Information processing device, information processing method, and information processing program
Patent Information
- Application Number
- JP2022182706
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2022-11-15
- Publication Date
- 2025-02-28
- Estimated Expiration
- 2042-03-02
AI Technical Summary
Users face difficulty in completing games due to high difficulty levels and lack sufficient hints from play videos recorded under different conditions, leading to low satisfaction.
An information processing device that includes a provision request receiving unit and a play video providing unit, allowing users to request and receive gameplay videos under specified conditions, with rewards for providers and viewers when conditions are met.
Improves user satisfaction by providing gameplay videos that align with the user's conditions, offering rewards, and reducing time lag, thereby enhancing the gaming experience.
Smart Images

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Abstract
Description
[Technical Field]
[0001] The present invention relates to an information processing device, an information processing method, and an information processing program. [Background technology]
[0002] In recent years, there are many types of games played on devices such as smartphones. There are role-playing games, action-adventure games, action role-playing games, There is a type of game called a playing game.
[0003] These games have a core story or scenario that is set in advance, and the player can Generally, the game progresses according to a story or scenario. The story and scenario are large, so it takes a lot of time to complete the game. In addition, in order to increase the interest of the game, various mysteries have been set up in the scenario. However, these may require advanced actions (operations by the player). The game is so difficult that the game gets stuck midway and you can't complete it to the end. There are quite a few.
[0004] By the way, in order to share the gaming experience on the device with other players, Many video recordings of the gameplay are uploaded to the internet. (See, for example, Patent Documents 1 and 2).
[0005] So, there are users who are having difficulty clearing the game, and they are uploading their videos online. By watching gameplay videos, you can get hints on how to clear the game. It may be possible. [Prior art documents] [Patent documents]
[0006] [Patent Document 1] US Patent Application Publication No. 2014 / 0094302 [Patent Document 2] US Patent Application Publication No. 2014 / 0228112 Summary of the Invention [Problem to be solved by the invention]
[0007] However, gameplay videos uploaded to the internet are It may be that the game screen was recorded under different playing conditions than the user who is listening. Therefore, even if users watch gameplay videos, they are unlikely to complete the game. In many cases, users are unable to obtain sufficient hints to improve their experience, which ultimately reduces the satisfaction of the users. The problem was that it could not be improved.
[0008] The object of the present invention is to provide information that can improve the satisfaction of users who watch gameplay videos. The present invention provides a processing device, an information processing method, and an information processing program. [Means for solving the problem]
[0009] The information processing device according to the present invention comprises: An information processing device including a provision request receiving unit and a gameplay video providing unit, The provision request receiving unit is configured to provide a game play request under play conditions specified by a first user. We accept requests for videos, The gameplay video providing unit receives the request from the second user to provide the gameplay video. If the result of the game being played satisfies a predetermined condition, When the condition is satisfied, a gameplay video of the game can be provided to the first user as a gameplay video. Control to. [Effects of the Invention]
[0010] According to the present invention, it is possible to improve the satisfaction of users who watch gameplay videos. [Brief explanation of the drawings]
[0011] [Figure 1] FIG. 1 is a diagram illustrating a configuration of a game system according to a first embodiment. [Figure 2] FIG. 2 is a block diagram showing a hardware configuration of a server according to the first embodiment. [Figure 3] FIG. 2 is a block diagram showing the hardware configuration of a user terminal according to the first embodiment. [Figure 4] FIG. 2 is a block diagram illustrating an example of a functional configuration of a server according to the first embodiment. [Figure 5] FIG. 4 is a sequence diagram of a server and a user terminal in the first embodiment. [Figure 6] 10 is an example of a screen displayed on a display unit of a user terminal. [Figure 7] 10 is an example of a screen displayed on a display unit of a user terminal. [Figure 8] FIG. 10 is a block diagram illustrating an example of a functional configuration of a server according to the second embodiment. DETAILED DESCRIPTION OF THE INVENTION
[0012] (Configuration of Game System 1) FIG. 1 shows the configuration of a game system 1 according to this embodiment. The system 1 includes a server 10 (game server) and a plurality of user terminals 20 (user terminals 20a, The server 10 and the user terminal 20 are connected to the Internet, Communicatively connected via a communication line 5 such as an intranet, wireless LAN, or mobile communication The server 10 functions as the "information processing device" of the present invention.
[0013] In this embodiment, the users who use the user terminal 20a and the user terminal 20b are User U1 (corresponding to the "first user" of the present invention) and user U2 (corresponding to the "second user" of the present invention) If there is no need to distinguish between user U1 and user U2, User U1 and user U2 are represented as user U, respectively.
[0014] In addition, if there is no need to distinguish between the user terminal 20a and the user terminal 20b, The user terminal 20a and the user terminal 20b are each referred to as a user terminal 20.
[0015] The number of user terminals 20 included in the game system 1 is not limited to two, and at least two It is sufficient to have one or more user terminals 20.
[0016] The user terminal 20a is an information processing terminal such as a smartphone or a tablet terminal. The user U1 operates the user terminal 20 to provide the game. The user can then log in to the game and play the game. receives and displays video from the server 10. A user U1 operates the user terminal 20. By doing so, the user can log in to the video distribution service provided by the server 10 and You can watch the video that was sent.
[0017] The user terminal 20b is an information processing terminal such as a smartphone or a tablet terminal. The user U2 is provided with a game by operating the user terminal 20b. The user can then log in to the game and play the game. User a uploads the video taken by user terminal 20b to server 10. The user U2 operates the user terminal 20b to access the video distribution service provided by the server 10. The user logs in to the service and uploads the video taken at the user terminal 20b to the server 10. It can be loaded (posted).
[0018] The user terminal 20 may be, for example, a mobile phone, a personal computer (PC), a notebook PC, or the like. PC, personal digital assistant (PDA) Any terminal may be used, such as a home game console. The location of the detected location using the PS (Global Positioning System) The location may be notified to the server 10.
[0019] The server 10, for example, manages various information related to the user U and performs some of the processing of the game. A device that performs some of the functions of the user terminal 20 when providing a game, such as executing The server 10 also stores the video received from the user terminal 20b. The server 10 transmits (distributes) the video to the user terminal 20a. A video posting service that allows users to post videos they have taken and other users U1 to watch those videos. The server 10 may be configured from one or more information processing devices. It may be configured using a virtual server (cloud server, etc.). The functions related to the video distribution and the functions related to the video distribution may be shared by multiple servers.
[0020] (Game Overview) Next, an overview of the games provided by the game system 1 will be described. For example, in a game where a user U selects a character from among the multiple characters he owns, By organizing a deck with characters and clearing quests using the deck, you can unlock new User U can acquire various characters and items. By combining characters, you can make them stronger, and by using items, you can By strengthening Kuta's attributes, you can take on more difficult quests. .
[0021] Here, a quest is a task that can be completed by fulfilling certain predetermined conditions. Quests are generally referred to as explorations, challenges, and missions. A user U who participates in a quest can complete the quest by fulfilling certain conditions. When a quest is completed, the user U is given a reward and the game The story of the game progresses.
[0022] A deck is a term that refers to a group of multiple characters. When performing a quest, U selects a character with the appropriate abilities to complete the quest. In this embodiment, the user U selects a character, organizes a deck, and executes a quest. The "execution" of a game or a mission may be called a "quest play." By executing this, the status of user U will increase depending on the number of times the quest is cleared, for example. A user rank is assigned as a value.
[0023] A quest can be carried out jointly by multiple users U. The joint execution by multiple users U is called "multiplay." In multiplay, Each user U selects the character assigned to them from among the multiple characters that make up the deck. The user U who convenes the multiplayer game is called the host.
[0024] User U changes his / her character in various situations during the game (for example, when he / she clears a quest). In addition, the user U can obtain any game media (key A user U can draw a lottery to win a character or item. By participating in a lottery, you can receive (acquire) any game medium. The act of drawing lots to win a game media is also called "gacha." Consuming in-game currency or lottery tickets received in the game For example, if the unit of in-game currency is "orbs," the lottery can be held in the following manner: One lottery can be drawn by consuming one orb.
[0025] (Server 10 hardware configuration) FIG. 2 is a block diagram showing the hardware configuration of the server 10 in this embodiment. As shown in FIG. 2, the server 10 includes a control unit 11, a storage unit 12, a communication unit 13, an operation input unit 14, and a 4 and a monitor 15.
[0026] The control unit 11 is, for example, a CPU (Central Processing Unit) , microprocessor, DSP (Digital Signal Processor) etc., and controls the overall operation of the server 10.
[0027] A part of the storage unit 12 is, for example, a RAM (Random Access Memory). and DRAM (Dynamic Random Access Memory), etc. It is used as a work area when the control unit 11 executes processes based on various programs. It is used in this way.
[0028] In addition, a part of the storage unit 12 is, for example, a ROM (Read Only Memory) or the like. It is a non-volatile memory or HDD (Hard Disk Drive) that stores various data. The storage unit 12 stores various information, such as the program used for the processing of the control unit 11. and a database containing one or more tables for recording processing results, etc. It is possible to do this.
[0029] The programs stored in the storage unit 12 are, for example, programs that realize the basic functions of the server 10. an OS (Operating System) for controlling various hardware; The "information processing program" of the present invention is a driver, a program for realizing various functions, etc. This includes programs that function as "programs."
[0030] The communication unit 13 is, for example, a NIC (Network Interface Controller ler) and has a function of connecting to the communication line 5. Note that the communication unit 13 is In addition to or together with the NIC, connect to a wireless LAN (Local Area Network). Functions for connecting to a wireless WAN (Wide Area Network), e.g. For example, short-distance wireless communication such as Bluetooth (registered trademark) and infrared communication are possible. The server 10 is connected to a user terminal 20 or the like via a communication line 5. This allows transmission and reception of various data to and from the user terminal 20 and the like.
[0031] The operation input unit 14 is composed of a keyboard, a mouse, etc., and is used by the user of the server 10. The monitor 15 is, for example, a liquid crystal display device. Yes, and displays various images.
[0032] The control unit 11, the storage unit 12, the communication unit 13, the operation input unit 14, and the monitor 15 constitute a system. The control unit 11 and the memory unit 1 are electrically connected to each other via a bus 16. 2, display of an image on the monitor 15, and input of an operation by the user to the operation input unit 14. Understanding of operation status, access to various communication networks and user terminals 20 via the communication unit 13, etc. This can be done.
[0033] (Hardware configuration of user terminal 20) FIG. 3 is a block diagram showing the hardware configuration of the user terminal 20 in this embodiment. As shown in FIG. 3, the user terminal 20 includes a control unit 21, a storage unit 22, a communication unit 23, a display unit 24, and a 24, a speaker 25, a microphone 26, a camera 27, and an operation button 28. do.
[0034] The control unit 21 is, for example, a CPU (Central Processing Unit) , microprocessor, DSP (Digital Signal Processor) etc., and controls the overall operation of the user terminal 20.
[0035] A part of the storage unit 22 is, for example, a RAM (Random Access Memory). and DRAM (Dynamic Random Access Memory), etc. It is used as a work area when the control unit 21 executes processes based on various programs. It is used in this way.
[0036] In addition, a part of the storage unit 22 is, for example, a ROM (Read Only Memory) or the like. It is a non-volatile memory or HDD (Hard Disk Drive) that stores various data. and programs used in the processing of the control unit 21. The storage unit 22 stores various information and a database containing one or more tables for recording processing results, etc. It is possible to do this.
[0037] The programs stored in the storage unit 22 are, for example, programs that realize the basic functions of the user terminal 20. an OS (Operating System) for controlling the various hardware; It includes drivers for the driver and programs for realizing various functions.
[0038] The communication unit 23 is, for example, a network interface controller (NIC). ler) and has a function of connecting to the communication line 5. Note that the communication unit 23 is In addition to or together with the NIC, connect to a wireless LAN (Local Area Network). Functions for connecting to a wireless WAN (Wide Area Network), e.g. For example, short-distance wireless communication such as Bluetooth (registered trademark) and infrared communication are possible. The user terminal 20 may have a function to communicate with the server 10 or other users via the communication line 5. The server 10 is connected to the user terminal 20, etc., and various data is transmitted and received between the server 10 and other user terminals 20, etc. You can trust.
[0039] The display unit 24 is a touch panel display or the like, and displays images and the like, and is used by the user U. It is possible to accept operations.
[0040] The speaker 25 outputs various sounds under the control of the control unit 21. The microphone 26 The camera 27 receives various sounds under the control of the control unit 21. Capture the subject.
[0041] The operation button 28 is provided on, for example, the side of the user terminal 20, and is used to start up the user terminal 20. Or, the power button for stopping the operation, or the volume of the sound output from the speaker 25 (sound buttons for adjusting the volume.
[0042] A control unit 21, a memory unit 22, a communication unit 23, a display unit 24, a speaker 25, a microphone 26, a camera The controller 27 and the operation buttons 28 are electrically connected to each other via a system bus 29. Therefore, the control unit 21 controls the access to the storage unit 22 and the display of the image on the display unit 24. The user U operates the touch panel display (display unit 24) and the operation buttons 28. Understanding the operation status, inputting sound to the microphone 26, outputting sound from the speaker 25, and outputting sound to the camera 27 and various communication networks via the communication unit 23, the server 10, other user terminals 20, etc. You can access the following.
[0043] FIG. 4 is a block diagram showing an example of the functional configuration of the control unit 11 included in the server 10 according to the first embodiment. As shown in FIG. 4, the control unit 11 includes, as a functional configuration, a provision request receiving unit 1 1a, notification unit 11b, play condition setting unit 11c, play video providing unit 11d, and reward granting unit Generally, the control unit 11 of the server 10 has various functions other than those described above. However, here, the game system 1 according to the first embodiment has the following features: Only the functions will be explained, and illustrations and explanations of other known functions will be omitted. do.
[0044] The offer request receiving unit 11a receives a game request under the play conditions specified by the user U1 (requesting user). In this embodiment, the provision request receiving unit 11 receives a request for providing a gameplay video of the game. a indicates that the result of the game played by user U1 does not satisfy a predetermined condition. If you fail to complete the game (for example, if you fail to clear the game), we will accept your request to provide a gameplay video. The play conditions include, for example, the composition of the deck, the characters you have, and the class you are playing. The predetermined condition is, for example, clearing a quest.
[0045] The play video providing unit 11d receives a play video from the user U2 (the commissioned user) who has accepted the request for provision. The result of playing the game under the lay conditions (the play conditions specified for user U1) If a certain condition is met, a gameplay video of the game when the certain condition is met will be provided. Here, the predetermined condition is, for example, the quest. Leah et al.
[0046] The reward granting unit 11e, after the user U1 has viewed the provided play video, If the gameplay results meet the specified conditions when the game is played by A reward is given to the user U2 who provided the quest. Clear, etc.
[0047] In this embodiment, the reward granting unit 11e receives the reward when the provided play video is provided to the user U1. The first reward is given to the user U2, and then the game is played by the user U1. If the play result satisfies a predetermined condition, a second reward is given to user U2.
[0048] Rewards include items and characters (hereinafter referred to as "items") that can be used in the game, or valuable items that can be exchanged for items, etc. (for example, virtual currency that can be used in games, or (Items required for drawing lots for items in the game, etc.) Effects that can be enjoyed temporarily during the game (for example, increasing the character's status value) In addition, rewards such as cashback can be used at real stores. A coupon or the like may be given as a reward.
[0049] "Giving rewards" means that the rewards can be used in the game or at real stores, etc. This means providing the data for the reward to the user U2 who is the target of the reward. For example, items, values that can be exchanged for items, effects, and other rewards that can be used in the game. When a reward is granted, data is provided to allow the player to progress through the game after obtaining the reward. When offering rewards such as coupons that can be used at real stores, etc., Provides text or image data for presentation.
[0050] The gameplay video providing unit 11d receives a gameplay video of a user U1 playing a game on the user terminal 20a. When the game is played, the gameplay video is displayed along with the game screen, and the game progresses accordingly. The provided gameplay video will be played from the time of the gameplay. This reduces the time lag between the gameplay and the progress of the game, and allows users to enjoy the gameplay of the game. The gameplay video providing unit 11d can improve the satisfaction of the user U1. The game screen and the provided gameplay video may be displayed on separate screens, or the provided gameplay video may be superimposed on the game screen. It may be displayed as follows.
[0051] In this embodiment, the storage unit 12 stores the gameplay video of the user U2 playing the game. When you play, the tag corresponding to the progress of the game and the playback time in the provided gameplay video will be Here, the tag is stored in association with the time when the face is moved, a predetermined event, etc. When an event occurs or ends, when you move to another area, or when you defeat a specific enemy (boss or mid-boss) Examples of such cases include the time when
[0052] The gameplay video providing unit 11d receives a gameplay video of a user U1 playing a game on the user terminal 20a. When the game is played, the gameplay video with the tag corresponding to the game's progress will be For example, the gameplay video providing unit 11d plays the gameplay video from the moment the user U1 starts playing the game. When playing the game, if you clear the first stage and move on to the second stage, The tag corresponding to the transition from the first stage to the second stage and the associated duration are used to determine the provided The gameplay video providing unit 11d also plays a gameplay video of the user U1 playing the game. If you fail to complete a quest and restart the game from the specified point, (b) The video is played from the predetermined point.
[0053] The notification unit 11b notifies the user U2 of the games in which the user U2 has satisfied a predetermined condition and the games in which the user U2 has not satisfied a predetermined condition. The game that has not been played is distinguished from the game that has not been played, and the game that has been received by the request receiving unit 11a is The request is notified to the user U2. Here, the predetermined condition is, for example, the completion of a quest. The control unit 11 transmits and receives game control information to and from the user terminal 20a. Therefore, the game in which user U2 has satisfied the predetermined condition and the game in which user U2 has satisfied the predetermined condition There is no game and you can recognize it.
[0054] The play condition setting unit 11c sets the game condition before the game request is received by the game request receiving unit 11a. If the result of the game played by user U1 does not satisfy the predetermined conditions, In that case, the user will be provided with the game after receiving the request based on the game play conditions. The conditions for playing the game are set by the user U2. For example, completing a quest.
[0055] In this embodiment, the play condition setting unit 11c sets the condition when the user U1 plays the game. If the actual play results do not meet the specified conditions, the game play conditions in that case is specified by user U1, and after the request is accepted, the game is played by user U2. Set the play conditions when played.
[0056] FIG. 5 shows a sample of a case where a play video is provided to a user U1 in this embodiment. A sequence diagram between the server 10 and the user terminals 20a and 20b ("information processing" of the present invention) Before step S100, the user U1 starts the game. When the game is played, the result of the play does not meet the specified conditions (quest clear). do.
[0057] First, the user terminal 20a available to the user U1 performs the following operation on the display unit 24: , and receives play conditions from user U1 (step S100).
[0058] Next, the user terminal 20a receives a presentation from the user U1 via an operation on the display unit 24. (a) Send provision request information indicating a request to provide a video to the server 10 (step S110). The supply request information includes information indicating the play conditions specified by the user U1.
[0059] FIG. 6 shows the process in which the play conditions are accepted from the user U1 in step S100. 10 is an example of a screen displayed on the display unit 24 of the user terminal 20a in this case.
[0060] As shown in FIG. 6, the display unit 24 of the user terminal 20a displays the following as play conditions: An input box 40 in which the organization mode can be input, an input box in which the character possessed can be input, box 42, an input box 44 where you can input the quest you want to play, and a request button 50 The user U1 checks the screen shown in FIG. 6 and operates the display unit 24 to Enter your deck, character (possessed character) and quest in input boxes 40, 42 and 44. The user then inputs the information and presses the request button 50. Accept the specification of play conditions from U1 and request for play video from user U1 The server 10 transmits provision request information indicating a request for the provision of the information.
[0061] Returning to the sequence diagram of FIG. 5, the provision request receiving unit 11a of the server 10 receives the request from the user terminal 20. By receiving the provision request information sent from a, the process designated by user U1 A request to provide a gameplay video under the lay conditions is accepted (step S120).
[0062] Next, the notification unit 11b (display control unit) of the server 10 receives the play video provided by the user U1. A provision request screen showing the provision request is generated, and the screen data showing the generated provision request screen is sent to the user U. 2 transmits the same to the available user terminal 20b (step S130).
[0063] Next, the user terminal 20b receives the screen data transmitted from the notification unit 11b of the server 10. The display unit 24 receives the request and displays the request screen based on the received screen data (step S140).
[0064] FIG. 7 shows the provision request displayed on the display unit 24 of the user terminal 20b in step S140. 10 is an example of a request screen.
[0065] As shown in FIG. 7, the display unit 24 of the user terminal 20b displays a play video from the user U1. a provision request button 60 for selecting a provision request (provision request A in the illustrated example); A details button 62 for viewing details of the game, and a button for deciding whether to accept the request to provide a gameplay video. An accept button 64 is displayed. Note that if there are multiple requests for providing gameplay videos to user U2, In this case, the display unit 24 of the user terminal 20b displays a message indicating whether the user U2 has met a predetermined condition (clearance of the quest). ) can be distinguished from games that have met the specified conditions. A plurality of request buttons are displayed. For example, if user U2 has met a predetermined condition, The request button for the game you want to play will have a "〇" mark, and if user U2 agrees to the specified conditions, An "X" mark will be displayed on the request button corresponding to a game that does not meet the conditions.
[0066] When the user U1 presses the details button 62 through an operation on the display unit 24, When the user presses the button, a detailed screen (not shown) is displayed. Specific contents of the provision request A include the play conditions (deck, location, etc.) specified by the user U1. Characters, quests), deadline for providing gameplay videos (upload deadline), rewards, requests for Information indicating the past success rate of clearing the game corresponding to request A is displayed. By referring to the details screen, you consider whether to accept Request A and then accept it. After pressing the provision request button 60, the user presses the consent button 64. The terminal 20b receives consent information indicating that the request for providing the play video has been accepted by the user U2. is transmitted to the server 10 (step S150).
[0067] Next, the play condition setting unit 11c receives the consent information transmitted from the user terminal 20b. , the play conditions specified by user U1 are used when user U2 plays the game. Then, the user U2 sets the gameplay video as a play condition (step S160). The user terminal 20b accepts the request to provide the game and plays the game. The game screen of the game played by the user U2 is photographed through the operation of the user U2. .
[0068] The user terminal 20b determines whether the result of the game played by the user U2 is in accordance with a predetermined condition. If you complete the quest, we will provide you with a video of the game you played when the specified conditions are met. The server 10 transmits the shared play video to the control unit 1 of the server 10 (step S170). 1 receives the provided play video transmitted from the user terminal 20b, and The image is stored in the storage unit 12, and information indicating that the play video is available is sent to the user. The user terminal 20a and thus the user U1 are notified.
[0069] Next, the user terminal 20a receives the provided information from the user U1 through an operation on the display unit 24. The server 10 transmits provision request information indicating a request for provision of the play video (step S 180).
[0070] Next, the play video providing unit 11d receives the provision request information transmitted from the user terminal 20a. The provided play video transmitted from the user terminal 20b is acquired from the storage unit 12 and is sent to the user. The information is provided (transmitted) to the terminal 20a and eventually to the user U1 (step S190).
[0071] Next, the user terminal 20a receives the provided gameplay video provided by the gameplay video providing unit 11d. The display unit 24 displays the information (step S200). You can watch gameplay videos of games where the specified play results are achieved under the play conditions. The gameplay video providing unit 11d can provide a gameplay video of the user U1 playing the game on the user terminal 20a. The gameplay video is displayed along with the game screen that is displayed when playing, and the game progresses. The provided gameplay video is played from the corresponding time.
[0072] Next, the reward granting unit 11e grants the first reward to the user U2 for providing the provided play video. Next, the control unit 11 of the server 10 receives the game request from the user U1 (step S210). If the play result of the game meets the specified conditions (quest play), the user This is detected by transmitting and receiving game management information to and from the terminal 20a (step Finally, the reward granting unit 11e grants the reward to the user U1 who has viewed the provided play video. The result of the play when played by fulfills the specified conditions (quest play). The second reward is then given to the user U2 (step S230).
[0073] As described above in detail, in the first embodiment, the server 10 (information processing device) The provision request receiving unit 11a receives a user's request for provision of a gameplay video. Providing gameplay videos under play conditions specified by User U1 (first user) The play video providing unit 11d receives the request from the user U2 (second When a game is played by a user under the play conditions, the play result meets the specified conditions. In this case, a gameplay video of the game when the specified conditions are met is provided to user U1 as a gameplay video. Control what can be provided.
[0074] According to the first embodiment configured as above, a predetermined The user U1 can watch the gameplay video of the game in which the play results were obtained, and the user It can improve the satisfaction of U1.
[0075] In the first embodiment, the gameplay video providing unit 11d receives a request for providing the gameplay video. The content of the game played by the user U2 is stored in the storage unit 12 as play log information. Then, a provided play video is generated based on the play log information and provided to the user U1. That's fine.
[0076] In the first embodiment, the provision request receiving unit 11a receives a request to provide a gameplay video. After receiving the request, the result of the game played by user U1 satisfies a predetermined condition (e.g. For example, if the request is fulfilled, the request will be deleted. If the game is being played by the user U2 who has When the result of the game meets the predetermined conditions, a gameplay video is uploaded to the server 10. If so, the reward granting unit 11e grants a reward to the user U2.
[0077] In the first embodiment, the reward granting unit 11e may also grant a reward if the play result satisfies a predetermined condition. If multiple provided play videos are viewed by user U1 (first user) before the addition , a provision determined from a plurality of provision play videos based on the viewing conditions satisfied by the first user; A reward may be given to user U2 (second user) who provided the gameplay video. The viewing conditions are, for example, a long playback time on the user terminal 20a, 20a, which has been played many times and given a high rating by user U1. The video is superimposed on the game screen on the user terminal 20a that was most recently viewed by the user U1. Examples include being reproduced in a different format.
[0078] In the first embodiment, the play condition setting unit 11c is configured to set a game condition by the user U1. Play conditions when the game is played and the play result does not meet the specified conditions and the additional conditions set by user U1, after receiving the request for provision The user U2 may set the conditions for playing the game. For example, the conditions can be to limit the character's HP (hit points), Examples include placing restrictions on the techniques that Rakuta can use.
[0079] (Second embodiment) Next, a second embodiment of the present invention will be described with reference to the drawings. 12 is a block diagram showing an example of the functional configuration of the server 10 (control unit 11A). In this case, the same reference numerals as those in FIG. 4 have the same functions. Here, we will omit redundant explanations.
[0080] As shown in FIG. 8, the control unit 11A according to the second embodiment includes a recommendation unit 1 It also comprises 1F.
[0081] The recommendation unit 11f recommends the user U1 after the user U1 has viewed the provided play video. If the game is played a predetermined number of times and the predetermined conditions are not met, The user U1 is recommended to watch the provided play videos that have not been watched by the user U1. The predetermined condition may be, for example, clearing a quest.
[0082] The play video providing unit 11d displays the recommended gameplay video to the user U1 on the user terminal 20a. The provided gameplay video is played from the point where the predetermined condition is not met.
[0083] According to the second embodiment configured as above, after viewing the provided play video, the user When the game is played by the user U1, the play result does not satisfy the predetermined conditions for the predetermined number of times. In this case, the user U1 is preferably recommended to watch the provided play video that has not been watched by the user U1. can be done.
[0084] The above-described embodiments are merely examples of specific embodiments for carrying out the present invention. The technical scope of the present invention should not be construed as being limited by these. That is, the present invention can be implemented in various ways without departing from the gist or main characteristics thereof. It can be implemented in a variety of ways.
[0085] The characteristic functions and effects of the above embodiment will be summarized below.
[0086] The information processing device (server 10) includes a provision request receiving unit 11a and a gameplay video providing unit 11d. The provision request receiving unit 11a receives the play conditions designated by the user U1 (first user). The gameplay video providing unit 11d receives a request to provide a gameplay video of the game. The game was played under the play conditions by user U2 (second user) who accepted the request. If the gameplay results meet the specified conditions, a video of the gameplay when the specified conditions are met The system controls the video so that it can be provided to user U1 as a play video.
[0087] By adopting such a configuration, a predetermined play result under the same play conditions as the user can be obtained. User U1 can watch the gameplay video of the game that has been obtained, and the satisfaction of user U1 can be increased. The degree can be improved.
[0088] The information processing device further includes a reward granting unit 11e. The reward granting unit 11e grants a reward to a user U1. After watching the gameplay video provided by If the ray result meets the predetermined conditions, a reward is given to user U2, who is the provider of the play video. Grant.
[0089] By adopting such a configuration, the user U1 can play the game after watching the provided play video. If the play result meets the specified conditions, A reward can be given to user U2 who has
[0090] The reward granting unit 11e receives a plurality of rewards from the user U1 before the play result satisfies a predetermined condition. When the provided play video is viewed, multiple A reward is given to user U2 who is the provider of the provided play video determined from the provided play video. do.
[0091] By adopting such a configuration, the user U1 can play the content based on the viewing conditions that the user U1 satisfies. The source of the gameplay video that is most likely to contribute to the results meeting the specified conditions. A reward can be given to user U2.
[0092] The gameplay video providing unit 11d provides a gameplay video that is displayed when the user U1 plays the game. The gameplay video is displayed along with the game screen, and the provided play is displayed from the time corresponding to the progress of the game. Play the video.
[0093] By using this configuration, when the provided play video is displayed together with the game screen, The provided gameplay video is played from the time corresponding to the progress of the game played by the user U1. This can improve the satisfaction of user U1 who watches the provided play video.
[0094] The information processing device further includes a recommendation unit 11f. The recommendation unit 11f recommends a recommendation to a user U1. The results of the game played by user U1 after watching the video of the game being played If the predetermined condition is not met for a predetermined number of times, the provision program that has not been viewed by the user U1 is User U1 is recommended to watch the Ray video.
[0095] By adopting such a configuration, after watching the provided play video, the user U1 If the game is played a predetermined number of times and the predetermined conditions are not met, It is possible to preferably recommend viewing of provided play videos that have not been viewed by user U1.
[0096] The information processing device further includes a notification unit 11b. The notification unit 11b notifies the user U2 when a predetermined condition is met. Distinguishing between games that have met the specified conditions and games that have not met the specified conditions, The provision request is notified to user U2.
[0097] With this configuration, user U2 can play games that have satisfied the predetermined conditions. Requests for gameplay videos and gameplay videos for games that have not met the specified conditions Identify requests for gameplay videos and provide gameplay videos related to games that have met certain conditions. When receiving a request for provision on a priority basis, the request can be easily selected and accepted. do.
[0098] The provision request receiving unit 11a receives the play result of the game played by the user U1. If the specified conditions are not met, we will accept requests to provide gameplay videos.
[0099] By adopting such a configuration, when the user U1 plays the game, We will accept requests for gameplay videos on the condition that the results do not meet the specified conditions. This will reduce unnecessary requests for gameplay videos.
[0100] The information processing device further includes a play condition setting unit 11c. The play condition setting unit 11c , the play results when the game was played by user U1 before the provision request was accepted. If the specified conditions are not met, the offer will be cancelled based on the game's playing conditions at that time. After accepting the request, the game conditions for user U2 to play the game are set. Determine.
[0101] By adopting such a configuration, when the user U1 plays the game, If the result does not satisfy the predetermined condition, the user U2 The playing conditions when playing the game can be set appropriately.
[0102] The play condition setting unit 11c determines whether the play result when the user U1 plays the game is Play conditions when the predetermined conditions are not met and additional conditions set by user U1 Based on the conditions, the game is played by user U2 after the provision request is accepted. Set the playing conditions when playing.
[0103] By adopting such a configuration, when the user U1 plays the game, The play conditions in case the result does not satisfy the predetermined conditions and the Based on the additional conditions, the playing conditions when the game is played by the user U2 are suitably set. It can be set.
[0104] In the information processing method executed by the information processing device, the computer A computer receives a request to provide a gameplay video under the specified play conditions, The play result when the game is played under the play conditions by user U2 who accepted the provision request. If the results meet the specified conditions, we will provide a video of the game being played when the specified conditions are met. Control is performed so that the video can be provided to user U1.
[0105] By adopting such a configuration, a predetermined play result under the same play conditions as the user can be obtained. User U1 can watch the gameplay video of the game that has been obtained, and the satisfaction of user U1 can be increased. The degree can be improved.
[0106] The information processing program executed by the information processing device is input to the computer by a user U1. A process of accepting a request to provide a gameplay video under specified play conditions, and providing the video The play result when the game is played by user U2 who accepted the request under the play conditions is If certain conditions are met, we will provide a gameplay video of the game when certain conditions are met. and a process of controlling the information to be provided to user U1.
[0107] By adopting such a configuration, a predetermined play result under the same play conditions as the user can be obtained. User U1 can watch the gameplay video of the game that has been obtained, and the satisfaction of user U1 can be increased. The degree can be improved. [Explanation of symbols]
[0108] 1: Game system, 10: Server, 11, 11A: Control unit, 11a: Provision request reception unit, 11b: notification section, 11c: play condition setting section, 11d: play video providing section, 11e: reward Assignment unit, 11f: recommendation unit, 12: storage unit, 13: communication unit, 14: operation input unit, 15: monitor 16: system bus; 20, 20a, 20b, 20c: user terminal; 21: control unit; 22: Memory unit, 23: Communication unit, 24: Display unit, 25: Speaker, 26: Microphone, 27: Camera 28: Operation buttons, 29: System bus, 40, 42, 44: Input box, 50 : Request button, 60: Request button, 62: Details button, 64: Accept button, U, U1 ,U2: User
Claims
1. A processor, the processor comprising: When a first user does not satisfy a predetermined condition while playing the game, a request for providing a gameplay video according to a condition corresponding to the first user is set; a gameplay video of the game played by a second user who has accepted the request for provision under conditions according to the first user and a play result of the game fulfills the predetermined condition, the gameplay video being provided to the first user as a provided gameplay video; setting conditions for the video provided by the second user based on a condition in the case where a play result of the game played by the first user does not satisfy the predetermined condition; Information processing device.
2. When a first user plays a game and does not satisfy a predetermined condition, the computer sets a request for provision of a gameplay video of the first user under conditions corresponding to the first user; a computer controls a gameplay video of the game when a second user who has accepted the request for provision plays the game under conditions according to the first user and the play result satisfies the predetermined condition, so as to be able to provide the gameplay video to the first user as a provided gameplay video; the computer sets conditions for the video provided by the second user based on at least a condition in the case where a play result of the game played by the first user does not satisfy the predetermined condition; Information processing methods.
3. A computer is caused to execute a process for setting a request for provision of a gameplay video of a first user under conditions corresponding to the first user when the first user plays the game and does not satisfy predetermined conditions; causing the computer to execute a process of controlling a gameplay video of the game when a second user who has accepted the request for provision plays the game under conditions according to the first user and a play result of the game satisfies the predetermined condition, so as to be able to provide the gameplay video to the first user as a provided gameplay video; causing the computer to execute a process of setting conditions for the video provided by the second user based on play conditions at least in the case where a play result when the first user plays the game does not satisfy the predetermined condition; program.
4. A system comprising a first terminal, a second terminal, and a server, The server, When a user of the first terminal plays a game and does not satisfy a predetermined condition, a request for providing a gameplay video under a condition according to the user of the first terminal is set; a gameplay video of the game played by the user of the second terminal who has accepted the request for provision under conditions according to the user of the first terminal and whose play result satisfies the predetermined condition is controlled so as to be provided to the user of the first terminal as a provided gameplay video; setting conditions for the video provided by the user of the second terminal based on a condition in the case where a play result of at least the game played by the user of the first terminal does not satisfy the predetermined condition; system.