A learning card with a screen
By introducing a display screen and touch film into the card-based learning machine, the problem of poor interactivity in traditional card-based learning machines has been solved, enabling children to use it independently and learn efficiently.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- BEIJING YUANLI WEILAI SCI & TECH CO LTD
- Filing Date
- 2025-03-24
- Publication Date
- 2026-06-05
AI Technical Summary
Traditional card-based learning machines rely on fixed images and audio prompts, which some children find difficult to understand, resulting in poor interactivity and learning outcomes.
The learning machine adopts a screen-equipped card-insertion model, which adds a display screen and a touch film. The display screen plays images and the speakers play audio, providing an interactive learning experience. The main control unit coordinates the operation of each component.
It enhances the interactivity and fun of children's learning, enabling them to use it independently and improving learning efficiency and effectiveness.
Smart Images

Figure CN224328452U_ABST
Abstract
Description
Technical Field
[0001] This disclosure relates to the field of children's learning machine technology, and more precisely, to a learning machine with a screen and card slot. Background Technology
[0002] Children's card-based learning machines are innovative learning tools designed specifically for preschool children. These machines are equipped with advanced recognition devices that can read information from the cards and convey that information to children through voice and light prompts. This interactive approach not only helps children broaden their horizons and increase their knowledge during leisure and entertainment, but also particularly attracts preschool children's interest in lively and interesting music and games, realizing the educational philosophy of "learning through play and playing through learning."
[0003] However, traditional card-based learning machines typically rely solely on displaying fixed images on answer sheets, accompanied by audio playback, allowing children to answer questions on the sheets based on what they hear. This approach has several drawbacks. For example, some children may struggle to understand the audio content, leading to incorrect answers; or, due to the limited information displayed, the learning effect may be poor. Therefore, in the traditional model, there is little interaction between children and the learning machine, making it difficult to fully engage their enthusiasm. Utility Model Content
[0004] In view of this, the present disclosure provides a learning machine with a screen and card slot to solve the technical defects existing in the prior art.
[0005] To achieve the above objectives, the present disclosure adopts the following technical solution:
[0006] This disclosure provides a learning machine with a screen and card slot, including a learning machine body, wherein the learning machine body is provided with:
[0007] Main control unit;
[0008] The card insertion area is configured for inserting question cards. A barcode recognition sensor is provided on the learning machine body near the card insertion area and is communicatively connected to the main control unit. The barcode recognition sensor is configured to communicate with the barcode on the question card located in the card insertion area and to transmit the recognized question card information to the main control unit.
[0009] A storage unit, configured to communicate with the main control unit and configured to store information related to the question card;
[0010] The display screen is configured to communicate with the main control unit and is configured to display information related to the question cards;
[0011] A touch film is configured to be located in the card insertion area and connected to the main control unit; the touch film is configured to recognize the user's touch information and send it to the main control unit.
[0012] In one embodiment of this disclosure, the learning machine body is further provided with a speaker, which is configured to communicate with the main control unit and play relevant content after receiving an electrical signal from the main control unit.
[0013] In one embodiment of this disclosure, the main control unit is configured to retrieve information related to the question card from the storage unit based on the received question card information, and output it through the display screen and speaker.
[0014] In one embodiment of this disclosure, the information associated with the question card includes guidance information related to the question card.
[0015] In one embodiment of this disclosure, the learning machine body is further provided with a functional area, the functional area being located above the card insertion area, the display screen being located in the middle of the functional area, and the speaker being located to the right of the display screen.
[0016] In one embodiment of this disclosure, the function area is further provided with a power button and a volume adjustment button, which are located on the left side of the display screen and are configured to be connected to the main control unit.
[0017] In one embodiment of this disclosure, the functional area is configured to be higher than the card insertion area.
[0018] In one embodiment of this disclosure, the card insertion area is provided with edges around its perimeter, the edges being configured to be higher than the card insertion area, and a notch is provided on the lower edge of the card insertion area.
[0019] In one embodiment of this disclosure, a protrusion is provided below the question card, the protrusion being configured to extend out from the recess.
[0020] In one embodiment of this disclosure, a card slot is provided at the upper edge of the card insertion area, and the barcode recognition sensor is disposed in the card slot, which is configured to insert the barcode on the card.
[0021] The screen-equipped card-insertion learning machine disclosed herein displays images and guides children to answer questions by tapping in the card insertion area below. Children aged 3-6 can use the learning machine independently without additional parental guidance. Furthermore, if children encounter difficulties during the answering process, clues can be provided on the screen, effectively improving learning efficiency and enhancing fun to encourage continued use.
[0022] Other features and advantages of this disclosure will become clear from the following detailed description of exemplary embodiments with reference to the accompanying drawings. Attached Figure Description
[0023] Figure 1 This is a schematic diagram of the structure of a learning machine with a screen and card slot provided in one embodiment of the present disclosure;
[0024] Figure 2 This is a schematic diagram of the structure of a question card for a learning machine with a screen and card insertion provided in one embodiment of the present disclosure;
[0025] Figure 3 This is a schematic diagram showing the connection of functional modules of a learning machine with screen and card insertion provided in one embodiment of this disclosure.
[0026] 1-Learning machine body; 2-Main control unit; 3-Card insertion area; 4-Barcode recognition sensor; 5-Storage unit; 6-Display screen; 7-Touch film; 8-Speaker; 9-Function area; 10-Power button; 11-Volume adjustment button; 12-Notch; 13-Card slot; 14-Question card; 15-Barcode; 16-Extend. Detailed Implementation
[0027] Various exemplary embodiments of the present disclosure will now be described in detail with reference to the accompanying drawings. It should be noted that, unless otherwise specifically stated, the relative arrangement, numerical expressions, and values of the components and steps set forth in these embodiments do not limit the scope of the present disclosure.
[0028] The following description of at least one exemplary embodiment is merely illustrative and is in no way intended to limit this disclosure or its application or use.
[0029] Techniques, methods, and equipment known to those skilled in the art may not be discussed in detail, but where appropriate, such techniques, methods, and equipment should be considered part of the specification.
[0030] It should be noted that similar labels and letters in the following figures indicate similar items; therefore, once an item is defined in one figure, it does not need to be discussed further in subsequent figures.
[0031] The specific embodiments of this disclosure are described below with reference to the accompanying drawings.
[0032] In this article, terms such as "up," "down," "front," "back," "left," and "right" are used only to indicate the relative positional relationship between related parts, rather than to define the absolute position of these related parts.
[0033] In this article, "first," "second," etc., are used only to distinguish one another, and not to indicate degree of importance, order, or prerequisite for each other.
[0034] In this document, terms such as “equal” and “same” are not strict mathematical and / or geometric limitations, but also include errors that are understandable to those skilled in the art and permissible in manufacturing or use.
[0035] The learning machine with screen and card insertion provided in this disclosure includes a learning machine body, on which are provided a main control unit, a card insertion area, a storage unit, a display screen, and a touch film. The card insertion area is used to insert question cards; the storage unit is used to store information related to the question cards and is communicatively connected to the main control unit; the display screen is connected to the main control unit to display information related to the question cards; the touch film is located in the card insertion area and connected to the main control unit to recognize user touch information and send it to the main control unit. Furthermore, a barcode recognition sensor, communicating with the main control unit, is located adjacent to the card insertion area to read the barcode on the question cards and transmit the information to the main control unit.
[0036] The screen-equipped card-insertion learning machine disclosed herein, with its added display screen, guides children to answer questions by touching the card insertion area below. This allows users to more intuitively experience the learning content and use the learning machine independently without the need for external guidance. Furthermore, if users encounter difficulties during the answering process, the display screen provides clues and hints, effectively improving learning efficiency and enhancing the fun of learning, thus attracting continued use.
[0037] For ease of understanding, please refer to the following: Figures 1 to 3 The specific structure and working principle of the screen-equipped card-insertion learning machine of this disclosure will be described in detail with reference to one embodiment.
[0038] like Figures 1 to 3As shown, this disclosure provides a learning machine with a screen and card insertion, including a learning machine body 1. The learning machine body 1 is provided with: a main control unit 2, a card insertion area 3, a storage unit 5, a display screen 6, and a touch film 7. The card insertion area 3 is used to insert question cards 14; the storage unit 5 is communicatively connected to the main control unit 2 and is used to store information related to the question cards 14; the display screen 6 is communicatively connected to the main control unit 2 and is used to display information related to the question cards 14; the touch film is located in the card insertion area 3 and is connected to the main control unit 2 to recognize the user's touch information and send it to the main control unit 2. In addition, a barcode recognition sensor 4 is provided on the learning machine body 1 near the card insertion area 3 and is communicatively connected to the main control unit 2. The barcode recognition sensor 4 is communicatively connected to the barcode 15 of the question cards 14 located in the card insertion area 3 and transmits the recognized question card information to the main control unit 2.
[0039] Traditional card-based learning machines typically rely solely on the card itself (14) to display learning content, accompanied by audio playback. However, since the learning content displayed on the card itself is a fixed image, this method has some shortcomings. For example, some children may have difficulty understanding the audio content, leading to incorrect answers; or the card itself can only display a limited range of information, resulting in poor learning outcomes for children. Therefore, this disclosure provides a card-based learning machine with a screen, aiming to offer children a more interactive learning platform. This card-based learning machine with a screen not only possesses traditional card recognition functions but also incorporates touch interaction and a display screen (6) to enhance children's learning experience.
[0040] Specifically, the learning machine with screen and card insertion consists of a learning machine body 1 and question cards 14 independent of the learning machine body 1. The learning machine body 1 is equipped with a main control unit 2, a card insertion area 3, a storage unit 5, a display screen 6, and a touch film 7. The main control unit 2, acting as the "brain" of the entire learning machine, is responsible for processing all input and output data and coordinating communication and operation between various components. The card insertion area 3 is specifically for inserting question cards 14. It has edges raised above the plane of the card insertion area 3. When the question card 14 enters the card insertion area 3, the edge of the question card 14 mates with the edge of the card insertion area 3, thus restricting the position of the question card 14 and ensuring that it is firmly fixed in place after insertion, preventing it from easily falling off. The touch film 7 is installed inside the card insertion area 3, which can recognize the user's touch operations and send this information to the main control unit 2, enhancing the interactivity of the learning machine. Based on considerations of cost-effectiveness, ease of processing, durability, and adaptability, the touch film disclosed herein can be a silver paste touch film. Storage unit 5 is communicatively connected to main control unit 2 and stores a large amount of information related to question card 14, including questions, answer explanations, and multimedia resources. Display screen 6 is communicatively connected to main control unit 2 and is used to display information related to question card 14, such as questions, answer explanations, and animation demonstrations. Preferably, the display screen of this disclosure can be an LCD display (liquid crystal display), thereby reducing costs while ensuring display quality and performance, and also providing a longer service life and good energy efficiency.
[0041] Furthermore, a card slot 13 is provided at the upper edge of the card insertion area 3, and a barcode recognition sensor 4 is installed in the card slot 13. When the question card 14 enters the card insertion area 3, the barcode 15 on the question card 14 enters the card slot 13, allowing the barcode recognition sensor 4 to cooperate with the barcode 15 of the question card 14 and transmit the recognized information to the main control unit 2. The main control unit 2 then retrieves the information related to the question card 14 from the storage unit 5 and displays it to the user through the display screen 6. The learning machine body 1 has a built-in large-capacity storage unit 5, which can store a large amount of learning materials covering multiple subject areas to meet the needs of children of different ages. The design of the card insertion area 3 and the barcode recognition sensor 4 simplifies the operation process. Users only need to insert the question card 14 to start learning without complicated settings.
[0042] When using the device, children can freely select the learning cards 14 they wish to study and insert them into the card insertion area 3. At this time, the barcode recognition sensor 4, connected to the main control unit 2, transmits the recognized card information to the main control unit 2. The main control unit 2 then retrieves relevant information from the storage unit 5 based on the card information and sends it to the display screen 6. This allows users to intuitively see dynamic learning content. The combination of the touch film 7 and the display screen 6 provides children with an efficient and engaging learning platform, greatly enhancing the interactivity of their learning and enabling them to learn in a relaxed and enjoyable environment. Therefore, the screen-equipped card-insertion learning machine provided in this disclosure not only inherits the advantages of traditional learning machines but also incorporates modern technological elements, offering children a richer, more interesting, and more efficient learning experience.
[0043] like Figures 1 to 3 As shown, in one embodiment of this disclosure, the learning machine body 1 is also provided with a speaker 8, which is communicatively connected to the main control unit 2 and plays relevant content after receiving an electrical signal from the main control unit 2.
[0044] Specifically, speaker 8 can play instructional audio content related to question card 14, including explanations, background music, and stories, to help users better understand the questions and learning content. For example, when learning a language, speaker 8 can play standard pronunciation to help users imitate correct pronunciation; when learning scientific knowledge, it can play relevant stories or experimental explanations. In addition, speaker 8 can also play encouraging voice prompts to increase users' learning motivation. For example, when a user inserts question card 14 or performs a touch operation, speaker 8 can play clear voice prompts to guide the user on how to operate or provide immediate feedback. When a user answers a question correctly, speaker 8 can play encouraging voices, such as "You answered correctly, great job!"; when the answer is incorrect, it can play corrective voices, such as "You answered incorrectly, please try again." By playing sound effects and background music, speaker 8 can increase the fun and interactivity of the learning process, making learning more vivid and interesting.
[0045] like Figures 1 to 3 As shown, in one embodiment of this disclosure, the main control unit 2 retrieves information related to the question card 14 from the storage unit 5 based on the received question card information, and outputs it through the display screen 6 and the speaker 8.
[0046] Specifically, when the user inserts the question card 14 into the card insertion area 3, the barcode recognition sensor 4 reads the barcode 15 information on the question card 14 and transmits it to the main control unit 2. The main control unit 2, as the core of the entire learning machine, can retrieve learning materials related to the question card 14 (such as questions, answer explanations, background music, etc.) from the storage unit 5 based on the received information from the question card 14. The storage unit 5 uses flash memory or a solid-state drive as storage media, capable of storing a large amount of information related to the question card 14 and efficiently managing this data through a file management system. The main control unit 2 then outputs the retrieved information through the display screen 6 and the speaker 8. The display screen 6 provides a clear image display, making the interaction more intuitive and convenient. It displays questions, answer explanations, and animated demonstrations. The user can interact with the device through the touch film 7, which provides real-time feedback to the main control unit 2 for immediate learning feedback. Simultaneously, the speaker 8 receives electrical signals from the main control unit 2 and plays relevant content, such as voice prompts, teaching audio, and background music. In the learning machine with screen and card slot, the main control unit 2, storage unit 5, display screen 6 and speaker 8 work together to provide users with a rich interactive learning experience.
[0047] like Figures 1 to 3 As shown, in one embodiment of this disclosure, the information related to the question card 14 includes guidance information related to the question card 14.
[0048] Specifically, this disclosure also includes relevant guidance information in the information related to the question card 14. For example, when the user inserts the question card 14, the main control unit 2 displays instructions on how to proceed with the next operation through the display screen 6, such as "Please press the start button" or "Please select the correct answer", to ensure that the user can use the device smoothly.
[0049] like Figures 1 to 3 As shown, in one embodiment of this disclosure, the learning machine body 1 is further provided with a function area 9, which is located above the card insertion area 3. The display screen 6 is located in the middle of the function area 9, and the speaker 8 is located on the right side of the display screen 6.
[0050] Specifically, by centrally positioning the display screen 6 and speaker 8 in the function area 9 above the card insertion area 3, not only is the overall aesthetics and functionality of the device improved, but the user's interactive experience is further enhanced. The display screen 6, located in the center of the function area 9, occupies a central position. It provides clear image display, thus protecting children's eyesight. It not only displays questions, answer explanations, and animated demonstrations, but also displays guidance information (such as operation guides and learning tips) to help children better understand the questions and perform operations. The speaker 8 is located on the right side of the display screen 6 and plays relevant content, such as voice prompts, teaching audio, and background music, upon receiving electrical signals from the main control unit 2.
[0051] Furthermore, in addition to basic display and audio functions, function area 9 can also integrate a variety of additional functions, such as power management and volume adjustment. By setting function area 9, the display screen 6 and the speaker 8 work closely together to achieve a perfect combination of vision and hearing. Whether watching animated demonstrations, listening to voice prompts, or playing background music, it can provide children with a rich sensory experience and stimulate their interest in learning.
[0052] like Figures 1 to 3 As shown, in one embodiment of this disclosure, the function area 9 is further provided with a power button 10 and a volume adjustment button 11, which are located on the left side of the display screen 6 and are configured to be connected to the main control unit 2.
[0053] Specifically, the power button 10 is located on the left side of the display screen 6, near the edge, making it easy for users to quickly find and operate. The button design conforms to ergonomic principles, is of moderate size, and provides a comfortable pressing feel, preventing accidental operation. Users can turn the learning machine on or off by pressing the power button 10; it's simple and easy to use. An LED indicator is usually located around the power button 10 to display the current operating status of the device (such as power on, standby, charging, etc.). The volume adjustment button 11 is located to the right of the power button 10 and to the left of the display screen 6. It is a set of up and down arrow buttons used to increase or decrease the volume. The button design is compact yet easy to distinguish, allowing children to easily identify and operate it. Users can freely adjust the volume using the volume adjustment button 11 as needed, ensuring a comfortable auditory experience. The power button 10 and volume adjustment button 11 are connected to the main control unit 2, accurately conveying user operation commands and responding quickly.
[0054] like Figures 1 to 3 As shown, in one embodiment of this disclosure, the functional area 9 is configured to be higher than the card insertion area 3.
[0055] Specifically, from an overall perspective, the function area 9 of the screen-equipped card-insertion learning machine disclosed herein is higher than the card insertion area 3. This is because setting the function area 9 at a higher position allows the display screen 6 and control buttons to be closer to the user's eye level. Children do not need to bend over excessively when using it, reducing pressure on their neck and back, improving comfort during long-term use, and making it easier for users to perform touch operations and view information on the screen. Especially for younger children, this design allows them to interact with the device more naturally, enhancing their sense of participation in the learning process.
[0056] Furthermore, by raising the functional area 9, the card insertion area 3 can be designed to be more spacious and flat, ensuring that the question cards 14 can be placed stably and avoid sliding. In addition, the card insertion area 3 is relatively independent, which facilitates daily cleaning and maintenance and extends the service life of the equipment.
[0057] like Figures 1 to 3 As shown, in one embodiment of this disclosure, the card insertion area 3 is provided with an edge around its perimeter, the edge being higher than the card insertion area 3, and a notch 12 is provided on the lower edge of the card insertion area 3.
[0058] Specifically, to ensure that the question card 14 can be securely placed in the card insertion area 3, the card insertion area 3 has edges that are higher than the plane of the insertion area. This design can effectively prevent the question card 14 from slipping out or accidentally falling after insertion. The edges are made of durable plastic or metal, with a smooth surface and no sharp corners to avoid scratching the question card 14 or causing injury to children.
[0059] Furthermore, a notch 12 is provided on the lower edge of the card insertion area 3. This notch 12 is usually located in the middle and is rectangular in shape. Its main purpose is to facilitate the user to insert the question card 14 into the card insertion area 3 or to remove the question card 14 from the card insertion area 3. The design of the notch 12 allows the user to easily grasp the edge of the question card 14 with their fingers, thereby quickly and safely inserting or pulling out the question card 14, avoiding the risk of damage to the question card 14 or finger injury due to improper force.
[0060] like Figures 1 to 3 As shown, in one embodiment of this disclosure, a protrusion 16 is provided below the question card 14, and the protrusion 16 is configured to extend out from the recess 12.
[0061] Specifically, a protrusion 16 is designed at the bottom of the question card 14. When the question card 14 is inserted, the edges around the card insertion area 3 can effectively prevent the question card 14 from slipping out or falling accidentally. The protrusion 16 can extend from the notch 12 on the lower edge of the card insertion area 3, providing a clear gripping point. Users can easily pull out the question card 14 by grasping the protrusion 16, thereby improving the safety and convenience of operation. The protrusion 16 is usually located in the center of the bottom of the question card 14.
[0062] like Figures 1 to 3 As shown, in one embodiment of this disclosure, a card slot 13 is provided at the upper edge of the card insertion area 3, and a barcode recognition sensor 4 is disposed in the card slot 13. The card slot 13 is configured to insert a barcode 15 on the question card 14.
[0063] Specifically, a card slot 13 is provided at the upper edge of the card insertion area 3. The barcode recognition sensor 4 is installed in this card slot 13 for inserting the barcode 15 on the question card 14. The design of the card slot 13 ensures that the barcode 15 can automatically align with the position of the barcode recognition sensor 4 when the question card 14 is inserted, reducing the need for manual adjustment and improving the accuracy and speed of recognition. Once the barcode 15 is recognized, the sensor immediately transmits the data to the main control unit 2. The main control unit 2 retrieves the relevant learning materials in the storage unit 5 based on the received information and displays the questions, answer explanations, and guidance information on the display screen 6. At the same time, the speaker 8 plays relevant audio content, such as voice prompts and teaching audio, providing a rich sensory experience.
[0064] Furthermore, in actual operation, the user aligns the question card 14 with the card insertion area 3 and gently pushes it in. The edges guide the question card 14 smoothly into place, ensuring its stable placement. The barcode 15 on the question card 14 enters the card slot 13 on the upper edge. The barcode recognition sensor 4 automatically reads the information of the barcode 15 and transmits it to the main control unit 2. The main control unit 2 retrieves relevant learning materials from the storage unit 5 based on the received information and displays the questions, answer explanations, and guidance information on the display screen 6. At the same time, the speaker 8 plays relevant audio content, such as voice prompts and teaching audio, providing a rich sensory experience. When it is necessary to replace the question card 14, the user only needs to put their finger into the notch 12 on the lower edge, grasp the protruding part 16, and gently lift the question card 14 upwards. The whole process is simple and safe.
[0065] The screen-equipped card-insertion learning machine disclosed herein, with the addition of a display screen 6, displays images and guides children to answer questions by tapping in the card insertion area 3 below. This allows children aged 3-6 to use the learning machine independently without additional parental guidance. Furthermore, if children encounter difficulties during the answering process, clues can be provided on the screen, effectively improving learning efficiency and enhancing fun to attract children to continue using it.
[0066] It should be noted that, for the sake of simplicity, the foregoing method embodiments are all described as a series of actions. However, those skilled in the art should understand that this disclosure is not limited to the described order of actions, because according to this disclosure, some steps can be performed in other orders or simultaneously. Furthermore, those skilled in the art should also understand that the embodiments described in the specification are preferred embodiments, and the actions and modules involved are not necessarily essential to this disclosure.
[0067] In the above embodiments, the descriptions of each embodiment have different focuses. For parts not described in detail in a certain embodiment, please refer to the relevant descriptions of other embodiments.
[0068] The preferred embodiments disclosed above are merely illustrative of this disclosure. The optional embodiments do not exhaustively describe all details, nor do they limit the invention to the specific implementations described. Clearly, many modifications and variations can be made based on the content of this disclosure. These embodiments are selected and specifically described in this disclosure to better explain the principles and practical applications of this disclosure, thereby enabling those skilled in the art to better understand and utilize this disclosure. This disclosure is limited only by the claims and their full scope and equivalents.
Claims
1. A learning machine with a screen and card slot, characterized in that, Includes a learning machine body (1), wherein the learning machine body (1) is provided with: Main control unit (2); A card insertion area (3) is configured to insert a question card (14). A barcode recognition sensor (4) is provided on the learning machine body (1) adjacent to the card insertion area (3) and is communicatively connected to the main control unit (2). The barcode recognition sensor (4) is configured to communicate with the barcode (15) on the question card (14) located in the card insertion area (3) and to transmit the recognized question card information to the main control unit (2). A card slot (13) is provided at the upper edge of the card insertion area (3). The barcode recognition sensor (4) is located in the card slot (13). The card slot (13) is configured to insert the barcode (15) on the question card (14). Storage unit (5), which is configured to communicate with the main control unit (2) and is configured to store information related to the question card (14); The display screen (6) is configured to communicate with the main control unit (2) and is configured to display information related to the question card (14); A touch film (7) is configured to be located in the card insertion area (3) and connected to the main control unit (2); the touch film (7) is configured to identify the user's touch information and send it to the main control unit (2). The learning machine body (1) is also provided with a speaker (8), which is configured to communicate with the main control unit (2) and play relevant content after receiving an electrical signal from the main control unit (2); The learning machine body (1) is also provided with a function area (9), which is located above the card insertion area (3). The display screen (6) is located in the middle of the function area (9), and the speaker (8) is located on the right side of the display screen (6). The function area (9) is also provided with a power button (10) and a volume adjustment button (11), which are located on the left side of the display screen (6) and are configured to be connected to the main control unit (2). The function area (9) is configured to be higher than the card insertion area (3).
2. The learning machine with screen and card slot as described in claim 1, characterized in that, The main control unit (2) is configured to retrieve information related to the question card (14) from the storage unit (5) based on the received question card information, and output it through the display screen (6) and the speaker (8).
3. The learning machine with screen and card slot as described in claim 1, characterized in that, Information related to the question card (14) includes guidance information related to the question card (14).
4. The learning machine with screen and card slot as described in claim 1, characterized in that, The card insertion area (3) is provided with an edge around its perimeter, the edge being constructed to be higher than the card insertion area (3), and a notch (12) is provided on the lower edge of the card insertion area (3).
5. The learning machine with screen and card slot as described in claim 4, characterized in that, The question card (14) has a protrusion (16) at its bottom, which is configured to extend out from the notch (12).