Game machine
By implementing a dual-display mode system in gaming machines that adjusts based on player operations, the machine addresses the issue of monotonous gameplay, thereby improving player engagement and interest.
Patent Information
- Application Number
- JP2025056717
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2025-03-28
- Publication Date
- 2025-06-19
- Estimated Expiration
- Not applicable · inactive patent
AI Technical Summary
Conventional gaming machines face challenges in maintaining player interest due to monotonous gameplay, even with special benefits like time-saving or probability-changing states.
The gaming machine incorporates a display system with two modes: a first mode displaying information for a predetermined period and a second mode displaying the same information for a shorter period. The mode transition is based on player operations, with specific conditions determining when each mode is activated.
This configuration enhances gaming interest by providing varied display modes that respond to player actions, keeping the gameplay dynamic and engaging.
Smart Images

Figure 2025092651000001_ABST
Abstract
Description
[Technical field]
[0001] The present invention relates to a gaming machine such as a pachinko machine. [Background technology]
[0002] Conventionally, as this type of gaming machine, there is one that provides a bonus such as a time-saving state or a probability-changing state after a predetermined winning result occurs as a result of a variable display (for example, Patent Document 1). [Prior art documents] [Patent documents]
[0003] [Patent Document 1] JP 2013-42936 A (page 9, FIG. 43) DISCLOSURE OF THEINVENTION [Problem to be solved by the invention]
[0004] However, the conventional example having such a configuration has the following problems. In other words, in this type of gaming machine, even if special benefits such as a time-saving state or a probability-changing state are provided, the game tends to become monotonous, and there is a problem in that it is difficult to further increase the interest of the game.
[0005] The present invention has been made in consideration of the above circumstances, and has an object to provide a gaming machine that improves the entertainment value of the game. [Means for solving the problem]
[0006] In order to achieve the above object, the present invention has the following configuration. That is, the invention described in claim 1 is as follows: A display means capable of displaying display effects relating to games; A display control means for controlling the display of the display performance on the display means in a predetermined display mode, The predetermined display mode is A first display mode in which predetermined display information is displayed for a predetermined display period, and a second display mode in which the predetermined display information is displayed for a display period shorter than the predetermined display period, and when the first display mode is started under a situation where predetermined conditions are not satisfied by a predetermined operation by a player, the first display mode is a mode in which the predetermined display information is displayed in a predetermined order, when the second display mode is started under a situation where the predetermined conditions are satisfied by the predetermined operation, the second display mode is a mode in which the predetermined display information is displayed in the same order as the predetermined order, the gaming machine is configured to be able to perform the predetermined operation at least at a timing when the display in at least the second display mode ends which is characterized by the above.
[0007] [Operation and Effect] According to the invention described in claim 1, it is possible to provide a gaming machine with improved gaming interest.
Effect of the Invention
[0008] According to the gaming machine according to this invention, it is possible to provide a gaming machine with improved gaming interest.
Brief Explanation of the Drawings
[0009]
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DETAILED DESCRIPTION OF THE INVENTION
[0010] This specification also discloses an invention related to the following gaming machine and the problems to be solved by the invention.
[0011] <First Problem> Conventionally, as this type of gaming machine, for example, when shifting from a predetermined gaming state such as a jackpot round gaming state to the next gaming state, a transition display effect such as a jackpot ending effect that displays a jackpot ending image on a display device is executed. (For example, Japanese Patent Application Laid-Open No. 2013-230281 (pages 28-29, FIGS. 9, 10)). However, in the case of the conventional example having such a configuration, there are the following problems. That is, this transition display effect is included in a predetermined gaming state when this effect is started, but in a conventional gaming machine, this transition display effect may be misrecognized as being included in the next gaming state. In this case, the player may start an operation required in the next gaming state (for example, an operation of firing a game ball) even though the ending effect is being executed. In that case, various disadvantages may occur by misrecognizing that the current time when the transition display effect is being executed is the next gaming state. For example, when shifting to a support gaming state after a jackpot round gaming state, if a game ball is fired before shifting to the support gaming state, it will become a wasted ball without receiving the benefits of the support gaming state, which is the problem. The invention according to the following (A1) has been made in view of such circumstances, and an object thereof is to provide a gaming machine capable of reducing the disadvantages caused by misrecognizing that the current time when the transition display effect is being executed is the next gaming state. The invention according to the following (A1) has the following configuration to achieve such an object.
[0012] (A1) When the game state transitions from a predetermined game state (e.g., jackpot round game state) to the next game state (e.g., support game state), from a predetermined timing at the end of the predetermined game state (e.g., after the end of the final round) to the start timing of the next game state (e.g., the start timing of the support game state), execution means for executing a transition display effect (e.g., jackpot ending effect) that displays a predetermined image on the display means, notification means for notifying the player of non-arrival suggestion information (e.g., right hitting information 44k during ending, next game state proximity information 44l, ending countdown information 44v described later) that suggests to the player that the start timing of the next game state has not arrived during the execution of the transition display effect. A gaming machine characterized by this.
[0013] According to the gaming machine described in (A1), when the game state transitions from a predetermined game state to the next game state, from a predetermined timing at the end of the predetermined game state to the start timing of the next game state, the execution means executes a transition display effect that displays a predetermined image on the display means. During the execution of this transition display effect, the notification means notifies the player of non-arrival suggestion information that suggests to the player that the start timing of the second game state has not arrived. Thereby, it becomes easier for the player to recognize that the current point in time when the transition display effect is being executed is the predetermined game state, in other words, that the current point in time when the transition display effect is being executed is not yet the next game state. Therefore, it is possible to reduce the disadvantages caused by misrecognizing that the current point in time when the transition display effect is being executed is the next game state.
[0014] (A2) In the gaming machine described in (A1), the predetermined game state is a first game state (e.g., jackpot round game state) that is advantageous to the player, The next gaming state is an advantageous gaming state different from the first gaming state, and is a second gaming state (for example, a high-probability support state, a low-probability support state) in which a player can obtain another advantageous gaming value while operating the operating means. The unarrived suggestion information includes advantageous gaming state unarrived suggestion information (for example, the right hitting information 44k during ending, the next gaming state proximity information 44l, the ending countdown information 44v described later) that suggests to the player that the start timing of the second gaming state has not arrived during the execution of the transition display effect. A gaming machine characterized by the above.
[0015] According to the gaming machine described in (A2) above, the next gaming state (second gaming state) that transitions from a predetermined gaming state (first gaming state) is an advantageous gaming state different from the first gaming state, and includes a gaming state in which a player can obtain another advantageous gaming value while operating the operating means. Therefore, based on the misrecognition that the current time when the transition display effect is being executed is the second gaming state, the player is likely to operate the operating means to obtain another advantageous gaming value. However, since this operation is performed during the first gaming state, this other advantageous gaming value cannot be obtained. However, since advantageous gaming state unarrived suggestion information that suggests to the player that the start timing of the second gaming state has not arrived is notified during the execution of the transition display effect, it becomes difficult to misrecognize that the current time when the transition display effect is being executed is the second gaming state. In addition, since it is possible to suppress the operation of the operating means based on the misrecognition that this other advantageous gaming value can be obtained, it is also possible to reduce the waste of the operation. Therefore, it is possible to reduce the disadvantages caused by misrecognizing that the current time when the transition display effect is being executed is the second gaming state.
[0016] (A3) In the gaming machine described in (A2) above, The first gaming state is a round gaming state in which a round game is performed a predetermined number of times, where one round is defined as the period from when a specific ball entry means is opened until it is closed based on the result of a lottery by a lottery means triggered by the entry of a ball into the ball entry means. The transition display effect is an effect at the end of the round game state that displays a predetermined image on the display means from a predetermined timing after the specific ball entry means enters the closed state in the final round of the round game state until the start timing of the next game state (the start timing of the support game state). The gaming machine characterized by the above.
[0017] According to the gaming machine described in (A3) above, the first game state is a round game state in which a round game is performed a predetermined number of times, where one round is defined as the period from when the specific ball entry means is opened until it is closed based on the result of a lottery by a lottery means triggered by the entry of a game ball into the ball entry means being a specific result. The transition display effect is an effect at the end of the round game state that displays a predetermined image on the display means from a predetermined timing after the specific ball entry means enters the closed state in the final round of the round game state until the start timing of the next game state. Therefore, it is possible to reduce the disadvantages caused by misidentifying that the current time when the effect at the end of the round game state is being executed is the next game state.
[0018] (A4) In the gaming machine described in (A3) above, a variable ball entry means that changes between an open state where a game ball can easily enter and a closed state where it is difficult for a game ball to enter, and the entry of the ball serves as a trigger for a lottery by the lottery means, an operating ball entry means that is a ball entry means for a game ball to enter, and the entry of the ball serves as a trigger for an operating lottery that activates the variable ball entry means, and the second game state is a support game state that makes it more likely that the result of the operating lottery based on the entry of the ball into the operating ball entry means will be a specific result that activates the variable ball entry means, the advantageous game state non-arrival suggestion information suggests to the player that the start timing of the support game state has not arrived during the execution of the transition display effect The gaming machine characterized by the above.
[0019] According to the gaming machine described in (A4) above, the variable ball entry means is a ball entry means that changes between an open state in which game balls can easily enter and a closed state in which it is difficult for game balls to enter, and the entry of the game balls triggers a lottery by the lottery means. The actuating ball entry means is a ball entry means for game balls to enter, and the entry of the game balls triggers an actuating lottery for actuating the variable ball entry means. The second gaming state is a support gaming state that makes it easier for the result of the actuating lottery based on the entry of the game balls into the actuating ball entry means to be a specific result for actuating the variable ball entry means. The advantageous gaming state not yet arrived suggestion information indicates to the player that the start timing of the support gaming state has not arrived during the execution of the transition display effect. As a result, in order for the player to quickly enter a game ball into the actuating ball entry means in the support gaming state, the player is likely to accidentally fire a game ball during the execution of the transition display effect before transitioning to the support gaming state. In this regard, by viewing the advantageous gaming state not yet arrived suggestion information during the execution of the transition display effect, it is possible to reduce the disadvantages caused by misrecognizing that the current point in time when the transition display effect is being executed is the support gaming state.
[0020] (A5) In the gaming machine described in (A3) above, the second gaming state is a high-probability gaming state in which the probability that the result of the lottery by the lottery means becomes the specific result is higher than that in the normal gaming state, and the advantageous gaming state not yet arrived suggestion information indicates to the player that the start timing of the high-probability gaming state has not arrived during the execution of the transition display effect The gaming machine is characterized by this.
[0021] According to the gaming machine described in (A5) above, the second gaming state is a high-probability gaming state in which the probability that the result of the lottery by the lottery means becomes the specific result is higher than that in the normal gaming state. The advantageous gaming state not yet arrived suggestion information indicates to the player that the start timing of the high-probability gaming state has not arrived during the execution of the transition display effect. As a result, it is possible to reduce the disadvantages caused by misrecognizing that the current point in time when the transition display effect is being executed is the high-probability gaming state.
[0022] (A6) In the gaming machine according to (A4) above, the second gaming state is a supported high-probability gaming state in which the probability that the result of the lottery by the lottery means is a specific result and the probability that the result of the activation lottery by the activation lottery means is a specific result are higher than those in the normal gaming state. The advantageous gaming state non-arrival suggestion information suggests to the player that the start timing of the supported high-probability gaming state has not arrived during the execution of the transition display effect. A gaming machine characterized by the above.
[0023] According to the gaming machine described in (A6) above, the second gaming state is a specific high-probability gaming state in which the probability that the result of the lottery by the lottery means is a specific result and the probability that the result of the activation lottery by the activation lottery means is a specific result are higher than those in the normal gaming state. The advantageous gaming state non-arrival suggestion information suggests to the player that the start timing of the supported high-probability gaming state has not arrived during the execution of the transition display effect. Thereby, it is possible to reduce the disadvantage caused by misrecognizing that the current time when the transition display effect is being executed is a supported high-probability gaming state.
[0024] (A7) In the gaming machine according to (A1) above, the transition display effect is one in which a plurality of types of images are continuously executed in a predetermined combination, the predetermined combination is displayed in a different combination according to the type of the specific result when the result of the lottery by the lottery means is a specific result, the non-arrival suggestion information suggests to the player that the start timing of the next gaming state has not arrived until the timing when the plurality of types of images are continuously executed and finished in the predetermined combination. A gaming machine characterized by the above.
[0025] According to the gaming machine described in (A7) above, during the transition display effect, a plurality of types of images are continuously executed in a predetermined combination. The predetermined combination is displayed in a different combination according to the type of the specific result when the result of the lottery by the lottery means is a specific result. Therefore, conventionally, if a player mistakenly believes that the end timing of the display time of a certain image in the transition display effect is the end timing of a series of transition display effects, and then mistakenly believes that the display time of the subsequent image is when transitioning to the next gaming state, there is a risk of suffering a disadvantage thereby. However, in the present invention, the upcoming suggestion information suggests to the player that the start timing of the next gaming state has not arrived until the timing when a plurality of types of images are continuously executed and completed in the predetermined combination. Thereby, during the transition display effect, it is suggested by the upcoming suggestion information that the start timing of the next gaming state has not arrived until the timing when a plurality of types of images are continuously executed and completed in the predetermined combination, so the risk of suffering the above-mentioned disadvantage is reduced.
[0026] (A8) In the gaming machine described in (A7) above, The transition display effect has a plurality of combination patterns formed by combining predetermined images from among the plurality of types of images, The combination patterns differ according to the type of the specific gaming state, A gaming machine characterized by this.
[0027] According to the gaming machine described in (A8) above, the transition display effect has a plurality of combination patterns formed by combining predetermined images from among the plurality of types of images, and the combination patterns differ according to the type of the specific gaming state, so that a favorable combination of images for the player can be shown to the player as the transition display effect according to the type of the specific gaming state.
[0028] (A9) In the gaming machine described in (A8) above, The transition display effect corresponding to the specific gaming state of a predetermined type has a predetermined combination pattern formed by combining the plurality of types of images in a predetermined combination, The transition display effect according to another type of the specific game state is configured to form another combination pattern by reducing one or more images among the plurality of types of images included in the predetermined combination pattern. The gaming machine characterized by the above.
[0029] According to the gaming machine described in (A9), the transition display effect according to a predetermined type of specific game state has a predetermined combination pattern in which a plurality of types of images are combined in a predetermined combination. The transition display effect according to another type of the specific game state is configured to form another combination pattern by reducing one or more images among the plurality of types of images included in this predetermined combination pattern. Thereby, for the gaming machine, the processing load when determining the transition display effect according to the type of the specific game state is reduced. In addition, since the combination pattern of the transition display effect is determined for each type of the specific game state, it becomes easier to provide the player with the transition display effect associated with the type of the specific game state.
[0030] (A10) In the gaming machine described in (A1), the transition display effect is such that a plurality of types of images are continuously executed in a predetermined combination, the predetermined combination is displayed in a different combination according to the type of the identification information variation display effect corresponding to the specific result when the result of the lottery by the lottery means becomes the specific result, the non-arrival suggestion information suggests to the player that the start timing of the next game state has not arrived until the timing when the plurality of types of images are continuously executed in the predetermined combination and end. The gaming machine characterized by the above.
[0031] According to the gaming machine described in (A10) above, during the transition display effect, a plurality of types of images are continuously executed in a predetermined combination. The predetermined combination is displayed in a different combination according to the identification information variation display effect corresponding to the specific result when the result of the lottery by the lottery means is a specific result. Thereby, even if the same specific result that generates a certain type of specific gaming state is obtained, but the type of the identification information variation display effect until reaching the specific result is different, the disadvantage caused by the same transition display effect being displayed can be reduced. Also, during the transition display effect, it is suggested by the upcoming suggestion information that the start timing of the next gaming state has not arrived until the timing when a plurality of types of images are continuously executed and completed in a predetermined combination. Therefore, even in the case where the same specific result is obtained but different transition display effects are displayed, the risk of suffering the above-mentioned disadvantage is reduced.
[0032] (A11) In the gaming machine described in (A9) above, the transition display effect has a plurality of combination patterns formed by combining predetermined images from among the plurality of types of images, and the combination patterns are different according to the length of time during which the identification information variation display effect is performed The gaming machine is characterized in that.
[0033] According to the gaming machine described in (A11) above, the transition display effect has a plurality of combination patterns formed by combining predetermined images from among the plurality of types of images, and the combination patterns are different according to the length of time during which the identification information variation display effect is performed. Thus, according to the length of time of the identification information variation display effect, a favorable combination of images for the player can be shown to the player as the transition display effect.
[0034] (A12) In the gaming machine described in (A9) above, the transition display effect has a plurality of combination patterns formed by combining predetermined images from among the plurality of types of images, The combination pattern varies according to the probability of occurrence of the specific result in the identification information variable display effect A gaming machine characterized by this
[0035] According to the gaming machine described in (A12), the transition display effect has a plurality of combination patterns formed by combining predetermined images from among a plurality of types of images. The combination patterns vary according to the probability of occurrence of a specific result in the identification information variable display effect, so that a favorable combination of images for the player can be shown to the player as the transition display effect according to the probability of occurrence of the specific result in the identification information variable display effect
[0036] (A13) In the gaming machine described in (A9), The transition display effect has a plurality of combination patterns formed by combining predetermined images from among the plurality of types of images The combination pattern varies according to the number of executions of the identification information variable display effect from the occurrence of the previous specific gaming state until the next occurrence of the specific gaming state A gaming machine characterized by this
[0037] According to the gaming machine described in (A13), the transition display effect has a plurality of combination patterns formed by combining predetermined images from among a plurality of types of images. The combination patterns vary according to the number of executions of the identification information variable display effect from the occurrence of the previous specific gaming state until the next occurrence of the specific gaming state, so that a favorable combination of images for the player can be shown to the player as the transition display effect according to the number of executions of the identification information variable display effect from the occurrence of the previous specific gaming state until the next occurrence of the specific gaming state
[0038] (A14) In the gaming machine described in (A1), The combination pattern varies depending on whether the result of the lottery by the lottery means triggered by the ball entry into the ball entry means is a specific result or whether the result of the lottery by the lottery means triggered by the ball entry into the variable ball entry means is a specific result, and the combination of the plurality of types of images in the transition display effect is different. A gaming machine characterized by this.
[0039] According to the gaming machine described in (A14) above, the combination pattern varies depending on whether the result of the lottery by the lottery means triggered by the ball entry into the ball entry means is a specific result or whether the result of the lottery by the lottery means triggered by the ball entry into the variable ball entry means is a specific result, and the combination of the plurality of types of images in the transition display effect is different. As a result, depending on the timing of the lottery trigger, a favorable combination of images for the player can be shown to the player as the transition display effect.
[0040] (A15) In the gaming machine described in (A3) above, The upcoming hint information suggests to the player that the start timing of the next game state has not arrived immediately after the end of the final round in the round game state. A gaming machine characterized by this.
[0041] According to the gaming machine described in (A15) above, since the upcoming hint information suggests to the player that the start timing of the next game state has not arrived immediately after the end of the final round in the round game state, it is possible to reduce the disadvantages that occur as a result of misidentifying that the transition to the next game state has occurred immediately after the end of the final round in the round game state.
[0042] (A16) In the gaming machine described in (A3) above, The upcoming hint information suggests to the player that the start timing of the next game state has not arrived simultaneously with the execution of the transition display effect. A gaming machine characterized by this.
[0043] According to the gaming machine described in (A16), since it suggests to the player that the start timing of the next gaming state has not arrived at the same time as the execution of the transition display effect, it is possible to reduce the disadvantages that would occur as a result of misidentifying that the transition to the next gaming state has occurred at the same time as the execution of the transition display effect.
[0044] (A17) In the gaming machine described in (A3), The non-arrival suggestion information suggests to the player that the start timing of the next gaming state has not arrived after a predetermined time has elapsed since the execution of the transition display effect during the execution of the transition display effect. A gaming machine characterized by this.
[0045] According to the gaming machine described in (A17), since it suggests to the player that the start timing of the next gaming state has not arrived after a predetermined time has elapsed since the execution of the transition display effect during the execution of the transition display effect, it is possible to reduce the disadvantages that would occur as a result of misidentifying that the transition to the next gaming state has occurred after a predetermined time has elapsed since the execution of the transition display effect while the transition display effect is being executed.
[0046] (A18) When the gaming state transitions from a predetermined state (for example, a big win round gaming state, the self-character selection state of the confrontation-type reach development effect) to the next state (for example, a support gaming state, the confrontation execution state of the confrontation-type reach development effect), from a predetermined timing of the predetermined state (for example, after the end of the final round, the start of self-character selection) to a predetermined timing of the next state (for example, the start timing of the support gaming state, the confrontation start timing of the confrontation-type reach development effect), an execution means for executing a transition display effect (for example, a big win ending effect, the self-character selection effect of the confrontation-type reach development effect) that displays a predetermined image on the display means, During the execution of the transition display effect, there is provided a notification means for notifying the player of non-arrival suggestion information (for example, specific operation period end proximity information 44e, right hitting information 44k during ending, next game state proximity information 44l, ending countdown information 44v) suggesting to the player that the start timing of the next state has not arrived. The gaming machine is characterized by this.
[0047] According to the gaming machine described in (A18), when the game state transitions from a predetermined state (for example, jackpot round game state, self-character selectable state in confrontation-type reach development effect) to the next state (for example, support game state, confrontation execution state in confrontation-type reach development effect), during the period from a predetermined timing (for example, after the end of the final round, start of self-character selection) of the predetermined state to a predetermined timing (for example, start timing of the support game state, confrontation start timing in confrontation-type reach development effect) of the next state, there is provided an execution means for executing a transition display effect (for example, jackpot ending effect, confrontation-type reach development effect) of displaying a predetermined image on the display means, and a notification means for notifying the player of non-arrival suggestion information (for example, specific operation period end proximity information 44e, right hitting information 44k during ending, next game state proximity information 44l, ending countdown information 44v) suggesting to the player that the start timing of the next state has not arrived during the execution of the transition display effect. As a result, it becomes easier for the player to recognize that the current point in time when the transition display effect is being executed is the predetermined state, in other words, that the current point in time when the transition display effect is being executed is not yet the next state. Therefore, it is possible to reduce the disadvantages caused by misrecognizing that the current point in time when the transition display effect is being executed is the next state.
[0048] (A19) In the gaming machine described in (A18), The predetermined state is a predetermined gaming state (for example, a jackpot round gaming state), the next state is the next gaming state that occurs after the predetermined gaming state (for example, a support gaming state), the predetermined timing of the predetermined state is the end stage of the predetermined gaming state (for example, the timing after the end of the final round), the predetermined timing of the next state is the start timing of the next gaming state (the start timing of the support gaming state), and the gaming machine is characterized by notifying the upcoming suggestion information (for example, specific operation period end proximity information 44e, right hitting information 44k during ending, next gaming state proximity information 44l, ending count-down information 44v).
[0049] According to the gaming machine described in (A19) above, the gaming machines described in (A1) to (A17) can be realized.
[0050] (A20) In the gaming machine described in (A18) above, The predetermined state is a predetermined display state (self-character selectable state) in a predetermined display effect (for example, a confrontation-type reach development effect), the next state is the next display state (confrontation execution state) that occurs after the predetermined display state in the predetermined display effect, the predetermined timing of the predetermined state is the predetermined timing in the predetermined display effect (for example, the self-character selection start timing of the reach development effect), the predetermined timing of the next state is the predetermined timing in the next display state (for example, the confrontation start timing of the confrontation-type reach development effect), and the gaming machine is characterized by notifying the upcoming suggestion information (for example, specific operation period end proximity information 44e).
[0051] According to the gaming machine described in (A20), a predetermined state is a predetermined display state (self-character selectable state) in a predetermined display effect (for example, a confrontation-type reach development effect), the next state is the next display state (confrontation execution state) that occurs after the predetermined display state in the predetermined display effect, the predetermined timing of the predetermined state is the predetermined timing in the predetermined display effect (for example, the self-character selection start timing of the reach development effect), the predetermined timing of the next state is the predetermined timing in the next display state (for example, the confrontation start timing of the confrontation-type reach development effect), and non-arrival suggestion information (for example, specific operation period end proximity information 44e) is notified. Thereby, it becomes easier for the player to recognize that the current time when the transition-time display effect is being executed is the predetermined display state in the predetermined display effect, in other words, that the current time when the transition-time display effect is being executed is not yet the next display state in the predetermined display effect. Therefore, it is possible to reduce the disadvantages caused by misrecognizing that the current time when the transition-time display effect is being executed is the next display state in the predetermined display effect.
[0052] (A21) In the gaming machine described in (A20), The transition-time display effect (for example, the self-character selection effect of the confrontation-type reach development effect) is such that a plurality of types of images (for example, first player information PYA, second player information PYB, third player information PYC, fourth player information) are continuously executed in a predetermined combination, The predetermined combination is displayed in a different combination according to the type of the specific result when the result of the lottery by the lottery means becomes a specific result (for example, in the case of a certain-variable jackpot, from first player information PYA to fourth player information PYD is displayed, and in the case of a normal jackpot, from first player information PYA to third player information PYC is displayed), The unarrived suggestion information (e.g., the information 44e indicating proximity to the end of a specific operation period) suggests to the player that the start timing of the next display state has not arrived until the timing when the plurality of types of images are continuously executed in the predetermined combination (e.g., until the display of the first player information PYA to the fourth player information PYD is repeated twice). A gaming machine characterized by the above.
[0053] According to the gaming machine described in (A21), the transition display effect (e.g., the self-character selection effect of the confrontation-type reach development effect) is such that a plurality of types of images (e.g., the first player information PYA, the second player information PYB, the third player information PYC, the fourth player information PYD) are continuously executed in a predetermined combination. The predetermined combination is displayed in a different combination according to the type of the specific result when the result of the lottery by the lottery means becomes a specific result (e.g., in the case of a big win with probability variation, the first player information PYA to the fourth player information PYD are displayed, and in the case of a normal big win, the first player information PYA to the third player information PYC are displayed). The unarrived suggestion information (e.g., the information 44e indicating proximity to the end of a specific operation period) suggests to the player that the start timing of the next display state has not arrived until the timing when the plurality of types of images are continuously executed in the predetermined combination (e.g., until the display of the first player information PYA to the fourth player information PYD is repeated twice in the case of a big win with probability variation). Thus, conventionally, if a player misrecognizes that the end timing of the display time of a certain image in the transition display effect is the end timing of a series of transition display effects, and then misrecognizes that the display time of the subsequent image is the transition to the next gaming state, the player may suffer disadvantages thereby. However, in the present invention, during the transition display effect, the unarrived suggestion information suggests that the start timing of the next gaming state has not arrived until the timing when the plurality of types of images are continuously executed in the predetermined combination, so the risk of suffering the above-mentioned disadvantages is reduced.
[0054] <Second problem> Conventionally, as a gaming machine of this type, for example, when an operation of an operation means by a player is performed within a predetermined period (for example, a high-speed variation period of symbols) during the display of identification information variation, a display of an image for a setting operation such as volume adjustment using this operation means is executed. When an operation of the operation means is performed outside the predetermined period (for example, a reach display period) during the display of the identification information variation, there is a gaming machine that does not execute the display of this image for volume adjustment operation (for example, Japanese Patent Application Laid-Open No. 2016-193546 (page 43, FIG. 28)). However, in the case of the conventional example having such a configuration, there are the following problems. That is, even though the predetermined period during the display of the identification information variation has passed, it is easy to misrecognize that the predetermined period has not passed, and the period of the volume adjustment operation elapses without being able to perform the volume adjustment operation, and the player cannot enjoy the display of the identification information variation at a comfortable volume. This is the problem. The invention according to the following (B1) has been made in view of such circumstances, and an object thereof is to provide a gaming machine capable of reducing the disadvantages caused by misrecognizing that the current time during the display of the identification information variation is a time when the display of a specific operation image is possible.
[0055] (B1) When an operation of an operation means (for example, a decision button 81) by a player is performed within a predetermined period (for example, the display periods of a normal screen 43a, a demo screen 43b, and a high-speed variation screen 43c), at least a specific operation (volume adjustment operation) using the operation means is performed. Execution means for executing a display of a specific operation image (for example, a display of a specific operation screen 44b having a volume adjustment display), and when the operation of the operation means is performed outside the predetermined period (for example, a reach display period), the display of the specific operation image is not executed; Notification means for notifying the player of non-arrival suggestion information (for example, specific operation period middle information 44a and specific operation period end proximity information 44e described later) suggesting that the end timing of the displayable period of the specific operation image has not arrived during the predetermined period. A gaming machine characterized by the above.
[0056] According to the gaming machine described in (B1) above, when an operation of the operation means is performed by the player within a predetermined period, the execution means executes the display of an image for a specific operation for causing the player to perform at least a specific operation using the operation means, and when an operation of the operation means is performed outside the predetermined period, the execution means does not execute the display of the image for the specific operation. The notification means notifies the player of non-arrival suggestion information suggesting to the player that the timing of the end of the displayable period of the specific operation image has not arrived during this predetermined period. As a result, it becomes easier for the player to recognize that the current time is not the timing when the end of the displayable period of the specific operation image has arrived yet, in other words, that the current time is when the display of the specific operation image is possible. Therefore, it is possible to reduce the disadvantages caused by misrecognizing that the current time is when the display of the specific operation image is possible.
[0057] (B2) In the gaming machine described in (B1) above, The non-arrival suggestion information includes a specific operation possible period notification image that notifies that it is the displayable period of the specific operation image. A gaming machine characterized by this.
[0058] According to the gaming machine described in (B2) above, the non-arrival suggestion information includes a specific operation possible period notification image that notifies that it is the displayable period of the specific operation image. As a result, it becomes easier for the player to recognize that a predetermined period during which the identification information fluctuates and is displayed is a period during which a specific operation can be performed.
[0059] (B3) In the gaming machine described in (B1) above, The non-arrival suggestion information includes a remaining time notification image that notifies the remaining time of the displayable period of the specific operation image or a remaining time suggestion image that suggests the remaining time of the displayable period of the specific operation image. A gaming machine characterized by this.
[0060] According to the gaming machine described in (B3), the upcoming suggestion information includes a remaining time notification image that notifies the remaining time of the displayable period of the specific operation image or a remaining time suggestion image that suggests the remaining time of the displayable period of the specific operation image. Thereby, it becomes easier for the player to recognize the remaining time of the period during which a specific operation can be performed within a predetermined period while the identification information is variably displayed.
[0061] (B4) In the case where the specific operation image is displayed within the predetermined period according to the gaming machine, a non-notification period during which the upcoming suggestion information is not notified thereafter is provided. A gaming machine characterized by this.
[0062] According to the gaming machine described in (B4), in the case where the specific operation image is displayed within a predetermined period, a non-notification period during which the display of the specific operation image is not executed is provided thereafter. Thereby, it is possible to reduce the situation where the specific operation image is frequently displayed within a predetermined period (that is, the player performs an operation to display the specific operation image), and the player cannot sufficiently view the effect within the predetermined period.
[0063] (B5) In the gaming machine described in (B1), even when the specific operation image is displayed within the predetermined period, the upcoming suggestion information is continuously notified. A gaming machine characterized by this.
[0064] According to the gaming machine described in (B5), even when the specific operation image is displayed within a predetermined period, the upcoming suggestion information is continuously notified. Thereby, even when the player performs a specific operation to display the specific operation image, it becomes easier to correct the content within the predetermined period.
[0065] (B6) In the gaming machine described in (B1), the upcoming suggestion information is also displayed during the display of the specific operation image. A gaming machine characterized by this.
[0066] According to the gaming machine described in (B6) above, the upcoming suggestion information is also displayed while the specific operation image is being displayed. As a result, it becomes easier for the player to recognize the end timing of the displayable period of the specific operation image even when the player is looking at the display screen of the specific operation screen after viewing the upcoming suggestion information and operating the operation means.
[0067] (B7) In the gaming machine described in (B1) above, even while the specific operation image is being displayed, the image being displayed during the predetermined period is made visible A gaming machine characterized by this.
[0068] According to the gaming machine described in (B7) above, even while the specific operation image is being displayed, the image being displayed during the predetermined period is made visible. As a result, it becomes easier for the player to recognize what the image being displayed during the predetermined period will be like even while the specific operation screen is being displayed.
[0069] (B8) In the gaming machine described in (B1) above, the upcoming suggestion information can be displayed during the high-speed variation period within the identification information variation display period, and is made non-displayable after the high-speed variation period even during the identification information variation display period A gaming machine characterized by this.
[0070] According to the gaming machine described in (B8) above, the upcoming suggestion information can be displayed during the high-speed variation period within the identification information variation display period, and is made non-displayable after the high-speed variation period even during the identification information variation display period. As a result, even during the identification information variation display period, after the end of the high-speed variation period, it becomes a period for showing to the player / wanting the player to see (display of the result of the variation display and reach effect), so the inconvenience caused by the display of the specific operation image can be reduced.
[0071] (B9) In the gaming machine described in (B1) above, The upcoming suggestion information is displayable during the transition effect when the specific gaming state transitions to the next gaming state, provided that the specific gaming state transitions to the next gaming state and the specific operation image becomes non-displayable in the next gaming state. A gaming machine characterized by the above.
[0072] According to the gaming machine described in (B9) above, the upcoming suggestion information is displayable during the transition effect when the specific gaming state transitions to the next gaming state, provided that the specific gaming state transitions to the next gaming state and the specific operation image becomes non-displayable in the next gaming state. This can reduce the inconvenience caused by the inability to perform the specific operation after the specific gaming state has transitioned to the next gaming state.
[0073] <Third problem> Conventionally, as a gaming machine of this type, for example, there is a gaming machine in which a jackpot round gaming state or a gaming state with a subsequent support state is followed by a right-handed game (for example, Japanese Patent Application Laid-Open No. 2013-255733 (pages 2 to 3)). However, in the case of the conventional example having such a configuration, there are the following problems. That is, in this type of gaming machine, during the jackpot round gaming state or the gaming state with a subsequent support state, it is necessary to notify the player that it is a right-handed game, so the main display screen or LED is used to notify that it is a right-handed game. This right-handed notification is also performed during the ending effect that occurs after the end of the final round in the jackpot round gaming state. Therefore, during the ending effect period, although the jackpot round game has ended and the support state has not yet started, the player is led by the right-handed notification to perform a right-handed game, resulting in wasted balls. The invention according to the following (C1) has been made in view of such circumstances, and an object thereof is to provide a gaming machine capable of reducing the disadvantages caused by misrecognizing that the current time is the execution timing of the right-handed game. The invention according to the following (C1) adopts the following configuration to achieve such an object.
[0074] (C1) In a predetermined game state, a first notification means for performing a right-handed hit notification for notifying a player that the game is played with a right-handed hit; a second notification means for performing a right-handed hit notification for notifying a player that the game is played with a right-handed hit in the next game state that occurs after the end of the predetermined game state; when shifting from the predetermined game state to the next game state, an execution means for executing a transition display effect of displaying a predetermined image on a display means from the end timing of the right-handed hit game in the predetermined game state to the start timing of the next game state; the first notification means performs a right-handed hit notification in a first mode during the right-handed hit game in the predetermined game state, and performs a right-handed hit notification in a second mode that has changed to a mode different from the first mode during the execution of the transition display effect A gaming machine characterized by the above.
[0075] According to the gaming machine described in (C1) above, the first notification means performs a right-handed hit notification for notifying a player that the game is played with a right-handed hit in a predetermined game state. The second notification means performs a right-handed hit notification for notifying a player that the game is played with a right-handed hit in the next game state that occurs after the end of the predetermined game state. The execution means executes a transition display effect of displaying a predetermined image on the display means from the end timing of the right-handed hit game in the predetermined game state to the start timing of the next game state when shifting from the predetermined game state to the next game state. The first notification means performs a right-handed hit notification in a first mode during the right-handed hit game in the predetermined game state, and performs a right-handed hit notification in a second mode that has changed to a mode different from the first mode during the execution of the transition display effect. Thereby, the player can easily notice from the difference in the notification modes between the right-handed hit notification performed until the transition display effect is executed in the predetermined game state and the right-handed hit notification during the execution of the transition display effect that the current time is not during the right-handed hit game in the predetermined game state but during the execution of the transition display effect, and is not the execution timing of the right-handed hit game. Therefore, it is possible to reduce the disadvantages caused by misrecognizing that the current time during the execution of the transition display effect is the execution timing of the right-handed hit game.
[0076] (C2) In the gaming machine according to (C1), the predetermined gaming state is a round gaming state in which, based on the result of a lottery by a lottery means being a specific result, a round game in which one round is defined as the period from when a specific ball entry means is in an open state to when it becomes a closed state is performed a predetermined number of times, the next gaming state is an advantageous gaming state advantageous to the player that occurs after the end of the round gaming state, based on the result of the lottery being the specific result, the transition display effect is executed from the end timing of the final round in the round gaming state to the start timing of the advantageous gaming state when transitioning from the round gaming state to the advantageous gaming state, the first notification means performs a right hit notification in the first mode during the round game, and performs a right hit notification in the second mode during the execution of the transition display effect characterized by the gaming machine.
[0077] According to the gaming machine described in (C2), the predetermined gaming state is a round gaming state in which, based on the result of a lottery by a lottery means being a specific result, a round game in which one round is defined as the period from when a specific ball entry means is in an open state to when it becomes a closed state is performed a predetermined number of times. The next gaming state is an advantageous gaming state advantageous to the player that occurs after the end of the round gaming state, based on the result of the lottery being the specific result. The transition display effect is executed from the end timing of the final round in the round gaming state to the start timing of the advantageous gaming state when transitioning from the round gaming state to the advantageous gaming state. The first notification means performs a right hit notification in the first mode during the round game, and performs a right hit notification in the second mode during the execution of the transition display effect. Thereby, the player can easily notice from the difference in the notification modes between the right hit notification during the round game and the right hit notification during the execution of the transition display effect that the current time is not during the round game but during the execution of the transition display effect and is not the execution timing of the right hit game. Therefore, it is possible to reduce the disadvantages caused by misrecognizing that the current time during the execution of the transition display effect is the execution timing of the right hit game in the advantageous gaming state.
[0078] (C3) In the gaming machine according to (C1), The second mode is a mode that makes it more difficult for the player to perform a right-handed operation than the first mode. A gaming machine characterized by this.
[0079] According to the gaming machine described in (C3), the second mode of right-handed notification is a mode that makes it more difficult for the player to perform a right-handed operation than the first mode of right-handed notification. As a result, the recognition that the execution timing of the right-handed game is during the execution of the transition-time display effect is reduced, so that the disadvantage caused by misrecognizing that the current time during the execution of the transition-time display effect is the execution timing of the right-handed game in an advantageous gaming state can be reduced. A mode that makes it difficult to perform a right-handed operation is, for example, an image that makes the player hesitate to perform a right-handed operation, or an image in a less conspicuous mode described later.
[0080] (C4) In the gaming machine according to (C1), The second mode is a mode that is less conspicuous to the player than the first mode. A gaming machine characterized by this.
[0081] According to the gaming machine described in (C4), the second mode of right-handed notification is a mode that is less conspicuous to the player than the first mode of right-handed notification. As a result, the recognition that the execution timing of the right-handed game is during the execution of the transition-time display effect is reduced, so that the disadvantage caused by misrecognizing that the current time during the execution of the transition-time display effect is the execution timing of the right-handed game in an advantageous gaming state can be reduced. A less conspicuous mode is, for example, that if the right-handed notification is an image, the size of the image is small, or the color of the image is light. The image of the right-handed notification may gradually become smaller or the color of the image may gradually become lighter.
[0082] (C5) In the gaming machine according to (C1), The first notification means performs right-handed notification in a third mode suggesting a return from the second mode to the first mode at the end stage of the transition-time display effect. A gaming machine characterized by the following.
[0083] According to the gaming machine described in (C5), the first notification means performs a right-handed notification in a third mode suggesting a return from the second mode to the first mode at the end of the transition display effect. As a result, it is possible to quickly resume the right-handed notification at the timing when the transition display effect has shifted to the next gaming state.
[0084] (C6) A first notification means for performing a right-handed notification to notify the player that the game is being played with a right-handed operation in a predetermined gaming state; A second notification means for performing a right-handed notification to notify the player that the game is being played with a right-handed operation in the next gaming state that occurs after the end of the predetermined gaming state; An execution means for executing a transition display effect of displaying a predetermined image on the display means from the end timing of the right-handed game in the predetermined gaming state to the start timing of the next gaming state when transitioning from the predetermined gaming state to the next gaming state; And a next gaming state proximity information notification means for notifying next gaming state proximity information indicating that the start timing of the next gaming state is approaching in the transition display effect. A gaming machine characterized by the following.
[0085] According to the gaming machine described in (C6), the next gaming state proximity information notification means notifies next gaming state proximity information indicating that the start timing of the next gaming state is approaching in the transition display effect. As a result, it is possible to reduce the disadvantages caused by misidentifying that the current time during the execution of the transition display effect is the execution timing of the right-handed game in the next gaming state.
[0086] (C7) A first notification means for performing a right-handed notification to notify the player that the game is being played with a right-handed operation in a predetermined gaming state; A second notification means for performing a right-handed notification to notify the player that the game is being played with a right-handed operation in the next gaming state that occurs after the end of the predetermined gaming state; When shifting from the predetermined gaming state to the next gaming state, an execution means for executing a transition display effect of displaying a predetermined image on a display means from the end timing of the right hitting game in the predetermined gaming state to the start timing of the next gaming state; a next game operation start timing proximity information notification means for notifying next game operation start timing proximity information indicating that the start timing of the right hitting operation for the next gaming state is approaching; A gaming machine characterized by the above.
[0087] According to the gaming machine described in (C7) above, the next game operation start timing proximity information notification means notifies next game operation start timing proximity information indicating that the start timing of the next gaming state is approaching. As a result, it becomes easier to grasp the start timing of the right hitting operation for the next gaming state. Therefore, it is possible to reduce the disadvantages caused by the inability to appropriately grasp the start timing of the right hitting operation for the next gaming state.
[0088] (C8) In the gaming machine described in (C7) above, the next game operation start timing proximity information notification means notifies the next game operation start timing proximity information from the transition display effect to the next gaming state. A gaming machine characterized by the above.
[0089] According to the gaming machine described in (C8) above, the next game operation start timing proximity information notification means notifies the next game operation start timing proximity information from the transition display effect to the next gaming state. As a result, during the period of the transition display effect, the right hitting operation for the next gaming state can be kept in mind, and the right hitting operation can be executed promptly at an appropriate timing after entering the next gaming state.
[0090] (C9) In the gaming machine described in (C7) above, the next game operation start timing proximity information notification means notifies the next game operation start timing proximity information in the transition display effect. A gaming machine characterized by the above.
[0091] According to the gaming machine described in (C9), the next game operation start time approaching information notifying means notifies the next game operation start time approaching information during the transition display performance. This allows the player to perform a right-hit operation for the next game state at an appropriate timing during the transition display performance.
[0092] <4th assignment> Conventionally, as this type of gaming machine, for example, there is a gaming machine in which the player can change the volume (for example, JP-A-2007-089649 (pages 41-42)). However, the conventional example having such a configuration has the following problems. In other words, this type of gaming machine has the problem that the operation of changing the volume by the player is not very interesting. The invention related to (D1) below has been made in consideration of the above circumstances, and aims to provide a gaming machine that can increase the enjoyment of the player's operation to change the volume. The invention according to (D1) below has the following configuration in order to achieve the above object.
[0093] (D1) a display means capable of displaying a display effect relating to a game; a sound output means for outputting a sound in accordance with the display performance; an operation means operable by a player; a volume change control means for changing the volume of the sound output from the sound output means based on an operation on the operation means; The volume change control means can set the operation sound when changing the volume to a sound related to the display effect displayed during a period when the volume can be changed. A gaming machine characterized by:
[0094] According to the gaming machine described in (D1), there are a display means capable of displaying a display effect, a sound output means for outputting sound in accordance with the display effect, an operation means operable by a player, a volume change control means capable of changing the volume of the sound output from the sound output means based on an operation on the operation means, and the volume change control means can make the operation sound at the time of volume change be a sound related to the display effect being displayed during the period when the volume can be changed. Thereby, since the player can change the volume while listening to the sound related to the display effect when changing the volume, the interestingness of the operation for the player to change the volume can be improved.
[0095] (D2) In the gaming machine described in (D1), The gaming machine is characterized in that the operation sound is a sound related to the changed display effect when the display effect at the time of volume change changes to a different display effect.
[0096] According to the gaming machine described in (D2), the operation sound is a sound related to the changed display effect when the display effect at the time of volume change changes to a different display effect. Thereby, since the player can change the volume while listening to the sound related to the display effect being displayed at the time of the change operation when changing the volume, the player can set the optimal volume at the time of the change operation.
[0097] (D3) In the gaming machine described in (D1), The gaming machine is characterized in that the operation sound is a sound related to the display effect when the display effect at the time of volume change is a display effect that can be associated as predetermined, and is a sound not related to the display effect when the display effect at the time of volume change is a display effect that cannot be associated as predetermined.
[0098] According to the gaming machine described in (D3) above, the operation sound is a sound related to the display effect when the display effect at the time of volume change is an associable display effect determined in advance, and is a sound not related to the display effect when the display effect at the time of volume change is a non-associable display effect determined in advance. Thereby, when the display effect at the time of volume change is a non-associable display effect determined in advance, it is possible to prevent giving discomfort or inconvenience to the player by unreasonably associating with a display effect inappropriate for association.
[0099] (D4) In the gaming machine according to any one of (D1) to (D3) above, The display means is characterized in that it can display the display effect and volume information at the time of volume change.
[0100] According to the gaming machine described in (D4) above, the display means can display the display effect and volume information at the time of volume change. Thereby, the player can change the volume while watching the display effect and listening to the sound related to the display effect at the time of volume change, so that the interestingness of the operation of changing the volume by the player can be improved.
[0101] (D5) In the gaming machine according to any one of (D1) to (D4) above, The image of the display effect displayed during the volume change operation is a reduced display compared to the image of the display effect displayed before the volume change operation.
[0102] According to the gaming machine described in (D5) above, the image of the display effect displayed during the volume change operation is a reduced display compared to the image of the display effect displayed before the volume change operation. Thereby, since the image of the display effect is reduced during the volume change operation, it becomes easier to perform the volume change operation. In addition, the player can confirm the display effect being displayed as a reduced image while performing the volume change operation, so that the player can perform the volume change operation with confidence without worrying that the display effect will end during the volume change operation.
[0103] (D6) In the gaming machine according to any one of (D1) to (D4) above, The image of the display effect being displayed during the volume change operation is displayed in a manner where at least a part of it is visible behind the image for the volume change operation. The gaming machine is characterized by this.
[0104] According to the gaming machine described in (D6) above, the image of the display effect being displayed during the volume change operation is displayed in a manner where at least a part of it is visible behind the image for the volume change operation. As a result, a sufficient area for displaying the image for the volume change operation can be secured, making it easier to perform the volume change operation. Also, while the player is performing the volume change operation, since the display effect being displayed can be confirmed by the image superimposed behind, the player can perform the volume change operation with peace of mind without worrying that the display effect will end during the volume change operation.
[0105] <Fifth Problem> Conventionally, as this type of gaming machine, for example, there is a gaming machine that performs a display effect for displaying information visible to the player (for example, Japanese Patent Application Laid-Open No. 2006-081588 (pages 44 to 46)). However, in the case of a conventional example having such a configuration, there are the following problems. That is, this type of gaming machine has a problem that since the pattern in which information is displayed is fixed, it lacks the interestingness for the display effect. The invention according to the following (E1) is made in view of such circumstances, and an object thereof is to provide a gaming machine capable of improving the interestingness of the display effect. The invention according to the following (E1) adopts the following configuration in order to achieve such an object.
[0106] (E1) Display means capable of displaying a display effect related to the game, Display control means for performing control to display the display effect on the display means in a predetermined pattern, The predetermined pattern is A first pattern in which predetermined display information is displayed for a predetermined display time and in a predetermined display mode, and a second pattern in which the predetermined display information is displayed for a display time shorter than the predetermined display time and in a display mode different from the predetermined display mode. The gaming machine is characterized by this.
[0107] According to the gaming machine described in (E1), it includes display means capable of displaying a display effect related to the game, and display control means for controlling to display the display effect on the display means in a predetermined pattern. The predetermined pattern includes a first pattern in which predetermined display information is displayed for a predetermined display time and in a predetermined display mode, and a second pattern in which the predetermined display information is displayed for a display time shorter than the predetermined display time and in a display mode different from the predetermined display mode. Thereby, it is possible to execute the display effect with various variations in which the display time and the display mode for displaying the predetermined display information are different. As a result, the interestingness of the display effect can be improved.
[0108] (E2) In the gaming machine described in (E1), the first pattern is a pattern in which the predetermined display information is displayed in a predetermined order, and the second pattern is a pattern in which the predetermined display information is displayed in a shortened state in which the predetermined display time is shortened while maintaining the predetermined order. The gaming machine is characterized by this.
[0109] According to the gaming machine described in (E2), the first pattern is a pattern in which predetermined display information is displayed in a predetermined order, and the second pattern is a pattern in which the predetermined display information is displayed in a shortened state in which the predetermined display time is shortened while maintaining the predetermined order. Thereby, it is possible to increase the variations of the display effect without impairing the identity of the content and the way of showing of the display effect between the first pattern and the second pattern.
[0110] (E3) In the gaming machine described in (E1), the first pattern is a pattern in which the predetermined display information is displayed in a predetermined order, The gaming machine is characterized in that the second pattern is a pattern in which the predetermined information that has been displayed in the predetermined order is displayed in a combined state.
[0111] According to the gaming machine described in (E3), the first pattern is a pattern in which predetermined display information is displayed in a predetermined order, and the second pattern is a pattern in which the predetermined information that has been displayed in the predetermined order is displayed in a combined state. Thereby, the variations of the display effects can be increased without impairing the identity of the content of the display effects between the first pattern and the second pattern.
[0112] (E4) In the gaming machine according to any one of (E1) to (E3), The gaming machine is characterized in that the length of the display period of the display effect executed in the first pattern is the same as the length of the display period of the display effect executed in the second pattern.
[0113] According to the gaming machine described in (E4), the length of the display period of the display effect executed in the first pattern is the same as the length of the display period of the display effect executed in the second pattern. Thereby, in the display effect executed in the second pattern, by shortening the display time for displaying the predetermined display information, the generated surplus time can be utilized to increase the variations of the display effect.
[0114] (E5) In the gaming machine according to any one of (E1) to (E4), The gaming machine is characterized in that the predetermined display information is ending effect information after a jackpot round game.
[0115] According to the gaming machine described in (E5), the predetermined display information is ending effect information after a jackpot round game. Thereby, the variations of the ending effect after the jackpot round game can be increased.
[0116] (E6) In the gaming machine according to any one of (E1) to (E4), The gaming machine is characterized in that the predetermined display information is suggestive display information displayed during a reach effect.
[0117] According to the gaming machine described in (E6), it is suggestive display information displayed during a reach effect. The variations of the suggestive display displayed during the reach effect can be increased.
[0118] <Sixth problem> Conventionally, as this type of gaming machine, for example, there is a gaming machine in which a display effect for displaying information visible to the player is performed (for example, Japanese Patent Application Laid-Open No. 2006-081588 (pages 44 to 46)). Also in this type of gaming machine, during the display effect, a display accompanied by an operation of the operation means may be performed. However, in the case of the conventional example having such a configuration, there are the following problems. That is, in this type of gaming machine, since a part of the display effect is replaced with a display accompanied by an operation of the operation means, there is a problem that the interestingness of the display effect is reduced. The invention according to the following (F1) has been made in view of such circumstances, and an object thereof is to provide a gaming machine capable of improving the interestingness of a display effect. The invention according to the following (F1) adopts the following configuration in order to achieve such an object.
[0119] (F1) Display means for displaying a display effect related to a game, Operation means operable by a player according to the display effect, Display control means for performing control to display the display effect on the display means, and The display control means, Operation request execution means for performing control to display an operation request image for requesting the player to operate the operation means during the display effect, Operation display effect execution means for performing control to display an operation display effect using the operation means during the display effect triggered by the player's operation on the operation request image, and The predetermined pattern is, When the operation request image is displayed and the player does not perform an operation on the operation request image, a first pattern in which predetermined display information is displayed for a predetermined display time and in a predetermined display mode; When the operation request image is displayed and the player performs an operation on the operation request image, the predetermined display information is displayed for a display time shorter than that of the first pattern and in a display mode different from that of the first pattern, and after the display of the predetermined display information ends, a second pattern in which the operation display effect is executed. The gaming machine is characterized by the above.
[0120] According to the gaming machine described in (F1), there are provided a display means for displaying a display effect related to a game, an operation means operable by a player according to the display effect, and a display control means for controlling the display of the display effect on the display means. The display control means includes an operation request execution means for performing control to display an operation request image for requesting the player to operate the operation means during the display effect, and an operation display effect execution means for performing control to display an operation display effect using the operation means during the display effect triggered by the player's operation on the operation request image. The predetermined pattern includes a first pattern in which predetermined display information is displayed for a predetermined display time and in a predetermined display mode when the operation request image is displayed and the player does not perform an operation on the operation request image, and a second pattern in which the predetermined display information is displayed for a display time shorter than that of the first pattern and in a display mode different from that of the first pattern when the operation request image is displayed and the player performs an operation on the operation request image, and after the display of the predetermined display information ends, the operation display effect is executed. Thereby, when the operation means is effectively operated with respect to the operation request image, the interest of the display effect can be improved by enjoying the operation display effect without significantly impairing the interest of the display effect.
[0121] (F2) In the gaming machine described in (F1), The first pattern is a pattern in which the predetermined display information is displayed in a predetermined order for the predetermined display time. The gaming machine is characterized in that the second pattern is a pattern in which the predetermined display information is displayed in a shortened state with the predetermined display time shortened while maintaining the predetermined order.
[0122] According to the gaming machine described in (F2), the first pattern is a pattern in which predetermined display information is displayed in a predetermined order within a predetermined display time, and the second pattern is a pattern in which the predetermined display information is displayed in a shortened state with the predetermined display time shortened while maintaining the predetermined order. Thereby, it is possible to increase the variations of the operation display effect without impairing the identity of the content and the way of showing of the display effect between the first pattern and the second pattern.
[0123] (F3) In the gaming machine described in (F1), the first pattern is a pattern in which the predetermined display information is displayed in a predetermined order within the predetermined display time, The gaming machine is characterized in that the second pattern is a pattern in which the predetermined display information that has been displayed in the predetermined order is displayed in a composite state in which the predetermined display time is shortened by being displayed in a composite manner.
[0124] According to the gaming machine described in (F3), the first pattern is a pattern in which predetermined display information is displayed in a predetermined order within a predetermined display time, and the second pattern is a pattern in which the predetermined display information that has been displayed in the predetermined order is displayed in a composite state in which the predetermined display time is shortened by being displayed in a composite manner. Thereby, it is possible to increase the variations of the operation display effect without impairing the identity of the content of the display effect between the first pattern and the second pattern.
[0125] (F4) In the gaming machine according to any one of (F1) to (F3), the length of the display period of the display effect executed in the first pattern is the same as the length of the display period of the display effect executed in the second pattern.
[0126] According to the gaming machine described in (E4) above, the length of the display period of the display effect executed in the first pattern is the same as the length of the display period of the display effect executed in the second pattern. As a result, in the display effect executed in the second pattern, by shortening the display time for displaying the predetermined display information, it is possible to increase the variations of the operation display effect by using the generated surplus time.
[0127] (F5) In the gaming machine described in (F1) to (F4) above, A gaming machine characterized in that the predetermined display information is ending effect information after a big win round game.
[0128] According to the gaming machine described in (F5) above, the predetermined display information is ending effect information after a big win round game. As a result, it is possible to increase the variations of the operation display effect during the ending effect after the big win round game.
[0129] (F6) In the gaming machine described in (F1) to (F4) above, A gaming machine characterized in that the predetermined display information is suggestive effect information displayed during a reach effect.
[0130] According to the gaming machine described in (F6) above, the predetermined display information is suggestive effect information displayed during a reach effect. As a result, it is possible to increase the variations of the operation display effect during the suggestive effect displayed during the reach effect.
[0131] <The 7th problem> Conventionally, as this type of gaming machine, for example, there is a gaming machine that displays an ending image after the end of a big win round game (for example, Japanese Patent Application Laid-Open No. 2017-205375 (pages 89 to 90)). However, in the case of the conventional example having such a configuration, there are the following problems. That is, there is a problem that it is difficult to further improve the interestingness of this type of gaming machine with respect to the ending effect. The invention according to (G1) below has been made in view of such circumstances, and an object thereof is to provide a gaming machine capable of improving the interest of the ending production. The invention according to (G1) below takes the following configuration in order to achieve such an object.
[0132] (G1) display means capable of displaying a display production triggered by a lottery based on the establishment of a start condition; display control means for performing control to display the display production on the display means; The display control means specific production execution means for performing control to execute a specific production during the display production; ending production execution means for performing control to display an ending production for displaying predetermined information during an ending period from the end of a round game in which a variable ball entry means is set to an open state in which a game ball can enter and then to a closed state in which the game ball cannot enter, with one round being defined as the period from when the result of the lottery becomes a specific result until the start of the next game, for a predetermined number of times; The ending production execution means is capable of performing control to display information related to the specific production executed during the display production in the ending production A gaming machine characterized by this.
[0133] According to the gaming machine described in (G1) above, it includes a display means capable of displaying a display effect triggered by a lottery based on the establishment of a start condition, and a display control means for controlling the display of the display effect on the display means. The display control means includes a specific effect execution means for executing control to perform a specific effect during the display effect, and an ending effect execution means for performing control to display an ending effect that displays predetermined information during an ending period from the end of a round game, which is defined as a period from when the variable ball entry means is set to an open state allowing a game ball to enter until it becomes a closed state where the game ball cannot enter, and is executed a predetermined number of times, to the start of the next game. The ending effect execution means is capable of controlling to display information related to the specific effect executed during the display effect in the ending effect. Thereby, the ending effect and the display effect leading up to the ending effect are associated by the specific effect, and the fun of the display effect continues to the ending effect through the specific effect, so that the interestingness of the ending effect can be improved.
[0134] (G2) In the gaming machine described in (G1) above, The gaming machine is characterized in that the information related to the specific effect is information indicating the components of the specific effect.
[0135] According to the gaming machine described in (G2) above, the information related to the specific effect is information indicating the components of the specific effect. Thereby, by displaying the components of the specific effect, it becomes easier to recall the display effect, so that the interestingness of the ending effect can be further improved.
[0136] (G3) In the gaming machine described in (G1) above, The gaming machine is characterized in that the information related to the specific effect is information indicating the influence given to the player by the specific effect.
[0137] According to the gaming machine described in (G3) above, the information related to the specific performance is information indicating the influence given to the player by the specific performance. As a result, it is possible to appeal to the player who has been influenced by the specific performance, and thus the interestingness of the ending performance can be further improved.
[0138] (G4) In the gaming machine described in (G1) to (G3) above, The display performance in which the specific performance is executed is a variable display performance of identification information that enables identification of whether or not the result of the lottery is the specific result, and is characterized by a gaming machine.
[0139] According to the gaming machine described in (G4) above, the display performance in which the specific performance is executed is a variable display performance of identification information that enables identification of whether or not the result of the lottery is the specific result. As a result, it becomes easier to remember the specific performance together with the variable display performance, and thus the interestingness of the ending performance can be improved.
[0140] (G5) In the gaming machine described in (G4) above, The display performance in which the specific performance is executed is a reach display performance of the identification information, and is characterized by a gaming machine.
[0141] According to the gaming machine described in (G5) above, the display performance in which the specific performance is executed is a reach display performance of identification information. As a result, it becomes easier to remember the specific performance together with the reach display performance, and thus the interestingness of the ending performance can be improved.
[0142] (G6) In the gaming machine described in (G1) to (G3) above, The display performance in which the specific performance is executed is a round display performance displayed during the round game, and is characterized by a gaming machine.
[0143] According to the gaming machine described in (G6) above, the display effect in which the specific effect is executed is the round display effect displayed during the round game. As a result, it becomes easier to remember the specific effect together with the round display effect, so that the interestingness of the ending effect can be improved.
[0144] (G7) In the gaming machine described in (G1) to (G6) above, The gaming machine is characterized in that the specific effect is a specific suggestion effect suggesting that the possibility of the specific result is higher than when the specific effect is not executed.
[0145] According to the gaming machine described in (G7) above, the specific effect is a specific suggestion effect suggesting that the possibility of the specific result is higher than when the specific effect is not executed. As a result, for players who understand the meaning of the suggestion, it becomes easier to remember the specific suggestion effect, so that the interestingness of the ending effect can be improved.
[0146] (G8) In the gaming machine described in (G1) to (G6) above, The gaming machine is characterized in that the specific effect is a specific notification effect notifying that the possibility of the specific result is higher than when the specific effect is not executed.
[0147] According to the gaming machine described in (G8) above, the specific effect is a specific notification effect notifying that the possibility of the specific result is higher than when the specific effect is not executed. As a result, for players who have seen, heard, or experienced the notification, it becomes easier to remember the specific notification effect, so that the interestingness of the ending effect can be improved.
[0148] (G9) In the gaming machine described in (G1) to (G8) above, The display control means includes a selection request execution means for performing control to display a selection request image for requesting a predetermined selection to the player during the display effect, The gaming machine is characterized in that the specific effect is executed when there is a predetermined selection requested by the selection request image.
[0149] According to the gaming machine described in (G9), the display control means includes selection request execution means for performing control to display a selection request image that requests a player to make a predetermined selection during a display effect, and the specific effect is executed when there is a predetermined selection requested by the selection request image. Thereby, since it becomes easier to remember the specific effect when there is a predetermined selection requested by the operation request image, the interestingness of the ending effect can be improved.
[0150] (G10) In the gaming machine described in (G1) to (G9), The gaming machine is characterized in that the selection request image is displayed during a variable display effect of identification information that enables identification of whether or not the result of the lottery is the specific result.
[0151] According to the gaming machine described in (G10), the selection request image is displayed during a variable display effect of identification information that enables identification of whether or not the result of the lottery is the specific result. Thereby, the impression of the specific effect remains strongly along with the variable display effect, and the interestingness of the ending effect can be improved.
[0152] (G11) In the gaming machine described in (G1) to (G9), The gaming machine is characterized in that the selection request image is displayed during the ending effect, simultaneously with information related to the specific effect, or after displaying information related to the specific effect.
[0153] According to the gaming machine described in (G11), the selection request image is displayed during the ending effect, simultaneously with information related to the specific effect, or after displaying information related to the specific effect. Thereby, it becomes possible to reconsider whether to make a predetermined selection while viewing information related to the specific effect or after viewing information related to the specific effect, and the interestingness of the ending effect can be improved.
[0154] (G12) In the gaming machine described in (G1) to (G11), The gaming machine is characterized in that the specific effect includes those executed when the specific effect can be executed on the occasion of a lottery based on the establishment of the start condition.
[0155] According to the gaming machine described in (G12) above, the specific effect may be executed when the specific effect can be executed on the occasion of a lottery based on the establishment of the start condition.
[0156] <Eighth Problem> Conventionally, as typical examples of gaming machines, there are, for example, pachinko machines and slot machines. Some of these types of gaming machines are equipped with decorative parts having a light-emitting area. (For example, see Patent Document: Japanese Patent Application Laid-Open No. 2012-100905 (pages 4 to 8, Figures 3 to 8)). However, in the case of the conventional example having such a configuration, there are the following problems. That is, in a conventional pachinko machine, for example, there is a problem that it is difficult to suitably change the light-emitting area. The inventions of (H0), (H00), and (H1) below have been made in view of such circumstances and the like, and an object thereof is to provide a gaming machine capable of suitably changing the light-emitting area.
[0157] (H0) Irradiating means for irradiating light, control means for controlling the mode of the light irradiated from the irradiating means to a first mode capable of causing the first light-emitting area to emit light when the light irradiated from the irradiating means causes the first light-emitting area to emit light, wherein when the light irradiated from the irradiating means causes the second light-emitting area to emit light, the control means controls the mode of the light irradiated from the irradiating means to a second mode capable of causing the second light-emitting area to emit light A gaming machine characterized by this.
[0158] According to the gaming machine described in (H0) above, whether the light irradiated from the irradiating means causes the first light-emitting area to emit light or the second light-emitting area to emit light, it can be dealt with by controlling the mode of the light irradiated from the irradiating means, so that the light-emitting area can be suitably changed.
[0159] (H00) A decorative member disposed on the front side of the game machine body; and an illumination means for emitting light toward a back side of the decorative member. The gaming machine is capable of shifting a predetermined area of the decorative member that receives the light irradiated from the irradiating means to a different position, and a control means for executing a first control for making the predetermined area located at the first position emit light as a first light-emitting area with light irradiated from the irradiating means when the predetermined area is located at a first position, and for executing a second control for making the predetermined area located at the second position emit light as a second light-emitting area with light irradiated from the irradiating means when the predetermined area is located at a second position. A gaming machine characterized by:
[0160] The gaming machine described in (H00) above is provided with a decorative member disposed on the front side of the gaming machine body, and an illumination means for irradiating light toward the back side of the decorative member. The gaming machine is capable of shifting a predetermined area of the decorative member that receives light irradiated from the illumination means to different positions, so that the impression of the front side of the gaming machine can be changed according to the change in the position of the predetermined area of the decorative member. When the predetermined area is located at a first position, the control means executes a first control for causing the predetermined area located at the first position to emit light as a first light-emitting area with the light irradiated from the illumination means, and when the predetermined area is located at a second position, the control means executes a second control for causing the predetermined area located at the second position to emit light as a second light-emitting area with the light irradiated from the illumination means. Therefore, the light-emitting area can be suitably changed by optimizing the light irradiation direction according to the shift in the predetermined area of the decorative member.
[0161] (H1) a decorative member disposed on the front side of the gaming machine body; and an illumination means for emitting light toward a back side of the decorative member. The gaming machine is capable of moving a predetermined surface of the decorative member that receives the light irradiated from the irradiating means to a different position, When the predetermined surface is located at the first position, the control means executes first control for causing the light irradiated from the irradiation means to emit light from the predetermined surface located at the first position as a first light-emitting region. When the predetermined surface is located at the second position, the control means executes second control for causing the light irradiated from the irradiation means to emit light from the predetermined surface located at the second position as a second light-emitting region. The gaming machine is characterized by the above.
[0162] In the gaming machine according to (H1), a decorative member disposed on the front side of the gaming machine body and an irradiation means for irradiating light toward the back side of the decorative member are provided. Since the gaming machine can shift a predetermined surface of the decorative member that receives the light irradiated from the irradiation means to different positions, the impression on the front side of the gaming machine can be varied according to the change in the position of the predetermined surface of the decorative member. When the predetermined surface is located at the first position, the control means executes first control for causing the light irradiated from the irradiation means to emit light from the predetermined surface located at the first position as a first light-emitting region. When the predetermined surface is located at the second position, the control means executes second control for causing the light irradiated from the irradiation means to emit light from the predetermined surface located at the second position as a second light-emitting region. Therefore, by optimizing the irradiation direction of the light in accordance with the shift of the predetermined surface of the decorative member, the light-emitting region can be suitably changed.
[0163] (H2) In the gaming machine according to (H1), the decorative member is an exchangeable decorative cover disposed on the front side of the gaming machine body, the first light-emitting region is provided on the predetermined surface of the decorative cover, the second light-emitting region is provided on the predetermined surface of another decorative cover that is exchanged with the decorative cover The gaming machine is characterized by the above.
[0164] According to the gaming machine according to (H2), even when the decorative cover disposed on the front side of the gaming machine body is exchanged with another decorative cover, the light-emitting region can be suitably changed.
[0165] (H3) In the gaming machine according to (H1) or (H2) above, The irradiation means is a light-emitting substrate mounted on the front portion constituting the front surface of the gaming machine main body, and the gaming machine is characterized by this.
[0166] According to the gaming machine described in (H3) above, even when the decorative cover disposed on the front portion constituting the front surface of the gaming machine main body is replaced with a separate decorative cover and the light-emitting substrate is provided on the front portion side instead of the decorative cover side, the light-emitting region can be suitably changed.
[0167] (H4) In the gaming machine according to any one of (H1) to (H3) above, The first control includes at least any one of making the light irradiated from the irradiation means have an irradiation angle of the light irradiated from the irradiation means with respect to the first light-emitting region as a first irradiation angle, making the irradiation area of the light irradiated from the irradiation means with respect to the first light-emitting region as a first irradiation area, or making the irradiation distance between a predetermined point (for example, the center point) of the first light-emitting region and a predetermined point (for example, the center point) of the irradiation means as a first irradiation distance. The second control includes at least any one of making it a second irradiation angle different from the first irradiation angle, making it a second irradiation area different from the first irradiation area, or making it a second irradiation distance different from the first irradiation distance. The gaming machine is characterized by this.
[0168] According to the gaming machine described in (H4) above, the light-emitting region can be suitably changed by changing at least any one of the irradiation angle, irradiation area, and irradiation distance.
[0169] (H5) In the gaming machine according to (H2) to (H4) above, The separate decorative cover is characterized in that the second light-emitting region changes according to its shape, and the gaming machine is characterized by this.
[0170] According to the gaming machine described in (H5) above, even when the shape of the separate decorative cover changes from the shape of the decorative cover before the change, the light-emitting area can be suitably changed.
[0171] (H6) In the gaming machine described in (H2) to (H5) above, The gaming machine is characterized in that the decorative cover and the separate decorative cover can be replaced without using tools.
[0172] According to the gaming machine described in (H6) above, the replacement work for suitably changing the light-emitting area can also be easily performed.
[0173] (H7) In the gaming machine described in (H1) to (H6) above, The gaming machine is characterized in that at least one of rotation, pivoting, tilting, bending, curving, expansion and contraction, and movement including the front-rear direction and the left-right direction is possible for the irradiation means.
[0174] According to the gaming machine described in (H7) above, even when the light emitted from the irradiation means causes the first light-emitting area to emit light or when the light emitted from the irradiation means causes the second light-emitting area to emit light, the irradiation angle can be easily adjusted by rotation, pivoting, or tilting. Also, if it has a structure that can be bent with a hinge or the like, it can be bent, if it is a flexible substrate, it can be curved, and if it has a structure that can be expanded and contracted with a slide mechanism or the like, the irradiation area can be easily adjusted by expanding and contracting. The irradiation distance may be easily adjusted by movement including the front-rear direction and the left-right direction.
[0175] (H8) In the gaming machine described in (H1) to (H7) above, The gaming machine is provided with a light-transmitting means for transmitting the light emitted from the irradiation means to the first light-emitting area or the second light-emitting area, and at least one of rotation, pivoting, tilting, bending, curving, expansion and contraction, and movement including the front-rear direction and the left-right direction is possible for the light-transmitting means This is the characteristic of the gaming machine.
[0176] According to the gaming machine described in (H8), even if the irradiation means is configured to be tiltable and the light-transmitting means is also configured to be tiltable, at least one of the irradiation angle, irradiation area, and irradiation distance can be easily adjusted in the same manner as in (H7).
[0177] (H9) In the gaming machine described in (H2), during the process of replacing the decorative cover with the other decorative cover, the control means changes the irradiation means from a state where the first control can be executed to a state where the second control can be executed A gaming machine characterized by the above.
[0178] According to the gaming machine described in (H9), the light-emitting area can be suitably changed during the process of replacing the decorative cover with the other decorative cover.
[0179] (H10) In the gaming machine described in (H9), the control means includes an input means for inputting the force generated during the process of replacing the decorative cover with the other decorative cover, and an output means for changing the irradiation means from a state where the first control can be executed to a state where the second control can be executed based on the input force A gaming machine characterized by the above.
[0180] According to the gaming machine described in (H10), the light-emitting area can be suitably changed by using the force generated during the process of replacing the decorative cover with the other decorative cover.
[0181] (H11) In the gaming machine described in (H10), the input means is a means for pushing the irradiation means into the other decorative cover during the process of replacing the decorative cover with the other decorative cover A gaming machine characterized by the above.
[0182] According to the gaming machine described in (H11), the light-emitting area can be suitably changed by using the force with which the other decorative cover pushes the irradiation means during the process of replacing the decorative cover with the other decorative cover.
[0183] (H12), (H10) or (H11) In the gaming machine described, Based on the input force, the output means causes the irradiation means to rotate, pivot, tilt, bend, curve, expand and contract, or move in at least one of the front-back direction and the left-right direction, thereby changing the irradiation means from a state in which the first control can be executed to a state in which the second control can be executed. A gaming machine characterized by this.
[0184] According to the gaming machine described in (H12), at least one of the irradiation angle, irradiation area, and irradiation distance can be easily adjusted by using the force input during the process of attaching a separate decorative cover to the front surface instead of the decorative cover.
[0185] The configurations described in (H2) to (H12) may be provided in the gaming machines described in the above-mentioned (H0), (H00) or the following (I1), (J1).
[0186] <The 9th problem> Conventionally, as typical examples of gaming machines, there are, for example, pachinko machines and slot machines. Some of these types of gaming machines are equipped with decorative parts having a light-emitting area. (For example, refer to Patent Document: Japanese Patent Application Laid-Open No. 2012-100905 (pages 4 to 8, Figures 3 to 8)). However, in the case of a conventional example having such a configuration, there are the following problems. That is, in a conventional pachinko machine, for example, there is a problem that it is difficult to suitably change the light-emitting area. The invention of the following (I1) has been made in view of such circumstances, and an object thereof is to provide a gaming machine capable of suitably changing the light-emitting area.
[0187] (I1) A gaming machine including a decorative member disposed on the front side of a gaming machine body, and an irradiation means for irradiating light on the decorative member. Drive means capable of shifting a predetermined surface of the decorative member that emits light by the light irradiated from the irradiation means between a first position and a second position; Control means for executing first control for causing the light irradiated from the irradiation means to emit light from the predetermined surface located at the first position as a first light emission region when the predetermined surface is shifted to the first position by the drive means, and executing second control for causing the light irradiated from the irradiation means to emit light from the predetermined surface located at the second position as a second light emission region when the predetermined surface is shifted to the second position by the drive means. The gaming machine is characterized by the above.
[0188] In the gaming machine according to (I1), a decorative member disposed on the front side of the gaming machine main body and an irradiation means for irradiating the decorative member with light are provided. Since the gaming machine includes drive means capable of shifting a predetermined surface of the decorative member that emits light by the light irradiated from the irradiation means between a first position and a second position, the light emission locations of the decorative member are not uniform, and it is easy to shift the light emission locations of the decorative member. When the predetermined surface is shifted to the first position by the drive means, the gaming machine executes first control for causing the light irradiated from the irradiation means to emit light from the predetermined surface located at the first position as a first light emission region, and when the predetermined surface is shifted to the second position by the drive means, the gaming machine includes control means for executing second control for causing the light irradiated from the irradiation means to emit light from the predetermined surface located at the second position as a second light emission region. Thus, the shift of the light emission location is made easy, and by optimizing the light irradiation direction in accordance with the shift of the light emission location, the light emission region can be suitably changed.
[0189] (I2) In the gaming machine according to (I1), the gaming machine main body is a pachinko machine main body, the pachinko machine main body includes an outer frame forming an outer shell of the pachinko machine main body, an inner frame supported by the outer frame so as to be openable and closable about an opening and closing axis provided at one side portion of the outer frame, and a front frame attached to the inner frame so as to be openable and closable about an opening and closing axis provided at one side portion of the inner frame. The inner frame includes a resin base that forms its outer shape, and a game board having a game area where game balls attached to the resin base flow down. The game board includes a symbol display device having a display screen on which display effects during the variable display of symbols and during a specific game state that occurs when the variable display of symbols results in a specific outcome are displayed, and an opening through which the display screen can be visually recognized. The front frame includes a transparent member frame portion that surrounds a transparent member through which the game area and the display screen can be visually recognized. The decorative member is visible from the front side of the front frame of the pachinko machine body. A gaming machine characterized by the above.
[0190] According to the gaming machine described in (I2) above, since the decorative member is visible from the front side of the front frame of the pachinko machine body, the transition of the light-emitting portion on the front side of the front frame of the pachinko machine body is made easy, and by optimizing the light irradiation direction in accordance with the transition of the light-emitting portion, the light-emitting area can be suitably changed.
[0191] (I3) In the gaming machine described in (I2) above, A gaming machine characterized in that the decorative member is attached to the transparent member frame portion of the front frame of the pachinko machine body.
[0192] According to the gaming machine described in (I3) above, since the decorative member is attached to the viewing member frame of the front frame of the pachinko machine body, the transition of the light-emitting portion in the viewing member frame of the front frame of the pachinko machine body is made easy, and by optimizing the light irradiation direction in accordance with the transition of the light-emitting portion in the viewing member frame, the light-emitting area in the viewing member frame can be suitably changed.
[0193] (I4) In the gaming machine described in (I2) above, A gaming machine characterized in that the decorative member is attached behind the transparent member of the front frame of the pachinko machine body and is visible through the transparent member.
[0194] According to the gaming machine described in (I4) above, the decorative member is attached behind the transparent member of the front frame of the pachinko machine main body and is visible through the transparent member. Therefore, the transition of the light-emitting position behind the transparent member of the pachinko machine main body is made easy, and by optimizing the light irradiation direction in accordance with the transition of the light-emitting position behind the transparent member, the light-emitting area behind the transparent member can be suitably changed.
[0195] (I5) In the gaming machine according to any one of (I2) above, The gaming machine, wherein the decorative member is disposed on any one of the upper, lower, left, and right sides within the gaming area of the game board.
[0196] According to the gaming machine described in (I5) above, the light-emitting area can be suitably changed at any position on the upper, lower, left, and right sides within the gaming area of the game board.
[0197] (I6) In the gaming machine according to any one of (I2) above, The gaming machine, wherein the decorative member is disposed on any one of the upper, lower, left, and right sides within the opening of the game board.
[0198] According to the gaming machine described in (I6) above, the light-emitting area can be suitably changed at any position on the upper, lower, left, and right sides within the opening of the game board.
[0199] (I7) In the gaming machine according to any one of (I1) to (I6) above, The irradiation means includes a light-emitting substrate and a posture changing means for changing the posture of the light-emitting substrate with respect to the predetermined surface of the decorative member. The gaming machine is characterized by the above.
[0200] According to the gaming machine described in (I7), since the irradiation means includes a light-emitting substrate and a posture-changing means for changing the posture of the light-emitting substrate with respect to the predetermined surface of the decorative member, the light-emitting region can be suitably changed at each position.
[0201] (I8) In the gaming machine according to any one of (I1) to (I7), The first control includes at least any one of making the irradiation angle of the light irradiated from the irradiation means with respect to the first light-emitting region the first irradiation angle, making the irradiation area of the light irradiated from the irradiation means with respect to the first light-emitting region the first irradiation area, and making the irradiation distance between a predetermined point (for example, the center point) of the first light-emitting region and a predetermined point (for example, the center point) of the irradiation means the first irradiation distance. The second control includes at least any one of making the second irradiation angle different from the first irradiation angle, making the second irradiation area different from the first irradiation area, and making the second irradiation distance different from the first irradiation distance. A gaming machine characterized by the above.
[0202] (I8) According to the gaming machine described in (I8), with a configuration in which the decorative member operates, the light-emitting region can be suitably changed by changing at least any one of the irradiation angle, irradiation area, and irradiation distance.
[0203] (I9) In the gaming machine according to any one of (I1) to (I8) above, It is provided with operation means for receiving the operation of the player, A gaming machine characterized in that the decorative member operates in response to the operation of the operation means.
[0204] According to the gaming machine described in (I9) above, even when the decorative member operates in response to the operation of the operation means, the light-emitting region can be suitably changed at each position.
[0205] (I10) In the gaming machine described in (I9) above, The gaming machine is characterized in that the decorative member operates in response to an operation of the operation means during a standby display except during a display effect display in the symbol display device.
[0206] According to the gaming machine described in (I10), when operating in response to an operation of the operation means during the standby display in the symbol display device, the light emission region can be suitably changed at each position corresponding to the operation.
[0207] (I11) In the gaming machine described in (I9), The gaming machine is characterized in that the decorative member operates in response to an operation of the operation means during a display effect display in the symbol display device.
[0208] According to the gaming machine described in (I11), even when the decorative member operates during a display effect display in the symbol display device, the light emission region can be suitably changed at each position corresponding to the operation.
[0209] (I12) In the gaming machine according to any one of (I1) to (I11), The irradiation means is characterized in that any one of rotation, pivoting, tilting, bending, curving, expansion and contraction, and movement including the front-rear direction and the left-right direction is possible in response to the operation of the decorative member.
[0210] (I13) In the gaming machine according to any one of (I1) to (I12), The control means changes the irradiation means from a state in which the first control can be executed to a state in which the second control can be executed in a process in which the predetermined surface of the decorative member shifts from the first position to the second position. The gaming machine is characterized by this.
[0211] According to the gaming machine described in (I13), the light emission region can be suitably changed in a process in which the predetermined surface of the decorative member shifts from the first position to the second position.
[0212] (I14) In the gaming machine described in (I13), The control means includes an input means for inputting a force generated during the process of the predetermined surface of the decorative member shifting from the first position to the second position, and an output means for changing the irradiation means from a state capable of executing the first control to a state capable of executing the second control based on the input force. A gaming machine characterized by this.
[0213] (According to the gaming machine described in (I14), the light-emitting area can be suitably changed by using the force generated during the process of the predetermined surface of the decorative member shifting from the first position to the second position.
[0214] (In the gaming machine described in (I15) (I14), The input means is a means for applying a force to cause at least any one of rotation, pivoting, tilting, bending, curving, stretching and contracting, and movement including the front-rear direction and the left-right direction to the irradiation means during the process of the predetermined surface of the decorative member shifting from the first position to the second position. A gaming machine characterized by this.
[0215] (According to the gaming machine described in (I15), the light-emitting area can be suitably changed by using the force applied to the irradiation means during the process of the predetermined surface of the decorative member shifting from the first position to the second position.
[0216] (In the gaming machine described in (I16) (I14) or (I15), The output means changes the irradiation means from a state capable of executing the first control to a state capable of executing the second control by causing the irradiation means to perform at least any one of rotation, pivoting, tilting, bending, curving, stretching and contracting, and movement including the front-rear direction and the left-right direction based on the input force. A gaming machine characterized by this.
[0217] (According to the gaming machine described in (I16), at least any one of the irradiation angle, irradiation area, and irradiation distance can be easily adjusted by using the force input during the process of the predetermined surface of the decorative member shifting from the first position to the second position.
[0218] The configurations described in (I2) to (I16) above may be provided in the gaming machine described in the above (H0), (H00), (H1) or (J1) described below.
[0219] <First Problem> Conventionally, as typical examples of gaming machines, there are, for example, pachinko machines and slot machines. Some gaming machines of this type include, for example, decorative parts having a light-emitting area. (For example, refer to Patent Document: Japanese Patent Application Laid-Open No. 2012-100905 (pages 4 to 8, Figures 3 to 8).) However, in the case of a conventional example having such a configuration, there are the following problems. That is, in a conventional pachinko machine, for example, there is a problem that it is difficult to suitably change the light-emitting area. The invention of (J1) below has been made in view of such circumstances, and an object thereof is to provide a gaming machine capable of suitably changing the light-emitting area.
[0220] (J1) A gaming machine including a decorative member disposed on the front side of a gaming machine body, and irradiation means for irradiating light to the decorative member, wherein the gaming machine is capable of shifting a predetermined surface of the decorative member that receives the light irradiated from the irradiation means to a first position and a second position, detection means capable of detecting the shift of the predetermined surface of the decorative member, and control means for executing first control to cause the light irradiated from the irradiation means to emit light with the predetermined surface located at the first position as a first light-emitting area when it is detected that the predetermined surface has shifted to the first position, and executing second control to cause the light irradiated from the irradiation means to emit light with the predetermined surface located at the second position as a second light-emitting area when the predetermined surface has been shifted to the second position. A gaming machine characterized by the above.
[0221] According to the gaming machine described in (J1), it includes a decorative member disposed on the front side of the gaming machine body and an irradiation means for irradiating light onto the decorative member. Since the gaming machine can shift a predetermined surface of the decorative member that emits light by the light irradiated from the irradiation means between a first position and a second position, the impression on the front side of the gaming machine can be made different according to the change in the position of the predetermined surface of the decorative member. Since the gaming machine is provided with a detection means capable of detecting the shift of the predetermined surface of the decorative member, the shift of the predetermined surface of the decorative member can be recognized. When it is detected that the predetermined surface has shifted to the first position, the gaming machine executes a first control in which the light irradiated from the irradiation means causes the predetermined surface located at the first position to emit light as a first light-emitting region, and when the predetermined surface has been shifted to the second position, the gaming machine is provided with a control means for executing a second control in which the light irradiated from the irradiation means causes the predetermined surface located at the second position to emit light as a second light-emitting region. Thus, by recognizing the shift of the predetermined surface of the decorative member and optimizing the irradiation direction of the light according to the shift of the predetermined surface, the light-emitting region can be suitably changed.
[0222] The "detection means" includes both non-contact type and contact type.
[0223] (J2) In the gaming machine described in (J1), the control means includes an input means to which a force generated in the process of the predetermined surface of the decorative member shifting from the first position to the second position is input, a contact type detection means capable of detecting, based on the input force, that the predetermined surface of the decorative member has shifted from the first position to the second position, and an output means that, when it is detected that the predetermined surface has shifted from the first position to the second position, changes the irradiation means from a state capable of executing the first control to a state capable of executing the second control. A gaming machine characterized by the above.
[0224] According to the gaming machine described in (J2), the light-emitting region can be suitably changed by utilizing the force generated in the process of the predetermined surface of the decorative member shifting from the first position to the second position.
[0225] (J3) In the gaming machine according to (J2), The input means is means for receiving the force generated in the process of the predetermined surface of the decorative member shifting from the first position to the second position and pushing the contact type detection means. A gaming machine characterized by this.
[0226] According to the gaming machine described in (J3), by utilizing the force that receives the force generated in the process of the predetermined surface of the decorative member shifting from the first position to the second position and pushing the contact type detection means, the light emitting area can be suitably changed.
[0227] (J4) In the gaming machine according to (J1) to (J3), The decorative member is a resin member having transparency and is configured to be difficult for the control means to visually recognize. A gaming machine characterized by this.
[0228] According to the gaming machine described in (J4), since the decorative member is a resin member having transparency but is configured to be difficult for the control means to visually recognize, the control means can be made inconspicuous.
[0229] (J5) In the gaming machine according to (J1) to (J4), The control means is disposed so as not to overlap the front surface of the light emitting portion mounting surface of the irradiation means. A gaming machine characterized by this.
[0230] In the gaming machine described in (J5), since the control means is disposed so as not to overlap the front surface of the light emitting portion mounting surface of the irradiation means, the light emitting area can be suitably changed without blocking the light emitting portion mounting surface.
[0231] (J6) In the gaming machine according to (J5), The input means is provided on either the left or right side surface of the irradiation means when the predetermined surface of the decorative member is shifted upward or downward in a front view of the gaming machine. A gaming machine characterized by this.
[0232] According to the gaming machine described in (J6), since the input means is provided on either the left or right side surface of the irradiation means when a predetermined surface of the decorative member is shifted upward or downward in a front view of the gaming machine, it is difficult to block the light emission region that is shifted in the vertical direction, and the light emission region can be suitably changed.
[0233] (J7) In the gaming machine described in (J5), The gaming machine is characterized in that the input means is provided on either the upper or lower side surface of the irradiation means when the predetermined surface of the decorative member is shifted leftward or rightward in a front view of the gaming machine.
[0234] According to the gaming machine described in (J7), since the input means is provided on either the upper or lower side surface of the irradiation means when a predetermined surface of the decorative member is shifted leftward or rightward in a front view of the gaming machine, it is difficult to block the light emission region that is shifted in the horizontal direction, and the light emission region can be suitably changed.
[0235] (J8) In the gaming machine described in (J5), The gaming machine is characterized in that the control means is provided on the back side of the irradiation means.
[0236] According to the gaming machine described in (J8), since the control means is provided on the back side of the irradiation means, the light emission region can be suitably changed in a state where a sufficient light emission region is secured on the front side of the control means without blocking the shifted light emission region.
[0237] (J9) In the gaming machine described in (J8), The gaming machine is characterized in that the input means is provided at a position on the back side of the irradiation means where a force generated in the process of the predetermined surface of the decorative member being shifted in an upper diagonal direction or a lower diagonal direction in a front view of the gaming machine can be input when the predetermined surface of the decorative member is shifted in the upper diagonal direction or the lower diagonal direction.
[0238] According to the gaming machine described in (J9), the input means is provided on the rear side of the irradiation means in a position where, when a specified surface of the decorative member is shifted diagonally upward or downward when viewed from the front of the gaming machine, the force generated in the process of the specified surface shifting diagonally upward or downward can be input. Therefore, the input means does not interfere with the shift of the decorative member and can suitably change the light-emitting area without blocking the shifted light-emitting area.
[0239] The configurations described in (J2) to (J9) above may be provided in the gaming machines described in (H0), (H00), (H1) or (I1) above.
[0240] <Assignment 11> A typical example of a conventional gaming machine is a pachinko machine. In this type of gaming machine, for example, when a lottery based on the detection of a gaming ball in a specific ball entry part results in a specific result, the gaming state may be shifted to an opening / closing gaming state in which the specific ball entry part is opened or closed (for example, see Patent Document: JP2011-239836A (page 10, figure 8)). However, the conventional example having such a configuration has the following problems. In other words, there is a problem in that it is difficult to further improve the entertainment value of the game with conventional pachinko machines. The invention of (K1) below has been made in consideration of the above circumstances, and has an object to provide a gaming machine that can improve the entertainment value of the game.
[0241] (K1) a game board having a game area along which game balls flow; A ball entry means into which a game ball flowing down the game area can enter; A specific ball entry means into which a game ball flowing down the game area can enter; A detection means for detecting a game ball that has entered the ball entry means; A lottery means for performing a lottery as to whether or not a specific game state advantageous to a player will occur based on the detection of the game ball by the detection means; A variable display control means for displaying the result of the lottery by the lottery means on a display means as a result of a variable display of a pattern that can be visually recognized by a player; a state transition means for transitioning the state of the specific ball entry means to an open / close game state in which a predetermined number of open / close games are executed, the open / close game state being one time from an open state in which the specific ball entry means can enter a game ball to a closed state in which the specific ball entry means cannot easily enter a game ball, when the variable display of the symbols is stopped and displayed as a specific combination of symbols based on the result of the lottery by the lottery means being a specific result; and a specific period control means for changing a specific period that can be determined in advance in the open / close game state according to the number of times the pattern changes at the time when the specific result is reached as a result of the lottery. A gaming machine characterized by:
[0242] According to the gaming machine described in (K1), the game situation, such as the number of times the symbols change at the time of a specific result, can be appropriately reflected in the open / close game state. As a result, the interest of the game can be improved.
[0243] (K2) In the gaming machine described in (K1), The specific period is at least one of an opening period which notifies the start of the opening and closing game state, an interval period between each opening and closing game, and an ending period which notifies the end of the opening and closing game state.
[0244] According to the gaming machine described in (K2) above, the gaming situation can be appropriately reflected in the open / close gaming state by changing the specific period.
[0245] (K3) In the gaming machine according to (K1) or (K2), The specific period control means changes the specific period in accordance with the number of fluctuations from the time when the immediately preceding specific result was reached to the time when the specific result is reached.
[0246] According to the gaming machine described in (K3), the situation of how many gaming times there are from the time when the specific result occurred immediately before to the time when the specific result occurred can be suitably reflected in the opening / closing gaming state.
[0247] (K4) In the gaming machine described in any one of (K1) to (K3), The specific period control means changes the specific period in the opening / closing gaming state that has shifted from the high-probability gaming state with a cut-off number of times, which continues until a state where the result of the lottery is more likely to be the specific result than in the normal gaming state reaches a predetermined number of fluctuations. The gaming machine is characterized by this.
[0248] According to the gaming machine described in (K4), the situation of whether it is the opening / closing gaming state shifted from the normal gaming state or the opening / closing gaming state shifted from the high-probability gaming state with a cut-off number of times can be suitably reflected in the opening / closing gaming state.
[0249] (K5) In the gaming machine described in (K4), The specific period control means changes the specific period to a first time shorter than the reference specific period in a first state where the number of fluctuations that have been completed among the predetermined number of fluctuations is less than the remaining number of fluctuations. The gaming machine is characterized by this.
[0250] According to the gaming machine described in (K5), the role as a zone where opening / closing games occur continuously can be further enhanced, and the gaming situation can be suitably reflected in the opening / closing gaming state.
[0251] (K6) In the gaming machine described in (K5), The variable display control means sets the variable display time to a first variable display time shorter than the reference variable display time in the first state. The gaming machine is characterized by this.
[0252] According to the gaming machine described in (K6), the time taken for variable display can be shortened, and the role as a zone where opening / closing games occur continuously can be further enhanced.
[0253] (K7) In the gaming machine according to (K5) or (K6) above, the specific period control means changes the specific period to a second period that is at least longer than the first period in the first state. A gaming machine characterized by this.
[0254] According to the gaming machine described in (K7) above, by setting a longer specific period in the first state, balance can be achieved.
[0255] (K8) In the gaming machine according to any one of (K5) to (K7) above, the specific period control means changes the specific period to a second period that is at least longer than the first period in a second state where the number of consumed variable times among the predetermined number of times is longer than the remaining number of variable times. A gaming machine characterized by this.
[0256] According to the gaming machine described in (K8) above, by setting a longer specific period in the second state (for example, a so-called stuck state), balance can be achieved.
[0257] (K9) In the gaming machine according to (K8) above, the variable display control means sets the variable display time to a second variable display time that is at least longer than the first variable display time in the second state. A gaming machine characterized by this.
[0258] According to the gaming machine described in (K9) above, it is possible to reduce the likelihood of quickly exiting the high-probability gaming state in the second state (for example, a so-called stuck state).
[0259] (K10) In the gaming machine according to (K8) or (K9) above, the specific period control means changes the specific period to a time that is at least shorter than the second period in the second state. A gaming machine characterized by this.
[0260] According to the gaming machine described in (K10) above, it is possible to reduce the sense of elongation during the opening / closing gaming state in the second state (for example, a so-called addictive state).
[0261] (K11) In the gaming machine described in (K10) above, the variable display control means is characterized in that, in the second state, the variable display time is set to a variable display time that is at least shorter than the second variable display time.
[0262] According to the gaming machine described in (K11) above, it is possible to provide a gaming property in which a high-speed digestion zone with a short variation time is provided even in the second state (for example, a so-called addictive state), and the flow from the variation to the opening / closing game there is made to appear fast.
[0263] <The 12th problem> Conventionally, as a representative example of a gaming machine, there is, for example, a pachinko machine. In this type of gaming machine, for example, when the result of a lottery based on the detection of a gaming ball in a predetermined ball entry section becomes a specific result, the gaming state shifts to an opening / closing gaming state in which a specific ball entry section is opened and closed (for example, see Patent Document: Japanese Patent Application Laid-Open No. 2011-239836 (page 10, Figure 8)). However, in the case of a conventional example having such a configuration, there are the following problems. That is, in a conventional pachinko machine, there is a problem that it is difficult to further improve the interest of the game. The invention of the following (L00) has been made in view of such circumstances and the like, and an object thereof is to provide a gaming machine capable of improving the interest of the game.
[0264] (L00) A counting means for counting numerical information related to a game, a display means capable of displaying the numerical information, an effect execution means for executing a predetermined effect based on the occurrence of a specific event, a selection means for selecting a predetermined period during which the predetermined effect is performed based on the occurrence of the specific event, and the predetermined period varies in length according to the numerical information, The longer the length of the predetermined period, the more advantageous information the predetermined performance includes for the player. A gaming machine characterized by:
[0265] According to the gaming machine described in (L00), the length of a predetermined presentation selected based on the occurrence of a specific event changes according to numerical information related to the game, so that the interest of the game can be improved according to the counting status of the numerical information displayed on the display means.
[0266] (L01) In the gaming machine described in (L00), The counting means counts numerical information relating to a game being executed and displayed on the display means.
[0267] According to the gaming machine described in (L01) above, the interest in the game can be improved according to the counting status of the numerical information related to the game being displayed on the display means and executed.
[0268] (L02) In the gaming machine described in (L00) or (L01), The counting means counts numerical information displayed on the display means which increases or decreases as a game is played.
[0269] According to the gaming machine described in (L02) above, the interest of the game can be improved according to the counting status of the number information displayed on the display means, which increases or decreases with the execution of the game.
[0270] (L03) In the gaming machine according to any one of (L00) to (L02), A game board having a game area where game balls flow down; A ball entry means into which a game ball flowing down the game area can enter; A specific ball entry means into which a game ball flowing down the game area can enter; A detection means for detecting a game ball that has entered the ball entry means; Based on the detection of the game ball by the detection means, there is a lottery means for conducting a lottery on whether a specific game state advantageous to the player occurs or not, The display means is characterized in that it can display the numerical information together with a predetermined display effect based on a lottery on whether to generate the specific game state.
[0271] According to the gaming machine described in (L03) above, the interest of the game can be improved according to a predetermined display effect based on a lottery on whether to generate the specific game state and the counting status of the numerical information displayed on the display means.
[0272] (L04) In the gaming machine described in any one of (L00) to (L03) above, The counting means counts the number of times information related to the game in which a lottery on whether to generate the specific game state is conducted, The display means is characterized in that it can display the number of times information together with a predetermined display effect based on a lottery on whether to generate the specific game state.
[0273] According to the gaming machine described in (L04) above, the interest of the game can be improved according to a predetermined display effect based on a lottery on whether to generate the specific game state and the counting status of the number of times information related to the game in which a lottery on whether to generate the specific game state is conducted, which is displayed on the display means.
[0274] (L05) In the gaming machine described in (L03) or (L04) above, The effect execution means executes the predetermined effect based on the occurrence of the specific event based on the lottery by the lottery means.
[0275] According to the gaming machine described in (L05) above, the interest of the game can be improved for the occurrence of a specific event based on the lottery by the lottery means.
[0276] (L06) In the gaming machine described in (L03) or (L04) above, The gaming machine is characterized in that the selection means selects a predetermined period during which the predetermined effect is performed based on the occurrence of the specific event based on the lottery by the lottery means.
[0277] According to the gaming machine described in (L06), depending on which period is selected as the predetermined period during which the predetermined effect is performed based on the occurrence of the specific event based on the lottery by the lottery means, the interest of the game can be improved.
[0278] (L07) In the gaming machine according to any one of (L03) to (L06), a variable display control means for displaying the result of the lottery by the lottery means on the display means as a result of a variable display of symbols recognizable by the player's vision; a state transition means for transitioning to an opening / closing game state in which an opening / closing game is executed a predetermined number of times, the opening / closing game being once from an open state in which the specific ball entry means can enter a game ball to a closed state in which it is difficult for the specific ball entry means to enter a game ball, when the result of the lottery by the lottery means is a specific result indicating the occurrence of the specific event and the variable display of the symbols stops and is displayed as a specific combination of symbols; a specific period control means for changing a specific period including an opening period which is the predetermined period during which the predetermined effect for notifying the start of the opening / closing game state and an ending period which is the predetermined period during which the predetermined effect for notifying the end of the opening / closing game state are performed, according to at least the number of times of variation of the symbols at the time when the result of the lottery becomes the specific result; and an image display control means for controlling the display of a specific period corresponding image associated with the specific period, wherein the image display control means displays the advantageous information during the display of the specific period corresponding image according to the display period of the specific period corresponding image characterizing the gaming machine.
[0279] According to the gaming machine described in (L07), the interest of the opening / closing game state can be improved according to the display time of the specific period corresponding image.
[0280] (L08) In the gaming machine according to (L07) above, the image display control means displays the specific period corresponding image with a longer display period as the specific period is longer, and displays the advantageous information which is more advantageous as the display period of the specific period corresponding image is longer. A gaming machine characterized by this.
[0281] According to the gaming machine described in (L08) above, the interest of the opening / closing gaming state can be improved according to the length of the display period of the specific period corresponding image.
[0282] (L09) In the gaming machine according to (L08) above, the image display control means displays the opening period corresponding image with a longer display period as the opening period is longer, and displays the advantageous information which is more advantageous as the display period of the opening period corresponding image is longer. A gaming machine characterized by this.
[0283] According to the gaming machine described in (L09) above, the interest of the opening / closing gaming state can be improved according to the length of the display period of the opening period corresponding image.
[0284] (L10) In the gaming machine according to (L08) above, the image display control means displays the ending period corresponding image with a longer display period as the ending period is longer, and displays the advantageous information which is more advantageous as the display period of the ending period corresponding image is longer. A gaming machine characterized by this.
[0285] According to the gaming machine described in (L10) above, the interest of the opening / closing gaming state can be improved according to the length of the display period of the ending period corresponding image.
[0286] (L11) In the gaming machine according to (L08) above, The image display control means displays an opening / ending period corresponding image with a longer display period as the total time of the ending period and the ending period is longer, and displays the advantageous information more advantageously as the display period of the opening / ending period corresponding image is longer. The gaming machine is characterized by this.
[0287] According to the gaming machine described in (L11), the interestingness of the opening / closing gaming state can be improved according to the length of the display period of the opening / ending period corresponding image.
[0288] (L12) In the gaming machine described in any one of (L07) to (L11), The image display control means can display different information from the advantageous information in the specific period corresponding image, and when the different information is displayed, it is difficult for the advantageous information to be displayed. The gaming machine is characterized by this.
[0289] According to the gaming machine described in (L12), the interestingness of the opening / closing gaming state can be improved according to whether different information from the advantageous information is displayed.
[0290] (L13) In the gaming machine described in (L12), The image display control means is characterized in that the longer the period during which the different information is displayed, the more difficult it is for the advantageous information to be displayed.
[0291] According to the gaming machine described in (L13), the interestingness of the opening / closing gaming state can be improved according to the length of the period during which the different information is displayed.
[0292] (L14) In the gaming machine described in any one of (L07) to (L13), The specific period control means changes the specific period according to the type of the symbol and the number of variations at the time when the specific result is obtained. The gaming machine is characterized by this.
[0293] According to the gaming machine described in (L14), the interestingness of the opening / closing gaming state can be improved according to the type of symbol and the number of variations at the time when a specific result is obtained.
[0294] (L15) In the gaming machine described in (L14), The specific period control means can change the specific period to a first period when the type of the symbol is the first type, and can change the specific period to a second period longer than the first period when the type of the symbol is the second type. A gaming machine characterized by this.
[0295] According to the gaming machine described in (L15), the interestingness of the opening / closing gaming state can be improved according to the length of the specific period that varies depending on the type of symbol and the number of variations at the time when a specific result is obtained.
[0296] (L16) In the gaming machine described in (L14) or (L15), The specific period control means changes the specific period in the opening / closing gaming state that has shifted from the high-probability gaming state with a limited number of draws, where the state where the result of the lottery is more likely to be the specific result continues for a predetermined number of variations, than the normal gaming state. A gaming machine characterized by this.
[0297] According to the gaming machine described in (L16), the interestingness of the opening / closing gaming state when a specific result is obtained in the high-probability gaming state with a limited number of draws can be improved.
[0298] (L17) In the gaming machine described in (L16), The specific period control means changes the specific period to a period longer than the first period even when the type of the symbol is the first type and when the number of variations completed among the predetermined number of variations is more than the remaining number of variations. A gaming machine characterized by this.
[0299] According to the gaming machine described in the above (L17), when the number of completed variations among a predetermined number of variations is greater than the remaining number of variations, the interest level of the opening / closing gaming state can be improved according to the remaining number of variations.
[0300] (L18) In the gaming machine described in the above (L16), Even when the type of symbol is the first type, when the number of completed variations among the predetermined number of times is greater than the remaining number of variations, the specific period is changed to a period longer than the second period. The gaming machine is characterized by this.
[0301] According to the gaming machine described in the above (L18), even when the type of symbol is the first type rather than the second type, when the number of completed variations among the predetermined number of variations is greater than the remaining number of variations, the interest level of the opening / closing gaming state can be improved according to the remaining number of variations.
[0302] (L19) In the gaming machine described in any one of the above (L07) to (L18), It is provided with setting means capable of gradually determining the ease of the lottery result becoming the specific result by a plurality of setting values. The advantageous information is information indicating the setting value. The gaming machine is characterized by this.
[0303] According to the gaming machine described in the above (L19), the interest level of the opening / closing gaming state can be improved depending on whether information indicating the setting value is displayed.
[0304] (L20) In the gaming machine described in any one of the above (L07) to (L18), When the result of the lottery is the specific result, the variable display control means does not notify the player from the time of variable display until the time of display of the pre-specific result whether in the next gaming state occurring after the specific gaming state, it becomes a high-probability gaming state where the result of the lottery is more likely to be the specific result than in the normal gaming state. The gaming machine is characterized in that the advantageous information is information indicating whether or not the high-probability gaming state will be entered in the next gaming state.
[0305] According to the gaming machine described in (L20), it is possible to improve the interest of the opening / closing gaming state with respect to whether or not the high-probability gaming state will be entered in the next gaming state.
[0306] <13th Problem> Conventionally, as a typical example of a gaming machine, there is, for example, a pachinko machine. In this type of gaming machine, for example, when the result of a lottery based on the detection of a gaming ball in a predetermined ball entry section becomes a specific result, the gaming state shifts to an opening / closing gaming state in which a specific ball entry section is opened and closed (see, for example, Patent Document: Japanese Patent Application Laid-Open No. 2011-239836 (page 10, FIG. 8)). However, in the case of a conventional example having such a configuration, there are the following problems. That is, in a conventional pachinko machine, there is a problem that it is difficult to further improve the interest of the game. The invention of the following (M00) has been made in view of such circumstances, and an object thereof is to provide a gaming machine capable of improving the interest of the game. (M00) Counting means for counting numerical information related to a game, Display means capable of displaying the numerical information, Effect execution means for executing a predetermined effect based on the occurrence of a specific event, Selection means for selecting a predetermined period during which the predetermined effect is performed based on the occurrence of the specific event, The length of the predetermined period varies according to the numerical information, A gaming machine characterized in that the ease of occurrence of an advantageous gaming state advantageous to a player varies according to the length of the predetermined period.
[0307] According to the gaming machine described in (M00), since the ease of occurrence of an advantageous gaming state changes according to the length of a predetermined effect selected based on the occurrence of a specific event, it is possible to improve the interest of the game according to the counting status of the numerical information displayed on the display means.
[0308] (M01) In the gaming machine described in (M00), the counting means counts number information related to the game executed and displayed on the display means, and is characterized by a gaming machine.
[0309] According to the gaming machine described in (M01), the interest of the game can be improved according to the counting status of the number information related to the game executed and displayed on the display means.
[0310] (M02) In the gaming machine described in (M00) or (M01), the counting means counts number information that increases or decreases as the game displayed on the display means is executed, and is characterized by a gaming machine.
[0311] According to the gaming machine described in (M02), the interest of the game can be improved according to the counting status of the number information that increases or decreases as the game displayed on the display means is executed.
[0312] (M03) In the gaming machine described in any one of (M00) to (M02), a game board having a game area through which game balls flow down, a ball entry means through which the game balls flowing down through the game area can enter, a specific ball entry means through which the game balls flowing down through the game area can enter, a detection means for detecting the game balls that have entered the ball entry means, a lottery means for performing a lottery on whether or not the specific game state occurs based on the detection of the game balls by the detection means, and the counting means counts the number of times information related to the game in which the lottery on whether or not to generate the specific game state is performed, and is characterized by a gaming machine.
[0313] According to the gaming machine described in (M03), the interest of the game can be improved according to the counting status of the number of times information related to the game in which the lottery on whether or not to generate the specific game state is performed.
[0314] (M04) In the gaming machine according to (M03) above, the effect execution means executes the predetermined effect based on the occurrence of the specific event based on the lottery by the lottery means. The gaming machine is characterized by this.
[0315] According to the gaming machine described in (M04) above, the interest of the game can be improved with respect to the occurrence of a specific event based on the lottery by the lottery means.
[0316] (M05) In the gaming machine according to (M03) or (M4) above, the selection means selects the predetermined period during which the predetermined effect is performed based on the occurrence of the specific event based on the lottery by the lottery means. The gaming machine is characterized by this.
[0317] According to the gaming machine described in (M05) above, the interest of the game can be improved depending on which period is selected as the predetermined period during which the predetermined effect is performed based on the occurrence of a specific event based on the lottery by the lottery means.
[0318] (M06) In the gaming machine according to any one of (M03) to (M05) above, variable display control means for displaying the result of the lottery by the lottery means on the display means as a result of variable display of symbols recognizable by the player's vision; Based on the fact that the result of the lottery by the lottery means is a specific result indicating the occurrence of the specific event, when the variable display of the symbols stops and is displayed as a specific combination of symbols, as the specific gaming state, the opening and closing gaming state in which the opening and closing gaming in which the specific ball entry means changes from an open state in which a game ball can be entered to a closed state in which it is difficult to enter a game ball is performed a predetermined number of times is shifted, or when a game ball that has entered the specific ball entry means during the opening and closing gaming state enters the specific area, after the end of the opening and closing gaming state, a state transition means for shifting to a high-probability gaming state in which the result of the lottery is more likely to be the specific result than in the normal gaming state; When the result of the lottery becomes the specific result, a specific period control means for changing a specific period that can be determined in advance in the opening / closing game state, in which the predetermined effect is performed according to at least the number of times of variation of the symbol at the time when the specific result is obtained, A specific ball entry part opening / closing control means for operating a specific ball entry part opening / closing member that opens and closes the specific ball entry part of the specific ball entry means in the opening / closing game state in a predetermined specific ball entry part opening / closing pattern to be in an open state and a closed state, A specific area opening / closing control means for operating a specific area opening / closing member that opens and closes the specific area in the opening / closing game state in a predetermined specific area opening / closing pattern to be in an open state and a closed state, When the number of times of variation of the symbol at the time when the specific result is obtained is the first number of times of variation, the opening timing of the specific ball entry part opening / closing pattern and the opening timing of the specific area opening / closing pattern are likely to match, and the game balls that enter during the opening of the specific ball entry part opening / closing member are likely to enter the specific area. When the number of times of variation of the symbol at the time when the specific result is obtained is the second number of times of variation, the opening timing of the specific ball entry part opening / closing pattern and the opening timing of the specific area opening / closing pattern are unlikely to match, and the game balls that enter during the opening of the specific ball entry part opening / closing member are unlikely to enter the specific area. A gaming machine characterized by the above.
[0319] According to the gaming machine described in (M06), since the rate of balls entering the specific area changes according to the number of times of variation of the symbol at the time when the specific result is obtained, the interest of the opening / closing game state can be improved.
[0320] (M07) In the gaming machine described in (M06), When the number of times of variation of the symbol at the time when the specific result is obtained is the first number of times of variation, the specific period is different from the specific period at the second number of times of variation, so that the opening timing of the specific ball entry part opening / closing pattern and the opening timing of the specific area opening / closing pattern are likely to match, and the game balls that enter during the opening of the specific ball entry part opening / closing member are likely to enter the specific area. A gaming machine characterized by the above.
[0321] According to the gaming machine described in (M07), the interestingness of the opening / closing gaming state can be improved by a simple control of varying a specific period that can be determined in advance in the opening / closing gaming state.
[0322] (M08) In the gaming machine described in (M06), when the result of the lottery becomes the specific result, the specific period control means changes a specific period including an opening period, which is the predetermined period in which the predetermined effect for notifying the start of the opening / closing gaming state is performed, and an interval time between each opening / closing game, according to at least the type of the symbol and the number of times of symbol variation at the time when the specific result is obtained. In the first number of times of variation, since the specific period when the type of the symbol is the specific symbol and the number of times of variation is the first number of times of variation is different from the specific period when the type of the symbol is the specific symbol and the number of times of variation is the second number of times of variation, the opening timing of the specific ball entry part opening / closing pattern and the opening timing of the specific area opening / closing pattern are likely to match, and the game balls that enter during the opening of the specific ball entry part opening / closing member are likely to enter the specific area. A gaming machine characterized by this.
[0323] According to the gaming machine described in (M08), since the ball entry rate into the specific area varies according to the number of times of variation even when the type of the symbol at the time when the specific result is obtained is the same specific symbol, the interestingness of the opening / closing gaming state can be improved.
[0324] (M09) In the gaming machine described in any one of (M07) to (M08), when the number of times of symbol variation at the time when the specific result is obtained is the first number of times of variation, the specific period becomes shorter than the specific period at the second number of times of variation, so that the opening timing of the specific ball entry part opening / closing pattern and the opening timing of the specific area opening / closing pattern are likely to match, and the game balls that enter during the opening of the specific ball entry part opening / closing member are likely to enter the specific area. A gaming machine characterized by this.
[0325] According to the gaming machine described in (M09), the interestingness of the opening / closing gaming state can be improved by a simple control of shortening a specific period that can be predetermined in the opening / closing gaming state.
[0326] (M10) In the gaming machine described in any one of (M06) to (M09), the specific period is an opening period for notifying the start of the opening / closing gaming state A gaming machine characterized by this.
[0327] According to the gaming machine described in (M10), the interestingness of the opening / closing gaming state can be improved by a simple control of shortening the opening period.
[0328] (M11) In the gaming machine described in any one of (M06) to (M09), the specific period is an interval period between each opening / closing game A gaming machine characterized by this.
[0329] According to the gaming machine described in (M11), the interestingness of the opening / closing gaming state can be improved by a simple control even during the opening / closing gaming state.
[0330] (M12) In the gaming machine described in any one of (M06) to (M10), when the opening / closing gaming state shifts from a high probability gaming state with a cut-off number of variations, in which the state where the result of the lottery is more likely to be the specific result continues for a predetermined number of variations than in the normal gaming state, to the opening / closing gaming state, the first number of variations is the number of variations consumed among the predetermined number of variations that is more than the remaining number of variations, when the opening / closing gaming state shifts from the high probability gaming state with a cut-off number of variations, the second number of variations is the number of variations consumed among the predetermined number of variations that is less than the remaining number of variations A gaming machine characterized by this.
[0331] According to the gaming machine described in the above (M12), the interest of the opening and closing gaming state can be improved in that the ball entry rate into the specific area increases as the number of consumed variable times increases (increases significantly) in the high-probability variable number gaming state.
[0332] (M13) In the gaming machine described in any one of the above (M06) to (M10), When the opening and closing gaming state transitions from the high-probability variable number gaming state where the result of the lottery is more likely to be the specific result than in the normal gaming state and continues until the predetermined number of variable times, the first number of variable times is the number of consumed variable times among the predetermined number of variable times is less than the remaining number of variable times, When the opening and closing gaming state transitions from the high-probability variable number gaming state, the second number of variable times is the number of consumed variable times among the predetermined number of variable times is more than the remaining number of variable times A gaming machine characterized by this.
[0333] According to the gaming machine described in the above (M13), the interest of the opening and closing gaming state can be improved in that the ball entry rate into the specific area increases as the number of consumed variable times is less in the high-probability variable number gaming state.
[0334] <The 14th problem> Conventionally, as a representative example of a gaming machine, there is, for example, a pachinko machine. This type of gaming machine, for example, when the result of a lottery based on the detection of a gaming ball in a predetermined ball entry part becomes a specific result, there is one that shifts the gaming state to an opening and closing gaming state that opens and closes a specific ball entry part (for example, refer to Patent Document: Japanese Patent Laid-Open No. 2011-239836 (page 10, Figure 8)). However, in the case of the conventional example having such a configuration, there are the following problems. That is, in the conventional pachinko machine, there is a problem that it is difficult to further improve the interest of the game. The invention of the following (N00) has been made in view of such circumstances and the like, and an object thereof is to provide a gaming machine capable of improving the interest of the game.
[0335] (N00) an operation means for receiving a player's operation regarding a game; A counting means for counting first number information based on the operation of the operation means in the first mode; and a determination means for determining whether or not a predetermined condition based on the operation in the second mode has been achieved in a state where the operation has been changed to the operation in the second mode when the first number information counts a first predetermined number. When it is determined that the predetermined condition is met, a specific event advantageous to the player occurs. A gaming machine characterized by:
[0336] According to the gaming machine described in (N00), after the first number information based on the operation in the first mode counts to a first predetermined number, it is changed to the operation in the second mode, and if a predetermined condition based on the operation in the second mode is achieved, a specific event that is advantageous to the player is obtained, thereby improving the interest of the game.
[0337] (N01) In the gaming machine described in (N00), The specific event is a suggestion or notification of the occurrence of an advantageous gaming state that is advantageous to the player.
[0338] According to the gaming machine described in (N01) above, when a predetermined condition based on the operation in the second mode is achieved, a suggestion or notification of the occurrence of a favorable gaming state is given, thereby making the game more interesting.
[0339] (N02) In the gaming machine described in (N00) or (N01), The counting means counts second number information based on the operation of the operating means in the second mode, The determination means determines whether or not a predetermined condition based on the operation in the second mode is achieved before the second number information based on the operation in the second mode counts a second predetermined number. A gaming machine characterized by:
[0340] According to the gaming machine described in the above (N02), in terms of whether a predetermined condition based on the operation in the second mode can be achieved before the second numerical information based on the operation in the second mode counts up to the second predetermined number, the interestingness of the game can be improved.
[0341] (N03) In the gaming machine described in the above (N02), the first numerical information is numerical information counted based on the operation in the first mode that can be executed during the variable display of the identification information displayed on the display means, the second numerical information is numerical information counted based on the operation in the second mode that can be executed during the variable display of the identification information displayed on the display means, and is characterized by a gaming machine.
[0342] According to the gaming machine described in the above (N03), the interestingness of the game during the variable display of the identification information can be improved.
[0343] (N04) In the gaming machine described in the above (N02), the first numerical information is numerical information displayed on the display means together with the variable display of the identification information displayed on the display means, the second numerical information is numerical information displayed on the display means together with the variable display of the identification information displayed on the display means, and is characterized by a gaming machine.
[0344] According to the gaming machine described in the above (N04), the interestingness of the game during the variable display of the identification information can be improved.
[0345] (N05) In the gaming machine described in any one of the above (N00) to (N04), it is characterized by including notification means for notifying that the first numerical information has become the first predetermined number.
[0346] According to the gaming machine described in the above (N05), by recognizing the intermediate process that the first numerical information has become the first predetermined number, the interestingness of the game can be improved.
[0347] (N06) In the gaming machine according to any one of (N00) to (N05) above, a game board having a game area through which game balls launched based on the operations in the first aspect and the second aspect flow down; a first ball entry means through which game balls flowing down the game area based on the operation in the first aspect can enter; a second ball entry means through which game balls flowing down the game area based on the operation in the second aspect can enter; a specific ball entry means through which game balls flowing down the game area can enter; a specific area into which game balls entering the specific ball entry means can enter; a first detection means for detecting game balls entering the first ball entry means; a second detection means for detecting game balls entering the second ball entry means; a lottery means for performing a lottery on whether a specific gaming state advantageous to the player occurs based on the detection of game balls by the first detection means and the second detection means; a variable display control means for causing the display means to display the result of the lottery by the lottery means as a result of the variable display of the identification information recognizable by the player's vision; Based on the result of the lottery by the lottery means being a specific result, when the variable display of the identification information stops and is displayed in a specific combination, the specific ball entry means shifts to an opening and closing gaming state in which the opening and closing game is performed a predetermined number of times, where the opening and closing game is defined as one time from the open state where the specific ball entry means can receive game balls to the closed state where it is difficult for the specific ball entry means to receive game balls. Or, when a game ball entering the specific ball entry means during the opening and closing gaming state enters the specific area, after the end of the opening and closing gaming state, until a predetermined number of variable times is reached, a high-probability gaming state is shifted to, where the result of the lottery is more likely to be the specific result than in the normal gaming state. This is a state transition means; a specific period control means for changing a specific period that can be predetermined in the opening and closing gaming state according to at least the number of times of variation of the identification information at the time when the result of the lottery becomes the specific result when the result of the lottery becomes the specific result; Specific ball entry part opening / closing control means for operating a specific ball entry part opening / closing member that opens and closes the specific ball entry part of the specific ball entry means in the opening / closing game state in a predetermined specific ball entry part opening / closing pattern between an open state and a closed state, specific area opening / closing control means for operating a specific area opening / closing member that opens and closes the specific area in the opening / closing game state in a predetermined specific area opening / closing pattern between an open state and a closed state, and the counting means counts, as the predetermined number of variations, the total of the number of variations of the identification information based on the detection of the game balls by the first detection means as the first numerical information and the number of variations of the identification information based on the detection of the game balls by the second detection means as the second numerical information, the determination means determines that the predetermined number of variations has been reached when, in the high-probability game state, the variation display of the identification information based on the detection of the game balls by the first detection means as the first condition has been performed a first number of variations and, as the second condition, the variation display of the identification information based on the detection of the game balls by the second detection means has been performed a second number of variations, when the variation display of the identification information based on the detection of the game balls by the first detection means at the time of the specific result is within the first number of variations, it is difficult for the opening timing of the specific ball entry part opening / closing pattern and the opening timing of the specific area opening / closing pattern to match, and it is difficult for the game balls that have entered during the opening of the specific ball entry part opening / closing member to enter the specific area, when the variation display of the identification information based on the detection of the game balls by the second detection means at the time of the specific result is within the second number of variations, the opening timing of the specific ball entry part opening / closing pattern and the opening timing of the specific area opening / closing pattern are likely to match, and it is easy for the game balls that have entered during the opening of the specific ball entry part opening / closing member to enter the specific area A gaming machine characterized by the above.
[0348] According to the gaming machine described in (N06), since the ball entry rate into the specific area changes according to the number of variations of the identification information at the time of the specific result, the interestingness of the opening / closing game state can be improved.
[0349] (N07) In the gaming machine according to (N06), when the variable display of the identification information based on the detection of the game ball by the first detection means does not result in the specific result within the first number of variable times, the counting is started until the variable display of the identification information based on the detection of the game ball by the second detection means reaches the second number of variable times. The gaming machine is characterized by this.
[0350] According to the gaming machine described in (N07), even when the specific result is not obtained within the first number of variable times, the interest of the opening / closing gaming state can be improved until the second number of variable times is reached.
[0351] (N08) In the gaming machine according to (N07), the gaming machine is characterized by including a counting start notification means for notifying that the counting is started until the variable display of the identification information based on the detection of the game ball by the second detection means reaches the second number of variable times when the variable display of the identification information based on the detection of the game ball by the first detection means does not result in the specific result within the first number of variable times.
[0352] According to the gaming machine described in (N08), even when the operation mode changes halfway, the interest of the opening / closing gaming state can be improved by making it recognized in advance.
[0353] (N09) In the gaming machine according to any one of (N07) or (N08), when the variable display of the identification information based on the detection of the game ball by the first detection means does not result in the specific result within the first number of variable times, the gaming machine is characterized by including an entry possibility notification means for notifying that the possibility of the game ball entering the specific area during the opening of the specific ball entry part opening / closing member increases.
[0354] According to the gaming machine described in (N09) above, even if the specific result is not achieved within the first number of fluctuations, the player is made to recognize that there is a higher possibility of the ball entering the specific area if the specific result is achieved within the second number of fluctuations, thereby making it possible to increase the interest of the opening and closing gaming state.
[0355] (N10) In the gaming machine according to any one of (N07) to (N09), A gaming machine characterized by comprising a launch notification means for notifying the player to launch a gaming ball toward the second ball entry means when the changing display of the identification information based on the detection of a gaming ball by the first detection means does not result in the specified result within the first number of changes.
[0356] According to the gaming machine described in (N10) above, even if the launch destination changes midway, the launch operation can be smoothly changed, so that the interest of the opening and closing game state can be improved.
[0357] (N11) In the gaming machine according to any one of (N07) to (N10), The first ball entry means is provided in an area of the game area where a game ball shot by a left hit can enter, The second ball entry means is provided in an area of the game area where a game ball shot by right-hand hitting can enter. A gaming machine characterized by:
[0358] According to the gaming machine described in (N11) above, the firing operation can be changed so that the entire gaming area can be used, thereby improving the interest of the opening and closing gaming state.
[0359] (N12) In the gaming machine according to any one of (N07) to (N11), A game value to be awarded when the variation display of the identification information based on the detection of the game ball by the first detection means results in a specific result is different from a game value to be awarded when the variation display of the identification information based on the detection of the game ball by the second detection means results in a specific result. A gaming machine characterized by:
[0360] According to the gaming machine described in (N12) above, the interest in the opening and closing gaming state can be increased by creating a difference in the gaming value obtained depending on whether or not a specific result is obtained within the first number of fluctuations.
[0361] <Assignment 15> A typical example of a conventional gaming machine is a pachinko machine. In this type of gaming machine, for example, when a lottery based on the detection of a gaming ball in a specific ball entry part results in a specific result, the gaming state may be shifted to an opening / closing gaming state in which the specific ball entry part is opened or closed (for example, see Patent Document: JP2011-239836A (page 10, figure 8)). However, the conventional example having such a configuration has the following problems. That is, with conventional pachinko machines, for example, there is a problem in that it is difficult to further improve the entertainment value of the game. The invention of (O00) below has been made in consideration of the above circumstances, and aims to provide a gaming machine that can increase the entertainment value of the game.
[0362] (O00) A game board having a game area where game balls flow down; A variable ball entry means has a predetermined opening and closing member and is variable between an open state in which a game ball flowing down the game area is allowed to enter the game ball and a closed state in which a game ball flowing down the game area is not allowed to enter the game ball; A counting means for counting numerical information relating to a game; and a state change means for changing a state in which it is difficult for a game ball to enter the variable ball entry means to a state in which it is easy for a game ball to enter the variable ball entry means based on the fact that the number information has reached a predetermined number. A gaming machine characterized by:
[0363] According to the gaming machine described in (O00) above, the ease of a ball entering the variable ball entry means changes depending on the counting status of the numerical information related to the game, thereby making the game more entertaining.
[0364] (O01) In the gaming machine described in (O00), The state change means maintains a state in which it is difficult for a gaming ball to enter the variable ball entry means until the number information reaches the predetermined number.
[0365] According to the gaming machine described in (O01) above, the ease of scoring into the variable scoring means changes depending on the counting situation when the numerical information relating to the game reaches a predetermined number, thereby improving the interest of the game.
[0366] (O02) In the gaming machine according to (O00) or (O01), The state change means maintains a state in which a gaming ball can easily enter the variable ball entry means for a predetermined period of time after the number information reaches a predetermined number.
[0367] According to the gaming machine described in (O02) above, when the numerical information relating to the game reaches a predetermined number, it becomes easier for the ball to enter the variable ball entry means for a predetermined period of time, thereby increasing the interest of the game.
[0368] (O03) In the gaming machine according to any one of (O00) to (O02), The counting means counts numerical information relating to a game after an advantageous gaming state that is advantageous to a player has ended.
[0369] According to the gaming machine described in (O03) above, it is possible to increase the interest of the game after the end of an advantageous gaming state that is advantageous to the player.
[0370] (O04) In the gaming machine according to (O03), The counting means counts numerical information relating to gaming during a specific period after the end of the advantageous gaming state.
[0371] According to the gaming machine described in (O04) above, it is possible to increase the interest of the game in the specific period following the end of a specific gaming state that is advantageous to the player.
[0372] (O05) In the gaming machine according to any one of (O02) to (O04) above, the state change means maintains a state in which a game ball easily enters the variable ball entry means for a predetermined period, and then returns to a state in which it is difficult for a game ball to enter the variable ball entry means, and is characterized by a gaming machine.
[0373] According to the gaming machine described in (O05) above, the interest of the game during a predetermined period until the state in which it is difficult for a game ball to enter the variable ball entry means is restored can be improved.
[0374] (O06) In the gaming machine according to any one of (O00) to (O05) above, a ball entry part into which a game ball flowing down in the game area can enter, a detection part for detecting a game ball that has entered the ball entry part, a lottery part for performing a lottery on whether a specific gaming state advantageous to the player occurs based on the detection of a game ball by the detection part, and the counting means counts the number of times information regarding a game in which a lottery on whether to generate the specific gaming state is performed, and is characterized by a gaming machine.
[0375] According to the gaming machine described in (O06) above, the interest of the game can be improved according to the counting situation of the number of times information regarding a game in which a lottery on whether to generate a specific gaming state is performed.
[0376] (O07) In the gaming machine according to (O06) above, the ball entry means as the ball entry part into which a game ball flowing down in the game area can enter, the opening and closing ball entry means as the ball entry part that opens and closes between an open state in which a game ball flowing down in the game area can enter and a closed state in which it cannot enter, the first specific ball entry means into which a game ball flowing down in the game area can enter, the second specific ball entry means as the variable ball entry means into which a game ball flowing down in the game area can enter, a first detection means as the detection unit for detecting a game ball that has entered the ball entry means; a second detection means as the detection unit for detecting a game ball that has entered the opening and closing ball entry means; a lottery means as the lottery unit for performing a lottery as to whether a specific game state advantageous to the player occurs based on the detection of the game ball by the first detection means and the second detection means; a variable display control means for causing the display means to display the result of the lottery by the lottery means as a result of a variable display of identification information recognizable by the player's vision; Based on the fact that the result of the lottery based on the detection of the game ball by the first detection means or the second detection means is a first specific result (for example, a big win), when the variable display of the identification information stops and is displayed in a first specific combination (for example, a big win alignment), a first opening and closing game state is set, in which an opening and closing game is performed once, where the first specific ball entry means changes from an open state in which a game ball can enter to a closed state in which it is difficult for a game ball to enter. After the end of the first opening and closing game state, a high-probability game state is entered, in which the result of the lottery is more likely to be the first specific result than in the normal game state, the opening and closing ball entry means is more likely to be in an open state with a higher frequency than in the normal game state, and the opening and closing ball entry means is in an open state for a longer time than in the normal game state. A first state transition means for transitioning to at least one of a support state or a non-support state that does not become the support state; Based on the fact that the result of the lottery based on the detection of the game ball by the first detection means or the second detection means is a second specific result (for example, a small win), when the variable display of the identification information stops and is displayed in a second specific combination (for example, a small win alignment), a second state transition means for transitioning to a second opening and closing game state in which an opening and closing game is performed a second number of times less than the first number of times, where the second specific ball entry means changes from an open state in which a game ball can enter to a closed state in which it is difficult for a game ball to enter once; The state change means, When the number of times of variation of the identification information at the time when the second specific result is counted by the counting means is within the period of the first number of times of variation, the state is set such that it is difficult for a game ball to enter during the open state of the second specific ball entry means; When the number of variations of the symbol at the time when the second specific result is counted by the counting means is within the period of the second number of variations, a state is set in which a game ball is likely to enter while the second specific ball entry means is in an open state. A gaming machine characterized by this.
[0377] According to the gaming machine described in (O07), since the ease of entry of the game ball into the second specific ball entry means changes according to the number of variations of the identification information at the time when the lottery result becomes the second specific result, the interest of the second opening and closing gaming state can be improved.
[0378] (O08) In the gaming machine described in (O07), When the lottery result becomes the second specific result, there is provided a specific period control means for changing a specific period that can be determined in advance in the second opening and closing gaming state according to at least the number of variations of the identification information at the time when the second specific result is obtained, The state change means is, When the number of variations of the identification information at the time when the second specific result is counted by the counting means is within the period of the first number of variations, the specific period is set to the first specific period, so that it is difficult for a game ball to enter while the second specific ball entry means is in an open state, When the number of variations of the identification information at the time when the second specific result is counted by the counting means is within the period of the second number of variations, the specific period is set to a second specific period longer than the first specific period, so that a game ball is likely to enter while the second specific ball entry means is in an open state A gaming machine characterized by this.
[0379] According to the gaming machine described in (O08), since the ease of entry of the game ball into the second specific ball entry means changes according to the number of variations of the identification information at the time when the lottery result becomes the second specific result, the interest of the second opening and closing gaming state can be improved.
[0380] (O09) In the gaming machine according to any one of (O00) to (O08), The state change function of this gaming machine is characterized in that, when a first specific result occurs, the state in which it is difficult for a gaming ball to enter the variable ball entry means is maintained until the numerical information becomes a predetermined number, and, when a second specific result occurs, the state in which it is difficult for a gaming ball to enter the variable ball entry means is maintained even after the numerical information becomes the predetermined number.
[0381] According to the gaming machine described in (O09), the ease of a ball entering the variable ball entry means changes depending on the type of specific result and the counting situation triggered by the numerical information related to the game reaching a predetermined number, thereby improving the interest of the game.
[0382] For example, when a specific result occurs during a value-added game state, the player is not explicitly informed of whether it is the first or second specific result, but a common display presentation is given until the numerical information regarding the game during the value-added game state reaches a predetermined number, thereby giving the player a sense of anticipation as to whether the variable ball entry means will change to a state where it is easier for the game ball to enter it.
[0383] (O10) In the gaming machine according to any one of (O02) to (O08), The state change function of this gaming machine is characterized in that after maintaining a state in which it is easy for a gaming ball to enter the variable ball entry means for the specified period, if a third specific result occurs as the specific result, the state change function returns the variable ball entry means to a state in which it is difficult for a gaming ball to enter the variable ball entry means.
[0384] According to the gaming machine described in (O10) above, it is possible to increase the interest in the game during the predetermined period until the variable ball entry means returns to a state in which it is difficult for the gaming ball to enter the variable ball entry means.
[0385] (O11) In the gaming machine according to any one of (O00) to (O10), The state change function of this gaming machine is characterized in that it switches between a state in which it is easy for a gaming ball to enter the variable ball entry means and a state in which it is difficult for a gaming ball to enter the variable ball entry means, depending on numerical information regarding the game counted in the value-added game state.
[0386] According to the gaming machine described in the above (O11), it is possible to appropriately balance and give gaming value based on the entry of the game ball into the variable ball entry means according to the numerical information related to the game counted in the additional value gaming state. Therefore, the interest of the game in the additional value gaming state can be improved.
[0387] (O12) In the gaming machine according to any one of the above (O00) to (O10), The state change function is characterized in that, according to the numerical information related to the game counted in the additional value gaming state, the state in which the game ball easily enters the variable ball entry means is gradually switched.
[0388] According to the gaming machine described in the above (O12), it is possible to gradually increase or decrease the gaming value given based on the entry of the game ball into the variable ball entry means according to the numerical information related to the game counted in the additional value gaming state. Therefore, the interest of the game in the additional value gaming state can be improved.
[0389] <16th problem> Conventionally, as this type of gaming machine, for example, within the valid period in which the operation of operation means such as operation buttons and operation levers is made valid, when the operation of the operation means is performed in a specific manner, there is a gaming machine that executes a specific operation corresponding effect during a predetermined display effect (for example, Japanese Patent Application Laid-Open No. 2015-112124 (pages 39-40, FIG. 20)). However, in the case of the conventional example having such a configuration, there are the following problems. That is, there is a problem that the interest of the specific operation corresponding effect cannot be suitably improved. The inventions according to the following (P1-0), (P2-0), and (P4-0) are made in view of such circumstances, and an object thereof is to provide a gaming machine capable of suitably improving the interest of the specific operation corresponding effect. The inventions according to the following (P1-0), (P2-0), and (P4-0) adopt the following configurations in order to achieve such an object.
[0390] (P1-0) Operation means for receiving an operation by a player, main control means for performing main control related to a game, a gaming machine comprising: effect execution means for causing a display means to execute a predetermined display effect based on a result of determination by the main control means, wherein the effect execution means is capable of executing a specific operation corresponding effect during the predetermined display effect when an operation of the operation means is performed in a specific mode within a valid period in which the operation of the operation means is valid, and continues to execute the specific operation corresponding effect even when it is determined that there is no operation in the specific mode within a period in which it is determined whether there is an operation in the specific mode of the operation means. A gaming machine characterized by the above.
[0391] According to the gaming machine described in (P1-0), even if the operation in the specific mode of the operation means stops after the start of the specific operation corresponding effect, if the operation in the specific mode resumes within the period in which it is determined whether there is an operation in the specific mode, the execution of the specific operation corresponding effect continues. Therefore, there is no need to start over the operation of the operation means and wait for the time until the specific operation corresponding effect returns to the state before interruption. As a result, the interest of the specific operation corresponding effect can be suitably improved.
[0392] (P1-1) In the gaming machine described in (P1-0), the effect execution means includes operation detection means capable of detecting an operation of the operation means by a player at predetermined intervals within the valid period, and when the operation of the operation means is performed in a specific mode, thereafter, based on whether the operation of the operation means by the player is detected at determination timings provided at specific intervals longer than the predetermined interval, it is determined whether to continue the execution of the specific operation corresponding effect. A gaming machine characterized by the above.
[0393] According to the gaming machine described in (P1-1), even if the detection of the player's operation is interrupted after the start of the specific operation corresponding effect, if the operation of the operation means by the player resumes by the determination timing, the execution of the specific operation corresponding effect continues. Therefore, it is not necessary to start over the operation of the operation means and wait for the time until the specific operation corresponding effect returns to the state before interruption. As a result, the interestingness of the specific operation corresponding effect can be suitably improved.
[0394] (P1-2) In the gaming machine described in (P1-1), After the operation of the operation means is performed in a specific mode, based on the detection of the operation of the operation means by the player at the determination timing, the execution means for the effect continues to execute the specific operation corresponding effect even after the determination timing. The gaming machine is characterized by this.
[0395] According to the gaming machine described in (P1-2), even if the detection of the player's operation is interrupted after the start of the specific operation corresponding effect, if the operation of the operation means by the player resumes by the determination timing, the execution of the specific operation corresponding effect continues even after this determination timing. Therefore, it is not necessary to start over the operation of the operation means and wait for the time until the specific operation corresponding effect returns to the state before interruption. As a result, the interestingness of the specific operation corresponding effect can be suitably improved.
[0396] (P1-3) In the gaming machine described in (P1-1) or (P1-2), After the operation of the operation means is performed in a specific mode, based on the non-detection of the operation of the operation means by the player at the determination timing, the execution means for the effect ends the specific operation corresponding effect at the determination timing. The gaming machine is characterized by this.
[0397] According to the gaming machine described in the above (P1-3), after the specific operation corresponding effect is started, if the detection of the player's operation is interrupted and the operation of the operation means by the player is not resumed by the determination timing, the specific operation corresponding effect ends at this determination timing, so it becomes easier to reduce neglecting the operation. As a result, the interestingness of the specific operation corresponding effect can be suitably improved.
[0398] (P1-4) In the gaming machine according to any one of the above (P1-1) to (P1-3), The effect execution means is characterized in that, after the operation of the operation means is performed in a specific mode and when the detection of the operation disappears except at the determination timing, the execution of the specific operation corresponding effect is continued until the determination timing arrives.
[0399] According to the gaming machine described in the above (P1-4), even if the detection of the player's operation is interrupted after the specific operation corresponding effect is started, the specific operation corresponding effect can be enjoyed until the determination timing arrives. As a result, the interestingness of the specific operation corresponding effect can be suitably improved.
[0400] (P1-5) In the gaming machine according to the above (P1-4), The effect execution means is characterized in that, after the operation of the operation means is performed in a specific mode and when the detection of the operation disappears except at the determination timing, the execution of the specific operation corresponding effect is continued until the determination timing arrives, and based on the detection of the operation of the operation means by the player at the determination timing, the execution of the specific operation corresponding effect is further continued.
[0401] According to the gaming machine described in the above (P1-5), even if the detection of the player's operation is interrupted after the specific operation corresponding effect is started, the specific operation corresponding effect can be enjoyed until the determination timing arrives, and if the operation is resumed, the specific operation corresponding effect can be further enjoyed. As a result, the interestingness of the specific operation corresponding effect can be suitably improved.
[0402] (P1-6) In the gaming machine according to the above (P1-4) or (P1-5), after the operation of the operation means is performed in a specific mode, when detection of an operation disappears except at the determination timing, the execution of the specific operation corresponding effect is continued until the determination timing arrives, and at the determination timing, based on the fact that no operation of the operation means by the player is detected, the gaming machine is characterized in that the execution of the specific operation corresponding effect is terminated.
[0403] According to the gaming machine described in the above (P1-6), even if detection of the player's operation is interrupted after the specific operation corresponding effect is started, the specific operation corresponding effect can be enjoyed until the determination timing arrives, but if the operation is neglected, the specific operation corresponding effect can no longer be enjoyed. As a result, the interestingness of the specific operation corresponding effect can be suitably improved.
[0404] (P1-7) In the gaming machine according to the above (P1-4), after the operation of the operation means is performed in a specific mode, when detection of an operation disappears except at the determination timing, the execution of the specific operation corresponding effect is continued until the determination timing arrives, and at the determination timing, a lottery is performed based on the fact that an operation of the operation means by the player is detected, and when the result of the lottery is a win, the gaming machine is characterized in that the execution of the specific operation corresponding effect is further continued.
[0405] According to the gaming machine described in the above (P1-7), even if detection of the player's operation is interrupted after the specific operation corresponding effect is started, the specific operation corresponding effect can be enjoyed until the determination timing arrives, and if the operation is resumed and the lottery is won, the specific operation corresponding effect can be further enjoyed. As a result, the interestingness of the specific operation corresponding effect can be suitably improved.
[0406] (P1-8) In the gaming machine according to the above (P1-7), After the operation of the operation means is performed in a specific mode, when the detection of the operation disappears except at the determination timing, the execution of the specific operation corresponding effect is continued until the determination timing arrives. At the determination timing, a lottery is performed based on the detection of the operation of the operation means by the player. When the result of the lottery is a miss, the execution of the specific operation corresponding effect is terminated. The gaming machine is characterized by this.
[0407] According to the gaming machine described in (P1-8), even if the detection of the player's operation is interrupted after the start of the specific operation corresponding effect, the specific operation corresponding effect can be enjoyed until the determination timing arrives. If the operation is resumed and the lottery is won, the specific operation corresponding effect can be enjoyed further, but if the lottery is lost, the specific operation corresponding effect can no longer be enjoyed. As a result, the interestingness of the specific operation corresponding effect can be suitably improved.
[0408] (P2-0) An operation means for receiving an operation by a player, A main control means for performing main control related to the game, A gaming machine comprising: an effect execution means for causing a display means to execute a predetermined display effect based on the result of determination by the main control means. The effect execution means, During the valid period in which the operation of the operation means is valid, when the operation of the operation means is performed in a specific mode, a specific operation corresponding effect is executed during the predetermined display effect. Even when an operation different from the operation in the specific mode is performed within the period in which the presence or absence of the operation of the operation means in the specific mode is determined, the execution of the specific operation corresponding effect is continued. The gaming machine is characterized by this.
[0409] According to the gaming machine described in the above (P2-0), even if an operation different from the operation in a specific mode is performed after the start of the specific operation corresponding effect, the execution of the specific operation corresponding effect continues. Therefore, just because an operation different from the operation in the specific mode is performed, there is no need to start over the operation of the operation means. As a result, the interestingness of the specific operation corresponding effect can be suitably improved.
[0410] (P2-00) An operation means for receiving an operation by a player, A main control means for performing main control related to the game, A gaming machine comprising an effect execution means for causing a display means to execute a predetermined display effect based on the result of determination by the main control means, The effect execution means, during the valid period in which the operation of the operation means is valid, when the operation of the operation means is performed in a specific mode, executes a specific operation corresponding effect during the predetermined display effect, during the period in which it is determined whether or not the operation in the specific mode of the operation means is performed, when an operation different from the operation in the specific mode is performed, while continuing the execution of the specific operation corresponding effect, executes an effect different from the specific operation corresponding effect A gaming machine characterized by the above.
[0411] According to the gaming machine described in the above (P2-00), even if an operation different from the operation in a specific mode is performed after the start of the specific operation corresponding effect, an effect different from the specific operation corresponding effect is executed while the execution of the specific operation corresponding effect continues. Therefore, it becomes easier to recognize that just because an operation different from the operation in the specific mode is performed, there is no need to start over the operation of the operation means. As a result, the interestingness of the specific operation corresponding effect can be suitably improved.
[0412] (P2-000) An operation means for receiving an operation by a player, A main control means for performing main control related to the game, A gaming machine comprising an effect execution means for causing a display means to execute a predetermined display effect based on the result of determination by the main control means, The performance execution means During the valid period in which the operation of the operation means is made valid, when the operation of the operation means is performed in a specific mode, a specific operation corresponding performance is executed during the predetermined display performance, Even when an operation different from the operation in the specific mode is performed within the period in which the presence or absence of the operation in the specific mode of the operation means is determined, the execution of the specific operation corresponding performance is continued, The result of the different operation is shown during the execution of one of the predetermined display performances, A gaming machine characterized in that the result of the different operation shown during the execution of one of the predetermined display performances is also shown during the execution of the next predetermined display performance or during the execution of a subsequent predetermined display performance.
[0413] According to the gaming machine described in (P2-000), the result of a different operation performed during the execution of one predetermined display performance is shown not only during the execution of one predetermined display performance but also during the execution of subsequent predetermined display performances. Thereby, the interestingness of the specific operation corresponding performance can be suitably improved through different operations.
[0414] (P2-0A) In the gaming machine described in (P2-0), The performance execution means The result of the different operation is shown during the execution of one of the predetermined display performances, A gaming machine characterized in that the result of the different operation shown during the execution of one of the predetermined display performances is also shown during the execution of the next predetermined display performance or during the execution of a subsequent predetermined display performance.
[0415] According to the gaming machine described in (P2-0A), the result of a different operation performed during the execution of one predetermined display performance is shown not only during the execution of one predetermined display performance but also during the execution of subsequent predetermined display performances. Thereby, the interestingness of the specific operation corresponding performance can be suitably improved through different operations.
[0416] (P2-0B) In the gaming machine described in (P2-0), The performance execution means varies the display mode of the specific operation corresponding performance according to a predetermined condition obtained as a result of the determination, wherein the specific operation corresponding performance suggests the predetermined condition obtained as a result of the determination by a difference in the display mode of the specific operation corresponding performance when an operation different from the specific mode is performed after the operation of the operation means is performed in the specific mode. The gaming machine is characterized by this. The gaming machine is characterized by this.
[0417] According to the gaming machine described in (P2-0B) above, the interest of the specific operation corresponding performance can be suitably improved by the difference in the display mode of the specific operation corresponding performance according to a predetermined condition obtained as a result of the determination. Also, during the specific operation corresponding performance, there is an interesting aspect that a suggestion of a predetermined condition obtained as a result of the determination is given by performing an operation different from the operation in the specific mode. As a result, the interest of the specific operation corresponding performance can be suitably improved.
[0418] (P2-1) In the gaming machine described in (P2-0B) above, the performance execution means varies the display mode of the specific operation corresponding performance according to a predetermined condition obtained as a result of the determination. The gaming machine is characterized by this.
[0419] According to the gaming machine described in (P2-1) above, the interest of the specific operation corresponding performance can be suitably improved by the difference in the display mode of the specific operation corresponding performance according to a predetermined condition obtained as a result of the determination.
[0420] (P2-2) In the gaming machine described in (P2-1) above, the specific operation corresponding performance suggests the predetermined condition obtained as a result of the determination by a difference in the display mode of the specific operation corresponding performance when an operation different from the specific mode is performed after the operation of the operation means is performed in the specific mode. The gaming machine is characterized by this.
[0421] According to the gaming machine described in the above (P2-2), during the specific operation corresponding presentation, there is an interesting aspect that when an operation different from the specific operation is performed, a suggestion of a predetermined condition obtained as a determination result is given.
[0422] (P2-3) In the gaming machine described in the above (P2-0) or (P2-1), the specific operation corresponding presentation is characterized in that after the operation of the operation means is performed in a specific manner, when the detection of the operation of the operation means by the player is not performed at the determination timing, the display mode is different.
[0423] According to the gaming machine described in the above (P2-3), after the specific operation corresponding presentation is started, when the operation of the operation means is released, the interestingness of the specific operation corresponding presentation can be suitably improved by the difference in the display mode after the release.
[0424] (P2-4) In the gaming machine described in the above (P2-0) or (P2-3), the specific operation corresponding presentation is characterized in that after the operation of the operation means is performed in a specific manner, when the detection of the operation of the operation means by the player is not performed at the determination timing, the manner of change of the display mode is different.
[0425] According to the gaming machine described in the above (P2-4), after the specific operation corresponding presentation is started, when the operation of the operation means is released, the interestingness of the specific operation corresponding presentation can be suitably improved by the difference in the manner of change of the display mode after the release.
[0426] (P2-5) In the gaming machine described in the above (P2-0) or (P2-3), the specific operation corresponding presentation is characterized in that after the operation of the operation means is performed in a specific manner, when the detection of the operation of the operation means by the player is not performed at the determination timing, and when the detection of the operation of the operation means by the player is performed after the determination timing, the manner of change of the display mode is different.
[0427] According to the gaming machine described in the above (P2-5), after the specific operation corresponding effect is started and the operation of the operation means is released, if the operation is resumed thereafter, the interest of the specific operation corresponding effect can be suitably improved by the way of the change in the display mode.
[0428] (P2-6) In the gaming machine described in the above (P2-0) or (P2-3), The specific operation corresponding effect is a gaming machine characterized in that when the operation of the operation means is performed in a specific mode and then there is no detection of the operation of the operation means by the player at the determination timing, and there is detection of the operation of the operation means by the player after the determination timing, the presence or absence of the execution of the specific notification is different.
[0429] According to the gaming machine described in the above (P2-6), after the specific operation corresponding effect is started and the operation of the operation means is released, if the operation is resumed thereafter, the interest of the specific operation corresponding effect can be suitably improved by the presence or absence of the execution of the specific notification.
[0430] (P2-7) In the gaming machine described in the above (P2-6), The specific notification is a gaming machine characterized in that it is a notification of the presence or absence of the resumption of the specific operation corresponding effect.
[0431] According to the gaming machine described in the above (P2-7), after the specific operation corresponding effect is started and the operation of the operation means is released, if the operation is resumed thereafter, the interest of the specific operation corresponding effect can be suitably improved by the notification of the presence or absence of the resumption of the specific operation corresponding effect.
[0432] (P2-8) In the gaming machine described in any one of the above (P2-0) or (P2-1) to (P2-7), The predetermined condition is a gaming machine characterized in that it is the degree of expectation that the result of the determination becomes a specific result.
[0433] According to the gaming machine described in the above (P2-8), since the degree of expectation that the determination result will be a specific result is suggested by the difference in the display mode of the specific operation corresponding effect, the interestingness of the specific operation corresponding effect can be suitably improved.
[0434] (P2-9) In the gaming machine described in the above (P2-8), The gaming machine is characterized in that the predetermined condition is a change pattern of the display mode of the specific operation corresponding effect determined according to the degree of expectation.
[0435] According to the gaming machine described in the above (P2-9), since the degree of expectation that the determination result will be a specific result is suggested by the difference in the change pattern of the display mode of the specific operation corresponding effect, the interestingness of the specific operation corresponding effect can be suitably improved.
[0436] (P3-1) In the gaming machine described in the above (P1-1), The gaming machine is characterized in that when the detection of the operation of the operation means disappears during the execution of the specific operation corresponding effect, the performance execution means executes a predetermined effect for a predetermined period without ending the specific operation corresponding effect.
[0437] According to the gaming machine described in the above (P3-1), even if the detection of the player's operation is interrupted during the execution of the specific operation corresponding effect after the operation of the operation means is performed in a specific mode, the specific operation corresponding effect is not ended, and a predetermined effect is executed for a predetermined period. Therefore, the interestingness of the specific operation corresponding effect can be suitably improved compared to the case where the effect ends when the detection of the operation is interrupted.
[0438] (P3-2) In the gaming machine described in the above (P3-1), The gaming machine is characterized in that the predetermined effect is an effect that continues the specific operation corresponding effect for the predetermined period.
[0439] According to the gaming machine described in the above (P3-2), even if the detection of the player's operation is interrupted during the execution of the specific operation corresponding effect after the operation of the operation means is performed in a specific mode, the specific operation corresponding effect is attached for a predetermined period. Therefore, since there is unity in the effect before and after the interruption of the operation detection, the interest of the specific operation corresponding effect can be preferably improved compared to the case where the effect is terminated at the time when the operation detection is interrupted.
[0440] (P3-3) In the gaming machine described in the above (P3-2), The predetermined effect is an effect that continues to change the display mode of the specific operation corresponding effect for the predetermined period, and is a feature of the gaming machine.
[0441] According to the gaming machine described in the above (P3-3), even if the detection of the player's operation is interrupted during the execution of the specific operation corresponding effect after the operation of the operation means is performed in a specific mode, the change in the display mode is continued for a predetermined period. Therefore, since there is continuity in the change in the display mode before and after the interruption of the operation detection, the interest of the specific operation corresponding effect can be preferably improved compared to the case where the effect is terminated at the time when the operation detection is interrupted.
[0442] (P4-0) An operation means for receiving an operation by a player, A main control means for performing main control related to the game, A gaming machine comprising an effect execution means for causing a display means to execute a predetermined display effect based on the result of determination by the main control means, The effect execution means, During the valid period in which the operation of the operation means is valid, when the operation of the operation means is performed in a specific mode, a specific operation corresponding effect is executed during the predetermined display effect, The specific operation corresponding effect can suggest the result of the determination by the mode of another effect different from the specific operation corresponding effect executed during the specific operation corresponding effect and the mode of the specific operation corresponding effect when an operation different from the specific mode is performed after the operation of the operation means is performed in the specific mode, and is a feature of the gaming machine. Characterized by the gaming machine.
[0443] According to the gaming machine described in (P4-0), during a specific operation corresponding effect, if an operation different from the specific mode of operation is performed, an interesting aspect occurs where a suggestion of the result of determination is given by a different effect mode from the specific operation corresponding effect and the specific operation corresponding effect mode. As a result, the interestingness of the specific operation corresponding effect can be suitably improved.
[0444] (P4-00) An operation means for receiving an operation by a player, A main control means for performing main control related to the game, A gaming machine comprising an effect execution means for causing a display means to execute a predetermined display effect based on the result of determination by the main control means, The effect execution means, within the valid period for validating the operation of the operation means, when the operation of the operation means is performed in a specific mode, executes a specific operation corresponding effect during the predetermined display effect, and executes a specific suggestion capable of suggesting the result of the determination according to the mode of the effect. The specific operation corresponding effect can also execute the specific suggestion by a different effect mode from the specific operation corresponding effect executed during the specific operation corresponding effect when an operation different from the specific mode is performed after the operation of the operation means is performed in the specific mode. A gaming machine characterized by this.
[0445] According to the gaming machine described in (P4-00), during a specific operation corresponding effect, not only when an operation in a specific mode is performed, but also when an operation different from the specific mode of operation is performed, an interesting aspect occurs where a suggestion of the same determination result (specific suggestion) as when an operation in the specific mode is performed is given by a different effect mode from the specific operation corresponding effect. As a result, the interestingness of the specific operation corresponding effect can be suitably improved.
[0446] (P4-1) In the gaming machine described in (P3-1), The predetermined effect is a different effect from the specific operation corresponding effect executed during the predetermined period, and is characterized by this.
[0447] According to the gaming machine described in (P4-1), even if the detection of the player's operation is interrupted during the execution of the specific operation corresponding effect after the operation of the operation means is performed in a specific mode, an effect different from the specific operation corresponding effect is executed for a predetermined period. Therefore, the interestingness of the specific operation corresponding effect can be preferably improved by an effect different from the specific operation corresponding effect, as compared with the case where the effect is terminated when the detection of the operation is interrupted.
[0448] (P4-2) In the gaming machine described in (4-0) or (P4-1), The gaming machine is characterized in that the other effect is an effect that suggests or notifies the player that the operation of the operation means has disappeared, which is executed for the predetermined period.
[0449] According to the gaming machine described in (P4-2), when the detection of the player's operation is interrupted during the execution of the specific operation corresponding effect after the operation of the operation means is performed in a specific mode, it is possible to notify the player that it is necessary to resume the operation by another effect for a predetermined period. Therefore, the interestingness of the specific operation corresponding effect can be preferably improved, as compared with the case where the effect is terminated when the detection of the operation is interrupted.
[0450] (P4-3) In the gaming machine described in (4-0) or (P4-1), The gaming machine is characterized in that the effect execution means executes the predetermined effect for the predetermined period until the determination timing arrives.
[0451] According to the gaming machine described in (P4-3), even if the detection of the player's operation is interrupted during the execution of the specific operation corresponding effect after the operation of the operation means is performed in a specific mode, the predetermined effect is executed for a predetermined period until the determination timing arrives. Therefore, the interestingness of the specific operation corresponding effect can be preferably improved, as compared with the case where the effect is terminated when the detection of the operation is interrupted.
[0452] (P4-4) In the gaming machine described in (P4-3), The performance execution means is characterized in that, within the predetermined period until the determination timing arrives, after executing the predetermined performance, at the determination timing, it suggests or notifies the player that the operation of the operation means has disappeared.
[0453] According to the gaming machine described in (P4-4), even if the detection of the player's operation is interrupted during the execution of the specific operation corresponding performance after the operation of the operation means is performed in a specific mode, within the predetermined period until the determination timing arrives, after the predetermined performance is executed, at the determination timing, it is possible to notify the player that it is necessary to resume the operation. Therefore, the interest of the specific operation corresponding performance can be preferably improved compared to the case where the performance ends when the detection of the operation is interrupted.
[0454] (P4-5) In the gaming machine described in (P4-3), The performance execution means is characterized in that, within the predetermined period until the determination timing arrives, after executing the predetermined performance, at the determination timing, it executes a performance that suggests or notifies the end of the specific operation corresponding performance.
[0455] According to the gaming machine described in (P4-5), even if the detection of the player's operation is interrupted during the execution of the specific operation corresponding performance after the operation of the operation means is performed in a specific mode, within the predetermined period until the determination timing arrives, after the predetermined performance is executed, at the determination timing, it is possible to notify the player of the end of the performance. Therefore, the interest of the specific operation corresponding performance can be preferably improved compared to the case where the performance ends when the detection of the operation is interrupted.
[0456] (P5-0) In the gaming machine described in any one of (P1-0) to (P4-5), The performance execution means is provided with a performance continuation lottery means for lottery whether to continue the operation corresponding performance within the valid period in which the operation of the operation means is valid and within the period in which the operation of the operation means is performed in a specific mode. When the operation of the operation means is performed in a specific mode, and then, at a determination timing provided at each specific interval longer than the predetermined interval, if it is determined that the player is operating the operation means, and if the lottery result of the effect continuation lottery is a result of continuing the execution of the specific operation corresponding effect, the execution of the specific operation corresponding effect after the next specific interval is continued. The gaming machine is characterized by this.
[0457] According to the gaming machine described in (P5-0), since the execution of the specific operation corresponding effect is continued based on the detection of the operation at the determination timing and the lottery result of the effect continuation lottery, the interest of the specific operation corresponding effect can be preferably improved more than in the case where the execution of the specific operation corresponding effect is continued if the detection of the operation continues.
[0458] (P5-1) In the gaming machine described in (P1-1), The effect execution means includes an effect continuation lottery means for lottery whether to continue the operation corresponding effect within a valid period in which the operation of the operation means is valid and within a period in which the operation of the operation means is performed in a specific mode. When it is determined at the determination timing that the player is operating the operation means, and if the lottery result of the effect continuation lottery is a result of continuing the execution of the specific operation corresponding effect, the execution of the specific operation corresponding effect at the next specific interval is continued. The gaming machine is characterized by this.
[0459] According to the gaming machine described in (P5-1), since the execution of the specific operation corresponding effect is continued based on the detection of the operation at the determination timing and the lottery result of the effect continuation lottery, the interest of the specific operation corresponding effect can be preferably improved more than in the case where the execution of the specific operation corresponding effect is continued if the detection of the operation continues.
[0460] (P5-2) In the gaming machine described in (P5-0) or (P5-1), The effect continuation lottery means is characterized in that it lotteries whether to continue the operation corresponding effect at the next specific interval at the determination timing.
[0461] According to the gaming machine described in (P5-2), since the production continuation lottery is performed at the determination timing, the number of lottery opportunities increases compared to the case where the specific operation corresponding production is determined by lottery at the start of the production. Therefore, the interestingness of the specific operation corresponding production can be suitably improved.
[0462] (P5-3) In the gaming machine described in (P5-0) or (P5-1), The production continuation lottery means is characterized in that it lotteries whether to continue the operation corresponding production at the next specific interval at an interval shorter than the specific interval.
[0463] According to the gaming machine described in (P5-3), since the production continuation lottery is performed at an interval shorter than the specific interval, the number of lottery opportunities increases compared to the case where it is lottery at the determination timing. Therefore, the interestingness of the specific operation corresponding production can be suitably improved.
[0464] (P5-4) In the gaming machine described in (P5-0) or (P5-1), The production execution means is characterized in that, after the operation of the operation means is performed in a specific mode and within the effective period, when the detection of the operation of the operation means by the player disappears, based on the lottery result of the production continuation lottery, after the detection of the operation of the operation means disappears, the operation corresponding production is continued.
[0465] According to the gaming machine described in (P5-4), after the specific operation corresponding production is started, when the detection of the player's operation is interrupted, whether to continue the execution of the specific operation corresponding production is determined according to the lottery result of the production continuation lottery. Therefore, since the variations of the production when the detection of the player's operation is interrupted are expanded, the interestingness of the specific operation corresponding production can be suitably improved.
[0466] (P6-00) A main control means for performing main control related to the game, A gaming machine comprising production execution means for causing a display means to execute a predetermined display production based on the result of determination by the main control means. The presentation execution means displays predetermined information on the display means during the execution of the predetermined display presentation, and during the valid period in which the player's operation is valid, when the player's operation is performed in a specific mode, a specific operation corresponding presentation is executed during the predetermined display presentation, and within the period in which the presence or absence of the operation in the specific mode is determined, when an operation different from the operation in the specific mode is performed, the result of the operation different from the operation in the specific mode is reflected while continuing the execution of the specific operation corresponding presentation A gaming machine characterized by the above.
[0467] According to the gaming machine described in (P6-00), even if an operation different from the operation in the specific mode is performed after the execution of the specific operation corresponding presentation is started, the execution of the specific operation corresponding presentation is continued, and the result of the operation different from the operation in the specific mode is reflected. Therefore, it is possible to make the player recognize without discomfort that it is not necessary to restart the operation of the operation means from the beginning just because an operation different from the operation in the specific mode is performed. As a result, the interestingness of the specific operation corresponding presentation can be suitably improved.
[0468] (P6-0) A main control means for performing main control related to a game, and a gaming machine including presentation execution means for executing a predetermined display presentation on a display means based on the result of determination by the main control means, wherein the presentation execution means displays predetermined information on the display means during the execution of the predetermined display presentation, and during the valid period in which the player's operation is valid, when the player's operation is performed in a specific mode, a specific operation corresponding presentation is executed during the predetermined display presentation, and within the period in which the presence or absence of the operation in the specific mode is determined, when an operation different from the operation in the specific mode is performed, the execution of the specific operation corresponding presentation is continued, The predetermined information is displayed in a manner that enables recognition of the presence or absence of an operation in the specific mode during the execution of the specific operation corresponding effect. When an operation different from the operation in the specific mode is performed, it is displayed in a manner that enables recognition that the operation in the specific mode is being performed. A gaming machine characterized by the above.
[0469] According to the gaming machine described in (P6-0), even if an operation different from the operation in the specific mode is performed after the execution of the specific operation corresponding effect is started, the execution of the specific operation corresponding effect continues. Therefore, just because an operation different from the operation in the specific mode is performed, there is no need to start over with the operation of the operation means. In addition, the predetermined information displayed on the display means during the execution of the predetermined display effect is displayed in a manner that enables recognition of the presence or absence of an operation in the specific mode during the execution of the specific operation corresponding effect. Therefore, it is possible to easily confirm whether or not an operation in the specific mode is being performed. Further, the predetermined information displayed on the display means during the execution of the predetermined display effect is displayed in a manner that enables recognition that the operation in the specific mode is being performed when an operation different from the operation in the specific mode is performed. As a result, it is possible to visually recognize that there is no need to start over with the operation of the operation means. As a result, the interest of the specific operation corresponding effect can be suitably improved.
[0470] (P6-1) In the gaming machine described in (P6-0), The predetermined information is the first information that is displayed in a manner that enables recognition of the presence or absence of an operation in the specific mode during the execution of the specific operation corresponding effect, and the second information that is displayed in a manner that enables recognition that the operation in the specific mode is being performed when an operation different from the operation in the specific mode is performed. A gaming machine characterized by the above.
[0471] According to the gaming machine described in (P6-1) above, during the execution of the specific operation corresponding effect, since the first information is displayed in a manner that enables recognition of the presence or absence of an operation in a specific mode, it is possible to easily confirm whether an operation in the specific mode is being performed. Further, when an operation different from the operation in the specific mode is performed, since the second information is displayed in a manner that enables recognition that an operation in the specific mode is being performed, it is possible to visually and easily recognize that there is no need to restart the operation of the operation means from the beginning.
[0472] (P6-2) In the gaming machine described in (P6-1) above, The first information is first operation information displayed in a manner imitating the operation means so as to enable recognition of the presence or absence of an operation in the specific mode during the execution of the specific operation corresponding effect, The second information is second operation information displayed in a manner imitating the operation means so as to enable recognition that an operation in the specific mode is being performed when an operation different from the operation in the specific mode is performed. The gaming machine is characterized by this.
[0473] According to the gaming machine described in (P6-2) above, during the execution of the specific operation corresponding effect, since the first information is displayed in a manner imitating the operation means so as to enable recognition of the presence or absence of an operation in a specific mode, it is possible to intuitively recognize whether an operation in the specific mode is being performed. Further, when an operation different from the operation in the specific mode is performed, since the second information is displayed in a manner imitating the operation means so as to enable recognition that an operation in the specific mode is being performed, it is possible to intuitively recognize that there is no need to restart the operation of the operation means from the beginning.
[0474] (P6-3) In the gaming machine described in (P6-1) above, The first information is first specific operation corresponding information that is the purpose of the specific operation corresponding effect and is displayed in a manner that enables recognition of the presence or absence of an operation in the specific mode during the execution of the specific operation corresponding effect, The second information is second specific operation correspondence information that is the purpose of the specific operation correspondence effect, and is displayed in a manner that enables recognition that the operation in the specific mode is being performed when an operation different from the operation in the specific mode is performed. The gaming machine is characterized by this.
[0475] According to the gaming machine described in (P6-3), during the execution of the specific operation correspondence effect, the first specific operation correspondence information that is the purpose of the specific operation correspondence effect is displayed in a manner that enables recognition of the presence or absence of the operation in the specific mode. Therefore, while enjoying the purpose of the specific operation correspondence effect, it is possible to intuitively recognize whether or not the operation in the specific mode is being performed. In addition, when an operation different from the operation in the specific mode is performed, the second specific operation correspondence information that is the purpose of the specific operation correspondence effect is displayed in a manner that enables recognition that the operation in the specific mode is being performed. Therefore, while enjoying the purpose of the specific operation correspondence effect, it is possible to intuitively recognize that there is no need to start over and perform the operation of the operation means again.
[0476] (P7-0) An operation means for receiving an operation by a player, A main control means for performing main control related to the game, A gaming machine including an effect execution means for causing a display means to execute a predetermined display effect based on a result of determination by the main control means, The effect execution means, During the valid period in which the operation of the operation means is valid, when the operation of the operation means is performed in a specific mode, the specific operation correspondence effect is executed during the predetermined display effect. That is, When an operation different from the operation in the specific mode is performed within the period in ...
Claims
[Claim 1] A display means capable of displaying display effects relating to games; A display control means for controlling the display of the display performance on the display means in a predetermined display mode, The predetermined display mode is a first display mode in which predetermined display information is displayed for a predetermined display period; a second display mode in which the predetermined display information is displayed for a display period shorter than the predetermined display period; the first display mode is a mode in which the predetermined display information is displayed in a predetermined order when the first display mode is started under a situation in which a predetermined condition is not satisfied by a predetermined operation by a player, the second display mode is a mode in which, when started under a situation in which the predetermined condition is established by the predetermined operation, the predetermined display information is displayed in the same order as the predetermined order, The gaming machine is configured to allow the predetermined operation to be performed at least at the timing when the display in the second display mode ends. A gaming machine characterized by:
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