Program
The program enhances player interest in game systems by allowing the flexible use and reuse of second game media to improve first game media parameters, thereby increasing in-game activity variety.
Patent Information
- Application Number
- JP2023211225
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2023-12-14
- Publication Date
- 2025-06-26
AI Technical Summary
Existing game systems lack mechanisms to enhance player interest by allowing flexible and efficient improvement of game item parameters without predetermined restrictions.
A program that enables a computer to release a second game medium for improving the parameters of a first game medium, and adds the acquisition information of the second game medium to a history display recording the history of a third game medium.
This solution improves player interest by allowing the reuse and flexible application of second game media, enabling rapid parameter improvements for first game media and increasing the variety of in-game activities.
Smart Images

Figure 2025095305000001_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to a program.
Background Art
[0002] Conventionally, in a game, for a strengthening item, a lending item that lends a parameter value is specified. Then, when the lending period elapses, the parameter value lent to the strengthening item is returned. In this way, a technique for appropriately strengthening the given item without any predetermined restrictions is known (for example, Patent Document 1 and the like).
Prior Art Documents
Patent Documents
[0003]
Patent Document 1
Summary of the Invention
Problems to be Solved by the Invention
[0004] In a game in which items and the like appear, there is room for improvement in terms of improving the interest.
[0005] An object of the present invention is to improve the interest.
Means for Solving the Problems
[0006] In order to solve the above problems, the program of the present invention causes a computer to release a second game medium used for improving the parameters of the first game medium, and add the acquisition information of the second game medium to a history display in which the history of the third game medium is recorded. It is a program.
Effects of the Invention
[0007] According to the present invention, the interest can be improved.
Brief Description of the Drawings
[0008]
Figure 1
Figure 2
Figure 3
Figure 4
Figure 5
Figure 6
Figure 7
Figure 8
Figure 9
Figure 10
Embodiments for Carrying Out the Invention
[0009] Hereinafter, embodiments will be described with reference to the drawings. Note that the embodiments described below are described with simplified configurations for the purpose of explanation.
[0010] [Configuration Example of the System] FIG. 1 is a diagram showing a configuration example of the system. For example, the system 1 is composed of a user terminal 2 and a server 3.
[0011] Note that, in addition to the user terminal 2 and the server 3, the system 1 may include an information processing apparatus. Also, the system 1 may have a so-called stand-alone configuration that consists only of the user terminal 2 without the server 3.
[0012] The user terminal 2 is an information processing device operated by the user 4. For example, the user terminal 2 downloads a program for playing a game from the server 3 and provides an environment for the user 4 to play the game. Alternatively, the user terminal 2 provides an environment for accessing the server 3 through communication to play the game.
[0013] [Hardware Configuration Example of Information Processing Device] FIG. 2 is a diagram showing a hardware configuration example of an information processing device. For example, the user terminal 2 and the server 3 have the same hardware configuration. Hereinafter, the user terminal 2 will be described as an example. However, the user terminal 2 and the server 3 may be information processing devices with different hardware configurations.
[0014] For example, the information processing device is a general-purpose computer such as a smartphone, a workstation, or a personal computer.
[0015] The user terminal 2 mainly includes a processor 111, a memory 112, a storage 113, an input / output interface 114, and a communication interface 115. Each component of the user terminal 2 is connected to a communication bus 116.
[0016] The processor 111 realizes processing and control by executing a series of instructions included in the program 11P stored in the memory 112 or the storage 113.
[0017] The processor 111 is, for example, an arithmetic unit and a control unit such as a CPU (Central Processing Unit), a GPU (Graphics Processing Unit), an MPU (Micro Processing Unit), an FPGA (Field-Programmable Gate Array), an ASIC (Application Specific Integrated Circuit), or a combination thereof.
[0018] Memory 112 is a main memory device (volatile) that stores program 11P and data, etc. For example, program 11P is loaded from storage 113. Also, the data includes data input from user terminal 2 and data generated by processor 111, etc. For example, memory 112 is a RAM (Random Access Memory) or other volatile memory.
[0019] Storage 113 is an auxiliary storage device (non-volatile) that stores program 11P and data, etc. Storage 113 is, for example, a ROM (Read-Only Memory), hard disk device, flash memory, or other non-volatile storage device. Also, storage 113 may be a removable storage device such as a memory card. Further, as another example, storage 113 may be an external storage device. With such a configuration, for example, in a scenario where multiple user terminals 2 are used like in an amusement facility, it becomes possible to batch-update program 11P or data, etc.
[0020] Input / output interface 114 is an interface that connects external devices such as a monitor, input devices (e.g., keyboard or pointing device, etc.), external storage device, speaker, camera, microphone, and sensor to server 3.
[0021] Also, processor 111 communicates with external devices through input / output interface 114. Input / output interface 114 is, for example, a USB (Universal Serial Bus), DVI (Digital Visual Interface), HDMI (registered trademark) (High-Definition Multimedia Interface), wireless, and other terminals.
[0022] The communication interface 115 communicates with an external device. For example, the communication interface 115 is a wired communication interface such as a LAN (Local Area Network), or a wireless communication interface such as Wi-Fi (Wireless Fidelity), Bluetooth (registered trademark), or NFC (Near Field Communication).
[0023] However, the user terminal 2 is not limited to the above hardware configuration. For example, the user terminal 2 may further include a sensor such as a camera. Then, various data acquired by the sensor of the user terminal 2 may be transmitted to the server 3.
[0024] [Examples of improving parameters of the first game medium and examples of using the second game medium] The first game medium is, for example, a character, an item, or a tool that appears in the game. Specifically, the character is an object operated by the user 4, or a character that acts in the game together with the character operated by the user 4 (the operation may be performed by the user 4, or it may be a so-called NPC (Non Player Character) that acts automatically without the operation of the user 4).
[0025] The item or tool varies depending on the type of game. For example, in a golf game, it is a club used by the character. In addition, the item or tool, for example, strengthens or changes the character in an RPG or the like. Specifically, the item or tool is a weapon, armor, or a recovery medicine in an RPG.
[0026] Hereinafter, an example will be given in which the first game medium is a club in a golf game.
[0027] FIG. 3 is a diagram showing an example of improving the parameters of the first game medium. For example, the selection screen 10 is an example of a screen for selecting a club.
[0028] The parameter is, for example, the level for each club. In this example, the level is the value to be displayed on the level label 101. Increasing the level of the club can advantageously advance the game, such as increasing the flying distance in a golf game. Therefore, the higher the value shown on the level label 101, the higher the parameter of the club.
[0029] Note that the parameter is not limited to the level and varies depending on the type of the first game medium. Specifically, the parameter may be a numerical value associated with the first game medium, such as an experience value, an attack power, or a defense power, or a rank indicator.
[0030] It is possible to perform an operation to improve the parameter by using the second game medium for the first game medium. Hereinafter, the game medium for improving the parameter of the first game medium is referred to as the "second game medium". For example, the level of the club can be increased by using a strengthening material.
[0031] Note that the second game medium is not limited to the strengthening material. For example, there may be a case where the parameter can be improved by using another club for the club whose parameter is to be improved. Thus, the second game medium is not limited to the dedicated game medium for improving the parameter, and any type of game medium that can improve the parameter of the first game medium is acceptable. Also, the second game medium is not limited to one and may be plural.
[0032] For example, user 4 performs an operation of selecting a club as the first game medium on the selection screen 10. Next, when user 4 selects a strengthening material as the second game medium, the parameter of the first game medium can be improved.
[0033] [History recording and display example] FIG. 4 is a diagram showing a history recording and a display example. Hereinafter, an example of recording and displaying the history in the present box 11 will be given. However, the history recording and display may be performed on a screen in a form or name other than the present box 11.
[0034] In addition, the present box 11 may further include a "collect all" button or the like that allows a plurality of acquired items displayed in the present box 11 to be acquired with a single button operation.
[0035] The present box 11 manages the acquisition history of game media obtained through operations such as acquisition in the game (for example, successful event rewards, picked up from treasure boxes or the like during gameplay, generated from other items, or obtained from other users, etc.), lottery (such as the so-called "gacha", etc. The lottery may be free or paid), purchase, or distribution by the game operation, or obtained through events. Therefore, no matter what the acquisition route is, once it is obtained via the present box 11, the acquisition information can be centrally managed in one history. And when central management is possible, for example, in the case of restoring the state due to some trouble, using the history makes it easy to restore because all the acquisition information is managed.
[0036] Hereinafter, the game media obtained separately from the first game media and the second game media is referred to as "third game media". That is, the third game media is an item or the like other than the first game media and the second game media, and it does not matter what the type and acquisition route are as long as it is a game media recorded separately from the first game media and the second game media.
[0037] The present box 11 is composed of a GUI (Graphical User Interface) such as a list display button 12 and a history display button 13. For example, when the list display button 12 is pressed, the screen transitions to a screen where operations such as receipt shown in FIG. 4(A) are possible. On the other hand, when the history display button 13 is pressed, the screen transitions to a screen for displaying the history shown in FIG. 4(B). Note that the present box 11 may have three or more screens.
[0038] Specifically, when the list display button 12 is pressed, the screen of the present box 11 shown in Fig. 4(A) appears. Then, when the "Receive" button is pressed, the acquisition of items is executed, and acquisition information including the type, quantity, acquisition date and time, or acquisition route of the acquired items is generated and recorded.
[0039] In the example shown in Fig. 4(A), the items to be acquired are each subject to a receive operation. Also, in the example shown in Fig. 4(A), the item name, item description, and acquisition deadline, etc. are displayed for each item. However, the information to be displayed may be other information than the above. For example, the event of acquiring an item, the effect of the item, or the rank of the item, etc. may be displayed. Additionally, in the history, the level of the item, experience points, skills, acquisition route, and item setting information, etc. may also be managed. Note that not all of the managed information needs to be displayed.
[0040] In Fig. 4(B), the history display is shown in a list format. Note that the history display may be recorded and displayed in chronological order, for example, based on the acquisition date and time. The management of the game medium is important for date and time management. Therefore, when the acquisition information, etc. is displayed in chronological order, it is easier to manage. For example, in Fig. 4(B), the acquisition information is displayed higher on the screen the newer the acquisition date and time. Note that the acquisition information may be sorted by other items such as item name, oldest first, or type.
[0041] As described above, when an item or the like is acquired, if a receive operation is performed via the present box 11, the user 4 is permitted to use the acquired item or the like in the game.
[0042] Note that "automatic receipt" is a display indicating that the operation of pressing the "receive" button in Fig. 4(A) is omitted and acquisition is obtained. That is, an item set as "automatic receipt" is an item that is permitted to be used by user 4 in the game without user 4 performing the "receive" operation on the screen of Fig. 4(A) at the time of acquisition. Even in such a case of "automatic receipt", similar to the case of manual "receipt", it is considered to be acquired via the present box 11. Therefore, even in the case of "automatic receipt", as shown in Fig. 4(B), the history display is recorded and displayed based on the acquired date and time.
[0043] Also, whether it is automatic receipt or manual receipt where user 4 performs the operation of pressing the "receive" button does not necessarily have to be displayed on the screen of the present box 11 or the like. Additionally, whether to set it as "receive" or "automatic receipt" may be configurable by user 4.
[0044] [Example of operation for releasing the second game medium] Fig. 5 is a diagram showing an example of a screen for performing a level reset operation. For example, the operation of releasing the second game medium is performed on the operation screen 20. Hereinafter, the case where the release of the second game medium returns the state from a state where the first game medium has been leveled up in advance using the second game medium to the state before using the second game medium will be described as an example. Note that the release is not limited to "return", and varies depending on the type of each game medium or the usage method.
[0045] The operation screen 20 is a screen for performing various operations on the club. And the operation screen 20 has a screen configuration including a level reset button 21 and a level up button 22. However, there may be other buttons on the operation screen 20, or it may have a screen configuration where parameters, explanatory texts, etc. are further displayed.
[0046] The level reset button 21 is an example of a GUI that performs an operation to return the enhancement materials used to enhance the club. Therefore, when user 4 presses the level reset button 21, the level of the club is reset and the process of returning the enhancement materials is executed.
[0047] The level-up button 22 is an example of a GUI for performing an operation of using enhancement materials to enhance the club. Therefore, after pressing the level-up button 22, an operation such as selecting the enhancement materials to be used or the club to be enhanced is performed. In this way, the club is enhanced. The club thus enhanced becomes the target of the process of returning the enhancement materials hereafter.
[0048] Note that the operation of returning the enhancement materials may be performed outside the operation screen 20. Therefore, the content displayed on the operation screen 20, the type of GUI, or the arrangement of the GUI, etc. are not limited.
[0049] FIG. 6 is a diagram showing an example of performing an operation of returning the second game medium. In FIG. 5, when the level reset button 21 is pressed and the process of returning the enhancement materials is about to be executed, for example, the screen transitions to the reset operation screen 23.
[0050] The reset operation screen 23 is, for example, a screen that displays a consideration display 24, a change content display 25, a return material display 26, etc. In addition, the reset operation screen 23 may further have a display such as a consideration details display 27.
[0051] Also, the reset operation screen 23 is a so-called "confirmation screen", which is a screen that simulates the effects and processing results of the operation of returning the enhancement materials and displays them to the user 4. Therefore, at the stage when the reset operation screen 23 is displayed, the execution of the process is not yet determined. Then, when the user 4 performs an operation of pressing the execution button 28 on the reset operation screen 23, the operation of returning the enhancement materials is confirmed and the process is actually executed. On the other hand, when the user 4 performs an operation of pressing the cancel button 29 on the reset operation screen 23, the operation of returning the enhancement materials is cancelled and the process is aborted.
[0052] The consideration display 24 is an example of displaying the consideration consumed for the operation of returning the strengthening material. In this way, for example, the consideration consumed for performing the operation of returning the strengthening material may be displayed. Specifically, for example, the consideration display 24 may clearly indicate how much "XXX (a currency used for transactions within a game. The name and currency unit vary depending on the game, etc. Hereinafter referred to as "game currency")" will be consumed. In addition, for example, like the consideration details display 27, it may also be clearly indicated how the game currency held by the user 4 changes before and after the operation.
[0053] Note that the compensation details display 27 is an example in which "paid compensation" and "free compensation" are displayed with a distinction. "Paid compensation" is game currency that User 4 obtains by paying money to the game operator. On the other hand, "free compensation" is game currency that User 4 obtains within the game, without actually paying money, through events or playing the game, etc. However, in games that do not distinguish between "paid compensation" and "free compensation," the amounts may be displayed as a total, etc., without distinguishing between paid and free compensation.
[0054] In addition, the user 4 may be able to operate whether to consume the "paid consideration" or the "free consideration." For example, when selecting the "paid consideration," the amount of consideration consumed may be less than the "free consideration" even if the content and target of the operation are the same.
[0055] On the left side of the arrow, the consideration details display 27 indicates the amount of game currency possessed by user 4 before the operation. Meanwhile, on the right side of the arrow, it calculates and displays the amount of game currency possessed by user 4 after the operation. Also, in this example, the consideration details display 27 clearly indicates that of the "paid consideration" and the "free consideration," only the "free consideration" will be consumed (since the "paid consideration" is not consumed, there is no change in the amount of game currency before and after the operation).
[0056] When, like in the case of the consideration details display 27, it is specified which of the multiple types of game currency is to be consumed for an operation to return enhancement materials, etc., it is possible to reduce the mistake of the user 4 accidentally selecting a type of game currency that the user does not intend. Also, in the consideration details display 27, items to be consumed other than game currency, or conditions, etc., may be additionally noted if there are any.
[0057] The change details display 25 shows how the parameters change before and after the operation. In this example, the change details display 25 shows the parameter before the operation on the left side of the arrow. On the other hand, the change details display 25 shows the parameter after the operation on the right side of the arrow.
[0058] Specifically, the club has a level of "15" before the operation. On the other hand, the club has a level of "1" after the operation. Note that there may be multiple types of parameters that change with the operation.
[0059] The returned material display 26 shows the enhancement materials returned by the return operation. For example, the returned material display 26 shows the type and quantity, etc., of the enhancement materials.
[0060] In this example, two types of enhancement materials, "Item Name: CCC" and "Item Name: EEE", are obtained by the operation. Therefore, when the operation is performed, the level of the club returns from "15" to "1", while two types, "20 pieces" of the enhancement material "Item Name: CCC" and "1 piece" of "Item Name: EEE", which were the enhancement materials used, are obtained.
[0061] Note that for the operation to return enhancement materials, the degree of return may be set. For example, in the above example, instead of setting the level from "15" to "1" (the level of the club in this example has "1" as the initial value and the minimum value), it may be set to an intermediate value such as "10" or "5", etc., without returning directly to the initial value. For example, the setting is performed using a GUI or the like for inputting the level after the operation. If the degree of return can be set in this way, it is possible to prevent the parameters of the club from decreasing too much.
[0062] Also, the consideration may vary depending on the type or quantity of enhancement materials to be returned by the operation of returning the enhancement materials. For example, when the type or quantity of enhancement materials to be returned by the operation of returning the enhancement materials is large, more consideration is required. Additionally, when the enhancement materials, or the rarity or rank of the club is high, more consideration may be required.
[0063] The consideration does not necessarily have to be always required. For example, the first few times may be "free" (that is, the operation can be performed without consuming the consideration). In such a case of being "free", for example, conditions such as "You can reset for free for the remaining 〇 times." may be displayed, indicating that it is "free" and the number of times the operation can be performed for free.
[0064] Note that for the operation of returning the enhancement materials, the type or quantity of the enhancement materials may be set. For example, the enhancement materials to be returned by the operation of returning the enhancement materials may be of different types from those used. For example, even when enhancement materials are used, settings such as returning them as in-game currency etc. may be possible.
[0065] Additionally, for the operation of returning the enhancement materials, the quantity may be set. For example, instead of "Item Name: EEE" returning "1 piece", it may be possible to obtain multiple pieces with other enhancement materials. Specifically, when enhancement materials for improving the level by "10" are used, the operation may be set to divide and return the type for improving the level by "5" into "2 pieces". With such settings, the type or quantity of the enhancement materials to be returned by the operation of returning the enhancement materials can be adjusted, enabling flexible use of the enhancement materials.
[0066] Figure 7 is a diagram showing an example of the result of executing the operation of returning the second game medium. In Figure 6, when the user 4 performs the operation of pressing the execution button 28, the operation of returning the enhancement materials is confirmed and the process is actually executed. After the execution of the process, for example, the screen transitions to the result display screen 30.
[0067] When a process is executed based on an operation to return enhancement materials, the enhancement materials are obtained. Therefore, after the result display screen 30 is displayed, if the history display button 13 is pressed in the present box 11, a history display with the acquisition information of the returned enhancement materials added will be displayed.
[0068] In addition, when a process is executed based on an operation to return enhancement materials, for example, even if there is no operation such as "receive", it may be in a state where it is permitted to be used for clubs other than the club targeted by the return operation.
[0069] That is, when a process is executed based on an operation to return enhancement materials, the returned enhancement materials are in a state where they can be immediately used to improve parameters without being included in the list displayed by the list display button 12. Thus, when a process is executed based on an operation to return enhancement materials, for example, "receive" may be automatically performed.
[0070] On the other hand, even when the operation of "receive" is omitted in this way, acquisition information is recorded in the same way as when the operation of "receive" is performed. That is, acquisition is performed via the present box 11 whether there is an operation of "receive" or it is omitted.
[0071] Note that the acquisition information is recorded as the latest information at the time when the operation to return the enhancement materials is executed.
[0072] In this way, if acquisition information is recorded even when the operation of "receive" is omitted, the acquisition information can be centrally managed regardless of the presence or absence of the operation of "receive". On the other hand, if the operation of "receive" can be omitted, the trouble of performing the operation of "receive" to reuse the enhancement materials returned by the user 4 can be eliminated.
[0073] Note that the screen transition is not limited to the above example. For example, even if there is no confirmation of the processing content or the like on the reset operation screen 23. In this case, for example, when the level reset button 21 is pressed, the process is executed based on the operation of returning the enhancement material. Thereafter, a screen transition such as a screen in which the contents of the reset operation screen 23 and the result display screen 30 are integrated may be displayed.
[0074] FIG. 8 is a diagram showing an example of a warning screen. The warning screen 31 is a screen that is displayed after the reset operation screen 23 is displayed and before execution.
[0075] For example, when the level is returned by an operation of returning the enhancement material, a phenomenon such as losing "Special Bonus △△△" derived from the decrease in level may occur. The types of special bonuses and the conditions for obtaining them are set in advance for each club, for example.
[0076] Specifically, as the level of the club or the like is increased, depending on the type, a special bonus such as being able to use a new technique (skill) or a special effect may occur. Therefore, when an operation of returning the enhancement material is performed, the condition for obtaining the special bonus may not be satisfied. Therefore, when an operation of returning the enhancement material is performed, a process of returning to the state of losing the special bonus is executed along with the decrease in level.
[0077] When the level decreases, a change in display such as a club (for example, when the appearance of the club changes according to the level) may be linked. That is, the change in display that was displayed when the level was above a predetermined level becomes the display before reaching that level because the level is not reached.
[0078] The warning screen 31 is a screen for notifying the specific content to be lost. Therefore, when an operation of pressing the execution button 28 is performed in response to the notification by the warning screen 31, the user 4 can be made to accept losing "Special Bonus △△△" by the operation of returning the enhancement material.
[0079] In this example, by pressing the execution button 28 displayed on the reset operation screen 23, the operation of returning the enhancement material is not finalized. On the subsequent warning screen 31, when the user 4 approves by pressing the execution button 28, the process is actually executed. On the other hand, if the user 4 presses the cancel button 29 on either the reset operation screen 23 or the warning screen 31, the operation of returning the enhancement material is cancelled and the process is aborted.
[0080] Some users 4 may forget that they will lose the benefits by the operation of returning the enhancement material. On the other hand, when a warning is notified, it is possible to prevent the user 4 from unexpectedly losing the benefits by the operation of returning the enhancement material.
[0081] [Overall Processing Example] Figure 9 is a diagram showing an overall processing example. Hereinafter, it is assumed that the process of step S01 is a pre-process that is performed prior to the processes of step S02 and subsequent steps. Therefore, the process of step S01 only needs to be executed before the process of step S02. Thus, steps S01 and S02 do not necessarily need to be executed continuously, and other processes may be executed after the execution of step S01 and before starting step S02 next. Hereinafter, an example in which steps S01 and S02 are executed continuously will be described.
[0082] In step S01, the system 1 uses the second game medium for the first game medium. When the second game medium is used, changes such as parameter improvement occur in the first game medium.
[0083] In step S01, a selection process for selecting the first game medium and the second game medium may be executed. For example, in the selection process, the user 4 performs a first selection operation for specifying the club to be changed. Similarly, the user 4 performs a second selection operation for specifying the enhancement material used to change the first game medium. In this way, when the first selection operation and the second selection operation are performed, the change target and the material target are determined. Based on such a selection result, a change process such as improving the parameters of the first game medium is executed. After the change process of the first game medium is completed, the processes after step S02 are executed.
[0084] In step S02, when an operation to return the second game medium is performed, the system 1 executes a process to return the second game medium.
[0085] In step S03, the system 1 records the acquisition information of the second game medium returned based on the operation to return the second game medium in the history display. Therefore, when the system 1 acquires the second game medium returned based on the operation to return the second game medium, the acquisition information is automatically recorded without any operation by the user 4.
[0086] As described above, when the second game medium that has been used once can be returned, it can be reused for a game medium different from the first game medium. Therefore, when the user 4 acquires a game medium for which he / she wants to improve the parameters, he / she can return and acquire the second game medium, so that the trouble of collecting the second game medium that serves as an enhancement material or the like can be reduced.
[0087] In addition, the second game medium that can be returned and acquired can be centrally managed via the present box 11 together with the third game medium or the like acquired through other acquisition routes or the like.
[0088] [Functional configuration example] FIG. 10 is a diagram showing a functional configuration example. For example, the system 1 includes an operation means 1F1, a recording means 1F2, and a return means 1F3.
[0089] The operation means 1F1 performs an operation procedure for receiving an operation to release the used second game medium. For example, the operation means 1F1 is realized by an input / output interface 114 or the like of the user terminal 2.
[0090] When the second game medium is released, the recording means 1F2 performs a recording procedure for adding the acquisition information of the second game medium to the history display. For example, the recording means 1F2 is realized by a storage 113 or the like of the server 3.
[0091] The return means 1F3 performs a return procedure for returning the second game medium. For example, the return means 1F3 is realized by a processor 111 or the like of the server 3.
[0092] [Configuration Example of Blockchain] For example, the game medium may be managed by associating data. Specifically, various data including acquisition information and the like may be managed by synchronizing the data among a plurality of information processing apparatuses. Further, the data may be managed by uniquely identifying each piece of data among a plurality of information processing apparatuses, for example.
[0093] For example, the game medium may be managed in a system configuration without an information processing apparatus serving as a server, such as a blockchain or P2P (Peer-to-Peer).
[0094] The data is data shared by each of a plurality of nodes that construct a blockchain (also referred to as a distributed network or a distributed ledger).
[0095] The blockchain is composed of a plurality of blocks connected in a chain. A block is data including, for example, a hash value, a nonce value, or a transaction (also referred to as a token). For example, a transaction includes history data indicating the content of a transaction. Further, the history data includes information for specifying the subject of the transaction or information for specifying the parties to the transaction.
[0096] When managed by a blockchain, for example, digital tokens (NFTs, Non-Fungible Tokens) issued by the blockchain are used to manage the game medium.
[0097] When managed by a blockchain, when the second game medium is returned, the acquisition information of the second game medium is added to the history display managed by the blockchain. Therefore, hereafter, acquisition information and the like are managed by the blockchain.
[0098] Also, when the second game medium is released, for example, the address may be updated so as to associate the second game medium with another address of the blockchain.
[0099] When releasing the second game medium managed by the blockchain, a fee related to the blockchain transaction may be separately collected, or a release fee may be set including the fee related to the transaction. Note that the fee for the transaction may be displayed on the screen before release. When the release fee includes the fee for the transaction, it may be displayed separately so that the distribution of the cost of the transaction fee is understandable.
[0100] When the second game medium is released, the association with the first game medium may be released without changing the address associated with the second game medium in the blockchain.
[0101] Also, for example, when the second game medium is released, it may be associated with another game medium different from the first game medium. In that case, it may be associated with the same address as the address with which the different other game medium is associated, or the second game medium may be associated with the associated address.
[0102] Alternatively, for example, the second game medium managed by the blockchain may be released to a second game medium not managed by the blockchain. In this case, the association is updated from the address information managed by the blockchain to address information not managed by the blockchain. Also, for example, the display manner of the game medium managed by the blockchain and the game medium not managed by the blockchain may be changed to make it easier for the user to distinguish between them. Furthermore, for example, before being released from being managed by the blockchain, if there is a function that cannot be executed unless the game medium is managed by the blockchain, a warning may be issued to inform the user of the function that cannot be executed.
[0103] As described above, when the second game medium is returned, the blockchain address is used to record that the second game medium has been returned, or to disassociate the second game medium from the first game medium, etc.
[0104] When data is managed using a blockchain or similar technology, it is managed in multiple blocks, making it difficult to tamper with the data and increasing security.
[0105] In addition, when data is managed using a blockchain or similar technology, the system is structured so that data is managed by multiple entities, so even if some entities become unable to use the data, the data managed by other entities will remain safe. This makes it difficult for operations to be disrupted, ensuring the continuity of system operations.
[0106] [Other embodiments] The processing and data used in the processing performed in this embodiment may be executed and stored by an information processing system. For example, the information processing system may execute or store the processing or storage in the information processing method in a redundant, distributed, parallel, or combination thereof manner in a plurality of information processing devices. Therefore, the present invention may be realized in devices other than the hardware configurations shown above and in systems other than the devices shown above.
[0107] Further, the program according to the present invention is not limited to a single program, and may be an aggregate of a plurality of programs. Also, the program according to the present invention is not limited to being executed by a single device, and may be executed in cooperation by a plurality of information processing devices. Furthermore, the role sharing of each information processing device is not limited to the above-described example. That is, part or all of the above-described processing may be executed by an information processing device different from the above-described information processing device.
[0108] Furthermore, part or all of each means realized by the program can also be realized by hardware such as an integrated circuit. Furthermore, the program may be provided by being recorded on a non-transitory computer-readable recording medium. The recording medium refers to, for example, a hard disk, an SD card (registered trademark), an optical disk such as a DVD, or a server on the Internet. Therefore, the program may be distributed via an electric communication line such as the Internet.
[0109] Also, the information processing device or the like constituting the information processing system may be located overseas. That is, among the processes executed by the information processing system, an information processing device that executes part of the processes may be located overseas.
[0110] Note that the present invention is not limited to each of the embodiments exemplified above. Therefore, the present invention can be added, deleted, combined, or modified in components without departing from the technical gist. Therefore, all of the technical matters included in the technical idea described in the claims are the subject of the present invention. Note that the embodiments exemplified above are preferred specific examples in practice. And those skilled in the art can realize various modified examples from the disclosed content, and such modified examples are included in the technical scope described in the claims.
[0111] [Supplementary Note] Hereinafter, some features and an example of the present invention are summarized.
[0112] [Problem] For example, the present invention aims to improve the interestingness.
[0113] [First Solution] For example, the present invention is a program for causing a computer to execute an information processing method, causing the computer to change a first game medium using a second game medium, selecting the first game medium to be changed, selecting the second game medium to be used to change the first game medium, based on the selected first game medium and the selected second game medium, after changing the first game medium, releasing the second game medium for the changed medium, which is the first game medium changed using the second game medium, and returning the changed medium to the first game medium, causing the acquisition information of the second game medium obtained when returning the changed medium to the first game medium to be added to a history display in which the history of the third game medium is recorded, is a program.
[0114] [Effect of the First Solution] For example, the present invention has the effect that usage methods such as releasing the used second game medium and using it for other game media become possible.
[0115] [Second Solution] For example, the present invention causes a computer to function as a return means for releasing a second game medium used for improving the parameters of a first game medium, and a recording means for causing the acquisition information of the second game medium to be added to a history display in which the history of the third game medium is recorded is a program.
[0116] [Effect of the Second Solution] For example, the present invention has the effect that the used second game medium can be released and reused, so that the parameters of the first game medium can be improved in a short time.
[0117] In addition, since the second game medium used is released and can be used again, the number of things that can be done in the game increases, thus achieving the effect of improving the interestingness.
[0118] Note that the solution means configured by the above program may be appropriately diverted to the fields of devices, systems, methods, or media.
Explanation of Signs
[0119] 1: System 1F1: Operating means 1F2: Recording means 1F3: Return means 2: User terminal 3: Server 4: User 10: Selection screen 11: Present box 12: List display button 13: History display button 20: Operating screen 21: Level reset button 22: Level up button 23: Reset operation screen 24: Consideration display 25: Change content display 26: Return material display 27: Consideration details display 28: Execution button 29: Cancel button 30: Result display screen 31: Warning screen 101: Level label
Claims
1. Cause a computer to release a second game medium used to improve the parameters of a first game medium, and add the acquired information of the second game medium to a history display in which the history of a third game medium is recorded. A program.
2. The third game medium is a game medium acquired separately from the second game medium through acquisition, lottery, purchase, or distribution by the operation of the game. The program according to claim 1.
3. The history display displays the second game medium and the third game medium in chronological order of acquisition, and when the second game medium is returned, the acquired information is displayed as the latest information in the history display. The program according to claim 1.
4. When the second game medium is released, the acquired information is recorded in the history display, and the use of the second game medium is permitted. The program according to claim 1.
5. Before releasing the second game medium, notify of specific content that will be lost by releasing the second game medium. The program according to claim 1.
6. Depending on the type or quantity of the first game medium or the second game medium, the consideration for returning the second game medium is different. The program according to claim 1.
7. The first game medium or the second game medium is managed by a blockchain. The program according to claim 1.
8. When the second game medium is released, cause the acquired information to be added to the history display managed by the blockchain. The program according to claim 7.
9. When the second game medium is released, update the address associated with the second game medium to the address of the blockchain. The program according to claim 7.
10. When the second game medium is released, release the association of the first game medium without changing the address associated with the second game medium in the blockchain. The program according to claim 7.
Citation Information
Patent Citations
Information processing system, information processing method, and program
JP2023034214A
Information processing device, information processing method, and program
JP2023169542A
Game system, item strengthening method, and program
JP6710819B1
Cited By
Game control system, game control method, and program
JP7924586B1