Information processing apparatus, method and program for behavioral change
The information processing device addresses the lack of group decision-making loops in conventional systems by predicting and displaying good deeds within groups, fostering behavioral change and community engagement.
Patent Information
- Application Number
- JP2024013234
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2024-01-31
- Publication Date
- 2025-08-13
AI Technical Summary
Conventional systems for behavioral change do not consider the logical loop for decision-making between individuals and groups, which is crucial for influencing behavior, especially in a group context where individuals often consult with others for decision-making.
An information processing device that acquires group activity information, predicts group behavior using an agent-based model, evaluates actions as good deeds, and displays them to encourage behavioral change by creating a logical loop between individuals and groups.
Encourages behavioral change by forming 'local rules' through a logical loop, motivating individuals to perform actions that contribute to solving local issues, thereby promoting group cohesion and community engagement.
Smart Images

Figure 2025118109000001_ABST
Abstract
Description
[Technical Field]
[0001] The present invention relates to an information processing device, method, and program for behavioral modification. [Background technology]
[0002] In recent years, as digital technology has spread widely throughout society, attempts have emerged to use digital technology to make life more convenient for urban dwellers, such as smart cities. Patent Document 1 discloses an information processing device that can effectively encourage behavioral changes in multiple users. In particular, this device determines economic value and recommended information to be provided to users based on individual or group information of users, based on knowledge of behavioral economics, provides the economic value or recommended information to the users, and confirms behavioral changes of the users.
[0003] Patent Document 2 discloses an information processing device that encourages behavioral changes to promote the user's health, and that appropriately selects the timing and conditions for the user to receive information. The health information processing device receives information about the user's daily activities, and selects recommended information that satisfies the conditions for the user and the conditions for the timing from among recommended information associated with conditions for the user and conditions for the presentation timing. [Prior art documents] [Patent documents]
[0004] [Patent Document 1] Japanese Patent Application Laid-Open No. 2023-46449 [Patent Document 2] Japanese Patent Application Laid-Open No. 2017-40981 Summary of the Invention [Problem to be solved by the invention]
[0005] However, humans are animals that live in groups, and the behavior of each individual often reflects the culture and logic of the group they belong to. In fact, even if information that influences the behavior of each individual is provided based on the findings of nudge theory in behavioral economics, the recipient will often consult with someone close to them.
[0006] This logic also applies to people's health, with many people consulting with those close to them when trying to improve their health. If this is the case, then the starting point for change in an individual's behavior is agreement reached through communication with others, and just as Yamamoto Shichihei once pointed out in his book "A Study of Air" that Japanese people have a decision-making system that transcends logic, when it comes to behavioral change, there is often a logical loop for decision-making between the individual and the group.
[0007] However, conventional systems for behavioral change do not take into consideration the construction of a logical loop for decision-making between individuals and groups. The problem that the embodiments of the present invention aim to solve is to provide an information processing device, an information processing method, and an information processing program for encouraging behavioral change in individuals by creating a logical loop for decision-making between individuals and groups. [Means for solving the problem]
[0008] An information processing device according to one embodiment includes a group activity information acquisition unit that acquires information relating to the activities of multiple individuals belonging to a group as group activity information; a group behavior prediction unit that predicts the behavior of the group using a model including an agent modeling the individuals and the agent's behavior selection mechanism; a good deed evaluation unit that evaluates whether an action performed by an individual belonging to the group is a good deed based on the group behavior predicted by the group behavior prediction unit; and a good deed display unit that displays the action of the individual belonging to the group who performed the good deed as a good deed when the good deed evaluation unit evaluates that the action is a good deed.
[0009] An information processing method according to one embodiment includes acquiring information relating to the activities of a plurality of individuals belonging to a group as group activity information, predicting the behavior of the group using a model including an agent modeling the individuals and a behavioral selection mechanism of the agent, evaluating whether an action performed by an individual belonging to the group is a good deed based on the prediction of the group's behavior by the group behavior prediction unit, and displaying the action of the individual belonging to the group who performed the good deed as a good deed when the evaluation unit evaluates that the action is a good deed.
[0010] An information processing program according to one embodiment causes a computer to function as a means for acquiring information relating to the activities of multiple individuals belonging to a group as group activity information, predicting the behavior of the group using a model including an agent modeling the individuals and the agent's behavior selection mechanism, evaluating whether an action performed by an individual belonging to the group is a good deed based on the prediction of the group's behavior by the group behavior prediction unit, and displaying the action of the individual belonging to the group who performed the good deed as a good deed when the evaluation unit evaluates that the action is a good deed. [Brief explanation of the drawings]
[0011] [Figure 1] FIG. 1 illustrates the social change that can be produced by embodiments of the present invention. [Figure 2] 1 illustrates an example of the configuration of an information processing device according to an embodiment of the present invention. [Figure 3] 10 is a flowchart illustrating an example of processing performed by an information processing apparatus according to an embodiment of the present invention. DETAILED DESCRIPTION OF THE INVENTION
[0012] <General Description> <<What lies beyond cybernetics>> Figure 1 is a diagram illustrating the social changes that can be brought about by an embodiment of the present invention. First, a description of this diagram will be given.
[0013] Kenzo Tange once proposed the concept of "Software Environment." To borrow the words of Kenzo Tange, "In the stage of industrial society, expositions that exposed (displayed) physical things - that could be technology, the results of science and technology - had a significance in the history of civilization. However, such a format is no longer meaningful in today's information society, as we are moving towards an information society. Rather than exhibiting hardware or going to see it, isn't it more meaningful to create a software environment? Rather, let's bring together direct communication between people, and the non-physical traditions, wisdom, and culture that humans possess. This is more of a festival than an exposition. A festival. This kind of thinking emerged quite early on. The idea of a festival plaza was based on this idea, and was placed in the center of the venue from the very beginning, and it remained there until the end. (Omitted) I wanted to create a software environment, I'm beginning to become interested in this. It's not that the shape is undulating, or that the relationship between humans and the environment is not determined energetically or materially, but rather that this relationship is established informationally, creating an environment in which there is mutual feedback. It seems to me that the Expo site as a whole, and each pavilion, has made efforts to create a new informational relationship between humans and the environment. The Festival Plaza is the most direct manifestation of these efforts, but I don't think they have fully borne fruit yet. In any case, I believe that a major challenge for the future is how to create a concrete physical environment in which there is feedback between humans and the environment, an informational relationship—in other words, an environment in which humans can voluntarily participate. I believe that the Expo site planning and the various activities involved in its architectural design were the first steps toward this goal.
[0014] In other words, when real space is composed of physical space and information space, and a feedback mechanism operates between the two, "a software environment will be created as a dynamic system in which information is continually updated through people's voluntary participation." Regarding the information society that will support this "software environment," Kurokawa predicted that after the first information society, in which "the value of information = the value of money," there would come a second information society in which unique, original information will be sought, rather than uniform information.
[0015] Kisho Kurokawa once said the following: "For a true information society to be established, we must create a system that allows each individual to actively seek out unique information. To achieve this, a feedback mechanism must be fully developed. In relation to this, I have the following hypothesis: There are two stages of the information society: the first information society and the second information society. In the first information society, the more money you spend, the more information you can purchase from the ever-increasing flow of information. You eat your fill of this vast amount, and what you digest becomes your nourishment. In other words, it is an age in which the value of information can be converted into money. In the next age, information that can be purchased in large quantities will be available for free wherever you go. By that time, consumption levels will have risen, and everyone's lifestyle will have become completely standardized. In order to seek meaning in life and live a humane life, you must seek out unique information of your own. In other words, it is the age of creative information. In this second information society, the question becomes whether creative information can be bought at all. Rather, I believe the only way to obtain it is through barter, in exchange for the unique information you possess."
[0016] So the next question is, what does it mean to use digital technology to create an era of "individuality" in which people "live like human beings, seeking their own purpose in life?" Peter Drucker uses the words "mechanization" and "automation" to distinguish between the IT era under the influence of the Second Industrial Revolution and the era that follows. So, did Peter Drucker predict the IoT era as the next era following his own? According to Peter Drucker, automation is: 1) the entire process is a single system. There is no beginning or end. Everything is one. 2) a system is created on the assumption that all phenomena are patterned and each is stylized by a probability distribution. 3) it manages itself through feedback. 4) people do not work; they only program. They simply make decisions within the scope of the pattern.
[0017] A social system in which everything is connected to the Internet, people and things are integrated as information on the Internet, and AI (Artificial Intelligence) is used to pattern the movements of each person and control the behavior of things in real time based on those patterns would fall into the category of an automated society. Here, the idea of cybernetics is clearly visible.
[0018] Cybernetics is a concept proposed by Novert Wiener, and is generally explained as a combination of communication engineering and control engineering, and mechanical engineering and physiology. The essence of Novert Wiener's proposal of cybernetics is the hypothesis that these systems can be described by nonlinear stochastic differential equations.
[0019] However, a characteristic of such automated social systems is that, although they are based on individualism, they are predicated on the patterning of phenomena, meaning that the behavior of the social system is programmed. One could even say that it is law-based. In this way, Peter Drucker may have anticipated the age of individualism, but he did not anticipate the age of IoT.
[0020] What are the limits of Peter Drucker? The individualism within the scope of Peter Drucker's management is "false individualism" in Hayek's sense, while the individualism that defines the IoT era is "true individualism."
[0021] According to Friedrich Hayek, "false individualism" posits that individuals possess universal rationality and seek to build a society that corresponds to that rationality. "false individualism" originates with Descartes. In one of his major works, "Discourse on Method," Descartes suggested that a work created by the collective efforts of many individuals is never superior to the work of a single skilled craftsman. "false individualism" extends this concept to society. In other words, it is an individualism that puts the spotlight on the individual ruler, such as arguing that a legal system designed by a single, skilled ruler is superior to a legal system enacted by an ethnic group that is amended each time crime or war occurs. The program of self-management through patterning of phenomena and feedback is based on this "false individualism," because building a system that involves patterning and feedback requires already established laws.
[0022] On the other hand, "true individualism" is the spontaneous formation of institutions that facilitate the smooth running of social collective activities, including economic activity, as a result of freely acting individuals interacting with one another and cooperating as needed. "True individualism" originates from classical economists such as Adam Smith. The idea of classical economics, in a nutshell, is that if individuals engage in selfish economic activities in a free market to maximize their individual interests, an optimal overall allocation of resources will ultimately be achieved, as if by an invisible hand balancing the equation. In other words, the entire nation benefits as a result of the laissez-faire pursuit of individual interests. The IoT era is the era of the outcome economy. It is clear which individualism corresponds to the outcome economy: Friedrich Hayek's "true individualism." A society in which spontaneously formed institutions function through true individualism transcends the realm of "economy," a concept Hayek called "catarraxis."
[0023] <<What lies beyond economic rationality>> Social common capital includes (1) the natural environment, such as the air, water, forests, and rivers; (2) infrastructure, such as roads, transportation, and water and sewerage systems, as well as natural and public facilities; and (3) "highly public facilities built with financial investment," such as education, medical care, and finance. Another term similar to "social common capital" is "social capital." Social capital does not refer to the "infrastructure" itself, but rather to the "social forces" that enable infrastructure to function and maintain it, as well as the interpersonal relationships and social norms that enable communities to function, not just public facilities. Social common capital consists of three components: the natural environment, social infrastructure, and institutional capital. Of these, institutional capital includes education, healthcare, finance, the judiciary, and administration. These concepts are similar to "institutional social capital," but the trust, norms, and solidarity inherent in social capital are not included in "social common capital." Social capital, such as trust, norms, and solidarity, can be considered soft power, in contrast to "social common capital," which is closer to hard power. However, "culture" is built on both "social common capital" and "social capital."
[0024] The word "culture" brings to mind Article 25 of the Japanese Constitution, which states, "The people shall have the right to maintain a healthy and cultured standard of living." There is some debate as to what "culture" means in the Japanese Constitution, but given the times, it may be that "culture" is interpreted as a concept that is opposed to "war" or "military" and so by deliberately describing a "minimum standard of living" as "cultural," the Japanese government may simply have been showing consideration for the working class as a democratic nation.
[0025] Culture began to lose its place in Japanese society when Japan abandoned its goal of becoming a cultural nation and set its sights on rapid economic growth. The momentum for emphasizing culture then returned during the time of Prime Minister Ohira Masayoshi.
[0026] Prime Minister Ohira Masayoshi once mentioned the idea of garden cities in his policy speech to the Diet in 1979. He said, "For more than 30 years since the end of the war, our country has driven forward unwaveringly in its pursuit of economic prosperity, achieving remarkable growth... However, in this process, we cannot necessarily say that we have given sufficient consideration to harmony between nature and humans, the balance between freedom and responsibility, or a sense of purpose in life that is deeply rooted in the soul... I believe this fact shows that the urbanization brought about by rapid economic growth and the material civilization based on modern rationalism have reached their limits. We should, so to speak, see this as having moved from an era of modernization to an era that transcends modernity, from an era centered on the economy to an era that emphasizes culture."
[0027] This was the first time that Masayoshi Ohira's garden city concept was unveiled, clearly emphasizing a shift from economics to culture. While localization has been gaining attention as a way to counter globalization, the means to achieve it have been tentative. Culture cannot be discussed solely through economic rationality.
[0028] Emphasizing culture is a perspective that emphasizes differences, which is realized in society as the formation of "local rules." Embodiments of the present invention include an information processing device, an information processing method, and an information processing program for forming "local rules" by constructing a logical loop for decision-making between individuals and groups, and encouraging behavioral change in individuals.
[0029] Forming these "local rules" may require procedures such as consensus building at the administrative level, in addition to the information processing device of the embodiment of the present invention. However, the information processing device, information processing method, and information processing program for encouraging individual behavioral change of the embodiment of the present invention can make a fundamental contribution to behavioral change by forming "local rules" by creating a logical loop for decision-making between individuals and groups.
[0030] <<Use Cases>> A case where the present invention can be applied will be explained. First, let me explain the case of food waste volunteers. For example, let's say there's growing momentum in a certain area to reduce food waste, and a decision is made to actually implement it. For example, local greengrocers, butchers, and fishmongers could work together to collect unsold items that would be thrown away after 7 p.m., process them, and sell them in front of a train station or other location. In practice, it would be useful to have a system in place that allows local greengrocers, butchers, and fishmongers to share information about items that are likely to be wasted, for example by linking register data. Another example would be to collect vegetables that restaurants couldn't use, or vegetables that farmers couldn't ship, and sell them as juice. This would embody the Japanese spirit of "mottainai." However, one challenge is the lack of people willing to travel around the area and collect items that would be a waste to throw away. While this may not be a full-time job, they are essential resources for any food waste initiative. We refer to these people as food waste volunteers.
[0031] Below, let us consider the following case as an example: In a certain area, there is a juice stand that uses vegetables and other items brought in by food waste volunteers from within the area to make and sell fresh juice for local residents in an effort to reduce food waste in the area.
[0032] The actions of people in the area are acquired, and among them, the actions of people who bring vegetables to a juice stand are extracted, and AI is used to evaluate whether this corresponds to food waste volunteering. If the AI determines that the act is a good deed, the person can be given local points. Ideally, these local points can be used to purchase juice at the juice stand, for example.
[0033] As a second case, we will explain another case of food waste volunteers. Food waste can be divided into food waste generated in households and food waste generated by businesses (restaurants), and it is easy to imagine that the latter has an impact on the local economy. Restaurants that use high-quality ingredients have a system in place to prevent waste by requiring reservations, but many restaurants are forced to keep a certain amount of food in stock. While there is waste loss during procurement when no customers come and the expiration date is reached without sales, waste loss also includes food left over after the ingredients have been served. Doggy bags, which are common overseas, are being avoided in Japan due to the risk of food poisoning, and are unlikely to become widespread. In light of these issues, if restaurants allow customers to flexibly order and serve food at 80% or 50% of the standard portion, there will be no leftover food and food waste volunteers will be able to take action.
[0034] Although this places a slight burden on the restaurant's operations, it allows elderly people with small appetites and single people to eat menu items that they previously could not order because of the large portions. Customers who order not only have more options, but also have the motivation to take action by contributing to store sales and reducing food waste as long as they finish their meal.
[0035] Simple customer attributes, dining times, menu categories, and other performance data can be easily analyzed, and if this data is shared with the food and beverage industry, it will enable restaurants to reconsider the standard portion sizes they serve. This will reduce food waste and improve the efficiency of purchasing costs, creating a digital transformation cycle that increases customer satisfaction. The third case is the promotion of safe driving. More specifically, the enforcement of stopping at pedestrian crossings.
[0036] For example, when considering traffic safety in a region, it is often the case that pedestrians attempting to cross a crosswalk without a traffic light are unable to do so due to the lack of a traffic light. Under the Road Traffic Act, vehicles must stop, but it is said that 80% of vehicles do not. To address this issue at the regional (e.g., city or prefecture) level, a system could be introduced in which drivers of vehicles that stop when a pedestrian attempts to cross a crosswalk without a traffic light would receive local points. This system would be developed by considering and implementing a combination of dashcams and telematics. Any vehicle equipped with a dashcam and operating within the implementation area would be eligible, regardless of whether it is a local or non-local vehicle. Widespread adoption of this system would allow pedestrians in that region (e.g., city or prefecture) to cross the sidewalk safely without having to wait long. It would also encourage drivers to drive with a sense of urgency, contributing to the spread of safe driving. Furthermore, it would avoid the increased costs associated with installing new traffic lights. The points awarded can be used for purchases at local stores and vending machines, helping to revitalize local shopping districts.
[0037] The next case is taking in rescued dogs and cats. In fiscal year 2021, 2,739 dogs and 11,718 cats were euthanized at public health centers and animal welfare centers nationwide. While these numbers have been decreasing year-on-year in recent years, the number of animals taken in was 44,630, a decrease of approximately 5,000 from the previous year, and this number has been steadily decreasing since fiscal year 2013. In addition to reducing the number of animals euthanized, pets are also said to reduce stress for humans (animal therapy). As a measure to increase the number of animals taken in and continue to reduce the number of animals euthanized, local points will be awarded. These points can be used for preferential treatment when purchasing pet products and at medical appointments, and will support adoption.
[0038] An embodiment of the present invention can also be applied to encouraging people to eat fish. In response to the release of treated water from Fukushima into the ocean, some countries have banned the import of Japanese seafood. Japan's exports of such products last fiscal year are said to have been in the 160 billion yen range. In response to this, if an individual posts on social media about eating Japanese fish, makes a T-shirt with the slogan "Let's eat fish," and begins purchasing fish, this information can be extracted and evaluated by AI to determine whether it qualifies as a good deed. If it is determined to be a good deed, the person engaging in the activity will be awarded local points and encouraged to spread the activity within the community, which will lead to improvements in the situation and also contribute to maintaining health.
[0039] <<About Good Deeds>> The above are examples of cases to which the present invention can be applied, but possible good deeds include the following: First, among group volunteer activities, possible activities include disaster relief volunteering (AI will recommend what is applicable), medical support volunteering (same as above), food waste reduction volunteering (for example, helping with logistics), after-school childcare support volunteering, and campaigns initiated by local governments.
[0040] Individual volunteer activities are also candidates for good deeds. Examples include blood donation (should there be a limit?), directing traffic for school children on their way to school, serving as a PTA officer, and visiting nursing homes (for people of all ages, from elementary school students to adults). Sometimes daycare centers and nursing homes are located in the same building. Visits to Japanese nursing homes by Indian visitors to Japan are also candidates for good deeds.
[0041] Donations are also candidates for good deeds. These include donations to international organizations, national organizations, local governments, NPOs, and donations made through hometown tax payments. There are other individual actions that can be considered good deeds.
[0042] For example, good deeds could include safe driving, elementary and junior high school students cleaning public roads and spaces, participating in radio calisthenics, putting plastic trays (from supermarkets, etc.) and PET bottles in collection boxes, taking your time to receive parcels, adopting a rescue dog, finishing your entire meal at a restaurant (ordering only the amount you will eat as a personal action to reduce food waste), consuming mismatched vegetables and fruits locally, donating hair (for wigs for patients undergoing chemotherapy), recycling clothes, hosting and setting up stalls at flea markets for the general public, purchasing local specialties (rice and other agricultural products, dairy products, processed foods, etc.), preserving cultural assets, and crowdfunding for social purposes.
[0043] <<Devices to encourage individual behavioral change>> An apparatus according to one embodiment of the present invention can be applied to the use cases described above and utilized in creating a society in the post-cybernetic era shown in FIG. An apparatus according to one embodiment of the present invention is characterized by including: a group activity information acquisition unit that acquires information regarding the activities of multiple individuals belonging to a group as group activity information; a group behavior prediction unit that predicts the behavior of the group using a model including an agent that models the individuals and a behavior selection mechanism of the agent; a good deed evaluation unit that evaluates whether a certain action performed by an individual belonging to the group is a good deed based on the prediction of the group's behavior by the group behavior prediction unit; and a good deed display unit that displays the action of the individual belonging to the group who performed the good deed as a good deed when the good deed evaluation unit evaluates the action to be a good deed.
[0044] Here, "information about the activities of multiple individuals belonging to a group" may include who went where, who bought what and when, who met with whom, and so on.
[0045] Here, a "group" is defined as a gathering in which members can communicate with each other. In other words, it is not necessary to consider a gathering of multiple people in which communication through contact, conversation, etc. is prohibited.
[0046] A "model including an agent modeled as an individual and the agent's behavioral selection mechanism" may be, for example, an agent-based model. Alternatively, a fluid model may be constructed. This model can be anything that can predict the future of a group. In other words, it is necessary to be able to predict the future from the agent and the agent's behavioral selection mechanism. An "agent modeled as an individual" is sometimes called a persona. One agent may represent several actual people. The "behavioral selection mechanism" may be preferences, the aesthetics of behavior, etc. The criterion for "evaluating whether an action is good" may be, for example, whether the number of people who agree with the action increases over a certain period of time.
[0047] The good deed display unit can be anything that can notify individuals in a group of deeds that have been determined to be good deeds. For example, it can be a display on an edge device or smartphone owned by each individual. It can also be displayed on a digital billboard in the city or on a visual billboard on public transportation. The display can be video, text, or still images. In addition to being visually appealing to each individual, the good deed display unit can also communicate by audio.
[0048] By adopting this structure, a logical loop for decision-making can be created between individuals and groups, which can encourage behavioral change in individuals. A device according to one embodiment of the present invention is characterized by highly evaluating actions that result in group behavior that contributes to solving predetermined local issues in the area to which the group belongs. By adopting such a configuration, it leads to the formation of "local rules" that contribute to solving local issues.
[0049] "Predetermined local issues" can include anything from relatively macro issues such as population decline to declining sales at a particular store or in a particular industry, to environmental issues such as traffic accidents at a particular intersection or eliminating river pollution.
[0050] The device according to one embodiment of the present invention is characterized in that it evaluates whether a behavior is good or not by taking into account the results of communication with individuals belonging to a group. This may include, for example, conducting a survey of individuals belonging to the group when "evaluating whether a behavior is good or not," taking into account the importance of communication within the group.
[0051] The device according to one embodiment of the present invention may further include a points-giving unit that provides an economic benefit to the individual belonging to the group who has performed a good deed. Here, the "economic benefit" may be the provision of legal tender, or may be points that can be converted into legal tender that can only be used in a specific region or field. The "economic benefit" may be paid in a form that can only be used within the group. Furthermore, the "economic benefit" may be paid in a form that can only be used in the region to which the group belongs. By adopting such a structure, an incentive can be provided for behavioral change, which can contribute to increasing the motivation of each individual to change their own behavior.
[0052] In a device according to one embodiment of the present invention, "information about the activities of multiple individuals belonging to a group" may be extracted using a QR code, which is an individual's activity. Of course, barcodes can also be used instead of QR codes. By adopting such a configuration, it is easy to set the stage for behavioral change.
[0053] An information processing method according to one embodiment of the present invention includes acquiring information relating to the activities of a plurality of individuals belonging to a group as group activity information, predicting the behavior of the group using a model including an agent modeling the individuals and a behavioral selection mechanism of the agent, evaluating whether an action performed by an individual belonging to the group is a good deed based on the prediction of the group's behavior by the group behavior prediction unit, and displaying the action of the individual belonging to the group who performed the good deed as a good deed when the evaluation unit evaluates that the action is a good deed.
[0054] An information processing program according to one embodiment causes a computer to function as a means for acquiring information relating to the activities of multiple individuals belonging to a group as group activity information, predicting the behavior of the group using a model including an agent modeling the individuals and the agent's behavior selection mechanism, evaluating whether an action performed by an individual belonging to the group is a good deed based on the prediction of the group's behavior by the group behavior prediction unit, and displaying the action of the individual belonging to the group who performed the good deed as a good deed when the evaluation unit evaluates that the action is a good deed.
[0055] By providing such an information processing device, information processing method, and information processing program, it is possible to create a logical loop for decision-making between an individual and a group, thereby encouraging behavioral change in the individual. More specifically, by creating a logical loop for decision-making between an individual and a group, it is possible to form "local rules" and encourage behavioral change in the individual.
[0056] <Embodiment> <<Information processing equipment>> An information processing apparatus according to an embodiment of the present invention will now be described with reference to the drawings. FIG. 2 shows an example of the configuration of an information processing device according to an embodiment of the present invention. A resident 12 lives in a physical urban space 10. The resident 12 owns an edge device (smartphone) 200, which includes a display 210. This display 210 may function as a good deed display unit. Here, the resident 12 represents a group. In other words, multiple people live in the physical urban space 10 and form a group.
[0057] In a virtual space or a huge cyberspace 20, there live actors 22 corresponding to residents 12. This virtual space 20 is equipped with an artificial intelligence (AI) 100, which includes a group activity information acquisition unit 101, a group behavior prediction unit 102, a good deed evaluation unit 103, a good deed display unit 104, and a point award unit 105.
[0058] The group activity information acquisition unit 101 acquires information on the activities of a plurality of individuals belonging to a group as group activity information. The group behavior prediction unit 102 predicts group behavior using a model including a behavior agent 22 modeling an individual 12 and the behavior selection mechanism of the behavior agent 22. The good deed evaluation unit 103 evaluates whether or not a certain act performed by an individual 12 belonging to the group is a good deed, based on the prediction of the group's behavior by the group behavior prediction unit 102.
[0059] When the good deed evaluation unit 103 evaluates that an act is a good deed, the good deed display unit 104 displays the act of the individual 12 who belongs to the group who performed the good deed as a good deed. The point allocating unit 105 provides economic benefits to individuals 12 who belong to a group and who have performed good deeds. The point allocating unit 105 can provide economic benefits to individuals 12 by transmitting legal tender or points to the edge device 200 owned by the individuals 12.
[0060] The artificial intelligence (AI) 100 may have the configuration of a normal computer. That is, although not shown, the artificial intelligence (AI) (or information processing device) 100 may include a central processing unit (CPU), memory, communication devices, etc. By providing such an information processing device, a logical loop for decision-making between an individual and a group can be formed, thereby encouraging behavioral change in the individual. More specifically, by forming a logical loop for decision-making between an individual and a group, "local rules" can be formed, which can encourage behavioral change in the individual.
[0061] Such devices could become tools for shaping society in the "post-cybernetic era" shown in Figure 1. The physical environment (physical urban space 10) and information space (vast cyberspace 20) will transition from "progressing seamlessness under feedback mechanisms and pre-defined rules" to "seamlessness" in the "post-cybernetic era." This means that individuals 12 in the physical urban space 10 and actors 22 in the vast cyberspace 20 will act in sync within their respective spaces.
[0062] The value of information has changed from an era in which everything called information became money to a "post-cybernetic era" in which only unique information has value to be collected. "Good deeds" is one example of unique information.
[0063] The information environment will change from a worldwide Internet environment to a post-Internet environment in the "post-cybernetic era." This post-Internet environment is still undefined, but it will likely incorporate features such as privacy protection. Machine civilization is changing from an era of centralized control driven by automation and deep learning AI to a "post-cybernetic era" in which autonomous AI and IoT drive distributed control. This environment is the same as the social environment described in Figure 2.
[0064] The meaning of the city is also changing. From a "plaza where the physical environment and the information environment intersect," in the "post-cybernetic era" it becomes invisible, including the duality of the physical environment (physical urban space 10) and the information space (vast cyberspace 20).
[0065] In the "post-cybernetic era," it is expected that the principles of human behavior will shift from economic rationality to a cultural aesthetic supported by individualism. And the device 100 can become a motive force for the change of the times as shown in FIG.
[0066] <<Information processing method>> FIG. 3 is a flowchart showing an example of processing by the information processing device 100 according to an embodiment of the present invention. In S10, the group activity information acquisition unit 101 acquires information on the activities of multiple individuals belonging to a group as group activity information. Next, in S12, the group behavior prediction unit 102 predicts the group's behavior using a model including an agent 22 modeling an individual 12 and the agent's 22 behavior selection mechanism. Next, in S14, the good deed evaluation unit 103 evaluates whether a certain action performed by an individual 12 belonging to the group is a good deed based on the prediction of the group's behavior by the group behavior prediction unit 102. Next, in S16, the good deed display unit 104 displays the action of an individual 12 belonging to the group who performed a good deed as a good deed when the good deed evaluation unit 103 evaluates that the action is a good deed. By adopting such a configuration, the above-mentioned effects can be obtained. [Industrial Applicability]
[0067] The information processing device, information processing method, and information processing program of the present invention provide a mechanism for encouraging behavioral change in individuals by forming a logical loop for decision-making between individuals and groups. [Explanation of symbols]
[0068] 10 Physical space 12 individuals 20 Virtual Space (Giant Cyberspace) 22 Actors 100 AI 101 Group Activity Information Acquisition Department 102 Group Behavior Prediction Department 103 Good Deeds Evaluation Department 104 Good deed display section 105 Points Awarding Department 200 edge devices 210 Display
Claims
1. a group activity information acquisition unit that acquires information about activities of a plurality of individuals belonging to a group as group activity information; a group behavior prediction unit that predicts the behavior of the group using a model including a subject modeled on the individual and a behavior selection mechanism of the subject; a good deed evaluation unit that evaluates whether an action performed by an individual belonging to the group is a good deed based on the prediction of the group's behavior by the group behavior prediction unit; a good deed display unit that displays the act of the individual belonging to the group who performed the good deed as a good deed when the good deed evaluation unit evaluates that the act is a good deed; An information processing device comprising:
2. The information processing device according to claim 1 , wherein the model of the good deed evaluation unit highly evaluates the act that leads to the group's behavior contributing to solving a predetermined regional problem of the region to which the group belongs.
3. The information processing device according to claim 1 , wherein the good deed evaluation unit evaluates whether the deed is good or not in consideration of a result of communication with an individual belonging to the group.
4. Furthermore, a point granting unit that provides economic benefits to the individual who belongs to the group and has performed the good deed; The information processing device according to claim 3 , further comprising:
5. The information processing device according to claim 4 , wherein the economic benefit is paid in a form that can be used only within the group.
6. The information processing device according to claim 4 , wherein the economic benefit is paid in a form that can be used only in a region to which the group belongs.
7. The information processing device according to claim 5 , wherein the group activity information acquisition unit extracts individual activities that are activities of an individual using a QR code.
8. acquiring information on the activities of a plurality of individuals belonging to a group as group activity information; predicting the behavior of the group using a model including an agent modeled on the individual and an action selection mechanism of the agent; Evaluating whether an action performed by an individual belonging to the group is a good deed based on the prediction of the group's behavior by the group behavior prediction unit; When the good deed evaluation unit evaluates that the act is a good deed, displaying the act of the individual belonging to the group who performed the good deed as a good deed; An information processing method including:
9. A program processed by a computer, Collecting information on the activities of multiple individuals belonging to a group as group activity information; predicting the behavior of the group using a model including an agent modeled on the individual and an action selection mechanism of the agent; evaluating whether an action performed by an individual belonging to the group is a good deed based on the prediction of the group's behavior by the group behavior prediction unit; When the evaluation unit evaluates that the act is a good deed, the act of the individual belonging to the group who performed the good deed is displayed as a good deed. A program that contains a process.
Citation Information
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