Fill-in-blank puzzle and puzzle providing method

The equilateral triangle-based puzzle integrates number and symbol fill-in with figure drawing, offering compact, distinctive, and customizable puzzles with adjustable difficulty and aesthetic value.

JP2024026014A5Pending Publication Date: 2025-08-20楠田 哲也
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Patent Information

Application Number
JP2022137317
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2022-08-15
Publication Date
2025-08-20

AI Technical Summary

Technical Problem

Existing puzzles like Sudoku lack distinctiveness in their completed form and cannot represent meaningful information, while non-linear puzzles with increased square numbers lose compactness and beauty.

Method used

A puzzle using equilateral triangles with a number and symbol fill-in game, allowing numbers or symbols to be entered without duplication in rows, enabling flexible base figure expansion and pattern display.

Benefits of technology

The puzzle provides a sense of accomplishment with compact beauty, allows meaningful pattern appreciation, and can represent information like anniversaries, with adjustable difficulty and aesthetic appeal.

✦ Generated by Eureka AI based on patent content.

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Abstract

To realize an unprecedented fill-in-blank puzzle enabling both of fill-in-blank play and graphic drawing play using numerals or symbols.SOLUTION: Provided is a puzzle in which a numeral or a symbol within a specific range is put in all of the regular triangles included in each row without any overlapping when a line in a direction in which sides of regular triangles overlap in a base graphic composed of multiple regular triangles in the same size is called a row, and the specific range is N or N+1 types when the maximum value of the number of regular triangles included in each row is set to N, and in which a pattern is displayed on the base graphic by painting out regular triangles with a specific color for each numeral or symbol to be put. For example, in a fill-in-blank puzzle for putting ten kinds of numerals ranging from 0 to 9 in a base graphic (101) composed of 42 regular triangles, an answer (202) can be obtained for a set question (201) on condition that regular triangles including odd numbers are pained out with a black color.SELECTED DRAWING: Figure 2
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Description

[Technical Field]

[0001] The present invention relates to the field of puzzles in which a final solution is reached by gradually writing in the answer to a diagram. Puzzles in this field are known as Pencil Puzzles (registered trademark). [Background technology]

[0002] Representative pencil puzzles that are enjoyed include "Sudoku" (registered trademark, non-patent document 1) and "Drawing Logic" (registered trademark, non-patent document 2). "Sudoku" can be enjoyed as a fill-in-the-blank number game, while "Drawing Logic" can be enjoyed as a figure drawing game.

[0003] Furthermore, a puzzle that is partly related to the present invention is a silhouette puzzle called "Tangram" (Non-Patent Document 3), which is a puzzle in which a silhouette is filled with a group of seven predetermined puzzle pieces. [Prior art documents] [Non-patent literature]

[0004] [Non-Patent Document 1] https: / / www.nikoli.co.jp / ja / puzzles /

[0005] [Non-patent document 2] "Drawing Logic vol.1" ISBN-10:8751461005

[0006] [Non-patent document 3] "The Tangram Book" ISBN-10:1402704135 Summary of the Invention [Problem to be solved by the invention]

[0007] Sudoku has a compact beauty in that you fill in the numbers 1 to 9 in each block and row of 3x3 and 9x9 squares without overlapping, and completing the puzzle gives you a sense of accomplishment. Here, compact means "packed tightly, densely packed, tightly packed, densely packed, dense in quality, etc."

[0008] However, there is a problem that the completed form of each Sudoku puzzle lacks distinctiveness, and once you have completed filling in the blanks, you feel a sense of accomplishment and the puzzle is finished, and you are not allowed to name and appreciate the puzzle pattern. Also, because the number 0 is not used, there is a problem that Sudoku cannot be used to represent meaningful numerical information such as anniversaries on the puzzle.

[0009] On the other hand, in non-linear puzzles, by filling in the squares according to the rules, a picture will emerge and you can name and appreciate the completed form. However, the beauty of the picture comes from the intricacy of the design by increasing the number of squares, and it is not as compact and beautiful as Sudoku, so there is a problem that the size of the puzzle will increase if you pursue beauty.

[0010] To solve the above problems, the present invention aims to provide a puzzle that has never been seen before, which combines the sense of accomplishment from the compact beauty of number and symbol fill-in games with the aesthetic appreciation of the design of figure drawing games. [Means for solving the problem]

[0011] In order to achieve the above object, the invention of claim 1 is a puzzle in which the squares are equilateral triangles and a number and symbol fill-in game is constructed. When the rows (102) are defined as the rows in which the sides of the equilateral triangles overlap, the puzzle is characterized in that numbers or symbols within a specific range are entered without duplication into all the equilateral triangles in each row (102). When the maximum number of equilateral triangles in each row (102) is N, the specific range is N or N+1 types.

[0012] This solution utilizes the physical property that equilateral triangles can fill a plane, and that rows (102) are formed in three axial directions where the sides of equilateral triangles overlap, and is characterized by deriving a condition for the number of types of numbers or symbols to realize an arrangement method that satisfies the constraint that the same numbers or symbols do not overlap on the rows (102) in the three axial directions.

[0013] By utilizing this feature, the base figure can be flexibly expanded. For example, the base figure (101, 301, 302) can be filled with numbers from 0 to 9 to create the completed puzzle (202, 303, 304). By placing blank spaces within the base figure (302), the number of equilateral triangles in the longest row can be adjusted, allowing for flexible construction of the base figure.

[0014] Identification of the base figure of claim 1 The invention relating to this is the configuration that is of particular interest in this patent, and it is a base figure (101) consisting of 42 equilateral triangles, with 10 numbers from 0 to 9. Or 10 different symbols It is a puzzle that features a fill-in function.

[0015] This is an example of a puzzle in which N+1 numbers are used to fill in the blanks, assuming that the maximum number of equilateral triangles included in each row (102) in the configuration of claim 1 is N. It is a puzzle consisting of 42 equilateral triangles, but there are countless types of configurations that can be realized, making it possible to continuously provide new puzzles.

[0016] Also, the pattern display of claim 1 The invention is a puzzle process that integrates a fill-in-the-blank game with a figure drawing game, characterized in that a pattern is displayed on the base figure (202) by filling in each equilateral triangle of the base figure (101) with a specific color for each number or symbol to be placed in the triangle.

[0017] As for the patterns, naming them and giving them meaningful names can create appreciation value. Also, if certain colors are made colorless, it becomes equivalent to a puzzle without patterns.

[0018] Claim 2 The invention is a method for generating puzzles, Claim 1 This puzzle providing method includes a puzzle condition setting step (S401) for specifying the shape of the base figure of the puzzle described in (1) and a range of numbers or symbols to be used to fill in the blanks; a question setting step (S402(a), S402(b)) for determining the completed shape of the puzzle, displaying numbers or symbols within the range in equilateral triangles of the base figure, and providing hints for filling in the blanks; and a solution step (S403(a), S403(b)) for filling all of the remaining equilateral triangles of the base figure with numbers or symbols within the range to complete the puzzle. The question setting step (S402(a)) or the solution step (S403(b)) further includes a pattern display step (S404(a), S404(b)) for displaying a pattern on the base figure by filling in each equilateral triangle of the base figure with a specific color for each number or symbol to be entered in the equilateral triangle. Figure 4 is a flowchart showing the overall puzzle providing method.

[0019] When the pattern display step (S404(a)) is incorporated into the question setting step (S402(a)) to provide a hint for the puzzle, it is desirable to use a single color for the fill so that it becomes a silhouette. Also, when only the pattern of the pattern display step (S404(a)) is displayed in a single color in the question setting step (S402(a)) and no numbers or symbols are displayed, that is, when the part of the equilateral triangles becomes an empty set, the puzzle becomes one in which the final silhouette, like a tangram, is given as a problem to derive the configuration.

[0020] When a question is posed using only silhouettes, the answer is not unique, but it can be enjoyed as a silhouette puzzle like a tangram, and can be offered as a puzzle with a high level of difficulty.

[0021] A puzzle providing method using a puzzle game (503) equipped with software (501) and hardware (502) that serve as input and output for realizing the puzzle providing method of claim 4 on a system consisting of electronic devices, and which enables connection to a server (505) via a network (504) such as the Internet or a mobile line. are also considered as examples..

[0022] The basis of this invention is a pencil puzzle, which can be played on a desk using paper and pencil, but by providing it as a puzzle game (503) on an electronic device using the Internet, a mobile phone, a game console, etc., it can be equipped with various additional functions.

[0023] Examples of additional functions include setting a time limit, providing hints in stages, allowing test placement, and repainting with colorful colors. It is also possible to add a competitive element by measuring the time it takes to solve the puzzle.

[0024] Furthermore, by connecting to a server (505) via a network (504), it becomes possible to provide additional functions such as a portal, puzzle content, programs, databases, communities, etc. Figure 5 is a conceptual diagram showing the configuration of a puzzle provision method for a puzzle game.

[0025] Also, In three-dimensional space or digital space Claim 1 or Claim 2 a puzzle providing method characterized in that the feature of the above is provided on the side of the solid body; are also considered as examples. .

[0026] For example, by providing the front (602) and back (603) of the coin (601) with displays of the initial state of the puzzle (604, 606) in the question step (S402(b)) and the completed state of the puzzle (605, 607) in the answer step (S403(b)), respectively, the coin can be provided as an aesthetic puzzle toy.

[0027] Furthermore, by providing it as a three-dimensional object in digital space or as data, it becomes possible to own it as an asset that can be accessed via a network. Figure 6 is a conceptual diagram of a puzzle provision method in which the puzzle is displayed on the front and back of a coin.

[0028] moreover,The puzzle is characterized by displaying specific information on the puzzle using the range of numbers or symbols used in the puzzle. Puzzle provision methods are also considered as examples. .

[0029] For example, specific information such as anniversaries or sentences can be displayed. As configuration examples, examples of puzzles with birthdays written on them (604, 605) and an example of a puzzle with sentences written on it (607) are shown in Figure 6. By changing the color of the text or making it italic, it can be displayed in a way that makes it stand out and distinguished from other text and patterns.

[0030] Claim 3 The invention is a method for providing a three-dimensional puzzle, which comprises a puzzle base (801) with 54 equilateral triangular holes, a plurality of puzzle question answer sheets (802), and 60 regular tetrahedron puzzle pieces (803), and the puzzle is completed by placing one puzzle question answer sheet (802) on the puzzle base (801) and arranging the necessary regular tetrahedron puzzle pieces (803) according to the information on the puzzle question answer sheet (802). The puzzle question answer sheet (802) has puzzle question information printed on the front side and puzzle answer information printed on the back side, and the base figures (101, 301, 302) printed on both sides have the equilateral triangles of the puzzle base (801) at the center of each equilateral triangle constituting the base figure. The regular tetrahedron puzzle pieces (803) have two white faces and two black faces, and one of the numbers 0 to 9 is written in the center in the direction shown in the development diagram (804). There are 60 pieces in total, six for each number 0 to 9, and the side lengths of the pieces match the lengths of the sides of the equilateral triangles that make up the base figure written on the puzzle question answer sheet (802). By placing the puzzle question answer sheet (802) on the puzzle base (801) and aligning the regular tetrahedron puzzle pieces (803) flatly so that the numbers are at the top and aligned with the equilateral triangle holes, the action of entering numbers into the equilateral triangle of the base figure of the puzzle described in claim 1 is performed, and by changing the direction of the regular tetrahedron puzzle pieces (803) and swapping the white and black faces that are at the top, Claim 1This puzzle providing method has the feature that it can draw numbers and patterns on the puzzle by taking over the action of filling in an equilateral triangle as described in the above.

[0031] The equilateral triangular holes in the puzzle base (801) are for supporting the regular tetrahedron puzzle pieces (803), and are positioned so that they overlap with the holes in the puzzle question answer sheet (802). In other words, the center of gravity of each equilateral triangle in the base shape on the puzzle question answer sheet (802) coincides with the center of gravity of the equilateral triangle in the hole in the puzzle base (801).

[0032] Furthermore, if the puzzle question answer sheet (802) is strong enough to support the regular tetrahedron puzzle piece (803), the equilateral triangular hole in the puzzle base (801) is not necessary; the puzzle base (801) only needs to support the puzzle question answer sheet (802) and have space to insert the regular tetrahedron puzzle piece (803). [Effects of the Invention]

[0033] The effect of the invention of claim 1 is that by using equilateral triangles as the constituent units of the base figure, it is possible to tile a plane and express figures at fine angles, so that the base figure and the patterns on the base figure can be flexibly changed to create various puzzles, and further, even if the configuration is changed, the three constraints of the rows (102) in the three axial directions can be maintained, so that compact puzzles can be created.Furthermore, it is characterized by deriving a condition for the number of types of numbers or symbols to realize an arrangement method that satisfies the constraint that the same numbers or symbols do not overlap on the rows (102) in the three axial directions.This will be explained in detail below.

[0034] There are only three types of regular polygons that can be tiled on a plane: equilateral triangles, squares, and regular hexagons. Equilateral triangles can represent six angles: 60 degrees, 120 degrees, 180 degrees, 240 degrees, 300 degrees, and 360 degrees, while squares can represent four angles: 90 degrees, 180 degrees, 270 degrees, and 360 degrees, and regular hexagons can represent three angles: 120 degrees, 240 degrees, and 360 degrees.

[0035] Among regular polygons that can be laid out on a plane, equilateral triangles have the greatest number of angles that can be expressed, allowing them to express complex shapes with the greatest flexibility. This physical feature allows various puzzles to be constructed by flexibly changing the configuration of the base figure in claim 1, and furthermore, various puzzles can be constructed by changing the patterns displayed on the base figure in claim 3.

[0036] Also, when the direction in which the sides of the constituent unit figures of the base figure overlap is called a row (102), in the case of a square, there are two axes in the row direction, but in the case of an equilateral triangle and a regular hexagon, there are three axes. When imposing constraints on a puzzle that require all constituent unit figures included in each row (102) to contain numbers or symbols within a specific range without duplication, the more axes there are, the more compact the puzzle can be constructed with a greater number of constraints.

[0037] In the case of Sudoku, puzzles are constructed with three constraints: constraints on rows in the two axes (vertical and horizontal), plus a constraint on block units. However, introducing block-unit constraints poses a problem in that the base figure cannot be freely expanded. On the other hand, in this invention, equilateral triangles are used as the constituent units, so even if the base figure (101, 301, 302) is expanded, the three constraints on rows (102) in the three axes (horizontal, left, diagonal, and right) can be maintained, making it possible to construct compact puzzles even if the configuration of the base figure is changed in various ways.

[0038] Furthermore, the invention of claim 1 is characterized in that it derives the condition for the number of types of numbers or symbols to realize an arrangement method that satisfies the constraint that the same numbers or symbols do not overlap on rows (102) in the three axial directions.

[0039] When the maximum number of equilateral triangles in each row is N, at least N types of numbers or symbols are required to fill in the numbers or symbols without duplication. However, there are special cases where N types are not enough to fill in the entire base figure, and in these cases, the puzzle can be constructed by filling in the blanks with N+1 types. In other words, in this case, the puzzle is constructed under the constraint that only one type of number or symbol that can be used cannot be included in the row of the maximum length, and puzzles that impose such constraints are novel, Claim 1 covers a puzzle with this feature. .

[0040] The specification of the base figure of claim 1 The invention is an embodiment in which the puzzle is completed using N+1=10 numbers, where N=9 is the number of equilateral triangles in the longest row of the base figure. There are 18 rows (6 rows x 3 directions: 102(1) to (18)), and N=9 is the number of equilateral triangles in the longest row, so the longest row is configured under the condition that only one of the 10 numbers from 0 to 9 is not used.

[0041] The advantage of the present invention is that it can provide a wide variety of puzzles with a compact configuration consisting of 42 equilateral triangles.

[0042] While Sudoku is composed of 9x9 = 81 squares, the invention of claim 2 provides a puzzle with 42 equilateral triangles. This has the economic effect of allowing the puzzle to be presented in less space when published in newspapers and magazines. Also, the fewer squares has the psychological effect of allowing the puzzle solver to tackle the puzzle more easily in a shorter time.

[0043] The puzzle is made up of 42 equilateral triangles, but the variety of patterns and puzzle construction methods allows for a wide variety of puzzles to be created, and the difficulty of the puzzle can be adjusted depending on the amount of information provided at the time of creation, making it possible for people of all ages and genders to enjoy the puzzle.It has the effect of providing a puzzle comparable to the world-famous Sudoku.

[0044] Furthermore, since all 10 types of single-digit numbers from 0 to 9 are used, it is possible to customize the puzzle by embedding information about anniversaries such as birthdays (604, 605), which has the effect of making the puzzle more personalized. This is an effect related to claim 7, and is a feature of a new puzzle provision method that is not found in conventional puzzles such as Sudoku.

[0045] The pattern display of claim 1 The effect of the invention is that it can integrate figure drawing into a number and symbol fill-in-the-blank puzzle, which not only gives a sense of accomplishment when completing the puzzle, but also makes it more appealing to the viewer and gives the thrill of seeing the patterns emerge.

[0046] Furthermore, by making the patterns nameable, not only can the puzzle be appreciated by the person solving the puzzle, but the puzzle creator can also incorporate their own sensibilities into the puzzle. In addition, by linking the names of the puzzle patterns to languages, it has the effect of evoking unique sensibilities in countries around the world.

[0047] Claim 2 The effect of this invention is that the puzzle provision method can be embodied and the difficulty of the puzzle can be adjusted depending on the amount of information at the time of provision. Figure 4 is a flowchart showing the overall puzzle provision method.

[0048] This puzzle can be solved uniquely by providing an appropriate amount of information. In addition, the difficulty of the puzzle can be adjusted depending on the amount of information provided, making it enjoyable for people of all ages and genders.

[0049] For example, increasing the number of numbers or symbols displayed in the question setting step (S402(a), S402(b)) increases the amount of information in the puzzle, reduces the number of blanks to be filled in, narrows the range of possible solutions, and lowers the difficulty of the puzzle. Furthermore, providing a pattern display step (S404(a)) in the question setting step (S402(a)) increases the amount of information about the solution to the puzzle, which has the effect of lowering the difficulty of the puzzle.

[0050] On the other hand, displaying patterns increases the puzzle constraints, making it possible to provide a unique solution to the puzzle even if the number of numbers or symbols displayed is reduced, and the difficulty of the puzzle can be increased by displaying fewer numbers or symbols. In this way, this puzzle providing method can adjust the difficulty of the problem by adjusting the amount of information in the problem setting steps (S402(a), S402(b)), and by setting an appropriate amount of information, it is also possible to limit the solution to a unique solution.

[0051] Furthermore, by providing a pattern display step (S404(a)) in the question setting step (S402(a)), the pattern can be seen when the question is set, which increases the visual attention of the puzzle and is expected to have the effect of increasing the number of people who try the puzzle.

[0052] On the other hand, by including the pattern display step (S404(b)) in the solution step (S403(b)), the pattern is not finalized until the end, allowing the player to simultaneously experience the sense of accomplishment when completing the puzzle and the thrill of the pattern appearing, which has the effect of maintaining the excitement of solving the puzzle.

[0053] Adjusting the difficulty of puzzles like this is extremely important in popularizing puzzles. This is because, in addition to being used as a form of entertainment, puzzles are said to be effective in brain training, cultivating concentration, memory, imagination, observation, logical thinking, and other abilities. However, if a puzzle is too difficult to solve, it can become stressful and have the opposite effect.

[0054] In the question setting step (S402(a)), when only silhouettes are used, there is a large degree of freedom in the answer, including the replacement of numbers and symbols, and the answer will not be unique. However, with this question setting method, the questions can be simplified, and there is an effect of allowing the player to enjoy a sense of accomplishment in finding the answer by imagining the composition while appreciating the pattern. Although the answer will not be unique, it can be enjoyed as a silhouette puzzle like tangram, and can be provided as a puzzle with a high level of difficulty.

[0055] One possible method of providing the puzzle is to display the pattern in a single color so that it becomes a silhouette in the question step (S402(a)), and then paint it with colorful colors after completion in the answer step (S403(a)).

[0056] The effects associated with the implementation of the present invention include: By providing puzzles as puzzle games on electronic devices using the Internet, mobile phones, etc., various additional functions can be provided.

[0057] Examples of additional functions include setting a time limit, gradually giving hints, allowing test placement, and repainting with colorful colors.It is also possible to add a competitive element by measuring the time it takes to solve the puzzle, which makes it possible to hold competitions.

[0058] Furthermore, by connecting to a server (505) via a network (504), it becomes possible to provide additional functions such as a portal, puzzle content, programs, databases, and communities. For example, a puzzle database can be shared over the network, and new puzzle designs can be registered.

[0059] Furthermore, by providing it as a puzzle game on an electronic device, there is no need for pencils or erasers, the problems can be enjoyed over and over again, and it can be played casually even for a short time. Figure 5 is a conceptual diagram showing the configuration of a puzzle provision method using a puzzle game.

[0060] Regarding the puzzle provision method, Providing it as a three-dimensional object in physical space has the advantage of being portable, viewable, and able to be published in books, newspapers, magazines, etc. Providing it as a three-dimensional object or data in digital space also has the advantage of making it possible to own it as an asset that can be accessed from anywhere via a network.

[0061] Furthermore, by providing puzzles in a form that can be owned, puzzle owners can not only appreciate the puzzle themselves, but also impress others by showing it to them or giving it to them, thereby increasing their satisfaction with ownership.

[0062] For example, an example of a puzzle presentation method in which puzzle questions and answers are displayed on both sides of a coin is shown in Figure 6. This method can also be applied to key chains and coasters. It is also possible to display three sets of puzzle questions and answers on the sides of a cube.

[0063] moreover, By incorporating specific information, it is possible to obtain the effect of further increasing the satisfaction of ownership.

[0064] For example, you can personalize the puzzle by incorporating anniversaries such as your date of birth in numbers. You can also use alphabets or other symbols to write names or messages. Figure 6 shows examples of puzzles with birthdays written on them (604, 605: the birthday 19650429 is displayed in italics) and with text written on them (607: the text "I LOVE YOU!" is displayed in italics).

[0065] Claim 5 The effect of this invention is that the puzzle can be provided in the form of a toy as a three-dimensional puzzle, and can be enjoyed not only visually but also tactilely. Also, by being aware of the number of regular tetrahedron puzzle pieces (803), it is possible to experience how to solve the puzzle.

[0066] The ingenious feature of this puzzle is that by changing the puzzle answer sheet (802), the puzzle's base shape and puzzle question information can be changed, which has the effect of creating a new puzzle. Also, by making the puzzle pieces regular tetrahedrons in the development diagram (804), four ways of filling in the gaps are possible, which has the effect of minimizing the number of puzzle pieces required.

[0067] The puzzle base (801) is hollow and consists of a case lid (801(a), 801(b)) and a case body (801(c)), which allows it to be used as a case for storing puzzle answer sheets (802) and regular tetrahedron puzzle pieces (803). [Brief explanation of the drawings]

[0068] [Figure 1] FIG. 10 is a diagram illustrating an example of a base graphic. [Figure 2] FIG. 10 is a diagram showing an example of a puzzle question and an answer. [Figure 3] This is a diagram showing examples of various basic shapes and puzzle solutions. [Figure 4] 1 is a flowchart showing an overall puzzle presentation method. [Figure 5] FIG. 1 is a conceptual diagram showing the configuration of a puzzle providing method for a puzzle game. [Figure 6] FIG. 10 is a conceptual diagram of a puzzle providing method in which a puzzle is displayed on the front and back of a coin. [Figure 7] FIG. 1 is a conceptual diagram showing the configuration of a three-dimensional puzzle providing method. [Figure 8] FIG. 10 is a diagram illustrating an embodiment in which a pattern display step is included in the solution step. [Figure 9] FIG. 10 is a diagram illustrating an embodiment in which a pattern display step is included in the question setting step. [Figure 10] FIG. 10 is a diagram showing an example of a question as a silhouette puzzle. [Figure 11] Examples of different patterns that can be used in puzzles. [Example]

[0069] These are just a few examples; an immeasurable variety of puzzles can be created by changing the shape of the base figures, the combination of numbers and symbols, the design including the names of the pattern displays, setting the difficulty level by the puzzle question method, making it into a game, incorporating information, and making it into a three-dimensional puzzle.

[0070] Examples of working examples are: (Example 1) Flower, Question: 201, Answer: 202, (Example 2) UFO, Question: Q01, Answer: A01, (Example 3) Regular triangular lattice, Question: Q02, Answer: A02, (Example 4) Rabbit, Question: Q03, Answer: A03, (Example 5) Diamond, Question: Q04, Answer: A04, (Example 6) Clover, Question: Q05, Answer: A05, (Example 7) Examples of other patterns (sun, diamond, snake, S, etc.): P01 to P12. [Industrial Applicability]

[0071] This puzzle has the potential to become a pillar of the puzzle industry comparable to the globally popular Sudoku. This is because, in addition to the sense of accomplishment from the compact beauty of a completed Sudoku puzzle, it also has the benefit of allowing players to appreciate the beauty of the patterns, and the difficulty of the problems can be adjusted so that it can be enjoyed by beginners to advanced players. The ability to create fairly challenging advanced problems will also inspire puzzle creators. Just as Sudoku has spread around the world under the Japanese name SUDOKU, this puzzle has the potential to promote the existence of Japan's puzzle industry to the world.

[0072] Furthermore, there are immeasurable possibilities for providing this puzzle, as it can be continuously published as a daily puzzle in newspapers and magazines, and can also be provided as a puzzle game, held as an event, or as a puzzle toy such as a coin or 3D puzzle, or as a puzzle asset by registering digital data, making for extremely large industrial applications.Finally, the method of creating this puzzle and the research field into the solution method are also specialized algorithms, and are one of the fields with potential for industrial applications. [Explanation of symbols]

[0073] 101 Base shape example 1 Lines 102(1)~(18) 201 Example Question 1 202 Example answer 1: Flower 301 Base shape example 2 302 Base Shape Example 3 303 Basic Geometry Example 2 Puzzle Answer 304 Basic Geometry Example 3 Puzzle Answer S401 Puzzle condition setting step S402(a), S402(b) Exam Steps S403(a), S403(b) Answer Steps S404(a), S404(b) Pattern display step 501 Software 502 Hardware 503 Puzzle Games 504 Network 505 Server 601 coins 602 Coin Obverse 603 Coin back 604 Birthday Embedded Question Example 605 Birthday embedded answer example 606 Message embedded question example 607 Message embedded answer example 801 Puzzle Base 801(a) Puzzle base (case lid: plan view) 801(b) Puzzle base (case lid: side view) 801(c) Puzzle base (case body: side view) 802 Puzzle Answer Sheet 802(a) Puzzle Answer Sheet Example 1 (Front, Question Information, Basic Geometry 101) 802(b) Puzzle Answer Sheet Example 1 (Back, Answer Information, Basic Geometry 101) 802(c) Puzzle Answer Sheet Example 2 (Front, Question Information, Basic Figure 301) 802(d) Puzzle Answer Sheet Example 3 (Front, Question Information, Basic Figure 302) 803 Tetrahedron Puzzle Pieces (6 sets of number 1, 60 pieces in total) 804 Expansion diagram (Expansion diagram of the regular tetrahedron puzzle piece with the number 1) 805 Puzzle base equilateral triangle holes (54 holes) 806 Basic Shapes (Basic Shapes 101) 807 Equilateral triangle hole on puzzle answer sheet (overlaps with 805) Q01 Example question 2 A01 Answer example 2: UFO Q02 Example question 3 A02 Answer example 3: Equilateral triangular lattice Q03 Example question 4 A03 Sample Answer 4: Rabbit Q04 Sample Question 5: Diamond A04 Sample Answer 5: Diamond Q05 Example Question 6: Clover A51 Sample Answer 6-1: Clover A52 Sample Answer 6-2: Clover P01 Pattern example 1: Sun P02 Pattern example 2: Diamond P03 Pattern example 3: Two snakes P04 Pattern example 4: S P05 Pattern Example 5: Flower (Rose) P06 Pattern Example 6: Vase P07 Pattern example 7: Tea pot P08 Pattern example 8: Butterfly P09 Pattern Example 9: Flower (Sunflower) P10 Pattern example 10: Propeller P11 Pattern Example 11: Mushroom P12 Pattern example 12: Lantern

Claims

1. A puzzle characterized in that, in a base figure composed of multiple equilateral triangles of the same size, the arrangement of the sides of the equilateral triangles in the overlapping direction is called a row, and that all equilateral triangles in each row are entered with numbers or symbols within a specific range without duplication, and that the specific range is N or N+1 types, where N is the maximum number of equilateral triangles in each row.The puzzle characterized in that the base figure is a base figure (101) composed of 42 equilateral triangles, and that 10 types of numbers from 0 to 9 or 10 types of symbols are entered, and that a pattern is displayed on the base figure by filling each equilateral triangle in the base figure with a specific color for each number or symbol entered.

2. A puzzle providing method comprising: a puzzle condition setting step (S401) of specifying the shape of the base figure of the puzzle as set forth in claim 1 and a range of numbers or symbols to be used to fill in the blanks; a question setting step (S402(a)), S402(b)) of determining the completed form of the puzzle and displaying numbers or symbols within that range in equilateral triangles of some of the base figure and providing hints for filling them in; and an answering step (S403(a), S403(b)) of filling all of the remaining equilateral triangles of the base figure with numbers or symbols within that range to complete the puzzle; and a pattern display step (S404(a), S404(b)) of displaying a pattern on the base figure by filling in each equilateral triangle of the base figure with a specific color for each number or symbol to be entered in that triangle, in said question setting step (S402(a)) or said answering step (S403(b)).

3. The method for providing a puzzle includes a puzzle base (801) with 54 equilateral triangular holes, a plurality of puzzle question answer sheets (802), and 60 regular tetrahedron puzzle pieces (803), and involves placing one puzzle question answer sheet (802) on the puzzle base (801) and arranging the necessary regular tetrahedron puzzle pieces (803) according to the information on the puzzle question answer sheet (802) to fill in the holes and complete the puzzle. The puzzle question answer sheet (802) has puzzle question information written on the front side and puzzle answer information written on the back side, and the base figures (101, 301, 302) written on both sides have holes in the centers of the equilateral triangles that make up the base figures, which holes overlap with the equilateral triangle holes in the puzzle base (801), The regular tetrahedron puzzle piece (803) has two white sides and two black sides, and one of the numbers 0 to 9 is written in the center in the direction shown in the development diagram (804). There are 60 pieces in total, six for each number 0 to 9, and the side lengths of the pieces match the side lengths of the equilateral triangles that make up the base figure written on the puzzle answer sheet (802). A puzzle providing method characterized in that by placing the puzzle question answer sheet (802) on the puzzle base (801) and aligning the regular tetrahedron puzzle pieces (803) flatly so that the numbers are at the top and aligning them with the equilateral triangle holes, the method substitutes for the action of entering numbers into the equilateral triangle of the puzzle base figure described in claim 1, and by changing the direction of the regular tetrahedron puzzle pieces (803) and swapping the white and black faces at the top, the method substitutes for the action of filling in the equilateral triangle described in claim 1, thereby allowing numbers to be displayed and patterns to be drawn on the puzzle.