Information processing device, information processing method, and information processing program
Patent Information
- Application Number
- JP2023071776
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2023-04-25
- Publication Date
- 2025-05-22
- Estimated Expiration
- 2042-06-30
AI Technical Summary
Conventional game systems fail to easily specify suitable images for display on the game play screen based on the operation status of game media, leading to inefficiencies in user interaction and communication.
An information processing device with a designation control unit that manages game play screens for multiple users, allowing users to select and display different images based on their operation states, including first and second operation states where certain characters or media are operable or not, and controlling image selection and placement dynamically.
Enables easy specification of suitable images on the game play screen depending on the operation status of game media, enhancing user interaction and communication during multiplayer games.
Smart Images

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Abstract
Description
[Technical field]
[0001] The present invention relates to an information processing device, an information processing method, and an information processing program. [Background technology]
[0002] LINE (registered trademark), Facebook (registered trademark), Twitter (registered trademark) In SNS services such as Twitter, stamp images are used as a communication tool. By using stamp images, users can easily express the message they want to convey. The images and lines of the characters on the statues can be used to communicate with other users.
[0003] An example of such a game system using stamp images is disclosed in Japanese Patent Application Laid-Open No. 2003-233636. Patent Document 1 describes a technique in which, in a multiplayer game, each player When you paste a stamp image onto a screen, the game command associated with that stamp image will be It is disclosed that the character can receive power from other players. When the player selects a stamp image, the frame corresponding to that stamp image is played. It accepts input of commands. [Prior art documents] [Patent documents]
[0004] [Patent Document 1] JP 2018-102609 A Summary of the Invention [Problem to be solved by the invention]
[0005] However, in the prior art including the technology disclosed in Patent Document 1, multiple users During the game play by the user, the user may Depending on the difference in the game, a suitable image (e.g., a stamp image) to be displayed on the game play screen is selected. There was a problem that it was not easy to specify.
[0006] The object of the present invention is to display on a game play screen according to the difference in the operation state of the game medium. Information processing device, information processing method, and information processing method capable of easily specifying a suitable image to be displayed - Patents.com The aim is to provide a program. [Means for solving the problem]
[0007] The information processing device according to the present invention comprises: A designated control unit is provided, The designation control unit, while a plurality of users including a first user are playing a game, In a first operation state in which the user can operate the first game medium, and in a second operation state in which the second game medium is a second operation that is operable and does not accept an operation of the first game medium by the first user; A game play image of any one of the plurality of users is displayed during the operation of the game. The images that the first user can select as images to be displayed on the screen are made different. Effect of the Invention
[0008] According to the present invention, a game play screen is displayed according to the difference in the operation state of the game medium. A suitable image can be easily specified. [Brief description of the drawings]
[0009] [Figure 1] 1 is a diagram showing a configuration of a game system according to an embodiment of the present invention. [Diagram 2] 1 is an example of a game play screen displayed on a display unit of a user terminal. [Diagram 3] 1 is an example of a game play screen displayed on a display unit of a user terminal. [Figure 4] FIG. 2 is a block diagram showing a hardware configuration of a server according to the present embodiment. [Diagram 5] FIG. 2 is a block diagram showing a hardware configuration of a user terminal in the present embodiment. [Figure 6] FIG. 2 is a block diagram illustrating an example of a functional configuration of a server according to the present embodiment. [Figure 7] 1 is an example of a game play screen displayed on a display unit of a user terminal. [Figure 8] 1 is an example of a game play screen displayed on a display unit of a user terminal. [Figure 9] 13 is a flowchart illustrating an example of a process performed by a server. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0010] An embodiment of the present invention will be described with reference to the accompanying drawings. Those marked with the same symbol have the same or similar configuration.
[0011] (Configuration of Game System 1) FIG. 1 shows a configuration of a game system 1 according to the present embodiment. The system 1 includes a server 10 (game server) and a plurality of user terminals 20 (user terminal 20a, The server 10 and the user terminal 20 include: via communication lines such as the Internet, intranet, wireless LAN, or mobile communications5 The server 10 is also referred to as an "information processing device" of the present invention. It works.
[0012] In this embodiment, the user terminals 20a, 20b, and 20c are used. The users who are to be the users U1, U2, and U3 are respectively. If there is no need to distinguish between user U1, user U2, and user U3, The user U3 and the user U4 are represented as users U and U5, respectively.
[0013] In addition, it is necessary to distinguish between the user terminal 20a, the user terminal 20b, and the user terminal 20c. If not required, the user terminals 20a, 20b, and 20c are each Here, the terminal 20 is referred to as a user terminal.
[0014] The number of user terminals 20 included in the game system 1 is not limited to three, and at least one It is sufficient to have one or more user terminals 20.
[0015] The user terminal 20 is an information processing terminal such as a smartphone or a tablet terminal. A game is provided to the user U. The user U operates the user terminal 20 to play the game. The user terminal 20 may be, for example, a mobile device. Telephones, personal computers (PCs), notebook PCs, personal digital assistants (PDAs) Sonal Digital Assistant, home gaming devices, etc. The user terminal 20 may be a GPS (Global Positioning System) terminal. The location of the vehicle is detected by using a GPS system or the like, and is notified to the server 10. That's fine.
[0016] The server 10, for example, manages various information related to the user U and performs some processing of the game. A device that performs some of the functions of the user terminal 20 in providing a game, such as executing The server 10 may be configured as one or more information processing devices, or may be a virtual It may also be configured using a general-purpose server (such as a cloud server).
[0017] (Game Overview) Next, an overview of the games provided by the game system 1 will be described. In this game, user U selects a character from among the multiple characters he owns. By clearing quests using a deck you've created, you can acquire new characters. You can obtain Rakuta and items.
[0018] User U can develop a stronger character by combining multiple characters he / she has acquired. By using items to strengthen the character's attributes, you can make the game more difficult. You can challenge quests.
[0019] Here, a quest is a task that can be cleared by meeting certain predefined conditions. Quests are generally referred to as explorations, challenges, and missions. A user U who participates in a quest can complete the quest by fulfilling certain conditions. When a quest is cleared, the user U is given a reward. , and the story of the game progresses.
[0020] A deck is a term that refers to a group of multiple characters. When performing a quest, U selects a character with the appropriate abilities to clear the quest. In this embodiment, the user U selects a character, organizes a deck, and executes a quest. "Executing" a battle or other such mission may be called a "quest play." During a battle, the user U’s character goes first, and the enemy character goes second. Each character takes turns attacking once (turn-based).
[0021] User U needs to consume stamina to execute a quest. For example, When your mina runs out (reach 0), you will be unable to carry out any quests until your stamina is restored. Stamina can be restored over time. For example, Stamina can be restored by 1 every 3 minutes. Stamina can also be restored by completing quests. When the user U's rank increases due to the experience points given when the task is cleared, the user U will be fully recovered. By using one orb, which is a paid item, you can fully recover your stamina. By referring to the gauge (stamina gauge) displayed on the screen, the user U can You can easily check your current stamina.
[0022] In the game of this embodiment, multiple users U operate their own user terminals 20 to play together. In other words, a user U can play alone ( In addition to playing solo, you can also play common quests with other users. So-called multiplay (also called cooperative play) is also possible. In multiplay, each user U Among the multiple characters that make up the deck, you control the character that is assigned to you. do.
[0023] In this multiplayer mode, you can host a multiplayer game for a specific quest and recruit companions. User U (hereafter referred to as the host user) and users who apply for the invitation to participate in the multiplayer game A collaborative relationship is formed between the user U (hereinafter referred to as the guest user) and the user U who is playing the game. is synchronized between users U (host user, guest user) who play multiplayer games. User U (host user) communicates with other user U (candidate guest user) via a messaging app. By sending an invitation message to the other user U, the user U can directly join the multiplayer game. You can also invite them.
[0024] The multiplay is carried out through the communication function of the user terminal 20 of each user U. is a system where a guest user matches with a host user who is hosting a multiplayer game and recruiting friends. a matching request and identifies one or more host users displayed in response to the request; and The guest user then applies to participate in a multiplayer game that is being recruited by the desired host user. If the host user accepts the request, a message is sent to the guest user and the host user. A communication path for multiplayer is established. There are no particular restrictions on the eligibility to apply for multiplayer. For example, the range of a predetermined distance from the guest user who applies can be set as It is also possible to make an application for a host user who is in the User U and another user U who have a friendship relationship are friends ( It may also be possible for a user (a guest user) to make an application.
[0025] After that, the transmission and reception of various data required for multiplayer is carried out according to a known communication method. The data is then transferred via the server 10 in a client-server system. Alternatively, a P2P (peer-to-peer) method not involving the server 10 may be used. Multiplayer modes are classified into fully synchronous and asynchronous modes. That's fine.
[0026] In addition, the multiplayer game includes a cooperative play game in which multiple users U cooperate with each other, and The game includes a battle game in which users U compete against each other, but it may be of any type. There is no particular limit on the number of users U in one multiplayer session (maximum number of players). The number is not limited and may be set to any number, but it is recommended to set it to a maximum of about four people, for example.
[0027] In this embodiment, when a quest is executed in a multiplayer game, a user U plays a game Specify the image to be pasted on the screen (in other words, displayed), and The predetermined image can be displayed on the game play screen. You can express the message you want to convey to other users using the pictures and lines of the characters in the images. A communication image that can convey user U's feelings, and an emotion image that expresses user U's own feelings. In the following description of the present embodiment, the predetermined image is a stamp image. In the following description, the image is assumed to be a single image. Also, the user U selects a destination of the image (for example, a user who is working on the same desktop). You can specify other users (U) who are also editing the image and send the image to the specified destination. can.
[0028] FIG. 2 shows a screen displayed on the display unit 24 of the user terminal 20 when a quest is being executed in a multiplayer game. FIG. 2 is a diagram showing an example of a game play screen displayed on a screen in which an enemy character is The screens displayed during the battle with Rakuta are displayed on the server 10 and the user terminal. 20 is displayed based on the game screen display data transmitted to
[0029] The game play screen includes an enemy character image 30 corresponding to an enemy character, a game play A stamp request button 32 is selected by the user U to request that a stamp image be displayed on the screen. The stamp images 40, 41, 42, 43, 44, 45, etc. that can be selected are displayed. When the stamp request button 32 is pressed by U, the stamp images 40, 41, 42, 4 3, 44, and 45 are displayed, and user U selects stamp images 40, 41, 42, 43, 44, and 4 5. Note that user U has a large number of stamp images. When you have a character, the stamp image will be displayed when you battle an enemy character. Alternatively, the user U may be able to preset the stamp images that he or she can select.
[0030] The stamp image 40 is a message that the user U wants to convey, "Nice to meet you!", drawn on the image. This is an image that can be used to convey messages to other users U using the words written on the image. 1) The user U expresses the message he or she wants to convey, “Thank you,” by using the words depicted in the image. The stamp image 42 is an image that the user U can use to convey to other users U. The message you want to convey is "Don't worry!", so you can use the lines in the image to convey it to other users. It is an image that can convey this to the U.
[0031] Stamp image 43 is a message that user U wants to convey, "I'm sorry!", written on the image. This is an image that can be used to convey messages to other users U using the messages. The message that user U wants to convey is "OK!", and the phrase is written in the image. The stamp image 45 is an image that can be transmitted to other users U. The message you want to convey is "Please recover!", so you can use the phrases in the image to convey it to other users. It is an image that can convey this to U.
[0032] FIG. 3 shows a case where a stamp image 40, 41 is input by a user U on the game play screen shown in FIG. When any one of 1, 42, 43, 44, and 45 is selected, the display unit 24 of the user terminal 20 displays FIG. 3 is a diagram showing an example of a game play screen to be displayed. The screen shows the same user as the user U as a destination candidate of the stamp image 40 selected by the user U. Character images 50, 51, 52, and 53, respectively, correspond to the other three users U who are organizing the same deck. 2, 54, etc. are displayed. In the example shown in FIG. 3, the user U selects the character image 54. By performing the operation of selecting the character image 54, the other user U corresponding to the character image 54 is selected as a standby user. This specifies the destination of the character image 54. The stamp image 40 is sent to the other user U, and the stamp is displayed on the game play screen of the other user U. The pop-up image 40 is then displayed.
[0033] (Server 10 hardware configuration) FIG. 4 is a block diagram showing the hardware configuration of the server 10 in this embodiment. As shown in FIG. 4, the server 10 includes a control unit 11, a storage unit 12, a communication unit 13, and an operation input unit 1. 4 and a monitor 15.
[0034] The control unit 11 is, for example, a CPU (Central Processing Unit) , Microprocessor, DSP (Digital Signal Processor) etc., which control the overall operation of the server 10.
[0035] A part of the storage unit 12 is, for example, a RAM (Random Access Memory). and DRAM (Dynamic Random Access Memory) The control unit 11 uses the memory area as a work area when executing various programs. It is used.
[0036] In addition, a part of the storage unit 12 is, for example, a ROM (Read Only Memory) or the like. It is a non-volatile memory or HDD (Hard Disk Drive) that stores various data. The storage unit 12 stores various information, such as a program used for processing by the control unit 11. and a database including one or more tables for recording processing results, etc. It is possible.
[0037] The programs stored in the storage unit 12 include, for example, programs for implementing the basic functions of the server 10. OS (Operating System) for controlling various hardware The "information processing program" of the present invention is a driver, a program for implementing various functions, etc. This includes a program that functions as a "program."
[0038] The communication unit 13 is, for example, a NIC (Network Interface Controller). It should be noted that the communication unit 13 is a NIC instead of a network interface card (NIC). In addition to or together with the NIC, connect to a wireless LAN (Local Area Network). Functions for connecting to a wireless WAN (Wide Area Network), e.g. For example, short-distance wireless communication such as Bluetooth (registered trademark) and infrared communication are possible. The server 10 is connected to a user terminal 20 and the like via a communication line 5. Thus, various data can be transmitted and received between the user terminal 20 and the like.
[0039] The operation input unit 14 is composed of a keyboard, a mouse, etc., and is used by a user of the server 10. The monitor 15 is, for example, a liquid crystal display device. Yes, it displays various images.
[0040] The control unit 11, the storage unit 12, the communication unit 13, the operation input unit 14 and the monitor 15 constitute a system. The control unit 11 and the memory unit 1 are electrically connected to each other via a bus 16. 2, display of an image on the monitor 15, and input of an operation by the user to the operation input unit 14. Understanding of operation status, access to various communication networks and user terminals 20 via the communication unit 13, etc. This can be done.
[0041] (Hardware configuration of user terminal 20) FIG. 5 is a block diagram showing the hardware configuration of the user terminal 20 in this embodiment. As shown in FIG. 5, the user terminal 20 includes a control unit 21, a storage unit 22, a communication unit 23, a display unit, and a The device is configured with a display unit 24, a speaker 25, a microphone 26, a camera 27, and an operation button 28. do.
[0042] The control unit 21 is, for example, a CPU (Central Processing Unit) , Microprocessor, DSP (Digital Signal Processor) etc., and controls the overall operation of the user terminal 20.
[0043] A part of the storage unit 22 is, for example, a RAM (Random Access Memory). and DRAM (Dynamic Random Access Memory) The control unit 21 uses the area as a work area when executing various programs. It is used.
[0044] In addition, a part of the storage unit 22 is, for example, a ROM (Read Only Memory) or the like. It is a non-volatile memory or HDD (Hard Disk Drive) that stores various data. The storage unit 22 stores various information, such as the program used for processing by the control unit 21. and a database including one or more tables for recording processing results, etc. It is possible.
[0045] The programs stored in the storage unit 22 include, for example, programs for implementing the basic functions of the user terminal 20. An OS (Operating System) for controlling the computer, This includes drivers for the driver and programs for implementing various functions.
[0046] The communication unit 23 is, for example, a NIC (Network Interface Control It should be noted that the communication unit 23 is a NIC instead of a network interface card (NIC). In addition to or together with the NIC, connect to a wireless LAN (Local Area Network). Functions for connecting to a wireless WAN (Wide Area Network), e.g. For example, short-distance wireless communication such as Bluetooth (registered trademark) and infrared communication are possible. The user terminal 20 communicates with the server 10 and other users via the communication line 5. The server 10 is connected to the user terminal 20, etc., and various data are transmitted and received between the server 10 and the other user terminals 20, etc. It is possible to make a statement.
[0047] The display unit 24 is a touch panel display or the like, and displays images and the like, and is used by the user U. It is possible to accept operations.
[0048] The speaker 25 outputs various sounds under the control of the control unit 21. The camera 27 receives various sounds under the control of the control unit 21. Capture the subject.
[0049] The operation button 28 is provided, for example, on the side of the user terminal 20 and is used to start up the user terminal 20. Or a power button for stopping the operation, or a volume of the sound output from the speaker 25 (audio buttons for adjusting the volume, etc.
[0050] A control unit 21, a storage unit 22, a communication unit 23, a display unit 24, a speaker 25, a microphone 26, a camera The controller 27 and the operation button 28 are electrically connected to each other via a system bus 29. Therefore, the control unit 21 controls the access to the storage unit 22 and the display of the image on the display unit 24. In addition, the user U operates the touch panel display (display unit 24) and the operation buttons 28. Understanding the operation state, inputting sound to the microphone 26, outputting sound from the speaker 25, and recording sound to the camera 27 and various communication networks, the server 10, other user terminals 20, etc. via the communication unit 23. It is possible to access etc.
[0051] FIG. 6 is a block diagram showing an example of the functional configuration of the control unit 11 included in the server 10 in this embodiment. As shown in FIG. 6, the control unit 11 includes, as its functional components, a reception unit 11a, a game The game device includes a play control unit 11b, a designation control unit 11c, and a display control unit 11d. The control unit 11 of the server 10 has various functions other than those described above. Only the characteristic functions of the game system 1 in the embodiment will be described. The known functions and the like are not illustrated or described.
[0052] The reception unit 11a receives, via an operation by the first user U on the display unit 24 of the user terminal 20, By consuming in-game value (e.g., stamina, orbs) from a first user U, Requests to play available games (quests) (specifically, requests to play games by multiple users U) Accepts requests for multiplayer games.
[0053] The game play control unit 11b receives a game play request from the reception unit 11a. In this case, the game is played by multiple users U including the first user U (specifically, Control the multiplayer mode.
[0054] The designation control unit 11c is configured to designate a first user U as a second user U during the game being played by the plurality of users U. A first operation state (e.g., , the first character in a battle with an enemy character (NPC: non-player character) When the turn of the user U is the attacking turn of the user U, A plurality of first stamp images selectable by the first user U are displayed as images to be displayed.
[0055] The first operation state is a state in which an operation of a first character by a first user U can be accepted. Then, the second user U (other user) other than the first user U among the multiple users U receives the second call. In this case, the player is unable to control the character (corresponding to the "second game medium" of the present invention, an ally character). The first stamp image may be, for example, a message that the first user U wants to convey, such as "Leave it to me." "Let's go!", "I understand!", "Go!", etc., can be used to send messages to other users using the phrases depicted in the images. It is an image that can convey
[0056] The designation control unit 11c controls a second character ( Equivalent to the "second game medium" of Ming, enemy character, ally character corresponding to the second user U ) is operable, and the operation of the first character by the first user U is not accepted. Status (for example, the attack of an enemy character or an ally character during a battle with an enemy character) If the user U is a player, the game play screen of the user U is displayed on the game play screen of the user U. A plurality of second stamp images that the first user U can select are displayed as the image to be displayed. Some stamp images are between the first stamp images and the second stamp images. There may be overlaps, or all the stamp images may be different.
[0057] The second operation state is a state in which a second character (enemy character) is not operated by multiple users U. When the second user U (another user) is in a state where the second character (ally) is in operation, The second stamp image is, for example, a state in which the operation of the first character can be accepted. -The message that the U himself wants to convey is "Please!", "Please!", "Please recover!", etc. , an image that can be used to communicate to another user U using the dialogue depicted in the image.
[0058] As described above, the designation control unit 11c performs the first operation while a plurality of users U are playing the game. Between the first operation state and the second operation state, the game play of any one of the multiple users U is The stamp image that the first user U can select as the image to be displayed on the main screen is different. As a result, the first user U can change the gameplay screen in accordance with the difference in the operation state of the character. A preferred stamp image to be displayed can be specified.
[0059] The designation control unit 11c is configured to select the second operation state (for example, the enemy character in a battle with an enemy character). If it is the attack turn of a character or ally character, the first operation state (for example, an enemy character When it is the attack turn of the first character (first user U) in the battle with Kuta, This increases the number of stamp images that the first user U can select. In the second operation state, the stamp images available in the second operation state are restricted from being used. This allows the user to operate the device more easily in the second operation state (waiting for operation). In this case, the first user U can select a stamp image from among many more stamp images than in the first operation state. You can select the stamp image to be displayed on the game play screen.
[0060] In the first operation state, the designation control unit 11c designates the destination of the stamp image as the first user U In contrast, when in the second operation state, the destination of the stamp image (the The second user U) can be designated by the first user U. This allows for relatively relaxed operation. In the first operation state where the number of users is small, the first user U cannot specify the destination of the stamp image. In the second operation state (waiting for operation) when you have time to operate, select the destination The designation control unit 11c can select the second operation by the first user U. When the stamp image is being sent to the enemy character, the first user U designates the enemy character as the destination of the stamp image. In this case, the display position of the enemy character on the game play screen may be controlled. The stamp image will be displayed superimposed on the image.
[0061] The designation control unit 11c, in the first operation state, selects a user other than the first user U among the multiple users U. When a stamp image (first image) is sent from a second user U (another user) to a first user U, In this case, in the second operation state, the second user U sends the image to the second user U (another user). The stamp image (second image) automatically selected based on the stamp image (first image) sent from the The first user U can specify the second image. Based on the stamp image (first image) sent from user U, the stamp to be sent to second user U is generated. You can easily specify the pop-up image (second image).
[0062] The designation control unit 11c determines whether the operation result of the first character by the first user U satisfies the achievement condition (for example, For example, when a super play is satisfied, the third stamp image according to the operation result is displayed in multiple The control is made so that a second user U (another user) other than the first user U can specify the Here, whether or not it is a super play is determined by whether the first character hits the enemy character. How much damage did the first character deal to the enemy character? How many times did the first character deal damage to the enemy character (hits)? The third stamp image is determined based on, for example, the number of messages transmitted by the second user U. "Amazing!", "Congratulations!", and other messages can be sent using the lines depicted in the images. As described above, the first user U can transmit the first key to the first user U. If the operation result of the character satisfies the achievement condition, the second user U displays an image according to the operation result. can be suitably specified.
[0063] The designation control unit 11c controls the game player designated by the first user U in the second operation state. The stamp image that can be specified by the first user U is changed depending on the position on the display screen. In the embodiment, the designation control unit 11c selects a game play screen designated by the first user U. A stamp that can be specified by the first user U depending on whether or not an enemy character is present at the position. Make the images different.
[0064] For example, the designation control unit 11c may select a position on the game play screen designated by the first user U. If an enemy character is present at (enemy position), a stamp image that can be specified by the first user U For example, the first user U himself / herself may write a message as advice for defeating an enemy character. "This enemy is the target!", "Use your special move!", etc. are displayed in the image. Using the REF, the stamp image can be transmitted to the second user U. The constant control unit 11c moves the display position of the stamp image in accordance with the movement of the enemy character. The designation control unit 11c determines the position of the game play screen designated by the first user U ( If an ally character is present in the ally position, a stamp image that can be specified by the first user U For example, the first user U may write a message such as "Please recover!" on the image. The stamp image may be controlled to convey the message to the second user U by using the message. .
[0065] FIG. 7 is an example of a game play screen displayed on the display unit 24 of the user terminal 20. As shown in FIG. 7, the game play screen displays an enemy character image 30 corresponding to an enemy character. As shown in FIG. 7, in the second operation state, If an enemy character exists at a specified position on the game play screen (shown as position 60 in the figure), In this case, the designation control unit 11c selects a stamp image that can be designated by the first user U as, for example, 1. User U wants to convey a message of advice to defeat the enemy character. "The enemy is your target!", "Use your special move!", etc., using the lines depicted in the image. , the image that can be conveyed to the second user U. In the example shown in FIG. A stamp image 46 that conveys "Use your special move!" to a second user U is specified by a first user U. and displayed at the position of the game play screen (indicated as position 60 in the figure). The constant control unit 11c controls the stamp according to the movement of the enemy character (movement in the direction of the arrow in the figure). The display position of the image 46 (indicated as position 60 in the figure) is moved. If an enemy character is present at the position on the game screen specified by the U, the enemy character The display position of the stamp image 46 is adjusted according to the movement of the character (in other words, the enemy character's aim). The position can be suitably moved.
[0066] In addition, the designation control unit 11c designates the position of the game play screen designated by the first user U. If there is no enemy character, the stamp image will be displayed in the specified position (blank position). After the stamp image is displayed, if an enemy character moves, the stamp image The display ends. Here, the stamp image is, for example, the first user U himself as an enemy character. The message you want to convey as advice for the strategy, such as "Hit it here!", is drawn on the image. This is an image that can be used to convey a message to a second user U using the selected words.
[0067] FIG. 8 is an example of a game play screen displayed on the display unit 24 of the user terminal 20. As shown in FIG. 8, the game play screen displays an enemy character image 30 corresponding to an enemy character. As shown in FIG. 8, the game play image specified by the first user U is displayed. If there is no enemy character at the position of the face (indicated as position 62 in the figure), the designation control unit 1 1c is a stamp image that can be specified by the first user U, for example, when the first user U himself / herself selects an enemy key. Messages you want to convey as advice for defeating a character, such as "Type it here!" The dialogue depicted in the image is used to control the image so that it can be conveyed to the second user U. In the example shown in FIG. 8, a stamp image 4 conveys the message “Type it here!” to a second user U. 7 is designated by the first user U, and the position of the game play screen (indicated by position 62 in the figure) After displaying the stamp image 47, the designation control unit 11c When the character moves (in the direction of the arrow in the figure) and the battle situation changes, position 62 This ends the display of the stamp image 47 in the area where the enemy character does not exist. If an enemy character moves after the stamp image 46 is displayed at the position 62, the same position 62 In addition, there are many stamp images 47 that do not necessarily provide advice on how to defeat enemy characters. It is possible to prevent the message from continuing to be displayed if necessary.
[0068] In addition, the designation control unit 11c selects the game designated by the first user U in the second operation state. If an ally character is present at the position on the game play screen, the The second user U may be set as the destination of the stamp image.
[0069] FIG. 9 shows the process performed by the server 10 in this embodiment (corresponding to the "information processing method" of the present invention). 1 is a flowchart showing an example of the process.
[0070] First, the reception unit 11a receives a message via an operation of the first user U on the display unit 24 of the user terminal 20. Then, the first user U consumes in-game value (e.g., stamina, orbs) Therefore, requests to play available games (quests) (specifically, requests from multiple users U) A multiplayer request for a game is accepted (step S100).
[0071] Next, the game play control unit 11b controls a game by a plurality of users U including the first user U. Then, control of play (specifically, multiplay) is started (step S110).
[0072] Next, the game play control unit 11b receives the user U's Whether or not the stamp request button 32 (see FIG. 2, for example) is pressed through an operation As a result of the determination, it is determined whether the stamp request button 32 has been pressed or not (step S120). If not (step S120, NO), the process proceeds to step S170.
[0073] On the other hand, if the stamp request button 32 is pressed (step S120, YES), The control unit 11c determines whether the first user U is in a first operation state in which the first character can be operated. As a result of the determination, if it is the first operation state (step S130), Step S130 (YES), the designation control unit 11c designates one of the users U A plurality of first stamps that can be selected by a first user U as images to be displayed on a game play screen The user U then displays the images (step S140). The desired first stamp image can then be selected from the images. Transition to 170.
[0074] Returning to the determination process of step S130, if the first operation state is not reached (step S130, NO), the designation control unit 11c designates the second character (enemy character, corresponding to the second user U The first user U can control the first character. It is determined whether or not the second operation state is in which the touch panel is not in a touch panel (step S150). If the second operation state is not reached (step S150, NO), the process proceeds to step S170. do.
[0075] On the other hand, if it is in the second operation state (step S150, YES), the designation control unit 11c The first user is selected as an image to be displayed on the game play screen of one of the multiple users U. A plurality of second stamp images that the user U can select are displayed (step S160). a desired second stamp image is selected from the displayed second stamp images; After that, the process proceeds to step S170.
[0076] In step S170, the game play control unit 11b checks whether the game play has ended. If the result of the determination is that the game play is not completed (step S1 If the game play ends, the process returns to step S120. If so (step S170, YES), the server 10 ends the process shown in FIG.
[0077] As described above in detail, in this embodiment, the server 10 (information processing device) The designation control unit 11c controls a game by a plurality of users U including a first user U. During play of the game, a first operation state (first character) in which a first user U can operate a first character is set. When it is the attack turn of the second character (enemy character, second user U) The first user U can control the first character. When the second control state (enemy character / second character's attack turn) does not accept Between the two users U, an image to be displayed on the game play screen of one of the multiple users U is As an image, the stamp images that the first user U can select are made different.
[0078] According to the present embodiment configured as above, during the game being played by a plurality of users U, A user U selects a desired image to be displayed on the game play screen according to the difference in the operation state of the game medium. You can specify a suitable image.
[0079] In the above embodiment, the designation control unit 11c controls the first user in the first operation state. After U operates the first character, the first character is 3 Operation state (for example, the first character is moving to damage the enemy character) When the first character stops moving, the damage dealt to the enemy character is still undetermined. In the first operation state, a stamp that cannot be specified by the first user U in the confirmed state The image may be controlled so that it can be specified by the first user U. In a third operation state before the operation result occurs, the first user U performs a first operation in the first operation state. 1 Images that cannot be specified by user U can be conveniently specified.
[0080] In addition, the above-mentioned embodiments are merely examples of the implementation of the present invention. The technical scope of the present invention should not be construed as being limited by these. That is, the present invention can be implemented in various ways without departing from the spirit or main characteristics of the present invention. This can be implemented in a variety of ways.
[0081] <Summary> [General-purpose subject] One of the objects of the present invention is to enable a user to easily specify a suitable image to be displayed on a game play screen. The aim is to be able to determine
[0082] Issues corresponding to [Appendix 1] One of the objects of the present invention is to provide a method for controlling the operation state of a game medium during the play of a game by multiple users. The first user can easily specify a suitable image to be displayed on the game play screen according to the difference in the The aim is to make it possible for people to do so. [Additional Note 1] The information processing device according to the present embodiment is a device for playing games by multiple users including a first user. a first operation state in which the first user can operate the first game medium during play of the game; The second game medium is operable and receives an operation of the first game medium by the first user. Between the case where the first operation state is not in the first operation state, the game play of any one of the multiple users is a designation control unit for changing an image selectable by the first user as an image to be displayed on the ray screen; Prepare. According to the information processing device, while a plurality of users are playing a game, a first user According to the difference in the operation state of the game medium, it is possible to easily display an appropriate image on the game play screen. can be specified as
[0083] Issues corresponding to [Appendix 2] One of the objects of the present invention is to provide a method for receiving an operation of a second game medium from a second user other than a first user. The first operation state does not allow multiple users to operate the device, or the second operation state does not allow multiple users to operate the device. A second game medium is in an operating state, and a second game medium is in a state where the second game medium can be operated by a second user. Depending on the operation state, the first user can select a suitable image to be displayed on the game play screen. The aim is to make it easy to specify [Appendix 2] The first operation state is a state in which an operation of the first game medium by the first user can be accepted. In the above embodiment, the operation of the second game medium is controlled by a second user other than the first user among the plurality of users. The first operation state is a state in which operations by multiple users are not accepted, and the second operation state is a state in which operations by multiple users are not accepted. 2. The game medium is in an operating state or is in a state where the second game medium is being operated by a second user. 2. The information processing device according to claim 1, This allows the second game medium to be played without receiving operations from a second user other than the first user. A second game medium that is in a single operation state or does not accept operations by multiple users. In a state in which the game device is in operation or in a second operating state in which the game device is in a state in which the game device is in operation and in which the game device is in a second operating ... Depending on the type of game, the first user can easily specify a preferred image to be displayed on the game play screen. It is possible.
[0084] Issues corresponding to [Appendix 3] One of the objects of the present invention is to provide a first operating state in a second operating state where there is relatively more room for operation. In the case where the first user selects an image to be displayed on the game play screen from among a larger number of images than in ... The aim is to enable people to choose. [Appendix 3] When the designation control unit is in the second operation state, the designation control unit selects the first operation state more efficiently than when the designation control unit is in the first operation state. 3. The information processing device according to claim 1 or 2, wherein the number of images selectable by the user is increased. As a result, in the second operation state where there is a comparatively large margin for operation, the first user You can select the image to be displayed on the gameplay screen from a larger number of images than when the It is possible.
[0085] Issues corresponding to [Appendix 4] One of the objects of the present invention is to provide a method for feeding an image in a first operation state where there is relatively little time for operation. In a second operation state in which the first user cannot specify the destination and the operation is relatively relaxed, The first user can specify the destination of the image. [Appendix 4] The designation control unit, in the first operation state, designates a destination of the image by the first user. In contrast, in the second operation state, the destination of the image is controlled to be unspecifiable by the first user. 4. The information processing device according to claim 1, wherein the information processing device controls the information processing device so as to be configurable. This allows the user to select the first user as the destination of the image in the first operation state, which has a relatively small margin of freedom for operation. In the second operation state, the user has more time to select the The destination may be specifiable by the first user.
[0086] Issues corresponding to [Appendix 5] One of the objects of the present invention is to provide a method for detecting a first image sent from a second user based on the first image. The object is to enable a first user to easily specify a second image to be sent to the first user. [Appendix 5] In the first operation state, the designation control unit controls the operation of the plurality of users other than the first user. When a first image is sent from a second user to a first user, the second user The first user can specify a second image selected based on the first image as an image to be sent to the second user. 5. The information processing device according to claim 1, wherein the information processing device controls the information processing device to perform the above-mentioned functions. In this way, the first user can determine whether the second user has received the first image based on the first image sent from the second user. You can easily specify a second image to send to.
[0087] Issues corresponding to [Appendix 6] One of the objects of the present invention is to provide a method for determining whether a first user's operation of a first game medium satisfies an achievement condition. When the user selects an image, the second user can select an image according to the operation result. . [Appendix 6] The designated control unit determines whether the operation result of the first game medium by the first user satisfies the achievement condition. When the user presses the button, the image corresponding to the operation result is sent to a second user other than the first user among multiple users. 6. The information processing device according to claim 1, further comprising: a control unit for controlling the information processing unit so as to be able to specify the information. As a result, when the result of the operation of the first game medium by the first user satisfies the achievement condition, The second user can suitably specify an image according to the operation result.
[0088] Issues corresponding to [Appendix 7] One of the objects of the present invention is to provide a method for determining a position of a game play screen designated by a first user. , the images that can be specified by the first user are preferably different. [Appendix 7] The designation control unit controls the game player designated by the first user in the second operation state. According to the position of the ray screen, the image that can be specified by the first user is changed. 13. The information processing device according to claim 1 . In this way, the first user can select the position of the game play screen designated by the first user. This makes it possible to suitably vary the images that can be designated by different users.
[0089] Issues corresponding to [Appendix 8] One of the objects of the present invention is to display a game on a position on a game play screen designated by a first user. The image that can be specified by the first user can be preferably different depending on whether the medium is present or not. And so. [Appendix 8] The designation control unit controls the game to be displayed at a position on the game play screen designated by the first user. Depending on whether or not a medium is present, the image that can be specified by the first user may be different. The information processing device described in As a result, the game medium is present at the position of the game play screen designated by the first user. Depending on whether or not the first user selects the image, the image that the first user can select can be appropriately changed. .
[0090] Issues corresponding to [Appendix 9] One of the objects of the present invention is to display a game on a position on a game play screen designated by a first user. When the game medium is present, the display position of the image is suitably moved in accordance with the movement of the game medium. And so. [Appendix 9] The designation control unit controls the game to be displayed at a position on the game play screen designated by the first user. If a medium is present, the display position of the image is moved according to the movement of the game medium. The information processing device described in As a result, the game medium is present at the position of the game play screen designated by the first user. In this case, the display position of the image can be appropriately moved in accordance with the movement of the game medium. .
[0091] Issues corresponding to [Appendix 10] One of the objects of the present invention is to display an image at a position where no game content exists, and then To prevent an image from being unnecessarily displayed at the same position when the image is moved. [Appendix 10] The designation control unit controls the game to be placed at a position on the game play screen designated by the first user. If the game media does not exist, the image is displayed at the specified position, and after displaying the image, 8. The information processing device according to claim 7, wherein the display of the image is terminated when the game medium is moved. This allows the game content to move after the image is displayed in a position where the game content does not exist. In this case, it is possible to prevent images from being unnecessarily displayed at the same position.
[0092] Issues corresponding to [Appendix 11] One of the objects of the present invention is to provide a third operation state before the operation result of the first game medium occurs. In the first operation state, an image that cannot be designated by the first user can be designated by the first user. The aim is to make it possible for people to do so. [Appendix 11] The designation control unit controls the operation of the first game medium by the first user in the first operation state. In a third operation state after the operation of the first game medium is performed and before the operation result of the first game medium occurs, In the image creation state, the image that cannot be specified by the first user can be controlled so that the first user can specify the image. The information processing device according to any one of claims 1 to 10. As a result, in the third operation state before the operation result of the first game medium occurs, The user can preferably specify an image that cannot be specified by the first user in the first operation state. can.
[0093] Issues corresponding to [Appendix 12] One of the objects of the present invention is to provide a method for controlling the operation state of a game medium during the play of a game by multiple users. The first user can easily specify a suitable image to be displayed on the game play screen according to the difference in the The aim is to make it possible for people to do so. [Supplementary Note 12] In the information processing method according to the present embodiment, a processor a first operation that allows a first user to operate a first game medium while the user is playing a game; When the second game medium is in an operational state and the first game medium is in an operational state, between the first operation state in which the operation of any one of the multiple users is not accepted and the second operation state in which the operation of any one of the multiple users is not accepted. Different images are selectable by the first user as images to be displayed on the user's game play screen. Can. According to the above information processing method, while a plurality of users are playing a game, a first user According to the difference in the operation state of the game medium, it is possible to easily display an appropriate image on the game play screen. can be specified as
[0094] Issues corresponding to [Appendix 13] One of the objects of the present invention is to provide a method for controlling the operation state of a game medium during the play of a game by multiple users. The first user can easily specify a suitable image to be displayed on the game play screen according to the difference in the The aim is to make it possible for people to do so. [Supplementary Note 13] The information processing program according to this embodiment includes a first user in the processor. A first game medium is operable by a first user while a game is being played by a plurality of users. In the first operation state, the second game medium is operable and the first game medium is operated by the first user. Between the first operation state in which the operation of the media is not accepted and the second operation state in which the operation of the media is not accepted, An image that the first user can select as an image to be displayed on the game play screen of one of the users. To make different, to execute processing. According to the information processing program, when a plurality of users are playing a game, a first user The present invention provides a method for selecting an appropriate image to be displayed on a game play screen according to a difference in an operation state of the game medium. can be easily specified. [Explanation of symbols]
[0095] 1: Game system, 10: Server, 11: Control unit, 11a: Reception unit, 11b: Game player ray control unit, 11c: designation control unit, 12: storage unit, 13: communication unit, 14: operation input unit, 1 5: monitor, 16: system bus, 20, 20a, 20b, 20c: user terminals, 21: Control unit, 22: memory unit, 23: communication unit, 24: display unit, 25: speaker, 26: microphone, 27: Camera, 28: Operation button, 29: System bus, 30: Enemy character image, 32 : Stamp request button, 40, 41, 42, 43, 44, 45, 46, 47: Stamp image Image, 50, 52, 54: Character image, 60, 62: Position, U, U1, U2, U3: -The
Claims
1. A processor, the processor comprising: In a game played cooperatively by a plurality of users including a first user and a second user, while the first user is in a first operation state in which the first user is operable to operate a first game medium, the first user controls the first game medium to be operable; When the first user operates the first game medium and as a result a predetermined achievement condition is satisfied in the game, a stamp image corresponding to the result of the operation is allowed to be designated by the second user; When the stamp image is designated by the second user, the stamp image is displayed on a screen of the first user. Information processing device.
2. A processor, in a game played collaboratively by a plurality of users including a first user and a second user, controls a first game medium to be operable during a first operation state in which the first user can operate the first game medium; a processor controls the second user to specify a stamp image corresponding to a result of the operation when the first user operates the first game medium and as a result a predetermined achievement condition is satisfied in the game; a processor, when the stamp image is designated by the second user, causing the stamp image to be displayed on a screen of the first user; Information processing methods.
3. In a game played cooperatively by a plurality of users including a first user and a second user, while the first user is in a first operation state in which the first user is operable to control a first game medium, when a predetermined achievement condition is satisfied in the game as a result of the first user operating the first game medium, the second user is allowed to control so as to be able to designate a stamp image corresponding to the result of the operation; When the stamp image is designated by the second user, the stamp image is displayed on a screen of the first user. A program that causes a processor to execute a process.
4. A system comprising a server and a terminal, the server comprising: In a game played cooperatively by a plurality of users including a first user and a second user, while the first user is in a first operation state in which the first user is operable to operate a first game medium, the first user controls the first game medium to be operable; When the first user operates the first game medium and as a result a predetermined achievement condition is satisfied in the game, a stamp image corresponding to the result of the operation is allowed to be designated by the second user; When the stamp image is designated by the second user, the stamp image is displayed on the terminal of the first user. system.