Program and information processing device
Patent Information
- Application Number
- JP2024185667
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2024-10-22
- Publication Date
- 2025-06-27
AI Technical Summary
【0017】 本発明によれば、クエストの実行前に障害に対応するデッキを編成する手間を軽減することができる。
Smart Images

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Abstract
Description
[Technical field]
[0001] The present invention relates to a program and an information processing device.
[0002] 2. Description of the Related Art Conventionally, games have been known in which a player can play a quest using a deck (team) made up of a predetermined number of characters (contents).
[0003] In this regard, Patent Document 1 discloses a technique that allows a player to organize a deck (team) to be used in a quest by arbitrarily selecting one or more characters from among the characters he or she owns. [Prior art documents] [Patent documents]
[0004] [Patent Document 1] Patent No. 7074239 Summary of the Invention [Problem to be solved by the invention]
[0005] In such games, different obstacles (gimmicks, etc.) are set for each quest, and when a player creates a deck, the player must create a deck with characters suitable for the obstacles. This requires the player to take the time to create a new deck before starting a quest.
[0006] The present invention has been made in consideration of such problems, and its purpose is to provide a program and an information processing device that can reduce the effort of organizing a deck to deal with obstacles before performing a quest. [Means for solving the problem]
[0007] In order to solve the above problems, a program according to a first aspect of the present invention is a program for executing a designated quest designated by a player from among a plurality of quests using a deck consisting of a predetermined number of contents, and causes a computer to function as: an extraction means for extracting appropriate content having abilities corresponding to obstacles set in the designated quest from the content owned by the player; a generation means for automatically generating the deck including the extracted appropriate content; a display means for displaying the generated deck and a first operation area corresponding to the deck on a proposal screen; and a control means for starting the execution of the designated quest using the deck in response to the player operating the first operation area corresponding to the deck on the proposal screen.
[0008] In addition, in a second aspect of the present invention, the generation means automatically generates a plurality of decks containing the extracted appropriate content, the display means displays the generated plurality of decks and a first operation area corresponding to each of the plurality of decks on a proposal screen, and the control means starts execution of the specified quest using one of the decks in response to the player operating a first operation area corresponding to the one of the decks on the proposal screen.
[0009] In addition, in a third aspect of the present invention, the display means preferentially displays decks that include many of the appropriate contents on the proposal screen.
[0010] In a fourth aspect of the present invention, the display means preferentially displays on the proposal screen a deck having a high total value of a predetermined parameter of each of the constituent contents.
[0011] In addition, in a fifth aspect of the present invention, the display means displays a second operation area corresponding to the generated deck on the proposal screen, and the control means, when the player operates the second operation area corresponding to a certain deck, increases the specified parameters of some or all of the content included in the certain deck by consuming costs owned by the player.
[0012] In addition, in a sixth aspect of the present invention, the extraction means extracts pre-evolution content that will acquire the ability through evolution from the content owned by the player, the generation means automatically generates the deck including the extracted pre-evolution content, the display means displays a third operation area corresponding to the generated deck on the proposal screen, and the control means, when the player operates the third operation area corresponding to a certain deck, evolves all of the pre-evolution content included in the certain deck into appropriate content by consuming the cost owned by the player.
[0013] In a seventh aspect of the present invention, the extraction means extracts the appropriate content only when the designated quest is of a predetermined difficulty level or higher.
[0014] In an eighth aspect of the present invention, the extraction means extracts the appropriate content only when the designated quest is below a predetermined difficulty level.
[0015] In addition, in a ninth aspect of the present invention, the extraction means extracts the appropriate content only when the designated quest is a predetermined quest.
[0016] In addition, an information processing device according to a tenth aspect of the present invention is an information processing device for executing a designated quest designated by a player from among a plurality of quests using a deck consisting of a predetermined number of contents, and comprises: an extraction means for extracting appropriate content having an ability corresponding to an obstacle set in the designated quest from the content owned by the player; a generation means for automatically generating the deck including the extracted appropriate content; a display means for displaying the generated deck and a first operation area corresponding to the deck on a proposal screen; and a control means for starting the execution of the designated quest using the deck in response to the player operating the first operation area corresponding to the deck on the proposal screen. Effect of the Invention
[0017] According to the present invention, it is possible to reduce the effort required to organize a deck to deal with an obstacle before carrying out a quest. [Brief description of the drawings]
[0018] [Figure 1] 1 is a block diagram showing an example of the overall configuration of a game system according to a first embodiment. [Diagram 2] FIG. 2 is a diagram illustrating an example of a hardware configuration of a server device. [Diagram 3] 2 is a diagram illustrating an example of a hardware configuration of a smartphone as the terminal device illustrated in FIG. 1. [Figure 4] FIG. 2 is a block diagram illustrating an example of a functional unit of a server device. [Diagram 5] 5 is a flowchart showing an example of the flow of processes performed by each functional means shown in FIG. 4 in the game system according to the first embodiment. [Figure 6] FIG. 4 is a diagram showing an example of a proposal screen according to the first embodiment. [Figure 7] FIG. 11 is a diagram showing an example of an inappropriate screen according to the first embodiment; [Figure 8] FIG. 4 is a diagram showing an example of an appropriateness screen according to the first embodiment; [Figure 9] 13 is a flowchart showing an example of the flow of processes performed by each functional means in a game system according to a second embodiment. [Figure 10] FIG. 11 is a diagram showing an example of a proposal screen according to the second embodiment. [Figure 11] FIG. 11 is a diagram showing an example of an inappropriate screen according to the second embodiment; [Figure 12] FIG. 11 is a diagram showing an example of an appropriateness screen according to the second embodiment; DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0019] Hereinafter, a number of embodiments of the present invention will be described with reference to the accompanying drawings. In order to facilitate understanding of the description, the same components and steps in each drawing are denoted by the same reference numerals as much as possible, and duplicated descriptions will be omitted.
[0020] ---First embodiment --- First, the first embodiment will be described.
[0021] <Overall composition> FIG. 1 is a block diagram showing an example of the overall configuration of a game system 1 according to the first embodiment.
[0022] 1, the game system 1 includes a server device 10 and one or more terminal devices 12. The server device 10 and the terminal devices 12 are communicatively connected to each other via a communication network NT such as an intranet, the Internet, or a telephone line.
[0023] The server device 10 is an information processing device that provides the game execution results obtained by executing the game program 14, or the game program 14 itself, to the players of the terminal devices 12 via the communications network NT. In the first embodiment, the server device 10 provides the game program 14 itself to the players of the terminal devices 12.
[0024] Each terminal device 12 is an information processing device owned by each player, and provides a game to each player by executing the game program 14 received from the server device 10 after it has been installed therein. Examples of these terminal devices 12 include various devices such as video game machines, arcade game machines, mobile phones, smartphones, tablets, and personal computers.
[0025] <Hardware configuration> FIG. 2 is a diagram illustrating an example of a hardware configuration of the server device 10. As shown in FIG.
[0026] 2, the server device 10 includes a control device 20, a communication device 26, and a storage device 28. The control device 20 is mainly configured with a CPU (Central Processing Unit) 22 and a memory 24.
[0027] In the control device 20, the CPU 22 executes a predetermined program stored in the memory 24 or the storage device 28, etc., to function as various functional means. The details of these functional means will be described later.
[0028] The communication device 26 is configured with a communication interface for communicating with an external device, etc. The communication device 26 transmits and receives various information to and from the terminal device 12, for example.
[0029] The storage device 28 is composed of a hard disk, etc. This storage device 28 stores various programs and information necessary for executing the processes in the control device 20, including the game program 14, and information on the results of the processes.
[0030] The server device 10 can be realized by using an information processing device such as a dedicated or general-purpose server computer. The server device 10 may be configured by a single information processing device or by multiple information processing devices distributed over a communication network NT. FIG. 2 shows only a part of the main hardware configuration of the server device 10, and the server device 10 may have other configurations that a server generally has. The hardware configuration of the multiple terminal devices 12 may also have the same configuration as the server device 10, except for including an operating means, a display device, and a sound output device.
[0031] FIG. 3 is a diagram showing an example of a hardware configuration of a smartphone serving as the terminal device 12 shown in FIG.
[0032] As shown in FIG. 3, the terminal device 12 includes a main control unit 30, a touch panel (touch screen) 32, a camera , a mobile communication unit , a wireless LAN communication unit , a storage unit 40, and a speaker .
[0033] The main control unit 30 is configured to include a CPU, a memory, etc. The main control unit 30 is connected to a touch panel 32 as a display input device, a camera 34, a mobile communication unit 36, a wireless LAN communication unit 38, a storage unit 40, and a speaker 42. The main control unit 30 has a function of controlling these connection destinations.
[0034] The touch panel 32 has both a display function and an input function, and is composed of a display 32A that performs the display function and a touch sensor 32B that performs the input function. In the first embodiment, the display 32A can display game images including operation input images such as button images, cross key images, and joystick images. The touch sensor 32B can detect the input position of the player relative to the game image.
[0035] The camera 34 has a function of taking still images and / or moving images and storing them in the storage unit 40.
[0036] The mobile communication unit 36 has a function of connecting to a mobile communication network via an antenna 36A and communicating with other communication devices connected to the mobile communication network.
[0037] The wireless LAN communication unit 38 has a function of connecting to the communication network NT via an antenna 38A and communicating with other devices such as the server device 10 connected to the communication network NT.
[0038] The storage unit 40 stores various programs and data such as the game program 14 and play data indicating the game progress and player information of the game program 14. The play data may be stored in the server device 10.
[0039] The speaker 42 has a function of outputting game sounds and the like.
[0040] <Game Overview> The game according to the first embodiment includes a lottery game and a quest, which are game types in which a player can acquire a character as an example of content, and a training game in which the character is strengthened or evolved. The lottery game may be called gacha, lottery, summoning, etc. The quest may be called a battle game, dungeon, exploration, mission, etc.
[0041] The lottery game according to the first embodiment is a game in which a player acquires one or more characters randomly selected from a group of characters to be selected based on an instruction (request) from the player to play a specified lottery game. This lottery is executed based on the consumption of currency items owned by the player. Examples of the currency items include paid items (paid stones, paid tickets, etc.) and non-paid items (free stones, free tickets, etc.). A paid item is a paid item that is granted to a player based on a payment made with money, a prepaid card, a credit card, etc. A non-paid item is a free item that is granted to a player within the game. For example, this non-paid item has a value equivalent to that of a paid item.
[0042] In addition, a quest in the first embodiment is a game in which a deck composed of one or more characters owned by the player is pitted against enemy characters that appear in each stage based on an instruction (request) to carry out a quest specified by the player (hereinafter referred to as a "specified quest"). For example, a player can manually organize a deck to be used in a quest by arbitrarily selecting a predetermined number (e.g., 5) or less of characters from the characters he owns in an organization menu for organizing a deck (team) to be used in a quest in advance. In other words, a player can organize a deck to be used in a quest with a predetermined number or less of characters. This quest is executed based on the consumption of a current stamina value associated with the player. If the player clears the quest, that is, if the hit points of the last enemy character (boss character) that appears are reduced to 0 or less, the player can acquire a clear reward. Examples of this clear reward include non-chargeable items (free stones, free tickets, etc.), coins, enemy characters that appear in the quest, and player experience points. On the other hand, if the player fails to clear the quest, that is, if the total hit points of the characters that make up the deck are reduced to 0 or less, the player can either continue by consuming a currency item, etc., or give up on clearing (retire).
[0043] The training game according to the first embodiment is a game in which a player consumes a cost (material content) owned by the player to strengthen or evolve a base character (base content) owned by the player. Examples of the cost (material content) include material characters, material items, coins, currency items, etc.
[0044] In the training game according to the first embodiment, the first character synthesis is a strengthening synthesis in which the ability parameters of the base character are changed by consuming material content arbitrarily selected by the player. For example, a player can strengthen a base character by arbitrarily selecting a base character and material content from among the characters owned in a strengthening synthesis menu in a training game. Specifically, when a material character of a different type from the base character is reinforced and synthesized with a base character owned by a player, the normal parameters (e.g., level) of the base character are increased. Also, for example, when a material character of the same type as the base character is reinforced and synthesized with a base character owned by a player, the normal parameters and specific parameters (e.g., luck) of the base character are increased. For example, the specific parameters of the base character are increased according to the specific parameters of the material character of the same type as the base character. Specifically, when the specific parameter of the material character of the same type as the base character is 10, the specific parameter of the base character is increased by 10 by the reinforcement synthesis. The maximum value of this specific parameter is, for example, 99. As a result, even if the player acquires a character of the same type as the owned character in a game type (lottery game or quest), the specific parameters of the owned character can be changed (increased), so that the player can be given a certain sense of satisfaction.
[0045] In addition, in the training game according to the first embodiment, as a second character synthesis, an evolutionary synthesis is performed in which the base character evolves into an evolved character (evolved content), which is a different character, by consuming material content that is pre-associated with the base character. For example, a player can evolve a base character by arbitrarily selecting a base character from among the characters owned in an evolution synthesis menu within a training game.
[0046] <Functional means> FIG. 4 is a block diagram illustrating an example of the functional means of the server device 10. As shown in FIG.
[0047] 4, the server device 10 comprises, as functional components, a storage means 50, an extraction means 52, a generation means 54, a display means 56, and a control means 58. The storage means 50 is realized by one or more storage devices 28. The functional means other than the storage means 50 are realized by the control device 20 executing the game program 14 stored in the storage device 28 or the like.
[0048] The storage means 50 has a function of storing player information 50A, character information 50B, lottery game information 50C, quest information 50D, and the like.
[0049] The player information 50A is stored for each player in association with the player ID of the player. The player information 50A includes, for example, the player's name, age, player rank, owned content information, deck information, quest progress information, stamina information, and the like.
[0050] The player rank increases, for example, when the player gains player experience points.
[0051] The owned content information includes owned character information, owned item information, owned coin information, etc. The owned character information includes a character ID for each owned character owned by the player, and ability parameters of each character. Examples of ability parameters include level (normal parameter), luck (specific parameter), hit points, attack power, defense power, etc. In the first embodiment, for example, when a character's level increases, the hit points, attack power, defense power, etc. increase. The owned characters include, for example, normal characters that the player can use in quests, and material characters that can be used in a training game.
[0052] The owned item information includes the item IDs and the number of various items owned by the player. These items include paid stones, unpaid stones, material items, stamina recovery items, etc. These material items are, for example, items that can be used in the training game.
[0053] The owned coin information includes the number of coins owned by the player.
[0054] The deck information includes information about a deck that is organized in advance by a player. This deck information includes, for example, one or more owned characters (normal characters) that constitute the deck.
[0055] The quest progress information includes quest IDs of quests that the player can execute (play), cleared quests, and quests that have not yet been cleared. In the first embodiment, when the player clears a clearable quest (normal quest) that has not yet been cleared, the player becomes able to execute a new quest (next normal quest). Also, in the first embodiment, there are quests that become executable when the player rank reaches a certain value or more.
[0056] The stamina information includes the player's current stamina value and stamina upper limit. The current stamina value is the value consumed by the player when performing various quests. This current stamina value increases by a certain amount (e.g., 1) after a certain amount of time (e.g., 3 minutes) has passed, and recovers to the stamina upper limit. In addition, this current stamina value can be recovered beyond the stamina upper limit by the player consuming paid stones, unpaid stones, stamina recovery items, etc. This stamina upper limit increases as the player's player rank increases.
[0057] Character information 50B is stored for each character in association with the character ID of the character. Character information 50B includes, for example, the character's name, image, ability information, rarity, and evolution information. This character information 50B is updated as the game operator updates the game.
[0058] The ability information includes the initial and maximum values of ability parameters, skills, abilities, etc. The skills include the ability to recover hit points of an ally character in a quest or to inflict damage on an enemy character based on the fulfillment of an activation condition. Examples of the activation condition include when a character's skill gauge (e.g., a skill activation timer) reaches a predetermined value or when a character comes into contact with another ally character. The abilities include the ability to respond to (e.g., nullify) various obstacles that appear in a quest. For example, a certain character has an ability to not receive damage even when the character comes into contact (collides) with an object (e.g., a wall) that causes damage to the character. This ability is, for example, a unique ability of the character, and is an ability that the character has from the beginning. Note that a character may acquire a new ability or lose an ability that it had before evolving by evolving.
[0059] The rarity includes a number ranging from 1 to 6, for example. This number may be expressed, for example, by the number of stars. Here, a character with a high rarity is set with advantageous ability parameters, skills, abilities, etc. in the game (for example, quests).
[0060] The evolution information includes a character ID corresponding to the evolved character of the character (pre-evolved character) and a cost required for the character to evolve into the evolved character. Examples of the cost include material characters, material items, coins, etc. Also, for example, there may be one type of evolved character corresponding to one character, or multiple types. Note that there may be a character for which no evolved character is set.
[0061] The lottery game information 50C is stored for each lottery game in association with the lottery game ID of the lottery game. The lottery game information 50C includes the name, the prize, and lottery target information of the lottery game.
[0062] The compensation includes the number of currency items consumed to play one lottery game. For example, the compensation for one lottery game is five units.
[0063] The lottery target information includes the character ID of each character constituting the lottery target character group of the lottery game, and the appearance frequency (weight) associated with the character ID. The appearance frequency includes, for example, a numerical value from 1 to 10. A low numerical value is set for the appearance frequency of a character of high rarity, and a high numerical value is set for a character of low rarity. Note that, within the same rarity (for example, rarity 6), a character (pickup character) that appears more frequently than other characters may be set.
[0064] The quest information 50D is stored for each quest in association with the quest ID of the quest. The quest information 50D includes the name of the quest, the stamina consumption value, obstacle information, enemy character information, difficulty level, and clear reward information.
[0065] The consumed stamina value includes a value required to execute a quest. This consumed stamina value is consumed from the player's current stamina value, and for example, the higher the difficulty of the quest, the higher the consumed stamina value.
[0066] The obstacle information includes the obstacle ID of one or more obstacles (e.g., gimmicks) set in each stage of the quest. Examples of the obstacles include objects that damage the characters (contents) that make up the deck (e.g., floors, walls, mines, etc.), objects that reduce the movement speed of the characters (e.g., speed-reducing items), objects that impede the movement of the characters (e.g., obstacles), objects that nullify the attacks of the characters (e.g., attack-nullifying objects), objects that nullify the skills of the characters (e.g., skill-nullifying items), etc. Note that the obstacles may be set up or fired by enemy characters that appear in the stage.
[0067] The enemy character information includes the character ID and ability parameters of each enemy character that appears in each stage of the quest, including the boss character that appears at the end of the quest.
[0068] The difficulty level includes, for example, a number ranging from 1 to 6. For example, the difficulty level indicates that the higher the number, the more difficult it is to clear.
[0069] The clear reward information includes the number of non-chargeable items (e.g., free stones) and coins that can be acquired when the quest is cleared, the character ID and drop rate of the character that can be acquired (e.g., boss character), the player experience value, etc. The drop rate is the probability that the player will acquire a character. The higher the difficulty of the quest, the higher the drop rate.
[0070] The extraction means 52 is a functional means for extracting characters (contents). In the first embodiment, the extraction means 52 extracts one or more appropriate characters (appropriate contents) having an ability corresponding to an obstacle set in a designated quest from among the characters (owned contents) owned by the player. This designated quest is, for example, a quest designated by the player from among a plurality of quests that the player can execute (play), and is a quest that the player executes. For example, the extraction means 52 refers to the owned character information in the player information 50A, the ability information in the character information 50B, and the obstacle information in the quest information 50D, and extracts one or more suitable characters from among the owned characters that have an ability corresponding to the obstacle set in the specified quest.
[0071] The extraction means 52 also extracts one or more pre-evolved characters (pre-evolved content) that acquire an ability corresponding to the obstacle set in the specified quest through evolution from among the characters owned by the player. In other words, this pre-evolved character does not have the ability corresponding to the obstacle, but is a character that can evolve into a suitable character that has the ability through one or more evolutions. For example, the extraction means 52 refers to the owned character information in the player information 50A, the ability information and evolution information in the character information 50B, and the obstacle information in the quest information 50D, and extracts one or more characters (pre-evolved characters) from among the owned characters that can be evolved into a suitable character having an ability corresponding to the obstacle set in the specified quest.
[0072] Furthermore, the extraction means 52 extracts an appropriate character only when the designated quest has a predetermined difficulty level or higher. For example, the extraction means 52 extracts an appropriate character when the designated quest has a difficulty level of 5 or higher.
[0073] In addition, the extraction means 52 extracts an appropriate character only when the designated quest has a difficulty level lower than a predetermined level. For example, the extraction means 52 extracts an appropriate character when the designated quest has a difficulty level lower than 5.
[0074] Furthermore, the extraction means 52 extracts appropriate content only when the specified quest is a predetermined quest. Examples of the predetermined quest include a quest that the player has not yet cleared, a quest that the player has already cleared, a quest that the player has not been able to clear a predetermined number of times, a quest that the player has cleared a predetermined number of times, a quest that the game operator has determined in advance, etc.
[0075] The generating means 54 is a functional means for automatically generating a deck composed of characters owned by a player. In the first embodiment, the generating means 54 automatically generates one or more decks including the appropriate characters extracted by the extracting means 52. For example, the generating means 54 automatically generates a deck composed of some or all of the appropriate characters. In addition, the generation means 54 automatically generates one or more decks including the pre-evolved characters extracted by the extraction means 52.
[0076] Furthermore, when the generation means 54 includes suitable characters owned by the player in the deck, it prioritizes characters having high predetermined parameters. Examples of the predetermined parameters include level, luck, hit points, attack power, defense power, etc. The generation means 54 may also prioritize characters having a high combined value of two or more predetermined parameters in the deck.
[0077] Furthermore, when the generation means 54 includes in the deck a character other than the appropriate character owned by the player, the generation means 54 prioritizes inclusion in the deck of pre-evolved characters that can evolve into the appropriate character. Specifically, the generation means 54 prioritizes inclusion in the deck of pre-evolved characters that require fewer number of times to evolve into the appropriate character. In other words, the generation means 54 prioritizes inclusion in the deck of pre-evolved characters that require less cost to evolve into the appropriate character. Furthermore, when the generation means 54 includes in the deck a character other than the appropriate character, the generation means 54 prioritizes inclusion in the deck of characters with high predetermined parameters.
[0078] The display means 56 is a functional means for displaying various screens on the touch panel 32. In the first embodiment, the display means 56 displays one or more decks generated by the generating means 54 and a first operation area corresponding to each of the decks on the proposal screen. The first operation area is, for example, a deck selection button for performing an instruction (operation) to select the corresponding deck. The first operation area is displayed on the proposal screen in the same number as the decks generated by the generating means 54. Specifically, when one deck is generated by the generating means 54, the display means 56 displays one first operation area corresponding to the deck on the proposal screen. Also, when multiple decks are generated by the generating means 54, the display means 56 displays multiple first operation areas corresponding to each of the decks on the proposal screen.
[0079] Furthermore, the display means 56 preferentially displays decks containing many appropriate characters on the proposal screen. For example, the display means 56 displays decks containing many appropriate characters in order from the top of the proposal screen.
[0080] Furthermore, the display means 56 preferentially displays, on the proposal screen, a deck having a high total value of a predetermined parameter for each character constituting the deck. For example, the display means 56 displays decks having a high total value of a predetermined parameter from the top of the proposal screen.
[0081] Furthermore, the display means 56 displays a second operation area corresponding to the deck generated by the generation means 54 on the proposal screen. This second operation area is an enhancement instruction button for issuing an instruction (operation) to increase a predetermined parameter of a character constituting the corresponding deck. This second operation area is displayed so as to be instructable (operable) in association with, for example, a deck including a character whose predetermined parameter has not yet reached the maximum value.
[0082] Furthermore, the display means 56 displays a third operation area corresponding to the deck generated by the generation means 54 on the proposal screen. This third operation area is an evolution instruction button for instructing (operating) to evolve a pre-evolved character (pre-evolved content) included in the associated deck. This third operation area is displayed so as to be instructable (operable) in association with, for example, a deck including a pre-evolved character that can evolve into a suitable character for a specified quest.
[0083] The control means 58 is a functional means for controlling the entire game. For example, the control means 58 executes a designated quest designated by the player from among a plurality of quests, using a deck consisting of a predetermined number or less of characters. In the first embodiment, the control means 58 starts execution (play) of the designated quest using the deck in response to the player operating a first operation area associated with a deck on the proposal screen displayed on the touch panel 32 by the display means 56. For example, the control means 58 starts playing the designated quest using one deck in response to the player operating a first operation area associated with one deck on the proposal screen showing one or more decks generated by the generation means 54.
[0084] Furthermore, when the second operation area corresponding to a certain deck is operated by the player, the control means 58 increases predetermined parameters of some or all of the characters included in the certain deck by consuming the cost owned by the player. In other words, the control means 58 performs a strengthening synthesis that increases predetermined parameters of some or all of the characters included in the certain deck. For example, the control means 58 specifies as a base character a character whose predetermined parameter (e.g., level, luck, etc.) included in the deck corresponding to the second operation area has not reached the maximum value (e.g., 99). Next, the control means 58 consumes the player's owned costs (e.g., normal characters, material characters, material items, coins) to strengthen and synthesize the specified base character, thereby making the predetermined parameter of the base character reach the maximum value. At this time, the control means 58 calculates and consumes the necessary cost, for example, from the difference between the current predetermined parameter (e.g., current level) of the base character and the maximum value of the predetermined parameter. For example, the control means 58 calculates a higher necessary cost as the difference increases. Note that, when the control means 58 does not have enough costs to make the predetermined parameter reach the maximum value in the content owned by the player, the control means 58 may strengthen the base character as much as possible, or may cancel the strengthening of the base character.
[0085] When the third operation area corresponding to a certain deck is operated by the player, the control means 58 evolves all pre-evolved characters included in the certain deck into appropriate characters by consuming the cost owned by the player. In other words, the control means 58 performs evolution synthesis to evolve all pre-evolved characters included in the certain deck into appropriate characters. For example, the control means 58 refers to the evolution information in the character information 50B and specifies the cost required to evolve the pre-evolved character into the appropriate character. At this time, when multiple evolutions are required to evolve the pre-evolved character into the appropriate character, the control means 58 specifies the cost required for the multiple evolutions. For example, the control means 58 specifies a larger required cost as the number of evolutions increases. In addition, when it is necessary to raise a predetermined parameter (e.g., level or luck) of the pre-evolved character to a predetermined value (e.g., a fixed value or a maximum value) during evolution, the control means 58 specifies the cost (necessary for strengthening synthesis) for raising the parameter to the predetermined value. Next, the control means 58 evolves the pre-evolved character into the appropriate character by consuming the specified cost (e.g., normal character, material character, material item, coin) for the pre-evolved character and performing evolution synthesis. In addition, when the cost required for evolution into the appropriate character is insufficient in the content owned by the player, the control means 58 may evolve the pre-evolved character as much as possible, or may cancel the evolution of the pre-evolved character.
[0086] <Processing flow> Fig. 5 is a flow chart showing an example of the flow of processing performed by each functional means shown in Fig. 4 in the game system according to the first embodiment. The processing of the following steps is started, for example, when the player designates a quest to be executed from among multiple quests on a quest menu screen. The order and contents of the following steps can be changed as appropriate.
[0087] (Step SP10) The control means 58 refers to the obstacle information in the quest information 50D and identifies obstacles set in each stage of the quest (designated quest) designated by the player. Next, the control means 58 refers to the deck information in the player information 50A and identifies the number of appropriate characters that have abilities corresponding to the identified obstacles among the characters (owned characters) that compose the deck previously organized by the player. Next, the control means 58 judges whether the number of the identified appropriate characters is a certain number (e.g., 3) or more. This certain number may be any number as long as it is 1 or more and is a predetermined number (e.g., 5) or less that is the number of characters that can be organized in a deck. Then, if the judgment is judged as positive, the process proceeds to the process of step SP32. On the other hand, if the judgment is judged as negative, the process proceeds to the process of step SP12.
[0088] (Step SP12) The extraction means 52 refers to the ability information in the character information 50B and the obstacle information in the quest information 50D to identify one or more suitable characters having an ability corresponding to the obstacle set in the specified quest, and pre-evolved characters that can evolve into the suitable characters. Next, the extraction means 52 refers to the owned character information in the player information 50A to extract the identified suitable characters and pre-evolved characters from among the owned characters. Then, the process proceeds to the process of step SP14.
[0089] (Step SP14) The extraction means 52 judges whether or not the total number of the appropriate characters and pre-evolved characters extracted in step SP12 is equal to or greater than a certain number (e.g., 3). If the judgment is affirmative, the process proceeds to step SP16. On the other hand, if the judgment is negative, the process proceeds to step SP28.
[0090] (Step SP16) The generating means 54 automatically generates a deck (suggested deck) in which some or all of the characters included in the deck are the appropriate characters and / or the pre-evolved characters based on the appropriate characters and pre-evolved characters extracted in step SP12. For example, when a predetermined number (e.g., 5) or more of appropriate characters are extracted in step SP12, the generating means 54 generates a deck such that all the characters included in the deck are appropriate characters. On the other hand, when less than a predetermined number of appropriate characters are extracted in step SP12, the generating means 54 generates a deck that preferentially includes pre-evolved characters in addition to the appropriate characters extracted. Note that, when the certain number in step SP14 is less than a predetermined number, the generating means 54 may include characters (other than the appropriate characters) that do not have the ability corresponding to the obstacle and do not have the ability even by evolution (other than the pre-evolved characters) in the deck. Then, the process proceeds to the process of step SP18.
[0091] (Step SP18) The display means 56 displays on the touch panel 32 a proposal screen including the decks (proposed decks) generated in step SP16 and the first operation areas and the like associated with each of the decks.
[0092] FIG. 6 is a diagram showing an example of a proposal screen 60 according to the first embodiment.
[0093] As shown in Figure 6, the proposal screen 60 has a composition deck information area 62, a proposed deck information area 64, a first operation area 65, a second operation area 66, a third operation area 67, a cancel button 68, and a start button 69. The organized deck information area 62 indicates that the deck previously organized by the player is not a proper deck. In other words, the organized deck information area 62 indicates to the player that the previously organized deck contains many characters that are not compatible with the obstacles set in the specified quest, and that there is a high possibility that the specified quest will not be cleared. The organized deck information area 62 also displays a mark M1 indicating that the characters included in the deck are proper characters, and a mark M2 indicating that the characters are pre-evolved characters. The deck (proposed deck) generated in step SP16 is displayed in the proposed deck information area 64. Similarly to the organized deck information area 62, the proposed deck information area 64 also displays a mark M1 indicating that the characters included in the deck are appropriate characters and a mark M2 indicating that the characters are pre-evolved characters. The first operation area 65 is a deck selection button for issuing an instruction (operation) to select an associated deck. The second operation area 66 is an enhancement command button for issuing a command (operation) to increase a predetermined parameter of a character that constitutes the associated deck. For example, the second operation area 66 allows an instruction (operation) when a predetermined parameter of any character included in the associated deck has not reached the maximum value. The third operation area 67 is an evolution instruction button for issuing an instruction (operation) to evolve a pre-evolved character included in the associated deck. This third operation area 67 is capable of issuing an instruction (operation) when, for example, the associated deck contains one or more pre-evolved characters. For example, when an instruction (operation) is issued in the third operation area 67 by the player, the deck previously organized by the player may become the appropriate deck. The cancel button 68 is a button for issuing an instruction (operation) to transition to a quest menu screen without starting the specified quest. The start button 69 is a button for issuing an instruction (operation) to start a specified quest.
[0094] Returning to FIG. 5, the process proceeds to step SP20.
[0095] (Step SP20) The control means 58 judges whether or not the second operation area or the third operation area is operated (for example, touched or tapped) by the player on the proposal screen. If the judgment is affirmative, the process proceeds to step SP22. On the other hand, if the judgment is negative, the process proceeds to step SP24.
[0096] (Step SP22) When the second operation area is operated, the control means 58 increases predetermined parameters of some or all of the characters included in the deck (suggested deck) corresponding to the second operation area to the maximum value by consuming costs owned by the player (e.g., material characters, material items, coins). Furthermore, when the third operation area is operated, the control means 58 evolves some or all of the pre-evolved characters included in the deck (suggested deck) corresponding to the third operation area into appropriate characters by consuming the player's cost (for example, a cost previously associated with the pre-evolved characters, etc.). Then, the process proceeds to step SP24.
[0097] (Step SP24) The control means 58 judges whether or not the first operation area is operated (for example, touched or tapped) by the player on the proposal screen. If the judgment is affirmative, the process proceeds to step SP26. On the other hand, if the judgment is negative, the process proceeds to step SP32.
[0098] (Step SP26) The control means 58 changes the deck to be used for the specified quest to the deck that corresponds to the first operation area operated by the player, and then the process proceeds to step SP34.
[0099] (Step SP28) The control means 58 refers to the lottery target information in the lottery game information 50C and the clear reward information in the quest information 50D to identify a game type (recommended game type) in which the appropriate character or pre-evolved character identified in step SP12 can be acquired. Then, the process proceeds to the process of step SP30.
[0100] (Step SP30) The display means 56 displays on the touch panel 32 an inappropriate screen indicating that the pre-organized deck or owned characters are inappropriate (inappropriate) for the designated quest.
[0101] FIG. 7 is a diagram showing an example of an inappropriate screen 70 according to the first embodiment.
[0102] As shown in FIG. 7, the inappropriate screen 70 has a deck information area 72, a second operation area 74, a third operation area 75, a recommended game type information area 76, a transition button 77, a cancel button 78, and a start button 79. The organized deck information area 72 indicates that the pre-organized deck is inappropriate (inappropriate) for the specified quest. The organized deck information area 72 also indicates a mark M1 indicating that the characters included in the deck are appropriate characters, and a mark M2 indicating that the characters are pre-evolved characters. The second operation area 74 is an enhancement instruction button for issuing an instruction (operation) to increase a predetermined parameter of a character constituting a pre-organized deck. The third operation area 75 is an evolution instruction button for issuing an instruction (operation) to evolve a pre-evolved character included in a pre-organized deck. The recommended game type information area 76 displays the game type specified in step SP28 (recommended game type), that is, the game type in which a suitable character for the designated quest or a pre-evolved character can be acquired. The transition button 77 is a button for issuing an instruction (operation) to transition to an execution screen for executing the associated game type (recommended game type). When the transition button 77 is instructed (operated), the process ends the series of processes shown in FIG. The cancel button 78 is a button for issuing an instruction (operation) to transition to a quest menu screen without starting the specified quest. The start button 79 is a button for issuing an instruction (operation) to start a specified quest.
[0103] Returning to FIG. 5, the process proceeds to step SP34.
[0104] (Step SP32) The display means 56 displays on the touch panel 32 a suitability screen indicating that the pre-organized deck is suitable for the designated quest.
[0105] FIG. 8 is a diagram showing an example of an appropriateness screen 80 according to the first embodiment.
[0106] As shown in FIG. 8, the suitability screen 80 is provided with a formation deck information area 82, a second operation area 84, a third operation area 85, a cancel button 86, and a start button 88. The organized deck information area 82 indicates that a pre-organized deck is appropriate (suitable) for a specified quest. The organized deck information area 82 also indicates a mark M1 indicating that the characters included in the deck are appropriate characters, and a mark M2 indicating that the characters are pre-evolved characters. The second operation area 84 is an enhancement instruction button for issuing an instruction (operation) to increase a predetermined parameter of a character constituting a pre-organized deck. The third operation area 85 is an evolution instruction button for issuing an instruction (operation) to evolve a pre-evolved character included in a pre-organized deck. The cancel button 86 is a button for issuing an instruction (operation) to transition to a quest menu screen without starting the specified quest. The start button 88 is a button for issuing an instruction (operation) to start a specified quest using a pre-organized deck.
[0107] Returning to FIG. 5, the process proceeds to step SP34.
[0108] (Step SP34) The control means 58 judges whether or not the start button has been operated (for example, touched or tapped) on the proposed screen, the inappropriate screen, or the appropriate screen. If the judgment is affirmative, the process proceeds to step SP36. On the other hand, if the judgment is negative, that is, if the cancel button has been operated, the process ends the series of processes shown in FIG. 5.
[0109] (Step SP36) The control means 58 starts the execution (play) of the specified quest. For example, if the control means 58 changed the deck in step SP26, the control means 58 starts the execution of the specified quest using the changed deck. Then, the process ends the series of processes shown in FIG.
[0110] <Effects> As described above, in the first embodiment, a program is provided for executing a designated quest designated by a player from among a plurality of quests using a deck consisting of a predetermined number of contents, and causes a computer to function as extraction means 52 for extracting appropriate content having abilities corresponding to obstacles set in the designated quest from the content owned by the player, generation means 54 for automatically generating a deck including the extracted appropriate content, display means 56 for displaying the generated deck and a first operation area associated with the deck on a proposal screen, and control means 58 for starting the execution of the designated quest using the deck in response to the player operating the first operation area associated with the deck on the proposal screen.
[0111] With this configuration, a deck including appropriate content is suggested before a quest is performed, and the quest can be started using the suggested deck, thereby reducing the effort required to compile a deck that can deal with an obstacle before a quest is performed.
[0112] Furthermore, in the first embodiment, the generation means 54 automatically generates a plurality of decks including the extracted appropriate content, the display means 56 displays the generated plurality of decks and a first operation area corresponding to each of the plurality of decks on the proposal screen, and the control means 58 starts the execution of a specified quest using one of the decks in response to the player operating the first operation area corresponding to the one of the decks on the proposal screen.
[0113] According to this configuration, a deck including a plurality of appropriate contents is suggested, thereby reducing the effort required to compile a deck that can deal with an obstacle before carrying out a quest.
[0114] Furthermore, in the first embodiment, the display means 56 preferentially displays decks that include many appropriate contents on the proposal screen.
[0115] According to this configuration, decks that are likely to clear the designated quest are preferentially displayed (suggested), facilitating deck selection by the player.
[0116] Furthermore, in the first embodiment, the display means 56 preferentially displays, on the proposal screen, decks having a high total value of predetermined parameters of the respective contents that constitute the deck.
[0117] With this configuration, decks that can reduce the consumption of costs required for strengthening synthesis and that have a high probability of clearing the specified quest are preferentially displayed (suggested), making it easier for players to select a deck.
[0118] Also, in the first embodiment, the display means 56 displays a second operation area corresponding to the generated deck on the proposal screen, and when a player operates the second operation area corresponding to a certain deck, the control means 58 increases a predetermined parameter of some or all of the content included in the certain deck by consuming the cost owned by the player.
[0119] With this configuration, by performing operations corresponding to the proposed deck, it is possible to increase specified parameters of some or all of the content contained in the deck, thereby reducing the effort required of the player to perform operations before carrying out a quest.
[0120] Also, in the first embodiment, the extraction means 52 extracts pre-evolution content that acquires abilities through evolution from the content owned by the player, the generation means 54 automatically generates a deck including the extracted pre-evolution content, the display means 56 displays a third operation area corresponding to the generated deck on the proposal screen, and the control means 58, when the player operates the third operation area corresponding to a certain deck, evolves all of the pre-evolution content included in the certain deck into appropriate content by consuming the costs owned by the player.
[0121] With this configuration, all pre-evolved content contained in a proposed deck can be evolved into appropriate characters by performing operations corresponding to the deck, thereby reducing the amount of operations required by the player before performing a quest.
[0122] Furthermore, in the first embodiment, the extraction means 52 extracts appropriate content only when the designated quest has a predetermined difficulty level or higher.
[0123] With this configuration, decks including appropriate content are suggested only when the difficulty level of the specified quest is high, so that for quests with low difficulty levels, it is possible to give the player the enjoyment of deck composition.
[0124] Furthermore, in the first embodiment, the extraction means 52 extracts appropriate content only when the designated quest has a difficulty level lower than a predetermined level.
[0125] With this configuration, decks including appropriate content are only suggested when the difficulty level of the specified quest is low, so that for quests with a high level of difficulty, the player can enjoy the fun of putting together a deck.
[0126] Furthermore, in the first embodiment, the extraction means 52 extracts appropriate content only when the designated quest is a predetermined quest.
[0127] According to this configuration, a deck including appropriate content is suggested only when the designated quest is a predetermined quest, so that for quests other than the predetermined quest, the player can enjoy the fun of forming a deck.
[0128] ---Second embodiment--- Next, a second embodiment will be described.
[0129] The second embodiment differs from the first embodiment in that the storage means 50 stores statistical information on the characters (contents) used to clear each quest, and the extraction means 52 extracts appropriate characters (appropriate contents) based on the statistical information. Note that the configuration and functions of the game system according to the second embodiment, which are not described below, are similar to those of the game system according to the first embodiment.
[0130] In the second embodiment, the quest information 50D includes statistical information of the characters included in the deck used to clear each quest, in association with each quest. This statistical information is used, for example, to suggest characters (suitable characters) to be included in the deck before the player executes the quest (designated quest). In other words, this statistical information is used to identify characters that have a track record of clearing the quest (designated quest) by the player.
[0131] The statistical information includes, for example, the number of times each character has been used to clear a quest by multiple players (hereinafter referred to as the "clearing count"). The multiple players may be all players who have cleared the quest, or may be players who have cleared the quest and whose player rank is equal to or higher than a predetermined value, players who did not continue, players who continued less than a certain number of times, etc. For example, when each player clears a quest (designated quest), the control means 58 updates the statistical information corresponding to that quest. Specifically, the control means 58 increments (+1) the number of times each character (e.g., five characters) used to clear that quest in the statistical information. As a result, a character (high-ranking character) that has cleared a certain quest many times is treated as a character (suitable character) that should be included in the deck when executing that certain quest. For example, this character (suitable character) has an ability that corresponds to an obstacle set in a stage in the quest.
[0132] Furthermore, in the second embodiment, the extraction means 52 extracts one or more suitable characters that have been used many times to clear a designated quest (number of clears) based on the statistical information in the quest information 50D from among the player's owned contents (owned characters). For example, the extraction means 52 refers to the owned character information in the player information 50A and the number of clears based on the statistical information in the quest information 50D, and extracts, as suitable characters, from among the owned characters the characters that have the most number of clears of the designated quest.
[0133] <Processing flow> 9 is a flow chart showing an example of the flow of processing performed by each functional means in the game system according to the second embodiment. The processing of the following steps is started, for example, when the player designates a quest to be executed from among multiple quests on a quest menu screen. The order and contents of the following steps can be changed as appropriate.
[0134] (Step SP40) The extraction means 52 refers to the statistical information in the quest information 50D and extracts the appropriate characters that have been used many times (cleared many times) to clear the quest (designated quest) designated by the player. For example, the extraction means 52 refers to the statistical information and extracts the appropriate characters that have been used from 1st to 30th most often to clear the designated quest. Next, the control means 58 refers to the deck information in the player information 50A and specifies the number of the extracted appropriate characters among the characters (owned characters) that compose the deck organized in advance by the player. Next, the control means 58 judges whether the number of the specified appropriate characters is equal to or greater than a certain number (for example, 3). Then, if the judgment is judged as positive, the process proceeds to the process of step SP62. On the other hand, if the judgment is judged as negative, the process proceeds to the process of step SP42.
[0135] (Step SP42) The extraction means 52 refers to the ability information in the character information 50B to identify the appropriate character extracted in step SP40 and the pre-evolved character that can evolve to the appropriate character. Next, the extraction means 52 refers to the owned character information in the player information 50A to extract the identified appropriate character and the pre-evolved character from among the owned characters. Then, the process proceeds to the process of step SP44.
[0136] (Step SP44 to Step SP46) The processing in steps SP44 to SP46 is similar to the processing in steps SP14 to SP16 described above, and therefore a description thereof will be omitted.
[0137] (Step SP48) The display means 56 displays on the touch panel 32 a proposal screen including the decks (proposed decks) generated in step SP46 and the first operation areas and the like associated with each of the decks.
[0138] FIG. 10 is a diagram showing an example of a proposal screen 90 according to the second embodiment.
[0139] As shown in Figure 10, the proposal screen 90 has a composition deck information area 92, a proposed deck information area 94, a first operation area 95, a second operation area 96, a third operation area 97, a cancel button 98, and a start button 99. The organized deck information area 92 indicates that the deck previously organized by the player is not a proper deck. In other words, the organized deck information area 92 indicates to the player that the previously organized deck has few characters used to clear the specified quest, and that there is a high possibility that the specified quest will not be cleared. The organized deck information area 92 also indicates the ranking of the number of times the characters included in the deck have been used to clear (ranking of the number of times cleared) as information indicating that the characters included in the deck are proper characters. The organized deck information area 92 also indicates the mark M3 and the ranking of the proper characters to which the pre-evolved characters can evolve as information indicating that the characters included in the deck are pre-evolved characters. The proposed deck information area 94 displays the deck (proposed deck) generated in step SP46. Similarly to the organized deck information area 92, the proposed deck information area 94 displays the ranking of the number of clears of the appropriate characters as information indicating that the characters included in the deck are appropriate characters. The proposed deck information area 94 also displays the mark M3 and the ranking of the appropriate characters to which the pre-evolved characters can evolve as information indicating that the characters included in the deck are pre-evolved characters. The first operation area 95 is a deck selection button for issuing an instruction (operation) to select an associated deck. The second operation area 96 is an enhancement instruction button for issuing an instruction (operation) to increase a predetermined parameter of a character constituting the associated deck. The third operation area 97 is an evolution instruction button for issuing an instruction (operation) to evolve a pre-evolved character included in the associated deck. The cancel button 98 is a button for issuing an instruction (operation) to transition to a quest menu screen without starting the specified quest. The start button 99 is a button for issuing an instruction (operation) to start a specified quest.
[0140] Returning to FIG. 9, the process proceeds to step SP50.
[0141] (Step SP50 to Step SP58) The processing from step SP50 to step SP58 is similar to the processing from step SP20 to step SP28 described above, and therefore a description thereof will be omitted.
[0142] (Step SP60) The display means 56 displays on the touch panel 32 an inappropriate screen indicating that the pre-organized deck or owned characters are inappropriate (inappropriate) for the designated quest.
[0143] FIG. 11 is a diagram showing an example of an inappropriate screen 100 according to the second embodiment.
[0144] As shown in FIG. 11, the inappropriate screen 100 has a deck information area 102, a second operation area 104, a third operation area 105, a recommended game type information area 106, a transition button 107, a cancel button 108, and a start button 109. The organized deck information area 102 indicates that a pre-organized deck is inappropriate (inappropriate) for the specified quest. The organized deck information area 102 also indicates the ranking of the number of clears of the appropriate characters as information indicating that the characters included in the deck are appropriate characters. The organized deck information area 102 also indicates the mark M3 and the ranking of the appropriate characters to which the pre-evolved characters can evolve as information indicating that the characters included in the deck are pre-evolved characters. The second operation area 104 is an enhancement instruction button for issuing an instruction (operation) to increase a predetermined parameter of a character constituting a pre-organized deck. The third operation area 105 is an evolution instruction button for issuing an instruction (operation) to evolve a pre-evolved character included in a pre-organized deck. The recommended game type information area 106 displays the game type specified in step SP58 (recommended game type), that is, the game type in which a suitable character for the designated quest or a pre-evolved character can be acquired. The transition button 107 is a button for issuing an instruction (operation) to transition to a screen for playing the associated game type (recommended game type). When the transition button 107 is operated, the series of processes shown in FIG. 9 ends. The cancel button 108 is a button for issuing an instruction (operation) to transition to a quest menu screen without starting the specified quest. The start button 109 is a button for issuing an instruction (operation) to start a specified quest.
[0145] Returning to FIG. 9, the process proceeds to step SP64.
[0146] (Step SP62) The display means 56 displays on the touch panel 32 a suitability screen indicating that the pre-organized deck is suitable for the designated quest.
[0147] FIG. 12 is a diagram showing an example of an appropriateness screen 110 according to the second embodiment.
[0148] As shown in FIG. 12, the suitability screen 110 is provided with a formation deck information area 112, a second operation area 114, a third operation area 115, a cancel button 116, and a start button 118. The organized deck information area 112 indicates that a pre-organized deck is suitable (appropriate) for a specified quest. The organized deck information area 112 also indicates the ranking of the number of clears of the suitable characters as information indicating that the characters included in the deck are suitable characters. The organized deck information area 112 also indicates the mark M3 and the ranking of the suitable characters to which the pre-evolved characters can evolve as information indicating that the characters included in the deck are pre-evolved characters. The second operation area 114 is an enhancement instruction button for issuing an instruction (operation) to increase a predetermined parameter of a character constituting a pre-organized deck. The third operation area 115 is an evolution instruction button for issuing an instruction (operation) to evolve a pre-evolved character included in a pre-organized deck. The cancel button 116 is a button for issuing an instruction (operation) to transition to a quest menu screen without starting the specified quest. The start button 118 is a button for issuing an instruction (operation) to start a specified quest using a pre-organized deck.
[0149] Returning to FIG. 9, the process proceeds to step SP64.
[0150] (Step SP64 to Step SP66) The processing from step SP64 to step SP66 is similar to the processing from step SP34 to step SP36 described above, and therefore the description will be omitted. Then, the processing ends with the series of processing shown in FIG.
[0151] <Effects> As described above, in the second embodiment, a program is provided for executing a designated quest designated by a player from among a plurality of quests using a deck consisting of a predetermined number of contents, and causes a computer to function as: storage means 50 for storing statistical information of the content included in the deck used to clear the designated quest, in correspondence with the designated quest; extraction means 52 for extracting appropriate content that has been used frequently to clear the designated quest based on the statistical information, from the content owned by the player; generation means 54 for automatically generating a deck including the extracted appropriate content; display means 56 for displaying the generated deck and a first operation area associated with the deck on a proposal screen; and control means 58 for starting the execution of the designated quest using the deck in response to the player operating the first operation area associated with the deck on the proposal screen.
[0152] With this configuration, a deck containing appropriate content is suggested before a quest is performed, and the quest can be started using the suggested deck, thereby reducing the effort required to compile a deck that has a high probability of clearing the quest before the quest is performed.
[0153] Furthermore, in the second embodiment, the generation means 54 automatically generates a plurality of decks including the extracted appropriate content, the display means 56 displays the generated plurality of decks and a first operation area corresponding to each of the plurality of decks on the proposal screen, and the control means 58 starts the execution of a specified quest using one of the decks in response to the player operating the first operation area corresponding to the one of the decks on the proposal screen.
[0154] According to this configuration, a deck including a plurality of appropriate contents is suggested, thereby reducing the effort required to compile a deck that has a high probability of clearing a quest before the quest is performed.
[0155] Furthermore, in the second embodiment, the display means 56 preferentially displays decks that include many appropriate contents on the proposal screen.
[0156] According to this configuration, decks that are likely to clear the designated quest are preferentially displayed (suggested), facilitating deck selection by the player.
[0157] Furthermore, in the second embodiment, the display means 56 preferentially displays, on the proposal screen, decks having a high total value of predetermined parameters of the respective contents that constitute the deck.
[0158] With this configuration, decks that can reduce the consumption of costs required for strengthening synthesis and that have a high probability of clearing the specified quest are preferentially displayed (suggested), making it easier for players to select a deck.
[0159] In addition, in the second embodiment, the display means 56 displays a second operation area corresponding to the generated deck on the proposal screen, and when a player operates the second operation area corresponding to a certain deck, the control means 58 increases predetermined parameters of all content that constitutes the certain deck by consuming the costs owned by the player.
[0160] With this configuration, by performing operations corresponding to the proposed deck, it is possible to increase specified parameters of some or all of the content contained in the deck, thereby reducing the effort required of the player to perform operations before carrying out a quest.
[0161] In addition, in the second embodiment, the extraction means 52 extracts pre-evolved content that can be evolved into appropriate content from the content owned by the player, the generation means 54 automatically generates a deck including the extracted pre-evolved content, the display means 56 displays a third operation area corresponding to the generated deck on the proposal screen, and the control means 58, when the player operates the third operation area corresponding to a certain deck, evolves all pre-evolved content included in the certain deck into appropriate content by consuming the cost owned by the player.
[0162] With this configuration, all pre-evolved content contained in a proposed deck can be evolved into appropriate characters by performing operations corresponding to the deck, thereby reducing the amount of operations required by the player before performing a quest.
[0163] Furthermore, in the second embodiment, the extraction means 52 extracts appropriate content when the designated quest has a predetermined difficulty level or higher.
[0164] With this configuration, decks including appropriate content are suggested only when the difficulty level of the specified quest is high, so that for quests with low difficulty levels, it is possible to give the player the enjoyment of deck composition.
[0165] Furthermore, in the second embodiment, the extraction means 52 extracts appropriate content when the designated quest has a difficulty level lower than a predetermined level.
[0166] With this configuration, decks including appropriate content are only suggested when the difficulty level of the specified quest is low, so that for quests with a high level of difficulty, the player can enjoy the fun of putting together a deck.
[0167] Furthermore, in the second embodiment, the extraction means 52 extracts appropriate content only when the designated quest is a predetermined quest.
[0168] According to this configuration, a deck including appropriate content is suggested only when the designated quest is a predetermined quest, so that for quests other than the predetermined quest, the player can enjoy the fun of forming a deck.
[0169] ---Variations--- The present invention is not limited to the above specific examples. In other words, the above specific examples, to which a person skilled in the art has made appropriate design modifications, are also included within the scope of the present invention as long as they have the characteristics of the present invention. In addition, the elements of the above-mentioned embodiment and the modified examples described below can be combined to the extent technically possible, and combinations of these are also included within the scope of the present invention as long as they include the characteristics of the present invention.
[0170] For example, in the first embodiment, the abilities are the inherent abilities of the characters, but the abilities may be acquired as the game progresses. Examples of the game progress include leveling up the characters, skill improvement, and using items (for example, equipping the characters with items).
[0171] In the first embodiment, the deck information includes information about one deck, but information about multiple decks may be stored. For example, the display means 56 may preferentially display an appropriate deck from among multiple pre-organized decks in the organized deck information area on the proposal screen, etc.
[0172] In addition, in the first embodiment, the extraction means 52 determines whether the total number of the extracted appropriate characters and pre-evolved characters is a certain number (for example, 3) or more, but it may also determine whether the total number of the extracted appropriate characters is a certain number or more.
[0173] In addition, in the first embodiment, the display means 56 is described as displaying decks containing many suitable characters in order from the top of the proposal screen, but it may also be displayed in order from the bottom of the proposal screen, or from either the left or right end.
[0174] In the first and second embodiments, the proposal screen is provided with the second operation area (strengthening instruction button) and the third operation area (evolution instruction button), but the cost required for the second operation (strengthening instruction) and the cost required for the third operation (evolution instruction) may be displayed. Note that these costs may be displayed on a screen different from the proposal screen or may be displayed as a pop-up on the proposal screen in response to, for example, an operation area for displaying the costs (cost display button) being operated.
[0175] In addition, in the first and second embodiments, a case has been described in which a second operation area (strengthening instruction button) and a third operation area (evolution instruction button) are provided on the proposal screen, but an operation area for performing the second operation (strengthening instruction) and the third operation (evolution instruction) together (a combined instruction button for performing strengthening instructions and evolution instructions) may also be provided.
[0176] In the second embodiment, the statistical information in the quest information 50D corresponds to each quest and includes the number of times each quest has been cleared for each character. However, the statistical information may include the clearing rate of each quest, the number of times each quest has been used, etc. For example, the appropriate character may be a character with a high clearing rate of each quest, or a character with a high number of times each quest has been used. The appropriate character may also be a character that the administrator has specified in advance for the quest.
[0177] In addition, in the second embodiment, the display means 56 is described as proposing a deck including suitable characters in the proposed deck information area of the proposal screen, but it may also preferentially suggest decks that include suitable characters or pre-evolved characters with a high ranking.
[0178] In addition, in the first and second embodiments, characters are mainly used as an example of content, but various items (weapons, armor, jewels, etc.), cards, avatars, coins, points, etc. may also be used. [Explanation of symbols]
[0179] 10. Server equipment 12...Terminal device 50...Memory means 52...Extraction means 54…Generation means 56...Display means 58...Control means
Claims
[Claim 1] A program for executing a designated quest designated by a player from among a plurality of quests using a deck composed of a predetermined number of contents, Computer, an extraction means for extracting, from among the contents owned by the player, appropriate content having an ability corresponding to an obstacle set in the designated quest; a generating means for automatically generating the deck including the extracted appropriate content; a display means for displaying the generated deck and a first operation area corresponding to the deck on a proposal screen; a control means for starting execution of the designated quest using the deck in response to the player operating a first operation area associated with the deck on the proposal screen; To function as program.