Generation method and device for virtual equipment, storage medium, and electronic equipment
Patent Information
- Application Number
- JP2025003596
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Priority Date
- 2020-11-06
- Filing Date
- 2025-01-09
- Publication Date
- 2025-06-30
AI Technical Summary
The complex operation of equipment synthesis in existing games is that it is inefficient and difficult to quickly preview and make strategic decisions.
Simplify the device synthesis process by displaying the identifier of the virtual device on the game interface and allowing players to drag and drop the device identifier through touch operations to synthesize new devices.
It has achieved simplification of device synthesis, improved the efficiency of device synthesis in the game, reduced the complexity and time of player operations, and improved the gaming experience.
Smart Images

Figure 00000000_0000_ABST
Abstract
Description
[Technical field]
[0001] FIELD OF THE DISCLOSURE This application relates to the field of computers, and more particularly to creating virtual equipment.
[0002] This application claims priority to a Chinese patent application filed with the China Patent Office on November 6, 2020, bearing application number 202011232387.5 and entitled "Method and apparatus for generating virtual equipment, storage medium, and electronic device," the entire contents of which are incorporated herein by reference. [Background technology]
[0003] Equipment synthesis is a common operation in games. In some games, the equipment synthesis path is relatively complicated and generally has a tree structure. To check high-level equipment, players need to click on the equipment icon to call up the tree diagram, which is complicated to operate and difficult for players to remember and use, making it difficult for players to quickly preview and make strategic decisions. For example, in a simulation game, it is necessary to use a chessman as a carrier to synthesize high-end equipment. For example, after putting two basic equipment on a chessman and synthesizing the high-end equipment, only by selling the chessman can the player obtain the high-end equipment, so the process is redundant and cumbersome, involving multiple interaction hotspots and interaction operations, which is time-consuming and detrimental to the player's smooth gaming experience.
[0004] In the related art, there is currently no effective solution to the problem of low efficiency caused by the complex equipment synthesis operations in games. Summary of the Invention [Problem to be solved by the invention]
[0005] To this end, the embodiments of the present application provide a method and device for generating virtual equipment, a storage medium, and an electronic device, thereby resolving the technical problem of low efficiency caused by the complex operation of equipment synthesis at least in games. [Means for solving the problem]
[0006] According to one aspect of an embodiment of the present application, a method for generating virtual equipment is provided, comprising the steps of: displaying an identifier of virtual equipment acquired by a target virtual character in a target game interface, the acquired virtual equipment including the first virtual equipment and a second virtual equipment; acquiring a first touch control operation performed on the identifier of the first virtual equipment in the target game interface; and in response to the first touch control operation, displaying a composite equipment identifier of virtual composite equipment obtained by combining the target virtual equipment and the first virtual equipment in the target game interface, the target virtual equipment being virtual equipment that allows combination with the first virtual equipment, and the target virtual equipment including the second virtual equipment; and in response to the identifier of the first virtual equipment being dragged and placed in a position overlapping with the identifier of the second virtual equipment, combining the second virtual equipment and the first virtual equipment into a target composite equipment corresponding to the composite equipment identifier in the target game interface.
[0007] According to another aspect of an embodiment of the present application, a virtual equipment generation device is further provided, comprising: a first display module, an acquisition module, a second display module, and a synthesis module, wherein the first display module is used for displaying an identifier of virtual equipment acquired by a target virtual character in a target game interface, the acquired virtual equipment including the first virtual equipment and a second virtual equipment, the acquisition module is used for acquiring a first touch control operation performed on the identifier of the first virtual equipment in the target game interface, the second display module is used for displaying a synthesis equipment identifier of virtual synthesis equipment obtained by synthesizing the target virtual equipment and the first virtual equipment in the target game interface in response to the first touch control operation, the target virtual equipment is virtual equipment that allows synthesis with the first virtual equipment, the target virtual equipment includes the second virtual equipment, and the synthesis module is used for synthesizing the second virtual equipment and the first virtual equipment into a target synthetic equipment corresponding to the synthesis equipment identifier in the target game interface in response to the identifier of the first virtual equipment being dragged and placed in a position overlapping with the identifier of the second virtual equipment.
[0008] According to yet another aspect of an embodiment of the present application, there is further provided a computer-readable storage medium having a computer program stored therein, the computer program being configured to execute the virtual equipment generation method of the above aspect when run.
[0009] According to yet another aspect of an embodiment of the present application, an electronic device is further provided, comprising a memory and a processor, a computer program being stored in the memory, and the processor being configured to execute the virtual equipment generation method of the above aspect using the computer program.
[0010] According to yet another aspect of an embodiment of the present application, there is provided a computer program product including commands which, when executed on a computer, cause the computer to perform the virtual equipment generation method of the above aspect. Effect of the Invention
[0011] In the embodiment of the present application, a first touch control operation performed on the identifier of a first virtual equipment is acquired in the target game interface by displaying an identifier of the virtual equipment acquired by the target virtual character in the target game interface, the acquired virtual equipment includes the first virtual equipment, and in response to the first touch control operation, an identifier of a virtual composite equipment acquired by compositing the target virtual equipment and the first virtual equipment is displayed in the target game interface. The target virtual equipment is a virtual equipment that allows for compositing with the first virtual equipment, and in response to the identifier of the first virtual equipment being dragged and placed at a position overlapping with the identifier of the second virtual equipment, the second virtual equipment and the first virtual equipment are composited into a target composite equipment corresponding to the composite equipment identifier in the target game interface. With the guidance of the composite equipment identifier, the user can appropriately complete the equipment composition by simply performing a simple touch control and drag operation, thereby achieving the purpose of simplifying the equipment composition, thereby realizing the technical effect of improving the equipment composition efficiency in the game, and further solving the technical problem of low efficiency caused by the complicated equipment composition operation in the game. [Brief description of the drawings]
[0012] [Figure 1] FIG. 1 of the present application is a schematic diagram of an application environment of a method for generating selectable virtual equipment according to an embodiment of the present application. [Diagram 2] 2 is a schematic flow chart of a method for generating selectable virtual equipment according to an embodiment of the present application; [Diagram 3] FIG. 1 is a schematic diagram of a selectable target game interface according to an embodiment of the present application. [Figure 4]FIG. 2 is a schematic diagram of a selectable target game interface according to an embodiment of the present application; [Diagram 5] FIG. 3 is a schematic diagram of a selectable target game interface according to an embodiment of the present application; [Figure 6] FIG. 4 is a schematic diagram of a selectable target game interface according to an embodiment of the present application. [Figure 7] FIG. 5 is a schematic diagram of a selectable target game interface according to an embodiment of the present application. [Figure 8] FIG. 6 is a schematic diagram of a selectable target game interface according to an embodiment of the present application. [Figure 9] FIG. 7 is a schematic diagram of a selectable target game interface according to an embodiment of the present application. [Figure 10] FIG. 8 is a schematic diagram of a selectable target game interface according to an embodiment of the present application. [Figure 11] FIG. 9 is a schematic diagram of a selectable target game interface according to an embodiment of the present application. [Figure 12] 1 is a schematic diagram 10 of a selectable target game interface according to an embodiment of the present application. [Figure 13] 1 is a schematic flow chart of options according to an embodiment of the present application; [Figure 14] 1 is a structural schematic diagram of a selectable virtual equipment generating device according to an embodiment of the present application; [Figure 15] FIG. 2 is a structural schematic diagram of a selectable electronic device according to an embodiment of the present application. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0013] In order to allow those skilled in the art to better understand the solution of the present application, the technical solutions in the embodiments of the present application are described below clearly and completely in conjunction with the drawings in the embodiments of the present application. It is obvious that the described embodiments are only some embodiments of the present application, not all embodiments. Based on the embodiments of the present application, all other embodiments obtained by those skilled in the art under the premise that no creative labor is required should fall within the protection scope of the present application.
[0014] It should be noted that the terms "first", "second", and the like in the present specification, claims, and drawings are used to distinguish between similar objects, and are not necessarily used to describe a particular order or sequence. It should be understood that the terms used in this way can be interchanged under appropriate circumstances, whereby the embodiments of the present invention described herein can be performed in orders other than those shown or described herein. In addition, the terms "comprise" and "have" and any variations thereof are intended to cover non-exclusive inclusions, e.g., a process, method, system, product, or apparatus that includes a series of steps or units need not be limited to those steps or units explicitly listed, but may include other steps or units that are not explicitly listed or inherent to the process, method, product, or apparatus.
[0015] According to one aspect of the embodiment of the present application, a method for generating virtual equipment is provided, and as a selectable embodiment, the method for generating virtual equipment can be applied to, but is not limited to, a system for generating virtual equipment in an environment shown in Fig. 1. The system includes a user device 102, and the user device 102 may include a memory 104, a processor 106, and a display 108.
[0016] Optionally, in this embodiment, the user equipment 102 may be a terminal equipment in which a target client terminal is located, and may include, but is not limited to, at least one of mobile phones (such as Android mobile phones, iOS mobile phones, etc.), notebook computers, tablet computers, palmtop computers, MIDs (Mobile Internet Devices), PADs, desktop computers, and intelligent televisions, etc. The target client terminal may be a game client terminal.
[0017] The above is merely an example, and the present embodiment does not impose any limitations thereon.
[0018] Specifically, the virtual equipment generation system achieves the following steps.
[0019] S102: Display an identifier of the virtual equipment acquired by the target virtual character in the target game interface.
[0020] The acquired virtual equipment includes the first virtual equipment and the second virtual equipment.
[0021] S104: Obtain a first touch control operation performed on the identifier of the first virtual equipment in the target game interface.
[0022] S106: In response to the first touch control operation, display a composite equipment identifier of a virtual composite equipment obtained by combining the target virtual equipment and the first virtual equipment in the target game interface.
[0023] Here, the target virtual equipment is a virtual equipment that is permitted to be combined with the first virtual equipment, and the target virtual equipment includes the second virtual equipment.
[0024] S108: In response to the identifier of the first virtual equipment being dragged and placed at a position overlapping with the identifier of the second virtual equipment, the second virtual equipment and the first virtual equipment are combined in the target game interface into a target combined equipment corresponding to the combined equipment identifier.
[0025] Optionally, in one optional embodiment, as shown in FIG. 2, the method for generating virtual equipment includes the following steps S202 to S208.
[0026] S202: Display an identifier of the virtual equipment acquired by the target virtual character in the target game interface.
[0027] S204: Obtain a first touch control operation performed on an identifier of a first virtual equipment in the target game interface, where the obtained virtual equipment includes the first virtual equipment.
[0028] S206: In response to the first touch control operation, a composite equipment identifier of virtual composite equipment obtained by combining the target virtual equipment with the first virtual equipment is displayed in the target game interface, and the target virtual equipment is virtual equipment that is allowed to be combined with the first virtual equipment.
[0029] S208: In response to the identifier of the first virtual equipment being dragged and placed at a position overlapping with the identifier of the second virtual equipment, the second virtual equipment and the first virtual equipment are combined into a target combined equipment corresponding to the combined equipment identifier in the target game interface.
[0030] The above steps display the identifier of the virtual equipment acquired by the target virtual character in the target game interface, thereby acquiring the first touch control operation performed on the identifier of the first virtual equipment in the target game interface, the acquired virtual equipment includes the first virtual equipment, and in response to the first touch control operation, display the identifier of the virtual composite equipment acquired by compositing the target virtual equipment and the first virtual equipment in the target game interface, the target virtual equipment is a virtual equipment that allows to be composited with the first virtual equipment, and in response to the situation where the identifier of the first virtual equipment is dragged and placed at a position overlapping with the identifier of the second virtual equipment, the second virtual equipment and the first virtual equipment are composited into a target composite equipment corresponding to the composite equipment identifier in the target game interface. With the guidance of the composite equipment identifier, the user can appropriately complete the equipment composition by simply performing a simple touch control and drag operation, thereby achieving the purpose of simplifying the equipment composition, thereby realizing the technical effect of improving the equipment composition efficiency in the game, and further solving the technical problem of low efficiency caused by the complicated equipment composition operation in the game.
[0031] In one alternative embodiment, the target game may be a chess game, a shooting game, or any type of game including virtual equipment and virtual equipment synthesis mechanism. When a player starts a round of a game, he / she can enter the game interface and display the identifier of the acquired virtual equipment in the equipment bar of the game interface. The identifier of the virtual equipment in this embodiment may be an icon of the virtual equipment, or may be the name of the virtual equipment, etc. As shown in FIG. 3, a schematic diagram 1 of a target game interface according to an alternative embodiment of the present application is shown, in which an equipment bar is included in the game interface, and identifiers of virtual equipment such as equipment 1, equipment 2, and equipment 3 are displayed in the equipment bar, and the identifiers of virtual equipment such as equipment 1, equipment 2, and equipment 3 in the drawing are only used to explain that different equipment is displayed in the drawing. Specifically, an icon or name of the virtual equipment may be displayed in the equipment bar, and the specific display content can be determined according to the actual situation and is not limited thereto.
[0032] In one selectable embodiment, the first touch control operation may be a click operation or a drag operation. The target virtual equipment is equipment that can be combined with the first virtual equipment. In this embodiment, assuming that the first virtual equipment is equipment 8, all other equipment (equipment 1 to equipment 7) except for equipment 8 in the equipment bar can be combined with equipment 8. As shown in FIG. 4, a schematic diagram 2 of a target game interface according to an selectable embodiment of the present application is shown. In the game interface, the player can realize the first touch control operation by clicking or dragging the equipment 8, and the target game application responds to the first touch control operation and displays an identifier of a virtual combined equipment that can be combined with the equipment 8 and other equipment in the game interface. The identifier "combination 1" displayed in the target game interface in FIG. 4 indicates that the equipment 8 and the equipment 1 can be combined to form a virtual combined equipment "combination 1". In this embodiment, by displaying the virtual combined equipment identifier of the equipment that can be combined in the game interface, it can play a role of presentation, and present to the player that the combined equipment to be combined can be selected from a plurality of target virtual equipment that can be combined.
[0033] As one possible embodiment, in the schematic diagram 3 of the target game interface shown in FIG. 5, assuming that the player selects "equipment 8" and "equipment 7", the player can drag "equipment 8" to the position where "equipment 7" is located, and when "equipment 8" and "equipment 7" overlap, "equipment 8" and "equipment 7" are synthesized to obtain the target synthesized equipment "synthesis 7", and "synthesis 7" can be displayed in the equipment bar as a new virtual equipment acquired by the player. In this embodiment, the target virtual character is a game controlled by the player in the game, and the player can realize control over the target virtual character by touching and controlling the operation button in the target game. For example, the target virtual character can be controlled to perform an attack operation on the enemy using the newly synthesized target synthesized equipment "synthesis 7". In this embodiment, the player can realize the synthesis of equipment by performing a drag operation, which is simple and efficient, thereby improving the game operation experience of the player.
[0034] Optionally, S106 includes a step of displaying, if the target virtual equipment includes a plurality of first-class equipments, a composite equipment identifier of a virtual composite equipment obtained by combining each of the plurality of first-class equipments with the first virtual equipment in the target game interface, and the first-class equipment is a target virtual equipment that is allowed to be individually combined with the first virtual equipment into the virtual composite equipment.
[0035] As one selectable embodiment, in the game interface shown in FIG. 4, each of the virtual equipments among "Equipment 1" to "Equipment 7" is allowed to be individually synthesized with "Equipment 8", that is, "Equipment 1" to "Equipment 7" all belong to the first class of equipment. In the game interface shown in FIG. 4, the identifier of the virtual synthesized equipment that can be obtained by synthesizing each of the virtual equipments among "Equipment 1" to "Equipment 7" with "Equipment 8" individually is displayed, for example, "Equipment 1" and "Equipment 8" can be individually synthesized with "Synthesis 1", and "Equipment 2" and "Equipment 8" can be individually synthesized with "Synthesis 2". In this embodiment, the game interface can play a role of presentation by displaying the synthesis equipment identifier of the virtual synthesized equipment obtained by synthesizing each of the first class of equipments with the first virtual equipment individually, and presenting to the player that the synthesized equipment to be synthesized can be selected from a plurality of first class equipments that can be individually synthesized.
[0036] Optionally, the plurality of first class equipments are N pieces of first class equipment, and the step of displaying in the target game interface a synthetic equipment identifier of a virtual synthetic equipment obtained by synthesizing each of the plurality of first class equipments with the first virtual equipment includes a step of displaying synthetic equipment identifiers of the N pieces of virtual synthetic equipment at positions adjacent to identifiers of the N pieces of first class equipment in the target game interface.
[0037] In one selectable embodiment, the N first-class equipments may be "equipment 1" to "equipment 7" in the game interface shown in FIG. 4, and each of "equipment 1" to "equipment 7" may be allowed to be individually synthesized with "equipment 8", and the synthesis equipment identifier of the virtual synthesis equipment that can be obtained by synthesizing each of the first-class equipments among "equipment 1" to "equipment 7" with "equipment 8" individually in the game interface shown in FIG. 4 is displayed. For example, "equipment 1" and "equipment 8" can be individually synthesized to "synthesis 1", and "equipment 2" and "equipment 8" can be individually synthesized to "synthesis 2". In addition, the synthesis equipment identifier of each virtual synthesis equipment and the identifier of the corresponding first-class equipment can be adjacent to each other, for example, in FIG. 4, the synthesis equipment identifier "synthesis 1" of the virtual synthesis equipment is displayed adjacent to "equipment 1", and "synthesis 2" is displayed adjacent to "equipment 2". In this embodiment, the manner of adjacent display can be set based on the actual situation, and may be adjacent to each other vertically or horizontally. For example, "Synthesis 1" may be displayed in four adjacent directions, i.e., above, below, left, right, and so on, of "Equipment 1." Fig. 4 merely illustrates this embodiment as one selectable embodiment, and is not limited thereto. In this embodiment, the game interface can play a role of presentation by displaying the synthesis equipment identifier of the virtual synthesis equipment obtained by synthesizing each of the first equipment with the first virtual equipment, and presents to the player that the virtual synthesis equipment to be synthesized can be selected from multiple first equipments.
[0038] The step of selectively displaying the composite equipment identifiers of the N pieces of virtual composite equipment at positions adjacent to the identifiers of the N pieces of first class equipment in the target game interface includes a step of sliding to the right from the position where the identifiers of the N pieces of first class equipment are located in the target game interface to display the composite equipment identifiers of the N pieces of virtual composite equipment.
[0039] As one selectable embodiment, the synthesis equipment identifier of the virtual synthesis equipment can be dynamically displayed by a sliding manner. For example, if the synthesis equipment identifier is displayed to the right of the corresponding first-class equipment, the synthesis equipment identifier of the corresponding virtual synthesis equipment can be displayed by a manner in which the identifier of the first-class equipment slides from a certain position to the right. In the schematic diagram 4 of the target game interface shown in FIG. 6, the identifier of "synthesis 1" is displayed by sliding from a certain position to the right. In this embodiment, the synthesis equipment identifiers of N virtual synthesis equipment can be displayed simultaneously or sequentially. For example, in FIG. 5, "synthesis 1" to "synthesis 7" can be displayed by sliding to the right simultaneously or sequentially, for example, after sliding to display "synthesis 1", it can be slid to display "synthesis 2", and the sliding is continued in this manner until "synthesis 7" is displayed. The time interval for sequential display can be determined based on the actual situation, and can be, for example, 0.5s, 1s, etc. In this embodiment, the method of sliding to the right can express a dynamic game interface and improve the visual experience of the player.
[0040] Optionally, S106 includes a step of displaying a synthesis equipment identifier of virtual synthetic equipment obtained by synthesizing the virtual equipment subset and the first virtual equipment in the target game interface if the target virtual equipment includes a virtual equipment subset having a plurality of second class equipments, and allowing the plurality of second class equipments in the virtual equipment subset to be jointly synthesized with the first virtual equipment to obtain one virtual synthetic equipment; or a step of displaying a synthesis equipment identifier of virtual synthetic equipment obtained by synthesizing the virtual equipment subset and the first virtual equipment in the target game interface if the target virtual equipment includes the virtual equipment subset and first class equipment, and displaying a synthesis equipment identifier of virtual synthetic equipment obtained by synthesizing the first class equipment and the first virtual equipment, and the first class equipment is a target virtual equipment that allows the virtual synthetic equipment to be individually synthesized with the first virtual equipment.
[0041] In one selectable embodiment, the first virtual equipment can be simultaneously combined with a plurality of second-class equipment, and the plurality of second-class equipment that can be simultaneously combined belong to the same type. In this embodiment, in the schematic diagram 5 of the target game interface shown in FIG. 7, taking the first virtual equipment as equipment 8 as an example, the virtual equipment subset including the second-class equipments of "equipment 1", "equipment 2" and "equipment 3" can simultaneously combine "equipment 8" with "combination 1". When a first touch control operation, such as a click or drag operation, is performed on the equipment "equipment 8", a composite equipment identifier "combination 1" of the virtual composite equipment that can be combined is displayed in the interface shown in FIG. 7.
[0042] In one possible embodiment, the first virtual equipment may be synthesized with multiple second-class equipments at the same time, or may be synthesized with one first-class equipment individually. Multiple second-class equipments that can be synthesized at the same time belong to the same type. In the schematic diagram 6 of the target game interface shown in FIG. 8, taking the first virtual equipment as equipment 8 as an example, "equipment 1", "equipment 2" and "equipment 3" can be synthesized with "equipment 8" to "synthesis 1" at the same time, and the above "equipment 1", "equipment 2" and "equipment 3" belong to the second class equipment, and "equipment 1", "equipment 2" and "equipment 3" belong to one virtual equipment subset at the same time. "Equipment 4" can be synthesized with "equipment 8" to "synthesis 2" individually. When a first touch control operation, such as a click or drag operation, is performed on "equipment 8", the identifiers "synthesis 1" and "synthesis 2" of the virtual synthesis equipment that can be synthesized are displayed in the interface shown in FIG. 8. In this embodiment, multiple virtual equipments can be synthesized with the first virtual equipment at the same time, which can increase the fun of the game and improve the operation experience of the player.
[0043] Optionally, the number of the virtual equipment subsets is M, M being a natural number equal to or greater than 1, and the step of displaying in the target game interface a composite equipment identifier of a virtual composite equipment obtained by combining the virtual equipment subset with the first virtual equipment includes a step of displaying identifiers of the M virtual composite equipment in a position adjacent to an identifier of a second type equipment of the M virtual equipment subsets in the target game interface.
[0044] In one selectable embodiment, the first virtual equipment can be simultaneously synthesized with a plurality of second-class equipment, and the plurality of second-class equipment that can be simultaneously synthesized belong to the same type. In this embodiment, in the schematic diagram 7 of the target game interface shown in FIG. 9, taking the first virtual equipment as equipment 8 as an example, "equipment 1", "equipment 2" and "equipment 3" can simultaneously be synthesized with "equipment 8" to "synthesis 1", and "equipment 5", "equipment 6" and "equipment 7" can simultaneously be synthesized with "equipment 8" to "synthesis 3". When a first touch control operation, such as a click or drag operation, is performed on the equipment "equipment 8", identifiers of the virtual synthesized equipment that can be synthesized, "synthesis 1" and "synthesis 3", are displayed in the interface shown in FIG. 7. In this embodiment, the synthesis equipment identifier of each virtual synthesized equipment and the identifier of the corresponding one second-class equipment can be displayed adjacent to each other, and in FIG. 9, "synthesis 1" and "equipment 2" are displayed adjacent to each other, and "synthesis 3" and "equipment 6" are displayed adjacent to each other. In this embodiment, they may be adjacent to each other above, below, left and right, and the specific adjacent positions may be determined based on the actual situation, for example, "Synthesis 1" may be displayed adjacent to the left side of "Equipment 1", or "Synthesis 1" may be displayed adjacent to the upper side of "Equipment 3", etc. Figure 9 is merely one possible embodiment to explain this embodiment, and is not limited thereto.
[0045] The step of selectively displaying composite equipment identifiers of M pieces of virtual composite equipment in a position adjacent to the identifiers of the second type equipment of the M pieces of virtual equipment subsets in the target game interface includes a step of sliding to the right from a position where the identifiers of the second type equipment of the M pieces of virtual equipment subsets are located in the target game interface to display the composite equipment identifiers of the M pieces of virtual composite equipment, wherein the M pieces of virtual composite equipment and the M pieces of virtual equipment subsets correspond one-to-one.
[0046] In one selectable embodiment, the synthesis equipment identifier of the virtual synthesis equipment can be dynamically displayed by a sliding manner. For example, if the synthesis equipment identifier is displayed to the right of the corresponding virtual equipment, the synthesis equipment identifier of the corresponding virtual synthesis equipment can be displayed by sliding right from the position where the identifier of the second equipment is located. In the schematic diagram 8 of the target game interface shown in FIG. 10, the identifier of "synthesis 1" is displayed by sliding right from the position where "equipment 1", "equipment 2" and "equipment 3" are located. In this embodiment, the right sliding display manner can express a dynamic game interface and improve the visual experience of the player.
[0047] Optionally, S108 includes a step of displaying first presentation information in the target game interface in response to an identifier of the first virtual equipment being dragged and placed at a position overlapping with an identifier of the second virtual equipment, wherein the first presentation information is used to identify a confirmation presentation for performing synthesis between the second virtual equipment and the first virtual equipment, and a step of performing synthesis between the second virtual equipment and the first virtual equipment and obtaining the target synthetic equipment when a selection operation performed on the first presentation information is obtained.
[0048] In one optional embodiment, if the identifier of the first virtual equipment is dragged and placed at a position overlapping with the identifier of the second virtual equipment, the target display interface displays information to prompt the player to confirm whether to combine the first virtual equipment with the second virtual equipment, and if the player confirms to execute the combination operation, the second virtual equipment is combined with the first virtual equipment to obtain the target combined equipment. As shown in FIG. 11, which is a schematic diagram 9 of a target game interface according to an optional embodiment of the present application, if the player drags "Equipment 2" to the position where "Equipment 1" is located and overlaps with "Equipment 1", the target game interface displays "Confirm" and "Cancel" control members, and if the player selects "Confirm", it indicates that the player confirms to combine "Equipment 2" with "Equipment 1", and the target combined equipment "Equipment 4" is obtained.
[0049] Optionally, the method further includes a step of canceling the display of an identifier of a virtual composite equipment obtained by combining the target virtual equipment and the first virtual equipment in the target game interface and displaying composite combination information of the first virtual equipment and the second virtual equipment in response to the identifier of the first virtual equipment being dragged and placed in a position overlapping with the identifier of the second virtual equipment, or a step of canceling the display of a composite equipment identifier of a virtual composite equipment obtained by combining the second virtual equipment and the first virtual equipment in the target game interface and displaying composite combination information of the first virtual equipment and the second virtual equipment when the identifier of the first virtual equipment is dragged and placed in a position overlapping with the identifier of the second virtual equipment.
[0050] In one selectable embodiment, in response to the identifier of the first virtual equipment being dragged to a position overlapping with the identifier of the second virtual equipment, the display of the composite equipment identifier of the virtual composite equipment obtained by compositing the target virtual equipment and the first virtual equipment is canceled in the target game interface, and the composite combination information of the first virtual equipment and the second virtual equipment is displayed. In the game interface shown in Fig. 11, if the player drags "equipment 8" to the position where "equipment 1" is located and overlaps with "equipment 1", the game interface displays only the identifier of the virtual composite equipment obtained by compositing "equipment 8" and "equipment 1", for example, "composite 1" displayed to the left of "equipment 1", and the game interface further displays the composite combination information of "equipment 8" and "equipment 1", i.e., "equipment 1 + equipment 8 = composite 1", and cancels the display of the identifier of the virtual composite equipment formed by "equipment 8" and virtual equipment such as "equipment 2" and "equipment 3". In this embodiment, by displaying only the identifier and synthesis combination information of the virtual synthesis equipment obtained by synthesizing the first virtual equipment and the second virtual equipment, the technical effect of simplifying the target game interface and improving the player's game experience can be achieved.
[0051] In the game interface diagram 10 shown in Figure 12, if the player drags "Equipment 8" to the position where "Equipment 1" is located and overlaps with "Equipment 1", the game interface will only display the composite combination information of "Equipment 8" and "Equipment 1", that is, "Equipment 1 + Equipment 8 = Composite 1". In this embodiment, by displaying only the composite combination information of the first virtual equipment and the second virtual equipment, the technical effect of simplifying the target game interface and improving the player's game experience can be achieved.
[0052] Optionally, the method includes a step of canceling the display of a synthetic equipment identifier of the virtual synthetic equipment obtained by synthesizing the target virtual equipment and the first virtual equipment in the target game interface, and canceling the display of the synthetic equipment identifier of the virtual synthetic equipment obtained by synthesizing the target virtual equipment and the first virtual equipment in the target game interface when the display of the synthetic combination information of the first virtual equipment and the second virtual equipment is canceled and the identifier of the first virtual equipment is placed in a position overlapping with the identifier of the second virtual equipment; or The method further includes a step of canceling the display of a synthetic equipment identifier of the virtual synthetic equipment obtained by synthesizing the second virtual equipment and the first virtual equipment in the target game interface, and canceling the display of the synthetic equipment identifier of the virtual synthetic equipment obtained by synthesizing the second virtual equipment and the first virtual equipment in the target game interface, and after displaying the synthetic combination information of the first virtual equipment and the second virtual equipment, canceling the placement of the identifier of the first virtual equipment in an overlapping position with the identifier of the second virtual equipment.
[0053] In one selectable embodiment, if the player cancels placing the identifier of the first virtual equipment at a position overlapping the identifier of the second virtual equipment, the display of the combination information of the first virtual equipment and the second virtual equipment is canceled, and the display of the combination equipment identifier of the virtual combination equipment obtained by combining the target virtual equipment and the first virtual equipment is restored. Specifically, the operation of the player canceling placing the identifier of the first virtual equipment at a position overlapping the identifier of the second virtual equipment may be dragging the identifier of the first virtual equipment to another position in the game interface, and the other position is a position other than the equipment bar in the game interface. For example, after the game interface shown in FIG. 11 or FIG. 12 is displayed, the display of the game interface shown in FIG. 4 can be restored after the player cancels placing the identifier of "equipment 8" at a position overlapping the identifier of "equipment 1".
[0054] Optionally, the method further includes a step of acquiring a second touch control operation performed on the identifier of the first virtual equipment in the target game interface after displaying a composite equipment identifier of a virtual composite equipment obtained by combining the target virtual equipment and the first virtual equipment in the target game interface, the second touch control operation being used to cancel the display of the identifier of the virtual composite equipment, and a step of canceling the display of the composite equipment identifier of the virtual composite equipment in the target game interface in response to the second touch control operation.
[0055] As one selectable embodiment, taking the game interface shown in FIG. 4 as an example, if the player drags "equipment 8", the identifier of the virtual composite equipment obtained by combining equipment 1 to equipment 7 with equipment 8 is displayed in the game interface. If the player cancels the drag operation on "equipment 8", the display of the identifier of the virtual composite equipment in the game interface can be canceled and the display of the game interface shown in FIG. 3 can be restored. The second touch control operation may be canceling the drag operation on "equipment 8". In this embodiment, the second touch control operation may be clicking on another position in the target game interface, and the other position may be a position other than the equipment bar in the target game interface, and if the player clicks on another position in the game interface, the display of the identifier of the virtual composite equipment in the game interface can be canceled and the display of the game interface shown in FIG. 3 can be restored.
[0056] Optionally, after S108, the method further includes displaying a composite equipment identifier of the target composite equipment in the target game interface as an identifier of virtual equipment acquired by the target virtual character.
[0057] In one optional embodiment, after the first virtual equipment and the second virtual equipment are combined, a target combined equipment is obtained, and the target combined equipment is made the equipment equipped by the target virtual object, and an identifier of the combined equipment can be displayed in the equipment bar, so that the player can use the combined equipment in the process of operating the target virtual object.
[0058] Selectably, the step of acquiring a first touch control operation performed on the identifier of the first virtual equipment in the target game interface includes a step of acquiring a drag operation performed on the identifier of the first virtual equipment in the target game interface, the first touch control operation including the drag operation, or a step of acquiring a single click operation performed on the identifier of the first virtual equipment in the target game interface, the first touch control operation including the single click operation, or a step of acquiring a double click operation performed on the identifier of the first virtual equipment in the target game interface, the first touch control operation including the double click operation, or a step of acquiring a long press operation performed on the identifier of the first virtual equipment in the target game interface, the first touch control operation including the long press operation.
[0059] In one optional embodiment, the first touch control operation may be a drag operation, or may be a single click, a double click, or a long press operation. In this embodiment, taking the first touch control operation as an example of a drag operation, as shown in FIG. 13, which is a schematic flowchart according to an optional embodiment of the present application, may include the following steps S1 to S8.
[0060] S1: Obtain a drag operation performed on a first virtual equipment in the equipment bar.
[0061] S2: Detect whether there is a target virtual equipment in the equipment bar that is permitted to be combined with the first virtual equipment, and if there is, execute S3; if there is not, execute S8.
[0062] S3: Display the identifier of the virtual composite equipment in the game interface.
[0063] S4: Determine whether the first virtual equipment is placed on the second virtual equipment. If YES, execute S5; otherwise, execute S8.
[0064] S5: Display first presentation information used to confirm whether or not to combine the second virtual equipment with the first virtual equipment.
[0065] S6: Determine whether or not to confirm that the second virtual equipment and the first virtual equipment are to be combined. If YES, execute S7; otherwise, execute S8.
[0066] S7: The second virtual equipment is synthesized with the first virtual equipment to obtain a target synthesized equipment, and the target synthesized equipment is displayed on the equipment bar.
[0067] S8: Finish.
[0068] In this embodiment, the above steps achieve quick preview of information, achieve the target, simplify the game operation steps, reduce the operation cost of the player, focus the player's intended attention on the designated related module, and are concise, clear, and easy to operate.
[0069] It is necessary to explain that, for each of the above-mentioned method embodiments, they are described as a combination of a series of operations for easy description, but as should be understood by those skilled in the art, the present application is not limited to the order of operations described, because, according to the present application, some steps may be performed in other orders or simultaneously. Next, as should be further understood by those skilled in the art, the embodiments described in the specification belong to preferred embodiments, and the related operations and modules are not necessarily required for the present application.
[0070] According to another aspect of the embodiment of the present application, a virtual equipment generating device is further provided for implementing the above-mentioned virtual equipment generating method. As shown in Fig. 14, the device includes a first display module 1402, an acquisition module 1404, a second display module 1406, and a synthesis module 1408, where the first display module 1402 is used for displaying an identifier of the virtual equipment acquired by the target virtual character in the target game interface. The acquired virtual equipment includes the first virtual equipment and the second virtual equipment, the acquisition module 1404 is used for acquiring a first touch control operation performed on the identifier of the first virtual equipment in the target game interface, and the second display module 1406 is used for displaying a synthesis equipment identifier of the virtual synthesis equipment obtained by synthesizing the target virtual equipment and the first virtual equipment in the target game interface in response to the first touch control operation. The target virtual equipment is virtual equipment that allows synthesis with the first virtual equipment, and the target virtual equipment includes the second virtual equipment, and the synthesis module 1408 is used to synthesize the second virtual equipment and the first virtual equipment into a target synthetic equipment corresponding to the synthetic equipment identifier in the target game interface in response to the identifier of the first virtual equipment being dragged and placed at a position overlapping with the identifier of the second virtual equipment.
[0071] Optionally, if the target virtual equipment includes a plurality of first-class equipments, the second display module is further used to display in the target game interface a composite equipment identifier of a virtual composite equipment obtained by combining each of the plurality of first-class equipments with the first virtual equipment, and the first-class equipment is a target virtual equipment that allows the virtual composite equipment to be individually combined with the first virtual equipment.
[0072] Optionally, the plurality of first class equipments are N first class equipments, and the second display module is further used for displaying composite equipment identifiers of N virtual composite equipments at positions adjacent to the identifiers of the N first class equipments in the target game interface.
[0073] Optionally, the second display module is further used for sliding rightward from a position where the identifiers of the N first category equipments are located in the target game interface to display the composite equipment identifiers of the N virtual composite equipments.
[0074] Optionally, if the target virtual equipment includes a virtual equipment subset having a plurality of second-class equipments, the second display module is further used to display a composite equipment identifier of a virtual composite equipment obtained by combining the virtual equipment subset with the first virtual equipment in the target game interface, allowing the plurality of second-class equipments in the virtual equipment subset to be combined with the first virtual equipment to obtain one virtual composite equipment; or If the target virtual equipment includes the virtual equipment subset and a first type of equipment, the second display module is further used for displaying a synthesis equipment identifier of a virtual synthesis equipment obtained by synthesizing the virtual equipment subset and the first virtual equipment in the target game interface, and displaying a synthesis equipment identifier of a virtual synthesis equipment obtained by synthesizing the first type of equipment and the first virtual equipment, where the first type of equipment is a target virtual equipment that allows the first virtual equipment to be individually synthesized into a virtual synthesis equipment.
[0075] Optionally, the virtual equipment subsets are M in number, M being a natural number equal to or greater than 1, and the second display module is further used for displaying composite equipment identifiers of the M virtual composite equipment at adjacent positions to the identifiers of the second type equipment of the M virtual equipment subsets in the target game interface.
[0076] Optionally, the second display module is further used for sliding rightward from a position where identifiers of the second equipment of the M virtual equipment subsets are located in the target game interface to display composite equipment identifiers of the M virtual composite equipment, where the M virtual composite equipment and the M virtual equipment subsets have one-to-one correspondence.
[0077] Optionally, the synthesis module further displays first presentation information in the target game interface in response to the identifier of the first virtual equipment being dragged and placed in a position overlapping with the identifier of the second virtual equipment, wherein the first presentation information is used to identify a confirmation presentation for performing synthesis between the second virtual equipment and the first virtual equipment, and when a selection operation performed on the first presentation information is obtained, performs synthesis between the second virtual equipment and the first virtual equipment to obtain the target synthetic equipment.
[0078] Optionally, the second display module is further used for canceling the display of a composite equipment identifier of a virtual composite equipment obtained by combining the target virtual equipment and the first virtual equipment in the target game interface and displaying composite combination information of the first virtual equipment and the second virtual equipment in response to the identifier of the first virtual equipment being dragged and placed in a position overlapping with the identifier of the second virtual equipment, or for canceling the display of a composite equipment identifier of a virtual composite equipment obtained by combining the second virtual equipment and the first virtual equipment in the target game interface and displaying composite combination information of the first virtual equipment and the second virtual equipment in response to the identifier of the first virtual equipment being dragged and placed in a position overlapping with the identifier of the second virtual equipment.
[0079] Optionally, the second display module further cancels the display of a synthetic equipment identifier of the virtual synthetic equipment obtained by synthesizing the target virtual equipment and the first virtual equipment in the target game interface, and when canceling the placing of the identifier of the first virtual equipment in an overlapping position with the identifier of the second virtual equipment after displaying the synthetic combination information of the first virtual equipment and the second virtual equipment, restores the display of the synthetic equipment identifier of the virtual synthetic equipment obtained by synthesizing the target virtual equipment and the first virtual equipment in the target game interface, and cancels the display of the synthetic combination information of the first virtual equipment and the second virtual equipment. or when canceling the display of the synthetic equipment identifier of the virtual synthetic equipment obtained by combining the second virtual equipment and the first virtual equipment in the target game interface, and after displaying the synthetic combination information of the first virtual equipment and the second virtual equipment, canceling the placing of the identifier of the first virtual equipment in a position overlapping with the identifier of the second virtual equipment, thereby restoring the display of the synthetic equipment identifier of the virtual synthetic equipment obtained by combining the second virtual equipment and the first virtual equipment in the target game interface, and canceling the display of the synthetic combination information of the first virtual equipment and the second virtual equipment.
[0080] Optionally, the device is used to obtain a second touch control operation performed on the identifier of the first virtual equipment in the target game interface after displaying a composite equipment identifier of a virtual composite equipment obtained by combining the target virtual equipment and the first virtual equipment in the target game interface, the second touch control operation being used to cancel the display of the identifier of the virtual composite equipment, and in response to the second touch control operation, cancel the display of the composite equipment identifier of the virtual composite equipment in the target game interface.
[0081] Optionally, the device is adapted to display a composite equipment identifier of the target composite equipment in the target game interface as an identifier of the virtual equipment acquired by the target virtual character.
[0082] Optionally, the device is used for realizing acquiring a first touch control operation performed on an identifier of a first virtual equipment in the target game interface by the following manner: acquiring a drag operation performed on an identifier of a first virtual equipment in the target game interface, the first touch control operation including the drag operation, or acquiring a single click operation performed on an identifier of a first virtual equipment in the target game interface, the first touch control operation including the single click operation, or acquiring a double click operation performed on an identifier of a first virtual equipment in the target game interface, the first touch control operation including the double click operation, or acquiring a long press operation performed on an identifier of a first virtual equipment in the target game interface, the first touch control operation including the long press operation.
[0083] According to yet another aspect of the embodiment of the present application, there is further provided an electronic device used for implementing the above-mentioned virtual equipment generation method, and the electronic device may be a terminal device or a server as shown in Fig. 1. In this embodiment, the electronic device is a terminal device. As shown in Fig. 15, the electronic device includes a memory 1502 and a processor 1504, a computer program is stored in the memory 1502, and the processor 1504 is configured to execute the steps of the embodiment of the method according to the computer program.
[0084] Optionally, in this embodiment, the electronic device may be located on at least one network device of a plurality of network devices in a computer network.
[0085] Optionally, in this embodiment, the processor may be configured by a computer program to execute the following steps:
[0086] S1: Display an identifier of virtual equipment acquired by a target virtual character in a target game interface, where the acquired virtual equipment includes the first virtual equipment and the second virtual equipment.
[0087] S2: Obtain a first touch control operation performed on the identifier of the first virtual equipment in the target game interface.
[0088] S3: In response to the first touch control operation, display a composite equipment identifier of virtual composite equipment obtained by combining the target virtual equipment with the first virtual equipment in the target game interface, the target virtual equipment being virtual equipment permitted to be combined with the first virtual equipment, and the target virtual equipment including the second virtual equipment.
[0089] S4: In response to the identifier of the first virtual equipment being dragged and placed at a position overlapping with the identifier of the second virtual equipment, the second virtual equipment and the first virtual equipment are combined in the target game interface into a target combined equipment corresponding to the combined equipment identifier.
[0090] Alternatively, as can be understood by those skilled in the art, the structure shown in FIG. 15 is merely exemplary, and the electronic device may be a terminal device such as a smartphone (e.g., an Android mobile phone, an iOS mobile phone, etc.), a tablet PC, a palmtop PC, a mobile Internet device (MID), a PAD, etc. FIG. 15 does not limit the structure of the electronic device. For example, the electronic device may include more or less components (e.g., a network interface, etc.) than those shown in FIG. 15, or may have a different configuration from that shown in FIG. 15.
[0091] Here, the memory 1502 can be used to store software programs and modules, such as program commands / modules corresponding to the virtual equipment generation method and device in the embodiment of the present application, and the processor 1504 executes various functional applications and data processing by operating the software programs and modules stored in the memory 1502, that is, realizing the virtual equipment generation method. The memory 1502 may include a high-speed random access memory, and may further include a non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some examples, the memory 1502 may further include a memory installed remotely to the processor 1504, and these remote memories can be connected to the terminal by a network. Examples of the network include, but are not limited to, the Internet, an intranet, a local area network, a mobile communication network, and combinations thereof. Here, the memory 1502 may be specifically used to store information such as an identifier of the virtual equipment, but is not limited to this. 15, the memory 1502 may include, but is not limited to, the first display module 1402, the acquisition module 1404, the second display module 1406 and the synthesis module 1408 in the virtual equipment generation device. The virtual equipment generation device may further include, but is not limited to, other module units, which will not be described in detail again in this example.
[0092] Optionally, the transmission device 1506 is used to receive or transmit data via a network. Specific examples of the network may include a wired network and a wireless network. In one example, the transmission device 1506 includes a network adapter (Network Interface Controller, NIC), which can be connected to other network devices and routers via an Internet line, so as to communicate with the Internet or a local area network. In one example, the transmission device 1506 is a Radio Frequency (RF) module, which is used to communicate with the Internet in a wireless manner.
[0093] In addition, the electronic device further includes a display 1508 and a connection bus 1510, the display 1508 being used to display the order information to be processed, and the connection bus 1510 being used to connect each module component in the electronic device.
[0094] In another embodiment, the terminal device or server may be a node in a distributed system, where the distributed system may be a blockchain system, and the blockchain system may be a distributed system formed by connecting the multiple nodes in the form of network communication. Here, a peer-to-peer (P2P) network may be formed between the nodes, and any type of computing device, such as a server and an electronic device such as a terminal, may become a node in the blockchain system by joining the peer-to-peer network.
[0095] According to one aspect of the present application, there is provided a computer program product or computer program, the computer program product or computer program comprising computer commands, the computer commands being stored in a computer readable storage medium, a processor of a computing device reading the computer commands from the computer readable storage medium, the processor executing the computer commands, whereby the computing device performs the method provided in the various alternative implementation manners above, wherein the computer program, when running, is configured to perform the steps of any one of the method embodiments above.
[0096] Optionally, in this embodiment, the computer-readable storage medium may be configured to store a computer program used to execute the following steps:
[0097] S1: Display an identifier of virtual equipment acquired by a target virtual character in a target game interface, where the acquired virtual equipment includes the first virtual equipment and the second virtual equipment.
[0098] S2: Obtain a first touch control operation performed on the identifier of the first virtual equipment in the target game interface.
[0099] S3: In response to the first touch control operation, display a composite equipment identifier of virtual composite equipment obtained by combining the target virtual equipment with the first virtual equipment in the target game interface, the target virtual equipment being virtual equipment permitted to be combined with the first virtual equipment, and the target virtual equipment including the second virtual equipment.
[0100] S4: In response to the identifier of the first virtual equipment being dragged and placed at a position overlapping with the identifier of the second virtual equipment, the second virtual equipment and the first virtual equipment are combined in the target game interface into a target combined equipment corresponding to the combined equipment identifier.
[0101] Optionally, in this embodiment, as can be understood by those skilled in the art, all or some of the steps in the various methods of the above embodiments can be completed by issuing commands to related hardware of the terminal equipment by a program, and the program may be stored in a computer-readable storage medium, and the storage medium may include a flash disk, a read-only memory (ROM), a random access memory (RAM), a magnetic disk, or an optical disk, etc.
[0102] In addition, the embodiment of the present application further provides a storage medium, the storage medium being used to store a computer program, and the computer program being used to execute the method provided by the embodiment.
[0103] An embodiment of the present application further provides a computer program product including commands, which when run on a computer, cause the computer to perform the method provided by the above embodiment.
[0104] The numbers of the above embodiments of the present application are merely for descriptive purposes and do not represent the superiority or inferiority of the embodiments.
[0105] The integrated units in the above embodiments may be realized in the form of a software functional unit and stored in the above computer-readable storage medium when sold or used as an independent product. Based on this understanding, the technical means of the present application may be essentially or the part contributing to the prior art, or all or a part of the technical means may be embodied in the form of a software product, and the computer software product is stored in a storage medium and includes some commands for causing one or more computer devices (which may be personal computers, servers, network devices, etc.) to execute all or a part of the steps of the methods described in each embodiment of the present application.
[0106] In the above embodiments of the present application, the description of each embodiment is biased, and for parts that are not explained in detail in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.
[0107] In some embodiments provided in the present application, it should be understood that the disclosed client terminal may be realized in other ways. Here, the above-described device embodiments are merely exemplary, for example, the division of the above units is merely a division of a kind of logic function, and there may be other division methods in actual implementation, for example, multiple units or components may be combined or integrated into another system, or some features may be ignored or not implemented. In addition, the couplings or direct couplings or communication connections between the shown or discussed mutually may be indirect couplings or communication connections through some interfaces, units or modules, and may be in electrical or other forms.
[0108] The above units described as separate components may or may not be physically separate. The components shown as units may or may not be physical units, i.e., they may be located in one place or distributed among multiple network units. Some or all of the units may be selected based on actual needs to achieve the objective of the solution of the present embodiment.
[0109] In addition, each functional unit in each embodiment of the present application may be integrated into one processing unit, each unit may exist as a separate physical unit, or two or more units may be integrated into one unit. The integrated units may be realized in the form of hardware or software functional units.
[0110] The above is merely a preferred embodiment of the present application. Furthermore, those skilled in the art may make multiple improvements and modifications without departing from the principles of the present application, and these improvements and modifications are also considered to be within the scope of protection of the present application. [Explanation of symbols]
[0111] 102 User Devices 104 Memory 106 processors 108 Display 1402 First display module 1404 Acquisition Module 1406 Second Display Module 1408 Synthesis Module 1502 Memory 1504 Processor 1506 Transmission Equipment 1508 Display 1510 Connection Bus
Claims
1. A method for generating virtual equipment, the method being executed by a terminal device, the method comprising: Displaying an identifier of a virtual equipment in a target game interface, the virtual equipment including a first virtual equipment and one or more target virtual equipment, the target virtual equipment being a virtual equipment that allows for individual compositing with the first virtual equipment; Obtaining a first touch control operation performed on an identifier of the first virtual equipment in the target game interface; In response to the first touch control operation, displaying a composite equipment identifier of a virtual composite equipment obtained by combining the target virtual equipment with the first virtual equipment in the target game interface at a position adjacent to each identifier of the target virtual equipment; In response to an identifier of the first virtual equipment being dragged and placed at a position overlapping with an identifier of a second virtual equipment of the target virtual equipment, a step of compositing the second virtual equipment and the first virtual equipment into a target composite equipment corresponding to the composite equipment identifier in the target game interface is included.
2. The step of displaying, in the target game interface, a synthetic equipment identifier of a virtual synthetic equipment obtained by synthesizing the target virtual equipment and the first virtual equipment at a position adjacent to each of the identifiers of the target virtual equipment, 2. The method of claim 1, further comprising the step of: sliding identifiers of N target virtual equipment to the right from a position in the target game interface to display composite equipment identifiers of N virtual composite equipment.
3. The virtual equipment includes a virtual equipment subset having a plurality of second target virtual equipment, and the plurality of second target virtual equipment in the virtual equipment subset are allowed to be jointly synthesized with the first virtual equipment to obtain one virtual synthesized equipment; The method further comprising: displaying, in the target game interface, a composite equipment identifier of a virtual composite equipment obtained by combining the virtual equipment subset and the first virtual equipment in response to the first touch control operation; The method of claim 1 further comprising:
4. The number of the virtual equipment subsets is M, M is a natural number equal to or greater than 1, and the step of displaying a synthetic equipment identifier of a virtual synthetic equipment obtained by synthesizing the virtual equipment subset and the first virtual equipment in the target game interface includes: displaying composite equipment identifiers of the M virtual composite equipment in the target game interface at positions adjacent to identifiers of second target virtual equipment of the M virtual equipment subsets; The method of claim 3 , comprising:
5. The step of displaying synthetic equipment identifiers of M virtual synthetic equipment in adjacent positions to identifiers of second target virtual equipment of the M virtual equipment subsets in the target game interface, 5. The method of claim 4, further comprising: sliding to the right from a position where an identifier of a second target virtual equipment of the M virtual equipment subsets is located in the target game interface to display a composite equipment identifier of the M virtual composite equipment, wherein the M virtual composite equipment and the M virtual equipment subsets correspond one-to-one.
6. In response to an identifier of the first virtual equipment being dragged and placed at a position overlapping with an identifier of the second virtual equipment of the target virtual equipment, the step of compositing the second virtual equipment and the first virtual equipment into a target composite equipment corresponding to a composite equipment identifier in the target game interface comprises: In response to an identifier of the first virtual equipment being dragged and placed at a position overlapping an identifier of the second virtual equipment of the target virtual equipment, displaying first presentation information in the target game interface, the first presentation information being used to identify a confirmation presentation for performing synthesis between the second virtual equipment and the first virtual equipment; A method according to any one of claims 1 to 5, comprising: when a selection operation performed on the first presentation information is obtained, performing synthesis on the second virtual equipment and the first virtual equipment to obtain the target synthetic equipment.
7. The method comprises: In response to the identifier of the first virtual equipment being dragged and placed at a position overlapping with the identifier of the second virtual equipment of the target virtual equipment, canceling the display of the composite equipment identifier of the virtual composite equipment obtained by combining the target virtual equipment and the first virtual equipment in the target game interface, and displaying the composite combination information of the first virtual equipment and the second virtual equipment; or The method according to any one of claims 1 to 6, further comprising the step of canceling the display of a synthetic equipment identifier of a virtual synthetic equipment obtained by synthesizing the second virtual equipment and the first virtual equipment in the target game interface in response to the identifier of the first virtual equipment being dragged and placed at a position overlapping with the identifier of the second virtual equipment of the target virtual equipment, and displaying synthetic combination information of the first virtual equipment and the second virtual equipment.
8. The method comprises: A step of canceling the display of a synthetic equipment identifier of the virtual synthetic equipment obtained by synthesizing the target virtual equipment and the first virtual equipment in the target game interface, and canceling the display of the synthetic equipment identifier of the virtual synthetic equipment obtained by synthesizing the target virtual equipment and the first virtual equipment in the target game interface, and canceling the display of the synthetic combination information of the first virtual equipment and the second virtual equipment after displaying the synthetic combination information of the first virtual equipment and the second virtual equipment, and restoring the display of the synthetic equipment identifier of the virtual synthetic equipment obtained by synthesizing the target virtual equipment and the first virtual equipment in the target game interface, and canceling the display of the synthetic combination information of the first virtual equipment and the second virtual equipment; The method of claim 7, further comprising the steps of: canceling the display of a synthetic equipment identifier of a virtual synthetic equipment obtained by synthesizing the second virtual equipment and the first virtual equipment in the target game interface; and canceling the placing of the identifier of the first virtual equipment in an overlapping position with the identifier of the second virtual equipment after canceling the display of the synthetic equipment identifier of a virtual synthetic equipment obtained by synthesizing the second virtual equipment and the first virtual equipment in the target game interface and canceling the display of the synthetic combination information of the first virtual equipment and the second virtual equipment.
9. The method comprises: A step of acquiring a second touch control operation performed on the identifier of the first virtual equipment in the target game interface after displaying a composite equipment identifier of a virtual composite equipment obtained by combining the target virtual equipment and the first virtual equipment in the target game interface, the second touch control operation being used to cancel the display of the identifier of the virtual composite equipment; The method according to any one of claims 1 to 5, further comprising: in response to the second touch control operation, canceling display of a composite equipment identifier of the virtual composite equipment in the target game interface.
10. After the step of synthesizing the second virtual equipment and the first virtual equipment into a target synthetic equipment corresponding to a synthetic equipment identifier in the target game interface, the method further comprises the step of displaying the synthetic equipment identifier of the target synthetic equipment as an identifier of the virtual equipment in the target game interface. The method of any one of claims 1 to 5, further comprising:
11. The step of obtaining a first touch control operation performed on an identifier of the first virtual equipment in the target game interface includes: obtaining a drag operation performed on an identifier of the first virtual equipment in the target game interface, the first touch-control operation including the drag operation; or Obtaining a single-click operation performed on an identifier of the first virtual equipment in the target game interface, the first touch-control operation including the single-click operation; or Obtaining a double-click operation performed on an identifier of the first virtual equipment in the target game interface, the first touch-control operation including the double-click operation; or The method according to any one of claims 1 to 5, comprising: a step of obtaining a long press operation performed on an identifier of the first virtual equipment in the target game interface, the first touch control operation including the long press operation.
12. A virtual equipment generation device, comprising: a first display module, an acquisition module, a second display module, and a synthesis module; The first display module is used for displaying the identifier of the acquired virtual equipment in the target game interface, the virtual equipment includes a first virtual equipment and one or more target virtual equipment, and the target virtual equipment is a virtual equipment that allows to be individually combined with the first virtual equipment; The acquisition module is used for acquiring a first touch control operation performed on an identifier of the first virtual equipment in the target game interface; The second display module is used for displaying a synthetic equipment identifier of a virtual synthetic equipment obtained by synthesizing the target virtual equipment and the first virtual equipment in the target game interface in response to the first touch control operation, at a position adjacent to each identifier of the target virtual equipment; The synthesis module is used to synthesize the second virtual equipment and the first virtual equipment into a target synthetic equipment corresponding to the synthetic equipment identifier in the target game interface in response to an identifier of the first virtual equipment being dragged and placed at a position overlapping with an identifier of a second virtual equipment of the target virtual equipment, the virtual equipment generating device being used to synthesize the second virtual equipment and the first virtual equipment into a target synthetic equipment corresponding to the synthetic equipment identifier in the target game interface.
13. A computer-readable storage medium, the computer-readable storage medium being used to store a computer program, the computer program, when operating, performing a method according to any one of claims 1 to 11.
14. An electronic device comprising a memory and a processor, a computer program stored in the memory, and the processor configured to execute a method according to any one of claims 1 to 11 using the computer program.
15. A computer program comprising commands which, when run on a computer, cause the computer to carry out a method according to any one of claims 1 to 11.