Game machine
Patent Information
- Application Number
- JP2023148059
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2023-09-13
- Publication Date
- 2025-03-26
AI Technical Summary
音信号)の出力によりスピーカ8L、8Rから音声や効果音を出力させること、ランプ制御基板14に対する指令(電飾信号)の出力により遊技効果ランプ9や装飾用LEDを点灯/消灯/点滅させることといった、飾り図柄の可変表示中における各種の演出制御を実行する。こうした演出制御を行った後、例えば演出制御パターンから飾り図柄の可変表示終了を示す終了コードが読み出されたこと、あるいは、主基板11から確定飾り図柄を停止表示させることを指定するコマンドを受信したことなどに対応して、飾り図柄の表示結果となる確定飾り図柄を停止表示させる。確定飾り図柄を停止表示したときには、演出プロセスフラグの値が"3"に更新され、可変表示中演出処理は終了する。
Smart Images

Figure 2025041012000001_ABST
Abstract
Claims
[Claim 1] A gaming machine that can be controlled to an advantageous state that is advantageous to a player, A display means capable of displaying performance identification information that is variably displayed; A performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation, The display means includes: After the variable display of the effect identification information is started, the effect identification information can be displayed in a reach mode, When the effect identification information is displayed in the reach state, an effect corresponding to the effect identification information in the reach state can be enlarged and displayed. After variable display of the effect identification information is started, the effect identification information is not displayed in the reach state, and the effect identification information can be displayed in a predetermined state that suggests that the game is not controlled to the advantageous state; a period during which the effect identification information in the reach state and the effect corresponding to the effect identification information in the reach state are displayed without being superimposed on each other is longer than a period during which the effect identification information in the reach state and the effect corresponding to the effect identification information in the reach state are displayed in a superimposed manner, When the effect identification information is displayed in the predetermined manner, an effect different from that when the effect identification information is in the reach manner is displayed; moreover, It is possible to control it to an advantageous state, A counter value relating to a difference between a game value used in a game and a game value to be awarded can be calculated; When the counter value reaches the activation value, the progress of the game is restricted. When the counter value reaches the advance notification value, advance notification is performed. In a normal state, a predetermined effect can be executed that suggests an expectation of being controlled to an advantageous state based on the detection of a player's action by the action detection means; Before the predetermined performance is executed, an operation prompting object that imitates the motion detection means can be displayed; The display corresponding to the advance notice is started without using any effects, and then displayed without any stay effects; In this gaming machine, the operation promotion object starts to be displayed with an appearance effect and is displayed with a stay effect after the appearance effect ends.
Citation Information
Patent Citations
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