Device and game for simulating a jackhammer
By designing a device that simulates an impact drill in a game console, and using vibration and oscillation mechanisms to simulate the vibration and oscillation of an impact drill, the problem of game consoles being unable to simulate actual vibration is solved, enabling players to experience and understand the impact drill.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- ZHONGSHAN ACE AMUSEMENT TECH CO LTD
- Filing Date
- 2025-06-18
- Publication Date
- 2026-07-03
AI Technical Summary
Existing game consoles cannot simulate the actual vibrations of impact drills, preventing people from experiencing and appreciating the charm of engineering machinery.
Design a device to simulate an impact drill, including a drill bit simulator, a vibration mechanism, and a centering mechanism. The linear motion and oscillation of the vibrating component simulate the vibration and oscillation of the impact drill, and it can be equipped in a game console to simulate a real construction process.
Players can experience the actual vibrations and working principles of an impact drill through the game console, enriching their life experience.
Smart Images

Figure CN224442114U_ABST
Abstract
Description
Technical Field
[0001] This utility model relates to the field of game machine technology, and in particular to a device simulating an impact drill and a game machine. Background Technology
[0002] The machinery used in large-scale engineering projects, such as excavators, road rollers, or drilling rigs, is very attractive to some people, especially boys. They often stop and stare when they see construction teams using these machines on the street. However, most people don't work in these fields and rarely have the opportunity to experience them. They don't have the chance to operate an excavator or road roller, or to drill a rig, to understand the working principle and actual vibration of an impact drill, and therefore lack the means to appreciate the allure of these engineering machines. Furthermore, the current gaming market lacks game consoles that can simulate the actual vibration of an impact drill. Therefore, this application proposes a device capable of simulating the actual vibration of an impact drill and a game console equipped with it. Utility Model Content
[0003] The present invention aims to solve at least one of the technical problems existing in the prior art.
[0004] Therefore, this utility model proposes a device for simulating an impact drill and a game machine. This game machine can simulate the actual vibration of an impact drill. Through this game machine, people can understand the working principle of an impact drill and experience the charm of such engineering machinery, thus enriching their lives.
[0005] In a first aspect, embodiments of this application provide a device simulating an impact drill, configured to be mounted within a game console, the game console having a control circuit; including a drill bit simulator, a vibration mechanism, and a centering mechanism, the drill bit simulator having multiple handheld portions formed thereon, the vibration mechanism being electrically connected to the control circuit, the vibration mechanism having a vibrating component capable of reciprocating linear motion, the movement direction of the vibrating component being parallel to the axial direction of the drill bit simulator, the vibrating component being drively connected to the drill bit simulator and capable of driving the drill bit simulator to vibrate, the centering mechanism being connected to the vibration mechanism, the centering mechanism allowing the vibration mechanism to swing, and being capable of driving the vibration mechanism to return to its original position; wherein, the original position refers to the position of the vibration mechanism when the device is in its natural state.
[0006] In a second aspect, embodiments of this application provide a game console including at least one device for simulating an impact drill as described in the first aspect.
[0007] This application proposes a device for simulating an impact drill and a game console, the advantages of which, compared with the prior art, are as follows:
[0008] This device includes a drill bit simulator, a vibration mechanism, and a centering mechanism. The drill bit simulator has multiple handheld grips for the player. The vibration mechanism has a vibrating component capable of reciprocating linear motion. The direction of motion of the vibrating component is parallel to the axial direction of the drill bit simulator. The vibrating component and the drill bit simulator are connected by a transmission mechanism, enabling the drill bit simulator to vibrate reciprocally. This simulates the vibration of an impact drill during actual construction. The player can hold the handheld grips of the drill bit simulator and feel this vibration. When the drill bit simulator is driven to vibrate, it causes the vibration mechanism to swing. The centering mechanism is connected to the vibration mechanism and allows the vibration mechanism to swing, simulating the reaction force exerted on the drill bit simulator by the ground during actual construction. The resulting oscillation allows players to experience this directionless swing and try to stabilize the drill bit simulator with both hands. Players can then realistically feel the actual vibration of an impact drill during construction. The centering mechanism automatically returns the vibration mechanism to its original position, which is the position of the vibration mechanism in its natural state. This allows the drill bit simulator to quickly return to its original position, facilitating immediate operation for players. This device can be installed in a game console and controlled by the console's circuitry and game program to simulate the vibration of a real impact drill, allowing people to experience the charm of such equipment without going to a construction site.
[0009] This game console is equipped with the aforementioned device that simulates an impact drill, which can simulate the actual vibration of an impact drill. Through this game console, people can understand the working principle of an impact drill and experience the charm of this type of engineering machinery, thus enriching their lives. Attached Figure Description
[0010] Figure 1 This is a schematic diagram of the structure of a game console according to an embodiment of the present utility model;
[0011] Figure 2 for Figure 1 A schematic diagram showing the tilt angle of the device simulating an impact drill equipped on the game console;
[0012] Figure 3 for Figure 2 A schematic diagram of the device shown;
[0013] Figure 4 for Figure 2 A schematic diagram of the return-to-center mechanism of the device shown;
[0014] Figure 5 for Figure 2 A schematic diagram of the vibration mode of the device shown;
[0015] Figure 6 for Figure 4An exploded view of the components of the centering mechanism shown in the diagram;
[0016] Figure 7 for Figure 6 The internal structural cross-sectional view of the centering mechanism shown is shown below;
[0017] Figure 8 for Figure 5 An exploded view of the components of the vibration mechanism shown;
[0018] The meanings of the reference numerals in the attached figures are as follows:
[0019] 1. Drill bit simulation component; 11. Handheld part; 12. Slider; 2. Vibration mechanism; 21. Vibration component; 22. Vibration motor; 23. Eccentric wheel; 24. Fourth seat; 25. Slide rail; 3. Centering mechanism; 31. Centering rod; 311. Sliding part; 32. Centering elastic element; 33. First seat; 33a. Second sliding hole; 33b. Second sliding bearing; 33c. Limiting element; 34. Position detection assembly; 341. Second seat; 341a. First sliding hole; 341b. First sliding bearing; 341c. Sliding element; 342. First detection device; 343. Second detection device; 4. Third seat; 5. Anti-pressure elastic element; 6. Telescopic tube; 10. Device; 20. Screen; 30. Body; 100. Game console; L1. First direction; L2. Second direction. Detailed Implementation
[0020] The embodiments of this utility model are described in detail below. Examples of these embodiments are shown in the accompanying drawings, wherein the same or similar reference numerals denote the same or similar elements or elements having the same or similar functions throughout. The embodiments described below with reference to the accompanying drawings are exemplary and are only used to explain this utility model, and should not be construed as limiting this utility model.
[0021] In the description of this utility model, it should be understood that the directional descriptions, such as up, down, front, back, up, down, etc., indicating the directional or positional relationship, are based on the directional or positional relationship shown in the accompanying drawings. They are only for the convenience of describing this utility model and simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, or be constructed and operated in a specific orientation. Therefore, they should not be construed as limitations on this utility model.
[0022] like Figures 1-8As shown, an embodiment of this application provides a device 10 simulating an impact drill in the first aspect, configured to be installed in a game console 100, the game console 100 being provided with a control circuit; including a drill bit simulation component 1, a vibration mechanism 2, and a centering mechanism 3. The drill bit simulation component 1 has a plurality of hand-held parts 11 formed thereon. The vibration mechanism 2 is configured to be electrically connected to the control circuit. The vibration mechanism 2 has a vibration component 21 capable of reciprocating linear motion. The direction of motion of the vibration component 21 is parallel to the axial direction of the drill bit simulation component 1. The vibration component 21 is drively connected to the drill bit simulation component 1 and is capable of driving the drill bit simulation component 1 to vibrate. The centering mechanism 3 is connected to the vibration mechanism 2. The centering mechanism 3 allows the vibration mechanism 2 to swing and is capable of driving the vibration mechanism 2 back to center, so that it returns to its original position; wherein, the original position refers to the position of the vibration mechanism 2 when the device 10 is in its natural state.
[0023] Based on the above technical solution, the handheld part 11 on the drill bit simulator 1 can be held by the player. The vibration component 21 of the vibration mechanism 2 moves in a direction parallel to the axial direction of the drill bit simulator 1. The vibration component 21 can reciprocate in a linear motion, causing the drill bit simulator 1 to vibrate reciprocally. This simulates the vibration of an impact drill during actual construction. The player can hold the handheld part 11 of the drill bit simulator 1 and feel this vibration. When the drill bit simulator 1 is driven to vibrate, it will cause the vibration mechanism 2 to swing. The centering mechanism 3 is connected to the vibration mechanism 2, and the centering mechanism 3 allows the vibration mechanism 2 to swing. The simulation of the drill bit simulator 1 swinging under the reaction force of the ground during actual construction allows players to feel this swinging without a specific direction and try to stabilize the drill bit simulator 1 with both hands. At this time, players can truly feel the actual vibration of the impact drill during construction. The centering mechanism 3 can also drive the vibration mechanism 2 to automatically return to the center, so that it returns to its original position. The original position refers to the position of the vibration mechanism 2 when the device 10 is in its natural state. In this way, the drill bit simulator 1 is quickly returned to the center, so that it returns to its original position, making it easy for players to operate directly afterward.
[0024] The device 10 can be installed inside the game console 100 and controlled by the control circuit and game program inside the game console 100 to simulate the vibration of a real impact drill, allowing people to experience the charm of such equipment without going to the construction site.
[0025] It should be noted that when device 10 is in its natural state, it means that device 10 is only subject to the combined force of the support of its installation position (device 10 can be equipped on the game console 100, and the installation position can be on the body 30 of the game console 100) and its own weight. That is to say, device 10 is not powered on and is not subject to external forces from the player or other devices. When device 10 is in its natural state, the kinetic energy accumulated in the previous motion state will be gradually consumed and eventually remain stationary. At this time, the position of vibration mechanism 2 under this condition is its original position.
[0026] In addition, the so-called actual vibration mainly refers to the non-directional and uncertain swing caused by the ground reaction force when the impact drill is drilling. The ground where the impact drill is used is generally relatively hard and may contain rocks. When the impact drill touches these rocks, it will float and needs to be stabilized by hand. Device 10 can simulate this unstable situation and allow the user to stabilize the drill bit simulation part 1. This is called its purpose: to let the player feel the actual vibration of the impact drill.
[0027] The drill bit simulator 1 has a similar shape to an impact drill, allowing players to have a more intuitive feel for it.
[0028] Device 10 can be equipped in game console 100. The game program is set as follows: according to the specific working conditions in the game, within a specified time, the drill bit simulation component 1 is used to drill the ground in a specific direction on the working surface of the drill bit simulation component 1 under the specified working conditions. The player needs to keep the drill bit simulation component 1 stable "drilling" within the specified time and ensure that the drill bit simulation component 1 does not deviate from the required direction, so as to successfully complete the drilling under the working conditions. The "construction quality" and "time used" in the game are used as the standard for game rewards and are given to the player.
[0029] In actual construction sites, some impact drills require single-person operation, while others require two or three people to operate them together. Impact drills are equipped with handles, which workers hold to maintain the balance of the drill, dissipate the recoil force, and enable the drill to continue drilling.
[0030] Similarly, the handheld part 11 on the drill bit simulator 1 of the device 10 can be held by the player to stabilize the drill bit simulator 1 when it vibrates.
[0031] In some embodiments, the handheld part 11 may be disposed on the outer periphery of the drill bit simulation component 1 or on the top of the drill bit simulation component 1. Furthermore, the handheld part 11 is symmetrical about the axis of the drill bit simulation component 1, which may be mirror symmetrical or central symmetrical. For example, when two or three handheld parts 11 are provided, the handheld parts 11 may be mirror symmetrical about the axis of the drill bit simulation component 1, and an angle of 90° to 120° may be formed between the two handheld parts 11. These handheld parts 11 may also be centrally symmetrical about the axis of the drill bit simulation component 1.
[0032] Generally, players stand and hold the handheld part 11 while playing the game. To facilitate player operation, the height of the handheld part 11 should not be too high or too low. Whether the handheld part 11 is placed on the outer periphery or top of the drill bit simulation component 1, the size of the drill bit simulation component 1, the connection relationship between the vibration mechanism 2 and the drill bit simulation component 1, and the player's actual operating habits must be taken into account.
[0033] As a preferred option, the handheld part 11 can be placed on the outer periphery of the drill bit simulation part 1. In this case, the vibration mechanism 2 can be placed at the bottom of the drill bit simulation part 1 to increase the height of the handheld part 11 and make it easier for the player to operate.
[0034] As another preferred option, the handheld part 11 can be placed on the top of the drill bit simulation component 1. In this case, the vibration mechanism 2 can be placed inside the drill bit simulation component 1, and the height of the handheld part 11 will also be appropriate.
[0035] Furthermore, the vibration mechanism 2 is hidden inside the drill bit simulation component 1, so it cannot be observed by the player, will not make the player feel "abrupt", will not make the player jump out of the game, and will not affect the player's game experience.
[0036] In some embodiments, the vibration mechanism 2 is disposed inside the drill bit simulator 1, and the centering mechanism 3 includes a centering rod 31 that extends into the drill bit simulator 1 and is connected to the vibration mechanism 2.
[0037] By concealing the vibration mechanism 2 inside the drill bit simulator 1, it remains unobservable to the player. This prevents the player from specifically studying how the drill bit simulator 1 vibrates, allowing them to imagine the vibration of an actual impact drill, thus providing a more immersive gaming experience. Conversely, if the vibration mechanism 2 is left outside for the player to observe, they will compare it to the actual sound of an impact drill, highlighting the difference. Once the player notices the difference, they cannot fully immerse themselves in the game and enjoy its fun.
[0038] The vibration mechanism 2 is hidden inside the drill bit simulation component 1. The centering mechanism 3 can be set inside or outside the drill bit simulation component 1. When the centering mechanism 3 is set outside the drill bit simulation component 1, in order to ensure that the vibration mechanism 2 can return to center smoothly, the device 10 is provided with a centering rod 31, which can extend into the interior of the drill bit simulation component 1 and connect with the vibration mechanism 2 to ensure that the vibration mechanism 2 can swing smoothly and return to center after stopping swinging.
[0039] In reality, the vibration frequency of an impact drill is very high when drilling. To give players a more realistic experience, the vibration mechanism 2 of the device 10 also drives the drill bit simulation component 1 to generate high-frequency vibration. At this time, there are high requirements for the connection structure between the vibration mechanism 2 and the centering mechanism 3. If the vibration mechanism 2 and the centering mechanism 3 are completely rigidly connected, the vibration of the drill bit simulation component 1 will greatly affect the stability of this connection structure, causing the connection structure to become over-fatigued in a relatively short period of time, ultimately affecting the lifespan of the device 10.
[0040] Furthermore, in actual construction, the impact drill will not vibrate in only one direction. Due to the reaction force of the ground, the impact drill will also swing in an uncertain direction. At this time, the worker needs to use both hands to keep it stable. Therefore, in order to simulate the real vibration effect, the vibration mechanism 2 and the drill bit simulation component 1 should be allowed to swing in an uncertain direction.
[0041] In some embodiments, the centering mechanism 3 includes a centering elastic member 32, one end of which is fixed and the other end is connected to the vibration mechanism 2. The centering elastic member 32 allows the vibration mechanism 2 to swing and center.
[0042] Specifically, the centering elastic element 32 is fitted around one end of the centering rod 31, and the other end of the centering rod 31 is connected to the vibration mechanism 2. The vibration mechanism 2 drives the drill bit simulation 1 to vibrate at high frequency. The drill bit simulation 1 vibrates and has kinetic energy, which can be transmitted to the vibration mechanism 2. As a result, the vibration mechanism 2 swings and forces the centering elastic element 32 to deform. When the vibration mechanism 2 stops driving, the drill bit simulation 1 stops vibrating, and the vibration mechanism 2 will return to center under the drive of the centering elastic element 32 to restore its shape.
[0043] The return elastic element 32 is required to have good elastic potential energy and be able to provide support with a certain strength. It can be a spring, sheet metal, or other components.
[0044] The device 10 can be installed in the game console 100, and the end of the return elastic member 32 can be connected and fixed to the body 30 of the game console 100.
[0045] Since it's a game, there must be rules, such as the game program settings mentioned above: Based on the specific working conditions in the game, within a specified time, the drill bit simulation 1 must maintain the working face under these conditions and drill in a specific direction. Players need to keep the drill bit simulation 1 stable "drilling" within the specified time, ensuring that the drill bit simulation 1 does not deviate from the required direction, and successfully complete the drilling under these conditions. The "construction quality" and "time used" in the game serve as the standards for game rewards, which are given to the players.
[0046] Although the oscillation direction of drill bit simulator 1 is uncertain, it can be measured.
[0047] In some embodiments, the centering mechanism 3 further includes a first seat 33 and a position detection component 34. A centering elastic member 32 passes through the interior of the first seat 33. The centering elastic member 32 can follow the vibration mechanism 2 and swing in a first direction L1 and a second direction L2. The position detection component 34 can detect the swing position of the centering elastic member 32 and send the detection result to the control circuit; wherein, the first direction L1 and the second direction L2 are perpendicular (e.g., ...). Figure 7 (as shown in the image).
[0048] In the game, if the player is required to drill continuously in a certain direction within a specified time, the player must use both hands to control the drill bit simulator 1 to maintain stable vibration in that direction. If the player can complete this task, they will receive a reward.
[0049] Since the drill bit simulator 1 is connected to the vibration mechanism 2, the swing direction of the drill bit simulator 1 is the swing direction of the vibration mechanism 2. Since the vibration mechanism 2 is connected to the centering rod 31 of the centering mechanism 3, and the ends of the centering rod 31 and the centering elastic member 32 are connected, measuring the position of the drill bit simulator 1 means measuring the position of the centering rod 31 or the position of the part of the centering elastic member 32 that has obviously deformed.
[0050] The drill bit simulator 1 vibrates and is allowed to swing by the centering elastic member 32. Correspondingly, the deformed parts of the centering rod 31 and the centering elastic member 32 can change position in the first direction L1 and the second direction L2. The position detection component 34 can detect the swing position of the centering elastic member 32, that is, it can detect the position of the centering rod 31, which is also the swing position of the drill bit simulator 1. Then, the position detection component 34 can send the detection result to the control circuit of the game machine 100. The control circuit can confirm whether it meets the requirements of the game according to the game program settings. When playing the game, the player can swing the drill bit simulator 1 to the required position and maintain the drill bit simulator 1 at this swing angle within a specified time to complete the game requirements and pass the level. Afterwards, the player will be rewarded.
[0051] It should be noted that: the first direction L1 is perpendicular to the second direction L2, and the line segments parallel to the first direction L1 and the line segments parallel to the second direction L2 can be connected to form a closed shape. This closed shape can be parallel to the horizontal plane or offset from the horizontal plane at a certain angle. The centering elastic element 32 and the centering rod 31 can swing on this shape. The position of the centering elastic element 32 and the centering rod 31 on this shape can be detected by the position detection component 34.
[0052] In some embodiments, the position detection component 34 includes a second seat 341, a first detection device 342, and a second detection device 343. A centering elastic member 32 passes through the interior of the second seat 341 and forms a movable connection with the second seat 341. The first detection device 342 is disposed at this connection position to detect the position of the centering elastic member in the first direction L1. The second seat 341 is disposed inside the first seat 33 and forms a movable connection with the first seat 33. The second detection device 343 is disposed at this connection position. When the centering elastic member 32 is driven to swing, it can drive the second seat 341 to move. The second detection device 343 can detect the position of the second seat 341 in the second direction L2. Both the first detection device 342 and the second detection device 343 are electrically connected to the control circuit. The first detection device 342 and the second detection device 343 can send the detection results to the control circuit.
[0053] As a preferred embodiment, the centering elastic member 32 is movably connected to the centering rod 31 and the second seat 341, and the first detection device 342 is disposed at the connection position between the centering rod 31 and the second seat 341.
[0054] Specifically, the end of the centering rod 31 protrudes outward and forms two sliding parts 311. The two sliding parts 311 are arranged opposite each other in the first direction L1. A first sliding hole 341a is provided on the second seat 341. A first sliding bearing 341b is provided in the first sliding hole 341a. The sliding parts 311 are slidably connected to the inside of the first sliding bearing 341b. A first detection device 342 is provided on the second seat 341 at a position corresponding to the first sliding hole 341a. The measuring end of the first detection device 342 extends into the first sliding hole 341a and is in direct or indirect contact with the sliding parts 311. When the centering rod 31 swings, it can be detected by the first detection device 342.
[0055] Similarly, two sliding members 341c are provided on the outer periphery of the second seat 341. The two sliding members 341c are arranged opposite each other along the second direction L2. Two second sliding holes 33a are provided on the first seat 33. A second sliding bearing 33b is provided in the second sliding hole 33a. The sliding member 341c is slidably connected to the inside of the second sliding bearing 33b. The second detection device 343 is provided on the first seat 33 and at the position corresponding to the second sliding hole 33a. The measuring end of the second detection device 343 extends into the second sliding hole 33a and is in direct or indirect contact with the sliding member 341c. When the second seat 341 swings, it can be detected by the second detection device 343.
[0056] Furthermore, due to the constraints of the sliding part 311 and the first sliding bearing 341b, the centering rod 31 will not swing relative to the second seat 341 in the second direction L2. The centering rod 31 is synchronized with the second seat 341 in the second direction L2. Similarly, due to the constraints of the sliding part 341c and the second sliding bearing 33b, the second seat 341 will not swing in the first direction L1. The position of the second seat 341 in the first direction L1 will not change, thereby ensuring accurate measurement results.
[0057] As a preferred embodiment, the first detection device 342 and / or the second detection device 343 include a potentiometer. The swinging of the centering elastic member 32 can cause a change in the potential of the first detection device 342, that is, the swinging of the centering rod 31 can cause a change in the potential of the first detection device 342. Based on the degree of potential change, the position change of the centering rod 31 in the first direction L1 can be determined. Similarly, the second seat 341 can be driven to move and cause a change in the potential of the second detection device 343. Based on the degree of potential change, the position change of the second seat 341 in the second direction L2 can be determined, that is, the position change of the centering rod 31 in the second direction L2.
[0058] This application uses a potentiometer, which can directly convert the position change information of the centering rod 31 and the position change information of the second seat 341 into electrical signals and send them directly to the control circuit of the game machine 100 without further processing.
[0059] In addition, this application may also use common detection devices in the prior art, whose working principles are well known and will not be listed here.
[0060] In some embodiments, a limiting member 33c is provided on the first seat 33, and a through hole is provided on the limiting member 33c. The centering rod 31 can pass through the through hole and be connected to the vibration mechanism 2. The inner diameter of the through hole is larger than the outer diameter of the centering rod 31 corresponding to the position of the through hole. Thus, the through hole allows the centering rod 31 to swing within its inner diameter range.
[0061] As a preferred option, the limiting component 33c is made of two rubber blocks.
[0062] In actual construction sites, some use impact drills to drill perpendicular to the ground, while others use them at a certain angle. Device 10 is ultimately used in game console 100, and the original intention of device 10 is to make the player comfortable. Designing device 10 to be tilted at a certain angle to the ground is more in line with the player's force exertion habits, allowing the player to play more comfortably.
[0063] In some embodiments, the device 10 further includes a third seat 4, and a centering mechanism 3 is connected to the third seat 4. The third seat 4 is inclined relative to the horizontal plane. In this case, when the device 10 is in its natural state, the drill bit simulation component 1, the vibration mechanism 2 and the centering mechanism 3 are all inclined relative to the horizontal plane to conform to the player's force application habits.
[0064] The centering mechanism 3, vibration mechanism 2, and drill bit simulation component 1 are inclined relative to the horizontal plane. Over time, under the influence of gravity, the centering elastic component 32 will become excessively fatigued, affecting the centering effect. To address this, an anti-downward elastic component 5 is provided between the third base 4 and the centering mechanism 3. The anti-downward elastic component 5 can reduce the impact of the centering mechanism 3, vibration mechanism 2, and drill bit simulation component 1 on the centering elastic component 32, reduce the fatigue of the centering elastic component 32, and enable the centering mechanism 3, vibration mechanism 2, and drill bit simulation component 1 to return to center smoothly.
[0065] The anti-pressure elastic component 5 is required to have good elastic potential energy and be able to provide a certain strength of support. It can be a spring, sheet metal, or other components.
[0066] The vibrating component 21 of the vibration mechanism 2 is capable of reciprocating linear motion.
[0067] In some embodiments, the vibration mechanism 2 includes a vibration motor 22 and an eccentric wheel 23. The main shaft of the vibration motor 22 is connected to the eccentric wheel 23 at a position off-center. One end of the vibration component 21 is sleeved on the outer periphery of the eccentric wheel 23, and the other end is connected to the drill bit simulation component 1 for transmission.
[0068] The vibration motor 22 can drive the eccentric wheel 23 to rotate, which in turn drives the vibration component 21 to reciprocate in a linear motion, thereby causing the drill bit simulation component 1 to vibrate.
[0069] This application may also use other known prior art mechanisms that can drive the vibrating component 21 to reciprocate linear motion, which will not be described in detail here.
[0070] Furthermore, in order to make the drill bit simulator 1 vibrate back and forth more stably.
[0071] In some embodiments, the vibration mechanism 2 further includes a fourth seat 24, which is connected to the centering mechanism 3. The vibration motor 22 is disposed on the fourth seat 24, and a slide rail 25 is disposed on the fourth seat 24. A slider 12 is disposed on the drill bit simulation component 1, and the slider 12 and the slide rail 25 are slidably connected.
[0072] The centering rod 31 extends one end of the first base 33 and connects to the fourth base 24. The centering elastic element 32 of the centering mechanism 3 allows the fourth base 24 to swing, thereby driving the drill bit simulation 1 to swing. At the connection between the centering rod 31 and the fourth base 24, a telescopic tube 6 is also provided to partially wrap the centering rod 31 at this position. One end of the telescopic tube 6 is connected to the drill bit simulation 1, and the other end can be connected to the body 30 of the game machine 100, thereby hiding the centering mechanism 3. At this time, from the appearance, the device 10 is more beautiful and the visual effect is closer to the actual impact drill, making it easier for players to immerse themselves in the game and enjoy the fun of the game.
[0073] The embodiments of this application also provide a game console 100 in the second aspect, including at least one device 10 as described in the first aspect (simulating a drill) and a body 30. Specifically, a screen 20 is provided on the body 30, which can display the progress of the game played on the game console 100, and the device 10 simulating a drill is located on the front side of the screen 20.
[0074] This game console 100 is equipped with the aforementioned device 10 that simulates an impact drill, which can simulate the actual vibration of an impact drill. Through this game console 100, people can understand the working principle of an impact drill and experience the charm of such engineering machinery, thus enriching their lives.
[0075] In the description of this utility model, "several" means one or more, "multiple" means two or more, "greater than," "less than," and "exceeding" are understood to exclude the stated number, while "above," "below," and "within" are understood to include the stated number. The use of "first" and "second" in the description is merely for distinguishing technical features and should not be construed as indicating or implying relative importance, or implicitly indicating the number of indicated technical features, or implicitly indicating the order of the indicated technical features.
[0076] In the description of this utility model, unless otherwise explicitly defined, terms such as "setting," "installation," and "connection" should be interpreted broadly, and those skilled in the art can reasonably determine the specific meaning of the above terms in this utility model in conjunction with the specific content of the technical solution.
[0077] In the description of this utility model, the terms "one embodiment," "some embodiments," "illustrative embodiment," "example," "specific example," or "some examples," etc., refer to specific features, structures, materials, or characteristics described in connection with that embodiment or example, which are included in at least one embodiment or example of this utility model. In this specification, the illustrative expressions of the above terms do not necessarily refer to the same embodiment or example. Furthermore, the specific features, structures, materials, or characteristics described may be combined in any suitable manner in one or more embodiments or examples.
[0078] The technical means disclosed in this utility model are not limited to those disclosed in the above embodiments, but also include technical solutions composed of any combination of the above technical features. It should be noted that those skilled in the art can make various improvements and modifications without departing from the principle of this utility model, and these improvements and modifications are also considered within the scope of protection of this utility model.
Claims
1. A device for simulating an impact drill, configured to be installed inside a game console, the game console being provided with a control circuit; characterized in that Includes drill bit simulation components, vibration mechanism, and centering mechanism; The drill bit simulator has multiple hand-held parts formed on it; The vibration mechanism is configured to be electrically connected to the control circuit; The vibration mechanism has a vibration component capable of reciprocating linear motion. The direction of motion of the vibration component is parallel to the axial direction of the drill bit simulator. The vibration component and the drill bit simulator are connected by a transmission, thereby driving the drill bit simulator to vibrate. The centering mechanism is connected to the vibration mechanism. The centering mechanism allows the vibration mechanism to swing and drives the vibration mechanism back to center, restoring it to its original position. The original position refers to the position of the vibration mechanism when the device is in its natural state.
2. A device simulating an impact drill according to claim 1, characterized in that The vibration mechanism is disposed inside the drill bit simulation component, and the centering mechanism includes a centering rod that extends into the drill bit simulation component and is connected to the vibration mechanism.
3. The device simulating an impact drill according to claim 1, characterized in that The centering mechanism includes a centering elastic element, one end of which is fixed and the other end is connected to the vibration mechanism. The centering elastic element allows the vibration mechanism to swing and center.
4. A device simulating an impact drill according to claim 3, characterized in that The centering mechanism further includes a first seat and a position detection component. The centering elastic element is inserted inside the first seat and can follow the vibration mechanism and swing in a first direction and a second direction. The position detection component can detect the swing position of the return elastic element and send the detection result to the control circuit; Wherein, the first direction and the second direction are perpendicular.
5. A device simulating an impact drill according to claim 4, characterized in that The position detection component includes a second base, a first detection device, and a second detection device; The centering elastic element passes through the interior of the second seat and forms a movable connection with the second seat. The first detection device is disposed at the connection position to detect the position of the centering elastic element in the first direction. The second seat is disposed inside the first seat and forms a movable connection with the first seat. The second detection device is disposed at the connection position. The return elastic element is driven to swing, which can drive the second seat to move. The second detection device can detect the position of the second seat in the second direction. Both the first detection device and the second detection device are electrically connected to the control circuit.
6. A device simulating an impact drill according to claim 5, characterized in that The first detection device and / or the second detection device includes a potentiometer; The swinging of the return elastic element can cause a change in the potential of the first detection device; The second seat can be driven to move, causing a change in the potential of the second detection device.
7. The apparatus for simulating an impact drill according to claim 1, characterized in that, The device also includes a third base, and the centering mechanism is connected to the third base. The third base is inclined relative to the horizontal plane, so that when the device is in its natural state, the drill bit simulator, the vibration mechanism, and the centering mechanism are all inclined relative to the horizontal plane. Furthermore, an anti-pressure elastic element is provided between the third seat and the centering mechanism.
8. The apparatus of claim 1, wherein, The vibration mechanism includes a vibration motor and an eccentric wheel. The main shaft of the vibration motor is connected to the eccentric wheel at a position off-center. One end of the vibration component is sleeved on the outer circumference of the eccentric wheel, and the other end is connected to the drill bit simulation component for transmission.
9. A device simulating an impact drill according to claim 8, characterized in that The vibration mechanism further includes a fourth seat, which is connected to the centering mechanism. The vibration motor is mounted on the fourth seat, which is provided with a slide rail. The drill bit simulator is provided with a slider, which is slidably connected to the slide rail.
10. A gaming machine, characterized by It includes at least one device for simulating an impact drill as described in any one of claims 1-9.