Program and information processing device

JP2025028224AInactive Publication Date: 2025-02-28SEGA CORP
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Patent Information

Application Number
JP2024219731
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-12-16
Publication Date
2025-02-28
Estimated Expiration
Not applicable · inactive patent

AI Technical Summary

Benefits of technology

【0019】 本発明によれば、プレイヤに抽選ゲームのプレイを促し、ゲームを活性化することができる。

✦ Generated by Eureka AI based on patent content.

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Abstract

To encourage a player to play a lottery game and activate the game.SOLUTION: A program causes a computer to function as: storage means 40 for storing a content group that is a lottery target of each lottery game; lottery means 44 for allowing a player to acquire a content selected by lottery from the lottery target of the lottery game; and control means 42 for executing a quest that uses the content owned by the player. The control means 42, in the quest, preferentially causes the content that is the lottery target of a specific lottery game currently held or to be held within a predetermined period to appear.SELECTED DRAWING: Figure 3
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Description

[Technical field]

[0001] The present invention relates to a program and an information processing device. [Background technology]

[0002] Conventionally, games that provide lottery games with a set period (for example, a lottery game that can be played during the first two days of the month) are known. By providing a lottery game with a limited period, the game operator can increase the rarity value of characters that can be acquired in the lottery game.

[0003] In this regard, Patent Document 1 discloses a technique in which a plurality of lottery games, such as a time-limited gacha and an event gacha, are prepared, and the lottery results of the lottery games (for example, characters) are awarded to the player. [Prior art documents] [Patent documents]

[0004] [Patent Document 1] JP 2014-200264 A Summary of the Invention [Problem to be solved by the invention]

[0005] However, in the technology described in Patent Document 1, in order for a player to know the characters that can be acquired in the currently held lottery game, the player had to proactively check the details screen (for example, the lineup screen) of the lottery game. In addition, it was difficult to convey the appeal of the characters to the player through this details screen. As a result, there was a problem that the player was not sufficiently encouraged to play the lottery game.

[0006] The present invention has been made in consideration of such problems, and its object is to provide a program and an information processing device that can encourage playing of a lottery game and make the game more active. [Means for solving the problem]

[0007] In order to solve the above problem, a program according to a first aspect of the present invention comprises: The system functions as a storage means for storing a group of content that is the subject of lottery for each of a plurality of lottery games, a lottery means for allowing a player to acquire content selected from the lottery subjects of a lottery game based on a request by the player to play a lottery game, and a control means for executing a quest using content owned by the player based on a request by the player to play a quest, and the control means is characterized in that in the quest, content that is the subject of lottery for a specific lottery game that is currently being held or will be held within a specified period is given priority.

[0008] The above "computer" may be composed of one computer or multiple computers.

[0009] In the first aspect described above, it is possible to encourage players to play the lottery game, thereby making the game more lively.

[0010] In addition, in the program relating to the second aspect of the present invention, when extracting candidates for cooperation content to be cooperated with the player's owned content in the quest, the control means preferentially extracts content that is the subject of the lottery in the specific lottery game, and sets the content selected by the player from the extracted candidates as the cooperation content.

[0011] In addition, in the program related to a third aspect of the present invention, the control means is characterized in that when the selected cooperation content is a lottery target in the specific lottery game, the control means allows the player to execute the quest advantageously.

[0012] In addition, in the program related to a fourth aspect of the present invention, the control means is characterized in that when accepting a selection of cooperation content from the player, it outputs an image indicating that the candidate cooperation content is a subject to be selected in the specific lottery game.

[0013] In addition, in the program relating to a fifth aspect of the present invention, the lottery means is characterized in that it increases the probability of a content that is the subject of the lottery in the specific lottery game being selected based on the number of times that content is selected in the specific lottery game.

[0014] In addition, in the program relating to a sixth aspect of the present invention, the lottery means reduces the compensation required for the player to play the specific lottery game based on the total number of times each content that is the subject of the lottery in the specific lottery game has been selected.

[0015] In addition, in the program related to a seventh aspect of the present invention, the control means is characterized in that when extracting content to be competed against the player's owned content in the quest, it preferentially extracts content that is the subject of the lottery in the specific lottery game.

[0016] In addition, in the program relating to an eighth aspect of the present invention, the lottery means is characterized in that it increases the probability of drawing the content that is the subject of the lottery in the specific lottery game based on the number of times the player has played against the content that is the subject of the lottery in the specific lottery game.

[0017] In addition, in the program relating to a ninth aspect of the present invention, the lottery means is characterized in that it reduces the compensation required for the player to play the specific lottery game based on the total number of times the player has played against each content that is the subject of the lottery in the specific lottery game.

[0018] In addition, an information processing device according to a tenth aspect of the present invention comprises a storage means for storing a group of content that is the subject of selection in each of a plurality of lottery games, a lottery means for allowing a player to acquire content selected from the subject of selection in a lottery game based on a request by the player to play a lottery game, and a control means for executing a quest using content owned by the player based on a request by the player to play a quest, wherein the control means gives priority to appearing in the quest content that is the subject of selection in a specific lottery game that is currently being held or will be held within a predetermined period. Effect of the Invention

[0019] According to the present invention, players can be encouraged to play the lottery game, making the game more lively. [Brief description of the drawings]

[0020] [Figure 1] 1 is a block diagram showing an example of an overall configuration of a game system including an information processing device (computer) according to a first embodiment. [Diagram 2] FIG. 2 is a diagram illustrating an example of a hardware configuration of a server device. [Diagram 3] FIG. 2 is a block diagram illustrating an example of a functional unit of a server device. [Figure 4] FIG. 11 is a diagram showing an example of lottery game information. [Diagram 5] 11 is a flowchart showing an outline of a process flow relating to designation of a desired character according to the first embodiment. [Figure 6] 1 is a flowchart showing an outline of a process flow relating to a fighting game (quest) according to the first embodiment. [Figure 7] 13 is a flowchart showing an outline of a process flow relating to notification of a first specific lottery game according to the first embodiment. [Figure 8] 11 is a flowchart showing an outline of a process flow relating to a first specific lottery game according to the first embodiment. [Figure 9] FIG. 13 is a diagram showing an example of a detailed information screen. [Figure 10] FIG. 13 is a diagram showing an example of an assisting character selection screen. [Figure 11] FIG. 13 is a diagram showing an example of a game result screen. [Figure 12] FIG. 13 is a diagram showing an example of a lottery game notification screen showing that a lottery game (first specific lottery game) in which a player's desired character can be acquired is being held. [Figure 13] FIG. 13 is a diagram showing an example of a lottery game notification screen showing that a reservation lottery game (first specific lottery game) for a player is being held. [Figure 14] 13 is a flowchart showing an outline of a process flow relating to a fighting game (quest) according to a second embodiment. [Figure 15] 13 is a flowchart showing an outline of a process flow relating to a second specific lottery game according to the second embodiment. [Figure 16] FIG. 13 is a diagram showing an example of an assisting character selection screen. [Figure 17] FIG. 13 is a diagram showing an example of a game result screen. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0021] Hereinafter, a number of embodiments of the present invention will be described with reference to the accompanying drawings. In order to facilitate understanding of the description, the same components and steps in each drawing are denoted by the same reference numerals as much as possible, and duplicated descriptions will be omitted.

[0022] ---First embodiment --- <Overall composition> FIG. 1 is a block diagram showing an example of the overall configuration of a game system 1 including an information processing device (computer) according to the first embodiment.

[0023] 1, the game system 1 is a system that provides a game to one or more players. The game system 1 includes a server device 10 as an information processing device according to a first embodiment, and one or more terminal devices 12. The server device 10 and the terminal devices 12 are connected to each other so as to be able to communicate with each other via a communication network NT such as an intranet or the Internet.

[0024] The server device 10 is an information processing device that provides each terminal device 12 with a game obtained by executing a game program 14, or with the game program 14 itself, via a communications network NT. In the first embodiment, the server device 10 executes the game program 14, transmits the results of the execution (image data, audio data, etc.) to each terminal device 12, and outputs the results, thereby providing a game to each terminal device 12. Note that the game program 14 may be executed by the terminal devices 12 and the server device 10 in cooperation with each other.

[0025] Each terminal device 12 is an information processing device owned by a player, and provides a game to the player by outputting the execution result of the game program 14 received from the server device 10. These terminal devices 12 include various devices such as video game machines, portable game machines, arcade game machines, smartphones, tablets, and personal computers. Each terminal device 12 is connectable to the server device 10 via the communication network NT. Each terminal device 12 may provide a game to the player by downloading the game program 14 from the server device 10 and executing the game program 14 by itself.

[0026] <Hardware configuration> FIG. 2 is a diagram illustrating an example of a hardware configuration of the server device 10. As shown in FIG.

[0027] 2, the server device 10 includes a control device 20, a communication device 26, and a storage device 28. The control device 20 is mainly configured with a CPU (Central Processing Unit) 22 and a memory 24.

[0028] In the control device 20, the CPU 22 executes a predetermined program stored in the memory 24 or the storage device 28, thereby functioning as various functional means. The details of these functional means will be described later.

[0029] The communication device 26 is configured with a communication interface for communicating with an external device, etc. The communication device 26 transmits and receives various information to and from the terminal device 12, for example.

[0030] The storage device 28 is composed of a hard disk, etc. The storage device 28 stores various programs and information necessary for executing the processes in the control device 20, including the game program 14, and information on the results of the processes.

[0031] The server device 10 can be realized by using an information processing device such as a dedicated or general-purpose server computer. The server device 10 may be configured by a single information processing device or by multiple information processing devices distributed over a communication network NT. FIG. 2 shows only a part of the main hardware configuration of the server device 10, and the server device 10 may have other configurations that a server generally has. The hardware configuration of the multiple terminal devices 12 may also have the same configuration as the server device 10, except for including an operating means, a display device, and a sound output device.

[0032] <Game Overview> The game according to the first embodiment is a game in which a lottery game (gacha) for acquiring a character, which is an example of content, or a battle game (quest) is played.

[0033] The lottery game according to the first embodiment is a game in which a player acquires (owns) a character randomly selected (drawn) from a group of characters that are the subject of a lottery game, based on an instruction (request) from the player to play the lottery game. This lottery game can be played by the player paying a charge or consuming a paid item, or by consuming a non-chargeable item or friend points that can be acquired for free within the game. The period during which the lottery game is held in the first embodiment is determined in common for each player.

[0034] The battle game according to the first embodiment is a game in which, based on an instruction (request) from a player to execute a quest, one or more characters (cooperating characters) owned by other players are added to a team consisting of one or more characters (owned characters) owned by the player, and a battle is played against an enemy character. In this battle game, the outcome of the battle is determined based on the ability parameters of the characters and cooperating characters that constitute the team, and the ability parameters of the enemy character. In this battle game, the player's objective is to defeat the enemy character (win the battle) using the characters (cooperating characters) owned by other players and the character that the player owns. Based on executing or clearing this battle game, the player can earn rewards such as one or more characters, friend points, and non-chargeable items having the same value as charged items.

[0035] <Function means> FIG. 3 is a block diagram illustrating an example of functional means of the server device 10. As shown in FIG.

[0036] 3, the server device 10 includes functional means such as a storage means 40, a control means 42, a lottery means 44, a reception means 46, and a notification means 48. The storage means 40 is realized by one or more storage devices 28. The functional means other than the storage means 40 are realized by the control device 20 executing the game program 14 stored in the storage device 28 or the like.

[0037] The storage means 40 has a function of storing player information 40A for each player, character information 40B for each character, lottery game information 40C, and the like.

[0038] The player information 40A is data in which various information of the player is described. In the first embodiment, the player information 40A describes the player name, owned content information, desired character information, reservation lottery game information, friend information, cooperation character information, etc. in association with the player ID. The owned content information describes various information such as owned character information, team information, the number of charge items owned by the player, the number of non-charge items, friend points, and accumulated points. The owned character information describes various information of the owned characters that are characters owned by the player. In the first embodiment, the owned character information describes various parameters such as ability parameters (level, stamina, attack power, skill, etc.) of each character owned by the player. The team information describes one or more teams (character groups) composed of one or more owned characters that are set in advance by the player. The friend points are points that are given each time a player provides a cooperation character to another player. The accumulated points are points that are accumulated based on the player's execution of the lottery game. The desired character information describes the date and time designated as the desired character in association with the character ID of the character (desired character) that the player wishes to acquire. Note that multiple character IDs may be described in the desired character information. The reservation lottery game information describes the reservation date and time in association with the lottery game ID of the lottery game (reservation lottery game) reserved by the player. Note that multiple lottery game IDs may be described in the reservation lottery game information. The friend information describes the player ID of another player (friend player) who is registered as a friend by the player. Note that multiple player IDs may be described in the friend information. The cooperation character information describes various information (character ID, ability parameters, etc.) of a cooperation character that is one or more characters set by the player from among the characters owned by the player and that is to be used (provided) by other players in the battle game.

[0039] Character information 40B is data that describes various information about characters that appear in the game. In the first embodiment, character information 40B describes character name, character image, rarity, initial and maximum values ​​of ability parameters (level, stamina, attack power, skill, etc.), and evolution synthesis information in association with the character ID. The evolution synthesis information describes the character ID of one or more evolution material characters associated with the character, and the evolved character ID.

[0040] The lottery game information 40C is data in which various information related to the lottery game is described. In the first embodiment, the lottery game information 40C is stored so as to be updatable over time or by the game operator.

[0041] FIG. 4 is a diagram showing an example of lottery game information 40C. In the first embodiment, the lottery game information 40C describes the name of the lottery game, lottery information, holding period information, and consumption consideration in association with each of a plurality of lottery game IDs. The lottery information describes a character ID indicating a character group (a plurality of lottery target characters) that is the subject of the lottery, and the lottery probability for each character. The holding period information describes the most recent holding period (including the holding period) and the next holding period. This holding period is determined in common for each player. The consumption consideration describes paid items, non-paid items, friend points, etc. as the consideration required to execute the lottery game. Note that the game operator can add a new character to the lottery target or delete some characters that are already the subject of the lottery depending on the holding period, even for the same lottery game.

[0042] Returning to Fig. 3, the control means 42 has a function of progressing the game in response to operations from the player, etc. In the first embodiment, the control means 42 executes a fighting game in which a character owned by the player (owned character) and a character owned by another player (cooperative character) fight against an enemy character, based on a request to execute a fighting game by the player.

[0043] In addition, from the viewpoint of encouraging the player to play the lottery game, it is preferable for the control means 42 to preferentially cause characters that are the subject of a lottery in a lottery game in which the player's desired character is included as a subject of a lottery or in a lottery game that has been reserved by the player (hereinafter both of which are referred to as the "first specific lottery game") to appear in the competitive game (quest).

[0044] The lottery means 44 has a function of executing a lottery game by consuming paid items, non-paid items, and friend points owned by the player based on a request to execute a lottery game by the player, and allowing the player to acquire a character selected from the lottery objects of the lottery game.

[0045] From the viewpoint of encouraging the player to play the lottery game, it is preferable that the lottery means 44 allows the player to acquire the desired character designated by the player based on the execution of a lottery game (first specific lottery game) in which the desired character designated by the player is included in the lottery targets. In the first embodiment, the lottery means 44 awards accumulated points based on the execution of a lottery game (first specific lottery game) in which the desired character designated by the player is included in the lottery targets, and when the accumulated points reach a predetermined value, allows the player to acquire the desired character.

[0046] From the viewpoint of encouraging the player to play the lottery game, when the player reserves a lottery game without designating a desired character, the lottery means 44 preferably allows the player to acquire a character of high rarity (featured character) among the lottery objects of the lottery game based on the execution of the lottery game (first specific lottery game). For example, the lottery means 44 awards accumulated points based on the execution of a lottery game (first specific lottery game) reserved by the player without designating a desired character, and when the accumulated points reach a predetermined value, allows the player to acquire a character of high rarity among the lottery objects of the lottery game.

[0047] From the viewpoint of giving the player motivation to specify a desired character, it is preferable that the lottery means 44 makes it easier to acquire the desired character the longer the period from when the player specifies the desired character to when the lottery game (first specific lottery game) in which the desired character is included in the lottery target is held. Specifically, the lottery means 44 increases the lottery probability of the desired character in the lottery game more than normal (lottery probability in the lottery game information 40C) the longer the period from when the player specifies the desired character to when the lottery game in which the desired character is included in the lottery target is held for the first time between 31 and 60 days after the player specifies the desired character, and increases the lottery probability of the desired character by 0.2% when the lottery game in which the desired character is included in the lottery target is held for the first time between 61 and 90 days after the player specifies the desired character. In addition, the selection means 44 lowers the selection probabilities of the remaining characters to be selected in the selection game in accordance with the increase in the selection probability of the desired character.

[0048] From the viewpoint of giving a player motivation to reserve a lottery game, it is preferable that the lottery means 44 allows the player to easily obtain a character of high rarity (featured character) among the lottery targets of the lottery game, the longer the period from when the player reserves a lottery game without specifying a desired character to when the lottery game (first specific lottery game) is held. Specifically, the lottery means 44 increases the probability of a character of high rarity, which is a lottery target of the lottery game, in the lottery game, higher than normal (the probability of selection in the lottery game information 40C), the longer the period from when the player reserves the lottery game to when the lottery game is held (the start date and time). For example, if the lottery game is held for the first time between 61 and 90 days after the player reserves the lottery game, the lottery means 44 increases the selection probability of all characters with a rarity of 5 or more by 0.1%, and if the lottery game is held for the first time between 91 and 120 days, the lottery means 44 increases the selection probability of all characters with a rarity of 5 or more by 0.2%. In addition, the lottery means 44 decreases the selection probability of the remaining characters to be selected in accordance with increasing the selection probability of characters with high rarity in the lottery game.

[0049] From the viewpoint of giving the player motivation to specify a desired character, it is preferable that the lottery means 44 makes it easier for the player to obtain the desired character specified by the player as the interval between holding the lottery game (first specific lottery game) in which the desired character specified by the player is included in the lottery target is longer. Specifically, the lottery means 44 increases the lottery probability of the desired character in the lottery game more than normal (lottery probability in the lottery game information 40C) as the interval between holding the lottery game in which the player's desired character is included in the lottery target is longer (for example, the difference between the most recent holding period and the next holding period). For example, when the lottery game is held every month, the lottery means 44 increases the lottery probability of the desired character by 0.2%, and when the lottery game is held every two months, the lottery means 44 increases the lottery probability of the desired character by 0.3%. In addition, the lottery means 44 decreases the lottery probability of the remaining characters to be selected in accordance with increasing the lottery probability of the desired character in the lottery game.

[0050] From the viewpoint of giving a player motivation to reserve a lottery game, it is preferable that the lottery means 44 allows the player to easily obtain a character of high rarity (featured character) among the lottery objects of the lottery game, the longer the holding interval of the lottery game (first specific lottery game) reserved by the player without specifying a desired character is. Specifically, the lottery means 44 increases the lottery probability of a character of high rarity, which is a lottery object of the lottery game, in the lottery game, more than normal (lottery probability in the lottery game information 40C), the longer the holding interval (for example, the difference between the most recent holding period and the next holding period) of the lottery game reserved by the player without specifying a desired character is. For example, when the lottery game is held every two months, the lottery means 44 increases the lottery probability of all characters with a rarity of 5 or more by 0.1%, and when the lottery game is held every three months, the lottery means 44 increases the lottery probability of all characters with a rarity of 5 or more by 0.2%. In addition, the lottery means 44 lowers the selection probability of the remaining characters to be selected in the lottery game in accordance with the increase in the selection probability of the high rarity character.

[0051] From the viewpoint of encouraging the player to play the lottery game, it is preferable that the lottery means 44 reduces the amount of payment required to execute the lottery game (first specific lottery game) when executing the lottery game in which the desired character designated by the player is included in the lottery target. For example, the lottery means 44 reduces the number of paid items or non-paid items required to execute the lottery game compared to the normal amount (the amount consumed in the lottery game information 40C) when executing the lottery game in which the desired character of the player is included in the lottery target. From the viewpoint of encouraging the player to play the lottery game, it is preferable that the lottery means 44 reduces the amount of payment required to execute the lottery game compared to the normal amount (the amount consumed in the lottery game information 40C) when executing the lottery game reserved by the player. For example, the lottery means 44 reduces the number of paid items required to execute the lottery game when executing the lottery game reserved by the player.

[0052] From the viewpoint of encouraging a player to play the lottery game, the lottery means 44 preferably extends the holding period of a lottery game (first specific lottery game) in which a desired character designated by a player is included in the lottery targets for the player. The lottery means 44 preferably extends the holding period of a lottery game (first specific lottery game) reserved by a player without designating a desired character for the player. For example, the lottery means 44 extends the holding period of a lottery game reserved by a player without designating a desired character from a normal holding period of three days (a holding period common to all players) to five days for the player.

[0053] From the viewpoint of encouraging a player to play a lottery game, it is preferable that the lottery means 44 sets a short interval for a lottery game (first specific lottery game) in which a desired character designated by a player is included in the lottery target for the player. It is also preferable that the lottery means 44 sets a short interval for a lottery game (first specific lottery game) reserved by a player without designating a desired character for the player. For example, the lottery means 44 changes the holding interval of a lottery game in which a desired character of a player is included in the lottery target to once a month for the player, whereas the holding interval is usually every two months (the holding interval common to each player). Note that the lottery means 44 sets a short holding interval for a certain lottery game for all players who have reserved the lottery game, so that the game operator can notify all players who have reserved the certain lottery game of the holding of the certain lottery game at the same time.

[0054] The reception means 46 has a function of receiving, in response to an operation by the player, a designation of a desired character that the player wishes to acquire.

[0055] The notification means 48 has a function of notifying the player that the desired character can be acquired in a lottery game (first specific lottery game) in which the desired character of the player is included in the lottery target, when the lottery game (first specific lottery game) in which the player has reserved is held. Also, the notification means 48 notifies the player of the holding of the lottery game in accordance with the holding of the lottery game.

[0056] <How to select your desired character> 5 is a flow chart showing an outline of the process flow for designating a desired character according to the first embodiment. This process is started, for example, when a player selects a desired character designation menu (lottery game reservation menu) on the lottery game menu screen. Note that the order and contents of the following steps can be changed as appropriate.

[0057] (Step SP10) The control means 42 acquires the names of all the lottery games by referring to the lottery game information 40C, and outputs a lottery game list screen according to the names of the lottery games to the terminal device 12. In response to an instruction (designation of a lottery game) by the player to check detailed information (lottery objects, lottery probability, etc.) for one lottery game on this lottery game list screen, the process proceeds to the process of step SP12. Note that on this lottery game list screen, the names of lottery games currently being held and the names of lottery games not currently being held are displayed together.

[0058] (Step SP12) The control means 42 refers to the lottery game information 40C to acquire lottery information corresponding to the one lottery game instructed in step SP10, and outputs a detailed information screen to the terminal device 12 in accordance with the lottery information.

[0059] FIG. 9 is a diagram showing an example of the detailed information screen 50. As shown in FIG.

[0060] As shown in FIG. 9, the detailed information screen 50 is provided with a lottery target character information area 52, a character detail display button 54, a desired character designation button 56, and a lottery game reservation button 58. In the lottery target character information area 52, an image showing a lottery target character of the lottery game and the lottery probability of the character are arranged. The character detail display button 54 is arranged in association with each lottery target character. When the character detail display button 54 is pressed, the screen transitions (guidance) to a screen displaying the maximum value of the ability parameter of the corresponding character, and the player can determine whether or not he / she wishes to acquire the character. The desired character designation button 56 is arranged in association with each lottery target character. The lottery game reservation button 58 is a button for reserving the lottery game (lottery game B) for which detailed information is shown. When the lottery game reservation button 58 is pressed, the player can reserve the corresponding lottery game (set it as a reservation lottery game) without designating a desired character.

[0061] If the associated character has already been designated as the player's desired character, the desired character designation button 56 is shown in an inactive (unpressable) form (grayed out, etc.) as it is impossible to designate the desired character. On the other hand, if the associated character has not yet been designated as the player's desired character, the desired character designation button 56 is shown in an active (pressable) form as it is possible to designate the desired character.

[0062] The lottery game reservation button 58 functions as a button for canceling the reservation of the associated lottery game (lottery game B) when the lottery game is already set in the player's reserved lottery game information.

[0063] Returning to FIG. 5, after the detailed information screen is output to the terminal device 12, the process proceeds to step SP14.

[0064] (Step SP14) The reception means 46 judges whether or not the desired character designation button is pressed (operation instruction) by the player while the detailed information screen is being output to the terminal device 12. If the judgment is affirmative, the process proceeds to step SP16. On the other hand, if the judgment is negative, the process proceeds to step SP20.

[0065] (Step SP16) The control means 42 designates (registers) the character associated with the desired character designation button pressed in step SP14 as the desired character. In other words, the control means 42 writes the character ID of the designated desired character and the date and time when the desired character designation button was pressed in the desired character information of the player's player information 40A. Then, the process proceeds to the process of step SP18.

[0066] (Step SP18) Based on the designation of the desired character in step SP16, the control means 42 reserves a lottery game in which the desired character is a lottery target. In other words, the control means 42 describes the lottery game IDs of all lottery games in which the desired character designated in step SP16 is included as a lottery target and the date and time when the desired character designation button was pressed in the reservation lottery game information of the player's player information 40C. In this case, the control means 42 acquires the character ID of each lottery target character by referring to the lottery information of each lottery game in the lottery game information 40C, and describes the lottery game ID corresponding to the lottery information in the reservation lottery game information when the character ID and the character ID of the desired character match. In this way, even if there are multiple lottery games in which the designated desired character can be acquired, the player can receive a notification accompanying the holding of each of the multiple lottery games, as described later. Then, the series of processes shown in FIG. 5 ends.

[0067] (Step SP20) The reception means 46 judges whether or not the lottery game reservation button is pressed (operation instruction) by the player when the detailed information screen is output to the terminal device 12. Here, if the player presses an area other than the lottery game reservation button, the reception means 46 judges the judgment as negative. Then, if the judgment is judged as positive, the processing proceeds to processing of step SP22. On the other hand, if the judgment is judged as negative, the series of processing shown in FIG. 5 ends.

[0068] (Step SP22) The control means 42 writes the lottery game ID of the one lottery game designated in step SP10 and the date and time when the lottery game reservation button was pressed in the reservation lottery game information of the player information 40C of the player. Then, the series of processes shown in FIG. 5 ends.

[0069] <Processing flow for competitive games> 6 is a flowchart showing an outline of the flow of processing related to the fighting game (quest) according to the first embodiment. This processing is started, for example, when the player selects the quest menu on the home screen.

[0070] (Step SP30) The control means 42 transmits screen data to the terminal device 12, thereby outputting a quest selection screen for the player to select one quest from a plurality of quests to the terminal device 12. In response to a quest being selected (operation instruction) by the player on this quest selection screen, the processing proceeds to the processing of step SP32.

[0071] (Step SP32) The control means 42 refers to the player information 40A of the player to acquire reservation lottery game information. Then, the control means 42 specifies the reservation lottery game (first specific lottery game) included in the acquired reservation lottery game information and the lottery target character of the reservation lottery game. Then, the process proceeds to the process of step SP34.

[0072] (Step SP34) The control means 42 acquires a plurality of cooperation character information by referring to the player information 40A of other players including the friend players of the player. Next, the control means 42 extracts cooperation character candidates according to the acquired cooperation character information and the lottery target characters of the first specific lottery game identified in step SP32. Specifically, when extracting cooperation character candidates, the control means 42 preferentially extracts the lottery target characters of the first specific lottery game. For example, when extracting a total of 25 cooperation character candidates, the control means 42 extracts a total of 10 high rarity characters (eyeball characters) from the lottery target characters of the first specific lottery game. Here, if the lottery target characters of the first specific lottery game include the player's desired characters, the control means 42 sets 5 of the 10 characters as the desired characters. Then, the process proceeds to the process of step SP36.

[0073] (Step SP36) The control means 42 outputs to the terminal device 12 a cooperation character selection screen including the plurality of cooperation character candidates extracted in step SP34, and accepts the selection of a cooperation character from the player.

[0074] FIG. 10 is a diagram showing an example of the cooperation character selection screen 60. As shown in FIG.

[0075] As shown in FIG. 10, the cooperation character selection screen 60 is provided with a cooperation character candidate area 62, a character detail display button 64, and a cooperation character selection button 66. In the cooperation character candidate area 62, an image showing a character that is a cooperation character candidate and an image showing a player who provides the candidate are arranged. In addition, in the image showing a character that is a cooperation character candidate, a mark K showing that the candidate is a desired character of the player and a mark T showing that the candidate is a character to be selected in the first specific lottery game (other than the desired character) are arranged. The character detail display button 64 is arranged in association with each cooperation character candidate. When the character detail display button 64 is pressed, a transition (guidance) is made to a screen that displays the ability parameters of the corresponding cooperation character candidate, and the player can make a decision as to whether or not to select the candidate as a cooperation character. The cooperation character selection button 66 is arranged in association with each cooperation character candidate.

[0076] Returning to FIG. 6, in response to the player pressing the cooperate character selection button on the cooperate character selection screen, the process proceeds to step SP38.

[0077] (Step SP38) The control means 42 acquires team information by referring to the player information 40A of the player, and outputs a team selection screen in accordance with the team information to the terminal device 12. In response to a team being selected by the player on this team selection screen, the process proceeds to step SP40.

[0078] (Step SP40) The control means 42 adds the cooperation character selected in step SP36 to the team selected in step SP38, and progresses the battle game with the enemy character. Specifically, the control means 42 makes the selected cooperation character, one or more characters constituting the selected team (team characters), and the enemy character appear in the game field, and progresses the battle game using various parameters of each character. The control means 42 also outputs the situation of the battle game including images of the team characters, cooperation characters, and enemy characters to the terminal device 12. When extracting enemy characters to appear in the game field, the control means 42 preferentially extracts characters to be selected in the first specific lottery game and characters desired by the player. For example, when extracting a total of five enemy characters, the control means 42 extracts three characters (eyeball characters) with high rarity from the characters to be selected in the first specific lottery game. Here, when the player's desired character is included in the characters to be selected in the first specific lottery game, the control means 42 sets one of these three characters as the desired character. The control means 42 may output, to the terminal device 12, information indicating whether or not the character that has appeared in the game field is an object of selection in the first specific selection game during the progress of the competitive game.

[0079] Furthermore, when the cooperation character selected in step SP36 is the lottery target character specified in step SP32, the control means 42 increases the ability parameters of the cooperation character. For example, the control means 42 sets the stamina of the cooperation character to 1.5 times and reflects it in the fighting game. As a result, each player sets the lottery target character of the first specific lottery game as the cooperation character and aims to acquire friend points by providing the cooperation character. Note that, similarly, when the team characters constituting the team selected in step SP38 are the lottery target characters specified in step SP32, the control means 42 may increase the ability parameters of the team characters. Then, the process proceeds to the process of step SP42.

[0080] (Step SP42) When the player clears the fighting game (defeats the boss character), the control means 42 outputs to the terminal device 12 a game result screen including the enemy characters and the cooperation characters that appeared in the fighting game.

[0081] FIG. 11 is a diagram showing an example of the game result screen 70. As shown in FIG.

[0082] As shown in FIG. 11, the game result screen 70 is provided with a cooperation character information area 72, a desired character designation button 74, and an enemy character information area 76. In the cooperation character information area 72, an image showing a cooperation character that appeared in the fighting game is arranged. The desired character designation button 74 is arranged in correspondence with each of the cooperation character and enemy character that appeared in the fighting game. In the enemy character information area 76, an image showing an enemy character that appeared in the fighting game is arranged. Here, in each image showing the cooperation character or enemy character that appeared in the fighting game, a mark K indicating that it is the player's desired character and a mark T indicating that it is a character to be selected in the first specific lottery game (other than the desired character) are arranged. In addition, the name of a lottery game that can be acquired is arranged for each character that appeared in the fighting game.

[0083] The desired character designation button 74 is shown in an inactive (unpressable) form when the associated cooperation character or enemy character has already been designated as the desired character, meaning that it is not possible to designate the desired character. On the other hand, the desired character designation button 74 is shown in an active (pressable) form when the associated cooperation character or enemy character has not yet been designated as the desired character, meaning that it is possible to designate the desired character.

[0084] Returning to FIG. 6, after the game result screen is output to the terminal device 12, the process proceeds to step SP44.

[0085] (Step SP44) The reception means 46 judges whether or not the desired character designation button has been pressed (operation instruction) by the player while the game result screen is being output to the terminal device 12. Here, if the player presses an area other than the desired character designation button, the reception means 46 judges the judgment as negative. Then, if the judgment is judged as positive, the processing proceeds to processing of step SP46. On the other hand, if the judgment is judged as negative, the processing ends the series of processing shown in FIG. 6.

[0086] (Step SP46) The control means 42 designates the character associated with the desired character designation button pressed in step SP44 as the desired character. In other words, the control means 42 writes the character ID of the designated desired character and the date and time when the desired character designation button was pressed in the desired character information of the player's player information 40A. Then, the process proceeds to step SP48.

[0087] (Step SP48) Based on the designation of the desired character in step SP46, the control means 42 writes the lottery game ID of the lottery game in which the desired character is to be selected and the date and time when the desired character designation button was pressed in the reservation lottery game information of the player's player information 40C. Then, the series of processes shown in FIG. 6 ends.

[0088] <Process flow for notification of the first specific lottery game> 7 is a flowchart showing an outline of the flow of processing related to notification of the first specific lottery game according to the first embodiment. This processing is started when the player starts the game.

[0089] (Step SP50) The control means 42 acquires the holding period information and the reservation lottery game information by referring to the lottery game information 40C and the player's player information 40A, and judges whether the player's reservation lottery game (first specific lottery game) exists (can be extracted) in the currently held lottery game. If the judgment is affirmative, the process proceeds to the process of step SP52. On the other hand, if the judgment is negative, the process ends the series of processes shown in FIG. 7.

[0090] (Step SP52) The control means 42 refers to the player information 40A and the lottery game information 40C of the player to acquire the desired character information and the lottery object of the currently held first specific lottery game extracted in step SP50. Next, the control means 42 judges whether or not the desired character included in the acquired desired character information is included in the lottery object of the currently held first specific lottery game extracted in step SP50. In other words, the control means 42 judges positively if the currently held first specific lottery game extracted in step SP50 is a lottery game reserved based on the player's designation of a desired character, and judges negatively if the currently held first specific lottery game extracted in step SP50 is a lottery game reserved without the player designating a desired character. Then, if the judgment is judged positive, the process proceeds to the process of step SP54. On the other hand, if the judgment is judged negative, the process proceeds to the process of step SP56.

[0091] (Step SP54) The notification means 48 outputs to the terminal device 12 a lottery game notification screen indicating that a lottery game in which the player's desired character can be acquired (first specific lottery game) is being held, as a notification target.

[0092] FIG. 12 is a diagram showing an example of a lottery game notification screen 80 indicating that a lottery game (first specific lottery game) in which a player's desired character can be acquired is being held.

[0093] 12, the lottery game notification screen 80 is provided with a lottery game notification information area 82 and a lottery game transition button 84. In the lottery game notification information area 82, an image is arranged indicating that the player's desired character, character X, can be acquired in the currently held lottery game A (first specific lottery game). The lottery game transition button 84 is a button for transitioning (guiding) to the lottery game A that is the subject of the notification. When the lottery game transition button 84 is pressed, the screen transitions to a screen for playing the lottery game A, and the player can play the lottery game A without going through a lottery game menu.

[0094] Returning to FIG. 7, after the lottery game notification screen is output to the terminal device 12, the series of processes shown in FIG. 7 ends.

[0095] (Step SP56) The notification means 48 outputs to the terminal device 12 a lottery game notification screen indicating that the reservation lottery game (first specific lottery game) of the player is being held as a notification target.

[0096] FIG. 13 is a diagram showing an example of a lottery game notification screen 90 indicating that a reservation lottery game (first specific lottery game) for a player is being held.

[0097] As shown in FIG. 13, the lottery game notification screen 90 is provided with a lottery game notification information area 92 and a lottery game transition button 94. In the lottery game notification information area 92, an image indicating that lottery game B (first specific lottery game), which is the player's reserved lottery game, is currently being held, and a high rarity character (eyeball character) that can be acquired in lottery game B are arranged. The lottery game transition button 94 is a button for transitioning (guiding) to lottery game B, which is the subject of the notification. When this lottery game transition button 94 is pressed, a transition is made to a screen for playing lottery game B, and the player can play lottery game B without going through a lottery game menu.

[0098] Returning to FIG. 7, after the lottery game notification screen is output to the terminal device 12, the series of processes shown in FIG. 7 ends.

[0099] <Process flow for the first specific lottery game> 8 is a flowchart showing an outline of the flow of processing related to the first specific lottery game according to the first embodiment. This processing is started, for example, when a player presses (selects) the lottery game transition button for the first specific lottery game notified on the lottery game notification screen.

[0100] (Step SP60) The control means 42 outputs a lottery game execution screen including a fee (e.g., five paid items) required to execute the first specific lottery game and a lottery execution button to the terminal device 12 by transmitting the screen data to the terminal device 12. In response to the player pressing the lottery execution button on this lottery game execution screen (accepting an execution request), the process proceeds to step SP62.

[0101] (Step SP62) The selection means 44 subtracts the amount of money required to play the first specific lottery game from the player's owned content (e.g., paid items), selects one character from the selection objects of the first specific lottery game, and allows the player to acquire the one character. Specifically, the selection means 44 acquires the selection object characters of the first specific lottery game by referring to the selection game information 40C, performs a selection based on the selection probability for each of the selection object characters, and sets the one selected character as the player's owned character. Then, the process proceeds to step SP64.

[0102] (Step SP64) The selection means 44 acquires desired character information by referring to the player information 40A of the player, and judges whether or not the character selected in step SP62 is the player's desired character. In the first embodiment, the selection means 44 judges the judgment as negative if the player has not designated a desired character. If the judgment is positive, the process ends the series of processes shown in FIG. 8. On the other hand, if the judgment is negative, the process proceeds to step SP66.

[0103] (Step SP66) The lottery means 44 increases the accumulated points owned by the player. For example, the lottery means 44 increments the accumulated points described in the player information 40A of the player (adds 1 to the accumulated points). Then, the process proceeds to step SP68.

[0104] (Step SP68) The lottery means 44 judges whether or not the accumulated points owned by the player have reached a predetermined value. This predetermined value is, for example, 50. If the judgment is affirmative, the process proceeds to step SP70. On the other hand, if the judgment is negative, the process ends the series of steps shown in FIG. 8.

[0105] (Step SP70) The selection means 44 acquires the desired character information and the selection target of the first specific selection game by referring to the player information 40A and the selection game information 40C of the player. Next, the selection means 44 judges whether or not the desired character included in the acquired desired character information is included in the selection target of the first specific selection game. In other words, the control means 42 judges positively if the first specific selection game for which the execution request has been accepted in step SP60 is a selection game reserved based on the player's designation of a desired character, and judges negatively if the first specific selection game is a selection game reserved without the player designating a desired character. Then, if the judgment is judged positive, the process proceeds to the process of step SP72. On the other hand, if the judgment is judged negative, the process proceeds to the process of step SP74. The selection means 44 resets the accumulated points owned by the player.

[0106] (Step SP72) The selection means 44 allows the player to acquire (grant) the desired character included in the selection target of the first specific selection game. When the selection target of the first specific selection game includes multiple desired characters, the selection means 44 selects the multiple desired characters with the same probability, and allows the player to acquire one of the selected desired characters. Then, the process ends the series of processes shown in FIG. 8.

[0107] (Step SP74) The selection means 44 allows the player to acquire (grant) a character of high rarity included in the selection target of the first specific selection game. For example, the selection means 44 selects a plurality of characters with a rarity of 5 or more included in the selection target of the first specific selection game with the same probability, and allows the player to acquire one of the selected characters. Then, the process ends the series of processes shown in FIG. 8.

[0108] <Effects> As described above, according to the first embodiment, the notification means 48 notifies the player that the desired content specified by the player can be obtained in a first specific lottery game in which the desired content is included in the lottery targets, thereby encouraging the player to play the first specific lottery game.

[0109] Furthermore, according to the first embodiment, the control means 42 prioritizes the appearance of the content that is the lottery object of the first specific lottery game and the desired content in the quest, thereby preventing the player from forgetting the desired content or losing motivation to acquire the desired content. Furthermore, the player can learn the ability parameters, etc. of the content that is the lottery object of the first specific lottery game that appears every time the player plays a quest. As a result, the player can be motivated to play the first specific lottery game.

[0110] Furthermore, according to the first embodiment, the receiving means 46 receives a designation of content that appears in a quest that the player wishes to acquire, so that when the player finds content that the player wishes to acquire in a quest, the player can easily designate the desired content as the desired content.

[0111] Furthermore, according to the first embodiment, the lottery means 44 allows the player to acquire desired content or a character of high rarity according to the accumulated points, so that it is possible to predict the amount of money required to acquire the desired content or a character of high rarity. It is also possible to give the player motivation to specify the desired content or to reserve a lottery game. As a result, it is possible to prevent a decrease in motivation to acquire the desired content or a decrease in motivation to play the lottery game.

[0112] Furthermore, according to the first embodiment, the lottery means 44 increases the probability of winning the desired content or reduces the compensation for the first specific lottery game, thereby providing the player with motivation to specify the desired content or to play the first specific lottery game.

[0113] Furthermore, according to the first embodiment, the lottery means 44 extends the period during which the first specific lottery game is held and / or shortens the interval between holding the first specific lottery game, thereby motivating the player to play the first specific lottery game.

[0114] ---Second embodiment--- Next, a second embodiment will be described. In the second embodiment, in addition to the functions of the game program 14 according to the first embodiment, the storage means 40, the control means 42, and the lottery means 44 further have the following functions.

[0115] The storage means 40 further describes selected character information and opponent character information in the player information 40A in association with the player ID. The selected character information describes the number of times the cooperation character selected by the player has been selected (number of selections) in association with the character ID of the cooperation character. This number of selections is counted when the player selects a cooperation character. The opponent character information describes the number of times the player has fought against the enemy character (number of battles) in association with the character ID of the enemy character against which the player fought. This number of battles is counted when the player fights against the enemy character.

[0116] The control means 42 further has a function of preferentially causing characters to appear in the battle game (quest) that are the subject of a lottery in a lottery game currently being held or a lottery game to be held within a predetermined period (hereinafter, both of which are referred to as "second specific lottery games"). "Held within a predetermined period" means, for example, that the game is held within one week.

[0117] In addition, from the viewpoint of encouraging the player to play the lottery game, it is preferable that when the control means 42 extracts candidates for cooperation characters that will cooperate with the player's owned character in the competitive game (quest), it preferentially extracts characters that are to be selected by lottery in the second specific lottery game, and makes the character selected by the player from the extracted candidates the cooperation character.

[0118] In addition, from the viewpoint of encouraging the player to play the lottery game, it is preferable that the control means 42, when extracting characters against which the player will compete in the competitive game (quest), preferentially extracts characters that are to be selected in the second specific lottery game.

[0119] From the viewpoint of conveying to the player the appeal of the characters to be selected in the lottery game, it is preferable that the control means 42 allows the player to advantageously execute the fighting game (quest) when the selected cooperation character is a character to be selected in the second specific lottery game. For example, the control means 42 increases the ability parameters of the cooperation character in the fighting game.

[0120] In addition, from the standpoint of conveying to the player the appeal of the characters to be selected in the lottery game, it is preferable that the control means 42, when accepting the selection of a cooperation character from the player, outputs an image indicating that the candidate cooperation character is a character to be selected in the second specific lottery game.

[0121] From the viewpoint of encouraging the player to play the lottery game, the lottery means 44 preferably further increases the selection probability of the character to be selected in the second specific lottery game based on the number of times the character is selected as a cooperation character (number of selections). In addition, the lottery means 44 decreases the selection probability of the remaining characters to be selected in accordance with increasing the selection probability of some of the characters to be selected.

[0122] From the viewpoint of encouraging the player to play the lottery game, it is preferable that the lottery means 44 increases the selection probability of the character that is the subject of the lottery game in the second specific lottery game based on the number of times the player has played against the character (number of battles) that is the subject of the lottery game in the second specific lottery game. In addition, the lottery means 44 decreases the selection probability of the remaining characters subject to the lottery game in accordance with increasing the selection probability of some of the characters subject to the lottery game.

[0123] From the viewpoint of encouraging the player to play the lottery game, the lottery means 44 preferably reduces the compensation required for the player to play the second specific lottery game based on the total number of times each character that is a lottery object in the second specific lottery game is selected as a cooperation character (the total number of times each lottery object in the second specific lottery game is selected). Also, the lottery means 44 preferably reduces the compensation required for the player to play the second specific lottery game based on the total number of times the player has played against each character that is a lottery object in the second specific lottery game (the total number of times the player has played against each lottery object in the second specific lottery game).

[0124] <Processing flow for competitive games> 14 is a flowchart showing an outline of the process flow for the battle game (quest) according to the second embodiment. This process is started, for example, when the player selects the quest menu on the home screen. Note that the order and contents of the following steps can be changed as appropriate.

[0125] (Step SP80) The control means 42 transmits screen data to the terminal device 12, thereby outputting a quest selection screen for the player to select one quest from a plurality of quests to the terminal device 12. In response to a quest being selected (operation instruction) by the player on this quest selection screen, the processing proceeds to the processing of step SP82.

[0126] (Step SP82) The control means 42 acquires the holding period information and the lottery object by referring to the lottery game information 40C, and specifies the lottery game (second specific lottery game) that is currently being held or will be held within a predetermined period, and the lottery object character of the lottery game. Then, the process proceeds to the process of step SP84.

[0127] (Step SP84) The control means 42 acquires cooperation character information by referring to the player information 40A of other players including the player's friend players, and extracts cooperation character candidates according to the cooperation character information and the lottery target characters identified in step SP82. Specifically, when extracting cooperation character candidates, the control means 42 preferentially extracts the lottery target characters of the second specific lottery game. For example, when extracting a total of 30 cooperation character candidates, the control means 42 extracts a total of 15 high rarity characters (eyeball characters) from the lottery target characters of the second specific lottery game. Then, the process proceeds to the process of step SP86.

[0128] (Step SP86) The control means 42 outputs to the terminal device 12 a cooperation character selection screen including the plurality of cooperation character candidates extracted in step SP84, and accepts the selection of a cooperation character from the player.

[0129] FIG. 16 is a diagram showing an example of the cooperation character selection screen 100. As shown in FIG.

[0130] As shown in FIG. 16, the cooperation character selection screen 100 is provided with a cooperation character candidate area 102, a character detail display button 104, and a cooperation character selection button 106. In the cooperation character candidate area 102, an image showing a character that is a cooperation character candidate and an image showing a player who provides the candidate are arranged. In addition, a mark T showing that the candidate is a character to be selected in the second specific lottery game is arranged on the image showing the character that is a cooperation character candidate. The character detail display button 104 is arranged in association with each cooperation character candidate. When the character detail display button 104 is pressed, a transition (guidance) is made to a screen that displays the ability parameters of the corresponding cooperation character candidate, and the player can make a decision as to whether or not to select the candidate as a cooperation character. The cooperation character selection button 106 is arranged in association with each cooperation character candidate.

[0131] Returning to FIG. 14, in response to the player pressing the cooperate character selection button on the cooperate character selection screen, the process proceeds to step SP88.

[0132] (Step SP88) The control means 42 updates the selected character information in the player information 40A of the player. Specifically, the control means 42 increments (adds 1) the number of selections corresponding to the character ID of the cooperation character selected in step SP86. The control means 42 starts counting this number of selections from a predetermined period (e.g., one week) before the second specific lottery game is held, and resets it when the holding period of the second specific lottery game ends. Then, the process proceeds to the process of step SP90.

[0133] (Step SP90) The control means 42 acquires team information by referring to the player information 40A of the player, and outputs a team selection screen in accordance with the team information to the terminal device 12. In response to a team being selected by the player on this team selection screen, the process proceeds to step SP92.

[0134] (Step SP92) The control means 42 adds the cooperation character selected in step SP86 to the team selected in step SP90, and proceeds with the battle game against the enemy character. When extracting enemy characters to appear in the game field, the control means 42 preferentially extracts characters to be selected in the second specific lottery game. For example, when extracting a total of eight enemy characters, the control means 42 extracts a total of five high rarity characters (eyeball characters) from among the characters to be selected in the second specific lottery game. Note that the control means 42 may output information indicating whether or not the characters that have appeared in the game field are the objects to be selected in the second specific lottery game to the terminal device 12 during the progress of the battle game.

[0135] Furthermore, when the cooperation character selected in step SP86 is the lottery target character specified in step SP82, the control means 42 increases the ability parameters of the cooperation character. For example, the control means 42 sets the attack power of the cooperation character to be doubled and reflects this in the fighting game. As a result, each player sets the lottery target character of the second specific lottery game as the cooperation character and aims to acquire friend points by providing the cooperation character. Note that, similarly, when the team characters constituting the team selected in step SP90 are the lottery target characters specified in step SP82, the control means 42 may increase the ability parameters of the team characters. Then, the process proceeds to the process of step SP94.

[0136] (Step SP94) The control means 42 updates the opponent character information in the player information 40A of the player. Specifically, the control means 42 increments (adds 1) the number of battles corresponding to the character ID of the opponent character with whom the player fought in the battle game. The control means 42 starts counting this number of battles from a predetermined period (e.g., one week) before the second specific lottery game is held, and resets it when the holding period of the second specific lottery game ends. Then, the process proceeds to step SP96.

[0137] (Step SP96) When the player clears the fighting game (defeats the boss character), the control means 42 outputs to the terminal device 12 a game result screen including the enemy characters and the cooperation characters that appeared in the fighting game.

[0138] FIG. 17 is a diagram showing an example of the game result screen 110. As shown in FIG.

[0139] As shown in FIG. 17, the game result screen 110 is provided with a cooperation character information area 112, a lottery game transition button 114, and an enemy character information area 116. In the cooperation character information area 112, an image showing a cooperation character that appeared in the battle game is arranged. In addition, a mark T showing that the cooperation character or enemy character that appeared in the battle is a character to be selected in the lottery game (second specific lottery game) currently being held is arranged on the image showing the cooperation character or enemy character. The lottery game transition button 114 is arranged in association with each of the cooperation character and enemy character that appeared in the battle game. When the lottery game transition button 114 is pressed, a transition (guidance) is made to a screen for playing a lottery game in which the associated cooperation character or enemy character is included in the lottery target, and the player can play the lottery game without going through the lottery game menu.

[0140] The lottery game transition button 114 is shown in an active (pressable) form when a lottery game in which the associated cooperation character or enemy character is included in a lottery target is currently being played. On the other hand, the lottery game transition button 114 is shown in an inactive (non-pressable) form when a lottery game in which the associated cooperation character or enemy character is included in a lottery target is not currently being played.

[0141] Returning to FIG. 14, after the game result screen is output to the terminal device 12, the series of processes shown in FIG. 14 ends.

[0142] <Process flow for the second specific lottery game> 15 is a flowchart showing an outline of the flow of processing related to the second specific lottery game according to the second embodiment. This processing is started, for example, when a player selects the currently held lottery game C (second specific lottery game) in the lottery game menu.

[0143] (Step SP100) The selection means 44 refers to the selected character information and the opponent character information in the player information 40A of the player, and obtains the number of selections and the number of battles for each of the lottery target characters in the second specific lottery game (lottery game C) selected by the player, and the total number of selections (the total number of times each lottery target in the second specific lottery game was selected) and the total number of battles (the total number of times each lottery target in the second specific lottery game was battled). Then, the process proceeds to step SP102.

[0144] (Step SP102) The lottery means 44 acquires the selection probability for each character to be selected in the second specific lottery game (lottery game C) by referring to the lottery information of the lottery game information 40C. Next, the lottery means 44 sets (changes) the selection probability for each character to be selected in the second specific lottery game (lottery game C) based on the acquired lottery probability and the number of selections or number of battles acquired in step SP100. For example, when the selection probability of the character to be selected (e.g., character X) in the second specific lottery game (lottery game C) described in the lottery information is 1.2%, the lottery means 44 increases the selection probability by 0.1% to 1.3% when the number of selections or number of battles of the character to be selected is 10 to 19, increases the selection probability by 0.2% to 1.4% when the number of selections or number of battles is 20 to 29, and increases the selection probability by 0.3% to 1.5% when the number of selections or number of battles of the character to be selected is 30 or more.

[0145] Moreover, instead of increasing the selection probability of the lottery target character, the lottery means 44 lowers the selection probability of the lottery target character of the second specific lottery game (lottery game C) whose number of selections and number of battles are both 0 to 9. In other words, when the total of the selection probabilities of each lottery target in the second specific lottery game (lottery game C) temporarily exceeds 100%, the lottery means 44 lowers the selection probability of the lottery target whose number of selections and number of battles are both 0 to 9, and adjusts the total of the selection probabilities of each lottery target in the second specific lottery game (lottery game C) to 100%. For example, the lottery means 44 lowers the selection probability by a predetermined value (e.g., 0.1%) in order from the character with the highest selection probability (e.g., a low rarity character with a selection probability of 2% or more) among the lottery targets whose number of selections and number of battles are both 0 to 9. Then, the process proceeds to the process of step SP104.

[0146] (Step SP104) The lottery means 44 acquires the consumption consideration for the second specific lottery game (lottery game C) by referring to the lottery game information 40C. Next, the lottery means 44 sets (changes) the consideration necessary for playing the second specific lottery game (lottery game C) based on the acquired consumption consideration and the total number of selections (total number of selections) or the total number of battles (total number of battles) acquired in step SP100. For example, when the consumption consideration for the second specific lottery game (lottery game C) is 10 billed items, the lottery means 44 reduces the consumption consideration by one to 9 billed items when the larger of the total number of selections or the total number of battles is 100 to 199, and reduces the consumption consideration by two to 8 billed items when the larger of the total number of selections or the total number of battles is 200 or more.

[0147] (Step SP106) The control means 42 transmits screen data to the terminal device 12, thereby outputting a lottery game execution screen including an image showing the lottery target character whose lottery probability has increased in step SP102, the compensation (e.g., 8 paid items) necessary for executing the second specific lottery game set in step SP104, and a lottery execution button to the terminal device 12. In response to the player pressing the lottery execution button on this lottery game execution screen (accepting an execution request), the processing proceeds to the processing of step SP108.

[0148] (Step SP108) The selection means 44 subtracts the amount of money required to execute the second specific selection game set in step SP104 from the player's owned content (e.g., paid items), selects one character from the selection targets of the second specific selection game, and allows the player to acquire the one character. Specifically, the selection means 44 executes a selection based on the selection probability for each of the selection target characters set in step SP102, and sets the one selected character as the player's owned character. Then, the process ends the series of processes shown in FIG. 15.

[0149] <Effects> As described above, according to the second embodiment, the control means 42 preferentially displays the lottery target contents of the second specific lottery game that is currently being held or will be held within a predetermined period in the quest, so that the player can naturally learn about the lottery target contents of the second specific lottery game by playing the battle game. As a result, it is possible to motivate the player to play the second specific lottery game.

[0150] Furthermore, according to the second embodiment, the control means 42 preferentially extracts the lottery objects of the second specific lottery game as candidates for cooperation content in a quest or content in which players compete, thereby conveying the appeal of the lottery objects of the second specific lottery game to the player.

[0151] According to the second embodiment, when the cooperation content is a lottery object of the second specific lottery game, the control means 42 allows the player to advantageously execute the quest, thereby motivating the player to select the cooperation content. As a result, the attractiveness of the lottery object of the second specific lottery game can be conveyed to the player.

[0152] Furthermore, according to the second embodiment, when the control means 42 receives a selection of cooperation content from the player, it outputs an image indicating that the cooperation content candidate is a selection target of the second specific lottery game, so that the player can naturally know the selection target content of the second specific lottery game every time he plays a quest. As a result, it is possible to reduce the effort required for the player to check the details screen of the second specific lottery game.

[0153] Furthermore, according to the second embodiment, the lottery means 44 increases the lottery probability for the content selected as the cooperation content or the content against which the players compete, or reduces the compensation for the second specific lottery game, thereby motivating the players to play both the competitive game and the second specific lottery game.

[0154] ---Variations--- The present invention is not limited to the above specific examples. In other words, the above specific examples, to which a person skilled in the art has made appropriate design modifications, are also included within the scope of the present invention as long as they have the characteristics of the present invention. In addition, the elements of the above-mentioned embodiment and the modified examples described below can be combined to the extent technically possible, and combinations of these are also included within the scope of the present invention as long as they include the characteristics of the present invention.

[0155] For example, in the above embodiment, the functional means 40 to 48 are provided in the server device 10, but all or some of the functional means 40 to 48 may be provided in the terminal device 12.

[0156] For example, in the first embodiment, when the accumulated points reach a predetermined value and multiple desired characters are included in the selection target of the first specific selection game, the selection means 44 selects the multiple desired characters with the same probability and allows the player to acquire one of the selected desired characters, but this is not limited to the above. For example, the selection means 44 may allow the player to acquire one desired character that is specified as the desired character on the earliest or latest date and time among the multiple desired characters. Furthermore, the selection means 44 may allow the player to acquire one desired character that is selected by the player from among the multiple desired characters, or may allow the player to acquire multiple desired characters. In addition, the selection means 44 may allow the player to acquire a desired character selected by the player from among the multiple desired characters.

[0157] In the first embodiment, the lottery means 44 accumulates the accumulated points based on the fact that the player has executed the first specific lottery game, but the accumulated points may be accumulated even when a lottery game other than the first specific lottery game is executed. In this case, the lottery means 44 may make the number of points accumulated based on the fact that the player has executed the first specific lottery game greater than the number of points accumulated in lottery games other than the first specific lottery game. This can motivate the player to specify a desired character.

[0158] In the first embodiment, the lottery means 44 increases the accumulated points when the player acquires a character other than the desired character in the first specific lottery game, but this is not limited to the above. For example, the lottery means 44 may increase the accumulated points when the player acquires a character whose rarity is a predetermined value (e.g., 4) or less in the first specific lottery game. The lottery means 44 may increase the accumulated points every time the player executes the first specific lottery game.

[0159] Although it has been described that accumulated points are accumulated based on the player's playing of a lottery game, they may be accumulated according to the type of compensation for the lottery game. For example, accumulated points may be accumulated only when the type of compensation for the lottery game is a paid item. Accumulated points may be accumulated individually for each lottery game, or may be accumulated commonly for multiple lottery games.

[0160] Furthermore, when a player acquires a desired character, the lottery means 44 may exclude the character ID of the acquired desired character from the desired character information, and may exclude the lottery game ID of the lottery game reserved based on the designation of the desired character from the reservation lottery game information. Whether or not a lottery game is reserved based on the designation of a desired character can be determined by, for example, whether the date and time described in the desired character information is the same as the date and time described in the reservation lottery game information.

[0161] In addition, the selection means 44 may increase the selection probability of the desired character in response to the player's designation of the desired character. In this case, the acceptance means 46 may accept the designation of the desired character on the condition that the player pays a predetermined price (e.g., three paid items).

[0162] In the first embodiment, the receiving means 46 has been described as receiving a designation of a desired character from the player after the battle game is cleared, but the receiving means 46 may receive a designation of a desired character from the player for an appeared cooperation character or enemy character before the start or during the battle game. For example, the receiving means 46 may receive a designation of a desired character from the player for a candidate on a screen on which the player selects a cooperation character from candidates for cooperation characters or on a screen on which details (ability parameters, etc.) of the candidate are displayed. The receiving means 46 may also receive a designation of a desired character when the player is viewing a picture book screen related to characters or a screen viewing a list of owned characters.

[0163] The accepting means 46 may accept only characters that the player does not own as desired characters, or may accept only characters whose rarity is a predetermined value (e.g., 5) or more as desired characters. The accepting means 46 may also restrict the designation of desired characters from being a predetermined number (e.g., 3) or more among the lottery objects of one lottery game.

[0164] In the first embodiment, the notification means 48 notifies the player that the first specific lottery game is currently being held when the player starts the game, but the notification means 48 may notify the player when the player opens the home screen or selects the lottery game menu. The notification means 48 may also notify the player as a notice when the first specific lottery game will be held within a predetermined period (e.g., two days).

[0165] In the first embodiment, the player is allowed to acquire a character based on whether or not the player has played or cleared a battle game, but the characters acquired in the battle game may exclude the lottery-selected characters (gacha-limited characters) of each lottery game. In this case, the player may not acquire the enemy character (gacha-limited character) defeated in the battle game itself, but may acquire an item or the like associated with the enemy character.

[0166] In the first and second embodiments, the control means 42 has been described as using a character owned by another player as a cooperation character, but the cooperation character may be a character (NPC) prepared by the game operator. The control means 42 may use a character owned by another player, or a character (NPC) prepared by the game operator as an enemy character to be caused to appear in a battle game. Furthermore, the control means 42 may automatically select a cooperation character (a desired character, a character to be selected in a specific lottery game) without allowing the player to select the cooperation character.

[0167] In the first and second embodiments, the selection means 44 allows the player to acquire one character selected in the lottery game, but the selection means 44 may allow the player to acquire multiple characters. In this case, the selection means 44 may increase the compensation (chargeable items, etc.) for the lottery game according to the number of characters acquired by the player.

[0168] In the first and second embodiments, the control means 42 increases the ability parameters of a cooperation character or a team character in a fighting game when the cooperation character or the team character is a character to be selected in a specific lottery game, but this is not limited to the above. For example, when a player selects a character to be selected in a specific lottery game as a cooperation character, the control means 42 may change the cost (stamina, etc.) required to execute the fighting game, the reward (experience points, number of coins, character, item, etc.) that can be acquired at the end of the fighting game, and the ability parameters of an enemy character to be advantageous to the player, and execute the fighting game.

[0169] In the first and second embodiments, the quest is described as a battle game, but is not limited to this. For example, the quest may be an acquisition game in which plants (crops) or animals are acquired, a development game in which a character is developed, or a search game in which an item or character (person) is searched for.

[0170] In addition, in the second embodiment, it was described that a mark indicating that a candidate cooperation character is a character to be selected in the second specific lottery game is placed on the cooperation character selection screen, but the display form of the mark may be different depending on whether the second specific lottery game is currently being held or is a second specific lottery game to be held within a specified period.

[0171] Furthermore, when the cooperation character selected by the player is an evolved character of a certain character (a character of the same series as the certain character), the control means 42 may, for example, increment the number of times the certain character has been selected, and may manage the number of times the characters of the same series have been selected collectively. Similarly, when the enemy character against which the player fought is an evolved character of a certain character (a character of the same series as the certain character), the control means 42 may, for example, increment the number of times the certain character has been fought, and may manage the number of times the characters of the same series have been fought collectively.

[0172] Furthermore, the control means 42 may increment the number of times the cooperation character was selected (number of selections) only when the player clears a quest using the cooperation character. Similarly, the control means 42 may increment the number of times the player fought against the enemy character (number of battles) only when the player wins against the enemy character or clears a quest. Note that, the control means 42 may decrement the number of times the cooperation character was selected (number of selections) or the number of times the player fought against the enemy character (number of battles) when the player fails to clear a quest.

[0173] Furthermore, the selection means 44 may change (increase or decrease) the selection probability of some of the lottery target characters (e.g., characters of high rarity, characters of low rarity) in the lottery game based on the total number of times the player has selected each lottery target character in the lottery game as a cooperation character. Similarly, the selection means 44 may change (increase or decrease) the selection probability of some of the lottery target characters (e.g., characters of high rarity, characters of low rarity) in the lottery game based on the total number of times the player has played against each lottery target character in the lottery game. This can motivate the player to play both the battle game and the lottery game interchangeably.

[0174] Furthermore, the selection means 44 may change (increase or decrease) the selection probability of a desired character depending on the number of times the player has selected the desired character as a cooperation character. Similarly, the selection means 44 may change (increase or decrease) the selection probability of a desired character depending on the number of times the player has fought against the desired character. This can motivate the player to play both the battle game and the selection game interchangeably.

[0175] In addition, the lottery means 44 may change the probability of drawing a character to be drawn in a lottery game or the amount of consideration consumed in a lottery game on the condition that the player has reserved the lottery game or has designated the character to be drawn as a desired character.

[0176] Furthermore, the selection means 44 may change (increase or decrease) the selection probability based on the total value of the number of times the selection target character in the second specific selection game has been selected and the number of times the game has been played. Similarly, the selection means 44 may change (increase or decrease) the consumption consideration based on the sum of the total number of times each of the lottery target characters is selected and the total number of times the characters are played in the second specific lottery game.

[0177] Furthermore, the content that can be acquired in the lottery game or that appears in the battle game may be items (equipment, stamina recovery potions, etc.), objects (castles, bases, etc.), cards, avatars, points, etc., in addition to characters. [Explanation of symbols]

[0178] 10...Server device (computer) 12...Terminal device (computer) 14...Game Program (Program) 40...Memory means 42...Control means 44...Lottery method 46…Means of reception 48…Notification means

Claims

1. Computer, a storage means for storing a content group to be selected in each of the plurality of lottery games; a lottery means for allowing a player to acquire content selected from the lottery objects of the lottery game based on a request to play the lottery game by the player; a control means for executing a quest using content owned by the player based on a request for execution of the quest from the player; Function as a the control means causes the content that is the subject of a lottery in a specific lottery game that is currently being held or will be held within a predetermined period of time to appear preferentially in the quest. A program characterized by:

2. the control means, when extracting candidates for cooperation content to be cooperated with the player's owned content in the quest, preferentially extracts content that is a selection target of the specific selection game, and sets the content selected by the player from the extracted candidates as the cooperation content.

2. The program according to claim 1 .

3. the control means causes the player to advantageously execute the quest when the selected cooperation content is a selection target of the specific selection game; 3. The program according to claim 2 .

4. when receiving a selection of cooperation content from the player, the control means outputs an image indicating that the candidate cooperation content is a selection target of the specific selection game.

4. The program according to claim 3.

5. the selection means increases a selection probability of the content to be selected in the specific selection game based on the number of times the content has been selected in the specific selection game; 5. The program according to claim 2, wherein the program is a program for executing a program for executing the program.

6. the selection means reduces a consideration required for the player to play the specific lottery game based on the total number of times each content that is an object of the selection in the specific lottery game has been selected, 6. The program according to claim 5 .

7. the control means, when extracting content to be played against the content owned by the player in the quest, preferentially extracts content to be selected in the specific selection game; 7. The program according to claim 1, wherein the program is a program for executing a program for executing a program.

8. the selection means increases a selection probability of the content in the specific selection game based on the number of times the player has played against the content that is the selection target of the specific selection game; 8. The program according to claim 7 .

9. the selection means reduces the amount of compensation required for the player to play the specific lottery game based on the total number of times the player has played against each content that is the subject of the selection in the specific lottery game; 9. The program according to claim 8 .

10. a storage means for storing a content group to be selected in each of a plurality of lottery games; a selection means for allowing a player to acquire content selected from selection targets of the selection game based on a request to play the selection game by the player; a control means for executing a quest using content owned by the player based on a request for execution of the quest from the player; Equipped with the control means causes the content that is the subject of a lottery in a specific lottery game that is currently being held or will be held within a predetermined period of time to appear preferentially in the quest.

23. An information processing apparatus comprising:

Citation Information

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