Game device
The game device enhances user motivation by allowing repeated gameplay and visual item display, facilitating the acquisition of rare and character-related items through a lottery system, addressing the lack of motivation for multiple payments in conventional game devices.
Patent Information
- Application Number
- JP2024009221
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2024-01-25
- Publication Date
- 2025-08-06
AI Technical Summary
Conventional game devices lack motivation for users to make multiple additional payments, as they complete a single use unit operation after each fee insertion, whether in game operation or card purchase mode.
A game device that allows users to select a lottery table, execute a first game process after an initial fee, determine an item by lottery after additional fees, and repeat the process a predetermined number of times, with increased probability for rare items and items related to the user's character, displaying potential items before additional fees, and enabling item acquisition through additional fees.
Increases user motivation to insert additional fees by allowing repeated gameplay and visual item display, making it easier to acquire desired items, especially rare and character-related items, thereby encouraging continued use and payment.
Smart Images

Figure 2025114958000001_ABST
Abstract
Description
[Technical Field]
[0001] The present invention relates to a game device. [Background technology]
[0002] Conventionally, game devices that use cards (hereinafter also referred to as "play cards") that carry card attribute information such as character cards have become widespread. As a technology related to such game devices, a technology for a game device that controls game parameters based on attribute information read from the play card has been proposed (see Patent Document 1; hereinafter referred to as the "conventional example").
[0003] In this conventional technology, two operation modes are provided: a game operation mode and a card purchase mode. After inserting a fee to use the game device, either the game operation mode or the card purchase mode can be selected. The operation in the game operation mode and the operation in the card purchase mode constitute a single unit operation in the conventional game device, and when the unit operation is completed, either the game operation mode or the card purchase mode can be selected after inserting another fee. [Prior art documents] [Patent documents]
[0004] [Patent Document 1] Japanese Patent Publication No. 2020-028321 Summary of the Invention [Problem to be solved by the invention]
[0005] In the above-described conventional technology, when the game operation mode is selected, the game device executes one game and performs processing until the game ends, completing one use unit operation of the game device. On the other hand, when the card purchase mode is selected, the game device performs processing until the card is printed and ejected, completing one use unit operation of the game device. Therefore, it is difficult for users to be motivated to insert money again and use the game device.
[0006] The present invention has been made in view of the above problems, and has as its object to provide a game device that can increase the motivation of users to make multiple additional payments. [Means for solving the problem]
[0007] The first means is a game device, a presentation unit that presents the progress of the game processing and operation input guidance to the user; an operation input unit through which operation input is performed by the user; a fee input section into which a fee is input; a processing control unit that executes various processes in response to the insertion of the fee and operation input to the operation input unit, The processing control unit after an initial fee is inserted into the fee insertion unit, a selection operation is received via the operation input unit to select one lottery table from a plurality of lottery tables having a predetermined number of items including a first item candidate, and a first process is executed to execute a game; After the game is executed and additional money is inserted into the money insertion section, the item to be acquired by the user is determined by lottery from a predetermined number of items contained in the lottery table selected by the selection operation, and the second process of accepting the next selection operation and executing the next game can be executed a predetermined number of times.
[0008] The second means is the first means, the first item candidate included in the lottery table selected by the selection operation is a first item, The process control unit performs the lottery so that the probability that the first item will be determined as the acquired item increases as the number of times that the fee is inserted into the fee insertion unit increases.
[0009] The third means is the first means, The process control unit causes the presentation unit to display at least some of the predetermined number of items included in the lottery table selected by the selection operation before an additional fee is inserted into the fee insertion unit.
[0010] The fourth means is the third means, the first item candidate included in the lottery table selected by the selection operation is a first item, The process control unit causes the presentation unit to display at least the first item before an additional fee is inserted into the fee insertion unit.
[0011] The fifth means is the first means, The items have a set degree of rarity, The processing control unit selects the first item candidates so that the probability that the item with a high degree of rarity will be determined as the first item candidate increases as the number of times the fee is inserted into the fee insertion unit increases.
[0012] The sixth means is the first means, The items are classified based on a commonality of a predetermined attribute; The process control unit selects the first item candidate from items that belong to the same group as an item worn by a character related to the user.
[0013] The seventh means is the first means, The process control unit selects the first item candidate from items that the user has not acquired.
[0014] The eighth means is the first means, The process control unit selects a candidate character to participate in the game together with the character related to the user from among characters wearing the first item candidate.
[0015] The ninth means is the first means, The process control unit selects items other than the first item candidates from a predetermined number of items included in the lottery table, based on the first item candidates.
[0016] The tenth means is the first means, the predetermined number of items included in the lottery table include the first item candidates and second item candidates of different types other than the first item candidates that are worn by the character wearing the first item candidates; The process control unit causes the presentation unit to display the first item candidate and the second item candidate.
[0017] The eleventh means is the first means, The items are classified based on a commonality of a predetermined attribute; The predetermined number of items included in the lottery table include items that belong to the same group as the first item candidate.
[0018] The twelfth means is the first means, When the processing control unit receives an operation via the operation input unit to instruct the replacement of at least one of the plurality of lottery tables, it re-selects the first item candidate and an item other than the first item candidate from among a predetermined number of items contained in the lottery table.
[0019] The thirteenth means is the first means, the first item candidate included in the lottery table selected by the selection operation is a first item, When the first item is determined to be the acquired item, the processing control unit selects a candidate first item from items other than the acquired item worn by the character wearing the acquired item before accepting the next selection operation in the second processing.
[0020] The fourteenth means is the first means, a dispensing unit that dispenses new articles under the control of the processing control unit, The payout section pays out the product corresponding to the acquired item after an additional fee is inserted into the fee insertion section. [Effects of the Invention]
[0021] According to the first means, the acquired item is determined after the additional fee is inserted, and the user then selects the next lottery table and plays the next game, which can increase the user's motivation to insert additional fees to acquire the next first item. Since the second process can be repeatedly executed a predetermined number of times, it can increase the user's motivation to insert additional fees a predetermined number of times to acquire the first item. In other words, it can increase the user's motivation to insert additional fees multiple times.
[0022] According to the second means, by the user continuing to deposit money and continue using the game device 10, it becomes easier for the user to acquire the first item, thereby increasing the user's motivation to deposit money multiple times.
[0023] According to the third means, the user can visually see the items that can be obtained as a result of the lottery process, thereby increasing the user's motivation to pay the additional fee to determine the result of the lottery process.
[0024] According to the fourth means, the user can visually see the first item, which is the desired item that can be obtained as a result of the lottery process, thereby increasing the user's motivation to pay the additional fee to confirm the result of the lottery process.
[0025] According to the fifth means, by continuing to deposit money and continue using the game device 10, the user becomes more likely to acquire items with a relatively high degree of rarity, thereby increasing the user's motivation to deposit money multiple times.
[0026] According to the sixth means, by inserting additional money, a user can acquire an item that belongs to the same group as the item that his / her My Character (character related to the user) is wearing. This can increase the user's motivation to insert additional money.
[0027] According to the seventh means, the user can acquire an item that he / she has not acquired so far by investing additional money, thereby increasing the user's motivation to invest additional money.
[0028] According to the eighth means, the user's motivation to acquire the first item can be increased through the game, thereby increasing the user's motivation to invest the additional fee.
[0029] According to the ninth means, the predetermined number of items contained in the lottery table are selected to be items related to the first item, which is the user's desired item, thereby increasing the user's motivation to pay the additional fee to determine the result of the lottery process.
[0030] According to the tenth means, the user can select a lottery table after checking the wearing image of the first item candidate and the second item candidate, thereby increasing the user's motivation to invest additional money to obtain the desired item.
[0031] According to the eleventh means, by continuing to use the game device 10, it becomes easier to acquire items belonging to the same group, which can increase the motivation of the user to make multiple payment insertions.
[0032] According to the twelfth means, if the desired item is not selected as a first item candidate, the user can change the first item candidate, making it easier for the user to obtain the desired item.
[0033] According to the thirteenth means, even if the item desired by the user is an item other than the first item candidate worn by the character wearing the first item candidate, the user can select a lottery table including the first item candidate worn by the character wearing the desired item, and if the user acquires the first item in the lottery process, the item desired by the user can be selected as the next first item candidate. If the item desired by the user is selected as the next first item candidate, the user can acquire the desired item in the lottery process by selecting a lottery table including the desired item. This can increase the user's motivation to invest additional money.
[0034] According to the fourteenth means, the user can obtain an article corresponding to the acquired item by inserting an additional fee, thereby increasing the user's motivation to insert an additional fee. [Brief explanation of the drawings]
[0035] [Figure 1] 1 is a schematic configuration diagram of a game system including a game device according to an embodiment of the present invention. [Figure 2] 2 is a diagram for explaining game information stored in the storage device shown in FIG. 1. FIG. [Figure 3] FIG. 2 is a diagram for explaining My Cards that can be used in the game device shown in FIG. [Figure 4]FIG. 2 is a diagram illustrating option cards that can be used with the game device shown in FIG. [Figure 5] FIG. 2 is a diagram illustrating friend cards that can be used in the game device shown in FIG. [Figure 6] FIG. 2 is a diagram showing the appearance of the game device shown in FIG. [Figure 7] 2 is a block diagram showing the functional configuration of the game device shown in FIG. 1. FIG. [Figure 8] 7 is a flowchart for explaining processing by the processing control unit of FIG. 6. [Figure 9] 7 is a flowchart for explaining a first selection display process by the processing control unit of FIG. 6. [Figure 10] FIG. 7 is a diagram showing an example of a selection screen displayed on the display unit of FIG. 6. [Figure 11] FIG. 7 is a diagram showing an example of a selection screen displayed on the display unit of FIG. 6. [Figure 12] 7 is an acquisition item lottery table in the processing by the processing control unit of FIG. 6. [Figure 13] FIG. 7 is a diagram showing an example of a lottery screen displayed on the display unit of FIG. 6. [Figure 14] 7 is a flowchart for explaining a second selection display process by the processing control unit of FIG. 6. [Figure 15] 10 is another example of an acquisition item lottery table in the processing by the processing control unit of FIG. 6. [Figure 16] 10 is another example of an acquisition item lottery table in the processing by the processing control unit of FIG. 6. DETAILED DESCRIPTION OF THE INVENTION
[0036] An embodiment of the present invention will now be described with reference to Figures 1 to 16. In the following description and drawings, the same elements are given the same reference numerals, and duplicated description will be omitted.
[0037] [composition] FIG. 1 shows the configuration of a game system 100 including a game device 10 according to one embodiment of the present invention.
[0038] As shown in Fig. 1, the game system 100 includes a plurality of game devices 10 and a server device 80. Each game device 10 is capable of communicating with the server device 80. The communication between each game device 10 and the server device 80 may be wireless or wired. The communication between each game device 10 and the server device 80 may also be via a communication network such as the Internet.
[0039] The game device 10 is a device used by a user to enjoy a game. Details of the game device 10 will be described later.
[0040] In this embodiment, the games executed by the game device 10 include a game (hereinafter also referred to as a "rhythm game") in which an avatar corresponding to a user's personal card (individual user card) and other characters selected by the user perform movements in sync with music selected by the user. The games executed by the game device 10 also include a game (hereinafter also referred to as a "photography game") in which screenshots are taken at the user's desired timing while the avatar and other characters selected by the user assume various poses. In this embodiment, the avatar can be dressed up, and the dressing can be changed for the avatar's upper body outfit (hereinafter "tops"), lower body outfit (hereinafter "bottoms"), shoes, and other accessories.
[0041] The server device 80 includes a storage device 90. The storage device 90 stores various information, including game information used in processing by the game device 10. The game device 10 executes various processes by referring to the game information. Details of the game information will be described later.
[0042] In this embodiment, a user can have a My Card by, for example, purchasing it at a predetermined sales outlet or receiving it at various events.
[0043] <Game Information Stored in Storage Device 90> Next, the game information stored in the storage device 90 in this embodiment will be described. The game information includes information about My Card, information about option cards (items) that can be used when changing clothes, already-changed information, already-acquired information, and information about friend cards. The already-changed information is information that indicates the relationship between My Cards owned by the user and option cards that indicate items worn by the avatar corresponding to the My Cards. The already-acquired information is information that indicates the relationship between My Cards owned by the user and option cards that indicate items that the user has already acquired. The information about friend cards is information about characters (friend characters) that can participate in a game executed on the game device 10 together with an avatar corresponding to a My Card owned by the user.
[0044] Hereinafter, when referring to My Cards in general, we will write "My Card" or "My Card MYC", with a subscript added to "MYC" as appropriate depending on the individual My Card. When referring to Option Cards in general, we will write "Option Card" or "Option Card OPC", with a subscript added to "OPC" as appropriate depending on the individual Option Card. When referring to Friend Cards in general, we will write "Friend Card" or "Friend Card FRC", with a subscript added to "FRC" as appropriate depending on the individual Friend Card.
[0045] As shown in FIG. 2, the storage device 90 stores, as game information, a my card table MCT, an option card table OCT, a dress-up table AAT, an acquired card table ABT, and a friend card table FCT.
[0046] The my card table MCT stores information about the my card. Specifically, as shown in FIG. 2, the my card table MCT stores a my card identifier (ID) MCID. i (i=1, 2, ...) and associate it with the image data for display MDD i This display image data MDD is registered. i Based on this, the game device 10 receives the my card identifier MCID i The basic image of the avatar corresponding to the image data MDD is displayed according to the posture of the avatar. i It also includes images of the four initial items (tops, bottoms, shoes, and accessories) (hereinafter simply referred to as "initial items").
[0047] My Card Identifier MCID i is unique to each My Card and is called the My Card Identifier (MCID). i The same My Card is not available anywhere else. Also, the My Card identifier MCID i The four types of items that are the initial items worn by the avatars corresponding to the My Card Identifier MCID are i It is predetermined depending on the
[0048] The option card table OCT stores information about the option card. Specifically, the option card table OCT stores an option card identifier (ID) OCID. j (j=1,2,...) and print image data OPD j , display image data ODD j , Group Data OGD j and rarity data ORD j is registered. The image data for printing OPD j Based on this, the game device 10 receives the option card identifier OCID j Optional card compatible with OCD j is printed. In addition, the display image data ODDj Based on this, the game device 10 displays an optional card identifier OCID superimposed on the basic image of the avatar. j The image of the dress-up item corresponding to the selected character is displayed according to the posture of the avatar. Also, the option card OPC j The corresponding dress-up items are categorized based on the commonality of certain attributes. j is the option card OPC j The option card OPC is a group identifier that indicates a group based on the commonality of the predetermined attribute to which the corresponding dress-up item belongs. j The groups to which the corresponding dress-up items belong are, for example, a lovely group to which lovely items belong, a cool group to which cool items belong, a pop group to which pop items belong, and the like. Also, rarity data ORD j is the option card OPC j The number indicates the degree of rarity (rarity) set for the corresponding dress-up item, and the larger the number, the higher the rarity. j The rarity of the corresponding costume items is set to between 1 and 4.
[0049] The dress-up table AAT stores dress-up information. Specifically, the dress-up table AAT stores the my card identifier MCID registered in the dress-up process described later. i And a pre-decorated option card OPC i,k Optional card identifier OCID (k=1,2,...) i,k Optional card identifier OCID i,k is the option card identifier OCID mentioned above. j matches any of the following:
[0050] The acquired table ABT stores acquired information. Specifically, the acquired table ABT stores the my card identifier MCID of the my card held by the user. i and the option card OPC that the user acquired as a result of the lottery process for the acquired items described below. i,l Optional card identifier OCID (l=1,2,...) i,l Optional card identifier OCID i,l is the option card identifier OCID mentioned above. j matches any of the following:
[0051] The friend card table FCT stores information about friend cards. Specifically, the friend card table FCT stores a friend card identifier (ID) FCID. m (m=1,2,...) and associate it with the display image data FDD m , Optional card identifier OCID corresponding to the item worn by the friend character m,n (n=1, 2, ...), and character data FGD indicating the type of friend character m This display image data FDD m Based on this, the game device 10 receives the friend card identifier FCID m The image of the friend character corresponding to the friend character is displayed according to the posture of the friend character. m Contains the option card identifier OCID m,n It also includes images of the corresponding dress-up items. Optional Card Identifier OCID m,n is the option card identifier OCID mentioned above. j matches any of the following:
[0052] <About the printed image on My Card MYC> In this embodiment, My Card MYC has a full-body image of the avatar corresponding to the My Card MYC printed in an avatar image area AIR on the front side of the card, occupying a large portion of the area, as shown in Fig. 3. Also printed on the front side of My Card MYC is a two-dimensional code MEC, such as a QR code (registered trademark), in which attribute information including at least the My Card identifier is coded.
[0053] <About the print image on the OPC option card> In this embodiment, the option card OPC has a full image of the corresponding dress-up item printed in an option image area OIR on the front side of the option card OPC, as shown in Fig. 4. Also printed on the front side of the option card OPC is a two-dimensional code OEC, such as a QR code, in which attribute information including at least the option card identifier is coded.
[0054] <About the printed images on Friend Cards (FRC)> In this embodiment, a friend card FRC has a full-body image of the friend character corresponding to the friend card FRC printed in a large area of the friend character image area FIR on the front side of the friend card FRC, as shown in Figure 5. Also printed on the front side of the friend card FRC is a two-dimensional code FEC, such as a QR code, in which attribute information including at least the friend card identifier is coded.
[0055] <Configuration of Game Device 10> Fig. 6 shows the appearance of a game device 10 according to one embodiment, and Fig. 7 shows the functional configuration of the game device 10 in the form of a block configuration.
[0056] 6 and 7, the game device 10 includes a display unit 11, sound output units 12L and 12R (collectively referred to as "sound output units 12"), and a communication unit 13. The game device 10 also includes a code reader 15, an operation input unit 16 including left and right buttons 16L and 16R, and a coin input unit 17. The game device 10 also includes a printing unit 18a, a payout unit 18b, and a housing 19.
[0057] Furthermore, the game device 10 includes a processing control unit 21 and a storage unit 22. The processing control unit 21, storage unit 22, communication unit 13, code reader 15, and printing unit 18a are assembled into a housing 19.
[0058] The display unit 11 includes a display device such as a liquid crystal display panel. The display unit 11 receives display image data IMD sent from the processing control unit 21. Then, the display unit 11 displays an image according to the display image data IMD.
[0059] Each of the sound output units 12L and 12R includes a sound output device such as a speaker. The sound output units 12L and 12R receive the output sound data SDD (more specifically, the output sound data SDD for the sound output unit 12L) sent from the processing control unit 21. L and output sound data SDD for sound output unit 12R R ; neither of which is shown in the figure) and the sound output units 12L and 12R output sounds according to the output sound data SDD. In this embodiment, stereo sound can be output using the sound output units 12L and 12R.
[0060] The communication unit 13 communicates with the server device 80 under the control of the processing control unit 21. The processing control unit 21 can access the storage device 90 through communication using the communication unit 13.
[0061] The code reader 15 reads the two-dimensional code MEC printed on the my card MYC, the two-dimensional code OEC printed on the option card OPC, or the two-dimensional code FEC printed on the friend card FRC, and outputs the reading result to the processing control unit 21 as code reading data CRD.
[0062] In this embodiment, the operation input unit 16 includes an optical touch sensor in addition to left and right buttons 16L and 16R. When the operation input unit 16 is operated, data corresponding to the operation is sent to the processing control unit 21 as input data IPD. In this embodiment, the operation of the operation input unit 16 performs operations such as moving the cursor up, down, left, and right, determining the avatar's action or action mode, returning the action state to the previous action state, or advancing the action state.
[0063] The coin input unit 17 is configured with a coin sensor. The coin sensor detects a coin inserted through a coin slot. When the coin sensor detects a coin, the coin input unit 17 sends a coin insertion signal CID to the processing control unit 21 to indicate that a coin has been inserted. The coin may be a coin of a predetermined denomination (for example, a 100 yen coin) or a coin of a predetermined denomination sold for the game device 10.
[0064] The printing unit 18a receives print data POD sent from the processing control unit 21. Then, the printing unit 18a prints a print image according to the print data POD received from the processing control unit 21 on an unprinted card.
[0065] The dispensing unit 18b receives a dispensing command OTC sent from the processing control unit 21. Then, every time the dispensing unit 18b receives a dispensing command OTC, it dispenses a card printed by the printing unit 18a and dispenses it to a card take-out unit provided in the dispensing unit 18b.
[0066] In this embodiment, the processing control unit 21 includes a central processing unit and its peripheral circuits. The processing control unit 21 executes various programs to realize the functions of the game device 10. Details of the processing executed by the processing control unit 21 will be described later.
[0067] The storage unit 22 includes a non-volatile storage device such as a fixed disk. The storage unit 22 stores various information data used by the game device 10. This information data includes program data executed by the processing control unit 21. The storage unit 22 is accessible by the processing control unit 21.
[0068] [Operation] Next, the operation of the game device 10 configured as described above will be described. Note that the My Card MYC brought by the user of the game device 10 is i The following description will be given assuming that: FIG. 8 shows a flowchart illustrating the operation of the game device 10.
[0069] The processing control unit 21 starts operating when the power to the game device 10 is turned on. First, the processing control unit 21 performs an initialization process (step S1). In this initialization process, the processing control unit 21 first initializes the hardware. Subsequently, the processing control unit 21 executes a self-diagnostic program to check the normality of the game device 10. Then, when the processing control unit 21 checks the normality, the processing proceeds to step S2.
[0070] Next, the processing control unit 21 performs an initial screen display process (step S2). In the initial screen display process, the processing control unit 21 displays an initial screen on the display unit 11. On the initial screen, the processing control unit 21 displays a guide image, which encourages the player to insert the initial fee for using the game device 10 into a coin slot, superimposed on an initial background image.
[0071] Next, the processing control unit 21 determines whether or not the initial fee has been inserted into the coin input unit 17 through the coin insertion slot (step S3). In making this determination, the processing control unit 21 determines whether or not the initial fee has been inserted based on a new coin insertion signal CID sent from the coin input unit 17. If the initial fee has not been deposited (step S3: NO), the processing control unit 21 repeats the processing of step S3.
[0072] On the other hand, if the initial fee has been inserted (step S3: YES), the processing control unit 21 displays on the display unit 11 an image prompting the user to hold the two-dimensional code MEC printed on my card MYC over the code reader 15. Then, the processing control unit 21 determines whether the two-dimensional code MEC has been read by the code reader 15 (step S4). Note that the two-dimensional code MEC may be a two-dimensional code MEC printed on my card MYC, or may be a two-dimensional code MEC displayed on the display of a bracelet-shaped terminal device or a two-dimensional code MEC displayed on the display of a terminal device such as a smartphone. If the two-dimensional code MEC has not been read (step S4: NO), the processing control unit 21 repeats the processing of step S4. Note that if a predetermined time has elapsed without the two-dimensional code MEC being read, the processing control unit 21 may generate an NPC (non-player character) instead of the avatar corresponding to the My Card MYC, and cause the display unit 11 to display the NPC.
[0073] On the other hand, when the two-dimensional code MEC is read by the code reader 15 (step S4: YES), the processing control unit 21 first accesses the storage device 90 of the server device 80 based on the two-dimensional code MEC read in step S4, and extracts the my card MYC from the my card table MCT. i Avatar display image data MDD corresponding to i Hereafter, My Card MYC iThe avatar corresponding to the card identifier MCID is also referred to as "my character." The processing control unit 21 then obtains the card identifier MCID from the dress-up table AAT. i Option card identifier OPC registered in association with i,k Then, the processing control unit 21 obtains the option card identifier OPC from the option card table OCT. i,k Display image data ODD corresponding to j Then, the processing control unit 21 acquires the acquired display image data MDD. i and display image data ODD j Based on this, the display unit 11 displays a large full-body image of the My Character wearing the dress-up item (step S5).
[0074] Next, the processing control unit 21 displays on the display unit 11 an image that prompts the user to hold the two-dimensional code OEC printed on the option card OPC over the code reader 15. Then, the processing control unit 21 determines whether the two-dimensional code OEC has been read by the code reader 15 (step S6). If the two-dimensional code OEC has not been read (step S6: NO), the processing control unit 21 moves the processing to step S8.
[0075] On the other hand, if the two-dimensional code OEC is read by the code reader 15 (step S6: YES), the processing control unit 21 performs a dress-up process (step S7). j In the dress-up process, the processing control unit 21 selects the option card identifier OCID of the dress-up item from the option card table OCT. j Display image data ODD registered in association with j Then, the processing control unit 21 acquires the acquired display image data ODD for the wearable item. jBased on this, the display unit 11 displays a full-body image of the My Character wearing the wearable item. Then, the processing control unit 21 uses the My Card identifier MCID corresponding to the My Character. i , the option card identifier OCID corresponding to the attached item j By associating these and registering them in the dress-up table AAT, the information registered in the dress-up table AAT is updated.
[0076] Next, the processing control unit 21 causes the display unit 11 to display an image for selecting an action mode, superimposed on the full-body image of the currently displayed character, and causes the sound output unit 12 to output a sound prompting the player to make a selection. The image for selecting an action mode includes button images for selecting a game execution action mode. Then, the processing control unit 21 accepts an operation mode selection input by the user using the operation input unit 16 (step S8). In this embodiment, the operation modes include a game execution mode, a card purchase mode, and the like.
[0077] When the game execution mode is selected in the operation mode selection by the user, the processing control unit 21 executes the first selection display process shown in FIG. 9 (step S9). In the first selection display process, the processing control unit 21 selects candidate items (candidate chance items) that the user can select as items that the user can acquire as a result of the lottery process for the acquired items, and candidate characters (candidate collaboration partners) that will participate in the game together with the user's My Character, and displays them on the display unit 11.
[0078] (First selection display process) First, the processing control unit 21 draws the rarity of the first chance item candidate based on a rarity lottery table prepared in advance and stored in the storage device 90 (step A1). In the rarity lottery table, the probability of selecting the rarity of the chance item candidate is set for each number of times the selection display process is executed, and is set so that the probability of selecting a relatively high rarity increases as the number of times the selection display process is executed increases. The first selection display process is the first selection display process. Next, the processing control unit 21 selects, as the first chance item candidate, a dress-up item that has the rarity selected in step A1 and that belongs to the same group as the top item worn by the My Character (step A2). In step A2, the processing control unit 21 first selects, from the dress-up table AAT, the My Character's My Card identifier MCID i Topps option card identifier OPC registered in association with i,k Next, the processing control unit 21 obtains the Topps option card identifier OPC from the option card table OCT. i,k Group data OGD corresponding to j Next, the processing control unit 21 obtains the rarity data ORD indicating the rarity selected in step A1 from the option card table OCT. j , and the above acquired group data OGD j The associated option card identifier OCID j Select one at random.
[0079] Next, the processing control unit 21 selects, as the first collaboration partner candidate, a character who is wearing the chance item candidate selected in step A2 and is fully coordinated with items belonging to the same group as the chance item candidate selected in step A2 (step A3). Here, a fully coordinated outfit means wearing four types of items (tops, bottoms, shoes, and accessories) belonging to the same group. In step A3, the processing control unit 21 refers to the dress-up table AAT and the option card table OCT, and randomly selects the first collaboration partner candidate from, for example, the avatars corresponding to the My Cards of the most recent 100 users who have used the game device 10. If there is no corresponding avatar among the avatars corresponding to the My Cards of the most recent 100 users who have used the game device 10, the processing control unit 21 selects, as the first collaboration partner candidate, an NPC who is wearing the chance item candidate selected in step A2 and is fully coordinated with items belonging to the same group as the chance item candidate selected in step A2.
[0080] Next, the processing control unit 21 performs a lottery to determine the rarity of the second chance item candidate, similar to step A1 (step A4). Next, the processing control unit 21 selects the dress-up item having the rarity selected in step A4 as a second chance item candidate (step A5). In step A5, the processing control unit 21 selects the rarity data ORD indicating the rarity selected in step A4 from the option card table OCT. j The associated option card identifier OCID j Select one at random. Next, the processing control unit 21 selects a character wearing the chance item candidate selected in step A5 as a second collaboration partner candidate (step A6). In step A6, the processing control unit 21 refers to the dress-up table AAT and randomly selects the second collaboration partner candidate from, for example, the avatars corresponding to the My Cards of the most recent 100 users who have used the game device 10. If there is no corresponding avatar among the avatars corresponding to the My Cards of the most recent 100 users who have used the game device 10, the processing control unit 21 selects an NPC wearing the chance item candidate selected in step A5 as the second collaboration partner candidate.
[0081] Next, the processing control unit 21 performs a lottery to determine the rarity of the third chance item candidate, similar to step A1 (step A7). Next, the processing control unit 21 selects the dress-up item having the rarity selected in step A7 as the third chance item candidate (step A8). In step A8, the processing control unit 21 selects the rarity data ORD indicating the rarity selected in step A7 from the option card table OCT. j The associated option card identifier OCID j Select one at random. Next, the processing control unit 21 selects, as a third collaboration partner candidate, a character who is wearing the chance item candidate selected in step A8 and is fully coordinated with items belonging to the same group as the chance item candidate selected in step A8 (step A9). In step A9, the processing control unit 21 refers to the costume table AAT and the option card table OCT, and randomly selects the third collaboration partner candidate from, for example, the avatars corresponding to the My Cards of the last 100 users who have used the game device 10. If there is no corresponding avatar among the avatars corresponding to the My Cards of the last 100 users who have used the game device 10, the processing control unit 21 selects, as the third collaboration partner candidate, an NPC who is wearing the chance item candidate selected in step A8 and is fully coordinated with items belonging to the same group as the chance item candidate selected in step A8.
[0082] Next, the processing control unit 21 performs a lottery to determine the rarity of the fourth chance item candidate, similar to step A1 (step A10). Next, the processing control unit 21 selects the rarity of the card selected in step A10 and the My Card MYC i In step A11, the processing control unit 21 selects a dress-up item that has not been acquired by a user who owns the dress-up item as a fourth chance item candidate (step A11). iOptional card identifier OCID registered in association with i,l Next, the processing control unit 21 obtains the rarity data ORD indicating the rarity selected in step A10 from the option card table OCT. j is associated with the My Card Identifier MCID i Optional card identifier OCID registered in association with i,l Optional card identifier other than OCID j Select one at random. Next, the processing control unit 21 selects a character wearing the chance item candidate selected in step A11 as a fourth collaboration partner candidate (step A12). In step A12, the processing control unit 21 refers to the dress-up table AAT and randomly selects the fourth collaboration partner candidate from, for example, the avatars corresponding to the My Cards of the most recent 100 users who have used the game device 10. If there is no corresponding avatar among the avatars corresponding to the My Cards of the most recent 100 users who have used the game device 10, the processing control unit 21 selects an NPC wearing the chance item candidate selected in step A11 as the fourth collaboration partner candidate.
[0083] Next, the process control unit 21 causes the display unit 11 to display the selected first to fourth chance item candidates and the first to fourth collaboration partner candidates (step A13). FIG. 10 shows an example of a selection screen 201 that displays the selected first to fourth chance item candidates and the first to fourth collaboration partner candidates. As shown in FIG. 10, the processing control unit 21 displays the custom character 202 displayed in step S7 (or in step S5 if step S7 is not executed) on the selection screen 201. The processing control unit 21 also displays the first to fourth collaboration partner candidates 203a to 203d on the selection screen 201. The processing control unit 21 also displays the first chance item candidate 204a worn by the first collaboration partner candidate 203a. The processing control unit 21 also displays the second chance item candidate 204b worn by the second collaboration partner candidate 203b. The processing control unit 21 also displays the third chance item candidate 204c worn by the third collaboration partner candidate 203c. The processing control unit 21 also displays a fourth chance item candidate 204d worn by a fourth collaboration partner candidate 203d. The processing control unit 21 also displays the rarity 205 of each of the first to fourth chance item candidates 204a to 204d according to the number of stars. 10, the processing control unit 21 also displays a message 206 on the selection screen 201 prompting the user to hold the two-dimensional code FEC printed on the friend card FRC over the code reader 15. Furthermore, as shown in FIG. 10, the processing control unit 21 displays a message 207 on the selection screen 201 prompting the user to select a collaboration partner from among collaboration partner candidates.
[0084] Next, the processing control unit 21 determines whether the two-dimensional code FEC has been read by the code reader 15 (step A14). If the two-dimensional code FEC has not been read (step A14: NO), the processing control unit 21 ends the first selection display processing.
[0085] On the other hand, if the two-dimensional code FEC is read by the code reader 15 (step A14: YES), the processing control unit 21 first obtains the friend card identifier FCID corresponding to the two-dimensional code FEC read in step A14 from the friend card table FCT. m Character data associated with FGD m Next, the processing control unit 21 acquires the character data FGD as the first to fourth collaboration partner candidates in the first selection display process. m It is determined whether an NPC of the same type as the character type indicated by is selected (step A15). Character data FGD as collaboration partner candidates for the first to fourth characters m If an NPC of the same type as the character type indicated by has not been selected (step A15: NO), the process control unit 21 shifts the first selection display process to step A19.
[0086] On the other hand, as candidates for the first to fourth collaboration partners, character data FGD m If the NPC selected is the same type as the character type indicated by the character data FGD (step A15: YES), the processing control unit 21 m Next, the processing control unit 21 determines the ordinal number of the excluded NPC as a collaboration partner candidate, and reselects chance item candidates based on the determination result (step A16). Next, the processing control unit 21 reselects, as collaboration partner candidates, characters wearing the chance item candidates selected in step A16, based on a determination of the ordinal number of the collaboration partner candidate that the excluded NPC was (step A17). Next, the processing control unit 21 causes the display unit 11 to display the reselected chance item candidates and collaboration partner candidates (step A18).
[0087] Next, the processing control unit 21 selects a fifth chance item candidate from the items worn by the friend character (step A19). In step A19, the processing control unit 21 selects a fifth chance item candidate from the friend card table FCT by using the friend card identifier FCID m Optional Card Identifier OCID associated with m,n Or, the chance item candidate will be selected randomly from the Friend Card Identifier FCID m The information may be previously set in association with the above. Next, the processing control unit 21 retrieves the friend card identifier FCID from the friend card table FCT. m Display image data associated with FDD m The processing control unit 21 then acquires the option card identifier OCID of the chance item candidate selected in step A19 and displays it as the fifth collaboration partner candidate on the display unit 11. j Display image data ODD j Based on this, the fifth chance item candidate is displayed on the display unit 11 (step A20), and the first selection display process is terminated. FIG. 11 shows an example of a selection screen 201 that displays a fifth collaboration partner candidate 203e and a fifth chance item candidate 204e.
[0088] Returning to FIG. 8, the processing control unit 21 accepts a selection input of a collaboration partner by the user using the operation input unit 16 on the selection screen 201 (step S10). Next, the processing control unit 21 accepts a game selection input by the user using the operation input unit 16 (step S11). In step S11, the user selects a rhythm game or a photography game as the game to be executed.
[0089] Next, the processing control unit 21 performs the execution processing of the game selected in step S11 (step S12). If a rhythm game is selected in step S11, the processing control unit 21 first performs a process for selecting a song to be used in the rhythm game. In this song selection process, the processing control unit 21 displays a list of song selection button images including the names of songs that can be selected in the game execution process. The processing control unit 21 then causes the sound output unit 12 to output a sound prompting the user to select one of the song selection buttons displayed on the display unit 11. After this, when the user specifies a song to be selected, the processing control unit 21 ends the display of the song selection buttons and causes the sound output unit 12 to output the music sound of the selected song. The processing control unit 21 then causes the display unit 11 to display the user's favorite character and collaboration partner. When the user then operates the operation input unit 16 in time with the rhythm of the selected music sound, the evaluation result of the rhythm suitability is displayed on the display unit 11 each time.
[0090] Also, if a photography game is selected in step S11, the processing control unit 21 displays the user's character and collaboration partner on the display unit 11, and accepts the user's request to take a predetermined number of screenshots at the user's desired timing while the user's character and collaboration partner are taking various poses.
[0091] When a predetermined game operation time has elapsed since the start of the game execution process, the processing control unit 21 ends the process of step S12. The processing control unit 21 scores the game during the game execution process, and then uses the display unit 11 and the sound output unit 12 to announce the score results for the current game. Furthermore, in the game execution process, the process control unit 21 may further execute a process for executing a rapid-fire game in which the buttons 16R and 16L are repeatedly pressed.
[0092] Next, the processing control unit 21 executes a lottery process for an acquired item (step S13). In step S13, the processing control unit 21 first selects nine slots of candidate acquired items based on the acquired item lottery table shown in FIG. In the example shown in FIG. 12, in the first lottery process for the acquired item, the process control unit 21 sets chance items corresponding to the collaboration partner selected in step S10 in two slots (the first slot and the second slot). Next, the processing control unit 21 sets different types of items other than the chance item worn by the collaboration partner in each of the three slots. In the example shown in Fig. 12, the chance item is a top, so the processing control unit 21 sets the bottoms worn by the collaboration partner in the third slot, the shoes worn by the collaboration partner in the fourth slot, and the accessories worn by the collaboration partner in the fifth slot. Next, the process control unit 21 randomly sets items belonging to the same group as the chance item in four slots (sixth to ninth slots). As described above, in the example shown in FIG. 12, the probability of winning a chance item in the first lottery process for winning items is 2 in 9.
[0093] In this way, the processing control unit 21 accepts a selection operation of selecting a collaboration partner in step S10, thereby accepting a selection operation of selecting one lottery table from a plurality of lottery tables having a predetermined number of items including chance item candidates (first item candidates). In other words, steps S10 and S12 are included in the first processing. Furthermore, the processing control unit 21 selects items other than the first item candidates from the predetermined number of items in the lottery table based on the chance item candidates (first item candidates). Specifically, the predetermined number of items in the lottery table include the first item candidates and second item candidates of different types other than the first item candidates that are worn by the character wearing the first item candidates. In step S9, the processing control unit 21 causes the display unit 11 (presentation unit) to display the first item candidates and the second item candidates.
[0094] Next, the processing control unit 21 displays the selected nine slots of candidate winable items on the display unit 11. The processing control unit 21 may display some of the selected nine slots of candidate winable items on the display unit 11. The processing control unit 21 displays at least a chance item as part of the selected nine slots of candidate winable items. 13 shows an example of a lottery screen 208 that displays potential acquisition items. As shown in Fig. 13, the processing control unit 21 displays a personal character 209 and a collaboration partner 210 on the lottery screen 208. The processing control unit 21 also displays nine slots for potential acquisition items 211 on the lottery screen 208. The processing control unit 21 also displays a roulette hand 212 pointing to the potential acquisition item 211 on the lottery screen 208 and rotates it. 13, the processing control unit 21 displays a message 213 on the lottery screen 208, urging the player to insert the additional fee into the coin slot. The processing control unit 21 also displays a cancel button 214 on the lottery screen 208, instructing the player to cancel the additional fee.
[0095] Next, the processing control unit 21 determines whether or not an additional fee has been inserted into the coin input unit 17 through the coin insertion slot (step S14). If the additional fee has not been inserted (step S14: NO), that is, if the processing control unit 21 receives a selection operation input of the cancel button 214 shown in FIG. 13 using the operation input unit 16 by the user, the processing control unit 21 proceeds to step S2.
[0096] On the other hand, if the additional fee has been inserted (step S14: YES), the processing control unit 21 determines the acquired item in the lottery process for acquired items in step S13 (step S15). In step S15, the processing control unit 21 randomly selects one acquired item from the nine slots of candidate acquired items, stops the roulette hand 212 shown in Fig. 13 so that it points to the selected acquired item, and then displays the acquired item in a large size on the display unit 11.
[0097] Next, the processing control unit 21 causes the display unit 11 to display candidate images to be printed on the cards, and accepts the user's selection input of the image to be printed on the cards using the operation input unit 16 (step S16). The candidate images to be printed on the cards are, for example, images that were displayed on the display unit 11 during the game execution process.
[0098] Next, the process control unit 21 starts the card printing process, and then starts the payout control process (step S17). The process control unit 21 executes the printing process and the payout control process in parallel with the processes of steps S18 to S21, which will be described later. In the printing process, the processing control unit 21 obtains print image data OPD associated with the option card identifier OCID of the acquired item determined in step S15 from the option card table OCT. The processing control unit 21 then sends print image data including a print image of the acquired item, a two-dimensional code OEC in which attribute information including at least the option card identifier of the acquired item is coded, and the image selected in step S17 to the printing unit 18a as print data POD. The printing unit 18a prints a card based on the print image data. The card printed by the printing unit 18a is an option card. The processing control unit 21 records the option card identifier corresponding to the option card printed by the printing process as the identifier of the option card that can be used in future games in the acquired card table ABT under the name of my card identifier MCID. i Associate with and update registration. When the processing control unit 21 receives a report from the printing unit 18a that the printing of the card has been completed, it sends a dispensing command OTC to the dispensing unit 18b as a dispensing control process. As a result, the dispensing unit 18b dispenses the printed option card to the card takeout section.
[0099] Next, the processing control unit 21 determines whether the fee insertion in step S14 was the fifth time (step S18). If the insertion of the fee in step S14 is not the fifth time (step S18: NO), the processing control unit 21 executes the second selection display process shown in FIG. 14 (step S19).
[0100] (Second selection display process) First, the processing control unit 21 determines whether or not a chance item was confirmed as an obtainable item in the previous step S15 (whether or not a chance item was obtained) (step B1). If the chance item is confirmed as the acquired item (step B1; YES), the processing control unit 21 excludes the acquired chance item from the chance item candidates selected in the previous selection and display process. Next, the processing control unit 21 randomly selects a new chance item candidate from items other than the acquired chance item worn by the corresponding collaboration partner candidate. Next, the processing control unit 21 displays the newly selected chance item candidate and the collaboration partner candidate corresponding to the chance item candidate on the display unit 11. In addition, the processing control unit 21 causes the display unit 11 to display the collaboration partner candidate and the corresponding chance item candidate displayed in the previous selection and display process other than the collaboration partner candidate corresponding to the newly selected chance item candidate (step B2).
[0101] On the other hand, if the chance item is not confirmed as the acquired item (step B1; NO), the processing control unit 21 causes the display unit 11 to display the chance item candidates and collaboration partner candidates selected in the previous selection display process (step B3). In step B2 or B3, the processing control unit 21 displays on the display unit 11 that the first to fourth collaboration partner candidates can be interchanged. With regard to the interchange of the collaboration partner candidates, all of the first to fourth collaboration partner candidates may be interchangeable, or, for example, up to any two of the first to fourth collaboration partner candidates may be interchangeable.
[0102] Next, the process control unit 21 determines whether or not an operation input by the user using the operation input unit 16 to instruct switching of collaboration partner candidates has been received (step B4). If the operation input for instructing to switch collaboration partner candidates has not been received (step B4: NO), the process control unit 21 ends the second selection display process.
[0103] On the other hand, if an operation input instructing to switch collaboration partner candidates is received (step B4: YES), the process control unit 21 re-draws the rarity of the new chance item candidate based on the rarity lottery table (step B5). The first round of the second selection display process is the second round of the selection display process. Next, the processing control unit 21 determines the ordinal number of the collaboration partner candidate instructed to be replaced, and reselects the chance item candidate based on the determination result and the rarity selected in step B5 (step B6). Next, the processing control unit 21 reselects the character equipped with the chance item candidate selected in step B6 as a collaboration partner candidate based on a determination of the ordinal number of the collaboration partner candidate instructed to be replaced (step B7). That is, the processing control unit 21 accepts an operation to instruct the replacement of at least one of the plurality of lottery tables by accepting an operation to instruct the replacement of collaboration partner candidates via the operation input unit 16 (operation input section). In this case, the processing control unit 21 reselects chance item candidates (first item candidates) and items other than the first item candidate among the predetermined number of items that the lottery table has. Next, the processing control unit 21 causes the display unit 11 to display the reselected chance item candidates and collaboration partner candidates (step B8), and ends the second selection display processing.
[0104] Returning to FIG. 8, similar to step S10, the processing control unit 21 accepts a selection input of collaboration partner candidates by the user using the operation input unit 16 (step S20). Next, similar to step S11, the processing control unit 21 accepts a game selection input by the user using the operation input unit 16 (step S21). Next, the process control unit 21 ends the card printing process and the payout control process (step S22) before executing step S23. Note that the card printing process and the payout control process may be completed before step S22.
[0105] Next, the processing control unit 21 performs the execution process of the game selected in step S21 (step S23), similar to step S12. Steps S15, S20, and S23 are included in the second process.
[0106] Next, the processing control unit 21 executes a lottery process for an acquired item (step S24). In step S24, the processing control unit 21 selects nine slots of candidate acquired items based on the acquired item lottery table. The example of the acquired item lottery table shown in FIG. 12 is for a case where none of the items worn by the collaboration partner has been confirmed as an acquired item in the first to third acquired item lottery processes. In this case, in the lottery process for the second acquisition item, the processing control unit 21 sets three slots with chance items corresponding to the collaboration partner selected in step S20. Next, the processing control unit 21 sets three slots with different types of items other than the chance item worn by the collaboration partner. Next, the processing control unit 21 randomly sets three slots with items belonging to the same group as the chance item. As described above, in the lottery process for the second acquisition item, the probability of acquiring a chance item is 3 in 9. Furthermore, in the third lottery process for the acquired item, the processing control unit 21 sets the chance item corresponding to the collaboration partner selected in step S20 in four slots. Next, the processing control unit 21 sets different types of items other than the chance item worn by the collaboration partner in three slots. Next, the processing control unit 21 randomly sets items belonging to the same group as the chance item in two slots. As described above, the probability of acquiring the chance item in the third lottery process for the acquired item is 4 in 9. Furthermore, in the fourth lottery process for the acquired item, the processing control unit 21 sets five slots for the chance item corresponding to the collaboration partner selected in step S20. Next, the processing control unit 21 sets three slots for different types of items other than the chance item worn by the collaboration partner. Next, the processing control unit 21 randomly sets one slot for an item belonging to the same group as the chance item. As described above, in the fourth lottery process for the acquired item, the probability of acquiring the chance item is 5 in 9. As described above, the probability of winning a chance item increases as the number of times the lottery process for the win item is performed increases. In other words, the processing control unit 21 performs the lottery so that the probability of the chance item (first item) being determined as the win item increases as the number of times a fee is inserted into the coin input unit 17 (fee insertion unit) increases.
[0107] Another example of the acquired item lottery table is shown in Figure 15. The example shown in Figure 15 is a case where, in the first acquired item lottery process, the bottoms worn by the collaboration partner are confirmed as the acquired item, and, in the second collaboration partner selection (step S20), the same collaboration partner as the first collaboration partner is selected. In this case, in the second lottery process for the acquired item, the processing control unit 21 sets three slots for chance items corresponding to the collaboration partner. Next, the processing control unit 21 sets two slots for different types of items worn by the collaboration partner other than the acquired item in the first lottery process for the acquired item and the chance item. Next, the processing control unit 21 randomly sets four slots for items belonging to the same group as the chance item. As described above, in this case as well, the probability of acquiring a chance item in the second lottery process for the acquired item is 3 in 9. In other words, in this case as well, the probability of acquiring a chance item increases as the number of lottery processes for the acquired item increases.
[0108] Another example of the acquired item lottery table is shown in Figure 16. The example shown in Figure 16 is a case where a top, which is a chance item, is confirmed as the acquired item in the first acquired item lottery process, and the same collaboration partner as the first collaboration partner is selected in the second collaboration partner selection (step S20). In this case, in the second lottery process for the acquired item, the processing control unit 21 sets a chance item corresponding to the collaboration partner in three slots. The chance item in this case is any item worn by the collaboration partner other than the top acquired in the first lottery process for the acquired item. In FIG. 16, the chance item in the second lottery process for the acquired item is bottoms worn by the collaboration partner. Next, the processing control unit 21 sets different types of items worn by the collaboration partner other than the acquired item (tops in FIG. 16) and the chance item (bottoms in FIG. 16) in the first lottery process for the acquired item in two slots. Next, the processing control unit 21 randomly sets items belonging to the same group as the chance item in four slots. As described above, in this case as well, the probability of acquiring a chance item in the second lottery process for the acquired item is 3 in 9. In other words, in this case as well, the probability of acquiring a chance item increases as the number of lottery processes for the acquired item increases.
[0109] Next, the processing control unit 21 displays on the display unit 11 the nine selected possible acquisition items and a message prompting the player to insert the additional fee into the coin slot, similar to FIG. Next, the processing control unit 21 moves the processing to step S14.
[0110] If the insertion of the fee in step S14 is the fifth time (step S18: YES), the process control unit 21 performs a mini-game execution process for executing a prepared mini-game (step S25). Next, the process control unit 21 ends the card printing process and payout control process (step S26) and proceeds to step S2. That is, the process control unit 21 performs the mini-game execution process until the card printing process and payout control process are completed.
[0111] 8, as the number of times that a fee is inserted increases, the probability that an item with a high degree of rarity will be determined as a chance item candidate increases. Therefore, by continuing to insert a fee and continue using the game device 10, the user is more likely to obtain an item that is valuable to the user. Furthermore, the more times the user deposits money, the higher the probability that the chance item worn by the collaboration partner selected by the user will be determined as the item to be acquired. Therefore, by continuing to deposit money and continue using the game device 10, the user becomes more likely to obtain the item they desire. Additionally, since the candidate win items include the chance item worn by the collaboration partner selected by the user and items other than the chance item worn by the collaboration partner, the user can select a collaboration partner wearing a chance item after recognizing the items that can be won as a result of the win item lottery process. This makes it easier for users to obtain the items they want. Furthermore, by selecting a friend character as a collaboration partner, a user can select a chance item candidate worn by the friend character as a chance item, and thereby acquire the item worn by the friend character as a result of the acquisition item lottery process. Therefore, it is expected that users will exchange friend cards with each other in order to acquire more desired items.
[0112] 8, a case will be described in which the user desires two items (a first desired item and a second desired item), and the first desired item and the second desired item are chance item candidates. In this case, if the user first obtains the first desired item through the obtain item lottery process and then executes the obtain item lottery process with the second desired item as the chance item, the probability of obtaining the chance item increases as the obtain item lottery process is repeated (as the number of times a fee is inserted increases), and therefore the probability of obtaining the second desired item becomes higher than the probability of obtaining the chance item in the previous obtain item lottery process. Therefore, by continuing to insert a fee and continue using the game device 10, the user's desired item becomes more likely to be obtained. Next, a case will be described in which the item desired by the user is an item other than the chance item candidate worn by the collaboration partner candidate. In this case, the user selects a collaboration partner who is wearing the desired item, thereby selecting the chance item candidate worn by the collaboration partner as the chance item. If the user acquires the chance item, the user's desired item may be selected as the next chance item candidate. If the user's desired item is selected as the next chance item candidate, the user may acquire the desired item in the acquired item lottery process by selecting a collaboration partner who is wearing the desired item as the chance item candidate. Furthermore, as the number of acquired item lottery processes increases (as the number of times a fee is inserted increases), the probability of acquiring a chance item increases, and the user's probability of acquiring a desired item becomes higher than the probability of acquiring a chance item in the previous acquired item lottery process. Therefore, by continuing to insert a fee and use the game device 10, the user's desired item becomes more likely to be acquired.
[0113] 8, if a chance item is acquired, the user can increase the probability of acquiring the chance item by continuing to select the same collaboration partner and continue using the game device 10. Furthermore, since items other than the acquired item worn by the collaboration partner become candidates for the next chance item, the possibility of collecting all four items worn by the collaboration partner can be increased. This makes it easier for the user to collect all four items worn by the collaboration partner than with conventional game devices, thereby increasing the user's motivation to make multiple payment payments.
[0114] 8, a case will be described in which a user selects a collaboration partner who is wearing a desired item as a chance item candidate, thereby selecting the desired item as a chance item, but is unable to acquire the chance item in the acquisition item lottery process. In this case, by continuing to insert a fee and continue using the game device 10, the probability of acquiring a chance item in the acquisition item lottery process can be increased, and a desired item that was previously unavailable can be acquired with a high probability. This makes it easier for the user to obtain the desired item.
[0115] [effect] As described above, the game device 10 of this embodiment includes a presentation unit (display unit 11) that presents the progress of game processing and operation input guidance to the user, an operation input unit (operation input unit 16) where the user inputs operations, a fee insertion unit (coin input unit 17) where fees are inserted, and a processing control unit (processing control unit 21) that executes various processes in response to the insertion of fees and operation input to the operation input unit. In the game device 10 of this embodiment, after an initial fee is inserted into the fee insertion section, the processing control section accepts a selection operation via the operation input section to select one lottery table from a plurality of lottery tables having a predetermined number of items including a first item candidate (chance item candidate), executes a first process to run the game, and after additional money is inserted into the fee insertion section after the game is executed, determines by lottery the item to be acquired by the user from the predetermined number of items held in the lottery table selected by the selection operation, accepts the next selection operation, and can repeatedly execute a second process to run the next game a predetermined number of times. Therefore, since the acquired item is determined after the additional fee is inserted, and the user then selects the next lottery table and plays the next game, the user's motivation to insert further additional fees to acquire the next first item can be increased. Since the second process can be repeatedly executed a predetermined number of times, the user's motivation to insert additional fees a predetermined number of times to acquire the first item can be increased. In other words, the user's motivation to insert additional fees multiple times can be increased.
[0116] Furthermore, in the game device 10 of this embodiment, the first item candidate (chance item candidate) included in the lottery table selected by the selection operation is the first item (chance item), and the processing control unit (processing control unit 21) draws the lottery so that the probability of the first item being determined as the winning item increases as the number of times fee is inserted into the fee insertion unit (coin input unit 17) increases. Therefore, by continuing to deposit money and continue using the game device 10, the user is more likely to acquire the first item, which can increase the user's motivation to deposit money multiple times.
[0117] Furthermore, in the game device 10 of this embodiment, the processing control unit (processing control unit 21) causes the presentation unit (display unit 11) to display at least a portion of the predetermined number of items contained in the lottery table selected by the selection operation before an additional fee is inserted into the fee insertion unit (coin input unit 17). Therefore, since the user can see the items that can be obtained as a result of the lottery process, the user's motivation to pay the additional fee to confirm the result of the lottery process can be increased.
[0118] Furthermore, in the game device 10 of this embodiment, the first item candidate (chance item candidate) included in the lottery table selected by the selection operation is the first item (chance item), and the processing control unit (processing control unit 21) causes the presentation unit (display unit 11) to display at least the first item before an additional fee is inserted into the fee insertion unit (coin input unit 17). Therefore, the user can see the first item, which is the desired item that can be obtained as a result of the lottery process, thereby increasing the user's motivation to pay the additional fee to confirm the result of the lottery process.
[0119] Furthermore, in the game device 10 of this embodiment, a degree of rarity is set for each item, and the processing control unit (processing control unit 21) selects a first item candidate so that the probability that an item with a higher degree of rarity will be determined as the first item candidate increases as the number of times that money is inserted into the money insertion unit (coin input unit 17) increases. Therefore, by continuing to deposit money and continue using the game device 10, the user is more likely to acquire items with a relatively high degree of rarity, which increases the user's motivation to deposit money multiple times.
[0120] Furthermore, in the game device 10 of this embodiment, items are classified based on the commonality of predetermined attributes, and the processing control unit (processing control unit 21) selects a first item candidate from items that belong to the same group as the item worn by the character related to the user. Therefore, by inserting additional money, a user can acquire an item that belongs to the same group as the item that is being worn by his / her My Character (the character related to the user), thereby increasing the user's motivation to insert additional money.
[0121] Furthermore, in the game device 10 of this embodiment, the process control section (process control unit 21) selects a first item candidate from items that the user has not acquired. Therefore, by inserting additional money, the user can acquire an item that he or she has not acquired before, which can increase the user's motivation to insert additional money.
[0122] Furthermore, in the game device 10 of this embodiment, the process control section (process control unit 21) selects a candidate character (candidate collaboration partner) to participate in the game together with the character related to the user from among the characters wearing the first item candidate. Therefore, the user's motivation to acquire the first item can be increased through the game, and the user's motivation to invest the additional money can be increased.
[0123] Furthermore, in the game device 10 of this embodiment, the process control section (process control unit 21) selects items other than the first item candidates from among a predetermined number of items included in the lottery table, based on the first item candidates (chance item candidates). Therefore, since the predetermined number of items contained in the lottery table are selected to be items related to the first item, which is the user's desired item, the user's motivation to pay the additional fee to determine the result of the lottery process can be increased.
[0124] In addition, in the game device 10 of this embodiment, the predetermined number of items contained in the lottery table include first item candidates (chance item candidates) and second item candidates of different types other than the first item candidates worn by the characters wearing the first item candidates. The process control section (processing control unit 21) causes the presentation section (display unit 11) to display the first item candidate and the second item candidate. Therefore, users can select a lottery table after checking the wearing image of the first item candidate and the second item candidate, thereby increasing the motivation for users to invest additional money to obtain the desired item.
[0125] Furthermore, in the game device 10 of this embodiment, items are classified based on the commonality of a predetermined attribute, and the predetermined number of items in the lottery table include items that belong to the same group as the first item candidate. Therefore, by continuing to deposit money and continue using the game device 10, the user is more likely to acquire items belonging to the same group, which can increase the user's motivation to deposit money multiple times.
[0126] Furthermore, in the game device 10 of this embodiment, when the processing control unit (processing control unit 21) receives an operation via the operation input unit (operation input unit 16) to instruct the replacement of at least one of the plurality of lottery tables, it reselects the first item candidate and an item other than the first item candidate from among the predetermined number of items that the lottery table has. Therefore, if the desired item is not selected as a first item candidate, the user can change the first item candidate, making it easier for the user to obtain the desired item.
[0127] Furthermore, in the game device 10 of this embodiment, the first item candidate (chance item candidate) included in the lottery table selected by the selection operation is the first item (chance item), and when the first item is determined to be the acquired item, the processing control unit (processing control unit 21) selects the first item candidate from items other than the acquired item worn by the character wearing the acquired item before accepting the next selection operation in the second process. Therefore, even if the item desired by a user is an item other than the first item candidate worn by the character (candidate collaboration partner) wearing the desired item, if the user selects a lottery table including the first item candidate worn by the character (candidate collaboration partner) wearing the desired item and acquires the first item in the acquired item lottery process, the item desired by the user can be selected as the next first item candidate. If the item desired by the user is selected as the next first item candidate, the user can acquire the desired item in the acquired item lottery process by selecting a lottery table including the desired item. This can increase the user's motivation to invest additional money.
[0128] In addition, the game device 10 of this embodiment is equipped with a payout section (payout unit 18b) that pays out new items (option cards) under the control of the processing control section 21, and the payout section pays out the item corresponding to the acquired item after an additional fee is inserted into the fee insertion section (coin input unit 17). Therefore, the user can obtain an article corresponding to the acquired item by inserting the additional fee, which can increase the user's motivation to insert the additional fee.
[0129] [Modification of the embodiment] The present invention is not limited to the above-described embodiment, and various modifications are possible.
[0130] For example, in the above embodiment, a user can have a My Card by purchasing it at a designated sales outlet or receiving it at various events. However, a user may have a My Card by printing and paying it out using a game device.
[0131] Furthermore, the operation input unit of the above embodiment may be configured to further include a transparent touch sensor disposed on the display screen of the display unit, instead of the optical touch sensor.
[0132] In the above embodiment, the dress-up items are four types: tops, bottoms, shoes, and accessories, but this is not limiting. The dress-up items may include a dress that is an outfit for the upper and lower body.
[0133] In the above embodiment, a rhythm game and a photography game are exemplified as games executed by the game device. However, the present invention may be applied to other games (for example, soccer games, etc.). Furthermore, the information on the cards may be used to enhance the parameters of weapons or characters, rather than as a dress-up item. [Explanation of symbols]
[0134] 10... Game device 11... Display unit (presentation unit) 12 (12L, 12R) ... Sound output unit 13...Communication unit 15... Code reader 16 ... Operation input unit (operation input section) 16R, 16L ... Button 17... Coin input unit (coin insertion section) 18a ... Printing unit 18b ... Dispensing unit (dispensing section) 19... Chassis 21 ... Processing control unit (processing control section) 22...Memory Unit 80 ... Server equipment 90…Storage device 100... Game System MYC: My Card (individual user card) OPC... Option card (item) FRC...Friend Card MCT... My Card Table OCT...Optional card table AAT... Dressed table ABT...Acquired tables FCT...Friend Card Table
Claims
1. a presentation unit that presents the progress of the game processing and operation input guidance to the user; an operation input unit through which operation input is performed by the user; a fee input section into which a fee is input; a processing control unit that executes various processes in response to the insertion of the fee and operation input to the operation input unit, The processing control unit after an initial fee is inserted into the fee insertion unit, a selection operation is received via the operation input unit to select one lottery table from a plurality of lottery tables having a predetermined number of items including a first item candidate, and a first process is executed to execute a game; A gaming device that can repeatedly execute a second process a predetermined number of times, in which, after an additional fee is inserted into the fee insertion section after the game has been executed, an item to be acquired by the user is determined by lottery from a predetermined number of items contained in the lottery table selected by the selection operation, the next selection operation is accepted, and the next game is executed.
2. the first item candidate included in the lottery table selected by the selection operation is a first item, The gaming device according to claim 1 , wherein the processing control unit performs the lottery so that the probability that the first item will be determined as the acquired item increases as the number of times a fee is inserted into the fee insertion unit increases.
3. 2. The game device according to claim 1, wherein the processing control unit causes the presentation unit to display at least a portion of a predetermined number of the items contained in the lottery table selected by the selection operation before an additional fee is inserted into the fee insertion unit.
4. the first item candidate included in the lottery table selected by the selection operation is a first item, The game device according to claim 3 , wherein the processing control unit causes the presentation unit to display at least the first item before an additional fee is inserted into the fee insertion unit.
5. The items have a set degree of rarity, 2. The game device according to claim 1, wherein the processing control unit selects the first item candidates so that the probability that an item with a higher degree of rarity will be determined as the first item candidate increases as the number of times a fee is inserted into the fee insertion unit increases.
6. The items are classified based on a commonality of a predetermined attribute; The game device according to claim 1 , wherein the processing control unit selects the first item candidate from items that belong to the same group as an item worn by a character associated with the user.
7. The game device according to claim 1 , wherein the processing control unit selects the first item candidate from items that the user has not acquired.
8. The game device according to claim 1 , wherein the processing control unit selects a candidate character to participate in the game together with the character associated with the user from among characters wearing the first item candidate.
9. The gaming device according to claim 1 , wherein the processing control unit selects an item other than the first item candidate from a predetermined number of items included in the lottery table, based on the first item candidate.
10. the predetermined number of items included in the lottery table include the first item candidates and second item candidates of different types other than the first item candidates that are worn by the character wearing the first item candidates, The game device according to claim 1 , wherein the processing control unit causes the presentation unit to display the first item candidate and the second item candidate.
11. The items are classified based on a commonality of a predetermined attribute; The gaming device according to claim 1 , wherein the predetermined number of items included in the lottery table include an item that belongs to the same group as the first item candidate.
12. 2. The game device according to claim 1, wherein when the processing control unit receives an operation via the operation input unit to instruct the replacement of at least one of the plurality of lottery tables, the processing control unit reselects the first item candidate and an item other than the first item candidate from among a predetermined number of items contained in the lottery table.
13. the first item candidate included in the lottery table selected by the selection operation is a first item, 2. The game device according to claim 1, wherein, when the first item is determined to be the acquired item, the processing control unit selects the first item candidate from items other than the acquired item worn by the character wearing the acquired item before accepting the next selection operation in the second process.
14. a dispensing unit that dispenses new articles under the control of the processing control unit; The game device according to claim 1 , wherein the payout unit pays out the item corresponding to the acquired item after an additional fee is inserted into the fee insertion unit.
Citation Information
Patent Citations
Game device
JP2020028321A