Program and information processing device
Patent Information
- Application Number
- JP2024227019
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2024-12-24
- Publication Date
- 2025-03-14
- Estimated Expiration
- Not applicable · inactive patent
AI Technical Summary
【0017】 本発明によれば、プレイヤに複数回連続して抽選する連続抽選ゲームをプレイする意欲を十分に与えることができる。
Smart Images

Figure 2025036490000001_ABST
Abstract
Description
[Technical field]
[0001] The present invention relates to a program and an information processing device. [Background technology]
[0002] 2. Description of the Related Art Conventionally, lottery games have been known in which a player acquires a content selected from a plurality of content items (a group of content items) that are the subject of a lottery with a predetermined probability of selection.
[0003] In this regard, Patent Document 1 discloses a technique relating to a lottery game in which a selection is made multiple times (for example, 10 times) in succession from a group of content to be selected. [Prior art documents] [Patent documents]
[0004] [Patent Document 1] JP 2016-209605 A Summary of the Invention [Problem to be solved by the invention]
[0005] In the technology of Patent Document 1, all the consecutively drawn contents may be unnecessary for the player. This causes a problem that the player is not sufficiently motivated to play the consecutive drawing game in which the consecutive drawing is performed multiple times.
[0006] The present invention has been made in consideration of such problems, and its object is to provide a program and an information processing device that can fully motivate players to play a continuous lottery game in which multiple consecutive lotteries are drawn. [Means for solving the problem]
[0007] In order to solve the above problem, a program according to a first aspect of the present invention causes a computer to function as: an accepting means for accepting from a player an instruction to execute a continuous lottery game in which a predetermined number of contents (two or more) are consecutively selected from a group of contents to be selected; a lottery means for performing, in response to the execution instruction, a first lottery process for selecting a portion of the predetermined number of contents based on a predetermined first lottery probability, and a second lottery process for selecting the remaining contents of the predetermined number based on a second lottery probability that is favored in accordance with the content selected in the first lottery process; and an acquisition means for allowing the player to acquire the predetermined number of contents selected in the first lottery process and the second lottery process.
[0008] In addition, in a second aspect of the present invention, the lottery means performs the second lottery process based on a second lottery probability that increases the probability of selecting content with a high rarity among the group of content to be selected the more the portion of content selected in the first lottery process includes content with a low rarity.
[0009] In addition, in a third aspect of the present invention, the lottery means performs the second lottery process based on a second lottery probability that increases the probability of selecting content with a high rarity set among the group of content to be selected, the lower the total value of the rarities set for the portion of the content selected in the first lottery process.
[0010] In addition, in a fourth aspect of the present invention, the lottery means performs the second lottery process based on a second lottery probability that increases the probability of selecting content with a high rarity setting from the group of contents to be selected, the more the portion of contents selected in the first lottery process includes content that the player has already acquired.
[0011] In addition, in a fifth aspect of the present invention, the lottery means performs the second lottery process based on a second lottery probability that increases the probability of selecting content that the player has not acquired from the group of lottery-target contents.
[0012] In a sixth aspect of the present invention, the number of contents selected by lottery in the first lottery process is greater than the number of contents selected by lottery in the second lottery process.
[0013] In addition, in a seventh aspect of the present invention, a computer is caused to function as a display means for displaying the predetermined number of contents selected in the first lottery process and the second lottery process, and the display means displays a portion of the contents selected in the first lottery process, and then displays the remaining contents selected in the second lottery process.
[0014] In addition, in an eighth aspect of the present invention, when a specific content is included in some of the contents selected in the first lottery process, the lottery means performs the second lottery process based on a second lottery probability that increases the probability of selecting content having a high rarity from the group of contents to be selected.
[0015] In addition, in a ninth aspect of the present invention, the reception means receives an instruction to play a single lottery game or a continuous lottery game in which one content is selected, and the lottery means selects the one content based on the first selection probability in response to the instruction to play the single lottery game.
[0016] In addition, an information processing device according to a tenth aspect of the present invention includes a receiving means for receiving from a player an instruction to execute a continuous lottery game in which a predetermined number of contents (two or more) are successively drawn from a group of contents to be drawn, a lottery means for performing, in response to the execution instruction, a first lottery process for drawing a part of the predetermined number of contents based on a predetermined first lottery probability, and a second lottery process for drawing the remaining contents of the predetermined number based on a second lottery probability that is favored according to the content drawn in the first lottery process, and an acquisition means for allowing the player to acquire the predetermined number of contents drawn in the first lottery process and the second lottery process. Effect of the Invention
[0017] According to the present invention, it is possible to sufficiently motivate a player to play a continuous lottery game in which lotteries are drawn multiple times in succession. [Brief description of the drawings]
[0018] [Figure 1] 1 is a block diagram showing an example of the overall configuration of a game system according to an embodiment of the present invention. [Diagram 2] FIG. 2 is a diagram illustrating an example of a hardware configuration of a server device. [Diagram 3] 2 is a diagram illustrating an example of a hardware configuration of a smartphone as the terminal device illustrated in FIG. 1. [Figure 4] FIG. 2 is a block diagram showing an example of a functional configuration of a server device. [Diagram 5] 5 is a flowchart showing an example of the flow of processes performed by each functional unit shown in FIG. 4 in the game system according to the present embodiment. [Figure 6] FIG. 13 is a diagram showing an example of a lottery game execution screen according to the embodiment. [Figure 7] FIG. 13 is a diagram showing an example of a consecutive lottery game result screen according to the present embodiment. [Figure 8] FIG. 13 is a diagram showing an example of a single lottery game result screen according to the present embodiment. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0019] Hereinafter, an embodiment of the present invention (hereinafter, referred to as "the present embodiment") will be described with reference to the accompanying drawings. In order to facilitate understanding of the description, the same components and steps in each drawing are denoted by the same reference numerals as much as possible, and duplicated descriptions will be omitted.
[0020] <Overall composition> FIG. 1 is a block diagram showing an example of the overall configuration of a game system 1 according to this embodiment.
[0021] 1, the game system 1 includes a server device 10 and one or more terminal devices 12. The server device 10 and the terminal devices 12 are communicatively connected to each other via a communication network NT such as an intranet, the Internet, or a telephone line.
[0022] The server device 10 is an information processing device that provides the game execution results obtained by executing the game program 14, or the game program 14 itself, to the players of the terminal devices 12 via the communications network NT. In this embodiment, the server device 10 provides the game program 14 itself to the players of the terminal devices 12.
[0023] Each terminal device 12 is an information processing device owned by each player, which provides a game to each player by executing the game program 14 received from the server device 10 after it has been installed therein. Examples of these terminal devices 12 include various devices such as video game machines, arcade game machines, mobile phones, smartphones, tablets, and personal computers.
[0024] <Hardware configuration> FIG. 2 is a diagram illustrating an example of a hardware configuration of the server device 10. As shown in FIG.
[0025] 2, the server device 10 includes a control device 20, a communication device 26, and a storage device 28. The control device 20 is mainly configured with a CPU (Central Processing Unit) 22 and a memory 24.
[0026] In the control device 20, the CPU 22 executes a predetermined program stored in the memory 24 or the storage device 28, etc., to function as various functional means. The details of these functional means will be described later.
[0027] The communication device 26 is configured with a communication interface for communicating with an external device, etc. The communication device 26 transmits and receives various information to and from the terminal device 12, for example.
[0028] The storage device 28 is composed of a hard disk, etc. This storage device 28 stores various programs and information necessary for executing the processes in the control device 20, including the game program 14, and information on the results of the processes.
[0029] The server device 10 can be realized by using an information processing device such as a dedicated or general-purpose server computer. The server device 10 may be configured by a single information processing device or by multiple information processing devices distributed over a communication network NT. FIG. 2 shows only a part of the main hardware configuration of the server device 10, and the server device 10 may have other configurations that a server generally has. The hardware configuration of the multiple terminal devices 12 may also have the same configuration as the server device 10, except for including an operating means, a display device, and a sound output device.
[0030] FIG. 3 is a diagram showing an example of a hardware configuration of a smartphone serving as the terminal device 12 shown in FIG.
[0031] As shown in FIG. 3, the terminal device 12 includes a main control unit 30, a touch panel (touch screen) 32, a camera , a mobile communication unit , a wireless LAN communication unit , a storage unit 40, and a speaker .
[0032] The main control unit 30 is configured to include a CPU, a memory, etc. The main control unit 30 is connected to a touch panel 32 as a display input device, a camera 34, a mobile communication unit 36, a wireless LAN communication unit 38, a storage unit 40, and a speaker 42. The main control unit 30 has a function of controlling these connection destinations.
[0033] The touch panel 32 has both a display function and an input function, and is composed of a display 32A that performs the display function and a touch sensor 32B that performs the input function. In this embodiment, the display 32A can display game images including operation input images such as button images, cross key images, and joystick images. The touch sensor 32B can detect the input position of the player relative to the game image.
[0034] The camera 34 has a function of taking still images and / or moving images and storing them in the storage unit 40.
[0035] The mobile communication unit 36 has a function of connecting to a mobile communication network via an antenna 36A and communicating with other communication devices connected to the mobile communication network.
[0036] The wireless LAN communication unit 38 has a function of connecting to the communication network NT via an antenna 38A and communicating with other devices such as the server device 10 connected to the communication network NT.
[0037] The storage unit 40 stores various programs and data such as the game program 14 and play data indicating the game progress and player information of the game program 14. The play data may be stored in the server device 10.
[0038] The speaker 42 has a function of outputting game sounds and the like.
[0039] <Game Overview> The game according to the present embodiment includes a lottery game and a quest for allowing the player to acquire a character as an example of content. The lottery game may be called gacha, lottery, summoning, etc. The quest may be called a battle game, dungeon, exploration, mission, etc.
[0040] In this embodiment, there are one or more types of lottery games, each of which has a different name (title). The lottery games can be selected by the player on a menu screen of the lottery games, etc. In this embodiment, when a player selects one of the one or more types of lottery games, a screen is displayed that allows the player to select a single lottery in which the one lottery game is executed once or a continuous lottery in which the one lottery game is executed ten times in a row. This single lottery may be called a single gacha, a one-time lottery, a one-time summon, etc. Furthermore, this continuous lottery may be called a 10-time gacha, a 10-time lottery, a 10-time summon, etc. Then, based on an instruction (request) to execute the single lottery or the continuous lottery from the player, the player is allowed to acquire a character randomly selected from a group of characters to be selected (a group of content to be selected) corresponding to the one lottery game. This lottery game is executed based on the player consuming a price associated with the lottery game. More of this consideration is consumed in consecutive lotteries than in single lotteries. Examples of this consideration include paid items (charged items) and free items (non-charged items). Paid items are items that players can acquire through purchase procedures (payment of cash or electronic money, credit card payment, etc.). Examples of paid items include paid stones, paid gacha tickets, paid coins, etc. Free items are items that players can acquire by executing (playing) the game. For example, free items can be acquired as rewards for logging in, clearing a quest, achieving a mission, interacting with friends, etc. Examples of free items include free stones, free gacha tickets, stamina recovery items, game coins, friend points, etc. Paid items and free items can be used not only for executing lottery games, but also for various purposes such as stamina recovery and continuing a quest. In addition, paid items are more valuable than free items, and for example, in a lottery game that can be played by consuming only paid items, it is easier to obtain characters with higher rarity (scarcity value) than in a lottery game that can be played by consuming free items. Note that paid stones and free stones are sometimes referred to as "stones."
[0041] In this embodiment, there are one or more types of quests, each with a different name (title). The quests can be selected by the player on a quest menu screen or the like. In this embodiment, the player selects one of the one or more types of quests based on an operation instruction (request) to select the one quest. The quest is executed based on consuming a consumption stamina value associated with the quest from the player's current stamina value. If the stamina associated with the quest is greater than the stamina associated with the player, the player cannot execute (play) the quest. This stamina may also be referred to as life, action points (AP), battle points (BP), etc. The player's current stamina value may be consumed at the end of the quest (when cleared or retired).
[0042] In this embodiment, a quest is executed in which a team consisting of one or more characters (owned characters) owned by a player is pitted against an enemy character. In this quest, for example, the player instructs the characters (team characters) that make up the team to attack, etc. In this quest, the player aims to reduce the hit points of the enemy character to 0 or less using the ability parameters and skills of each of the team characters. If the quest is cleared, the player acquires a clear reward such as free stones, game coins, characters, items, experience points, etc. On the other hand, if the quest cannot be cleared, the player selects whether to continue the quest by consuming, for example, paid stones, free stones, continue items, etc., or to retire from the quest. To continue means to give a player who was unable to clear the quest a continuation right to continue playing the quest.
[0043] <Functional means> FIG. 4 is a block diagram showing an example of a functional configuration of the server device 10. As shown in FIG.
[0044] 4, the server device 10 has, as functional components, a storage means 50, a reception means 52, a lottery means 54, an acquisition means 56, and a display means 58. The storage means 50 is realized by one or more storage devices 28. The functional means other than the storage means 50 are realized by the control device 20 executing the game program 14 stored in the storage device 28 or the like.
[0045] The storage means 50 is a functional means for storing player information 50A, character information 50B, lottery game information 50C, and the like.
[0046] The player information 50A is stored for each player in association with the player ID of the player. The player information 50A includes, for example, the name and age of the player, owned character information, acquired character information, owned item information, and stamina information. The owned character information includes the character ID and ability parameters of each character (owned character) owned by the player. The ability parameters are, for example, the character's level, hit points, attack power, defense power, and the like. The level increases when the character acquires character experience points. When the character's level increases, the hit points, attack power, defense power, and the like also increase. The acquired character information includes the character IDs of characters that the player has already acquired and characters that the player has not acquired. The owned item information includes the number of each item that the player owns. Examples of these items include paid stones, paid gacha tickets, free stones, free gacha tickets, and the like. The stamina information includes the player's current stamina value and stamina upper limit value. The current stamina value is a value consumed when the player executes each type of quest. This current stamina value increases by a certain amount (for example, 1) over time (for example, 3 minutes), recovering to the stamina upper limit. In addition, this current stamina value can be recovered beyond the stamina upper limit by the player consuming paid stones, free stones, stamina recovery items, etc. This stamina upper limit can be increased by increasing the player's player rank. The player rank can be increased, for example, when the player acquires player experience points by playing the game (for example, quests or missions).
[0047] Character information 50B is stored for each character in association with the character ID of the character. This character information 50B includes, for example, the character's name, image (design), rarity, initial values of ability parameters (for example, hit points, attack power, defense power, etc. at level 1) and maximum values (for example, hit points, attack power, defense power, etc. at level 100), skills, etc. Rarity includes, for example, a numerical value from 1 to 6. This numerical value may be expressed, for example, by the number of stars. Here, characters with high rarity are set with ability parameters and skills that are advantageous in the game (for example, quests and missions).
[0048] The lottery game information 50C is stored for each lottery game in association with the lottery game ID of the lottery game. The lottery game information 50C includes, for example, a name (title), lottery target information, the number of consecutive draws, the number of preferential draws, and a compensation. The lottery target information includes the character ID of each character constituting the lottery target character group that is the lottery target of the lottery game, and the lottery probability (first lottery probability) associated with the character ID. There are, for example, 100 types of characters constituting the lottery target character group. The lottery probability (first lottery probability) is set such that a low probability is set for characters of high rarity, and a high probability is set for characters of low rarity. In addition, in this lottery probability, a character (pickup character) that has a higher lottery probability than other characters of the same rarity may be set. The number of consecutive draws includes a predetermined number of times that consecutive draws are performed. This predetermined number is, for example, 10. The number of preferential draws includes the number of times that a second lottery process that gives preferential draws is executed in consecutive draws. For example, if the number of preferential treatments is one, one of the consecutive lotteries becomes the second lottery process. The consideration includes the number of items (amount consumed) required to execute the single lottery and the consecutive lottery. This consideration includes, for example, five items for a single lottery and 50 items for a consecutive lottery. Examples of the items include paid items and free items. For example, the consideration for a lottery game in which a character with high rarity or a specific character is easy to obtain may be set to a large amount of item consumption or a high-value item (for example, a paid item).
[0049] The receiving means 52 is a functional means for receiving instructions from a player. In this embodiment, the receiving means 52 receives an instruction to execute a single lottery game in which one character is selected from a group of characters to be selected, or a continuous lottery game in which a predetermined number of characters equal to or greater than two (e.g., 10) are selected continuously.
[0050] The selection means 54 is a functional means for executing a lottery game based on an execution instruction from a player. In this embodiment, the selection means 54 selects one character based on a predetermined first selection probability in response to an execution instruction for a single lottery game. This first selection probability is predetermined in the selection target information of the lottery game information 50C.
[0051] In addition, the selection means 54 performs a first selection process for selecting some characters from a predetermined number (for example, 10) based on a first selection probability determined in advance, and a second selection process for selecting the remaining characters from the predetermined number based on a second selection probability, in response to an instruction to execute a continuous selection game. After the first selection process, the selection means 54 performs a second selection process that is more advantageous to the player than the first selection process. In the first selection process, the selection means 54 selects, for example, 9 characters from the 10 characters. In the second selection process, the selection means 54 selects, for example, the remaining one character from the 10 characters. That is, the number of characters selected in the first selection process is greater than the number of characters selected in the second selection process. The first selection probability is predetermined in the selection target information of the selection game information 50C, whereas the second selection probability is a selection probability (preferential probability) that is favored according to the character selected in the first selection process. This preferential treatment is, for example, increasing the selection probability of a character with a higher rarity than the first selection probability. That is, in the second selection process, the selection probability of a character with a higher rarity than the first selection probability may increase, and the selection probability of a character with a lower rarity may decrease. Below, a specific example in which the selection means 54 preferentially selects the second selection process will be described.
[0052] (1) When there are many low-rarity characters For example, the selection means 54 performs the second selection process based on a second selection probability in which the selection probability of a character with a high rarity among the group of characters to be selected is gradually increased as the number of characters with a low rarity among the characters selected in the first selection process increases. Specifically, when 8 or more of the 9 characters selected in the first selection process have a rarity of 4 or less, the selection means 54 uses a second selection probability in which the selection probability of a character with a rarity of 6 is increased by a total of 10% from the first selection probability. In addition, when 6 or more but less than 8 of the 9 characters selected in the first selection process have a rarity of 4 or less, the selection means 54 uses a second selection probability in which the selection probability of a character with a rarity of 6 is increased by a total of 5% from the first selection probability. In addition, when the rarity of 4 or more but less than 6 characters among the 9 characters drawn in the first drawing process is 4 or less, the drawing means 54 uses a second drawing probability that increases the drawing probability of a character with a rarity of 6 by a total of 2% from the first drawing probability.
[0053] (2) If the total rarity value is low For example, the selection means 54 performs the second selection process based on a second selection probability in which the selection probability of a character with a high rarity among the group of characters to be selected is gradually increased as the total value of the rarities set for some of the characters selected in the first selection process is lower. Specifically, when the total value of the rarities set for each of the nine characters selected in the first selection process is less than 37, the selection means 54 uses a second selection probability in which the selection probability of a character with a rarity of 6 is increased by a total of 10% from the first selection probability. In addition, when the total value of the rarities set for each of the nine characters selected in the first selection process is 37 or more and less than 39, the selection means 54 uses a second selection probability in which the selection probability of a character with a rarity of 6 is increased by a total of 5% from the first selection probability. In addition, when the total value of the rarities set for the nine characters drawn in the first drawing process is equal to or greater than 39 and less than 41, the drawing means 54 uses a second drawing probability that increases the drawing probability of a character with a rarity of 6 by a total of 2% from the first drawing probability.
[0054] (3) If the game contains many characters that the player has already acquired The lottery means 54 performs the second lottery process based on a second lottery probability in which the probability of selecting a character with a high rarity among the group of characters to be selected is gradually increased as the number of characters already acquired by the player among the characters selected in the first lottery process increases. Specifically, when eight or more characters among the nine characters selected in the first lottery process are characters that have already been acquired, the lottery means 54 uses a second lottery probability in which the probability of selecting a character with a rarity of 6 is increased by a total of 10% from the first lottery probability. In addition, when six or more but less than eight characters among the nine characters selected in the first lottery process are characters that have already been acquired, the lottery means 54 uses a second lottery probability in which the probability of selecting a character with a rarity of 6 is increased by a total of 5% from the first lottery probability. Furthermore, when 5 or more and less than 6 characters out of the 9 characters drawn in the first drawing process are characters that have already been acquired, the drawing means 54 uses a second drawing probability that increases the drawing probability of a character with a rarity of 6 included in the group of characters to be drawn by a total of 2% from the first drawing probability. Note that, the drawing means 54 refers to the acquired character information of the player information 50A and determines the number of characters that the player has already acquired out of the part of the characters drawn in the first drawing process.
[0055] Furthermore, the selection means 54 performs the second selection process based on the second selection probability that increases the selection probability of a character that the player has never acquired from the group of characters to be selected. For example, the selection means 54 refers to the acquired character information of the player information 50A and increases the selection probability of a character that the player has never acquired from among the characters with a rarity of 6 included in the group of characters to be selected.
[0056] Furthermore, when a specific character (specific content) is included in some of the characters drawn in the first lottery process, the lottery means 54 performs the second lottery process based on a second lottery probability that increases the probability of drawing a character with a high rarity set among the group of characters to be drawn. This specific character is a character that has been announced to the player that, when drawn in the first lottery process of the continuous lottery, the drawing probability of a character with a rarity of 6 is increased in the second lottery process. That is, when the display means 58 displays on the touch panel 32 that the specific character has been selected in the first lottery process, the player expects that a character with a high rarity and / or a character that the player has never acquired before will be drawn in the second lottery process.
[0057] The acquisition means 56 is a functional means for allowing the player to acquire content (characters). In this embodiment, the acquisition means 56 allows the player to acquire one character drawn in the first lottery process in the single lottery game. Also, the acquisition means 56 allows the player to acquire a predetermined number (e.g., 10) of characters drawn in the first lottery process and the second lottery process in the continuous lottery game. The acquisition means 56 stores the character that the player has acquired in the possessed character information of the player information 50A. Also, when the acquisition means 56 allows the player to acquire a character that the player has not acquired, the acquisition means 56 stores the character in the acquired character information of the player information 50A.
[0058] The display means 58 is a functional means for displaying information related to the game on the touch panel 32. In this embodiment, the display means 58 displays a predetermined number (e.g., 10) of characters drawn in the first lottery process and the second lottery process. For example, the display means 58 displays some of the characters drawn in the first lottery process, and then displays the remaining characters drawn in the second lottery process. This allows the player to recognize that there is a high possibility that a character with high rarity and / or a character that the player has never acquired before has been drawn in the second lottery process.
[0059] <Processing flow> Fig. 5 is a flowchart showing an example of the flow of processes performed by the functional means shown in Fig. 4 in the game system according to this embodiment. Note that the order and contents of the following steps can be changed as appropriate.
[0060] (Step SP10) When a player performs an operational instruction to select one lottery game from the lottery game menu screen, the display means 58 displays a lottery game execution screen 60 on the touch panel 32.
[0061] FIG. 6 is a diagram showing an example of a lottery game execution screen 60 according to the present embodiment.
[0062] As shown in FIG. 6, the lottery game execution screen 60 is provided with a provision ratio button 62, a lottery target information area 64, a single lottery instruction button 66, and a consecutive lottery instruction button 68. The provision ratio button 62 is a button for transitioning to a screen showing the name, rarity, and lottery probability of each character constituting the lottery target character group. The lottery target information area 64 shows characters with high rarity and pick-up characters from the lottery target character group. The single lottery instruction button 66 is a button for instructing the execution of a single lottery. The consecutive lottery instruction button 68 is a button for instructing the execution of a consecutive lottery. It is shown on the lottery game execution screen 60 that in the consecutive lottery, a second lottery process (preferential lottery) is performed depending on the result of the first lottery process.
[0063] Returning to FIG. 5, the process proceeds to step SP12.
[0064] (Step SP12) The reception means 52 judges whether or not the continuous selection instruction button is pressed on the selection game execution screen. If the judgment is affirmative, the process proceeds to step SP14. On the other hand, if the judgment is negative, that is, if the single selection instruction button is pressed, the process proceeds to step SP22.
[0065] (Step SP14) The selection means 54 executes a selection of a part of the continuous selection game. That is, the selection means 54 executes a first selection process for selecting a part of the characters from a predetermined number of characters. Specifically, the selection means 54 refers to the selection game information 50C and consumes a price (e.g., 50 items) required for the execution of the continuous selection from the items owned by the player. Next, the selection means 54 selects a part of the characters (e.g., 9 characters) continuously based on the selection probability (first selection probability) of each character constituting the selection target character group. Then, the process proceeds to the process of step SP16.
[0066] (Step SP16) The selection means 54 sets the second selection probability according to the part of characters selected in step SP14. For example, the selection means 54 refers to the acquired character information of the player information 50A, and the more characters that the player has already acquired are included in the part of characters (for example, nine characters), the more favorable the second selection probability becomes. Note that, for example, if the part of characters does not include any characters that the player has already acquired, the second selection probability is set to the same probability as the first selection probability. Then, the process proceeds to the process of step SP18.
[0067] (Step SP18) The selection means 54 executes a selection for the remaining characters of the continuous selection game. That is, the selection means 54 executes a second selection process for selecting the remaining characters from the predetermined number of characters. Specifically, the selection means 54 selects the remaining character (e.g., one character) from the predetermined number of characters based on the second selection probability set in step SP16. Then, the process proceeds to step SP20.
[0068] (Step SP20) The display means 58 displays a continuous lottery game result screen 70 including a predetermined number of characters drawn in the first lottery process in step SP14 and the second lottery process in step SP18 on the touch panel 32. The characters drawn in the first lottery process in step SP14 may be displayed on the screen between steps SP14 and SP18.
[0069] FIG. 7 is a diagram showing an example of a consecutive lottery game result screen 70 according to the present embodiment.
[0070] As shown in FIG. 7, the continuous lottery game result screen 70 is provided with a first lottery result presentation area 72 and a second lottery result presentation area 74. In the first lottery result presentation area 72, some of the characters among the predetermined number drawn in the first lottery process are displayed. In the second lottery result presentation area 74, the remaining characters among the predetermined number drawn in the second lottery process are displayed. The characters drawn in the second lottery process are displayed after each character drawn in the first lottery process is displayed in order. In addition, when each character drawn in the first lottery result presentation area 72 and the second lottery result presentation area 74 is displayed, a character that the player has not acquired and a character that the player has already acquired are displayed in different modes. For example, when a character that the player has not acquired is displayed, a performance showing an image (design) of the character is performed, whereas when a character that the player has already acquired is displayed, the performance is not performed.
[0071] Returning to FIG. 5, the process proceeds to step SP26.
[0072] (Step SP22) The selection means 54 executes a single lottery game. That is, the selection means 54 executes a first lottery process to select one character. Specifically, the selection means 54 refers to the lottery game information 50C and consumes the amount (e.g., five items) required to select one character from the items owned by the player. Next, the selection means 54 selects one character based on the selection probability (first selection probability) of each character constituting the group of characters to be selected. Then, the process proceeds to step SP24.
[0073] (Step SP24) The display means 58 displays on the touch panel 32 a single lottery game result screen 80 including the one character selected in the first lottery process in step SP22.
[0074] FIG. 8 is a diagram showing an example of a single lottery game result screen 80 according to this embodiment.
[0075] 8, the single lottery game result screen 80 is provided with a lottery result presentation area 82. In the lottery result presentation area 82, one character selected in the first lottery process is displayed.
[0076] Returning to FIG. 5, the process proceeds to step SP26.
[0077] (Step SP26) The acquisition means 56 allows the player to acquire one or a predetermined number of the selected characters. Then, the process ends the series of processes shown in FIG.
[0078] <Effects> As described above, in this embodiment, the computer functions as: accepting means 52 for accepting an instruction from a player to execute a continuous lottery game in which a predetermined number of contents (two or more) are successively drawn from a group of contents to be drawn, lottery means 54 for performing, in response to the execution instruction, a first lottery process for drawing a portion of the predetermined number of contents based on a predetermined first lottery probability, and a second lottery process for drawing the remaining contents of the predetermined number based on a second lottery probability that is favored according to the content drawn in the first lottery process, and acquisition means 56 for allowing the player to acquire the predetermined number of contents drawn in the first lottery process and the second lottery process.
[0079] According to this configuration, the probability of drawing the remaining contents is favored according to the part of the contents drawn in the continuous drawing game, so that it is possible to sufficiently motivate the player to play the continuous drawing game in which the contents are drawn multiple times in succession. Also, since the first drawing process for drawing the part of the contents in the continuous drawing game and the second drawing process for drawing the remaining contents are performed separately, it is possible to provide a continuous drawing game that is more natural than when a redraw (replacement of the drawn contents) is performed after drawing all the contents.
[0080] In addition, in this embodiment, the lottery means 54 performs the second lottery process based on a second lottery probability that increases the probability of selecting content with a high rarity among the group of contents to be selected the more the content selected in the first lottery process includes content with a low rarity.
[0081] According to this configuration, the more low-rarity content is included in the part of the content drawn in the continuous lottery game, the more favorable the probability of drawing the remaining content is. This makes it possible for the player to have expectations for the drawing of the remaining content, and motivates the player to play the continuous lottery game.
[0082] In addition, in this embodiment, the lottery means 54 performs a second lottery process based on a second lottery probability that increases the probability of selecting content with a high rarity set among the group of content to be selected, the lower the total value of the rarities set for some of the content selected in the first lottery process.
[0083] According to this configuration, the lower the total value of the rarity set for some of the content drawn in the continuous lottery game, the more favorable the probability of drawing the remaining content is, which makes the player feel hopeful about the drawing of the remaining content and motivates the player to play the continuous lottery game.
[0084] In addition, in this embodiment, the lottery means 54 performs the second lottery process based on a second lottery probability that increases the probability of selecting content with a high rarity setting from the group of contents to be selected, the more the part of contents selected in the first lottery process includes content that the player has already acquired.
[0085] According to this configuration, the more the content that the player has acquired is included in the part of the content selected in the continuous lottery game, the more favorable the probability of the remaining content being selected, which makes the player feel hopeful about the selection of the remaining content, and thus motivates the player to play the continuous lottery game.
[0086] Further, in this embodiment, the selection means 54 performs the second selection process based on a second selection probability that increases the selection probability of a content that the player has not acquired from the selection target content group.
[0087] According to this configuration, content that the player has never acquired is more likely to be drawn in the lottery, which can motivate the player to play the continuous lottery game.
[0088] In the present embodiment, the number of contents selected by lottery in the first lottery process is greater than the number of contents selected by lottery in the second lottery process.
[0089] According to this configuration, the number of contents drawn in the second lottery process, which has a more favorable probability of drawing, is smaller than the number of contents drawn in the first lottery process, so that the number of highly rare contents that can be acquired can be reduced, thereby adjusting the balance of the game.
[0090] In addition, in this embodiment, the computer functions as a display means 58 that displays a predetermined number of contents selected in the first lottery process and the second lottery process, and the display means 58 displays a portion of the contents selected in the first lottery process, and then displays the remaining contents selected in the second lottery process.
[0091] According to this configuration, because the partial content selected in the first lottery process is displayed first, even if the partial content is unnecessary for the player, the player can have a sense of expectation for the selection of the remaining content, and thus the player can be motivated to play the continuous lottery game. Also, since the player can understand that the second lottery process has been performed according to the partial content selected in the first lottery process, a continuous lottery game that is more natural than a re-selection (replacement of the selected content) after all the contents have been selected can be provided.
[0092] In addition, in this embodiment, when a specific content is included in some of the contents selected in the first lottery process, the lottery means 54 performs a second lottery process based on a second lottery probability that increases the probability of selecting content with a high rarity set among the group of contents to be selected.
[0093] According to this configuration, when some of the contents include specific content, it is possible to make the player have expectations regarding the lottery for the remaining content, thereby giving the player an incentive to play the continuous lottery game.
[0094] In addition, in this embodiment, the reception means 52 receives an instruction to play a single lottery game or a continuous lottery game in which one piece of content is selected, and the lottery means 54 selects one piece of content based on a first selection probability in response to the instruction to play the single lottery game.
[0095] According to this configuration, in the single lottery game and the continuous lottery game, the second lottery process is carried out in the continuous lottery game, which is more advantageous than the first lottery process, thereby encouraging players to play the continuous lottery game, thereby making the game more lively.
[0096] <Modification> The present invention is not limited to the above specific examples. In other words, the above specific examples, to which a person skilled in the art has made appropriate design modifications, are also included within the scope of the present invention as long as they have the characteristics of the present invention. In addition, the elements of the above-mentioned embodiment and the modified examples described below can be combined to the extent technically possible, and combinations of these are also included within the scope of the present invention as long as they include the characteristics of the present invention.
[0097] For example, in the above embodiment, the predetermined number for which continuous selections are performed is described as 10, but it may be any number equal to or greater than 2. Also, the number of characters selected in the first selection process is greater than the number of characters selected in the second selection process, but the number of characters selected in the second selection process may be greater than the number of characters selected in the first selection process. Also, the number of characters selected in the second selection process may be greater than 2.
[0098] In the above embodiment, the selection means 54 has been described as selecting some of the characters among the predetermined number in the first selection process and then selecting the remaining characters among the predetermined number in the second selection process. However, after selecting a predetermined number of characters in the first selection process, a second selection process may be performed in which some of the characters among the predetermined number are reselected (some of the characters selected in the first selection process are replaced) based on a second selection probability favored according to the selected predetermined number of characters. In this case, it is preferable that the predetermined number of characters selected in the first selection process and the characters reselected in the second selection process are displayed on the touch panel 32, and the replaced characters are clearly indicated. In addition, the reception means 52 may receive an instruction operation from the player to replace the predetermined number of characters selected in the first selection process with the characters reselected in the second selection process. If the player does not want to perform the replacement, the player may be able to acquire only the predetermined number of characters selected in the first selection process.
[0099] In addition, in the above embodiment, the lottery means 54 has described a case in which the more characters with a low rarity setting are included among the characters selected in the first lottery process, the more favorable the second lottery probability is. However, the more characters with a high rarity setting are included among the characters selected in the first lottery process, the more favorable the second lottery probability may be.
[0100] In the above embodiment, the selection means 54 has been described as favoring the second selection probability the lower the total value of the rarities set for some characters selected in the first selection process, but the selection means 54 may favor the second selection probability the higher the total value of the rarities set for the characters. The selection means 54 may also favor the second selection probability according to the average value of the rarities set for the characters.
[0101] In the above embodiment, the selection means 54 has been described as giving a higher second selection probability the more characters the player has already acquired among the characters selected in the first selection process, but the selection means 54 may give a higher second selection probability the fewer characters the player has already acquired among the characters. This allows a beginner player who has not acquired many types of characters to acquire a character with a high rarity, thereby revitalizing the game.
[0102] In the above embodiment, the selection means 54 favors the second selection probability when a specific character is included in some of the characters selected in the first selection process, but the specific character may be a character predetermined by the game operator or a character designated by the player before the execution of the continuous selection game. When the player designates a character, the acceptance means 52 displays a group of characters to be selected on the terminal device 12, accepts the selection (designation) of a character by the player from among them, and stores the selected character in the storage means 50 as a specific character.
[0103] In the above embodiment, the second lottery process has been described as increasing the probability of drawing characters with a higher rarity than the first lottery probability, but the probability of drawing characters with a 0% probability of drawing at the first lottery probability may be increased. That is, the second lottery process may draw characters that are not drawn in the first lottery process. In addition, the second lottery process may set the probability of drawing characters with a rarity of 6, i.e., the highest rarity character, to a total of 100%.
[0104] Also, in the second lottery process, the selection probability of a character desired by the player may be increased from among the group of characters to be selected corresponding to the lottery game. For example, the reception means 52 receives a designation of a predetermined number of characters (for example, two) desired by the player from among the group of characters to be selected before receiving an instruction to execute a continuous lottery game from the player. Then, the selection means 54 increases the selection probability of the designated characters in the second lottery process. Note that the reception means 52 may receive a designation of a character that the player does not need from among the group of characters to be selected. In this case, the selection means 54 decreases the selection probability of the designated character in the second lottery process. Note that, for example, if no character is designated by the player, the selection means 54 may increase the selection probability of a character with the highest rarity or a character newly added by updating the game in the second lottery process, or may decrease the selection probability of a character with the lowest rarity or a character already acquired by the player.
[0105] Furthermore, in the above embodiment, the content is mainly a character, but the content may be items such as weapons and armor, cards, avatars, coins, points, and the like. [Explanation of symbols]
[0106] 10: server device (computer), 12: terminal device, 50: storage means, 52: acceptance means, 54: lottery means, 56: acquisition means, 58: display means
Claims
1. Computer, a receiving means for receiving, from a player, an instruction to execute a continuous lottery game in which a predetermined number of two or more contents are consecutively selected from a group of contents to be selected; a selection means for performing, in response to the execution instruction, a first selection process for selecting a part of the predetermined number of contents based on a predetermined first selection probability, and a second selection process for selecting the remaining content of the predetermined number based on a second selection probability favored according to the content selected in the first selection process; an acquisition means for allowing the player to acquire the predetermined number of contents selected in the first lottery process and the second lottery process; A program that functions as a
2. the selection means performs the second selection process based on a second selection probability in which the selection probability of a content having a high rarity level in the selection target content group is increased as the portion of the content selected in the first selection process includes a large number of contents having a low rarity level. The program according to claim 1.
3. the selection means performs the second selection process based on a second selection probability in which the selection probability of a content having a high rarity set among the selection target content group is increased as the total value of the rarities set to the part of the contents selected in the first selection process is lower.
3. The program according to claim 1 or 2.
4. the selection means performs the second selection process based on a second selection probability in which the selection probability of a content having a high rarity among the group of contents to be selected is increased as the portion of contents selected in the first selection process includes a large number of contents that the player has already acquired. The program according to claim 1.
5. the selection means performs the second selection process based on a second selection probability that increases a selection probability of a content that the player has not acquired from the group of selection target contents.
5. The program according to claim 2.
6. the number of contents selected in the first lottery process is greater than the number of contents selected in the second lottery process; 6. The program according to claim 1.
7. Computer, a display means for displaying the predetermined number of contents selected in the first lottery process and the second lottery process; Function as a the display means displays a part of the content selected in the first selection process, and then displays the remaining content selected in the second selection process. The program according to any one of claims 1 to 6.
8. the selection means performs the second selection process based on a second selection probability that increases the selection probability of a content having a high rarity set among the group of the selection target contents when a specific content is included in the part of the content selected in the first selection process; The program according to claim 7.
9. The receiving means receives an instruction to execute a single lottery game for selecting one piece of content or a continuous lottery game, the selection means selects the one piece of content based on the first selection probability in response to an instruction to execute the single selection game; 9. The program according to claim 1.
10. a receiving means for receiving, from a player, an instruction to execute a continuous lottery game in which a predetermined number of two or more contents are consecutively selected from a selection target content group; a selection means for performing, in response to the execution instruction, a first selection process for selecting a part of the predetermined number of contents based on a first selection probability determined in advance, and a second selection process for selecting the remaining content of the predetermined number based on a second selection probability favored according to the content selected in the first selection process; an acquisition means for allowing the player to acquire the predetermined number of contents selected in the first lottery process and the second lottery process; An information processing device comprising:
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