Game for guessing what infant wants to do
A card game system simulates toddler desires and challenges, providing an educational and engaging experience to prepare future parents for child-rearing by realistically replicating toddler characteristics and aspirations.
Patent Information
- Application Number
- JP2024034394
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2024-02-16
- Publication Date
- 2025-08-28
- Estimated Expiration
- Not applicable · inactive patent
AI Technical Summary
Existing methods fail to effectively simulate and educate individuals on understanding the desires and needs of young children who are unable to communicate clearly, hindering effective preparation for child-rearing.
A card game system comprising 64 cards and a die, where players take on the roles of parents and toddlers to guess and replicate toddler characteristics and aspirations, using actual data to create a realistic simulation of child-rearing challenges.
Facilitates an engaging and educational experience for both children and adults, enhancing their understanding of toddler desires and preparing future parents for child-rearing responsibilities.
Smart Images

Figure 2025126093000001_ABST
Abstract
Description
[Technical Field]
[0001] The present invention provides game cards and a game method that sublimates the child-rearing activity of guessing what a child of about one year old "wants to do" into a card game, allowing participants to have the experience of guessing what a child "wants to do" (or telling what they "want to do" as a child) while enjoying the game, and allowing them to understand how difficult it is to guess what a child who is not yet able to speak well "wants to do" (or telling what they "want to do" as a child).This is expected to have the effect of preparing future parents for child-rearing and promoting understanding of child-rearing among people other than parents. [Background technology]
[0002] Children begin to speak around the age of one, but it takes time for them to be able to communicate clearly. As a result, it is often difficult to understand what a young child wants. Therefore, it would be good to be able to experience this beforehand in order to prepare both physically and mentally for childcare, but until now, there have been few methods to do so.
[0003] Card games are easy to obtain, and because people can acquire knowledge and experience while playing, they are an effective means of imparting knowledge and experience. Although various cards have been proposed for card games aimed at various age groups, there have been no cards that focus on the act of guessing what young children "want to do." Summary of the Invention [Problem to be solved by the invention]
[0004] The purpose of this invention is to share knowledge about this activity with a wide range of age groups by using the simple method of a card game to teach children what they want to do. By allowing both children and adults to simulate the experience of this activity and understand how difficult it is while playing the game, we believe that this will have the effect of preparing future parents for child-rearing and promoting understanding of child-rearing among people other than parents. [Means for solving the problem]
[0005] This game essentially consists of 64 cards and one die. The parent's cards include "Toddler Characteristics Cards (Parent)" and "Toddler's Aspirations Cards," while the toddler's cards include "Toddler Characteristics Cards (Toddler)." Two or more players must choose whether to play as the parent or the toddler. The parent's goal is to guess the toddler's "Aspirations" in as few turns as possible, while the toddler's goal is to faithfully recreate the predefined characteristics of the toddler and ensure the parent can guess the toddler's "Aspirations." Several patterns of toddlers and "Aspirations" are provided. The target toddler and potential "Aspirations" are determined by the card drawn by the toddler, and the result of the dice roll determines the toddler's "Aspirations." The toddler's characteristics and "Aspirations" are determined based on actual relevant data, providing a realistic experience. By playing from both the parent and toddler's perspective, players can understand the difficulties of each, and by playing multiple times, they can also get the hang of guessing what the child wants to do, allowing them to have an experience that is somewhat similar to real-life child-rearing. [Effects of the Invention]
[0006] According to the present invention, both children and adults can have fun while simulating the experience of guessing what a toddler "wants to do" (or conveying what a toddler "wants to do" as a toddler). [Brief explanation of the drawings]
[0007] [Figure 1] Here is an example of the details of the cards. The back of the card that the child draws is designed so that the contents of the front side cannot be seen. [Figure 2] This is an example of playing the game of the present invention. DETAILED DESCRIPTION OF THE INVENTION
[0008] Figure 1 shows an example of the cards of the present invention. By playing as shown in Figure 2 based on the following rules, you can experience guessing what a child wants to do and experiencing communicating what you want to do as a child. <Basic rules> Play with 2 or more people Players decide whether to play as a parent or a toddler The parent's goal is to guess what the child wants to do in as few turns as possible. The child faithfully reproduces the characteristics of a predetermined child and tries to get the parent to guess what they want to do. The toddler draws a "Toddler Characteristics Card (Toddler)" to determine the target toddler and the possible things they want to do. The child then rolls the dice to choose from six possible things they want to do. Parents look at the "Children's Characteristics Card (Parent)" and predict what kind of child the target child is and what they want to do. Parents can choose to answer or pass and have the child reroll the dice. If the parent knows what they want to do with the child, they can confirm with the child using the following method: Choose one card from the "Things Children Want to Do" cards spread out on the floor and ask, "○○-chan (child's name), is this it?" The child will indicate whether the parent's answer is correct or not based on the child's characteristics. If the answer is incorrect, 2 turns are consumed, and if you pass, 1 turn is consumed. Even if the answer is wrong or if the child passes, the child rolls the dice again and changes what they want to do. If you make two consecutive mistakes, you will get one turn, and if you make three consecutive mistakes, you will get two turns. <Card type> ~Cards used by parents~ Toddler Characteristics Card (Parent) It lists the strengths and weaknesses of "pointing" and "talking," the size of their reactions, what they like, and how they react when the number of turns increases. Toddler's wish list There are 9 items x 4 types = 36 sheets. Example: Going out (driving, park, shopping, walking) ~Cards used by children~ Infant Trait Card (Infant) It lists the strengths and weaknesses of "pointing" and "talking," the size of their reactions, what they like (6 out of 9 items), and their reactions when the number of turns increases. [Explanation of symbols]
[0010] 1 Card front 2. Child's name (child's characteristics card) 3. Toddler Characteristics (Toddler Characteristics Card) 4. What toddlers like and want to do (Toddler Characteristics Cards) 5. Names of things that children want to do (children's things they want to do cards) 6. Card design (children's wish list cards) 7 Back of card (only for cards drawn by the child) 8 Draw Cards (Toddler Trait Cards (Toddler)) 9 used card stacks (each card) 10. Cards of things children want to do spread out on the table 11. Toddler's wish list cards (parent)
Claims
1. The game cards consist of "Toddler Characteristics Cards (Parents)," "Toddler Preferences Cards," and "Toddler Characteristics Cards (Toddlers)," each with the following information written on them. ・Toddler Characteristics Card (Parent) It lists the strengths and weaknesses of "pointing" and "talking," the size of their reactions, what they like, and how they react when the number of turns increases. ・Things to do cards for toddlers There are 9 items, 4 types of things to do. ・Toddler Characteristics Card (Toddler) It lists the strengths and weaknesses of "pointing" and "talking," the size of reactions, what they like (6 out of 9 items), and reactions when the number of turns increases.
2. A card game using the cards described in claim 1, in which players, divided into the roles of parent and child, play while faithfully acting out their respective roles, and cooperate with each other, aiming to guess (or tell) as quickly as possible what the child wants to do, which is determined by the cards they draw or the number they get by rolling dice.
Citation Information
Patent Citations
Card
JP1998225550A
Smarty smart sticks
US20090218768A1