Information processing device, information processing method, and program

The information processing device enhances player motivation to transfer game element acquisition rights by offering more advantageous benefits, thereby promoting the transfer of rights and fostering unity among players.

JP2025123538APending Publication Date: 2025-08-22MIXI INC
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Patent Information

Application Number
JP2025106649
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2025-06-24
Publication Date
2025-08-22

AI Technical Summary

Technical Problem

Existing systems lack incentives for players to transfer the right to acquire game elements such as characters to other players.

Method used

An information processing device that includes an acquisition process execution unit, a right transfer execution unit, and a benefit granting unit, which enhances the benefits for players who transfer game element acquisition rights, making them more advantageous when shared with others.

Benefits of technology

Motivates players to transfer game element acquisition rights by offering enhanced benefits, fostering a sense of unity and promoting the transfer of rights among players.

✦ Generated by Eureka AI based on patent content.

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Abstract

To provide an information processing device which motivates a player to transfer a right for acquiring a game element such as a character, to another player.SOLUTION: An information processing device comprises: an acquisition processing execution unit which executes acquisition processing to make a player acquire a game element; a right transfer execution unit which executes a first transfer to transfer a first right to execute the acquisition processing owned by a first player, to a second player; and a privilege granting unit which, in a case where a second right to execute the acquisition processing owned by the second player is to be transferred to the first or another player, makes a privilege to be obtained in the acquisition processing based on the first right by the second player more advantageous than that in a case where the second right is not transferred.SELECTED DRAWING: Figure 1
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Description

[Technical Field]

[0001] The present invention relates to an information processing device, a program, and an information processing method. [Background technology]

[0002] Patent document 1 discloses an information processing device that provides a game, and that conducts a lottery under different conditions for a second player who has been provided with the right to conduct a lottery to acquire a character or the like by a first player. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Japanese Patent Application Laid-Open No. 2018-00493 Summary of the Invention [Problem to be solved by the invention]

[0004] On the other hand, there is room for improvement in terms of providing an incentive for players to transfer the right to acquire a character to another player.

[0005] The present invention provides an information processing device, a program, and an information processing method that motivate players to transfer rights to acquire game elements such as characters to other players. [Means for solving the problem]

[0006] An information processing device is provided that includes: an acquisition process execution unit that executes an acquisition process that allows a player to acquire a game element; a right transfer execution unit that executes a first transfer that transfers a first right to execute the acquisition process held by a first player to a second player; and a benefit granting unit that, when a second right to execute the acquisition process held by the second player is transferred to the first or another player, makes the benefit that the second player obtains in the acquisition process based on the first right more advantageous than when the second right is not transferred.

[0007] With this configuration, if a player who has received a transfer of rights for an acquisition process further transfers the rights, the benefits that can be obtained in the acquisition process based on the rights that he has been transferred to will be more advantageous, which will motivate the player to transfer rights to other players. [Brief explanation of the drawings]

[0008] [Figure 1] 1 is a diagram showing an overview of a game providing system 1 according to a first embodiment. [Figure 2] 1 is a block diagram showing a hardware configuration of a server 10 according to a first embodiment. [Figure 3] 2 is a block diagram showing the hardware configuration of a user terminal 20 according to the first embodiment. FIG. [Figure 4] 2 is a block diagram showing the functional configuration of the server 10 according to the first embodiment. FIG. [Figure 5] FIG. 10 is a diagram illustrating advantageous benefits in the first embodiment. [Figure 6] 10 is a sequence diagram illustrating the flow of processing in the game providing system 1. FIG. [Figure 7] FIG. 10 is a diagram illustrating advantageous benefits in Modification 1. [Figure 8] FIG. 10 is a diagram illustrating advantageous benefits in Modification 2. [Figure 9] FIG. 10 is a diagram illustrating advantageous benefits in Modification 3. DETAILED DESCRIPTION OF THE INVENTION

[0009] Hereinafter, several embodiments of the present invention will be described with reference to the accompanying drawings. The various features shown in the following embodiments can be combined with each other. Furthermore, each feature can be an invention independently.

[0010] 1. First Embodiment (1-1. Game provision system 1) An information processing device according to one embodiment of the present invention is a server 10 that constitutes part of a game providing system 1 as shown in Fig. 1. The game providing system 1 includes the server 10 and user terminals 20 (for example, user terminal 20a, user terminal 20b, and user terminal 20c).

[0011] The server 10 is configured to be able to communicate with the user terminal 20 via a communication line 5, and provides the game to the user terminal 20. The players P1 to P3 can transfer the right to execute an acquisition process for acquiring game elements such as characters in the game to other players.

[0012] Here, when player P2, who has received a transfer of the first right to execute the acquisition process from player P1, transfers the second right to execute the acquisition process to player P3, a beneficial benefit is granted to player P2. This provides an incentive for players to transfer the right to execute the acquisition process to other players. Each configuration will be explained below.

[0013] (1-2. Hardware configuration of game provision system 1) The hardware configuration of the game providing system 1 will be described with reference to FIGS.

[0014] (1-2-1. Hardware configuration of Server 10) 2 is a block diagram showing the hardware configuration of server 10 according to this embodiment. Server 10 includes a control unit 11, a storage unit 12, and a communication unit 13. Server 10 may also include an operation input unit 14 configured with a keyboard, a mouse, etc., for accepting input of various operations, and a monitor 15, such as a liquid crystal display device, for displaying various images.

[0015] The control unit 11 is, for example, a CPU (Central Processing Unit), a microprocessor, a DSP (Digital Signal Processor), or the like, and controls the overall operation of the server 10.

[0016] A part of the storage unit 12 is configured with, for example, RAM (Random Access Memory) or DRAM (Dynamic Random Access Memory), and is used as a work area when the control unit 11 executes processes based on various programs. In addition, a part of the storage unit 12 is, for example, a non-volatile memory such as ROM (Read Only Memory) or an HDD (Hard Disk Drive), and stores various data and programs used in the processing of the control unit 11.

[0017] The programs stored in the memory unit 12 include, for example, an OS (Operating System) for realizing the basic functions of the server 10, drivers for controlling various hardware, programs for realizing various functions, etc., and include the computer program related to this embodiment.

[0018] The communication unit 13 is, for example, a NIC (Network Interface Controller) and has a function of connecting to the communication line 5. Note that the communication unit 13 may have, instead of or together with the NIC, a function of connecting to a wireless LAN (Local Area Network), a function of connecting to a wireless WAN (Wide Area Network), a function of enabling short-range wireless communication such as Bluetooth (registered trademark), infrared communication, etc. The server 10 is connected to other information processing devices such as user terminals 20 via the communication line 5, and can transmit and receive various data to and from the other information processing devices, etc.

[0019] The control unit 11, storage unit 12, communication unit 13, operation input unit 14, and monitor 15 are electrically connected to one another via a system bus 16. Therefore, the control unit 11 can access the storage unit 12, display images on the monitor 15, grasp the operation status of the operation input unit 14 by the user, and access various communication networks and other information processing devices via the communication unit 13.

[0020] (1-2-2. Hardware Configuration of User Terminal 20) 3 is a block diagram showing the hardware configuration of a user terminal 20 according to this embodiment. The user terminal 20 is, for example, an information processing terminal such as a smartphone or tablet terminal, and includes a control unit 21, a storage unit 22, and a communication unit 23. The user terminal 20 may also include a display unit 24 such as a touch panel display that can display images and receive operations, a speaker 25 that outputs sound, a microphone 26 that inputs sound, a camera 27 that captures an image of a subject, and operation buttons 28. The following description will focus on the differences from the server 10.

[0021] The operation buttons 28 are provided on the side of the user terminal 20, and include a power button for starting or stopping the user terminal 20, a button for adjusting the volume of the sound output by the speaker 25, and the like.

[0022] The control unit 21, storage unit 22, communication unit 23, display unit 24, speaker 25, microphone 26, camera 27, and operation buttons 28 are electrically connected to one another via a system bus 29. Therefore, the control unit 21 controls access to the storage unit 22, image display on the display unit 24, and the like. It is possible to display, grasp the operation status of the user on the touch panel display (display unit 24) and operation buttons 28, input sound into the microphone 26, output sound from the speaker 25, control the camera 27, and access various communication networks and other information processing devices via the communication unit 23.

[0023] (1-3. Functional configuration of server 10) As shown in FIG. 4, the control unit 11 of the server 10 includes an acquisition process execution unit 11a, a right transfer execution unit 11b, and a benefit granting unit 11c.

[0024] The acquisition process execution unit 11a executes an acquisition process that allows a player to acquire game elements. Here, the game elements are a general term for electronic data used by a user to progress through a game, and specifically include characters, items, cards, avatars, and status (ability values ​​that increase as the game progresses) improvements. In the following embodiment, an example will be described in which a character is acquired as a game element.

[0025] In this embodiment, the acquisition process is performed by a lottery (including so-called "gacha") in which the player selects a character group (corresponding to a "game element group" in the claims) including multiple characters and acquires one or more characters from the character group, but is not limited to this example. For example, the acquisition process may be performed in a manner in which one or more characters designated by the player can be acquired.

[0026] The right transfer execution unit 11b executes a first transfer in which a right (first right) to execute an acquisition process owned by a certain player (first player) is transferred to another player (second player). In this embodiment, the transfer is performed by the first player purchasing the right to execute the acquisition process by the second player using real currency, in-game currency, or the like, with the aim of transferring the right to the second player, and the right can be transferred by specifying the second player as the transferee. However, the present invention is not limited to this form, and the right to execute the acquisition process originally owned by the first player may also be transferred by specifying the second player.

[0027] When such a right is transferred, the benefit granting unit 11c grants a benefit in the acquisition process based on the transferred first right. For example, the second player who has received the transferred right can acquire a character that is difficult to acquire in the normal acquisition process, or can acquire a character with a higher status than that which can be acquired in the normal acquisition process.

[0028] As an example, in this embodiment, each character is assigned a rarity level corresponding to the probability of winning in the lottery. The rarity levels are set from level 1 to level 4, with level 1 having the highest probability of winning, followed by level 2, level 3, and level 4 in decreasing order. The bonus granting unit 11c may execute a predetermined number of lotteries (for example, 10 times) in the acquisition process based on the transferred first right, and may allow the player to acquire at least one character with the highest rarity level of level 4 as a bonus.

[0029] The benefit granting unit 11c further makes the benefit that the second player can obtain in the acquisition process based on the first right more advantageous when the second right held by the second player to execute the acquisition process is transferred to the first or another player than when the second right is not transferred. The advantageous benefit will be described in detail later.

[0030] The above-described functional configuration may be realized by software (including so-called applications) appropriately installed on the server 10, or may be realized by hardware. When realized by software, the control unit 11 can realize various functions by executing programs that constitute the software.

[0031] When the functions are realized by executing a program, the program may be stored in the memory unit 12 built into the server 10, or may be stored in a non-transitory computer-readable recording medium. Alternatively, the functions may be realized by reading out a program stored in an external storage device, using so-called cloud computing. Alternatively, when the functions are realized by hardware, they may be realized by various circuits such as ASIC, SOC, FPGA, or DRP. Furthermore, some of the above-described functional configurations may be processed by software or hardware in the user terminal 20, etc.

[0032] (1-4. Examples of advantageous benefits) An example of an advantageous benefit is described below. When a second player who has received a transfer of a first right transfers the second right to another player, an increase in the number of characters that the second player can select in the lottery for the acquisition process based on the transferred first right is one example of an advantageous benefit.

[0033] 5, the character groups that the player can select in the lottery during the acquisition process are predetermined. Specifically, the player can select either character group B11 or B12 in the January lottery, either character group B21 or B22 in the February lottery, and either character group B31 or B32 in the March lottery.

[0034] Here, as an advantageous benefit, the benefit granting unit 11c allows the second player who has transferred the second right to select a group of game elements that was previously selectable in the lottery in the acquisition process based on the first right. Specifically, the benefit granting unit 11c allows the second player who has transferred the second right to select character groups B21 and B22 that were selectable in February in the lottery in March. This motivates a player who likes a group of characters that was previously selectable to transfer the right to another player.

[0035] As another example, the benefit granting unit 11c may make the game element group selectable when the second right was transferred selectable in the lottery for the acquisition process based on the first right. That is, if the second right is transferred in January and the lottery for the acquisition process based on the first right is held in March, the character groups B11 and B12 selectable in January may be selectable in addition to the character groups B31 and B32 selectable in the lottery for March.

[0036] Another example of an advantageous benefit is that the benefit granting unit 11c increases the probability of winning a specific character in a lottery in the acquisition process based on the first right for the second player who has transferred the second right. Here, the specific character may be, for example, a character with a specific high status or a character that is difficult to acquire in the normal acquisition process. By doing so, a player who likes a specific character is motivated to transfer the right to another player.

[0037] As an example, the probability of winning a character at level 1 rarity level is set to 50%, that of a level 2 character to 30%, that of a level 3 character to 15%, and that of a level 4 character to 5%. The bonus granting unit 11c increases the probability of winning each of level 3 and level 4 characters by 15% as an advantageous bonus. That is, the probability of winning a level 1 character is 35%, that of a level 2 character to 15%, that of a level 3 character to 30%, and that of a level 4 character to 20%. This makes it easier to obtain characters with high rarity levels that are normally difficult to obtain, which motivates players to transfer their rights to other players.

[0038] As another example of an advantageous benefit, the benefit granting unit 11c may change the character that can be won to a specific character in the lottery in the acquisition process based on the first right for the second player who has transferred the second right. That is, the benefit granting unit 11c changes a character included in the group of characters that can be won to the specific character. By doing so, a player who likes the specific character is motivated to transfer the right to another player.

[0039] As an example, assume that the probability of winning a character with a rarity level of level 1 is 50%, the probability of winning a character with a level 2 is 30%, the probability of winning a character with a level 3 is 15%, and the probability of winning a character with a level 4 is 5%, as described above. The bonus granting unit 11c allows the second player to select one or more characters from a character group consisting of level 3 characters, as an advantageous bonus, and replaces some of the level 1 characters with the selected level 3 characters. As a result, for example, the probability of winning a level 1 character becomes 35%, the probability of winning a level 2 character becomes 30%, the probability of winning a level 3 character becomes 30%, and the probability of winning a level 4 character becomes 5%, increasing the probability of winning the level 3 character selected by the second player and making it easier to obtain that character.

[0040] Alternatively, as another example of an advantageous benefit, the benefit granting unit 11c may refer to characters already owned by the second player, and if the second player owns a character that can be won and has a rarity level below a predetermined level (for example, level 2 or below), exclude the owned character from the list of eligible characters to be won. By doing so, the probability of winning a character not owned by the second player or a character with a high rarity level increases, while the probability of winning a character with a low rarity level that the second player already owns is reduced, resulting in an advantageous benefit for the second player.

[0041] As another example of an advantageous benefit, the benefit granting unit 11c may increase the number of lottery draws to be performed in the acquisition process based on the first right for the second player who has transferred the second right. For example, in a normal acquisition process, there is one lottery draw, but as a benefit associated with the transfer of the first right, there are two lottery draws. If the second player transfers the second right, the number of lottery draws based on the first right may be increased to three. This may motivate a player who enjoys acquiring a character through a lottery to transfer the right to another player.

[0042] In granting such a favorable benefit, it is preferable that the benefit granting unit 11c grants the benefit favorably when the right transfer executing unit 11b executes the second transfer before the acquisition process executing unit 11a executes the acquisition process based on the first right. In other words, it is preferable that the benefit be granted favorably when the second player who has received the transfer of the first right transfers the second right to another player before executing the acquisition process based on the first right. In this way, by granting the benefit favorably only when the second transfer is executed before executing the acquisition process based on the first right, it becomes easy to grant a favorable benefit.

[0043] Alternatively, the benefit granting unit 11c may make the benefit advantageous if the second player executes the second transfer within a predetermined period (for example, within 24 hours) after receiving the transfer of the first right. In this way, by limiting the period during which the benefit is advantageous, it is possible to encourage the second transfer.

[0044] Here, the start point of the predetermined period may be the timing when the first player transfers the first right, or the timing when the second player receives the right. In other words, the second player can select on the screen of the user terminal 20 whether or not to receive the right transferred by the first player. Here, when the second player decides to receive the transferred right, The selected timing may be set as the start point of the predetermined period.

[0045] (1-5. Processing flow by game providing system 1) An example of the flow of processing by the game providing system 1 will be described with reference to FIG.

[0046] First, in step S110, the player P1 operates the user terminal 20a to transmit a request for the transfer of the first right to the server 10. In step S120, the server 10 accepts the request from the user terminal 20a.

[0047] In step S130, the server 10 performs settings regarding the transfer of the first right to the user terminal 20b owned by the player P2. Here, the server 10 registers in a player management table (not shown) stored in the storage unit 22 that the player P2 has received the transfer of the first right. In step S140, the user terminal 20b receives the first right from the server 10.

[0048] Next, in step S210, the player P2 who has received the transfer of the first right operates the user terminal 20b to transmit a request for the transfer of the second right to the server 10. In step S220, the server 10 accepts the request from the user terminal 20b.

[0049] In step S230, the server 10 performs settings regarding the transfer of the second right to the user terminal 20c owned by player P3. Here, the server 10 registers in the player management table stored in the storage unit 22 that player P2 has transferred the second right. In step S240, the user terminal 20c receives the second right from the server 10.

[0050] In step S310, the user terminal 20b, through an operation by the player P2 who has received the transfer of the first right, transmits a request for execution of an acquisition process based on the first right to the server 10. In step S320, the server 10 accepts the request from the user terminal 20b.

[0051] In step S330, the server 10, in response to the acquisition process based on the first right, refers to the player management table in the storage unit 22 and confirms that player P2 has transferred the second right. If it is confirmed that player P2 has transferred the second right, an advantageous benefit is granted to player P2. In step S340, the user terminal 20b receives the advantageous benefit from the server 10, and the acquisition process based on the first right is executed. <2. Modifications> Various modifications of the game providing system 1 according to the first embodiment will be described below.

[0052] (2-1. Variation 1) In variant example 1, the benefit granting unit 11c allows the player who transferred the second right to acquire, as an advantageous benefit, at least some of the characters obtained based on the second right owned by the player who received the transfer of the second right.

[0053] 7, the character acquired by player P3 who received the transfer of the second right based on the second right is acquired by player P2 who transferred the second right. In this way, the player who transferred the right also acquires at least a part of the lottery results based on the transfer of the right, which fosters a sense of unity among the players and promotes the transfer of rights.

[0054] 7, the player P2 who transferred the second right selects and acquires one of the characters C101, C110, and C121 acquired by the player P3 who received the second right. Alternatively, the player P2 acquires the character with the highest rarity level among the characters acquired by the player P3. In this case, if there are multiple characters with the highest rarity level, the player P2 may acquire all of them, or may acquire only the one character selected by the player P2.

[0055] (2-2. Variation 2) In variant example 2, when a first player who has transferred a first right receives a second right from a second player, the benefit granting unit 11c allows the second player to acquire, as an advantageous benefit, at least some of the characters obtained as a result of the acquisition based on the second right owned by the first player, and allows the first player to acquire at least some of the characters obtained as a result of the acquisition based on the first right owned by the second player.

[0056] 8, the character acquired by player P1 who received the second right based on the second right is acquired by player P2 who transferred the second right, and the character acquired by player P2 who received the first right based on the first right is acquired by player P1 who transferred the first right. In this way, when players transfer rights to each other, each player also acquires the results of the other player's acquisition, which fosters a sense of unity between players and promotes the transfer of rights.

[0057] 8, the player P2 who transferred the second right selects and acquires one of the characters C101, C110, and C121 acquired by the player P1 who received the second right. Similarly, the player P1 who transferred the first right selects and acquires one of the characters C215, C221, and C234 acquired by the player P2 who received the first right.

[0058] Alternatively, player P2 (P1) acquires the character with the highest rarity level among the characters acquired by player P1 (P2). In this case, if there are multiple characters with the highest rarity level, player P2 (P1) may acquire all of them, or may acquire only one character selected by player P2 (P1).

[0059] (2-3. Variation 3) In Modification 3, when the transfer of rights is circulated among three or more players, the benefit granting unit 11c allows the player who transferred the rights to acquire, as an advantageous benefit, at least some of the characters acquired based on the transferred rights owned by the player who received the transfer of rights. Here, the "circulation" of the transfer of rights means that the rights are transferred to different players in order, starting from the player who first started the transfer of rights (i.e., the player who transferred the rights without receiving the transfer of rights; hereinafter also referred to as the "starting player"), and are finally transferred to the starting player.

[0060] In the example shown in FIG. 9, player P1 is the starting player, and the right is transferred to players P2 and P3 in turn, with the right finally being transferred to player P1. In this case, the benefit granting unit 11c allows player P1, who transferred the right, to acquire the acquisition results based on the transferred right owned by player P2, allows player P2, who transferred the right, to acquire the acquisition results based on the transferred right owned by player P3, and allows player P3, who transferred the right, to acquire the acquisition results based on the transferred right owned by player P1. In this way, when rights are transferred in sequence among three or more players, the transferor player acquires the acquisition results of the transferee player, which fosters a sense of unity among players and promotes the transfer of rights.

[0061] In this case, every time a right is transferred, the server 10 registers the player who transferred the right and the player who received the right in the player management table of the storage unit 22. Then, for example, if a player who received a first right transfers a second right, the player who transferred the first right will acquire the acquisition results acquired by the player based on the first right.

[0062] In addition, in Modification 3, when the transfer of rights is circulated among three or more players, the results of each player may be acquired by all players involved in the circulation. In other words, the results of players P1, P2, and P3 may be acquired by all of players P1, P2, and P3.

[0063] <3. Other embodiments> Although the embodiment and its modifications of the present invention have been described above, the application of the present disclosure is not limited to the above-described contents.

[0064] For example, in the above embodiment, the server 10 is mainly responsible for each function, but some functions may be provided by the user terminal 20, or may be provided by both the server 10 and the user terminal 20.

[0065] Furthermore, an information processing device such as the server 10 may not only be a device that is physically composed of a single device, but may also include multiple devices that are connected to each other via wired or wireless communication and function essentially as a single information processing device.

[0066] Furthermore, each step described in the above embodiment as being executed by the server 10 may be implemented in a manner in which it is executed by the user terminal 20.

[0067] Furthermore, the present invention can also be realized as a program that causes a game providing system to function in order to realize the above-mentioned system.

[0068] Furthermore, the present invention can also be realized as a computer-readable non-transitory recording medium storing the above-mentioned program.

[0069] Various embodiments of the present invention have been described above, but these are presented as examples and are not intended to limit the scope of the invention. The novel embodiments may be embodied in various other forms, and various omissions, substitutions, and modifications may be made without departing from the spirit of the invention. Such embodiments and modifications are included within the scope and spirit of the invention, and are also included in the scope of the invention and its equivalents as defined in the claims.

[0070] <4. Features of the embodiment> The features of the embodiments of the present invention are summarized below.

[0071] An information processing device is provided that includes an acquisition process execution unit 11a that executes an acquisition process that allows a player to acquire a game element, a right transfer execution unit 11b that executes a first transfer that transfers a first right to execute the acquisition process that a first player has to a second player, and a benefit granting unit 11c that makes the benefit that the second player can obtain in the acquisition process based on the first right more advantageous when the second right to execute the acquisition process that the second player has is transferred to the first or another player than when the second right is not transferred.

[0072] By providing such a configuration, the player who has received the right to acquire the game can further By transferring rights, the player can obtain advantageous benefits in the acquisition process based on the transferred rights, which motivates the player to transfer rights to other players.

[0073] The privilege granting unit 11c provides an advantageous privilege when the right transfer executing unit 11b executes the transfer of the second right before the acquisition process executing unit 11a executes the acquisition process based on the first right.

[0074] With this configuration, the benefit is made advantageous only when the second transfer is made before the acquisition process based on the first right is executed, which makes it easier to grant an advantageous benefit.

[0075] The acquisition process is carried out by lottery after the player selects a group of game elements including multiple game elements that can be won, and the benefit granting unit 11c increases the number of game element groups that the second player can select in the lottery in the acquisition process based on the first right as an advantageous benefit.

[0076] By providing such a configuration, the number of game element groups that are the subject of a lottery can be increased, which motivates players to transfer their rights to other players.

[0077] The benefit providing unit 11c makes a group of game elements that were previously selectable selectable available as an advantageous benefit.

[0078] By providing such a configuration, a player who likes a group of game elements that he or she was able to select in the past is motivated to transfer the rights to another player.

[0079] The benefit providing unit 11c provides, as an advantageous benefit, an increase in the probability of winning a specific game element in the lottery in the acquisition process based on the first right.

[0080] By providing such a configuration, a player who likes a particular game element is motivated to transfer the rights to another player.

[0081] The benefit providing unit 11c changes the game element that can be won in the lottery in the acquisition process based on the first right to a specific game element as an advantageous benefit.

[0082] By providing such a configuration, a player who likes a particular game element is motivated to transfer the rights to another player.

[0083] The benefit granting unit 11c increases the number of times the lottery is executed in the acquisition process based on the first right as a beneficial benefit.

[0084] By providing such a configuration, players who enjoy the lottery of game elements themselves are motivated to transfer their rights to other players.

[0085] The benefit granting unit 11c allows the second player to obtain, as an advantageous benefit, at least some of the game elements of the results obtained based on the second right owned by the player to whom the second right has been transferred.

[0086] By providing such a configuration, a sense of unity is fostered among players, and the transfer of rights is promoted.

[0087] When the first player receives the transfer of the second right, the benefit granting unit 11c allows the second player to acquire at least some of the game elements of the results obtained based on the second right owned by the first player as an advantageous benefit, and The first player obtains at least a part of the game elements of the result.

[0088] By providing such a configuration, a sense of unity is fostered among players, and the transfer of rights is promoted.

[0089] When the transfer of rights is circulated among three or more players, the benefit granting unit 11c allows the player who transferred the rights to acquire, as an advantageous benefit, at least some of the game elements of the results obtained based on the transferred rights that are owned by the player who received the transfer of rights.

[0090] By providing such a configuration, a sense of unity is fostered among players, and the transfer of rights is promoted.

[0091] Another aspect of the present invention provides a computer program that causes a computer to execute an acquisition process execution step, a right transfer execution step, and a benefit granting step, wherein in the acquisition process execution step, the computer executes an acquisition process that allows a player to acquire a game element, in the right transfer execution step, the computer executes a first transfer that transfers a first right held by a first player to execute the acquisition process to a second player, and in the benefit granting step, the computer makes it possible for the second player to obtain a more advantageous benefit in the acquisition process based on the first right when the second right held by the second player to execute the acquisition process is transferred to the first or another player than when the second right is not transferred.

[0092] Yet another aspect of the present invention provides an information processing method including an acquisition process execution step, a right transfer execution step, and a benefit granting step, wherein in the acquisition process execution step, a computer executes an acquisition process that allows a player to acquire a game element, and in the right transfer execution step, the computer executes a first transfer that transfers a first right to execute the acquisition process held by a first player to a second player, and in the benefit granting step, when a second right to execute the acquisition process held by the second player is transferred to the first or another player, the computer makes the benefit that the second player obtains in the acquisition process based on the first right more advantageous than when the second right is not transferred. [Explanation of symbols]

[0093] 1: Game providing system, 5: Communication line, 10: Server, 11: Control unit, 11a: Acquisition processing execution unit, 11b: Rights transfer execution unit, 11c: Benefit granting unit, 12: Memory unit, 13: Communication unit, 14: Operation input unit, 15: Monitor, 16: System bus, 20: User terminal, 21: Control unit, 22: Memory unit, 23: Communication unit, 24: Display unit, 25: Speaker, 26: Microphone, 27: Camera, 28: Operation button, 29: System bus.

Claims

[Claim 1] An information processing device, an acquisition process execution unit that executes an acquisition process for allowing a player to acquire a game element; a right transfer execution unit that executes a first transfer of a first right to execute the acquisition process held by a first player to a second player; An information processing device comprising: a benefit granting unit that, when the second right to execute the acquisition process held by the second player is transferred to a first or another player, makes the benefit that the second player obtains in the acquisition process based on the first right more advantageous than when the second right is not transferred.

Citation Information

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