Control program, control method, and computer
The control program addresses the challenge of player exclusion in cooperative games by managing game media and counters to facilitate battles and rewards, enhancing engagement and interest.
Patent Information
- Application Number
- JP2025084250
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2025-05-20
- Publication Date
- 2025-08-01
AI Technical Summary
In conventional game systems, players who are not participating in a game face challenges in joining cooperative games without invitations, limiting their opportunities for interaction and engagement.
A control program that manages game media and counters to facilitate head-to-head battles between players, allowing players to progress through a series of battles and earn rewards, enabling more players to participate and engage in cooperative gameplay.
Enhances player engagement and interest by allowing more players to participate in cooperative games without the need for explicit invitations, fostering a sense of anticipation and motivation through reward systems.
Smart Images

Figure 2025113373000001_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to a control program, a control method, and a computer.
Background Art
[0002] Conventionally, a game system in which a plurality of players cooperate with each other to advance a game has been known. For example, Patent Document 1 discloses a game system including a plurality of user terminals and a server device that distributes game content to the plurality of user terminals. Each of the plurality of players uses one of the plurality of user terminals to advance a game based on the game content distributed from the server device.
[0003] In this game system, during the progress of a battle game between a player A among the plurality of players and a predetermined enemy character, player A can invite another player B among the plurality of players to participate in the battle game. As a result, player A and player B can cooperate with each other to advance a battle game against a predetermined enemy character.
Prior Art Documents
Patent Documents
[0004]
Patent Document 1
Summary of the Invention
Problems to be Solved by the Invention
[0005] However, in the conventional game system, in order for a plurality of players to cooperate with each other to advance a game, any one of the plurality of players advances the game. During the game, it was necessary to perform an operation to invite or permit other players to participate in the game. In this case, players who have not participated in the ongoing game cannot participate in a cooperative game with other players without obtaining an invitation or permission from the players participating in the game, and it was difficult to obtain many opportunities to communicate with other players.
[0006] The present invention has been made to solve such problems, and provides a control program, a control method, and a computer that give players who could not participate in the game room for participating in the game, enable more players to enjoy the game, and improve the degree of interest in the game.
Means for Solving the Problems
[0007] The control program according to the present invention is a control program for a computer including a storage unit, and stores a first game medium associated with each of a plurality of players, a first counter associated with a group composed of a plurality of players, and a second game medium and a third game medium in the storage unit. According to a first instruction from a player included in the group, a first battle game between the first game medium associated with the player who gave the first instruction and the second game medium is advanced. In the first battle game, when the first game medium wins against the second game medium, the first counter is incremented. When the first counter reaches a first predetermined number, according to a second instruction from the player who gave the first instruction or another player included in the group, a second battle game between the first game medium associated with the player who gave the second instruction and the third game medium is advanced. Cause a computer to execute a head-to-head game.
[0008] In the control program according to the present invention, when the first counter reaches the first predetermined number, set the first counter to the initial value, and when the first counter reaches the first predetermined number again, it is preferable to cause a computer to execute a second head-to-head game again.
[0009] In the control program according to the present invention, the progress of the first head-to-head game is executed within a predetermined game period, and the progress of the second head-to-head game is preferably executed within a predetermined game period every time the first counter reaches the first predetermined number.
[0010] In the control program according to the present invention, even if the first game medium wins against the second game medium in the first head-to-head game, it is preferable not to increase the first counter until a predetermined condition is satisfied.
[0011] In the control program according to the present invention, the predetermined condition is, in each of the second head-to-head games, a condition that the first game medium wins against the third game medium, or a condition that the second head-to-head game execution period during which the second head-to-head game can be executed has elapsed. It is preferable that the condition is as described above.
[0012] In the control program according to the present invention, when the first counter reaches the first predetermined number, display the second predetermined number of third game media, and conduct a second head-to-head game with each of the second predetermined number of third game media. In the second head-to-head game against each third game medium, conduct a game in which the first game medium possessed by a plurality of players plays against each third game medium. It is also preferable to display the number of players participating in each second battle game.
[0013] Further, in the control program according to the present invention, in the second battle game, the display of the third game medium that has lost to the first game medium is terminated, and when a predetermined second battle game execution period has elapsed, it is preferable to terminate the display of the third game medium that has not lost to the first game medium.
[0014] Further, in the control program according to the present invention, when the first game medium wins against the second game medium in the first battle game, a first reward is given to the player associated with the victorious first game medium, and when the first game medium wins against the third game medium in the second battle game, a second reward is given to the player associated with the victorious first game medium. It is preferred that the computer be made to execute this, and that the second reward is more valuable than the first reward.
[0015] Further, in the control program according to the present invention, when the first game medium wins against the second game medium in the first battle game, a predetermined reward is given to the player associated with the victorious first game medium with a first probability, and when the first game medium wins against the third game medium in the second battle game, a predetermined reward is given to the player associated with the victorious first game medium with a second probability. It is preferred that the computer be made to execute this, and that the second probability is higher than the first probability.
[0016] Further, in the control program according to the present invention, parameters corresponding to each of the first game medium, the second game medium, and the third game medium are stored in the storage unit, and the first battle game is performed with the first Execute based on the parameters of each of the first game medium and the second game medium, and for the second versus game, execute based on the parameters of each of the first game medium and the third game medium. The parameters of the third game medium are preferably different from the parameters of the second game medium.
[0017] Also, in the control program according to the present invention, during the progress of the second versus game, in accordance with a third instruction from a player who has not participated in the second versus game, it is preferable to change the parameters of the third game medium.
[0018] The control method according to the present invention stores in a storage unit the first game medium associated with each of a plurality of players, a first counter associated with a group composed of the plurality of players, and the second game medium and the third game medium. In accordance with a first instruction from a player included in the group, a first versus game between the first game medium associated with the player who gave the first instruction and the second game medium is advanced. In the first versus game, if the first game medium wins against the second game medium, the first counter is incremented. When the first counter reaches a first predetermined number, in accordance with a second instruction from the player who gave the first instruction or another player included in the group, a second versus game between the first game medium associated with the player who gave the second instruction and the third game medium is advanced.
[0019] The computer according to the present invention includes the first game medium associated with each of a plurality of players, a first counter associated with a group composed of the plurality of players, and a storage unit that stores a second game medium and a third game medium, and play included in a group According to the first instruction from player a, a first game A progress processing unit that progresses a first battle game between a medium and a second game medium, and in the first battle game When the first game medium wins against the second game medium, a counter Control unit that increases the first counter, and the progress processing unit, when the first counter reaches a first predetermined number, according to a second instruction from the player who gave the first instruction or another player included in the group Progresses a second battle game between the first game medium associated with the player who gave the second instruction and the third game medium.
Advantages of the Invention
[0020] The control program, control method, and computer according to the present invention give a player who could not participate in the game a margin to participate in the game, and enable more players to Enjoy the game, and it becomes possible to improve the degree of interest in the game.
Brief Description of the Drawings
[0021]
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Mode for Carrying Out the Invention
[0022] Hereinafter, various embodiments of the present invention will be described with reference to the drawings. However, it should be noted that the technical scope of the present invention is not limited to those embodiments, and extends to the invention described in the claims and its equivalents.
[0023] (Outline of this Embodiment) FIG. 1 is a diagram for explaining an example of a game provided by a computer. The computer is a computer such as a mobile terminal owned by a player or a server that communicates with a mobile terminal owned by the player.
[0024] Hereinafter, with reference to FIG. 1, an example of a game provided by the computer of the present embodiment will be described. Describe.
[0025] In the present embodiment, the computer stores game media associated with each of a plurality of players who participate in the game provided by the computer. The game media is electronic data used in the game, and any electronic data that can be acquired, possessed, used, managed, exchanged, synthesized, enhanced, sold, discarded, and / or gifted, etc. by the player in the game may be used. For example, the game media includes any media such as cards, items, virtual currency, tickets, characters, avatars, level information, status information, and parameter information (such as health points and attack power), ability information (such as skills, abilities, spells, jobs, etc.). Also, the usage mode of the game media is not limited to those explicitly stated in this specification. The game media is electronic data used in the game, and any electronic data that can be acquired, possessed, used, managed, exchanged, synthesized, enhanced, sold, discarded, and / or gifted, etc. by the player in the game may be used. For example, the game media includes any media such as cards, items, virtual currency, tickets, characters, avatars, level information, status information, and parameter information (such as health points and attack power), ability information (such as skills, abilities, spells, jobs, etc.). Also, the usage mode of the game media is not limited to those explicitly stated in this specification. The game media is electronic data used in the game, and any electronic data that can be acquired, possessed, used, managed, exchanged, synthesized, enhanced, sold, discarded, and / or gifted, etc. by the player in the game may be used. For example, the game media includes any media such as cards, items, virtual currency, tickets, characters, avatars, level information, status information, and parameter information (such as health points and attack power), ability information (such as skills, abilities, spells, jobs, etc.). Also, the usage mode of the game media is not limited to those explicitly stated in this specification. The game media is electronic data used in the game, and any electronic data that can be acquired, possessed, used, managed, exchanged, synthesized, enhanced, sold, discarded, and / or gifted, etc. by the player in the game may be used. For example, the game media includes any media such as cards, items, virtual currency, tickets, characters, avatars, level information, status information, and parameter information (such as health points and attack power), ability information (such as skills, abilities, spells, jobs, etc.). Also, the usage mode of the game media is not limited to those explicitly stated in this specification. The game media is electronic data used in the game, and any electronic data that can be acquired, possessed, used, managed, exchanged, synthesized, enhanced, sold, discarded, and / or gifted, etc. by the player in the game may be used. For example, the game media includes any media such as cards, items, virtual currency, tickets, characters, avatars, level information, status information, and parameter information (such as health points and attack power), ability information (such as skills, abilities, spells, jobs, etc.). Also, the usage mode of the game media is not limited to those explicitly stated in this specification. The game media is electronic data used in the game, and any electronic data that can be acquired, possessed, used, managed, exchanged, synthesized, enhanced, sold, discarded, and / or gifted, etc. by the player in the game may be used. For example, the game media includes any media such as cards, items, virtual currency, tickets, characters, avatars, level information, status information, and parameter information (such as health points and attack power), ability information (such as skills, abilities, spells, jobs, etc.). Also, the usage mode of the game media is not limited to those explicitly stated in this specification. The game media is electronic data used in the game, and any electronic data that can be acquired, possessed, used, managed, exchanged, synthesized, enhanced, sold, discarded, and / or gifted, etc. by the player in the game may be used. For example, the game media includes any media such as cards, items, virtual currency, tickets, characters, avatars, level information, status information, and parameter information (such as health points and attack power), ability information (such as skills, abilities, spells, jobs, etc.). Also, the usage mode of the game media is not limited to those explicitly stated in this specification. The game media is electronic data used in the game, and any electronic data that can be acquired, possessed, used, managed, exchanged, synthesized, enhanced, sold, discarded, and / or gifted, etc. by the player in the game may be used. For example, the game media includes any media such as cards, items, virtual currency, tickets, characters, avatars, level information, status information, and parameter information (such as health points and attack power), ability information (such as skills, abilities, spells, jobs, etc.). Also, the usage mode of the game media is not limited to those explicitly stated in this specification.
[0026] The operation of the game media associated with the player is controlled according to the instructions input by the player. Part or all of the operation of the game media associated with the player may be automatically controlled by the computer. Also, part or all of the operation of the game media associated with the player may be controlled according to the control instructions input by other players. Hereinafter, there are cases where the game media associated with the player is referred to as the first game media. The operation of the game media associated with the player is controlled according to the instructions input by the player. Part or all of the operation of the game media associated with the player may be automatically controlled by the computer. Also, part or all of the operation of the game media associated with the player may be controlled according to the control instructions input by other players. Hereinafter, there are cases where the game media associated with the player is referred to as the first game media. The operation of the game media associated with the player is controlled according to the instructions input by the player. Part or all of the operation of the game media associated with the player may be automatically controlled by the computer. Also, part or all of the operation of the game media associated with the player may be controlled according to the control instructions input by other players. Hereinafter, there are cases where the game media associated with the player is referred to as the first game media. The operation of the game media associated with the player is controlled according to the instructions input by the player. Part or all of the operation of the game media associated with the player may be automatically controlled by the computer. Also, part or all of the operation of the game media associated with the player may be controlled according to the control instructions input by other players. Hereinafter, there are cases where the game media associated with the player is referred to as the first game media. The operation of the game media associated with the player is controlled according to the instructions input by the player. Part or all of the operation of the game media associated with the player may be automatically controlled by the computer. Also, part or all of the operation of the game media associated with the player may be controlled according to the control instructions input by other players. Hereinafter, there are cases where the game media associated with the player is referred to as the first game media. There are cases.
[0027] The computer stores a second game medium and a third game medium that are different from the first game medium. The operations of the second game medium and the third game medium are automatically controlled by the computer. The computer stores a second game medium and a third game medium that are different from the first game medium. The operations of the second game medium and the third game medium are automatically controlled by the computer. The operations of the second game medium and the third game medium are automatically controlled by the computer.
[0028] The first game medium, the second game medium, and the third game medium each have parameters. The computer executes a first battle game between the first game medium and the second game medium. The game progresses based on the parameters of the first game medium and the second game medium. The computer also executes a process for creating a second pair of the first game medium and the third game medium. A battle game is performed by using parameters of the first game medium and the third game medium. The game proceeds based on the parameters of each game content. The first and second competitive games may be progressed without being connected to each other.
[0029] The parameter may be, for example, a value indicating the physical strength or vitality of the game medium (HP (Hit Power) int)) and as the game progresses, when HP falls below a certain value (for example, 0 (zero)), The game medium that has become a loser is determined to have lost the competitive game.
[0030] Furthermore, for example, the parameters include a value indicating attack power, and in a fighting game, the game media When the body performs an attacking action on another game medium, the attack power of the game medium is increased by The HP of other game media will be reduced by the reduction value. For example, if the attack power of the game media is high, The more the game content attacks, the greater the loss of HP of other game content. For example, in a competitive game, the player with the greater attack power will be the one playing the game. It may be determined that the game medium has won the competitive game.
[0031] Furthermore, for example, the parameters include a value indicating defensive strength, and in a fighting game, the game media When the body performs an attacking action on another game medium, the defensive power of the other game medium is increased. Reduce the HP of other game media by only the self-reduction value. For example, the greater the defense power of the game media, the smaller the reduction value of the HP of the game media when it is attacked by other game media. Also, for example, in a battle game, for each game media participating in the battle, even if it is determined that the game media with the greater defense power wins in the battle game. Also, for example, for each game media participating in a battle game, calculate the difference between the attack power of the game media and the defense power of the battle opponent as the difference parameter of the game media, and even if
[0032] it is determined that the game media with the greater difference parameter wins in the battle game.
[0033] In the example shown in (1) of FIG. 1, the computer executes a process of advancing the first battle game according to the first battle game start instruction input by the player. Note that the first battle game start instruction is an example of the first instruction. When the computer is advancing the first battle game according to the first battle game start instruction from the player, it can receive a first battle game start instruction from another player. In this case, the computer simultaneously executes a process of advancing the first battle game according to the first battle game start instruction from the player and a process of advancing the first battle game according to the first battle game start instruction from another player. In this way, the computer executes the first
[0034] In the first battle game, when the player's first game medium wins against the second game medium, the computer increases a counter (Fig. 1(2)). For example, the computer stores the counter in association with a group composed of a plurality of players. Every time any one of the plurality of players wins in the first battle game, the computer adds a predetermined number (for example, "1") to the stored counter and stores the added counter again. Hereinafter, the counter that increases every time the player wins in the first battle game may be referred to as the first counter.
[0035] When the first counter reaches a first predetermined number (for example, "300") (Fig. 1(3)), the computer causes the third game medium to appear (Fig. 1(4)). The computer executes a process of advancing the second battle game in accordance with a second battle game start instruction input by the player (Fig. 1(5)). Note that the second battle game can be executed during the period when the third game medium appears. Hereinafter, the period when the third game medium appears may be referred to as the second battle game execution period. When the computer is advancing the second battle game in accordance with a second battle game start instruction from the player, it can receive a second battle game start instruction from another player. In this case, the computer simultaneously executes a process of advancing the second battle game in accordance with a second battle game start instruction from the player and a process of advancing the second battle game in accordance with a second battle game start instruction from another player. In this way, for each of a plurality of players, the computer Execute the second battle game according to the second battle game start instruction. Note that the third game medium for each of the second battle games of multiple players may be the same. In this case, multiple players can cooperate with each other to play against the same third game medium. Note that during the execution period of the second battle game, the computer can execute the process of advancing the first battle game according to the first battle game start instruction. Even if the first game medium wins against the second game medium in the first battle game during the execution period of the second battle game, the computer controls not to increase the first counter. Also, when the execution period of the second battle game starts, the computer sets the first counter to the initial value (for example, 0 (zero)). Note that when the execution period of the second battle game ends, the computer starts the process of increasing the first counter again.
[0036]
[0037]
[0038] Start. That is, after the second counter reaches the second predetermined number, in the first battle game If the first game medium wins against the second game medium, increase the first counter. Note that When the computer restarts the process of increasing the first counter, it resets the second counter to the initial value (for example, 0 (zero)).
[0039] In this way, every time the first counter reaches the first predetermined number, the computer causes the third game medium that battles in the second battle game to appear, and controls the first counter to be set to the initial value and not increased. Also, every time the execution period of the second battle game ends, or every time the second counter reaches the second predetermined number, the computer restarts the process of increasing the first counter and resets the second counter to the initial value.
[0040] As described above with reference to FIG. 1, the computer of the present embodiment is a computer that executes processes for advancing the first battle game and the second battle game respectively, and executes the second battle game according to the number of victories of a plurality of players in the first battle game. With this computer, it is possible to provide a game in which a plurality of players cooperate with each other without requiring complicated operations.
[0041] Note that the above description of FIG. 1 is merely for deepening the understanding of the content of the present invention. Specifically, the present invention is implemented in each of the embodiments described below, and may also be implemented by various modifications without substantially exceeding the principle of the present invention. All such modifications are included in the scope of the present invention and the disclosure of this specification.
[0042] (Configuration of Game System 1) FIG. 2 is a diagram showing an example of the schematic configuration of game system 1.
[0043] Game system 1 includes a plurality of mobile terminals 2 each operated by a respective one of a plurality of players, and a server 3. The mobile terminal 2 and the server 3 are interconnected via a communication network such as, for example, a base station 4, a mobile communication network 5, a game way 6, and the Internet 7. Communication between the mobile terminal 2 and the server 3 is performed based on a predetermined communication protocol. The predetermined communication protocol is, for example, the Hypertext Transfer Protocol (HTTP) or the like. Note that the mobile terminal 2 is an example of a computer that provides a game, but the computer is not limited to the mobile terminal 2. For example, the server 3 may be used as the computer. Also, the game system 1 including the mobile terminal 2 and the server 3 may be used as the computer. Note that the mobile terminal 2 is an example of a computer. The mobile terminal 2 is, for example, a multifunctional mobile phone (so-called "smartphone"). Note that the mobile terminal 2 is, for example, a mobile phone (so-called "feature phone"), a personal digital assistant (PDA), a tablet terminal, or a tablet PC (Personal Computer) or the like. Also, the mobile terminal 2 may be a portable game machine, a portable music player, or a notebook PC or the like.
[0044] The mobile terminal 2 is, for example, a multifunctional mobile phone (so-called "smartphone"). Note that the mobile terminal 2 is, for example, a mobile phone (so-called "feature phone"), a personal digital assistant (PDA), a tablet terminal, or a tablet PC (Personal Computer) or the like. Also, the mobile terminal 2 may be a portable game machine, a portable music player, or a notebook PC or the like.
[0045] (Configuration of Mobile Terminal 2) FIG. 3 is a diagram showing an example of the schematic configuration of mobile terminal 2.
[0046] The mobile terminal 2 is connected to a base station 4, a mobile communication network 5, a gateway 6, and the Internet 7. The mobile terminal 2 connects to the server 3 via the mobile terminal 2 and communicates with the server 3. The mobile terminal 2 controls the progress of the game according to various instructions received from the server 3. The mobile terminal 2 receives various data and controls the progress of the game. The device includes a terminal storage unit 21, a terminal memory unit 22, an operation unit 23, a display unit 24, and a terminal processing unit 25.
[0047] The terminal communication unit 21 is a communication interface including an antenna having a sensitivity band within a predetermined frequency band. The terminal communication unit 21 is provided with a base station circuit and connects the mobile terminal 2 to the communication network. 4, the base station 4 and the CDMA (Code Division Multiple Access) Establish a wireless signal line using a system such as Vision Multiple Access, The terminal communication unit 21 communicates with the base station 4. The terminal communication unit 21 receives the The terminal communication unit 21 transmits the received data to the server 3. The data is supplied to the terminal processing unit 25.
[0048] The terminal storage unit 22 may include, for example, a ROM (Read Only Memory), a RAM ( The terminal is equipped with a semiconductor memory device such as a random access memory (RAM). The unit 22 is an operating system program used for processing in the terminal processing unit 25. Stores driver programs, application programs, data, etc. The driver program stored in the memory 22 is an input device driver program for controlling the operation unit 23. and an output device driver program that controls the display unit 24. The application program stored in the memory unit 22 is a control program that controls the progress of the game, etc. The data stored in the terminal memory unit 22 is various data used in the execution of the game, etc. Also, the terminal memory unit 22 may temporarily store temporary data related to predetermined processing. The operation unit 23 is a pointing device such as a touch panel. Note that the operation unit 23 may be an input key or the like. The player can input characters, numbers, symbols, or the position on the display screen of the display unit 24 using the operation unit 23. When the operation unit 23 is operated by the player, it generates a signal corresponding to the operation. And the generated signal is supplied to the terminal processing unit 25 as an instruction of the player layer. The display unit 24 is a liquid crystal display. Note that the display unit 24 may be an organic EL (Electro-Luminescence) display or the like. The display unit 24 displays an image corresponding to the video data supplied from the terminal processing unit 25 and an image corresponding to the image data. The terminal processing unit 25 includes one or a plurality of processors and its peripheral circuits. The terminal processing unit 25 comprehensively controls the overall operation of the mobile terminal 2, for example, it is a CPU (Central Processing Unit). The terminal processing unit 25 executes various information processing in an appropriate procedure based on the program stored in the terminal memory unit 22 and various instructions input according to the operation of the operation unit 23 by the player, and controls the operation of the terminal communication unit 21 or the display unit 24. The terminal processing unit 25 is stored in the terminal memory unit 22.
[0049] The operation unit 23 is a pointing device such as a touch panel. Note that the operation unit 23 may be an input key or the like. The player can input characters, numbers, symbols, or the position on the display screen of the display unit 24 using the operation unit 23. When the operation unit 23 is operated by the player, it generates a signal corresponding to the operation. And the generated signal is supplied to the terminal processing unit 25 as an instruction of the player layer. The display unit 24 is a liquid crystal display. Note that the display unit 24 may be an organic EL (Electro-Luminescence) display or the like. The display unit 24 displays an image corresponding to the video data supplied from the terminal processing unit 25 and an image corresponding to the image data. The terminal processing unit 25 includes one or a plurality of processors and its peripheral circuits. The terminal processing unit 25 comprehensively controls the overall operation of the mobile terminal 2, for example, it is a CPU (Central Processing Unit). The terminal processing unit 25 executes various information processing in an appropriate procedure based on the program stored in the terminal memory unit 22 and various instructions input according to the operation of the operation unit 23 by the player, and controls the operation of the terminal communication unit 21 or the display unit 24. The terminal processing unit 25 is stored in the terminal memory unit 22. When the operation unit 23 is operated by the player, it generates a signal corresponding to the operation. And the generated signal is supplied to the terminal processing unit 25 as an instruction of the player layer. The display unit 24 is a liquid crystal display. Note that the display unit 24 may be an organic EL (Electro-Luminescence) display or the like. The display unit 24 displays an image corresponding to the video data supplied from the terminal processing unit 25 and an image corresponding to the image data.
[0050] The display unit 24 is a liquid crystal display. Note that the display unit 24 may be an organic EL (Electro-Luminescence) display or the like. The display unit 24 displays an image corresponding to the video data supplied from the terminal processing unit 25 and an image corresponding to the image data. The terminal processing unit 25 includes one or a plurality of processors and its peripheral circuits. The terminal processing unit 25 comprehensively controls the overall operation of the mobile terminal 2, for example, it is a CPU (Central Processing Unit). The terminal processing unit 25 executes various information processing in an appropriate procedure based on the program stored in the terminal memory unit 22 and various instructions input according to the operation of the operation unit 23 by the player, and controls the operation of the terminal communication unit 21 or the display unit 24. The terminal processing unit 25 is stored in the terminal memory unit 22. The display unit 24 displays an image corresponding to the video data supplied from the terminal processing unit 25 and an image corresponding to the image data.
[0051] The terminal processing unit 25 includes one or a plurality of processors and its peripheral circuits. The terminal processing unit 25 comprehensively controls the overall operation of the mobile terminal 2, for example, it is a CPU (Central Processing Unit). The terminal processing unit 25 executes various information processing in an appropriate procedure based on the program stored in the terminal memory unit 22 and various instructions input according to the operation of the operation unit 23 by the player, and controls the operation of the terminal communication unit 21 or the display unit 24. The terminal processing unit 25 is stored in the terminal memory unit 22. The terminal processing unit 25 comprehensively controls the overall operation of the mobile terminal 2, for example, it is a CPU (Central Processing Unit). The terminal processing unit 25 executes various information processing in an appropriate procedure based on the program stored in the terminal memory unit 22 and various instructions input according to the operation of the operation unit 23 by the player, and controls the operation of the terminal communication unit 21 or the display unit 24. The terminal processing unit 25 is stored in the terminal memory unit 22. The terminal processing unit 25 executes various information processing in an appropriate procedure based on the program stored in the terminal memory unit 22 and various instructions input according to the operation of the operation unit 23 by the player, and controls the operation of the terminal communication unit 21 or the display unit 24. The terminal processing unit 25 is stored in the terminal memory unit 22. The terminal processing unit 25 executes various information processing in an appropriate procedure based on the program stored in the terminal memory unit 22 and various instructions input according to the operation of the operation unit 23 by the player, and controls the operation of the terminal communication unit 21 or the display unit 24. The terminal processing unit 25 is stored in the terminal memory unit 22. Based on the program stored in the terminal memory unit 22 and various instructions input according to the operation of the operation unit 23 by the player, the terminal processing unit 25 executes various information processing in an appropriate procedure, and controls the operation of the terminal communication unit 21 or the display unit 24. The terminal processing unit 25 is stored in the terminal memory unit 22. Operating system programs, driver programs and application programs The terminal processing unit 25 executes various information processing based on the program. It can be run in parallel.
[0052] The device processing unit 25 includes at least a device transmitting / receiving unit 251 and a display processing unit 252. These units are realized by a program executed by a processor included in the device processing unit 25. Alternatively, each of these parts may be installed as firmware in the mobile terminal. It may be implemented in 2.
[0053] Hereinafter, with reference to FIGS. 4 to 7, examples of various screens displayed on the display unit 24 of the mobile terminal 2 will be described. We will explain about this.
[0054] FIG. 4(a) shows an example of a first home screen 400 displayed on the display unit 24 of the mobile terminal 2. This is a diagram.
[0055] The first home screen 400 may be, for example, a control program for executing the game in this embodiment. The first home screen 400 is the home screen that is displayed when the program is started. , will be displayed during the event period. The event period is the period during which the first battle game can be played. The first home screen 400 displays the first participation object. 4. The image includes a first object 401 and a first result display area 402.
[0056] The first participant object 401 is a button for instructing the display of the first battle game screen. The first participating object 401 may be an icon image or text. The input on the first home screen 400 is input in response to the operation of the operation unit 23 by the player. When the position is within the display area of the first participating object 401, a first battle game participation instruction is input to the mobile terminal 2. In this way, when the player selects the first participating object 401 and performs an operation, a first battle game participation instruction is input to the mobile terminal 2.
[0057] When a first battle game participation instruction is input by the player, the first battle game screen 410 is displayed on the display unit 24. The first battle game screen 410 is a screen for advancing the first battle game . Details of the first battle game screen 410 will be described later.
[0058] In the first result display area 402, in the first battle game, images indicating the number of times a plurality of players have won against the second game medium are displayed. When the predetermined number added to the first counter each time a plurality of players win against the second game medium is "1", the number of times a plurality of players have won in the first battle game is the value of the first counter. The image indicating the number of wins includes, for example, numerical information indicating the number of wins. Also, the first result display area 402 may include numerical information indicating the first predetermined number.
[0059] Also, the image indicating the number of wins includes a graph image indicating the number of wins. In the example shown in FIG. 4(a) , the graph image is a gauge, and the maximum value of the gauge is the first predetermined number. Also, in the gauge, it is displayed so that the number of wins can be determined.
[0060] In the example shown in FIG. 4(a), in the first result display area 402, "198" is displayed as the number of times a plurality of players have won in the first battle game , and "300" is displayed as the first predetermined number . Also, in the first result display area 402, when the total gauge length is 300 The gauge corresponding to the length of 198 in is shown colored.
[0061] The condition for the third game medium to appear is that the first counter reaches the first predetermined number, which is a clear condition. And as shown in FIG. 4(a), when the first result display area 402 is displayed, the player can anticipate the timing of the appearance of the third game medium. Therefore, since the second battle game cannot be executed at an unexpected timing for the player, the player can make necessary preparations for the execution of the second battle game (for example, strengthening and selecting the first game medium, organizing items and equipment, etc., or raising the player's level, etc.), consider strategies, and then participate in the second battle game. This makes it possible to provide a battle game that is easy for the player to participate in, and at the same time, it is possible to cultivate the player's sense of anticipation for the appearance of the third game medium.
[0062] FIG. 4(b) is a diagram showing an example of the first battle game screen 410 displayed on the display unit 24 of the mobile terminal 2. It is a figure which shows.
[0063] The first battle game screen 410 is a screen for advancing the first battle game with the second game medium. The first battle game screen 410 includes a second game medium image 411, parameters 412 of the second game medium, a first game medium image 413, a first instruction object 414, a participation request object 415, and a home screen display instruction object 416.
[0064] The second game medium image 411 is an image of the second game medium against which the player's first game medium competes in the first battle game.
[0065] The parameter 412 of the second game medium is an image showing the parameters (such as HP) of the second game medium against which the player's first game medium battles. For example, it includes numerical information indicating the parameters and graph images. As the parameter 412 of the second game medium, numerical information indicating the maximum value of the parameters of the second game medium may be included. Also, as the parameter 412 of the second game medium, a graph image (for example, a gauge) showing the parameters of the second game medium may be included. In the example shown in FIG. 4(b), as the parameter 412 of the second game medium, numerical information of "5222" is displayed, and numerical information of "10000" indicating the maximum value of the parameter is shown. Also, in the parameter 412 of the second game medium, a gauge with a length corresponding to 5222 when the total gauge length is 10000 is colored and shown. The first game medium image 413 is an image showing the first game medium used by the player in the first battle game. In the example shown in FIG. 4(b), as the first game medium image 413, images showing six first game mediums are displayed. In this case, in the first battle game, the first game mediums corresponding to the six images displayed as the first game medium image 413 battle against the second game medium. Note that in the first battle game, the first game medium that battles against the second game medium may be one, or may be two to five or seven or more. Also, according to the operation of the operation unit 23 by the player, the first game medium that battles against the second game medium may be changed. In the example shown in FIG. 4(b), as the parameter 412 of the second game medium, numerical information of "5222" is displayed, and numerical information of "10000" indicating the maximum value of the parameter is shown. Also, in the parameter 412 of the second game medium, a gauge with a length corresponding to 5222 when the total gauge length is 10000 is colored and shown. The first game medium image 413 is an image showing the first game medium used by the player in the first battle game. In the example shown in FIG. 4(b), as the first game medium image 413, images showing six first game mediums are displayed. In this case, in the first battle game, the first game mediums corresponding to the six images displayed as the first game medium image 413 battle against the second game medium.
[0066] In the example shown in FIG. 4(b), as the parameter 412 of the second game medium, numerical information of "5222" is displayed, and numerical information of "10000" indicating the maximum value of the parameter is shown. Also, in the parameter 412 of the second game medium, a gauge with a length corresponding to 5222 when the total gauge length is 10000 is colored and shown. In the example shown in FIG. 4(b), as the parameter 412 of the second game medium, numerical information of "5222" is displayed, and numerical information of "10000" indicating the maximum value of the parameter is shown. Also, in the parameter 412 of the second game medium, a gauge with a length corresponding to 5222 when the total gauge length is 10000 is colored and shown. The first game medium image 413 is an image showing the first game medium used by the player in the first battle game. In the example shown in FIG. 4(b), as the first game medium image 413, images showing six first game mediums are displayed. In this case, in the first battle game, the first game mediums corresponding to the six images displayed as the first game medium image 413 battle against the second game medium. In the example shown in FIG. 4(b), as the parameter 412 of the second game medium, numerical information of "5222" is displayed, and numerical information of "10000" indicating the maximum value of the parameter is shown. Also, in the parameter 412 of the second game medium, a gauge with a length corresponding to 5222 when the total gauge length is 10000 is colored and shown.
[0067] The first game medium image 413 is an image showing the first game medium used by the player in the first battle game. In the example shown in FIG. 4(b), as the first game medium image 413, images showing six first game mediums are displayed. In this case, in the first battle game, the first game mediums corresponding to the six images displayed as the first game medium image 413 battle against the second game medium. In the example shown in FIG. 4(b), as the first game medium image 413, images showing six first game mediums are displayed. In this case, in the first battle game, the first game mediums corresponding to the six images displayed as the first game medium image 413 battle against the second game medium. In the example shown in FIG. 4(b), as the first game medium image 413, images showing six first game mediums are displayed. In this case, in the first battle game, the first game mediums corresponding to the six images displayed as the first game medium image 413 battle against the second game medium. In the example shown in FIG. 4(b), as the first game medium image 413, images showing six first game mediums are displayed. In this case, in the first battle game, the first game mediums corresponding to the six images displayed as the first game medium image 413 battle against the second game medium. In the example shown in FIG. 4(b), as the first game medium image 413, images showing six first game mediums are displayed. In this case, in the first battle game, the first game mediums corresponding to the six images displayed as the first game medium image 413 battle against the second game medium.
[0068] Note that in the first battle game, the first game medium that battles against the second game medium may be one, or may be two to five or seven or more. Also, according to the operation of the operation unit 23 by the player, the first game medium that battles against the second game medium may be changed. Note that in the first battle game, the first game medium that battles against the second game medium may be one, or may be two to five or seven or more. Also, according to the operation of the operation unit 23 by the player, the first game medium that battles against the second game medium may be changed. Note that in the first battle game, the first game medium that battles against the second game medium may be one, or may be two to five or seven or more. Also, according to the operation of the operation unit 23 by the player, the first game medium that battles against the second game medium may be changed. In this case, from the game media held by the player, it is selected by a selection screen (not shown) The game media is changed to any one of the first game media corresponding to the six images displayed as the first game media image 413.
[0069] The first instruction object 414 is a button object for instructing the progress of the first battle game. The first instruction object 414 may be an icon image, text, or the like. When the input position on the first battle game screen 410 input in response to the operation of the operation unit 23 by the player is within the display area of the first instruction object 414, a first battle game start instruction is input to the mobile terminal 2. Thus, when the player performs an operation of selecting the first instruction object 414, a first battle game start instruction is input to the mobile terminal 2.
[0070] When a first battle game start instruction is input by the player, the first battle game progresses, and a first battle game result screen 420 showing the progress result of the first battle game is displayed on the display unit 24. Details of the first battle game result screen 420 will be described later.
[0071] The participation invitation object 415 is a button object for displaying a participation invitation screen 430 for inviting other players to participate in the first battle game. The participation invitation object 415 may be an icon image, text, or the like. When the input position on the first battle game screen 410 input in response to the operation of the operation unit 23 by the player is within the display area of the participation invitation object 415, a participation invitation screen display instruction is input to the mobile terminal 2. Thus, when the player performs an operation of selecting the participation invitation object 415, a participation invitation screen is displayed. An instruction is input to the mobile terminal 2.
[0072] When a player inputs an instruction to display the invitation screen, the invitation screen 430 is displayed on the display unit 24. Details of the invitation screen 430 will be described later.
[0073] The home screen display instruction object 416 is a button object for ending the display of the first battle game screen 410 and redisplaying the first home screen 400. Incidentally, the home screen display instruction object 416 may be an icon image, text, or the like. When the input position on the first battle game screen 410 input according to the operation of the operation unit 23 by the player is within the display area of the home screen display instruction object 416, a home screen display instruction is input to the mobile terminal 2. Thus, when the player performs an operation of selecting the home screen display instruction object 416, the display of the first battle game screen 410 ends and at the same time, the first home screen 400 is redisplayed.
[0074] FIG. 4(c) is a diagram showing an example of the first battle game result screen 420 displayed on the display unit 24 of the mobile terminal 2. In FIG. 4(c), the same configuration as the first battle game screen 41 0 shown in FIG. 4(b) is given the same reference numeral as the reference numeral given to that configuration in FIG. 4(b).
[0075] The first battle game result screen 420 is a screen showing the progress result of the first battle game. The first battle game result screen 420 includes a game progress result 421, a first reward 422, and a home screen display instruction object 416.
[0076] The game progress result 421 is an image indicating that the first game medium the player has won or lost the first battle game. The game progress result 421 may include characters indicating that the first game medium has won or lost the first battle game. Also, the game progress result 421 may only consist of characters indicating that the first game medium has won or lost the first battle game. In addition, the game progress result 421 may include the parameters (such as HP) of the first game medium at the end of the first battle game. Furthermore, the game progress result 421 may include the parameters (such as HP) of the second game medium at the end of the first battle game.
[0077] The first reward 422 is a text indicating the first reward given to the player who has won the first battle game. The first reward 422 may also be an image or icon indicating the first reward. The first reward is an item or game medium that can be used in the first battle game, the second battle game, or other battle games. The first reward may be an item or point for increasing the parameters of the first game medium, or the increased value of the parameters of the first game medium. In addition, the first reward may be the right to participate in other games or events, or virtual currency.
[0078] The home screen display instruction object 416 has the same function as the home screen display instruction object 416 included in the first battle game screen 410.
[0079] Figure 4(d) is a diagram showing an example of the invitation screen 430 displayed on the display unit 24 of the mobile terminal 2.
[0080] The participation invitation screen 430 is a screen for allowing the player to select other players who are invited to participate in the first battle game. The participation invitation screen 430 includes invitation candidates 431, a participation invitation instruction object 432, and a display end object 433.
[0081] The invitation candidates 431 are images or icons indicating other players who are invited to participate in the first battle game. The image indicating another player may include a name indicating the other player. Further, the image indicating another player may include the attributes, levels, etc. of the other player, and may also include various information indicating the other player or various information explaining the other player.
[0082] The participation invitation instruction object 432 is a button object for inviting other players to participate in the first battle game, and is associated with the invitation candidate 431. The participation invitation instruction object 432 may be an icon image, text, or the like. When the input position on the participation invitation screen 430 input in response to the operation of the operation unit 23 by the player is within the display area of the participation invitation instruction object 432, an invitation instruction for another player to participate is input to the mobile terminal 2. In this way, when the player performs an operation of selecting the participation invitation instruction object 432, an invitation instruction for another player to participate is input to the mobile terminal 2.
[0083] The invitation instruction for another player to participate includes a player ID (identification) for identifying the other player indicated by the invitation candidate 431 corresponding to the participation invitation instruction object 432 selected by the player. When the player invites another player to participate When a request instruction is input, it is identified by the player ID included in the other player participation request instruction and a participation screen (not shown) that encourages participation in the first battle game is displayed on the mobile terminal 2 of the player thus identified. For example, the server 3 acquires the other player participation request instruction and transmits display data for displaying the participation screen to the mobile terminal 2 of the player identified by the player ID included in the other player participation request instruction. As a result, the mobile terminal 2 of the player identified by the player ID included in the other player participation request instruction can display a participation screen that encourages participation in the first battle game. When a player inputs an other player participation request instruction, the mobile terminal 2 of the player may directly transmit display data for displaying the participation screen to the mobile terminal 2 of the player identified by the player ID included in the other player participation request instruction. In this case, the mobile terminal 2 of the player creates display data for displaying the participation screen by acquiring data such as various images and various objects included in the participation screen from the server 3. The participation screen includes, for example, a second game medium image 411, parameters 412 of the second game medium, and a first instruction object 414 similar to the first battle game screen 410. When another player performs an operation of selecting the first instruction object 414 included in the participation screen a first battle game start instruction is input to the mobile terminal 2. Thereafter, the same processing as when the first instruction object 414 in the first battle game screen 410 is selected is executed. Returning to FIG. 4(d), the display end object 433 ends the display of the participation request screen 430 and the like.
[0084] The participation screen includes, for example, a second game medium image 411 similar to the first battle game screen 410, parameters 412 of the second game medium, and a first instruction object 414. When another player performs an operation of selecting the first instruction object 414 included in the participation screen, a first battle game start instruction is input to the mobile terminal 2. Thereafter, the same processing as when the first instruction object 414 in the first battle game screen 410 is selected is executed.
[0085] Returning to FIG. 4(d), the display end object 433 ends the display of the participation request screen 430 A button object for causing the first battle game screen 410 to be redisplayed Note that the display end object 433 may be an icon image, text, or the like. When the input position on the invitation screen 430 input in response to the operation of the operation unit 23 by the player is within the display area of the display end object 433, an instruction to end the screen display is input to the mobile terminal 2. When the input position on the invitation screen 430 input in response to the operation of the operation unit 23 by the player is within the display area of the display end object 433, an instruction to end the screen display is input to the mobile terminal 2. When the input position on the invitation screen 430 input in response to the operation of the operation unit 23 by the player is within the display area of the display end object 433, an instruction to end the screen display is input to the mobile terminal 2. is applied.
[0086] When an instruction to end the screen display is input by the player, the display of the invitation screen 430 ends, and the first battle game screen 410 is redisplayed. When an instruction to end the screen display is input by the player, the display of the invitation screen 430 ends, and the first battle game screen 410 is redisplayed.
[0087] Note that in the invitation screen 430 shown in FIG. 4(d), two combinations of the associated invitation candidates 431 and the invitation instruction objects 432 are displayed, but the number of combinations displayed on the invitation screen 430 may be one or three or more. Note that in the invitation screen 430 shown in FIG. 4(d), two combinations of the associated invitation candidates 431 and the invitation instruction objects 432 are displayed, but the number of combinations displayed on the invitation screen 430 may be one or three or more. Note that in the invitation screen 430 shown in FIG. 4(d), two combinations of the associated invitation candidates 431 and the invitation instruction objects 432 are displayed, but the number of combinations displayed on the invitation screen 430 may be one or three or more.
[0088] FIG. 5(a) is a diagram showing an example of a second home screen 500 displayed on the display unit 24 of the mobile terminal 2. In FIG. 5(a), the same components as those of the first home screen 400 shown in FIG. 4(a) are given the same reference numerals as those given to the corresponding components in FIG. 4(a). FIG. 5(a) is a diagram showing an example of a second home screen 500 displayed on the display unit 24 of the mobile terminal 2. In FIG. 5(a), the same components as those of the first home screen 400 shown in FIG. 4(a) are given the same reference numerals as those given to the corresponding components in FIG. 4(a). FIG. 5(a) is a diagram showing an example of a second home screen 500 displayed on the display unit 24 of the mobile terminal 2. In FIG. 5(a), the same components as those of the first home screen 400 shown in FIG. 4(a) are given the same reference numerals as those given to the corresponding components in FIG. 4(a).
[0089] The second home screen 500 is, for example, a home screen displayed when a control program for executing the game in the present embodiment is started. The second home screen 500 is also displayed during an event period. The second home screen 500 is also displayed when a condition that the value of the first counter has reached a first predetermined number is satisfied. The second home screen 500 includes a second participation object 501, a second result display area 502, and a first participation object. The second home screen 500 is, for example, a home screen displayed when a control program for executing the game in the present embodiment is started. The second home screen 500 is also displayed during an event period. The second home screen 500 is also displayed when a condition that the value of the first counter has reached a first predetermined number is satisfied. The second home screen 500 includes a second participation object 501, a second result display area 502, and a first participation object. The second home screen 500 is, for example, a home screen displayed when a control program for executing the game in the present embodiment is started. The second home screen 500 is also displayed during an event period. The second home screen 500 is also displayed when a condition that the value of the first counter has reached a first predetermined number is satisfied. The second home screen 500 includes a second participation object 501, a second result display area 502, and a first participation object. The second home screen 500 is, for example, a home screen displayed when a control program for executing the game in the present embodiment is started. The second home screen 500 is also displayed during an event period. The second home screen 500 is also displayed when a condition that the value of the first counter has reached a first predetermined number is satisfied. The second home screen 500 includes a second participation object 501, a second result display area 502, and a first participation object. 00 includes a second participation object 501, a second result display area 502, and a first participation object. It includes Kut 401.
[0090] The second participating object 501 is a button object for instructing the display of either the participation game selection screen 510 or the second battle game screen 5 20. The second participating object 501 may be an icon image, text, or the like. When the input position on the second home screen 500 input in response to the operation of the operation unit 23 by the player is within the display area of the second participating object 50 1, a second battle game participation instruction is input to the mobile terminal 2. In this way, when the player performs an operation of selecting the second participating object 501, a second battle game participation instruction is input to the mobile terminal 2. When a second battle game participation instruction is input by a player who has not participated in the second battle game, the participation game selection screen 510 is displayed on the display unit 24. When a second battle game participation instruction is input by a player who is participating in the second battle game, the second battle game screen 520 related to the participating second battle game is displayed on the display unit 24.
[0091] When a second battle game participation instruction is input by a player who has not participated in the second battle game, the participation game selection screen 510 is displayed on the display unit 24. When a second battle game participation instruction is input by a player who is participating in the second battle game, the second battle game screen 520 related to the participating second battle game is displayed on the display unit 24. When a second battle game participation instruction is input by a player who is participating in the second battle game, the second battle game screen 520 related to the participating second battle game is displayed on the display unit 24.
[0092] The participation game selection screen 510 is a screen for the player to select the second battle game they want to participate in. The second battle game screen 520 is a screen for advancing the second battle game. Details of the participation game selection screen 510 and the second battle game screen 520 will be described later.
[0093] In the second result display area 502, an image indicating the number of the third game media that lost to the first game media in the second battle game is displayed. When the predetermined number added to the second counter each time the third game media loses to a plurality of players is "1", the loss to the first game media The number of the third game media that lost is the value of the second counter. The number of the third game media that lost The displayed image includes, for example, numerical information indicating the number of the third game media that lost. Also, the second result display area 502 may include numerical information indicating a second predetermined number.
[0094] Also, the image indicating the number of the third game media that lost includes a graph image indicating the number of the third game media that lost to the first game media. In the example shown in FIG. 1, the graph image is a gauge, and the maximum value of the gauge is the second predetermined number, and it is shown so that the number of the third game media that lost can be determined. In the example shown in FIG. 5(a), in the second result display area 502, "2" is displayed as the number of the third game media that lost to the first game media, and "20" is displayed as the second predetermined number. Also, in the second result display area 502, a gauge having a length corresponding to 2 when the total gauge length is 20 is colored and shown. is shown.
[0095] In the example shown in FIG. 5(a), in the second result display area 502, "2" is displayed as the number of the third game media that lost to the first game media, and "20" is displayed as the second predetermined number. Also, in the second result display area 502, a gauge having a length corresponding to 2 when the total gauge length is 20 is colored and shown. is displayed, and "20" is displayed as the second predetermined number. Also, in the second result display area 502, a gauge having a length corresponding to 2 when the total gauge length is 20 is colored and shown.
[0096] The first participating object 401 has the same function as the first participating object 401 included in the first home screen 400.
[0097] The second home screen 500 can be displayed during the event period until the first counter reaches the first predetermined number and the second counter reaches the second predetermined number or the second battle game execution period elapses. The second participating object 501 for executing the second battle game is displayed on the second home screen 500. Therefore, the third game media is under the conditions during the event period, and the first counter reaches the first predetermined number and the second counter reaches the second predetermined number or and the first counter reaches the first predetermined number and the second counter reaches the second predetermined number or Or, if the condition that the second battle game execution period has elapsed is satisfied, it will appear repeatedly . This enables the player to continue to be willing to participate in the player's first battle game and the second battle game until the end of the event period.
[0098] FIG. 5(b) is a diagram showing an example of a participation game selection screen 510 displayed on the display unit 24 of the mobile terminal 2 . The participation game selection screen 510 is a screen for allowing a player to select a second battle game to participate in when the second participation object 501 included in the second home screen 500 is selected by a player who has not participated in the second battle game . The participation game selection screen 510 includes game candidates 511, a participation game selection object 512, and a home screen display instruction object 513. The game candidates 511 are images or icons showing the third game medium that appears in the second battle game . The game candidates 511 may include an image showing the parameters (such as HP) of the third game medium that appears in the second battle game, and for example, numerical information and graph images showing the parameters
[0099] may be included. As an image showing the parameters of the third game medium, numerical information showing the maximum value of the parameters of the third game medium may be included . Also, as an image showing the parameters of the third game medium, a graph image (for example, a gauge) showing the parameters of the third game medium may be included . . . . .
[0100] . Also, the game candidates 511 may include the number of players participating in the second battle game and the maximum number of players who can participate in the second battle game . In the example shown in FIG. 5(b) For the game candidate 511 in the upper stage, it is shown that 98 players are participating in the second battle game where up to 100 players can participate. Also, for the game candidate 511 in the lower stage, it is shown that 70 players are participating in the second battle game where up to 100 players can participate. For the game candidate 511 in the lower stage, it is shown that 70 players are participating in the second battle game where up to 100 players can participate. are participating.
[0101] Note that on the participation game selection screen 510 shown in FIG. 5(b), game candidates 511 corresponding to the third game medium of the second constant are displayed. Players can participate in the second battle game and cooperate with other players to battle against the third game medium by selecting the participation game selection object 512 associated with each game candidate 511. In the first battle game, players cannot participate in one battle in cooperation with multiple players unless invited to participate by other players, whereas in the second battle game, since all candidates for available battles are notified to all players, players can participate in one battle in cooperation with multiple players with just the simple operation of selecting a battle opponent. By selecting the participation game selection object 512 associated with each game candidate 511, players can participate in the second battle game and cooperate with other players to battle against the third game medium. In the first battle game, players cannot participate in one battle in cooperation with multiple players unless invited to participate by other players, whereas in the second battle game, since all candidates for available battles are notified to all players, players can participate in one battle in cooperation with multiple players with just the simple operation of selecting a battle opponent. In the first battle game, players cannot participate in one battle in cooperation with multiple players unless invited to participate by other players, whereas in the second battle game, since all candidates for available battles are notified to all players, players can participate in one battle in cooperation with multiple players with just the simple operation of selecting a battle opponent. In the first battle game, players cannot participate in one battle in cooperation with multiple players unless invited to participate by other players, whereas in the second battle game, since all candidates for available battles are notified to all players, players can participate in one battle in cooperation with multiple players with just the simple operation of selecting a battle opponent. In the second battle game, since all candidates for available battles are notified to all players, players can participate in one battle in cooperation with multiple players with just the simple operation of selecting a battle opponent. In the second battle game, since all candidates for available battles are notified to all players, players can participate in one battle in cooperation with multiple players with just the simple operation of selecting a battle opponent. becomes possible.
[0102] Also, the game candidate 511 may include information about players participating in the second battle game. Information about players includes the name of the player, information about the game medium owned by the player, etc. Also, the information about players may be various information managed in the player table T3 described later. Also, the game candidate 511 may include information about players participating in the second battle game. Information about players includes the name of the player, information about the game medium owned by the player, etc. Also, the information about players may be various information managed in the player table T3 described later. Also, the game candidate 511 may include information about players participating in the second battle game. Information about players includes the name of the player, information about the game medium owned by the player, etc. Also, the information about players may be various information managed in the player table T3 described later. be various information managed in the player table T later described.
[0103] The participation game selection object 512 is a button object for selecting the second battle game that the player wants to participate in and is associated with the game candidate 511. The participation game selection object 512 is a button object for selecting the second battle game that the player wants to participate in and is associated with the game candidate 511. The participation game The game selection object 512 may be an icon image or text. The input position on the participation game selection screen 510 input in response to the operation of the operation unit 23 is the participation game. If the player is within the display area of the game selection object 512, the player is instructed to display the second fighting game screen. In this way, the player selects the participation game selection object 512 and inputs the game selection object 512 to the terminal 2. When this operation is performed, a command to display the second fighting game screen is input to the mobile terminal 2.
[0104] In addition, the number of players participating in the second match game is If the maximum number of players (100 in the example shown in Figure 5(b)) has been reached, The participating game selection object 512 corresponding to the fighting game cannot be selected by the player. In this way, the number of players who can participate in the second match game is controlled to be equal to the number of players who can participate in the second match game. Selecting a join game selection object 512 before the maximum number of players is reached In this way, the player can participate in the second game. The earlier the object 512 is selected, the higher the possibility of participation in the second competitive game.
[0105] In addition, a predetermined condition is set for a player who can select the participation game selection object 512. The predetermined condition may be, for example, that the player's level is equal to or higher than a predetermined level. The condition is that the number of times the player has played the first competitive game is a predetermined number or more, or For example, the condition is that the number of wins of the layer in the first competitive game is equal to or greater than a predetermined number.
[0106] The second battle game screen display instruction includes the participation game selection object selected by the player. Second game identification information for identifying the second battle game corresponding to the object 512 is included. When a second battle game screen display instruction is input by the player, the second battle game identified by the second game identification information included in the second battle game screen display instruction is advanced, and the second battle game screen 520 for that purpose is displayed.
[0107] The home screen display instruction object 513 is a button object for ending the display of the participation game selection screen 510 and redisplaying the second home screen 500. In addition, the home screen display instruction object 513 may be an icon image, text, or the like. When the input position on the participation game selection screen 510 input in response to the operation of the operation unit 23 by the player is within the display area of the home screen display instruction object 513, a home screen display instruction is input to the mobile terminal 2. In this way, when the player performs an operation of selecting the home screen display instruction object 513, the display of the participation game selection screen 510 ends, and at the same time, the second home screen 500 is redisplayed.
[0108] FIG. 5(c) is a diagram showing an example of the second battle game screen 520 displayed on the display unit 24 of the mobile terminal 2. In FIG. 5(c), the same configuration as the first battle game screen 410 shown in FIG. 4(b) is given the same reference numeral as the reference numeral given to that configuration in FIG. 4(b).
[0109] The second battle game screen 520 is a screen for advancing the second battle game with the third game medium. On the second battle game screen 520, there are a third game medium image 521, parameters of the third game medium 522, a first game medium image 413, a second instruction object 523, and It indicates that the end object 524 is included.
[0110] In the second battle game, the third game medium image 521 is the image of the third game medium against which the player's first game medium competes.
[0111] The parameters 522 of the third game medium are an image showing the parameters (such as HP) of the third game medium against which the player's first game medium competes. For example, it includes numerical information indicating the parameters and graph images. As the parameters 522 of the third game medium, numerical information indicating the maximum value of the parameters of the third game medium may be included. Also, as the parameters 522 of the third game medium, a graph image (for example, a gauge) showing the parameters of the third game medium may be included. In the example shown in FIG. 5(c), the numerical information of "345222" is displayed as the parameters 522 of the third game medium, and the numerical information of "500000" indicating the maximum value of the parameters is displayed. Also, in the parameters 522 of the third game medium, a gauge corresponding to 345222 when the total gauge length is 50
[0112] 0000 is colored and shown.
[0113] The first game medium image 413 has the same function as the first game medium image 413 included in the first battle game screen 410.
[0114] The second instruction object 523 is a button object for instructing the progress of the second battle game. The second instruction object 523 may be an icon image or text, etc. Input on the second battle game screen 520 input in response to the operation of the operation unit 23 by the player When the position is within the display area of the second instruction object 523, a second battle game start instruction is input to the mobile terminal 2. In this way, when the player selects the second instruction object 523 and performs an operation, a second battle game start instruction is input to the mobile terminal 2.
[0115] When a second battle game start instruction is input by the player, the second battle game progresses, and a second battle game result screen (not shown) indicating the progress result of the second battle game is displayed on the display unit 24. In the second battle game, when the HP of the third game medium decreased by each of the first game media of a plurality of players participating in the second battle game reaches a predetermined value (for example, 0 (zero) ), the third game medium loses. For example, in the example shown in FIG. 5(c), when the total value of the decrease amount of the HP of the third game medium reaches 500,000 due to the attacks of the first game media of each player, the HP of the third game medium changes from 500,000 to 0, and the third game medium loses.
[0116] Note that on the second battle game result screen, text, an image, an icon, etc. indicating the second reward given to the player who won in the second battle game may be displayed. The second reward is an item or a game medium that can be used in the first battle game, the second battle game, or other battle games. The second reward may be an item or a point for increasing the parameters of the first game medium, or an increase value of the parameters of the first game medium. Also, the second reward may be the right to participate in other games or events, or virtual currency.
[0117] Note that the second reward is a reward with a higher value than the first reward. For example, the first reward and the second reward If it is an item that can be used in a battle game, the second reward is set to be more powerful than the first reward (for example, the attack power is higher than that of the first reward, etc.). Also, for example, if the first reward and the second reward are items for increasing the parameters of the first game medium, the second reward is set so that the rate of increase in parameters is higher than that of the first reward.
[0118] Also, when a predetermined reward is included in the first reward and the second reward, the second probability that the predetermined reward is given to the player as the second reward is set to be higher than the first probability that the predetermined reward is given to the player as the first reward. The predetermined reward is, for example, a game medium having predetermined parameters (for example, a predetermined rarity (such as S (super) rare), a predetermined level (level 100, etc.), a predetermined attribute (such as the "fire" attribute)). In this case, for example, the first probability that an S-rare game medium is given as the first reward is set to 10% (winning in the first battle game is 1 out of 10 times), and the second probability that an S-rare game medium is given as the second reward is set to 50% (winning in the second battle game is 1 out of 2 times).
[0119] In this way, in the game system 1, the second reward obtained in the second battle game is set to be a more valuable reward than the first reward obtained in the first battle game. As a result, the player will be more motivated to participate in the first battle game in order to start the second battle game earlier and obtain a more valuable second reward.
[0120] The display end object 524 terminates the display of the second battle game screen 520 and re - displays either the second home screen 500 or the participation game selection screen 510. It is a button object for the purpose. Note that the display end object 524 may be an icon image or text or the like. When the input position on the second battle game screen 520 input in response to the operation of the operation unit 23 by the player is within the display area of the display end object 524, an instruction to end the screen display is input to the mobile terminal 2.
[0121] When an instruction to end the screen display is input by the player, the display of the second battle game screen 520 ends. If the second battle game screen 520 whose display has ended is the screen displayed when the second participation object 501 is selected by the player, after the display of the second battle game screen 520 ends, the second home screen 500 is redisplayed. Also, if the second battle game screen 520 whose display has ended is the screen displayed when the participation game selection object 5 12 is selected by the player, after the display of the second battle game screen 520 ends, the participation game selection screen 510 is redisplayed.
[0122] FIG. 5(d) is a diagram showing an example of the third home screen 530 displayed on the display unit 24 of the mobile terminal 2. In FIG. 5(d), the same components as those of the first home screen 400 shown in FIG. 4(a) are assigned the same reference numerals as those assigned to the corresponding components in FIG. 4(a).
[0123] The third home screen 530 is, for example, a home screen displayed when the control program for executing the game in the present embodiment is started. Also, the third home screen 530 is displayed during the event period. Also, in the third home screen 530, the number of players participating in each of all the second battle games reaches the maximum number of players who can participate. This is the home screen that is displayed when [a certain condition is met]. The third home screen 530 includes a cooperation instruction object 531, a first participating object 401, and a second participating object 501. Note that when the number of players participating in each of all the second battle games has not reached the maximum number of players who can participate, the third home screen 530 may be displayed.
[0124] The cooperation instruction object 531 is a button object for the player to cooperate in the ongoing second battle game. The second participating object 501 may be an icon image, text, etc. When the input position on the third home screen 530 input in response to the operation of the operation unit 23 by the player is within the display area of the cooperation instruction object 531, a cooperation instruction for the second battle game is input to the mobile terminal 2. In this way, when the player performs an operation of selecting the cooperation instruction object 53 1, a cooperation instruction for the second battle game is input to the mobile terminal 2.
[0125] When a cooperation instruction for the second battle game is input by the player, a cooperation target game selection screen 6 00 is displayed on the display unit 24. The cooperation target game selection screen 600 is a screen for allowing the player to select the second battle game to cooperate with. Details of the cooperation target game selection screen 600 will be described later.
[0126] The first participating object 401 has the same function as the first participating object 401 included in the first home screen 400. The second participating object 501 has the same function as the second participating object 501 included in the second home screen 500. Note that the third home screen 5 The second participating object 501 included in 30 is a player who could not participate in the second battle game When selected by the player, the participation game selection screen 510 and the second battle game screen 520 are both controlled not to be displayed.
[0127] FIG. 6(a) is a diagram showing an example of a cooperative target game selection screen 600 displayed on the display unit 24 of the mobile terminal 2. In FIG. 6(a), the same components as those in the participation game selection screen 510 shown in FIG. 5(b) are labeled with the same reference numerals as those in FIG. 5(b). For the same configuration as that in FIG. 5(b), the same reference numerals as those attached to the corresponding configuration in FIG. 5(b) are attached. to it.
[0128] The cooperative target game selection screen 600 is a screen for allowing the player to select a second battle game to cooperate with when the cooperation instruction object 531 is selected by the player. The cooperative target game selection screen 600 includes game candidates 511, a cooperative target selection object 601, and a home screen display instruction object 602. The game candidates 511 have the same functions as the game candidates 511 included in the participation game selection screen 510. That is, the information about the second battle game related to the cooperative target displayed in the game candidates 511 includes the same information as the game candidates 511 included in the participation game selection screen 510. (An image or icon showing the third game medium that appears in the second battle game, an image showing the parameters of the third game medium, etc.).
[0129] The cooperative target selection object 601 is a button object for the player to select the second battle game to cooperate with, and is associated with the game candidates 511. The cooperative target selection For the second battle game related to the cooperative target displayed in the game candidates 511, the information includes the same information as the game candidates 511 included in the participation game selection screen 510. (An image or icon showing the third game medium that appears in the second battle game, an image showing the parameters of the third game medium, etc.). (An image or icon showing the third game medium that appears in the second battle game, an image showing the parameters of the third game medium, etc.). (An image or icon showing the third game medium that appears in the second battle game, an image showing the parameters of the third game medium, etc.).
[0130] The cooperative target selection object 601 is a button object for the player to select the second battle game to cooperate with, and is associated with the game candidates 511. The cooperative target selection for the second battle game to cooperate with, and is associated with the game candidates 511. The cooperative target selection The selection object 601 may be an icon image, text, or the like. According to the operation of the operation unit 23, when the input position on the cooperative target game selection screen 600 input in response to the operation is within the display area of the cooperative target selection object 601, a cooperative target game selection instruction is input to the mobile terminal 2 Thus, when the player performs an operation to select the cooperative target selection object 601, a cooperative target game selection instruction is input to the mobile terminal 2.
[0131] The cooperative target game selection instruction includes second battle game identification information for identifying the second battle game corresponding to the cooperative target selection object 601 selected by the player. When the cooperative target game selection instruction is input by the player, a cooperative target game screen 610 for displaying the second battle game identified by the second battle game identification information included in the cooperative target game selection instruction as the cooperative target is displayed.
[0132] The home screen display instruction object 602 is a button object for ending the display of the cooperative target game selection screen 600 and redisplaying the third home screen 530. Note that the home screen display instruction object 602 may be an icon image, text, or the like. When the input position on the cooperative target game selection screen 600 input in response to the operation of the operation unit 23 by the player is within the display area of the home screen display instruction object 602, a home screen display instruction is input to the mobile terminal 2. Thus, when the player performs an operation to select the home screen display instruction object 602, the display of the cooperative target game selection screen 600 ends and the third home screen 530 is redisplayed.
[0133] FIG. 6(b) is an example of a cooperative target game screen 610 displayed on the display unit 24 of the mobile terminal 2. It is a diagram showing this. In FIG. 6(b), the same configuration as the second battle game screen 520 shown in FIG. 5(c) is assigned the same reference numeral as the reference numeral assigned to that configuration in FIG. 5(c).
[0134] The cooperative target game screen 610 is a screen for displaying a third game medium that appears in the second battle game that is the cooperative target. The cooperative target game screen 610 includes a third game medium image 521, parameters 522 of the third game medium, a selection screen display instruction object 611 , an item usage amount 612, and a display end object 613.
[0135] The third game medium image 521 and the parameters 522 of the third game medium have the same functions as the third game medium image 521 and the parameters 522 of the third game medium included in the second battle game screen 520.
[0136] The selection screen display instruction object 611 is a button object for displaying a screen for the player to determine the content of cooperation in the second battle game that is the cooperative target. The screen for the player to determine the content of cooperation in the second battle game is, for example, an item selection screen 700 described later.
[0137] The selection screen display instruction object 611 may be an icon image or text, etc. When the input position on the cooperative target game screen 610 input in response to the operation of the operation unit 23 by the player is within the display area of the selection screen display instruction object 611, a selection screen display instruction is input to the mobile terminal 2. In this way, when the player operates the selection screen display instruction object When an operation of selecting T611 is performed, an item selection screen display instruction is input to the mobile terminal 2. It is received.
[0138] When an item selection screen display instruction is input by the player, the item selection screen 700 is displayed on the display unit 24. The item selection screen 700 is for allowing the player to select the amount of cooperative items to be used (the content of cooperation) for the ongoing second battle game. It is a screen for this purpose. Details of the item selection screen 700 will be described later.
[0139] The item usage amount 612 is an image showing the number of cooperative items used by a plurality of players in the second battle game as the cooperation target. For example, the item usage amount 6 12 includes numerical information indicating the number of cooperative items used. Also, the item usage amount 612 may include a target number.
[0140] When the number of cooperative items used reaches the target number, a predetermined parameter (for example, defense power or attack power, etc.) of the third game medium that appears in the second battle game as the cooperation target decreases. In this case, in order to indicate that the predetermined parameter of the third game medium has decreased, the display mode of the graph image (gauge, etc.) included in the parameter 522 of the third game medium on the cooperative target game screen 610 may be changed. For example, at least one of the brightness, lightness, and saturation of the graph image may be changed, or the display color of the graph image may be changed. Also, in order to indicate that the predetermined parameter of the third game medium has decreased, on the cooperative target game screen 610 text information, image information, icon information, etc. indicating that the predetermined parameter of the third game medium has decreased may be displayed. Also, when the predetermined parameter of the third game medium decreases A special effect may be displayed to indicate this. The special effect may be, for example, changing the display color of the third game medium image 521 to a dark color, or changing the third game medium image 521 to another image (for example, an image where the third game medium is weakened, etc.). body image 521 to a dark color, or changing the third game medium image 521 to another image (e.g., an image where the third game medium is weakened, etc.).
[0141] When the number of cooperative items used reaches the target number, the number of cooperative items used being displayed is set to the initial value (for example, 0 (zero)). Thereafter, when the number of cooperative items used reaches the target number again, a predetermined parameter (for example, defense power or attack power, etc.) of the third game medium that appears in the second battle game for the cooperation target is reduced again, and the number of cooperative items used being displayed is set to the initial value (for example, 0 (zero)) again. In this way, every time the number of cooperative items used reaches the target number, a predetermined parameter of the third game medium that appears in the second battle game for the cooperation target is reduced, and the number of cooperative items used being displayed is set to the initial value. Furthermore, the item usage amount 612 includes a graph image indicating the number of cooperative items used. In the example shown in FIG. 6 (b), the graph image is a gauge, and the maximum value of the gauge is the target number. Also in the gauge, it is displayed so that the number of cooperative items used can be determined.
[0142] Also, the display end object 613 is a button object for ending the display of the cooperation target game screen 610 and redisplaying the cooperation target game selection screen 600. Note that the display end object 613 may be an icon image or text, etc. The input position on the cooperation target game screen 610 input in response to an operation of the operation unit 23 by the player
[0143] is displayed and is a button object for redisplaying the cooperation target game selection screen 600 when ending the display of the cooperation target game screen 610. Note that the display end object 613 may be an icon image or text, etc. The input position on the cooperation target game screen 610 input in response to an operation of the operation unit 23 by the player is displayed and is a button object for redisplaying the cooperation target game selection screen 600 when ending the display of the cooperation target game screen 610. Note that the display end object 613 may be an icon image or text, etc. The input position on the cooperation target game screen 610 input in response to an operation of the operation unit 23 by the player If it is within the display area of the end object 613, an instruction to end the screen display is input to the mobile terminal 2 is done.
[0144] When a player inputs an instruction to end the screen display, the display of the cooperative game screen 610 ends, and the cooperative game selection screen 600 is redisplayed.
[0145] Fig. 7(a) is a diagram showing an example of an item selection screen 700 displayed on the display unit 24 of the mobile terminal 2 is shown. In Fig. 7(a), the same configuration as the cooperative game screen 610 shown in Fig. 6(b) has the same reference numerals as those attached to the configuration in Fig. 6(b) attached. .
[0146] The item selection screen 700 is a screen for allowing a player to select the amount (content of cooperation) of using a cooperation item for the ongoing second battle game. The item selection screen 70 0 includes a third game medium image 521, a usage amount selection object 701, a third instruction object 70 2, a third reward 703, and an end display object 704. The third game medium image 521 has the same function as the third game medium image 521 included in the cooperative game screen 610.
[0147] The usage amount selection object 701 is a button object for displaying a number selection screen for selecting the usage amount of the cooperation item to be used for the cooperative second battle game. Also the usage amount selected by the number selection screen is displayed on the usage amount selection object 701. In the example shown in Fig. 7(a), 10 is displayed as the usage amount of the cooperation item
[0148] .
[0149] Input on the item selection screen 700 input in response to the operation of the operation unit 23 by the player When the input position is within the display area of the usage amount selection object 701, an instruction to display the quantity selection screen is input to the mobile terminal 2. In this way, when the player selects the usage amount selection object 701 and performs an operation, an instruction to display the quantity selection screen is input to the mobile terminal 2.
[0150] When an instruction to display the quantity selection is input by the player, the quantity selection screen 710 is displayed on the display unit 24 The quantity selection screen 710 is a screen for allowing the player to select from a plurality of options the amount of cooperation items to be used for the ongoing second battle game. Details of the quantity selection screen 710 will be described later.
[0151] The third instruction object 702 is a button object for determining the use of the cooperation items in the quantity displayed on the usage amount selection object 701 The third instruction object 702 may be an icon image or text, etc. When the input position on the item selection screen 700 input in response to the operation of the operation unit 23 by the player is within the display area of the third instruction object 702, an instruction to use the cooperation item is input to the mobile terminal 2. In this way, when the player performs an operation of selecting the third instruction object 702, an instruction to use the cooperation item is input to the mobile terminal 2. Note that the instruction to use the cooperation item is an example of the third instruction. In addition, the instruction to use the cooperation item includes the quantity displayed on the usage amount selection object 701 and the second battle game ID of the second battle game to cooperate with.
[0152] When an instruction to use the cooperation item is input by the player, to the second battle game to be the cooperation target
[0152] The number of cooperation items used increases by the number displayed in the usage selection object 701. Increase.
[0153] The third reward 703 is displayed for each number of cooperation items selectable on the number selection screen 710 described later. The third reward is a reward given to the player when the player uses a cooperation item (that is, when the player inputs an instruction to use a cooperation item). In addition, item A, item B, item C, item D, and item E in FIG. 7 correspond to the third reward. Also, the third reward may be an item or points for increasing the parameter of the first game medium, or an increase value of the parameter of the first game medium. Further, the third reward may be the right to participate in other games or events, etc., or virtual currency, etc. When the third game medium that appears in the second battle game as the cooperation target loses to a plurality of players participating in the second battle game, the third reward is given to the player who selects the third instruction object 702. The third reward given to the player who selects the third instruction object 702 is the third reward corresponding to the number of cooperation items whose use has been determined by the player's selection of the third instruction object 702. When the player uses a cooperation item (that is, when the player inputs an instruction to use a cooperation item), it is a reward given to the player. In addition, item A, item B, item C, item D, and item E in FIG. 7 correspond to the third reward. Also, the third reward may be an item or points for increasing the parameter of the first game medium, or an increase value of the parameter of the first game medium. Further, the third reward may be the right to participate in other games or events, etc., or virtual currency, etc. In addition, item A, item B, item C, item D, and item E in FIG. 7 correspond to the third reward. Also, the third reward may be an item or points for increasing the parameter of the first game medium, or an increase value of the parameter of the first game medium. Further, the third reward may be the right to participate in other games or events, etc., or virtual currency, etc. In addition, item A, item B, item C, item D, and item E in FIG. 7 correspond to the third reward. Also, the third reward may be an item or points for increasing the parameter of the first game medium, or an increase value of the parameter of the first game medium. Further, the third reward may be the right to participate in other games or events, etc., or virtual currency, etc. In addition, item A, item B, item C, item D, and item E in FIG. 7 correspond to the third reward. Also, the third reward may be an item or points for increasing the parameter of the first game medium, or an increase value of the parameter of the first game medium. Further, the third reward may be the right to participate in other games or events, etc., or virtual currency, etc. In addition, item A, item B, item C, item D, and item E in FIG. 7 correspond to the third reward. Also, the third reward may be an item or points for increasing the parameter of the first game medium, or an increase value of the parameter of the first game medium. Further, the third reward may be the right to participate in other games or events, etc., or virtual currency, etc.
[0154] When the third game medium that appears in the second battle game as the cooperation target loses to a plurality of players participating in the second battle game, the third reward is given to the player who selects the third instruction object 702. When the third game medium that appears in the second battle game as the cooperation target loses to a plurality of players participating in the second battle game, the third reward is given to the player who selects the third instruction object 702. The third reward given to the player who selects the third instruction object 702 is the third reward corresponding to the number of cooperation items whose use has been determined by the player's selection of the third instruction object 702. The third reward given to the player who selects the third instruction object 702 is the third reward corresponding to the number of cooperation items whose use has been determined by the player's selection of the third instruction object 702. The third reward given to the player who selects the third instruction object 702 is the third reward corresponding to the number of cooperation items whose use has been determined by the player's selection of the third instruction object 702.
[0155] The timing at which the third reward is given to the player may be the timing when the player selects the third instruction object 702. In this case, regardless of the victory or defeat of the third game medium in the second battle game, the player can obtain the third reward by using the cooperation item. The timing at which the third reward is given to the player may be the timing when the player selects the third instruction object 702. In this case, regardless of the victory or defeat of the third game medium in the second battle game, the player can obtain the third reward by using the cooperation item. The timing at which the third reward is given to the player may be the timing when the player selects the third instruction object 702. In this case, regardless of the victory or defeat of the third game medium in the second battle game, the player can obtain the third reward by using the cooperation item. This enables the player to be more motivated to actively use cooperation items, and makes it possible to enhance the sense of unity within the group to which the player belongs.
[0156] The display end object 704 is a button object for ending the display of the item selection screen 700 and redisplaying the cooperative game screen 610. Note that the display end object 704 may be an icon image, text, or the like. When the input position on the item selection screen 700 input according to the operation of the operation unit 23 by the player is within the display area of the display end object 704, an instruction to end the screen display is input to the mobile terminal 2.
[0157] When an instruction to end the screen display is input by the player, the display of the item selection screen 700 ends and the cooperative game screen 610 is redisplayed.
[0158] FIG. 7(b) is a diagram showing an example of the number selection screen 710 displayed on the display unit 24 of the mobile terminal 2. The number selection screen 710 is a screen for allowing the player to select the amount of cooperation items to be used for the ongoing second battle game from among a plurality of options. The number selection screen 710 includes a plurality of number selection objects 711, a selection determination object 712, and a display end object 713.
[0159] The plurality of number selection objects 711 are selection objects for selecting one number from among a plurality of number candidates. When the input position on the number selection screen 710 input according to the operation of the operation unit 23 by the player is within the display area of any one of the plurality of number selection objects 711, the check of the number selection object 711 corresponding to the display area The check button is changed to a display indicating that it has been selected. In this way, when the player performs an operation of selecting any one of a plurality of the quantity selection objects 711, the selected quantity selection object 711 is displayed in a distinguishable manner from the other quantity selection objects 711 that have not been selected.
[0160] The selection determination object 712 is a button object for determining the quantity corresponding to the selected quantity selection object 711. The selection determination object 712 may be an icon image or text, etc. When the input position on the quantity selection screen 710 input in response to the operation of the operation unit 23 by the player is within the display area of the selection determination object 712 , the quantity corresponding to the selected quantity selection object 711 is input into the mobile terminal 2. In this way, when the player performs an operation of selecting the selection determination object 712, the number of cooperative items selected by the player is input into the mobile terminal 2.
[0161] When the player performs an operation of selecting the selection determination object 712, the display of the quantity selection screen 710 ends and the item selection screen 700 is redisplayed. The usage amount selection object 701 included in the redisplayed item selection screen 700 displays the number of cooperative items selected by the player.
[0162] The display end object 713 is a button object for ending the display of the quantity selection screen 710 and redisplaying the item selection screen 700. Note that the display end object 713 may be an icon image or text, etc. When the player operates the operation unit 23 The input position on the quantity selection screen 710 input in accordance with the operation of If the image is within the display area 13, an instruction to end the screen display is input to the mobile terminal 2.
[0163] When the player inputs an instruction to end the screen display, the display of the quantity selection screen 710 ends. At the same time, the item selection screen 700 is displayed again.
[0164] In this way, players who were unable to participate in the second match can use items to This allows the player to indirectly participate in the second competitive game. Due to load issues (communication, processing speed, memory load, etc.), players who can participate in the game may Even if it is necessary to impose restrictions on the game, players who are unable to participate in the game will still be able to participate in the game. This allows more players to enjoy the event. This will allow people to enjoy the event and increase interest in it. By providing more ways to participate in competitive games, more players can This allows players to participate in the game, which leads to an increase in player retention.
[0165] In addition, players who are not skilled in the second competitive game or who do not own a strong first game medium New players can cooperate in the second game simply by using cooperation items. This makes it possible to encourage a variety of players to participate in the second competitive game.
[0166] (Server 3 configuration) FIG. 8 is a diagram illustrating an example of a schematic configuration of the server 3. As shown in FIG.
[0167] The server 3 manages the progress of the game in response to requests from the mobile terminal 2. 3 creates display data related to the progress of the game and transmits it to the mobile terminal 2. The server 3 includes a server communication unit 31, a server storage unit 32, and a server processing unit 33.
[0168] The server communication unit 31 is a communication interface for connecting the server 3 to the Internet 7. The server communication unit 31 has a base circuit and communicates with the Internet 7. The server communication unit 3 supplies data received from the mobile terminal 2 to the server processing unit 33. The server processing unit 33 transmits the data supplied from the server processing unit 33 to the mobile terminal 2 or the like.
[0169] The server storage unit 32 may be, for example, a magnetic tape device, a magnetic disk device, or an optical disk device. The server storage unit 32 is provided with at least one of the following devices for processing by the server processing unit 33. The operating system programs, driver programs, and applications used The server storage unit 32 stores the application programs and data. The program manages the game executed on each mobile terminal 2 and controls the game for each mobile terminal 2. The server storage unit 32 stores a game program that creates game control data for controlling the game. The computer program to be stored may be stored on a computer such as a CD-ROM or DVD-ROM. The software is installed on the terminal using a publicly known setup program from a portable computer-readable recording medium. It may be installed in the terminal storage unit 22.
[0170] The data stored in the server storage unit 32 includes an event table T1, a game content table T2, and a game content table T3. T2, a player table T3, and a second competitive game table T4. The storage unit 32 stores various image data related to the progress of the game. The section 32 may temporarily store temporary data related to a predetermined process. That is, the ser ver storage section 32 may include a volatile memory (Random Access Memory, RAM ) and store dynamic data that varies according to the progress of the game.
[0171] Hereinafter, with reference to FIGS. 9 to 10, an example of the data structure of various tables stored in the server storage section 32 will be described.
[0172] FIG. 9(a) shows an event table T1 for managing events. In the event table T 1, for each event, the event ID of the event, the event period, the first counter , the first predetermined number, the group, the second battle game information, etc. are stored in association with each other . The event ID is an example of identification information for uniquely identifying each event. The group is a group that can participate in each event.
[0173] The second battle game information stores the second battle game execution period, the second counter, the second predetermined number, and the execution game. The second battle game execution period is the period during which the second battle game can be executed . In the execution game, the second battle game ID of each of the plurality of second battle games and the number of cooperative item uses are stored.
[0174] FIG. 9(b) shows a game medium table T2 for managing game media. In the game medium table T 2, for each game medium, the game medium ID of the game medium, the game medium name title, image, level, HP, attack power, defense power, etc. are stored in association with each other.
[0175] The game medium ID is an example of identification information for uniquely identifying each game medium. The image The file name of the image of the game medium is stored therein.
[0176] FIG. 10(a) shows a player table T3 for managing players. The player table T3 stores, for each player, the name, owned game media, used game media, friend players, number of cooperative items owned, etc. of each player, associated with the player ID of each player. Note that the player table T3 is managed for each group, that is, a group ID is associated with each player table T3. The players with player IDs "p0000001", "p000000 2", ···, managed by the player table T3 shown in FIG. 10(a) are players belonging to the same group. The player ID is an example of identification information for uniquely identifying each player. In the owned game media, the game media ID of the game media owned by the player is stored in association with the ownership ID. In the used game media, the ownership ID related to the game media used in the battle game is stored.
[0177] The friend player is the player ID of a player having a predetermined relationship with the player. In the number of cooperative items owned, the number of cooperative items owned by the player is stored.
[0178]
[0179]
[0180] FIG. 10(b) shows a second battle game table T4 for managing the second battle game. In the second battle game table T4, for each second battle game, the second battle game ID, the third game media, participating players, etc. of the second battle game are stored in association with each other.
[0180] The second battle game ID is an example of identification information for uniquely identifying each second battle game. The third game medium stores the game medium ID, level, HP, attack power, defense power, etc. of the third game medium. The participating players store the player IDs of the players participating in each second battle game.
[0181] Returning to FIG. 8, the server processing unit 33 includes at least a server transmission / reception unit 331, a progress processing unit 332, and a counter control unit 333. Each of these units is a functional module realized by a program executed by a processor included in the server processing unit 33. Alternatively, each of these units may be implemented in the server 3 as firmware. The following describes an example of the functions of the terminal transmission / reception unit 251 and the display processing unit 252 included in the terminal processing unit 25 of the mobile terminal 2, and the server transmission / reception unit 331, the progress processing unit 332, and the counter control unit 333 included in the server processing unit 33 of the server 3.
[0182]
[0183] (Terminal transmission / reception unit 251) The terminal transmission / reception unit 251 transmits various instructions acquired by the display processing unit 252 described later to the server 3 via the terminal communication unit 21 together with the player ID. The terminal transmission / reception unit 251 receives various display data described later from the server 3 via the terminal communication unit 21.
[0184] (Display processing unit 252) When a display instruction for the home screen is input according to the operation of the operation unit 23 by the player, if the time when the display instruction is input is within the event period, the display unit displays any one of the first home screen 400, the second home screen 500, and the third home screen 530. It is displayed on 24.
[0185] In addition, when various instructions are input according to the operation of the operation unit 23 by the player, the display processing unit 252 acquires the input various instructions.
[0186] In addition, the display processing unit 252, based on various display data received by the terminal transmission / reception unit 251 displays various screens on the display unit 24.
[0187] (Server transmission / reception unit 331) The server transmission / reception unit 331 receives various instructions from the mobile terminal 2 via the server communication unit 31 . In addition, the server transmission / reception unit 331 transmits various display data for displaying various screens created by the game progress processing to the mobile terminal 2 via the server communication unit 31.
[0188] (Progress processing unit 332) The progress processing unit 332 acquires various instructions received by the server transmission / reception unit 331. When the acquired various instructions are home screen display instructions, the progress processing unit 332 executes home screen display data creation processing.
[0189] In the home screen display data creation processing, when the first creation condition is satisfied, the progress processing unit 332 creates display data for displaying the first home screen 400. The first creation condition is the condition that the time when the home screen display instruction is acquired is within the event period and outside the second battle game execution period.
[0190] In addition, in the home screen display data creation processing, when the second creation condition is satisfied, the progress processing unit 332 creates display data for displaying the second home screen 500. The second creation The conditions for success are that the time when the home screen display command is received is within the event period and the second battle game is being played. The player who issued the instruction to display the home screen is participating in the second game currently in progress. A player who is not a player and is participating in any of the ongoing Secondary Games The condition is that the number of players joining has not reached the maximum number of players that can participate.
[0191] In addition, in the home screen display data creation process, the progress processing unit 332 determines whether the third creation condition is satisfied. If the conditions are met, display data for displaying the third home screen 530 is created. The conditions for success are that the time when the home screen display command is received is within the event period and the second battle game is being played. The player who issued the instruction to display the home screen is participating in the second game currently in progress. The maximum number of players who can participate in all ongoing second match games is The condition is that the number of players has reached the third creation condition. The number of players participating in all second matches has reached the maximum number of players that can participate. The above does not necessarily include the following:
[0192] Furthermore, if the acquired instructions are instructions to participate in the first competitive game, the progress processing unit 332 A process for creating display data for displaying the first fighting game screen 410 is executed. The progress processing unit 332 processes the image of the second game medium stored in the server storage unit 32, the current H P, maximum HP, attack power, and defense power are extracted. Based on the player ID sent with the program participation instruction, The game medium is extracted as a first game medium, and a Extract the image, HP, attack power, defense power, etc. from the game medium table T2. Then, proceed Based on the extracted various data, the progress processing unit 332 creates display data for displaying the first battle game screen 410. for this purpose.
[0193] Also, when the various instructions obtained are the first battle game start instruction, the progress processing unit 332 executes the first battle game progress processing. In the first battle game progress processing, the progress processing unit 332 creates display data for displaying the first battle game screen 410, and based on the HP, attack power, defense power of the first game medium and the HP, attack power, defense power of the second game medium extracted at this time, the first battle game is advanced. Next, the progress processing unit 332 determines the progress result of the first battle game (whether the first game medium has won). Then, the progress processing unit 332 creates display data for displaying the first battle game result screen 420 according to the battle result of the first battle game.
[0194] Also, in the event table T1, when the first counter reaches the first predetermined number, the progress processing unit 332 stores the period from the current time to a predetermined time (for example, 1 hour) in the event table T1 as the second battle game execution period.
[0195] Also, when the various instructions obtained are the invitation screen display instruction, the progress processing unit 332 executes the process of creating display data for displaying the invitation screen 430. The progress processing unit 3 332 extracts the player ID of the friend player associated with the player ID sent together with the invitation screen display instruction from the player table T3. Then, the progress processing unit 332, based on the various information associated with the extracted player ID, creates the invitation screen 4 based on the various information associated with the extracted player ID. Create display data for displaying 30.
[0196] In addition, when the various instructions obtained by the progress processing unit 332 are other player participation invitation instructions, Execute other player participation invitation processing. In the other player participation invitation processing, the progress processing unit 33 2 creates display data for displaying a participation screen that encourages the player identified by the player ID included in the other player participation invitation instruction to participate in the first battle game on the mobile terminal 2.
[0197] In addition, when the various instructions obtained by the progress processing unit 332 are second battle game participation instructions, Execute second battle game participation processing. In the second battle game participation processing, first, the progress processing unit 3 32 extracts the second battle game ID from the event table T1, and extracts the player IDs of the participating players associated with the extracted second battle game ID from the second battle game table T4. Next, when the player ID transmitted together with the second battle game participation instruction is included in the player IDs of the extracted participating players, the progress processing unit 332 creates display data for displaying the second battle game screen 520. Also, when the player ID transmitted together with the second battle game participation instruction is not included in the player IDs of the extracted participating players, the progress processing unit 332 creates display data for displaying the participation game selection screen 510.
[0198] In addition, when the various instructions obtained by the progress processing unit 332 are second battle game selection instructions, Execute the process of creating display data for displaying the second battle game screen 520. First, the progress processing unit 332 retrieves the HP of the third game medium stored in the second battle game table T4. , extract the attack power and defense power. Next, the progress processing unit 332, based on the player ID sent along with the first battle game participation instruction, extracts the game medium to be used from the player table T3 as the first game medium, and extracts the image, HP, attack power, defense power, etc. associated with the extracted first game medium from the game medium table T2. Then, the progress processing unit 332 creates display data for displaying the second battle game screen 520 based on the various extracted data.
[0199] Also, when the various obtained instructions are the second battle game start instruction, the progress processing unit 332 executes the second battle game progress processing. In the second battle game progress processing, the progress processing unit 332 creates the display data for displaying the second battle game screen 520, and based on the HP, attack power, defense power of the first game medium and the HP, attack power, defense power of the third game medium extracted at that time, advances the second battle game. Next, the progress processing unit 332 determines the result of the second battle game whether the second game medium has lost). Then, the progress processing unit 332 creates the display data for displaying the second battle game result screen according to the battle result of the second battle game.
[0200] Also, when the various obtained instructions are the second battle game cooperation instruction, the progress processing unit 332 creates the display data for displaying the cooperation target game selection screen 600. First, the progress processing unit 332 refers to the event table T1 and specifies the second battle game execution period including the time when the second battle game cooperation instruction was obtained. Next, the progress processing unit 332 extracts the second battle game ID corresponding to the specified second battle game execution period from the event table T1. Next Then, the progress processing unit 332 extracts the second battle game I corresponding to D from the second battle game table T4, and extracts the participating players corresponding to it, and counts the number of the extracted participating players. Then, the progress processing unit 332 creates display data for displaying the cooperation target game selection screen 60 0 based on the extracted information and the counted number.
[0201] Also, when the various instructions obtained by the progress processing unit 332 are cooperation item use instructions, the cooperation item use process is executed. In the cooperation item use process, first, the progress processing unit 332 extracts the number of owned cooperation items associated with the cooperation item use instruction from the player table T3. Next, the progress processing unit 332 determines whether the number included in the cooperation item use instruction is less than or equal to the number of owned cooperation items extracted. If the number included in the cooperation item use instruction is more than the number of owned cooperation items extracted, the progress processing unit 332 ends the cooperation item use process. If the number included in the cooperation item use instruction is less than or equal to the number of owned cooperation items extracted, the progress processing unit 332 extracts the number of cooperation item uses associated with the second battle game ID included in the cooperation item use instruction from the event table T1, and adds the number included in the cooperation item use instruction to the extracted number of cooperation items. Then, the progress processing unit 332 stores the added number of cooperation items in the event table T1.
[0202] Also, when the second counter reaches the second predetermined number in the event table T1, the progress processing unit 332 deletes the second battle game execution period stored in the event table T1. In this case, the progress processing unit 332 sets the number of cooperation item uses to the initial value (for example, " 0 (zero)"). zero)").
[0203] In addition, when the second battle game execution period has elapsed, the progress processing unit 332 ends the second battle game even if the third game medium exists and the player has not lost. When the player has lost in the third game medium, the lost third game medium is not displayed on the participation game selection screen 510 and the cooperation target game selection screen 600. Further, when the second battle game has ended, the display of the third game medium in which the player has not lost is terminated. Even if there is a third game medium, the second battle game is ended. When the player has lost in the third game medium, the lost third game medium is not displayed on the participation game selection screen 510 and the cooperation target game selection screen 600. Further, when the second battle game has ended, the display of the third game medium in which the player has not lost is terminated. When the player has lost in the third game medium, the lost third game medium is not displayed on the participation game selection screen 510 and the cooperation target game selection screen 600. Further, when the second battle game has ended, the display of the third game medium in which the player has not lost is terminated. When the player has lost in the third game medium, the lost third game medium is not displayed on the participation game selection screen 510 and the cooperation target game selection screen 600. Further, when the second battle game has ended, the display of the third game medium in which the player has not lost is terminated. When the player has lost in the third game medium, the lost third game medium is not displayed on the participation game selection screen 510 and the cooperation target game selection screen 600. Further, when the second battle game has ended, the display of the third game medium in which the player has not lost is terminated.
[0204] In addition, in the ongoing second battle game, when the number of cooperative item uses stored in the event table T1 reaches the target number, the progress processing unit 332 changes a predetermined parameter of the third game medium that appears in the second battle game. For example, when the number of cooperative item uses reaches the target number, the progress processing unit 332 decreases the attack power or defense power of the third game medium that appears in the second battle game and sets the number of cooperative item uses stored in the event table T1 to, for example, "0 (zero)". As a result, the number of times the number of cooperative item uses reaches the target number becomes plural. In this case, the amount of change may be set to be different according to the number of times the number of cooperative item uses reaches the target number. For example, the progress processing unit 332 may increase the amount of change as the number of times the number of cooperative item uses reaches the target number increases. Further, for example, the progress processing unit 332 may set the amount of change when the number of times the number of cooperative item uses reaches the target number becomes a predetermined number of times to a normal predetermined multiple. The progress processing unit 332 changes the predetermined parameter of the third game medium that appears in the second battle game according to the content of cooperation (the number of cooperative item uses, etc.) selected by the player using the third instruction object 702. When the number of cooperative item uses stored in the event table T1 reaches the target number, the progress processing unit 332 changes a predetermined parameter of the third game medium that appears in the second battle game. For example, when the number of cooperative item uses reaches the target number, the progress processing unit 332 changes a predetermined parameter of the third game medium that appears in the second battle game. When the number of cooperative item uses reaches the target number, the progress processing unit 332 changes a predetermined parameter of the third game medium that appears in the second battle game. For example, when the number of cooperative item uses reaches the target number, the progress processing unit 332 decreases the attack power or defense power of the third game medium that appears in the second battle game and sets the number of cooperative item uses stored in the event table T1 to, for example, "0 (zero)". As a result, the number of times the number of cooperative item uses reaches the target number becomes plural. In this case, the amount of change may be set to be different according to the number of times the number of cooperative item uses reaches the target number. For example, the progress processing unit 332 may increase the amount of change as the number of times the number of cooperative item uses reaches the target number increases. For example, the progress processing unit 332 may increase the amount of change as the number of times the number of cooperative item uses reaches the target number increases. For example, the progress processing unit 332 may increase the amount of change as the number of times the number of cooperative item uses reaches the target number increases. Further, for example, the progress processing unit 332 may set the amount of change when the number of times the number of cooperative item uses reaches the target number becomes a predetermined number of times to a normal predetermined multiple. The progress processing unit 332 changes the predetermined parameter of the third game medium that appears in the second battle game according to the content of cooperation (the number of cooperative item uses, etc.) selected by the player using the third instruction object 702. The progress processing unit 332 changes the predetermined parameter of the third game medium that appears in the second battle game according to the content of cooperation (the number of cooperative item uses, etc.) selected by the player using the third instruction object 702. The predetermined parameters may be changed.
[0205] Note that when the number of cooperative items used stored in the event table T1 reaches the target number, the predetermined parameters of the second game medium that is currently appearing may be changed. In this case, when the cooperation instruction object 531 is displayed by the player, in the game candidates 511 of the cooperation target game selection screen 600, an image or icon indicating the third game medium that appears in the first battle game or an image indicating parameters (such as HP) is displayed. Further, when the number of cooperative items used reaches the target number, the progress processing unit 332 may change the predetermined parameters of another game medium different from the second game medium and the third game medium. In this case, in the game candidates 511 of the cooperation target game selection screen 600 that is displayed when the cooperation instruction object 531 is displayed by the player, an image or icon indicating the game medium that appears in another battle game different from the first battle game and the second battle game or an image indicating parameters (such as HP) is displayed.
[0206] (Counter control unit 333) In the first battle game progress process, when the first game medium wins, the counter control unit 333 increases the first counter. First, the counter control unit 333 reads the first counter corresponding to the group to which the player belongs in the event table T1. Next, the counter control unit 333 adds a predetermined number (for example, "1") to the read first counter, and stores the added numerical value as the first counter corresponding to the group to which the player belongs in the event table T1. Further, the predetermined number added to the first counter by the counter control unit 333 It may be randomly determined for each addition process. Thereby, it is possible to realize that the increase of the first counter exceeds the prediction of the p layer and improve the interestingness of the game.
[0207] Note that the counter control unit 333 may increase the first counter even when the first game medium loses in the first battle game progress process. In this case, the increase amount of the first counter when the first game medium wins may be larger than the first counter when the first game medium loses. Thereby, it is possible to prevent the situation that players who are not proficient in the first battle game or players who do not own a strong first game medium have a reduced desire to participate in the first battle game.
[0208] Also, when the first counter reaches the first predetermined number, the counter control unit 333 sets the first counter in the event table T1 to the initial value (for example, "0 (zero)").
[0209] In the second battle game progress process, when the third game medium loses, the counter control unit 333 increases the second counter. First, the counter control unit 333 reads out the second counter corresponding to the group to which the player belongs in the event table T1. Next, the counter control unit 333 adds a predetermined number (for example, "1") to the read second counter, and stores the added numerical value as the second counter corresponding to the group to which the player in the event table T1 belongs.
[0210] Also, when the second counter reaches the second predetermined number, the counter control unit 333 sets the second counter in the event table T1 to the initial value (for example, "0 (zero)").
[0211] (Operation Sequence of Game System 1) FIG. 11 is a diagram showing an example of an operation sequence related to the game processing of game system 1 . This operation sequence is mainly executed by the terminal processing unit 25 and the server processing unit 33 in cooperation with the respective elements of the mobile terminal 2 and the server 3 based on the program stored in the terminal storage unit 22 and the server storage unit 32 in advance . First, when a display instruction for the home screen is input in response to an operation of the operation unit 23 by the player
[0212] if the time when the display instruction is input is within the event period, the display processing unit 252 of the mobile terminal 2 displays one of the first home screen 400, the second home screen 500, and the third home screen 530 on the display unit 24 (step S101).
[0213] Next, when various instructions are input in response to an operation of the operation unit 23 by the player, the display processing unit 242 acquires the various input instructions. Next, the terminal transmission / reception unit 251 transmits the various instructions acquired by the display processing unit 2 52 to the server 3 via the terminal communication unit 21 together with the player ID (step S102).
[0214] Next, the server transmission / reception unit 331 of the server 3 receives various instructions from the mobile terminal 2 via the server communication unit 31. Next, the progress processing unit 332 and the counter control unit 333 execute game progress processing based on the various instructions received by the server transmission / reception unit 331 (step S10 3).
[0215] Next, the server transmission / reception unit 331 transmits various display data for displaying various screens created by the game progress processing to the mobile terminal 2 via the server communication unit 31 (step S104).
[0216] Next, the terminal transceiver 251 of the mobile terminal 2 receives various display data from the server 3 via the terminal communication unit 21. Then, the display processing unit 252 displays various screens on the display unit 24 based on the various display data received by the terminal transceiver 251 (step S105).
[0217] Thereafter, every time various instructions are input in response to the operation of the operation unit 23 by the player on the screen displayed on the display unit 24, steps S102 to S105 are executed again . .
[0218] (Game progress processing) FIGS. 12 to 14 are diagrams showing an example of the operation flow of the game progress processing by the progress processing unit 332 and the counter control unit 333 of the server 3. The game progress processing shown in FIGS. 12 to 14 is executed in step S103 of FIG. 11. First, the progress processing unit 332 acquires various instructions received by the server transceiver 331 ( step S201).
[0219] Next, the progress processing unit 332 determines whether the acquired various instructions are a home screen display instruction ( step S202).
[0220] If the progress processing unit 332 determines that the acquired various instructions are a home screen display instruction ( step S202-Yes), it executes a home screen display data creation process (step S2
[0221] 03). In the home screen display data creation process, the progress processing unit 332 creates one of the first home screen 40 0, the second home screen 500, and the third home screen 530. Step S 03). In the home screen display data creation process, the progress processing unit 332 creates one of the first home screen 400, the second home screen 500, and the third home screen 530. 0, the second home screen 500, and the third home screen 530. Step S When the process of 203 ends, a series of steps ends.
[0222] When the progress processing unit 332 determines that the various instructions obtained are not the home screen display instruction (Step S202 - No), it determines whether the various instructions obtained are the first battle game participation instruction or not (Step S204).
[0223] When the progress processing unit 332 determines that the various instructions obtained are the first battle game participation instruction (Step S204 - Yes), it executes the process of creating display data for displaying the first battle game screen 410 (Step S205). When the process of Step S205 ends a series of steps ends. When the process of 203 ends, a series of steps ends.
[0224] When the progress processing unit 332 determines that the various instructions obtained are not the first battle game participation instruction (Step S204 - No), it determines whether the various instructions obtained are the first battle game start instruction or not (Step S206).
[0225] When the progress processing unit 332 determines that the various instructions obtained are the first battle game start instruction (Step S206 - Yes), it executes the first battle game progress process (Step S2 07). When the process of Step S207 ends, a series of steps ends. In the first battle game progress process the progress processing unit 332 advances the first battle game based on the parameters of each of the player's first game medium and second game medium . And the progress processing unit 332 creates display data for displaying the first battle game result screen 420 according to the battle result of the first battle game . Also, the counter control unit 333 is for the first battle game of the pair According to the battle result, increase the first counter corresponding to the group to which the player belongs in the event table T1. When the first counter corresponding to the group to which the player in the event table T1 belongs reaches the first predetermined number, the progress processing unit 332 stores the second battle game execution period in the event table T1. In this case, the progress processing unit 332 sets the first counter to the initial value. When the progress processing unit 332 determines that the various instructions obtained are not the first battle game start instruction (step S206 - No), it determines whether the various instructions obtained are the participation invitation screen display instruction (step S208). If the progress processing unit 332 determines that the various instructions obtained are the participation invitation screen display instruction (step S208 - Yes), it executes the process of creating the display data for displaying the participation invitation screen 430 (step S209). When the process of step S209 ends, a series of steps ends. When the progress processing unit 332 determines that the various instructions obtained are not the participation invitation screen display instruction (step S208 - No), it determines whether the various instructions obtained are the other player participation invitation instruction (step S210). If the progress processing unit 332 determines that the various instructions obtained are the other player participation invitation instruction (step S210 - Yes), it executes the other player participation invitation process (step S211). When the process of step S211 ends, a series of steps ends.
[0226] When the progress processing unit 332 determines that the various instructions obtained are not the first battle game start instruction (step S206 - No), it determines whether the various instructions obtained are the participation invitation screen display instruction (step S208). If the progress processing unit 332 determines that the various instructions obtained are the participation invitation screen display instruction (step S208 - Yes), it executes the process of creating the display data for displaying the participation invitation screen 430 (step S209). When the process of step S209 ends, a series of steps ends. When the progress processing unit 332 determines that the various instructions obtained are not the participation invitation screen display instruction (step S208 - No), it determines whether the various instructions obtained are the other player participation invitation instruction (step S210).
[0227] If the progress processing unit 332 determines that the various instructions obtained are the participation invitation screen display instruction (step S208 - Yes), it executes the process of creating the display data for displaying the participation invitation screen 430 (step S209). When the process of step S209 ends, a series of steps ends. When the progress processing unit 332 determines that the various instructions obtained are not the participation invitation screen display instruction (step S208 - No), it determines whether the various instructions obtained are the other player participation invitation instruction (step S210). If the progress processing unit 332 determines that the various instructions obtained are the other player participation invitation instruction (step S210 - Yes), it executes the other player participation invitation process (step S211). When the process of step S211 ends, a series of steps ends. When the progress processing unit 332 determines that the various instructions obtained are not the participation invitation screen display instruction (step S208 - No), it determines whether the various instructions obtained are the other player participation invitation instruction (step S210).
[0228] If the progress processing unit 332 determines that the various instructions obtained are not the participation invitation screen display instruction (step S208 - No), it determines whether the various instructions obtained are the other player participation invitation instruction (step S210). If the progress processing unit 332 determines that the various instructions obtained are the other player participation invitation instruction (step S210 - Yes), it executes the other player participation invitation process (step S211). When the process of step S211 ends, a series of steps ends. When the progress processing unit 332 determines that the various instructions obtained are not the participation invitation screen display instruction (step S208 - No), it determines whether the various instructions obtained are the other player participation invitation instruction (step S210).
[0229] If the progress processing unit 332 determines that the various instructions obtained are the other player participation invitation instruction (step S210 - Yes), it executes the other player participation invitation process (step S211). When the process of step S211 ends, a series of steps ends. If the progress processing unit 332 determines that the various instructions obtained are the other player participation invitation instruction (step S210 - Yes), it executes the other player participation invitation process (step S211). When the process of step S211 ends, a series of steps ends. If the progress processing unit 332 determines that the various instructions obtained are the other player participation invitation instruction (step S210 - Yes), it executes the other player participation invitation process (step S211). When the process of step S211 ends, a series of steps ends.
[0230] When the progress processing unit 332 determines that the various acquired instructions are not instructions for inviting other players to participate (step S210 - No), it determines whether the various acquired instructions are instructions for participating in the second battle game (step S212).
[0231] When the progress processing unit 332 determines that the various acquired instructions are instructions for participating in the second battle game (step S212 - Yes), it executes the second battle game participation process (step S2 13). When the process of step S213 ends, the series of steps ends.
[0232] When the progress processing unit 332 determines that the various acquired instructions are not instructions for participating in the second battle game (step S212 - No), it determines whether the various acquired instructions are instructions for selecting the second battle game (step S214).
[0233] When the progress processing unit 332 determines that the various acquired instructions are instructions for selecting the second battle game (step S214 - Yes), it executes the process of creating display data for displaying the second battle game screen 520 (step S215). When the process of step S215 ends, the series of steps ends. (step S215). When the process of step S215 ends, the series of steps ends.
[0234] When the progress processing unit 332 determines that the various acquired instructions are not instructions for selecting the second battle game (step S214 - No), it determines whether the various acquired instructions are instructions for starting the second battle game (step S216).
[0235] When the progress processing unit 332 determines that the various acquired instructions are instructions for starting the second battle game (step S216 - Yes), it executes the second battle game progress process (step S2 17). When the process of step S217 ends, a series of steps ends. In the second battle game progress process, the progress processing unit 332 advances the second battle game based on the parameters of each of the player's first game medium and third game medium. Then, during the second battle game execution period, when the third game medium loses in the second battle game, the progress processing unit 332 creates display data for displaying the second battle game result screen. In this case, the counter control unit 333 reads out the second counter corresponding to the group to which the player belongs in the event table T1, adds a predetermined number (for example, "1") to the read second counter, and stores the added numerical value as the second counter corresponding to the group to which the player in the event table T1 belongs. The progress processing unit 332, when the second counter corresponding to the group to which the player in the event table T1 belongs reaches a second predetermined number, deletes the second battle game execution period and the executed games stored in the event table T1, and sets the second counter to the initial value. If the progress processing unit 332 determines that the various instructions obtained are not the second battle game start instruction (step S216 - No), it determines whether the various instructions obtained are the second battle game cooperation instruction (step S218). If the progress processing unit 332 determines that the various instructions obtained are the second battle game cooperation instruction (step S218 - Yes), it executes the process of creating display data for displaying the cooperation target game selection screen 600 (step S219). When the process of step S219 ends, a series of steps ends. If the progress processing unit 332 determines that the various instructions obtained are not the second battle game start instruction (step S216 - No), it determines whether the various instructions obtained are the second battle game cooperation instruction (step S218).
[0236] If the progress processing unit 332 determines that the various instructions obtained are not the second battle game start instruction (step S216 - No), it determines whether the various instructions obtained are the second battle game cooperation instruction (step S218). If the progress processing unit 332 determines that the various instructions obtained are the second battle game cooperation instruction (step S218 - Yes), it executes the process of creating display data for displaying the cooperation target game selection screen 600 (step S219). When the process of step S219 ends,
[0237] If the progress processing unit 3 receives the various instructions obtained and determines that they are not the second battle game start instruction (step S216 - No), it determines whether the various instructions obtained are the second battle game cooperation instruction (step S218). If the progress processing unit 332 determines that the various instructions obtained are the second battle game cooperation instruction (step S218 - Yes), it executes the process of creating display data for displaying the cooperation target game selection screen 600 (step S219). When the process of step S219 ends, a series of steps ends.
[0238] When the progress processing unit 332 determines that the various obtained instructions are not the second battle game cooperation instructions (step S218 - No), it determines whether the various obtained instructions are cooperation target game selection instructions (step S220).
[0239] When the progress processing unit 332 determines that the various obtained instructions are cooperation target game selection instructions (step S220 - Yes), it executes a process of creating display data for displaying the cooperation target game screen 610 (step S221). When the process of step S221 ends a series of steps ends.
[0240] When the progress processing unit 332 determines that the various obtained instructions are not cooperation target game selection instructions (step S220 - No), it determines whether the various obtained instructions are item selection screen display instructions (step S222).
[0241] When the progress processing unit 332 determines that the various obtained instructions are item selection screen display instructions (step S222 - Yes), it executes a process of creating display data for displaying the item selection screen 700 (step S223). When the process of step S223 ends a series of steps ends.
[0242] When the progress processing unit 332 determines that the various obtained instructions are not item selection screen display instructions (step S222 - No), it determines whether the various obtained instructions are quantity selection screen display instructions (step S224).
[0243] When the progress processing unit 332 determines that the various obtained instructions are quantity selection screen display instructions If they match (step S224 - Yes), execute a process to create display data for displaying the number selection screen 710 (step S225). When the process of step S225 ends, a series of steps ends. When the process of step S225 ends, a series of steps ends. When the process of step S225 ends, a series of steps ends.
[0244] When the progress processing unit 332 determines that the various instructions obtained are not the number selection screen display instruction (but the cooperation item use instruction) (step S224 - No), it executes the cooperation item use process (step S226) and ends a series of steps. When the progress processing unit 332 determines that the various instructions obtained are not the number selection screen display instruction (but the cooperation item use instruction) (step S224 - No), it executes the cooperation item use process (step S226) and ends a series of steps. When the progress processing unit 332 determines that the various instructions obtained are not the number selection screen display instruction (but the cooperation item use instruction) (step S224 - No), it executes the cooperation item use process (step S226) and ends a series of steps.
[0245] As described in detail above, the game system 1 executes processes for advancing the first battle game and the second battle game respectively, and executes the second battle game according to the first counter increased by a plurality of players in the first battle game. With this game system 1, it becomes possible to provide a game in which a plurality of players cooperate with each other without requiring complicated operations. As described in detail above, the game system 1 executes processes for advancing the first battle game and the second battle game respectively, and executes the second battle game according to the first counter increased by a plurality of players in the first battle game. With this game system 1, it becomes possible to provide a game in which a plurality of players cooperate with each other without requiring complicated operations. As described in detail above, the game system 1 executes processes for advancing the first battle game and the second battle game respectively, and executes the second battle game according to the first counter increased by a plurality of players in the first battle game. With this game system 1, it becomes possible to provide a game in which a plurality of players cooperate with each other without requiring complicated operations. As described in detail above, the game system 1 executes processes for advancing the first battle game and the second battle game respectively, and executes the second battle game according to the first counter increased by a plurality of players in the first battle game. With this game system 1, it becomes possible to provide a game in which a plurality of players cooperate with each other without requiring complicated operations. As described in detail above, the game system 1 executes processes for advancing the first battle game and the second battle game respectively, and executes the second battle game according to the first counter increased by a plurality of players in the first battle game. With this game system 1, it becomes possible to provide a game in which a plurality of players cooperate with each other without requiring complicated operations.
[0246] In addition, in order for the game system 1 to execute the second battle game by causing the third game medium to appear, since a plurality of players need to cooperate with each other to increase the first counter to the first predetermined number, it is possible to give a sense of unity and accomplishment among the players to the participating players. In addition, in order for the game system 1 to execute the second battle game by causing the third game medium to appear, since a plurality of players need to cooperate with each other to increase the first counter to the first predetermined number, it is possible to give a sense of unity and accomplishment among the players to the participating players. In addition, in order for the game system 1 to execute the second battle game by causing the third game medium to appear, since a plurality of players need to cooperate with each other to increase the first counter to the first predetermined number, it is possible to give a sense of unity and accomplishment among the players to the participating players. In addition, in order for the game system 1 to execute the second battle game by causing the third game medium to appear, since a plurality of players need to cooperate with each other to increase the first counter to the first predetermined number, it is possible to give a sense of unity and accomplishment among the players to the participating players.
[0247] (Modification Example 1) Note that the present invention is not limited to this embodiment. For example, the event table T1 stored in the server storage unit 32 may store a plurality of groups in association with each event. In this case, the progress processing unit 332 of the server 3 randomly sets each player belonging to the plurality of groups. Note that the present invention is not limited to this embodiment. For example, the event table T1 stored in the server storage unit 32 may store a plurality of groups in association with each event. In this case, the progress processing unit 332 of the server 3 randomly sets each player belonging to the plurality of groups. Note that the present invention is not limited to this embodiment. For example, the event table T1 stored in the server storage unit 32 may store a plurality of groups in association with each event. In this case, the progress processing unit 332 of the server 3 randomly sets each player belonging to the plurality of groups. Note that the present invention is not limited to this embodiment. For example, the event table T1 stored in the server storage unit 32 may store a plurality of groups in association with each event. In this case, the progress processing unit 332 of the server 3 randomly sets each player belonging to the plurality of groups.
[0248] Each of the multiple groups is created by a group creation command entered by a specific player. In this case, the server 3 may be set by the progress processing unit 332 in response to an instruction. The transmitting / receiving unit 331 is configured to display a group participation request screen on the portable terminal 2 of the other player. Send display data and based on the input of other players on the group joining request screen Make other players belong to the created group.
[0249] The progress processing unit 332 of the server 3 performs the progress processing for each group on the first competitive game (the progress of the second competitive game) the number of wins against the third game medium, etc.) and / or the progress of the second game (the number of wins against the third game medium, etc.) The results of these will be used to determine the group ranking or to select specific 2 teams. In this way, the game system 1 can determine the winner of the group. You can make them compete, and each player tries to make their group win. This will increase motivation to participate in the event.
[0250] (Variation 2) In addition, the functions of the server processing unit 33 described above are executed by the device processing unit 25 of the mobile terminal 2. In this case, if various tables are stored in the terminal storage unit 22, the server can It is possible to realize the above functions using only the mobile terminal 2, without the need to communicate with the mobile terminal 3. In addition, the game executed on the mobile terminal 2 is processed by the server 3 and the mobile terminal 2. In this case, for example, the game may be a hybrid game in which the The server 3 generates display data for each game screen, and the server 3 generates display data for each game screen. The menu screen is displayed as a native menu screen installed on the mobile device 2. Make it a native display to be shown by the application.
[0251] (Modification Example 3) Also, the game system 1 may be configured to include a plurality of mobile terminals 2 each operated by a plurality of players. Each of the plurality of mobile terminals 2 performs wireless communication with other mobile terminals 2 by a wireless communication method conforming to the IEEE802.11 standard, and an ad hoc network is configured by the plurality of mobile terminals 2. In this case, a specific mobile terminal 2 among the plurality of mobile terminals 2 functions as a host and executes each function of the server 3 described above. The mobile terminals 2 other than the specific mobile terminal 2 among the plurality of mobile terminals 2 communicate with the specific mobile terminal 2 that executes each function of the server 3, whereby the game described above is executed. Note that the specific mobile terminal 2 functioning as a host executes both the functions of each function of the server 3 and each function of the mobile terminal 2. E802.11 standard, and an ad hoc network is configured by the plurality of mobile terminals 2. Among these, a specific mobile terminal 2 functions as a host and executes each function of the server 3 described above. The mobile terminals 2 other than the specific mobile terminal 2 among the plurality of mobile terminals 2 communicate with the specific mobile terminal 2 that executes each function of the server 3, whereby the game described above is executed. Note that the specific mobile terminal 2 functioning as a host executes both the functions of each function of the server 3 and each function of the mobile terminal 2. It should be understood that those skilled in the art can make various changes, substitutions, and modifications without departing from the spirit and scope of the present invention. In addition to this.
[0252] Those skilled in the art should understand that various changes, substitutions, and modifications can be made without departing from the spirit and scope of the present invention. It should be understood that it is possible to add various changes, substitutions, and modifications without departing from the spirit and scope of the present invention.
Explanation of Reference Numerals
[0253] 1 Game system 2 Mobile terminal 21 Terminal communication unit 22 Terminal storage unit 23 Operation unit 24 Display unit 25 Terminal processing unit 251 Terminal transmission / reception unit 252 Display processing unit 3 Server 31 Server communication unit 32 Server storage unit 33 Server processing unit 331 Server transmission / reception unit 332 Progression processing unit 333 Counter control unit 4 Base station 5 Mobile communication network 6 Gateway 7 Internet
Claims
1. A program that causes a computer to function as: a first means for causing players belonging to a group to play a first battle game between a first game medium and a second game medium of each player; and a second means for, when the total number of victories of the players belonging to the group in the first battle game reaches a predetermined number, playing a second battle game between the first game medium and a third game medium, where players who satisfy a predetermined condition in the first battle game can participate, and players who do not satisfy the predetermined condition cannot participate.
2. The program according to claim 1, wherein the predetermined condition is that the number of executions of the first battle game is equal to or more than a predetermined number.
3. The program according to claim 1, wherein the predetermined condition is that the number of victories in the first battle game is equal to or more than a predetermined number.
4. The first means gives a first reward to the player who won in the first battle, and the second means gives a second reward having a higher value than the first reward to the player who won in the second battle. The program according to any one of claims 1 to 3.
5. The second means ends the provision of the second battle game when a predetermined second game execution period ends, and then, when the total number of victories of the players belonging to the group in the first battle game reaches the predetermined number again, plays the second battle game where players who satisfy the predetermined condition in the first battle game can participate, and players who do not satisfy the predetermined condition cannot participate. The program according to any one of claims 1 to 4.
6. The second means changes a first parameter of the third game medium according to the cooperation content selected by the players who have not participated in the second battle game among a plurality of cooperation contents. The program according to any one of claims 1 to 5.
7. In the second battle game, when a second parameter of the third game medium reaches a predetermined value, it is a defeat of the third game medium, and the second parameter is different from the first parameter. The program according to claim 6.
8. The first parameter is the attack power or the defense power, and the second parameter is the hit point. The program according to claim 7.
9. A first means for causing players belonging to a group to play a first battle game between the first game medium and the second game medium of each player, and a system comprising a second means for, when the total number of victories of the players belonging to the group in the first battle game reaches a predetermined number, causing a second battle game between the first game medium and the third game medium, in which players who satisfy a predetermined condition in the first battle game can participate and players who do not satisfy the predetermined condition cannot participate. **Claim 10** The first means causes players belonging to a group to play a first battle game between the first game medium and the second game medium of each player, The second means, when the total number of victories of the players belonging to the group in the first battle game reaches a predetermined number, causes a second battle game between the first game medium and the third game medium, in which players who satisfy a predetermined condition in the first battle game can participate and players who do not satisfy the predetermined condition cannot participate.
Citation Information
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