A prop whip control system that simulates horse riding

By using a gyroscope to sense the movement of the whip and control the mechanical horse prop, combined with a high-definition LCD screen, the complex operation and safety issues of existing horse riding game equipment have been solved, achieving a realistic riding experience and multiplayer competition function.

CN224421906UActive Publication Date: 2026-06-30GUANGZHOU RIDING ANIMATION TECHNOLOGY CO LTD

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
GUANGZHOU RIDING ANIMATION TECHNOLOGY CO LTD
Filing Date
2025-06-27
Publication Date
2026-06-30

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Abstract

This utility model discloses a control system for a horsewhip that simulates horseback riding. The system includes a whip tip, a whip handle, a gyroscope, a PC host, a horse prop with mechanical motion, an adjustable-speed hair dryer, and an LCD screen. The gyroscope is fixed inside the whip handle, and the whip tip is inserted into and fixed to the top of the whip handle. One end of the gyroscope's data cable passes through the bottom of the whip handle and connects to the gyroscope; the other end is inserted into the PC host for data exchange. The horse prop is placed in front of the LCD screen and its mounting frame. The running and jumping motors inside the horse prop are connected to the game control circuit board via the horse prop's connecting cable. Using a gyroscope-equipped whip instead of a game joystick or buttons to control the mechanically motion-equipped horse prop, synchronized with the high-definition large-screen LCD display, provides a highly engaging and entertaining experience.
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Description

Technical Field

[0001] This utility model relates to the field of simulated horseback riding technology, specifically a control system for a horsewhip used to simulate horseback riding. Background Technology

[0002] Gaming or training equipment, as the name suggests, is used for playing games or training, typically referring specifically to equipment for playing video games or training. Currently, similar horse-riding game devices on the market use multiple buttons mounted on the horse's back to control the horse's movement on the game screen, such as forward motion, jumping, and turning. They rely heavily on the universal control scheme of game consoles using joysticks, gamepads, or buttons, resulting in numerous buttons, complex operation, frequent errors, and a poor user experience. Furthermore, they are limited to gaming use, offering only a single function. Therefore, this device, which uses a whip to control the horse in conjunction with on-screen movements, was designed. It is simple and practical to operate, serving both as a gaming device and as training equipment in equestrian clubs. This avoids the safety issues caused by beginners being unable to control a real horse during training, while providing a highly realistic riding experience. Users can also invite friends to connect online for competitive matches, experiencing the exhilarating feeling of a real race. Therefore, those skilled in the art have provided a whip control system for simulating horseback riding to solve the problems mentioned in the background. Summary of the Invention

[0003] The purpose of this invention is to provide a game device or training device that uses a prop whip equipped with a gyroscope device to transmit the whip's movement trajectory, speed, and spatial position data detected by the gyroscope to a PC host for calculation, thereby controlling the movement of a horse prop device with a dynamic mechanical structure, and simultaneously displaying the horse's sound, movement, and posture on an LCD screen, in order to solve the problems mentioned in the background art.

[0004] To achieve the above objectives, this utility model provides the following technical solution:

[0005] A control system for a horsewhip simulating horseback riding includes a whip tip, a whip handle, a gyroscope device, a gyroscope connection data cable, a PC host, a horse prop with mechanical motion, an adjustable speed hair dryer, a game function control circuit board, an LCD screen mounting frame, and an LCD screen. The gyroscope device is fixed inside the whip handle, and the whip tip is inserted into and fixed to the top of the whip handle. One end of the gyroscope connection data cable passes through the bottom of the whip handle and connects to the gyroscope device, while the other end is inserted into the PC host for data exchange and transmission. The PC host and the game function control circuit board are fixed inside the lower housing of the LCD screen mounting frame. The game function control circuit board is connected to the PC host via an RS232 serial communication cable. The horse prop is placed in front of the LCD screen and the LCD screen mounting frame, with the horse's head facing the LCD screen. The running motor and jumping motor inside the horse prop are connected to the game function control circuit board via the horse prop device connection cable.

[0006] As a further improvement of this utility model: the LCD screen is fixed to the top of the LCD screen fixing frame bracket and connected to the PC host via an HDMI signal cable.

[0007] As a further improvement of this utility model: an adjustable speed hair dryer is fixed on the top of the LCD screen, and the adjustable speed hair dryer is facing the face of the game player and connected to the game function control circuit board through the fan electronic connection cable.

[0008] As a further embodiment of this utility model: a side staircase for the horse prop is placed on one side of the horse prop, and a coin acceptor and a lottery machine are fixed on the side staircase for the horse prop, which are connected to the game function control circuit board through the electronic connection wire of the coin acceptor.

[0009] As a further improvement of this utility model: the motor that generates dynamic mechanical movements inside the horse prop is connected to the game function control circuit board by the horse prop device connection wire.

[0010] As a further embodiment of this utility model: the horse prop includes a horse shell, a hardware base, a jumping mechanism shaft, a jumping crankshaft eccentric cam, a jumping action linkage, a jumping action linkage shaft, a jumping action transmission belt, a jumping motor, a running motor, a running action transmission belt, a running crankshaft eccentric cam, a running action rear linkage, a running action front linkage, a running action front swing arm linkage, a horse shell fixed support frame, and a jumping mechanism movable platform.

[0011] As a further solution of this utility model: the jumping mechanism shaft is fixed to the top of the upper platform of the hardware base as a hinge support point. When the jumping motor fixed on the jumping mechanism movable platform rotates, the jumping action transmission belt drives the jumping crankshaft eccentric cam, which is also fixed on the jumping mechanism movable platform, to rotate eccentrically. The linkage jumping action connecting rod, under the support of the hardware base, causes the jumping mechanism movable platform to rotate and lift around the jumping mechanism shaft as the axis of rotation. The entire jumping mechanism movable platform and the front part of the horse shell fixed support frame are raised.

[0012] As a further embodiment of this utility model: the running motor and the running crankshaft eccentric cam are fixed on the moving platform of the jumping mechanism. When the running motor rotates, it drives the running crankshaft eccentric cam to rotate through the running motion transmission belt.

[0013] As a further improvement of this utility model: after the running action, the connecting rod moves up and down and back and forth, causing the rear part of the horse shell fixed support frame to move up and down and back and forth synchronously. However, the running action front connecting rod, fixed to the front part of the horse shell fixed support frame, is connected by the swing arm connecting rod before the running action, so that the front fixed support frame of the horse shell can only move back and forth.

[0014] As a further improvement of this utility model: the running motor and jumping motor inside the horse prop are connected to the game function control circuit board by the horse prop device connecting wire. Through the combined action of the above components, the horse shell fixed on the fixed support frame of the horse shell can realize the continuous actions of a real horse, such as running and jumping.

[0015] Compared with the prior art, the beneficial effects of this utility model are:

[0016] This application utilizes a whip equipped with a gyroscope to replace game joysticks or buttons to control a mechanically dynamic horse prop structure. This, combined with a high-definition large-screen LCD display, synchronizes the horse's movements, overcoming the limitations and complexities of using it solely as a gaming device. It realistically portrays the "masterful level" of a skilled equestrian rider, enabling the horse to "understand" the whip's commands and perform various actions. Furthermore, it allows for online PK competitions with multiple friends, integrating experience and entertainment. This highly engaging approach significantly reduces costs and safety risks associated with the experience. Attached Figure Description

[0017] Figure 1 This is a control diagram of a horsewhip control system, a prop used to simulate horseback riding.

[0018] Figure 2 This is a schematic diagram of the horse prop in a whip control system for simulating horseback riding.

[0019] In the diagram: 1. Whip tip; 2. Whip handle; 3. Gyroscope device; 4. Gyroscope connection data cable; 5. PC host computer; 6. Game function control circuit board; 7. LCD screen mounting frame bracket; 8. LCD screen; 9. Adjustable speed blower; 10. RS232 serial communication cable; 11. HDMI signal cable; 12. Blower electronic connection cable; 13. Coin acceptor; 14. Lottery machine; 15. Horse prop side staircase frame; 16. Coin acceptor electronic connection cable; 17. Horse prop; 18. Horse prop device connection cable; 171. Horse 172. Housing; 173. Hardware base; 174. Jumping mechanism shaft; 175. Jumping crankshaft eccentric cam; 176. Jumping action connecting rod; 177. Jumping action connecting rod shaft; 178. Jumping action transmission belt; 179. Jumping motor; 180. Running motor; 181. Running action transmission belt; 182. Running crankshaft eccentric cam; 183. Running action rear connecting rod; 184. Running action front connecting rod; 185. Running action front swing arm connecting rod; 186. Horse housing fixed support frame; 187. Jumping mechanism movable platform. Detailed Implementation

[0020] The technical solutions of the present utility model will be clearly and completely described below with reference to the accompanying drawings of the embodiments. Obviously, the described embodiments are only some embodiments of the present utility model, and not all embodiments. Based on the embodiments of the present utility model, all other embodiments obtained by those of ordinary skill in the art without creative effort are within the protection scope of the present utility model.

[0021] Please see Figures 1-2 In this embodiment of the utility model, a horsewhip control system for simulating horseback riding utilizes a horsewhip equipped with a gyroscope device. The data on the movement trajectory, speed, and spatial position of the horsewhip detected by the gyroscope are transmitted to a PC host via a data cable for calculation, thereby controlling the movement of the horse prop device with a dynamic mechanical structure and simultaneously displaying the horse's sound, movement, and posture on an LCD screen. The system includes an extra-large LCD screen, an LCD screen fixing frame bracket, a PC host, a game function control circuit board, a coin acceptor, a lottery machine, an adjustable speed blower, a horse prop device with a dynamic mechanical structure, and a horsewhip prop with a gyroscope device. Combined with realistic and high-definition real-time horse racing scene images, it forms a highly realistic horse racing game machine (horse racing training simulator device) that simulates real horse racing. It includes the whip tip 1, whip handle 2, gyroscope device 3, gyroscope connection data cable 4, PC host 5, game function control circuit board 6, LCD screen fixing frame bracket 7, and LCD screen 8.

[0022] A gyroscope device 3 is fixed inside the whip handle 2 to sense the whip's movement and convert the movement data into electrical signals. The whip tip 1 is inserted into and fixed to the top of the whip handle 2. One end of the gyroscope connection data cable 4 passes through the bottom of the whip handle 2 and connects to the gyroscope device 3, while the other end is inserted into the PC host 5, enabling data exchange and transmission between the gyroscope device 3 and the PC host 5.

[0023] The PC host 5 and the game function control circuit board 6 are fixed inside the lower housing of the LCD screen mounting bracket 7. The game function control circuit board 6 is connected to the PC host 5 via a dedicated RS232 serial communication cable 10, receives control commands processed by the PC host 5, and controls the operation of related devices according to the commands.

[0024] The LCD screen 8 is fixed to the top of the LCD screen mounting bracket 7 and connected to the PC host 5 via an HDMI signal cable 11 to display the simulated horse riding game screen. An adjustable speed hair dryer 9 is fixed above the LCD screen 8. The adjustable speed hair dryer 9 is positioned directly in front of the player's face and connected to the game function control circuit board 6 via a fan electronic connection cable 12. During the game, it simulates the feeling of wind blowing, enhancing the realism and immersion.

[0025] A horse prop 17 is placed in front of the LCD screen 8 and the LCD screen mounting bracket 7, with the horse's head facing the LCD screen 8. The horse prop 17 includes a horse shell 171, a hardware base 172, a jumping mechanism shaft 173, a jumping crankshaft eccentric cam 174, a jumping action linkage 175, a jumping action linkage shaft 176, a jumping action transmission belt 177, a jumping motor 178, a running motor 179, a running action transmission belt 180, a running crankshaft eccentric cam 181, a running action rear linkage 182, a running action front linkage 183, a running action front swing arm linkage 184, a horse shell mounting support frame 185, and a jumping mechanism movable platform 186.

[0026] The jumping mechanism shaft 173 is fixed to the top of the upper platform of the hardware base 172 as a hinge support point. When the jumping motor 178 fixed on the jumping mechanism movable platform 186 rotates, the jumping action transmission belt 177 drives the jumping crankshaft eccentric cam 174, which is also fixed on the jumping mechanism movable platform 186, to rotate eccentrically. The linkage jumping action connecting rod 175, under the support of the hardware base 172, causes the jumping mechanism movable platform 186 to rotate and lift around the jumping mechanism shaft 173 as the axis. The front of the entire jumping mechanism movable platform 186 and the horse shell fixed support frame 185 are raised, simulating the jumping action of a horse.

[0027] The running motor 179 and the running crankshaft eccentric cam 181 are fixed on the jumping mechanism's movable platform 186. When the running motor 179 rotates, it drives the running crankshaft eccentric cam 181 to rotate via the running action transmission belt 180, which in turn causes the running action rear linkage 182 to move up and down and back and forth, so that the rear of the horse shell fixed support frame 185 moves up and down and back and forth synchronously. Meanwhile, the running action front linkage 183, fixed to the front of the horse shell fixed support frame 185, is swung by the running action front swing arm linkage 184, so that the front fixed support frame 185 of the horse shell can only move back and forth, simulating the horse's running action. The running motor 179 and the jumping motor 178 inside the horse prop 17 are connected to the game function control circuit board 6 via the horse prop device connection cable 18.

[0028] A horse prop side staircase 15 is placed on one side of the horse prop 17. A coin acceptor 13 and a lottery machine 14 are fixed on the horse prop side staircase 15. The coin acceptor is connected to the game function control circuit board 6 through the electronic connection line 16 of the coin acceptor, so as to realize the functions of coin insertion start and reward distribution of the game.

[0029] Users ascend the horse prop 17 via the side staircase 15 and insert a coin into the coin acceptor 13 to start the game. Holding the horsewhip, the user performs game actions by swinging it. The gyroscope 3 senses changes in the whip's movement and transmits the data to the PC host 5. The PC host 5 processes the data and sends control commands to the game function control circuit board 6. The game function control circuit board 6 controls the motor of the horse prop 17 according to the commands, enabling the horse's outer shell 171 to run and jump. Simultaneously, it controls the adjustable-speed blower 9 to simulate a wind effect. The PC host 5 transmits the game screen to the LCD screen 8 for display. After the game ends, if the user meets the reward conditions, the lottery machine 14 issues the corresponding reward.

[0030] This invention utilizes mature and stable gyroscope technology. A gyroscope device mounted on a prop horsewhip detects data such as the whip's speed, trajectory, and spatial position, transmitting this data to a PC for calculation and conversion. The PC, via a game control circuit board 6, controls the motion mechanism of the prop horse, simulating the running, acceleration, turning, and leaping movements of a real horse under the rider's command. Simultaneously, the corresponding horse movements and postures, along with sound effects, are displayed on an LCD screen. An adjustable-speed hair dryer on the LCD screen blows air onto the player's face according to the amplitude of the prop horse's movements controlled by the PC, further enhancing the realism of the simulation. This invention avoids the uncontrollable factors associated with real horses, minimizing the risk of injury, while still providing the enjoyment of realistic horseback riding. It also reduces the cost of visiting a real horse farm and allows for multiplayer online PvP competitions, integrating experience and entertainment for a highly engaging experience.

[0031] It should be noted that, in this document, relational terms such as "first" and "second" are used merely to distinguish one entity or operation from another, and do not necessarily require or imply any such actual relationship or order between these entities or operations. Furthermore, the terms "comprising," "including," or any other variations thereof are intended to cover non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements includes not only those elements but also other elements not expressly listed, or elements inherent to such a process, method, article, or apparatus. Without further limitations, the phrase "comprising an element defined as..." does not exclude the presence of other identical elements in the process, method, article, or apparatus that includes said element.

[0032] Although embodiments of the present invention have been shown and described, it will be understood by those skilled in the art that various changes, modifications, substitutions and alterations can be made to these embodiments without departing from the principles and spirit of the present invention, the scope of which is defined by the appended claims and their equivalents.

Claims

1. A control system for a horsewhip used to simulate horseback riding, characterized in that, The prop includes a whip tip (1), a whip handle (2), a gyroscope device (3), a gyroscope connection data cable (4), a PC host (5), a game function control circuit board (6), a liquid crystal screen fixing frame bracket (7), and a liquid crystal screen (8). The gyroscope device (3) is fixed inside the whip handle (2). The tail end of the whip tip (1) is inserted into and fixed to the top of the whip handle (2). One end of the gyroscope connection data cable (4) passes through the bottom end of the whip handle (2) and connects to the gyroscope device (3). The other end is inserted into the PC host (5) for data exchange and transmission. The PC host (5) and the game function control circuit board (6) are fixed inside the lower box of the LCD screen fixing frame bracket (7). The game function control circuit board (6) is connected to the PC host (5) through an RS232 serial communication cable (10). A horse prop (17) is placed in front of the LCD screen (8) and the LCD screen fixing frame bracket (7). The horse head of the horse prop (17) faces the LCD screen (8). The running motor (179) and jumping motor (178) inside the horse prop (17) are connected to the game function control circuit board (6) by the horse prop device connection cable (18).

2. The control system for a horsewhip simulating horseback riding according to claim 1, characterized in that, The LCD screen (8) is fixed to the top of the LCD screen fixing frame bracket (7) and connected to the PC host (5) via an HDMI signal cable (11).

3. The control system for a horsewhip simulating horseback riding according to claim 1, characterized in that, An adjustable speed hair dryer (9) is fixed on the top of the LCD screen (8). The adjustable speed hair dryer (9) is facing the face of the game player and is connected to the game function control circuit board (6) through the fan electronic connection cable (12).

4. The control system for a horsewhip simulating horseback riding according to claim 1, characterized in that, A horse prop side staircase (15) is placed on one side of the horse prop (17). A coin acceptor (13) and a lottery machine (14) are fixed on the horse prop side staircase (15) and connected to the game function control circuit board (6) through the coin acceptor electronic connection line (16).

5. The control system for a horsewhip simulating horseback riding according to claim 1, characterized in that, The motor that generates dynamic mechanical movements inside the horse prop (17) is connected to the game function control circuit board (6) by the horse prop device connection line (18).

6. The control system for a horsewhip simulating horseback riding according to claim 1, characterized in that, The horse prop (17) includes a horse shell (171), a hardware base (172), a jumping mechanism shaft (173), a jumping crankshaft eccentric cam (174), a jumping action linkage (175), a jumping action linkage shaft (176), a jumping action transmission belt (177), a jumping motor (178), a running motor (179), a running action transmission belt (180), a running crankshaft eccentric cam (181), a running action rear linkage (182), a running action front linkage (183), a running action front swing arm linkage (184), a horse shell fixed support frame (185), and a jumping mechanism movable platform (186).

7. The control system for a horsewhip simulating horseback riding according to claim 6, characterized in that, The jumping mechanism shaft (173) is fixed to the top of the upper platform of the hardware base (172) as a hinge support point. When the jumping motor (178) fixed on the jumping mechanism movable platform (186) rotates, the jumping action transmission belt (177) drives the jumping crankshaft eccentric cam (174) fixed on the jumping mechanism movable platform (186) to rotate eccentrically. The linkage jumping action connecting rod (175) supports the hardware base (172) and causes the jumping mechanism movable platform (186) to rotate and lift around the jumping mechanism shaft (173) as the axis. The front of the entire jumping mechanism movable platform (186) and the horse shell fixed support frame (185) are raised.

8. The control system for a horsewhip simulating horseback riding according to claim 7, characterized in that, The running motor (179) and the running crankshaft eccentric cam (181) are fixed on the jumping mechanism moving platform (186). When the running motor (179) rotates, it drives the running crankshaft eccentric cam (181) to rotate through the running action transmission belt (180).

9. The control system for a horsewhip simulating horseback riding according to claim 8, characterized in that, After the running action, the linkage (182) moves up and down and back and forth, causing the rear of the horse shell fixed support frame (185) to move up and down and back and forth synchronously. Meanwhile, the running action front linkage (183), which is fixed to the front of the horse shell fixed support frame (185), is connected by the swing arm linkage (184) of the running action, so that the front of the horse shell fixed support frame (185) can only move back and forth.

10. The control system for a horsewhip simulating horseback riding according to claim 6, characterized in that, The running motor (179) and jumping motor (178) inside the horse prop (17) are connected to the game function control circuit board (6) by the horse prop device connecting line (18), so that the horse shell (171) fixed on the horse shell fixed support frame (185) can realize the continuous running and jumping movements of a real horse.