Information processing device and program
The information processing device and program enhance player motivation in lottery games by ensuring a higher probability of winning rare contents through preferential treatment, addressing the decrease in motivation due to low rarity win probabilities.
Patent Information
- Application Number
- JP2025086068
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2025-05-23
- Publication Date
- 2025-08-20
AI Technical Summary
In lottery games where the number of contents in a deck is large, the probability of winning a content with high rarity decreases, leading to a loss of player motivation.
An information processing device and program that includes lottery means to execute a lottery game, determination means to check if the probability of winning a specific content is above a predetermined value, and control means to provide preferential treatment if the probability is not met, such as increasing the probability by deleting or adding contents, changing parameters, or reducing consumption.
Motivates players to continue playing by ensuring a higher probability of winning and reducing the cost or effort required, thereby maintaining engagement.
Smart Images

Figure 2025122120000001_ABST
Abstract
Description
[Technical Field]
[0001] The present invention relates to an information processing device and a program. [Background technology]
[0002] 2. Description of the Related Art Lottery games have been known in the past in which a player can acquire content selected by lottery in response to a request from the player.
[0003] In this regard, Patent Document 1 discloses a lottery game in which a player acquires a winning content selected by lottery from a plurality of contents (characters) contained in a deck, and the winning content is then deleted from the deck. [Prior art documents] [Patent documents]
[0004] [Patent Document 1] Japanese Patent Application Laid-Open No. 2013-247977 Summary of the Invention [Problem to be solved by the invention]
[0005] In the lottery game of Patent Document 1, if a content with high rarity (rare value) is won when the number of contents contained in the deck is large, the probability of winning the content with high rarity contained in the deck becomes low, which causes a problem that the player loses motivation to continue playing the lottery game.
[0006] The present invention has been made in view of the above-mentioned problems, and its object is to provide an information processing device and a program that can motivate players to continue playing lottery games. [Means for solving the problem]
[0007] In order to solve the above problem, an information processing device according to a first aspect of the present invention comprises a lottery means for executing a lottery game in response to a request from a player, allowing the player to acquire a winning content selected from a plurality of contents contained in a deck corresponding to the player and deleting the winning content from the deck, a determination means for determining whether the probability of winning a specific content contained in the deck is equal to or greater than a predetermined value, and a control means for giving preferential treatment to the compensation or execution result of the lottery game if the determination is negative.
[0008] In addition, in a second aspect of the present invention, the preferential treatment is to increase the probability of winning to above the predetermined value by deleting one or more contents contained in the deck other than the specific content.
[0009] In addition, in a third aspect of the present invention, the preferential treatment is to increase the probability of winning to above the predetermined value by adding the specific content to the deck.
[0010] In addition, in a fourth aspect of the present invention, the preferential treatment is to set the winning probability to a value greater than or equal to the predetermined value, and the lottery means conducts a lottery for the specific content using the set winning probability.
[0011] In a fifth aspect of the present invention, the preferential treatment is to change parameters of the winning content to be acquired by playing the lottery game.
[0012] In a sixth aspect of the present invention, the preferential treatment is to increase the number of winning contents that can be obtained by playing the lottery game.
[0013] In a seventh aspect of the present invention, the preferential treatment is a reduction in the amount of the consideration consumed in the lottery game.
[0014] In an eighth aspect of the present invention, the preferential treatment is to make the price consumed in the lottery game of a lower value type.
[0015] In addition, in a ninth aspect of the present invention, the content group initially stored in the deck includes two or more of the specific content items.
[0016] In a tenth aspect of the present invention, the determination means makes the determination when the specific content is deleted from the deck.
[0017] In addition, in an eleventh aspect of the present invention, the deck is individually associated with the player, and the lottery means initializes the deck automatically or at the instruction of the player, on the condition that n (n is an integer greater than or equal to 2) of the specific contents have been deleted from the deck.
[0018] In a twelfth aspect of the present invention, the decks are associated with a plurality of players.
[0019] Furthermore, a program according to a thirteenth aspect of the present invention causes a computer to function as: lottery means for executing a lottery game in which, in response to a request from a player, the player acquires a winning content selected by lottery from a plurality of contents contained in a deck corresponding to the player and the winning content is deleted from the deck; determination means for determining whether the probability of winning a specific content contained in the deck is equal to or greater than a predetermined value; and control means for giving preferential treatment to the compensation or execution result of the lottery game if the determination is negative. [Effects of the Invention]
[0020]
[0021] According to the present invention, it is possible to motivate players to continue playing the lottery game. [Brief explanation of the drawings]
[0022] [Figure 1] 1 is a block diagram showing an example of the overall configuration of a game system according to a first embodiment. [Figure 2] FIG. 2 is a diagram illustrating an example of a hardware configuration of a server device. [Figure 3] 2 is a diagram illustrating an example of a hardware configuration of a smartphone as the terminal device illustrated in FIG. 1. FIG. [Figure 4] FIG. 2 is a block diagram illustrating an example of a functional configuration of a server device. [Figure 5] 5 is a flowchart showing an example of the flow of processing performed by each functional means shown in FIG. 4 in the game system according to the first embodiment. [Figure 6] FIG. 10 is a diagram showing an example of a lottery game execution screen according to the first embodiment. [Figure 7] 5 is a flowchart showing an example of the flow of processing performed by each functional means shown in FIG. 4 in a game system according to a second embodiment. [Figure 8] FIG. 11 is a diagram showing an example of a lottery game execution screen according to the second embodiment. DETAILED DESCRIPTION OF THE INVENTION
[0023] Hereinafter, several embodiments of the present invention will be described with reference to the accompanying drawings. To facilitate understanding of the description, the same components and steps in each drawing will be designated by the same reference numerals as much as possible, and redundant description will be omitted.
[0024] ---First embodiment--- First, the first embodiment will be described.
[0025] <Overall structure> FIG. 1 is a block diagram showing an example of the overall configuration of a game system 1 according to the first embodiment.
[0026] 1, the game system 1 includes a server device 10 and one or more terminal devices 12. The server device 10 and the terminal devices 12 are communicatively connected via a communication network NT such as an intranet, the Internet, or a telephone line.
[0027] The server device 10 is an information processing device that provides the game execution results obtained by executing the game program 14, or the game program 14 itself, to players of each terminal device 12 via the communication network NT. In the first embodiment, the server device 10 provides the game program 14 itself to players of the terminal devices 12.
[0028] Each terminal device 12 is an information processing device owned by each player, and is an information processing device that provides a game to each player by installing and executing a game program 14 received from the server device 10. These terminal devices 12 include various devices such as video game machines, arcade game machines, mobile phones, smartphones, tablets, and personal computers.
[0029] <Hardware configuration> FIG. 2 is a diagram illustrating an example of a hardware configuration of the server device 10. As shown in FIG.
[0030] 2, the server device 10 includes a control device 20, a communication device 26, and a storage device 28. The control device 20 is mainly configured to include a CPU (Central Processing Unit) 22 and a memory 24.
[0031] In the control device 20, the CPU 22 executes predetermined programs stored in the memory 24 or the storage device 28, thereby functioning as various functional means. Details of these functional means will be described later.
[0032] The communication device 26 is configured with a communication interface for communicating with an external device, etc. The communication device 26 transmits and receives various information to and from the terminal device 12, for example.
[0033] The storage device 28 is configured with a hard disk, etc. The storage device 28 stores various programs and information necessary for executing processes in the control device 20, including the game program 14, as well as information on the results of the processes.
[0034] The server device 10 can be realized using an information processing device such as a dedicated or general-purpose server computer. The server device 10 may be configured with a single information processing device or multiple information processing devices distributed over a communication network NT. FIG. 2 shows only a portion of the main hardware configuration of the server device 10, and the server device 10 may also have other components that are generally included in a server. The hardware configuration of the multiple terminal devices 12 may also have the same configuration as the server device 10, except for including, for example, an operating means, a display device, and a sound output device.
[0035] FIG. 3 is a diagram showing an example of the hardware configuration of a smartphone as the terminal device 12 shown in FIG.
[0036] As shown in FIG. 3, the terminal device 12 includes a main control unit 30, a touch panel (touch screen) 32, a camera 34, a mobile communication unit 36, a wireless LAN communication unit 38, a storage unit 40, and a speaker 42.
[0037] The main control unit 30 is configured to include a CPU, memory, etc. The main control unit 30 is connected to a touch panel 32 as a display input device, a camera 34, a mobile communication unit 36, a wireless LAN communication unit 38, a storage unit 40, and a speaker 42. The main control unit 30 has a function to control these connection destinations.
[0038] The touch panel 32 has both a display function and an input function, and is composed of a display 32A that performs the display function and a touch sensor 32B that performs the input function. In the first embodiment, the display 32A can display game images including operation input images such as button images, cross key images, and joystick images. The touch sensor 32B can detect the input position of the player relative to the game image.
[0039] The camera 34 has a function of taking still images and / or moving images and storing them in the storage unit 40.
[0040] The mobile communication unit 36 has a function of connecting to a mobile communication network via an antenna 36A and communicating with other communication devices connected to the mobile communication network.
[0041] The wireless LAN communication unit 38 has a function of connecting to the communication network NT via an antenna 38A and communicating with other devices such as the server device 10 connected to the communication network NT.
[0042] The storage unit 40 stores various programs and data, such as the game program 14 and play data indicating the progress of the game and player information of the game program 14. The play data may also be stored in the server device 10.
[0043] The speaker 42 has a function of outputting game sounds and the like.
[0044] <Game Overview> The game according to the first embodiment includes a lottery game and quests that allow the player to acquire characters as an example of content. The lottery game is also called gacha, lottery, summoning, etc. The quest is also called a battle game, exploration, mission, etc.
[0045] In the first embodiment, there are multiple types of lottery games, each with a different name (title). Each of the multiple types of lottery games is played by a player consuming a fee associated with the lottery game. Examples of this fee include paid items (charged items) and free items (non-charged items). Paid items are game items purchased by paying a fee. Examples of paid items include paid stones and paid gacha tickets. Free items are game items that can be acquired by playing the game. For example, free items can be acquired as rewards for logging in, clearing a quest, completing a mission, etc. Examples of free items include free stones, free gacha tickets, and game coins. Note that paid items and free items can be used not only for playing lottery games, but also for various purposes such as restoring stamina and continuing a quest. Paid items are more valuable than free items. For example, in lottery games that can only be played with paid items, it is easier to acquire characters with higher rarity than in lottery games that can be played with paid or free items. In a lottery game that can be played using paid items or free items, for example, free items are consumed preferentially.
[0046] The lottery game includes, for example, a first type of lottery game (hereinafter referred to as the "first lottery game") and a second type of lottery game (hereinafter referred to as the "second lottery game"). The first type is also referred to as a normal type, a probability type, etc. The second type is also referred to as a box type, a package type, etc. The first lottery game is a lottery game of a type in which a player acquires a winning character drawn from a first group of characters to be drawn according to a winning probability set for each character constituting the first group of characters to be drawn. The second lottery game is a lottery game of a type in which a player acquires a winning character drawn from a second group of characters to be drawn contained in a deck corresponding to the player, and the winning character is deleted from the deck.
[0047] The first lottery game is associated with a first group of characters to be selected by lottery (for example, 100 types of characters). The first group of characters to be selected by lottery includes multiple types of specific characters (specific content, featured characters). The specific characters are, for example, characters with the highest rarity set among the first group of characters to be selected by lottery.
[0048] The first lottery game can be selected by transitioning from a menu screen of the lottery game, etc. When a player issues an operation instruction (request) to play the first lottery game, a first lottery is held to select a winning character from a first group of characters to be selected by lottery according to a set probability of winning. The first lottery refers to selecting a winning character by lottery according to a set probability of winning for each type of character.
[0049] In the second lottery game, a deck containing lottery objects is associated with a second group of lottery-eligible characters (e.g., 1,000 characters) initially contained in the deck. The deck may be associated with each player individually, or may be associated with multiple players. The second group of lottery-eligible characters initially contained in the deck includes multiple types (multiple) of specific characters (featured characters). The specific characters are, for example, characters set to the highest rarity among the second group of lottery-eligible characters.
[0050] The second lottery game can be selected by transitioning from a menu screen of the lottery game, etc. When a player issues an operation instruction (request) to play the second lottery game, a second lottery is held to select a winning character from the second group of characters to be selected from the deck with a uniform probability of winning. The second lottery refers to the selection of a winning character according to the probability of winning based on the number of characters contained in the deck. For example, if the number of characters from the second group of characters to be selected from the deck (total number of characters contained) is 900, the probability of a certain character (one character) contained in the deck being selected is 1 / 900 (approximately 0.11%). Furthermore, if the total number of characters contained is 900 and the number of specific characters contained in the deck (remaining number) is three, the probability of this specific character being selected is 3 / 900 (approximately 0.33%).
[0051] Furthermore, in the first embodiment, there are multiple types of quests, each with a different name (title). Each of the multiple quests can be selected by transitioning between screens such as a quest menu screen. Then, based on an operation instruction (request) by the player to select one of the multiple quests, that one quest is executed. This quest is executed by the player consuming a stamina value associated with that quest. Note that the player's stamina value (current stamina value) may be consumed when the quest is completed (completed or retired).
[0052] In the first embodiment, a quest is executed in which a team consisting of one or more characters owned by a player is pitted against an enemy character. In this quest, for example, the player instructs the characters constituting the team (team characters) to attack, etc. In this quest, the player's objective is to reduce the enemy character's hit points to 0 or less by using the ability parameters and skills of each of the team characters. If the quest is cleared, the player acquires a clear reward such as free stones, game coins, characters, items, experience points, etc. On the other hand, if the quest is not cleared, the player can choose to continue the quest by consuming, for example, paid stones, free stones, continue items, etc., or to retire from the quest. Continuing means that a player who was unable to clear the quest is given the right to continue playing the quest.
[0053] <Functional means> FIG. 4 is a block diagram showing an example of the functional configuration of the server device 10. As shown in FIG.
[0054] 4, the server device 10 has, as its functional configuration, a storage means 50, a reception means 52, a lottery means 54, a determination means 56, and a control means 58. The storage means 50 is realized by one or more storage devices 28. The functional means other than the storage means 50 are realized by the control device 20 executing the game program 14 stored in the storage devices 28 or the like.
[0055] The storage means 50 is a functional means for storing player information 50A, character information 50B, lottery game information 50C, etc. The player information 50A is stored for each player in association with the player's player ID. This player information 50A includes, for example, the player's name and age, owned character information, owned item information, stamina information, and the number of lottery games played. The owned character information includes information about multiple characters owned by the player, such as the character ID and ability parameters of each owned character. The ability parameters include, for example, the character's level, hit points, attack power, defensive power, etc. The level increases based on the experience points, which are parameters for character development, that are granted to the character. As the character's level increases, the character's hit points, attack power, defensive power, etc. also increase. The owned item information includes the number of items owned by the player and the date and time each item was acquired. Examples of such items include paid stones, paid gacha tickets, free stones, free gacha tickets, etc. The stamina information includes the player's current stamina value and stamina upper limit. The current stamina value is the value consumed when the player performs a quest. This current stamina value recovers to the stamina upper limit over time. Furthermore, this current stamina value can be recovered beyond the stamina upper limit by consuming paid stones, unpaid stones, stamina recovery items, etc. This stamina upper limit increases as the player's player rank increases. The player rank increases, for example, based on the player playing a game (e.g., quests). The number of lottery games played includes the number of times the player has played that lottery game for each lottery game.
[0056] Character information 50B is stored for each character in association with the character ID of that character. This character information 50B includes, for example, the character's name, image, rarity, initial values of ability parameters (e.g., hit points, attack power, defense power, etc. at level 1) and maximum values (e.g., hit points, attack power, defense power, etc. at level 100), skills, etc. Note that the higher the rarity of a character, the more advantageous ability parameters and skills are set for the character in quests.
[0057] The lottery game information 50C is stored for each lottery game in association with the lottery game ID of the lottery game. This lottery game information 50C includes, for example, a name (title), first lottery game information, and second lottery game information. The first lottery game information includes information about a first lottery game in which the lottery game is played in a first format. The second lottery game information includes information about a second lottery game in which the lottery game is played in a second format. The first lottery game and the second lottery game are related to each other, and for example, the lottery objects in the first lottery game and the second lottery game each include the same specific character.
[0058] The first lottery game information includes, as information related to the first lottery game, for example, lottery target information, the number of acquired characters, the acquired character level, and a prize. The lottery target information includes the character ID of each character constituting the first lottery target character group, which is a lottery target for the first lottery game, and a winning probability associated with the character ID. For example, there are 100 types of characters constituting the first lottery target character group. A low winning probability (%) is set for characters with high rarity, and a high winning probability (%) is set for characters with low rarity. The winning probability set for a specific character in the first lottery game is higher than the winning probability of a specific character based on the number of characters initially contained in the deck in the related second lottery game. This is because the winning probability of a specific character in the second lottery game increases each time the second lottery game is played. The number of acquired characters includes the number of characters that the player will acquire when the first lottery game is played. The acquired character level includes the level (initial level) of the character that the player will acquire in the first lottery game. The prize includes the number of game items required to play the first lottery game. These game items include paid items, free items, etc. Note that the first lottery game, in which characters with high rarity are more likely to be acquired, may be set with a large amount of compensation or with a high value type of compensation (for example, only paid items).
[0059] The second lottery game information includes, as information related to the second lottery game, for example, deck information, corresponding player information, the number of acquired characters, the acquired character level, and the compensation. The deck information includes the character ID of each character constituting the second lottery-eligible character group initially contained in the deck, and the initial number and remaining number associated with the character ID. For example, there are 100 types of characters constituting the second lottery-eligible character group, and the total number of characters initially contained in the deck (total number contained) is 1,000. The initial number is the number of each character initially contained in the deck and is a fixed value. For example, a lower numerical value (number) is set for characters with higher rarity, and a higher numerical value (number) is set for characters with lower rarity. Note that the initial number of specific characters contained in the deck is set to, for example, two or more. The total number of characters initially contained in the deck (total number contained) is the sum of the initial numbers of each character. The remaining number is the number of each character remaining in the deck and is a variable value that decreases from the initial number to 0. The total number of characters contained in a deck from which one or more winning characters have been deleted (total number contained) is the sum of the remaining numbers of each character. The corresponding player information includes one or more player IDs associated with the deck.
[0060] The receiving means 52 is a functional means for receiving an operation instruction (request) to execute one lottery game from a player. In the first embodiment, the receiving means 52 receives a request to select one second lottery game from the lottery game menu.
[0061] The lottery means 54 is a functional means that allows the player to acquire a drawn character as a won character in response to the reception means 52 receiving an operation instruction (request). In the first embodiment, when there is a request to execute a second lottery game, the lottery means 54 executes a second lottery game in which the player acquires a character drawn from a second group of characters to be drawn (plurality of characters) contained in the deck corresponding to the player as a won character, and deletes the won character from the deck.
[0062] Furthermore, in the first embodiment, when the control means 58 sets a probability of winning a specific character (for example, a probability equal to or greater than a predetermined value), the lottery means 54 performs a lottery for the specific character using the set probability of winning. Specifically, the lottery means 54 first performs a first lottery for a specific character according to the set probability of winning, and if the specific character is won, the lottery means 54 allows the player to acquire the specific character and deletes it from the deck. On the other hand, if the specific character is not won in the first lottery, the lottery means 54 performs a second lottery by excluding the specific character from a group of characters in the deck to be secondly selected, and allows the player to acquire the selected character (other than the specific character) and deletes it from the deck.
[0063] Furthermore, in the first embodiment, when a deck is individually associated with a player, the lottery means 54 initializes the deck automatically or in response to a command from the player, on the condition that n specific characters (n is an integer equal to or greater than 2) have been deleted from the deck. This initialization means resetting the characters contained in the deck to their initial state (original state), for example, by replenishing the deck with all characters that were deleted from the deck. These replenished characters are not characters owned by the player, but are new characters provided by the game operator.
[0064] The determination means 56 is a functional means for determining whether or not a predetermined condition related to the lottery game is satisfied. In the first embodiment, the determination means 56 determines whether or not the probability of winning a specific character contained in a deck in the second lottery game is equal to or greater than a predetermined value. This predetermined value is, for example, the probability of winning a specific character in the initial deck. Specifically, if the total number of characters initially contained in a deck (total number contained) is 1000 and the initial number of specific characters is 3, the probability (predetermined value) of winning a specific character is 3 / 1000 (0.3%).
[0065] Furthermore, in the first embodiment, the determination means 56 makes a determination when a specific character is removed from a deck. For example, the determination means 56 determines whether the winning probability of the specific character is equal to or greater than a predetermined value (e.g., 0.3%), on the condition that the remaining number of specific characters contained in the deck individually associated with the player has decreased. Specifically, when the total number of characters contained in the deck decreases from 901 to 900 and the remaining number of specific characters decreases from 3 to 2, the determination means 56 calculates the winning probability of the specific character to be 2 / 900 (approximately 0.22%). Then, the determination means 56 determines whether the calculated winning probability is equal to or greater than a predetermined value (0.3%).
[0066] The control means 58 is a functional means for controlling the entire game. In the first embodiment, when the determination by the determination means 56 is negative, the control means 58 gives preferential treatment to the compensation or execution result of the second lottery game.
[0067] Below, a specific example will be described in which the control means 58 gives preferential treatment to the compensation or execution result of the second lottery game. These specific examples may be combined with each other.
[0068] (1) Deleting characters from the deck For example, the control means 58 deletes one or more characters contained in the deck to increase the probability of winning a specific character to above a predetermined value. Specifically, the control means 58 deletes characters of low rarity other than the specific character contained in the deck. The number of characters to be deleted is calculated using the formula "total number of characters contained in the deck" - "number of remaining specific characters" ÷ "predetermined value" (rounded up to the nearest whole number). For example, if the total number of characters contained in the deck is 950, the number of remaining specific characters is 2, and the predetermined value is 0.3% (0.003), the number of characters to be deleted will be 284.
[0069] (2) Add a specific character to the deck Also, for example, the control means 58 increases the winning probability of a specific character to a predetermined value or more by adding a specific character to the deck. The number of specific characters to be added is calculated using the formula "total number of characters contained in the deck" x "predetermined value" - "number of remaining specific characters" (rounded up to the nearest whole number). For example, if the total number of characters contained in the deck is 800, the number of remaining specific characters is 2, and the predetermined value is 0.3% (0.003), the number of characters to be added will be 1. Note that in the first embodiment, the number of specific characters to be added is the same as the number of specific characters most recently deleted from the deck.
[0070] (3) Set a winning probability of a specific character above a predetermined value. Furthermore, for example, the control means 58 sets the probability of winning a specific character to a probability equal to or greater than a predetermined value. Specifically, the control means 58 sets the probability of winning a specific character for the first lottery until the total number of characters contained in the deck falls below "the number of remaining specific characters" divided by "a predetermined value." For example, if the number of remaining specific characters is 2 and the predetermined value is 0.3% (0.003), specific characters will be drawn by lottery in the first lottery in the second lottery game until the total number of characters contained in the deck falls below 667.
[0071] (4) Change the ability parameters of the acquired character Furthermore, for example, the control means 58 advantageously changes the ability parameters and skills of the character (winning character) to be acquired in the second lottery game. Specifically, the control means 58 increases the level of the acquired character in the second lottery game (second lottery game information) until the total number of characters contained in the deck falls below "the remaining number of specific characters" divided by "a predetermined value."
[0072] (5) Increase the number of characters acquired Furthermore, for example, the control means 58 increases the number of characters acquired in the second lottery game. Specifically, the control means 58 increases the number of characters acquired in the second lottery game (second lottery game information) until the total number of characters stored in the deck falls below the "number of remaining specific characters" divided by the "predetermined value."
[0073] (6) Reduce the amount of consideration Furthermore, for example, the control means 58 reduces the amount of the consideration consumed in the second lottery game. Specifically, the control means 58 sets the amount of the consideration consumed in the second lottery game to four paid stones (an amount less than the consideration in the second lottery game information) until the total number of items contained in the deck falls below "the remaining number of specific characters" divided by "a predetermined value."
[0074] (7) Making the consideration a less valuable type Furthermore, for example, the control means 58 sets the consideration consumed in the second lottery game to a type of lower value. Specifically, the control means 58 sets the consideration consumed preferentially in the second lottery game to free items (game items with lower value than the game items that are the consideration for the second lottery game information) until the total number of items contained in the deck falls below "the remaining number of specific characters" divided by "a predetermined value."
[0075] <Processing flow> Fig. 5 is a flowchart showing an example of the flow of processing performed by each functional unit shown in Fig. 4 in the game system according to the first embodiment. Note that the order and content of the following steps can be changed as appropriate.
[0076] (Step SP10) When the player performs an operation instruction to select one second lottery game from the lottery game menu, the control means 58 controls the touch panel 32 to display a lottery game execution screen 60.
[0077] FIG. 6 is a diagram showing an example of a lottery game execution screen 60 according to the first embodiment.
[0078] As shown in FIG. 6, the lottery game execution screen 60 includes a lottery information area 62, a reset button 64, a lottery instruction button 66, and an ownership information display area 68. The lottery information area 62 displays the remaining number and initial number of each specific character with high rarity (character R, character S) contained in the deck, as well as the remaining number and initial number of each rarity. A player can determine the winning probability of a specific character based on the remaining number of specific characters and the sum of the remaining numbers of each character (total number contained). The reset button 64 is a button for initializing the deck. The reset button 64 is displayed in a pressable display form when a predetermined number (e.g., two) or more specific characters have been removed from the deck, and is displayed in a non-pressable display form otherwise. In other words, the reset button 64 is displayed in a non-pressable display form when fewer than the predetermined number (e.g., two) of specific characters have been removed from the deck. The lottery instruction button 66 is a button for executing a second lottery game selected by the player. In the possession information display area 68, the paid stones and unpaid stones that the player owns (possess) are displayed in numerical values.
[0079] Returning to FIG. 5, the process proceeds to step SP12.
[0080] (Step SP12) The receiving means 52 receives a press of the lottery instruction button 66 from the player (a request to execute a second lottery game). Subsequently, the lottery means 54 executes the second lottery game selected by the player, referring to the deck information, the number of acquired characters, the compensation, etc., of the second lottery game information. Specifically, the lottery means 54 consumes the compensation from the player's owned items and executes a lottery (second lottery) from the second lottery-eligible character group according to the winning probability based on the number of characters of the second lottery-eligible character group contained in the deck (total number contained). The lottery means 54 executes this lottery (second lottery) the same number of times as the number of acquired characters, and increments the number of lottery game executions of the second lottery game in the player information 50A. Then, the processing proceeds to step SP14.
[0081] (Step SP14) The lottery means 54 allows the player to acquire one or more characters selected in step SP12 as won characters, and deletes the won characters from the deck. Specifically, the lottery means 54 sets the won characters as characters owned by the player, and reduces the remaining number of won characters in the deck information. Then, the process proceeds to step SP16.
[0082] (Step SP16) The determination means 56 determines whether or not a specific character is included among the characters drawn in step SP12. In other words, the determination means 56 determines whether or not a specific character is included among the winning characters deleted from the deck in step SP14. If the determination is affirmative, the process proceeds to step SP18. On the other hand, if the determination is negative, the process ends the series of steps shown in FIG. 5.
[0083] (Step SP18) The determination means 56 calculates the probability of winning a specific character contained in the deck. For example, if the total number of characters contained in the deck decreases from 801 to 800 and the number of remaining specific characters decreases from 3 to 2, the determination means 56 calculates the probability of winning a specific character to be 2 / 800 (0.25%). Then, the process proceeds to step SP20.
[0084] (Step SP20) The determination means 56 determines whether the winning probability calculated in step SP18 is equal to or greater than a predetermined value. The predetermined value is, for example, the winning probability of a specific character being won in the initial deck (for example, 0.3%). If the determination is affirmative, the process ends the series of steps shown in FIG. 5. On the other hand, if the determination is negative, the process proceeds to step SP22.
[0085] (Step SP22) The control means 58 favors the reward or execution result of the second lottery game. For example, the control means 58 deletes one or more characters contained in the deck of the second lottery game to increase the probability of winning a specific character to a predetermined value or more. Then, the process ends the series of processes shown in FIG. 5.
[0086] <Effects> As described above, in the first embodiment, it is preferable to include lottery means 54 that, in response to a request from a player, executes a lottery game in which the player acquires a winning content selected from a plurality of contents contained in a deck corresponding to the player and the winning content is deleted from the deck, determination means 56 that determines whether the probability of winning a specific content contained in the deck is equal to or greater than a predetermined value, and control means 58 that, if the determination is negative, favors the compensation or execution result of the lottery game.
[0087] According to this configuration, when the probability of winning the specific content is less than a predetermined value, preferential treatment is given, which can motivate players to continue playing the lottery game.
[0088] In addition, in the first embodiment, the preferential treatment is to increase the probability of winning to above a predetermined value by deleting one or more contents contained in the deck other than the specific content.
[0089] According to this configuration, content other than the specific content is removed from the deck, making it easier to win the specific content, thereby motivating the player to continue playing the lottery game.
[0090] In addition, in the first embodiment, the preferential treatment is to increase the probability of winning to a predetermined value or more by adding specific content to the deck.
[0091] According to this configuration, the specific content is added to the deck, and the probability of winning the specific content does not decrease, which can motivate the player to continue playing the lottery game.
[0092] In the first embodiment, the preferential treatment is achieved by setting the probability of winning to a value equal to or greater than a predetermined value, and the lottery means 54 preferably uses the set probability of winning to draw the lottery for the specific content.
[0093] According to this configuration, the probability of winning a specific content is set, which can motivate players to continue playing the lottery game.
[0094] In the first embodiment, the preferential treatment is to change the parameters of the winning content that is acquired by playing the lottery game.
[0095] This configuration can eliminate the need to spend time growing the winning content, thereby motivating the player to continue playing the lottery game.
[0096] In the first embodiment, the preferential treatment is to increase the number of winning contents that can be obtained by playing the lottery game.
[0097] According to this configuration, the number of winning contents that can be acquired increases, which can motivate the player to continue playing the lottery game.
[0098] In the first embodiment, the preferential treatment is to reduce the amount of the consideration consumed in the lottery game.
[0099] According to this configuration, the amount of the consideration consumed is reduced, which can motivate the player to continue playing the lottery game.
[0100] In the first embodiment, the preferential treatment is to make the price consumed in the lottery game of a lower value type.
[0101] According to this configuration, the value of the compensation consumed in the lottery game is low, which can motivate players to continue playing the lottery game.
[0102] In the first embodiment, the content group initially stored in the deck includes two or more specific contents.
[0103] This configuration can motivate the player to win two or more specific contents in the lottery game.
[0104] In the first embodiment, the determination means 56 makes a determination when a specific content is deleted from the deck.
[0105] According to this configuration, since the determination is made when the probability of winning the specific content decreases, it is possible to reduce the frequency of processing related to preferential treatment in the lottery game.
[0106] Furthermore, in the first embodiment, the deck is individually associated with a player, and it is preferable that the lottery means 54 initializes the deck automatically or in response to an instruction from the player, on the condition that n (n is an integer greater than or equal to 2) specific contents have been deleted from the deck.
[0107] According to this configuration, the deck cannot be initialized unless two or more specific contents are acquired, which can motivate the player to acquire two or more specific contents in the lottery game.
[0108] In the first embodiment, the decks are associated with multiple players.
[0109] With this configuration, even if another player acquires a specific content and the number of specific content in the deck decreases, each player is given preferential treatment. Therefore, there is no period when each player avoids playing the lottery game. Furthermore, because preferential treatment is given, even players who did not win the specific content can feel satisfied.
[0110] ---Second embodiment--- Next, a second embodiment will be described.
[0111] The second embodiment differs from the first embodiment in that the reception means 52 receives a request to select either a first lottery game or a second lottery game included in one lottery game, and that the control means 58 gives preferential treatment to the compensation or execution result of one lottery game based on the execution of the other lottery game. Note that the configuration and functions of the game system according to the second embodiment, which will not be described below, are the same as those of the game system according to the first embodiment.
[0112] In the second embodiment, the accepting means 52 accepts an operation instruction (request) to select one lottery game from the lottery game menu. Subsequently, the accepting means 52 accepts an operation instruction (request) to select either a first lottery game or a second lottery game included in the selected one lottery game. Note that the first lottery game and the second lottery game are related to each other, and for example, the first group of lottery-eligible characters in the first lottery game and the second group of lottery-eligible characters initially contained in the deck for the second lottery game each include the same specific character (eye character).
[0113] In the second embodiment, the determination means 56 determines whether a predetermined condition has been satisfied in one of the executed lottery games, based on the execution of either the related first lottery game or the related second lottery game. For example, the determination means 56 determines whether the number of times the one of the executed lottery games has been executed has reached a predetermined number, or whether a specific character has been won in one of the executed lottery games.
[0114] In the second embodiment, when the determination means 56 makes a positive determination regarding one of the lottery games, the control means 58 favors the consideration or execution result of the other lottery game. Examples of favoring the consideration include reducing the amount of consideration consumed or using a less valuable type of consideration. Examples of favoring the execution result include increasing the probability of winning a specific character or favorably changing the ability parameters or skills of the character to be acquired (winning character).
[0115] For example, when the determination means 56 determines that the number of times the first lottery game has been executed has reached a predetermined number, the control means 58 deletes one or more characters other than the specific character from the deck of the related second lottery game to increase the probability of winning the specific character in the second lottery game. Specifically, the control means 58 deletes 100 characters of low rarity other than the specific character from the deck of the related second lottery game every time the first lottery game is executed 10 times.
[0116] Furthermore, for example, when the determination means 56 determines that the number of times the second lottery game has been executed has reached a predetermined number, the control means 58 increases the winning probability set for the specific character in the related first lottery game. Specifically, the control means 58 increases the winning probability set for the specific character in the related first lottery game by 0.5% every time the second lottery game is executed 10 times.
[0117] Furthermore, for example, when the determination means 56 determines that a specific character has been drawn as a winning character in the first lottery game, the control means 58 deletes one or more characters other than the specific character from the deck of the related second lottery game to increase the probability that the specific character will be won in the second lottery game. Specifically, each time a specific character is drawn in the first lottery game, the control means 58 deletes 100 characters of low rarity other than the specific character from the deck of the related second lottery game.
[0118] Furthermore, for example, when the determination means 56 determines that a specific character has been drawn as a winning character in the second lottery game, the control means 58 increases the winning probability set for the specific character in the related first lottery game. Specifically, the control means 58 increases the winning probability set for the specific character in the related first lottery game by 0.5% each time a specific character is drawn as a winning character in the second lottery game.
[0119] FIG. 7 is a flowchart showing an example of the flow of processing performed by each functional unit shown in FIG. 4 in the game system according to the second embodiment.
[0120] (Step SP30) The accepting means 52 accepts an operation instruction (request) from the player to select one lottery game from the lottery game menu. Subsequently, the control means 58 controls the display of a lottery game execution screen 70 for executing either the first lottery game or the second lottery game included in the one lottery game selected on the touch panel 32. Note that the first lottery game and the second lottery game are related to each other.
[0121] FIG. 8 is a diagram showing an example of a lottery game execution screen 70 according to the second embodiment.
[0122] As shown in FIG. 8 , the lottery game execution screen 70 is provided with a first lottery target information area 72, a first lottery game instruction button 74, a second lottery target information area 76, a reset button 78, a second lottery game instruction button 80, and an ownership information display area 82. The first lottery target information area 72 displays the winning probability of each specific character (character E, character F) constituting the first lottery target character group in the first lottery game, as well as the winning probability for each rarity. The first lottery game instruction button 74 is a button for executing the first lottery game. The second lottery target information area 76 displays the remaining number and initial number of each specific character (character E, character F) initially contained in the deck for the second lottery game, as well as the remaining number and initial number for each rarity. The second lottery game instruction button 80 is a button for executing the second lottery game.
[0123] Returning to FIG. 7, the process proceeds to step SP32.
[0124] (Step SP32) The acceptance means 52 accepts pressing of the first lottery game instruction button 74 or the second lottery game instruction button 80 from the player (a request to execute the first lottery game or the second lottery game). First, the acceptance means 52 determines whether or not the first lottery game instruction button 74 has been pressed. If the determination is affirmative, the processing proceeds to step SP34. On the other hand, if the determination is negative and the acceptance means 52 accepts pressing of the second lottery game instruction button 80, the processing proceeds to step SP42.
[0125] (Step SP34) The lottery means 54 executes a first lottery game by referring to the lottery target information, the number of acquired characters, the compensation, etc. of the first lottery game information. Specifically, the lottery means 54 consumes the compensation from the player's owned items and executes a first lottery to select a character from the first lottery target character group according to the winning probability set for each character constituting the first lottery target character group. The lottery means 54 executes this lottery (first lottery) the same number of times as the number of acquired characters and increments the number of lottery game executions of the first lottery game in the player information 50A. Then, the processing proceeds to step SP36.
[0126] (Step SP36) The lottery means 54 allows the player to acquire one or more characters selected in step SP34 as won characters, and the process then proceeds to step SP38.
[0127] (Step SP38) The determination means 56 determines whether a predetermined condition has been satisfied in the first lottery game. For example, the determination means 56 determines whether the number of times the first lottery game has been executed has reached a predetermined number. If the determination is affirmative, the process proceeds to step SP38. On the other hand, if the determination is negative, the process ends the series of steps shown in FIG. 7.
[0128] (Step SP40) The control means 58 favors the reward or execution result of the second lottery game. For example, the control means 58 removes one or more characters other than the specific character from the deck of the second lottery game to increase the probability of winning the specific character in the second lottery game. Next, the control means 58 sets an initial value to the number of lottery game executions of the first lottery game in the player information 50A. Then, the series of processes shown in FIG. 7 ends.
[0129] (Step SP42) The lottery means 54 executes the second lottery game by referring to the lottery target information, the number of acquired characters, the compensation, etc. of the second lottery game information. Specifically, the lottery means 54 consumes the compensation from the player's owned items and executes a lottery (second lottery) from the second lottery target character group according to the winning probability based on the number of the second lottery target character group contained in the deck individually corresponding to the player (total number contained). The lottery means 54 executes this lottery (second lottery) the same number of times as the number of acquired characters and increments the number of lottery game executions of the second lottery game in the player information 50A. Then, the processing proceeds to the processing of step SP44.
[0130] (Step SP44) The lottery means 54 allows the player to acquire one or more characters selected in step SP42 as won characters, and deletes the won characters from the deck. Then, the process proceeds to step SP46.
[0131] (Step SP46) The determination means 56 determines whether or not a predetermined condition has been satisfied in the second lottery game. For example, the determination means 56 determines whether or not a specific character has been drawn (won) in the second lottery game in step SP42. If the determination is affirmative, the process proceeds to step SP48. On the other hand, if the determination is negative, the process ends the series of steps shown in FIG. 7.
[0132] (Step SP48) The control means 58 favors the reward or execution result of the first lottery game. For example, the control means 58 increases the winning probability set for a specific character in the first lottery game. Next, the control means 58 sets an initial value to the number of lottery game executions of the second lottery game in the player information 50A. Then, the series of processes shown in FIG. 7 ends.
[0133] <Effects> As described above, the second embodiment comprises receiving means 52 that receives a request from a player to select either the first lottery game or the second lottery game, and lottery means 54 that executes the first lottery game or the second lottery game, and when a request to select the first lottery game is made, lottery means 54 executes a first lottery game in which the player acquires winning content selected from the first lottery content group according to a winning probability set for each content constituting the first lottery content group, and when a request to select the second lottery game is made, lottery means 54 executes a second lottery game in which the player acquires winning content selected from the second lottery content group according to a winning probability based on the number of second lottery content groups contained in a deck individually corresponding to the player, and the winning content is deleted from the deck, and it is preferable that the first lottery content group and the second lottery content group initially contained in the deck each contain the same specific content.
[0134] According to this configuration, different types of lottery games can be selected depending on the expected costs, so that a lottery game of a type suited to the player can be provided.
[0135] In addition, in the second embodiment, it is preferable that the winning probability set for a specific content in the first lottery game is higher than the winning probability of a specific content based on the number initially contained in the deck in the second lottery game.
[0136] With this configuration, the player can choose between playing the first lottery game, which has a high probability of winning the specific content, or playing the second lottery game, which has a lower initial probability of winning but ensures that the specific content can be won, thereby providing a lottery game that is rich in strategy and variety.
[0137] In addition, in the second embodiment, it is preferable to provide a judgment means 56 that judges whether a predetermined condition has been met in one of the executed lottery games, based on the execution of either the first lottery game or the second lottery game, and a control means 58 that, if the judgment is positive, gives preferential treatment to the compensation or execution result of the other lottery game.
[0138] According to this configuration, based on the fact that one lottery game has been played, the other lottery game is given preferential treatment, which can motivate players to continue playing the lottery games.
[0139] In the second embodiment, it is preferable that the determination means 56 determines whether or not the number of times one of the lottery games has been executed has reached a predetermined number of times.
[0140] According to this configuration, even if a player is unable to acquire specific content in one of the lottery games, the other lottery game is given preferential treatment, which can motivate the player to play the other lottery game.
[0141] In the second embodiment, it is preferable that the determination means 56 determines whether or not a specific content has been won in one of the lottery games.
[0142] According to this configuration, if a specific content is acquired in one lottery game, the other lottery game is given preferential treatment, which can motivate the player to play the other lottery game.
[0143] In addition, in the second embodiment, the judgment means 56 judges whether the number of times the first lottery game has been played has reached a predetermined number based on the fact that the first lottery game has been played, and if the judgment is positive, the control means 58 preferably deletes one or more contents other than the specific content from the deck, thereby increasing the probability of winning the specific content in the second lottery game.
[0144] According to this configuration, even if a player is unable to acquire specific content in the first lottery game, all content other than the specific content is deleted in the second lottery game, thereby motivating the player to play the second lottery game.
[0145] In addition, in the second embodiment, the judgment means 56 judges whether the number of times the first lottery game has been played has reached a predetermined number based on the fact that the first lottery game has been played, and if the judgment is positive, the control means 58 preferably adds specific content to the deck to increase the probability of winning the specific content in the second lottery game.
[0146] According to this configuration, even if a player is unable to acquire specific content in the first lottery game, the specific content will be added in the second lottery game, which can motivate the player to play the second lottery game.
[0147] In addition, in the second embodiment, it is preferable that the judgment means 56 judges whether the number of times the second lottery game has been played has reached a predetermined number based on the fact that the second lottery game has been played, and if the judgment is positive, the control means 58 increases the probability of winning set for specific content in the first lottery game.
[0148] According to this configuration, even if a player is unable to win specific content in the second lottery game, the probability of winning the specific content in the first lottery game increases, thereby motivating the player to play the first lottery game.
[0149] In addition, in the second embodiment, it is preferable that the judgment means 56 judges whether or not the specific content has been won in the first lottery game, and if the judgment is positive, the control means 58 deletes one or more contents other than the specific content from the deck, thereby increasing the probability of winning the specific content in the second lottery game.
[0150] According to this configuration, if the specific content is acquired in the first lottery game, all content other than the specific content is deleted in the second lottery game, which can motivate the player to play the second lottery game.
[0151] In addition, in the second embodiment, it is preferable that the judgment means 56 judges whether or not the specific content has been won in the first lottery game, and if the judgment is positive, the control means 58 adds the specific content to the deck to increase the probability of winning the specific content in the second lottery game.
[0152] According to this configuration, if a specific content is acquired in the first lottery game, the specific content is added in the second lottery game, which can motivate the player to play the second lottery game.
[0153] In addition, in the second embodiment, it is preferable that the judgment means 56 judges whether or not a specific content has been won in the second lottery game, and if the judgment is positive, the control means 58 increases the probability of winning set for the specific content in the first lottery game.
[0154] According to this configuration, if a player wins a specific content in the second lottery game, the probability of winning the specific content in the first lottery game increases, which can motivate the player to play the first lottery game.
[0155] In the second embodiment, the preferential treatment is to reduce the amount of the consideration consumed in the other lottery game.
[0156] According to this configuration, the amount of the consideration consumed is reduced, which can motivate the player to play the other lottery game.
[0157] In the second embodiment, the preferential treatment is to make the price to be consumed in the other lottery game a lower-value type.
[0158] According to this configuration, the value of the consumed compensation is reduced, which can motivate the player to play the other lottery game.
[0159] ---Variations--- The present invention is not limited to the above-described specific examples. In other words, designs that are appropriately modified by a person skilled in the art from the above-described specific examples are also included within the scope of the present invention as long as they include the features of the present invention. Furthermore, the elements of the above-described embodiments and the modifications described below can be combined to the extent technically possible, and such combinations are also included within the scope of the present invention as long as they include the features of the present invention.
[0160] In the first embodiment described above, the lottery means 54 initializes the deck on the condition that n (n is an integer of 2 or more) specific characters have been deleted from the deck, but initialization may also be performed on the condition that some or all of the specific characters included in the deck have been deleted. In other words, the lottery means 54 may initialize the deck automatically or in response to an instruction from the player on the condition that the remaining number of some or all of the specific characters has reached 0.
[0161] In the first embodiment, the control means 58 increases the number of characters acquired in the second lottery game, but instead of increasing the number of characters acquired, the control means 58 may increase the number of items (bonus items) acquired. Examples of such items include continue items and stamina recovery items.
[0162] In addition, in the second embodiment, when the control means 58 increases the probability of a specific character winning in the second lottery game, it may be set to be equal to or greater than the winning probability set for the specific character in the first lottery game.
[0163] In the second embodiment, the control means 58 has been described as favoring the other lottery game when the determination means 56 determines that the number of times one lottery game has been executed has reached a predetermined number, but this is not limiting. For example, the control means 58 may favor one lottery game and / or the other lottery game when the total number of times (total number of times) the number of times one lottery game has been executed and the number of times the other lottery game has been executed reaches a predetermined number. Furthermore, the control means 58 may favor one lottery game and / or the other lottery game when the difference (number of times) between the number of times one lottery game has been executed and the number of times the other lottery game has been executed reaches a predetermined number.
[0164] In the second embodiment, the initial number of specific characters contained in the deck in the second lottery game may be one.
[0165] Furthermore, in the first and second embodiments, the case where the lottery targets include multiple types of specific characters has been described, but the specific character may be of only one type. Furthermore, in the first and second embodiments, the case where the specific character is a character with the highest rarity set among the lottery targets has been described, but the specific character may be a character other than the character with the highest rarity set. Furthermore, the specific character may be a character that exerts a special effect in the event quest (a special effect character). This special effect may, for example, double the character's attack power or hit points. Furthermore, the specific character may be a character that has a skill that is advantageous against enemy characters and gimmicks that appear in the event quest.
[0166] Furthermore, in the above first and second embodiments, the first lottery game information and the second lottery game information are described as storing the number of acquired characters, but the player may select the number of acquired characters. For example, if the player requests to run the second lottery game with one acquired character, the lottery means 54 consumes the consideration required to run the second lottery game once, and if the player requests to run the second lottery game with ten acquired characters, the lottery means 54 consumes the consideration required to run the second lottery game ten times.
[0167] Furthermore, in the first and second embodiments, the content is mainly a character that can be used in a quest, but it may also be an item, a card, an avatar, coins, points, or the like. [Explanation of symbols]
[0168] 10...server device (computer), 12...terminal device, 50...storage means, 54...lottery means, 56...determination means, 58...control means
Claims
1. a lottery means for executing a lottery game in response to a request from a player, in which a winning content is selected from a plurality of contents contained in a deck corresponding to the player, and the winning content is removed from the deck; a determination means for determining whether the probability of winning the specific content stored in the deck is equal to or greater than a predetermined value; a control means for giving preferential treatment to the consideration or execution result of the lottery game when the determination is negative; An information processing device comprising:
2. The preferential treatment is to increase the probability of winning to above the predetermined value by deleting one or more contents contained in the deck other than the specific content. The information processing device according to claim 1 .
3. The preferential treatment is to increase the winning probability to the predetermined value or more by adding the specific content to the deck. The information processing device according to claim 1 .
4. The preferential treatment is to set the winning probability to a value equal to or greater than the predetermined value, the lottery means performs a lottery for the specific content using the set probability of winning; The information processing device according to claim 1 .
5. the preferential treatment is to change parameters of the winning content to be acquired by executing the lottery game; The information processing device according to claim 1 .
6. The preferential treatment is to increase the number of winning contents that can be obtained by playing the lottery game. The information processing device according to claim 1 .
7. The preferential treatment is to reduce the amount of consideration consumed in the lottery game. The information processing device according to claim 1 .
8. The preferential treatment is to make the consideration consumed in the lottery game of a lower value type. The information processing device according to claim 1 .
9. The content group initially stored in the deck includes two or more of the specific contents. The information processing device according to any one of claims 1 to 8.
10. the determination means performs the determination when the specific content is deleted from the deck. The information processing device according to claim 9 .
11. the deck is individually associated with the player; the lottery means initializes the deck automatically or in response to an instruction from the player, on condition that n pieces (n is an integer of 2 or more) of the specific content have been deleted from the deck. The information processing device according to claim 10.
12. The decks are associated with a plurality of players. The information processing device according to claim 9 .
13. Computer, a lottery means for executing a lottery game in response to a request from a player, in which a winning content is selected from a plurality of contents contained in a deck corresponding to the player, and the winning content is deleted from the deck; a determination means for determining whether or not the probability of winning the specific content stored in the deck is equal to or greater than a predetermined value; a control means for giving preferential treatment to the consideration or execution result of the lottery game when the determination is negative; A program that functions as a
Citation Information
Patent Citations
Server device for providing game
JP2013247977A