System, server, and program
Patent Information
- Application Number
- JP2025001647
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2025-01-06
- Publication Date
- 2025-03-14
- Estimated Expiration
- 2040-09-30
AI Technical Summary
【0017】 本開示によれば、ゲームイベントの興趣性の向上に寄与するシステム、サーバ及びプロ グラムを提供することができる。
Smart Images

Figure 2025036718000001_ABST
Abstract
Description
[Technical field]
[0001] The present invention relates to a system, a server, and a program. [Background technology]
[0002] Conventionally, events related to computer games (hereinafter referred to as "game events") have been held. In recent years, computer games have been held as competitive events. So-called e-sports (electronic sports), which are competitions held in which players compete against each other, are attracting attention (for example, For example, Patent Document 1. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] JP 2020-44152 A Summary of the Invention [Problem to be solved by the invention]
[0004] Gaming events (e.g., e-sports tournaments) involve the playing of computer games. It is being considered to improve the entertainment value of game events by providing However, live commentary is a term related to computer games (e.g., computer game specific Since the commentary is conducted using technical terms, there may be some viewers who are unable to understand the content of the commentary. As a result, it is expected that the live commentary will be effective in increasing the interest of game events. There is a risk that it may not be possible.
[0005] The present disclosure relates to a system, a server, and a program that contribute to improving the interest of game events. to provide. [Means for solving the problem]
[0006] The first aspect is: An acquisition unit for acquiring audio relating to playing of a computer game; Extracting terms related to the computer game from the speech using speech recognition processing. An extraction unit; Each term related to the computer game is stored in association with explanatory information related to each term. a selection unit that selects commentary information associated with the extracted term from a storage unit that stores the commentary information; a display control unit that controls display of the selected guidance information; The system is characterized by comprising:
[0007] In the first aspect, the storage unit stores each of the terms and the The display control unit stores the extracted usage information in association with the situation of the computer game. a first game situation, which is a situation of the computer game associated with a word; Based on the relationship with the second game situation, which is the situation of the computer game based on (a) , the display of the selected commentary information can be controlled.
[0008] In a first aspect, the display control unit is configured to display the first game status in the second game status. the selected commentary information when the first game situation matches the first game situation; and the selected comment information when the comment information does not match the second game situation. It can be displayed.
[0009] In the first aspect, the terms are used specifically in the computer game. A term specific to the computer game or a term commonly used with other computer games different from the computer game. the display control unit is configured to determine whether the extracted term is a specific term or a common term used in a previous Controlling display of the selected commentary information based on which of the common terms is selected. can be done.
[0010] In the first aspect, the storage unit stores the unique term and an explanation of the unique term. a first term information associating the common term with the information, the common term and explanation information regarding the common term; and a second term information associating the extracted term with the previous term information. The display of the selected commentary information is controlled based on whether the selected commentary information is included in the second term information. It is possible.
[0011] In the first aspect, the display control unit is configured to: The display of the selected commentary information can be controlled based on the number of times the word is extracted. In a first aspect, the display control unit is configured to: When the above condition is satisfied, the display of the selected comment information can be restricted. In a first aspect, the display control unit is Limiting the display of the selected explanatory information based on context and / or time conditions. can be alleviated.
[0012] In the first aspect, the storage unit stores each of the terms and a viewing level of each of the terms. The display control unit stores the extracted terms in association with each other, and The display of the selected commentary information can be controlled based on the first aspect. a determination unit for determining a viewing level of a user viewing the play; The unit compares the determined viewing level with the viewing level associated with the extracted term. The display of the selected commentary information can be restricted based on the rule.
[0013] In a first aspect, the computer game includes a first and a second part other than the first part, and the display control unit In a second part, the display of the extracted terms can be controlled based on the extraction history of the extracted terms. Cut.
[0014] In addition, in the first aspect, the display control unit displays the extracted terms based on an extraction order of the extracted terms. A predetermined number of the selected commentary information is displayed, and the selected commentary information exceeding the predetermined number is displayed. The display control unit can limit the display of the selected information. It is possible to display an area that requests reference to the explanatory information.
[0015] The second aspect is a voice recognition device that acquires voice related to playing a computer game. an extraction unit that extracts terms related to the computer game from the voice using a recognition process; Each term related to the computer game is stored in association with explanatory information related to each term. a selection unit for selecting commentary information associated with the extracted term from a storage unit; and an output control unit for controlling output of the selected commentary information. It is.
[0016] The third aspect is to obtain audio from a computer about the playing of a computer game. and extracting terms related to the computer game from the voice using a voice recognition process. and associating each term related to the computer game with explanatory information related to each term. Selecting explanatory information associated with the extracted term from a storage unit that stores the extracted term in association with the extracted term and controlling the output of the selected commentary information. It is a program. Effect of the Invention
[0017] According to the present disclosure, a system, a server, and a program that contribute to improving the interest of game events grams can be provided. [Brief description of the drawings]
[0018] [Figure 1] FIG. 4 is a diagram showing an example of a game event according to the present embodiment. [Diagram 2] 1 is a diagram illustrating an example of an overview of an information processing system according to an embodiment of the present invention. [Diagram 3] FIG. 2 is a diagram illustrating an example of a hardware configuration of each device constituting the information processing system according to the present embodiment. [Figure 4] FIG. 2 is a diagram illustrating an example of the functional configuration of each device constituting the information processing system according to the present embodiment. [Diagram 5] FIG. 4 is a diagram showing an example of a term DB according to the embodiment. [Figure 6] 11 is a diagram showing an example of a first display control of guidance information according to the embodiment. FIG. [Figure 7] 13A to 13C are diagrams illustrating an example of a second display control of the guide information according to the embodiment. [Figure 8] 13A to 13C are diagrams illustrating an example of a third display control of the guide information according to the embodiment. [Figure 9] 13 is a diagram showing a fourth example of display control of guide information according to the embodiment. FIG. [Figure 10] 13 is a diagram showing a fifth example of display control of guidance information according to the embodiment. FIG. [Figure 11]13 is a diagram showing a sixth example of display control of guide information according to the embodiment. FIG. [Figure 12] 13 is a diagram showing a seventh example of display control of the guide information according to the embodiment. FIG. [Figure 13] FIG. 4 is a sequence diagram showing an example of an operation of the information processing system according to the present embodiment. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0019] [Game event description] In this embodiment, a game event is a game in which one or more players play a computer game. In the following, as an example of a game event, a computer game is This is intended to include, but is not limited to, competitive e-sports tournaments. The games played at the gaming events may or may not have a competitive nature. The computer game to be played may be a game in which players compete against each other directly, or Layers can compete with each other based on the results of their individual games, or players can cooperate with each other to win. The game may be executed by using the above-mentioned.
[0020] Such gaming events may take place in physical locations such as arenas, gaming facilities, cafes, etc. The game event may be held in a venue that accommodates players and spectators. Without providing a physical space, or in addition to the physical space, The server provides a virtual space where players and spectators can play from different locations. The event may be held by connecting via a specific terminal.
[0021] FIG. 1 is a diagram showing an example of a game event according to the present embodiment. For example, As such, computer games played at game events are one-on-one competitive games. The tournament shown in Figure 1 is a battle-type game. The players who participate in the tournament are one or more player camps. The character (corresponding to an object) moves in the virtual game space, and the player character , or have the player fight against an enemy character that is a non-player character.
[0022] For example, in a venue 60 shown in FIG. 1, players 602 and 604 are playing a competitive game. In addition, the video related to the competitive game is displayed on a display device D installed in the venue 60. The audience 606 in the venue 60 can see the game event through the images displayed on the display device D. The display device D may be, for example, a monitor, a screen, a liquid crystal panel, One or more display devices D may be provided in the venue 60. The video of the competitive game may be distributed to a viewing terminal (not shown). The transmitted image can be used to view not only the audience 606 in the venue 60, but also the audience 606 who are not in the venue 60. 06 can also enjoy the game event. Also, the audience 606 in the venue 60 may use the viewing terminal. Of course, this is the case.
[0023] In addition, at the venue 60, a commentator 608 will provide commentary on the game event. For example, the audio relating to the commentary (hereinafter referred to as "commentary audio") is picked up by microphone M. The live commentary is output to the venue 60 by a speaker S installed in the venue 60. This can make the audience 606 excited. It contains terms related to games (e.g., technical terms specific to computer games), so There are also viewers 606 who cannot understand the content of the audio even when they hear it.
[0024] Therefore, in the information processing system according to the present embodiment, live voice is acquired and voice recognition processing is performed. The extracted terms are then analyzed. The information explaining the explanation (hereinafter referred to as "explanation information") is displayed on the display device D and / or the viewing terminal. This makes it easier for the audience 606 to understand the content of the live audio, This improves the appeal of the content.
[0025] In this way, in the information processing system according to the present embodiment, live commentary is performed using voice recognition processing. This is a system for displaying explanatory information about terms extracted from a database. In this form, the above-mentioned live commentary voice is explained as an example of "voice related to computer game play." However, the "audio related to computer game play" is not limited to the audio of the commentary, but also includes the audio of the spectator The audio may include the voices of the person 606 or the players 602 and 604.
[0026] [Information processing system configuration] <Outline configuration> FIG. 2 is a diagram showing an example of a schematic configuration of an information processing system according to the present embodiment. As shown, the information processing system 1 includes a server 2, a play terminal 3, a viewing terminal 4, The server 2 includes, for example, a venue 60 illustrated in FIG. The display device D, the microphone M, and the speaker S may be connected to the
[0027] The server 2 is a terminal for playing computer games played at a game event. For example, the server 2 outputs a video related to the game (hereinafter referred to as a "play video"). The gameplay video may be output to a display device D provided in the venue 60. In addition, the server 2 may The play video is output to a viewing terminal 4 connected via a communication network 5. Good too.
[0028] The server 2 may function as a game server. Manages various information about users playing the game and executes some of the game's processes It is a device that performs some of the functions of the game execution processing on the play terminal 3, such as The server 2 may be composed of one or more information processing devices, or may be a virtual server. It may be configured using a cloud server or the like.
[0029] The play terminal 3 is a terminal used to play computer games, and is connected to the server 2. During this period, various data related to the computer game played on the playing terminal 3 are The viewing terminal 4 transmits and / or receives the computer signals used to play the game event. This is a terminal used to watch the game, and is distributed from the server 2 via the communication network 5. The gameplay footage will be displayed.
[0030] In this embodiment, for the sake of convenience, the play terminal 3 and the viewing terminal 4 will be described separately. However, the play terminal 3 and the viewing terminal 4 are not limited to being separate terminals, and may be the same terminal. For example, when a user of a terminal watches the above computer game, the terminal is used for watching. The terminal 4 functions as a terminal, and when a user of the terminal plays the computer game, The terminal may act as a playing terminal 3 .
[0031] The play terminal 3 and the viewing terminal 4 are, for example, mobile phones (including smartphones), Bullet, personal computer, arcade game device, or consumer game The play terminal 3 and the viewing terminal 4 are computers such as amusement machines. The number of terminals 4 is not limited to that shown in FIG. 1, and may be one or more. The listening terminals 4 may be referred to as a "first terminal" and a "second terminal", etc.
[0032] The communication network 5 may be, for example, the Internet, an intranet, a wireless LAN, or a mobile The communication network 5 connects the server 2 and the play terminals 3 to each other. Note that the schematic configuration of the information processing system 1 shown in FIG. 1 is merely an example. For example, the server 2 may be connected to a display device via a predetermined device or a communication network 5. The device may be connected to a microphone M and a speaker S. A terminal for 08 may be connected to the communications network 5.
[0033] <Hardware configuration> FIG. 3 shows an example of the hardware configuration of each device constituting the information processing system according to this embodiment. As shown in FIG. 3, the server 2, the play terminal 3, and the viewing terminal 4 are Each of them includes a communication interface (IF) 11, a storage device 12, a processor 13, and an input device. The communication interface 11, the storage device 12, The processor 13, the input device 14, and the output device 15 are electrically connected via a bus 16. Connected.
[0034] The server 2, the play terminal 3, and the viewing terminal 4 each have the same configuration as shown in FIG. For example, the server 2 may not include an input device. At least a part of the input device 14 and the output device 15 (for example, a display, a microphone, and a speaker) Instead of the external display D, microphone M and speaker S, the server 2 is provided with a display device D, a microphone M and a speaker S. It may be connected.
[0035] The communication IF 11 performs wired or wireless communication. or the communication IF 11 of the play terminal 3, and transmits and receives information via the communication network 5. and / or receive.
[0036] The storage device 12 is, for example, a hard disk drive (HDD), a RAM (RAM), ndom Access Memory), ROM(Read Only Memory) ) and SSD (Solid State Drive), etc. Specifically, the storage device 12 stores various information and programs (e.g., game programs, etc.)
[0037] The processor 13 is a microcomputer including a CPU and a semiconductor memory. Specifically, the information and programs stored in the storage device 12 and / or the communication IF Various controls are performed based on the transmitted or received information.
[0038] The input device 14 may be, for example, a keyboard, a touch panel, a mouse, a microphone, a game controller, or the like. Input device 1 4 accepts input operations from the user.
[0039] The output device 15 is composed of at least one of a display and a speaker, for example. The output device 15 outputs information according to the control of the processor 13. The chair 15 may constitute the "display unit" of the present invention.
[0040] <Functional configuration> FIG. 4 shows an example of the functional configuration of each device constituting the information processing system 1 according to this embodiment. FIG. 4 shows at least some of the functions of each device. However, the functions are not limited to those shown in the figure.
[0041] -server- As shown in FIG. 4, the server 2 includes a control unit 21, a storage unit 22, and a transmission / reception unit . The control unit 21, the storage unit 22, and the transmission / reception unit 23 are each a processor 1 of the server 2. 3, a storage device 12 and a communication IF 11.
[0042] The control unit 21 controls various processes performed by the server 2. For example, the control unit 21 An image generating unit 211, a voice acquiring unit 212, an extracting unit 213, a selecting unit 214, and a display control unit 215 Yes.
[0043] The image generating unit 211 generates data relating to the play of a computer game from the play terminal 3. Based on the gameplay data (hereinafter referred to as "play data"), gameplay images are generated. The image generating unit 211 stores the generated gameplay image in the storage unit 22. Based on the play video stored in the storage unit 22, a play video for replay is generated. Good too.
[0044] The audio acquisition unit 212 acquires live audio relating to the play of a computer game. For example, the voice acquisition unit 212 receives live voice recorded via a microphone M installed in the venue 60. You may obtain it.
[0045] The extraction unit 213 extracts a computer game from the live commentary voice acquired by the voice acquisition unit 212. Extract game-related terms (e.g., technical terms specific to computer games). In the process, the extraction unit 213 performs a voice recognition process on the live commentary voice, and extracts a voice corresponding to the live commentary voice. The extraction unit 213 also performs natural language processing on the generated character string. and extracting the specific terms.
[0046] Here, the speech recognition process may include, for example, acoustic analysis and a recognition process using a speech recognition dictionary. Acoustic analysis includes the frequency components, sound intensity, intervals, and time changes of the input live audio. In the recognition process, the features extracted by acoustic analysis and the features extracted by machine learning are used. Based on the trained models (e.g., acoustic models, pronunciation dictionaries, language models, etc.), A string of characters corresponding to the situation voice is generated.
[0047] Natural language processing includes, for example, morphological analysis, syntactic analysis, semantic analysis, and context analysis. , including performing natural language processing on the character string generated by the speech recognition processing, The character string is recognized as a sentence including a word having a meaning. The system extracts computer game-related terms recognized by the system.
[0048] The selection unit 214 selects each term related to a computer game and explanation information related to the term. The term extracted by the extraction unit 213 is stored in the storage unit 22 in association with the term. Specifically, the selection unit 214 selects the comment information from the term stored in the storage unit 22. A database (DB) is searched using the term extracted by the extraction unit 213 as a search key. Then, explanatory information associated with the extracted term is selected.
[0049] FIG. 5 is a diagram showing an example of a term DB stored in the storage unit 22. The term DB is At least one term relating to a computer game is associated with explanatory information relating to the term. A term DB is a database that stores information on terms and is also called a term information table. The viewing level of the users for whom each term is explained and the computer games in which each term is used A state of the game (hereinafter referred to as a "game state") may be associated with each of the terms.
[0050] In addition, the multiple terms stored in the DB are terms commonly used in each computer game. (hereinafter referred to as "common term"), and / or a certain computer game (e.g., in FIG. 5 may include terms that are unique to "Fighting V" (hereinafter referred to as "unique terms"). .
[0051] As shown in FIG. 5, the terminology DB is a database that associates common terms with explanatory information for those common terms. The terminology database (hereafter referred to as the "common terminology database") is a database that associates specific terms with their explanations. A term DB for specific terms may be used. The term DB is also called the first term information or the first table, and the common term DB is also called the second term information or the first table. It is also called word information or second table, etc.
[0052] The common term DB contains the above common terms, explanatory information about the common terms, and Correlate the viewing level of the user to be explained with the game situation in which the common term is used. In addition, the specific term DB contains the specific terms and explanatory information related to the specific terms. The viewing level of the user who is the subject of the explanation of the specific term, the game in which the specific term is used, The system status may be associated with.
[0053] The common terminology database can be used for multiple computer games, so it can be used for multiple games. The common terminology DB may be shared among multiple companies. Each game genre has its own common terminology and explanations. On the other hand, the unique term DB may store a unique term for a certain computer game. Therefore, it may be used by the game company that provides the computer game. In this way, by distinguishing between the common terminology DB and the specific terminology DB, This allows multiple game companies to share the same terminology database, which is much faster than creating a database for each game company. This can reduce the cost of creating a database.
[0054] In FIG. 5, the terminology DB is divided into a common terminology DB and a specific terminology DB. However, this is not limited to the above. For example, a terminology DB that integrates the common terminology DB and the specific terminology DB may be used. In the terminology database, each term may be identified as either a common term or a specific term. The indicated information (hereinafter referred to as "term classification information") may be associated with each term.
[0055] In addition, in FIG. 5, a unique term DB is provided for each computer game. For example, the unique usage of multiple computer games provided by a certain game company may be used. A terminology database may be used to store unique terms. In this case, the terms in which each term is used The information indicating a computer game (hereinafter referred to as "game information") is It may also be associated with explanatory information for the word.
[0056] The selection unit 214 selects the term extracted by the extraction unit 213 from the common term DB or the specific term DB. The selection unit 214 selects explanatory information associated with the extracted term. A terminology database is searched first, and if the extracted term is not found in the common terminology database, For example, the extraction unit 213 may extract the term "△△" from the live voice. " is extracted, the common term database is searched using the extracted term "△△" as a search key. Since the common term DB shown in FIG. 5 does not include the term ".DELTA..", the selection unit 214 The selection unit 214 searches the unique term DB using the extracted term “△△” as a search key. The explanation information associated with the term "△△" in the unique terminology database is "Pull the approach with a middle punch" Choose to “control.”
[0057] The display control unit 215 controls the display of the screen on the display device D. Specifically, the display control The control unit 215 controls the display of the play video generated by the video generation unit 211. The display control unit 215 controls the display of the guidance information selected by the selection unit 214. For example, the display control unit 215 uses at least one of the first to seventh display controls to display the commentary information. The first to seventh display controls will be described in detail with reference to Figs. do.
[0058] <First display control> FIG. 6 is a diagram showing an example of a first display control of the guidance information according to the present embodiment. For example, In Figure 6, when the commentary "This is where player ●● is doing △△" is acquired, A screen D1 is displayed on the display device D. In the venue 60, the live audio is transmitted from the speaker S The output is to be sent via
[0059] In addition, in FIG. 6, the voice acquisition unit 212 acquires a live commentary sound by a commentator 608 via a microphone M. The voice "This is where ●● player is doing △△" is acquired, and the specific term is extracted by the extraction unit 213. In addition, the selection unit 214 extracts a specific term from the unique term DB. The explanatory information associated with the word "△△" is "Use a middle punch to check the approach." It shall be so.
[0060] For example, as shown in FIG. 6, the display control unit 215 controls the image to be displayed in an area R11 on the screen D1. The play video generated by the video generation unit 211 is displayed on the display control unit 215. The term "△△" extracted from the live commentary of the gameplay video was used as a search key to search the unique term database. The selected commentary information, "Use a middle punch to check the approach," is displayed in area R12 on screen D1. In FIG. 6, the program generated by the video generating unit 211 is displayed on the screen D1. Explanation information is displayed together with the ray image, but this is not limited to this, and only the explanation information is displayed on screen D1. It may be displayed.
[0061] As shown in FIG. 6, explanatory information about the term “△△” extracted from the live audio is displayed on a screen D1. By displaying the term “△△” on the screen D1, even a viewer 606 who does not know the term “△△” can see it on the screen D1. The commentary information provided allows the content of the commentary audio to be understood.
[0062] <<Second display control>> The display control unit 215 associates the term extracted from the live commentary voice by the extraction unit 213 with The game situation based on the game play (first game situation) and the game situation based on the game play (second game situation) ) and based on the relationship between the selection unit 214, the display of the guidance information selected by the selection unit 214 may be controlled. Here, the "game situation associated with the term extracted from the live commentary" may be, for example, For example, the term extracted above is associated with the common term DB or the specific term DB in FIG. On the other hand, the "game situation based on play" is the game situation based on the voice acquisition unit 212. The game situation when the commentary was acquired, for example, the timing of the commentary The game status may be indicated by play data synchronized with the game status.
[0063] The game situations associated with the terms extracted from the play-by-play audio and the game state based on the play By considering the situation and the relationship between (for example, whether the two match), the live commentary The video is about the game situation (i.e. the current game situation) or Distinguish whether the question concerns a different game situation (i.e., a hypothetical game situation) from the game situation can.
[0064] FIG. 7 is a diagram showing an example of a second display control of the guidance information according to the present embodiment. For example, In Figure 7, the commentary says, "Here, player ●● is doing △△. But what if the situation was □□?" In this situation, ▽▽ would be more effective, but ●●'s judgment of the situation is impressive. A screen D2 is shown on the display device D when the image is acquired. This article will focus on the differences from version 6.
[0065] As shown in FIG. 7, in the area R21 of the screen D2, the game situation is "middle punch activated." The gameplay video is displayed. Therefore, in Figure 7, the commentary voice says, "This is where player ●● does △△. However, if the situation is □□, ▽▽ would be more effective, but ● ●The player's situational judgment is impressive. The game situation when this was acquired was "Medium punch activated" In addition, in FIG. 7, the terms "△△", "□□", and "▽▽" are extracted from the live voice. The term "△△" and "□□" are extracted by the selection unit 213. The selection unit 214 selects the extracted terms "△△" and "□□" from the Using "▽▽" and "▽▽" as search keys, the extracted words are searched from the unique term DB shown in Figure 5. The explanatory information associated with the terms "△△", "□□", and "▽▽" is "Connected with a middle punch" Select "xxxxxxxx" and "yyyyyyyyyy".
[0066] In the specific term DB shown in FIG. 5, the term “△△” has a game status of “middle punch” On the other hand, the terms "□□" and "▽▽" are associated with the game status " As mentioned above, the term "△△" extracted from the live commentary audio is associated with the word "△△". The game status associated with "Medium punch activated" is the game status when the live commentary audio was obtained. On the other hand, the terms "□□" and "▽" extracted from the above live audio matched "Middle punch". The game status "zzz activated" associated with "▽" is the game status when the commentary audio was acquired. The situation does not match "Medium punch activated".
[0067] Therefore, the display control unit 215 determines whether or not the game state associated with the term extracted from the live commentary voice is correct. Commentary information when the commentary matches the game situation at the time the commentary audio was acquired, and The game context associated with the extracted terms is then analyzed to determine the game context when the commentary was captured. The explanatory information for cases where the situation does not match the explanatory information may be displayed in a distinguishable manner.
[0068] For example, in Figure 7, the game situation "Middle punch" associated with the extracted term "△△" is The "middle punch" corresponds to the game situation "middle punch" when the live commentary was acquired, so the display control The control unit 215 extracts explanatory information associated with the extracted term “△△” and The phrase "restraining" is displayed in area R22 using the first display method (here, surrounded by a solid line). On the other hand, the game situation "zzz activated" associated with the extracted terms "□□" and "▽▽" does not match the game situation "medium punch activated" when the live commentary voice was acquired, so the display control The unit 215 generates explanatory information "xxxx" associated with the extracted terms "□□" and "▽▽". "xxxxxx" and "yyyyyyyyyy" are displayed in the second display method (here, surrounded by a dashed line) in the areas R23 and and R24.
[0069] In FIG. 7, the type of line surrounding the guidance information in the first and second display methods (herein, In the above, the solid line and the dashed line are different from each other, but the present invention is not limited to this. For example, the first display method and the second display method may be different from each other. The explanatory information displayed in the first display method and the explanatory information displayed in the second display method may be displayed in different colors. Any display method may be used as long as it is possible to distinguish the displayed information from the explanation information.
[0070] In addition, in Figure 7, the game situations associated with the terms extracted from the commentary audio are If the voice matches the game situation when it was acquired, the commentary information will be Explanation information in the case where the explanatory information in the For example, in FIG. 7, the explanation information for the extracted term “△△” is “ "Use a middle punch to check the approach" is displayed on screen D2, and the extracted terms "□□" and " ▽▽" The explanatory information "xxxxxxxxxx" and "yyyyyyyyy" will no longer be displayed on screen D2. This is also good.
[0071] <Third display control> The display control unit 215 determines whether the term extracted from the live commentary audio by the extraction unit 213 is a unique term or A display of explanatory information selected by the selection unit 214 based on whether the explanatory information is a common term or a non-common term. The display may be controlled.
[0072] FIG. 8 is a diagram showing an example of a third display control of the guidance information according to the present embodiment. For example, In Figure 8, the commentary "This is where player XX is doing XX" is acquired. In FIG. 6, the unique term “△△” is detected from the live commentary. In contrast, in Figure 8, the common term "〇〇" is extracted from the live commentary voice. 6 and 8 are different. The following will focus on the differences from Fig. 6.
[0073] In FIG. 8, the selection unit 214 selects the usage information extracted by the extraction unit 213 from the live commentary audio. Search the common terminology database using the term "XX" as a search key and associate it with the specific term "XX" The display control unit 2 selects the displayed commentary information "Inflict fatal damage." 15 is a picture of the explanatory information "to cause fatal damage" selected from the common terminology database. It is displayed in area R31 within surface D3.
[0074] As shown in FIG. 8, the display control unit 215 displays the explanation information of the common term “XX” as “Fatal Damage” The explanation of the unique term "△△" shown in Figure 6, "Use a medium punch to check the approach" For example, the area R31 in FIG. 8 may be displayed in a color other than white. The area R12 in Fig. 6 is white, whereas the area R12 in Fig. 6 is white. The display method of the explanation information of the common term is not limited to those shown in Figs. 6 and 8. In addition, the display control unit 215 may display the unique term or the common term in a different display method. It is not necessary to display any explanatory information for the term.
[0075] In addition, the display control unit 215 detects whether the term extracted by the extraction unit 213 is included in the common term DB. The display of explanatory information associated with the term is controlled as described above based on whether the term is included in the search results. The selection unit 214 may first search the common term DB using the term as a search key, and This is to search the specific terminology database if the term is not found in the common terminology database. It is considered that the commentator 608 uses common terms more frequently than unique terms. Search time can be shortened by searching the terminology database first. The search order of the terminology database is as follows: Of course, the present invention is not limited to this, and the specific terminology DB may be searched first and the common terminology DB may be searched second. do.
[0076] <<Fourth display control>> The display control unit 215 is configured to display the number of times a certain term has been extracted by the extraction unit 213 (hereinafter, “extraction The display of explanatory information associated with the term may be controlled based on the number of times the term is used. Specifically, the display control unit 215 detects whether the number of times a certain term is extracted in a predetermined period of time meets a predetermined condition. If the above condition is satisfied, the display of the guidance information may be restricted. Based on the room situation and / or time conditions, the restrictions on the display of the above explanatory information are relaxed. Good too.
[0077] FIG. 9 is a diagram showing an example of a fourth display control of the guidance information according to the present embodiment. For example, In FIG. 9, screens D41 to D43 corresponding to timings T41 to T43 are shown. The following will mainly explain the differences from FIG. 6. For example, in FIG. 9, the above-mentioned predetermined period is set to the time when a certain game starts. The periods P1 and P2 are the periods from when the contract is started to when it is ended, but are not limited to these. For example, For example, it may be a certain period of time such as 1 hour or 30 minutes. The number of times a particular term is extracted in a period P is n>a certain number X (where X>1). However, this is not limited to this.
[0078] As shown in FIG. 9, at timing T41, the voice acquisition unit 212 acquires the live voice “ "The player is doing △△" is obtained, and the term "△△" is extracted by the extraction unit 213. The number of times n that the term “△△” is extracted at the timing T41 is a predetermined number X, where n>X Therefore, the display control unit 215 does not display the extracted term " Displays explanatory information associated with "△△" that reads "Use a medium punch to deter approaching opponents."
[0079] At timing T42, the voice acquisition unit 212 outputs a live commentary voice saying, “★★ player is doing △△. The term "shin" is acquired, and the term "△△" is extracted by the extraction unit 213. The number of times n that the term "△△" is extracted in is a predetermined number X+1, and n>X is satisfied. The display control unit 215 displays the solution associated with the extracted term "△△" on the screen D42. For example, in the screen D42, the explanation information is not displayed due to the restriction. In this way, when n>X is satisfied, even if the term "△△" is extracted, the explanatory information No information is displayed.
[0080] On the other hand, the display control unit 215 determines whether or not the specific The restriction on the display of the commentary information for the term "△△" may be relaxed. Based on the status "Match End" or "Match Start", or the end of period P1 or the beginning of period P2 Based on the start, the restriction on the display of commentary information for the specific term "△△" is relaxed.
[0081] For example, in FIG. 9, the number of extractions of the term “△△” is initialized to 0 when the period P2 starts. At timing T43, the voice acquisition unit 212 outputs a live commentary voice saying, “XX player’s signature move.” "It's △△desu" is acquired, and the term "△△" is extracted by the extraction unit 213. The number of times that a specific term "△△" is extracted in T43 is 1, and n>X is not satisfied. Therefore, the display control unit 215 displays the extracted term "△△" associated with the screen D43. The explanatory information displayed will be "Use a medium punch to deter approaching opponents."
[0082] As shown in FIG. 9, when the number of extractions of the term “△△” in a period P1 satisfies a predetermined condition, In this case, the display of explanatory information about the term “△△” is restricted, so that the viewer 606 can play the game. On the other hand, when the next period P2 starts, the restriction is relaxed. Therefore, even if the spectator 606 is replaced before the start of the next game, the new spectator 60 6 can be provided with explanatory information about the term “△△”.
[0083] <Fifth display control> The display control unit 215 displays the content based on the viewing level associated with a specific term in the term DB. In accordance with the present invention, the display of explanatory information associated with a particular term may be controlled.
[0084] FIG. 10 is a diagram showing a fifth example of display control of the guidance information according to the present embodiment. So, like in Figure 7, in Figure 7, the commentary says, "Here, player ●● is doing △△. And if the situation were □□, ▽▽ would be more effective, but ●● player's judgment of the situation In Figure 10, we focus on the differences from Figure 7. Explain to the heart.
[0085] For example, in FIG. 10, a main monitor and a sub monitor are used as display devices D in the venue 60 in FIG. When a monitor is provided, the screen D51 (here, the intermediate screen) displayed on the main monitor is The screen D51 displayed on the sub-monitor (screen D52 for beginners in this example) is shown. For example, the main monitor screen D51 is set to a viewing level of "intermediate" and the sub monitor A viewing level of "Beginner" may be set on the screen D52 for the player. The terms “△△”, “□□” and “▽▽” extracted by the extraction unit 213 are shown in FIG. In the unique terminology database, the terms are associated with the viewing levels "intermediate," "beginner," and "beginner," respectively. The game image is displayed on the main monitor screen D51, and the sub monitor screen D52 is displayed on the sub monitor screen D53. Even if the explanation information of the extracted terms in D52 is displayed in a manner according to the viewing level, good.
[0086] The display control unit 215 determines whether the viewing level associated with the extracted term is displayed on the screen D51 or If the viewing level is equal to or greater than that associated with D52, The extracted explanation information may be displayed on the screen D51 or D52. The viewing level "Intermediate" associated with "△" is the viewing level "Intermediate" defined on screen D51. Therefore, the display control unit 215 displays the explanation information associated with the term "△△" on the screen D5. On the other hand, the extracted terms "□□" and "▽▽" may be displayed in the region R51 in the The associated viewing level "Beginner" is lower than the viewing level "Intermediate" defined on screen D51. Therefore, the display control unit 215 selects the solutions associated with the extracted terms "□□" and "▽▽". Explanation information is not displayed on screen D51.
[0087] In addition, the viewing level "Beginner" associated with the extracted terms "□□" and "▽▽" is Since the viewing level is equal to "Beginner" defined in the screen D52, the display control unit 215 The explanatory information associated with the terms "□□" and "▽▽" is displayed in the areas R53 and R54 on the screen D52. R54. Also, the extracted term "△△" is associated with a viewing level of "Intermediate" " is a viewing level higher than the viewing level "Beginner" defined in screen D52, so The control unit 215 displays commentary information associated with the term "△△" in the area R52 on the screen D52. Display it.
[0088] As shown in FIG. 10, screens D51 and D52 corresponding to different viewing levels are displayed in a venue 60. The content is displayed on multiple monitors, and the viewing level is matched on each of the multiple monitors. By displaying only commentary information, audience members 606 with different viewing levels can be mixed in the venue 60. Even in this case, the spectator 606 can easily concentrate on the play image.
[0089] In FIG. 10, the listening level of the audience 606 in the venue 60 does not need to be determined. However, this is not limited to the above, and even if the explanation information is displayed on the display device D of the venue 60, The viewing level of the viewer 606 may be determined. A determination unit for determining a viewing level of a user who views the video, and displaying commentary information based on the extracted terms and the viewing level associated with the extracted terms. may be restricted.
[0090] For example, the display control unit 215 may receive a notification of the visitor 606 entering the venue 60 in advance. Based on the ratio of the viewing levels (e.g., beginner, intermediate, advanced, etc.), the audience in the venue 60 The viewing level of 606 is determined, and the viewing level and the extracted terms are associated with each other. Based on the viewing level, the display of commentary information on the display device D in the venue 60 may be restricted. For example, if the ratio of viewing levels is beginner:intermediate:advanced = 5:4:1, then display device D The beginner's screen D52 in FIG. 10 is displayed, and the ratio of the listening levels is beginner:intermediate:advanced=3:5:2. If so, the display device D may display the intermediate level screen D51 of FIG. The display mode of the commentary information may be changed according to the ratio of beginner viewers to beginner viewers. In this case, the display time of the guidance information may be shortened or the guidance information may be displayed in a smaller size. ,Because it is believed that beginner viewers need more explanatory information than,advanced viewers, The degree to which the ratio of viewing levels is reflected in the change in the display mode of commentary information is greater for advanced users. In this case, explanatory information for beginners can be provided reliably even if there are few beginner viewers. If there are few advanced viewers, the information for advanced users will be hidden. This makes it possible to ensure that beginner viewers can easily understand the commentary information.
[0091] In addition, when the screen D51 or D52 based on the viewing level is distributed to the viewing terminal 4, the display The display control unit 215 may determine the viewing level of the user of the viewing terminal 4. The viewing level may be determined, for example, from the user's rank as a player, the user's viewing history, The display control unit 215 can determine whether or not a user is viewing the content based on the viewing time of the user. Based on the viewing level of the user, the screen to be delivered to the viewing terminal 4 (for example, in FIG. 10 , either the intermediate level screen D51 or the beginner level screen D52). The display control unit 215 determines the viewing level of the user of the viewing terminal 4 and the usage information extracted from the live commentary audio. Information regarding a screen to be delivered to the viewing terminal 4 based on the viewing level associated with the word (hereinafter referred to as "screen information") may be generated.
[0092] ≪Sixth display control≫ The display control unit 215 controls the display based on the history of extraction of terms from live audio. The computer game is divided into a first part (hereinafter referred to as the "play part") in which the game is played. (hereinafter referred to as the "play part") and the second part other than the play part (hereinafter referred to as the "non-play part"). The display control unit 215 includes, in the non-play part, the extraction history in the play part. The display may be controlled based on history.
[0093] Here, the play part refers to the play in the computer game based on the player's operation. This is the part where the character is being controlled, and the story in the virtual game space progresses. In a battle game, for example, the play part is the player character's This is not limited to, but includes, during a match.
[0094] A non-play part is a part other than a play part, such as a computer game. During loading, character setting, stage setting, setting conditions in the virtual game space, The story in the virtual game space, such as the setting of the virtual game space, has not yet progressed. For example, in a competitive game, the non-play part is when the previous match is over while the match conditions are being set. This includes, but is not limited to, the preparation period between the start of a match and the start of the next match. The playing part and the non-playing part may be referred to as the first and second scenes, etc., respectively.
[0095] FIG. 11 is a diagram showing a sixth example of display control of guidance information according to the present embodiment. For example, In Figure 11, the non-playing part from the end of the previous game to the start of the next game is The screens D61 and D62 displayed on the display device D are shown in FIG. During the play part, the display control unit 215 displays the play part (e.g., the previous game) Replay footage may be displayed on screen D61.
[0096] In addition, the display control unit 215 extracts a history of terms in the play part within a recent predetermined period. Based on this, a glossary of terms may be displayed on the screen D62 during the non-play part. The play part of a recent predetermined period may be, for example, during a previous game or during previous games on the same day. The term explanation list may include explanations for each term shown in the extraction history. The information may be displayed as a list. The glossary list is shown in screen D61. This information may be displayed regardless of whether or not the replay video is displayed.
[0097] As shown on screen D62 of FIG. 11, the glossary list is displayed for a predetermined period (for example, during the previous game, The number of times the audio was extracted from the live audio on the same day or on the same day is listed in descending order of frequency. It may also show explanation information for the selected term. This allows the viewer 606 to review the meaning of the terms extracted from the live audio. do.
[0098] <Seventh display control> In addition, the display control unit 215 displays a predetermined number of explanatory information based on the time series in which the specific term was extracted. In addition, the display control unit 215 may display information about the guidance that exceeds the predetermined number of pieces of guidance information. may be restricted.
[0099] 12 is a diagram showing an example of the seventh display control of the guidance information according to the present embodiment. In 10, the extracted term is used at the timing when the term is extracted in the play part. In Figure 12, the term is displayed in the play part. A predetermined number of recent pieces of guidance information may be displayed based on the extracted time series. It differs from Figures 6 to 10 in that it displays a real-time glossary of terms during the play part. The following will mainly explain the differences from Figures 6 to 10.
[0100] In FIG. 12, the glossary shown on screens D71 and D72 includes up to three recent glossaries. Although each commentary information is displayed, the number of commentary information displayed is not limited to three. In addition, on screens D71 and D72, the explanation information for the newly extracted term is displayed at the top. The display method is not limited to that shown in FIG. 12, as long as it is based on the extraction order of the specific terms.
[0101] For example, in FIG. 12, the extraction unit 21 extracts a commentary sound from the commentary sound acquired at the timing T71. The terms "△△", "□□" and "▽▽" are extracted by 3. Since the most recent three pieces of commentary information are displayed, the display control unit 215 extracts Explanation information for each of the terms "△△", "□□" and "▽▽" is displayed on the screen in the order of extraction. Display it on D71.
[0102] On the other hand, as shown in areas R71 and R72, the display control unit 215 For example, in region R71, the timing It can be seen that the specific term "△△" was extracted three times before group T71. In 72, it is shown that a specific term "□□" was extracted once before timing T71. can be.
[0103] In addition, in FIG. 12, the extraction unit 213 extracts the commentary sound from the commentary sound acquired at the timing T72. The specific term "〇〇" is extracted by the above. On screen D72, the most recent three explanatory information are displayed. Therefore, the display control unit 215 displays the term “〇〇” extracted from the live commentary voice. The display control unit 215 also displays the area R7 on the screen D72. As shown in 3, the display of the explanation information of the most previously extracted term "△△" on screen D71 is restricted. For example, in the region R73, the specific term "△△" appears four times before the timing T72. It is indicated that it has been extracted.
[0104] In FIG. 12, the gameplay images are displayed in real time on screens D71 and D72, which are separate from the gameplay images. A list of terms will be displayed, but in real time on the same screen as the gameplay footage. A glossary of terms may be displayed.
[0105] In addition, screens D71 and D72 showing a list of real-time glossaries are distributed to the viewing terminal 4. In this case, the display control unit 215 displays the regions R71, R72, and and R73, in response to an input by the user of the viewing terminal 4, to request reference to the commentary information. For example, the area may be configured as a region, and information about the screen including the region may be generated. When the screen D72 is displayed on the viewing terminal 4, the solution for the term “△△” that was extracted four times is The display of explanatory information is restricted, and the user of the viewing terminal 4 does not recognize the meaning of the term “△△”. Therefore, the user of the audiovisual terminal 4 may perform a predetermined operation on the area R73 (for example, By tapping the stomach.
[0106] As described above, the display control unit 215 uses at least one of the first to seventh display controls. In addition, the display control unit 214 may control the output of the guidance information selected by the selection unit 214. The control unit 215 may constitute an "output control unit that controls the output of the commentary information." In this case, the display control unit 215 is controlled using at least one of the first to seventh display controls. The display control unit 215 may generate screen information related to the screen (e.g., FIGS. 6 to 12). The generated screen information may be output to the display device D. The generated screen information may be output to the viewing terminal 4 via the transmitting / receiving unit 23.
[0107] The storage unit 22 stores various information and programs. As mentioned above, the terminology DB includes a common terminology DB and a specific terminology DB. The storage unit 22 may also store a video DB that stores play videos for replay. You may do so.
[0108] The transmission / reception unit 23 transmits and receives data between the play terminal 3 and the viewing terminal 4 via the communication network 5. The transmitting / receiving unit 23 is called a "transmitting unit" or a "receiving unit." It's okay to be found out.
[0109] Specifically, the transmission / reception unit 23 transmits and receives data related to play (hereinafter The transmission / reception unit 23 transmits and / or receives the above-mentioned screen data. The face information is transmitted to the viewing terminal 4.
[0110] -Play device- As shown in FIG. 4, the playing terminal 3 comprises a control unit 31 and a transmitting / receiving unit 32. The control unit 31 and the transmission / reception unit 32 respectively control the processor 13 and the communication I The control unit 31 controls various processes executed in the play terminal 3. For example, the control unit 31 includes a display control unit 311, an input receiving unit 312, and a game control unit 313. Yes.
[0111] The display control unit 311 controls the screen displayed on the output device 15 of the play terminal 3. The display control unit 311 controls the display of the gameplay video.
[0112] The input reception unit 412 receives input from the input device 14 of the play terminal 3. Specifically, the input receiving unit 412 receives information related to the player's play of the computer game. The input receiving unit 412 receives an operation to input a content to be played by the player with reference to the viewer information. ,Even if you accept input for performances directed at viewers (e.g., audio, video, etc.), good.
[0113] The game control unit 313 executes a computer game in accordance with the operation of the input device 14. Specifically, the game control unit 313 controls the character displayed on the output device 15. Generate and render gameplay images including various objects related to the game and virtual game space The gameplay image may be in a video format, but is not limited to this.
[0114] The transmission / reception unit 42 transmits and / or receives information between the server 2 and the server 2 via the communication network 5. The transceiver unit 42 may be called a "transmitter" or a "receiver". The transmission / reception unit 42 transmits data used to generate gameplay images (hereinafter referred to as "gameplay data"). (hereinafter referred to as "Server 2") is sent to Server 2.
[0115] -Viewing device- As shown in FIG. 4, the viewing terminal 4 includes a control unit 41 and a transmission / reception unit 42. The control unit 41 and the transmission / reception unit 42 are connected to the processor 13 and the communication IF 1 of the audiovisual terminal 4, respectively. 1. The control unit 41 controls various processes performed by the audiovisual terminal 4. For example, The control unit 41 includes a display control unit 411 and an input receiving unit 412 .
[0116] The display control unit 411 controls the screen displayed on the output device 15 of the audio-visual terminal 4 . The display control unit 411 controls the display of the gameplay video. The display control unit 215 extracts the live commentary sound based on the information about the screen from the server 2. For example, the display control unit 411 controls the display of explanatory information associated with the selected term. The display of the guidance information is controlled based on at least one of the first to seventh display controls. good.
[0117] The input receiving unit 412 receives input by operating the input device 14 of the audiovisual terminal 4. Specifically, the input receiving unit 412 may receive an input of an instruction to use an electronic medium.
[0118] The transmission / reception unit 42 transmits and / or receives information between the server 2 and the server 2 via the communication network 5. The transceiver unit 42 may be called a "transmitter" or a "receiver". The transmission / reception unit 42 receives the gameplay image from the server 2. The information is received from server 2.
[0119] [Operation of information processing system] FIG. 13 is a sequence diagram showing the operation of the information processing system according to this embodiment. Some steps in FIG. 13 may be omitted, and some of the steps may be changed in order. For example, either step st107 or st108 may be omitted. 13, the operation during the play part will be explained as an example.
[0120] As shown in FIG. 13, in step st101, the play terminal 3 The play data in the terminal 3 is transmitted to the server 2. In step ST102, The server 2 generates a play image based on the play data.
[0121] In step ST103, the server 2 acquires the live commentary audio. In the above, the server 2 uses a voice recognition process to generate a game commentary sound from the game commentary sound. In step st105, the server 2 extracts terms related to the In step st104, explanatory information associated with the extracted terms is selected.
[0122] In step ST106, the server 2 receives the play video generated in step ST102. The server 2 controls the display of the image and the commentary information selected in step st105. Using at least one of the first to seventh display controls, a solution on a screen (e.g., Figs. 6 to 12) is displayed. The display of explanatory information is controlled, and screen information relating to the screen is generated.
[0123] In step st107, the server 2 transmits the play video and the screen to the display device D. In step st108, the server outputs the information, and the display device D displays the above screen. The server 2 outputs the gameplay video and screen information to the viewing terminal 4, and the viewing terminal 4 Display the screen.
[0124] In summary, the program according to this embodiment is executed by the control unit 21 (computer The audio data will include live audio (audio related to computer gameplay) and sound Extracting terms related to the computer game from the live commentary using voice recognition processing and associating each term related to the computer game with explanatory information about each term. The explanation information associated with the extracted term is selected from the storage unit 22 that stores the extracted term. and controlling the output of the selected commentary information.
[0125] [effect] According to the information processing system 1 of this embodiment, live commentary voice is acquired, and a voice recognition process is used. Then, terms related to computer games are extracted from the speech, and an answer for the extracted terms is provided. By displaying the commentary information on the display device D and / or the viewing terminal 4, the content of the live commentary audio can be This makes it easier to understand, and as a result, the appeal of the game event can be improved.
[0126] [Other embodiments] The various control means and processing procedures described in the above embodiment are merely examples. It is not intended to limit the scope of application or use of the various control means. The design and processing procedures can be modified as appropriate without departing from the spirit and scope of the present invention.
[0127] In the above embodiment, in addition to or instead of displaying the commentary information, the extracted commentary information may be displayed. For example, if the extracted term is not a player character, the game may display related information corresponding to the extracted term. In the case of a specific action by a character (such as a special move or combo), the action As related information, the amount of damage caused by the action and the amount of damage caused by the combo In this case, the memory unit may display information such as the correction value (increase) of the action. Information such as the amount of damage caused by the action, in association with the game situation in which the action occurred This allows you to display commentary information in addition to, or instead of, In addition, related information corresponding to the extracted terms can be displayed.
[0128] Related information may be information about the player character or other characters, or For example, information related to introducing characters or players When a term is extracted, related information such as a list of characters and players, a correlation table, etc. A history of battles up to that point may also be displayed.
[0129] The relevant information may be information related to a game situation, for example, a sports game. In a soccer game, the extracted feature may be displayed. The game uses a set of terms to show the percentage of possession of the ball by each team, the time that a player or the ball stays in a certain position, and so on. A statistical information such as a heat map showing the time spent on a ball may be displayed. Corresponding to the extracted specific terms, information on the pitcher's pitch type and pitch trajectory, the batter's pitch type and Information on batting averages by pitch trajectory, the probability of stealing and success rate by runner's pitch count, Such information may be displayed.
[0130] The display of related information is controlled according to the game situation, time conditions, and the viewer's viewing level, etc. The commentary information and related information may be provided based on the game situation, time conditions, and the viewer's viewing level. Depending on the situation, the term may be displayed regardless of whether it was extracted from audio related to play. For example, in certain game situations or non-play parts, the above-mentioned commentary information or related The associated information may be displayed automatically.
[0131] In the above embodiment, the computer game played in the game event is a competitive game. However, the present invention is not limited to this. Game-playing games, simulation games, board games, and puzzle games It can be applied to various types of games.
[0132] In the above embodiment, the server 2 independently executes the program. At least a part of the program may be implemented by one or more of the components of the server 2. The present invention may be implemented in a number of devices.
[0133] Even when these other embodiments are adopted, the effects of this embodiment are exerted. In addition, this embodiment may be combined with other embodiments, and other embodiments may be combined with each other. It is possible. [Explanation of symbols]
[0134] 1. Information Processing Systems 2 Server 3. Playing device 4. Viewing device 5. Communication Network 11 Communication Interface 12 Storage device 13 Processors 14 Input Devices 15 Output Devices 16 Bus 21 Control section 22 Memory section 23 Transmitter / receiver 31 Control Unit 32 Transmitter / receiver 41 Control section 42 Transmitter / receiver 211 Image Generation Unit 212 Voice Acquisition Unit 213 Extraction part 214 Selection Section 215 Display control unit 311 Display control unit 312 Input reception section 313 Game Control Unit 411 Display control unit 412 Input reception section 60 Venues 602 Player 606 visitors 608 Commentator D Display device M Microphone S Speaker
Claims
[Claim 1] An acquisition unit for acquiring audio relating to playing of a computer game; Extracting terms related to the computer game from the speech using speech recognition processing. An extraction unit; Each term related to the computer game is stored in association with explanatory information related to each term. a selection unit that selects commentary information associated with the extracted term from a storage unit that stores the commentary information; a display control unit that controls display of the selected guidance information; A system comprising:
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