Information processor, information processing method, and program

JP2023138280A5Active Publication Date: 2025-01-23MIXI INC
View PDF 0 Cites 0 Cited by

Patent Information

Application Number
JP2022183908
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2022-11-17
Publication Date
2025-01-23
Estimated Expiration
2042-03-17

AI Technical Summary

Technical Problem

There is a need for technology that encourages the use of multiple applications through lotteries, as the number of applications and lotteries associated with them is expected to increase, aiming to promote their use among users.

Method used

An information processing device and method that facilitates linked lotteries across different software applications, providing rewards to users who conduct lotteries in both applications, with features like interlock settings, reward granting, and notification mechanisms to enhance user engagement.

Benefits of technology

The solution effectively encourages the use of multiple software applications by offering incentives through linked lotteries, increasing user engagement and promoting the use of both applications.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure 00000000_0000_ABST
    Figure 00000000_0000_ABST
Patent Text Reader

Abstract

To provide an information processor, an information processing method, and a program capable of promoting utilization of each of multiple pieces of software capable of executing a lottery through the lottery.SOLUTION: A result is imparted to a user who executes a lottery that can be executed by first software, a result is imparted to a user who executes a lottery that can be executed by second software differing from the first software, and a reward is imparted to a user who satisfies a condition concerned on condition of execution of a lottery by both of the first software and the second software.SELECTED DRAWING: Figure 1
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] The present invention relates to an information processing apparatus, an information processing method, and a program.

Background Art

[0002] Since there are many application software (hereinafter referred to as apps) that can be downloaded and used on terminals today, app providers are taking various measures to promote the use and spread of the apps they provide. As an incentive for app download and use, for example, a lottery may be implemented during app use, and a predetermined result may be given to the app user who has implemented the lottery. The so-called "gacha" lottery that can be implemented in game apps is an example of this.

[0003] Patent Document 1 describes a program related to the implementation of gacha in a game. This program executes a process of preferentially presenting the content obtained in a gacha that can be implemented within a predetermined period when a game player performs a quest (battle) using the owned content, thereby promoting the implementation of gacha. [[ID=十八]]

Prior Art Documents

Patent Documents

[0004]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0005] Incidentally, it is expected that the number of apps offered will continue to increase, and the number of apps that can implement the above-mentioned lottery for the purpose of promoting their use will also increase. In such a situation, app providers expect users to use multiple apps. Therefore, there is a need for technologies to encourage the use of multiple apps, in particular, for information processing technologies that enable lotteries within each app to contribute to promoting the use of multiple apps.

[0006] Therefore, the present invention aims to provide an information processing device, an information processing method, and a program that can encourage the use of multiple software programs, for which a lottery can be conducted, through a lottery. [Means for solving the problem]

[0007] An information processing device according to one aspect of the present invention is characterized by comprising: a first lottery unit that provides results to users who have performed a lottery executable by first software; a second lottery unit that provides results to users who have performed a lottery executable by second software different from the first software; and a reward granting unit that provides rewards to users who meet certain conditions, provided that a lottery is performed by both the first and second software. [Effects of the Invention]

[0008] According to one aspect of the present invention, the use of each of the first and second software programs can be encouraged by providing a reward as an incentive for conducting a lottery in both the first and second software programs. [Brief explanation of the drawing]

[0009] [Figure 1] This is an illustrative diagram showing how rewards are distributed through a linked lottery system. [Figure 2] This figure shows the configuration of an information processing device and a user terminal according to one embodiment of the present invention. [Figure 3] This figure shows an example of user information stored in an information processing device. [Figure 4] This is an explanatory diagram of the functions of the information processing device according to the first embodiment of the present invention. [Figure 5] This figure shows an example of a game screen displayed during the first game, specifically the home screen. [Figure 6] This diagram shows the flow of information processing according to the first embodiment of the present invention. [Figure 7] This figure (1) shows the transitions of the user terminal's display screen in the information processing flow according to the first embodiment of the present invention. [Figure 8] This figure (part 2) shows the transitions of the user terminal's display screen in the information processing flow according to the first embodiment of the present invention. [Figure 9] This diagram shows a modified example of an object used to induce a linked lottery. [Figure 10] This figure shows an example screen where the user interface for the first software and the user interface for the second software are displayed simultaneously. [Figure 11] This is an explanatory diagram of the functions of the information processing device according to the second embodiment of the present invention. [Figure 12] This diagram shows the user terminals of the first user and the second user, with information based on the linked settings displayed. [Figure 13] This figure shows an example of the screen on a second user's device where a guidance object is displayed. [Figure 14] This figure shows an example of the screen on a second user's device where the lottery image is displayed. [Modes for carrying out the invention]

[0010] <Summary of the Invention> The information processing apparatus, information processing method, and program of the present invention will be described below with reference to the attached drawings, with specific embodiments provided.

[0011] In the following, for the sake of convenience in explanation, there may be cases where explanations are made from the perspective of a GUI (Graphic User Interface). However, since the basic data processing technologies (communication / transmission technologies, data acquisition technologies, data recording technologies, data processing / analysis technologies, image processing technologies, visualization technologies, etc.) for realizing the content are well-known technologies, explanations regarding them will be omitted.

[0012] In addition, in this specification, a "user" is a person who uses the functions of the information processing apparatus of the present invention. Specifically, by operating a predetermined device, the user can enjoy the benefits (services) brought about by the functions of the information processing apparatus of the present invention. The predetermined device may be a device owned by the user (for example, the user terminal described later), or a device installed in a store or the like, which can be used by inputting a PIN number, password, etc., or making a payment or the like when the user visits the store or the like even though the user does not own it, and may be a terminal or a computer.

[0013] The present invention relates to an information processing technology for promoting the use of a plurality of software. Specifically, it relates to a technology for causing a user to perform a lottery with each of different first software and second software. The software is, for example, application software that can be executed on a user terminal (hereinafter also referred to as a user terminal) by being downloaded and installed on the user terminal. The first software and the second software each start individually to exhibit their own functions and also provide individual contents. In addition, when the user uses each software, the user performs a terminal operation for starting the software (specifically, an operation of touching or clicking an icon of the software) for each software.

[0014] Hereinafter, the case where the first software and the second software are game software will be described. The game that can be utilized (played) by the first software is referred to as the "first game", and the game that can be utilized (played) by the second software is referred to as the "second game". Here, the first game and the second game are relative concepts and represent the classification of each game when two or more games are divided into two.

[0015] <Regarding the First Game and the Second Game> Each of the first game and the second game can be played by a user operating a terminal (user terminal). For example, it is an online game. Online games include browser games using a web browser, social games provided on SNS (Social Networking Service), games that can be played by downloading dedicated application software such as mobile games, and regularly updated online games such as Play by Web (PBW).

[0016] Note that the genres of the first game and the second game are not particularly limited. Also, the first game and the second game may be games that a single user can play alone, or may be co-play compatible games (so-called multiplayer games) in which the same in-game events can be played jointly with other players. Further, the first game and the second game may be playable for free, or may be games where play is charged, or play of some in-game events is charged.

[0017] Users can obtain a game account and log in with that account to play the first and second games. In one specific embodiment of the present invention, for example, the account for playing the first game and the account for playing the second game are shared by a single common account. A user who obtains this account can use it to play each of the first and second games. In other words, the first and second games are linked to each other through the user's account.

[0018] The account identification ID may be determined based on information entered by the user during account registration, specifically such as an email address, or it may be determined based on the user terminal 12's unique terminal identification information or MAC (Media Access Control) address. Alternatively, the serial number assigned during the installation of the first / second software (a number indicating the order in which each software was installed) may be set as the account identification ID. In addition, separate from the account, a game-specific ID and password may be assigned to each player of the first and second games.

[0019] In the first and second games, users can play various in-game events (elemental games). In-game events are individual game contents that progress according to the user's will, and more specifically, progress based on the user's actions performed through the user terminal 12 during the game. Examples of in-game events include exploring the in-game space, quests, missions (tasks), mini-games, audiovisual effects in response to clearing or failing an event, obtaining, strengthening, and synthesizing game materials.

[0020] Game media are data available to users within a game and are subject to acquisition, ownership, use (consumption), management, exchange, synthesis, enhancement, sale, disposal, or gifting. However, the forms of use of game media are not limited to those explicitly stated herein. Game media according to one embodiment of the present invention include, for example, characters, avatars, items, in-game currency and other values, cards, tickets, and any other media. Furthermore, in this specification, game media is interpreted broadly and includes media other than those mentioned above, such as level information, status information, parameter information (such as health value and attack power), ability information (such as skills, abilities, special abilities, spells, and jobs), and other items.

[0021] To elaborate on the enhancement and synthesis events within the game, the enhancement of game materials is performed by specifying the game material to be enhanced (specifically, a character, etc.) and consuming enhancement materials. As a result of the enhancement, you can obtain a game material with improved level information, status information, or ability information. The synthesis of game media is performed by specifying multiple game media as synthesis materials and consuming those materials. By performing the synthesis, a different game media from the original game media can be obtained as the result.

[0022] Furthermore, in both the first and second games, users can perform (play) a lottery, such as a gacha. The lottery is an in-game event that awards the user with a result selected at a predetermined probability. The result is data obtained through the lottery, and specifically includes the game medium, effects activated during gameplay (e.g., effects that temporarily improve character ability information), effects performed during the game (e.g., predetermined video and audio), and additions and modifications to in-game events. In addition, the result may include value that the user can use outside of the game, and specifically may include electronic currency usable at physical stores or in e-commerce, crypto assets, fungible or nonfungible tokens, valuable points, discount / exchange coupons, and service usage tickets, etc.

[0023] The user to whom the results are awarded by lottery may be the user who conducted the lottery, another user linked to that user (for example, a user who is a friend), or both.

[0024] Furthermore, there are multiple types of results that can be obtained in the lottery, and a selection probability is set for each type of result. The type of result given to the user through the lottery is determined according to the respective selection probability. In addition, the multiple types of results may be ranked according to their selection probability, and generally (including one embodiment of the present invention), the lower the selection probability, the higher the rank of the result. Hereafter, results of a certain rank or higher, such as rare characters, rare cards, rare items, etc., will be referred to as "rare results".

[0025] In one embodiment of the present invention, when a lottery is conducted, the user is required to either spend a predetermined game medium (specifically, in-game currency) such as in-game currency or lottery tickets within the game, or to pay a fee (settlement). However, the invention is not limited to this, and the lottery may be conducted without requiring the consumption of in-game currency or payment of a fee.

[0026] Furthermore, users may be able to select the lottery method used when conducting the lottery. The selectable lottery methods are not particularly limited, but for example, users may choose either a single-draw method in which the lottery is conducted only once, or a continuous method in which N draws (where N is a natural number greater than or equal to 2) are conducted consecutively.

[0027] Furthermore, in one embodiment of the present invention, the user can set up a link between the lottery conducted in the first game and the lottery conducted in the second game (hereinafter referred to as the linkage setting). Specifically, as described above, the first game and the second game are linked to each other via the user's account, and the user can play the first game and the second game respectively using the above account. The user can also set up the linkage setting by performing an operation for linkage setting on the user terminal 12 while playing the first game or the second game.

[0028] When the linking settings are configured, if a user performs a lottery in the first game, a lottery will be performed in the second game in conjunction with it. The procedure for linking the lotteries is not particularly limited, but for example, when a lottery is performed in the first game, a message prompting the user to perform a lottery in the second game may be displayed on the display screen (game screen) during the first game's play, and this may trigger the second game to be launched and the lottery in the second game to be performed.

[0029] Furthermore, the synchronized execution of the lottery in the first game and the lottery in the second game, as determined by the linked settings, will be referred to below as "synchronized lottery." Here, synchronized lottery includes cases where the lottery in the first game and the lottery in the second game are conducted at the same time, and cases where the lottery in the second game is conducted after the lottery in the first game. Also, in the following explanation, the execution of the lottery in the second game after the lottery in the first game may be referred to as "synchronized lottery" for convenience.

[0030] Furthermore, if a user who has set up the linked system participates in the lottery in both the first and second games (i.e., participates in the linked lottery), a reward will be given to that user, as shown in Figure 1. The reward is data of value that the user can use, and value is data that, when used, brings about a certain effect.

[0031] In one embodiment of the present invention, the reward may be a value usable in the first or second game, for example, a game medium usable in the first or second game. More specifically, the reward may be a game medium usable in the second game that corresponds to the game medium obtained in the first game's draw. Here, the game medium corresponding to the game medium obtained in the first game's draw is, for example, a character having the same design and characteristics as the game character obtained in the first game's draw, or, more simply, a character that appears in both the first and second games (for example, character J shown in Figures 7 and 8).

[0032] Additionally, a combined game medium (combined result) obtained by combining multiple synthesis materials, including a game medium (result) obtained through a lottery in the first or second game, may be awarded as a reward. Alternatively, an enhanced game medium (enhanced result) obtained by enhancing a game medium (result) obtained through a lottery in the first or second game may be awarded as a reward.

[0033] Furthermore, the reward may be in the form of other game media besides those mentioned above, such as in-game currency or tickets. In addition, the reward may be in the form of media other than game media, such as electronic money (electronic currency), crypto assets, fungible or nonfungible tokens, valuable points, discount / exchange coupons, and service usage tickets.

[0034] The timing of reward distribution and the number of rewards to be distributed are not particularly limited and can be determined at will. Regarding the timing of reward distribution, for example, it may be after the lottery is held in both the first and second games, or it may be at a time specified by the user. Note that "distributing rewards to the user" means linking the reward data to the user's account and storing it in a state where the user can use it.

[0035] Furthermore, the period during which linkage settings can be made, and the period during which rewards can be obtained through the implementation of the linked lottery, may be limited to a predetermined period. For example, a campaign period can be set for the promotion of the first game and / or the second game, and linkage settings can only be made during that campaign period, and rewards can be given to users who participate in the linked lottery during the campaign period.

[0036] Furthermore, the number of times a single user can receive rewards through the linked lottery may be limited to a specified number of times. In other words, if the number of linked lotteries conducted is less than the specified number, the user will receive a reward each time a linked lottery is conducted. On the other hand, if the number of linked lotteries conducted reaches the specified number, rewards may not be given even if linked lotteries are conducted afterward.

[0037] The number of times specified above can be determined arbitrarily. For example, the number of times can be determined based on the user's total play time for the first and / or second game, total amount of charges, number of plays in a specified period (e.g., the most recent month), and number of friends; the total number of registered users who have accounts for playing the first and second games; or the intentions of the providers of the first and / or second software.

[0038] [About an information processing device and user terminal of one embodiment of the present invention] Next, an information processing device and user terminal according to one embodiment of the present invention (hereinafter referred to as the first embodiment) will be described with reference to Figure 2. Note that in Figure 2, for illustrative purposes, only one user terminal 12 is shown; however, in reality, there are a number of user terminals corresponding to the number of users utilizing the functions of the information processing device.

[0039] In the first embodiment, the information processing device is comprised of a server computer (hereinafter referred to as server 10), and server 10 can communicate with user terminal 12 via a communication network N. Server 10 and user terminal 12 constitute an information processing system (communication system), and the user can use the services provided by server 10 through this system. In other words, by user terminal 12 communicating with server 10 via the communication network N, the user can use the first game and the second game, and more specifically, play in-game events in each game. The communication network N is, for example, a communication network consisting of the Internet or a mobile communication network, and may include LAN (Local Area Network), WAN (Wide Area Network), intranet, and Ethernet (registered trademark).

[0040] During the play of both the first and second games, the server 10 performs a series of information processing steps related to the game's progress (excluding information input and display), while the user terminal 12 inputs information to be handed over to the server 10 and outputs information distributed from the server 10.

[0041] The user terminal 12 is a terminal (client terminal) used by the user to play the first game and the second game, and consists of, for example, a personal computer, smartphone, mobile phone, tablet device, game console, television receiver capable of inputting information, or wearable device. The user terminal 12 has the first software and the second software installed, and each software is started when the user performs an activation operation (for example, touching or clicking the icon for the first software / second software on the screen), thereby starting gameplay of the first game or the second game.

[0042] The user terminal 12 is operated by the user during gameplay, generates data corresponding to that operation, and transmits the generated data to the server 10. The user terminal 12 is also equipped with a display device such as a screen. During gameplay, the user terminal 12 displays the game screen, which is the display screen of the game, on the display device, and also displays display data sent from the server 10 as it is received, and displays the images and text information indicated by that display data on the game screen.

[0043] The game screen includes a waiting screen, or home screen (see Figure 5), which is displayed before playing an in-game event during gameplay. Furthermore, during non-gameplay periods, the display device of the user terminal 12 shows an initial screen, such as a standby screen (i.e., a screen different from the game screen).

[0044] Server 10 is a computer that generates and sends / receives data necessary for game progression, and performs various information processing related to game progression. For example, it can be an SNS server or a server computer for cloud services. Server computers for cloud services include server computers for ASP (Application Service Provider), SaaS (Software as a Service), PaaS (Platform as a Service), or IaaS (Infrastructure as a Service). Server 10 may be a single computer or multiple computers arranged in parallel and distributed.

[0045] As hardware components, server 10 includes a processor 10A, memory 10B, communication interface 10C, and storage 10D, as shown in Figure 2, and these are electrically connected via bus 10E.

[0046] The processor 10A may consist of a CPU (Central Processing Unit), MPU (Micro-Processing Unit), MCU (Micro Controller Unit), GPU (Graphics Processing Unit), DSP (Digital Signal Processor), TPU (Tensor Processing Unit), or ASIC (Application Specific Integrated Circuit), etc. The memory 10B may be composed of semiconductor memory such as ROM (Read Only Memory) and RAM (Random Access Memory).

[0047] The communication interface 10C may be configured, for example, by a network interface card or a communication interface board. The data communication standard using the communication interface 10C is not particularly limited and may include communication via Wi-Fi®-based wireless LAN, communication via 3G-5G or later generations of mobile communication systems, or communication based on LTE (Long Term Evolution).

[0048] Storage 10D may consist of flash memory, HDD (Hard Disc Drive), SSD (Solid State Drive), FD (Flexible Disc), MO disk (Magneto-Optical disc), CD (Compact Disc), DVD (Digital Versatile Disc), SD card (Secure Digital card), or USB memory (Universal Serial Bus memory), etc. Storage 10D may be built into the server 10, attached to the server body as an external device, or may be a NAS (Network Attached Storage), etc.

[0049] Furthermore, the storage 10D may consist of a third computer, such as a database server or online storage, that is connected to the server 10 in a communicative manner. In this case, the server 10, together with the third computer that constitutes the storage 10D, constitutes the information processing device of the present invention. Moreover, as a technology for recording and managing electronic data relating to value, a distributed ledger technology such as blockchain may be used to avoid unauthorized data tampering.

[0050] Storage 10D stores and accumulates various information related to game progress control. This information includes the selection probabilities for each type of result in the lottery for each game.

[0051] Furthermore, storage 10D stores user information for each user, as shown in Figure 3, to build a database. User information includes, for example, information about users who can use (play) the first and second games, that is, users who have an account for playing games, and includes personal information, information about the play history of the first and second games, and information about various settings for each game.

[0052] As shown in the upper left of Figure 3, the user's personal information may include the user's name, user identification ID, game account, information registered when the account was created (e.g., email address or phone number), whether or not there are users associated with the user (related users) such as friends, information about those related users if there are any, and whether or not the first and second software are installed.

[0053] The information regarding the game's play history includes, as shown in the lower left of Figure 3, the play time for each game, the type and number of game media obtained in each game, the type and number of game media currently held among those obtained, and the number of times the lottery was conducted in each game. In addition, the information regarding the play history also includes, as shown in the lower right of Figure 3, whether or not a linked lottery was conducted if linked settings are enabled, and if a linked lottery has been conducted in the past, the number of times it was conducted.

[0054] Information regarding game settings, as shown on the right side of Figure 3, includes information on play conditions that can be changed by each user in each game, such as the game difficulty, the probability of selecting each type of result during the lottery (especially the probability of selecting rare results), and the notification conditions for various information (e.g., notification frequency and timing). Furthermore, the information regarding settings also includes whether or not linked settings are enabled.

[0055] Furthermore, user information is not limited to the information described above, and may include other information about the user besides that shown in Figure 3. Similarly, the data structure for user information is not particularly limited and may, of course, be different from the structure shown in Figure 3.

[0056] Server 10 has programs for the operating system (OS) and information processing programs for game progression installed. These programs correspond to the "programs" of the present invention and are programs that control Server 10, which is a computer. In other words, when executed by the processor 10A, Server 10 performs its function as an information processing device of the present invention.

[0057] The above information processing program may be obtained by reading it from a computer-readable recording medium, or it may be obtained (downloaded) via a network such as the Internet or an intranet.

[0058] <About server functions> Next, referring to Figure 4, the configuration of Server 10 will be explained again from a functional standpoint. Server 10 has a first reception unit 21, a first lottery unit 23, a first progress unit 25, and a first performance unit 27 as functional units for the first game, and a second reception unit 22, a second lottery unit 24, a second progress unit 26, and a second performance unit 28 as functional units for the second game. In addition, Server 10 has a linkage setting unit 29, a restriction setting unit 30, an information notification unit 31, a reward granting unit 32, and an object display unit 33 as functional units common to both games. These functional units are realized through the cooperation of various hardware devices constituting Server 10 and programs installed on Server 10. Each functional unit will be explained in detail below.

[0059] (First reception desk / Second reception desk) The first reception unit 21 receives game progression operations (user operations) performed by the user through the user terminal 12 during the first game, and more specifically, it obtains data indicating the content of the user operations from the user terminal 12 via the communication network N. The second reception unit 22 receives user operations performed by the user through the user terminal 12 during the second game, and more specifically, it obtains data indicating the content of the user operations from the user terminal 12 via the communication network N. The user operations accepted by the first reception unit 21 and the second reception unit 22 include various selections, specifications, instructions, requests, commands, permission or denial, registration, and other input operations during gameplay. Requests also include requests to conduct draws in each game.

[0060] (First lottery section / Second lottery section) The first lottery unit 23 assigns to the user who performed the lottery in the first game (a lottery that can be performed by the first software) a result selected from among several types of results, based on the selection probability of each result. The second lottery unit 24 assigns to the user who performed the lottery in the second game (a lottery that can be performed by the second software) a result selected from among several types of results, based on the selection probability of each result.

[0061] The selection probability for each result in each game is stored in the storage 10D of the server 10, and the first lottery unit 23 and the second lottery unit 24 select the result to be given to the user based on the selection probability stored in the storage 10D. Furthermore, for example, if the selection probability of a rare result changes for a certain user (specifically, a user who meets the conditions for change in selection probability), and that user performs a lottery, the first lottery unit 23 and the second lottery unit 24 will give the user the result selected based on the changed selection probability.

[0062] (1st progression part / 2nd progression part) The first progress unit 25 advances the game in response to game progression operations received from the user during the first game, generates display data to show the game screen according to the game's progress, and transmits it to the user terminal 12. The first progress unit 25 also updates the user information stored in the storage 10D regarding the progress of the first game, according to the user's progress in the first game. The second progress unit 26 advances the game in response to game progression operations received from the user during the second game, generates display data to show the game screen according to the game's progress, and transmits it to the user terminal 12. The second progress unit 26 also updates the user information stored in the storage 10D regarding the progress of the second game, according to the user's progress in the second game.

[0063] The game's progress refers to the current status of in-game events, which are determined by user actions. Specifically, this includes the outcome of battles, the correctness of answers to questions, the completion of quests and missions, changes in game media (e.g., acquisition, consumption, exchange, synthesis, enhancement, sale, disposal, or gifting of game media), the implementation of lotteries, and changes in the position of each character in the in-game space.

[0064] (First Production Department / Second Production Department) The first production unit 27 and the second production unit 28 both correspond to production units. The first production unit 27 executes in-game productions when the conditions for executing productions are met during the play of the first game, and more specifically generates output data for the in-game productions and transmits it to the user terminal 12. The second production unit 28 executes in-game performances when the conditions for executing performances are met during gameplay of the second game. More specifically, it generates output data for the in-game performances and transmits it to the user terminal 12.

[0065] In-game effects refer to audiovisual effects that are output during gameplay according to the progress of the game. Examples include displaying a predetermined image on the game screen, outputting a predetermined sound from the speaker of the user terminal 12, illuminating a light-emitting part (light) installed in the user terminal 12, generating vibrations using the vibration function provided in the user terminal 12, and controlling and operating a device that can communicate with the user terminal 12 (for example, a movable robot).

[0066] If a lottery is held in the first game, the first performance unit 27 will perform a performance related to the lottery, for example, a performance to inform the winner of the lottery (more specifically, a performance to display the game medium obtained through the lottery). Similarly, if a lottery is held in the second game, the second performance unit 28 will perform a performance related to the lottery, for example, a performance to inform the winner of the lottery (more specifically, a performance to display the game medium obtained through the lottery).

[0067] Furthermore, the first production unit 27 and the second production unit 28 may each perform a performance to initiate the lottery. A performance to initiate the lottery is a performance designed to draw the user's attention to the game screen and evoke a sense of excitement in the user at the start of the lottery. For example, it may include displaying an image of a device such as a lottery machine performing a lottery action (specifically, a rotating motion) or displaying an image that hides the lottery results (specifically, a smoke screen or silhouette, etc.).

[0068] (Interlocking settings section) The linkage setting unit 29 sets the linkage between the lottery in the first game (lottery in the first software) and the lottery in the second game (lottery in the second software). Specifically, when a user performs an operation for linkage setting while playing the first or second game, data indicating the content of that operation is sent from the user terminal 12 to the server 10. When the linkage setting unit 29 receives the above data, it performs the linkage setting for the user who performed the operation. More specifically, the linkage setting unit 29 reads the user information stored in the storage 10D for the user who performed the operation for linkage setting, and updates the information regarding linkage settings contained in that user information to "linkage setting enabled". As a result, the linkage setting is associated (linked) with the account of the user who performed the operation for linkage setting.

[0069] The period during which the linkage setting unit 29 can perform the above linkage settings may be limited to a predetermined period (for example, the promotional campaign period for the first game and / or the second game).

[0070] (Restriction setting section) The restriction setting unit 30 sets restrictions on the granting of rewards through the implementation of linked lotteries. For example, the restriction setting unit 30 can limit the period during which rewards can be obtained through the implementation of linked lotteries to a predetermined period. In this case, even if a linked lottery is implemented after the predetermined period, users who participate in the linked lottery after the period has elapsed will not be granted rewards. The restriction setting unit 30 can also limit the number of times rewards can be granted through the implementation of linked lotteries to within a specified number of times. In this case, users who have participated in linked lotteries will only be granted rewards if the number of times they have received rewards to date is within the specified number of times.

[0071] The reward grant period and the maximum number of reward grants (specified number) can be determined arbitrarily. The specified number may be set as the total number of reward grants for a single user, or as the number of rewards that can be granted to a single user per unit period (for example, one month).

[0072] (Information Notification Department) The information notification unit 31 notifies users who have access to (can play) at least one of the first game and the second game of information related to the playable game. For example, if the restriction setting unit 30 sets a restriction on reward distribution, the information notification unit 31 notifies each user of the first game and the second game of information based on that restriction.

[0073] To explain in more detail, if the period during which rewards can be obtained through the linked lottery is limited to a predetermined period, the information notification unit 31 will notify users who have not yet participated in the linked lottery when the remaining time until the end of the period reaches the predetermined time, with information corresponding to the remaining time until the end of the period. The information corresponding to the remaining time may include, for example, text information representing the remaining time, as well as warning messages and warning sounds to make the user aware that the remaining time is short. Users who have not yet participated in the linked lottery include users of the first software (first game) who have not yet received rewards from the linked lottery, and users of the second software (second game) who have not yet received rewards from the linked lottery.

[0074] Furthermore, if the number of times a reward can be obtained through the linked lottery is limited to a specified number of times, the information notification unit 31 will notify users who have previously participated in the linked lottery of the remaining number of times they can obtain a reward through the linked lottery.

[0075] (Reward Distribution Department) The reward distribution unit 32 grants rewards to users who meet the condition that a lottery is conducted in both the first game and the second game, i.e., users who have conducted a linked lottery. In the first embodiment, if the same user conducts a lottery in both the first game and the second game, the reward distribution unit 32 grants rewards to users who have conducted a lottery in both the first game and the second game.

[0076] More specifically, when a user with an account that has been set up to link the lottery in the first game with the lottery in the second game participates in the linked lottery, the reward distribution unit 32 distributes a reward to that user. Here, the linked lottery eligible for reward distribution may be limited to cases where the lottery in the second game is conducted within a predetermined time from the time the lottery in the first game is conducted. In other words, the reward distribution unit 32 may distribute rewards only to users who have conducted the lottery in the second game within a predetermined time elapsed from the time the lottery in the first game was conducted. Note that the above predetermined time is not particularly limited and may be set to, for example, one hour or several hours to one day or several days.

[0077] Furthermore, the reward distribution unit 32 may provide, as a reward, value usable in the first or second game, specifically, game media. In this case, the reward distribution unit 32 may provide game media corresponding to any of the following g1 to g3, or a combination of the following g1 to g3, as a reward. Reward g1: Game tokens obtained through the lottery in the first game and corresponding game tokens (for example, characters with the same design and characteristics as the character obtained through the lottery in the first game). Reward g2: The synthesized game medium (synthesis result) obtained by synthesizing multiple game mediums (synthesis materials), including the game medium obtained through the lottery in the first or second game. Reward G3: Enhanced game medium (enhancement result) obtained by enhancing game medium obtained through the lottery in the first or second game.

[0078] Furthermore, if a restriction is set by the restriction setting unit 30, the reward granting unit 32 will grant rewards under the set restriction. Specifically, if the period during which rewards can be obtained through the implementation of the linked lottery is limited to a predetermined period (a pre-set period), the reward granting unit 32 will grant rewards to users who meet that condition, provided that the linked lottery is implemented within that period. Also, if the number of times rewards can be granted through the implementation of the linked lottery is limited to a specified number of times, the reward granting unit 32 will grant rewards to users only if the number of times rewards have been granted to users who have participated in the linked lottery is within the specified number of times.

[0079] (Object display section) The object display unit 33 displays a guidance object on the game screen of the first game (for example, the home screen) while the user who has configured the linkage settings is playing the first game. The guidance object is an object that is displayed to guide the user to the linked lottery, that is, to the lottery in the second game after the lottery in the first game has been conducted, and specifically, it may be a guidance button B1 as shown in Figure 5.

[0080] When a user playing the first game performs a predetermined operation on the guidance button B1 (for example, touching or clicking the button), the second software is launched on the user terminal 12 while the first game is in play (i.e., while the first software is being used). The user terminal 12 then displays the lottery screen for the second game (see Figure 9). In other words, the guidance button B1 is an operation button that serves as a shortcut to the lottery in the second game, and an operation on the guidance button B1 triggers the launch of the second software and displays the lottery screen in the second software.

[0081] Furthermore, the guidance object will only be displayed if both the first and second software are installed on the user terminal 12, and it does not need to be displayed if either software is not installed. In addition, the guidance object may inform or suggest the content of the rewards that will be awarded through the linked lottery. Specifically, the guidance object may display textual information indicating the type of value that can be obtained as a reward and the probability of obtaining it.

[0082] <Regarding an information processing method according to one embodiment of the present invention> Next, we will describe an information processing flow using the information processing device according to the first embodiment, specifically a flow related to the linkage between the lottery in the first game and the lottery in the second game (hereinafter simply referred to as the information processing flow).

[0083] The information processing flow employs the information processing method of the present invention. In other words, each step in the information processing flow (specifically, each step shown in Figure 6) corresponds to a component of the information processing method of the present invention. Furthermore, the information processing flow described below is merely an example, and unnecessary steps may be deleted, new steps added, or the order of execution of steps rearranged, without departing from the spirit of the present invention.

[0084] In the information processing flow, the server 10, which constitutes the information processing device, communicates with the user terminal 12 of the user (hereinafter referred to as User U) playing the first and second games, and sends and receives data with the user terminal 12. The processor 10A of the server 10 also executes the information processing flow based on the data received from the user terminal 12, and specifically proceeds with the information processing flow as shown in Figure 6. In addition, during the execution of the information processing flow, the display screen of the user terminal 12 transitions according to the progress of the flow as shown in Figures 7 and 8. In the following, the processing on the server 10 side will be explained with reference to the flowchart in Figure 6, and the processing on the user terminal 12 side will be explained from the perspective of the screen transitions shown in Figures 7 and 8.

[0085] In the information processing flow, both the first and second software are installed on user U's user terminal 12, and user U has obtained accounts to play both the first and second games. The information processing flow is initiated, for example, while user U is playing the first game.

[0086] In the information processing flow, first, user U performs the linkage setting operation while playing the first game. Specifically, when user U touches or clicks the "Various Settings" button displayed on the home screen of the first game (see Figure 5), the screen of the first game (game screen) switches to the linkage setting screen shown in the left diagram of Figure 7. When user U performs the linkage setting operation through this screen, data indicating the content of that operation is transmitted from the user terminal 12 to the server 10. The processor 10A of the server 10 receives the above data and accepts the linkage setting operation by user U (S001).

[0087] Subsequently, the processor 10A sets the linkage between the lottery in the first game and the lottery in the second game for user U (S002). Specifically, the processor 10A sets the linkage in association with user U's account. In addition, along with the linkage setting, the processor 10A updates user information for user U stored in the storage 10D, particularly the flag information related to the linkage setting.

[0088] After the linkage is established, when user U performs a lottery operation (an operation to conduct a lottery) while playing the first game, lottery request data is transmitted from the user terminal 12 to the server 10. To perform a lottery operation, the user touches or clicks the "Conduct Lottery" button displayed on the home screen of the first game (see Figure 5). This switches the screen of the first game (game screen) to the lottery screen shown in the center of Figure 7. User U performs the lottery operation by selecting the lottery method on the screen (either "Single Draw" or "10 Consecutive Draws" on the lottery screen in Figure 7).

[0089] When the processor 10A receives a request from user U for a draw in the first game (S003), it performs the draw in the first game and provides user U with the result selected in the draw (S004). Along with providing the draw result, the processor 10A performs a visual effect to inform user U of the draw result, specifically generating visual effect data and sending it to user U's user terminal 12. On the user terminal 12 side, a visual effect to inform user of the draw result (for example, the drawing result notification video shown in the right figure of Figure 7) is displayed based on the received visual effect data.

[0090] After the draw in the first game, a guidance button B1 is displayed on the home screen of the first game to guide the user to the draw in the second game (see Figure 5). When user U touches or clicks the guidance button B1, the second software is launched on the user terminal 12 and the second game begins. Furthermore, the draw screen shown in the left diagram of Figure 8 is displayed as the screen for the second game (game screen). On the draw screen for the second game, it is possible to select between a normal (non-linked) draw and a linked draw, and for each draw, the draw method (either "single" or "10 consecutive" on the draw screen in Figure 8) can be selected.

[0091] If user U selects linked lottery on the lottery screen, linked lottery request data is sent from user terminal 12 to server 10. When processor 10A receives the linked lottery request from user U (S005), it conducts a lottery in the second game and provides user U with the result selected in the lottery (S006). Along with providing the lottery result, processor 10U performs a visual effect to inform user of the lottery result, specifically generating visual effect data and sending it to user U's user terminal 12. On user terminal 12, a visual effect to inform user of the lottery result (for example, the lottery result notification video shown in the right figure of Figure 8) is displayed based on the received visual effect data.

[0092] Then, the user U who participated in the linked lottery is awarded a reward (S007). In other words, the processor 10A awards a reward to users who meet the condition that a lottery is conducted in both the first and second games. If there are restrictions on awarding rewards, the processor 10A will award the reward under those restrictions, for example, by awarding the reward to user U only within a predetermined period during which the reward can be awarded. In addition, the processor 10A will award the reward to user U only if the number of times the reward has been awarded to user U is within a specified number of times.

[0093] The information processing flow ends when the above steps are completed. The information processing flow is repeated for each user participating in the linked lottery, each time the linked lottery is performed.

[0094] <Other Embodiments> Although specific embodiments of the present invention have been described above, these embodiments are merely examples given to facilitate understanding of the present invention and do not limit it. In other words, the present invention can be modified or improved from the above embodiments without departing from its spirit. Furthermore, the present invention includes equivalents thereof.

[0095] Furthermore, the screen examples shown in the drawings referenced in the description of the above embodiments are merely examples, and the screen configuration, the content of the displayed information, and the GUI (Graphical User Interface) can be freely designed and modified as appropriate according to the system design specifications and user preferences.

[0096] Furthermore, the "data" in the above embodiment may be data that is stored for a long period of time, or it may be temporary data, such as a one-time password, that is used for verification or authentication and then deleted after a certain period of time has elapsed.

[0097] Furthermore, the means of "notification of information" in the above embodiment are not particularly limited. For example, notification may be by email, or by displaying a message or playing sound / audio while using the first / second software. Also, when notifying users who have an SNS account, information may be notified by making posts or exchanging messages on the SNS. In addition, the screen on which the message etc. is displayed may be the screen displayed when using the first / second software (user screen), or it may be the initial screen (standby screen) of the user terminal 12.

[0098] Furthermore, the "terminal display screen" in the above embodiment may be a screen composed of a display device built into the terminal itself, or a screen composed of a display device connected to the terminal by wire or wireless means. Note that the display device connected to the terminal may include not only a typical stationary display, but also an HMD (Head Mounted Display) such as VR goggles.

[0099] Furthermore, the "account for gameplay" in the above embodiment may also be used as an account for social networking services (SNS). An SNS account is an account used to post articles, images, videos, etc., on SNS sites, and to exchange messages, images, etc., with other SNS users. In addition, the account for gameplay and the SNS account may be linked. For example, if a user with a account for gameplay conducts a lottery in the first game, an article, video (specifically, a video of the game during the lottery) or message indicating this may be posted to the SNS site using the user's SNS account (for example, posted on the timeline), or sent to the user's friends (for example, other users belonging to a community group related to the first game).

[0100] Furthermore, several other embodiments (modified versions) of the present invention that differ from the embodiments described above are conceivable. The following describes each of these modified versions. Note that the following will primarily describe the differences from the embodiments described above, and common points will be omitted from the explanation.

[0101] (Variations regarding the configuration of information processing equipment) The information processing device of the present invention is not limited to being configured by a server 10, and some of the functions of the information processing device of the present invention may be provided by a user terminal 12. In that case, the information processing device of the present invention will be configured through cooperation between the server 10 and the user terminal 12.

[0102] (Variations relating to the first and second software) The first and second software programs may be software other than game application programs, as long as they can be downloaded and used on the user's terminal and allow for the execution of a lottery while the software is in use. For example, the first and / or second software programs may be application programs (store apps) that provide users with information about stores and discount coupons to encourage them to visit the stores. Furthermore, the genres of the first and second software programs may be different from each other, for example, a combination of game application software and payment software application software. The rewards may also be varied depending on the combination of genres of the two software programs. Here, differences in genre include, for example, differences in the types of services that can be provided by running the software (purposes and uses that the software fulfills, such as games, education, medical care, finance, insurance, and job support), or differences in classifications and categories based on content within the same field of service (for example, differences between puzzle games and action games in game software).

[0103] (Variations regarding the number of first and second software programs) There may be multiple instances of the second software that can be linked with the first software. For example, one user terminal 12 may have one instance of the first software and two or more instances of the second software installed, and each instance of the second software may be linked with the first software. Furthermore, multiple instances of the first software itself may exist (be installed) on a single user terminal 12. In addition, the reward may be varied depending on the number of linked instances; for example, a better reward may be given for a larger number of linked instances.

[0104] (Variations of the period during which linkage settings can be made and the period during which rewards can be obtained through the implementation of the linked lottery) Linking settings may be made at any time during the period in which the first and second software are available, and rewards may be made available at any time if a linked lottery is conducted during the period in which the first and second software are available. Furthermore, the period during which linking settings can be made and the period during which rewards can be obtained through the implementation of a linked lottery may be limited to a certain period, but such periods may be set up periodically and repeatedly.

[0105] (A modified example of linked lottery) In a linked lottery, the timing of the lottery conducted by the second software does not necessarily have to be after the lottery conducted by the first software; for example, the lottery conducted by the first software and the lottery conducted by the second software may be conducted simultaneously.

[0106] (Variations regarding accounts for Game 1 and Game 2) The accounts for playing the first game and the accounts for playing the second game may be issued independently. In this case, each game's account should be linked to the identification information of the user who obtained the account. In this way, the accounts for playing the first game and the accounts for playing the second game are linked to each other. Then, when a user with these linked accounts participates in the lottery for both the first and second games, that user should be rewarded. The user's identification information may include the user's own identification ID (user ID), identification information unique to the user's user terminal 12 (device ID), or MAC address, etc.

[0107] (Example of linked settings) User operations to set up the linkage between the lottery in the first software and the lottery in the second software may be performed while the first and second software are not in use, for example, on the initial screen (standby screen) of the user terminal 12. Alternatively, the linkage settings may be performed automatically by the system (specifically, the server constituting the information processing device) without relying on user operations. In that case, it is desirable to notify the user that the linkage settings have been made. Notification that the linkage settings have been made may be made via email or SNS, or on the user screen of the first and / or second software.

[0108] (A modified example of an object that guides participants to a linked lottery) Objects that guide users to a linked lottery, such as the guidance button B1 which launches the second software and displays the lottery screen in the second software, may be displayed on screens other than the home screen of the first software, for example, the lottery screen. Furthermore, the above-mentioned objects may be displayed on screens other than the first software's usage screens, for example, on the initial screen (standby screen) of the user terminal 12, or on the SNS usage screen (for example, in a corner of the usage screen).

[0109] In addition to the objects mentioned above, other means of inducing a linked lottery may include, for example, an object B4 that notifies or suggests the content of the reward that can be obtained when a linked lottery is conducted, as shown in Figure 9. Specifically, object B4 may indicate that a result corresponding to the result obtained in the lottery in the first software (more specifically, a character having the same design and characteristics as the character obtained in the lottery in the first software: "Character J" in Figure 9) can be obtained as a reward, and also indicate the probability of obtaining it. Such an object B4 may be displayed, for example, on the user screen when the second software is launched and the user screen of the second software is displayed after the lottery in the first software has been conducted.

[0110] Furthermore, while the lottery is being conducted by the first software and a video is being displayed on the user terminal 12 to announce the lottery results, notification information to guide the user to the linked lottery (for example, a message prompting the user to participate in the linked lottery) may also be displayed.

[0111] Furthermore, any means that can guide users to participate in the linked lottery may be used without restriction. Furthermore, if the terminal on which the first software is installed and the terminal on which the second software is installed are separate, the object used to guide the user to the linked lottery may be displayed on one or both terminals.

[0112] (Variations regarding the object to be displayed after the lottery in the first software) For example, if a lottery is conducted using the first software on a user terminal where the first software is installed but the second software is not, an object may be displayed on the first software's usage screen to prompt the user to download and install the second software.

[0113] (Example of changes in the number of user terminals used) The number of user terminals 12 used by each user when using the first software and the second software may be two or more. Furthermore, the user terminals 12 used for using the first software (hereinafter referred to as the first terminal) and the user terminals 12 used for using the second software (hereinafter referred to as the second terminal) may be separate and distinct terminals. In this case, if the time at which the first terminal receives the operation to conduct a lottery using the first software and the time at which the second terminal receives the operation to conduct a lottery using the second software meets predetermined conditions, the reward granting unit 32 may grant rewards to the users operating the first terminal and the second terminal, respectively. Here, the predetermined conditions are that the elapsed time from the time the first terminal receives the operation to conduct a lottery using the first software to the time the second terminal receives the operation to conduct a lottery using the second software is within a predetermined time (for example, within one hour or several hours, or one day or several days), or that the reception times for each operation are simultaneous. Furthermore, if a lottery is conducted using the first software while the first software is being used on the first terminal, data notifying the first terminal of this fact may be transmitted from the first terminal to the second terminal.

[0114] (Example of a user terminal display screen) When the first software and the second software are used on the same user terminal 12, the display screen of the user terminal 12 may show the usage screen of one software in full size. In this case, when using the first software and the second software simultaneously, the usage screen of one of the software can be displayed, and the screen to be displayed can be switched to the usage screen of the other software by performing a screen switching operation or the like.

[0115] However, the configuration is not limited to the above, and in situations where the first software and the second software are used on the same user terminal 12, the display screen of the user terminal 12 may be divided into multiple areas as shown in Figure 10. In the case shown in Figure 10, the display screen of the user terminal 12 is divided into two areas (more specifically, equally divided), with the usage screen of the first software displayed in one area (first area R1) and the usage screen of the second software displayed in the other area adjacent to the first area R1 (second area R2). In this state, the reward granting unit 32 may grant rewards to users who meet the conditions, provided that a lottery is conducted in both the first software and the second software.

[0116] Furthermore, the number of areas when the display screen of the user terminal 12 is divided may be three or more, and should be the number of areas corresponding to the number of software programs used simultaneously (specifically, the first software and the second software). For example, if two first software programs and two second software programs are used simultaneously, the display screen can be divided into four sections, and the corresponding software usage screen can be displayed in each section.

[0117] Furthermore, if a user possesses multiple user terminals 12 and uses multiple software programs simultaneously on each user terminal 12, the display screen of each user terminal 12 may be divided according to the number of software programs being used simultaneously, as described above. For example, if a user possessing two user terminals 12 uses two first software programs simultaneously on one user terminal 12 and two second software programs simultaneously on the other user terminal 12, the display screen of each user terminal 12 may be divided into two sections, and the corresponding software usage screens may be displayed in each section.

[0118] Furthermore, if it is possible to secure a wide (almost infinite) screen display area within the VR space by utilizing metaverse technology, etc., multiple software user screens may be displayed simultaneously.

[0119] (Variations regarding the conditions for granting rewards) In the above embodiment, rewards are awarded on the condition that linked settings are made and linked lotteries are conducted (i.e., lotteries are conducted in the first software and lotteries in the second software), but the invention is not limited to this. For example, making linked settings may be a condition for awarding rewards, that is, the reward awarding unit 32 may award rewards to users who have set up linked settings. Alternatively, the reward distribution unit 32 may award a reward to a user even if they have not performed the linked settings, on the condition that they perform the lottery in the first software and the lottery in the second software.

[0120] (Variations regarding compensation: Part 1) The reward given to users who participate in the linked lottery may be an increase in the probability of selecting a predetermined result in the lottery in the first software and / or the second software. In other words, the reward giving unit 32 may give a reward that increases the probability of selecting a predetermined result in the lottery in the first software and / or the second software. Here, the predetermined result may be a rare result (i.e., a rare character, rare card, or rare item, etc.) whose rank according to the selection probability is a predetermined rank or higher. Alternatively, the predetermined result may be a result that corresponds to the result obtained in the lottery in the first software (specifically, a character with the same design and characteristics as the character obtained in the lottery in the first software, etc.). In this case, the reward may change depending on the type of combination of the first software and the second software. Furthermore, the rate at which the selection probability for a given result is increased may be determined randomly or according to a predetermined rule.

[0121] (Variations regarding compensation: Part 2) The rewards given to users who participate in the linked lottery may be selectable by the users themselves. In other words, there may be multiple types of rewards that can be given to users. For example, the rewards may include increasing the probability of selecting a predetermined result, specific values ​​(e.g., game media), and other benefits. In this case, the reward distribution unit 32 may give the reward of the type selected by the user who participated in the linked lottery. Furthermore, regarding the reward, it may be possible to choose whether to make it usable in either the first or second software. Furthermore, the reward may be a value whose acquisition method is limited to reward distribution (i.e., a value that cannot be obtained through a normal lottery).

[0122] (Variations regarding compensation: Part 3) The reward may be determined according to the order in which the first and second software are used. Specifically, at least one of the first and second software includes multiple types of software. When the user uses multiple software, including the first and second software, they specify the order in which they use each software. The result of this specification is transmitted from the user terminal 12 to the server. The reward granting unit 32 identifies the specification result received from the user terminal 12, that is, the order in which the first and second software are used (more precisely, the order in which the lottery is conducted in each software), and grants the user a reward according to that order. In other words, the reward granted to the user varies depending on which software's lottery was conducted and in what order.

[0123] Furthermore, when the first software is used, the reward granting unit 32 may notify the user of information regarding the reward determined according to the second software to be used after the first software. To give a specific example, if a lottery is conducted using a certain type of second software (hereinafter referred to as secondA software) after a lottery is conducted using the first software, the user will receive reward I, and if a lottery is conducted using a different type of second software (hereinafter referred to as secondB software), the user will receive reward J. In this case, in each case, the reward granting unit 32 will notify the user of information indicating the reward that can be obtained. For example, a user who has specified to use secondA software after using the first software will be notified that they will receive reward I through the linked lottery. A user who has specified to use secondB software after using the first software will be notified that they will receive reward J through the linked lottery.

[0124] Furthermore, it is assumed that a reward K is obtained when the first software, secondA software, and secondB software are used in this order. In this case, the reward granting unit 32 notifies the user who has specified using the three software programs in this order that they will be able to obtain a reward K by conducting a linked lottery (in this case, a linked lottery conducted for each of the three software programs).

[0125] Furthermore, the rewards based on the order in which the software is used may be displayed on the aforementioned guidance objects, in which case it is preferable to display a separate guidance object for each reward.

[0126] (Variations regarding compensation: Part 4) There may be multiple types of rewards that can be awarded to users, and multiple rewards may be ranked. In this case, the rank of the awarded reward may be determined according to the combination of the first and second software used, the number of second software programs used, and the number of times the lottery is conducted with each software program. For example, suppose multiple types of second software (specifically, secondA software, secondB software) are available. In this case, the reward awarded when a linked lottery is conducted using the first software, secondA software, and secondB software may be of a higher rank than the reward awarded when a linked lottery is conducted using only the first software and secondA software. Also, in the case of using the first software and secondA software, the rank of the awarded reward may increase as the number of times the lottery is conducted with secondA software increases.

[0127] (Variation of linked lottery) In the above embodiment, for the purpose of smoothly conducting the linked lottery, after the lottery is conducted in the first software, a guidance object (specifically, guidance button B1) is displayed to guide the user to the lottery in the second game, and the user can transition to the lottery screen in the second software from this object. After the screen transition, the lottery in the second software is conducted according to the user's intention (user operation), specifically, the lottery is conducted when the user performs the lottery operation. However, it is not limited to this, and after the lottery is conducted in the first software, the lottery in the second software may be conducted automatically (forcibly) without requiring user operation.

[0128] (A variation of the presentation used when conducting a linked lottery) The presentation when a linked lottery is conducted (specifically, for example, in-game presentations) may be of a different nature than the presentation when a normal lottery is conducted. To explain in more detail, when the linked setting is enabled, the second presentation unit 28 may perform a presentation related to the linked lottery (i.e., the lottery in the second software) in a different manner than when the linked setting is disabled. To explain in more detail, in the presentation for the linked lottery, the timing of displaying the lottery result may be delayed compared to the presentation for a normal lottery (that is, the elapsed time from the start of the presentation to the display of the lottery result may be longer).

[0129] (Variations of the form of performance) The embodiments of the effects may include, in addition to displaying a predetermined image or playing a predetermined sound while the software is in use, generating vibrations at a predetermined period (time interval), illuminating or flashing a light-emitting part (light-emitting lamp) provided on the user terminal 12, or controlling equipment around the user terminal 12 to operate said equipment.

[0130] (Variations regarding the implementer of the linked lottery) When the user conducting the lottery using the first software (hereinafter referred to as the first user) and the user conducting the lottery using the second software (hereinafter referred to as the second user) are different, a linkage between the lotteries may be set up between the first user and the second user. In other words, the lottery linked to the lottery conducted by the first user (linked lottery) may be conducted by a second user who is different from the first user. When the first user conducts the lottery using the first software and the second user conducts the lottery using the second software (linked lottery), rewards may be given to either the first user or the second user, or both. Such an embodiment is referred to as the second embodiment of the present invention and will be described in detail below.

[0131] In the following explanation, as with the first embodiment described above, we will use as an example the case in which the first user plays the first game using the first software, and the second user plays the second game using the second software.

[0132] <Second Embodiment of the Present Invention> In the second embodiment, the information processing device is configured by a server 10X, similar to the first embodiment, and has the same functions as the information processing device according to the first embodiment (see Figure 4), as shown in Figure 11.

[0133] In the second embodiment, the first software is installed on the user terminal 12 (first terminal) used by the first user, and the first user has an account for playing the first game. The second software is installed on the user terminal 12 (second terminal) used by the second user, and the second user has an account for playing the second game. Furthermore, the second user is associated with the first user, for example, registered as a friend of the first user. In this case, the second user's account is stored in association with the first user's account.

[0134] Furthermore, the accounts of the first and second users that are associated are not limited to game accounts; for example, they may be registered accounts for social networking services. Also, there is no particular limit to the number of second user accounts that can be associated with the first user account; for example, one first user account may be associated with multiple second user accounts.

[0135] In the second embodiment, within a predetermined period (hereinafter referred to as the "setting period"), such as a promotional campaign period for the first game or the second game, the linkage setting unit 29 of the information processing device sets the linkage between the lottery in the first game and the lottery in the second game for the accounts of the first user and the second user, which are associated with each other. Then, under the linkage setting, when the first user conducts a lottery in the first game and the second user conducts a lottery in the second game, the reward granting unit 32 of the information processing device grants rewards to the first user and the second user.

[0136] More specifically, the first terminal used by the first user to play the first game and the second terminal used by the second user to play the second game are different user terminals 12. In other words, the first user is the user corresponding to the first terminal, and the operation performed by the first user to conduct a lottery in the first game (lottery operation) is received by the first terminal. On the other hand, the second user is the user corresponding to the second terminal, and the operation performed by the second user to conduct a lottery in the second game (lottery operation) is received by the second terminal.

[0137] Then, if the time when the first terminal receives the lottery operation and the time when the second terminal receives the lottery operation both meet predetermined conditions, the reward granting unit 32 grants rewards to the first user and the second user. Here, the predetermined conditions are that the elapsed time from the time the first terminal receives the lottery operation to the time the second terminal receives the lottery operation is within a predetermined time (for example, within 1 to several hours, or 1 to several days), or that the times when the respective operations are received are simultaneous.

[0138] In the second embodiment, the information notification unit 31 of the information processing device notifies the first user and the second user, who have accounts with linked settings configured, of information based on the linked settings. The information based on the linked settings is a message indicating that a linked lottery can be held, as shown in Figure 12 (indicated as "Let your friend do a linked lottery" and "You can do a linked lottery!" in Figure 12), and is displayed, for example, on the home screen at the start of each game (when each software is launched). The first user and the second user can check the notified information on their respective user terminals 12 (i.e., the first terminal and the second terminal) and thereby know that a linked lottery can be held.

[0139] Furthermore, in the second embodiment, if the linked settings are configured and the first user performs a lottery in the first game within the above-mentioned setting period, the second user can be guided to perform a lottery in the second game in conjunction with that lottery. More specifically, when the first user performs a lottery in the first game within the setting period, the object display unit 33 identifies the first user and the result of the lottery, generates display data for a guidance object based on the identification result, and transmits the generated display data to the second terminal. The second terminal expands the received display data, and the guidance object shown in Figure 13 (specifically, guidance buttons B2 and B3) is displayed.

[0140] The guidance object described above displays information about the first user who conducted the lottery in the first game (e.g., username), and information about possible results (hereinafter referred to as expected results) that could be obtained if a linked lottery were conducted. The expected results are those that correspond to the results obtained by the first user in the lottery conducted in the first game, for example, a character with the same design and characteristics as the character obtained by the first user in the lottery. The probability of selecting the expected result in the lottery in the second game, which is a linked lottery, is increased compared to the normal probability due to the rewards given when a linked lottery is conducted. The increased selection probability may be displayed on the guidance object described above.

[0141] Furthermore, the above-mentioned guidance object may also be guidance buttons B2 and B3, which are shortcuts to the lottery screen. In this case, when the second user touches or clicks guidance buttons B2 and B3 on the user terminal 12 (second terminal), the display screen on the second terminal will transition to the lottery screen for the second game based on that button operation.

[0142] Furthermore, suppose that a second user is friends with multiple first users, that is, one second user's account is associated with multiple first user accounts, and multiple first users conduct a lottery in the first game at the same time. In this case, as shown in Figure 13, guidance objects (i.e., guidance buttons B2 and B3) may be displayed on the second terminal's display screen for each first user who conducted the lottery. In this case, a priority order may be set for each guidance object (guidance buttons B2 and B3), and each guidance object may be displayed in a display manner according to its priority.

[0143] Prioritization may be determined according to the wishes of the second user using the second terminal. Alternatively, guidance objects that display results that the second user has not yet obtained (e.g., characters) as expected results may be given higher priority. Guidance objects that display results usable in games for which the second user has already obtained an account (i.e., games that the second user can play) as expected results may be given higher priority. Guidance objects that display results with a selection probability of a certain value or higher (e.g., rare characters whose selection probability has increased due to reward grants) as expected results may be given higher priority. Guidance objects that indicate (notify) that a specific result is guaranteed to be obtained may also be given higher priority.

[0144] The display method of guidance objects includes the display position, display color, and audiovisual effects (e.g., flashing, illumination, and sound generation) of the guidance object on the display screen of the second terminal. Furthermore, guidance objects with higher priority should be displayed in a manner that is more easily recognizable to the second user.

[0145] Furthermore, in the second embodiment, similar to the first embodiment, the period during which linked settings can be made and the period during which rewards can be obtained through the implementation of linked lottery may be limited to the above-mentioned setting period (for example, the campaign period). In that case, the information notification unit 31 should notify the first user and / or the second user when the remaining time until the end of the setting period reaches a predetermined time. Specifically, the information notification unit 31 displays a message or warning indicating the remaining time until the end of the setting period on the home screen or lottery screen of the first game / second game.

[0146] Furthermore, in the second embodiment, the number of times a reward can be obtained through the linked lottery may be limited to a predetermined number of times. In that case, the information notification unit 31 may notify the first user and / or the second user of the remaining number of times a reward can be obtained through the linked lottery. In the second embodiment, if the lottery conducted by the first user in the first game is referred to as the first lottery, and the lottery conducted by the second user in the second game is referred to as the second lottery, the upper limit of the number of second lotteries that can be linked to one first lottery may be defined as a predetermined number.

[0147] Furthermore, the server 10X constituting the information processing device according to the second embodiment further includes a lottery image display unit 34, as shown in Figure 11. When the first user performs a lottery in the first game while the linkage is set, the lottery image display unit 34 displays the lottery image EI related to the lottery in the first game on the display screen of the second user's user terminal 12 (second terminal).

[0148] Referring to Figure 14, for example, suppose User 1 invites User 2 (i.e., User 1's friend) who is playing Game 2 via online communication to participate in a linked lottery. When the number of Users 2 who respond to the invitation reaches a specified number, User 1's user terminal 12 (i.e., the first terminal) will conduct a lottery in Game 1 and perform a lottery animation. Specifically, data showing the animation screen during the lottery is transmitted from Server 10X, and this data is received and displayed by the first terminal, so that the animation screen is displayed as a game screen on the display screen of the first terminal. The number of designated users who respond to the invitation can be set to any number, but it is preferable to set it to, for example, 2 to 4 people.

[0149] On the other hand, while the lottery animation is being performed on the first terminal, the lottery image display unit 34 communicates with the second terminals of a specified number of second users who have responded to the invitation from the first user, as shown in Figure 14. The lottery image display unit 34 then displays the lottery image EI in a portion of the game screen of the second game (i.e., the usage screen of the second software) displayed on each second terminal.

[0150] To explain in more detail, the lottery image display unit 34 temporarily pauses the second game being played on each second terminal and displays the lottery image EI as a pop-up in a predetermined area of ​​the game screen of the second game. As can be seen from Figure 14, the lottery image EI is a reduced image of the animation screen displayed on the first terminal during the lottery, and more specifically, it is a thumbnail-format video. By displaying the lottery image EI, each second user can see the animation for the lottery being performed on the first terminal in real time through their second terminal. This can stimulate excitement in each second user who responds to the invitation to participate in the linked lottery.

[0151] Furthermore, for example, if the first user obtains a rare result such as a rare character through a lottery in the first game, there is a possibility that a corresponding result (for example, a character with the same design and characteristics as the rare character mentioned above) will be obtained in the second game's lottery as a reward for the linked lottery. In this case, each second user is given an incentive to participate in the lottery in the second game, that is, they can be effectively guided to participate in the linked lottery. Incidentally, the number of second users whose lottery image EI is displayed on the second terminal is limited to the number specified above. In other words, in the second embodiment, it is possible to set a limit on the number of second users who can participate in the linked lottery in relation to the first user.

[0152] In the second embodiment, the first user and the second user may own multiple user terminals 12, in which case they may play the first game and / or the second game using the first software and / or the second software on each user terminal 12.

[0153] Furthermore, in the second embodiment, among multiple users, the user using the user terminal 12 on which the first software is installed may be the first user, and the user using the user terminal 12 on which the second software is installed may be the second user. It is preferable to link the lottery conducted by the first user while playing the first game with the lottery conducted by the second user while playing the second game.

[0154] Furthermore, in the second embodiment, each of multiple users may play both the first and second games using a user terminal 12 on which the first and second software are installed. In this case, it is preferable that the person who conducts the lottery for the first game as the first user and the person who conducts the lottery for the second game as the second user be determined in advance according to prescribed rules. Also, in the above case, each user may play both the first and second games simultaneously, in which case the display screen of each user's user terminal 12 may be divided into two sections, and the screen of the corresponding game may be displayed in each section.

[0155] <Summary> The present invention is achieved by the configurations shown in [1] to

[31] below, and each configuration can produce various effects. [1] An information processing device comprising: a first lottery unit that provides results to users who have performed a lottery executable by the first software; a second lottery unit that provides results to users who have performed a lottery executable by a second software different from the first software; and a reward granting unit that provides rewards to users who satisfy the condition that a lottery is performed by both the first software and the second software. According to the above-described information processing device, by providing rewards as an incentive for conducting lotteries in both the first and second software, it is possible to stimulate users' willingness to participate in the lottery. This will promote the use of both the first and second software.

[0156] [2] The information processing device according to [1], wherein the reward-granting unit grants, as a reward, value that can be used in the first software or the second software. With the above configuration, since the reward can be used in either the first or second software, the attractiveness (benefit) of the reward perceived by the user increases, and the effectiveness of the reward as an incentive to conduct the lottery can be further enhanced.

[0157] [3] The information processing apparatus described in [2], wherein the reward-granting unit grants a reward determined according to the order in which the first software and the second software are used. With the above configuration, the rewards given to users will vary depending on the order in which they use the first and second software. This increases the variety of rewards, further enhancing the effectiveness of rewards as an incentive to participate in the lottery.

[0158] [4] When the first software is used, the reward-granting unit notifies the user of information regarding the reward determined according to the second software used after the first software, as described in [3]. With the above configuration, when the reward changes depending on the order in which the first and second software are used, the user can be informed of which reward will be awarded based on the combination and order in which the first and second software are used. This allows the user to understand the combination and order of use that will allow them to obtain their desired reward and then conduct the lottery using each software.

[0159] [5] The information processing apparatus according to [1] or [2], wherein the first lottery unit and the second lottery unit assign a result selected from among several types of results based on the selection probability for each result in the lottery, and the reward assignment unit assigns a reward that increases the selection probability of a predetermined result in the lottery. With the above configuration, the reward increases the probability of obtaining a predetermined result in the lottery (selection probability), making it easier to obtain rare results such as rare characters. This increases the perceived attractiveness (benefit) of the reward to the user, and further enhances the effectiveness of the reward as an incentive to participate in the lottery.

[0160] [6] The reward granting unit grants to a user who has performed a lottery in the second software a result that is usable in the second software and corresponds to the result obtained in the lottery in the first software, as a reward, according to any of [1] to [5]. With the above configuration, for example, a user can receive a character for the second software that has the same design and characteristics as the character obtained through a lottery in the first software, as a reward. In this case, the linkage (association) between the lottery in the first software and the lottery in the second software is increased, making it easier to guide users who have participated in the lottery in the first software to participate in the lottery in the second software. In particular, for users who like the character obtained through the lottery in the first software, being able to obtain a character with the same design and characteristics through the lottery in the second software is attractive. This further enhances the effectiveness of the reward as an incentive to participate in the lottery.

[0161] [7] When there are multiple types of rewards, the reward granting unit grants the type of reward selected by the user who meets the conditions, as described in any of [1] to [6]. With the above configuration, users can decide the type of reward, which makes it easier to motivate users to conduct lotteries in each software program.

[0162] [8] The information processing device according to [1] or [2], wherein the reward granting unit grants a synthesis result obtained by synthesizing multiple synthesis materials, including the result obtained by lottery in the first software or the second software, as a reward. With the above configuration, users can obtain the synthesis results as a reward without having to go through the synthesis process themselves. This further enhances the effectiveness of the reward as an incentive to participate in the lottery.

[0163] [9] The information processing device according to [1] or [2], wherein the reward-granting unit grants an enhanced result obtained by enhancing the result obtained by a lottery in the first software or the second software as a reward. With the above configuration, users can obtain the enhancement results as a reward without having to go through the effort of enhancing themselves, thus further enhancing the effectiveness of the reward as an incentive to participate in the lottery.

[0164]

[10] An information processing device according to any one of [1] to [9], comprising a linkage setting unit for setting the linkage between a lottery in the first software and a lottery in the second software, and a reward granting unit for granting rewards to users for whom the linkage has been set. With the above configuration, rewards are given to users who have linked the lottery in the first software with the lottery in the second software, so rewards can be used as an incentive for setting up the linkage.

[0165]

[11] The information processing device according to

[10] , further comprising a performance unit that performs a performance related to the lottery when a lottery is performed in each of the first software and the second software, and when linkage is set, the performance unit performs the above performance in the second software in a manner different from when linkage is not set. With the above configuration, the presentation of the lottery when linkage is enabled differs from the presentation of the normal lottery (when linkage is not enabled), making it easy to distinguish whether linkage is enabled or not from the presentation. Furthermore, because the presentation is different from the normal one, it is easier to attract the user's attention and interest to the presentation of the lottery when linkage is enabled.

[0166]

[12] The reward granting unit grants rewards to users who have performed a lottery in the second software before a predetermined time has elapsed since the lottery was performed in the first software, as described in any of [1] to

[11] . With the above configuration, rewards can be used to ensure that the lottery in the second software is conducted within a predetermined time after the lottery in the first software is conducted. As a result, it becomes easier to encourage users to coordinate the lotteries between the first and second software (more specifically, conducting the lottery in the second software after the lottery in the first software has been conducted).

[0167]

[13] When the first terminal used to use the first software and the second terminal used to use the second software are different, if the time when the first terminal receives an operation to conduct a lottery using the first software and the time when the second terminal receives an operation to conduct a lottery using the second software both meet predetermined conditions, the reward granting unit grants rewards to the first terminal and the second terminal and the corresponding users, as described in any of [1] to

[12] . With the above configuration, when the first and second software are used on different devices, rewards can be given to encourage users to perform lottery operations on each device. Furthermore, by setting predetermined conditions (e.g., time constraints) for when each device accepts lottery operations, it becomes easier to encourage users to coordinate the lottery between the first and second software.

[0168]

[14] The information processing device according to any one of [1] to

[12] , wherein the first software and the second software are used on the same terminal and the terminal's display screen is divided into multiple areas, and the reward granting unit grants a reward to a user who meets the conditions, provided that a lottery is conducted on both the first software and the second software, while the usage screen of the first software is displayed in the first area and the usage screen of the second software is displayed in the second area adjacent to the first area. With the above configuration, in a setup where the user screens for both the first and second software are displayed on the same device, providing rewards can stimulate the motivation of users to participate in the lottery using both the first and second software.

[0169]

[15] If the same user conducts a lottery using both the first software and the second software, the reward granting unit grants a reward to the user who conducted the lottery using both the first software and the second software, as described in any of [1] to

[14] . With the above configuration, users who utilize both the first and second software can be encouraged to conduct lotteries using each software.

[0170]

[16] The reward granting unit grants rewards to users who have accounts in which the lottery in the first software and the lottery in the second software are linked, as described in any of [1] to

[15] . With the above configuration, rewards can be given to users whose accounts are linked to the lottery draws in the first software and the second software, thereby encouraging the linking of the lotteries. Note that the accounts linked may be those of a single user or may include accounts of multiple users.

[0171]

[17] The information processing device according to any one of [1] to

[14] , wherein the reward granting unit grants rewards to the first user and the second user when the first user conducts a lottery in the first software, a second user different from the first user conducts a lottery in the second software, and the first user's account and the second user's account are associated. With the above configuration, if the first and second users, who have accounts linked to each other, conduct a lottery, rewards will be given to each user, thereby encouraging both the first and second users to conduct lotteries in each software.

[0172]

[18] The information processing device according to

[17] , which has a linkage setting unit that sets the linkage between the lottery in the first software and the lottery in the second software for the accounts of a first user and a second user that are associated with each other within a predetermined period, and when the linkage is set, if the first user performs a lottery in the first software within the above period, the second user is guided to perform a lottery in the second software in conjunction with the lottery. With the above configuration, it is possible to encourage the first and second users to set up linked lottery settings. Furthermore, if the first user conducts a lottery using the first software, guiding the second user to conduct a lottery using the second software makes it easier to encourage the use of each software (especially the second software).

[0173]

[19] The information processing device according to

[18] , further comprising an information notification unit that notifies a first user and a second user, who have linked accounts, of information based on the linked settings. With the above configuration, if linked lottery entries are set up between different users, each user can be notified of the details. This allows each user who has linked lottery entries to effectively take advantage of the opportunity to receive rewards through the linked lottery (in other words, they can avoid missing out on the opportunity to receive rewards).

[0174]

[20] The information processing device according to

[18] , further comprising a lottery image display unit that, when linked is set and a lottery is performed in the first software, displays a lottery image related to the lottery in the first software on the display screen of a terminal used by the second user. With the above configuration, a second user, who has been linked to the first user for lottery entries, can see (share) the status of the lottery conducted by the first user using the first software. This can evoke a sense of excitement in the second user and make it easier to stimulate the second user's motivation to conduct a lottery using the second software.

[0175]

[21] The information processing device according to

[20] , wherein the lottery image display unit displays the lottery image as a reduced image in a portion of the usage screen of the second software displayed on the terminal while the second software is being used. With the above configuration, even if the second user is using the second software, the lottery image can be displayed on the second terminal's screen, thereby allowing the second user to appropriately share the status of the lottery conducted by the first user using the first software.

[0176]

[22] The information processing device according to

[20] or

[21] , wherein when the number of second users using the second software reaches a specified number, the lottery image display unit displays a lottery image on each terminal of the specified number of second users. According to the above configuration, by showing the lottery image to multiple second users, it is possible to encourage each second user to participate in the lottery using the second software. Furthermore, by limiting the number of second users who are shown the lottery image to a specified number, it is possible to limit the number of second users who can participate in the lottery in relation to the first user.

[0177]

[23] An information processing device according to any one of [1] to

[22] , further comprising a restriction setting unit that sets restrictions on the granting of rewards, wherein the reward granting unit grants rewards under the restrictions. According to the above structure, by imposing restrictions on the granting of rewards, it is possible to maintain the value of the rewards and ensure the effectiveness of the effects of granting them.

[0178]

[24] The information processing apparatus according to

[23] , wherein the restriction setting unit limits the number of times a reward is granted to a specified number of times, and the reward granting unit grants a reward to a user who meets the conditions if the number of times a reward has been granted to a user who meets the conditions is within the specified number of times. According to the above configuration, by setting limits on the number of times rewards can be granted, the value of the rewards can be maintained, and the effectiveness of the effects of granting rewards can be ensured.

[0179]

[25] The information processing apparatus according to

[23] or

[24] , comprising an information notification unit that notifies each user of the first software and the second software of information based on restrictions. With the above configuration, users can be informed of any restrictions on reward distribution, and after understanding these restrictions, they can consider whether or not to participate in the lottery using both the first and second software to obtain rewards.

[0180]

[26] An information processing device according to any one of [1] to

[25] , further comprising an object display unit that displays an object on the user screen of the first software for guiding the user to a lottery in the second software. According to the above configuration, by displaying an object on the user screen of the first software to guide users to the lottery in the second software, it becomes easier to encourage users to perform the lottery in the second software after the lottery in the first software has been performed.

[0181]

[27] The information processing device according to

[26] , which launches the second software and displays a lottery screen in the second software based on an operation performed by the user of the first software on the above object. With the above configuration, an action on the guidance object can trigger the display of the lottery screen in the second software, making it easier to encourage the user to perform the lottery in the second software after the lottery has been performed in the first software.

[0182]

[28] The reward granting unit grants rewards to users who meet the conditions, on the condition that a lottery is conducted in both the first software and the second software within a predetermined period, as described in any of [1] to

[27] . According to the above configuration, the period during which the lottery, which is a condition for awarding rewards, is conducted is limited to a certain period, thereby maintaining the value of the rewards and ensuring the effectiveness of the effects of awarding them.

[0183]

[29] The information processing device according to

[28] , further comprising an information notification unit that notifies users of the first software who have not been awarded a reward and users of the second software who have not been awarded a reward of information corresponding to the remaining time when the remaining time until the end of the above period reaches a predetermined time. With the above configuration, the remaining time until the end of the period can be notified to users who have not yet received their rewards, thus preventing them from missing the opportunity to receive rewards due to the passage of time.

[0184]

[30] An information processing method comprising: a processor that assigns results to users who have performed a lottery executable by the first software; a processor that assigns results to users who have performed a lottery executable by a second software different from the first software; and a processor that assigns rewards to users who satisfy the condition that a lottery is performed by both the first and second software. According to the above information processing method, by providing rewards as an incentive for conducting lotteries in both the first and second software, it is possible to encourage the use of each software by promoting the implementation of lotteries.

[0185]

[31] A program for causing a processor to perform the following: a process of awarding results to users who have performed a lottery that can be executed by the first software; a process of awarding results to users who have performed a lottery that can be executed by a second software different from the first software; and a process of awarding rewards to users who satisfy the condition that a lottery is performed by both the first and second software. When the above program is executed on the processor, it is possible to encourage the use of both the first and second software by prompting the implementation of a lottery. [Explanation of Symbols]

[0186] 10. Server (Information Processing Device) 10A Processor 10B memory 10C communication interface 10D Storage 10E Bus 12. User terminal (terminal) 21. First Reception Area 22 Second Reception Department 23. First Lottery Section 24. Second Lottery Section 25 1st Progression Part 26 2nd Progression Part 27. First Production Department 28. Second Production Department 29 Interlocking setting section 30 Restriction setting section 31 Information Notification Department 32 Reward Distribution Department 33 Object Display Section 34. Lottery image display section B1, B2, B3 guidance buttons B4 Object EI Lottery Image N Communication Network R1 1st area R2 2nd area

Claims

1. a setting for linking a second game different from the first game can be accepted on a game screen of the first game that can be played on the terminal; when the first game and the second game are linked, when a condition is satisfied including that an operation for executing a first lottery of the first game is accepted at the terminal and an operation for executing a second lottery of the second game is accepted at the terminal, a reward is given to the user of the terminal in addition to the lottery results of the first lottery and the second lottery; Information processing device.

2. A processor capable of accepting a setting for linking a first game playable on a terminal with a second game different from the first game on a game screen of the first game; a processor, when the first game and the second game are linked, when conditions are satisfied including that an operation to execute a first lottery for the first game is accepted at the terminal and an operation to execute a second lottery for the second game is accepted at the terminal, granting a reward to a user of the terminal in addition to the lottery results of the first lottery and the second lottery; Information processing methods.

3. A game screen of a first game displayed on a display is capable of accepting a setting for linking the first game with a second game different from the first game; when the first game and the second game are linked, an operation to execute a first lottery of the first game is accepted, and when a condition including an operation to execute a second lottery of the second game is accepted is satisfied, a reward is given to a user in addition to the lottery results of the first lottery and the second lottery. A program that causes a computer to carry out processing.

4. A system comprising a server and a terminal, The server, a setting for linking a second game different from the first game to be played on the terminal can be accepted on a game screen of the first game; when the first game and the second game are linked, when a condition is satisfied including that an operation for executing a first lottery of the first game is accepted at the terminal and an operation for executing a second lottery of the second game is accepted at the terminal, a reward is given to the user of the terminal in addition to the lottery results of the first lottery and the second lottery; system.