Information processor

JP2025036676AInactive Publication Date: 2025-03-14SEGA CORP
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Patent Information

Application Number
JP2024231497
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-12-27
Publication Date
2025-03-14
Estimated Expiration
Not applicable · inactive patent

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Abstract

To simplify various operation performed by a user and to improve the operability.SOLUTION: An information processor includes: a screen display part which displays to a screen one or more first contents, one or more second contents to be a composition source, and a third content; and an operation input reception part which receives a first operation input in which an instruction position on the screen by a user moves between a display position of any of the first contents and that of any of the second contents while the screen is displayed and the movement of the instruction position ends at the display position of the first contents or the second contents, so that the first contents are selected as a composite material of the second contents and a second operation input in which an instruction position on the screen by the user moves between a display position of any of the first contents and that of any of the third content and the movement of the instruction position ends at the display position of the first contents or of the third content, so that the first contents are selected as objects to sell.SELECTED DRAWING: Figure 1
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Description

[Technical field]

[0001] The present invention relates to an information processing device and a program. [Background technology]

[0002] There is known an information processing device that allows a user to play a game in which a character, as an example of content, is sold or a raw character is combined with a raw character (for example, Patent Document 1). [Prior art documents] [Patent documents]

[0003] [Patent Document 1] JP 2014-133145 A Summary of the Invention [Problem to be solved by the invention]

[0004] When selling a character, the user must first display the selling screen and then select the character to be sold. When synthesizing characters, the user must first display the synthesis screen and then select the characters to be used as the synthesis materials. When there are multiple types of operations for a character, such as selling and synthesizing, each operation requires time and effort, making it difficult for users to operate.

[0005] The present invention has been made in view of the above circumstances, and an object of the present invention is to simplify various operations performed by the user and improve operability. [Means for solving the problem]

[0006] The main invention of the present invention to solve the above problems is: An information processing device that allows a user to sell a content to be sold and allows a user to play a game in which a content to be a synthesis source is synthesized with a content to be a synthesis material, a screen display unit that displays a screen including one or more first contents, one or more second contents to be combined, and a third content different from the first contents and the second contents; an operation input receiving unit that receives a first operation input for selecting the first content as a content to be used as a composite material for the second content, when a pointing position on the screen instructed by a user moves between a display position of any one of the first contents and a display position of any one of the second contents while the screen is being displayed, and that ends at the display position of the first content or the display position of the second content, and that receives a second operation input for selecting the first content as a content to be sold, when a pointing position on the screen instructed by a user moves between the display position of any one of the first contents and the display position of the third content, and that ends at the display position of the first content or the display position of the third content; The present invention relates to an information processing device comprising: According to such an information processing device, various operations performed by the user are simplified, and therefore the operability can be improved.

[0007] Furthermore, it is desirable that the operation input receiving unit receives the second operation input that selects the other first content as a content to be sold when the designated position passes through the display position of another first content while moving between the display position of the first content and the display position of the third content. This allows the selection of all the contents to be sold at once, which improves operability.

[0008] Also, there is provided an information processing device that allows a user to sell a content to be sold and allows a user to play a game in which a content to be a synthesis material is synthesized with a content to be a synthesis source, a screen display unit that displays a screen including one or more first contents and one or more second contents to be combined; an operation input receiving unit that receives a first operation input for selecting the first content as a content to be used as a composite material for the second content when a pointing position on the screen indicated to a user moves between a display position of any one of the first contents and a display position of any one of the second contents while the screen is being displayed, and the movement of the pointing position ends at the display position of the first content or the display position of the second content, and that receives a second operation input for selecting the first content as a content to be sold when a pointing position on the screen indicated to a user is positioned at the display position of any one of the first contents; The present invention relates to an information processing device comprising: According to such an information processing device, various operations performed by the user are simplified, and therefore the operability can be improved.

[0009] Furthermore, it is desirable that the operation input receiving unit receives the first operation input that selects the other first content as a content to be used as a composite material for the second content when the designated position passes through the display position of another first content while moving between the display position of the first content and the display position of the second content. This allows the contents to be used as synthesis materials for the second content to be selected all at once, thereby making it possible to further improve operability.

[0010] It is also desirable to include a display control unit that controls the screen display so that the lower the rarity of the first content, the closer the display position of the third content is to the display position of the first content. As a result, the more likely the first content is to be selected by the user as the content to be sold, the closer the first content is to be displayed to the third content, making it easier to perform the second operation input.

[0011] It is also preferable to include a display control unit that controls the screen display so that the display position of the first content, which is set specifically for the composition material, is located closer to the display position of the second content. As a result, the more likely the first content is to be selected by the user as content to be used as a synthesis material, the closer the first content is to be displayed to the second content, making it easier to perform the first operation input.

[0012] In addition, it is preferable that the display control unit controls the screen display so as to change the display position of the first content according to the rarity set for the first content. This makes it easier to select the first content when performing the first operation input or the second operation input.

[0013] Moreover, it is preferable that the display control unit controls the screen display so as to change the size of a display area for the second content in accordance with the number of the second content items displayed on the screen. This can reduce operational errors when performing the first operational input.

[0014] Also, a computer that allows a user to sell a content to be sold and allows a user to play a game in which a synthesis source content is synthesized with a synthesis material content, a screen display means for displaying a screen including one or more first contents, one or more second contents to be combined, and a third content different from the first contents and the second contents; an operation input receiving means for receiving a first operation input for selecting the first content as a content to be used as a composite material for the second content, when a pointing position on the screen instructed by a user moves between a display position of any one of the first contents and a display position of any one of the second contents while the screen is being displayed, and the movement of the pointing position ends at the display position of the first content or the display position of the second content, and for receiving a second operation input for selecting the first content as a content to be sold, when a pointing position on the screen instructed by a user moves between the display position of any one of the first contents and the display position of the third content, and the movement of the pointing position ends at the display position of the first content or the display position of the third content; This is a program that functions as a According to such a program, various operations performed by the user are simplified, and thus the operability can be improved.

[0015] Also, a computer that allows a user to sell a content to be sold and allows a user to play a game in which a synthesis source content is synthesized with a synthesis material content, a screen display means for displaying a screen including one or more first contents and one or more second contents to be combined; an operation input receiving means for receiving a first operation input for selecting the first content as a content to be used as a composite material for the second content, when a pointing position on the screen indicated by a user moves between a display position of any one of the first contents and a display position of any one of the second contents during display of the screen, and the movement of the pointing position ends at the display position of the first content or the display position of the second content, and for receiving a second operation input for selecting the first content as a content to be sold, when a pointing position on the screen indicated by a user is positioned at the display position of any one of the first contents; This is a program that functions as a According to such a program, various operations performed by the user are simplified, and thus the operability can be improved. [Brief description of the drawings]

[0016] [Figure 1] FIG. 1 is a configuration diagram illustrating an example of an information processing system. [Diagram 2] FIG. 2 is a hardware configuration diagram illustrating an example of a computer. [Diagram 3] FIG. 2 is a functional block diagram illustrating an example of a server device. [Figure 4] FIG. 2 is a functional block diagram illustrating an example of a client terminal. [Diagram 5] 13 is a flowchart showing an example of a process when a user selects a character on the acquisition screen. [Figure 6] FIG. 4 is a diagram illustrating an example of user information. [Figure 7] FIG. 2 is a diagram illustrating an example of character information. [Figure 8] FIG. 13 is a diagram illustrating an example of quest information. [Figure 9] FIG. 11 is a diagram showing an example of lottery game information. [Figure 10] FIG. 13 is an image diagram showing an example of a first acquisition screen. [Figure 11] FIG. 13 is an image diagram showing an example of a confirmation screen. [Figure 12] 13 is a flowchart showing an example of a process when a user selects a character on the possession screen. [Figure 13] FIG. 13 is an image diagram showing an example of a first possession screen. [Figure 14] 13 is a flowchart showing another example of the processing when a user selects a character on the acquisition screen. [Figure 15] FIG. 13 is an image diagram showing an example of a second acquisition screen. [Figure 16] 13 is a flowchart showing another example of the processing when a user selects a character on the possession screen. [Figure 17]FIG. 13 is an image diagram showing an example of a second possession screen. [Figure 18] 13 is a flowchart showing another example of the processing when a user selects a character on the acquisition screen. [Figure 19] FIG. 13 is an image diagram showing an example of a third acquisition screen. [Figure 20] 13 is a flowchart showing another example of the processing when a user selects a character on the acquisition screen. [Figure 21] FIG. 13 is an image diagram showing an example of a fourth acquisition screen. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0017] The following describes in detail an information processing device, a program, and an information processing system according to an embodiment of the present invention. The present invention can be widely applied to information processing devices, programs, and information processing systems that employ games that allow the use of multiple types of operation items (such as selling and combining content).

[0018] [Embodiment] <System configuration> Fig. 1 is a configuration diagram showing an example of an information processing system 1 according to this embodiment. As shown in Fig. 1, in the information processing system 1 according to this embodiment, one or more client terminals 10 and a server device 20 are connected via a network N.

[0019] The client terminal 10 is a terminal device operated by a user, such as a PC, smartphone, tablet, or a dedicated game device for home or commercial use. The server device 20 manages and controls the game played by the user on the client terminal 10, and processes billing within the game. The network N is the Internet or the like, and includes a mobile wireless base station, etc.

[0020] In addition to the client-server type information processing system 1 shown in Fig. 1, the present invention can also be applied to a single game device (information processing device) by providing a separate mechanism for performing billing processing within the game. The information processing system 1 in Fig. 1 is only one example, and it goes without saying that there are various system configurations depending on the application and purpose. For example, the server device 20 in Fig. 1 may be configured to be distributed across multiple computers.

[0021] <Hardware configuration> Client terminal and server device Fig. 2 is a hardware configuration diagram showing an example of a computer 50 according to the present embodiment. The client terminal 10 and the server device 20 according to the present embodiment are realized by, for example, a computer 50 having the hardware configuration shown in Fig. 2. The computer 50 is an example of an information processing device.

[0022] 2, the computer 50 includes a CPU 51, a RAM 52, a ROM 53, a communication interface 54, an input device 55, a display device 56, an external interface 57, and a HDD 58, all of which are connected to one another via a bus line B. Note that the server device 20 may be configured such that the input device 55 and the display device 56 are connected and used when necessary.

[0023] The CPU 51 is an arithmetic unit that loads programs and data from storage devices such as the ROM 53 and the HDD 58 onto the RAM 52 and executes various processes based on the programs and data that have been loaded, thereby achieving overall control and functionality of the computer.

[0024] The RAM 52 is an example of a volatile semiconductor memory (storage device) for temporarily storing programs and data, and is also used as a work area when the CPU 51 executes various processes.

[0025] The ROM 53 is an example of a non-volatile semiconductor memory (storage device) that can retain programs and data even when the power is turned off. The ROM 53 stores programs and data such as the BIOS, OS settings, and network settings that are executed when the computer 50 is started.

[0026] The communication interface 54 is an interface for connecting the computer 50 to the network N. This enables the computer 50 to perform data communication via the communication interface 54.

[0027] The input device 55 is a device used by a user or an administrator to input various signals. The input device 55 is, for example, an operating device such as a touch panel, operation keys or buttons, a keyboard, or a mouse.

[0028] The client terminal 10 in this embodiment has at least a touch panel. The touch panel is configured, for example, with a pressure-sensitive or electrostatic panel that is laminated on the display device 56, and detects an indicated position (contact position) on the screen by a touch operation with a user's finger, a touch pen, or the like.

[0029] The display device 56 is a device for displaying various information on a screen to a user or an administrator. The display device 56 is, for example, a liquid crystal or organic EL display.

[0030] The external interface 57 is an interface for connecting to an external device so as to enable data communication. This allows the computer 50 to read and / or write data from and to a recording medium via the external interface 57. The external device is, for example, a recording medium such as a flexible disk, a CD, a DVD, an SD memory card, or a USB memory.

[0031] The HDD 58 is an example of a non-volatile storage device that stores programs and data, such as the OS, which is the basic software that controls the entire computer, and applications that provide various functions on the OS.

[0032] Instead of the HDD 58, a drive device that uses a flash memory as a storage medium (for example, a solid-state drive (SSD)) may be used.

[0033] The client terminal 10 and the server device 20 according to this embodiment can realize various processes, which will be described later, by executing a program on the computer 50 having the above-mentioned hardware configuration.

[0034] <Software configuration> Server device 3 is a functional block diagram showing an example of the server device 20 according to the present embodiment. The server device 20 according to the present embodiment is realized by, for example, the functional blocks shown in FIG.

[0035] The server device 20 according to the present embodiment realizes a server control unit 200, a server storage unit 220, and a server communication unit 240 by executing a program.

[0036] The server control unit 200 has a function of executing processes related to various games in the server device 20. The server control unit 200 includes a request processing unit 201 and an information management unit 202.

[0037] The request processing unit 201 receives a request from the client terminal 10, performs processing corresponding to the request, and transmits the processing result, etc. to the client terminal 10 as a response.

[0038] The information management unit 202 stores various information about users playing the game as user information in the user information storage unit 222. Furthermore, the information management unit 202 refers to and updates the user information etc. in response to a request from the request processing unit 201.

[0039] The server storage unit 220 has a function of storing information related to various games. The server storage unit 220 includes a character information storage unit 221, a user information storage unit 222, a quest information storage unit 223, and a lottery game information storage unit 224.

[0040] The character information storage unit 221 is an example of a content information storage unit, and stores character information (content information) related to characters as an example of content. The character information stored in the character information storage unit 221 includes various characters used in a battle game, a lottery game, and a combination game.

[0041] The user information storage unit 222 stores user information related to the user. The user information stored in the user information storage unit 222 includes the rank of the user, various characters owned by the user, the amount of points, and the like.

[0042] The quest information storage unit 223 stores quest information related to a quest. The quest information stored in the quest information storage unit 223 includes information about the various characters that can be acquired in the quest, the amount of points that can be consumed, and the like.

[0043] The lottery game information storage unit 224 stores lottery game information related to the lottery game. In the lottery game information stored in the lottery game information storage unit 224, various characters that can be acquired in the lottery game are set.

[0044] The server communication unit 240 has a function of communicating with the client terminal 10 via the network N.

[0045] Client terminal 4 is a functional block diagram showing an example of the client terminal 10 according to the present embodiment. The client terminal 10 according to the present embodiment is realized by, for example, the functional blocks shown in FIG.

[0046] The client terminal 10 according to this embodiment realizes a client control unit 100, a client storage unit 120, a client communication unit 140, an operation input receiving unit 150, and a screen display unit 160 by executing a program.

[0047] The client control unit 100 has a function of executing processes related to various games. The client control unit 100 includes a game execution unit 101, an award unit 102, a server access unit 103, and a display control unit 104.

[0048] The game execution unit 101 controls the progress of various games, such as a competitive game, a lottery game, and a combination game, which will be described later, based on game operations received by the client terminal 10 from the user.

[0049] The granting unit 102 grants one or more characters from among a plurality of characters set in character information, which will be described later, to a user during the process of a competitive game or a lottery game, and allows the user to possess the characters.

[0050] When access to the server device 20 becomes necessary during the processing of the game execution unit 101, the server access unit 103 sends various processing requests to the server device 20 and receives responses such as processing results from the server device 20.

[0051] The display control unit 104 controls the screen display of the client terminal 10 according to the progress of a competitive game, a lottery game, a combination game, etc., by the game execution unit 101. Details of the screen display process performed by the display control unit 104 will be described later.

[0052] The operation reception unit 150 receives operations from a user who operates the client terminal 10. Note that, since the client terminal 10 according to the present embodiment includes a touch panel as described above, it can receive operations specific to touch panels, such as tapping, swiping, and flicking, from the user.

[0053] The client storage unit 120 stores various information required for the client terminal 10. The client communication unit 140 communicates with the server device 20. The screen display unit 160 performs screen display of the client terminal 10 under the control of the display control unit 104.

[0054] As described above, in the information processing system 1 according to this embodiment, the progress of the game and display control are performed in the client terminal 10, but may be performed by the server device 20. Specifically, at least one of the game execution unit and the display control unit may be configured not to be provided in the client control unit 100 of the client terminal 10, but to be provided in the server control unit 200 of the server device 20.

[0055] Also, the client control unit 100 of the client terminal 10 may be of a browser type, in which the client control unit 100 receives page data written in HTML (Hyper Text Markup Language) or the like and scripts included in the page data from the server device 20 and performs processing related to the game. Also, the client control unit 100 of the client terminal 10 may be of an application type, in which the client control unit 100 performs processing related to the game based on an installed application. Fig. 4 shows the application type as an example.

[0056] <Game Overview> Here, an overview of the games in this embodiment will be described. The games in this embodiment include at least a battle game, a lottery game, and a combination game.

[0057] The battle game in this embodiment is a game in which an enemy character appears against a party made up of multiple characters, and each character making up the party battles the enemy character that has appeared.

[0058] In this fighting game, multiple quests are set up, with the objective of defeating enemy characters, depending on the difficulty level. The user can form a party using the characters he owns, select one of the quests and challenge the enemy character to a battle. During the battle, the user may be given a character that is set to be obtainable in the selected quest.

[0059] If the user is able to defeat the enemy character and clear the quest as a result of this battle, the user can acquire the character that was given to the user. The user can also play a synthesis game using the acquired character.

[0060] In the present embodiment, the lottery game is a game in which, when a user's operation to select a character is received, a character selected from a group of characters to be selected based on lottery conditions is given to the user. The user can play a battle game or a combination game using the given character.

[0061] The synthesis game in this embodiment is a game in which, when a user inputs an operation to execute character synthesis, the player combines a character that is to be the source of synthesis (source character) with a character that is to be used as a synthesis material (material character) to strengthen the abilities of the source character (strengthening synthesis) or to grow the source character to the next stage and evolve it into a destination character (evolved character) (evolutionary synthesis).

[0062] A user selects a source character and a material character from among the characters he or she owns, and performs strengthening synthesis or evolution synthesis. In strengthening synthesis, the material character is lost from the user's possession, but in exchange, the ability value of the source character that the user still owns can be improved or new skills can be added. In evolution synthesis, all material characters that are pre-associated with a source character are synthesized with that source character, and in exchange, all material characters are lost from the user's possession, but the user can possess an evolved character that has been developed from the source character.

[0063] <Operation> Example 1 (Character selection on acquisition screen) FIG. 5 is a flowchart showing an example of a process when a user selects a character on the acquisition screen.

[0064] When a user clears a quest, the client terminal 10 causes the screen display unit 160 to display a first acquisition screen including one or more acquired characters (first characters), one or more source characters (second characters), and a character for sale instructions (third character) (step S11).

[0065] Specifically, when a user clears a quest, the game execution unit 101 of the client terminal 10 requests the server access unit 103 to execute a clear process. When the server access unit 103 of the client terminal 10 is requested to execute a clear process by the game execution unit 101, the server access unit 103 transmits a quest clear request together with the user ID to the server device 20.

[0066] When the request processing unit 201 of the server device 20 accepts the request, it requests the information management unit 202 to execute the data acquisition process. When the information management unit 202 of the server device 20 is requested to execute the data acquisition process by the request processing unit 201, it refers to the user information stored in the user information storage unit 222 and acquires the user information of the user corresponding to the transmitted user ID. The request processing unit 201 transmits the user information acquired by the information management unit 202 to the client terminal 10.

[0067] Fig. 6 is a diagram showing an example of user information, which includes items such as user ID, name, rank, owned character, original character, quest data, and party.

[0068] The user ID is information for uniquely identifying a user. The name is information indicating the user name. The rank is information indicating the game level of the user. The possessed character is information indicating a character possessed by the user. Here, the characters granted by playing various quests set in the quest information stored in the quest information storage unit 223 and various lottery games set in the lottery game information stored in the lottery game information storage unit 224 are included. In other words, the possessed character is any character set in the character information stored in the character information storage unit 221. The synthesis source character is information indicating one or more synthesis source characters registered in advance by the user. The quest data is information indicating a quest being played. Here, as shown in parentheses in the figure, one or more acquired characters granted by the granting unit 102 during the play of the quest are also set. The party is information indicating each character constituting the party of the user.

[0069] Fig. 7 is a diagram showing an example of character information, which includes items such as character ID, name, rarity, specialization, ability parameters, skills, evolved characters, and material characters.

[0070] The character ID is information for uniquely identifying various characters. The name is information indicating the character name. The rarity is information indicating the rarity value of the character. Here, one of multiple levels of rarity (for example, five levels) is set. The specialization is information indicating that the character has a specific usage, such as for synthesis or for sale. The ability parameters are information indicating the ability of the character. Here, ability values ​​such as attack, defense, and HP are set. The skill is information indicating a special skill that can be activated. The skill can be activated by using a special character as a material character for strengthening synthesis. The evolved character is information indicating the evolved character that will be the synthesis destination when evolution synthesis is performed. It is also possible to set two or more types of evolved characters for one character. The material character is information indicating a material character that is previously associated with the character that will be the synthesis source. This material character will be the character required for evolution synthesis.

[0071] Fig. 8 is a diagram showing an example of quest information. The quest information shown in Fig. 8 includes items such as a quest ID, a name, obtainable characters, points to be consumed, and enemy characters.

[0072] The quest ID is information for uniquely identifying a quest. The name is information indicating the name of the quest. The acquireable characters is information indicating various characters that can be acquired based on a predetermined probability when the quest is cleared. The consumed points is information indicating the amount of points consumed when playing the quest. The enemy characters are information indicating various characters that appear in the quest. Here, this includes enemy characters set as the main boss character and enemy characters set as sub-characters other than the boss.

[0073] 9 is a diagram showing an example of lottery game information. The lottery game information shown in FIG. 9 has items such as lottery ID, name, obtainable character, probability, etc.

[0074] The lottery ID is information for uniquely identifying the lottery game. The name is information indicating the name of the lottery game. The obtainable character is information indicating various characters that can be obtained when playing the lottery game. The probability is information indicating the probability that the obtainable character will be drawn by lottery.

[0075] 5, thereafter, upon receiving the information transmitted from the server device 20, the game execution unit 101 of the client terminal 10 requests the display control unit 104 to execute screen display processing. Upon receiving a request from the game execution unit 101 to execute screen display processing, the display control unit 104 of the client terminal 10 generates a first acquisition screen based on the user information transmitted from the server device 20 and displays it on the screen display unit 160.

[0076] 10 is an image diagram showing an example of the first acquisition screen. In this first acquisition screen 510, a synthesis source character display area 511, an acquisition character display area 512, a selling instruction character 513, and an operation button 514 for confirming the selection of the character are displayed.

[0077] In the source character display area 511, one or more source characters registered in advance by the user are displayed based on the source character set in the user information shown in Fig. 6. Here, multiple source characters are displayed.

[0078] Acquired character display area 512 displays one or more acquired characters that the user has acquired by clearing a quest, based on the quest data set in the user information shown in Fig. 6. Here, multiple acquired characters are displayed.

[0079] The selling instruction character 513 is a character used when selecting a character to be sold. Here, only one character (icon) in the shape of a trash can is displayed.

[0080] Returning to FIG. 5, the display control unit 104 of the client terminal 10 then determines whether or not a first operation input has been accepted based on a user operation while the first acquisition screen 510 of FIG. 10 is being displayed (step S12).

[0081] This first operation input is an operation input by the user performing a touch operation on the touch panel to select a material character for the source character to be displayed in source character display area 511 from among the acquired characters displayed in acquired character display area 512.

[0082] In this embodiment, when the first acquisition screen 510 is displayed, the instruction position on the screen instructed by the user moves between the display position of a certain acquired character and the display position of a certain source character, and the movement of the instruction position ends at the display position of the certain acquired character or the display position of the certain source character, whereby the operation input receiving unit 150 receives the first operation input.

[0083] Also, at this time, when the indication position is moving between the display position of a certain acquired character and the display position of a certain source character, if the indication position passes through the display position of another acquired character, a first operation input can be accepted to select the other acquired character as well as a material character.

[0084] For example, as shown in FIG. 10, the display position of "Character G" displayed in acquired character display area 512 is touched to specify the acquired character, and the designated position is then slid across the screen until it reaches the display position of "Character B" displayed in source character display area 511 to specify the source character. As a result, the first operation input is accepted by operation input acceptance unit 150, and the acquired character "Character G" is selected as the material character for the source character "Character B". At this time, the display mode of the selected "Character G" may be changed to make the user aware that it is being selected. This makes it possible to reduce erroneous selections by the user.

[0085] Also, in this case, the pointing position does not pass through the display positions of the other acquired characters while moving from the display position of "Character G" to the display position of "Character B". Therefore, the acquired characters other than "Character G" are not selected.

[0086] In addition, this first operation input may select "Character G" as the material character when the user's finger touching the screen reaches the display position of "Character B," or it may select "Character G" as the material character when the user's finger that has reached the display position of "Character B" is lifted from the screen.

[0087] Also, for example, the source character may be designated by touching the display position of "Character B" displayed in source character display area 511, and the designated position may be slid as it is on the screen until it reaches the display position of "Character G" displayed in acquired character display area 512, thereby designating an acquired character. This allows the first operation input to be accepted by operation input acceptance unit 150, and it is also possible for the acquired character "Character G" to be selected as the material character for the source character "Character B."

[0088] In this way, when it is determined that the first operation input by the user's operation has been accepted by the operation input accepting unit 150 (step S12: "YES"), the acquired character designated by the user from the acquired character display area 512 is selected as the material character for the source character designated by the user from the source character display area 511 (step S13).

[0089] On the other hand, if it is determined that the first operation input by the user's operation has not been accepted by the operation input acceptance unit 150 (step S12: "NO"), the process proceeds to the subsequent step S14.

[0090] Next, the display control unit 104 of the client terminal 10 determines whether or not a second operation input has been received based on a user operation while the first acquisition screen 510 of FIG. 10 is being displayed (step S14).

[0091] This second operation input is an operation input by the user performing a touch operation on the touch panel to select a character to be sold from among the acquired characters displayed in acquired character display area 512.

[0092] In this embodiment, when the first acquisition screen 510 is displayed, the instruction position on the screen instructed by the user moves between the display position of a certain acquisition character and the display position of the selling instruction character, and the movement of the instruction position ends at the display position of the certain acquisition character or the display position of the selling instruction character, whereby the operation input receiving unit 150 receives the second operation input.

[0093] Also, at this time, when the indication position is moving between the display position of the certain acquired character and the display position of the selling instruction character, if the indication position passes through the display position of another acquired character, a second operation input can be accepted to select the other first character as well as a character to be sold.

[0094] For example, as shown in FIG. 10, the display position of "Character D" displayed in acquired character display area 512 is touched to designate an acquired character, and the designated position is slid as it is on the screen until it reaches the display position of character 513 for designation of sale. At this time, while moving from the display position of "Character D" to the display position of character 513 for designation of sale, the designated position passes through the display position of "Character H". As a result, a second operation input is accepted by operation input acceptance unit 150, and "Character D" and "Character H", which are acquired characters, are selected as characters to be sold. At this time, the display mode of the selected "Character D" and "Character H" may be changed to make the user aware that they are being selected. This makes it possible to reduce erroneous selections by the user.

[0095] In addition, this second operation input may select "Character D" and "Character H" as characters to be sold when the user's finger touching the screen reaches the display position of the character 513 to be designated for sale, or may select "Character D" and "Character H" as characters to be sold when the user's finger that has reached the display position of the character 513 to be designated for sale is lifted from the screen.

[0096] Also, for example, after touching the display position of the character to be sold 513, the designated position may be slid as it is on the screen until it reaches the display positions of "Character H" and "Character D" displayed in acquired character display area 512 in sequence. This allows the second operation input to be accepted by operation input acceptance unit 150, and it is also possible for the acquired characters "Character H" and "Character D" to be selected as characters to be sold.

[0097] In this way, when it is determined that the second operation input by the user's operation has been accepted by the operation input accepting unit 150 (step S14: "YES"), the acquired character designated by the user from the acquired character display area 512 is selected as the character to be sold (step S15).

[0098] On the other hand, if it is determined that the second operation input by the user's operation has not been accepted by the operation input acceptance unit 150 (step S14: "NO"), the process proceeds to the subsequent step S16.

[0099] Next, the display control unit 104 of the client terminal 10 determines whether or not the first operation input and the second operation input are completed based on the user's operation while the first acquisition screen 510 of Fig. 10 is being displayed (step S16). In other words, it determines whether or not the operation button 514 is selected by the user while the acquisition screen 510 is being displayed.

[0100] As a result of this determination, if the operation button 514 has not been selected by the user (step S16: "NO"), the process returns to the above-mentioned step S12, and it is determined again whether or not the first operation input has been made.

[0101] On the other hand, when the user selects operation button 514 (step S16: "YES"), it is determined whether or not any acquired characters that have not been selected by the user remain in acquired character display area 512 (step S17).

[0102] If the result of this determination is that an acquired character that has not been selected by the user is still present in acquired character display area 512 (step S17: "YES"), the acquired character that has not been selected by the user is set as a character owned by the user (step S18).

[0103] On the other hand, if there is no acquired character that has not been selected by the user in the acquired character display area 512 (step S17: "NO"), the process proceeds to the subsequent step S19.

[0104] Next, the display control unit 104 of the client terminal 10 generates a confirmation screen based on the selection status of each character set in the processes of steps S13, S15, and S18 described above, and displays the generated confirmation screen on the screen display unit 160.

[0105] 11 is an image diagram showing an example of a confirmation screen. This confirmation screen 550 displays a composite character display area 551, a character for sale display area 552, a character in possession display area 553, an operation button 554 for confirming the character selection, and an operation button 555 for canceling the character selection.

[0106] The combination character display area 551 displays the combination source character selected by the user through the first operation input and the acquired characters that will be used as the combination material for that character. The character for sale display area 552 displays the acquired characters to be sold that are selected by the user through the second operation input. The owned character display area 553 displays the acquired characters that were not selected through the first or second operation input as owned characters.

[0107] Returning to FIG. 5, the display control unit 104 of the client terminal 10 then determines whether or not the operation button 554 has been selected based on a user operation while the confirmation screen 550 of FIG. 11 is being displayed (step S20).

[0108] If the result of this determination is that operation button 554 is not selected by the user, i.e., if operation button 555 is selected (step S20: "NO"), the process returns to step S11 described above, and the user is prompted to select an acquired character again on first acquisition screen 510.

[0109] On the other hand, when the user selects the operation button 554 (step S20: "YES"), various processes related to the synthesis, sale, and possession of characters are executed by the game execution unit 101 (step S21).

[0110] Thereafter, the game execution unit 101 of the client terminal 10 transmits a request for completing character selection from the server access unit 103 to the server device 20 together with the user information and user ID held on the client terminal 10 side.

[0111] When the request processing unit 201 of the server device 20 receives the request, it causes the information management unit 202 to update the user information stored in the user information storage unit 222. As a result, on the first acquisition screen in Fig. 10, acquired characters sold by the user's selection and acquired characters that have become synthesis materials are set as characters not owned by the user, and acquired characters not selected by the user are set as characters owned by the user.

[0112] (Character selection on possession screen) 12 is a flowchart showing an example of a process when a user selects a character on the possession screen. The present invention is not limited to the process when selecting a character on the acquisition screen as described above, but can also be applied to the process when selecting a character on the possession screen.

[0113] The processes from step S32 to step S36 shown in Fig. 12 are similar to the processes from step S12 to step S16 shown in Fig. 5. The processes from step S37 to step S39 shown in Fig. 12 are similar to the processes from step S19 to step S21 shown in Fig. 5. Therefore, the description of each process from step S32 onwards shown in Fig. 12 will be omitted.

[0114] In response to a user's operation, the client terminal 10 displays a first possession screen on the screen display unit 160, which includes one or more possessed characters (first characters), one or more source characters (second characters), and a character for sale instructions (third character) (step S31).

[0115] Specifically, the game execution unit 101 of the client terminal 10 requests the server access unit 103 to execute a character viewing process in response to a user operation. When the server access unit 103 of the client terminal 10 is requested by the game execution unit 101 to execute a character viewing process, the server access unit 103 transmits a request to view the user's own character together with the user ID to the server device 20.

[0116] When the request processing unit 201 of the server device 20 accepts the request, it requests the information management unit 202 to execute the data acquisition process. When the information management unit 202 of the server device 20 is requested to execute the data acquisition process by the request processing unit 201, it refers to the user information stored in the user information storage unit 222 and acquires the user information of the user corresponding to the transmitted user ID. The request processing unit 201 transmits the user information acquired by the information management unit 202 to the client terminal 10.

[0117] Thereafter, when the game execution unit 101 of the client terminal 10 receives the user information transmitted from the server device 20, it requests the display control unit 104 to execute screen display processing. When the display control unit 104 of the client terminal 10 is requested by the game execution unit 101 to execute screen display processing, it generates a first possession screen based on the user information transmitted from the server device 20 and displays it on the screen display unit 160.

[0118] 13 is an image diagram showing an example of the first possession screen. In this first possession screen 580, a synthesis source character display area 581, a possession character display area 582, a selling instruction character 583, and an operation button 584 for confirming the selection of the character are displayed.

[0119] In the source character display area 581, one or more source characters registered in advance by the user are displayed based on the source character set in the user information shown in Fig. 6. Here, multiple source characters are displayed.

[0120] In the owned character display area 582, one or more owned characters acquired by the user by playing a battle game (quest) or a lottery game are displayed based on the owned characters set in the user information shown in Fig. 6. Here, multiple owned characters are displayed.

[0121] The selling instruction character 583 is a character used when selecting a character to be sold. Here, only one character resembling a trash can is displayed.

[0122] In this way, when the first possession screen 580 of FIG. 12 is displayed, the user can perform the first operation input or the second operation input to select one of the possessed characters and easily perform synthesis, sale, etc.

[0123] Example 2 (Character selection on acquisition screen) 14 is a flowchart showing another example of the process when the user selects a character on the acquisition screen. In the above-mentioned specific example 1, a case where a selling instruction character (third character) is displayed on the acquisition screen is described as an example, but in this specific example 2, a case where a selling instruction character is not displayed on the acquisition screen is described.

[0124] Note that the processes from step S45 to step S51 shown in Fig. 14 are similar to the processes from step S15 to step S21 shown in Fig. 5. Therefore, the description of each process from step S32 onwards shown in Fig. 14 will be omitted.

[0125] When the user clears the quest, the client terminal 10 causes the screen display unit 160 to display a second acquisition screen including one or more acquired characters (first characters) and one or more source characters (second characters) (step S41).

[0126] 15 is an image diagram showing an example of the second acquisition screen 590. In this second acquisition screen 590, a synthesis source character display area 591, an acquired character display area 592, and an operation button 594 for confirming the selection of the character are displayed.

[0127] Next, the display control unit 104 of the client terminal 10 determines whether or not a first operation input has been received based on a user operation while the second acquisition screen 590 of Fig. 15 is being displayed (step S42). Note that this first operation input is the same as the process of step S12 shown in Fig. 5 described above.

[0128] If it is determined as a result of this determination that the first operation input by the user's operation has been accepted by the operation input accepting unit 150 (step S42: "YES"), the acquired character designated by the user from the acquired character display area 592 is selected as the material character for the source character designated by the user from the source character display area 591 (step S43).

[0129] On the other hand, if it is determined that the first operation input by the user's operation has not been accepted by the operation input acceptance unit 150 (step S42: "NO"), the process proceeds to the subsequent step S44.

[0130] Next, the display control unit 104 of the client terminal 10 determines whether or not a second operation input has been accepted based on a user operation while the second acquisition screen 590 of FIG. 15 is being displayed (step S44).

[0131] This second operation input is an operation input by the user performing a touch operation on the touch panel to select a character to be sold from among the acquired characters displayed in acquired character display area 592.

[0132] In this embodiment, when the second acquisition screen 590 is displayed, the operation input receiving unit 150 receives the second operation input when the designated position on the screen designated by the user is located at the display position of a certain acquired character.

[0133] Also, at this time, when the indication position is moving between the display position of one acquired character and the display position of another acquired character, if the indication position passes through the display position of the other acquired character, a second operation input can be accepted to select the other first character as well as a character to be sold.

[0134] For example, as shown in FIG. 15, the display position of "Character D" displayed in acquired character display area 592 is touched to specify an acquired character, and the designated position is slid as it is on the screen to move to the display position of "Character F". At this time, while moving from the display position of "Character D" to the display position of "Character F", the designated position passes through the display position of "Character E". As a result, a second operation input is accepted by operation input acceptance unit 150, and the acquired characters "Character D", "Character E", and "Character F" are selected as characters to be sold. At this time, the display mode of the selected "Character D", "Character E", and "Character F" may be changed to make the user aware that they are being selected. This makes it possible to reduce erroneous selections by the user.

[0135] In addition, this second operation input may select "Character D," "Character E," and "Character F" as characters to be sold when the user's finger touching the screen reaches the display position of "Character F," or may select "Character D," "Character E," and "Character F" as characters to be sold when the user's finger that has reached the display position of "Character F" is lifted from the screen.

[0136] In this manner, when the second acquisition screen 590 of FIG. 15 is displayed, the user can perform the first operation input or the second operation input to select one of the acquired characters and easily perform synthesis, sale, etc.

[0137] (Character selection on possession screen) FIG. 16 is a flow chart showing an example of the process when a user selects a character on the possession screen. The present invention is not limited to the process when selecting a character on the acquisition screen as described above, but can also be applied to the process when selecting a character on the possession screen. In addition, in the above-mentioned specific example 1, an example was given of a case where a selling instruction character (third character) is displayed on the possession screen, but in this specific example 2, a case where a selling instruction character is not displayed on the possession screen will be described.

[0138] Note that the processes from step S62 to step S36 shown in Fig. 16 are similar to the processes from step S42 to step S46 shown in Fig. 14. Also, the processes from step S67 to step S69 shown in Fig. 16 are similar to the processes from step S49 to step S51 shown in Fig. 14. Therefore, the description of each process from step S62 onwards shown in Fig. 16 will be omitted.

[0139] In response to a user operation, the client terminal 10 causes the screen display unit 160 to display a second owned screen including one or more owned characters (first characters) and one or more source characters (second characters) (step S61).

[0140] 17 is an image diagram showing an example of the second possession screen 600. This second possession screen 600 displays a composite source character display area 601, a possessed character display area 602, and an operation button 604 for confirming the selection of the character.

[0141] In the source character display area 601, one or more source characters registered in advance by the user are displayed based on the source character set in the user information shown in Fig. 6. Here, multiple source characters are displayed.

[0142] In the owned character display area 602, one or more owned characters that the user has acquired by playing a battle game (quest) or a lottery game are displayed based on the owned characters set in the user information shown in Fig. 6. Here, multiple owned characters are displayed.

[0143] In this way, when the second possession screen 600 of FIG. 16 is displayed, the user can perform the first operation input or the second operation input to select one of the possessed characters and easily perform synthesis, sale, etc.

[0144] Example 3 (Character selection on acquisition screen) 18 is a flowchart showing another example of the process when the user selects a character on the acquisition screen. In Example 3, unlike Examples 1 and 2 described above, acquired characters are displayed in a categorized manner on the acquisition screen.

[0145] Note that the processes from step S72 to step S81 shown in Fig. 18 are similar to the processes from step S12 to step S21 shown in Fig. 5. Therefore, the description of each process from step S72 onwards shown in Fig. 18 will be omitted.

[0146] When a user clears a quest, the client terminal 10 causes the screen display unit 160 to display a third acquisition screen including one or more acquired characters (first characters), one or more original characters (second characters), and a character for sale instructions (third character) (step S71).

[0147] Specifically, when a user clears a quest, the game execution unit 101 of the client terminal 10 requests the server access unit 103 to execute a clear process. When the server access unit 103 of the client terminal 10 is requested to execute a clear process by the game execution unit 101, the server access unit 103 transmits a quest clear request together with the user ID to the server device 20.

[0148] When the request processing unit 201 of the server device 20 accepts the request, it requests the information management unit 202 to execute a data acquisition process. When the information management unit 202 of the server device 20 is requested by the request processing unit 201 to execute a data acquisition process, it refers to the user information stored in the user information storage unit 222 and acquires the user information of the user corresponding to the transmitted user ID. In addition, the information management unit 202 refers to the character information stored in the character information storage unit 221 and acquires character information of each acquired character included in the quest data set in the acquired user information. The request processing unit 201 transmits the user information and character information acquired by the information management unit 202 to the client terminal 10.

[0149] Thereafter, when the game execution unit 101 of the client terminal 10 receives the information transmitted from the server device 20, it requests the display control unit 104 to execute screen display processing. When the display control unit 104 of the client terminal 10 is requested by the game execution unit 101 to execute screen display processing, it generates a third acquisition screen based on the user information and character information transmitted from the server device 20, and displays it on the screen display unit 160.

[0150] 19 is an image diagram showing an example of the third acquisition screen. In this third acquisition screen 610, a synthesis source character display area 611, an acquisition character display area 612, a selling instruction character 613, and an operation button 614 for confirming the selection of the character are displayed.

[0151] In the source character display area 611, one or more source characters registered in advance by the user are displayed based on the source character set in the user information shown in Fig. 6. Here, multiple source characters are displayed.

[0152] Acquired character display area 612 displays one or more acquired characters that the user has acquired by clearing a quest, based on the quest data set in the user information shown in Fig. 6. Here, multiple acquired characters are displayed.

[0153] In addition, in the acquired character display area 612, the display position of the acquired character for synthesis is arranged closer to the display position of the source character based on the speciality set in the character information shown in Fig. 7. This shortens the movement distance from an acquired character that is likely to become a synthesis material to the source character displayed in the source character display area 611, making it easier to select a character that will become a synthesis material.

[0154] In addition, in the acquired character display area 612, the lower the rarity of the acquired character set based on the rarity set in the character information shown in Fig. 7, the closer the display position of the acquired character is to the selling instruction character 613. That is, the display position of the acquired character is controlled to change according to the rarity set for the acquired character. Therefore, the moving distance from the acquired character that is likely to be the subject of sale to the selling instruction character 613 becomes shorter, making it easier to select the character to be the subject of sale.

[0155] The selling instruction character 613 is a character used when selecting a character to be sold. Here, only one character resembling a trash can is displayed.

[0156] In this way, when the third acquisition screen 610 of FIG. 19 is displayed, the user can perform the first operation input or the second operation input to select one of the acquired characters and easily perform synthesis, sale, etc.

[0157] In addition, in this Specific Example 3, as in the above-mentioned Specific Example 2, it is also possible to select an acquired character to be sold without displaying the selling instruction character 613 on the third acquisition screen 610.

[0158] Example 4 (Character selection on acquisition screen) 20 is a flowchart showing another example of the process when the user selects a character on the acquisition screen. In Example 4, unlike Examples 1-3 described above, a synthesis source character having the same skill as the acquired character is displayed on the acquisition screen.

[0159] Note that the processes from step S92 to step S101 shown in Fig. 20 are similar to the processes from step S12 to step S21 shown in Fig. 5. Therefore, a description of each process from step S92 shown in Fig. 20 onwards will be omitted.

[0160] When a user clears a quest, the client terminal 10 causes the screen display unit 160 to display a fourth acquisition screen including one or more acquired characters (first characters), one or more source characters (second characters), and a character for selling instructions (third character) (step S91).

[0161] Specifically, when a user clears a quest, the game execution unit 101 of the client terminal 10 requests the server access unit 103 to execute a clear process. When the server access unit 103 of the client terminal 10 is requested to execute a clear process by the game execution unit 101, the server access unit 103 transmits a quest clear request together with the user ID to the server device 20.

[0162] When the request processing unit 201 of the server device 20 accepts the request, it requests the information management unit 202 to execute the data acquisition process. When the information management unit 202 of the server device 20 is requested by the request processing unit 201 to execute the data acquisition process, it refers to the user information stored in the user information storage unit 222 and acquires the user information of the user corresponding to the transmitted user ID. Furthermore, the information management unit 202 refers to the character information stored in the character information storage unit 221 and acquires the character information of each acquired character included in the quest data set in the acquired user information. Furthermore, the information management unit 202 refers to the character information and the user information and acquires a possessed character having the same skill as the skill of the acquired character. The request processing unit 201 transmits the user information, character information, etc. acquired by the information management unit 202 to the client terminal 10.

[0163] Thereafter, when the game execution unit 101 of the client terminal 10 receives the information transmitted from the server device 20, it requests the display control unit 104 to execute screen display processing. When the display control unit 104 of the client terminal 10 is requested by the game execution unit 101 to execute screen display processing, it generates a fourth acquisition screen based on the user information and character information, etc. transmitted from the server device 20, and causes the screen display unit 160 to display the fourth acquisition screen.

[0164] 21 is an image diagram showing an example of the fourth acquisition screen. In this fourth acquisition screen 620, a synthesis source character display area 621, an acquisition character display area 622, a selling instruction character 623, and an operation button 624 for confirming the selection of the character are displayed.

[0165] In the synthesis source character display area 621, a possessed character having the same skill as an acquired character in the acquired character display area 622 is displayed based on the user information shown in Fig. 6 and the character information shown in Fig. 7. Here, a plurality of possessed characters are displayed.

[0166] Acquired character display area 622 displays one or more acquired characters that the user has acquired by clearing a quest, based on the quest data set in the user information shown in Fig. 6. Here, multiple acquired characters are displayed.

[0167] In addition, in the acquired character display area 622, the display position of an acquired character with a skill is arranged closer to the source character display area 621 based on the skill set in the character information shown in FIG. 7. Also, an owned character and an acquired character with the same skill are connected by an auxiliary line. This makes it easier to combine characters with the same skill. By using an acquired character with the same skill as a synthesis material, the skill level of the possessed character that is the source of synthesis can be increased. If the skill level of the possessed character that is the source of synthesis is the maximum, it may not be arranged close to the source character display area 621.

[0168] 7, acquired characters with lower rarity are displayed closer to the selling instruction character 623. This shortens the travel distance from acquired characters likely to be sold to the selling instruction character 623, making it easier to select a character to be sold.

[0169] The selling instruction character 623 is a character used when selecting a character to be sold. Here, only one character resembling a trash can is displayed.

[0170] In this way, when the fourth acquisition screen 620 of FIG. 21 is displayed, the user can perform the first operation input or the second operation input to select one of the acquired characters and easily perform synthesis, sale, etc.

[0171] <Summary> As described above, according to the information processing system 1 of this embodiment, while the acquisition screen or possession screen is displayed, any acquired character or possessed character can be selected and character synthesis, sale, etc. can be easily performed. Therefore, even if there are multiple types of operation items for characters, such as character synthesis and sale, each operation does not require time and effort. As a result, various operations performed by the user are simplified, and the operability can be improved.

[0172] [Other embodiments] The above-described embodiments are provided to facilitate understanding of the present invention, and are not intended to limit the present invention. The present invention may be modified or improved without departing from the spirit of the present invention, and equivalents thereof are also included in the present invention. In particular, the following embodiments are also included in the present invention.

[0173] <Acquisition screen / Possession screen> In the above embodiment, the screen display may be controlled so that the size of the display area of ​​a source character is changed depending on the number of characters displayed in the source character display area on the acquisition screen or possession screen. For example, the display control unit 104 may control the screen display so that the fewer the number of characters displayed in the source character display area, the larger the display area of ​​that character becomes. This makes it easier to point to a character displayed in the source character display area, thereby reducing user erroneous operations.

[0174] In the above-described embodiment, the number of characters displayed in the acquired character display area may also be displayed.

[0175] In the above-described embodiment, when the acquisition screen or possession screen is displayed, the display mode of the character selected by the first operation input or the second operation input may be changed. For example, the display mode may be changed so that the character selected by the first operation input is displayed in red and the character selected by the second operation input is displayed in green, so that the characters can be distinguished from each other. This makes it possible to reduce erroneous selections by the user.

[0176] In the above embodiment, when the acquisition screen or possession screen is displayed, it is also possible to perform display control so that an auxiliary line connects the character to be used as a synthesis material selected by the first operation input and the synthesis source character. It is also possible to perform display control so that an auxiliary line connects the character to be sold selected by the second operation input and the sales instruction character. This can reduce erroneous selections by the user.

[0177] In the above embodiment, a case was described in which a plurality of characters acquired as a result of play are displayed on the acquisition screen when a quest is cleared, and are the operation targets of the first and second operation inputs, but the present invention is not limited to this. For example, a plurality of characters acquired as a result of play may be displayed on the acquisition screen when a lottery game ends, and be the operation targets of the first and second operation inputs.

[0178] <1st operation input / 2nd operation input> In the above-mentioned embodiment, a first operation input can be received by flicking rightward (upward) on the display position of the acquired character, and the acquired character can be selected as a character to be used as a synthesis material, and a second operation input can be received by flicking leftward (downward) on the display position of the acquired character, and the acquired character can be selected as a character to be sold. In this case, the first operation input and the second operation input can be customized according to the user's settings. In addition, in this case, after the selection, a transition to a synthesis source character selection screen (for example, a possession screen) can be made to allow the user to select one of the synthesis source characters.

[0179] In the above embodiment, when the acquisition screen or possession screen is displayed, the user may tap again on the display position of the character selected by the first operation input or the second operation input to cancel the selection. Also, the character being selected by sliding may be cancelled when the user's finger touching the screen reaches a cancellation area within the screen (such as the outer frame or blank area of ​​the screen) or when it leaves the screen.

[0180] In addition, in the above-described embodiment, when the acquisition screen or possession screen is displayed, the display position of the character selected by the first operation input or the second operation input may be locked so that the selection cannot be released by the user further double-tapping.

[0181] <Contents> In the above embodiment, the content is a character set in the character information, but the content is not limited to this. For example, the content may be an item, a card, a figure, an avatar, an icon, or the like. [Explanation of symbols]

[0182] 1 Information processing system, 10 Client terminal, 20 Server device, 50 Computer, 51 CPU, 52 RAM, 53 ROM, 54 Communication interface, 55 Input device, 56 Display device, 57 External interface, 58 HDD, 100 Client control unit, 101 Game execution unit, 102 Granting unit, 103 Server access unit, 104 Display control unit, 120 Client memory unit, 140 Client communication unit, 150 Operation input reception unit, 160 Screen display unit, 200 Server control unit, 201 Request processing unit, 202 Information management unit, 220 Server memory unit, 221 Character information memory unit, 222 User information memory unit, 223 Quest information memory unit, 224 Lottery game information memory unit, 240 Server communication unit, 510 First acquisition screen, 511 Synthesis source character display area, 512 Acquired character display area, 513 Selling instruction character, 514 Operation button, 550 Confirmation screen, 551, composite character display area, 552, selling character display area, 553, possessed character display area, 554, operation button, 555, operation button, 580, first possessed screen, 581, composite source character display area, 582, possessed character display area, 583, character for sale instruction, 584, operation button, 590, second acquisition screen, 591, composite source character display area, 592, acquired character display area, 594, operation button, 600, second possessed screen, 601, composite source character display area, 602, possessed character display area, 604, operation button, 610, third acquisition screen, 611, composite source character display area, 612, acquired character display area, 613, character for sale instruction, 614, operation button, 620, fourth acquisition screen, 621, composite source character display area, 622, acquired character display area, 623, character for sale instruction, 624, operation button, B Bus line, N network

Claims

1. An information processing device that allows a user to sell a content to be sold and allows a user to play a game in which a content to be a synthesis source is synthesized with a content to be a synthesis material, a screen display unit that displays a screen including one or more first contents, one or more second contents to be combined, and a third content different from the first contents and the second contents; an operation input receiving unit that receives a first operation input for selecting the first content as a content to be used as a composite material for the second content, when a pointing position on the screen instructed by a user moves between a display position of any one of the first contents and a display position of any one of the second contents while the screen is being displayed, and that ends at the display position of the first content or the display position of the second content, and that receives a second operation input for selecting the first content as a content to be sold, when a pointing position on the screen instructed by a user moves between the display position of any one of the first contents and the display position of the third content, and that ends at the display position of the first content or the display position of the third content; An information processing device comprising:

2. 2. The information processing device according to claim 1, The operation input reception unit accepting the second operation input for selecting the other first content as a content to be sold when the pointing position passes through a display position of another first content while moving between the display position of the first content and the display position of the third content; 23. An information processing apparatus comprising:

3. An information processing device that allows a user to sell a content to be sold and allows a user to play a game in which a content to be a synthesis source is synthesized with a content to be a synthesis material, a screen display unit that displays a screen including one or more first contents and one or more second contents to be combined; an operation input receiving unit which receives a first operation input for selecting the first content as a content to be used as a composite material for the second content when a pointing position on the screen indicated by a user moves between a display position of any one of the first contents and a display position of any one of the second contents while the screen is being displayed, and the movement of the pointing position ends at the display position of the first content or the display position of the second content, and which receives a second operation input for selecting the first content as a content to be sold when a pointing position on the screen indicated by a user is positioned at the display position of any one of the first contents; An information processing device comprising:

4. The information processing device according to any one of claims 1 to 3, The operation input reception unit accepting the first operation input for selecting the other first content as a content to be used as a compositing material for the second content when the pointing position passes through a display position of another first content while moving between the display position of the first content and the display position of the second content; 23. An information processing apparatus comprising:

5. 3. The information processing device according to claim 1, a display control unit that controls a screen display so that a display position of the first content having a lower rarity is disposed closer to a display position of the third content; An information processing device comprising:

6. An information processing device according to any one of claims 1 to 4, a display control unit that controls a screen display so that a display position of the first content set exclusively for a composite material is located closer to a display position of the second content; An information processing device comprising:

7. 7. The information processing device according to claim 5, The display control unit controls the screen display so as to change a display position of the first content according to a rarity set for the first content.

23. An information processing apparatus comprising:

8. An information processing device according to any one of claims 5 to 7, the display control unit controls the screen display so as to change a size of a display area of ​​the second content in accordance with the number of the second content displayed on the screen.

23. An information processing apparatus comprising:

9. A computer that allows a user to play a game in which a content to be sold is sold and a synthesis material content is synthesized with a synthesis source content, a screen display means for displaying a screen including one or more first contents, one or more second contents to be combined, and a third content different from the first contents and the second contents; an operation input receiving means for receiving a first operation input for selecting the first content as a content to be used as a composite material for the second content, when a pointing position on the screen instructed by a user moves between a display position of any one of the first contents and a display position of any one of the second contents while the screen is being displayed, and the movement of the pointing position ends at the display position of the first content or the display position of the second content, and for receiving a second operation input for selecting the first content as a content to be sold, when a pointing position on the screen instructed by a user moves between the display position of any one of the first contents and the display position of the third content, and the movement of the pointing position ends at the display position of the first content or the display position of the third content; A program to function as a

10. A computer that allows a user to play a game in which a content to be sold is sold and a synthesis material content is synthesized with a synthesis source content, a screen display means for displaying a screen including one or more first contents and one or more second contents to be combined; an operation input receiving means for receiving a first operation input for selecting the first content as a content to be used as a composite material for the second content, when a pointing position on the screen indicated by a user moves between a display position of any one of the first contents and a display position of any one of the second contents during display of the screen, and the movement of the pointing position ends at the display position of the first content or the display position of the second content, and for receiving a second operation input for selecting the first content as a content to be sold, when a pointing position on the screen indicated by a user is positioned at the display position of any one of the first contents; A program to function as a

Citation Information

Patent Citations

  • Game program, game system, and information processor

    JP2014133145A