Game machine
The gaming machine addresses lottery inconsistency by generating random numbers from gaming ball passage and using look-ahead performances to manage gaming states, ensuring reliable pre-reading effects and higher bonus award chances.
Patent Information
- Application Number
- JP2024039265
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2024-03-13
- Publication Date
- 2025-09-29
AI Technical Summary
Conventional gaming machines face issues with abnormal lottery execution due to random number circuit abnormalities on sub-boards, which are more susceptible to environmental factors, leading to inconsistent performance of pre-reading effects.
A gaming machine that generates random numbers based on gaming ball passage and suspends symbol variation until conditions are met, allowing for look-ahead performances with varying likelihoods of bonus awards, including first and second look-ahead effects, and switches between gaming states to manage random number ranges.
Enhances the reliability of lottery execution for pre-reading effects, ensuring consistent performance even with sub-board abnormalities, and provides enhanced gaming states with higher bonus award probabilities.
Smart Images

Figure 2025140091000001_ABST
Abstract
Description
[Technical Field]
[0001] The present invention relates to a gaming machine such as a pachinko machine. [Background technology]
[0002] Some gaming machines, such as pachinko machines, perform a pre-reading effect. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] Japanese Patent Application Publication No. 2023-9877 Summary of the Invention [Problem to be solved by the invention]
[0004] In such conventional pre-reading performances, a sub-board (e.g., the first sub-control board described below) uses the results of a preliminary judgment sent from a main board (e.g., the main control board described below) to draw a lottery regarding whether or not to execute the performance, and the performance is then carried out based on the results of that lottery. However, while such conventional control over the execution of the pre-reading performance can control the execution of the pre-reading performance without placing a burden on the main board, there is a problem in that if an abnormality occurs, such as the random number circuit on the sub-board, which is relatively more susceptible to external environmental factors such as radio waves than the main board, latching, the lottery regarding whether or not to execute the pre-reading performance will not be performed normally.
[0005] Therefore, the present invention has been made in consideration of the above problems, and provides a gaming machine that makes it easier to properly execute lotteries regarding whether or not to execute a pre-reading effect. [Means for solving the problem]
[0006] According to the present invention, a gaming machine is capable of obtaining a random number based on a gaming ball passing through a predetermined area, and granting a bonus after the end of the symbol variation based on a lottery using the obtained random number, and is capable of suspending the start of the symbol variation until a variation start condition is satisfied, and is configured to be able to execute a look-ahead performance that suggests the likelihood of a bonus being awarded in the suspended symbol variation, and the look-ahead performance includes a first look-ahead performance and a second look-ahead performance that has a higher likelihood of a bonus being awarded than the first look-ahead performance, and is capable of switching between a first gaming state and a second gaming state that is more advantageous than the first gaming state. a first game state in which, if the random number related to the lottery is within a first random number range, the second look-ahead effect can be executed for a pattern variation corresponding to the random number, and if the random number related to the lottery is within a second random number range, the second look-ahead effect is not executed for a pattern variation corresponding to the random number; and in the second game state, the second look-ahead effect can be executed both when the random number related to the lottery is within the first random number range and when the random number related to the lottery is within the second random number range. [Effects of the Invention]
[0007] According to the present invention, a gaming machine is provided that makes it easier to properly execute a lottery regarding whether or not to execute a pre-reading effect. [Brief explanation of the drawings]
[0008] [Figure 1] FIG. 1 is a front view of the gaming machine. [Figure 2] FIG. 2 is a diagram showing a pattern display device disposed in the area II shown in FIG. [Figure 3] FIG. 3 is a bird's-eye view showing the operation buttons and their surroundings arranged in the area III shown in FIG. [Figure 4] FIG. 4 is a diagram showing a gaming board installed in the gaming machine. [Figure 5] FIG. 5 is a rear view of the gaming machine. [Figure 6] FIG. 6 is a block diagram showing a control configuration of the gaming machine. [Figure 7]FIG. 7 is a block diagram showing the functional configuration of the gaming machine. [Figure 8] Figure 8(a) is a diagram schematically showing a lottery table for determining whether a special symbol is a hit or not, Figure 8(b) is a diagram schematically showing a lottery table for drawing the stopping symbols used when a big hit is derived in the determination of whether a special symbol is a hit or not related to special symbol 1, Figure 8(c) is a diagram schematically showing a lottery table for drawing the stopping symbols used when a small hit is derived in the determination of whether a special symbol is a hit or not related to special symbol 2, and Figure 8(d) is a diagram schematically showing a lottery table for drawing the stopping symbols used when a big hit is derived in the determination of whether a special symbol is a hit or not related to special symbol 2. [Figure 9] Figure 9(a) is a diagram schematically showing a special chart variation pattern lottery table used in the pattern variation related to special chart 1 when in the special chart variation pattern derivation state PA, and Figure 9(b) is a diagram schematically showing a special chart variation pattern lottery table used when special chart variation pattern HNP is determined in the pattern variation related to special chart 1 when in the special chart variation pattern derivation state PA. [Figure 10] Figure 10(a) is a diagram schematically showing a special chart variation pattern lottery table used in the pattern variation related to special chart 2 when the special chart variation pattern derivation state is PB, and Figure 10(b) is a diagram schematically showing a special chart variation pattern lottery table used when special chart variation pattern HNP is determined in the pattern variation related to special chart 2 when the special chart variation pattern derivation state is PB. [Figure 11] Figure 11(a) is a diagram schematically showing a special chart variation pattern lottery table used for pattern variations relating to special chart 2 when the special chart variation pattern derivation state PC is in effect, and Figure 11(b) is a diagram schematically showing a special chart variation pattern lottery table used when special chart variation pattern HNP is determined for pattern variations relating to special chart 2 when the special chart variation pattern derivation state PC is in effect. [Figure 12] FIG. 12(a) is a state transition diagram showing the transition of the special chart variation pattern derivation state, and FIG. 12(b) is a diagram showing the relationship between the average variation time for each special chart variation pattern derivation state. [Figure 13]Figure 13(a) is a flow chart of the special chart change pattern derivation state PB decoration body pre-reading performance control processing, and Figure 13(b) is a diagram showing a schematic drawing of a lottery table used for the execution lottery of the decoration body pre-reading performance in the special chart change pattern derivation state PB decoration body pre-reading performance control processing. [Figure 14] Figure 14(a) is a flow chart of the special chart change pattern derivation state PC decoration body pre-reading performance control processing, and Figure 14(b) is a diagram showing a schematic drawing of a lottery table used for the execution lottery of the decoration body pre-reading performance in the special chart change pattern derivation state PC decoration body pre-reading performance control processing. [Figure 15] 15(a) to 15(c) are diagrams showing specific examples of the symbol pre-reading effects. [Figure 16] FIG. 16(a) is a flow chart of the pattern pre-reading effect control process, and FIG. 16(b) is a diagram schematically showing a lottery table used for the execution lottery of the pattern pre-reading effect in the pattern pre-reading effect control process. [Figure 17] Figure 17(a) is a timing chart showing the flow of execution (consumption) of a hold that has become subject to regulation due to the decorative body pre-reading performance, and Figure 17(b) is a timing chart showing the flow of execution of a hold that has become subject to regulation due to the pattern pre-reading performance. DETAILED DESCRIPTION OF THE INVENTION
[0009] Hereinafter, an embodiment of the present invention will be described with reference to the drawings. In all drawings, similar components are designated by the same reference numerals, and their description will be omitted where appropriate. In the following description, unless otherwise specified, the terms "front," "rear," "left," "right," "upper," and "lower" refer to the gaming machine 10 as viewed from the front side (player side) as shown in FIG. 1. In the following explanation, "advantage (degree of advantage)" refers to an advantage for the player, and further, unless otherwise specified, refers to an advantage in terms of the amount of prize balls (gaming media) obtained (including not only the payout of gaming balls but also the payout of medals), excluding aspects of presentation such as so-called premium images.
[0010] <Features of the present invention> Before describing the details of the gaming machine 10 in this embodiment, the features of the invention (present invention) described in this embodiment will be described. In addition, when explaining the features, the configuration in parentheses is an example of the configuration of this embodiment corresponding to the immediately preceding configuration, and the configuration may be described in parentheses for the same purpose in the explanation of the gaming machine 10 that follows this explanation.
[0011] The present invention provides A gaming machine that can acquire a random number based on the fact that a gaming ball has passed through a predetermined area (second starting hole), and can award a bonus (small win, big win) after the end of the pattern variation based on a lottery using the acquired random number, and can suspend the start of the pattern variation until the variation start condition is satisfied, It is configured to be able to execute a pre-reading performance that suggests the expected probability of a bonus being awarded in the pending pattern variation, The above-mentioned pre-reading performance includes the first pre-reading performance (pattern pre-reading performance) and the second pre-reading performance (decorative body pre-reading performance) which has a higher expectation of the award of the benefit than the first pre-reading performance. It has a first game state (special chart variation pattern derivation state PB) and a second game state (special chart variation pattern derivation state PC) that is more advantageous than the first game state, In the first gaming state, if the random number related to the lottery is within a first random number range (a specific random number range of 64235 to 65535), the second pre-reading effect can be executed for the pattern variation corresponding to the random number, and if the random number related to the lottery is within a second random number range (a specific random number range of 63511 to 64234), the second pre-reading effect is not executed for the pattern variation corresponding to the random number, In the second gaming state, the second look-ahead effect may be executed when the random number related to the lottery is within the first random number range and when the random number related to the lottery is within the second random number range. This is a gaming machine characterized by the above.
[0012] According to the present invention, even if an abnormality occurs such as the random number circuit of the first sub-control board latching in a relatively unfavorable first gaming state, a lottery is held to determine whether or not the second pre-reading effect will be executed.
[0013] In addition, the random numbers used in the above lottery are not limited to those used to determine whether or not a special symbol has been drawn, as in the present embodiment described below, but may also be random numbers used in other determinations (lotteries) on the main control board (for example, random numbers used to draw the stopping symbols).
[0014] Furthermore, in the present invention, as long as the phenomenal aspects of the invention are ensured, the control method for realizing the phenomenal aspects is not important.
[0015] Furthermore, the gaming machine according to this embodiment, which will be described later, is a pachinko machine that pays out actual gaming balls as prize balls, but the gaming machine according to the present invention may also be a pachinko machine that provides prize balls as electronic data (so-called smart pachinko).
[0016] The gaming machine 10 having the above-mentioned features will be specifically described based on the following embodiment.
[0017] <Structure of the gaming machine 10> First, the structure of the gaming machine 10 will be described with reference to FIGS. Figure 1 is a front view of the gaming machine 10, Figure 2 is a diagram showing a pattern display device 90 arranged in area II shown in Figure 1, Figure 3 is a bird's-eye view showing a group of operation buttons arranged in area III shown in Figure 1 and their surroundings, Figure 4 is a diagram showing a gaming board 50 installed within the gaming machine 10, and Figure 5 is a rear view of the gaming machine 10. 1 to 5 are merely those necessary for explaining the gaming machine 10 of this embodiment, and configurations and functions not shown here may be added to the gaming machine 10. Furthermore, the gaming machine 10 does not necessarily have to include all of the configurations shown here, and some configurations or functions may be omitted as long as the effects of the present invention are not impaired.
[0018] The gaming machine 10 of this embodiment is a so-called pachinko machine, in which gaming balls are shot into a front area (hereinafter referred to as "gaming area 50a") of a gaming board 50 on which a large number of gaming nails (not shown) are erected, and a prize ball is obtained when the gaming ball enters a prize opening (for example, a big prize opening 55, etc.). In the following description, the entry of a gaming ball into a prize opening may be simply expressed as "entering (a prize opening)."
[0019] The gaming machine 10 comprises a rectangular outer frame 15 that opens at the front and rear, a middle frame 17 that detachably holds a gaming board 50 on the front side of the opening of the outer frame 15, and a front frame 20 that is configured to cover the front side of the gaming board 50.
[0020] The middle frame 17 is supported so as to be rotatable about its left end by a hinge mechanism (not shown) on the same side as the hinge mechanism 21, and can be opened and closed in front of the outer frame 15. The middle frame 17 can be locked and unlocked by a cylinder lock 23 (by inserting a door key into the cylinder lock 23 and turning the door key in the direction opposite to the unlocking direction of the front frame 20 (to the right in this embodiment)).
[0021] The front frame 20 is supported by a hinge mechanism 21 so as to be rotatable around its left end, and can be opened and closed relative to the middle frame 17. The front frame 20 can be locked and unlocked by a cylinder lock 23 (by inserting a door key into the cylinder lock 23 and turning the door key in the direction opposite to the unlocking direction of the middle frame 17 (left in this embodiment)). The front frame 20 also includes a transparent member 25 arranged to cover the play area 50a, and the transparent member 25 protects the play area 50a and the play board 50 from view. The front frame 20 also includes an upper ball tray 27 and a lower ball tray 29 for storing game balls, and the upper ball tray 27 and the lower ball tray 29 are spaced apart vertically and are integral with the front frame 20. In this embodiment, a full-tank detection sensor (not shown) for detecting when the lower ball tray 29 is full with discharged game balls is provided upstream of the lower discharge port 30 that discharges game balls into the lower ball tray 29. In addition, the front frame 20 is provided with an operating handle 31 on the right side of the lower ball tray 29, and by rotating the operating handle 31, the game balls stored in the upper ball tray 27 are launched toward the game area 50a.
[0022] 1 to 5, the middle frame 17 has a middle frame open door sensor 76 that detects whether the middle frame 17 is in an open state or a closed state relative to the outer frame 15, and a front frame open door sensor 77 that detects whether the front frame 20 is in an open state or a closed state relative to the middle frame 17. In this embodiment, both of these door open sensors are ON in the open state and OFF in the closed state. However, these door open sensors may also be configured to be OFF in the open state and ON in the closed state. This allows the gaming machine 10 to detect both the open / closed state of the middle frame 17 relative to the outer frame 15 and the open / closed state of the front frame 20 relative to the middle frame 17.
[0023] 3, a group of operation buttons operated by the player is disposed on the upper surface of the upper ball tray 27. This group of operation buttons includes a main operation unit 39 electrically connected to the main control board 100 (described later), which includes a ball loan button 39a and a return button 39b for accepting a prepaid card return operation. The operation unit electrically connected to the first sub-control board 200 (described later) includes an effect button 37 for accepting a player's operation to switch effects occurring during play or to obtain various information related to the gaming machine 10, and cursor buttons 38 (up cursor button 38a, down cursor button 38b, left cursor button 38c, right cursor button 38d, and center cursor button 38e) for instructing operations up, down, left, and right. Each operation unit is provided with a sensor for detecting the operation, and the connected control board detects the operation of each operation unit by a change in the detection state of the sensor.
[0024] In addition, a movable decorative body 22 that operates (vibrates) due to an actuator such as a motor (not shown) is provided on the side of the upper ball tray 27. Furthermore, a lamp made up of a full-color LED is provided inside the movable decorative body 22, and the lamp lights up in accordance with the operation of the actuator, lighting up the movable decorative body 22 and making it easy to recognize that the movable decorative body 22 is operating. Details will be described later, but in this embodiment, the pre-reading performance is performed using the movable decorative body 22.
[0025] A ball ejection mechanism 36 is provided below the lower ball tray 29 to eject the game balls stored in the lower ball tray 29 downward. By operating this ball ejection mechanism 36, a bottom opening (not shown) formed on the bottom surface of the lower ball tray 29 opens, and the game balls fall naturally through the bottom opening and are ejected. Although not shown in the figure, the upper ball tray 27 is provided with a mechanism that, similar to the ball removal mechanism 36, can be operated to move the stored balls to the lower ball tray 29, and by operating both this mechanism and the ball removal mechanism 36, it is possible to discharge the stored balls.
[0026] As shown in Fig. 1, a pair of speakers 33 (33a, 33b) are disposed on the left and right sides of the upper frame portion 32 of the front frame 20. The upper frame portion 32 and the left and right side frame portions 34a, 34b of the front frame 20 are formed with light-transmitting covers, inside which are disposed frame lamps 35 (35a, 35b, 35c). The speaker 33 and the frame lamp 35 can emit sounds or turn on or off in conjunction with effects that occur during play, error notifications, and the like.
[0027] The effect display device 80 is composed of a main display unit 81 disposed approximately in the center of the game board 50, and a sub-display unit 82 disposed around the main display unit 81. The sub-display unit 82 further includes an upper sub-display unit 82a disposed above the main display unit 81, a left sub-display unit 82b disposed on the left side of the main display unit 81, and a right sub-display unit 82c disposed on the right side of the main display unit 81. Here, the main display unit 81 is a fixed liquid crystal display device, and the upper sub-display unit 82a, the left sub-display unit 82b, and the right sub-display unit 82c are movable liquid crystal display devices operated by actuators such as motors (not shown).
[0028] The main display unit 81 can display a changing display of a pattern row that is performed in conjunction with the changing display in the first special pattern display device 91 or the second special pattern display device 92 described below, and can also display various other effects. In the variable display of the symbol rows (decorative symbols) displayed on the main display unit 81, the displayed decorative symbols form three symbol rows. In this embodiment, the variable display direction of each symbol row is downward, but the direction is not particularly limited. For example, it may be upward, left / right, depthwise, or a combination of these (diagonal direction). Here, the depth direction refers to the virtual direction perceived by the player in a display mode that uses a method (for example, perspective) that makes the player perceive the pattern row as if it is changing from the back of the main display unit 81 to the front or vice versa, even though it is actually a flat changing display on the display screen of the main display unit 81. In addition, the decorative symbols in this embodiment include a "1 symbol" imitating the number "1," a "2 symbol" imitating the number "2," a "3 symbol" imitating the number "3," a "4 symbol" imitating the number "4," a "5 symbol" imitating the number "5," a "6 symbol" imitating the number "6," a "7 symbol" imitating the number "7," an "8 symbol" imitating the number "8," and a "9 symbol" imitating the number "9," and these symbols are provided in each symbol row. In the following description, the "1 symbol," "3 symbol," "5 symbol," "7 symbol," and "9 symbol" may be collectively referred to as "odd number symbols," and the "2 symbol," "4 symbol," "6 symbol," and "8 symbol" may be collectively referred to as "even number symbols."
[0029] Each of the sub-display units 82 is not only provided to mainly display effect images related to the effects, but is also configured to be movable. The initial positions of the upper sub-display unit 82a are on the upper side relative to the main display unit 81, the left sub-display unit 82b are on the left side relative to the main display unit 81, and the right sub-display unit 82c are on the right side relative to the main display unit 81, and each of the sub-display units 82 is configured to be movable from these initial positions to a position where the entire display area of the sub-display unit 82 overlaps the display area of the main display unit 81. However, even when the sub-display units 82 (particularly the left sub-display unit 82b and right sub-display unit 82c) are in the initial position shown in FIG. 4, approximately the upper half of the display area (a left display area 821 and a right display area 822, which will be described later) is visible to the player.
[0030] A plurality of light emitting diodes (hereinafter referred to as "LEDs") are arranged on the lower right side of the main display unit 81, and these LEDs form the display area of the pattern display device 90, which displays special patterns and normal patterns. In addition, the symbol display device 90 is disposed in a position that is more difficult for the player to see than the main display unit 81, and the display area of the symbol display device 90 is smaller than the display area of the main display unit 81. In addition, the arrangement and number of LEDs for the pattern display device 90 in this embodiment are as shown in Figure 2, but this is just one example, and the arrangement and number of LEDs for the pattern display device 90 are not limited to this example.
[0031] The special symbols are symbols that are stopped and displayed as a result of a symbol change that determines whether or not to activate a special electric device (for example, special electric device 65). The special symbols in this embodiment include a first special symbol displayed on first special symbol display device 91 and a second special symbol displayed on second special symbol display device 92. The special design may be abbreviated as "Special Design", the first special design as "Special Design 1", and the second special design as "Special Design 2".
[0032] The normal symbol is a symbol that is stopped and displayed as a result of a symbol change that determines whether or not to activate a normal electric device (for example, normal electric device 61). The normal symbol in this embodiment is displayed on the normal symbol display device 93. In addition, normal patterns are sometimes abbreviated as "Fuzu", and normal electric devices are sometimes called "Denchu".
[0033] In addition to the above-mentioned display devices, the symbol display device 90 is provided with a first special symbol reservation lamp 94, a second special symbol reservation lamp 95, and a normal symbol reservation lamp 96. The first special pattern reserve lamp 94 makes it possible to identify the number of pattern variations relating to reserved special pattern 1, the second special pattern reserve lamp 95 makes it possible to identify the number of pattern variations relating to reserved special pattern 2, and the normal pattern reserve lamp 96 makes it possible to identify the number of pattern variations of reserved normal patterns, and in all cases the number of corresponding pattern variations can be identified by the lighting state of the two LEDs (in this embodiment, right always lit only = 1, left and right always lit = 2, right flashing + left always lit = 3, left and right flashing = 4).
[0034] In the following explanation, the pattern change in which the special pattern is displayed in a variable manner on the first special pattern display device 91 or the second special pattern display device 92 and then the special pattern is displayed in a stationary manner will be referred to as the "pattern change of the special pattern," and in the following explanation, the pattern change in which the normal pattern is displayed in a stationary manner on the normal pattern display device 93 and then the normal pattern is displayed in a variable manner will be referred to as the "pattern change of the normal pattern." In addition, in the following explanation, the display of the change in the pattern sequence (decorative pattern) displayed on the main display unit 81 described above may be referred to as "pattern change of decorative pattern" to distinguish it from "pattern change of special pattern" and "pattern change of normal pattern." In the following explanation, when simply referring to "pattern change," it means the pattern change of the special design unless otherwise specified.
[0035] As shown in Figure 4, obstacles such as numerous game pegs (not shown), windmills 52, and decorative elements are placed on the front of the game board 50, thereby defining a game area 50a in which the game balls that are shot out roll. Additionally, curved outer rail 51 and inner rail 53 are arranged on the left and upper sides of play area 50a to guide game balls launched by rotating operating handle 31 to the top of play area 50a. Outer rail 51 is located outside inner rail 53 with respect to the center of play area 50a. Here, windmill 52 is a nail-shaped mechanism for changing the direction in which game balls fall.
[0036] The gaming machine 10 is capable of varying the strength of the game ball's launch depending on the amount of rotation (e.g., rotation angle) of the operating handle 31, and various obstacles are arranged in the gaming area 50a to make the game ball roll along either the first flow path X (so-called left-hand hit), in which a game ball that is launched more weakly rolls, or the second flow path Y (so-called right-hand hit), in which a game ball that is launched more strongly rolls.
[0037] Figure 4 shows the main prize winning openings as the large prize winning opening 55, the first starting opening 57, the second starting opening 59, the gate 63, and the general prize winning opening 67, but the prize winning openings shown are examples, and their number and arrangement may be changed as appropriate.
[0038] The large prize opening 55 is located in the lower right corner of the game area 50a. A large prize opening sensor 72 is attached to the large prize opening 55, and a prize ball is determined to have been won in the large prize opening 55 based on the detection result of the large prize opening sensor 72, and the number of prize balls associated with the large prize opening 55 (15 in this embodiment) is awarded. In this embodiment, the obstacles are arranged so that more game balls roll toward the big prize opening 55 when rolling from the second flow path Y compared to when rolling from the first flow path X.
[0039] A special electric device 65 is disposed above the large prize opening 55. The special electric device 65 is a member that can be switched between an open state, which makes it easy to win a prize in the large prize opening 55, and a closed state, which makes it difficult to win a prize, and is switched to either the open state or the closed state by a special electric device solenoid 66. More specifically, the special electric device 65 is in an open state during a portion of a jackpot game that starts when a jackpot is determined by the special symbol hit determination described below, or during a portion of a small jackpot game that starts when a small jackpot is determined by the special symbol hit determination, and thus entry into the large prize winning slot 55 is permitted. In this way, when the special electric device 65 is in an open state, entry into the large prize winning slot 55 becomes easier, so it can be said that jackpot games and small jackpot games, in which the chances of winning prize balls are significantly increased, are in an advantageous gaming state. Also, as will be described in detail later, the small jackpot game in this embodiment can give rise to a jackpot game. In a jackpot game, the special electric device 65 is alternately set to an open state and a closed state, and one open state (sometimes referred to as a "round game," and the total number of round games that occur in one jackpot may be referred to as the "number of rounds") ends when a predetermined number (10 in this embodiment) of game balls have entered the large prize opening 55, and the special electric device 65 enters a closed state. Furthermore, one open state in a jackpot game also ends when a sufficient time (30 seconds in this embodiment) has elapsed for the predetermined number of game balls to enter the large prize opening 55. On the other hand, in the small win game, the game ends when the special electric device 65 is in an open state for 1.8 seconds or when 10 game balls enter the large prize opening 55. Therefore, in the small win game, it is more difficult for game balls to enter the large prize opening 55 than in the large win game. In this embodiment, when a big win game or a small win game starts, a start demo that ends with the passage of time is set, and when the start demo ends, a round game (a small win game in the case of a small win) starts, and when all round games have ended, an end demo that ends with the passage of time is set. That is, in this embodiment, a big win game (including those occurring in small win games) is composed of a start demo, a round game, and an end demo, and the big win game progresses in this order.
[0040] The first starting hole 57 is located at the bottom center of the game area 50a. A first starting hole sensor 70 is attached to the first starting hole 57, and the detection result of the first starting hole sensor 70 determines whether a ball has entered the first starting hole 57, and the number of prize balls associated with the first starting hole 57 (4 in this embodiment) is awarded. In at least some cases where a ball has entered the first starting hole 57, a pattern change related to special image 1 is performed. In addition, in the game area 50a of this embodiment, obstacles such as game nails are arranged so that more game balls roll toward the first starting hole 57 when rolling from the first flow path X than when rolling from the second flow path Y.
[0041] The second starting hole 59 is located in the lower right of the play area 50a. A second starting hole sensor 71 is attached to the second starting hole 59, and the detection result of the second starting hole sensor 71 determines whether a ball has entered the second starting hole 59, and the number of prize balls associated with the second starting hole 59 (1 in this embodiment) is awarded. In at least some cases where a winning entry into the second starting port 59 is determined, a pattern change related to special chart 2 will be performed. In addition, in the game area 50a of this embodiment, obstacles such as game nails are arranged so that more game balls roll toward the second starting hole 59 when rolling from the second flow path Y than when rolling from the first flow path X.
[0042] A normal electric device 61 is disposed in the flow path connected to the second starting port 59. The normal electric device 61 is a member that can be switched between an open state, which makes it easy for a game ball to enter the second starting port 59, and a closed state, which makes it difficult for the ball to enter, and is switched to either the open state or the closed state by a normal electric device solenoid 62. More specifically, the normal electric device 61 opens when the result of the normal winning / losing judgment described later is a normal winning (hereinafter, sometimes simply referred to as a "normal winning"), and thus entry into the second starting hole 59 is permitted. In this way, when the normal electric device 61 is in the open state, entry into the second starting hole 59 is possible, so that the chances of the pattern variation relating to the special drawing 2 being executed can be greatly increased while suppressing the decrease in game balls due to the prize balls.
[0043] Gate 63 is located in the center right of game area 50a. Gate 63 is equipped with a gate sensor 74, and the detection result of gate sensor 74 determines whether or not a win has been made at gate 63. In at least some cases where a win has been made at gate 63, the normal symbol pattern will change.
[0044] The general winning opening 67 is located at the lower left of the game area 50a. A general winning opening sensor 73 is attached to the general winning opening 67, and a win at the general winning opening 67 is determined based on the detection result of the general winning opening sensor 73, and the number of prize balls associated with the general winning opening 67 (4 in this embodiment) is awarded. In this embodiment, the obstacles are arranged so that more game balls roll toward the general winning opening 67 when rolling from the first flow path X compared to when rolling from the second flow path Y, but the obstacles may be arranged so that more game balls roll toward the general winning opening 67 when rolling from the second flow path Y. Also, a plurality of general winning openings 67 may be provided.
[0045] The outlet 69 is located at the bottom of the game area 50a. A game ball that is shot into the game area 50a and does not enter any of the winning holes falls into the outlet 69 and is treated as an out ball. In this embodiment, an out ball sensor 75 (not shown) for detecting out balls, which are game balls that enter the winning hole and the out hole 69, is provided.
[0046] In addition to the sensors mentioned above, the game board 50 is also provided with a magnetic detection sensor for detecting magnetism and a radio wave detection sensor for detecting radio waves (both not shown) to prevent fraudulent acts such as receiving prize balls illegally.
[0047] As shown in Figure 5, the back of the game board 50 is equipped with a main control board case 109 housing the main control board 100, a first sub-control board case 209 housing the first sub-control board 200, a second sub-control board case 309 housing the second sub-control board 300, a power supply control board case 509 housing the power supply control board 500, and a payout control board case 409 housing the payout control board 400, and in addition to the back of the first sub-control board case 209 and the second sub-control board case 309, an open / close cover 45 covering part of the back of the main control board case 109 is attached in a removable manner. The main control board 100 is provided with a RAM clear switch 43. Furthermore, the substrate cases and covers that cover the respective substrates are made of transparent materials, and the corresponding substrates can be seen through the respective cases and covers.
[0048] Additionally, on the back of the gaming board 50, above the opening / closing cover 45, there is disposed a gaming ball tank 46 for storing gaming balls supplied from the ball supply equipment of the gaming island. The gaming ball tank 46 is further connected to a payout passage 49 leading to the upper ball tray 27 via a tank rail 47 and a payout unit 48, and the balls paid out by the payout unit 48 are paid out through the payout passage 49 to the upper ball tray 27.
[0049] Up to this point, the structure of the gaming machine 10 in this embodiment has been described, but this is only one specific example, and the present invention can also be implemented with other configurations.
[0050] <Regarding the control configuration of the gaming machine 10> Next, a control configuration of the gaming machine 10 according to this embodiment will be described with reference to Fig. 6. Fig. 6 is a block diagram showing the control configuration of the gaming machine 10. Note that the control configuration shown in Fig. 6 is necessary for explaining the gaming machine 10 according to this embodiment, and the gaming machine 10 may also have a control configuration not shown in Fig. 6.
[0051] The main control board 100 is equipped with a CPU 101 that performs various calculations related to the game, a ROM 102 that stores data such as control programs and various lottery tables, a RAM 103 that functions as a work area and buffer memory that serves as a temporary storage area, an I / O port 104 that inputs and outputs signals between peripheral boards and each device, and a random number circuit 105 that operates in a system separate from the program processing by the CPU 101 and generates random numbers (hard random numbers), and these are connected to each other via an internal bus.
[0052] The CPU 101 reads out various control programs stored in the ROM 102 and performs arithmetic processing to execute various processes related to the main control of the game. The RAM 103 is backed up by a backup power source generated by a backup power circuit (described later). Specifically, the RAM 103 is configured to back up various information that allows the gaming machine 10 to return to the state it was in immediately before the power outage when power is restored (when power is turned on) after a power outage. For example, in addition to data such as a stack pointer and various registers held at the time of the power outage, information related to gameplay, such as the state of the gaming machine 10 at the time (game stopped or playable) and the current normal symbol lottery status, is backed up. This information is cleared (initialized) by a RAM clearing process (described later). Therefore, after the RAM is cleared, a new special symbol variation pattern derivation state PA (low normal symbol probability, described later) is set. Furthermore, when the RAM clearing process is executed, the symbol string related to the decorative symbol is in a state in which the initial symbol combination is frozen. This state is also maintained if the RAM clearing process was not executed when power was turned on and the symbol variation was not in progress at the time of the previous power outage. Furthermore, this initial symbol combination is displayed statically only when the power is turned on, and is not displayed statically when the symbol variation is performed.
[0053] In this embodiment, at least an area in which such information related to the game is stored (sometimes referred to as the game-related area of RAM 103) is backed up, as well as an area in which the complement of a checksum and a backup flag related to the game-related area of RAM 103 are stored (sometimes referred to as the game-related backup information area of RAM 103). Then, when power is restored, the gaming machine 10 recovers using the various pieces of information stored in the backed-up game-related area of RAM 103 and the game-related backup information area of RAM 103. Note that the specific method of backup in this embodiment is not limited in any way. For example, the area of RAM 103 to be backed up may be configured to be able to retain data in a non-volatile manner even in a power outage. As another example, within RAM 103, different hardware may be provided for a first memory configured to retain data in a non-volatile manner even in a power outage and a second memory referenced during operation of the gaming machine 10. In this case, the gaming machine 10 may save the information to be backed up from the second memory to the first memory when power is lost, and then recover the saved information from the first memory to the second memory when power is restored.
[0054] Furthermore, the main control board 100 is electrically connected to the first start gate sensor 70, the second start gate sensor 71, the special prize gate sensor 72, the general prize gate sensor 73, the gate sensor 74, the out ball sensor 75, the middle frame open door sensor 76, the front frame open door sensor 77, etc., and is configured to be able to input detection signals from these sensors to the CPU 101 via the I / O port 104. Although not shown in the figure, in addition to these sensors, the main control board 100 is also electrically connected to a full tank detection sensor, a magnetic detection sensor, and a radio wave detection sensor, and is configured to be able to input detection signals from these sensors to the CPU 101 via the I / O port 104.
[0055] In addition, the main control board 100 is electrically connected to the first special pattern display device 91, the second special pattern display device 92, the normal pattern display device 93, the first special pattern hold lamp 94, the second special pattern hold lamp 95, the normal pattern hold lamp 96, the normal electric role solenoid 62 and the special electric role solenoid 66, and is configured to be able to control these via the I / O port 104. Similarly, the main control board 100 is electrically connected to the main operation unit 39 and the RAM clear switch 43, and is configured to be able to detect the operation of the main operation unit 39.
[0056] The main control board 100 and the first sub-control board 200 are connected by eight parallel signal lines and one strobe line, and are connected so that communication is possible in only one direction, from the main control board 100 to the first sub-control board 200, and various performance control commands are sent from the main control board 100 to the first sub-control board 200. Furthermore, the first sub-control board 200 is configured so that data cannot be transmitted from the first sub-control board 200 to the main control board 100, and the first sub-control board 200 is configured so that it cannot request the main control board 100 to transmit data. Furthermore, in this embodiment, a parallel transmission method is used for transmitting data from the main control board 100 to the first sub-control board 200, but a serial transmission method may also be used.
[0057] The first sub-control board 200 comprises a CPU 201 that performs various arithmetic processing related to game presentation based on presentation control commands from the main control board 100, a ROM 202 that stores data such as presentation control programs and various lottery tables, a RAM 203 that functions as a work area or buffer memory that serves as a temporary storage area, and an I / O port 204 that inputs and outputs signals between peripheral boards and each device, and these are connected to each other via an internal bus, and the CPU 201 is configured to execute main control related to game presentation in accordance with the control program stored in ROM 202. The first sub-control board 200 is electrically connected to the effect button 37 and the cursor button 38, and is configured to be able to detect the operation of these operation units.
[0058] In addition, the first sub-control board 200 generates, through performance control processing based on performance control commands from the main control board 100, image control commands that instruct the image to be displayed on the second sub-control board 300, audio control commands that instruct the audio to be output to the audio control board 310, lamp control data for controlling the lighting of various lamps such as the frame lamp 35, and movement control data for controlling the movement of the sub-display unit 82, etc. Here, the first sub-control board 200 is connected to the second sub-control board 300 and the audio control board 310 to enable two-way communication, and each control command (image control command, audio control command) is sent from the first sub-control board 200 to the second sub-control board 300 or the audio control board 310, while in response, a response command (ACK command) indicating that the control command was successfully received is sent from each control board (second sub-control board 300, audio control board 310) to the first sub-control board 200.
[0059] The first sub-control board 200 is also electrically connected to the frame lamp 35 and the movable decorative body 22, and transmits lamp control data via the I / O port 204. The frame lamp 35 and the movable decorative body 22 are configured so that their lighting is controlled by the lamp control data transmitted from the first sub-control board 200. Furthermore, the first sub-control board 200 is electrically connected to the movable decorative body 22 and the sub-display unit 82, and transmits movement control data via the I / O port 204. The movable decorative body 22 and the sub-display unit 82 are configured so that their movement is controlled by the movement control data transmitted from the first sub-control board 200.
[0060] The second sub-control board 300, although not shown in the figure, is equipped with a CPU that performs various arithmetic processing related to image presentation based on image control commands from the first sub-control board 200, a ROM that stores image control programs and various data, a RAM that functions as a work area and buffer memory that serves as a temporary storage area, and an I / O port that inputs and outputs signals between peripheral boards and each device, and is configured so that the CPU executes main control related to image presentation in accordance with the control program stored in the ROM. Furthermore, the second sub-control board 300 is equipped with a VDP that generates image data according to the content of the effect determined by the effect content determination means 225 (described later) based on a control signal received from the CPU, and a sound source IC that generates sound data according to the content of the effect based on a control signal received from the CPU. The VDP is a so-called image processor that reads image data stored in an image ROM in response to instructions from the CPU, processes the image data, and sends the generated image data to the main display unit 81 and the sub-display unit 82. Also connected to this VDP is a high-speed VRAM that is used to expand and process the image data read from the image ROM.
[0061] The audio control board 310 is equipped with a CPU 311 that performs various arithmetic processing related to audio performance based on audio control commands from the first sub-control board 200, a ROM 312 that stores audio control programs, audio data, etc., a RAM 313 that functions as a work area or buffer memory that serves as a temporary storage area, and an I / O port 314 that inputs and outputs signals to and from peripheral boards and each device, and is configured so that the CPU 311 executes main control related to audio performance in accordance with the control program stored in ROM 312. Therefore, the audio control board 310 reads audio data stored in ROM 312 in accordance with audio control commands received from the first sub-control board 200, synthesizes the read audio data, and transmits the final synthesized audio data to the speaker 33 via an amplifier, causing the speaker 33 to output audio.
[0062] The dispensing control board 400 is mainly composed of a CPU, a ROM, and a RAM (all not shown). In addition, the payout control board 400 is connected to the main control board 100 so as to be able to communicate in both directions, and performs control to drive the payout unit 48 to pay out game balls based on a payout control command from the main control board 100, and also controls the launch of game balls by synchronously driving the ball feeding mechanism and the launching mechanism based on the amount of operation of the operating handle 31.
[0063] The power supply control board 500 is composed of a normal power supply circuit 501 that generates normal power to be supplied to electronic and electrical components such as the control board mentioned above based on the primary power supply supplied from the power supply equipment of the game island, a backup power supply circuit 502 that generates backup power, and a power interruption detection circuit 503 that detects power interruption (when the voltage supplied by the normal power supply drops to a specified voltage). In addition, a power switch 40 is connected to the power supply control board 500, and assuming that primary power is supplied from the amusement island's power supply equipment, when the power switch 40 is turned ON, normal power is generated in the normal power supply circuit 501 of the power supply control board 500, and power is supplied to electronic and electrical components including the above-mentioned control boards (main control board 100, first sub-control board 200, second sub-control board 300, and payout control board 400). In addition, when a power interruption detection circuit 503 detects a power interruption, the power supply control board 500 transmits a power interruption signal (NMI signal) to each of the main control board 100, the first sub-control board 200, and the dispensing control board 400. In addition, the backup power supply circuit 502 is configured to be charged when power is supplied to the gaming machine 10 from the power supply equipment of the gaming island. In addition, the backup power supply circuit 502 may be provided on the dispensing control board 400, and the power interruption detection circuit 503 may not be provided on the power supply control board 500, but may be provided on each of the main control board 100, the first sub-control board 200, and the dispensing control board 400.
[0064] <Functional Configuration of Gaming Machine 10> Next, the functional configuration of the gaming machine 10 according to this embodiment will be described with reference to Fig. 7. Fig. 7 is a block diagram showing the functional configuration of the gaming machine 10. Note that the functional configuration shown in Fig. 7 is necessary for explaining the gaming machine 10 of this embodiment, and the gaming machine 10 may also have functional configurations that are not shown in Fig. 7. Furthermore, when explaining the functional configuration, Figs. 8 to 11 will be referred to as necessary.
[0065] As shown in Figure 7, the main control board 100 is equipped with a ball entry determination means 110, a main random number generation means 115, a main hold control means 120, a pre-determination means 125, a special symbol lottery means 130, a normal symbol lottery means 135, a jackpot game control means 140, a pattern display control means 145, an electric device control means 150, a game status control means 155, a main information storage means 160, a main error control means 165, a main command management means 170, a power restoration processing execution means 175, and a power outage processing execution means 180. These means are functional representations of what is realized by each control configuration on the main control board 100 described using Figure 6.
[0066] First, the main information storage means 160 is a means for temporarily storing data read by the means provided in the main control board 100, data derived by calculations in the means, etc. in the corresponding storage areas. In particular, the data (performance control commands) stored in the transmission command storage area of the main information storage means 160 is transmitted by the command transmission means to the sub-command management means 270 of the first sub-control board 200, which will be described later, after being stored.
[0067] The ball entry determination means 110 determines whether a ball has entered each winning hole based on the detection results of the sensors provided at each winning hole. In addition, when the ball entry determination means 110 determines that a game ball has entered a prize hole using a sensor installed in the prize hole, such as the large prize hole sensor 72, it generates a presentation control command (prize entry command) that includes information that can identify the type of sensor related to the prize, and stores the command in the transmission command storage area of the main information storage means 160.
[0068] The main random number generating means 115 can generate multiple types of random numbers with different update ranges depending on the random number circuit 105, and when a win is determined to have been made at a winning slot, it acquires (latches) one or more random numbers corresponding to that winning slot from the random number circuit 105. More specifically, when it is determined that a prize has been won at the first start gate 57 or the second start gate 59, the main random number generating means 115 acquires a random number for determining whether a special symbol has been won, a random number for drawing a special symbol stop symbol pattern, and a random number for drawing a special symbol change pattern, which will be described later. When it is determined that a prize has been won at gate 63, the main random number generating means 115 stores the random number for determining whether a normal symbol has been won, a random number for drawing a normal symbol stop symbol pattern, and a random number for drawing a normal symbol change pattern, which will be described later, in the corresponding storage areas of the main information storage means 160. The random number circuit 105 monitors whether the multiple types of random numbers it updates are being updated normally, and if an update abnormality occurs in which the random numbers are not updated normally, information indicating the occurrence of the abnormality is written to a specific storage area of the random number circuit 105. Therefore, the CPU 101 can recognize that an update abnormality has occurred in the random number circuit 105.
[0069] The main reserve control means 120 controls the reservation of the pattern variation related to the special chart and the reservation of the pattern variation related to the normal chart. Regarding the special chart 1, the random number for determining whether the special chart is a hit or not, the random number for drawing the special chart stop pattern, and the random number for drawing the special chart variation pattern, which are acquired as a result of winning the first starting gate 57, are reserved (stored) as operation reservation information for the special chart 1. More specifically, the main hold control means 120 is provided with a hold counter (hereinafter referred to as the "special chart 1 hold counter") that is incremented by 1 each time the activation hold information of special chart 1 is held and decremented by 1 each time the activation hold information of special chart 1 is used (used in the lottery by the special chart lottery means 130), and stores the activation hold information in a storage area corresponding to the current special chart 1 hold counter of the main information storage means 160 until the value of the special chart 1 hold counter reaches an upper limit value (4 in this embodiment), and clears the used activation hold information each time the activation hold information is used, and controls the remaining activation hold information to be moved (shifted) from the current storage area to a storage area corresponding to a special chart 1 hold counter that is 1 less than the current special chart 1 hold counter, in order from the smallest special chart 1 hold counter. In addition, the main hold control means 120 performs the same control as described above for special drawing 2 and regular drawing separately from special drawing 1, and the hold counter for special drawing 2 is called the special drawing 2 hold counter, and the upper limit value of the special drawing 2 hold counter in this embodiment is 4. In addition, in the following explanation, "holding of operation hold information" may be expressed as "holding of pattern change" or simply as "holding." In addition, when the main hold control means 120 updates (adds or subtracts) the operation hold information (hold counter) of special chart 1 or special chart 2, it generates a performance control command (hold command) including the special chart 1 hold counter and the special chart 2 hold counter, and stores the command in the transmission command storage area of the main information storage means 160. In this embodiment, when both the activation pending information corresponding to special chart 1 and the activation pending information corresponding to special chart 2 are reserved, a priority variation is performed in which the activation pending information corresponding to special chart 2 is used preferentially. However, instead of this priority variation, a winning order variation in which the activation pending information is used in the order in which it is reserved, regardless of whether it corresponds to special chart 1 or special chart 2, or a simultaneous variation in which the activation pending information corresponding to special chart 1 and the activation pending information corresponding to special chart 2 are simultaneously used when both the activation pending information corresponding to special chart 1 and the activation pending information corresponding to special chart 2 are reserved may be adopted.
[0070] The advance judgment means 125 executes advance judgment for a pre-reading performance targeting the pending activation information in at least some cases where the pending activation information of a special chart is pending at a predetermined advance judgment timing. More specifically, the preliminary judgment means 125 reads out each random number of the operation pending information that has been reserved this time, and performs preliminary judgment for each of the special symbol hit / miss judgment, special symbol stop symbol lottery, and special symbol change pattern lottery, which will be described later. In each preliminary judgment, a lottery table (not shown) that is the same as or equivalent to the lottery table used in the lottery corresponding to each preliminary judgment is used. Therefore, the results of these preliminary judgments will be the same as the results of the lottery that will be executed later. In addition, the preliminary determination means 125 generates a performance control command (preliminary determination command) including the result of the derived preliminary determination, and stores the command in a transmission command storage area of the main information storage means 160. In particular, the preliminary determination command includes a random number used to determine whether or not the special symbol is correct, and the random number is referenced in the special symbol variation pattern derivation state PB decoration body pre-reading performance control process described later. The pre-determination command is transmitted (generated and stored in the transmission command storage area of the main information storage means 160) at least part of the timing of the predetermined pre-determination, and therefore is transmitted following the above-mentioned hold command. Here, the predetermined timing of the pre-determination is, for example, the timing when the activation hold information of the special pattern is held. In this embodiment, if the activation hold information of special pattern 1 is held during the high probability of the normal pattern described below, the pre-determination is restricted, and therefore the transmission of the pre-determination command corresponding to that pre-determination is also restricted. On the other hand, if the activation hold information of special pattern 2 is held during the low probability of the normal pattern described below, the pre-determination may or may not be restricted.
[0071] The special chart lottery means 130 includes a special chart win / loss determination means 131, a special chart stop pattern lottery means 132, and a special chart change pattern derivation means 133, and executes processing by each means in the order of the special chart win / loss determination means 131, the special chart stop pattern lottery means 132, and the special chart change pattern derivation means 133. When the special chart change start condition is satisfied, the special chart lottery means 130 reads out the earliest activation pending information among the activation pending information reserved in the main information storage means 160. In addition, "the conditions for starting the change of the special chart are satisfied" means, for example, that all of the following conditions are satisfied: the player is not in the middle of a jackpot game, neither Special Chart 1 nor Special Chart 2 is currently changing the pattern (including when the pattern change related to Special Chart 1 or Special Chart 2 is stopped and displayed), and there is pending activation information on at least one of Special Chart 1 and Special Chart 2.
[0072] Here, FIGS. 8 and 9 are diagrams that schematically show the lottery table used in the main control board 100, and will be referred to as necessary in the following description. In a lottery using a lottery table, including other lottery tables, the lottery values stored in the lottery table are sequentially added to the read random number in a predetermined order (if there is only one target lottery value, the addition is performed once), and the result corresponding to the lottery value that has generated a carry (overflow) is derived as the result of the lottery. Similarly, in the explanation of the lottery tables, names are given to the lottery tables for convenience of explanation. However, as long as the data, such as the lottery values, contained in the lottery table corresponding to the names are identifiable and stored in each ROM, these names do not specify the area in which the data is stored. In the illustrated lottery tables, items listed for convenience of explanation or lottery values such as "-" or "0" are listed, but these do not necessarily indicate the data stored in each ROM. Furthermore, results with lottery values of "-" or "0" will not result in a win. Furthermore, if the lottery table contains a lottery value identical to the random number range used in the lottery (the number of random numbers that can be obtained within that range), the result will be derived 100%, so a lottery is not necessarily required. Furthermore, if the total value of the lottery values used in one lottery matches the random number range used in the lottery, a carry will always occur when adding the last lottery value, so the addition does not need to be performed, and in that case the lottery values used in the addition themselves become unnecessary.
[0073] The special symbol hit / miss judgment means 131 reads out a random number for the special symbol hit / miss judgment for each symbol change, and executes a special symbol hit / miss judgment to judge by lottery whether the winning is a big hit, a small hit, or a miss, using the read-out random number and a lottery table for the special symbol hit / miss judgment. Figure 8(a) is a diagram showing a schematic drawing of a lottery table for determining whether a special drawing is a hit or a miss. The lottery table differs between special drawing 1 and special drawing 2, and the range of random numbers used in these determinations is 0 to 65535. Therefore, in determining whether a special drawing is a hit or a miss in special drawing 1, a big hit is derived with a probability of 205 / 65536 (approximately 1 / 320), and any other result is a miss, and no small hit is derived. On the other hand, in determining whether a special drawing is a hit or a miss in special drawing 2, a big hit is derived with a probability of 205 / 65536 (approximately 1 / 320), and a small hit is derived with a probability of 1820 / 65536 (approximately 1 / 36.0), and any other result is a miss. Here, as described above, in a lottery using a lottery table, the lottery values stored in the lottery table are added to the read random number in a predetermined order, and the result corresponding to the lottery value where a carry occurred is derived as the result of the lottery. Therefore, in the special chart win / loss determination in special chart 2, if a random number included in the random number range of 63511 to 65535 is obtained, a big win or a small win is derived. In particular, if a random number included in the random number range of 65331 to 65535 is obtained, a big win is derived, and if a random number included in the random number range of 63511 to 65330 is obtained, a small win is derived. In this embodiment, as will be described later, a jackpot game can occur via a small jackpot, so the probability of a jackpot being derived in the special chart hit / miss determination is set to the single probability described above.
[0074] When the result of the special chart hit / miss judgment is a big hit or a small hit, the special chart stopping pattern lottery means 132 determines the special chart stopping pattern by lottery using a random number for special chart stopping pattern lottery (in this embodiment, in the range of 0 to 999) and a lottery table for special chart stopping pattern lottery. Specifically, as shown in Figure 8(b), which is a diagram that schematically illustrates the lottery table for lottery of stopping symbols used when a jackpot is derived in the judgment of whether the special symbol is a hit or miss related to special symbol 1, when a jackpot is derived in the judgment of whether the special symbol is a hit or miss related to special symbol 1, symbol A is determined as the stopping symbol with a probability of 100 / 1000 (1 / 10), and symbol B is determined with a probability of 900 / 1000 (approximately 1 / 1.11). Here, whether symbol A or symbol B is selected, the game will enter a normal high probability state after the jackpot game corresponding to these stopped symbols ends, as described below. However, the number of symbol changes during which the normal high probability state continues (hereinafter referred to as the "prescribed number of times related to normal high probability") will be 80 times after the jackpot game ends when symbol A is selected, and 40 times after the jackpot game ends when symbol B is selected. Also, the number of rounds of the jackpot game corresponding to symbol A is 10, while the number of rounds of the jackpot game corresponding to symbol B is 4. Therefore, it can be said that symbol A is more advantageous than symbol B in terms of both the number of rounds and the prescribed number of times related to normal high probability.
[0075] As shown in Figure 8(c), which is a diagram that schematically shows the lottery table for drawing the stopping pattern used when a small win is derived in the judgment of whether the special pattern is a hit or miss for special pattern 2, if a small win is derived in the judgment of whether the special pattern is a hit or miss for special pattern 2, pattern a will be determined as the stopping pattern with a probability of 700 / 1000 (approximately 1 / 1.43), and pattern b will be determined with a probability of 300 / 1000 (approximately 1 / 3.33). Here, pattern a is a stopping pattern that results in 10 rounds of jackpot play during a small jackpot game related to that pattern, and results in a normal high probability after the jackpot game ends, with the specified number of times for that normal high probability being 80. Pattern b is a stopping pattern that results in 4 rounds of jackpot play during a small jackpot game related to that pattern, and results in a normal high probability after the jackpot game ends, with the specified number of times for that normal high probability being 80. Therefore, it can be said that pattern a is more advantageous than pattern b in terms of both the number of rounds and the specified number of times for that normal high probability. In addition, when a jackpot game occurs in a small hit game, the number of rounds in that jackpot game is the number calculated by counting that small hit game as one round. Furthermore, in the following explanation, a jackpot game that occurs in a small hit game related to symbol a may be expressed as a "jackpot game related to symbol a," and a jackpot game that occurs in a small hit game related to symbol b may be expressed as a "jackpot game related to symbol b."
[0076] As shown in Figure 8(d), which is a diagram schematically illustrating a lottery table for drawing the stopping symbols used when a jackpot is determined in the special symbol hit / miss judgment related to special symbol 2, when a jackpot is determined in the special symbol hit / miss judgment related to special symbol 2, symbol c is determined as the stopping symbol with a probability of 1000 / 1000 (1 / 1). In particular, symbol c is a stopping symbol for which the number of rounds of the jackpot game corresponding to the stopping symbol is 10, and which becomes a normal symbol with high probability after the jackpot game ends, and the specified number of times for the normal symbol with high probability is 80, which is the same as the jackpot game related to symbol a.
[0077] In addition, the special chart stop pattern lottery means 132 determines pattern C as the stop pattern if the result of the special chart hit / miss judgment for special chart 1 is a miss, and determines pattern d as the stop pattern if the result of the special chart hit / miss judgment for special chart 2 is a miss (both not shown).
[0078] In this way, in the above-described embodiment, the jackpot game that occurs in the pattern variation related to special chart 2 tends to be more advantageous than the jackpot game that occurs in the pattern variation related to special chart 1. Therefore, the interest in the game can be further increased by transitioning from the special chart variation pattern derivation state PA described later to another special chart variation pattern derivation state (special chart variation pattern derivation state PB or special chart variation pattern derivation state PC described later).
[0079] The special pattern variation pattern derivation means 133 has a plurality of types of special pattern variation pattern lottery tables to be referenced when determining the special pattern variation pattern, and selects one special pattern variation pattern lottery table for determining the current special pattern variation pattern based on the current special pattern variation pattern derivation state and the result of the current special pattern success / failure judgment, determines one special pattern variation pattern using the selected special pattern variation pattern lottery table and a random number for special pattern variation pattern lottery, and determines the variation time based on the determined special pattern variation pattern. Here, the variation time refers to the time from when the pattern variation related to the special pattern (special pattern 1 or special pattern 2) starts to when the pattern variation ends. Details of the transition conditions will be described later, but in this embodiment, there are three special pattern variation pattern derivation states: special pattern variation pattern derivation state PA, special pattern variation pattern derivation state PB, and special pattern variation pattern derivation state PC. The above-mentioned method of determining the special pattern variation pattern is adopted in the pattern variation related to special pattern 1 in the special pattern variation pattern derivation state PA, and in the special pattern variation pattern derivation state PB and the special pattern variation pattern derivation state PC, it is adopted in the pattern variation related to special pattern 2. On the other hand, in the pattern change related to the other special chart in each special chart change pattern derivation state (the special chart for which the above-mentioned method for determining the special chart change pattern is adopted), a predetermined special chart change pattern is determined according to the result of the special chart hit / miss judgment. In particular, in this embodiment, in the pattern change related to the special chart 2 in the special chart change pattern derivation state PA, if the result of the special chart hit / miss judgment related to the pattern change is a miss, and if the result of the special chart hit / miss judgment related to the pattern change is a jackpot, a change pattern with a change time of 1000 ms is determined, and in the pattern change related to the special chart 1 in the special chart change pattern derivation state PB or the special chart change pattern derivation state PC, if the result of the special chart hit / miss judgment related to the pattern change is a miss, and if the result of the special chart hit / miss judgment related to the pattern change is a jackpot, a change pattern with a change time of 2000 ms is determined, and if the result of the special chart hit / miss judgment of the pattern change is a miss, a change pattern with a change time of 2000 ms is determined (the same applies to small hits).
[0080] Figure 9(a) is a diagram showing a schematic diagram of a special chart variation pattern lottery table used for the pattern variation related to special chart 1 during the special chart variation pattern derivation state PA, and the range of random numbers used in the lottery is 0 to 999. As shown in FIG. 9(a), in the pattern variation related to the special chart 1 in the special chart variation pattern derivation state PA, special chart variation patterns HNP to ASP-C can be determined. Specifically, if the result of the special chart hit / miss judgment in the pattern change related to special chart 1 during the special chart change pattern derivation state PA is a miss, the special chart change pattern HNP occurs with a probability of 900 / 1000 (approximately 1 / 1.11), the special chart change pattern HRP occurs with a probability of 52 / 1000 (approximately 1 / 19.2), the special chart change pattern HSP1-A occurs with a probability of 13 / 1000 (approximately 1 / 76.9), and the special chart change pattern HS occurs with a probability of 11 / 1000 (approximately 1 / 90.9). P1-B, special chart fluctuation pattern HSP2-A with a probability of 9 / 1000 (approximately 1 / 111), special chart fluctuation pattern HSP2-B with a probability of 7 / 1000 (approximately 1 / 143), special chart fluctuation pattern HSP3-A with a probability of 5 / 1000 (1 / 200), special chart fluctuation pattern HSP3-B with a probability of 3 / 1000 (approximately 1 / 333) are determined, and in this case, special chart fluctuation pattern ASP1-A to special chart fluctuation pattern ASP-C are not determined. Details will be described later using Figure 9 (b), but when special chart fluctuation pattern HNP is determined, the special chart fluctuation pattern is further specified using the value of the special chart 1 pending counter at the start of this pattern fluctuation. On the other hand, if the result of the special chart hit / miss judgment in the pattern fluctuation related to special chart 1 during the special chart fluctuation pattern derivation state PA is a jackpot, the probability of special chart fluctuation pattern ASP1-A is 90 / 1000 (approximately 1 / 11.1), the probability of special chart fluctuation pattern ASP1-B is 110 / 1000 (approximately 1 / 9.09), the probability of special chart fluctuation pattern ASP2-A is 135 / 1000 (approximately 1 / 7.41), the probability of special chart fluctuation pattern ASP2-B is 165 / 1000 (approximately 1 / 6 Special chart fluctuation pattern ASP2-B is determined with a probability of 1 / 1000 (approximately 1 / 5.56), special chart fluctuation pattern ASP3-A with a probability of 180 / 1000 (approximately 1 / 5.56), special chart fluctuation pattern ASP3-B with a probability of 220 / 1000 (approximately 1 / 4.56), and special chart fluctuation pattern ASP-C with a probability of 100 / 1000 (1 / 10), and in such cases, special chart fluctuation pattern HNP to special chart fluctuation pattern HSP3-B will not be determined. In this way, in this embodiment, when the result of the special chart hit / miss judgment in the pattern fluctuation related to the special chart 1 in the special chart fluctuation pattern derivation state PA is a miss, any one of the special chart fluctuation patterns HRP to HSP3-B is determined at a rate of 100 / 1000 (1 / 10), and the special chart fluctuation pattern HNP is determined at a rate of 900 / 1000 (approximately 1 / 1.11). Furthermore, when the result of the special chart hit / miss judgment in the pattern fluctuation related to the special chart 1 in the special chart fluctuation pattern derivation state PA is a jackpot, any one of the special chart fluctuation patterns ASP1-A to ASP-C is determined at a rate of 1000 / 1000 (1 / 1). Here, in the explanation of the special chart fluctuation pattern of this embodiment, when two special chart fluctuation patterns are described with "~" in between, the description of the special chart fluctuation pattern that exists between the special chart fluctuation pattern described earlier and the special chart fluctuation pattern described later is omitted in accordance with the order described in the drawing related to the special chart fluctuation pattern lottery table for each special chart fluctuation pattern derivation state. Also, in the explanation of the special chart fluctuation pattern of this embodiment, regardless of whether the corresponding fluctuation time is described, if the names of the special chart fluctuation patterns are different, it means that the different special chart fluctuation patterns are different.
[0081] Figure 9(b) is a diagram schematically showing a special chart variation pattern lottery table used when a special chart variation pattern HNP is determined in the pattern variation related to special chart 1 during the special chart variation pattern derivation state PA, and the range of the random numbers used in this lottery (different from the random numbers used in the lottery related to the special chart variation pattern lottery table shown in Figure 9(a)) is 0 to 999. As shown in Figure 9(b), the special chart fluctuation patterns HNP that can be determined in the pattern fluctuation related to special chart 1 during the special chart fluctuation pattern derivation state PA include special chart fluctuation pattern HNP-A with a fluctuation time of 3200 ms (milliseconds), special chart fluctuation pattern HNP-B with a fluctuation time of 5600 ms, special chart fluctuation pattern HNP-C with a fluctuation time of 8000 ms, and special chart fluctuation pattern HNP-D with a fluctuation time of 11200 ms, in that order of increasing fluctuation time. Specifically, if the special chart 1 reserved counter is 3 at the start of this pattern change, the special chart change pattern HNP-A will be determined with a probability of 1000 / 1000 (1 / 1). Similarly, if the special chart 1 reserved counter is 2 at the start of this pattern change, the special chart change pattern HNP-A will be determined with a probability of 150 / 1000 (approximately 1 / 6.67), and the special chart change pattern HNP-B will be determined with a probability of 850 / 1000 (approximately 1 / 1.18). If the special chart 1 reserved counter is 1 at the start of this pattern change, the special chart change pattern HNP-A will be determined with a probability of 50 / 1000 (1 / 20), and the special chart change pattern HNP-B will be determined with a probability of 150 / 1000 (approximately 1 / 6.67). The special pattern variation pattern HNP-B is determined with a probability of 800 / 1000 (1 / 1.25), and the special pattern variation pattern HNP-C is determined with a probability of 800 / 1000 (1 / 1.25). If the special pattern 1 reserved counter = 0 at the start of this pattern variation, the special pattern variation pattern HNP-B is determined with a probability of 50 / 1000 (1 / 20), the special pattern variation pattern HNP-C is determined with a probability of 100 / 1000 (1 / 10), and the special pattern variation pattern HNP-D is determined with a probability of 850 / 1000 (approximately 1 / 1.18). In the following explanation, if the value of the referenced special pattern reserved counter is 3, it will be referred to as "protected 3", if the value of the special pattern reserved counter is 2, it will be referred to as "protected 2", if the value of the special pattern reserved counter is 1, it will be referred to as "protected 1", and if the value of the special pattern reserved counter is 0, it will be referred to as "protected 0". In this way, when the special pattern variation pattern HNP is determined in the special pattern variation pattern derivation state PA, the special pattern variation pattern (variation time) that is likely to be determined depends on the value of the special pattern 1 reserved counter at the start of the current pattern variation. More specifically, the smaller the value of the special pattern 1 reserved counter at the start of the current pattern variation, the more likely it is that a special pattern variation pattern with a longer variation time will be determined (the larger the value of the special pattern 1 reserved counter at the start of the current pattern variation, the more likely it is that a shorter variation time will be determined). In addition, such special chart variation pattern HNP (hereinafter sometimes referred to as "basic special chart variation pattern") also exists in the special chart variation pattern derivation state PB and the special chart variation pattern derivation state PC, and in these special chart variation pattern derivation states, the reserved counter referenced is different from that in the special chart variation pattern derivation state PA, and in both cases the value of the special chart 2 reserved counter is referenced.
[0082] Figure 10(a) is a diagram showing a schematic diagram of a special chart variation pattern lottery table used for the pattern variation related to special chart 2 when in the special chart variation pattern derivation state PB, and the range of random numbers used in the lottery is 0 to 999. As shown in FIG. 10(a), in the pattern variation related to the special chart 2 in the special chart variation pattern derivation state PB, the special chart variation pattern HNP to the special chart variation pattern ASP-F can be determined. Specifically, if the result of the special chart hit / miss judgment for the pattern change related to special chart 2 in the special chart change pattern derivation state PB is a miss, special chart change pattern HNP is determined with a probability of 960 / 1000 (approximately 1 / 1.04), special chart change pattern HSP-D with a probability of 20 / 1000 (1 / 50), special chart change pattern HSP-E with a probability of 15 / 1000 (approximately 1 / 66.7), and special chart change pattern HSP-F with a probability of 5 / 1000 (1 / 200). In such cases, special chart change pattern ASP-D to special chart change pattern ASP-F are not determined. Details will be described later using Figure 10(b). If special chart change pattern HNP is determined, the special chart change pattern is further specified using the value of the special chart 2 pending counter at the start of the current pattern change. The method of determining the special chart change pattern using this special chart 2 pending counter is also the same in the special chart change pattern derivation state PB, described later. On the other hand, if the result of the special chart hit / miss judgment in the pattern change related to special chart 2 during the special chart change pattern derivation state PB is a big hit or a small hit, special chart change pattern ASP-D will be determined with a probability of 500 / 1000 (1 / 2), special chart change pattern ASP-E with a probability of 350 / 1000 (approximately 1 / 2.86), and special chart change pattern ASP-F with a probability of 150 / 1000 (approximately 1 / 6.67), and in such cases, special chart change pattern HNP to special chart change pattern HSP-F will not be determined. In this way, in this embodiment, when the result of the special chart hit / miss judgment in the pattern fluctuation related to the special chart 2 in the special chart fluctuation pattern derivation state PB is a miss, any one of the special chart fluctuation patterns HSP-D to HSP-F is determined at a rate of 40 / 1000 (1 / 25), and the special chart fluctuation pattern HNP is determined at a rate of 960 / 1000 (approximately 1 / 1.04). Furthermore, when the result of the special chart hit / miss judgment in the special chart fluctuation pattern derivation state PB is a big hit or a small hit, any one of the special chart fluctuation patterns ASP-D to ASP-F is determined at a rate of 1000 / 1000 (1 / 1).
[0083] Figure 10(b) is a diagram schematically showing a special chart variation pattern lottery table used when special chart variation pattern HNP is determined in the pattern variation related to special chart 2 during special chart variation pattern derivation state PB, and the range of the random numbers used in this lottery (different from the random numbers used in the lottery related to the special chart variation pattern lottery table shown in Figure 10(a)) is 0 to 999. As shown in Figure 10(b), the special chart fluctuation patterns HNP that can be determined in the pattern fluctuation related to special chart 2 in the special chart fluctuation pattern derivation state PB include special chart fluctuation pattern HNP-E with a fluctuation time of 3000 ms and special chart fluctuation pattern HNP-F with a fluctuation time of 15000 ms. Specifically, if the special chart 2 reserved counter = 3 at the start of the current pattern change, if the special chart 2 reserved counter = 2 at the start of the current pattern change, or if the special chart 2 reserved counter = 1 at the start of the current pattern change, the special chart change pattern HNP-E is determined with a probability of 1000 / 1000 (1 / 1), and in these cases, the special chart change pattern HNP-F is not determined.On the other hand, if the special chart 2 reserved counter = 0 at the start of the current pattern change, the special chart change pattern HNP-F is determined with a probability of 1000 / 1000 (1 / 1), and in these cases, the special chart change pattern HNP-E is not determined. In addition, special chart variation pattern HNP-E and special chart variation pattern HNP-F are different from both the special chart variation pattern that can be determined when special chart variation pattern HNP is determined in the pattern variation related to special chart 1 in the special chart variation pattern derivation state PA described above, and the special chart variation pattern that can be determined when special chart variation pattern HNP is determined in the pattern variation related to the special chart variation pattern derivation state PC described below.
[0084] Figure 11(a) is a diagram showing a schematic diagram of a special chart variation pattern lottery table used for the pattern variation related to special chart 2 when the special chart variation pattern derivation state PC is in, and the range of random numbers used in the lottery is 0 to 999. As shown in FIG. 11(a), in the pattern variation related to the special chart 2 in the special chart variation pattern derivation state PC, special chart variation pattern HNP to special chart variation pattern ASP-I can be determined. Specifically, if the result of the special chart hit / miss judgment for the pattern change related to special chart 2 when the special chart change pattern derivation state PC is in the state of miss, special chart change pattern HNP will be determined with a probability of 950 / 1000 (approximately 1 / 1.05), special chart change pattern HSP-G with a probability of 25 / 1000 (1 / 40), special chart change pattern HSP-H with a probability of 15 / 1000 (approximately 1 / 66.7), and special chart change pattern HSP-I with a probability of 10 / 1000 (1 / 100), and in such cases, special chart change pattern ASP-G to special chart change pattern ASP-I will not be determined. On the other hand, if the result of the special chart hit / miss judgment in the pattern change related to special chart 2 when in the special chart change pattern derivation state PC is a big hit or a small hit, regardless of the number of spins in that special chart change pattern derivation state PC, special chart change pattern ASP-G will be determined with a probability of 500 / 1000 (1 / 2), special chart change pattern ASP-H with a probability of 350 / 1000 (approximately 1 / 2.86), and special chart change pattern ASP-I with a probability of 150 / 1000 (approximately 1 / 6.67), and in such cases, special chart change pattern HNP to special chart change pattern HSP-I will not be determined.
[0085] Figure 11(b) is a diagram schematically showing a special chart variation pattern lottery table used when special chart variation pattern HNP is determined in the pattern variation related to special chart 2 when the special chart variation pattern derivation state PC is in, and the range of the random numbers used in this lottery (different from the random numbers used in the lottery related to the special chart variation pattern lottery table shown in Figure 11(a)) is 0 to 999. As shown in Figure 11(b), the special chart variation patterns HNP that can be determined in the pattern variation related to special chart 2 when the special chart variation pattern derivation state PC is in include special chart variation pattern HNP-G with a variation time of 2000 ms and special chart variation pattern HNP-H with a variation time of 10000 ms. Specifically, if the special chart 2 reserved counter = 3 at the start of the current pattern change, if the special chart 2 reserved counter = 2 at the start of the current pattern change, or if the special chart 2 reserved counter = 1 at the start of the current pattern change, the special chart change pattern HNP-G is determined with a probability of 1000 / 1000 (1 / 1), and in these cases, the special chart change pattern HNP-H is not determined.On the other hand, if the special chart 2 reserved counter = 0 at the start of the current pattern change, the special chart change pattern HNP-H is determined with a probability of 1000 / 1000 (1 / 1), and in these cases, the special chart change pattern HNP-G is not determined. In addition, the special chart variation pattern HNP-G and the special chart variation pattern HNP-H are different from both the special chart variation pattern that can be determined when the special chart variation pattern HNP is determined in the pattern variation related to special chart 1 in the above-mentioned special chart variation pattern derivation state PA, and the special chart variation pattern that can be determined when the special chart variation pattern HNP is determined in the pattern variation related to special chart 2 in the above-mentioned special chart variation pattern derivation state PB.
[0086] In addition, at the start of the pattern change, the special chart change pattern derivation means 133 generates a performance control command (change start command) including the result of the special chart hit / miss judgment, the determined special chart stop pattern, and the determined special chart change pattern, and stores the command in the transmission command storage area of the main information storage means 160.
[0087] The regular map lottery means 135, like the special map lottery means 130, reads out the earliest pending activation information from the pending activation information stored in the main information storage means 160 when the regular map pattern is not changing, and uses the read random number to perform a regular map validity judgment to determine whether the regular map is valid or invalid, and determines various parameters related to the regular map (regular map change time, regular map stop display time, etc.) based on the result of the regular map validity judgment and information such as the current special map change pattern derivation state. In determining whether a regular drawing is a hit or miss, there are two states where the regular drawing lottery state is a high probability state (sometimes abbreviated as "regular drawing high probability") and a low probability state (sometimes abbreviated as "regular drawing low probability"). An illustration of the lottery table is omitted, but in this embodiment, in a regular drawing high probability state, the probability of a regular drawing being a hit is 65535 / 65536, and the remaining probability of a miss is 1 / 65536, while in a regular drawing low probability state, the probability of a regular drawing being a hit is 1 / 65536, and the remaining probability of a miss is 65535 / 65536. Note that in a regular drawing low probability state, it may be configured so that the regular drawing does not win (65536 / 65536 is a miss).
[0088] At the start of a jackpot game, the jackpot game control means 140 generates a presentation control command (start demo command) including information related to the jackpot game (the required time for the start demo, the number of rounds, and the subsequent special chart variation pattern derivation state) and stores it in the transmission command storage area of the main information storage means 160, and at the end of the start demo, generates a presentation control command (round start command) and stores it in the transmission command storage area of the main information storage means 160. Furthermore, at the end of the round game, a presentation control command (end demo command) including the required time for the end demo of the jackpot game is generated and stored in the transmission command storage area of the main information storage means 160. Furthermore, these commands are the same in a big win game caused by a small win game. Specifically, at the start of a small win game, the big win game control means 140 generates a start demo command and stores it in the transmission command storage area of the main information storage means 160, and at the end of the start demo, generates a round start command and stores it in the transmission command storage area of the main information storage means 160, and generates an end demo command and stores it in the transmission command storage area of the main information storage means 160.
[0089] In addition, the jackpot game control means 140 starts a small jackpot game if the result of the special symbol hit / miss determination is a small jackpot, and if the game ball passes through the V winning area (not shown) provided in the large winning port 55 during the small jackpot game, the jackpot game corresponding to the small jackpot can be started after the small jackpot game ends. Therefore, in this embodiment, the small jackpot game functions as a trigger for the jackpot game. Note that if the game ball does not pass through the V winning area during the small jackpot game, the jackpot game does not start after the small jackpot game ends.
[0090] The pattern display control means 145 causes the first special pattern display device 91 to variably display the special pattern 1 in accordance with the variation time corresponding to the determined special pattern variation pattern of the special pattern 1, and causes the special pattern 1 to be stopped and displayed with the stop pattern determined by the special pattern stop pattern lottery after the variation time has elapsed. Similarly, the second special pattern display device 92 causes the special pattern 2 to variably display in accordance with the variation time corresponding to the determined special pattern variation pattern of the special pattern 2, and causes the special pattern 2 to be stopped and displayed with the stop pattern determined by the special pattern stop pattern lottery after the variation time has elapsed. Here, the stop display time (interval) of the pattern change related to the special chart refers to the time from when the special chart is stopped and displayed until the pattern change of the next special chart can start (if the result of the special chart hit / miss judgment is a miss), or the time from when the pattern change of the special chart ends until the big hit game or small hit game starts (if the result of the normal chart hit / miss judgment is a normal hit), and in this embodiment the stop display time of the pattern change related to the special chart is a uniform 300 ms regardless of the type of special chart or the result of the special chart hit / miss judgment. In addition, the pattern display control means 145 has a special pattern game timer for managing the time (variation time, stop display time) related to the display of special pattern 1 and special pattern 2, and when the special pattern is stopped for display (at the timing when the value of the special pattern game timer becomes "0"), it generates a presentation control command (variation stop command) for requesting the fixed stop display of the decorative pattern, and stores the command in the transmission command storage area of the main information storage means 160. Here, the "confirmed stop display of a decorative pattern" refers to the final stop display of a decorative pattern in the pattern change, and is different from the provisional stop display of a decorative pattern that may occur during the pattern change. In the provisional stop display of a decorative pattern, the decorative pattern displayed as stopped is accompanied by a small up and down movement (so-called "swinging fluctuation"), while in the confirmed stop display of a decorative pattern, the decorative pattern displayed as stopped is not accompanied by a swinging fluctuation. Therefore, the player can recognize whether the decorative pattern display is a confirmed stop display or a provisional stop display.
[0091] Furthermore, the pattern display control means 145 causes the normal map to be displayed on the normal pattern display device 93 in a variable manner according to a variable time corresponding to the determined normal map variable pattern, and after the variable time has elapsed, causes the normal map to be displayed in a stopped state with the determined stopping pattern. In addition, the symbol display control means 145 has a regular symbol game timer for managing the time related to the regular symbol (regular symbol fluctuation time, regular symbol stop display time, etc.).
[0092] In the above-mentioned big win game or small win game, the electric device control means 150 outputs a control signal to the special electric device solenoid 66, and opens the special electric device 65 according to an opening pattern corresponding to the stopping pattern of the special chart.
[0093] The game state control means 155 controls the normal symbol lottery state. Specifically, the game state control means 155 sets the normal symbol to low probability at the start of a jackpot game regardless of the stopped symbol of the special symbol related to the jackpot game, and when a specified condition such as the end of the jackpot game is met, sets the normal symbol to high probability until the specified number of symbol changes related to the high normal symbol probability are performed, and sets the normal symbol to low probability when the specified number of symbol changes related to the high normal symbol probability are completed. Here, as will be described later, in this embodiment, the number of symbol changes used to determine whether the specified number of symbol changes related to the high normal symbol probability has been reached is the number of symbol changes related to special symbol 2, but the number of symbol changes used to determine this may be the number of symbol changes related to special symbol 2 plus the number of symbol changes related to special symbol 1. In addition, in this embodiment, during a small win game, the normal symbol lottery state is maintained in the symbol variation that caused the small win game.
[0094] Such a regular drawing state changes in conjunction with the above-mentioned special drawing variation pattern derivation state, and the transition of the special drawing variation pattern derivation state is managed by the game state control means 155. The transition of the special drawing variation pattern derivation state will be explained below with reference to Figures 12(a) and 12(b). Figure 12(a) is a state transition diagram showing the transition of the special drawing variation pattern derivation state, and Figure 12(b) is a diagram showing the relationship between the average variation time for each special drawing variation pattern derivation state. As shown in Figure 12(a), in the special chart variation pattern derivation state, there is a special chart variation pattern derivation state PA as a special chart variation pattern derivation state corresponding to a normal chart low probability, and there are a special chart variation pattern derivation state PB and a special chart variation pattern derivation state PC as special chart variation pattern derivation states corresponding to a normal chart high probability, and one of these special chart variation pattern derivation states is set except during a jackpot game. The transition conditions between the special chart variation pattern derivation state PA and the special chart variation pattern derivation state PC include transition conditions (i) to (vi).
[0095] Specifically, transition condition (i) is the end of a jackpot game related to pattern B, transition condition (ii) is the end of a jackpot game related to pattern A, transition condition (iii) is the end of a jackpot game related to pattern a, pattern b, or pattern c, transition condition (iv) is the end of a pattern change related to special pattern 2 executed without a jackpot game in a normal high probability state by having the number of pattern changes reach 40 (the specified number of times related to a normal high probability state in special pattern change pattern derivation state PB), and transition condition (v) is the end of a pattern change related to special pattern 2 executed without a jackpot game in a normal high probability state by having the number of pattern changes reach 80 (the specified number of times related to a normal high probability state in special pattern change pattern derivation state PC). In addition, if a jackpot game involving pattern a, pattern b, or pattern c occurs in the special pattern variation pattern derivation state PC, the state will transition back to the special pattern variation pattern derivation state PC after the jackpot game ends, and the number of pattern variations involving special pattern 2 that can be performed up to the specified number of times for the high probability of normal patterns in the special pattern variation pattern derivation state PC will be reset. Also, although not shown in the figure, in a small win game that occurs in the special chart variation pattern derivation state PB and the special chart variation pattern derivation state PC, if the game ball does not pass through the V winning area and a big win game does not occur, the end of the small win game triggers the end of the current special chart variation pattern derivation state and transition to the special chart variation pattern derivation state PA.
[0096] As shown in Figure 12(b), the average fluctuation time for the special symbol fluctuation pattern derivation state PA, the special symbol fluctuation pattern derivation state PB, and the special symbol fluctuation pattern derivation state PC decreases in the following order: special symbol fluctuation pattern derivation state PA, special symbol fluctuation pattern derivation state PB, special symbol fluctuation pattern derivation state PC. This is due to the length of the fluctuation time for the basic special symbol fluctuation pattern that is most likely to be determined in each special symbol fluctuation pattern derivation state. Here, the average fluctuation time refers to the sum of the fluctuation times derived by multiplying the occurrence rate (the probability that an arbitrary symbol fluctuation can occur, derived by multiplying the probability of the result of the special symbol win / fail judgment by the probability of the special symbol fluctuation pattern) for each fluctuation time for the special symbol fluctuation pattern that can be selected in a certain special symbol fluctuation pattern derivation state. However, in this embodiment, if there is only one special symbol fluctuation pattern that can be selected in that certain special symbol fluctuation pattern derivation state, the fluctuation time for that special symbol fluctuation pattern is treated as the average fluctuation time.
[0097] Thus, in this embodiment, in terms of the prescribed number of times related to the normal high probability, it can be said that the special chart variation pattern derivation state PC is a more advantageous game state than the special chart variation pattern derivation state PB. Also, in terms of the time efficiency of winning prize balls due to the average variation time, it can be said that the special chart variation pattern derivation state PC is a more advantageous game state than the special chart variation pattern derivation state PB.
[0098] In addition, when a transition occurs between the normal drawing state and the special drawing pattern derivation state, the game state control means 155 generates a presentation control command (game state designation command) including the state after the transition, and stores the command in the transmission command storage area of the main information storage means 160. Furthermore, the game state control means 155 counts the number of times that a pattern change related to a transition to another special pattern change pattern derivation state is executed in each special pattern change pattern derivation state, and generates a performance control command including the number of times that the pattern change is counted each time a pattern change is started, and stores the command in a transmission command area of the main information storage means 160. Note that the information included in the performance control command may be included in the above-mentioned change start command.
[0099] As described above, the main information storage means 160 is a means for temporarily storing data read by each means and data derived by calculations or the like by each means in the corresponding storage areas.
[0100] The main error control means 165 monitors the input information of the I / O port 104 and determines whether or not the gaming machine 10 is in an error state. If it is determined that the gaming machine 10 is in an error state, it stores a performance control command (error command) including information that can identify the error state in a transmission command storage area of the main information storage means 160.
[0101] When a performance control command is stored in the transmission command storage area of the main information storage means 160, the main command management means 170 transmits the performance control command to the first sub-control board 200. In principle, each performance control command is transmitted in the order in which it is stored in the transmission command storage area of the main information storage means 160.
[0102] The power restoration process execution means 175 includes a restoration state setting means 176 and a playable state transition means 179 .
[0103] The recovery state setting means 176 executes a recovery state setting process to set a recovery state based on whether or not there is an abnormality in the RAM 103 when power is restored, the state at the time of power outage immediately before the power restoration, the state of the RAM clear switch 43 when power is restored, and the state of the inner frame door open sensor 76 when power is restored. The recovery states set by this process include a game-stopped state and a playable state (which may or may not involve the execution of a RAM clear process). Specifically, if there is an abnormality in RAM 103 when power is restored, a game-stopped state is set regardless of the state of RAM clear switch 43 and the state of middle frame door open sensor 76 when power is restored. Also, if there is no abnormality in RAM 103 when power is restored and RAM clear switch 43 is ON (pressed state) when power is restored, RAM clear processing is executed and a playable state is set on the condition that middle frame door open sensor 76 is ON when power is restored (if middle frame door open sensor 76 is OFF when power is restored, the RAM clear processing is not executed and the playable state is set), and if there is no abnormality in RAM 103 when power is restored and RAM clear switch 43 is OFF (not pressed state) when power is restored, the RAM clear processing is not executed and the playable state is set. Here, the game stop state is a return state in which the game cannot proceed because processing is not performed according to the detection results of the sensors installed at each winning port (the detection results of the sensors themselves do not need to be looked at). On the other hand, the playable state is a restored state in which the game can be continued by executing a process according to the detection results of the sensors installed in each winning slot. In particular, if the RAM clear process is not executed when power is restored, the game will return to the playable state at the time of the previous power outage. For example, if a big win game or a small win game was being played at the time of the previous power outage, the game will return to the big win game or small win game that was being played, and if a pattern change was being played at the time of the previous power outage, the game will return to the pattern change that was being played.
[0104] In addition, whether or not there is an abnormality in RAM103 is determined by executing a RAM abnormality check (specifically, a process that determines whether or not a backup flag is stored (whether or not the backup flag is ON) in the backup information area related to the target area, and if the backup flag is stored (if the backup flag is ON), derives a checksum of the target area and the complement stored in the backup information area related to the area, and if the calculation result is 0, determines that the target area is normal, and otherwise determines that the target area is abnormal) performed on the area related to the game in RAM103.
[0105] The playable state transition means 179 executes a playable state transition process for transitioning to a playable state when the playable state is set. More specifically, in the process of transitioning to a playable state, if the security signal output is ON, a process of turning the security signal output OFF and initial setting of the device are executed. In addition, during the initial setting of the device, processes such as sending a launch permission command to the payout control board 400 to allow the launch of game balls, setting the state in which balls will be valid when they enter each winning slot, and setting data to activate the random number circuit 105 are performed.
[0106] The power cutoff process execution means 180 executes the power cutoff process based on the reception of the power cutoff signal from the power supply control board 500. Specifically, for the area of RAM 103 related to gaming, the checksum of that area is derived, the complement of that checksum is stored in the backup information area of RAM 103 related to gaming, and a backup flag indicating that power-off processing has been performed on that area is turned ON (the backup flag is stored in the backup information area of RAM 103 related to gaming).
[0107] As shown in Figure 7, the first sub-control board 200 is equipped with a sub-random number generating means 210, a normal performance control means 220, a sub-error control means 230, a lamp control means 240, a movable prop control means 245, a sub-information storage means 260, and a sub-command management means 270, and these means are functional representations of what is realized by each control configuration on the first sub-control board 200 described using Figure 6. Here, the sub-information storage means 260 is a means for temporarily storing data read by the means provided in the first sub-control board 200, data derived by calculations in the means, etc., in the corresponding storage areas. Also, the performance control command transmitted from the main command management means 170 is stored by the sub-command management means 270 in a received command storage area of the sub-information storage means 260. In the following explanation, the storage of the performance control command transmitted from the main command management means 170 in the received command storage area of the sub-information storage means 260 by the sub-command management means 270 may be simply referred to as "receiving a performance control command."
[0108] The sub-random number generating means 210 can generate random numbers (software random numbers) that are updated by the CPU 201 through program processing, and obtains random numbers at the timing when each lottery (details will be described later) is executed by the normal performance control means 220.
[0109] The normal presentation control means 220 includes a presentation mode control means 221, a presentation route determination means 222, a sub-hold control means 223, a pre-reading presentation control means 224, a presentation content determination means 225, a decorative pattern control means 226, and a jackpot presentation control means 227.
[0110] When the presentation mode control means 221 receives a game state designation command, it controls the transition of the presentation mode in a manner that is consistent with the special chart variation pattern derivation state managed on the main control board 100 side. The presentation modes in this embodiment are broadly divided into normal mode, challenge mode, and RUSH mode, with normal mode corresponding to the special chart variation pattern derivation state PA, challenge mode corresponding to the special chart variation pattern derivation state PB, and RUSH mode corresponding to the special chart variation pattern derivation state PC.
[0111] When receiving a preliminary determination command, the performance route determination means 222 determines (sets) a performance route corresponding to the currently reserved pattern change based on the result of the preliminary determination included in the command (in this embodiment, the special symbol change pattern). Note that if the special symbol change pattern corresponding to the pattern change is the above-mentioned special symbol change pattern HNP, the performance route determination means 222 does not determine a performance route when the preliminary determination command is transmitted, and determines a performance route based on the special symbol change pattern included in the change start command at the start of the pattern change (for example, if the special symbol change pattern derivation state PA, special symbol change pattern HNP-A to special symbol change pattern HNP-D). Here, the presentation route is the presentation from the start to the end of the pattern change, and specifies the process of the presentation that notifies the result of the special pattern judgment in the pattern change, and the content of the presentation executed in the pattern change will be determined by the presentation content determination means 225 described later in accordance with the presentation route corresponding to the pattern change.
[0112] The presentation route in this embodiment is roughly divided into a miss presentation route that notifies that the result of the special symbol hit / miss judgment in the current symbol change is a miss (the result of the special symbol hit / miss judgment in the current symbol change is neither a big hit nor a small hit), and a big hit presentation route that notifies that the result of the special symbol hit / miss judgment in the current symbol change is a big hit or a small hit. Furthermore, the miss presentation route includes a non-development miss presentation route in which the development presentation is not executed, and a development miss presentation route in which the development presentation is executed. Note that, as will be described later, when the big hit presentation route is determined, the development presentation is executed unless otherwise explained. Here, the development effect is an effect that is executed after the decorative symbols reach a reach state (a state in which all decorative symbols except for one symbol row are displayed stationary and the remaining symbol rows are displayed in a variable manner), and at the end of the effect, it is announced whether the result of the special symbol hit / miss judgment in the current symbol change is a big hit or a small hit. Therefore, in the development effect corresponding to the development miss effect route, a series of effects corresponding to the development effect is executed, and at the end of the effect, it is announced that the result of the special symbol hit / miss judgment in the current symbol change is neither a big hit nor a small hit. On the other hand, in the development effect corresponding to the big hit effect route, a series of effects corresponding to the development effect is executed, and at the end of the effect, it is announced that the result of the special symbol hit / miss judgment in the current symbol change is a big hit or a small hit. Also, as will be described later, in this embodiment, in one presentation mode, each determined special chart variation pattern corresponds to a different presentation route. Therefore, in the following description, the presentation route for the special chart variation pattern may be simply expressed as a special chart variation pattern. However, multiple presentation routes may be associated with one special chart variation pattern, and in this case, one presentation route may be determined from multiple presentation routes corresponding to the determined special chart variation pattern. Below, we will explain the contents of the presentation route corresponding to each special chart change pattern determined in each presentation mode.
[0113] First, the presentation routes corresponding to the special chart variation patterns HNP-A to HNP-D and the special chart variation pattern HRP, which are determined normally (special chart variation pattern derivation state PA), correspond to the non-development miss presentation route described above. Specifically, the special pattern variation patterns HNP-A to HNP-D correspond to a presentation route that notifies the user that the result of the special pattern hit / miss judgment in this pattern change is a miss when the decorative patterns are not in a reach state and are stopped and displayed in a barrage (a state in which all pattern rows are stopped and the same decorative pattern is not stopped and displayed in each pattern row). Here, the same decorative pattern refers to a decorative pattern that resembles the same number, and the parts other than the numbers that make up the decorative pattern may be different. Similarly, different decorative patterns refer to decorative patterns that resemble different numbers. The special symbol variation pattern HRP corresponds to a presentation route in which the decorative symbols reach a reach state without pseudo-variation, and then the decorative symbols stop and display in a scattered pattern without executing the development presentation described below, thereby announcing that the result of the special symbol hit / miss judgment for this symbol variation is a miss. Here, pseudo-variation refers to a period before the development presentation begins, which is divided by the stopping of decorative symbols based on a certain rule (for example, the stopping of decorative symbols in a pattern in which the same decorative symbols stop in the middle and right symbol rows, such as "5 symbols-6 symbols-6 symbols"). Therefore, it can be said that a pseudo-variation only occurs when the number of pseudo-variations is two. In other words, if the decorative symbols change only once until the reach state is reached, it can be said that a pseudo-variation does not occur, and in such a case, it can be said that one pseudo-variation is executed. Note that, although the maximum number of pseudo-variations in this embodiment is three, the maximum number of pseudo-variations is not limited to this, and any number greater than two can be used.
[0114] The special chart change patterns HSP1-A to HSP3-B correspond to the above-mentioned development miss performance route. Specifically, for the special chart variation patterns HSP1-A and HSP1-B, the decorative symbols will reach a reach state without any pseudo-variation, and then a development effect will be executed to notify you that the result of the special chart hit / miss judgment in this pattern change is a miss, and after the development effect ends, the decorative symbols will stop and be displayed in a spread pattern. Note that the types of development effects corresponding to each special chart variation pattern are different from each other, and the development effect HEA corresponds to the special chart variation pattern HSP1-A, and the development effect HEB corresponds to the special chart variation pattern HSP1-B. For the special chart fluctuation pattern HSP2-A and the special chart fluctuation pattern HSP2-B, the decorative pattern reaches a reach state through two pseudo fluctuations, and then a development effect is executed to notify that the result of the special chart hit / miss judgment in this pattern fluctuation is a miss, and after the development effect ends, the decorative pattern stops and is displayed with a spread. Note that, as with the special chart fluctuation pattern HSP1-A and the special chart fluctuation pattern HSP1-B, the types of development effects corresponding to each special chart fluctuation pattern are different from each other, and the development effect HEA corresponds to the special chart fluctuation pattern HSP2-A, and the development effect HEB corresponds to the special chart fluctuation pattern HSP2-B. For the special chart fluctuation pattern HSP3-A and the special chart fluctuation pattern HSP3-B, the decorative pattern reaches a reach state through three pseudo fluctuations, and then a development effect is executed to notify that the result of the special chart hit / miss judgment in this pattern fluctuation is a miss, and after the development effect ends, the decorative pattern stops and is displayed with a spread. Note that, as with the special chart fluctuation pattern HSP1-A and the special chart fluctuation pattern HSP1-B, the types of development effects corresponding to each special chart fluctuation pattern are different from each other, and the development effect HEA corresponds to the special chart fluctuation pattern HSP3-A, and the development effect HEB corresponds to the special chart fluctuation pattern HSP3-B.
[0115] The special chart change pattern ASP1-A and the special chart change pattern ASP1-B correspond to the jackpot performance route described above. Specifically, for the special chart fluctuation pattern ASP1-A and the special chart fluctuation pattern ASP1-B, the decorative pattern reaches a reach state without pseudo-fluctuation, and then a development effect is executed to notify that the result of the special chart hit / miss judgment in this pattern fluctuation is a jackpot, and after the development effect ends, the decorative pattern is displayed in a pattern alignment (all pattern rows are displayed stopped, and the same decorative pattern is displayed stopped in each pattern row). Note that the types of development effects corresponding to each special chart fluctuation pattern are different from each other, and the development effect HEA corresponds to the special chart fluctuation pattern ASP1-A, and the development effect HEB corresponds to the special chart fluctuation pattern ASP1-B. For the special chart fluctuation pattern ASP2-A and the special chart fluctuation pattern ASP2-B, the decorative pattern reaches a reach state through two pseudo fluctuations, and then a development effect is executed to notify that the result of the special chart hit / miss judgment in this pattern fluctuation is a jackpot, and after the development effect ends, the decorative pattern stops and is displayed with the pattern aligned. As with the special chart fluctuation pattern ASP1-A and the special chart fluctuation pattern ASP1-B, the types of development effects corresponding to each special chart fluctuation pattern are different from each other, and the development effect HEA corresponds to the special chart fluctuation pattern ASP2-A, and the development effect HEB corresponds to the special chart fluctuation pattern ASP2-B. For the special chart fluctuation pattern ASP3-A and the special chart fluctuation pattern ASP3-B, the decorative pattern reaches a reach state through three pseudo fluctuations, and then a development effect is executed to notify that the result of the special chart hit / miss judgment in this pattern fluctuation is a jackpot, and after the development effect ends, the decorative pattern stops and is displayed with the pattern aligned. As with the special chart fluctuation pattern ASP1-A and the special chart fluctuation pattern ASP1-B, the types of development effects corresponding to each special chart fluctuation pattern are different from each other, and the development effect HEA corresponds to the special chart fluctuation pattern ASP3-A, and the development effect HEB corresponds to the special chart fluctuation pattern ASP3-B. The special pattern change pattern ASP-C corresponds to a performance route in which the decorative pattern reaches a reach state without any pseudo-change, and then a development performance HEC is executed to notify that the result of the special pattern hit / miss judgment in this pattern change is a jackpot, and after the development performance ends, the decorative pattern is displayed stopped with the pattern aligned.
[0116] In this way, in this embodiment, by associating the same development effects, the effect route corresponding to the special symbol variation pattern HSP1-A corresponds to the effect route corresponding to the special symbol variation pattern ASP1-A, the effect route corresponding to the special symbol variation pattern HSP1-B corresponds to the effect route corresponding to the special symbol variation pattern ASP1-B, the effect route corresponding to the special symbol variation pattern HSP2-A corresponds to the effect route corresponding to the special symbol variation pattern ASP2-A, the effect route corresponding to the special symbol variation pattern HSP2-B corresponds to the effect route corresponding to the special symbol variation pattern ASP2-B, the effect route corresponding to the special symbol variation pattern HSP3-A corresponds to the effect route corresponding to the special symbol variation pattern ASP3-A, and the effect route corresponding to the special symbol variation pattern HSP3-B corresponds to the effect route corresponding to the special symbol variation pattern ASP3-B. As a result, the contents of the effects of the associated effect routes are consistent from the start to the very end (the timing when the result of the special symbol win / loss determination is shown by the development effect related to the effect route). Therefore, the pattern changes in which the development effect HEA and development effect HEB are executed can give the player a sense of anticipation of winning a jackpot. In addition, the special pattern variation patterns described above, which determine the performance route in which the development performance HEA and development performance HEB are executed, can also be said to be special pattern variation patterns that make you expect a jackpot. These are the same for other performance modes described later. In addition, there is no corresponding development miss effect route for the special chart variation pattern ASP-C. Therefore, when the development effect HEC is executed in the pattern variation, the player can be made to recognize with certainty that he has won the jackpot. Therefore, it can be said that the effect route corresponding to the special chart variation pattern is an effect route that determines a jackpot win, and the special chart variation pattern can also be said to be a special chart variation pattern that determines a jackpot win.
[0117] Also, as shown in Figure 9 (a), if the result of the special chart hit / miss judgment is a miss, within the range where the number of pseudo-fluctuations is the same, the special chart fluctuation pattern corresponding to the performance route in which the development performance HEA is executed (for example, special chart fluctuation pattern HSP1-A), the special chart fluctuation pattern corresponding to the performance route in which the development performance HEB is executed (for example, special chart fluctuation pattern HSP1-B) will be less likely to be determined in that order. And, if the result of the special chart hit / miss judgment is a jackpot, within the range where the number of pseudo-fluctuations is the same, the special chart fluctuation pattern corresponding to the performance route in which the development performance HEA is executed (for example, special chart fluctuation pattern ASP1-A), the special chart fluctuation pattern corresponding to the performance route in which the development performance HEB is executed (for example, special chart fluctuation pattern ASP1-B) will be more likely to be determined in that order. And, as mentioned above, the development performance HEC is only executed when a jackpot is won. Therefore, the expectation of winning the jackpot can be increased in the order of the development effect HEA, the development effect HEB, and the development effect HEC. The expectation of winning the jackpot related to such development effects is also the same in the relationship between the development effect HED, the development effect HEE, and the development effect HEF, and the relationship between the development effect HEG, the development effect HEH, and the development effect HEI, which will be described later.
[0118] Furthermore, as shown in Figure 9 (a), when the result of the special chart hit / miss judgment is a miss, in the range of the same type of development performance, it becomes difficult to determine in the order of special chart fluctuation pattern corresponding to the performance route where no pseudo fluctuation occurs (for example, special chart fluctuation pattern HSP1-A), special chart fluctuation pattern corresponding to the performance route where the number of pseudo fluctuations is 2 (for example, special chart fluctuation pattern HSP2-A), special chart fluctuation pattern corresponding to the performance route where the number of pseudo fluctuations is 3 (for example, special chart fluctuation pattern HSP3-A). And, when the result of the special chart hit / miss judgment is a jackpot, in the range of the same type of development performance, it becomes easy to determine in the order of special chart fluctuation pattern corresponding to the performance route where no pseudo fluctuation occurs (for example, special chart fluctuation pattern ASP1-A), special chart fluctuation pattern corresponding to the performance route where the number of pseudo fluctuations is 2 (for example, special chart fluctuation pattern ASP2-A), special chart fluctuation pattern corresponding to the performance route where the number of pseudo fluctuations is 3 (for example, special chart fluctuation pattern ASP3-A). Therefore, the more times the pseudo fluctuation is executed, the higher the expectation of winning the jackpot.
[0119] As mentioned above, in special chart fluctuation pattern HSP1-A, special chart fluctuation pattern HSP1-B, special chart fluctuation pattern ASP1-A, special chart fluctuation pattern ASP1-B, and special chart fluctuation pattern ASP-C, the reach state is reached without any pseudo-fluctuation, in special chart fluctuation pattern HSP2-A, special chart fluctuation pattern HSP2-B, special chart fluctuation pattern ASP2-A, and special chart fluctuation pattern ASP2-B, the reach state is reached after two pseudo-fluctuations, and in special chart fluctuation pattern HSP3-A, special chart fluctuation pattern HSP3-B, special chart fluctuation pattern ASP3-A, and special chart fluctuation pattern ASP3-B, the reach state is reached after three pseudo-fluctuations. Therefore, the time until the reach state is reached is longer in the order of special pattern fluctuation patterns that reach the reach state without pseudo fluctuations, special pattern fluctuation patterns that reach the reach state with two pseudo fluctuations, and special pattern fluctuation patterns that reach the reach state with three pseudo fluctuations. However, in the pattern fluctuation that determines the special pattern fluctuation pattern ASP-C, the time until the reach state is reached is longer than the special pattern fluctuation patterns that reach the reach state without other pseudo fluctuations (special pattern fluctuation pattern HSP1-A, special pattern fluctuation pattern HSP1-B, special pattern fluctuation pattern ASP1-A, and special pattern fluctuation pattern ASP1-B).
[0120] Next, the above-mentioned non-development miss effect route corresponds to the effect route corresponding to the basic special chart fluctuation patterns (special chart fluctuation patterns HNP-E and HNP-F) that can be determined in the special chart fluctuation pattern derivation state PB. Specifically, the special chart fluctuation pattern HNP-E and the special chart fluctuation pattern HNP-F correspond to an effect route in which the decorative pattern does not reach a reach state and the decorative pattern stops and displays with a spread pattern, thereby announcing that the result of the special chart hit / miss judgment in this pattern fluctuation is a miss. This is also the case for the basic special chart fluctuation patterns in the special chart fluctuation pattern derivation state PC described later, so an explanation of this special chart fluctuation pattern derivation state will be omitted.
[0121] The special chart change patterns HSP-D to HSP-F correspond to the above-mentioned development miss performance route. Specifically, for special chart fluctuation patterns HSP-D to HSP-F, the decorative pattern reaches a reach state without pseudo-fluctuation, and then a development effect is executed to notify that the result of the special chart hit / miss judgment in this pattern fluctuation is a miss, and after the development effect ends, the decorative pattern is displayed stopped with a spread. Note that the types of development effects corresponding to each special chart fluctuation pattern are different from each other, and the development effect HED corresponds to special chart fluctuation pattern HSP-D, the development effect HEE corresponds to special chart fluctuation pattern HSP-E, and the development effect HEF corresponds to special chart fluctuation pattern HSP-F. In addition, the special chart fluctuation patterns ASP-D to ASP-F correspond to the jackpot performance route described above. Specifically, for special chart fluctuation patterns ASP-D to ASP-F, the decorative pattern will be in a reach state without pseudo-fluctuation, and then a development effect will be executed to notify that the result of the special chart hit / miss judgment in this pattern fluctuation is a big hit or a small hit, and after the development effect ends, the decorative pattern will be displayed stopped with the pattern aligned. Note that the types of development effects corresponding to each special chart fluctuation pattern are different from each other, and the development effect HED corresponds to the special chart fluctuation pattern ASP-D, the development effect HEE corresponds to the special chart fluctuation pattern ASP-E, and the development effect HEF corresponds to the special chart fluctuation pattern ASP-F.
[0122] In addition, the special symbol variation patterns HSP-G to HSP-I, which can be determined by the special symbol variation pattern derivation state PC, correspond to the above-mentioned development miss effect route. Specifically, the special symbol variation patterns HSP-G to HSP-I correspond to an effect route in which the decorative symbol reaches a reach state without pseudo-variation, and then a development effect is executed to notify that the result of the special symbol hit / miss judgment in this symbol variation is a miss, and after the development effect ends, the decorative symbol is displayed stopped with a spread pattern. Note that the type of development effect corresponding to each special symbol variation pattern is different, and the development effect HEG corresponds to the special symbol variation pattern HSP-G, the development effect HEH corresponds to the special symbol variation pattern HSP-H, and the development effect HEI corresponds to the special symbol variation pattern HSP-I. In addition, the special chart fluctuation patterns ASP-G to ASP-I correspond to the jackpot presentation route described above. Specifically, the special chart fluctuation patterns ASP-G to ASP-I correspond to a presentation route in which the decorative symbols reach a reach state without pseudo-fluctuation, and then a development presentation is executed to notify that the result of the special chart hit / miss judgment in this pattern fluctuation is a jackpot, and after the development presentation ends, the decorative symbols are displayed stopped with the symbols aligned. Note that the types of development presentation corresponding to each special chart fluctuation pattern are different, with the development presentation HEG corresponding to the special chart fluctuation pattern ASP-G, the development presentation HEH corresponding to the special chart fluctuation pattern ASP-H, and the development presentation HEI corresponding to the special chart fluctuation pattern ASP-I.
[0123] When the sub-hold control means 223 receives a hold command (hereinafter, sometimes simply referred to as the occurrence of a hold winning), it sets performance data for displaying the number of hold images corresponding to the special chart 1 hold counter and the number of hold images corresponding to the special chart 2 hold counter in the hold display area (not shown) of the main display unit 81 based on the information of the special chart 1 hold counter and the special chart 2 hold counter included in the command. The hold images are images that are the subject of a hold pre-reading performance that changes into various forms that suggest the degree of advantage, such as the expectation of a jackpot game occurring.
[0124] When the pre-reading effect control means 224 receives a pre-determination command, it determines the content of the so-called pre-reading effect based on the result of the pre-determination included in the command. The pre-reading effect is a performance that suggests the expectation level for the result of the judgment on whether the special symbol will be selected or not in the pattern change of the pre-read target, and the content of the performance that will be executed in the pattern change of the pre-read target, before the pattern change of the pre-read target begins, with the aim of increasing interest in the game. In particular, the predictive effects in this embodiment include decorative body predictive effects using movable decorative bodies 22 and pattern predictive effects using combinations of decorative patterns that are displayed in a stopped state (both of which will be described in detail later), and these predictive effects are executed in the normal high probability state (special chart change pattern derivation state PB, special chart change pattern derivation state PC). The pattern change to be predicted above refers to the pattern change related to the main special pattern (special pattern 1 in special pattern change pattern derivation state PA, and special pattern 2 in special pattern change pattern derivation state PB and special pattern change pattern derivation state PC), and refers to the pattern change that is reserved in states Hold 1 to Hold 3.
[0125] When the variation start command is received, the performance content determination means 225 determines the content of the performance to be executed in the current pattern variation according to the performance route already determined by the performance route determination means 222. More specifically, the effect content determination means 225 determines an effect pattern lottery table to be referenced for the content of the effect (effect pattern) for each effect execution timing in the pattern variation, based on the effect route determined by the effect route determination means 222, and determines the content of the effect by lottery using the determined effect pattern lottery table. In particular, by doing this, it is possible to change the content of the effect related to (executed according to) the determined effect route, and also to provide a connection between the effects in one pattern variation.
[0126] When the decorative pattern control means 226 receives a variation start command, it determines the final (determined stopped display) combination of decorative patterns (left pattern, center pattern, right pattern) based on the stopped pattern of the determined special pattern. Specifically, in the pattern variation related to special chart 1, a pattern alignment related to decorative charts including a pattern alignment related to 7 charts is determined for pattern A, and any pattern alignment related to decorative charts excluding 7 charts is determined for pattern B. Therefore, in this embodiment, the number of rounds of the jackpot game to be generated and the subsequent (after the jackpot game ends) presentation mode (special chart variation pattern derivation state) can be estimated depending on the type of pattern alignment related to decorative charts corresponding to the jackpot game. In the pattern variation related to special chart 2, one of the pattern alignments related to decorative patterns including the 7 symbol is determined for pattern a and pattern c, and one of the pattern alignments related to decorative patterns excluding the 7 symbol is determined for pattern b. Therefore, in this embodiment, when a pattern alignment related to the 7 symbol is stopped and displayed, it is determined that the jackpot game is related to the stopped pattern (pattern a or pattern c) excluding pattern b. As a result, as with the pattern variation related to special chart 1, it becomes easier to guess the number of rounds related to the jackpot game that occurs depending on the type of pattern alignment related to the decorative pattern corresponding to the jackpot game.
[0127] When the jackpot presentation control means 227 receives a presentation control command related to a jackpot game (start demo command, round start command, end demo command), it determines the content of the presentation during the jackpot game based on the type of the presentation control command and the information contained in the presentation control command. The effects during a jackpot game include a start demo effect that is executed based on the reception of a start demo command to notify the start of the jackpot game, a round effect that is executed based on the reception of a round start command to notify that a round game is in progress, and an end demo effect that is executed based on the reception of an end demo command to notify the end of the jackpot game. In particular, the round effect includes the playback of music, and the music to be played can be selected by game operations, and details of this will be described later.
[0128] The normal performance control means 220 reads out performance data for each device corresponding to each performance at the execution timing of that performance, in accordance with the content of the performance determined by the above-mentioned means provided in the first sub-control board 200. If the read performance data includes performance data related to images, it generates image control commands based on that performance data and stores those commands in a transmission command storage area of the sub-information storage means 260. Furthermore, if the read performance data includes performance data related to sound, it generates audio control commands related to sound based on that performance data and stores those commands in a transmission command storage area of the sub-information storage means 260. Furthermore, if the restored state upon power restoration is a playable state following the execution of a RAM clear process, the normal presentation control means 220 reads presentation data for announcing that the playable state has been achieved following the execution of a RAM clear process, and if the restored state upon power restoration is a playable state without the execution of a RAM clear process, the normal presentation control means 220 reads presentation data for announcing that the playable state has been achieved without the execution of a RAM clear process. Furthermore, if a game-stop state is achieved, the normal presentation control means 220 reads presentation data for announcing that the game has been stopped and that a RAM clear process needs to be executed. Note that while details of these notifications are omitted, it is preferable that they continue to be executed for a certain period of time (e.g., 30 seconds) after execution has begun, and the presentation device for executing the notification does not matter.
[0129] When an error command is transmitted, the sub-error control means 230 determines an error notification pattern and reads out performance data for executing an error notification in accordance with the error notification pattern. It should be noted that the error notification is executed with priority over the variation effect. Here, the variation effect is executed during the execution of the pattern variation, including the start of the pattern variation, and refers to an effect that suggests the likelihood of a jackpot occurring in the pattern variation or the pending pattern variation. Furthermore, when the device involved in the execution of the error notification and the device involved in the execution of the variation effect are the same device, the error notification being executed with priority does not only mean that only the error notification is executed in that device (the execution of the variation effect is restricted by the execution of the error notification), but also means that the error notification is executed in that device in a manner that is easier to recognize than the variation effect. Furthermore, the sub-error control means 230 may independently (independently of the main error control means 165) determine whether the gaming machine 10 is in an error state, and if it determines that the gaming machine 10 is in an error state, read out performance data that executes an error notification.
[0130] The lamp control means 240 holds lamp control data for controlling the lighting of various lamps such as the frame lamp 35. For example, if the performance data read by the normal performance control means 220 contains performance data corresponding to a lamp, the lamp control means 240 reads out the lamp control data based on the performance data and transmits the read lamp control data to the lamp to be executed.
[0131] When the performance data read by the normal performance control means 220 contains performance data corresponding to a movable role, the movable role control means 245 reads movement control data for controlling the movement of the movable decorative body 22 and the sub-display unit 82 from ROM 202 based on the performance data, and transmits the read movement control data to the movable decorative body 22 and the sub-display unit 82 to control the movement of the movable decorative body 22 and the sub-display unit 82.
[0132] As described above, the sub-information storage means 260 is a means for temporarily storing data read out by the means provided in the first sub-control board 200, data derived by calculations in the means, etc. in corresponding storage areas.
[0133] The sub-command management means 270 receives performance control commands transmitted from the main control board 100 and stores the received performance commands in a received command storage area of the sub-information storage means 260. Furthermore, if an image control command is stored in the transmission command storage area of the sub-information storage means 260, the sub-command management means 270 transmits the image control command to the second sub-control board 300. Furthermore, if an audio control command or a volume adjustment command is stored in the storage area, the sub-command management means 270 transmits these commands to the audio control board 310. Note that these commands are transmitted in the order in which they are stored in the transmission command storage area of the sub-information storage means 260, as a general rule.
[0134] As explained above, the gaming machine 10 according to this embodiment is capable of executing, as pre-reading effects, a decoration pre-reading effect using a movable decoration 22, and a pattern pre-reading effect using a combination of decorative patterns that are displayed in a stopped state. Here, in the conventional predictive performance, the first sub-control board 200 (particularly the predictive performance control means 224) uses the results of a preliminary judgment sent from the main control board 100 to draw lots regarding whether or not to execute the performance, and the performance is executed based on the results of the lottery. However, while such conventional control over the execution of the pre-reading performance can control the execution of the pre-reading performance without placing a burden on the main control board 100, there is a problem in that if an abnormality occurs, such as the random number circuit of the first sub-control board 200 latching, which is relatively more susceptible to external environmental influences such as radio waves than the main control board 100, the lottery regarding whether or not to execute the pre-reading performance will not be performed normally. In contrast, the present invention has a function for improving the above-mentioned problems, and the details of this function will be explained below.
[0135] <About decoration prediction performance> First, the details of the decoration foresight performance will be explained using Figures 13 and 14. Fig. 13(a) is a flow chart of the special chart variation pattern derivation state PB decoration pre-reading performance control processing, and this processing is executed upon receiving a pre-determination command regarding the entry of a gaming ball into the second starting hole 59 in the special chart variation pattern derivation state PB. Fig. 13(b) is a diagram schematically showing a lottery table used for the execution lottery of the decoration pre-reading performance in the special chart variation pattern derivation state PB decoration pre-reading performance control processing, and the range of random numbers used in this lottery is 0 to 999. Fig. 14(a) is a flow chart of the special chart variation pattern derivation state PC decoration body pre-reading performance control processing, and this processing is executed in response to the reception of a pre-determination command regarding the entry of a game ball into the second starting hole 59 in the special chart variation pattern derivation state PC. Fig. 14(b) is a diagram schematically showing a lottery table used in the execution lottery of the decoration body pre-reading performance in the special chart variation pattern derivation state PC decoration body pre-reading performance control processing, and the range of random numbers used in this lottery is 0 to 999.
[0136] First, as described above, the decorative body pre-reading performance in this embodiment is a pre-reading performance using the movable decorative body 22. More specifically, when it is decided to execute the decorative body pre-reading performance, the movable decorative body 22 vibrates and emits red light at the start of each pattern change until the pattern change of the pre-read target starts, and this performance continues for 500 ms (shorter than the change time related to the basic special chart change pattern in the special chart change pattern derivation state PB and the special chart change pattern derivation state PC). Furthermore, in this embodiment, in the pattern change of the predicted target of the decoration body pre-reading performance, the start of the pattern change triggers the execution of an effect in which the movable decoration body 22 vibrates and emits red light, similar to the decoration body pre-reading performance, and this effect continues for 2000 ms. However, the effect executed by the predicted target pattern change does not matter whether it can be executed or not. In addition, the decoration body pre-reading effect does not need to be separated by a non-execution period as in the present embodiment, and once started, it may continue until the pattern change of the pre-reading target begins. Also, the decoration body pre-reading effect may be started at the time when the pattern change of the pre-reading target occurs or during the execution of the pattern change. This also applies to the pattern pre-reading effect described later.
[0137] As shown in Figure 13(a), in step S102, which is the first step of the special chart change pattern derivation state PB decoration body pre-reading performance control processing, it is determined whether the pending judgment target is subject to regulation, and if the condition is met, the special chart change pattern derivation state PB decoration body pre-reading performance control processing is terminated, and if the condition is not met, the processing proceeds to step S104. Here, the pending judgment target refers to the pattern change (pending) related to the special pattern 2 that triggered the execution of this pre-reading performance control process. Also, in this embodiment, the regulated target refers to the pattern change (pending) that was pending during the execution of the pre-reading performance (decorative body pre-reading performance, pattern pre-reading performance) and the execution of the pattern change of the pre-reading target. This also applies to each pre-reading performance control process described later.
[0138] In step S104, it is determined whether the result of the special drawing pass / fail judgment for the reserved drawing to be judged is a miss or not, and if the condition is met, the process proceeds to step S108, and if the condition is not met, the process proceeds to step S106. In step S106, it is determined whether the obtained random number is within a specific random number range, and if the condition is met, proceed to step S112, and if the condition is not met, the special chart change pattern derivation state PB decoration body pre-reading performance control process is terminated. Here, the acquired random number is a random number used to determine whether or not a special drawing is a hit, which is included in the advance determination command related to the pending determination. In particular, the specific random number range in this embodiment is 64235 to 65535, and this random number range includes (covers) the random number range (65331 to 65535) corresponding to the jackpot.
[0139] In step S108, a lottery is held to determine whether to execute the decoration pre-reading effect. Here, the execution lottery for the decorative body pre-reading performance is a lottery executed by the first sub-control board 200 (particularly, the pre-reading performance control means 224). Specifically, in the execution lottery for the decorative body pre-reading effect, as shown in Figure 13(b), if the result of the special chart hit / miss judgment for the reserved judgment target is a miss and the development effect is executed, there is a 300 / 1000 (approximately 1 / 3.33) probability of winning the lottery, and a 700 / 1000 (approximately 1 / 1.43) probability of not winning the lottery. Note that if the result of the special chart hit / miss judgment for the reserved judgment target is a miss and the development effect is not executed, there is a 1000 / 1000 (1 / 1) probability of not winning the lottery.
[0140] In step S110, it is determined whether or not the lottery for executing the decorative body pre-reading performance has been won, and if the condition is met, proceed to step S112, and if the condition is not met, the special chart change pattern derivation state PB decorative body pre-reading performance control processing is terminated. In step S112, the performance data related to the decoration body pre-reading performance is set, and then the special chart change pattern derivation state PB decoration body pre-reading performance control process is terminated. As a result, the decoration body pre-reading performance is executed.
[0141] In this way, in this embodiment, in the special chart variation pattern derivation state PB, when the result of the special chart hit / miss judgment related to the judgment target reservation is a hit (small hit, big hit), if the random number used for the special chart hit / miss judgment is within a specific random number range, the decorative body pre-reading performance is executed, and if the random number used for the special chart hit / miss judgment is not within the specific random number range, the decorative body pre-reading performance is not executed. In other words, in the special chart variation pattern derivation state PB, when the result of the special chart hit / miss judgment related to the judgment target reservation is a big hit, the decorative body pre-reading performance is executed under the leadership of the main control board 100. According to this, even if an abnormality occurs such as the random number circuit of the first sub-control board 200 latching, which is relatively more susceptible to external environmental influences such as radio waves than the main control board 100, a lottery will be held to determine whether or not the decorative body prediction performance will be executed. In order to achieve this effect, if the random number used to determine whether the special symbol related to the reserved symbol is a hit or miss is within a specific random number range, the first sub-control board 200 (the look-ahead performance control means 224) may perform a further execution lottery to determine whether or not to execute the decorative body look-ahead performance. Even if the result of the special symbol hit or miss determination for the reserved symbol is a miss, the random number used to determine whether or not to execute the decorative body look-ahead performance may be used to determine whether or not to execute the decorative body look-ahead performance. The decorative body look-ahead performance may be executed when the result of the special symbol hit or miss determination for the reserved symbol is a hit, and not executed when the result of the special symbol hit or miss determination for the reserved symbol is a miss, i.e., a look-ahead performance that confirms a hit. In this embodiment, the random number used to determine whether or not the special symbol related to the reserved symbol is a hit or miss (the acquired random number) is used to determine whether or not to execute the decorative body look-ahead performance. Alternatively, a random number used in another determination (lottery) on the main control board 100 (for example, a random number used for the stop symbol lottery) may be used. Furthermore, these also apply to the invention relating to the special chart change pattern derivation state PC decoration body pre-reading performance control processing described below.
[0142] Therefore, the gaming machine 10 is configured to be able to execute a look-ahead effect that suggests the expected probability of awarding a bonus (small win, big win) for a reserved pattern change, and the look-ahead effect includes a first look-ahead effect (pattern look-ahead described below) and a second look-ahead effect (decorative body look-ahead effect) that has a higher expectation of awarding a bonus than the first look-ahead effect, and in a predetermined gaming state (special pattern change pattern derivation state PB), when the random number related to the lottery is in the first random number range (a specific random number range of 64235 to 65535), the second look-ahead effect is executed for the pattern change corresponding to the random number at a higher rate than when the random number related to the lottery is in the second random number range (a random number range other than the specific random number range), or, in other words, when the random number related to the lottery is in the first random number range, the second look-ahead effect can be executed for the pattern change corresponding to the random number, and when the random number related to the lottery is in the second random number range, the second look-ahead effect is not executed for the pattern change corresponding to the random number.
[0143] In particular, in this embodiment, the number of random numbers included in the first random number range (64235 to 65535) is different from the number of random numbers included in the second random number range (63511 to 64234). This allows for more flexible control of the execution rate of the decoration pre-reading effect (the second pre-reading effect described above). In addition, from the viewpoint of maintaining a high execution rate of the second pre-reading effect even when the above abnormality occurs, it is preferable that the number of random numbers included in the first random number range (64235 to 65535) is greater than the number of random numbers included in the second random number range (63511 to 64234), as in this embodiment.
[0144] Therefore, in other words, in the gaming machine 10, the number of random numbers included in the second random number range is different from the number of random numbers included in the first random number range.
[0145] In addition, in this embodiment, the specific random number range includes a random number range corresponding to a relatively advantageous win (jackpot). This allows the control related to the execution of the above-mentioned decoration body pre-reading effect to be executed while increasing the execution rate of the decoration body pre-reading effect for more advantageous hits. In order to achieve this effect, it is sufficient that the specific random number range covers the entire random number range corresponding to relatively advantageous hits, and these random number ranges are allowed to coincide.
[0146] As shown in Figure 14(a), in step S202, which is the first step of the special chart change pattern derivation state PC decoration body pre-reading performance control process, it is determined whether the pending judgment target is subject to regulation, and if the condition is met, the special chart change pattern derivation state PC decoration body pre-reading performance control process is terminated, and if the condition is not met, the process proceeds to step S204. In step S204, it is determined whether the result of the special drawing hit / miss judgment for the reserved drawing to be judged is a miss, and if the condition is met, the process proceeds to step S206, and if the condition is not met, the process proceeds to step S210. In step S206, a lottery is held to determine whether to execute the decoration prediction performance. Here, the execution lottery for the decorative body pre-reading performance is a lottery executed by the first sub-control board 200 (particularly, the pre-reading performance control means 224). Specifically, in the execution lottery for the decorative body pre-reading effect, as shown in Figure 14(b), if the result of the special chart hit / miss judgment for the reserved judgment target is a miss and the development effect is executed, there is a 200 / 1000 (1 / 5) probability of winning the lottery, and a 800 / 1000 (1 / 1.25) probability of not winning the lottery. In addition, if the result of the special chart hit / miss judgment for the reserved judgment target is a miss and the development effect is not executed, there is a 1000 / 1000 (1 / 1) probability of not winning the lottery. In step S208, it is determined whether or not the lottery for executing the decorative body pre-reading performance has been won, and if the condition is met, proceed to step S210, and if the condition is not met, the special chart change pattern derivation state PC decorative body pre-reading performance control processing is terminated. In step S210, the performance data related to the decoration body pre-reading performance is set, and then the special chart change pattern derivation state PC decoration body pre-reading performance control process is terminated. As a result, the decoration body pre-reading performance is executed.
[0147] In this way, in this embodiment, in the special chart variation pattern derivation state PC, which is more advantageous than the special chart variation pattern derivation state PB, when the result of the special chart hit / miss judgment for the pending judgment target is a jackpot, the decorative body pre-reading performance is executed both when the random number used to judge whether the special chart is hit / miss is within a specific random number range and when the random number used to judge whether the special chart is hit / miss is not within the specific random number range. According to this, even if an abnormality occurs such as the random number circuit of the first sub-control board 200, which is relatively more susceptible to external environmental influences such as radio waves than the main control board 100, latching in the relatively unfavorable special chart variation pattern derivation state PB, a lottery is held to determine whether or not to execute the pre-reading performance.
[0148] Therefore, the gaming machine 10 is configured to be able to execute a pre-reading effect that suggests the expected probability of awarding a bonus (small win, big win) in the reserved pattern variation, and the pre-reading effect includes a first pre-reading effect and a second pre-reading effect (decorative body pre-reading effect) that has a higher expectation of awarding a bonus than the first pre-reading effect (pattern pre-reading effect described later), and has a first gaming state (special pattern variation pattern derivation state PB) and a second gaming state (special pattern variation pattern derivation state PC) that is more advantageous than the first gaming state, and in the first gaming state, a random number related to the lottery is In other words, if the random number related to the lottery is in the first random number range (a specific random number range of 64235 to 65535), the second pre-reading effect can be executed for the pattern variation corresponding to that random number, and if the random number related to the lottery is in the second random number range (a random number range other than the specific random number range), the second pre-reading effect will not be executed for the pattern variation corresponding to that random number, and in the second game state, the second pre-reading effect can be executed both when the random number related to the lottery is in the first random number range and when the random number related to the lottery is in the second random number range.
[0149] In particular, in this embodiment, when the result of the special chart hit / miss judgment for the pending judgment target is miss and an advanced performance is executed, the rate at which the decorative body pre-reading performance is executed is higher for the special chart change pattern derivation state PB than for the special chart change pattern derivation state PC. Therefore, the expected probability of winning related to the decoration body pre-reading performance in the special chart variation pattern derivation state PC is higher than the expected probability of winning related to the decoration body pre-reading performance in the special chart variation pattern derivation state PB.
[0150] <About the pattern pre-reading performance> Next, the details of the symbol pre-reading effect will be described with reference to FIGS. 15(a) to 15(c) are diagrams showing specific examples of the symbol pre-reading effects. 16(a) is a flow of the pattern pre-reading effect control process, and this process is executed after the decoration pre-reading effect control process based on the reception of a pre-determination command related to the entry of the game ball into the second starting hole 59 in the special pattern variation pattern derivation state PB and the special pattern variation pattern derivation state PC. FIG. 16(b) is a diagram schematically showing a lottery table used for the execution lottery of the pattern pre-reading effect in the pattern pre-reading effect control process, and the range of random numbers used in this lottery is 0 to 999.
[0151] As shown in Figures 15(a) to 15(c), the pattern pre-reading effect is a pre-reading effect that is realized using a combination of decorative patterns that are stopped and displayed in the display area related to the main display unit 81, and there are three types of execution modes. Specifically, there is an execution mode in which, in each of one or more pattern fluctuations (in this example, the Nth rotation to the N+2th rotation) that lead to the pattern fluctuation to be predicted (the rotation to be predicted), a spread pattern consisting of even numbered symbols is displayed stopped (the execution mode shown in Figure 15(a), hereinafter referred to as "even numbered symbols"); an execution mode in which, in each of the one or more pattern fluctuations, a spread pattern consisting of odd numbered symbols excluding the 7 symbol is displayed stopped (the execution mode shown in Figure 15(b), hereinafter referred to as "normal odd numbered symbols"); and an execution mode in which, in each of the one or more pattern fluctuations, a spread pattern consisting of odd numbered symbols including the 7 symbol is displayed stopped (the execution mode shown in Figure 15(c), hereinafter referred to as "special odd numbered symbols"). In this example, in each execution mode, the scatter symbols that are displayed in a stopped state in each of the multiple pattern variations that lead to the pattern variation that is the target of the advance reading are combinations of decorative symbols that are different from each other, but as long as the rules for scatter symbols in each execution mode are observed, the combinations of decorative symbols may match in some or all of the multiple pattern variations.
[0152] Next, as shown in Figure 16(a), in step S302, which is the first step of the pattern pre-reading effect control process, it is determined whether the pending item to be judged is subject to regulation, and if the condition is met, the pattern pre-reading effect control process is terminated, and if the condition is not met, the process proceeds to step S304. In particular, as described above, the pattern pre-reading performance control process is executed after the decorative body pre-reading performance control process, so if it is decided that a decorative body pre-reading performance will be executed for the pending judgment target, the condition related to step S302 will not be satisfied and the pattern pre-reading performance control process will end (the execution of the pattern pre-reading performance will not be decided).
[0153] In step S304, a lottery is held to determine whether to execute the symbol pre-reading effect. Here, the execution lottery for the symbol pre-reading effect is a lottery executed by the first sub-control board 200 (particularly, the pre-reading effect control means 224). Specifically, in the lottery for the execution of the pattern pre-reading effect, as shown in Figure 16(b), if the result of the special pattern hit / miss judgment for the reserved item to be judged is a hit (small hit, big hit), it is determined that an even number spread will be executed with a probability of 200 / 1000 (1 / 5), a normal odd number spread will be executed with a probability of 300 / 1000 (approximately 1 / 3.33), a special odd number spread will be executed with a probability of 100 / 1000 (1 / 10), and the pattern pre-reading effect will not be executed with a probability of 400 / 1000 (1 / 2.5). If the result of the special symbol hit / miss judgment for the reserved symbol is a miss and the development effect is executed, there is a 350 / 1000 (approximately 1 / 2.86) probability that an even number barake eye will be executed, a 150 / 1000 (approximately 1 / 6.66) probability that a normal odd number barake eye will be executed, and a 500 / 1000 (1 / 2) probability that the symbol pre-reading effect will not be executed. In this case, the execution of the special odd number barake eye will not be determined. If the result of the special symbol hit / miss judgment for the reserved symbol is a miss and the development effect is not executed, the execution of the even number barake eye is determined with a probability of 50 / 1000 (1 / 20), and the pattern pre-reading effect is not executed with a probability of 950 / 1000 (approximately 1 / 1.05). In this case, the execution of the normal odd number barake eye and the special odd number barake eye is not determined.
[0154] In step S306, it is determined whether or not the lottery for executing the symbol pre-reading effect has been won, and if the condition is met, the process proceeds to step S308, and if the condition is not met, the symbol pre-reading effect control process is terminated. In step S308, the effect data for the symbol pre-reading effect whose execution has been decided is set, and then the symbol pre-reading effect control process is terminated. As a result, the symbol pre-reading effect is executed.
[0155] In this embodiment, the difference between the execution rate of the symbol pre-reading effect when a hit (small hit, big hit) is derived in the symbol variation of the pre-reading target and the execution rate of the symbol pre-reading effect when the symbol variation of the pre-reading target is a miss is smaller than the difference in the same rate for the decorative body pre-reading effect. In other words, in this embodiment, the expected probability of deriving a hit related to the decorative body pre-reading effect is configured to be higher than the expected probability of deriving a hit related to the symbol pre-reading effect. Furthermore, in the special chart variation pattern derivation state PB, if the result of the special chart hit / miss judgment for the reserved judgment target is a jackpot, a pattern pre-reading performance can be executed regardless of whether the random number used to judge whether the special chart hit / miss is within the above-mentioned specific random number range. According to this, when multiple pre-reading effects are provided, the main control board 100 can be made to perform a lottery regarding whether or not to execute a pre-reading effect (decorative body pre-reading effect) that has a relatively high expected probability of resulting in a win, while minimizing the increase in the control burden on the main control board 100.
[0156] Therefore, in the gaming machine 10, in a predetermined gaming state (special pattern variation pattern derivation state PB), if the random number related to the lottery is in the first random number range (a specific random number range of 64235 to 65535), a second pre-reading effect (decorative body pre-reading) can be executed for the pattern variation corresponding to that random number, and if the random number related to the lottery is in the second random number range (63511 to 642434, outside the specific random number range), the second pre-reading effect is not executed for the pattern variation corresponding to that random number, and in other words, in the predetermined gaming state, in both cases where the random number related to the lottery is in the first random number range and where the random number related to the lottery is in the second random number range, a first pre-reading effect (pattern pre-reading effect) can be executed for the pattern variation corresponding to that random number.
[0157] <Regarding the execution of pre-reading effects for restricted holds> As mentioned above, in each look-ahead performance control, if the reserve to be judged is subject to regulation, the execution of the look-ahead performance for the reserve to be judged is not determined. This is to prevent the overlap of the look-ahead performance and the new look-ahead performance, or to prevent these look-ahead performances from being executed consecutively, when the pattern variation of the look-ahead target related to the look-ahead performance is a miss. However, when the pattern change (missing change) of the pre-read target related to the previous pre-reading performance has ended, it is desirable to execute the new pre-reading performance, since starting a new pre-reading performance will not cause overlap between the former pre-reading performance and the latter pre-reading performance, thereby avoiding confusion for the player. In contrast to this, in this embodiment, a new look-ahead effect can be executed for holds that were previously subject to regulation.
[0158] Specifically, in this embodiment, for pending items that have become subject to regulation due to the decorative body pre-reading performance, the execution of a new pre-reading performance is restricted, while for pending items that have become subject to regulation due to the pattern pre-reading performance, the execution of a new pre-reading performance is permitted. To explain the latter more specifically, when the pattern change following the pattern change (missing change) that is the pre-read target for the pattern pre-reading performance begins, the second hold in the order of consumption among the holds that were subject to regulation (because the pattern change related to the first of the holds that were subject to regulation has begun) is set as the hold to be judged, and the processing (processing after the first judgment) excluding the first judgment (step S102 or step S202) of the decorative body pre-reading performance control processing (if the special chart change pattern derivation state is PB, it is the special chart change pattern derivation state PB decorative body pre-reading performance control processing, and if the special chart change pattern derivation state is PC, it is the special chart change pattern derivation state PC decorative body pre-reading performance control processing) is executed. Then, if the execution of the decorative body pre-reading performance is determined by the above-mentioned decorative body pre-reading performance control processing, the pre-reading performance control processing for the holds that were subject to regulation is terminated. On the other hand, if the execution of the decorative body pre-reading performance is not determined by the above-mentioned decorative body pre-reading performance control process, the second reserved item is treated as the reserved item to be judged, and the processing other than the first judgment of the pattern pre-reading performance control process (step S302) is executed. Furthermore, if the execution of the look-ahead performance is not determined by the look-ahead performance control process with the second reserved item as the reserve to be judged, a similar look-ahead performance control process is executed with the third reserved item as the reserve to be judged. Furthermore, if the execution of the look-ahead performance is not determined by the look-ahead performance control process with the third reserved item as the reserve to be judged, a similar look-ahead performance control process is executed with the fourth reserved item as the reserve to be judged.
[0159] In this way, in this embodiment, in both the special chart variation pattern derivation state PB and the special chart variation pattern derivation state PC, the pre-reading performance is not executed for the reserved pattern that has become the object of regulation due to the execution of the decoration body pre-reading performance (the reserved pattern variation at the end of the pre-reading target pattern variation related to the decoration body pre-reading performance). On the other hand, the pre-reading performance is executed for the reserved pattern that has become the object of regulation due to the execution of the pattern pre-reading performance (the reserved pattern variation at the end of the pre-reading target pattern variation related to the pattern pre-reading performance). According to this, by not executing a new look-ahead effect immediately after the pattern change of the look-ahead target related to the decoration look-ahead effect becomes a miss, it is possible to make it easier for the player to recognize that the decoration look-ahead effect, which has a relatively high expectation, has become a miss. This contributes to increasing attention to the second look-ahead effect.
[0160] Therefore, in the first case, a pattern change that is the subject of the first pre-reading effect (pattern pre-reading effect) is executed in a predetermined game state (special pattern change pattern derivation state PB), and a bonus (small win, big win) is not granted after the pattern change has ended, a pre-reading effect (decorative body pre-reading effect, pattern pre-reading effect) can be executed for the predetermined pattern change that is reserved at the time the pattern change ends, and in the second case, a pattern change that is the subject of the second pre-reading effect (decorative body pre-reading effect) is executed in a predetermined game state, and a bonus is not granted after the pattern change has ended, and a pre-reading effect is not executed for the predetermined pattern change that is reserved at the time the pattern change ends.
[0161] Similarly, in the first case where a pattern change that is the subject of the first pre-reading effect (pattern pre-reading effect) is executed in the second game state (special pattern change pattern derivation state PC) and a bonus (small win, big win) is not granted after the pattern change has ended, a pre-reading effect (decorative body pre-reading effect, pattern pre-reading effect) can be executed for a predetermined pattern change that is reserved at the time the pattern change ends, and in the second case where a pattern change that is the subject of the second pre-reading effect (decorative body pre-reading effect) is executed in the second game state and a bonus is not granted after the pattern change has ended, a pre-reading effect is not executed for a predetermined pattern change that is reserved at the time the pattern change ends.
[0162] Although different from this embodiment, the execution rate of a new pre-reading effect for a hold that has become subject to regulation due to a pattern pre-reading effect may be lower than the execution rate of a pre-reading effect when holds other than those that have become subject to regulation are the holds to be judged. This has the effect of making it easier for players to recognize that the above-mentioned decorative body prediction performance has failed, while also making it easier for players to recognize that the pattern prediction performance has failed. In order to achieve this effect, the pre-reading effect for which the execution rate is reduced may be the decoration pre-reading effect, the pattern pre-reading effect, or both the decoration pre-reading effect and the pattern pre-reading effect. In particular, when both the decoration pre-reading effect and the pattern pre-reading effect are targeted, it is preferable to make the reduction in the execution rate of the pattern pre-reading effect greater than the reduction in the execution rate of the decoration pre-reading effect (the ratio of the reduction rate to the execution rate). Furthermore, when lowering the execution rate of the look-ahead effect, it is preferable to maintain the hit rate and lower the miss rate, or to make the decrease in the hit rate smaller than the decrease in the miss rate. In other words, when lowering the execution rate of the look-ahead effect, it is preferable to increase the reliability of the look-ahead effect (the hit rate relative to the total).
[0163] <Regulatory Notification> Next, in this embodiment, a restriction notification can be executed to notify the user that the pre-reading effect will not be executed for the reserved item that has been restricted by the decoration pre-reading effect. The details of the restriction notification will be described below with reference to FIG. 17. Figure 17(a) is a timing chart showing the flow of execution (consumption) of a hold that has become subject to regulation due to the decorative body pre-reading performance, and Figure 17(b) is a timing chart showing the flow of execution of a hold that has become subject to regulation due to the pattern pre-reading performance.
[0164] As shown in Figure 17(a), in this embodiment, a restriction notification is initiated during the consumption of a reserved item that has become subject to restriction due to a decoration pre-reading effect (the result of the special symbol hit / miss judgment related to the pattern change subject to pre-reading is a miss). Although an illustration of the restriction notification is omitted, the restriction notification in this embodiment is a caption image that reads "Pre-reading restriction in progress" displayed on the main display unit 81. However, the content of the notification does not matter as long as the conditions for executing the restriction notification according to this embodiment are met. On the other hand, as shown in Figure 17(b), no restriction notification is executed during the consumption of a reserved item that has become subject to restriction due to the pattern pre-reading performance (the result of the special pattern hit / miss judgment regarding the pattern change subject to the pre-reading is miss). This has the effect of making it easier for players to recognize that the decoration prediction effect, which has a relatively high expectation, has failed, while also preventing players from feeling distrustful that the prediction effect will not be executed. In order to achieve this effect, it is not necessary for the restriction notification to be executed in all cases where the pending amount that has become subject to restriction due to the decorative body pre-reading performance is consumed; it is sufficient for the restriction notification to be executed in some of those cases.
[0165] Therefore, in other words, the gaming machine 10 is configured to be able to execute a specific notification (regulation notification), and in the first case above, the specific notification is not executed, and in the second case above, the specific notification can be executed.
[0166] In particular, in this embodiment, the consumption period of the pending items that have become subject to regulation due to the decoration body pre-reading performance overlaps with the period during which the regulation notification is executed. This enhances the effect of preventing players from feeling suspicious that the above-mentioned predictive performance will not be executed. In order to achieve this effect, it is not necessary for the consumption period of the pending items that have been restricted by the decorative body pre-reading performance and the period during which the restriction notification is executed to coincide; it is sufficient that there is an overlap between these periods.
[0167] Therefore, in other words, in the gaming machine 10, the specific notification (regulation notification) can be executed in parallel with the consumption of the predetermined symbol variation.
[0168] Also, as shown in FIG. 17(a), the restriction notification is started during the execution of the pattern variation of the pre-read target of the decoration pre-reading performance (see timing t1). This enhances the effect of preventing players from feeling distrustful that the above-mentioned pre-reading effect will not be executed by making them aware of the restriction notification before the reserved amount that has become subject to restriction due to the decorative body pre-reading effect is consumed. Furthermore, although the timing of the end of the restriction notification is not important, it is preferable that the restriction notification end after the timing (see timing t2) when the pattern change corresponding to the last pending reel in the consumption order among the pending reels that have become subject to restriction due to the decorative body pre-reading performance has begun, as in this embodiment, and it is particularly preferable that the restriction notification end while the pattern change is being executed.
[0169] Also, as shown in Figure 17(a), in this embodiment, even if a winning combination is derived from a pattern change corresponding to a hold that has become subject to regulation due to the decorative body pre-reading performance, the regulation notification does not end at the timing when the pattern change begins (see timing t2) but continues. This makes it possible to prevent misunderstandings about the expected degree of advantage associated with a winning combination (which, as mentioned above, is due to the fact that the expected degree of advantage varies depending on whether or not a predictive display is performed and its type). In order to achieve this effect, the timing for ending the regulation notification can be any timing after the start of the pattern change (the pattern change that resulted in a win), but in order to enhance the sense of accomplishment for winning, it is preferable that it be a timing during the execution of the pattern change (see timing t3), as in this embodiment.
[0170] Therefore, in the gaming machine 10, when a bonus is awarded by the above-mentioned predetermined pattern change during the execution of a specific notification (regulatory notification), it can be said that the specific notification can continue without ending when the pattern change that awards the bonus begins.
[0171] <Other variations> Modifications not mentioned in the above description are listed below.
[0172] First, in this embodiment, the performance mode of the decorative body pre-reading performance is the same when it is executed in the special chart fluctuation pattern derivation state PB and when it is executed in the special chart fluctuation pattern derivation state PC, but these performance modes may be different. Specifically, in these cases, the vibration mode and light emission mode (light emission color) of the movable decorative body 22 may be different. Similarly, in this embodiment, the performance mode of the symbol pre-reading performance is the same when it is executed in the special symbol variation pattern derivation state PB and when it is executed in the special symbol variation pattern derivation state PC, but the performance mode of the symbol pre-reading performance may be different in these cases. This may be realized, for example, by changing the design of the decorative pattern imitating each number (characters corresponding to the numbers, etc.) between the special symbol variation pattern derivation state PB and the special symbol variation pattern derivation state PC.
[0173] Furthermore, the various controls shown in the drawings and the like in the invention according to this embodiment are one means for realizing the above-mentioned inventions, and do not limit the specific control content of each invention. In other words, the above-mentioned inventions merely describe the phenomena.
[0174] In addition, the decorative body pre-reading performance in this embodiment is a performance using only the movable decorative body 22, but instead of or in addition to this device, a device different from the movable decorative body 22, such as a speaker 33, may be used. This also applies to the above-mentioned pattern pre-reading performance.
[0175] In addition, the gaming machine 10 according to this embodiment is a so-called one-type two-type hybrid machine that can derive both a big hit and a small hit that can result in a big hit game in determining whether the special chart is a hit or not, but it is not limited to this, and it is also possible to adopt one that can derive only a so-called two-type hit. Furthermore, the special chart change pattern derivation state PB and the special chart change pattern derivation state PC in this embodiment are game states that execute pattern changes related to special chart 2, but these game states may also be game states that execute pattern changes related to normal charts (so-called normal chart RUSH), and the bonus in that case is a normal chart hit.
[0176] Furthermore, in this embodiment, as long as the relationship between the probability, rate, frequency, and number of times is ensured, the smaller value may be 0, and the larger value may be the maximum value. In particular, as long as the phenomenon aspect is ensured, the control for realizing the rate can be any. Furthermore, each lottery value in the lottery table illustrated in this embodiment is an example, and as long as the magnitude relationship between the lottery tables is maintained, each lottery value may adopt any value within the range.
[0177] In the above explanation, the restoration state at the time of power recovery is determined by referring to the state of the RAM clear switch 43 at the time of power recovery, but it may also be determined by referring to whether the time that the RAM clear switch 43 has been in the ON state since power recovery exceeds a specified time (for example, 3 seconds). In this way, it is possible to further prevent erroneous RAM clear processing from occurring.
[0178] In addition, in the above explanation, the state of the middle frame door open sensor 76 (the open / closed state of the middle frame 17) was referenced when determining the recovery state upon power restoration, but the recovery state may be set without reference to this state. In this case, the recovery state upon power restoration may be uniformly set according to the case where the middle frame door open sensor 76 is ON (the middle frame 17 is open).
[0179] The present invention described above is not limited to the above description, and includes various modifications and improvements as long as the object of the present invention is achieved.
[0180] <Additional Notes> The present embodiment encompasses the following technical idea. (1) A gaming machine that can acquire a random number based on a game ball passing through a predetermined area, can grant a bonus after the end of the pattern variation based on a lottery using the acquired random number, and can suspend the start of the pattern variation until a variation start condition is satisfied, It is configured to be able to execute a pre-reading performance that suggests the expected probability of a bonus being awarded in the pending pattern variation, The pre-reading effect includes a first pre-reading effect and a second pre-reading effect having a higher expectation of awarding a benefit than the first pre-reading effect, a first gaming state and a second gaming state that is more advantageous than the first gaming state; In the first gaming state, if the random number related to the lottery is within a first random number range, the second pre-reading effect can be executed for the pattern variation corresponding to the random number, and if the random number related to the lottery is within a second random number range, the second pre-reading effect is not executed for the pattern variation corresponding to the random number, In the second gaming state, the second pre-reading effect may be executed both when the random number related to the lottery is within the first random number range and when the random number related to the lottery is within the second random number range. A gaming machine characterized by: [Explanation of symbols]
[0181] 10 Gaming machines 15 Outer Frame 17 Middle Frame 20 Front frame 21 Hinge mechanism 22 Movable Decorations 23 Cylinder lock 25 Transparent materials 27 Upper ball tray 29 Lower ball tray 31 Operating handle 32 Upper frame part 33(33a, 33b) Speaker 34a, 34b Left and right side frame parts 35(35a, 35b, 35c) Frame Lamp 36 Ball removal mechanism 37 Production button 38 Cursor Button 38a Up cursor button 38b Down cursor button 38c Left cursor button 38d Right cursor button 38e Middle cursor button 39 Main operation section 39a Ball loan button 39b Return button 40 Power switch 43 RAM clear switch 45 Opening and closing cover 46 Game Ball Tank 47 Tank rail 48 Dispensing Unit 49 Dispensing aisle 50 Game Board 50a Gaming area 51 outer rail 52 Windmill 53 Inner rail 54 Protective material 55 Grand Prize Winner 57 First starting point 59 Second starting point 61 Normal electric device 62 Ordinary electric accessory solenoid Gate 63 65 Special Electric Devices 66 Special electric accessory solenoid 67 General Prize Winning Entrance 69 Outlet 70 First starting port sensor 71 Second starting port sensor 72 Large prize entrance sensor 73 General prize entry sensor 74 Gate Sensor 75 Out ball sensor 76 Middle frame door open sensor 77 Front frame door open sensor 80 Performance display device 81 Main display 82 Sub display 82a Upper sub display 82b Left sub-display 82c Right sub display 90 Pattern display device 91 First special pattern display device 92 Second special pattern display device 93 Ordinary pattern display device 94 1st special pattern reserved lamp 95 2nd special pattern reserved lamp 96 Normal pattern hold lamp 100 Main control board 101 CPU 102 ROM 103 RAM 104 I / O ports 105 Random Number Circuit 109 Main control board case 110 Ball entrance determination method 115 Main random number generator 120 Main Hold Control Means 125 Preliminary Judgment Measures 130 Special drawing lottery method 131 Special drawing validity determination means 132 Special stop pattern lottery means 133 Special chart variation pattern derivation means 135 General lottery method 140 Jackpot game control means 145 Pattern display control means 150 Electrical equipment control means 155 Game status control means 160 Main information storage means 165 Main Error Control Measures 170 Main Command Management Method 175 Power restoration processing execution means 176 Return state setting means 179 Means for transitioning to playable state 180 Power cut processing execution means 200 1st sub-control board 201 CPU 202 ROM 203 RAM 204 I / O ports 209 1st sub-control board case 210 Sub-random number generator 220 Normal performance control means 221 Presentation mode control means 222 Production Route Determination Method 223 Sub-hold control means 224 Predictive performance control means 225 Means for determining production content 226 Decorative pattern control means 227 Jackpot performance control means 230 Sub-error Control Measures 240 Lamp control means 245 Movable equipment control means 260 Sub-information storage means 270 Subcommand Management Method 300 Second sub-control board 309 Second sub-control board case 310 Voice control board 311 CPU 312 ROM 313 RAM 314 I / O ports 400 Dispensing control board 409 Dispensing control board case 500 Power Control Board 501 Normal power circuit 502 Backup power circuit 503 Power interruption detection circuit 509 Power supply control board case X First flow path Y Second flow path
Claims
[Claim 1] A gaming machine that can acquire a random number based on a game ball passing through a predetermined area, can grant a bonus after the end of the pattern variation based on a lottery using the acquired random number, and can suspend the start of the pattern variation until a variation start condition is satisfied, It is configured to be able to execute a pre-reading performance that suggests the expected probability of a bonus being awarded in the pending pattern variation, The pre-reading effect includes a first pre-reading effect and a second pre-reading effect having a higher expectation of awarding a benefit than the first pre-reading effect, a first gaming state and a second gaming state that is more advantageous than the first gaming state; In the first gaming state, if the random number related to the lottery is within a first random number range, the second pre-reading effect can be executed for the pattern variation corresponding to the random number, and if the random number related to the lottery is within a second random number range, the second pre-reading effect is not executed for the pattern variation corresponding to the random number, In the second gaming state, the second pre-reading effect may be executed both when the random number related to the lottery is within the first random number range and when the random number related to the lottery is within the second random number range. A gaming machine characterized by:
Citation Information
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