Electronic game providing program and electronic game providing system

The electronic game system allows players to customize parameter changes and deck capacity using special objects, addressing differing player needs and enhancing strategic gameplay.

JP2025113393AInactive Publication Date: 2025-08-01DENA CO LTD
View PDF 3 Cites 0 Cited by

Patent Information

Application Number
JP2025085326
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2025-05-22
Publication Date
2025-08-01
Estimated Expiration
Not applicable · inactive patent

AI Technical Summary

Technical Problem

Players in electronic games have differing needs based on their possession of powerful objects, with those lacking powerful objects seeking stronger parameters and those with many powerful objects wanting to maximize deck usage.

Method used

An electronic game system allowing players to select between functions that change game parameters or the number of objects in a deck, using special objects to enhance game progress through parameter changes or increased deck capacity.

Benefits of technology

Enables players to customize game progress and deck capacity according to their needs, enhancing strategic options and game advantages.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure 2025113393000001_ABST
    Figure 2025113393000001_ABST
Patent Text Reader

Abstract

To provide an electronic game enabling selection of a change in parameters on an electronic game and a change in the number of objects that can be disposed in a deck according to a player's desire.SOLUTION: A computer is allowed to function so as to exhibit first and second selected functions by disposing a particular object in a deck by using the particular object allowing a player to select one or both of the first function of changing parameters on an electronic game and the second function of changing the number of objects that can be disposed in the deck, and the computer is allowed to function such that parameters on an electronic game are changed such that progress of the electronic game becomes more advantageous in a state in which only the first function is selected than in a state in which both of the first function and the second function are selected, and such that they are changed such that the number of objects that can be disposed in the deck becomes larger in a state in which only the second function is selected.SELECTED DRAWING: Figure 1
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] The present invention relates to an electronic game providing program and an electronic game providing system.

Background Art

[0002] There is known an electronic game in which a player is given an object in an electronic game such as a card, and players play against each other by placing the object on a deck. At this time, parameters in the electronic game such as attack power, defense power, and physical strength can be improved according to the object placed on the deck by the player (Patent Document 1).

Prior Art Documents

Patent Documents

[0003]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0004] By the way, a player who does not own many powerful objects wants to own more powerful objects, while a player who already owns many powerful objects wants to increase the deck frame for using them. Thus, depending on the current situation, the requirements of each player for the electronic game are different.

Means for Solving the Problems

[0005] One aspect of the present invention is an electronic game providing program in which a battle is conducted based on parameters in an electronic game, and a player can select either or both of a first function for changing parameters in the electronic game and a second function for changing the number of objects that can be placed in a deck. By using a special object, when the special object is placed in the deck, the computer is made to function so as to exhibit the selected first function and second function. With respect to the state where both the first function and the second function are selected, the parameters in the electronic game are changed so that the progress of the electronic game becomes more advantageous in the state where only the first function is selected, and in the state where only the second function is selected, the number of objects that can be placed in the deck is changed to be larger. An electronic game providing program characterized by this is provided.

[0006] Further, in the electronic game providing program, when both the first function and the second function are selected, it is preferable that the less the increase in the number of objects that can be placed in the deck by the second function, the more the parameters in the electronic game are changed by the first function so that the progress of the electronic game becomes more advantageous.

[0007] One aspect of the present invention is an electronic game providing system in which a battle is conducted based on parameters in an electronic game, and a player can select either or both of a first function for changing parameters in the electronic game and a second function for changing the number of objects that can be placed in a deck. By using a special object, when the special object is placed in the deck, the selected first function and second function are exhibited, and with respect to the state where both the first function and the second function are selected, the parameters in the electronic game are changed so that the progress of the electronic game becomes more advantageous in the state where only the first function is selected, and in the state where only the second function is selected, the number of objects that can be placed in the deck is changed to be larger. An electronic game providing system characterized by this is provided.

Effects of the Invention

[0008] According to the present invention, it is possible to provide an electronic game that enables selection of changes in parameters on an electronic game and changes in the number of objects that can be arranged in a deck according to the player's request. Other objects of the embodiments of the present invention will become apparent by referring to the entire specification.

Brief Description of the Drawings

[0009]

Figure 1

Figure 2

Figure 3

Figure 4

Figure 5

Figure 6

Figure 7

Figure 8

Figure 9

Embodiments for Carrying Out the Invention

[0010] [System Configuration] As shown in FIG. 1, an electronic game providing system 100 in an embodiment of the present invention includes a server 102 and clients 104 (104a, 104b, 104c ···). The server 102 and the clients 104 are connected so as to be able to exchange information via an information communication network 106 such as the Internet.

[0011] Note that the information communication network 106 is not limited to the Internet, and any network that can communicatively connect the server 102 and the client 104 may be used. For example, it may be a dedicated line, a public line (such as a telephone line or a mobile communication line), a wired LAN (Local Area Network), a wireless LAN, or a combination of the Internet and these.

[0012] As shown in FIG. 2, the server 102 includes a processing unit 10, a storage unit 12, an input unit 14, an output unit 16, and a communication unit 18. The processing unit 10 includes means for performing arithmetic processing such as a CPU. By executing the electronic game providing program stored in the storage unit 12, the processing unit 10 realizes a function for providing an electronic game to the client 104 in the electronic game providing system 100 according to the present embodiment. The storage unit 12 includes storage means such as a semiconductor memory and a memory card. The storage unit 12 is accessibly connected to the processing unit 10 and stores the electronic game providing program and information necessary for its processing. The input unit 14 includes means for inputting information. The input unit 14 includes, for example, a keyboard, a touch panel, buttons, etc. for receiving input from an administrator. The output unit 16 includes means for outputting the processing result on the server 102, such as a user interface screen (UI) for receiving input information from the administrator. The output unit 16 includes, for example, a display for presenting an image to the administrator. The communication unit 18 includes an interface for communicating information with the client 104 via the information communication network 106. Communication by the communication unit 18 may be either wired or wireless.

[0013] The server 102 receives access from the client 104 of each user who receives the game service via the information communication network 106, accumulates and manages the game information of each user in a storage device such as a database, and provides a game service to each user via the information communication network 106.

[0014] As shown in FIG. 3, the client 104 is configured to include a processing unit 20, a storage unit 22, an input unit 24, an output unit 26, and a communication unit 28. The client 104 is also referred to as a communication terminal. The processing unit 20 includes means for performing arithmetic processing such as a CPU. By executing the client program stored in the storage unit 22, the processing unit 20 realizes the function as a terminal of the electronic game in the electronic game providing system 100 in the present embodiment. For example, the client program realizes input processing and image display processing in the game provided in the client 104. The storage unit 22 includes storage means such as a semiconductor memory and a memory card. The storage unit 22 is accessibly connected to the processing unit 20 and stores the client program and information necessary for its processing. The input unit 24 includes means for inputting information. The input unit 24 includes, for example, a keyboard, a touch panel, buttons, a motion sensor, etc. that receive input from the user. The output unit 26 includes means for outputting information necessary for processing in the client 104, such as a display that displays image information such as a game screen and a user interface screen (UI) for receiving input information from the user, and an audio output unit that outputs sound effects and music during game progress. The communication unit 28 is configured to include an interface for communicating information with the server 102 via the information communication network 106. The communication by the communication unit 28 may be wired or wireless.

[0015] Various devices can be applied as the client 104 as long as it is an information processing device capable of executing a client program for providing an electronic game. For example, as the client 104, an installed or portable dedicated game machine, a personal computer (PC), a tablet computer, a smartphone, a mobile phone terminal, a PHS (Personal Handy-phone System) terminal, a personal digital assistant (PDA), a multifunctional television receiver with information processing functions (so-called smart TV), etc. can be applied.

[0016] Note that the client 104 may be able to execute the game in either online mode or offline mode.

[0017] [Overview of the Game] The electronic game in this embodiment is a battle game between a plurality of players or between a player and a computer. The player selects a character on the electronic game and conducts a battle based on the parameters on the electronic game assigned to the character. The parameters on the electronic game include, for example, parameters that affect the progress of the electronic game, such as attack power, defense power, and physical strength (HP). Information such as the initial values of the characters and parameters used by each player is stored as a character database in the storage unit 12 of the server 102 or the input unit 24 of the client 104 as shown in FIG. 4.

[0018] Note that the character may be given in advance for each player instead of being selected by the player.

[0019] In the electronic game, for example, the damage inflicted on the physical strength of the opponent character is determined according to the attack power of the friendly character and the defense power of the opponent character, and the victory or defeat is determined according to the physical strength of the friendly character and the opponent character. However, the method of progressing the electronic game is not limited to this, and any method may be used as long as a battle is conducted using the parameters on the electronic game. The battle process of the electronic game may apply an existing method.

[0020] [Use of Objects and Their Effects] In addition, each player can play an electronic game using pre-provided objects. The objects can be, for example, playing cards (hereinafter simply referred to as cards). There are various types of cards, and the parameters in the electronic game related to the battle can be changed according to the types of cards arranged in the deck. However, the objects are not limited to cards, and can also be items in the electronic game such as medals, figures, characters, etc., as long as they exhibit the effects on the electronic game described below.

[0021] A single or multiple cards are given to the player. For example, they are given to the player according to the progress and results of the electronic game, charging, lottery, etc., and the player will own the given cards. As shown in FIG. 5, the cards owned by each player are stored as an object database for each player in the storage unit 12 of the server 102 or the input unit 24 of the client 104. In the object database, an object ID for identifying the cards owned by each player, an object attribute indicating whether the card is a normal card or a special card described later, the effects on the electronic game obtained when the card is used, etc. are stored in association.

[0022] The player can arrange the cards selected from the cards owned by the player in a frame called a deck. FIG. 6 shows an example of the display of the game screen 200. The game screen 200 includes a character display area 202 and a deck display area 204. Information about the player's character is displayed in the character display area 202. A deck 204a for arranging the cards selected by the player is provided in the deck display area 204. In the initial state, a predetermined number of decks 204a are provided in the deck display area 204. The game screen 200 shows an example in which six decks 204a are provided in the deck display area 204 in the initial state.

[0023] By placing the card selected from the cards they own into the deck 204a, the player can enjoy effects in the electronic game such as changing parameters in the electronic game related to the battle according to the type of card placed in the deck 204a. For example, by placing Card A into the deck, the attack power of the player's character can be increased by a predetermined percentage, by placing Card B into the deck, the defense power of the player's character can be increased by a predetermined percentage, or by placing Card C into the deck, the hit points (HP) of the player's character can be increased by a predetermined percentage. When multiple cards are placed in the deck, the effects of the multiple cards may be exerted respectively.

[0024] FIG. 7 shows an example in which Card A and Card B are placed in six decks 204a provided in the deck display area 204. When the player selects a card to be used in the game from the cards they own, they place it in the deck 204a at the desired position in the deck display area 204. It is preferable to display an image showing the placed card and information indicating the effects in the electronic game obtained by placing the card, etc. on the deck 204a where the card is placed.

[0025] Note that the parameters changed by the card are not limited to the parameters related to the player's character, and any parameters related to the electronic game may be used. For example, they may be the parameters of the opponent's character in the battle. Also, multiple parameters may be changed by placing one card into the deck.

[0026] Also, according to the arrangement position of the cards in the deck display area 204, the effects in the electronic game by the arranged cards may be changed. For example, rank the arrangement of the deck 204a in the deck display area 204, and the effect of parameter change by the cards arranged at a higher rank position may be higher. Also, divide the deck 204a in the deck display area 204 into several groups, and the effect of parameter change by the cards may be changed according to the combination of the cards arranged in each group of the deck 204a.

[0027] Note that the electronic game to which the present invention is applied is not limited to the above configuration, and any electronic game in which parameters that affect the progress or result of the electronic game are changed by the cards selected by the player may be used.

[0028] [Special Object] In the electronic game of the present embodiment, a special object for giving an effect on the electronic game different from that of a normal object for changing parameters on the electronic game is used. Hereinafter, in the present embodiment, the special object will be described as a special card.

[0029] For the special card, the player can select either or both of a first function of changing parameters on the electronic game and a second function of changing the number of cards that can be arranged in the deck. That is, when the special card is arranged in the deck, either or both of the effect of changing the parameters on the electronic game selected by the player and the effect of changing the number of cards that can be arranged in the deck are given.

[0030] The first function of changing parameters in an electronic game is a function that, similar to ordinary cards, gives the effect of changing the parameters used in an electronic game by placing special cards in the deck. For example, by placing special cards in the deck, the attack power of friendly characters can be increased by a predetermined percentage, the defense power of friendly characters can be increased by a predetermined percentage, or the physical strength (HP) of friendly characters can be increased by a predetermined percentage. Note that the parameters changed by the cards are not limited to the parameters related to friendly characters, and may be any parameters related to the electronic game, such as the characters of the opponent. Also, multiple parameters may be changed by placing one card in the deck.

[0031] The second function of changing the number of cards that can be placed in the deck is a function that gives the effect of changing the number of decks 204a that the player can select and place cards in the deck display area 204 by placing special cards in the deck. More specifically, it is preferable to give the effect of increasing the number of decks 204a that the player can select and place cards in the deck display area 204 by placing special cards in the deck.

[0032] FIG. 8 shows an example of the game screen 200 when the number of decks 204a in the deck display area 204 is increased by two by placing special cards in the deck. In FIG. 8, with respect to the initial state where six decks 204a are provided in the game screen 200 in FIG. 6, two decks 204a hatched by special cards are added.

[0033] In this way, by increasing the number of decks 204a, the player can place more cards in the decks 204a. Therefore, the range of selection of cards used to affect the parameters of the electronic game by the player can be widened. Also, the player can more advantageously change the parameters of the electronic game using more cards.

[0034] In this embodiment, by using a special card, it is possible for the player to select either one or both of the first function and the second function.

[0035] For example, Skill 1 which is in a first state of increasing the number of decks 204a where cards can be placed by two without increasing a predetermined parameter in the electronic game, Skill 2 which is in a second state of increasing a predetermined parameter in the electronic game by 20% and increasing the number of decks 204a where cards can be placed by one, and Skill 3 which is in a third state of increasing a predetermined parameter in the electronic game by 40% and not increasing the number of decks 204a where cards can be placed are made selectable by the player. The skill selected for the special card is stored in association with the special card in the object database.

[0036] FIG. 9 shows an example of a selection screen 300 for selecting a skill provided by using a special card. The selection screen 300 includes a card display area 302 and a skill selection area 304. In the card display area 302, an image of the special card which is the target for selecting a skill is displayed. The skill selection area 304 displays skill selection buttons 304a to 304c for the player to select skills selectable for the special card displayed in the card display area 302. By selecting any one of the skill selection buttons 304a to 304c (for example, tapping the touch panel), the player can select the effect in the electronic game obtained by using the special card displayed in the card display area 302.

[0037] Note that in the example of the selection screen 300 in FIG. 9, an example of displaying three skill selection buttons 304a to 304c for selecting Skills 1 to 3 is shown, but it is not limited to this. The number of skill selection buttons may be changed according to the number of combinations selectable by the player among the combinations of the first function of changing a parameter in the electronic game and the second function of changing the number of cards that can be placed in the deck.

[0038] Also, when the special object is removed from the arrangement while cards are placed in the deck (frame) increased by the special object, the deck (frame) increased by the special object disappears, and the cards placed in the deck (frame) may also be removed.

[0039] In this way, the player can select and set a skill that shows the effect on the electronic game obtained when using the special card. Then, when the player places it in the deck 204a in the deck display area 204 of the game screen 200, the process is performed so that the effect on the electronic game set for the special card is given.

[0040] Note that, as in the above example, for the state where both the first function of changing the parameters in the electronic game and the second function of changing the number of decks are selected, in the state where only the first function of changing the parameters in the electronic game is selected, the parameters in the electronic game are changed so that the progress of the electronic game becomes more advantageous, and in the state where only the second function of changing the number of decks is selected, it is preferable to change so that the number of cards that can be placed in the deck becomes larger. Specifically, as the increase in the number of cards that can be placed in the deck by the second function decreases, it is preferable to change the parameters in the electronic game by the first function so that the progress of the electronic game becomes more advantageous. Also, it is preferable that the change of the parameters in the electronic game by the first function and the change of the number of cards that can be placed in the deck by the second function can be selected step by step.

[0041] According to the electronic game providing system 100 in the present embodiment, a player can select either or both of a first function of changing parameters in an electronic game for a special card (special object) and a second function of changing the number of cards that can be placed in a deck. Therefore, a player who does not own many normal cards for changing parameters in an electronic game can set the special card so that the parameters in the electronic game can be changed more greatly when using the special card, and thus can change the parameters in the electronic game more advantageously. Also, a player who already owns many normal cards for changing parameters in an electronic game can set the special card so that the number of cards that can be placed in the deck can be increased more, and thus can place more of the normal cards already owned in the deck when using the special card and change the parameters in the electronic game more advantageously. In this way, by applying the special card, the player's options increase and the strategic nature in the electronic game can be enhanced.

Explanation of Signs

[0042] 10 Processing unit, 12 Storage unit, 14 Input unit, 16 Output unit, 18 Communication unit, 20 Processing unit, 22 Storage unit, 24 Input unit, 26 Output unit, 28 Communication unit, 100 Electronic game providing system, 102 Server, 104(104a, 104b, 104c ···) Client, 106 Information communication network, 200 Game screen, 202 Character display area, 204 Deck display area, 204a Deck, 300 Selection screen, 302 Card display area, 304 Skill selection area, 304a~304c Skill selection buttons.

Claims

1. An electronic game providing program in which a battle is conducted based on parameters in an electronic game, using a special object that allows a player to select either or both of a first function for changing parameters in the electronic game and a second function for changing the number of objects that can be placed in a deck, and causing a computer to function so that when the special object is placed in the deck, the selected first function and second function are exerted, wherein, for a state in which both the first function and the second function are selected, the parameters in the electronic game are changed so that the progress of the electronic game is more advantageous in a state in which only the first function is selected, and the number of objects that can be placed in the deck is changed to be larger in a state in which only the second function is selected. An electronic game providing program characterized by this.

2. The electronic game providing program according to claim 1, wherein when both the first function and the second function are selected, the less the increase in the number of objects that can be placed in the deck by the second function, the more the parameters in the electronic game are changed by the first function so that the progress of the electronic game is more advantageous. An electronic game providing program characterized by this.

3. An electronic game providing system in which a battle is conducted based on parameters in an electronic game, using a special object that allows a player to select either or both of a first function for changing parameters in the electronic game and a second function for changing the number of objects that can be placed in a deck, and causing the selected first function and second function to be exerted when the special object is placed in the deck, wherein, for a state in which both the first function and the second function are selected, the parameters in the electronic game are changed so that the progress of the electronic game is more advantageous in a state in which only the first function is selected, and the number of objects that can be placed in the deck is changed to be larger in a state in which only the second function is selected. An electronic game providing system characterized by this.

Citation Information

Patent Citations

  • Game device and game device program

    JP2019205945A

  • Program, Control Method, and Information Processing Apparatus

    JP6240359B1

  • Game apparatus and game system

    JP2014061123A