Game provision server and game provision program

The game providing server and program address the issue of players missing opportunities to showcase their cultivation progress by allowing shared operation content to increase cultivation parameter values, thereby deepening player interaction and enjoyment.

JP2025090447AActive Publication Date: 2025-06-17MIRATIV CO LTD
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Patent Information

Application Number
JP2023205667
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-12-05
Publication Date
2025-06-17
Estimated Expiration
2043-12-05

AI Technical Summary

Technical Problem

Players in cultivation games often become so engrossed in raising their target objects that they miss opportunities to showcase their progress to other players, leading to a lack of interaction and enjoyment in the game.

Method used

A game providing server and program that enhance interaction by allowing users to store and share operation content related to their cultivation target objects, increasing cultivation parameter values when this content is shared, thereby encouraging more visibility and interaction between players.

Benefits of technology

Deepens communication and interaction between players by increasing opportunities for players to see each other's cultivation progress, thereby enhancing the overall gaming experience.

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Abstract

To provide a game provision server capable of further deepening communication with growth target objects of other persons.SOLUTION: A game provision server 2 for providing a game played through each account of a plurality of user terminals 4 connected to a network includes: a growth game provision part 201 for causing a growth target object to grow by changing growth parameters of the growth target object having growth parameters; an operation input contents storage part 202 for storing contents of operations to be recognized when there is an operation to be recognized by other accounts through growth target objects of the other accounts of operations of the user terminals through the growth target objects of the accounts; and a growth parameter storage part 203 for increasing at least one parameter value of the growth parameters when contents of the operation to be recognized by the operation input content storage part are stored.SELECTED DRAWING: Figure 1
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Description

Technical Field

[0001] The present invention relates to a game providing server and a game providing program.

Background Art

[0002] In recent years, with the improvement of performance, functionality, and communication speed via the Internet of various devices such as smartphones, various video distribution services have become widespread. In particular, a live distribution service for games has emerged, in which a distributor distributes in real time to the terminals of a large number of viewers the state of playing a game.

[0003] In various distribution systems for performing such live distribution of games, various functions are implemented to enable diverse communication among users.

[0004] For example, in a live distribution system for games, there is a live distribution system for games that implements a function of growing cultivation target objects such as plants and animals. Further, in such a cultivation game, there is also a live distribution system for games in which distributors can collaborate with each other (see Patent Document 1).

[0005] By implementing such cultivation functions and collaboration functions, it is possible to realize a live distribution that can arouse more interest among viewers.

Prior Art Documents

Patent Documents

[0006]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0007] In a game for raising a target object to be raised as described above, one of the pleasures is to let other players or viewers see the target object to be raised that has grown in the game. However, many players are so engrossed in raising the target object to be raised that they miss the opportunity to let other players see it. In such cases, the game progresses without the players fully enjoying the game.

[0008] The present invention has been made in view of the above circumstances, and in a game for raising a target object to be raised, it is an object to provide a game providing server and a game providing program that can deepen the interaction with the target objects to be raised of other people by increasing the opportunities for other people to see the target object to be raised.

Means for Solving the Problem

[0009] The game providing server of the present disclosure is a game providing server that provides a game to be played via each account of a plurality of user terminals connected to a network, and includes a cultivation game providing unit that grows the cultivation target object by changing the cultivation parameters of the cultivation target object having cultivation parameters, and an operation input content storage unit that stores the content of the operation to be recognized by another account via the cultivation target object of the other account among the operations of the user terminal via the cultivation target object of the account. When there is a storage of the content of the operation to be recognized by the operation input content storage unit, it is a game providing server including a cultivation parameter storage unit that increases at least one parameter value among the cultivation parameters.

[0010] The game providing program of the present disclosure is a game providing program that provides a game to be played via each account of a plurality of user terminals connected to a network, and includes a cultivation game providing step of growing a cultivation target object having cultivation parameters by changing the cultivation parameters of the cultivation target object, and an operation input content saving step of saving the content of an operation that causes another account to recognize, among the operations of the user terminal via the cultivation target object of the account, an operation via the cultivation target object of another account, and a cultivation parameter saving step of increasing at least one parameter value among the cultivation parameters when there is a saving of the content of the operation that causes recognition by the operation input content saving step. It is a game providing program for causing a computer to execute these steps.

Advantages of the Invention

[0011] According to the game providing server and the game providing program of the present disclosure, it is possible to deepen the communication with the cultivation target objects of other people.

Brief Description of the Drawings

[0012]

Figure 1

Figure 2

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Figure 9

Embodiments for Carrying Out the Invention

[0013] The game providing server and the game providing program according to the embodiment of the present disclosure will be described with reference to the drawings. In the description, the same reference numerals are assigned to the same elements, and duplicate descriptions are omitted as appropriate.

[0014] FIG. 1 is a diagram for explaining the configuration of a game providing system 1 using a game providing server 2 according to an embodiment of the present disclosure. As shown in FIG. 1, the game providing system 1 includes a game providing server 2 connected to a communication network 3 and a plurality of user terminals 4a to 4c connected to the game providing server 2 via the communication network 3.

[0015] In FIG. 1, the user terminal 4 is shown as three user terminals 4a to 4c, but it can be any number. The communication network 3 can be a network including the Internet. The game providing server 2 can be, for example, a cloud server or an edge computing server. The user terminal 4 can be, for example, a smartphone, a personal computer, a tablet terminal, a wearable terminal, etc.

[0016] FIG. 2 is a diagram showing an example of the hardware configuration of the game providing server 2. As shown in this figure, the game providing server 2 can be a so-called information processing device mainly composed of an electronic circuit using semiconductor circuit elements. For example, it can have a CPU (Central Processing Unit) 21, a volatile storage unit 22 such as a RAM (Random Access Memory), a non-volatile storage unit 23 such as a flash memory or a hard disk, and a communication unit 24 that connects to and communicates with the communication network 3. Note that the game providing server 2 may be composed of a plurality of server devices, or may have a similar configuration as a virtual system.

[0017] FIG. 3 is a diagram showing an example of the hardware configuration of the user terminal 4. Similar to the game providing server 2 in FIG. 2, it can be a so-called information processing device. For example, similar to the game providing server 2, it can include a CPU 41, a volatile storage unit 42, a non-volatile storage unit 43, and a communication unit 44, and may further have an input unit 45 such as a keyboard or a touch panel and an output unit 46 such as a display device or a speaker.

[0018] Hereinafter, specific processing of the game providing server 2 will be described. However, the processing performed by the game providing server 2 can be realized by software that operates the above-described hardware.

[0019] FIG. 4 is a block diagram showing an example of the functional configuration of the game providing server 2. Each function of the functional configuration shown in FIG. 4 is realized by the hardware shown in FIG. 2 operating in association with programs and data stored in the volatile storage unit 22 and the non-volatile storage unit 23. The game providing server 2 is a server device that provides games to be played via the respective accounts of a plurality of user terminals 4 connected to the network. As shown in this figure, it has a cultivation game providing unit 201, an operation input content storage unit 202, and a cultivation parameter storage unit 203. It may further have a distribution unit 204.

[0020] Here, the breeding game providing unit 201 provides a game for growing a breeding target object by changing the breeding parameters of the breeding target object having breeding parameters. The operation input content storage unit 202 stores the content of the operation to be recognized by another account when there is an operation of the user terminal 4 via the breeding target object of an arbitrary account that is to be recognized by another account via the breeding target object of another account. When the operation input content storage unit 202 stores the content of the operation to be recognized, the breeding parameter storage unit 203 increases at least one parameter value among the breeding parameters. The distribution unit 204 can distribute, for example, the video transmitted to the user terminal 4 of the first account playing the game to the user terminal 4 of the second account.

[0021] Here, the "operation to be recognized" may be something that another account recognizes in real time, or may be something that another account can recognize later in the story progression of the game. The "operation to be recognized" can be an input operation such as text, and the input operation such as text includes those that can be recognized by being made public to another account later. The target for which the breeding parameter storage unit 203 increases the parameter value may be the breeding target object related to the account, or may be the breeding target object related to another account. Thereby, in the game of raising the breeding target object, the operation of trying to increase at least one parameter value among the breeding parameters related to one's own breeding target object leads to an opportunity for the user related to another account to recognize it, so that the opportunity to have one's own breeding target object seen can be increased. The breeding target object can have two-dimensional or three-dimensional CG data, and when it is displayed on the user terminal 4 related to the account, an image based on this CG data can be displayed. Hereinafter, the image based on the CG data of the breeding target object may be simply expressed as the "image of the breeding target object".

[0022] FIG. 5 is a flowchart showing an example of a question-and-answer process S100, which is a function of the cultivation game provided by the game providing server 2. As shown in this figure, first, in step S101, the cultivation game providing unit 201 causes a question regarding the cultivation target object to be displayed on the user terminal 4 of the account related to the cultivation target object. When the answer content is received from the user terminal 4 by an operation of the user terminal 4 via the account related to the cultivation target object (step S102: Yes), the operation input content storage unit 202 stores this answer content in step S103. When there is storage of the answer content by the operation input content storage unit 202, the cultivation parameter storage unit 203 increases at least one parameter value among the cultivation parameters related to the cultivation target object of the account in step S104.

[0023] Here, the reception and storage of the answer content can be regarded as corresponding to "operations that are made known to other accounts". As will be described later, the answer content is made known in other accounts afterwards. For example, when the cultivation game providing unit 201 poses a question regarding the cultivation target object, the user related to the account of the cultivation target object can more easily answer regarding the character settings etc. of their own cultivation target object, and the answer content, which is the content such as character settings, can be enriched. Also, when users related to other accounts become aware of this answer content, which is the content such as character settings, they can naturally become interested, and it becomes easier to generate communication between cultivation target objects. Therefore, communication with cultivation target objects of other accounts can be deepened further.

[0024] FIG. 6 is a flowchart showing an example of an access process S200, which is a function of a cultivation game provided by the game providing server 2. FIG. 7 is a diagram for explaining an image displayed on the screen of the user terminal 4 of the first account or the second account. In the access process S200, based on the operation of the user terminal 4 of the first account, an access opportunity is provided to display an image of the cultivation target object of the first account on the screen of the user terminal 4 of the second account, on which an image of the cultivation target object of the second account is displayed. As shown in this figure, first, in step S201, the cultivation game providing unit 201 determines whether a request to start an access opportunity has been received from the first account. If a request to start an access opportunity has been received (S200: Yes), in step S202, one of the cultivation parameters is incremented. Here, the process of incrementing the parameter value in step S202 may not be provided. Here, as shown in S201 of FIG. 7, in step S201, only the image 51 of the cultivation object related to the first account is displayed on the screen 50 of the user terminal 4 of the first account.

[0025] Returning to FIG. 6, the cultivation game providing unit 201 then, in step S203, causes an image of the cultivation target object of the first account to be displayed on the screen of the user terminal 4 of the second account on which an image of the cultivation target object of the second account is displayed (opportunity to visit). After that, the operation input content storage unit 202 causes the response content stored in the operation input content storage unit 202 of the first account to be displayed on the screen of the user terminal 4 of the second account during the opportunity to visit (step S204), and waits for input of a comment on the response content. On the other hand, a timer for ending the opportunity to visit is started when no comment input is made for the response content (step S205). Here, as shown in step S203 of FIG. 7, in step S203, on the screen 60 of the user terminal 4 of the second account, an image 51 of the cultivation object related to the first account is displayed together with an image 61 of the cultivation object related to the second account. Note that on the screen 50 of the user terminal 4 of the first account as well, it may be assumed that both the cultivation target object of the second account and the cultivation target object of the first account are displayed in the same manner as on the screen 60.

[0026] Returning to FIG. 6, next, in step S206, it is checked whether the timer has ended. If the timer has not ended (step S206: No), in step S207, it is determined whether a comment on the response content of the first account has been received from the second account. If a comment has been received (step S207: Yes), in step 208, the comment on the response content is saved and the process proceeds to step S209. If no comment has been received (step S207: No), the process returns to step S206 to check whether the timer has ended. If the timer has ended, the process proceeds to step S209.

[0027] In step S209, the visiting opportunity ends. That is, only the cultivation target objects of the first account and the second account are displayed on the screens of their respective terminals, and the normal screen is shifted to. In step S210, the cultivation parameter storage unit 203 determines whether there is a comment saved by the operation input content storage unit 202. If a comment is saved (step S210: Yes), at least one parameter value of the cultivation parameters related to the cultivation target object of the first account is increased and the process ends. If no comment is saved (step S210: No), the process ends. Here, as shown in S209 of FIG. 7, in step S209, on the screen 50 of the user terminal 4 of the first account, only the image 51 of the cultivation object related to the first account is displayed.

[0028] Here, the implementation of the visiting opportunity can be regarded as corresponding to an "operation to make other accounts aware". Also, the reception and storage of comments on the answer content can be regarded as corresponding to an "operation to make other accounts aware". Due to such processing of the visiting opportunity, in the first account related to the cultivation object being visited, even without the first account speaking up, the answer content regarding the cultivation object related to the first account is displayed to the second account, so that communication can be initiated naturally, making it easier to communicate with the cultivation target object related to the second account. Also, in the second account, since the image and answer content of the visited cultivation target object can be confirmed, it becomes easier to write comments and communication can be continued. Also, when the images of each other's cultivation target objects can be confirmed, each other's cultivation target objects can be felt to be close at hand, making it easier to communicate.

[0029] Here, the training parameter storage unit 203 may increase at least one parameter value among the training parameters not only when there is a comment on the answer content but also when there is an opportunity to visit (step S202). As a result, in the game flow where the user tries to increase the parameter value of the training parameter of the training target object of the user himself / herself, the user will utilize the opportunity to visit that leads to communication with other training target objects. Therefore, more opportunities can be provided for others to view the training target object. Accordingly, the communication with the training target objects of other accounts can be deepened further.

[0030] Also, this opportunity to visit provided by the training game providing unit 201 is provided when one parameter value increased when the answer content was saved reaches a predetermined value or more. When the opportunity to visit is provided, the training parameter storage unit 203 may decrease one parameter value increased when the answer content was saved. As a result, each time the user utilizes the opportunity to visit, the user will accumulate the answer content regarding the character setting of the training target object of the user himself / herself. Accordingly, since the answer content will be enriched, it will be easier to attract the interest of the user related to the second account, and it will gradually become easier to obtain comments, and the communication can be deepened.

[0031] FIG. 8 is a flowchart showing an example of the answer content summary process S400, which is a function of the training game provided by the game providing server 2. In the answer content summary process S400, first, in step S401, it is determined whether there is a request to display the answer content summary of the first account from the second account. When there is a request to display the answer content summary (step S401: Yes), the operation input content storage unit 202 creates an answer content summary that summarizes the answer content of the first account stored in the operation input content storage unit 202 in step S402, and displays it on the screen of the user terminal 4 of the second account in step S403.

[0032] Next, the operation input content storage unit 202 determines whether a summary message for the answer content summary of the first account has been received from the second account (step S404). If the summary message has not been received (step S404: No), the process ends. If the summary message has been received (step S404: Yes), in step S405, the summary message, which is a message for the answer content summary input via the second account, is saved. When there is a message save by the operation input content storage unit 203 in step S406, the cultivation parameter storage unit 203 increases at least one parameter value among the cultivation parameters related to the cultivation target object of the first account.

[0033] Here, the reception and saving of the summary message can also be regarded as an "operation to be recognized by other accounts". The summary message may be issued by a button operation on the screen of the user terminal 4 such as "like", or may be by text input. As a result, the user can increase the motivation to enrich and publish the answer content in the game flow of trying to increase the parameter value of the cultivation parameter of their own cultivation target object, so that more communication with the second account can be achieved. Therefore, the communication with the cultivation target object of other accounts can be deepened further.

[0034] In addition, when the distribution unit 204 receives a distribution request from the user terminal 4 of the first account to make the screen of the user terminal 4 of the first account on which the cultivation target object related to the first account is displayed viewable on the user terminal 4 of the second account, and receives a viewing request for the cultivation target object related to the first account from the user terminal 4 of the second account, it may distribute the video being transmitted to the user terminal 4 of the first account to the user terminal 4 of the second account.

[0035] FIG. 9 is a flowchart showing an example of a gift process S500, which is a function of the cultivation game provided by the game providing server 2. In the gift process S500, first, in step S501, the distribution unit 204 determines whether the second account is viewing the distribution of the cultivation target object of the first account. If the second account is viewing the distribution of the cultivation target object of the first account (step S501: Yes), the distribution unit 204 determines whether it has received a gift sending request from the user terminal 4 of the second account to send a gift to the cultivation target object of the first account via the cultivation target object of the second account (step S502). If a gift sending request has been received (step S502: Yes), in step S503, the operation input content storage unit 202 stores the gift information, which is the content of the gift sending request, in association with the cultivation target object of the first account. Subsequently, when there is storage of gift information by the operation input content storage unit 202, the cultivation parameter storage unit 203 increases at least one parameter value among the cultivation parameters related to the cultivation target object of the first account in step S504.

[0036] Also, in step S505, the distribution unit 204 determines whether it has received a gift thank-you response from the user terminal 4 of the first account to send a message to the cultivation target object of the second account via the cultivation target object of the first account as a response to the gift sending request. If a gift thank-you response has been received (step S505: Yes), in step S506, the operation input content storage unit 202 stores the gift thank-you information, which is the content of the gift thank-you response, in association with the cultivation target object of the second account. Subsequently, when there is storage of gift thank-you information by the operation input content storage unit 202, the cultivation parameter storage unit 203 increases at least one parameter value among the cultivation parameters related to the cultivation target object of the second account in step S507.

[0037] Here, receiving a gift sending request and saving gift information, as well as receiving a gift thank-you response and saving gift thank-you information, can be regarded as operations that are "recognized by other accounts". The content of the gift sending request may be currency used in the game, a text message, or a message sent by pressing a button on the screen of the user terminal 4 such as "like", and the gift information is saved in the operation input content storage unit 202 as information that can identify them. As a result, in the game process where the user tries to increase the parameter value of the growth parameters of the object to be grown by himself / herself, the motivation to distribute can be increased, so that more communication with other accounts can be achieved.

[0038] Also, regarding the content of the gift thank-you response, it may be currency used in the game, a text message, or a message sent by pressing a button on the screen of the user terminal 4 such as "like", and the gift thank-you information is saved in the operation input content storage unit 202 as information that can identify them. As a result, in the game process where the user tries to increase the parameter value of the growth parameters of the object to be grown by himself / herself, the motivation to send a gift thank-you response to the growth object related to the second account can be increased, so that more communication with the second account can be achieved. Therefore, the communication with the growth objects of other accounts can be deepened further.

[0039] Note that the growth game providing unit 201 may also provide an opportunity to change the CG data and growth parameters of each growth object based on the CG data and growth parameters of the other party when at least one of the growth parameters of the growth objects of the first account and the second account is equal to or greater than a predetermined value and the consent of the first account and the second account is received.

[0040] Even if the CG data is changed during the matching opportunity to have completely different appearance, it may be possible to create a matching opportunity for the user to increase the parameter values of the cultivation parameters so as to deepen the interaction with the cultivation target objects of other accounts, and thus it is possible to further promote the interaction with the cultivation objects related to other accounts. Therefore, it is possible to further deepen the interaction with the cultivation target objects of other accounts. Note that during the matching opportunity, it is possible to generate the cultivation target object after matching related to the first account and the cultivation target object after matching related to the second account from the cultivation target object of the first account and the cultivation target object of the second account.

[0041] Also, the cultivation parameters that are the conditions for the matching opportunity may not include one parameter value that has increased when the answer content is saved. For example, the cultivation parameters that are the conditions for the matching opportunity do not include the parameter values of the cultivation parameters that increase in the question-answer processing S100, and the parameter values of the cultivation parameters increased in the access processing S200, the answer content summary processing S400, and the gift processing S500 can be used as the conditions for the matching opportunity.

[0042] Therefore, according to the present disclosure, since there are more opportunities for others to view the cultivation target objects, it is possible to further deepen the interaction with the cultivation target objects of others.

[0043] The operation flows and operation examples in the above embodiments do not necessarily have to be executed in chronological order according to the order described in the flowchart or sequence diagram. For example, the steps in the operation may be executed in an order different from the order described as the flowchart or sequence diagram, or may be executed in parallel. Also, some of the steps in the operation may be deleted, and additional steps may be added to the process. Further, the operation flows and operation examples in the above embodiments may be implemented separately and independently, or may be implemented by combining two or more operation flows and operation examples. For example, some steps of one operation flow may be added to another operation flow, or some steps of one operation flow may be replaced with some steps of another operation flow.

[0044] A program for causing a computer to execute the operations according to the above embodiments may be provided. The program may be recorded on a computer-readable medium. By using a computer-readable medium, it is possible to install the program on a computer. Here, the computer-readable medium on which the program is recorded may be a non-transitory recording medium. The non-transitory recording medium is not particularly limited, but may be, for example, a recording medium such as a CD-ROM or a DVD-ROM.

[0045] As used in this disclosure, the terms "based on" and "responsive to" do not mean "only based on" or "only responsive to" unless otherwise specified. The term "based on" means both "only based on" and "at least partially based on". Similarly, the term "responsive to" means both "only responsive to" and "at least partially responsive to". Also, the terms "include", "comprise", and their variants do not mean to include only the listed items, but may include only the listed items or may further include additional items in addition to the listed items. Also, the term "or" used in this disclosure is not intended to be an exclusive disjunction. In this disclosure, for example, when articles are added by translation, such as a, an, and the in English, these articles are assumed to include a plurality if not otherwise indicated by the context.

[0046] As described above in detail with reference to the drawings, the specific configuration is not limited to the above, and various design changes and the like can be made without departing from the gist.

[0047] The features regarding the above-described embodiments are appended.

[0048] (Appendix 1) A game providing server (2) that provides a game to be played via the accounts of a plurality of user terminals (4) connected to a network, A cultivation game providing unit (201) that grows the cultivation target object by changing the cultivation parameters of the cultivation target object having cultivation parameters Among the operations of the user terminal via the object to be trained of the account, when there is an operation that causes another account to recognize it via the object to be trained of the other account, an operation input content storage unit (202) that stores the content of the recognition operation, and when there is a storage of the content of the recognition operation by the operation input content storage unit, a training parameter storage unit (203) that increases at least one parameter value among the training parameters. A game providing server comprising:

[0049] (Appendix 2) The operation input content storage unit stores the answer content obtained by the operation of the user terminal via the account related to the object to be trained in response to the question regarding the object to be trained output by the training game providing unit. The training parameter storage unit increases at least one parameter value among the training parameters related to the object to be trained of the account when there is a storage of the answer content by the operation input content storage unit. The game providing server according to Appendix 1.

[0050] (Appendix 3) The training game providing unit provides an opportunity to display an image of the object to be trained of the account on the screen of the user terminal of the other account on which an image of the object to be trained of the other account is displayed based on the operation of the user terminal of the account. In the access opportunity, the operation input content storage unit displays the answer content stored in the operation input content storage unit of the account on the screen of the user terminal of the other account, and stores a comment on the answer content input via the other account. The training parameter storage unit increases at least one parameter value among the training parameters related to the object to be trained of the account when there is a storage of the comment by the operation input content storage unit. The game providing server according to Appendix 2.

[0051] (Appendix 4) The cultivation parameter storage unit is the game providing server according to Supplementary Note 3 that increases at least one parameter value among the cultivation parameters when the opportunity to visit is provided.

[0052] (Supplementary Note 5) The opportunity to visit by the cultivation game providing unit is provided when the one parameter value increased when the answer content was saved becomes equal to or greater than a predetermined value, The cultivation parameter storage unit is the game providing server according to Supplementary Note 3 that quotes Supplementary Note 2 and decreases the one parameter value increased when the answer content was saved when the opportunity to visit is provided.

[0053] (Supplementary Note 6) The operation input content storage unit creates a summary of the answer content that summarizes the answer content of the account stored in the operation input content storage unit, displays it on the screen of the user terminal of the other account, and saves a summary message that is a message for the summary of the answer content input via the other account. The cultivation parameter storage unit is the game providing server according to Supplementary Note 2 that increases at least one parameter value among the cultivation parameters related to the cultivation target object of the account when the message is saved by the operation input content storage unit.

[0054] (Supplementary Note 7) The game providing server according to Supplementary Note 1 further includes a distribution unit (204) that receives a distribution request to make the screen of the user terminal of the account on which the cultivation target object related to the account is displayed viewable on the user terminal of the other account from the user terminal of the account, and when receiving a viewing request for the cultivation target object related to the account from the user terminal of the other account, distributes the video being transmitted to the user terminal of the account to the user terminal of the other account.

[0055] (Supplementary Note 8) When the distribution unit receives a gift sending request from the user terminal of the other account being viewed to send a gift to the object to be cultivated of the account to be distributed via the object to be cultivated of the other account, The operation input content storage unit stores the gift information, which is the content of the gift sending request, in association with the object to be cultivated of the account. When there is storage of the gift information by the operation input content storage unit, the cultivation parameter storage unit increases at least one parameter value among the cultivation parameters related to the object to be cultivated of the account, the game providing server according to Appendix 7.

[0056] (Appendix 9) When the distribution unit receives, from the user terminal of the account to be distributed, a gift thank-you response as a response to the gift sending request to send a message to the object to be cultivated of the other account being viewed via the object to be cultivated of the account, The operation input content storage unit stores the gift thank-you information, which is the content of the gift thank-you response, in association with the object to be cultivated of the other account. When there is storage of the gift thank-you information by the operation input content storage unit, the cultivation parameter storage unit increases at least one parameter value among the cultivation parameters related to the object to be cultivated of the other account, the game providing server according to Appendix 8.

[0057] (Appendix 10) When at least one of the cultivation parameters of the objects to be cultivated of the account and the other account respectively is equal to or greater than a predetermined value, and when consent of the account and the other account is received, the cultivation game providing unit provides an opportunity to change the CG data and the cultivation parameters of each object to be cultivated based on the CG data and the cultivation parameters of the other party, the game providing server according to Appendix 1 or 2.

[0058] (Appendix 11) The game providing server described in Appendix 10, which quotes Appendix 2, does not include the one parameter value that has increased when the response content is saved, among the training parameters that are the conditions for the cooperation opportunity.

[0059] (Appendix 12) A game providing program that provides a game to be played via the accounts of a plurality of user terminals connected to a network, A training game providing step of growing the object to be trained by changing the training parameters of the object to be trained having training parameters; Among the operations of the user terminal via the object to be trained of the account, when there is an operation that causes the other account to recognize via the object to be trained of the other account, an operation input content saving step of saving the content of the operation that causes the recognition; A game providing program for causing a computer to execute a training parameter saving step of increasing at least one parameter value among the training parameters when the content of the operation that causes the recognition is saved by the operation input content saving step.

Explanation of Signs

[0060] 1 Game providing system 2 Game providing server 21 CPU 22 Volatile memory unit 23 Non-volatile memory unit 24 Communication unit 201 Training game providing unit 202 Operation input content saving unit 203 Training parameter saving unit 204 Distribution unit 3 Communication network 4, 4a, 4b, 4c User terminal 41 CPU 42 Volatile memory unit 43 Non-volatile memory unit 44 Communication unit 45 Input section 46 Output section 50 Screen of the user terminal of the first account 51 Image of the cultivation object related to the first account 60 Screen of the user terminal of the second account 61 Image of the cultivation object related to the second account

Claims

1. A game providing server that provides a game to be played via the accounts of a plurality of user terminals connected to a network, a cultivation game providing unit that grows the cultivation target object by changing the cultivation parameters of the cultivation target object having cultivation parameters; an operation input content storage unit that stores the content of an operation that causes another account to recognize, among the operations of the user terminal via the cultivation target object of the account, via the cultivation target object of another account; A game providing server comprising: a cultivation parameter storage unit that increases at least one parameter value among the cultivation parameters when the content of the recognition operation is stored by the operation input content storage unit.

2. The operation input content storage unit stores the answer content obtained by an operation of the user terminal via the account related to the cultivation target object in response to a question about the cultivation target object output by the cultivation game providing unit, The cultivation parameter storage unit increases at least one parameter value among the cultivation parameters related to the cultivation target object of the account when the answer content is stored by the operation input content storage unit. The game providing server according to claim 1.

3. The cultivation game providing unit provides an opportunity to display an image of the cultivation target object of the account on the screen of the user terminal of the other account, on which an image of the cultivation target object of the other account is displayed, based on an operation of the user terminal of the account, In the access opportunity, the operation input content storage unit displays the answer content stored in the operation input content storage unit of the account on the screen of the user terminal of the other account, and stores a comment on the answer content input via the other account. The game providing server according to claim 2, wherein when the operation input content storage unit stores the comment, the growth parameter storage unit increases at least one parameter value among the growth parameters related to the growth target object of the account.

4. The game providing server according to claim 3, wherein when the access opportunity is provided, the growth parameter storage unit increases at least one parameter value among the growth parameters.

5. The access opportunity by the growth game providing unit is provided when the one parameter value increased when the answer content is stored becomes a predetermined value or more. The game providing server according to claim 3, which quotes claim 2, wherein when the access opportunity is provided, the growth parameter storage unit decreases the one parameter value increased when the answer content is stored.

6. The operation input content storage unit creates a summary of the answer content summarizing the answer content of the account stored in the operation input content storage unit and displays it on the screen of the user terminal of the other account, and stores a summary message, which is a message for the answer content summary, input via the other account. The game providing server according to claim 2, wherein when the operation input content storage unit stores the message, the growth parameter storage unit increases at least one parameter value among the growth parameters related to the growth target object of the account.

7. Receiving a distribution request from the user terminal of the account to make the screen of the user terminal of the account on which the object to be cultivated related to the account is displayed viewable on the user terminal of the other account, and when receiving a viewing request for the object to be cultivated related to the account from the user terminal of the other account, further comprising a distribution unit that distributes the video being transmitted to the user terminal of the account to the user terminal of the other account, the game providing server according to claim 1.

8. When the distribution unit receives a gift sending request from the user terminal of the other account to be viewed to send a gift to the object to be cultivated of the account to be distributed via the object to be cultivated of the other account, The operation input content storage unit stores the gift information, which is the content of the gift sending request, in association with the object to be cultivated of the account. When there is storage of the gift information by the operation input content storage unit, the cultivation parameter storage unit increases at least one parameter value among the cultivation parameters related to the object to be cultivated of the account, the game providing server according to claim 7.

9. When the distribution unit receives, as a response to the gift sending request, from the user terminal of the account to be distributed, a gift thank-you response to send a message to the object to be cultivated of the other account to be viewed via the object to be cultivated of the account, The operation input content storage unit stores the gift thank-you information, which is the content of the gift thank-you response, in association with the object to be cultivated of the other account. When there is storage of the gift thank-you information by the operation input content storage unit, the cultivation parameter storage unit increases at least one parameter value among the cultivation parameters related to the object to be cultivated of the other account, the game providing server according to claim 8.

10. The breeding game providing unit provides an opportunity to mix, when at least one of the breeding parameters of the breeding target objects of the account and the other account is equal to or greater than a predetermined value and consent of the account and the other account is received, to change the CG data and the breeding parameters of each breeding target object based on the CG data and the breeding parameters of the other party. The game providing server according to claim 1 or 2.

11. The breeding parameter that is a condition for the mixing opportunity does not include the one parameter value that has increased when the answer content has been saved. The game providing server according to claim 10, which cites claim 2.

12. A game providing program that provides a game to be played via accounts of a plurality of user terminals connected to a network, A breeding game providing step of growing the breeding target object by changing the breeding parameters of the breeding target object having breeding parameters; An operation input content saving step of saving the content of the operation to be recognized by the other account via the breeding target object of the other account, when there is an operation to be recognized by the other account among the operations of the user terminal via the breeding target object of the account; A game providing program for causing a computer to execute a breeding parameter saving step of increasing at least one parameter value among the breeding parameters when there is a saving of the content of the operation to be recognized by the operation input content saving step.

Citation Information

Patent Citations

  • Computer program, method and server device

    JP2022019118A