Information processing device, information processing method, program, and game system
The information processing device and method enhance game engagement by allowing players to use game knowledge to identify game objects associated with quests, providing a more inclusive experience for players skilled in game knowledge but not in gameplay.
Patent Information
- Application Number
- JP2023188433
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2023-11-02
- Publication Date
- 2025-05-16
AI Technical Summary
Existing games do not effectively cater to players who are skilled in game knowledge but not in gameplay techniques, leading to a lack of engagement for these players.
An information processing device and method that associate a game object with a quest and present hint information based on the player's quest play result, allowing players to identify the game object and receive bonuses for correct identification.
This solution enhances game interest by allowing players to engage through both gameplay techniques and game knowledge, providing a more inclusive and enjoyable experience.
Smart Images

Figure 2025076674000001_ABST
Abstract
Description
[Technical field]
[0001] The present invention relates to an information processing device, an information processing method, a program, and a game system. [Background technology]
[0002] There is known a game in which a player clears a quest using a group called a deck. For example, Patent Document 1 discloses a game in which a user executes a quest using a player character owned by the user. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] JP 2020-044320 A Summary of the Invention [Problem to be solved by the invention]
[0004] Among game players, there are players who are good at playing games themselves, and players who are not good at playing games but have a lot of knowledge about games. Therefore, a mechanism is needed that allows various players, including users who are not good at playing games, to enjoy games.
[0005] Therefore, an object of the present invention is to provide an information processing device, an information processing method, a program, and a game system that can increase the interest of a game for a player. [Means for solving the problem]
[0006] An information processing device according to one embodiment of the present invention has a control unit that associates a first game object selected from a plurality of game objects with a specified quest; a display control unit that presents at least a portion of information about the first game object to a player based on a play result of the specified quest; a reception unit that receives input of specific information that identifies a game object from the player after presenting the information to the player; and an award unit that awards a benefit to the player when a game object identified by the specific information and the first game object have a specified relationship. Effect of the Invention
[0007] According to the present invention, it is possible to provide a game that can be played using both game playing skills and elements other than game playing skills, thereby making the game more interesting for the player. [Brief description of the drawings]
[0008] [Figure 1] 1 is a diagram showing an example of a system configuration of a game system 1 according to the present embodiment. [Diagram 2] FIG. 13 is a diagram showing an example of a quiz. [Diagram 3] FIG. 2 is a diagram illustrating an example of the hardware configuration of a game server and a terminal. [Figure 4] FIG. 2 is a diagram illustrating an example of a functional block configuration of a game server. [Diagram 5] FIG. 13 is a diagram showing an example of a player management DB and a quest definition DB. [Figure 6] FIG. 2 is a diagram illustrating an example of a functional block configuration of a terminal. [Figure 7] 13 is a flowchart illustrating an example of a processing procedure executed by a game server. [Figure 8] FIG. 11 is a diagram illustrating an example of hint information. [Figure 9] FIG. 11 is a diagram illustrating an example of hint information. [Figure 10] FIG. 13 is a diagram illustrating an example of grouping. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0009] DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS The present invention will be described with reference to the accompanying drawings, in which the same reference numerals denote the same or similar configurations.
[0010] <System configuration> Fig. 1 is a diagram showing an example of a system configuration of a game system 1 according to this embodiment. The game system 1 shown in Fig. 1 includes a game server 10 and one or more terminals 20. The game server 10 and the terminals 20 are connected to each other so as to be able to communicate with each other via a communication network N such as the Internet, an intranet, a wireless LAN, or mobile communication.
[0011] The game server 10 is an information processing device that performs some of the functions of the terminal 20 in providing a game, such as managing various information related to players and executing some of the game processing. The game server 10 may be composed of one or more information processing devices, or may be composed of a virtual server (such as a cloud server). The game server 10 may be called a computer.
[0012] The terminal 20 is an information processing device that provides a game to a player, and the player can execute the game according to this embodiment by operating the terminal 20. The terminal 20 is, for example, a computer such as a mobile phone (including a smartphone), a tablet, a personal computer, an arcade game device, or a consumer game device. The terminal 20 may notify the game server 10 of its own position detected using a GPS (Global Positioning System) or the like. The terminal 20 may be called a computer.
[0013] <Game Overview> Next, an overview of the game provided by the game system 1 according to this embodiment will be described. In the game provided by the game system 1, a player (which may be called a user) can play a quest using a game object or a deck associated with the player.
[0014] A deck refers to a group of multiple game objects. A player can organize a deck with game media selected from multiple game objects owned by the player. Game objects may be characters, items, game cards, etc. Also, game objects may be called game media.
[0015] A quest is a task that can be cleared by satisfying certain predetermined conditions. A player playing a quest can clear the quest by satisfying certain conditions. When the player clears a quest, the player is given a reward such as a game object, an item, or points (hereinafter referred to as a "quest reward"), and the story of the game progresses. Clearing a quest means, for example, achieving a predetermined condition associated with the player in the game system 1, and may be, for example, defeating a boss, reaching a predetermined position (goal), etc.
[0016] In this embodiment, a quiz is provided when the player plays a quest. The quest for which the quiz is provided (predetermined quest) may be all quests prepared in the game, or may be a part of all quests. A game object that is the correct answer to the quiz (hereinafter referred to as a "game object to be quized") is associated with each quest for which the quiz is provided. The game server 10 presents at least a part of information (hereinafter referred to as "hint information") of the game object to be quized to the player based on the result of the player's play of the quest. The hint information is information that serves as a clue (hint) for the player to identify the game object, and may be, for example, a part of an image of the game object, a part of a sentence explaining the game object, or the like. The player identifies (guesses) the game object based on the hint information.
[0017] FIG. 2 is a diagram showing an example of a quiz. In the example of FIG. 2, hint information presented to the player is a part of the image of the game object. Also, in the example of FIG. 2, only the image of the A1 region of the image of the game object divided into 9 squares is presented to the player. The player must identify (guess) which of the objects X, Y, and Z the game object is from the image of the A1 region. In the example of FIG. 2, the correct answer is object Y.
[0018] If the player can identify object Y from the image in area A1 (i.e., if the player answers the quiz correctly), the player is given a reward such as a game object, an item, or points (hereinafter referred to as a "quiz reward"). On the other hand, if the player cannot identify object Y (i.e., if the player answers the quiz incorrectly), the quiz reward is not given to the player.
[0019] Furthermore, if the player can identify object Y, the game object that is the subject of the quiz in the quest is changed (i.e., the correct answer is changed). Therefore, when the player plays the same quest again, hint information for identifying the changed game object is presented to the player.
[0020] On the other hand, if the player cannot identify object Y, the player can answer the quiz again by playing the same quest again. At this time, the player may be presented with an area other than A1 (e.g., B2, etc.) in addition to (or instead of) the A1 area. In other words, a player who has answered the quiz incorrectly can obtain more hint information by repeatedly playing the same quest.
[0021] <Hardware configuration> 3 is a diagram showing an example of the hardware configuration of the game server 10 and the terminal 20. The game server 10 and the terminal 20 each have a processor 11 such as a CPU (Central Processing Unit) or a GPU (Graphical Processing Unit), a memory (e.g., RAM (Random Access Memory) or ROM (Read Only Memory)), a storage device 12 such as an HDD (Hard Disk Drive) and / or an SSD (Solid State Drive), a network IF (Network Interface) 13 for wired or wireless communication, an input device 14 for accepting input operations, and an output device 15 for outputting information. The input device 14 is, for example, a keyboard, a touch panel, a mouse, and / or a microphone. The output device 15 is, for example, a display, a touch panel, and / or a speaker.
[0022] <Function block configuration> (Game Server) FIG. 4 is a diagram showing an example of a functional block configuration of the game server 10. The game server 10 includes a storage unit 100, a control unit 101, a display control unit 102, a reception unit 103, and an assignment unit 104. The storage unit 100 can be realized by using a storage device 12 included in the game server 10. The control unit 101, the display control unit 102, the reception unit 103, and the assignment unit 104 can be realized by the processor 11 of the game server 10 executing a program stored in the storage device 12. The program can be stored in a storage medium. The storage medium storing the program may be a non-transitory computer readable medium. The non-transitory storage medium is not particularly limited, and may be, for example, a storage medium such as a Universal Serial Bus (USB) memory or a Compact Disc Read-Only Memory (CD-ROM).
[0023] The storage unit 100 stores game data necessary for the game server 10 to execute a game. The game data is stored in a player management DB (Data Base) 100a and a quest definition DB 100b. The player management DB 100a manages game objects owned by players and various management data related to quizzes. The quest definition DB 100b stores various data necessary to execute a quest.
[0024] FIG. 5 is a diagram showing an example of the player management DB 100a and the quest definition DB 100b. The player management DB 100a includes a player ID (Identifier) for identifying a player, a possession game object indicating the ID of one or more game objects possessed by the player, and quiz management information for managing quizzes given to the player. The quiz management information is information that associates a quest ID of a quest for which a quiz is provided (such as "Q001" in FIG. 5), an ID of a game object that is a quiz target associated with the quest (such as "C100" in FIG. 5), and information indicating hint information that has already been presented to the player (for example, an area shown in FIG. 2) (such as "area A1" in FIG. 5). In addition, the quiz management information may be configured to manage a unique ID assigned to each quiz given to the player in association with the quest ID, the ID of the game object, and the hint information in order to manage the cumulative number of quizzes given to the player. Furthermore, in order to manage the cumulative number of times a player has answered correctly, each quiz may be linked to a unique ID and managed in association with a flag that can identify whether the quiz has been answered correctly. The quest definition DB 100b includes a quest ID that identifies a quest, the details of the reward that is given to the player when the quest is cleared, and quest data that is data for executing the quest. The quest data may include information that sets whether the quest is one for which a quiz is provided. Returning to FIG. 4, the explanation will be continued.
[0025] The control unit 101 associates a game object (first game object) selected from the plurality of game objects with a predetermined quest. The relationship between the predetermined quest and the game object associated with the predetermined quest is managed by the quiz management information in the player management DB 100a.
[0026] The display control unit 102 presents to the player at least a part of information (hint information) of the game object (first game object, quiz target game object) associated with the predetermined quest based on the play result of the player in the predetermined quest. The hint information presented to the player is managed in the quiz management information of the player management DB 100a.
[0027] After the display control unit 102 presents information to the player, the reception unit 103 receives an input of specific information for identifying a game object from the player. The specific information may be, for example, information for specifying one game object selected from a plurality of game objects. Specifically, the display control unit 102 may present to the player a display screen (a screen such as a list of game characters or an illustrated book) on which images of a plurality of game objects are arranged. Furthermore, the reception unit 103 may receive an image selected by the player from the screen as specific information for identifying a game object.
[0028] The granting unit 104 grants a benefit to the player when a predetermined relationship exists between the game object specified by the inputted specification information and the game object (first game object) associated with the predetermined quest.
[0029] (Terminal) 6 is a diagram showing an example of a functional block configuration of the terminal 20. The terminal 20 includes a storage unit 200, a UI (User Interface) unit 201, and a control unit 202. The storage unit 200 can be realized by using a storage unit 12 included in the terminal 20. The UI unit 201 and the control unit 202 can be realized by the processor 11 of the terminal 20 executing a program stored in the storage unit 12. The program can be stored in a storage medium. The storage medium storing the program may be a computer-readable non-transitory storage medium. The non-transitory storage medium is not particularly limited, and may be, for example, a storage medium such as a USB memory or a CD-ROM.
[0030] The storage unit 200 stores game data necessary for the control unit 202 to execute the game. The game data includes various image data, game scenarios, and the like.
[0031] The UI unit 201 has a function of accepting various inputs from a user and displaying various game screens on a display. The UI unit 201 also displays game screens on the display (display unit) of the terminal 20 in accordance with instructions from the game server 10.
[0032] The control unit 202 provides various functions necessary for executing the game by cooperating with the game server 10. For example, the control unit 202 includes a function for acquiring various information (icon image data, text data, etc.) for drawing on the game screen from the game server 10, a function for performing a predetermined calculation on the acquired data, a function for transmitting input data accepted from a user to the game server 10, and the like.
[0033] Regarding the functional block configuration described above, all or some of the storage unit 100, the control unit 101, the display control unit 102, the reception unit 103, and the granting unit 104 included in the game server 10 may be configured to be provided in the terminal 20. That is, various processes according to the present embodiment may be executed by a processor of the game server 10, may be executed by a processor of the terminal 20, or may be executed by the processors of the game server 10 and the terminal 20 in cooperation with each other.
[0034] <Processing Procedure> Fig. 7 is a flowchart showing an example of a processing procedure executed by the game server 10. A series of processing procedures from when a player plays a quest to when he or she obtains a quiz reward will be described with reference to Fig. 7.
[0035] In step S10, the control unit 101 executes the quest accepted from the player. If a quiz target game object is not associated with the quest, the control unit 101 associates one game object (a first game object) selected from among the multiple game objects as the quiz target game object.
[0036] Here, the control unit 101 may cause the game object (first game object) corresponding to the quest as the quiz target to correspond differently between the first player and the second player. In other words, the control unit 101 may cause the game object corresponding to the quest as the quiz target to correspond differently between at least some of the players. For example, when the control unit 101 causes the game object A as the quiz target to correspond to the quest X for the first player, the control unit 101 may cause the game object B as the quiz target to correspond to the quest X for the second player. This can reduce the possibility that the game objects as the quiz target are duplicated between the players, and it is possible to prevent the game objects as the quiz target from being shared between the players through a social networking service (SNS) or the like, and thus to prevent the difficulty level of the quiz from being lowered.
[0037] In step S11, the display control unit 102 presents hint information to the player based on the play result of the quest. Presenting the hint information to the player may be to display the hint information on the screen of the terminal 20 used by the player. Furthermore, the display control unit 102 may present the hint information to the player as the play result of the quest, for example, when the player satisfies a condition specified in advance in the quest. The condition may be, for example, clearing the quest, clearing a stage specified in the quest, obtaining a score equal to or higher than a specified score, etc.
[0038] The display control unit 102 may present the hint information to the first player and the second player in a different way. That is, when the game object to be quized is the same, the display control unit 102 may present the hint information to at least some of the players in a different way. For example, when the display control unit 102 presents hint information A to the first player for the game object X to be quized, the display control unit 102 may present hint information B to the second player. Since it is assumed that the difficulty level in identifying the game object to be quized differs depending on the hint information, it becomes possible to change the difficulty level of the quiz for each player.
[0039] The display control unit 102 may also change the hint information based on the amount of compensation consumed by the player when playing a quest. The amount of compensation may be, for example, the amount of points and the number of items required when playing a quest. The display control unit 102 may also present more hint information to the player as the amount of compensation consumed when playing a certain quest increases.
[0040] In step S12, the reception unit 103 receives, from the player, an input of specific information that identifies the game object that is the quiz target (i.e., receives an answer to the quiz from the player). The display control unit 102 may display a plurality of game objects including the game object that is the quiz target on the screen of the terminal 20. The reception unit 103 may also receive a selection of a game object that the player considers to have a predetermined relationship with the game object that is the quiz target from among the plurality of game objects displayed on the screen. Alternatively, the reception unit 103 may receive an input of information that can uniquely identify the game object that is the quiz target (e.g., a character ID or a character name). The predetermined relationship will be described later.
[0041] In step S13, the control unit 101 judges whether or not the game object specified by the specification information received in the processing procedure of step S12 and the game object of the quiz have a predetermined relationship. The predetermined relationship may be, for example, a case where the game object specified by the specification information and the game object of the quiz have some corresponding relationship (such as an unevolved character and an evolved character). Alternatively, the predetermined relationship may be a case where the game object specified by the specification information and the game object of the quiz are the same. If it is judged that there is a predetermined relationship (i.e., the player's answer is correct), the process proceeds to step S14, and if it is judged that there is no predetermined relationship (i.e., the player's answer is incorrect), the process ends.
[0042] In step S14, the granting unit 104 grants a reward (quiz reward) to the player. The quiz reward may be a game object that is the target of the quiz (i.e., a character that answers correctly). In addition, the granting unit 104 may grant a predetermined quest reward when the player clears a predetermined quest.
[0043] The above-described processing procedure from step S10 to step S14 can be repeatedly executed. When the player repeatedly plays the same quest, the control unit 101 may keep the quiz target game object unchanged until the player can identify the quiz target game object, and may continue to present one or more pieces of hint information previously presented to the player.
[0044] Furthermore, when the player is able to identify the game object that is the quiz target (i.e., when the player answers the quiz correctly), the control unit 101 may change the game object that is the quiz target associated with the predetermined quest when the player plays the predetermined quest again, and reset (delete) the hint information previously presented to the player. Alternatively, the control unit 101 may change the game object that is the quiz target associated with the predetermined quest when the player plays the predetermined quest again, regardless of whether the player is able to identify the game object that is the quiz target or not.
[0045] (Variation 1) Fig. 8 shows an example of hint information. As shown in Fig. 8, the hint information may be a partial area of an image representing a game object that is a quiz target. Furthermore, the display control unit 102 may control the area of the image displayed by the hint information based on the play result of the quest by the player.
[0046] Here, the result of playing a quest by the player may be the number of times the quest has been played or cleared. In this case, the display control unit 102 may be configured to make the area of the image presented to the player smaller as the number of times the quest has been played or cleared increases. Specifically, when the number of times the quest (here, quest X) has been played is 1 to 10 times, the display control unit 102 may be configured to present to the player an image of any one of the areas obtained by dividing the image of the game object to be quized into 9 equal parts, as shown in A of FIG. 8. Also, when the number of times quest X has been played is 11 or more times, the display control unit 102 may be configured to present to the player an image of any one of the areas obtained by dividing the image of the game object to be quized into 36 equal parts, as shown in B of FIG. 8.
[0047] Furthermore, the display control unit 102 may increase the number of image regions presented to the player as the number of times a quest is played or cleared increases. For example, the display control unit 102 may present the player with an image of region A1 as shown in A of Fig. 8 when the player plays a predetermined quest for the first time, and may present the player with a region other than region A1 (e.g., B3) in addition to the image of region A1 when the player plays the quest again.
[0048] Furthermore, the play result of a quest by a player may be whether or not the quest has been cleared. When a player who has cleared a predetermined quest once clears the predetermined quest again, the display control unit 102 may change the position of hint information already presented to the player. For example, assume that an image of the A1 area in A of FIG. 8 has already been presented to the player. When the player clears the predetermined quest again, the display control unit 102 may present another area (e.g., A2, etc.) instead of the A1 area.
[0049] The result of playing a quest by the player may be the score obtained in the quest. That is, the display control unit 102 may control the area of the image displayed by the hint information based on the score obtained by the player playing the quest. For example, the display control unit 102 may present a larger area of the image as hint information as the player gets a larger score in a predetermined quest.
[0050] Furthermore, if the control unit 101 determines in the processing procedure of step S13 that the game object identified by the identification information received in the processing procedure of step S12 and the game object that is the quiz target do not have a predetermined relationship (i.e., if the player answers the quiz incorrectly), the display control unit 102 may control the area of the image displayed by the hint information based on the number of times the player has played the predetermined quest. For example, if the player answers the quiz incorrectly and plays the predetermined quest again, the display control unit 102 may present a larger area of the image as hint information the more times the predetermined quest has been played.
[0051] (Variation 2) The hint information is at least a part of a plurality of pieces of information that can identify a game object (first game object) that is a quiz target associated with a quest, and the receiving unit 103 may not receive input of specific information from the player when a predetermined amount of hint information among the plurality of pieces of hint information is presented to the player by the display control unit 102. The granting unit 104 may grant a quiz bonus to the player when a predetermined amount of hint information among the plurality of hint information is presented to the player by the display control unit 102. The predetermined amount may be a predetermined percentage or more (e.g., 80% or more) of all hint information, or may be all hint information. For example, in the examples of A and B in FIG. 8, when the player repeatedly plays the predetermined quest and all of the 9 or 36 areas are presented to the player, the game server 10 may grant a quiz bonus to the player without receiving input of specific information.
[0052] (Variation 3-1) When a quiz bonus is given to a player because a game object specified by the specification information and a game object (first game object) corresponding to a quest are in a predetermined relationship, the control unit 101 may cause a game object (second game object) that is a quiz object different from the first game object to correspond to the quest. Furthermore, the display control unit 102 may present at least a part of the information (image area) of the second game object to the player based on the play result of the quest, and change at least a part of the information (image area) of the second game object depending on the number of times the player has played the quest.
[0053] For example, when a player can identify game object A that is a quiz target for quest X and a quiz bonus is given to the player, the control unit 101 may associate a quiz target game object B, which is different from the quiz target game object A, with quest X. Furthermore, the display control unit 102 may change the size of the area of the image that is hint information for the quiz target game object B based on the play result of quest X (e.g., the number of times quest X has been played, etc.). For example, the display control unit 102 may reduce the size of the area of the image that is hint information for the quiz target game object B as the player plays quest X more frequently.
[0054] In addition, the display control unit 102 may present hint information (area of the image) of the second game object to the player based on the play result of the quest, and may change the hint information (area of the image) of the second game object regardless of the number of times the player has played the quest.
[0055] For example, when a player can identify game object A as a quiz target for quest X and a quiz bonus is given to the player, the control unit 101 may associate a quiz target game object B, which is different from the quiz target game object A, with the quest X. Furthermore, the display control unit 102 may make the size of the area of the image that is hint information for the quiz target game object B smaller than the size of the area of the image that is hint information for the quiz target game object A.
[0056] (Variation 3-2) When a quiz bonus is given to a player because a game object specified by the specification information and a game object (first game object) corresponding to a quest are in a predetermined relationship, the control unit 101 may cause a game object (second game object) that is a quiz target different from the first game object to correspond to the quest. Furthermore, the display control unit 102 may present at least a part of the information (image area) of the second game object to the player based on the play result of the quest, and change at least a part of the information (image area) of the second game object depending on the number of times the quiz bonus has been given to the player.
[0057] In other words, regardless of the play result of Quest X (e.g., the number of times Quest X has been played), the control unit 101 may change at least a portion of the information (image area) of the game object that is the subject of the quiz from the next time onwards, depending on the cumulative number of times in the past that a quiz bonus has been granted to a player because a game object identified by the specific information and a game object that is the subject of the quiz corresponding to the quest have a predetermined relationship (the number of times the player has answered the quiz correctly up to now).
[0058] For example, a 9-part image (FIG. 9A) may be presented to a player until the player has been given a quiz bonus (answered the quiz correctly) four times, and a 36-part image (FIG. 9B) may be presented for subsequent questions. Note that the correct answer in FIG. 9A is object X shown in FIG. 2, and the correct answer in FIG. 9B is object Z shown in FIG. 2.
[0059] (Variation 4) The hint information is a part of a plurality of pieces of information capable of identifying a game object (first game object) that is a quiz target associated with a quest, and the plurality of pieces of information may be divided into a plurality of groups. When presenting hint information to the player based on a play result of a quest, the display control unit 102 may present to the player hint information that belongs to a group different from the group to which the hint information previously presented to the player belongs.
[0060] Fig. 10 is a diagram showing an example of grouping. As shown in Fig. 10, hint information may be divided into a plurality of groups. In the example of A in Fig. 10, the areas A1, A2, and A3 are divided into group 1, the areas B1, B2, and B3 are divided into group 2, and the areas C1, C2, and C3 are divided into group 3. In the example of B in Fig. 10, the 20 areas on the periphery are divided into group 1, the 4 areas in the center are divided into group 3, and the 12 areas between the periphery and the center are divided into group 2.
[0061] For example, in the case of A in FIG. 10, when the player repeatedly plays the same quest, the display control unit 102 may present to the player hint information in an area different from the hint information previously presented to the player, such as hint information in the A1 area the first time, hint information in the B2 area the second time, hint information in the C1 area the third time, and hint information in the A2 area the fourth time.
[0062] In addition, when the hint information is not an image region but an explanatory text, a plurality of explanatory texts that explain the game object to be quized may be grouped in advance. For example, explanatory texts related to the combat skills of the game object may be grouped as group 1, explanatory texts related to the appearance of the game object may be grouped as group 2, and so on.
[0063] This makes it possible to prevent the hint information presented to the player from being biased.
[0064] (Variation 5) The hint information is a part of a plurality of pieces of information capable of identifying a game object (first game object) that is a quiz target associated with a quest, and the plurality of pieces of information may be divided into a plurality of groups including a first group and a second group. Furthermore, when presenting hint information to a player based on a play result of the quest, the display control unit 102 may present information belonging to the first group and information belonging to the second group to the player. In other words, when presenting a plurality of pieces of hint information to a user, the display control unit 102 may present a combination of a plurality of pieces of hint information each belonging to a different group to the player.
[0065] A specific example will be described with reference to A in Fig. 10. For example, when presenting two pieces of hint information to a user at the same time, the display control unit 102 may present the hint information belonging to different groups, such as hint information in an A1 region and hint information in an A2 region, to the player.
[0066] This makes it possible to prevent the hint information presented to the player from being biased when a plurality of pieces of hint information are presented to the player.
[0067] (Variation 6) 7, if it is determined that there is no predetermined relationship (i.e., if the player's answer is incorrect), a predetermined penalty may be imposed on the player. The content of the penalty is not limited, but may be, for example, that the difficulty level of the predetermined quest increases the next time the predetermined quest is played, that the number of hint information items decreases, and so on.
[0068] Furthermore, the receiving unit 103 may limit the number of times that the input of specific information is received for the same quiz target game object. In other words, an upper limit may be set for the number of times that a quiz can be answered for the same quiz target game object in the same quest.
[0069] In this way, when a penalty is imposed for an incorrect answer, or when an upper limit is set on the number of times the player can answer the quiz, the player may be given the option of skipping the answer. Specifically, the accepting unit 103 may accept, in the processing procedure of step S12, from the player not to input specific information (i.e., to skip answering the quiz). This allows the player to skip the answer in order to avoid a penalty or to avoid a decrease in the number of times the player can answer the quiz.
[0070] (Variation 7) A quest can be played by multiple players together (hereinafter referred to as "multiplay"). Multiplay is performed when a host player invites guest players. When playing a quest in multiplay, the display control unit 102 may present hint information to both the host player and the guest player.
[0071] In this case, the hint information presented may vary depending on the play results of the quest for each player. For example, assume that player 1 has answered the quiz correctly three times in the quest, and player 2 has answered the quiz correctly ten times in the quest. In this case, the hint information presented to player 2 may be one area in an image divided more than the hint information presented to player 1. For example, the hint information presented to player 1 may be one area in A of FIG. 8, and the hint information presented to player 2 may be one area in B of FIG. 8.
[0072] <Summary> According to the embodiment described above, the game server 10 presents at least a part of information of the game object to be quizzed to the player based on the play result of the predetermined quest, and when the game object specified by the specific information input by the player and the game object to be quizzed have a predetermined relationship, a bonus is given to the player. This makes it possible to provide a game that can be played using both game playing skills and elements other than the playing skills. For example, even a player who is not good at playing quests can enjoy the game by answering the quiz.
[0073] The above-described embodiments are intended to facilitate understanding of the present invention, and are not intended to limit the present invention. The flow charts, sequences, elements included in the embodiments, and their arrangements, materials, conditions, shapes, sizes, etc. are not limited to those illustrated, and can be changed as appropriate. In addition, configurations shown in different embodiments can be partially replaced or combined with each other.
[0074] <Additional Notes> [General-purpose subject] One of the objects of the present invention is to make the game more interesting for the player. [Issues regarding Appendix 1] One object of the present invention is to provide a game that can be played using both game playing skills and non-game playing elements. [Appendix 1] a control unit that associates a first game object selected from the plurality of game objects with a predetermined quest; a display control unit that presents at least a portion of information about the first game object to a player based on a play result of the predetermined quest; a reception unit that receives, after presenting the information to the player, an input of specific information that identifies a game object from the player; and an awarding unit that awards a benefit to the player when a game object specified by the specification information and the first game object are in a predetermined relationship. Information processing device. This makes it possible to provide a game that can be played using both game playing skills and elements other than game playing skills.
[0075] [Issues regarding Appendix 2] One of the objectives of the present invention is to allow the game objects associated with a given quest to be different for each player. [Appendix 2] the control unit associates the first game object with the predetermined quest differently between a first player and a second player; 2. An information processing device according to claim 1. This allows the game objects associated with a given quest to differ for each player.
[0076] [Issues regarding Appendix 3] One of the objects of the present invention is to make at least a part of the information of a game object presented to a player different for each player. [Appendix 3] the display control unit presents at least a portion of information of the first game object in a manner that differs between a first player and a second player; 2. An information processing device according to claim 1. This allows at least a portion of the information about the game object presented to the player to be different for each player.
[0077] [Issues regarding Appendix 4] One of the objectives of the present invention is to control the area of the image that is presented to the player. [Appendix 4] the display control unit controls an area of an image displayed by the information based on a play result of the predetermined quest by the player. 2. An information processing device according to claim 1. This makes it possible to control the area of the image presented to the player.
[0078] [Issues for Appendix 5] One object of the present invention is to control whether or not to grant a reward depending on the amount of a plurality of pieces of information capable of identifying a game object that are presented to a player. [Appendix 5] the information is at least a part of a plurality of pieces of information capable of identifying the first game object, the accepting unit does not accept input of the specific information when a predetermined amount of information among the plurality of pieces of information has been presented to the player by the display control unit, the granting unit grants the benefit to the player when a predetermined amount of information among the plurality of pieces of information is presented to the player by the display control unit. 2. An information processing device according to claim 1. This makes it possible to control whether or not to grant a benefit depending on the amount of multiple pieces of information that can identify a game object that are presented to the player.
[0079] [Issues for Appendix 6] One of the objects of the present invention is to change the game object associated with a specified quest when a player is granted a benefit because a game object identified by specific information has a specified relationship with a first game object. [Appendix 6] when the benefit is given to the player because the game object specified by the specification information and the first game object have the specified relationship, the control unit associates a second game object different from the first game object with the specified quest; the display control unit presents at least a portion of information of the second game object to the player based on a play result of the predetermined quest, and changes an area of an image displayed by at least a portion of the information of the second game object according to the number of times the player has played the predetermined quest. 2. An information processing device according to claim 1. This makes it possible to change the game object associated with the specified quest when a benefit is given to the player because the game object identified by the identification information and the first game object have a specified relationship.
[0080] [Issues for Appendix 7] One of the objects of the present invention is to change the game object associated with a specified quest when a player is granted a benefit because a game object identified by specific information has a specified relationship with a first game object. [Appendix 7] when the benefit is given to the player because the game object specified by the specification information and the first game object have the specified relationship, the control unit associates a second game object different from the first game object with the specified quest; the display control unit presents at least a portion of information of the second game object to the player based on a play result of the predetermined quest, and changes an area of an image displayed by at least a portion of the information of the second game object according to the number of times the benefit has been given to the player. 2. An information processing device according to claim 1. This makes it possible to change the game object associated with the specified quest when a benefit is given to the player because the game object identified by the identification information and the first game object have a specified relationship. [Issues for Appendix 8] One of the objects of the present invention is to change at least a portion of the information of a game object that is presented to a player. [Appendix 8] the display control unit changes the information based on a fee consumed when the player plays the predetermined quest. 2. An information processing device according to claim 1. This makes it possible to change at least a portion of the information about the game object presented to the player.
[0081] [Issues for Appendix 9] One object of the present invention is to perform control so that when at least a portion of information about a game object is presented to a plurality of players, similar information is not presented. [Appendix 9] the information is a part of a plurality of pieces of information capable of identifying the first game object, The plurality of pieces of information are divided into a plurality of groups, the display control unit, when presenting information to the player based on a play result of the predetermined quest, presents to the player information belonging to a group different from a group to which information previously presented to the player belongs; 2. An information processing device according to claim 1. This makes it possible to control the presentation of at least a portion of the information about the game object to multiple players so that similar information is not presented.
[0082] [Issues for Appendix 10] One object of the present invention is to perform control so that when at least a portion of information about a game object is presented to a plurality of players, similar information is not presented. [Appendix 10] the information is a part of a plurality of pieces of information capable of identifying the first game object, The plurality of pieces of information are divided into a plurality of groups including a first group and a second group, the display control unit, when presenting information to the player based on a play result of the predetermined quest, presents information belonging to the first group and information belonging to the second group to the player; 2. An information processing device according to claim 1. This makes it possible to control the presentation of at least a portion of the information about the game object to multiple players so that similar information is not presented.
[0083] [Issues for Appendix 11] One object of the present invention is to provide a game that can be played using both game playing skills and non-game playing elements. [Appendix 11] a processor for associating a first game object selected from the plurality of game objects with a predetermined quest; a processor presents at least a portion of information of the first game object to a player based on a play result of the predetermined quest; a processor, after presenting the information to the player, receiving an input of specific information from the player that identifies a game object; the processor grants a benefit to the player when a game object identified by the identification information and the first game object have a predetermined relationship; Information processing methods. This makes it possible to provide a game that can be played using both game playing skills and elements other than game playing skills.
[0084] [Issues regarding Appendix 12] One object of the present invention is to provide a game that can be played using both game playing skills and non-game playing elements. [Appendix 12] causing the processor to associate a first game object selected from the plurality of game objects with a predetermined quest; causing the processor to present at least a portion of information of the first game object to the player based on a play result of the predetermined quest; causing a processor to, after presenting the information to the player, receive an input of specific information from the player, the specific information identifying a game object; causing the processor to grant a benefit to the player when a game object identified by the identification information and the first game object are in a predetermined relationship; A program that executes a process. This makes it possible to provide a game that can be played using both game playing skills and elements other than game playing skills.
[0085] [Issues for Appendix 13] One object of the present invention is to provide a game that can be played using both game playing skills and non-game playing elements. [Appendix 13] A server and a terminal device are provided, The server, a control unit that associates a first game object selected from the plurality of game objects with a predetermined quest; a display control unit that presents at least a portion of information about the first game object to a player based on a play result of the predetermined quest; a reception unit that receives, after presenting the information to the player, an input of specific information that identifies a game object from the player; and an awarding unit that awards a benefit to the player when a game object specified by the specification information and the first game object are in a predetermined relationship. system. This makes it possible to provide a game that can be played using both game playing skills and elements other than game playing skills. [Explanation of symbols]
[0086] 1 Game system, 10 Game server, 11 Processor, 12 Storage device, 13 Network IF, 14 Input device, 15 Output device, 20 Terminal, 100 Storage unit, 100 Battle definition DB, 100a Player management DB, 100b Quest definition DB, 101 Control unit, 102 Display control unit, 103 Reception unit, 104 Granting unit, 200 Storage unit, 201 UI unit, 202 Control unit
Claims
1. a control unit that associates a first game object selected from the plurality of game objects with a predetermined quest; a display control unit that presents at least a portion of information about the first game object to a player based on a play result of the predetermined quest; a reception unit that receives, after presenting the information to the player, an input of specific information that identifies a game object from the player; and an awarding unit that awards a benefit to the player when a game object specified by the specification information and the first game object are in a predetermined relationship. Information processing device.
2. the control unit associates the first game object with the predetermined quest differently between a first player and a second player; The information processing device according to claim 1 .
3. The display control unit presents the information in a different manner between a first player and a second player. The information processing device according to claim 1 .
4. the display control unit controls an area of an image displayed by the information based on a play result of the predetermined quest by the player. The information processing device according to claim 1 .
5. the information is at least a part of a plurality of pieces of information capable of identifying the first game object, the accepting unit does not accept input of the specific information when a predetermined amount of information among the plurality of pieces of information has been presented to the player by the display control unit, the granting unit grants the benefit to the player when a predetermined amount of information among the plurality of pieces of information is presented to the player by the display control unit. The information processing device according to claim 1 .
6. when the benefit is given to the player because the game object specified by the specification information and the first game object have the specified relationship, the control unit associates a second game object different from the first game object with the specified quest; the display control unit presents at least a portion of information of the second game object to the player based on a play result of the predetermined quest, and changes an area of an image displayed by at least a portion of the information of the second game object according to the number of times the player has played the predetermined quest. The information processing device according to claim 1 .
7. when the benefit is given to the player because the game object specified by the specification information and the first game object have the specified relationship, the control unit associates a second game object different from the first game object with the specified quest; the display control unit presents at least a portion of information of the second game object to the player based on a play result of the predetermined quest, and changes an area of an image displayed by at least a portion of the information of the second game object according to the number of times the benefit has been given to the player. The information processing device according to claim 1 .
8. the display control unit changes the information based on a fee consumed when the player plays the predetermined quest. The information processing device according to claim 1 .
9. the information is a part of a plurality of pieces of information capable of identifying the first game object, The plurality of pieces of information are divided into a plurality of groups, the display control unit, when presenting information to the player based on a play result of the predetermined quest, presents to the player information belonging to a group different from a group to which information previously presented to the player belongs; The information processing device according to claim 1 .
10. the information is a part of a plurality of pieces of information capable of identifying the first game object, The plurality of pieces of information are divided into a plurality of groups including a first group and a second group, the display control unit, when presenting information to the player based on a play result of the predetermined quest, presents information belonging to the first group and information belonging to the second group to the player; The information processing device according to claim 1 .
11. The processor associates a first game object selected from the plurality of game objects with a predetermined quest; a processor presents at least a portion of information of the first game object to a player based on a play result of the predetermined quest; a processor, after presenting the information to the player, receiving an input of specific information from the player that identifies a game object; the processor grants a benefit to the player when a game object identified by the identification information and the first game object have a predetermined relationship; Information processing methods.
12. causing the processor to associate a first game object selected from the plurality of game objects with a predetermined quest; causing the processor to present at least a portion of information of the first game object to the player based on a play result of the predetermined quest; causing a processor to, after presenting the information to the player, receive an input of specific information from the player, the specific information identifying a game object; causing the processor to grant a benefit to the player when a game object specified by the specification information and the first game object are in a predetermined relationship; A program that executes a process.
13. A server and a terminal device are provided, The server, a control unit that associates a first game object selected from the plurality of game objects with a predetermined quest; a display control unit that presents at least a portion of information about the first game object to a player based on a play result of the predetermined quest; a reception unit that receives, after presenting the information to the player, an input of specific information that identifies a game object from the player; and an awarding unit that awards a benefit to the player when a game object specified by the specification information and the first game object are in a predetermined relationship. system.
Citation Information
Patent Citations
Control program, game device, and control method
JP2020044320A