Portable Interactive Device for Wall Projection Games with Motion Detection.
Patent Information
- Authority / Receiving Office
- FR · FR
- Patent Type
- Applications
- Current Assignee / Owner
- KMOOVE
- Filing Date
- 2024-11-11
- Publication Date
- 2026-05-15
Smart Images

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Abstract
Description
Title of the invention: Portable Interactive Device for Wall Projection Games with Motion Detection. Technical field
[0001] The invention relates to the field of interactive projection and motion recognition devices, with a particular application for games and interactive entertainment experiences. This device transforms any surface into an interactive game interface, allowing users to control elements in real time through gestures and movements. The invention is specifically designed for simulation, virtual sports, and puzzle games, enabling users to interact with game elements via intuitive controls, without requiring fixed installation or surface preparation. The device is also suitable for educational and professional applications, offering flexibility of use in various environments. Technical Problem Solved
[0002] Current interactive solutions, such as fixed projectors and digital whiteboards, are generally bulky and require dedicated installation, limiting their flexibility and application in diverse environments. This invention offers a solution that allows users to enjoy an immersive, portable, and interactive gaming experience on any flat surface. It meets the needs for mobility, quick setup, and adaptability, enabling users to transform any space into an interactive gaming area without requiring complex configuration. Objectives of the Invention
[0003] The main objective of this invention is to provide an immersive, intuitive, and interactive gaming experience, enabling users to play video games and perform simulations by projecting a game interface onto flat surfaces. Specific objectives include:
[0004] Create a portable game solution: Provide a portable solution enabling the projection of an interactive game interface onto any flat surface, without fixed installation.
[0005] Ensure real-time interactions: Enable intuitive interaction with game elements via a high-precision motion detection system capable of recognizing complex gestures.
[0006] Offering modularity and adaptability: Providing a device adaptable to various spaces, with applications in educational, professional and events, while being particularly optimized for simulation and sports games.
[0007] These objectives are achieved through the integration of projection and motion detection technologies, integrated into a modular, portable, and game-optimized case. Detailed Technical Description
[0008] The device is contained in a modular aluminium housing, designed to expand mechanically and adjust the size of the projection according to the available space.
[0009] Advantages: This modularity ensures optimal use in spaces of varying sizes, without compromising projection quality. It also improves the portability and robustness of the device, minimizing the risk of damage during transport. Internal Components
[0010] The device is equipped with the following elements, arranged to offer a smooth and immersive gaming experience: • Video projector: Projects an interactive game interface onto a flat surface, with optimized resolution for immersive visuals. The projector is mounted to minimize shadows, ensuring a visually distraction-free experience. • High Precision Sensor: Capable of detecting the position of the hands or stylus in the projection area, this sensor accurately recognizes the user's gestures in real time, allowing interactions such as touch, swipe, and specific gestures to perform game actions (throw, shoot, jump, etc.). • Mini-computer: Manages sensor data and connects to the network for software updates and new applications. The mini-computer processes information without relying on an external system, ensuring minimal latency for seamless interactions. Functioning and Interaction
[0011] Once activated, the video projector displays an interactive interface on a flat surface, while the sensor detects the user's complex movements in real time, such as distance, speed, and position. The system allows for a variety of game-specific interactions, such as touch to select elements, swiping to move objects, and gestures to perform in-game actions (e.g., throwing, shooting, jumping). When used for simulation or sports games, the device reacts with minimal latency to provide a Immersive and responsive gaming experience. Integrated Algorithms: The device uses advanced gesture recognition algorithms to interpret actions such as clicking, rotating, and swiping, and optimize movements based on the game context. These algorithms provide a smooth and intuitive user experience with rapid responses to game commands. Modularity and Adjustment
[0012] The aluminium housing is designed with a mechanical extension mechanism that allows the projection distance to be changed and the size of the projected image to be adapted according to the available space. Competitive Advantages
[0013] • Superior Portability: Designed for portability, this device offers An ideal solution for mobile professionals and environments requiring flexibility. • Quick Installation: No fixed installation or specific surface preparation is required, allowing for quick setup. • Adaptability: The device is designed to be used on various surfaces, offering flexibility of use in educational, professional, and event settings.
[0014] Thanks to its adaptability and its ability to recognize various gestures, the device offers an immersive and engaging gaming experience, allowing users to transform any space into an interactive gaming area.
[0015] [Fig. 1] Detailed plan of the Portable Interactive Device
[0016] [Fig.2] Rear view of Portable Interactive Device
[0017] [Fig.3] Front view of Portable Interactive Device
[0018] [Fig.4] Top view of Portable Interactive Device
Claims
Demands
1. Portable interactive gaming device comprising:
1. a modular aluminum case, designed to be expandable and adjust the projection size according to the available space; 2. a video projector to project an interactive game interface onto a flat surface; a sensor to detect user movements and interactions on the projected surface; 3. a mini-computer to process detection data and manage the interactive interface, with minimal latency for smooth game interactions.
2. Claim of a modular housing, including an extension mechanism allowing adjustment of the focal length of the video projector to modify the size of the projection.
3. Claim of a real-time detection system using a sensor to interpret specific game gestures, such as touch, slide, and rotation.
4. Claim of a mini-computer, integrated into the case, allowing data processing without dependence on an external system and network connection for software updates.
5. Claim for a purely interactive gaming user interface, enabling advanced interactions such as zoom and swipe, with algorithms optimized for game controls.
6. Claim for a secure mode of transport, where the device is designed to fold up and protect the internal components during transport.
7. Claim of adaptability to various surfaces, allowing interactive projection onto flat surfaces such as walls, whiteboards, and others, without specific preparation.