Bingo stamp rally provision method, bingo stamp rally provision server and bingo stamp rally provision system

JP2025032444APending Publication Date: 2025-03-12寺川真嗣

Patent Information

Application Number
JP2023137706
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-08-28
Publication Date
2025-03-12

AI Technical Summary

Benefits of technology

【0044】 本発明によれば、従来のビンゴゲームやスタンプラリーとは違う新たな楽しみをゲーム参加者に提供することが出来る。

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Abstract

To provide a novel game allowing players to simultaneously enjoy a bingo game and a stamp rally.SOLUTION: A method for providing a bingo stamp rally, the game of capturing an image with a portable terminal at a plurality of imaging points each associated with a specific number, defining a square corresponding to the specific number as a valid square, and when an arrangement of valid squares forms a prescribed pattern, determining it as a bingo, the method includes: providing a bingo card to a portable terminal of a participant via a communication line; acquiring position information of the portable terminal; comparing position information of the portable terminal with position information of the imaging point to detect that the portable terminal has arrived at the imaging point; detecting that the imaging has been performed with the portable terminal; and when a number corresponding to a captured imaging point where the imaging is performed, is present in a bingo card, changing a square displaying the number of the bingo card, to a valid square.SELECTED DRAWING: Figure 1
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Description

[Technical field]

[0001] The present invention relates to a bingo stamp rally providing method, a bingo stamp rally providing server, and a bingo stamp rally providing system, and in particular to a technology for providing a new game that allows users to enjoy a stamp rally and a bingo game simultaneously using a mobile terminal such as a smartphone. [Background technology]

[0002] Bingo is a traditional game that uses a bingo card with numbers written on squares arranged vertically and horizontally and a bingo machine that randomly draws numbers, with the winner being the player who satisfies predetermined conditions for the arrangement of effective squares.

[0003] Meanwhile, stamp rallies are now being held in various places, such as railway stations, roadside stations, tourist spots, museums, zoos, shopping malls, etc., where people collect stamps within a certain theme. There are also some events where people are given gifts or other special benefits depending on the number of stamps they collect.

[0004] Further, the following Patent Documents 1 and 2 disclose systems for providing bingo games, and the following Patent Documents 3 and 4 disclose systems for holding stamp rallies. [Prior art documents] [Patent documents]

[0005] [Patent Document 1] JP 2020-5682 A [Patent Document 2] JP 2021-186253 A [Patent Document 3] JP 2020-161022 A [Patent Document 4] JP 2020-161023 A Summary of the Invention [Problem to be solved by the invention]

[0006] Incidentally, in the past, bingo games have been modified to make them more entertaining by varying the arrangement of the winning squares that make up the bingo or the prizes given to winners, but none of these modifications have gone beyond the game of bingo, which is to line up the winning squares on a card.

[0007] Similarly, although the types of stamps and prizes offered in traditional stamp rallies vary from rally to rally, the enjoyment of any rally is limited to the sense of accomplishment of filling up a stamp book with stamps and the satisfaction of winning a prize.

[0008] Therefore, an object of the present invention is to provide a new game that can provide fun and enjoyment that could not be obtained from conventional bingo games or stamp rallies. [Means for solving the problem]

[0009] In order to solve the above problems and achieve the above objectives, the bingo stamp rally providing method of the present invention is a method for providing a bingo stamp rally (sometimes referred to as the "game" in this application) which is a game in which images are taken with a mobile terminal at a plurality of photographing points each corresponding to a predetermined specific number, and squares corresponding to the numbers are made valid squares, and a bingo is scored when the arrangement of the valid squares forms a predetermined pattern.

[0010] The above method further comprises: (1) a card storage step of storing a bingo card (sometimes simply referred to as a "card" in this application) having a plurality of squares on which numbers are displayed, in a card storage unit in association with participant identification information capable of identifying a game participant; (2) a card providing step of providing the bingo card to a mobile terminal of a game participant through a communication line; (3) a photographing point display step of displaying the photographing points on the mobile terminals of the game participants through a communication line; (4) a terminal location information acquisition step of acquiring location information of the mobile terminal from the mobile terminal; (5) an arrival detection step of detecting, as an arrival state, that the mobile terminal is located within a certain distance from any one of the plurality of photographing points by comparing the location information of the mobile terminal acquired in the terminal location information acquisition step with the location information of the photographing points; (6) an arrival notification step of notifying a mobile terminal that has entered the arrival state, when the arrival state is detected in the arrival detection step, that the mobile terminal is in the arrival state; (7) a photographing detection step of detecting that photographing has been performed on the portable terminal that has notified the arrival state in the arrival notifying step; (8) a card updating step of changing the square on the bingo card on which the number is displayed to an active square when the taking of the photograph is detected in the photographing detection step and a number corresponding to the photographing point where the photographing was performed is present on the bingo card stored in the card memory unit in association with the participant identification information of the game participant who took the photograph; Includes.

[0011] The Bingo Stamp Rally provided by the present invention is a new game that incorporates elements of the Bingo game into a stamp rally, in which players stroll around pre-specified photo points (e.g. famous places and historical sites) and take photos (e.g. commemorative photos) at each photo point using their own mobile device (e.g. a smartphone) in order to flip over squares on a Bingo card and get Bingo. The game progresses by communication between a server that provides the game (Bingo Stamp Rally providing server / sometimes simply referred to as the "server" in this application) and the mobile devices of game participants (sometimes simply referred to as the "participants" in this application) via a communication line (e.g. the Internet).

[0012] A bingo card with a different number sequence is distributed to each participant's mobile terminal from the server via a communication line. The bingo card is stored in the card storage unit of the server in association with participant identification information that identifies the participant.

[0013] Meanwhile, each photographing point is assigned a specific, mutually unique number in advance, and the game participants cannot know this number until they take a photograph at the photographing point (it's a fun thing to do when you get there). During the game, the participants' mobile terminals periodically (at regular intervals) transmit location information of the mobile terminals to the server. This allows the server to know where the mobile terminals are currently located. Then, when the server detects that a participant (the mobile terminal) has approached one of the photographing points (within a predetermined distance), the server notifies the mobile terminal that the participant has approached the photographing point.

[0014] The above-mentioned location information is location information measured and calculated by a satellite positioning system (for example, a Global Positioning System (GPS) or a Global Navigation Satellite System (GNSS)) provided in the mobile terminal of each participant.

[0015] Then, when the server detects that a photograph has been taken on the mobile terminal that sent the notification, if a number corresponding to the photographing point where the photograph was taken exists on a bingo card stored in the card memory unit in association with the participant identification information of the game participant who took the photograph, the square on the bingo card on which the number is displayed is changed to a valid square.

[0016] In this way, participants visit each shooting point one after another and take photos to turn over the squares, aiming to get a bingo. The arrangement pattern of the valid squares that will result in a bingo is determined by rules that are determined in advance, such as a bingo when a row of valid squares is lined up vertically or horizontally.

[0017] According to the present invention, a new game that combines the fun of a stamp rally and a bingo game can be provided, and game participants can enjoy the fun of a stamp rally and a bingo game at the same time while walking around. Also, they can enjoy taking photos while playing the game.

[0018] Furthermore, in the bingo stamp rally providing method according to the present invention, the following aspects (1a) to (1d) can be preferably adopted.

[0019] (1a) The method includes an image acquisition step of acquiring an image captured at a photography point from the portable terminal that captured the image via a communication line.

[0020] (1b) In the card updating step, an image photographed at a photographing point is displayed in the available space in place of the number.

[0021] (1c) The method includes a photographed image storage step of storing the image acquired in the image acquisition step in the image storage unit in association with photographing point identification information capable of identifying the photographing point.

[0022] By adopting the above embodiments (1a) to (1c), it is possible to add to the game the fun of completing a bingo by filling in a bingo card with pictures taken by the player, or to provide a commemorative album (by making it available for download) by collecting pictures taken by game participants and storing them on a server.

[0023] (1d) The photographing point display step includes a photographing point list display step for displaying a plurality of photographing points in order of proximity to the location of the mobile terminal based on the location information of the mobile terminal acquired in the terminal location information acquisition step and the location information of the photographing points, and for displaying the distance to each photographing point.

[0024] According to the above aspect (1d), it is possible to improve convenience during the game for the participants who visit a plurality of photography points, and to make it easier to visit the photography points.

[0025] In addition, in the above-mentioned provision method, the server detects the location of the mobile terminal by obtaining location information transmitted from the mobile terminal, but it is also possible to place a two-dimensional code at the photography point (for example, by placing a signboard with the two-dimensional code printed on it) and have the participant photograph this, thereby enabling the server to detect the location of the participant's mobile terminal.

[0026] Specifically, the method of providing a bingo stamp rally is a game in which images are taken with a mobile terminal at a plurality of photographing points each corresponding to a predetermined specific number, so that squares corresponding to the numbers are designated as valid squares, and a bingo is scored when the arrangement of the valid squares forms a predetermined pattern, and includes the following steps (1) to (4).

[0027] (1) a card storage step of storing a bingo card having a plurality of squares on which numbers are displayed in a card storage unit in association with participant identification information capable of identifying a game participant; (2) a card providing step of providing the bingo card to a mobile terminal of a game participant through a communication line; (3) an arrival detection step in which a two-dimensional code, which is set in advance at the photographing point and includes photographing point identification information capable of identifying the photographing point, is photographed with a mobile terminal, and photographing point identification information transmitted from the mobile terminal is received, thereby detecting that a game participant has arrived at the photographing point. (4) a card updating step in which, when the arrival at a photographing point is detected in the arrival detection step and a number corresponding to the photographing point is present on a bingo card stored in a card storage unit in association with the participant identification information of the game participant who has arrived at the photographing point, a square on the bingo card on which the number is displayed is changed to an active square.

[0028] The method of using the two-dimensional code has an advantage that it is possible to provide a game even when the photography point is located in a place where the satellite positioning system cannot be used, such as indoors or underground.

[0029] Furthermore, the bingo stamp rally providing server according to the present invention has the same features as the bingo stamp rally providing method according to the present invention.

[0030] In other words, the server is a server that provides a bingo stamp rally, a game in which images are taken with a mobile terminal at a number of photographing points each of which is predetermined and associated with a specific number, and the squares corresponding to the numbers are made valid squares, and a bingo is scored when the arrangement of the valid squares forms a predetermined pattern.

[0031] The server also includes a communication control unit that enables communication with the mobile terminal via a communication line, a login acceptance unit that accepts a participation request including participant identification information that identifies a game participant from the mobile terminal via the communication line, a card issuance unit that issues a bingo card having a plurality of squares with the numbers displayed on it, a card memory unit that stores the bingo card issued by the card issuance unit in association with the participant identification information, a card management unit that stores, reads, and updates the bingo card in the card memory unit, a photography point display unit that displays the photography points on the mobile terminal of the game participant via the communication line, a photography point memory unit that stores position information of the plurality of photography points as photography points, each of which is associated with a predetermined number that is different from each other, a terminal position information acquisition unit that acquires position information of the mobile terminal from the mobile terminal, an arrival detection unit that detects that the mobile terminal is located within a certain distance from any of the plurality of photography points as an arrival state by comparing the position information of the mobile terminal acquired by the terminal position information acquisition unit with the position information of the photography point, and a photography detection unit that detects that a photograph has been taken on the mobile terminal.

[0032] Furthermore, in the server, when the arrival detection unit detects an arrival state, the photo-taking point display unit notifies the mobile terminal that has entered the arrival state that it is in the arrival state, and when the photo-taking detection unit detects that a photo has been taken on the mobile terminal that has notified the shooting point display unit that it is in the arrival state and a number corresponding to the photo-taking point where the photo was taken is present on a bingo card stored in the card memory unit in association with the participant identification information of the game participant who took the photo, the card management unit changes the square on the bingo card in which the number is displayed to a valid square.

[0033] Also, for the bingo stamp rally providing server according to the present invention, similarly to the bingo stamp rally providing method, the following aspects (2a) to (2e) can be preferably adopted.

[0034] (2a) The server further includes a captured image management unit that acquires images captured at the capture point from the mobile terminal that captured the images via a communication line and stores the images.

[0035] (2b) The card management section displays an image photographed at the photographing point and acquired by the photographed image management section in the available space in place of the number.

[0036] (2c) The server further comprises a captured image storage unit for storing images acquired by the captured image management unit, and the images stored in the captured image storage unit can be downloaded via a communication line.

[0037] (2d) The image to be stored in the photographed image storage unit is stored in association with photographing point identification information capable of identifying the photographing point.

[0038] (2e) The photographing point display unit displays a list of multiple photographing points arranged in order of proximity to the location of the mobile terminal based on the location information of the mobile terminal acquired by the terminal location information acquisition unit and the location information of the photographing points stored in the photographing point memory unit, and also displays the distance to each photographing point.

[0039] Furthermore, with regard to the bingo stamp rally providing server of the present invention, similarly to the bingo stamp rally providing method, a two-dimensional code can be placed at a photography point and participants can take a photograph of this code, allowing the server to detect the location of the participant's mobile terminal.

[0040] Specifically, the server is a server that provides a bingo stamp rally, a game in which a mobile device takes pictures at a plurality of photographing points that are each determined to be a specific number, and squares that correspond to the numbers are made valid squares, and a bingo is awarded when the arrangement of the valid squares forms a predetermined pattern, and the server includes a communication control unit that enables communication with the mobile device via a communication line, a login acceptance unit that accepts a participation request from the mobile device via the communication line, the participation request including participant identification information that identifies a game participant, a card issuing unit that issues a bingo card having a plurality of squares with the numbers displayed thereon, a card memory unit that stores the bingo cards issued by the card issuing unit in association with the participant identification information, and a program for storing, reading and outputting the bingo cards in the card memory unit. The game device is equipped with a card management unit that performs the updates, a shooting point memory unit that stores shooting point identification information capable of identifying a shooting point in association with a predetermined number, and an arrival detection unit that detects the arrival of a game participant at the shooting point by photographing a two-dimensional code that is installed in advance at the shooting point and includes shooting point identification information capable of identifying the shooting point with a mobile terminal and receiving shooting point identification information transmitted from the mobile terminal, and when the arrival at the shooting point is detected by the arrival detection unit and the number associated with the shooting point is present on a bingo card stored in the card memory unit in association with participant identification information of the game participant who arrived at the shooting point, the card management unit changes the square on the bingo card on which the number is displayed to a valid square.

[0041] In addition, the bingo stamp rally providing system of the present invention comprises any one of the bingo stamp rally providing servers relating to the present invention or the aspects (2a) to (2e), and a ticket issuing device that issues tickets for participating in a bingo stamp rally, the tickets having a two-dimensional code printed thereon that can be read by a mobile terminal, the two-dimensional code including the URL of the login reception section and a participant ID as participant identification information.

[0042] Furthermore, when the login reception unit receives the participation request, it may request one or more identification information that can be set arbitrarily by the participant operating the mobile terminal as participant-set identification information from the mobile terminal that sent the participation request, and may store the participant-set identification information sent from the mobile terminal in the card memory unit in association with the participant ID and the bingo card.

[0043] According to this embodiment, even if a participant loses his / her ticket, he / she can log in to the server by using the identification information set by the participant (participant-set identification information). This makes it possible, for example, to interrupt the game and then resume it, or to provide a service for downloading images taken at each photo point after the game ends. Effect of the Invention

[0044] According to the present invention, it is possible to provide game participants with a new form of enjoyment that is different from conventional bingo games and stamp rallies.

[0045] Other objects, features, and advantages of the present invention will become apparent from the following description of the embodiments of the present invention based on the drawings. Note that the present invention is not limited to the following embodiments, and it is obvious to those skilled in the art that various modifications can be made within the scope of the claims. In addition, the same reference numerals in each drawing indicate the same or equivalent parts. [Brief description of the drawings]

[0046] [Figure 1]FIG. 1 is a block diagram showing a bingo stamp rally providing system according to one embodiment of the present invention. [Diagram 2] FIG. 2 is a diagram showing a participation ticket used in the bingo stamp rally providing system of the embodiment. [Diagram 3] FIG. 3 is a diagram showing a screen (nickname and password input screen) of a mobile terminal of a game participant in the embodiment. [Figure 4] FIG. 4 is a diagram showing the screen of a mobile terminal of a game participant in the embodiment (in a state where bingo cards have been distributed). [Diagram 5] FIG. 5 is a diagram showing the screen of a mobile terminal of a game participant in the embodiment (in which a list of photographing points is displayed). [Figure 6] FIG. 6 is a diagram showing the screen of a mobile terminal of a game participant in the embodiment (in a state where details of the photography point "lamp hut" are displayed by tapping the photography point). [Figure 7] FIG. 7 is a diagram showing the screen of a mobile terminal of a game participant in the embodiment (in a state where the first photography point is highlighted after the participant approaches the first photography point). [Figure 8] FIG. 8 is a diagram showing the screen of a mobile terminal of a game participant in the embodiment (a state in which details of a photography point highlighted in FIG. 6 and a button to start photography are displayed by tapping the photography point). [Figure 9] FIG. 9 is a diagram showing a screen of a mobile terminal of a game participant in the embodiment (in a state where a photograph is taken at a photographing point and the number corresponding to the photographing point is changed to an active square on the bingo card). [Figure 10] FIG. 10 is a diagram showing a screen of a mobile terminal of a game participant in the embodiment (in a state where a horizontal row of valid squares is lined up on a bingo card, resulting in a bingo). [Figure 11] FIG. 11 is a diagram showing the screen of a mobile terminal of a game participant in the embodiment (in which the table of contents of a photo album is displayed). DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0047] As shown in Fig. 1, a bingo stamp rally providing system according to one embodiment of the present invention includes a game providing server 11 that provides a bingo stamp rally game to a mobile terminal (smartphone) 41 of a game participant via a communication line (Internet) 71, and a ticket issuing device 31 that issues a participation ticket for participating in the game. Each of the components shown in the block diagram of Fig. 1 and described below can be realized by computer software or hardware.

[0048] The game providing server 11 includes a login accepting unit 12 that accepts logins, a participant ID generating unit 13 that generates participant IDs, a card issuing unit 14 that issues bingo cards, a card memory unit 22 that stores bingo cards, a card management unit 15 that stores, reads, updates, etc., the bingo cards in the card memory unit 22, a photography point display unit 16 that displays a photography point on the portable terminal 41 of a game participant, a terminal position information acquisition unit 17 that detects the location of the portable terminal 41 of the game participant, an arrival detection unit 18 that detects when a game participant (the portable terminal 41 of the game participant) arrives at the photography point, and a shooting point information acquisition unit 19 that acquires the shooting point information. The system includes a photography detection unit 19 that detects when photography has been taken by a game participant, an album creation management unit 20 that acquires images taken by game participants and creates and manages albums, an SNS posting unit 21 that performs posting processing to SNS, a photography point memory unit 23 that stores photography point identification information capable of identifying each photography point, location information of each photography point and a number pre-assigned to each photography point, a tourist information memory unit 24 that stores detailed information about the photography point (tourist information, etc.), a photographed image memory unit 25 that saves images taken by game participants, and a communication control unit 26 that controls communication.

[0049] The ticket issuing device 31 includes a two-dimensional code generation unit 33 that generates a two-dimensional code (e.g., a QR code (registered trademark)) including the URL (Uniform Resource Locator) of the login acceptance unit 12 and a participant ID (participant identification information) that identifies a game participant, a ticket issuing unit 32 that issues a participation ticket (hereinafter simply referred to as a "ticket") on which the two-dimensional code is printed, a printer 34 that prints out the participation ticket, and a communication control unit 35 that controls communications.

[0050] A mobile terminal 41 owned by a game participant has a location information acquisition unit 44 that measures and calculates the current location information of the mobile terminal 41, an image capture unit (built-in camera) 45 that captures images, a two-dimensional code reading unit 43 that reads two-dimensional codes, a web browser (hereinafter simply referred to as "browser") 42 that enables browsing of websites via the Internet 71, a touch panel display (hereinafter simply referred to as "display") 46, and a communication control unit 47 that controls communications. The location information acquisition unit 44 is configured by a satellite positioning system (for example, GPS / Global Positioning System or GNSS / Global Navigation Satellite System).

[0051] The SNS server 61 also includes a user page management unit 62 that updates the user pages, a user page storage unit 63 that stores the user pages, and a communication control unit 64 that controls communications.

[0052] The operation of the system and the progress of the game according to this embodiment will be described in order with reference to FIGS.

[0053] A game player who wishes to participate in a game purchases a ticket at a purchasing point. The purchasing point is equipped with a ticket issuing device 31. When the ticket issuing device 31 is operated to instruct the issuing of a ticket, the ticket issuing unit 32 accesses the game providing server 11 via the communication control unit 35 and the communication line 71 (hereinafter simply referred to as "via the communication line"; the same applies to the server 11, the mobile terminal 41, etc.).

[0054] In the game providing server 11 that has been accessed by the ticket issuing unit 32, the participant ID generating unit 13 generates a participant ID, and the card issuing unit 14 issues a bingo card. The generated participant ID and the issued bingo card are associated with each other and stored (memorized) in the card memory unit 12 by the card management unit 15. The generated participant ID is also transmitted by the participant ID generating unit 13 to the ticket issuing unit 32 via the communication line 71. In response to this, the ticket issuing unit 32 causes the two-dimensional code generating unit 33 to generate a two-dimensional code that encodes an entry request (participation request) that includes the participant ID and a URL for connecting to the login accepting unit 12 of the game providing server 11, and outputs ticket data including the generated two-dimensional code to the printer 34, thereby causing a ticket 81 including a two-dimensional code 82 as shown in FIG. 2 to be printed.

[0055] A game participant who has obtained a ticket 81 reads the two-dimensional code 82 printed on the ticket 81 using the two-dimensional code reader 43 of his / her mobile terminal 41. This causes the browser 42 to connect to the game providing server 11 via the communication line 71 and transmit an entry request to the login accepting unit 12.

[0056] When an entry request is received, the login acceptance unit 12 determines whether it is a first login (start of the game) or a re-login (resuming the game or using services such as downloading captured images or posting to SNS, which will be described later). Specifically, the login acceptance unit 12 searches the card storage unit 22 using the participant ID included in the entry request as a clue, and determines it as a first login (start of the game) if a nickname and a revival spell (password / hereinafter simply referred to as a "spell") associated with the participant ID are not stored in the card storage unit 22, whereas it determines it as a re-login (resuming the game, etc.) if a nickname and a spell associated with the participant ID are already stored in the card storage unit 22.

[0057] The nickname and spell are participant-set identification information that can be arbitrarily set by the game participant himself / herself, and enable login to the game providing server 11 by inputting the nickname and spell even if the ticket is lost during or after the game. When access to the game providing server 11 is made without using the two-dimensional code 82 of the ticket 81, the login acceptance unit 12 causes the mobile terminal 41 to display a page (not shown) that prompts input of the nickname and spell.

[0058] If it is determined that this is the first login, the login acceptance unit 12 transmits an entry form to the mobile terminal 41. This entry form requests the input of the nickname and spell as shown in Fig. 3, and the game participant inputs his / her favorite (arbitrary) nickname and spell in a nickname input field 83 and a spell input field 84, respectively. The nickname and spell input by the game participant are stored in the card storage unit 22 in association with the participant ID and bingo card.

[0059] On the other hand, in the case of re-login (resuming the game, etc.), the bingo card associated with the participant ID and stored in the card memory unit 22 is read out and displayed on the display 46 of the mobile terminal 41 by the browser 42 (see Figures 4, 9 and 10).

[0060] After entering a nickname and spell when logging in for the first time, tapping the start game button 85 displayed on the entry screen (Figure 3) causes the card management unit 15 to read the bingo card stored in association with the participant ID from the card memory unit 22, and display it on the display 46 of the mobile terminal 41 via the browser 42 (see Figure 4).

[0061] In this embodiment, the bingo card 91 consists of 25 squares, 5 vertically and 5 horizontally, with the central square 92 treated as a free spot and as a valid square from the beginning, and a bingo is awarded when five valid squares are lined up vertically or horizontally.

[0062] Also, the numbers "1" to "24" are written in each square of the card 91, but these numbers are arranged randomly when the card 91 is issued, and for example, even between friends who play a game together, the arrangement of the numbers on their cards 91 is usually different (except in the extremely rare case that they match by chance). Note that in this embodiment, as an example, the numbers are 24, from "1" to "24," and there are 24 photo spots (the number of all squares on the card 91 excluding the free spots 92) so that all squares on the bingo card 91 can be opened (this state is called the "complete state"), but the number of numbers and the number of photo spots can be set to any number desired by the game organizer, and may be various other numbers.

[0063] During the game, a list of photo spots can be displayed by tapping the photo spot list button 96. When the button 96 is tapped, the photo spot display unit 16 displays a list such as that shown in Fig. 5 on the display 46 of the mobile terminal 41 via the browser 42. Note that the list can be scrolled downward to display all the photo spots.

[0064] The photography points display unit 16 displays each photography point in order of proximity to the location (current location) of the mobile terminal 41, and also displays the distance to each photography point. This is to allow game participants to efficiently visit the photography points and win bingo. The photography point display unit 16 calculates the distance to the photography point based on the location information of the mobile terminal 41 acquired from the mobile terminal 41 by the terminal location information acquisition unit 17 as described later, and the location information of each photography point stored in the photography point storage unit 23, and displays this on the mobile terminal 41.

[0065] Furthermore, when each photographing point is tapped, the photographing point display unit 16 displays detailed information of the photographing point on the display 46 via the communication line 71 and the browser 42. FIG. 6 shows an example where "lamp hut" in the list is tapped, and the details of "lamp hut" include tourist information about the lamp hut. This tourist information is stored in advance in the tourist information storage unit 24, and the photographing point display unit 16 reads it from the tourist information storage unit 24 and displays it on the mobile terminal 41. When the map icon 88 is tapped on the screen displaying the details of this photographing point, the photographing point display unit 16 starts a map application (for example, Google (registered trademark) map) on the mobile terminal 41. This allows the participant to use the navigation function of the map application to head to the photographing point without getting lost. The navigation function is provided by the navigation system 52 of the navigation server 51 via the communication line 71.

[0066] During the game, the position information acquisition unit 44 of the mobile terminal 41 detects its own (mobile terminal 41) position information (current position) and periodically (at regular intervals) transmits this position information to the server 11 via the communication line 71. In the server 11, the terminal position information acquisition unit 17 receives this position information and provides it to the arrival detection unit 18. The arrival detection unit 18 periodically (at regular intervals) compares the current position of the mobile terminal 41 indicated by the position information with the position information of each photographing point stored in the photographing point storage unit 23, thereby detecting whether the mobile terminal 41 is approaching any of the photographing points (whether it has not come within a predetermined regular distance).

[0067] Then, when the mobile terminal 41 approaches one of the photography points (this state is called the "arrival state"), the arrival detection unit 18 notifies the photography point display unit 16 that the mobile terminal 41 has entered the arrival state. The photography point display unit 16, upon receiving this notification, displays 89 in the photography point list in a highlighted manner, as shown in FIG. 7, the photography point that has entered the arrival state. In the example of FIG. 7, it is shown that one of the photography points, "Lamp hut", has been reached. This allows the participants to know that they have arrived at the photography point "Lamp hut".

[0068] In this arrival state (FIG. 7), when the participant taps on the highlighted "Lamp hut" 89 in the list, the photography point display unit 16 causes the display 46 to display detailed information about the lamp hut as shown in FIG. 8. The displayed detailed information includes tourist information about the lamp hut, as in the screen (FIG. 6), but on this screen, the photography point display unit 16 also displays a start photography button 90 for starting photography. When the participant taps the start photography button 90, the image photography unit (camera) 45 of the mobile terminal 41 is activated, and it becomes possible to take an image. At the same time, on the server 11 side, the photography detection unit 19 monitors whether photography has been performed on the mobile terminal 41.

[0069] When a photograph is taken on the mobile terminal 41, the photograph detection unit 19 detects this, and the photographed image is transmitted from the mobile terminal 41 to the server 11. In the server 11, the album creation management unit 20 stores the image received from the mobile terminal 41 in the photographed image storage unit 25 in association with the participant ID of the participant and photographing point identification information that specifies the photographing point. Furthermore, the card management unit 15 reads out a number that is previously associated with the photographing point where the photograph was taken from the photographing point storage unit 23, and changes the square of the number on the bingo card of the participant to an effective square. The change to an effective square is performed by replacing the number with the image taken by the participant. The number "3" is associated with "lamp hut," and in the example shown in FIG. 9, the square of "3" on the bingo card (see FIG. 4) is replaced with the image taken at the lamp hut and displayed as an effective square 93.

[0070] It is possible to take multiple images, but the image displayed in the squares may be one of the multiple images taken (for example, the first one taken). When taking the above-mentioned images, the game participants cannot know in advance which number corresponds to the "lamp hut," and they do not know which number (square) on the card will be the valid square until the square on the card is changed to an image (valid square) after taking the image. Therefore, according to the system of this embodiment, in addition to the fun of visiting famous historical sites and tourist spots set as photo spots and taking commemorative photos, players can also enjoy the thrill of turning over the squares on the bingo card at the same time as taking the photo.

[0071] After taking a photo, the game participant heads for the next photo spot. In this way, the game participants visit photo spots one after another and take photos, turning the squares on the bingo card 91 into valid squares. FIG. 10 shows a state where a bingo is obtained when a horizontal row of valid squares (five squares / see symbol 94) is lined up. When a bingo is obtained, the card management unit 15 displays a bingo badge 95 at the top of the card 91. The number of bingo badges 95 increases each time a vertical or horizontal row is lined up (a bingo is obtained). There is no particular restriction on how the bingo badges are used, but the game organizer can implement a project such as giving away prizes according to the number of bingo badges.

[0072] When all 24 squares on the bingo card are changed to valid squares (complete state), the game ends. The bingo card 91 can be posted to an SNS by tapping the SNS icons 86 and 87. When the SNS icons 86 and 87 are tapped by a participant, the browser 42 reads out the SNS account information (the SNS account selected by tapping the SNS posting button) stored in the mobile terminal 41, and transmits a posting request including the read SNS account information and information specifying the posting destination to the server 11 via the communication line 71. In response to this, the card management unit 15 in the server 11 transmits the SNS account information and image data of the bingo card to the SNS server 61 via the SNS posting unit 21 and the communication line 71. In response to this, the user page management unit 62 in the SNS server 61 rewrites the user page stored in the user page storage unit 63 based on the received account information so as to post the bingo card on the page of the user (participant) of the account.

[0073] The images taken during the game are organized by shooting point by the album creation management unit 20 (associated with shooting point identification information that identifies the shooting point) and stored as an album in the captured image storage unit 25. FIG. 11 is a screen showing the table of contents page of the album. When a participant taps a shooting point on the screen, the album creation management unit 20 reads out an image taken at the tapped shooting point (an image stored in the captured image storage unit 25 in association with the participant ID of the participant and the shooting point identification information of the tapped shooting point) from the captured image storage unit 25 and displays it on the display 46. It is also possible to jump to the album page stored in the captured image storage unit 25 by tapping an image (valid square) of the bingo card 91.

[0074] The images stored in the captured image storage unit 25 can also be downloaded to the mobile terminal 41. When a download request is received from the mobile terminal 41, the album creation management unit 20 transmits the image data to the mobile terminal 41. The images can also be posted to an SNS, and the album creation management unit 20 and the SNS posting unit 21 perform the same process as when posting a bingo card to the SNS server 61, and the images taken during the game can be posted on the participant's page stored in the user page storage unit 63. [Explanation of symbols]

[0075] 11 Game provider server 12 Login Reception 13 Participant ID generation section 14 Card Issuance Department 15 Card Management Department 16 Shooting point display section 17 Terminal location information acquisition unit 18 Arrival detection unit 19. Shooting detection unit 20 Album Creation Management Department 21 SNS Posting Section 22 Card memory section 23 Shooting point memory section 24 Tourist Information Storage Section 25 Photographed image storage unit 26, 35, 47, 53, 64 Communication control section 31 Ticket issuing device 32 Ticket Issuance Department 33 Two-dimensional code generator 34 Printer 41 Mobile devices (smartphones) 42 Web Browser 43 Two-dimensional code reader 44 Location information acquisition unit 45 Image capture unit (camera) 46 Touch Panel Display 51 Navigation Server 52 Navigation system 61 Social Networking Server 62 User Page Management Section 63 User page storage unit 71 Communication lines (Internet) 81 Participation Ticket 82 2D Code 83 Nickname input field 84 Spell Input Field 85 Game Start Button 86,87 SNS icons 88 Map Icons 89 Displaying highlighted shooting points 90 Start recording button 91 Bingo Cards 92 Free Spot 93 Available Space 94 Bingo squares 95 Bingo Badge 96 Photo Spot List Button

Claims

1. A method for providing a bingo stamp rally is a game in which a mobile terminal is used to take pictures at a plurality of photographing points each corresponding to a predetermined number, and the squares corresponding to the numbers are determined as valid squares, and a bingo is scored when the arrangement of the valid squares forms a predetermined pattern, the method comprising: a card storage step of storing a bingo card having a plurality of squares on which numbers are displayed in a card storage unit in association with participant identification information capable of identifying a game participant; a card providing step of providing the bingo card to a mobile terminal of the game participant through a communication line; a photographing point display step of displaying the photographing point on a mobile terminal of the game participant through the communication line; a terminal location information acquisition step of acquiring location information of the mobile terminal from the mobile terminal; an arrival detection step of detecting, as an arrival state, that the mobile terminal is located within a certain distance from any one of the plurality of photographing points by comparing the position information of the mobile terminal acquired in the terminal position information acquisition step with position information of the photographing points; an arrival notification step of notifying the mobile terminal that has entered the arrival state, when the arrival state is detected in the arrival detection step, that the mobile terminal is in the arrival state; a photographing detection step of detecting that photographing has been performed by the portable terminal that has notified the arrival state in the arrival notifying step; a card updating step of changing the square on the bingo card on which the number is displayed to an active square when the photographing detection step detects that a photograph has been taken and a number corresponding to the photographing point where the photograph was taken is present on the bingo card stored in the card storage unit in association with the participant identification information of the game participant who took the photograph; A method for providing a bingo stamp rally, comprising:

2. an image acquiring step of acquiring an image captured at the photographing point from the mobile terminal that captured the image via the communication line; Also includes The method for providing a bingo stamp rally according to claim 1.

3. In the card updating step, an image photographed at the photographing point is displayed in the available space in place of the number. The method for providing a bingo stamp rally according to claim 2.

4. a photographed image storage step of storing the image acquired in the image acquisition step in an image storage unit in association with photographing point identification information capable of identifying a photographing point; Includes The method for providing a bingo stamp rally according to claim 2.

5. The photographing point display step includes: a photography point list display step for displaying the plurality of photography points in order of proximity to the location of the mobile terminal based on the location information of the mobile terminal acquired in the terminal location information acquisition step and the location information of the photography points, and displaying the distance to each photography point; Includes The method for providing a bingo stamp rally according to any one of claims 1 to 4.

6. A method for providing a bingo stamp rally is a game in which a mobile terminal is used to take pictures at a plurality of photographing points each corresponding to a predetermined number, and the squares corresponding to the numbers are determined as valid squares, and a bingo is scored when the arrangement of the valid squares forms a predetermined pattern, the method comprising: a card storage step of storing a bingo card having a plurality of squares on which numbers are displayed in a card storage unit in association with participant identification information capable of identifying a game participant; a card providing step of providing the bingo card to a mobile terminal of the game participant through a communication line; an arrival detection step of detecting that the game participant has arrived at the photographing point by receiving photographing point identification information transmitted from the mobile terminal by photographing a two-dimensional code that is set in advance at the photographing point and that includes photographing point identification information capable of identifying the photographing point with the mobile terminal; a card updating step of changing a square on the bingo card on which the number is displayed to an active square when the arrival at the photographing point is detected by the arrival detection step and a number corresponding to the photographing point is present on the bingo card stored in the card storage unit in association with the participant identification information of the game participant who has arrived at the photographing point; A method for providing a bingo stamp rally, comprising:

7. A server that provides a bingo stamp rally game in which a user takes pictures with a mobile terminal at a plurality of photographing points that are each associated with a specific number, and the squares that correspond to the numbers are determined as valid squares, and a bingo is scored when the arrangement of the valid squares forms a predetermined pattern, a communication control unit that enables communication with the mobile terminal via a communication line; a login acceptance unit that accepts a participation request including participant identification information that identifies a game participant from the mobile terminal via the communication line; a card issuing unit that issues a bingo card having a plurality of squares on which the numbers are displayed; a card storage unit that stores the bingo card issued by the card issuing unit in association with the participant identification information; a card management unit for storing, reading and updating bingo cards in the card storage unit; a photographing point display unit that displays the photographing points on the mobile terminals of the game participants through the communication line; a photographing point storage unit that stores position information of a plurality of photographing points as the photographing points, each of the position information being associated with a predetermined number that is different from the others; a terminal location information acquisition unit that acquires location information of the mobile terminal from the mobile terminal; an arrival detection unit that detects, as an arrival state, that the mobile terminal is located within a certain distance from any one of the plurality of photographing points by comparing the position information of the mobile terminal acquired by the terminal position information acquisition unit with the position information of the photographing points; an image capture detection unit that detects that an image has been captured on the mobile terminal; Equipped with when the arrival detection unit detects the arrival state, the photographing point display unit notifies the mobile terminal that has entered the arrival state that it is in the arrival state; When the photography detection unit detects that a photograph has been taken at the portable terminal that has been notified by the photography point display unit that it is in the arrival state, and a number associated with the photography point at which the photograph was taken exists on a bingo card stored in the card storage unit in association with participant identification information of the game participant who took the photograph, the card management unit changes the square on the bingo card in which the number is displayed to an active square. A bingo stamp rally providing server comprising:

8. A photographed image management section that acquires and stores images photographed at the photographing point from the mobile terminal that photographed the images via the communication line. Also includes The bingo stamp rally providing server according to claim 7.

9. The card management section displays an image photographed at the photographing point and acquired by the photographed image management section in the available space in place of the number. The bingo stamp rally providing server according to claim 8.

10. a photographed image storage unit for storing the images acquired by the photographed image management unit; The images stored in the photographed image storage unit can be downloaded via the communication line. The bingo stamp rally providing server according to claim 8.

11. The image stored in the photographed image storage unit is stored in association with photographing point identification information capable of identifying a photographing point. The bingo stamp rally providing server according to claim 10.

12. The photographing point display unit includes: Based on the location information of the mobile terminal acquired by the terminal location information acquisition unit and the location information of the photography points stored in the photography point storage unit, the plurality of photography points are arranged in order of proximity to the location of the mobile terminal and displayed as a list, and the distance to each photography point is displayed. The bingo stamp rally providing server according to claim 7.

13. A server that provides a bingo stamp rally game in which a user takes pictures with a mobile terminal at a plurality of photographing points that are each associated with a specific number, and the squares that correspond to the numbers are determined as valid squares, and a bingo is scored when the arrangement of the valid squares forms a predetermined pattern, a communication control unit that enables communication with the mobile terminal via a communication line; a login acceptance unit that accepts a participation request including participant identification information that identifies a game participant from the mobile terminal via the communication line; a card issuing unit that issues a bingo card having a plurality of squares on which the numbers are displayed; a card storage unit that stores the bingo card issued by a card issuing unit in association with the participant identification information; a card management unit for storing, reading and updating bingo cards in the card storage unit; a photographing point storage unit that stores photographing point identification information capable of identifying the photographing point in association with a predetermined number; an arrival detection unit that detects that a game participant has arrived at the photography point by photographing a two-dimensional code with the mobile terminal, the two-dimensional code including photography point identification information that can identify the photography point, and receiving photography point identification information transmitted from the mobile terminal; Equipped with When the arrival detection unit detects that the player has arrived at the photographing point and a number associated with the photographing point exists on a bingo card stored in the card storage unit in association with participant identification information of the game participant who has arrived at the photographing point, the card management unit changes the square on the bingo card on which the number is displayed to an active square. A bingo stamp rally providing server comprising:

14. A bingo stamp rally providing server according to any one of claims 7 to 13; a ticket issuing device that issues tickets for participating in the bingo stamp rally; Equipped with The ticket has a two-dimensional code printed thereon that can be read by the mobile device, The two-dimensional code includes the URL of the login reception section and a participant ID as the participant identification information. Bingo stamp rally provision system.

15. The login acceptance unit is When the participation request is received, the portable terminal that transmitted the participation request is requested to provide one or more pieces of identification information that can be arbitrarily set by a participant operating the portable terminal as participant-set identification information, and the participant-set identification information transmitted from the portable terminal is stored in the card storage unit in association with the participant ID and the bingo card. The bingo stamp rally providing system according to claim 14.

Citation Information

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