Program, mobile terminal, information processing method, and information processing device

JP2025031244APending Publication Date: 2025-03-07FURYU KK
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Patent Information

Application Number
JP2023137337
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-08-25
Publication Date
2025-03-07

AI Technical Summary

Benefits of technology

【0013】 本技術によれば、ゲームで作成したコンテンツを利用するときの画面の表示をゲーム中の状況に応じて制御することができる。

✦ Generated by Eureka AI based on patent content.

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    Figure 2025031244000001_ABST
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Abstract

To enable controlling display of a screen when utilizing a content created in a game according to states during the game.SOLUTION: A program according to one aspect of the present technology causes a computer that displays a screen used for using a content uploaded from an arcade game machine that provides a game for creating the content to acquire information indicating a playing status of a user at the time when the content is created from a management server that manages the content uploaded from the arcade game machine, and to execute processing for controlling the display of the screen according to the playing status. The present technology may be applied to an application for using the content created by utilizing a game provided by the arcade game machine.SELECTED DRAWING: Figure 7
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Description

[Technical field]

[0001] In particular, the present technology relates to a program, a mobile terminal, an information processing method, and an information processing device that enable control of the screen display when using content created in a game according to the situation during the game. [Background technology]

[0002] Conventionally, photo sticker creation devices are known. The photo sticker creation devices take a picture of a user, allow the user to edit the photographed image, and print the edited image on sticker paper for provision. The photo sticker creation devices are installed in amusement facilities and the like.

[0003] The flow of a game provided by the photo sticker creation device typically involves taking a photo of the user in the shooting space as the subject, then moving the user to the editing space, editing the image according to the operations performed in the editing space, and printing the edited image on sticker paper.

[0004] By the way, there is a membership service that provides users with images created in a game using a photo sticker creation device as image data, not as printed matter. Users who play the game can create an account to use the service, and then use a mobile device such as a smartphone to access an image acquisition site and view the images created in the game on the screen of the mobile device.

[0005] Patent Document 1 discloses a system that realizes an image providing service that provides a user who is a free member with one edited image that the user has selected during a game from among a plurality of edited images. [Prior art documents] [Patent documents]

[0006] [Patent Document 1] JP 2020-173747 A Summary of the Invention [Problem to be solved by the invention]

[0007] If the UI of the image acquisition site were to have the same world view as the game world view of the photo sticker creation device, it would be possible to provide an experience after the game that is consistent with the experience during the game, which is thought to increase user satisfaction.

[0008] The present technology has been made in light of these circumstances, and makes it possible to control the screen display when using content created in a game according to the situation during the game. [Means for solving the problem]

[0009] A program according to a first aspect of the present technology is a program that causes a computer that displays a screen used to use content uploaded from an arcade game machine that provides a game for creating content to acquire information indicating a user's playing status at the time of creating the content from a management server that manages the content uploaded from the arcade game machine, and to execute a process of controlling the display of the screen in accordance with the playing status.

[0010] An information processing device according to a second aspect of the present technology includes a management unit that manages content uploaded from an arcade game machine that provides a game for creating content, by linking the content with information indicating the user's playing status at the time the content was created, and a communication control unit that transmits the information indicating the playing status at the time the content was created to a mobile terminal of the user that controls the display of a screen used to use the content in accordance with the playing status.

[0011] In a first aspect of the present technology, information indicating the user's playing status at the time of creating the content is obtained from a management server that manages the content uploaded from the commercial game machine, and the display of the screen is controlled in accordance with the playing status.

[0012] In a second aspect of the present technology, content uploaded from an arcade game machine that provides a game for creating content is managed in association with information indicating the user's playing status at the time the content was created, and the information indicating the playing status at the time the content was created is transmitted to a mobile terminal of the user that controls the display of a screen used to use the content in accordance with the playing status. Effect of the Invention

[0013] According to the present technology, the screen display when using content created in a game can be controlled according to the situation during the game. [Brief description of the drawings]

[0014] [Figure 1] 1 is a diagram illustrating an example of a configuration of an image providing system according to an embodiment of the present technology. [Diagram 2] FIG. 11 is a diagram showing an example of information uploaded from the photo sticker creating device. [Diagram 3] FIG. 1 is a diagram showing an example of a usage form of an image providing service. [Figure 4] FIG. 13 is a diagram showing a display example of a My Page screen. [Diagram 5] FIG. 11 is a diagram showing an example of how images are managed in an image management server. [Figure 6] FIG. 13 is a diagram showing an example of a display of a confirmation screen. [Figure 7] FIG. 13 is a diagram showing an example of transition of screens of an image providing service. [Figure 8] FIG. 13 is a diagram showing an example of transition of screens of an image providing service. [Figure 9] 2 is a block diagram showing an example of a hardware configuration of an image management server; [Figure 10] 2 is a block diagram showing an example of a functional configuration of an image management server; [Figure 11] FIG. 2 is a block diagram showing a configuration example of a mobile terminal. [Figure 12]13 is a flowchart illustrating a process of the image management server. [Figure 13] 13 is a flowchart illustrating a process of a dedicated application. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0015] <About the image provision service> System Configuration FIG. 1 is a diagram illustrating an example of the configuration of an image providing system.

[0016] The image providing system of FIG. 1 is configured by connecting an image management server 1, a photo sticker creating device 2, and a mobile terminal 3 via the Internet 11.

[0017] 1 shows only one photo sticker creating device 2, but in reality, multiple photo sticker creating devices 2 sold by the same manufacturer are provided. The mobile terminals 3 are smartphones of users (users) who use the photo sticker creating device 2, and are provided for example in the same number as the number of users who use the photo sticker creating device 2.

[0018] The photo sticker creation device 2 is an arcade game machine that provides a photo creation game. The photo sticker creation device 2 is installed in an amusement facility such as a game center or a store.

[0019] Users of the photo sticker creating device 2 are mainly high school girls and young women. In the photo sticker creating device 2, multiple users, mainly two or three people per group, can enjoy the game. Of course, in the photo sticker creating device 2, one user can also enjoy the game.

[0020] In the photo sticker creation device 2, the user takes a photograph, becoming the subject of the photograph. The user performs an editing operation to combine the photographed image obtained by the photographing operation with a composite image such as handwritten characters or a stamp image, and edits the photographed image into a colorful image. The user receives a sticker paper on which an edited image, which is the edited photographed image, is printed, and ends the series of games.

[0021] In this way, the photo sticker creating device 2 has a function as a photographing device that takes a picture of the user as a subject.

[0022] The photo sticker creation device 2 includes a computer that controls the overall operation of the photo sticker creation device 2, a camera that photographs the user, a photography monitor that displays a live view image captured by the camera, an editing monitor that is used by the user to edit the photographed image obtained by photographing with the camera, a printer that prints the image on a print medium such as sticker paper, etc. Details of the configuration of the photo sticker creation device 2 are disclosed in, for example, JP 2018-64220 A.

[0023] An editing screen on which buttons for selecting various editing tools are provided is displayed on the editing monitor. The user operates the display of the editing screen using, for example, a touch pen to edit the captured image.

[0024] In one game provided by the photo sticker creating device 2, multiple shots are taken, and multiple shot images, for example, five shot images, are obtained. In addition, editing is performed on each of the multiple shot images, and multiple edited images are created.

[0025] Hereinafter, editing will be referred to as doodling where appropriate. Editing of a photographed image is performed by selecting an editing tool displayed on an editing screen with a touch pen, and then tracing the photographed image to be edited with the touch pen as if doodling.

[0026] The photo sticker creating device 2 provides the images thus created to the user by printing them on sticker paper, and also by making the images viewable on the mobile terminal 3. The photo sticker creating device 2 transmits (uploads) the images created in the game to the image management server 1.

[0027] The image management server 1 receives images uploaded from the photo sticker creation device 2 and stores them by assigning a predetermined URL, etc. The image management server 1 provides an image providing service that provides images to users who access the server by operating a mobile terminal 3.

[0028] The image providing service is a membership-based service that enables viewing of images on the mobile terminal 3 and downloading of images to the mobile terminal 3. It may also be possible to use the image providing service to perform image editing and the like.

[0029] After the user of the portable terminal 3 finishes the game using the photo sticker creating device 2, the user operates the portable terminal 3 to access the image management server 1 and uses the image providing service to view images.

[0030] An application for displaying a screen of the image providing service provided by the image management server 1 is installed in the mobile terminal 3.

[0031] Other mobile terminals such as tablet terminals, and terminals such as PCs and TVs (television receivers) that can send and receive various information with servers on the Internet 11 may also be used as information processing terminals for using the image provision service.

[0032] About uploaded information The type of images to be uploaded varies as follows depending on the model of the photo sticker creating device 2. The number of images to be uploaded also varies depending on the number of times the images have been taken.

[0033] (1) When all edited images created in one game are uploaded (2) When all edited and photographed images created in one game are uploaded

[0034] FIG. 2 is a diagram showing an example of information uploaded from the photo sticker creating device 2. As shown in FIG.

[0035] 2, management information is added to an image uploaded from the photo sticker creating device 2. The management information is information that is generated in the photo sticker creating device 2 in order to manage the uploaded images, and is transmitted to the image management server 1. In the image management server 1, the uploaded images are managed in association with each piece of information included in the management information.

[0036] The management information includes a sticker ID, an image selection flag, an email address, and play information.

[0037] The sticker ID is an ID that is issued by the photo sticker creating device 2 for each game according to a predetermined rule. Since it is an ID that is issued every time a game is played, it can also be said to be an ID for identifying the game.

[0038] For example, the sticker ID is printed on the edge of the sticker paper on which the edited image is printed and is notified to the user. When the user of the mobile terminal 3 who has logged in to the image providing service inputs the sticker ID while looking at the edge of the sticker paper, the image created in the game by the user of the mobile terminal 3 is identified in the image management server 1. In this way, the sticker ID is used to identify the image created by each user.

[0039] The image selection flag is a flag that indicates an image selected by the user during the game as an image to be saved on the My Page screen.

[0040] For example, at a predetermined timing, such as when editing of a photographed image is completed, one image to be edited is selected using the screen displayed on the editing monitor. As will be described later, the My Page screen is a user-dedicated screen that is assigned to each user who has registered as a member, and is used for viewing images managed in the image management server 1.

[0041] The email address is the email address of the user entered during the game.

[0042] The user's email address is used by the image management server 1, for example, to notify the user of the URL assigned as the image storage destination by email. When there are two users, the management information includes the email addresses of each user. By including the email addresses of two users in the management information, it becomes possible to identify who played the game together.

[0043] For example, at a predetermined timing, such as when editing of a captured image is completed, an email address is entered using a screen displayed on the editing monitor.

[0044] The play information is information that indicates the game play status, and includes information that indicates various selections made by the user during the game, such as the game mode selected by the user.

[0045] For example, in the game of the photo sticker creating device 2, special game modes such as a horror mode are prepared in addition to the normal mode. When the horror mode is selected, the game is played using content that gives the user a sense of fear, different from that in the normal mode, such as a UI different from that in the normal mode, BGM different from that in the normal mode, and editing tools different from that in the normal mode. As a UI different from that in the normal mode, a scary image is displayed on a display screen of a live view image captured by a camera and an editing screen used to edit a captured image. In this way, the game mode is information that specifies the progress of the game of the photo sticker creating device 2. The progress of the game of the photo sticker creating device 2 changes depending on the game mode selected by the user.

[0046] The play information may also include information indicating other play situations, such as the number of users playing the game together, the type of background music selected by the user, and the type of editing tool used by the user when editing.

[0047] Membership type In order to use the image providing service provided by the image management server 1, the user must register as a member and create an account for the image providing service. The account for the image providing service is composed of a user ID and a password.

[0048] Membership registration is performed, for example, by operating the mobile terminal 3 to access a specific site and setting a user ID and password with the registration screen displayed. The user's email address is used as the user ID.

[0049] By using an email address as the user ID, as described above, it becomes possible for the image management server 1 to identify the user who played the game based on the email address included in the management information sent from the photo sticker creation device 2 along with the image.

[0050] Instead of an email address, various types of identification information such as a telephone number, a social networking service (SNS) ID, etc. may be used as information for identifying a user.

[0051] The types of members include, for example: (1) Free Membership (2) Paid membership (3) Premium Membership

[0052] A free member is a member who does not pay membership fees.

[0053] Free members are allowed to save only one image on their My Page screen that is created in the photo sticker creating device 2 in one game and uploaded from the photo sticker creating device 2. The image that can be saved on the My Page screen is one image selected during the game.

[0054] When a free member user performs an operation to save an unsaved image, one image selected during the game is saved on the My Page screen.

[0055] A free member may be allowed to save not just one image, but multiple images on the My Page screen.

[0056] A paid member is a member who is required to pay a membership fee of a specified amount, for example, 300 yen / month.

[0057] Paid members are allowed to save all images created in the photo sticker creating device 2 in one game and uploaded from the photo sticker creating device 2 on their My Page screen.

[0058] A premium member is a member who is required to pay a higher membership fee than a paid member, for example, 500 yen / month. In the sense that a membership fee is required, a premium member can also be called a paid member. Paid members include premium members.

[0059] The images that paid members and non-paid members can save on the My Page screen are edited images uploaded from the photo sticker creating device 2.

[0060] On the other hand, the images that a premium member can save on the My Page screen are edited images uploaded from the photo sticker creating device 2 and the photographed images that are the basis of the edited images.

[0061] When a paid member performs an operation to save an unsaved image, all edited images created in one game are saved on the My Page screen.

[0062] When a premium member user performs an operation to save an unsaved image, all edited images created in one game and all photographed images that were the basis for each edited image are saved on the My Page screen.

[0063] In this way, the type and number of images that can be saved on the My Page screen differs depending on the type of membership used to use the image providing service.

[0064] How the service is used FIG. 3 is a diagram showing an example of how the image providing service is used.

[0065] 3A and 3B, the image providing service can be used in two ways: using a dedicated application 3A installed in a mobile terminal 3, and using a Web browser 3B. The dedicated application 3A is, for example, an application prepared by a service provider of the image providing service (the manufacturer of the photo sticker creating device 2).

[0066] 3A, when a user activates the dedicated application 3A, the dedicated application 3A accesses the image management server 1. On the display of the mobile terminal 3, a login screen is displayed by the dedicated application 3A as appropriate.

[0067] When a login operation is performed using a user ID and password, a screen such as a My Page screen for using the image provision service is displayed on the display of the mobile terminal 3 based on the information sent from the image management server 1.

[0068] On the other hand, as shown in FIG. 3B, when a user accesses the image management server 1 by launching a Web browser 3B and entering a specific URL, a login screen is displayed by the Web browser 3B on the display of the mobile terminal 3 as appropriate.

[0069] When a login operation is performed using a user ID and password, a screen such as a My Page screen for using the image provision service is displayed on the display of the mobile terminal 3 based on the information sent from the image management server 1.

[0070] In this way, the user can use the image providing service via the dedicated application 3A or via the Web browser 3B. The screen displayed by the dedicated application 3A and the screen displayed by the Web browser 3B are screens for using images created in the game of the photo sticker creating device 2.

[0071] My Page screen FIG. 4 is a diagram showing a display example of the My Page screen.

[0072] The My Page screen is displayed on the display 21 of the mobile terminal 3 based on information transmitted from the image management server 1 when the user starts the dedicated application 3A and performs a login operation, or when the user starts the Web browser 3B and accesses the image management server 1 and performs a login operation. The My Page screen shown in Fig. 4 is a screen displayed by the dedicated application 3A or the Web browser 3B.

[0073] Here, the user of the portable terminal 3 is the same person as the user of the photograph sticker creating device 2 who played the game using the photograph sticker creating device 2.

[0074] In the image management server 1, the user who performed the login operation is identified based on the user ID, and information regarding the images saved by the user is transmitted to the mobile terminal 3.

[0075] The name of the image provision service, "PPP LINK," is displayed in the upper left corner of the My Page screen in Figure 4.

[0076] Below the name of the image providing service, a menu area 31 is formed in which buttons used to select various items are arranged. For example, the menu area 31 includes a button to be operated when displaying a My Page screen, a button to be operated when browsing beauty-related information, and the like.

[0077] In the thumbnail area 32 below the menu area 31, images that the user of the mobile terminal 3 has created using the photo sticker creation device 2 are displayed as thumbnail images. Thumbnail images of all images that the user of the mobile terminal 3 has created in the past using a game similar to the game provided by the photo sticker creation device 2 are displayed in the thumbnail area 32.

[0078] 4, thumbnail images P21 to P26 are arranged in two rows and displayed in the thumbnail area 32. The thumbnail images P21 to P24 are displayed in their entirety, and only the upper portions of the thumbnail images P25 and P26 are displayed.

[0079] For ease of explanation, the thumbnail images shown in FIG. 4 have not been edited, but the images displayed on the My Page screen will be edited as appropriate depending on the user's membership type, etc.

[0080] Many more images are arranged below the thumbnail images P21 to P24. The user can switch the display range of the thumbnail area 32 to display other thumbnail images by placing a finger on the surface of the display 21 and performing a swipe operation or the like. For example, when a specific thumbnail image is tapped, the image selected by the tap operation is enlarged and displayed on the My Page screen.

[0081] In this way, the user can view the images created when playing the game as a user of the photo sticker creating device 2 on the My Page screen.

[0082] The image displayed on the My Page screen is an image that has been uploaded from the photo sticker creating device 2 to the image management server 1 and that has been selected by the user to be saved.

[0083] That is, in order for the user to view an image created using the photo sticker creating device 2 on the My Page screen, the user must perform an operation to save (obtain) the image uploaded from the photo sticker creating device 2.

[0084] -Image management FIG. 5 is a diagram showing an example of how images are managed in the image management server 1. As shown in FIG.

[0085] As shown in FIG. 5, the types of images managed by the image management server 1 include unsaved images P41 and saved images P42.

[0086] The unsaved image P41 is an image for which no operation has been performed to save it, and the saved image P42 is an image for which an operation to save it has been performed. The saved image P42 is an image to be displayed on the My Page screen.

[0087] Each image uploaded from the photo sticker creating device 2 is managed as an unsaved image P41 or a saved image P42 according to its attribute. The unsaved image P41 and the saved image P42 may be stored in physically different storage media.

[0088] An image uploaded from the photo sticker creating device 2 and stored in a predetermined storage area is first managed as an unsaved image P41.

[0089] A storage period, such as one week, is set for all images uploaded from the photo sticker creating device 2. Images uploaded from the photo sticker creating device 2 are stored in the storage area of ​​the image management server 1 until the storage period expires. Images whose storage period has expired are, for example, deleted from the storage area.

[0090] When a user who has accessed the image management server 1 using the mobile terminal 3 performs an operation to save an image, the unsaved image P41 for which the operation to save has been performed is managed as a saved image P42 as indicated by the arrow A1. For example, the attributes set for each image are changed.

[0091] Images managed as saved images P42 continue to be stored in the storage area, for example, while the membership registration is valid and the user can use the My Page screen.

[0092] In this way, in order for a user to view an image created using the photo sticker creation device 2 on the My Page screen, the user must perform an operation to save the image before the storage period expires.

[0093] The unsaved image P41 is an image for which a storable period is set, whereas the saved image P42 displayed on the My Page screen is an image for which there is no time limit.

[0094] In addition, the saved image P42 is an image with no restrictions on how it can be used, and can be viewed on the My Page screen, as well as downloaded to the mobile terminal 3. The image downloaded to the mobile terminal 3 is saved in, for example, the local storage of the mobile terminal 3.

[0095] The user can manage the images downloaded to the mobile terminal 3, for example, by using an album application of the mobile terminal 3.

[0096] When a user operates the mobile terminal 3 to log in to the image providing service and performs an operation to save an unsaved image, a confirmation screen according to the user's membership type, etc. is displayed on the display 21 of the mobile terminal 3. Various operations for saving an unsaved image are prepared, as will be described later.

[0097] FIG. 6 is a diagram showing an example of a display of the confirmation screen.

[0098] When a free member user performs an operation to save an unsaved image, the message "One image has been saved to your page" is displayed, as shown at the top of Figure 6, and the saved image is displayed below that as a thumbnail image.

[0099] In the example of Fig. 6, a thumbnail image with a ghost image G superimposed thereon is displayed as an image showing one of the saved images. The ghost image G is an image superimposed on a photographed image in a game in the horror mode provided by the photo sticker creating device 2. In other words, the confirmation screen shown in Fig. 6 is a screen that appears when an image created in a game using the horror mode is saved.

[0100] The graffiti-containing image selected during the game is specified by an image selection flag included in the management information transmitted from the photo sticker creating device 2 together with the image.

[0101] Below each saved image, a message is displayed informing the user that there are unsaved images, and below that, multiple thumbnail images representing the unsaved images are displayed. In the example of Figure 6, there are six unsaved images with graffiti.

[0102] Below the unsaved images, there are provided a save button 51 displaying the words "Save all Puri" and a confirm button 52 displaying the words "Confirm saved Puri."

[0103] The SAVE button 51 is pressed when all unsaved images are to be saved. When the SAVE button 51 is pressed, a screen used for changing the membership type to a paid membership or premium membership is displayed. The CONFIRM button 52 is pressed when the user wants to confirm the saved images.

[0104] <Screen display of post-game image provision service in horror mode> 7 and 8 are diagrams showing examples of screen transitions of the image providing service.

[0105] For example, when an image is saved on the dedicated application 3A as shown at the left end of Fig. 7, if the saved image is an image created in a horror mode game, automatic playback of the production content will start as shown at the tip of arrow #1. Without any user operation, the moving image of the production content will be displayed full screen instead of the confirmation screen, and a scary sound will be output from the speaker.

[0106] The content for presentation is composed of, for example, video data and audio data. The audio here includes various sounds such as human voices, background music, and sound effects. The content for presentation is content that gives the user a sense of fear, similar to the horror mode selected during the game of the photo sticker creation device 2.

[0107] For example, a moving image is prepared as the production content, in which the same characters as those appearing in the moving image displayed on the screen during the game of the photo sticker creating device 2, such as ghosts, appear. Also, the same sound as that outputted during the game of the photo sticker creating device 2 is prepared as the production content. At least one of these moving images and sounds may be prepared as the production content.

[0108] If the horror mode is a game mode with a story, content for a story that continues from the story provided during the game may be prepared as the production content. In this way, content related to the horror mode is prepared as the production content.

[0109] The playback of the content for presentation is realized by the dedicated application 3A inquiring the image management server 1 about the game mode selected by the user when the saved image was created. If the game mode selected by the user when the saved image was created was the horror mode, playback of the content for presentation starts. The playback of the content for presentation continues for a predetermined time, such as 10 seconds.

[0110] When the playback of the content for the presentation has ended, the message "Want to go see a ghost?" is displayed as shown at the end of arrow #2, and below that, a YES button 61 and a NO button 62 are displayed. When the YES button 61 is pressed, a specified URL is accessed, and the provision of the scary content continues.

[0111] On the other hand, when the NO button 62 is pressed, the display of the My Page screen is started as shown at the left end of FIG. 8. The My Page screen displayed after the reproduction of the production content is displayed, for example, in dark mode. The dark mode is a display mode using a design and color with a scary feeling. A screen using a design and color different from that of the My Page screen in normal mode is displayed as the My Page screen in dark mode. The My Page screen displays thumbnail images of images saved by the user side by side. The thumbnail image shown at the top left is a thumbnail image of an image created in horror mode. Each image is associated with information related to the game mode selected by the user when creating each image.

[0112] When the thumbnail image shown in the upper left corner is selected, the selected image is enlarged and displayed, as indicated by the tip of arrow #3. If the image selected using the thumbnail image is an image created by the user in a horror mode game, a banner 63 relating to the horror mode is displayed below the enlarged image. The banner 63 is information that is not displayed when an image created using another game mode, such as normal mode, is selected.

[0113] In this way, when the saved image is an image created in a horror mode game, playback of the presentation content prepared to give a sense of fear is automatically started and presented to the user. By providing content in which the same characters as those who appeared in the game appear and content of a story that continues from the story provided during the game, the worldview of the game and the image providing service can be unified, and the user experience can be improved. In other words, the user's satisfaction can be improved.

[0114] Moreover, the user can use the image providing service while remembering the feelings (fear) he or she had while playing the game of the photo sticker creating device 2.

[0115] When an image created in a game in horror mode is saved, a horror-related notification may be delivered to the user by a push notification function after a certain time, such as after one hour, has elapsed. For example, the dedicated application 3A is provided with a function for issuing push notifications of various contents according to the control of the image management server 1 or the like. This makes it possible to give the user an even greater sense of fear. The push notification may be issued at other times, rather than after a certain time has elapsed based on the timing at which the image was saved. For example, the push notification may be issued when the game is started or after a certain time has elapsed since the image was taken, or at a timing that changes randomly according to the content of the image taken.

[0116] When an image created in a horror mode game is saved, an image of a character that the user did not create in the game (a character that appears in a moving image displayed during the game) that produces the horror mode may be automatically saved and displayed on the My Page screen. This also makes it possible to give the user a sense of fear.

[0117] The content for special effects may be played when a specific game mode other than the horror mode is selected. A plurality of specific game modes may be prepared, and different content for special effects may be played depending on the selected game mode.

[0118] The above-mentioned screen display is performed not only when the dedicated application 3A is used, but also when the Web browser 3B is used.

[0119] The number of times the performance content is played, the number of times the YES button 61 and the NO button 62 are pressed, and the number of times the banner 63 is pressed are counted. The content of the performance content and the banner presented to the user may be changed depending on the number of times each is counted.

[0120] A series of processes of the dedicated application 3A and the Web browser 3B that control the transition of the screens of the image providing service including the My Page screen according to the play status of the photo sticker creating device 2 will be described later with reference to a flowchart.

[0121] <Configuration of each device> Image management server configuration FIG. 9 is a block diagram showing an example of the hardware configuration of the image management server 1. As shown in FIG.

[0122] 9, the image management server 1 is configured by a computer. The image management server 1 may be configured by multiple computers. When the image management server 1 is configured by multiple computers, the computers work together to realize various processes for providing the image provision service.

[0123] A central processing unit (CPU) 201, a read only memory (ROM) 202, and a random access memory (RAM) 203 are connected to each other via a bus 204.

[0124] An input / output interface 205 is further connected to the bus 204. An input unit 206, an output unit 207, a storage unit 208, a communication unit 209, and a drive 210 are connected to the input / output interface 205.

[0125] The input unit 206 is composed of a keyboard, a mouse, etc. The output unit 207 is composed of a display, etc.

[0126] The storage unit 208 is composed of a hard disk, a non-volatile memory, etc. The storage unit 208 stores various information used to provide the image providing service, such as the program executed by the CPU 201, and images uploaded from the photo sticker creating device 2.

[0127] The communication unit 209 is an interface to the Internet 11. For example, the communication unit 209 communicates with the photo sticker creating device 2 and receives images uploaded from the photo sticker creating device 2. The communication unit 209 also communicates with the portable terminal 3 and transmits various types of information, such as information used for screen display, to the portable terminal 3.

[0128] The drive 210 controls writing of data to the removable medium 211 and reading of data from the removable medium 211 .

[0129] In the computer configured as above, the CPU 201 loads a program stored in the storage unit 208 into the RAM 203 and executes it, thereby performing processing for realizing an image providing service.

[0130] FIG. 10 is a block diagram showing an example of the functional configuration of the image management server 1. As shown in FIG.

[0131] 10, an information processing unit 241 is implemented in the image management server 1. The image management server 1 is an information processing device having the information processing unit 241.

[0132] The information processing unit 241 is composed of an image acquisition unit 251, an image management unit 252, an image storage unit 253, a user information management unit 254, a user information storage unit 255, and a display control unit 256. At least some of the functional units shown in FIG. 10 are realized by the CPU 201 executing a predetermined program.

[0133] The image acquiring unit 251 acquires an image uploaded from the photo sticker creating device 2 and received by the communication unit 209 together with management information. The image acquiring unit 251 outputs the image uploaded from the photo sticker creating device 2 and the management information to the image managing unit 252.

[0134] The image management unit 252 manages the images supplied from the image acquisition unit 251 by linking the images with management information and storing them in the image storage unit 253. For example, the image management unit 252 manages each of the images stored in the image storage unit 253 as an unsaved image or a saved image.

[0135] The image management unit 252 manages the storable period of each image managed as an unsaved image. The image management unit 252 deletes images that have not been selected as images to be saved after a predetermined period of time, such as one week, has elapsed since they were uploaded. The image management unit 252 outputs to the display control unit 256 the image of the user who has performed a login operation to the image providing service.

[0136] The user information management unit 254 stores and manages user information, which is information about each user who has registered as a member of the image providing service, in the user information storage unit 255. The user information includes a user ID and password that constitute an account, and information indicating the membership type.

[0137] The user information management unit 254 communicates with the mobile terminal 3, and manages logins to the image providing service via the Web browser 3B and logins to the image providing service via the dedicated application 3A. The user information management unit 254 manages information about users who are logged in to the image providing service.

[0138] The display control unit 256 causes the mobile terminal 3 to display screens such as a confirmation screen and a My Page screen based on images and the like supplied from the image management unit 252. In addition, the display control unit 256 controls the screen display of the mobile terminal 3 in response to user operations and the like.

[0139] That is, the display control unit 256 controls the display of the screen of the image providing service after logging in via the Web browser 3B. In response to a request from the Web browser 3B of the mobile terminal 3, the display control unit 256 provides various information including an image of the user and displays it on the Web browser 3B.

[0140] Furthermore, the display control unit 256 controls the display of the screen of the image providing service after logging in via the dedicated application 3A. In response to a request from the dedicated application 3A of the mobile terminal 3, the display control unit 256 provides various information including an image of the user and displays it on the dedicated application 3A.

[0141] When an image is saved by operating the dedicated application 3A, the display control unit 256 transmits information on the game mode selected by the user when the saved image was created, for example, in response to an inquiry from the dedicated application 3A. Either the normal mode or the horror mode is indicated by the information transmitted by the display control unit 256. In this manner, the display control unit 256 communicates with the mobile terminal 3 and functions as a communication control unit that transmits information used for the screen display of the image providing service to the mobile terminal 3. When the game mode selected by the user when the saved image was created is the horror mode, the display control unit 256 may transmit a content for presentation to the dedicated application 3A and start automatic playback.

[0142] Mobile device configuration FIG. 11 is a block diagram showing an example of the configuration of the mobile terminal 3. As shown in FIG.

[0143] As shown in FIG. 11, in addition to the display 21, the mobile terminal 3 is provided with a control unit 301, a communication unit 302, a memory 303, an operation unit 304, and a camera 305.

[0144] The control unit 301 is configured with a CPU, a ROM, a RAM, etc. The control unit 301 controls the overall operation of the mobile terminal 3 by executing a predetermined program.

[0145] An application execution unit 301A is implemented in the control unit 301. Various applications such as a dedicated application 3A and a Web browser 3B are executed by the application execution unit 301A. The control unit 301 executes the applications to function as a control unit that controls the display of a screen for the image providing service.

[0146] The communication unit 302 communicates with the image management server 1 via the Internet 11. The communication unit 302 receives information transmitted from the image management server 1 and outputs the information to the control unit 301. The communication unit 302 also transmits information provided by the control unit 301 to the image management server 1.

[0147] The memory 303 is configured by a flash memory or the like. The memory 303 corresponds to a local storage of the mobile terminal 3. When a removable memory card is attached to the mobile terminal 3, the memory card may be used as the local storage.

[0148] The memory 303 stores various information such as images downloaded from the image management server 1 and applications executed by the control unit 301 .

[0149] The operation unit 304 is configured with various buttons and a touch panel provided over the display 21. The operation unit 304 outputs to the control unit 301 a signal indicating the content of a user's operation.

[0150] The camera 305 takes pictures in response to operations by the user.

[0151] The display 21 is configured with an organic EL display, an LCD, etc. Based on the information received by the communication unit 302, the display 21 displays various screens as described above.

[0152] <Operation of each device> Here, the operation of each device having the above configuration will be described.

[0153] The process of the image management server 1 will be described with reference to the flowchart of FIG.

[0154] In step S1, the image acquisition unit 251 (FIG. 10) of the image management server 1 receives the images and management information uploaded from the photo sticker creating device 2.

[0155] In step S2, the image management unit 252 manages the uploaded images in association with the management information. The uploaded images are stored in the image storage unit 253 and managed.

[0156] In step S3, the display control unit 256 transmits information for displaying the screen of the image providing service to the mobile terminal 3 in response to an operation of the user of the mobile terminal 3 performed on the dedicated application 3A, for example. When an operation to save an image is performed, the display control unit 256 causes a confirmation screen to be displayed on the mobile terminal 3. The image management unit 252 manages the image for which an operation to save has been performed as a saved image.

[0157] In step S4, the display control unit 256, for example, in response to an inquiry from the dedicated application 3A, transmits information on the game mode selected by the user when the saved image was created to the mobile terminal 3. The above process is executed every time an image is uploaded from the photo sticker creating device 2 and the user performs an operation to save the uploaded image.

[0158] Next, the process of the dedicated application 3A of the mobile terminal 3 will be described with reference to the flowchart of Fig. 13. The same process is also carried out by the web browser 3B.

[0159] In step S11, the dedicated application 3A displays a confirmation screen (FIG. 7) on the display 21 based on the information transmitted from the image management server 1 when an operation to save an image is performed.

[0160] In step S12, the dedicated application 3A inquires of the image management server 1 about the game mode selected by the user when creating the saved image. In response to this inquiry, information indicating the type of game mode selected by the user is transmitted from the image management server 1.

[0161] In step S13, the dedicated application 3A determines whether or not the game mode selected by the user is the horror mode based on the information transmitted from the image management server 1. If it is determined in step S13 that the game mode is the horror mode, in step S14, the dedicated application 3A starts automatic playback of the content for presentation.

[0162] When the automatic playback of the performance content ends and the user performs an operation to display the My Page screen, in step S15, the dedicated application 3A displays the My Page screen in dark mode.

[0163] On the other hand, if it is determined in step S13 that the game mode selected by the user is not the horror mode, then in step S16 the dedicated application 3A displays the My Page screen in the normal mode.

[0164] After the My Page screen is displayed in step S15 or step S16, the process in Fig. 13 ends. The display of the My Page screen is switched in response to an operation by the user.

[0165] As described above, if the game mode selected by the user when creating the saved image is the horror mode, the My Page screen is displayed after the production content is played, and when a thumbnail image is selected on the My Page screen, the image created in the game in the horror mode is enlarged and displayed. The production content is played before the image created in the game in the horror mode is displayed.

[0166] On the other hand, if the game mode selected by the user when creating the saved image is not the horror mode, the production content is not played back and the My Page screen is displayed, and when a thumbnail image is selected on the My Page screen, the image created in the game in a game mode other than the horror mode is enlarged and displayed.

[0167] This makes it possible to unify the worldview of the game and the image providing service, thereby improving the user's satisfaction.

[0168] <Modification> Types of arcade game machines The above-mentioned technology for controlling the display of the screen used to use the content according to the situation during the game can also be applied to the case where the content created in a game of an arcade game machine other than the photo sticker creation device 2 is used on a mobile terminal after the game. The content includes various types of content such as still image content that can be created in a game of the photo sticker creation device 2, video image content, music content, and 3D model content of an avatar used in the VR space.

[0169] For example, when a user uses an arcade game machine that provides a game for creating music content, the display of the post-game screen is switched according to various situations during the game, such as the game mode selected by the user, etc. On the post-game screen, the music content created during the game can be played back and edited for use.

[0170] -Conditions for playback of special content In the above embodiment, the content for presentation is played when the game mode selected by the user during the game is the horror mode, but the content for presentation may be played based on various game situations.

[0171] (1) Photo sticker creation device 2 model There are multiple models of the photo sticker creation device 2 with different functions. Different games are provided for each model. For example, when a user uses a specific model of the photo sticker creation device 2, when the user saves an image created in the game, playback of the performance content corresponding to the model used by the user is started.

[0172] (2) Date, time, and place When a user uses the photo sticker creating device 2 on a specific date and time, playback of the performance content corresponding to the date and time of the user's use is started when the image created in the game is saved. When a user uses the photo sticker creating device 2 installed in a specific location, playback of the performance content corresponding to the location of the photo sticker creating device 2 used by the user may be started when the image created in the game is saved.

[0173] (3) The types of editing tools used by users during the game As described above, in the game of the photo sticker creation device 2, it is possible to doodle (edit) the captured image. Various tools for doodling are prepared. When the user saves an image created by using the photo sticker creation device 2, playback of the performance content corresponding to the type of doodling tool used by the user in the game is started.

[0174] (4) Membership type of image provision service There are multiple types of membership for the image providing service, such as paid membership and free membership. When a user saves an image created using the photo sticker creating device 2, playback of the performance content according to the user's membership type at that time is started. The performance content may be played according to the user information (gender, birthday, etc.) registered in the image providing service.

[0175] (5) Usage of Photo Sticker Creation Device 2 When a user saves an image created using the photo sticker creation device 2, the device starts playing content for effects according to usage conditions such as the number of times and frequency of use of the photo sticker creation device 2. For example, for a user who has used the device a threshold number of times or more in a given period such as one day, content for effects including luxurious effects is played.

[0176] (6) Usage of image provision services When a user saves an image created using the photo sticker creation device 2, the playback of the performance content starts according to the usage status such as the number of times and frequency of use of the image providing service. For example, for a user who has saved images a threshold number of times or more in a predetermined period such as one day, or a user who has logged in to the image providing service, the performance content including luxurious performance is played.

[0177] (7) User authentication status The photo sticker creating device 2 is provided with a function for performing user authentication at the start of a game. User authentication is performed, for example, by having a camera provided in the photo sticker creating device 2 read a two-dimensional code displayed on the display 21 of the mobile terminal 3 by the dedicated application 3A, or by having the camera of the mobile terminal 3 read a two-dimensional code displayed on the display of the photo sticker creating device 2. The two-dimensional code displayed on the display 21 of the mobile terminal 3 by the dedicated application 3A is information including, for example, a user ID. User authentication is performed using the user ID.

[0178] When a user saves an image created using the photo sticker creating device 2, playback of the performance content according to the presence or absence of user authentication is started. In this case, the play information transmitted from the photo sticker creating device 2 to the image management server 1 includes information regarding the presence or absence of user authentication. The performance content may be played according to the number of users who have been authenticated, the number of times user authentication has been performed within a certain period of time, the number of models for which user authentication has been performed, the method of user authentication, etc.

[0179] At least any one of the following can be used as the play status: the model of the photo sticker creation device 2, the date and time of use of the photo sticker creation device 2, the location where the photo sticker creation device 2 is used, the number of times the photo sticker creation device 2 is used, the input status of the user's ID when use of the photo sticker creation device 2 is started (user authentication status), and the user's membership type when use of the photo sticker creation device 2 is started, and the performance content can be played according to the play status.

[0180] -Contents of the performance Although the effects are performed using moving image content, other methods may be used. Other types of content such as still images, audio, and text may be presented to the user as content for effects, and effects may be performed. Still images presented as content for effects include images obtained by processing images created in the game of the photo sticker creation device 2.

[0181] The presentation may be provided by a simple game. The game may have a winning or losing effect, and a system may be provided in which a prize can be won depending on the result.

[0182] The content of the presentation may be changed randomly.

[0183] ·others Although the screen display when using the image provision service is controlled according to the situation during the game, conversely, the content of the game on the photo sticker creation device 2 may be controlled according to the usage status of the image provision service.

[0184] In this case, the usage status of the image providing service is managed in the image management server 1. When a user starts using the photo sticker creating device 2 and performs user authentication using a user ID or the like, information on the usage status of the image providing service is transmitted from the image management server 1 to the photo sticker creating device 2 and is used to control the content of the game. This also makes it possible to link the game and the image providing service and improve the user experience.

[0185] Although automatic playback of the production content is performed after the confirmation screen is displayed and before the My Page screen is displayed, automatic playback of the production content may be performed at other times, such as when an instruction to display an image created in a horror mode game is given. Automatic playback of the production content may be performed in response to a user performing an operation to save an image created in a horror mode game, and the confirmation screen may be displayed after playback of the production content is completed.

[0186] The above-mentioned series of processes can be executed by hardware or software. When the series of processes is executed by software, the program constituting the software is installed in a computer incorporated in dedicated hardware or a general-purpose personal computer.

[0187] The program to be installed is provided by being recorded on removable medium 211 shown in FIG. 9, which is made up of an optical disk (CD-ROM (Compact Disc-Read Only Memory), DVD (Digital Versatile Disc), etc.) or a semiconductor memory. Alternatively, the program may be provided via a wired or wireless transmission medium such as a local area network, the Internet, or digital broadcasting. The program can be installed in advance in ROM 202 or storage unit 208.

[0188] The program executed by the computer may be a program in which processing is performed chronologically in the order described in this specification, or it may be a program in which processing is performed in parallel or at the required timing, such as when called.

[0189] In this specification, a system refers to a collection of multiple components (devices, modules (parts), etc.), regardless of whether all the components are in the same housing. Therefore, multiple devices housed in separate housings and connected via a network, and a single device in which multiple modules are housed in a single housing, are both systems.

[0190] The effects described herein are merely examples and are not limiting, and other effects may also be present.

[0191] The embodiments of the present technology are not limited to the above-described embodiments, and various modifications are possible without departing from the gist of the present technology.

[0192] For example, the present technology can be configured as cloud computing, in which a single function is shared and processed collaboratively by multiple devices via a network.

[0193] Furthermore, each step described in the above flow chart can be executed by one device, or can be shared and executed by a plurality of devices.

[0194] Furthermore, when a single step includes multiple processes, the multiple processes included in the single step can be executed by a single device, or can be shared and executed by multiple devices. [Explanation of symbols]

[0195] 1 Image management server, 2 Photo sticker creation device, 3 Mobile terminal, 241 Information processing section, 251 Image acquisition section, 252 Image management section, 253 Image storage section, 254 User information management section, 255 User information storage section, 256 Display control section

Claims

1. A computer that displays a screen used to use the content uploaded from an arcade game machine that provides a game for creating the content, acquiring information indicating a user's playing status at the time of creating the content from a management server that manages the content uploaded from the arcade game machine; The display of the screen is controlled according to the play situation. A program that executes a process.

2. The mode selected by the user from among a plurality of modes that define the progress of the game is set as the play situation, and the transition of the screen until the content created by the user is displayed is controlled. The program according to claim 1.

3. if the user has selected a particular mode, displaying other content related to the particular mode before displaying the content created by the user; If the user has not selected the specific mode, the content created by the user is displayed without displaying the other content. The program according to claim 2.

4. The other content includes at least one of a moving image in which the same character appears as a character appearing in a moving image displayed on a monitor of the arcade game machine during the game when the specific mode is selected, and a sound that is the same as a sound outputted from the arcade game machine during the game when the specific mode is selected. The program according to claim 3.

5. The arcade game machine is a photographing device that provides the game in which the user creates an image as the content. The program according to claim 1.

6. The display of the screen is controlled based on at least one of the play statuses, which are the model of the commercial game machine, the date and time of use of the commercial game machine, the place of use of the commercial game machine, the number of times the commercial game machine has been used, the input status of the user's ID when the use of the commercial game machine is started, and the membership type of the user when the use of the commercial game machine is started.

6. The program according to claim 1.

7. A mobile terminal that displays a screen used for using content uploaded from an arcade game machine that provides a game in which the content is created, a communication unit that communicates with a management server that manages the content uploaded from the arcade game machine and receives information indicating a user's playing status at the time of creating the content; a display control unit that controls the display of the screen in accordance with the play situation; A mobile terminal comprising:

8. A mobile terminal that displays a screen used for using the content uploaded from an arcade game machine that provides a game for creating the content, acquiring information indicating a user's playing status at the time of creating the content from a management server that manages the content uploaded from the arcade game machine; The display of the screen is controlled according to the play situation. Information processing methods.

9. a management unit that manages the content uploaded from an arcade game machine that provides a game for creating the content, by linking the content with information indicating a user's playing status at the time of creating the content; a communication control unit that transmits information indicating the play situation at the time of creating the content to a mobile terminal of the user that controls display of a screen used to use the content in accordance with the play situation; An information processing device comprising:

10. the arcade game machine is a photographing device that provides the game in which the user creates an image as the content, the image being a subject of the game, The communication control unit transmits information on the mode selected by the user from a plurality of modes that define the progress of the game as information indicating the play status. The information processing device according to claim 9.

11. An information processing device, managing the content uploaded from an arcade game machine that provides a game for creating the content, by linking the content with information indicating the user's playing status at the time of creating the content; Transmitting information indicating the play situation at the time of creating the content to a mobile terminal of the user that controls display of a screen used to use the content in accordance with the play situation Information processing methods.

12. On the computer, managing the content uploaded from an arcade game machine that provides a game for creating the content, by linking the content with information indicating the user's playing status at the time of creating the content; Transmitting information indicating the play situation at the time of creating the content to a mobile terminal of the user that controls display of a screen used to use the content in accordance with the play situation A program that executes a process.

Citation Information

Patent Citations

  • Information processing device, information processing terminal, information processing method, and program

    JP2020173747A