Program, game control method, and information processing device
Patent Information
- Application Number
- JP2024227799
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2024-12-24
- Publication Date
- 2025-03-14
- Estimated Expiration
- 2035-10-05
AI Technical Summary
【0009】 本発明に係るプログラム、ゲームの制御方法、及び情報処理装置によれば、ゲーム媒体 に対するユーザ操作の煩雑さが軽減される。
Smart Images

Figure 2025036520000001_ABST
Abstract
Description
[Technical field]
[0001] The present invention relates to a program, a game control method, and an information processing device. [Background technology]
[0002] Conventionally, for example, in a game medium such as a facility or a character arranged in a virtual space within a game, Games are known in which a user performs a predetermined operation on a game medium to produce a desired effect. For example, in Patent Document 1, a user operates a farmer to grow crops in a virtual farm. A game that involves the manipulation of a business is disclosed. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] JP 2002-078975 A Summary of the Invention [Problem to be solved by the invention]
[0004] However, for example, the more game content is placed in the virtual space, the more the user This may increase the number of operations that the user must perform, making the operations more complicated and placing a heavier burden on the user. As described above, there is room for improvement in terms of the complexity of user operations on game media.
[0005] In view of the above circumstances, the present invention aims to provide a method for reducing the complexity of user operations for game content. The present invention provides a program, a game control method, and an information processing device that can reduce the number of gameplay errors. [Means for solving the problem]
[0006] In order to solve the above problems, the program according to the present invention comprises: An information processing device that executes a game, storing a second parameter of each of the two or more game media in a storage unit; a first changing step of changing a first parameter in response to a first user operation; Each time the first parameter is changed, one or more of the two or more game media are changed. A step of identifying the media by a predetermined algorithm; A second parameter of each of the one or more game media identified in the identifying step a second variation step of varying A program to execute.
[0007] The game control method according to the present invention further comprises: A method for controlling a game executed by an information processing device, comprising: storing a second parameter of each of the two or more game media in a storage unit; a first changing step of changing a first parameter in response to a first user operation; Each time the first parameter is changed, one or more of the two or more game media are changed. A step of identifying the media by a predetermined algorithm; A second parameter of each of the one or more game media identified in the identifying step and a second changing step of changing the
[0008] Further, the information processing device according to the present invention comprises: An information processing device for executing a game, a storage unit that stores a second parameter for each of the two or more game media; A control unit, The control unit is Varying a first parameter in response to a first user operation; Each time the first parameter is changed, one or more of the two or more game media are changed. A process is performed to identify the media using a predetermined algorithm. A second parameter of each of the one or more game media identified in the identification process is changed. To make. Effect of the Invention
[0009] According to the program, the game control method, and the information processing device of the present invention, This reduces the complexity of user operations. [Brief description of the drawings]
[0010] [Figure 1] 1 is a block diagram of a game system according to an embodiment of the present invention. [Diagram 2] 2 is a diagram showing information about objects stored in a server storage unit of FIG. 1; [Diagram 3] A diagram showing the relationship between the level and experience points of a first game medium. [Figure 4] FIG. 13 is a diagram showing an example of a first screen. [Diagram 5] FIG. 13 is a diagram showing an example of a first screen. [Figure 6] FIG. 13 is a diagram showing an example of a first screen. [Figure 7] FIG. 13 is a diagram showing an example of a second screen. [Figure 8] FIG. 13 is a diagram showing an example of a second screen. [Figure 9] FIG. 13 is a diagram showing an example of a second screen. [Figure 10] FIG. 13 is a diagram showing an example of a third screen. [Figure 11] FIG. 13 is a diagram showing an example of a third screen. [Figure 12] FIG. 13 is a diagram showing an example of a third screen. [Figure 13] FIG. 13 is a diagram showing an example of a third screen. [Figure 14] 4 is a flowchart showing the operation of the terminal device. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0011] Hereinafter, an embodiment of the present invention will be described.
[0012] First, a game system 10 according to an embodiment of the present invention will be described with reference to FIG. The game system 10 includes a server device 11 and a plurality of terminal devices 12. For simplicity, only one terminal device 12 is shown in FIG. 12 is communicably connected via a network 13 such as the Internet. The server device 11 provides games to the terminal devices 12 owned by individual users. The terminal device 12 executes a game provided by the server device 11 .
[0013] Here, an overview of the game according to this embodiment will be described. The game is played using game media. Data, including any media, such as cards, items, characters, and avatars. In addition, the game media may be acquired, owned, used, managed, and exchanged by users within the game. It is electronic data that can be exchanged, synthesized, enhanced, sold, discarded, and / or donated, etc., but the game media The manner of use of the body is not limited to those explicitly stated in this specification.
[0014] Unless otherwise specified below, "game media owned by the user" refers to the user's The game content is associated with the user ID. indicates that the game media is associated with a user ID. "Discarding the media" refers to dissolving the association between the user ID and the game media. In addition, "consuming game media owned by a user" means matching a user ID with game media. It also indicates that some effect or impact may occur depending on the removal of the attachment. "Sell the game media owned by the user" means to disassociate the user ID from the game media. Delete and associate other game media (e.g. virtual currency or items) with the user ID. In addition, "User A transfers the game content he owns to User B" means The association between the user ID of user A and the game medium is canceled, and the user ID of user B is canceled. This indicates that the game media is to be associated with the game media.
[0015] The game according to this embodiment generally comprises a first game part, a second game part, and The third game part, but may further include other game parts.
[0016] In the first game part, the user's terminal device 12 displays a virtual object in a virtual space. Here, "placing an object in a virtual space" means, for example, Information related to the placement of an object, such as position information indicating the position in the The object may be, for example, a gun turret, Two or more game media (first game media) such as mines, factories, mining sites, and characters are supported. The first game content is fixedly placed on the corresponding object. Therefore, depending on the arrangement of objects in the virtual space, In this way, the first game part is a virtual space. This is a game part for placing the first game medium on an object-by-object basis within the space.
[0017] In the second game part, the terminal device 12 of the user receives the first game contents of the other users. In a virtual space in which a first body and a game medium (second game medium) operated by a user are placed, A match is played between the game medium and the second game medium. Specifically, the user's terminal device 12 In the first game part executed by the terminal device 12 of the user, The server device 11 receives information about the first game medium of the user. The terminal device 12 of the user displays the first game medium of the other user and the second game medium of the user in the virtual space. Then, the user's terminal device 12 starts the second game in response to the user's operation. In the second game part, the user operates the game medium and plays a game against the first game medium. The player operates the second game medium to aim to conquer the virtual space (achieve the game tasks). For example, The second game medium moves to a predetermined location in the virtual space, or moves to a specific first game medium in the virtual space. When a certain condition is met, such as winning a match against the game media, the player is deemed to have succeeded in completing the game task. Then, depending on the result of the second game part (for example, whether or not the game task was accomplished), In response to the request, the user may be provided with a predetermined reward (for example, virtual currency or game media such as items, or a A certain number of points will be awarded.
[0018] In the third game part, the user's terminal device 12 receives a predetermined game medium or a predetermined By consuming the points, the first game medium can acquire game points such as a level, experience points, or HP. Change the game parameters.
[0019] For example, the user's terminal device 12 may receive a predetermined game medium such as virtual currency or items, or The player consumes a predetermined number of points to change the experience value of the first game medium. When the threshold is exceeded, the level of the first game medium increases, and the first game medium in the second game part is The strength of the game contents is improved. The predetermined game contents or the predetermined points are 2 game parts may be given to users as rewards, but in other game parts may also be granted to the user.
[0020] Alternatively, the terminal device 12 of the user may be connected to a second game executed on the terminal device 12 of another user. As a result of the part, damage (e.g., damage to the game media) caused by playing against the second game media operated by another user Repair the first game medium of your own that has been damaged (for example, HP lost due to damage) For example, the first game medium may be attacked by the second game medium. The game parameter (e.g., HP) of the user is decreased. The first game medium is purchased by consuming a predetermined game medium or a predetermined point associated with the first game medium. Increases the lost HP to approach a target value (e.g., maximum value).
[0021] Here, the game performance of the first game medium is calculated according to the type and number (amount) of the consumed game medium. The amount of change in the parameter may be different. For example, the more game media consumed, the Or, the higher the rarity of the game media consumed, the greater the change in game parameters. do.
[0022] Next, each component of the game system 10 will be described. The server device 11 It comprises a communication unit 14, a server storage unit 15, and a server control unit 16.
[0023] The server communication unit 14 is an interface that communicates with an external device wirelessly or via wire to transmit and receive information. In this embodiment, the server communication unit 14 communicates with the server 10 via the network 13. Then, information is transmitted and received between the terminal device 12 and the terminal device 12 .
[0024] The server storage unit 15 is, for example, a storage device, and stores various information necessary for providing and controlling the game. Stores information and programs.
[0025] For example, the server storage unit 15 stores, for each user, information related to objects arranged in the virtual space. For example, Figure 2 shows the information about the objects associated with one user. Specifically, the information about the object is associated with the object ID. The shape data, the arrangement information, the information relating to the first game medium, and the object ID are This is information that can uniquely identify an object.
[0026] The shape data is information that indicates the shape of an object.
[0027] The arrangement information is information that indicates the arrangement of objects in a virtual space. The first arrangement information is position information of an object arranged in a virtual space (e.g., coordinate information in a coordinate system defined in the virtual space) and objects placed in the virtual space Including directional information indicating the direction (for example, a direction vector in a coordinate system defined in a virtual space). However, the information may include any information regarding the placement of objects in the virtual space. When the object is placed in the virtual space in the first game part, The URI is associated with the URI.
[0028] Hereinafter, for example, "placing" an object means associating placement information with the object. This will be explained as including the above.
[0029] The information about the first game medium is associated with the first game medium ID and includes game parameters , intra-object placement information, and placement information.
[0030] The first game medium ID is information that can uniquely identify the first game medium. In the game, two or more first game media IDs are associated with one object ID.
[0031] Game parameters are various parameters related to the game media that are necessary for the progress of the game. The game parameters included in the information about the first game medium may be, for example, the game parameters of other users. It is used in the second game part executed by the terminal device 12. The game parameters included in the information about the first game medium include type, attribute, level, and , experience points, and HP.
[0032] The type indicates the type of the first game medium. For example, In the second game part, the first game medium has different roles, functions, and effects depending on the type. In this embodiment, the types of the first game content include a gun turret, a mine, a factory, a mining site, etc. , and commander characters, but are not limited to these.
[0033] The gun turret is a gun that is used in the virtual space in the second game part executed by the terminal device 12 of the other user. The player automatically attacks (bombards) the second game media of other users placed in the area. Therefore, the HP of the second game medium is reduced by the amount of damage inflicted. When the HP of the second game medium becomes zero, the other user is deemed to have failed to complete the game task. It is judged.
[0034] The landmine is a landmine that is placed in the virtual space during the second game part executed by the terminal device 12 of the other user. If the second game medium of another user placed in the Gives.
[0035] The factory may be, for example, a predetermined time in another game part executed by the user's terminal device 12. When a certain time has elapsed, a certain game content or a certain point is generated. Over time, game content that is not associated with a user is stored in association with the user. , or the points associated with the user are increased.
[0036] The mining site, like the factory, may be used for other game parts executed by the user's terminal device 12, for example. In the above, when a predetermined time has elapsed, a predetermined game content is generated. The generated game content is The game media generated by the factory and the game media generated by the mine are associated with the user. The media may be different from or the same as the media.
[0037] The commander character is in the second game part executed by the terminal device 12 of the other user. As described below, the commander character plays a game against another user's second game medium. When the user loses a match against the second game medium, the other user is not considered to have achieved the game task. It can be judged to have been successful.
[0038] The attribute is information indicating the superiority / inferiority relationship between game contents. In this embodiment, the attribute is, for example, For example, it indicates at least one of the attributes of fire, wood, and water. The body deals more damage to wood-based game media than usual, and water-based game media. Damage to the game medium is smaller than usual. The types of attributes are fire, wood, and Any type of attribute may be present, not limited to water.
[0039] The level is a parameter that indicates the degree of growth of the first game medium. For example, when the level increases, When the character is changed, other game parameters change (for example, the maximum value of HP increases). In this case, the level has a lower limit (e.g., 0 points) and an upper limit (e.g., 100 points). ) is set.
[0040] The experience value is a parameter for determining the level of the first game medium, and In this embodiment, for the sake of simplicity, the level is determined as shown in FIG. If the experience value is greater than or equal to 100n and less than 100(n+1), the corresponding level is n. However, the relationship between levels and experience points is not limited to this. The minimum experience value corresponding to the level (in this embodiment, the experience value 100n corresponding to level n) is In this embodiment, two or more reference values that the empirical value can take are defined. The experience value may change in the third game part as described later. For example, Another game part executed by the terminal device 12, or a second game part executed by the terminal device 12 of another user. In this embodiment, the experience value may have a lower limit (e.g., 0 points) and an upper limit (for example, 10,000 points) are set.
[0041] The HP shown in FIG. 2 is, for example, a second game part executed by the terminal device 12 of another user. This is a parameter that decreases when attacked by other users' second game media. If the HP of the first game medium becomes zero, the first game medium is deemed to have lost. The role, function, and effect of the first game medium, such as artillery fire, movement, or attack, is stopped. In this embodiment, a maximum value is set for HP, and the current value of HP is set to be equal to or greater than zero. It can take a value up to the upper maximum value.
[0042] The game parameters are not limited to those mentioned above, but may be any of the game parameters such as attack power and defense power. Any parameters used for progression may be included.
[0043] The intra-object placement information is information that indicates the placement of the first game content within the object. In this embodiment, the object placement information is In-object position information indicating a position in the object of the first game medium and The object includes directional information indicating the orientation of the first game medium placed within the object, The information may include any information regarding the placement of the first game medium in the game. The game medium is fixedly disposed relative to the object. The in-game placement information is determined in advance for each first game medium. 12 may be used to change the configuration.
[0044] The location information is information that indicates the location of the first game content in the virtual space. In the present invention, the placement information includes position information and direction information of the first game content placed in the virtual space. However, it may also include any information regarding the placement of the first game medium in the virtual space.
[0045] Here, the placement information associated with the first game medium is, as described above, The associated first arrangement information and the object internal arrangement information associated with the first game medium. The decision will be based on the following:
[0046] Specifically, the placement information is associated with the object by executing the first game part. Then, the object placement information and the object placement information associated with the first game medium are Based on the information, placement information of the first game content in the virtual space is determined. By this configuration, when an object is placed in the virtual space, Since two or more associated first game contents are placed together in the virtual space, for example, Compared to a configuration in which each game medium is placed in a virtual space, the complexity of user operations and The operational burden on the user is reduced.
[0047] Here, a configuration in which information about objects is stored in the server storage unit 15 will be described. However, both the server device 11 and the user's terminal device 12 have For example, the information may be stored in either the server device 11 or the terminal device 12. When information about an object is updated by one server, the information about the update is sent to the other server. The same information is held in both the device 11 and the terminal device 12 .
[0048] In addition to the information about the objects described above, the server storage unit 15 stores, for each user, For example, information about the game media owned by the user within the game, the user's level, etc. It may further include any information necessary for the user to play the game.
[0049] The server control unit 16 shown in FIG. 1 is, for example, a dedicated microprocessor or a specific program. The server control unit 16 is a CPU that realizes a specific function by reading the server program. For example, the server control unit 16 controls the operation of the server device 11 as a whole. This is used to send and receive information.
[0050] The server control unit 16 also stores information about the object in the server storage unit 15 .
[0051] As described above, the server control unit 16 also controls the terminal device 12 of the user to Share and remember information about the
[0052] Specifically, the server control unit 16 receives information about an object associated with the user. The server control unit 16 transmits the user's terminal device 12 to the server 12 and stores the user's terminal device 12 in the server 12. When the information about the object stored in the storage unit 15 is updated, the information about the object Among the information, information related to updates is transmitted to the terminal device 12 of the corresponding user.
[0053] More specifically, the server control unit 16 receives information about the object from the user's terminal device 12. When the server receives information related to updates from among the information stored in the server memory unit 15, the server uses the information to store the information. Updates information about the objects that have been added.
[0054] The server control unit 16 also receives the first game part, the second game part, or the When the start request for the third game part is received, the start instruction for the game part related to the start request is issued. The instruction is transmitted to the terminal device 12. The instruction may include, for example, information about the object, a start request, etc. It includes information necessary for executing the game part.
[0055] The server control unit 16 also changes the game parameters of the first game medium according to the passage of time. The time rate of change is
[0056] For example, the server control unit 16 may control a second game executed on the terminal device 12 of another user. As a result of the transformation, the game parameters of the first game medium associated with the user have changed. In this case, the game parameter is changed over time to cancel the change in the game parameter. Specifically, the result of the second game part is changed according to the result of the first game part at a predetermined time rate. When the HP of the game media decreases, the HP will increase at a set rate over time until it reaches the maximum value. Increase.
[0057] Also, for example, the server control unit 16 may detect a second execution of a command executed in the terminal device 12 of another user. When the first game medium associated with the user enters a predetermined state as a result of the game part. A game parameter of the first game medium is changed at a predetermined time change rate according to the passage of time. Specifically, as a result of the second game part, the first game medium (e.g., a factory) is When a fire breaks out, the HP of the first game medium increases over time. It decreases at a predetermined rate of change over time.
[0058] Here, the time rate of change of the game parameter is, for example, the type or level of the first game content. The bonus may be determined based on any game parameter. For example, the bonus may be determined based on the level of the first game medium. The larger the rule, the larger or smaller the time rate of change of the game parameter. The server control unit 16 determines, for example, whether the user is playing a game using the terminal device 12. Regardless of the above, the game parameters of the first game medium are changed at a predetermined time rate. With this configuration, for example, when a user plays a game intermittently, i.e., when a user Even if there are periods when the above is not executed, a game that progresses in real time can be realized.
[0059] Next, the terminal device 12 shown in FIG. 1 will be described. The terminal device 12 includes a terminal communication unit 17 and The terminal device includes a terminal storage unit 18, a display unit 19, and a terminal control unit 20.
[0060] The terminal communication unit 17 is an interface that communicates with an external device wirelessly or via wire to transmit and receive information. In this embodiment, the terminal communication unit 17 is an interface via the network 13. , and transmits and receives information to and from the server device 11.
[0061] The terminal storage unit 18 is, for example, a storage device, and stores the game data provided by the server device 11. The terminal storage unit 18 stores various information and programs required for execution. The game application according to the present embodiment is downloaded from an external server other than the server device 11. The application is stored in advance.
[0062] The display unit 19 is a display device such as a liquid crystal display or an organic EL display. The display unit 13 displays various screens related to the game provided by the server device 11. 19 is, for example, a touch panel that serves as an interface for detecting user operations. It works.
[0063] The terminal control unit 20 is a dedicated microprocessor or a specific program that is loaded. The terminal control unit 20 is a CPU that realizes more specific functions. For example, the terminal control unit 20 transmits and receives information via the terminal communication unit 17. The terminal control unit 20 executes a game application in response to a user operation on the display unit 19. Execute.
[0064] As described above, the terminal control unit 20 also performs object-related communication with the server device 11. Share and remember information you provide.
[0065] Specifically, the terminal control unit 20 receives information about the object from the server device 11. Then, the received information is stored in the terminal storage unit 18. The terminal control unit 20 also When the information about the object stored in the storage unit 18 is updated, the information about the object Among the information, information relating to updates is transmitted to server device 11.
[0066] More specifically, the terminal control unit 20 receives information about the object from the server device 11. When the information related to the update is received, the object stored in the terminal storage unit 18 is updated using the information. Update information about the object.
[0067] The terminal control unit 20 also performs a first game part process for executing the first game part. For example, the terminal control unit 20 transmits a request to start a first game part to the server device 11, A command to start the first game part is received from the server device 11. The display includes information necessary for executing the first game part, such as information about the user's object. Next, the terminal control unit 20 displays a predetermined screen on the display unit 19, The object is placed in the virtual space according to various user operations on the terminal. The control unit 20 determines the first game associated with the placed object and the object. The arrangement information is associated with each of the media, and the objects stored in the terminal storage unit 18 are stored in the media. Then, the terminal control unit 20 updates the information related to the object that is to be updated. The information (e.g., the object and the position information associated with the first game medium) is The received signal is then transmitted to the server device 11.
[0068] The terminal control unit 20 also performs a second game part process for executing the second game part. For example, the terminal control unit 20 transmits a second game part start request to the server device 11, A start instruction for the second game part is received from the server device 11. The display includes information necessary for executing the second game part, such as information about other users' objects. The terminal control unit 20 then receives the information on the first game medium of the other user and the user's The second game medium is placed in the virtual space. Next, the terminal control unit 20 displays a predetermined screen on the display unit 19, and operates the second game medium in response to various user operations on the screen. Next, the terminal control unit 20 checks whether a predetermined condition is satisfied, for example, whether the second game medium is a first game medium of another user. When the condition for winning the battle against the commander character, which is the game medium, is met, the user The terminal control unit 20 then determines that the user has succeeded in achieving the game task. The result information including the result is transmitted to the server device 11.
[0069] The terminal control unit 20 also performs a third game part process for executing the third game part. The details are explained below.
[0070] First, the terminal control unit 20 transmits a request to start the third game part to the server device 11. .
[0071] Next, the terminal control unit 20 receives the request to start the third game part from the server device 11. Then, a start instruction for the third game part is received. The start instruction for the third game part includes a third game part. It contains information necessary for the execution of the part, for example information about the user's objects.
[0072] Next, the terminal control unit 20 displays the first screen on the display unit 19 to start the third game part. do.
[0073] 4 to 6, the terminal control unit 20 executes the following while the first screen 21 is displayed. The first screen 21 displays a virtual space, for example, as shown in FIG. It includes an area 22 and an object group list 23 .
[0074] The virtual space display area 22 displays a virtual space 24 and objects arranged in the virtual space 24. In FIG. 4, the virtual space 24 is divided into a number of roughly square areas. In FIG. 4, two objects 25a and 25b are shown. In this embodiment, the shape of the object 25 is displayed in the virtual space 24. The shape is a combination of one or more approximately square areas included as a unit.
[0075] The object group list 23 includes a first classification criterion button 26 and an object group button 27. and is the area where it is displayed.
[0076] The first classification criterion button 26 is used to classify the objects 25 placed in the virtual space 24. A user key used to switch the selected primary classification criterion among multiple criteria (primary classification criteria) for The first classification criterion button 26 is an interface that accepts user operations. The first classification criterion (in FIG. 4, "Type") is displayed. The terminal control unit 20 When a user operation on the secondary button 26 is detected, the selected first classification criterion is changed to another first classification criterion. Switch to standard.
[0077] Here, the first classification criterion will be described. In this embodiment, the first classification criterion includes, for example, Examples include "type," "level," and "location," but any primary classification criteria may be provided. The terminal control unit 20 may display the object in the virtual space 24 based on the information about the object. Each placed object 25 is classified into a plurality of objects corresponding to the selected first classification criterion. Classify each object into at least one of the categories. The group includes a classification table used to determine whether the object 25 is classified into the object group. A predetermined condition (first classification condition) is set. The first classification condition is It is a condition that can be determined based on information.
[0078] Specifically, the first classification criterion for "type" includes, for example, "defense-specialized" and "production-specialized" The two object groups correspond to the "Defense Specialized Type" and Object 25. Among the first game media that have been acquired, the first game media with the highest predetermined parameter (e.g., level) is selected. The type of one game medium or the type of the first game medium with the most number of games is "cannon" or "landmine" The first classification condition is that the production-specialized type must be able to produce 25 objects. Among the associated first game media, for example, a predetermined parameter (e.g., level) is the highest. The type of first game media with the highest number of players is "Factory" or "Mining" The first classification condition is that the object is a "field of interest." The object group is not limited to the above-mentioned object group, and may be any object group based on the type of the first game medium. The object group may include any determinable first classification condition.
[0079] For example, when the selected first classification criterion is “type”, the terminal control unit 20 For each of the arranged objects, a first game medium corresponding to the object is That is, the type of first game media having the highest level or the type of first game media having the largest number is identified. The terminal control unit 20 then determines whether the type of the identified first game medium is "cannon" or "ground game." If the object is "lightning", the object is classified as "defense-specialized type". If the type of the identified first game content is a "factory" or a "mine", The company classifies these projects as "production-specialized."
[0080] In addition, the first classification criterion for "level" is, for example, "low level type" and "high level type." The low-level types are all the objects associated with the object. the average level of all the first game media is within a first range (e.g., greater than or equal to 0 and less than 5); The first classification condition is defined. In addition, the "high-level type" is a type that is associated with an object. The average level of all the first game media is in a second range that includes a value that is greater than the first range. The first classification condition is set as being within the range (for example, 5 or more and less than 10). The object group corresponding to the first classification criterion of "ru" is not limited to the object group mentioned above. An object for which any first classification condition that can be determined based on the level of the first game medium is defined. A group of objects may also be included.
[0081] For example, when the first classification criterion being selected is “level”, the terminal control unit 20 For each object placed in, all first game The terminal control unit 20 calculates the average level of the medium. Then, the terminal control unit 20 determines whether the calculated average level falls within the first range. If it is within the range, the object is classified as a "low-level type." If the calculated average value is within the second range, the object is classified as a "high-level type." do.
[0082] In addition, the first classification criterion for "placement" has two options, for example, "close-distance type" and "long-distance type." The "close-distance type" corresponds to the position of the object in the virtual space and If the distance or elevation difference between the specified location and is less than a specified threshold (e.g., less than 100), The first classification condition is set. The "long-distance type" is a type that uses objects in a virtual space. If the distance or height difference between the object position and the specified position is greater than or equal to a specified threshold (e.g., 100 The first classification condition is that the character must be a commander or above. The location of a specific first game medium such as a game data, or the location of a second game medium of another user at the start of a second game part The position where the game content is placed may be any position within the virtual space. The object group corresponding to the first classification criterion of "location" is not limited to the object group mentioned above. An object for which an arbitrary first classification condition that can be determined based on the object arrangement information is defined. A group of objects may also be included.
[0083] For example, when the first classification criterion being selected is “placement”, the terminal control unit 20 For each placed object, the position of the object in the virtual space and the given position are The terminal control unit 20 calculates the distance or the difference in elevation between the location and the If the height difference is less than a predetermined threshold, the object is classified as a "close-range type." If the calculated distance or elevation difference is equal to or greater than a predetermined threshold, the terminal control unit 20 This classifies the kut as a "long-distance type."
[0084] The object group button 27 is for each object group corresponding to the selected first classification criterion. The object group button 27 is provided corresponding to the object group. This is an interface that accepts a user operation for selecting an object 25. For example, in FIG. 4, the first classification criterion being selected is "type." In this case, the terminal control unit 20 is a set of two object groups, one for "defense specialization" and one for "production specialization." Here, the terminal control unit 20 displays buttons 27a and 27c for, for example, the "defense specialized type". When a user operation on the corresponding object group button 27a is detected, the “Defense Specialized Type” Select at least one object 25 classified as "Defensive" In this way, the user may select all objects 25 that are classified into various first classification groups. Objects classified according to criteria can be selected at once, and selecting objects The operational burden on the user is reduced.
[0085] Alternatively, the object group button 27 displays each object corresponding to the selected first classification criterion. In this configuration, the object group may be provided in correspondence with each of the objects 25. The object group button 27 is a user button for selecting one corresponding object 25. It functions as an interface that accepts user operations.
[0086] Next, when the terminal control unit 20 detects a user operation on the first classification reference button 26, Switch the selected primary classification criterion to another primary classification criterion. For example, as shown in Figure 5, The selected first classification criterion is switched from "type" to "level." Then, the terminal control unit 20 Two object group buttons 27 corresponding to "low level type" and "high level type" respectively c, 27d are displayed.
[0087] Next, the terminal control unit 20 selects, for example, the object group button 27 corresponding to the “low level type.” When a user operation on c is detected, the virtual space display area 22 displays A table of objects 25 (e.g., object 25a) classified as "low-level types" that are The display mode may be changed to a user-distinguishable display mode (e.g., changing color, blinking, or The terminal control unit 20 changes the display mode to a virtual When a user operation on an object 25 displayed in the spatial display area 22 is detected, The object 25 is classified into an object group button 27. The terminal control unit 20 may perform the same process as when a user operation on the terminal is detected. In response to a second user operation on the object group button 27a corresponding to the "low level type," When the object group button 27a is detected, at least one object corresponding to the object group button 27a is (For example, object 25a). Then, the terminal control unit 20 displays the second screen. Displayed in section 19.
[0088] Next, referring to FIG. 7 to FIG. 9, the terminal control unit 20 executes the following while the second screen 28 is displayed. The second screen 28 is an object display screen, for example, as shown in FIG. A display area 29 and a first media group list 30 .
[0089] The object display area 29 displays the object 25 selected on the first screen 21, and the area in which the first game medium 31 associated with the object 25 is displayed. For example, in FIG. 7, the object display area 29 displays the object 25a. Two artillery batteries 31a and 31b, one mine 31c, two factories 31d and 31e, A total of six first game media 31 are displayed, including one mining site 31f.
[0090] The first media group list 30 includes a second classification criterion button 32 and a first media group button 33. This is the area shown.
[0091] The second classification criterion button 32 corresponds to the object 25 selected on the first screen 21. Among the multiple criteria (second classification criteria) for classifying the first game medium 31, This is an interface that accepts user operations to switch the selected second classification criterion. The second classification criterion button 32 displays the selected second classification criterion (in FIG. 7, "Level"). The terminal control unit 20 detects a user operation on the second classification standard button 32. will switch the selected secondary classification criterion to another secondary classification criterion.
[0092] Here, the second classification criterion will be described. In this embodiment, the second classification criterion includes, for example, Examples include "level," "type," and "location," but optional secondary classification criteria may be provided. The terminal control unit 20 may select an object 25 selected on the first screen 21. Based on the information about the attached first game medium 31, This is done by selecting at least one of the multiple first media groups (categories) that correspond to the selected second classification criterion. In each first media group, the first game media 31 are classified into one first media group. The specified conditions (second classification conditions) used to determine whether or not a body group is classified are established. The second classification condition is a condition that can be determined based on information about the first game medium 31. .
[0093] Specifically, the second classification criterion for "level" includes, for example, "low level group" and "high level group." The "low level group" corresponds to the first media group, which is the "high level group" and the "low level group" corresponds to the first game. A second classification condition is defined that the level of the medium 31 is within a third range (e.g., 0 or more and less than 5). In addition, the "high level group" includes those in which the level of the first game medium 31 is in the third range. The second classification condition is that the fourth range includes values greater than (for example, 5 or greater but less than 10). The first group of media, which corresponds to the second classification criterion of "Level", includes the first Any second classification condition that can be determined based on the level of the first game medium, not limited to a group of media, A first defined media set may be included.
[0094] For example, when the second classification criterion being selected is "level", the terminal control unit 20 1 to each of the first game media 31 associated with the object 25 selected in Then, the terminal control unit 20 identifies the level of the first game medium 31. If the level is within the third range, the first game medium 31 is classified into the "low level group." In addition, when the identified level is within the fourth range, the terminal control unit 20 The media 31 is classified as the "high level group."
[0095] In addition, the second classification criterion of "type" includes, for example, "defense group" and "production group". The two first media groups correspond to the "Defense Group." The first game media 31 type is "Cannon The second classification criteria are that the product is a "submarine" or a "landmine." The second classification condition is set forth that the type of the first game medium 31 is a "factory" or a "mine." The first media group, which corresponds to the second classification criterion of "type," includes media that are not limited to the first media group mentioned above. In this case, an arbitrary second classification condition that can be determined based on the type of the first game medium 31 is set. The first medium group may include a first medium group.
[0096] For example, when the second classification criterion being selected is “type”, the terminal control unit 20 displays the first screen 21 For each of the first game media 31 associated with the object 25 selected in Then, the terminal control unit 20 identifies the type of the first game medium 31. is a "cannon" or a "mine", the first game medium 31 is classified into a "defense group". In addition, if the identified type is a "factory" or a "mining site", the terminal control unit 20 The first game media 31 are classified into a "production group."
[0097] In addition, the second classification criterion for "placement" includes, for example, "close-distance group" and "long-distance group" The first medium group corresponds to the two first medium groups of "close distance group" and "close distance group". The distance or elevation difference between the position of the game medium 31 and the predetermined position is less than a predetermined threshold (for example, The second classification condition is that the number of people who can be classified as a long distance group must be less than 100. is the distance between the position of the first game medium 31 and a predetermined position in the virtual space 24 or The second classification condition is that the elevation difference is greater than or equal to a certain threshold (e.g., 100 or more). The distance and the elevation difference are calculated based on the coordinates indicated by the position information of the first game medium 31 and the coordinates at a predetermined position. The predetermined position can be calculated based on the coordinates of the commander character, for example. The position of a specific first game medium 31 such as a game data or the position of another user at the start of a second game part The position where the second game medium is placed may be any position within the virtual space 24. The first group of media corresponding to the second classification criterion of "placement" is not limited to the first group of media described above. An arbitrary second classification condition that can be determined based on the arrangement information of the first game medium 31 is defined. A first media group may be included.
[0098] For example, when the second classification criterion being selected is “placement”, the terminal control unit 20 displays the first screen 21 For each of the first game media 31 associated with the object 25 selected in Then, the distance or the difference in elevation between the position of the first game medium 31 and a predetermined position is calculated. If the calculated distance or elevation difference is less than a predetermined threshold, the terminal control unit 20 The first game medium 31 is classified into a "close distance group." If the distance or elevation difference is equal to or greater than a predetermined threshold, the first game medium 31 is classified as a “long-distance group.” It is classified as "group".
[0099] The first medium group buttons 33 are provided corresponding to each first medium group that corresponds to the second classification criterion. The first medium group button 33 is used to select a first game medium 31 classified into the corresponding first medium group. For example, in FIG. 7, The second classification criterion being selected is "level". In this case, the terminal control unit 20 selects "low level group". two first media group buttons 33a corresponding to "Loops" and "High Level Groups" respectively; 33b. Here, the terminal control unit 20 displays, for example, When a user operation on the first medium group button 33a is detected, the medium is classified into a "low level group." At least one of the first game media 31 classified in the above-mentioned manner is selected. In this embodiment, the “low level In this way, a plurality of (for example, all) first game media 31 classified into a “group” are selected. Thus, a plurality of first game media 31 classified according to various second classification criteria are collectively selected. This reduces the operational burden on the user when selecting the first game medium 31.
[0100] Next, when the terminal control unit 20 detects a user operation on the second classification standard button 32, Switch the selected secondary classification criterion to another secondary classification criterion. For example, as shown in Figure 8, The selected second classification criterion is switched from "level" to "type." Then, the terminal control unit 20 Two first media group buttons 33 corresponding to the "Defense Group" and "Production Group" respectively Display c, 33d.
[0101] Next, the terminal control unit 20 selects the first medium group button 33c corresponding to, for example, the “defense group.” When a user operation is detected, the object is displayed in the object display area 29 as shown in FIG. The first game medium 31 (e.g., two guns 31a, 31b, and one landmine 31c) in a display manner that is distinguishable by the user (e.g. For example, the display mode is changed to one in which the color is changed, the color is blinked, or a predetermined marker image is superimposed. Here, the terminal control unit 20 displays the first game medium in the object display area 29. When a user operation on the body 31 is detected, the first game medium 31 is classified as a first medium. The same process as that performed when a user operation on the first medium group button 33 corresponding to the group is detected is performed. Next, the terminal control unit 20 presses the first medium group button corresponding to the "defense group." When another user operation on the first medium group button 33c is detected, The first game medium 31a, 31b, or 31c is selected in this manner. Among the first game media 31 that correspond to two or more of the group 25, A plurality of first game media 31, here two guns 31a and 31b and one mine 3 1c is selected. Then, the terminal control unit 20 causes the display unit 19 to display the third screen.
[0102] Next, referring to FIG. 10 to FIG. 13, the third screen 34 and the state in which the third screen 34 is displayed Next, the process executed by the terminal control unit 20 will be described. The plurality of first game media 31 selected in step 8 (hereinafter, simply referred to as “the plurality of first game media 3 A predetermined game parameter (in this embodiment, experience value) of the game is set to a predetermined user. This is a process in which the value is changed in response to a user operation and updated to the changed value.
[0103] First, the third screen 34 will be described. For example, as shown in FIG. 10, the third screen 34 is A first parameter display area 35, a slider 36, a cancel button 37, and a decision button 38, a third classification criterion button 39, and a second medium group display area 40.
[0104] The first parameter display area 35 displays a predetermined game medium (e.g., A first parameter indicating the number (amount) of virtual currency or items (or a given number of points) to be consumed. Hereinafter, the first parameter is also called the consumption number, and is associated with the user. The number of game contents that is assigned to a user is also referred to as the number of possessions. For example, in the first parameter table shown in FIG. In the display area 35, the first parameter (number of points consumed = 0 points) and the location associated with the user are displayed. The number of game media owned (number owned = 10 points) and the number of games owned are displayed.
[0105] The slider 36 is a user operation (first user operation) for changing the first parameter. The terminal control unit 20 is an interface that receives the first user input for the slider 36. When the user operation is detected, the position of the slider 36 is changed. As described later, the first parameter is changed according to the change in the first parameter. a plurality of experience values of the first game media 31, a plurality of second parameters, and The second parameter and the specific image may be changed. More details will be provided later.
[0106] The cancel button 37 is executed by the terminal control unit 20 while the third screen 34 is displayed. This is an interface that accepts a user operation to stop a process. When a user operation on the cancel button 37 is detected, for example, on the second screen 28, The experience value of the first game medium 31 selected by the user is not updated to the changed value, for example, Display screen 21 or second screen 28 on display unit 19, or end the third game part. .
[0107] The decision button 38 is used to select the process to be executed by the terminal control unit 20 while the third screen 34 is displayed. This is an interface that accepts a user operation (third user operation) to complete the process. When the terminal control unit 20 detects a third user operation on the decision button 38, the experience values and the second parameters of the first game media 31 at the time when the Here, determining a parameter means changing the parameter from its original value to its new value. The terminal control unit 20 then updates the first screen 21 or the second screen 22, for example, The second screen 28 is displayed on the display unit 19, or the third game part is ended.
[0108] The third classification criterion button 39 is a button for selecting a plurality of criteria ( Accepts user operations to switch the selected third classification criterion among the three The third classification criterion button 39 displays the currently selected third classification criterion ( In FIG. 10, “Type” is displayed. When a user operation to select a third classification criterion is detected, the selected third classification criterion is switched to another third classification criterion.
[0109] Here, the third classification criterion will be described. In this embodiment, the third classification criterion includes, for example, Examples include "type", "primary game media ID", and "location", but any third classification may be used. The terminal control unit 20 may determine whether or not a game is to be played based on information about a plurality of first game media 31. Based on this, each of the first game media 31 is classified into a plurality of third classification criteria corresponding to the selected third classification criteria. Of the two media groups (categories), the media are classified into at least one secondary media group. The second medium group includes a predetermined number of game media to be used in determining whether the first game media 31 is classified into the second medium group. The third classification condition is as follows: It is a condition that can be determined based on information.
[0110] Specifically, the third classification criterion for "type" includes "batteries," "mines," "factories," and "recruitment." The four second media groups of "Digging Ground" correspond to the "Cannon" category, and the first game media 31 type is "Cannon" Similarly, the third classification condition is that "land mines," "factories," and "mining sites" are " has a third classification in which the types of first game media 31 are mines, factories, and mining sites, respectively. The second group of media, which corresponds to the third classification criterion of "type," includes the above-mentioned Any third classification that can be determined based on the type of the first game medium 31, not limited to the second medium group. A second set of media may be included, for which conditions are defined.
[0111] For example, when the selected third classification criterion is “type”, the terminal control unit 20 Next, the terminal control unit 20 identifies the type of each of the first game media 31. Each of the media 31 is classified into a second medium group according to the identified type. For example, in FIG. In the example shown, according to the third classification criterion of "Type", two turrets 31 are included in the second medium group of "Turrets". a, 31b, and one mine, 31c, in the second medium group of "land mines".
[0112] In addition, the classification criteria for the "first game media ID" include multiple first game media IDs. A number of third media groups ("content001", "content002", ...) correspond to In each third media group, the first game media ID of the first game media 31 is stored in the third media group. A third classification condition is set forth that the ID must be identical to the corresponding first game media ID.
[0113] For example, when the selected third classification criterion is the "first game media ID", the terminal control unit 20 Then, the first game medium ID of each of the plurality of first game media 31 is identified. The unit 20 associates each of the plurality of first game media 31 with the identified first game media ID. Here, the first game medium ID is unique to each first game medium 31. Since the value is a positive integer, for example, when n first game media 31 are selected on the second screen 28, In this case, the n first game media 31 are classified into n second media groups one by one. In this embodiment, one first game medium is classified into one second medium group. Good too.
[0114] In addition, the third classification criterion for "placement" includes, for example, "close-distance group" and "long-distance group" The "near distance group" corresponds to the first medium group in the virtual space 24. The distance or elevation difference between the position of the game medium 31 and the predetermined position is less than a predetermined threshold (for example, The third classification condition is that the number of people who have a disability is less than 100. is the distance between the position of the first game medium 31 and a predetermined position in the virtual space 24 or The third classification condition is that the elevation difference is greater than or equal to a certain threshold (e.g., 100 or more). The predetermined position may be, for example, the position of a specific first game medium 31 such as a commander character, or is the position where the second game media of other users will be placed at the start of the second game part, etc. , may be any position within the virtual space 24. The medium group is not limited to the second medium group described above, and may be any medium group based on the placement information of the first game medium 31. A second group of media may be included, for which any determinable third classification condition is defined.
[0115] For example, when the selected third classification criterion is "placement", the terminal control unit 20 For each game medium 31, the distance between the position of the first game medium 31 and a predetermined position is calculated. The terminal control unit 20 then calculates the distance or elevation difference. If the difference is less than the threshold, the first game medium 31 is classified into the “close distance group.” If the calculated distance or elevation difference is equal to or greater than a predetermined threshold, the end control unit 20 Medium 31 is classified as the "long distance group."
[0116] The second medium group display area 40 displays the second medium for each second medium group according to the selected third classification criterion. This is an area where information about the group and a specific image 41 are displayed.
[0117] The information on the second media group may, for example, indicate a first game medium 31 classified into the second media group. the number of first game media 31, and the average or total value of a predetermined game parameter. For example, the second medium group display area 40 shown in FIG. The image of the game medium, the number of first game media 31, the average level, and the average experience value are displayed. It is being done.
[0118] The specific image 41 is a second image based on information about the first game medium 31 classified into the second medium group. An image showing the two parameters is displayed corresponding to each of the second medium groups. For example, FIG. In the second medium group of "cannon", a specific image 41a corresponds to the second medium group of "land mine", In this embodiment, the second parameter is The average value of the experience points of the first game media 31 classified into the corresponding second media group is, for example, It may be a measured value.
[0119] In this embodiment, the specific image 41 is an indicator, but may be, for example, a pie chart or a numerical value. As the second parameter increases, the indicator changes to, for example, For example, the indicator changes to extend toward the right. The right end of the indicator indicates the minimum value of the second parameter that can be displayed. This indicates the maximum value of the second parameter that can be
[0120] For example, in FIG. 10, the current value of the second parameter of the second medium group of the “cannon” is 1020. At this time, the left edge of the specific image 41a corresponding to the second medium group of "cannon" is corresponds to a first reference value (e.g., 1000 points) that is less than or equal to the current value of the second parameter; The right end is a second reference value (for example, 1100 points) that is greater than the current value of the second parameter. The first and second reference values correspond to the multiple reference values determined for the empirical values as described above. The number of reference values (0, 100, 200, ..., 100n, ...) is selected (see Figure 3). Similarly, the second parameter of the second vehicle group for "Landmines" currently has a value of 520 points. At this time, the left end of the specific image 41b corresponding to the second medium group of "land mines" is The right end corresponds to the first reference value (for example, 500 points) that is less than the current value, and the right end corresponds to the second parameter The second reference value corresponds to a second reference value (for example, 600 points) that is greater than the current value of the data.
[0121] In this embodiment, the second parameter and the second parameter are changed in response to a change in the first parameter. The specific image 41 showing the data changes according to the change in the first parameter. The operation of the terminal control unit 20 for changing the specific image 41 will be described later.
[0122] Next, the process executed by the terminal control unit 20 while the third screen 34 is displayed will be described. The terminal control unit 20 changes the first parameter in response to the first user operation on the slider 36 described above. When the meter changes, one of the plurality of first game media 31 is selected in accordance with the change in the first parameter. The experience value of at least one first game medium 31 and at least one of a plurality of second media groups A second parameter corresponding to one of the second media groups is changed.
[0123] Here, the rate of change in experience points for the first parameter or the rate of change in the second parameter may be determined based on information about the first game medium 31. For example, The greater the predetermined game parameter (e.g., level) of the medium 31, the greater the first parameter. The rate of change in the experience value of the first game medium 31 becomes larger or smaller. For example, the average value of a predetermined game parameter of the first game media classified into the second media group (e.g. , the average value of the level) is larger, the first parameter is higher for the second medium group. The rate of change of the two parameters becomes larger or smaller.
[0124] In addition, the rate of change in experience points for the first parameter or the rate of change in the second parameter is For example, the terminal control unit 20 selects at least one first game medium 31 from a plurality of first game media 31. When a second user operation is detected, the selected first game medium 31 for the first parameter is Preferably, the terminal control unit 20 increases or decreases the rate of change in the experience value of the selected The rate of change of the selected first game medium 31 increases or decreases in the opposite direction to the rate of change of the selected first game medium 31. The terminal control unit 20 may also change the ratio of the change in the game medium 31 to a smaller or larger value. and detecting a second user operation for selecting at least one second medium group from the number of second medium groups. When the parameter is output, the variation of the second parameter corresponding to the selected second media group with respect to the first parameter is displayed. Preferably, the terminal control unit 20 increases or decreases the ratio of the selected second medium group. The rate of change of the second parameter corresponding to the selected parameter increases or decreases in the opposite direction to the rate of change of the second parameter corresponding to the selected parameter. The rate of change of the second parameter corresponding to the two media groups is made smaller or larger. Therefore, the user can select the desired experience value of the first game medium 31 in response to the change in the first parameter. Alternatively, it becomes possible to promote or suppress the change in the second parameter corresponding to a desired second medium group.
[0125] The rate of change in experience value of each of the plurality of first game media 31 or the rate of change in experience value of the first parameter The rate of change of each of the plurality of second parameters is not limited to the above example, and may be determined arbitrarily. Good too.
[0126] Here, the terminal control unit 20 performs a process of changing the first parameter by controlling the first game medium 3. Alternatively, all of the experience values or all of the second parameters of the plurality of second media groups may be changed. The terminal control unit 20 performs the following steps to change the first parameter of the first game media 31: or changing the experience value of at least one first game medium 31 in a predetermined order or frequency; or A second parameter of at least one second media group in a predetermined order or frequency among the plurality of second media groups. The data may be changed as described below.
[0127] First, a terminal control system that changes the experience value of at least one first game medium 31 in a predetermined order is provided. The operation of the terminal control unit 20 will be specifically described. First, the terminal control unit 20 A series of numbers (1, 2, ... n) is assigned to each of the game media 31a, 31b, and 31c. Here, multiple orders may be set for one first game medium. The first game medium 31a is number 1 and number 3, the first game medium 31b is number 2, and the first game medium 31c is number 3. The terminal control unit 20 then determines the number of the first parameter to be 4 in the order every time the first parameter changes. The experience value of at least one first game medium 31 is changed according to the number.
[0128] For example, when the first parameter changes from 0 points to 1 point, the first The experience value of the first game medium 31a changes. Then, the first parameter changes from 1 point to 2 points. When the first parameter is changed to the second parameter, the experience value of the first game medium 31b is changed. When the data changes from 2 points to 3 points, the experience points of the third first game medium 31a are Next, if the first parameter changes from 3 points to 4 points, the first The experience value of the game medium 31c changes. After the experience value of 31c changes, if the first parameter changes again, the first game of number 1 will be The experience value of the medium 31a changes.
[0129] A terminal control unit 2 that changes the second parameter of at least one of the second medium groups in a predetermined order. The operation of 0 is the same as that described above, so the explanation will be omitted.
[0130] Next, a terminal control system is provided for changing the experience value of at least one first game medium 31 at a predetermined frequency. The operation of the terminal control unit 20 will be specifically described. First, the terminal control unit 20 The frequency is determined for each of the game media 31a, 31b, and 31c. The amount of change or the number of changes of the first parameter required to change, or the amount of change of the first game medium The terminal control unit 20 determines whether the first parameter is a probability that the experience value will change depending on the change in the first parameter. Each time the frequency is changed, the experience value of at least one first game medium 31 is changed based on the frequency. To make.
[0131] For example, if the amount of change in the first parameter required to change the experience point is set to 2 points, The first game medium 31 has an experience value that changes every time the first parameter changes by 2 points. For example, the number of changes in the first parameter required for the experience value to change is set to three. The experience value of the first game medium 31 thus obtained changes every time the first parameter changes three times. For example, the first game medium 31 in which the probability of the experience value changing is set to 60% is Each time the data changes, there is a 60% chance that the experience points will change. The change amount or number of changes in the first parameter required to change the experience value set to 1 The smaller the number, or the higher the probability of the experience value changing, the greater the effect of the change in the first parameter. Experience points change frequently.
[0132] A terminal control unit 2 that changes a second parameter of at least one second medium group at a predetermined frequency. The operation of 0 is the same as that described above, so the explanation will be omitted.
[0133] The above-mentioned order or frequency is determined, for example, in response to a user operation that specifies the order or frequency. For example, the terminal control unit 20 may receive a user operation for specifying a value of the order or frequency. When detected, the order or frequency is set to a specified value.
[0134] Alternatively, the above-mentioned order or frequency may be determined based on priority. The terminal control unit 20 performs the above-mentioned predetermined order for each first game medium 31 or each second medium group. For example, a first game medium or For the second medium group, a lower number may be set in the order, or a higher number may be set in the order. Alternatively, a higher frequency may be set for a first game medium or a second medium group having a higher priority. .
[0135] The priority may be determined based on information about the first game medium 31. Specifically, The terminal control unit 20 may, for example, determine a predetermined game parameter (e.g., a level or experience points), the higher or lower the priority of the first game medium. The terminal control unit 20 determines the distance between a predetermined position in the virtual space and the position of the first game medium. The higher the priority of the first game medium, the higher or lower the priority of the first game medium. The level of the first game medium 31 is increased by a predetermined point (for example, 1 point). The smaller the experience points required for the first game medium 31, the higher or lower the priority of the first game medium 31. For example, the terminal control unit 20 may also determine other game parameters for the level of the first game medium 31. The greater the rate of change in the meter (e.g., HP or attack power, etc.), the greater the Increase or decrease the priority of 1.
[0136] More specifically, the terminal control unit 20 may, for example, The average or total value of a certain game parameter (e.g., level or experience value) of 1 is large. The lower the number of the second medium groups, the higher or lower the priority of the second medium group. Between a predetermined position in the virtual space and the position of the first game medium 31 classified into the second medium group. The larger the average or total value of the distances is, the higher or lower the priority of the second medium group is. Also, for example, the terminal control unit 20 may The average experience points required to increase the average by a certain number of points (e.g., 1 point) or The smaller the total value, the higher or lower the priority of the second media group. The control unit 20 controls other game performances for the level of the first game medium 31 classified into the second medium group. The greater the average or total value of the rate of change of a parameter (e.g., HP or attack power, etc.), the greater the The second media group is given a higher or lower priority.
[0137] Alternatively, the priority may be determined in response to a predetermined user operation. 20 selects at least one first game medium 31 from a plurality of first game media 31. When a user operation to select the first game medium 31 is detected, the priority of the selected first game medium 31 is set to a high or low priority. Alternatively, the terminal control unit 20 may set a priority value for the selected first game medium. When a user operation for specifying a priority is detected, the priority may be set to the specified value. For example, the terminal control unit 20 selects at least one second medium group from the plurality of second medium groups. When a user operation to select a second medium group is detected, the priority of the selected second medium group is increased or decreased. Alternatively, the terminal control unit 20 may specify a priority value to be set for the selected first game medium. When a user operation to select a specific item is detected, the priority may be set to a specified value.
[0138] With this configuration, the experience points of the first game medium with a higher priority or the experience points of the second game medium with a higher priority are Since the change in the second parameter of the group is promoted, for example, the experience value or Compared to a configuration in which the second parameter of the plurality of second medium groups is changed uniformly, the change in the parameter In addition, the first parameter that changes in response to a user operation on the slider 36 is via the data, the experience values of the plurality of first game media or the second parameters of the plurality of second media groups Therefore, compared to a configuration in which the user performs operations on each of the first game media 31, This reduces the complexity of user operations on multiple first game media 31.
[0139] Next, an end that changes the second parameter and the specific image 41 in response to a change in the first parameter The operation of the terminal control unit 20 will be specifically described. Each time one parameter increases or decreases by one point, the experience points of each of the multiple first game media 31 are increased. Therefore, the first parameter is set to 1 point. Each time the number of points increases or decreases, the second parameter of each of the plurality of second media groups also increases or decreases by 50 points. .
[0140] For example, in Figure 10, the current value of the second parameter of the second medium group of "cannon" is 1020 points. The second medium group of the specific image 41a corresponds to the left end of the specific image 41a. The first reference value is 1000 points, and the second reference value corresponding to the right end is 1100 points. Similarly, the current value of the second parameter of the second media group for "Landmines" is 520 points. The first reference value corresponding to the left end of the specific image 41b corresponding to the second medium group of "landmine" is 50. The first reference value is 0 points, and the second reference value corresponding to the right end is 600 points.
[0141] Next, the terminal control unit 20 changes the first unit position for the slider 36 from the state shown in FIG. When a user operation is detected, the first parameter is changed. For example, as shown in FIG. The case where one parameter increases from 0 points to 1 point will be explained. In this case, the three first game media 31 (two guns 31a, 31b and one mine 31c) The test value increases by 50 points for each of the 2nd media groups of "Artillery" The second parameter is increased by 50 points from the original value (1020 points) to 1070 points. Similarly, the two parameters corresponding to the second medium group of "mines" are the original values (52 0 points) to 570 points. In the example shown in FIG. 11, the original value of the second parameter and the amount of change are distinguishable. The information is displayed differently (e.g. in different colors).
[0142] Next, the terminal control unit 20 changes the user's input to the slider 36 from the state shown in FIG. If the operation is further detected, the first parameter is further changed. For example, as shown in FIG. The case where the first parameter increases from 1 point to 2 points will be described. In this case, the experience points of the three first game media 31a, 31b, and 31c are in the state shown in FIG. Each of these will increase by an additional 50 points. The second parameter will increase by another 50 points from 1070 points to 1120 points. Similarly, the two parameters corresponding to the second medium group of "landmines" are 570 points to It will increase by another 50 points to 620 points.
[0143] Here, the value after the change of the second parameter corresponding to the second medium group of "cannon" (1120 points) The rightmost value of the specific image 41a in FIG. 11, that is, the second reference value of 1100 points, is In this case, the terminal control unit 20 changes the second parameter to a value (11 20 points) (for example, 1200 points) as the new second reference value In addition, the terminal control unit 20 sets the second parameter to a value (1120 points) or less after the change. The other reference value (for example, 1100 points) other than the first reference value that is lower than the first reference value is set as the new first reference value. In this way, for example, as shown in FIG. The value corresponding to the right side changes from 1000 points to 1100 points, and the value corresponding to the right side changes to 1 It changes from 100 points to 1200 points. Similarly, for the image 41b, the value corresponding to the left end of the specific image 41b is changed from 500 points to 600 points, and the value corresponding to the right end changes from 600 points to 700 points do.
[0144] In addition, the terminal control unit 20 may change the user's input to the slider 36 from the state shown in FIG. When the operation is further detected, the first parameter is further changed. As shown in the figure, the first parameter is reduced from 2 points to 1 point. In this case, the experience points of the three first game media 31a, 31b, and 31c are as shown in FIG. Therefore, the second group of "Artillery" media is reduced by 50 points. The second parameter will be reduced by 50 points from 1120 points to 1070 points. Similarly, the two parameters corresponding to the second medium group of "landmines" are 620 points to It will decrease by 50 points to 570 points.
[0145] Here, the value after the change of the second parameter corresponding to the second medium group of "cannon" (1070 points) The leftmost value of the specific image 41a in FIG. 12, that is, the first reference value of 1100 points, is In this case, the terminal control unit 20 changes the second parameter to a value (10 70 points) (for example, 1000 points) as the new first reference value The terminal control unit 20 determines the value of the second parameter after the change (1070 points). The other standard value (for example, 1100 points) other than the second standard value that is larger than the first standard value is used as the new first standard value. In this way, for example, as shown in FIG. The value corresponding to the end changes from 1100 points to 1000 points, and the value corresponding to the right end The bonus points will change from 1200 points to 1100 points. Similarly, the value corresponding to the left end of the specific image 41b is changed from 600 points to 500 points. points, and the value corresponding to the right end changes from 700 points to 600 points.
[0146] Next, the terminal control unit 20 performs the process shown in FIG. 12, that is, when the first parameter is 2 points. In this state, when a third user operation on the decision button 38 is detected, The experience values of the first game media 31 and the second media group at the time when the operation is detected Specifically, the terminal control unit 20 first determines the second parameter of the third user operation. The first parameter at the time of detection is the number of points consumed (2 points), and the number of points owned (10 The number of points is updated to 8 points as shown in FIG. 13. 8. Next, the terminal control unit 20 stores the experience points and The second parameter of each of the plurality of second media groups is changed from the original value to a changed value (i.e., a third unit). The terminal control unit 18 updates the terminal control information to the value at the time when the user operation was detected, and stores the updated value in the terminal control unit 18. When the level of each first game medium 31 changes according to the changed experience value, the control unit 20 , the level of the first game medium 31 and other game parameters according to the level (e.g., HP , attack power, or defense power) from the original value to the changed value, and 8. Preferably, the terminal control unit 20 indicates the first game medium 31 whose level has been updated. For example, the image showing the first game medium 31 may be changed to another image. Alternatively, another image is displayed superimposed on the image showing the first game medium 31.
[0147] Next, the third game part process is executed with reference to the flowchart shown in FIG. The operation of the terminal device 12 will now be described.
[0148] Step S100: First, the terminal control unit 20 transmits a request to start the third game part to the server. Transmit to device 11.
[0149] Step S101: Next, the terminal control unit 20 receives a request to start the third game part. When a start instruction for the third game part is received from the server device 11, the character is placed in the virtual space 24. The selected object 25, i.e., the object 25 to which the placement information is associated, is Classify the objects into a plurality of object groups according to a first classification criterion.
[0150] Step S102: Next, the terminal control unit 20 causes the display unit 19 to display the first screen 21. .
[0151] Step S103: Next, the terminal control unit 20 selects the object group button When a user operation on the object group button 27 is detected, the object corresponding to the object group button 27 is Select a group of objects.
[0152] Step S104: Next, the terminal control unit 20 performs the process of Select object 25.
[0153] Step S105: Next, the terminal control unit 20 performs the process of associating the selected object 25 with The two or more first game media 31 are sorted into a plurality of first media groups according to the selected second classification criteria. Classify into:
[0154] Step S106: Next, the terminal control unit 20 causes the display unit 19 to display the second screen 28. .
[0155] Step S107: Next, the terminal control unit 20 selects the first medium group button 33 on the second screen 28. When a user operation on the first medium group button 33 is detected, the first medium group corresponding to the first medium group button 33 is selected. Select.
[0156] Step S108: Next, the terminal control unit 20 selects the plurality of media classified into the first medium group. The first game medium 31 is selected.
[0157] Step S109: Next, the terminal control unit 20 selects the first game media 31. , and classify the media into a plurality of second media groups according to the selected third classification criteria.
[0158] Step S110: Next, the terminal control unit 20 causes the display unit 19 to display the third screen 34. The third screen 34 displays a list of the first game media 31 classified in step S109. For each of the second media groups, a specific parameter indicating a second parameter corresponding to the second media group is Image 41 is displayed.
[0159] Step S111: Next, the terminal control unit 20 controls the slider 36 on the third screen 34. It is determined whether a first user operation is detected. When it is determined that the first user operation is detected, If the first user operation is performed (Yes in step S111), the process proceeds to step S112. If it is determined that the signal is not detected (step S111-No), the process proceeds to step S114. .
[0160] Step S112: If it is determined in step S111 that the first user operation has been detected, If so (step S111-Yes), the terminal control unit 20 The first parameter is changed in response to a user operation.
[0161] Step S113: Next, the terminal control unit 20 performs step S113 in response to the change in the first parameter. In step S108, the experience values of the first game media 31 selected are input. In step S109, A second parameter of a plurality of second media groups into which the above-mentioned first game media 31 are classified, and a plurality of specific images 41 corresponding to the second parameter of the second medium group.
[0162] Step S114: After step S113 or in step S111, the first user If it is determined that no operation is detected (step S111-No), the terminal control unit 20 It is determined whether or not a third user operation on the decision button 38 is detected. If it is determined that the signal is detected (step S114-Yes), the process proceeds to step S115. On the other hand, if it is determined that the third user operation is not detected (step S114-No), Return to step S111.
[0163] Step S115: If it is determined in step S114 that a third user operation has been detected, If so (step S114-Yes), the terminal control unit 20 The experience value and the second parameters of the plurality of second media groups are determined. Specifically, the terminal control unit 20 The experience values of the plurality of first game media 31 and the second parameters of the plurality of second media groups are The original values are updated to the changed values and stored in the terminal storage unit 18. The port process ends.
[0164] As described above, the terminal device according to this embodiment is A plurality of specific images 41 based on the information are displayed on the third screen 34, and the specific images 41 are displayed in response to the change in the first parameter. In response to the change, each of the specific images is changed. A plurality of first game media 31 are generated by only a first user operation for changing a first parameter. The information about the object is changed, and the change in the information is visible through a plurality of specific images 41. For this reason, for example, a predetermined user operation is performed on each of the multiple first game media 31. In comparison with a configuration in which the above-mentioned operations are performed, the complexity of user operations is reduced and usability is improved.
[0165] The specific image 41 also shows a second parameter based on information about the first game medium 31. The ratio of the change in the second parameter to the change in the first parameter is The information is determined based on the information on the media 31. Compared to a configuration in which the parameters change evenly, the second parameter changes in a more diverse manner. This further reduces the complexity of the user's operations for changing the multiple second parameters.
[0166] In addition, each time the first parameter is changed, the second parameters are selected in a predetermined order or frequency. At least one second parameter changes or all of the second parameters change With this configuration, the manner in which the second parameter changes in response to a change in the first parameter can be varied. To become.
[0167] In addition, the specific image 41 has the first reference value and the second reference value as the lower limit and the upper limit, respectively. The terminal control unit 20 is an indicator that indicates whether the value of the second parameter after the change is less than the first reference value. If so, a reference value equal to or less than the changed value of the second parameter is set as the new first reference value. With this configuration, the lower limit value of the indicator is changed according to the changed value of the second parameter. This improves the visibility of the specific image 41.
[0168] The present invention has been described based on the drawings and examples. However, those skilled in the art will appreciate that various modifications and variations can be made based on the present disclosure. Please note that it is easy to make modifications and variations of the above. It should be noted that modifications are included within the scope of the present invention. The functions contained in the system can be rearranged so that they are not logically inconsistent, and multiple means or steps can be implemented. They can be combined into one or separated.
[0169] For example, in the above embodiment, the terminal control unit 20 of the terminal device 12 is Although the configuration for classifying the object 25 according to the above has been described, the configuration may be omitted. In such a case, the terminal control unit 20 may, for example, When a user operation for selecting a predetermined number of objects 25 out of the objects 25 is detected, The screen 28 is displayed, and the first game medium 31 corresponding to the object 25 is displayed on the second screen. Display it on 28.
[0170] In the above-described embodiment, the first game medium 31 is associated with the object 25. However, the configuration and processing related to the object 25 may be omitted. In this case, the terminal control unit 20 displays the first screen 21 in the third game part, for example. Instead, for example, a screen similar to the second screen 28 (fourth screen) is displayed. In the area on the fourth screen corresponding to the object display area 29 of the second screen 28, a virtual space 2 4, and at least one of two or more first game media 31 arranged in the virtual space 24. The first game medium 31 is then displayed. The same process as that executed when the second screen 28 is displayed is executed when the fourth screen is displayed. For example, the terminal control unit 20 executes the process by pressing the first medium group button When a user operation on the virtual space 24 is detected, two or more first games are Among the media 31, at least one of the media classified into the first media group corresponding to the first media group button 33 is Each player selects one first game medium 31.
[0171] In the above-described embodiment, the terminal control unit 20 generates a second pattern corresponding to the specific image 41. If the parameter is equal to a predetermined upper limit value, the display mode of the specific image 41 is changed to, for example, Therefore, the display mode is changed to one that can be distinguished (for example, a display mode in which the color or brightness is changed). In this embodiment, the predetermined upper limit value is the upper limit value determined based on the empirical value as described above. (For example, 10,000 points). Similarly, the terminal control section 20 In the second medium group display area 40, the second medium group corresponding to the second parameter that has reached the upper limit value is displayed. A display of information related to the first game medium 31 (e.g., an image showing the first game medium 31 classified into the second medium group) The display mode may be, for example, a display mode that can be distinguished by a user (for example, by changing the color or brightness). The display state is changed to the one shown.
[0172] In the above-described embodiment, the terminal control unit 20 increases the first parameter From the processing target of increasing experience value or second parameter, the second parameter is equal to the upper limit value. In this case, the second medium group or the first game media 31 classified into the second medium group may be excluded. In addition, the terminal control unit 20 decreases the experience value or the second parameter in response to the decrease in the first parameter. A second medium group having a second parameter equal to the lower limit value and the second medium The first game media 31 classified as the body group may be excluded. Depending on the change in the meter, the first game medium 31 or the second parameter that can change the experience value changes. Only the second media group that can be changed is set as the target of the process that changes the experience value or the second parameter. This improves the efficiency with which the experience values of the multiple first game media 31 are changed.
[0173] In the above-described embodiment, the first game is executed in response to a change in the first parameter. The configuration for changing the game parameters of the medium 31 has been described. For example, the first parameter may be changed in response to a change in the second parameter. In accordance with the above, multiple types of game media (e.g., multiple types of characters or items) are generated. In such a case, for example, the terminal control unit 20 may change the number of the generated game contents. the number of game contents to be generated for each type in accordance with the first parameter and a specific image indicating the number of game contents; The number 41 is displayed.
[0174] In the above-described embodiment, the first game medium 31 is previously associated with the object 25. The configuration in which the object 25 is associated with the first game medium has been described. 31 may be configured to be selectable by the user or changeable to another game medium, for example. In addition, a predetermined restriction is imposed on the change of the first game medium 31 associated with the object 25. Specifically, the first game medium 31 associated with the object 25 may be For example, another first game medium 31 having the same attribute as the first game medium 31, or A configuration in which the first game medium 31 can be changed to another first game medium 31 having a level lower than that of the first game medium 31 is provided. With this configuration, various first game contents 31 can be associated with the object 25. This increases the variety of objects, making the game more interesting. In addition, since a predetermined restriction is imposed on the change of the first game medium 31, the game balance is maintained. It is possible.
[0175] In the above-described embodiment, for example, the first game part and the third game part are integrated. In such a configuration, the terminal control unit 20 may be configured as described above. The first game part process and the third game part process are executed in parallel.
[0176] In the above-described embodiment, each user owns a second game medium, and Although the configuration in which one of the game media is used in the second game part has been described, The second game content used in the game part is not limited to this. For example, In this system, users do not own individual game media, but use a common game media for all users to play games. In this way, regardless of the type or validity of the game medium owned, each user may In order to ensure that the game progresses on a fair basis, the user's gameplay skills will be the deciding factor in the second game part. Therefore, the contribution of the user to the success or failure of the task achievement increases. This will encourage the improvement of game technology and increase users' interest in the game.
[0177] In the above-described embodiment, some of the various screens are displayed on the screen of the server device 11. The web display is displayed on the terminal device 12 based on the data, and a part of the screen (for example, a menu The header area and footer area in which the buttons are arranged are installed in the terminal device 12. It may be displayed natively by the native app that is installed. In the game according to the embodiment described above, the server device 11 and the terminal device 12 each perform a part of the process. It can also be a hybrid game in which both teams play their part.
[0178] In addition, in order to function as the server device 11 or the terminal device 12 according to the above-described embodiment, In this case, an information processing device such as a computer or a mobile phone can be suitably used. The information processing device realizes each function of the server device 11 or the terminal device 12 according to the embodiment. A program describing the processing contents is stored in a storage unit of the information processing device, and the CPU of the information processing device This can be achieved by having U read and execute the program.
[0179] The inventions described in the claims of the original application of this application are set forth below. [1] An information processing device that executes a game, A first storage step of storing information about two or more game media in a storage unit; a first selection step of selecting a plurality of game media from the two or more game media; A plurality of specific images based on information regarding the plurality of selected game media are displayed on the screen. a first display step of causing a first changing step of changing a first parameter in response to a first user operation; Each time the first parameter is changed, one or more specific images among the plurality of specific images are selected. a second changing step of changing each of the one or more specific images by a specific algorithm; and, A program to execute. [2] The program according to [1], the specific image is an image showing a second parameter based on information about the game medium; In the second changing step, the algorithm is One or more second parameters corresponding to one or more specific images specified by the program are changed. ,program. [3] [2] The program according to the present invention, In the second changing step, a second parameter corresponding to each of the plurality of specific images is The rate of change of the data with respect to the first parameter is determined based on information about the game medium. A program that can be used. [4] The program according to [2] or [3], The information processing device receives a second user operation, and determining a rate of change of a second parameter relative to the first parameter; Run the program. [5] The program according to any one of [2] to [4], When a third user operation is detected in the information processing device, determining values of the second parameter corresponding to each of the plurality of specific images at a time point; The program further executes the steps of: [6] The program according to any one of [2] to [5], Two or more reference values that the second parameter can take are defined for the second parameter; The specific image is one of the two or more reference values that is equal to or less than the current value of the second parameter. and a second reference value that is greater than the current value of the second parameter, respectively. A program that is an indicator having a value and an upper limit value. [7] [6] The program according to claim 1, Three or more reference values that the second parameter can take are defined for the second parameter; In the second changing step, the changed value of the second parameter is smaller than the first reference value. If the second parameter is greater than the first reference value, the second parameter is A program that sets a reference value that is less than or equal to the changed value as a new first reference value. [8] The program according to any one of [1] to [7], Position information indicating a position in a virtual space is associated with the two or more game media. the law of nature, The information processing device includes: Each of the two or more game media is selected from at least one game media group. a classification step of classifying the information into a media group; selecting a predetermined number of game media groups from the plurality of game media groups in response to a fourth user operation; a second selection step of: Then, In the first selection step, the predetermined number of games selected in the second selection step A program in which multiple game media included in a group of game media are selected. [9] The program according to any one of [1] to [8], The algorithm calculates the number of specific images each time the first parameter is changed. A program in which one or more specific images are identified in a predetermined order or frequency.
[10] A method for controlling a game executed by an information processing device, comprising: A first storage step of storing information about two or more game media in a storage unit; a first selection step of selecting a plurality of game media from the two or more game media; A plurality of specific images based on information regarding the plurality of selected game media are displayed on the screen. a first display step of causing a first changing step of changing a first parameter in response to a first user operation; Each time the first parameter is changed, one or more specific images among the plurality of specific images are selected. a second changing step of changing each of the one or more specific images by a specific algorithm; and, and how to control the game.
[11] An information processing device for executing a game, A storage unit that stores information regarding two or more game media; A control unit, The control unit is Selecting a plurality of game media from said two or more game media; A plurality of specific images based on information regarding the plurality of selected game media are displayed on the screen. Let, Varying a first parameter in response to a first user operation; Each time the first parameter is changed, one or more specific images among the plurality of specific images are selected. and changing each of the one or more specific images using a specific algorithm. [Explanation of symbols]
[0180] 10. Game System 11 Server equipment 12 Terminal Equipment 13 Network 14 Server Communication Section 15 Server memory section 16 Server control section 17 Terminal communication unit 18 Terminal memory section 19 Display section 20 Terminal control unit 21 1st screen 22 Virtual space display area 23 Objects List 24 Virtual Space 25, 25a, 25b Objects 26 First classification criteria button 27, 27a, 27b, 27c, 27d Object group buttons 28 2nd screen 29 Object Display Area 30 First Media List 31, 31a, 31b, 31c, 31d, 31e, 31f 1st game medium 32 Second classification criteria button 33, 33a, 33b, 33c, 33d 1st media group button 34 3rd screen 35 First parameter display area 36 Slider 37 Cancel button 38 Confirm button 39 Third Classification Criteria Button 40 2nd media group display area 41, 41a, 41b Specific images
Claims
1. An information processing device that executes a game, A first step of displaying a slider for varying a first parameter; A second step of displaying an indicator showing a second parameter related to the game medium. There are a plurality of game contents, each of which has a corresponding indicator. Steps and changing the first parameter in response to a first user operation on the slider; a third parameter changing step for changing the second parameter of the plurality of game media in response to the change in the parameter; The step of: When the change in the first parameter is an increase in the first parameter, Increasing the second parameter of a game medium in which the second parameter is not at an upper limit value among the plurality of game media, the second parameter is equal to an upper limit value. does not increase the second parameter of If the change in the first parameter is a decrease in the first parameter, The second parameter of the game media in which the second parameter is not the lower limit value is decreased. among the plurality of game media, the second parameter is equal to a lower limit value. a third step of not decreasing the second parameter of a fourth step of updating the indicator in response to changes in the second parameter; After the fourth step, When a second user operation for determining a value of a second parameter is detected, the second determining a value of the second parameter at the time when the user operation is performed; When the first user operation on the slider is detected again, the third step and a fifth step of further performing the fourth step, The slider is a slider that moves approximately parallel to the indicator, and the position of the slider is Corresponding to the first parameter, In the fourth step, in conjunction with the movement of the slider in response to the first user operation, Move the pointer indicating the second parameter in the indicator in the same direction as the slider. A program to do so.
2. Each of the plurality of indicators has a lower limit and an upper limit; In the fourth step, the reduced value of the second parameter is When the second parameter is less than a lower limit value of the second parameter, the lower limit value is decreased, or If the increased value exceeds the upper limit of the corresponding indicator, the upper limit is increased. The program according to claim 1 .
3. The information processing device includes: Prior to the third step, at least one of the plurality of game media is selected in response to a third user operation. performing a sixth step of selecting at least one of the In the third step, Increasing the rate of change of the second parameter for the selected game medium decreasing a rate of change of the second parameter for the non-selected game content; When the rate of change of the second parameter for the selected game medium is decreased, increases the rate of change of the second parameter for the non-selected game medium. The program according to claim 1 or 2.
4. In the third step, each time the first parameter is changed, and changing the second parameter of at least one of the plurality of game media. The program according to claim 1 or 2.
5. In the second step, a plurality of indicators corresponding to the plurality of game contents are displayed. Show, In the third step, a ratio of the change in the indicator to the first parameter is In this case, the order in which the indicator changes in response to a change in the first parameter, or The frequency with which the indicator changes in response to a change in one parameter is determined by the number of indicators. The program according to claim 1 or 2, wherein the first and second parameters are determined for each of the first and second parameters.
6. The second parameter is a parameter related to a battle set in the game medium.
6. The program according to claim 1.
7. An information processing device that executes a game, the information processing device including a control unit, A first step of displaying a slider for varying a first parameter; A second step of displaying an indicator showing a second parameter related to the game medium. There are a plurality of game contents, each of which has a corresponding indicator. Steps and changing the first parameter in response to a first user operation on the slider; a third parameter changing step for changing the second parameter of the plurality of game media in response to the change in the parameter; The step of: When the change in the first parameter is an increase in the first parameter, Increasing the second parameter of a game medium in which the second parameter is not at an upper limit value among the plurality of game media, the second parameter is equal to an upper limit value. does not increase the second parameter of If the change in the first parameter is a decrease in the first parameter, The second parameter of the game media in which the second parameter is not the lower limit value is decreased. among the plurality of game media, the second parameter is equal to a lower limit value. a third step of not decreasing the second parameter of a fourth step of updating the indicator in response to changes in the second parameter; After the fourth step, When a second user operation for determining a value of a second parameter is detected, the second determining a value of the second parameter at the time when the user operation is performed; When the first user operation on the slider is detected again, the third step and a fifth step of further performing the fourth step; The slider is a slider that moves approximately parallel to the indicator, and the position of the slider is Corresponding to the first parameter, In the fourth step, in conjunction with the movement of the slider in response to the first user operation, Move the pointer indicating the second parameter in the indicator in the same direction as the slider. An information processing device that
8. An information processing method for executing a game, comprising: A first step in which a first means displays a slider for changing a first parameter; The second means displays an indicator indicating a second parameter related to the game medium. In the step, the game contents are multiple, and the indicators corresponding to each of the game contents are multiple. There are many second steps, A third means changes the first parameter in response to a first user operation on the slider. and changing the second parameters of the plurality of game media in response to the change in the first parameters. A third step of converting the When the change in the first parameter is an increase in the first parameter, Increasing the second parameter of a game medium in which the second parameter is not at an upper limit value among the plurality of game media, the second parameter is equal to an upper limit value. does not increase the second parameter of If the change in the first parameter is a decrease in the first parameter, The second parameter of the game media in which the second parameter is not the lower limit value is decreased. among the plurality of game media, the second parameter is equal to a lower limit value. a third step of not decreasing the second parameter of A fourth step in which a fourth means updates the indicator in response to a change in the second parameter. Top and A fifth means, after the fourth step, When a second user operation for determining a value of a second parameter is detected, the second determining a value of the second parameter at the time when the user operation is performed; When the first user operation on the slider is detected again, the third step and a fifth step of further performing the fourth step, The slider is a slider that moves approximately parallel to the indicator, and the position of the slider is Corresponding to the first parameter, In the fourth step, in conjunction with the movement of the slider in response to the first user operation, Move the pointer indicating the second parameter in the indicator in the same direction as the slider. A method of processing information.
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