program

JP2024137632A5Pending Publication Date: 2026-03-31SEGA CORP
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-10-12
Publication Date
2026-03-31

AI Technical Summary

Technical Problem

Users may not be aware of specific lottery games prepared by the game operator that they would like to play, leading to selection of other games instead.

Method used

A program that determines if a user has played a preset lottery game, restricts play of other games if not played, and guides the user to the specified game through notification or forced transition.

Benefits of technology

Ensures users play the game operator's intended lottery game, preventing selection of other games and guiding them to advantageous options.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To guide a user to a specific lottery game prepared by a game operator.SOLUTION: A program allows a computer to function as: determination means for determining whether a user has already played a lottery game as a guidance destination when a user selects a lottery game other than a lottery game as the preset guidance destination from among multiple kinds of lottery games; and restriction means for restricting a play of the selected lottery game by the user when it is determined that the user has not played the lottery game yet.SELECTED DRAWING: Figure 10
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Description

[Technical field]

[0001] The present invention relates to a program and an information processing device. [Background technology]

[0002] 2. Description of the Related Art There is known an information processing device that executes a lottery game in which item content (for example, characters) selected by lottery from among a plurality of item contents is awarded to a user (for example, Patent Document 1). [Prior art documents] [Patent documents]

[0003] [Patent Document 1] JP 2017-56209 A Summary of the Invention [Problem to be solved by the invention]

[0004] Even if a game operator (administrator) prepares a specific lottery game that the user would like to actively play among the multiple types of lottery games that can be played, there are so many lottery games to choose from that users may not realize this and may end up selecting and playing a different lottery game.

[0005] The present invention has been made in view of the above circumstances, and has an object to guide users to a specific lottery game prepared by a game operator. [Means for solving the problem]

[0006] The main invention of the present invention to solve the above problems is: Computer, a determination means for determining whether or not the user has already played the lottery game to be the destination when the user has selected a lottery game other than the lottery game to be the destination from among a plurality of types of lottery games; a restriction means for restricting the user from playing the selected lottery game when it is determined that the user has not yet played the lottery game; It is a program that functions as a Other features of the present invention will become apparent from the following detailed description of the present invention and the accompanying drawings. [Brief description of the drawings]

[0007] [Figure 1] 1 is a configuration diagram showing an example of an information processing system 1 according to an embodiment of the present invention. [Diagram 2] FIG. 2 is a hardware configuration diagram showing an example of a computer 50 according to the present embodiment. [Diagram 3] FIG. 2 is a functional block diagram illustrating an example of a server device 20 according to the present embodiment. [Figure 4] FIG. 4 is a diagram showing an example of character information according to the embodiment; [Diagram 5] 4 is a configuration diagram showing an example of lottery game information according to the embodiment. FIG. [Figure 6] FIG. 4 is a configuration diagram showing an example of guidance setting information according to the embodiment; [Figure 7] 4 is a configuration diagram showing an example of fighting game information according to the embodiment; FIG. [Figure 8] FIG. 4 is a diagram illustrating an example of user information according to the embodiment. [Figure 9] FIG. 2 is a functional block diagram illustrating an example of a client terminal 10 according to the present embodiment. [Figure 10] 10 is a flowchart showing an example of an operation relating to a lottery game in the present embodiment. [Figure 11] FIG. 5 is a diagram showing an example of the configuration of a lottery game selection screen 500 in the present embodiment. [Figure 12] FIG. 13 is a diagram showing an example of the configuration of a lottery game screen 550 with restrictions in this embodiment. [Figure 13] FIG. 13 is a diagram showing an example of the configuration of a lottery game screen 570 with a message in this embodiment. [Figure 14]6 is a diagram showing an example of the configuration of a lottery game screen 600 of a lottery game to which a user is guided in this embodiment. FIG. [Figure 15] FIG. 13 is a diagram showing an example of the configuration of a lottery game screen 650 in this embodiment. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0008] At least the following points will become apparent from the description of this specification and the accompanying drawings. That is, the computer, a determination means for determining whether or not the user has already played the lottery game to be the destination when the user has selected a lottery game other than the lottery game to be the destination from among a plurality of types of lottery games; a restriction means for restricting the user from playing the selected lottery game when it is determined that the user has not yet played the lottery game; It is a program that functions as a According to such a program, a specific lottery game designated by the game operator is preset as the destination lottery game, and by restricting the user from playing other lottery games until the destination lottery game is played, the user can be guided to the destination lottery game even if there are many options for playable lottery games.

[0009] Also, such a program includes: a display control means for displaying a game screen notifying the user that the lottery game to be guided to should be played when it is determined that the user has not yet played the lottery game; It may also function as a According to such a program, it becomes easier to guide a user who has not yet played the lottery game to which the user is directed, to the lottery game to which the user is directed.

[0010] Also, such a program includes: a display control means for displaying a game screen for allowing the user to play the lottery game to which the user is directed when it is determined that the user has not yet played the lottery game; It may also function as a According to such a program, it becomes easier to guide a user who has not yet played the lottery game to which the user is directed, to the lottery game to which the user is directed.

[0011] In addition, the computer a determination means for determining whether or not the user has already played the lottery game to be the destination when the user has selected a lottery game other than the lottery game to be the destination from among a plurality of types of lottery games; a display control means for displaying a game screen notifying the user that the lottery game to be guided to should be played when it is determined that the user has not yet played the lottery game; It is a program that functions as a According to such a program, a specific lottery game designated by the game operator is preset as the destination lottery game, and the user is notified to play the destination lottery game until the destination lottery game is finished, so that the user can be guided to the destination lottery game even if there are many options for playable lottery games.

[0012] In addition, the computer a determination means for determining whether or not the user has already played the lottery game to be the destination when the user has selected a lottery game other than the lottery game to be the destination from among a plurality of types of lottery games; a display control means for displaying a game screen for allowing the user to play the lottery game to which the user is directed when it is determined that the user has not yet played the lottery game; It is a program that functions as a According to such a program, a specific lottery game designated by the game operator is preset as the destination lottery game, and the user is forced to transition to a game screen in which the destination lottery game is played until the user has finished playing the destination lottery game, thereby making it possible to guide the user to the destination lottery game even if there are many options for playable lottery games.

[0013] Also, such a program includes: The lottery game to which the user is guided may be a lottery game that is advantageous to the user. According to such a program, a lottery game that is advantageous to the user is preset as the lottery game to which the user will be guided, and the user is guided to that advantageous lottery game, thereby preventing the user from realizing the existence of a lottery game that is advantageous to the user and from selecting and playing a lottery game other than that.

[0014] a determination unit that determines whether or not the user has already played the lottery game that is a preset destination when the user selects a lottery game other than the lottery game that is a preset destination from among a plurality of types of lottery games; a restriction unit that restricts the user from playing the selected lottery game when it is determined that the user has not yet played the lottery game; The information processing device includes: According to such an information processing device, it is possible to guide a user to a lottery game that the game operator would like the user to actively play, out of a plurality of types of lottery games.

[0015] a determination unit that determines whether or not the user has already played the lottery game that is a preset destination when the user selects a lottery game other than the lottery game that is a preset destination from among a plurality of types of lottery games; a display control unit that displays a game screen notifying the user that the lottery game to be guided to should be played when it is determined that the user has not yet played the lottery game; The information processing device includes: According to such an information processing device, it is possible to guide a user to a lottery game that the game operator would like the user to actively play, out of a plurality of types of lottery games.

[0016] a determination unit that determines whether or not the user has already played the lottery game that is a preset destination when the user selects a lottery game other than the lottery game that is a preset destination from among a plurality of types of lottery games; a display control unit that displays a game screen for allowing the user to play the lottery game to which the user is directed when it is determined that the user has not yet played the lottery game; The information processing device includes: According to such an information processing device, it is possible to guide a user to a lottery game that the game operator would like the user to actively play, out of a plurality of types of lottery games.

[0017] === Implementation form === The following describes in detail an information processing device, a program, an information processing method, and an information processing system according to the embodiments of the present invention. The present invention can be widely applied to a program, an information processing device, an information processing method, an information processing system, and the like that employs a mechanism for granting a user a content (e.g., a character) selected from a plurality of content.

[0018] <System configuration> Fig. 1 is a configuration diagram showing an example of an information processing system 1 according to this embodiment. As shown in Fig. 1, in the information processing system 1 according to this embodiment, one or more client terminals 10 and a server device 20 are connected via a network N.

[0019] The client terminal 10 is a terminal device operated by a user, such as a smartphone, tablet, or PC, or a terminal device such as a home or commercial game dedicated device. The server device 20 manages and controls the game played by the user on the client terminal 10, and performs billing processing within the game, etc. The network N is the Internet, etc., and includes a mobile wireless base station, etc.

[0020] In addition to the client-server type information processing system 1 shown in Fig. 1, the present invention can also be applied to a single game device by providing a separate mechanism for performing billing processing within the game. The information processing system 1 in Fig. 1 is only one example, and it goes without saying that there are various system configurations depending on the application and purpose. For example, the server device 20 in Fig. 1 may be configured to be distributed across multiple computers.

[0021] <Hardware configuration> Client terminal and server device Fig. 2 is a hardware configuration diagram showing an example of a computer 50 according to the present embodiment. The client terminal 10 and the server device 20 according to the present embodiment are realized by, for example, a computer 50 having the hardware configuration shown in Fig. 2. The computer 50 is an example of an information processing device.

[0022] 2, the computer 50 includes a CPU 51, a RAM 52, a ROM 53, a communication interface 54, an input device 55, a display device 56, an external interface 57, and a HDD 58, all of which are connected to one another via a bus line B. Note that the server device 20 may be configured such that the input device 55 and the display device 56 are connected and used when necessary.

[0023] The CPU 51 is a calculation device that reads out programs and data from storage devices such as the ROM 53 and the HDD 58 onto the RAM 52, and executes various processes based on the read programs and data, thereby achieving overall control and functionality of the computer.

[0024] The RAM 52 is an example of a volatile semiconductor memory (storage device) for temporarily storing programs and data, and is also used as a work area when the CPU 51 executes various processes.

[0025] The ROM 53 is an example of a non-volatile semiconductor memory (storage device) that can retain programs and data even when the power is turned off. The ROM 53 stores programs and data such as the BIOS, OS settings, and network settings that are executed when the computer 50 is started.

[0026] The communication interface is an interface for connecting the computer 50 to the network N. This allows the computer 50 to perform data communication via the communication interface .

[0027] The input device 55 is a device used by a user or a game operator (administrator) to input various data, etc. The input device 55 in this embodiment is, for example, an operation device such as a touch panel, operation keys or buttons, a keyboard, or a mouse.

[0028] The display device 56 is a device for displaying various information on a screen to a user or a game operator (administrator). The display device 56 in this embodiment is, for example, a liquid crystal or organic EL display.

[0029] The external interface 57 is an interface for connecting to an external device so as to enable data communication. This allows the computer 50 to read and / or write data from and to a recording medium via the external interface 57. The external device is, for example, a recording medium such as a flexible disk, a CD, a DVD, an SD memory card, or a USB memory.

[0030] The HDD 58 is an example of a non-volatile storage device that stores programs and data, such as the OS, which is the basic software that controls the entire computer, and applications that provide various functions on the OS.

[0031] Instead of the HDD 58, a drive device that uses a flash memory as a storage medium (for example, a solid-state drive (SSD)) may be used.

[0032] The client terminal 10 and the server device 20 according to this embodiment can realize various processes, which will be described later, by executing a program on the computer 50 having the above-mentioned hardware configuration.

[0033] <Software configuration> Server device 3 is a functional block diagram showing an example of the server device 20 according to the present embodiment. The server device 20 according to the present embodiment is realized by, for example, the functional blocks shown in FIG.

[0034] The server device 20 according to the present embodiment realizes a server control unit 200, a server storage unit 220, and a server communication unit 240 by executing a program.

[0035] The server control unit 200 has a function of executing various processes in the server device 20. The server control unit 200 according to this embodiment includes at least a lottery game control unit 201 that executes various processes related to the lottery game, and a competitive game control unit 202.

[0036] The lottery game control unit 201 executes various processes related to the lottery game. As shown in Fig. 3, the lottery game control unit 201 according to this embodiment includes at least a lottery unit 201A, a determination unit 201B, a restriction unit 201C, a permission unit 201D, and a benefit granting unit 201E.

[0037] The lottery unit 201A executes a lottery process. For example, the lottery unit 201A executes a process of determining, by lottery, a content to be acquired by a user from among a plurality of types of content that are lottery candidates, based on a game operation received from the user by the client terminal 10.

[0038] The determination unit 201B executes a determination process, for example, a process of determining whether or not the user has already played a specific lottery game (a lottery game to which the user is directed) designated by the game operator based on a game operation accepted by the client terminal 10 from the user.

[0039] The limiting unit 201C executes a limiting process. For example, when the determining unit 201B determines that the user has not yet played the lottery game to which the user is guided, the limiting unit 201C executes a process of limiting the lottery games that the user can play.

[0040] The permission unit 201D executes a permission process. For example, when the determination unit 201B determines that the user has already played the lottery game to be the guide destination, the permission unit 201D executes a process of permitting the user to play a lottery game other than the lottery game to be the guide destination.

[0041] The bonus granting unit 201E executes a bonus granting process, for example, a process of granting a bonus to a user when the user plays a bonus lottery game among a plurality of types of playable lottery games.

[0042] The fighting game control unit 202 executes various processes related to the fighting game. In addition to a fighting unit that executes fighting processes, the fighting game control unit 202 according to this embodiment includes at least a determination unit, a judgment unit, a restriction unit, a permission unit, and a privilege granting unit, which are not shown, like the lottery game control unit 201.

[0043] The server storage unit 220 has a function of storing various information in the server device 20. The server storage unit 220 in this embodiment includes a character information storage unit 221, a lottery game information storage unit 222, a guidance setting information storage unit 223, a battle game information storage unit 224, and a user information storage unit 225, as shown in FIG.

[0044] The character information storage unit 221 is an example of a content information storage unit, and stores character information (content information) related to characters as an example of content. Various characters used in the lottery game are set in the character information stored in the character information storage unit 221. The character information stored in the character information storage unit 221 is composed of various data shown below.

[0045] Fig. 4 is a diagram showing an example of character information according to the present embodiment. The character information shown in Fig. 4 has items such as a character ID, a name, a rarity, and ability parameters.

[0046] The character ID is information for uniquely identifying a character. The name is information indicating the character's name. The rarity is information indicating the rarity of the character. The lottery probability is information indicating the probability that the character will be selected from a large number of lottery candidates. Here, the higher the rarity of a character, the lower the lottery probability is set. The ability parameters are information indicating the ability values ​​of the character. Here, parameters such as the character's attack power, defense power, HP, etc. are set.

[0047] The lottery game information storage unit 222 stores lottery game information related to the lottery game. The lottery game information stored in the lottery game information storage unit 222 is composed of various data shown below.

[0048] 5 is a diagram showing an example of the lottery game information according to the present embodiment. The lottery game information shown in FIG. 5 includes items such as a lottery game ID, a name, a number of consumable items, a character that can be acquired in the lottery game, a special character, and a playable period.

[0049] The lottery game ID is information for uniquely identifying the lottery game. The name is information indicating the name of the lottery game. The number of consumable items is information indicating the number of items consumed in one play. The characters that can be acquired in the lottery game are information indicating characters that the user can acquire as a lottery result from among the characters set in the character information. The bonus characters are information indicating characters that the user will definitely acquire as a bonus from among the characters set in the character information. Here, the "characters that can be acquired in the lottery game" and the "bonus characters" are set so that they do not overlap, but it is also possible to set them so that they overlap. The playable period is information indicating the period during which the user can play the lottery game.

[0050] The guidance setting information storage unit 223 stores guidance setting information related to the lottery game to which the user is guided. The guidance setting information stored in the guidance setting information storage unit 223 is composed of various data shown below.

[0051] Fig. 6 is a configuration diagram showing an example of the guidance setting information according to the present embodiment. The guidance setting information shown in Fig. 6 has, as items, a guidance ID, a lottery game which is a guidance source, a lottery game which is a guidance destination, etc.

[0052] The induction ID is information for uniquely identifying an induction rule that associates an induction source lottery game with an induction destination lottery game. The induction source lottery game is information that is set as the "induction source lottery game" from among the lottery games set in the lottery game information, and is a lottery game that can be selected by the user on a lottery game selection screen. The induction destination lottery game is information that is set as the "induction destination lottery game" from among the lottery games set in the lottery game information, and is a specific lottery game designated in advance by the game operator. Here, the game operator has designated in advance a specific lottery game (a lottery game with a benefit) that is advantageous to the user as the "induction destination lottery game."

[0053] The fighting game information storage unit 224 stores fighting game information related to fighting games. The fighting game information stored in the fighting game information storage unit 224 is made up of various data shown below.

[0054] Fig. 7 is a diagram showing an example of the fighting game information according to the present embodiment. The fighting game information shown in Fig. 7 has items such as a fighting game ID, a name, a number of points consumed, an enemy character, a clearing condition, a character that can be acquired in the fighting game, a special character, and a playable period.

[0055] The battle game ID is information for uniquely identifying a battle game (e.g., "Quest"). The name is information indicating the name of the battle game (e.g., the name "Quest"). The number of points consumed is information indicating the number of battle points consumed in one play. The enemy character is information indicating a character that may appear in the battle game from among the characters set in the character information.

[0056] The clear condition is information indicating the condition for the user to clear the battle game. For example, the clear condition may be to defeat all enemy characters that appear, or to defeat all enemy characters using the character with the highest rarity.

[0057] The characters that can be acquired in the fighting game are information indicating characters that the user can acquire from among the characters set in the character information. Each character that can be acquired has a drop rate set. Therefore, when a character is defeated, it is determined whether or not the user can acquire the character according to the drop rate.

[0058] The bonus character is information indicating a character that the user will definitely acquire as a bonus when clearing a battle among the characters set in the character information. Here, the "characters that can be acquired in the battle game" and the "bonus characters" are set so that they do not overlap, but it is also possible to set them so that they overlap. The playable period is information indicating the period during which the user can play the battle game.

[0059] The user information storage unit 225 stores user information related to users who play the lottery game. The user information stored in the user information storage unit 225 is composed of various data shown below.

[0060] Fig. 8 is a diagram showing an example of user information according to the present embodiment. The user information shown in Fig. 8 includes items such as a user ID, a name, a character owned, the number of paid items owned, the number of free items owned, the number of points owned, and play history information.

[0061] The user ID is information for uniquely identifying a user. The name is information indicating the user name. The owned characters are information indicating the characters owned by the user among the characters set in the character information. The number of paid items owned is information indicating the number of paid items (charged items) acquired by the user through purchase. The number of free items (non-charged items) acquired by the user through means other than purchase. The number of owned points is information indicating the number of battle points owned by the user. The play history information is information regarding the play history of lottery games played by the user. For example, information such as when and which game was played, when and which character was used to play, what game results were obtained, how many items and battle points were consumed, how often the character was used, and the purchase amount of the paid items are set as the play history.

[0062] The server communication unit 240 has a function of communicating with the client terminal 10 via the network N.

[0063] As described above, in the information processing system 1 according to the present embodiment, the server device 20 performs control related to the lottery game, but the client terminal 10 may perform various controls and processes. Specifically, at least some of the lottery game control unit, lottery unit, judgment unit, restriction unit, permission unit, and bonus award unit, and the competitive game control unit, competitive unit, determination unit, judgment unit, restriction unit, permission unit, and bonus award unit may not be provided in the server control unit 200 of the server device 20, but may be provided in the client control unit 100 of the client terminal 10.

[0064] Client terminal 9 is a functional block diagram showing an example of the client terminal 10 according to the present embodiment. The client terminal 10 according to the present embodiment is realized by, for example, the functional blocks shown in FIG.

[0065] The client terminal 10 according to this embodiment realizes a client control unit 100, a client storage unit 120, a client communication unit 140, an operation input receiving unit 150, and a screen display unit 160 by executing a program.

[0066] The client control unit 100 has a function of executing various processes in the client terminal 10. The client control unit 100 in this embodiment includes at least an image generation unit 101 and a display control unit .

[0067] The image generating unit 101 generates image data for displaying various screens relating to the lottery game and the competitive game on the client terminal 10 based on the processing results of the lottery game control unit 201 and the competitive game control unit 202 of the server device 20.

[0068] The display control unit 102 controls the screen display on the client terminal 10 by outputting various screens relating to the lottery game and the competitive game to the screen display unit 160 based on the image data generated by the image generation unit 101.

[0069] The operation input receiving unit 150 receives an operation input from a user. When a user performs a touch operation on the screen, the operation input receiving unit 150 according to this embodiment receives the operation input from the user via a touch panel.

[0070] The client storage unit 120 stores various programs and various information required for the client terminal 10. The various programs include programs for users to play lottery games and competitive games. As with the server storage unit 220, the various information includes all or part of character information, lottery game information, guidance setting information, competitive game information, and user information. In other words, the client storage unit 120 also functions as a character information storage unit, a lottery game information storage unit, a guidance setting information storage unit, a competitive game information storage unit, and a user information storage unit.

[0071] The client communication unit 140 communicates with the server device 20 via the network N.

[0072] The screen display unit 160 performs screen display on the client terminal 10 by receiving a control signal from the display control unit 102 .

[0073] As described above, in the information processing system 1 according to the present embodiment, the client terminal 10 performs image generation, display control, etc., but the server device 20 may perform various controls and processes. Specifically, at least a part of the image generation unit and the display control unit may be configured not to be provided in the client control unit 100 of the client terminal 10, but to be provided in the server control unit 200 of the server device 20.

[0074] <System Overview> An overview of the information processing system 1 in this embodiment will be described. In the information processing system 1 in this embodiment, a user can play a lottery game by consuming at least one of a paid item and a free item that the user possesses.

[0075] In the information processing system 1 of the present embodiment, multiple types of lottery games are prepared that can be played. Among the multiple types of lottery games, specific lottery games that the game operator (administrator) wants users to play are also prepared. The user can select and play any one of the multiple types of lottery games.

[0076] However, even if a game operator prepares a specific lottery game that the user wants to play among a plurality of types of lottery games, the user may not notice the specific lottery game because there are many options for the lottery games that can be played, and such a user may end up selecting and playing a lottery game other than the specific lottery game.

[0077] Therefore, in this embodiment, a specific lottery game designated by the game operator is set in advance in the guidance setting information as a lottery game to be guided to, and other lottery games are restricted from being played until the lottery game to be guided to is completed, or the user is notified to play the lottery game to be guided to, or the game screen is forced to transition to a game screen for allowing the user to play the lottery game to be guided to. This makes it possible to guide the user to the lottery game to be guided to, even if there are many options for playable lottery games.

[0078] In addition, in this embodiment, a lottery game that is advantageous to the user (for example, a lottery game with a bonus, or other lottery game that is advantageous to the user) is set in advance as a lottery game to be guided to, so that the user can be guided to the advantageous lottery game. In this way, the user can be prevented from noticing the existence of a lottery game that is advantageous to the user and from selecting and playing a lottery game other than the advantageous lottery game.

[0079] Furthermore, in the information processing system 1 of this embodiment, the user is able to play a fighting game by spending his / her own fighting points. Since the spent fighting points are automatically restored over time, the user is able to play the fighting game repeatedly. Since multiple types of playable fighting games are available, the user can select and play any one of the multiple types of fighting games. In the selected fighting game, the user is able to use characters acquired in other fighting games or lottery games (or other people's helper characters) to fight against enemy characters that appear during the game.

[0080] <System Operation> The operation of the lottery game in this embodiment will be described with reference to Figs. 10 to 15. Fig. 10 is a flow chart showing an example of the operation of the lottery game in this embodiment. Fig. 11 is a diagram showing an example of the configuration of a lottery game selection screen 500 in this embodiment. Fig. 12 is a diagram showing an example of the configuration of a lottery game screen 550 with a restriction in this embodiment. Fig. 13 is a diagram showing an example of the configuration of a lottery game screen 570 with a message in this embodiment. Fig. 14 is a diagram showing an example of the configuration of a lottery game screen 600 of a lottery game to be a guide destination in this embodiment. Fig. 15 is a diagram showing an example of the configuration of a lottery game screen 650 in this embodiment. In the following, a specific description will be given of a case where a "lottery game with a benefit" that is advantageous to the user is set in advance as a "lottery game to be a guide destination".

[0081] Example First, as shown in FIG. 10, when the user performs an operation to start a lottery game on a menu screen not shown, the display control unit 102 of the client terminal 10 displays the lottery game selection screen 500 shown in FIG. 11 on the screen display unit 160 based on the image data generated by the image generation unit 101 (step S11) when the operation input receiving unit 150 receives the user's operation input.

[0082] 11, a scroll button 501 and a list 502 of selection candidates for selection games are displayed on the lottery game selection screen 500. When a user operates the scroll button 501 on the lottery game selection screen 500, the selection candidates for selection games are moved up and down in the list 502 and displayed in sequence.

[0083] Next, the judgment unit 201B of the server device 20 receives user operation information from the client terminal 10 and judges whether or not the user has performed an operation to select any one of the multiple types of lottery games in the list 502 on the lottery game selection screen 500 shown in FIG. 11 (step S12).

[0084] Next, when the user performs an operation to select any one of the lottery games (step S12: YES), the determination unit 201B of the server device 20 determines whether or not the user has selected the lottery game to which the user is directed (step S13).

[0085] In other words, the judgment unit 201B of the server device 20 refers to the guidance setting information shown in Figure 6, and when the lottery game selected by the user is the source lottery game, if there is a destination lottery game associated with it, it judges that the user did not select the destination lottery game, and if there is no destination lottery game associated with it, it judges that the user selected the destination lottery game.

[0086] If it is determined that the user has selected a lottery game as the guide destination (step S13: YES), the process proceeds to step S17, which will be described later. On the other hand, if it is determined that the user has not selected a lottery game as the guide destination (step S13: NO), the process proceeds to the next step S14.

[0087] Next, when the user does not select the lottery game as the guide destination (step S13: NO), the determination unit 201B of the server device 20 determines whether or not the user has already played the lottery game as the guide destination (step S14).

[0088] That is, the determination unit 201B of the server device 20 refers to the guidance setting information shown in Fig. 6, and when the lottery game selected by the user is the lottery game that is the guidance source, identifies the lottery game that is the guidance destination associated with it. Then, referring to the play history information set in the user information shown in Fig. 8, if the identified lottery game that is the guidance destination exists among the lottery games that have been played and are included in the play history information, it is determined that the user has already played the lottery game that is the guidance destination. On the other hand, if the identified lottery game that is the guidance destination does not exist among the lottery games that have been played and are included in the play history information, it is determined that the user has not yet played the lottery game that is the guidance destination.

[0089] If it is determined that the user has already played the lottery game to which the user is directed (step S14: YES), the process proceeds to step S21, which will be described later. On the other hand, if it is determined that the user has not yet played the lottery game to which the user is directed (step S14: NO), the process proceeds to the next step S15.

[0090] Next, if the user has not yet played the lottery game to which the user is guided (step S14: NO), the restriction unit 201C of the server device 20 restricts the user from playing the lottery game selected by the user (step S15).

[0091] That is, the restriction unit 201C of the server device 20 requests the display control unit 102 of the client terminal 10 to display a lottery game screen configured to prevent the user from playing the lottery game selected by the user. After that, in response to the request from the restriction unit 201C, the display control unit 102 of the client terminal 10 displays a lottery game screen 550 with a restriction shown in FIG. 12 on the screen display unit 160 based on the image data generated by the image generation unit 101.

[0092] 12, a scroll button 501, a list 502 of selection candidates for lottery games, a lottery button 503 for confirming the start of the lottery, and a cancel button 504 for canceling the selection of the lottery game are displayed on the limited lottery game screen 550. When the user presses the lottery button 503, the lottery starts, and when the user presses the cancel button 504, the lottery game selection screen 500 shown in FIG.

[0093] 12, the restricted lottery game screen 550 in this embodiment shows a case where "lottery game B" in the list 502 is selected by the user. Since "lottery game B" selected by the user is not a lottery game to which the user is directed and the user has not yet played the lottery game to which the user is directed, the lottery button 503 is grayed out and the user cannot press the lottery button 503. In other words, the user is restricted from playing "lottery game B" selected by the user.

[0094] This makes it possible to guide the user to the lottery game to which the user is directed, by restricting the user from playing any other lottery games than the lottery game to which the user is directed, even if there are many lottery games to which the user is directed in list 502.

[0095] Next, the display control unit 102 of the client terminal 10 causes the screen display unit 160 to display a lottery game screen 570 with a message shown in FIG. 13 to notify the user that play of the lottery game selected by the user has been restricted and that the user should play the lottery game to which he or she is directed (step S16).

[0096] 13, a message 505 is displayed on the message-attached lottery game screen 570 to prompt the user to play the lottery game to be guided to. Here, the user is restricted from playing the "lottery game B" selected by the user, and is notified on the screen that the user should play the "lottery game E" (lottery game with a bonus) to be guided to the lottery game associated with the "lottery game B" to be guided to.

[0097] In this way, even if the user selects a lottery game other than the lottery game to which the user is directed, the user can be directed to the lottery game to which the user is directed by receiving a notification urging the user to play the lottery game to which the user is directed.

[0098] Next, the display control unit 102 of the client terminal 10 causes the screen display unit 160 to display the game screen 600 of the lottery game to which the player is directed, as shown in FIG. 14, based on the image data generated by the image generation unit 101 (step S17).

[0099] If the user does not select a lottery game to which the user is directed in the process of step 13 described above, and if the user has not yet played the lottery game to which the user is directed in the process of step 14 described above, then the lottery game screen 570 with the message shown in Fig. 13 is displayed in the process of step 16 described above, and then the game screen 600 of the lottery game to which the user is directed shown in Fig. 14 is forcibly (automatically) displayed. Therefore, even if there are many lottery games to be selected in the list 502, the user can be directed to the lottery game to which the user is directed.

[0100] 14, a lottery game screen 600 of the lottery game to which the user is directed displays a scroll button 601, a list 602 of lottery games to be selected, a lottery button 603 for confirming the start of the lottery, and a cancel button 604 for canceling the selection of the lottery game. When the user presses the lottery button 603, the lottery starts, and when the user presses the cancel button 604, the lottery game selection screen 500 shown in FIG. 11 is displayed.

[0101] In the present embodiment, a lottery game screen 600 of the lottery game to which the user is directed is displayed as a lottery game screen of "lottery game E" as the lottery game to which the user is directed, as shown in Fig. 14. "Lottery game E" to which the user is directed is a lottery game with a special benefit that is advantageous to the user.

[0102] Next, the judgment unit 201B of the server device 20 receives user operation information from the client terminal 10 and judges whether the user has pressed the lottery button 603 on the lottery game screen 600 of the lottery game to which the user is directed, as shown in FIG. 14 (step S18).

[0103] Next, when the user presses the lottery button 603 (step S18: YES), the lottery section 201A of the server device 20 executes a lottery process for the lottery game to which the user is directed (step S19).

[0104] That is, the lottery unit 201A of the server device 20 refers to the lottery game information shown in Fig. 5 and the user information shown in Fig. 8, and reduces the number of items required to play the lottery game to be guided once from the number of at least one of paid items and free items owned by the user, and selects one of the characters that can be acquired in the lottery game to be guided based on the selection probability of each character, and grants it to the user.Then, the user information of the user is updated to add the granted character as a character owned by the user.In addition, the play history of the user information is updated to add the lottery game to be guided as one that has already been played.

[0105] Next, the bonus granting unit 201E of the server device 20 executes a process of granting a bonus character to the user who played the lottery game to which the user is directed, in addition to the character granted in the lottery game to which the user is directed (step S20).

[0106] 5, the bonus granting unit 201E of the server device 20 identifies a bonus character associated with the lottery game to which the user is directed, and grants the bonus character to the user.Then, the user information of the user is updated to add the granted character to the characters owned by the user.

[0107] Next, if the user has already played the lottery game to which the user is directed (step S14: YES), the permission unit 201D of the server device 20 permits the user to play the lottery game selected by the user (step S21).

[0108] That is, the permission unit 201D of the server device 20 requests the display control unit 102 of the client terminal 10 to display a lottery game screen configured so that the user can play the lottery game selected by the user.

[0109] Next, the display control unit 102 of the client terminal 10 displays the lottery game screen 650 shown in FIG. 15 on the screen display unit 160 based on the image data generated by the image generating unit 101 in accordance with the request from the permission unit 201D (step S22).

[0110] 15, a lottery game screen 650 displays a scroll button 651, a list 652 of lottery games to be selected, a lottery button 653 for confirming the start of the lottery, and a cancel button 654 for canceling the selection of the lottery game. When the user presses the lottery button 653, the lottery starts, and when the user presses the cancel button 654, the lottery game selection screen 500 shown in FIG. 11 is displayed.

[0111] As in the lottery game screen 550 shown in Fig. 12, the lottery game screen 650 in this embodiment shows a case where "lottery game B" in the list 502 is selected by the user as shown in Fig. 15. However, unlike the lottery game screen 550 shown in Fig. 12, although "lottery game B" selected by the user is not a lottery game to which the user is directed, the user has already played the lottery game to which the user is directed, and therefore the user is allowed to press the lottery button 653. In other words, the user is permitted to play "lottery game B" selected by the user.

[0112] Next, the determination unit 201B of the server device 20 receives user operation information from the client terminal 10, and thereby determines whether or not the user has pressed the lottery button 653 on the lottery game screen 650 shown in FIG. 15 (step S23).

[0113] Next, when the user presses the lottery button 653 (step S23: YES), the lottery section 201A of the server device 20 executes a lottery process for the lottery game selected by the user (step S24).

[0114] That is, the lottery unit 201A of the server device 20 refers to the lottery game information shown in Fig. 5 and the user information shown in Fig. 8, and subtracts the number of items required to play the lottery game selected by the user once from the number of at least one of paid items and free items owned by the user, and selects one of the characters that can be acquired in the selected lottery game based on the selection probability of each character, and grants the character to the user.Then, the user information of the user is updated to add the granted character as a character owned by the user.Then, the play history of the user information is updated to add the selected lottery game as one that has already been played.

[0115] <<Variation 1: Restrictions + Screen Transitions>> In the above embodiment, if the user does not select a lottery game as a destination in the process of step 13 described above, and if the user has not yet played the lottery game as a destination in the process of step 14 described above, the user is notified in the process of step 16 described above that he or she should play the lottery game as a destination, but it is also possible to omit the process of step 16. That is, after the lottery game screen 550 with restrictions shown in FIG. 12 is displayed in the process of step 15 described above, the game screen 600 of the lottery game as a destination shown in FIG. 14 may be forcibly (automatically) displayed in the process of step 17 described above. This makes it possible to guide the user to the lottery game as a destination even if there are many lottery games to be selected in the list 502.

[0116] Variation 2: Restrictions + Notifications In the above embodiment, if the user does not select a lottery game to be guided to in the process of step 13 described above, and if the user has not yet played the lottery game to be guided to in the process of step 14 described above, the lottery game screen 570 with a message shown in FIG. 13 is displayed in the process of step 16 described above, and then the game screen 600 of the lottery game to be guided to in the process of step 17 described above is forcibly displayed in the process of step 17 described above, but it is also possible to omit the process of step 17. That is, after the lottery game screen 550 with a restriction shown in FIG. 12 is displayed in the process of step 15 described above, the lottery game screen 570 with a message shown in FIG. 13 may be displayed in the process of step 16 described above, and then the process of the flowchart shown in FIG. 10 may be terminated. This makes it possible to guide the user to the lottery game to be guided to, even if there are many lottery games to be selected in the list 502.

[0117] Variation 3: Restrictions only In the above embodiment, if the user does not select the lottery game to be guided in the process of step 13 described above, and if the user has not yet played the lottery game to be guided in the process of step 14 described above, the lottery game screen 550 with the restriction shown in FIG. 12 is displayed in the process of step 15 described above, and then the lottery game screen 570 with the message shown in FIG. 13 is displayed in the process of step 16 described above, and then the game screen 600 of the lottery game to be guided in the process of step 17 described above shown in FIG. 14 is forcibly displayed, but it is also possible to omit the processes of steps 16 and 17. That is, after the lottery game screen 550 with the restriction shown in FIG. 12 is displayed in the process of step 15 described above, the process of the flowchart shown in FIG. 10 may be terminated. This makes it possible to guide the user to the lottery game to be guided, even if there are many lottery games to be selected in the list 502.

[0118] Variation 4: Notifications + Screen Transitions In the above embodiment, if the user does not select a lottery game to be guided to in the process of step 13 described above, and if the user has not yet played the lottery game to be guided to in the process of step 14 described above, the lottery game screen 550 with a restriction shown in FIG. 12 is displayed in the process of step 15 described above, and then the user is notified in the process of step 16 described above that he or she should play the lottery game to be guided to, but it is also possible to omit the process of step 15. That is, after the lottery game screen 570 with a message shown in FIG. 13 is displayed in the process of step 16 described above, the game screen 600 of the lottery game to be guided to in the process of step 17 described above shown in FIG. 14 may be forcibly displayed. This makes it possible to guide the user to the lottery game to be guided to, even if there are many lottery games to be selected in the list 502.

[0119] Variation 5: Notifications only In the above embodiment, if the user does not select the lottery game to be guided in the process of step 13 described above, and if the user has not yet played the lottery game to be guided in the process of step 14 described above, the lottery game screen 550 with the restriction shown in FIG. 12 is displayed in the process of step 15 described above, and then the lottery game screen 570 with the message shown in FIG. 13 is displayed in the process of step 16 described above, and then the game screen 600 of the lottery game to be guided in the process of step 17 described above shown in FIG. 14 is forcibly displayed, but it is also possible to omit the processes of steps 15 and 17. That is, after the lottery game screen 570 with the message shown in FIG. 13 is displayed in the process of step 16 described above, the process of the flowchart shown in FIG. 10 may be terminated. This makes it possible to guide the user to the lottery game to be guided, even if there are many lottery games to be selected in the list 502.

[0120] <<Variation 6: Screen transition only>> In the above embodiment, if the user does not select the lottery game to be guided in the process of step 13 described above, and if the user has not yet played the lottery game to be guided in the process of step 14 described above, the lottery game screen 550 with the restriction shown in FIG. 12 is displayed in the process of step 15 described above, and then the lottery game screen 570 with the message shown in FIG. 13 is displayed in the process of step 16 described above, and then the game screen 600 of the lottery game to be guided in the process of step 17 described above shown in FIG. 14 is forcibly displayed, but it is also possible to omit the processes of steps 15 and 16. That is, after the game screen 600 of the lottery game to be guided in the process of step 17 described above shown in FIG. 14 is forcibly displayed, the lottery process (step S19) and the benefit granting process (step S20) are performed, and the process of the flowchart shown in FIG. 10 may be terminated. This makes it possible to guide the user to the lottery game to be guided in the list 502 even if there are many lottery games to be selected.

[0121] "summary" In this manner, according to the information processing system 1 of this embodiment, a specific lottery game designated by the game operator is preset as the destination lottery game, and the user is restricted from playing other lottery games until the destination lottery game is finished, or is notified to play the destination lottery game, or is forced to transition to a game screen that allows the user to play the destination lottery game, so that even if there are many options for playable lottery games, the user can be guided to the destination lottery game.

[0122] ===Other embodiments=== The above-described embodiments are provided to facilitate understanding of the present invention, and are not intended to limit the present invention. The present invention may be modified or improved without departing from the spirit thereof, and the present invention also includes equivalents thereof. In particular, the embodiments described below are also included in the present invention. In other words, the present invention can be configured by appropriately combining the above-described embodiments and the embodiments described below.

[0123] In addition, various inventions can be constructed by appropriately combining a plurality of invention-specifying matters disclosed in the above-mentioned embodiment. For example, an invention may be constructed by deleting some invention-specifying matters from all invention-specifying matters disclosed in the above-mentioned embodiment, or an invention may be constructed by appropriately combining all invention-specifying matters disclosed in the above-mentioned embodiment with invention-specifying matters disclosed in the embodiment described below.

[0124] <Lottery game to which you will be directed> In the above-described embodiment, an example was given of a case in which a "lottery game that is advantageous to the user" (e.g., a lottery game with a bonus) is pre-set as the "lottery game to which the user is directed," but the present invention is not limited to this.

[0125] For example, it is possible to set in advance as "lottery games to be directed to" the lottery game with the most recent release date (the date when it became playable), the lottery game whose playable period (e.g., event period) ends soonest, the lottery game with the number one or highest popularity ranking (the lottery game that is number one or highest in the ranking of the most played by all users), the lottery game with the lowest or lowest popularity ranking (the lottery game that is lowest or lowest in the ranking of the most played by all users), etc.

[0126] In addition, in the above-described embodiment, an example was given of a case where there is only one "destination lottery game" associated with the "source lottery game" in the guidance setting information, but the present invention is not limited to this.

[0127] For example, it is possible to set a plurality of types of lottery games as a guide destination group in the guide setting information in association with the "lottery game serving as the guide source". In this case, in the process of step 13 described above, it is determined whether or not any of the lottery games in the guide destination group has been selected. In addition, in the process of step 14 described above, it is determined whether or not all of the lottery games in the guide destination group have already been played. In addition, in the process of step 16 described above, a notification is given to encourage the user to play the lottery games in the guide destination group that have not yet been played. In the process of step 17 described above, a lottery game screen of the lottery games in the guide destination group that have not yet been played is displayed.

[0128] <Lottery games that are advantageous to users> In the above embodiment, the case where the lottery game with a bonus is a "lottery game that is advantageous to the user" has been described as an example, but the present invention is not limited to this.

[0129] For example, among multiple types of lottery games to be selected, it is possible to set in advance as "lottery games that are advantageous to the user" the following: lottery games in which the probability of drawing a specific character with the highest rarity (for example, a featured character that is being actively promoted) is set high; lottery games in which the probability of drawing a group of characters with the highest rarity is set high; lottery games in which a large number of characters can be acquired per item consumed; lottery games in which a large number of characters can be acquired when playing a lottery game with paid items (charged items); lottery games in which the probability of drawing a specific character with the highest rarity is set high when playing a lottery game with paid items (charged items); lottery games in which the probability of drawing a group of characters with the highest rarity is set high when playing a lottery game with paid items (charged items); lottery games in which the number of items consumed per play is low; lottery games that become more advantageous as the stages progress; etc.

[0130] <Invitation to a competitive game> In the above-described embodiment, an example was given of a case in which a specific lottery game that the game operator (administrator) wants users to actively play is preset as a "destination lottery game," but the present invention is not limited to this.

[0131] For example, like lottery games, game operators (administrators) may prepare specific competitive games that they would like users to play. Even in such cases, even if the game operator prepares such a specific competitive game among multiple types of playable competitive games (e.g., "quests"), there are many competitive game options, and users may not notice the specific competitive game and may end up selecting and playing another competitive game.

[0132] Therefore, a specific fighting game designated by the game operator is preset as the destination fighting game, and the user is restricted from playing other fighting games until the destination fighting game is finished, or is notified to play the destination fighting game, or is forced to transition to a game screen that allows the user to play the destination fighting game. This makes it possible to guide the user to the destination fighting game even if there are many options for playable fighting games.

[0133] Specifically, the fighting game control unit 202 (determination unit) of the server device 20 determines whether or not the user has already played the quest to be the guide destination when the user selects a quest other than the predetermined guide destination quest from among multiple types of quests. Then, the fighting game control unit 202 (restriction unit) of the server device 20 restricts the user from playing the selected quest when it is determined that the quest has not yet been played. Note that, when it is determined that the quest has not yet been played, the display control unit 102 can also display a game screen that notifies the user that the quest to be the guide destination should be played, or display a game screen that allows the user to play the quest to be the guide destination.

[0134] It is also possible to set in advance as "destination quests" the quest with the most recent release date (the date when it became playable), the quest that is closest to the end of the playable period (e.g., event period), the quest that is ranked first or highly in popularity (the quest that is ranked first or highly in order of the number of times played by all users), the quest that is ranked last or low in popularity (the quest that is ranked last or low in order of the number of times played by all users), etc.

[0135] Also, a "battle game (quest) that is advantageous to the user" (e.g., a battle game with a bonus) may be preset as a "battle game (quest) to which the user is guided." In this case, for example, among a plurality of types of quests that are selection candidates, quests in which the probability of acquiring (dropping) a specific character with the highest rarity is set high, quests in which the probability of acquiring (dropping) a group of characters with the highest rarity is set high, quests in which a large number of characters can be acquired per stamina consumption, quests in which a large number of characters can be acquired (dropped), quests in which a small amount of stamina is consumed per play, quests that become more advantageous as the stage progresses, etc. may be preset as "battle games (quests) that are advantageous to the user."

[0136] <Content pack navigation> In the above-described embodiment, an example was given of a case in which a specific lottery game that the game operator (administrator) wants users to actively play is preset as a "destination lottery game," but the present invention is not limited to this.

[0137] For example, as in lottery games, a game operator (administrator) may prepare a specific content pack (one or more characters or items sold as a set) that the user is encouraged to purchase. Even in such cases, even if the game operator prepares such a specific content pack among multiple types of content packs that can be purchased, there are many content pack options, and the user may not notice the specific content pack and may end up selecting and purchasing a different content pack.

[0138] Therefore, a specific content pack designated by the game operator is preset as the destination content pack, and the user is restricted from purchasing any other content packs until the destination content pack has been purchased, or is notified to purchase the destination content pack, or is forced to transition to a purchase screen to allow the user to purchase the destination content pack. This makes it possible to guide the user to the destination content pack even if there are many options for purchasable content packs.

[0139] Specifically, the server control unit 200 or the client control unit 100 is configured to include a sales control unit (including at least a sales unit, a determination unit, a restriction unit, a permission unit, and a privilege granting unit). The server storage unit 220 or the client storage unit 120 is configured to include a content pack information storage unit that stores content pack information (for example, various information is set in association with multiple types of content packs including a content pack with a privilege, similar to lottery game information and battle game information). For example, the sales control unit (determination unit) of the server device 20 determines whether or not the user has already purchased the content pack to be the guide destination by selecting a content pack other than the content pack to be the guide destination from multiple types of content packs. Then, when it is determined that the content pack has not been purchased yet, the sales control unit (restriction unit) of the server device 20 restricts the user from purchasing the selected content pack. Note that, when it is determined that the content pack has not been purchased yet, the display control unit 102 can display a game screen that notifies the user that the content pack to be the guide destination should be purchased, or a sales screen that allows the user to purchase the content pack to be the guide destination.

[0140] It is also possible to preset as the "destination content pack" the content pack with the most recent release date (the date it became available for purchase), the content pack whose purchase period (e.g., an event period) is about to end, the content pack ranked first or highly in popularity (the content pack ranked first or highly in order of the number of purchases by all users), the content pack ranked last or lowest in popularity (the content pack ranked last or lowest in order of the number of purchases by all users), etc.

[0141] Also, a "content pack advantageous to the user" (e.g., a content pack with benefits) may be preset as a "content pack to which the user is directed." In this case, for example, among a plurality of types of content packs that are selection candidates, a content pack containing a specific content with the highest rarity, a content pack containing a content group with the highest rarity, a content pack with a large number of obtainable contents, a content pack with a low purchase price per content, a content pack that becomes more advantageous as the stage progresses, etc. may be preset as a "content pack advantageous to the user."

[0142] <System configuration> In the above embodiment, instead of the centralized network system equipped with a server device, a distributed network system using blockchain technology (distributed ledger technology) may be adopted. In the distributed network system, various information stored in the server device in the centralized network system is distributed and stored in each terminal connected by peer-to-peer (P2P). By using blockchain technology, various information is managed in a mutual monitoring manner, making it possible to avoid unauthorized data tampering. Note that content (characters, items, etc.) utilizing blockchain technology may be issued and distributed as non-fungible tokens (NFTs), making it possible to increase the asset value of the content.

[0143] <Contents> In the above embodiment, a character is used as an example of content, but the present invention is not limited to this. For example, the content may be various data such as items, cards, figures, avatars, images, music, scenarios, and quests, or programs such as apps. [Explanation of symbols]

[0144] 1. Information Processing Systems 10 Client Terminal 20 Server equipment 50 Computer 51 CPU 52 RAM 53 ROM 54 Communication Interface 55 Input Devices 56 Display device 57 External Interface 58 HDD 100 Client control section 101 Image Generation Unit 102 Display control unit 120 Client Memory 140 Client Communication Section 150 Operation input reception unit 160 Screen display section 200 Server control unit 201 Lottery game control unit 201A Lottery Section 201B Judgment section 201C Restrictions 201D Permit Department 201E Benefits Granting Department 202 Battle Game Control Unit 220 Server memory 221 Character information storage unit 222 Lottery game information storage unit 223 Guidance setting information storage unit 224 Battle Game Information Storage Unit 225 User information storage unit 240 Server Communication Department 500 Lottery game selection screen 501 Scroll button 502 List 503 Lottery button 504 Cancel button 505 Message 550 Limited lottery game screen 570 Lottery game screen with message 600 Lottery game screen of the lottery game to which the user is directed 601 Scroll button 602 List 603 Lottery button 604 Cancel button 650 Lottery game screen 651 Scroll button 652 List 653 Lottery button 654 Cancel button B Bus Line N Network

Claims

[Claim 1] A computer, A determination means that determines whether or not the user has already played the lottery game that is the destination, based on the user selecting a lottery game other than the pre-set destination lottery game from among several types of lottery games. If it is determined that the game has not yet been played, a restricting means is provided to restrict the user from playing the selected lottery game. A program that makes it function as such.