Information processor, information processing method and program
Patent Information
- Application Number
- JP2023088945
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2023-05-30
- Publication Date
- 2025-07-02
AI Technical Summary
Existing game systems lack mechanisms to enhance player interest by allowing strategic deck management based on quest conditions, leading to repetitive gameplay and reduced engagement.
An information processing device and method that controls deck replacement during quests, enabling different strategies by distinguishing between first and second quests based on user history and conditions, allowing deck swapping under specific criteria.
Enhances gameplay interest by requiring varied strategies and adjusting difficulty levels dynamically, improving user experience through tailored deck management and reward systems.
Smart Images

Figure 00000000_0000_ABST
Abstract
Description
[Technical field]
[0001] The present invention relates to an information processing device, an information processing method, and a program. [Background technology]
[0002] The player creates a deck, which is a collection of game media available in the game, and uses this deck to For example, Patent Document 1 discloses that the game progresses according to a selection made by the user. A first deck is created that incorporates the selected game media, and the game selected from the first deck is It is described that a second deck incorporating game media is organized. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] JP 2019-217214 A Summary of the Invention [Problem to be solved by the invention]
[0004] One of the objects of the present invention is to improve the enjoyment of games. [Means for solving the problem]
[0005] The object of the present invention is to provide a method for determining whether or not a certain condition is satisfied during a first quest. Decks containing the above game media can be swapped with other decks and made available for use under certain conditions. During the second quest, you cannot replace the deck you are using with another deck. and a control unit that controls the information processing device. Effect of the Invention
[0006] According to the present invention, the entertainment value of the game can be improved. [Brief description of the drawings]
[0007] [Figure 1] 1 is a block diagram showing a configuration of an information processing system according to an embodiment of the present invention; [Diagram 2] 2 is a block diagram showing a hardware configuration of a user terminal according to an embodiment of the present invention; FIG. [Diagram 3] FIG. 2 is a block diagram showing a hardware configuration of a server device according to an embodiment of the present invention. [Figure 4] 2 is a block diagram showing a functional configuration of a control unit of a user terminal or a server device according to an embodiment of the present invention. FIG. [Diagram 5] A figure showing a flowchart of deck composition processing according to an embodiment of the present invention. [Figure 6] A figure showing a display screen during deck composition processing in an embodiment of the present invention. [Figure 7] FIG. 2 is a diagram showing a deck management table according to an embodiment of the present invention. [Figure 8] FIG. 11 is a flowchart showing a quest determination process according to an embodiment of the present invention. [Figure 9] FIG. 13 is a diagram showing a play history table of a user according to an embodiment of the present invention. [Figure 10] FIG. 11 is a flowchart showing a quest progress process according to an embodiment of the present invention. [Figure 11] FIG. 13 is a diagram showing a display screen when selecting a deck according to an embodiment of the present invention. [Figure 12] FIG. 11 is a flowchart showing a privilege granting process according to an embodiment of the present invention. [Figure 13] FIG. 13 is a diagram showing a privilege granting table according to the embodiment of the present invention. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0008] Hereinafter, the embodiment of the present invention will be described. The present invention is not limited to the following embodiment. The order of processing is random as long as there are no contradictions or inconsistencies in the processing content. To the extent that no contradictions or inconsistencies arise, some of the processes that make up the flowchart may be omitted. Furthermore, it is also possible to add new processes to each process constituting the flowchart.
[0009] FIG. 1 is a block diagram showing a configuration of an information processing system according to an embodiment of the present invention. The information processing system 1 includes a plurality of user terminals 2a to 2c and a server device 3. The user terminals 2a to 2c and the server device 3 can communicate with each other via a communication network 4. In the information processing system 1, either the user terminal 2 or the server device 3 is connected to Either the user terminal 2 or the server device 3 can function as an information processing device. When functioning as a device, information is exchanged between the user terminal 2 and the server device 3 as necessary. The number of user terminals 2 is not particularly limited as long as it is one or more.
[0010] FIG. 2 is a block diagram showing a hardware configuration of a user terminal according to an embodiment of the present invention. The user terminal 2 includes a control unit 11, a RAM 12, a storage unit 13, an input unit 14, a display unit 15, and a memory 16. The device is provided with a display unit 15 and a communication interface 16, which are connected to each other via a bus.
[0011] The control unit 11 is composed of a CPU and a ROM. The RAM 12 executes the stored programs and controls the user terminal 2. The storage unit 13 is a memory for storing programs and data. The control unit 11 reads out the programs and data from the RAM 12, Arithmetic processing is carried out based on the data inputted through the input unit 14.
[0012] The display unit 15 has a display screen. The control unit 11 controls the display screen in accordance with the result of the calculation process. The display unit 15 outputs a video signal for displaying an image on the screen. In this case, the touch panel may be the input unit 14. It functions as such.
[0013] The communication interface 16 can be connected to the communication network 4 wirelessly or via a wire. , and can transmit and receive data to and from other computer devices via a communication network 4. Data received via the communication interface 16 is loaded into the RAM 12, The control unit 11 performs the calculation processing.
[0014] FIG. 3 is a block diagram showing a configuration of a server device according to an embodiment of the present invention. The server device 3 includes a control unit 21, a RAM 22, a storage unit 23, and a communication interface 24. At least one of them is provided, and each is connected by an internal bus.
[0015] The control unit 21 is composed of a CPU and a ROM, and executes the programs stored in the storage unit 23. The control unit 21 executes the program and controls the server device 3. The control unit 21 also has an internal timer that counts time. The RAM 22 is a work area for the control unit 21. The storage unit 23 includes: This is a storage area for storing programs and data. The control unit 21 stores the programs and data. The data is read from the RAM 22, and based on the information received from each of the user terminals 2, Performs program execution processing.
[0016] FIG. 4 shows a functional configuration of a control unit of a user terminal or a server device according to an embodiment of the present invention. The control unit 11 or the control unit 21 controls, for example, the deck organization unit 11a, The est judgment section 11b, the quest progress section 11c, and the benefit provision section 11d can function as the above. In addition, the control unit 11 controls the deck composition unit 11a, the quest determination unit 11b, and the quest progress unit 11c. The control unit 21 executes the function of either the bonus unit 11c or the bonus granting unit 11d. The remaining functions may be performed other than the functions performed by the
[0017] The deck compilation unit 11a selects a deck for playing a quest in response to a user's operation on the input unit 14. The quest determination unit 11b determines whether the quest selected by the user is the first quest. The quest progression unit 11c determines whether the quest is the first quest or the second quest. The bonus granting unit 11d advances the game and performs a process of replacing the deck being used with another deck. Depending on the progress of the quest, a reward is given to the user.
[0018] A "deck" is a set number of game media selected from among the game media owned by a user. It is a group of game media that consists of the following:
[0019] A "quest" is a type of event that constitutes a game and is given to the user within the game. An event in which a user plays using a game medium to accomplish tasks or missions given to them. Among these "quests", those that do not meet the specified conditions are called "Quest 1". A quest that meets certain conditions is a "second quest." "Stomp" is a quest where you can replace the deck you are using with another deck during the game. In the "Second Quest," you can replace the deck you are using with another deck during the game. It is an impossible quest.
[0020] Here, the "predetermined conditions" are not particularly limited and can be appropriately designed. For example, The "predetermined condition" may be a condition related to the user's play history. In this case, a determination is made as to whether or not a predetermined condition is met based on the user's play history. "User play history" means information related to the process or results of a user's game play. For example, the time spent playing a game, the cumulative number of times a quest has been cleared, This concept includes whether or not a task has been cleared, or the user's level or rank.
[0021] For example, if a rank is set for each quest, the rank of the user account The "prescribed condition" is that the rank of the quest is equal to or greater than the rank of the quest. If the rank of the user account is less than the rank of the quest or If the user account rank is below the specified level, the user account does not meet the "prescribed conditions." " is an indicator of the in-game achievements of a user account, for example, completing a quest. The more experience points you gain by completing quests, the higher your bonus will go. "Sta-Rank" refers to, for example, the difficulty of a quest or the rank obtained after clearing a quest. This is an indicator set based on compensation, etc.
[0022] In addition, for example, the user may have cleared the quest in a past play, or The "predetermined condition" can be that the player has not failed to clear the quest. In this case, the quest has never been played by the user before (i.e., the user is playing for the first time). Quests that users have never failed to clear, , which satisfies the "specified conditions", i.e., the second quest. A quest that a user fails to clear is one that does not meet the "prescribed conditions", i.e. This corresponds to the first quest.
[0023] In addition, for example, the user may be able to select a quest that meets a certain score condition in a past play. or clearing the quest by meeting the specified score conditions. The "predetermined condition" can be that the Quests that the user has never played before, quests that the user has played but have not met the specified score conditions A quest that has been cleared by satisfying the score conditions, or a quest that has been cleared by a user without ever meeting the score conditions A quest that has not failed to be completed is one that meets the "prescribed conditions". est, that is, the second quest. On the other hand, the quest that the user failed to clear For quests that users fail to clear by meeting the specified score conditions, This corresponds to a quest that does not meet the conditions above, i.e. the first quest.
[0024] Here, "score" refers to a parameter that changes depending on the process or results of playing a quest. For example, a quest may involve a game medium owned by a user and an enemy object. In the case of turn-based battles, where the player and the object take turns to take action and engage in virtual combat, The number of turns required to clear the game can be used as the "score." If the score requirement is set to less than 10 turns, it is possible to clear the quest in 9 turns or less. If you do so, you will have met the specified score requirements and cleared the level.
[0025] The fact that the user has cleared the quest in the past is considered a "predetermined condition." If you play the second quest and are unable to clear it, Since you did not achieve the "prescribed condition," you will not be able to play the same quest as this second quest next time. When you play a quest, it is treated as the first quest, and you can switch the deck you are using with another deck during the game. It is possible to use them interchangeably.
[0026] A "quest" may consist of one or more "stages." A "game" is the unit of an element that makes up a "quest." In the case where a virtual battle is carried out between a game medium and an enemy object, for example, Initiate a virtual battle with one or more enemy objects shown and defeat these enemy objects. The entire game can be considered a "stage." All of the enemy objects displayed on the display screen When you defeat a character and clear a stage, the next stage will begin and you will be required to carry out a virtual battle. A new enemy object or objects will be displayed. By clearing all of the "Tiges," you will clear the "Quest."
[0027] The deck composition process in the control unit 11 or the control unit 21 will be described below. FIG. 6 is a flowchart showing a deck composition process according to an embodiment of the present invention. FIG. 7 is a diagram showing a display screen during deck composition processing according to an embodiment of the present invention. FIG. 2 is a diagram showing a deck management table according to an embodiment of the present invention.
[0028] Included in the deck used at the start of the quest (hereinafter referred to as the "quest start deck") The game medium that you play and the deck that you replace after the quest begins (hereinafter referred to as the "replacement deck") The game media to be used for (c) can be organized in advance before starting the quest. First, the user operates the input unit 14 to start the game program, and selects a deck from the menu. Select the "Organize" button (Step 1). Select the "Deck" button to organize your deck. A quest selection screen for selecting a quest to be played is displayed (step S2).
[0029] Next, the user operates the input unit 14 to select a quest for organizing a deck. (Step S3) The user can select from one or more quests.
[0030] When a quest is selected in step S3, the past playlist for the selected quest is displayed. The number of times that a certain condition was not met (e.g., the number of times that a quest was not cleared) ), the number of decks that can be replaced and used is identified (step S4).
[0031] For example, as the number of times you fail to complete the same quest increases, you will be given a replacement deck. You can increase the number of points by completing certain conditions for a quest. If the number of times the deck has not been used is between 1 and 3, the number of replacement decks will be set to 1, and the specified conditions will be met. If the number of times that the player has not played the game is four or more, the number of replacement decks can be set to two. A quest that cannot be cleared even after multiple plays is deemed to be of high difficulty to the user. As the number of times you fail to clear increases, you can switch and increase the number of decks you can use. By adding more, you will be able to deal with more difficult situations in the quest. For example, if a quest consists of multiple stages, In such a case, the user can use the increased replacement deck slots to play the last You can set up a deck that can handle the stage you have chosen.
[0032] Next, a deck composition screen as shown in FIG. 6 is displayed (step S5). The game content is stored in the storage unit in association with the user account. The display screen 30 displays the games that the user owns that can be used for deck creation. The game media 31a to 31h are displayed.
[0033] When organizing the starting deck for the quest and the replacement deck, go to step S3. If you did not meet the required conditions for the selected quest in the past play, For example, if a quest was not completed, the game will be displayed based on the last stage the user played. The game medium can also be output in a manner that makes it possible to identify the game medium.
[0034] If a quest consists of multiple stages, you will be able to reach the final stage of the quest. Sometimes you can reach the final stage, but sometimes you can't reach the final stage and your user account is lost at an intermediate stage. Sometimes the quest cannot be completed due to the loss of stamina. In the case of a game consisting of multiple stages, the enemy objects that appear in each stage or each stage The gimmicks on each stage are different, so you can't play them all with just one deck. There are times when you are unable to deal with enemy objects or gimmicks properly. The enemy objects that appeared in the stage and the gimmicks set up in the stage were not dealt with adequately. Not being able to do this is often the reason why a quest cannot be completed.
[0035] In such a case, the enemy object of the last stage played or the stage The game media that functions advantageously for the user in the game is set for the gimmick. If a deck contains a card with a certain amount of bonus points, the difficulty of clearing that stage will decrease. In the stage of organizing the enemy object of the stage last played by the user, or A game in which players can advance the quest with advantage by using gimmicks provided in the stage. It is convenient for users if the medium is output in a manner that makes it possible to distinguish it from other game media. The "gimmick" is a device installed on the stage that is This refers to anything that could potentially work against The in the game.
[0036] Compared to other game media, it allows users to advance quests in the game at an advantage. There is no particular limitation on the method of displaying the game media in a manner that makes it possible to identify the game media. However, the game media that allows players to advance quests advantageously in the game are available in different colors. The method of displaying the message may be, for example, by flashing the message, or by attaching a specified mark. In FIG. 6, a predetermined mark 33a and a mark 33b are attached to a game medium 31c and a game The label is attached to each of the media 31f.
[0037] The enemy objects and gimmicks that appeared in the last stage played by the user On the other hand, the game media that allows users to advance quests advantageously in the game is The method of specifying the enemy object in the control unit is not particularly limited. For example, For each attribute, characteristic, skill, or gimmick, For rules or effects, attributes, characteristics or skills that function advantageously in the game for the user , and set it in advance in the attribute correspondence table. Based on the attributes, characteristics, skills, or effects of enemy objects or gimmicks, Refer to the correspondence table to determine the attributes, characteristics, and skills that will be advantageous to the user in the game. Then, the game media that has the specified attributes, characteristics, skills, or effects is Identify the body.
[0038] "The attributes, characteristics, skills, or effects of enemy objects or gimmicks are An example of an "attribute, characteristic, skill, or effect that functions advantageously in the game" is an "enemy object "Attributes, characteristics, skills, or effects of" can be negated or weakened. It is an attribute, trait, skill, or effect that can
[0039] The user operates the input unit 14 to select one of the game media 31a to 31j. By selecting the game medium 31, the selected game medium 31 is set to the decks 32a to 32c, and the decks are organized. (Step S6). The number of game contents 31 that can be set on the deck is It can be designed appropriately according to the team or quest, and is not particularly limited. The number of game media 31 that can be played may be one or more.
[0040] The deck organized in step S6 is set in the storage section 13 or the storage section 23. The data is stored in the deck management table 40 (step S7). The management table 40 is associated with a user account 41 and stores a quest 42, a deck type, and The type 43 and the game medium 44 are stored. The quest 42 includes the content and title of the quest. This is information to identify the quest. Deck type 43 is It remembers whether it is the deck you start the quest with or a replacement deck. The body 44 is the game medium organized in step S6 and stored in step S7. The game media 44 stores information that can identify the multiple game media included in the deck. There are.
[0041] The process of steps S5 to S7 is repeated until all possible decks are organized. For example, if the quest selected in step S3 is the second quest, In such cases, you don't need to prepare a deck to replace it, so you can The process of S5 to S7 is completed once. On the other hand, if the quest selected in step S3 is the first quest, In the case of the Estus, not only the deck you start the game with, but also the deck you replace Since it is necessary to organize a deck for the purpose, the processing of steps S5 to S7 is repeated several times. For example, in the first step S5 to S7, A replacement deck is created by processing steps S5 to S7 from the second time onwards. The number of replacement decks may be one or more.
[0042] By executing steps S5 to S7 for all decks that can be organized, The deck formation process is now complete. Before the start of the quest, you will need to create a replacement deck for the one you started with. By having a team of players in your team, it will be easier to switch decks while playing the first quest.
[0043] In addition, the game contents included in the deck at the start of the quest and the replacement deck The game media may contain the same game media in part, but are completely different from each other. In addition, if multiple replacement decks are organized, one replacement deck may The game media included in this deck and the game media included in other replacement decks may contain some of the same games. The media may include a game medium or may be entirely different from each other.
[0044] In this embodiment, both the quest start deck and the replacement deck are compiled. We have explained how to create a deck by using the user's operations at the start of a quest. The replacement deck is pre-programmed according to the quest. Alternatively, the deck that was selected at the beginning of the quest may be the deck selected by the user. The deck is organized by operation, and replacement decks are scheduled according to the program depending on the quest. You can also use a deck that is set for the start of a quest. The replacement deck is pre-programmed according to the quest, without the need for any organization. A deck that has been prepared for the game may be used.
[0045] Furthermore, you can start the quest without creating a deck for the start of the quest or a replacement deck. The deck may be set in advance by Ram depending on the quest. For users who do not own enough game media, the number and variety of games is preset for each quest. The selected deck can be used as the starting deck and / or replacement deck for the quest. Therefore, it is possible to lower the difficulty of clearing the quest even for such users. .
[0046] Also, the decks that can be organized may differ for each quest. You cannot organize your starting deck or replacement deck in the Est quest. At the start of a quest, you can create a deck, and a replacement deck can be created based on the quest's start time. At the start of the quest, the deck is preset, and the replacement deck can be organized at the start of the quest. Quests where you can create both a starting deck and a replacement deck, etc. Each of them may exist in the game.
[0047] In this embodiment, a quest is selected in step S3, and the device to be used for each quest is I decided to organize a deck of 1000, but I also decided to use a general deck that can be used for any quest. A start deck and a replacement deck may be organized.
[0048] Next, the quest determination process of the control unit 11 or the control unit 21 will be described. The determination process is performed when the user operates the input unit 14 to request the start of a quest. This is a process to determine whether the selected quest is the first quest or the second quest. FIG. 8 is a flowchart showing a quest determination process according to an embodiment of the present invention. FIG. 9 is a diagram showing a play history table of a user according to an embodiment of the present invention. .
[0049] The user operates the input unit 14 to select a quest to be played from among a plurality of quests. When a quest is selected, a judgment is made as to whether or not a predetermined condition is met. The setting is then performed (step S12).
[0050] As described above, in step S12, the user's play history table is referenced to The play history table 50 can be used to determine whether a certain condition is met. It is set for each account and is associated with the user account 51, quest 52, The play date and time 53 and the play result 54 are stored. Based on the play result 54 of Quest 52 corresponding to Estus, whether or not a certain condition is met A judgment is made as to whether the predetermined condition is satisfied or not. If quest A in FIG. 9 is not failed, then quest A is the first quest.
[0051] If the quest does not meet the prescribed conditions (NO in step S12), The first quest, in which the deck can be replaced with another deck, begins (step S13). On the other hand, if the predetermined condition is met (YES in step S12), the deck in use The second quest begins, in which the deck cannot be replaced with another deck (step S14). After steps S11 to S14, the quest start process ends.
[0052] Next, regarding the quest progress process of the first quest in the control unit 11 or the control unit 21, FIG. 10 is a flowchart of a quest progress process according to an embodiment of the present invention. FIG. 11 shows a display screen when selecting a deck according to an embodiment of the present invention. FIG.
[0053] When the first quest is started in step S13, game play proceeds (step S14). Step S21). For example, the game medium owned by the user and the enemy object take turns to act. Turn-based battles are carried out to execute virtual combat.
[0054] During gameplay, the user can switch decks at any time. For example, the timing of the stage change or the appearance of a new enemy object may be Not only when the enemy appears, but also during the stage and when they appear as enemies. Decks may be replaced even during a battle.
[0055] In addition, in the first quest, we will set conditions that allow deck replacement. The above conditions can be appropriately set and are not particularly limited. For example, In the first quest, if the stage changes or a specific stage is reached, If you reach a stage that you failed to clear in a previous playthrough of the same quest, When you deal a certain amount of damage to an enemy object, or when you successfully attack an enemy object with a certain amount of damage, When an enemy object appears, when a specific enemy object is defeated, or when a turn-based When the turn changes in a battle, you can replace the deck you are using with another deck. In addition, it may be possible to cause a player to inflict a predetermined amount of damage on an enemy object. The above-mentioned conditions can also be set as follows.
[0056] The other conditions are that you have previously played the same quest as the first quest you are playing. When you play and fail to achieve a certain condition (for example, fail to clear a quest) In addition, you can replace the deck you are using with another deck in the last stage you played. In this case, this entry can be used on any stage other than the last stage played. The other decks that were replaced may be made unusable, and the deck may be used in any stage other than the last stage played. The replaced deck may be made available for use even after the final stage. If the other decks that were replaced are made unusable on stages other than the stage in which they were replaced, After clearing the last stage you played, you can use the original deck before swapping out, i.e. the quest deck. Use your starting deck.
[0057] During game play, the user operates the input unit 14 to input the game character to be used in the virtual battle. A deck replacement for the currently used deck is selected (step S22). When selecting a deck to replace, the replacement deck selection screen will appear as shown in Figure 11. The display screen 30 shows the currently used deck 34 and the replacement decks 35a to The deck 34 in use includes game media 31a to 31c. In addition, the decks displayed on the deck 34 in use and the replacement decks 35a to 35d are G is a deck stored in the deck management table 40.
[0058] In step S22, the user replaces the deck being used in the virtual battle with a new deck. As a deck to be used in a virtual battle, any of these replacement decks 35a to 35d will be used. Select one of them.
[0059] By the way, when selecting a deck to replace, the user's last played status is The user attacks enemy objects that appear in the stage or gimmicks set up in the stage. The deck that can help the player advance in the quest advantageously is different from the other decks. If the information is output in this manner, it will be highly convenient for the user.
[0060] The data that allows the user to advance the quest advantageously in the last stage played The method of displaying the information in a manner that makes it possible to identify the information is not particularly limited, but may be a quiz. Decks that can help you progress in the game will be displayed in different colors or will flash. In FIG. 11, a predetermined mark is displayed. A mark 36 is affixed to the deck 35a.
[0061] Next, the number of deck changes during the first quest is It is determined whether the upper limit has been reached (step S23). If players were allowed to change decks an unlimited number of times, the difficulty of the quest would decrease. There is a possibility that the number of times that the deck can be replaced during one quest play will be limited. This will help prevent the difficulty of the quest from decreasing too dramatically.
[0062] The upper limit of the number of deck changes per play of the first quest can be set appropriately. For example, in any of the first quests, the deck for one play The upper limit of the number of replacements can be fixed, such as 3 times. For each quest, the maximum number of deck changes per play is preset. It is also possible to
[0063] In addition, if you did not meet the required conditions in a past playthrough of a quest ( For example, depending on the number of times you did not clear the quest, You can also specify an upper limit on the number of deck changes that can be made in the first quest. If the specified conditions are not met, the deck will be used in the next 1st quest. The upper limit of the number of replacements may be increased. Even if the difficulty level is high, the more times you fail to achieve the required conditions, the more likely you are to lose the By increasing the upper limit of the number of times you can switch gears, we can lower the difficulty of the first quest. In addition, if certain conditions are met in the first quest, the next first quest will be The upper limit of the number of deck changes that can be made during a quest may be reduced. If a user improves by playing the game multiple times, the first quest level will be lowered. The difficulty level can be increased to optimize the difficulty level.
[0064] In addition, the game media included in the quest start deck and / or replacement deck Depending on the situation, you may specify a limit on the number of times you can replace your current deck with another deck. For example, the game media included in the quest start deck and / or replacement decks Depending on the body's specific parameters, the deck in use can be swapped for another deck. Identify the upper limit of the number.
[0065] The predetermined parameters of the game content are numerical values stored in association with the game content. The predetermined parameters are not particularly limited as long as they are the level and rank of the game content. You can choose from rarity, attack power, defense power, stamina, etc. The game content may include a parameter other than the above. , it may have a parameter that affects only the number of replacements.
[0066] For example, a predetermined parameter (e.g., rarity) of the game medium may be Parameters that give you an advantage in virtual battles with enemy objects, such as high values of The more the game medium has, the lower the upper limit of the number of replacements can be set. The higher the deck replacement limit, the more difficult it becomes to complete the first quest. Therefore, the parameters that give you an advantage in virtual battles with enemy objects are For game media that have the above, the upper limit on the number of times they can be replaced will be reduced, This can prevent the difficulty level from becoming too low.
[0067] Conversely, in a virtual battle with an enemy object, the parameter value is low. The more unfavorable the parameters of the game media, the lower the upper limit of the number of replacements. You can also make it so that
[0068] If it is determined that the deck replacement count has not reached the limit (status If the answer is YES in step S23, the replacement deck selected in step S22 will be Replace the deck you used in the virtual battle with the enemy object and use it for the new virtual battle. The deck to be replaced is selected as the deck to be replaced (step S24). If it is determined that the number of replacements has not reached the upper limit (step S23), If the result is NO, a message is displayed on the display screen of the user terminal 2 indicating that the deck cannot be replaced ( Step S25).
[0069] When either step S24 or step S25 is executed, the process returns to step S21. The game play continues. The process from step S22 to S25 is , which will be executed until the quest's end condition is met.
[0070] There are two ways to end a quest. One is to clear all stages. The other end condition is when the user account's vitality reaches zero. The maximum health value of a user account is determined by the number of cards in the deck being used. The total health value is set for each game medium. When starting a quest, the user account The health value of the character is equal to this maximum health value. By receiving it, it decreases.
[0071] When the conditions for ending the quest are met, the quest ends (step S26). The play results of the quest are stored in the play history table 50 (step S27). In the play history table 50, as a play result 54, whether or not the quest was cleared, If you do not clear the quest, the last stage you played will also be remembered. Then, a process of awarding a bonus according to the play result is executed (step S28). The bonus granting process of step S28 will be described later. With this, the quest progress processing ends.
[0072] Next, the bonus granting process in step S28 in the control unit 11 or the control unit 21 will be explained. FIG. 12 is a flowchart showing a privilege granting process according to an embodiment of the present invention. FIG. 13 is a diagram showing a privilege granting table according to an embodiment of the present invention. When the user clears the first quest, the reward granting process starts. Examples of the currency include, but are not limited to, in-game currency for purchasing items in a game, Lottery items consumed to conduct a lottery to acquire game media, The body, items that can be used in the game or in the quest, and the experience required to increase the level of the game media You can give experience points to increase the rank of your user account, etc.
[0073] First, the number of times you replaced your deck between the start and end of the first quest (hereafter referred to as Next, the number of times the deck has been replaced is counted (step S31). Based on the number of times the user has changed ...
[0074] For example, the storage unit 13 or the storage unit 23 has a privilege granting table 60 preset therein. The bonus table 60 includes quests 61 and deck replacement times 62. In step S32, the bonus 63 to be given to the user is stored in association with the bonus. The actual first query counted in step S31 is calculated by referring to the dictionary table 60. The bonus 63 corresponding to the number of deck changes from the start to the end of the game is determined.
[0075] In the first quest, if the number of deck changes is small, For example, if the reward is In the case of a game currency, the fewer deck changes, the more games you can earn. The system will grant in-game currency.
[0076] Also, in the first quest, if the number of deck swaps is small, To provide users with benefits that give them a greater advantage in the game than if they had more. For example, if the bonus is a game, the number of times the deck is replaced is small. Indeed, rarer or higher level game media will be awarded.
[0077] The reward granting table 60 lists the six rewards to be granted to the user for each type of first quest. As many as 3 different rewards may be stored.
[0078] The determined privilege is granted to the user (step S33). The reward is stored in association with the user's account. will end.
[0079] <Summary> [General-purpose subject] One of the objects of the present invention is to improve the enjoyment of games.
[0080] Issues corresponding to [Appendix 1] One of the objectives of this invention is to create a game that requires different strategies depending on the quest, improving the game's appeal. The aim of the project is to provide a [Supplementary Note 1] The information processing device according to the present embodiment is configured to During gameplay, you may replace one or more decks containing game media with other decks. During the second quest, which has been enabled and meets certain conditions, and a control unit that controls the deck so that it cannot be replaced with another deck. According to the information processing device, the deck being used can be replaced with another deck. There are quests and quests where you cannot replace the deck you are using with another deck. Different strategies are required depending on the quest, making it possible to provide a game with greater entertainment value.
[0081] Issues corresponding to [Appendix 2] One of the objectives of the present invention is to determine which quest to play based on the user's play history. By changing whether it is the Estus quest or the second quest, the game's appeal will be improved. be. [Appendix 2] The control unit determines whether a certain condition is met based on the user's play history. 2. The information processing device of claim 1, This allows the user to determine whether the quest to be played is the first quest based on the user's play history. This allows players to choose whether the quest is the first or second quest, improving the game's appeal. can be done.
[0082] Issues corresponding to [Appendix 3] One of the objectives of the present invention is to provide a way to In addition, by replacing the deck in use with another deck, the user can achieve a certain condition. The aim of this study is to reduce the difficulty of [Appendix 3] The control unit performs a second quest that satisfies a certain condition, and as a result, If you do not achieve the above conditions, you can then use your current deck for another deck during the second quest. 3. An information processing device as described in appendix 2, which controls the deck so that it can be used in place of the deck. This means that the next time you play a quest in which you were unable to fulfill the required conditions, Decks can be swapped for other decks, allowing users to This can lower the difficulty of the game.
[0083] Issues corresponding to [Appendix 4] One of the objectives of the present invention is to allow players to play a quest that they were unable to complete because of a certain condition. In this case, you can replace the deck you were using in the last stage you played with with another deck. The aim of the study is to reduce the difficulty for users to achieve the specified conditions. [Appendix 4] The first quest has a plurality of stages, and the control unit In the past, when the specified conditions were not met, the last time At this stage, you can replace the deck you are using with another deck and control its availability. You cannot use the deck you are using in place of another deck on any stage other than the stage you are using. The information processing device according to any one of claims 1 to 3, wherein the information processing device is controlled so as to This means that if you play a quest next time for which you were unable to complete the required conditions, You can replace the deck you are using with another deck in the stage you played, so This can reduce the difficulty for the user to achieve the specified conditions.
[0084] Issues corresponding to [Appendix 5] One of the objectives of the present invention is to provide a system that allows players to play a certain number of times without achieving a certain condition in the past. The aim of this method is to vary the degree of difficulty required to achieve a given condition. [Appendix 5] The control unit determines whether a certain condition has been met in the past play of quest 1. Depending on the number of times you did not do so, you may use the deck you are using in one quest. Information described in any of the appendices 1 to 4 that controls the number of times the deck can be used by replacing it with another deck Processing unit. This allows you to earn a certain number of points depending on the number of times you did not achieve the specified conditions in your past plays. The degree of difficulty for achieving the conditions can be changed.
[0085] Issues corresponding to [Appendix 6] One of the objectives of the present invention is to provide a method for canceling a player's first quest if the player does not achieve a certain condition. The next time the user plays the first quest, the difficulty level for achieving the specified conditions is lowered. The point is to [Appendix 6] If the control unit does not achieve the specified conditions in the first quest, During the first quest, you can replace your current deck with another deck a certain number of times. The information processing device according to claim 5, wherein the information processing device controls the number of bits to be increased. In this way, if the user does not achieve the specified conditions in the first quest, The next time you play the first quest, you can lower the difficulty level to achieve the specified conditions. can.
[0086] Issues corresponding to [Appendix 7] One of the objects of the present invention is to provide a method for determining whether a player can participate in a first quest if a predetermined condition is met. It is to increase the difficulty of achieving certain conditions when playing a quest. [Appendix 7] When the control unit achieves a predetermined condition in the first quest, the next first When playing a quest, the number of times you can replace your current deck with another deck will be reduced. 6. The information processing device according to claim 5, This allows you to select the first quest if you achieve the specified conditions in the first quest. When playing, you can increase the difficulty level to achieve certain conditions.
[0087] Issues corresponding to [Appendix 8] One of the objectives of this invention is to change the number of substitutions that can be made depending on the parameters of the deck. This allows users to choose their deck strategically, improving the game's appeal. The aim is to make them do so. [Appendix 8] The control unit is included in the deck used at the start of the first quest and / or in other decks. In the first quest, the deck being used will be The information processing method according to any one of appendices 1 to 7, which controls the number of times the deck can be replaced with another deck. Device. This allows you to change the number of times you can switch depending on the parameters of your deck. This requires strategy in deck selection, which enhances the game's appeal. It can be done.
[0088] Issues corresponding to [Appendix 9] One of the objectives of the present invention is to provide a system that allows players to play a certain number of times without achieving a certain condition in the past. By changing the number of other decks that can be used by swapping them out, The difficulty of achieving a given condition is changed according to the number of times the condition has been met. [Appendix 9] The control unit determines whether a certain condition has been met in a past play in quest 1. Depending on the number of times you have not played the game, the system controls the number of other decks that can be used in place of the game. 9. An information processing device according to any one of appendices 1 to 8. This allows players to be replaced depending on the number of times they did not achieve the specified conditions in past plays. The number of other decks that can be used will change depending on the number of times the specified conditions are not met. In this way, the degree of difficulty for achieving the predetermined condition can be changed.
[0089] Issues corresponding to [Appendix 10] One of the purposes of this invention is to allow players to swap the deck they use at the start of a quest with the deck they are currently using. Deciding in advance which other decks will be used in addition to the current one makes it easier to switch decks. [Appendix 10] The control unit associates the first quest with the deck to be used at the start of the quest. , memorize another deck to be used in place of the currently used deck, or any of the following notes 1 to 9 The information processing device described in This allows you to start a quest with a deck that will replace the deck you are currently using. Deciding in advance which other decks will be used makes it easier to switch decks.
[0090] Issues corresponding to [Appendix 11] One of the purposes of this invention is to create a deck that can be used at the start of a quest and can be used interchangeably. When setting up other decks, if the user has not met the specified conditions in past plays, The aim of this is to easily identify the game content that is appropriate for the last stage played when a new game is played. [Appendix 11] The first quest has a plurality of stages, and the control unit controls the user By operating the above, you can select the deck you will use at the start of each quest, and the deck you will use when swapping out your deck. The control unit controls other decks that can be used configurably and selects the deck to be used at the start of the quest. When setting other decks that can be used in place of the deck, If the conditions are not met, the game media appropriate for the last stage played will be used for another game. The information processing device according to any one of appendices 1 to 10, which controls the output so as to be identifiable as a medium. equipment. This allows you to choose the deck you start the quest with, as well as other decks that you can use in place of. When setting the key, the user can set the maximum number of times that the game will be played if the user did not achieve a certain condition in the past play. You can easily figure out which game medium is suitable for the stage you play later.
[0091] Issues corresponding to [Appendix 12] One of the objectives of the present invention is to allow the user to easily determine which deck is suitable for the stage. do. [Appendix 12] The first quest has a plurality of stages, and the control unit In a game, among the multiple decks that can be used in place of other decks, Decks suitable for the stage are output so that they can be distinguished from decks other than those suitable for the stage. 12. The information processing device according to any one of claims 1 to 11, wherein the information processing device controls the information processing device to perform the above-mentioned operations. This allows the user to easily know which deck is suitable for the stage.
[0092] Issues corresponding to [Appendix 13] One of the objectives of the present invention is to allow users to exchange decks for other decks in order to obtain more advantageous rewards. By having players be conscious of the number of times they can play, the game becomes more interesting. [Appendix 13] The control unit replaces the deck being used with another deck in the first quest. According to the number of times the user has accessed the service, the reward to be given to the user is determined. The information processing device according to any one of the preceding claims. This allows users to limit the number of times they switch decks to other decks in order to receive more advantageous rewards. This allows players to play the game consciously, improving its appeal.
[0093] Issues corresponding to [Appendix 14] One of the objects of the present invention is to provide a method for providing a user with a more advantageous feature or a more advantageous In order to obtain the classics, players should play with the intention of minimizing the number of times they switch decks with other decks. This improves the interest of the game. [Appendix 14] The control unit replaces the deck being used with another deck in the first quest. If the number of times the user has accessed the service is small, the user will receive more rewards than if the number of times the user has accessed the service is large. or to give a more advantageous benefit to the user, Information processing device. This allows users to receive more rewards or more advantageous rewards. In order to do this, players must be conscious of minimizing the number of times they switch decks with other decks, This can improve the entertainment value of the program.
[0094] 1 Information processing system, 2 User terminal, 3 Server device, 4 communication network, 11 control unit, 12 RAM, 13 storage unit, 14 input unit, 15 display unit, 16 communication interface, 21 control unit, 22 RAM, 23 storage unit, 24 communication interface, 30 display screen, 31 game medium, 32 deck, 33 mark, 34 Deck in use, 35 Replacement deck, 36 Mark 40 Deck Management Table, 41 User Account, 42 Quest, 43 Deck types, 44 Game media, 50 Play history table, 51 User account, 52 Quest, 53 Play date and time, 54 Play Results, 60 Reward Table, 61 Quests, 62 Deck Replacements, 63 Benefits
Claims
**Claim 1**: An information processing apparatus comprising a processor, wherein the processor: compiles a deck including one or more game media to be used during the game play of a quest and another deck that can be exchanged with the deck in use based on a user operation; receives an operation to exchange the deck including one or more game media in use with another deck during the game play of the quest by the user; counts the number of times the deck in use is exchanged with the other deck during the play of the quest; limits the exchange of the deck during the play of the quest according to the counted number of exchanges; Information processing apparatus. **Claim 2**: A processor compiles a deck including one or more game media to be used during the game play of a quest and another deck that can be exchanged with the deck in use based on a user operation; the processor receives an operation to exchange the deck including one or more game media in use with another deck during the game play of the quest by the user; the processor counts the number of times the deck in use is exchanged with the other deck during the play of the quest; the processor limits the exchange of the deck during the play of the quest according to the counted number of exchanges; Information processing method. **Claim 3**: A program for causing a processor to execute a process of: compiling a deck including one or more game media to be used during the game play of a quest and another deck that can be exchanged with the deck in use based on a user operation; receiving an operation to exchange the deck including one or more game media in use with another deck during the game play of the quest by the user; counting the number of times the deck in use is exchanged with the other deck during the play of the quest; limiting the exchange of the deck during the play of the quest according to the counted number of exchanges. **Claim 4**: An information processing system comprising a server and a terminal, wherein the server: compiles a deck including one or more game media to be used during the game play of a quest and another deck that can be exchanged with the deck in use based on a user operation; During the gameplay of the quest by the user, when an operation to replace the deck containing one or more game media in use with another deck is received by the terminal, the number of times the deck in use is replaced with the other deck during the play of the quest is counted, and the replacement of the deck during the play of the quest is restricted according to the counted number of replacements. System.