Crane game machine which can be simply operated by a plurality of persons
A crane game machine with a single coin slot and multiple catch space controllers addresses high manufacturing costs and operation complexity, enabling easy simultaneous play by multiple players.
Patent Information
- Application Number
- JP2024058912
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2024-04-01
- Publication Date
- 2025-10-14
- Estimated Expiration
- 2044-04-01
AI Technical Summary
Conventional crane game machines have high manufacturing costs due to multiple coin slots and require players to carefully determine the correct slot position, making it inconvenient for multiple players to operate simultaneously.
A crane game machine with a single coin slot that accumulates coin value and multiple catch spaces, each controlled by a dedicated controller with joysticks, allowing simultaneous operation by multiple players without distinguishing between coin slots.
Reduces manufacturing costs and enables easy, simultaneous operation by multiple players, enhancing user enjoyment by simplifying the operation process.
Smart Images

Figure 2025155224000001_ABST
Abstract
Description
[Technical Field]
[0001] The present invention relates to a crane game machine that can be easily operated by multiple people, and in particular to a game machine that allows multiple people to grab items at the same time, and that is equipped with a coin slot that can calculate the value of inserted coins, and that allows multiple people to trigger a game in which they grab items at the catch space position by individually moving the joysticks of the controllers through a first controller, second controller, third controller, and fourth controller that correspond to the position of the catch space, thereby realizing easy operation by multiple people. [Background technology]
[0002] As shown in FIG. 1 , a conventional multi-block, multi-story crane game machine 10 includes a case 11, four coin slots 12, a first controller 13, a second controller 14, a first crane unit 15, a second crane unit 16, a third crane unit 17, and a fourth crane unit 18. The interior of the case 11 is divided by a plurality of partition plates 111, and includes a first catch space 112, a second catch space 113, a third catch space 114, and a fourth catch space 115, which are arranged in a row at the top, bottom, left, and right. A first communication hole 116 is provided between the first catch space 112 and the second catch space 113, thereby communicating the first catch space 112 and the second catch space 113 with each other. A second communication hole 117 is provided between the third catch space 114 and the fourth catch space 115, thereby communicating the third catch space 114 and the fourth catch space 115 with each other. Furthermore, first communication hole 116 is located directly above first chute opening 118, and second communication hole 117 is located directly above second chute opening 119. Four coin slots 12 are provided at the bottom of the front of case 11 and are divided into first coin slot 121, second coin slot 122, third coin slot 123, and fourth coin slot 124. As shown in the figure, they are similarly arranged in a top-bottom, left-right arrangement, corresponding to first catch space 112, second catch space 113, third catch space 114, and fourth catch space 115, respectively. This arrangement allows players to know the target they are controlling during operation. Furthermore, first coin slot 121, second coin slot 122, third coin slot 123, and fourth coin slot 124 are each connected to coin slot 19, which calculates the coin-insertion value and the number of remaining games, respectively. The first controller 13 is electrically connected to the coin slot 19 of the first coin slot 121 and the coin slot 19 of the second coin slot 122, and the second controller 14 is electrically connected to the coin slot 19 of the third coin slot 123 and the coin slot 19 of the fourth coin slot 124.The first crane unit 15 is electrically connected to the first controller 13, and after a user inserts a coin into the first coin slot 121, the user uses the first controller 13 to control the movement of the first crane unit 15 and its operations, such as clamping an item. The second crane unit 16 is similarly electrically connected to the first controller 13, and after a user inserts a coin into the second coin slot 122, the user uses the first controller 13 to control the movement of the second crane unit 16 and its operations, such as clamping an item. The third crane unit 17 is electrically connected to the second controller 14, and after a user inserts a coin into the third coin slot 123, the user uses the second controller 14 to control the movement of the third crane unit 17 and its operations, such as clamping an item. The fourth crane unit 18 is similarly electrically connected to the second controller 14, and after a user inserts a coin into the fourth coin slot 124, the user uses the second controller 14 to control the movement of the fourth crane unit 18 and its operations, such as clamping an item. It should be noted here that the first controller 13 can only operate either the first crane unit 15 or the second crane unit 16 at a time, and by the same logic, the second controller 14 can also only operate either the third crane unit 17 or the fourth crane unit 18 at a time. However, the first controller 13 and the second controller 14 can be operated simultaneously or not. As mentioned above, when a user uses the crane game machine 10, they insert coins into the four coin slots 12 corresponding to the first catch space 112, the second catch space 113, the third catch space 114, and the fourth catch space 115, thereby playing a game in the first catch space 112 or the second catch space 113 with the first controller 13, and playing a game in the third catch space 114 or the fourth catch space 115 with the second controller 14. Summary of the Invention [Problem to be solved by the invention]
[0003] However, the conventional crane game machine 10 described above has the drawback of high manufacturing costs because it must be equipped with one coin slot 19 for each of the four coin slots 12. Furthermore, the four coin slots 12 are arranged in positions corresponding to the first, second, third, and fourth catch spaces 112, 113, 114, and 115, respectively. However, if multiple people are playing in each space at the same time, they must carefully determine the coin slot position below the case 11. This prevents players from mistaking the location of the coin slot 12 in the chaos of multiple people playing. This is inconvenient to operate and reduces users' enjoyment of the game, making it an area that needs improvement.
[0004] In view of the above-mentioned drawbacks, and in order to improve them, the inventor has conducted active research and development to provide a crane game machine that can be easily operated by multiple people, with the following technology and objectives: The machine base is equipped with a coin slot that accumulates the value of inserted coins, and the crane game machine has multiple catch spaces inside the machine base, with the outside of each catch space corresponding to one controller. The controller is equipped with joysticks, and by moving any one of the joysticks, a game in which an item is caught in the corresponding catch space is triggered, achieving the effect of easy operation by multiple people. Means for solving the problem of the invention
[0005] In accordance with the above-mentioned object, the present invention provides a crane game machine that can be easily operated by multiple people, in which multiple people play a game in which they grab items. The crane game machine of the present invention includes a case, a coin slot, a first controller, a second controller, a third controller, a fourth controller, a first crane unit, a second crane unit, a third crane unit, and a fourth crane unit. The interior of the case is divided into a first catch space, a second catch space, a third catch space, and a fourth catch space, which are arranged in a row on the top, bottom, left, and right. The first controller is located at the front outside of the crane game machine corresponding to the first catch space, the second controller is located at the front outside of the crane game machine corresponding to the second catch space, the third controller is located at the front outside of the crane game machine corresponding to the third catch space, and the fourth controller is located at the front outside of the crane game machine corresponding to the fourth catch space. The first controller has at least one first joystick, the second controller has at least one second joystick, the third controller has at least one third joystick, and the fourth controller has at least one fourth joystick. The first crane unit is electrically connected to the first controller, and the first crane unit is triggered and operated by the first joystick; the second crane unit is electrically connected to the second controller, and the second crane unit is triggered and operated by the second joystick; the third crane unit is electrically connected to the third controller, and the third crane unit is triggered and operated by the third joystick; and the fourth crane unit is electrically connected to the fourth controller, and the fourth crane unit is triggered and operated by the fourth joystick. The coin slot is connected to a coin slot, and the coin type and coin value are identified by the coin slot, and a number equal to or greater than "0" is transmitted as a number indicating the number of remaining game plays. When one game is triggered by one of the first controller, second controller, third controller, and fourth controller, the number of remaining game plays becomes the number indicated by one subtraction. If the number of times the game can be played is greater than "0", the game can be triggered by selecting and moving one of the first joystick, second joystick, third joystick, and fourth joystick. When the number of times the game can be played is "0", it is not possible to trigger the game by moving any one of the first joystick, second joystick, third joystick, and fourth joystick.
[0006] A coin chute according to an embodiment of the present invention is connected to a control device, which comprises a central processing unit, a receiving unit and a calculation unit. The central processing unit is electrically connected to the receiving unit, the calculation unit, the first controller, the second controller, the third controller, and the fourth controller. The receiving unit is electrically connected to the coin chute. When the coin value signal is transmitted from the coin inserter, the receiving unit receives the coin value signal, and the central processing unit instructs the calculation unit to calculate the number of available game plays. When the first joystick is moved, the central processing unit triggers the first controller to allow it to operate the first crane unit; when the second joystick is moved, the central processing unit triggers the second controller to allow it to operate the second crane unit; when the third joystick is moved, the central processing unit triggers the third controller to allow it to operate the third crane unit; and when the fourth joystick is moved, the central processing unit triggers the fourth controller to allow it to operate the fourth crane unit.
[0007] In one embodiment of the present invention, the control device further includes a display unit, the central processing unit is electrically connected to the display unit, the display unit is provided on the front of the case, and the central processing unit displays the remaining game play count on the display unit.
[0008] As mentioned above, after multiple people insert coins into the coin slots, they can trigger the crane game machine by directly operating the first controller, second controller, third controller, and fourth controller, and each person can perform their own operation simultaneously or asynchronously, thereby achieving the effect of easy operation by multiple people. [Brief explanation of the drawings]
[0009] [Figure 1] FIG. 1 is a perspective view of the appearance of a conventional crane game machine. [Figure 2] 1 is a perspective view of a crane game machine according to an embodiment of the present invention. [Figure 3] 1 is a cross-sectional view of a crane game machine according to an embodiment of the present invention. [Figure 4] FIG. 4 is a flow diagram of a control device according to an embodiment of the present invention. DETAILED DESCRIPTION OF THE INVENTION
[0010] For a deeper understanding of the present invention, a detailed description of an embodiment in combination with the drawings will be given below.
[0011] As shown in Figures 2 to 4, a crane game machine 20 according to the present invention, which can be easily operated by multiple people, provides a game in which multiple people can grab items. The crane game machine 20 includes a case 21, a coin slot 22, a first controller 23, a second controller 24, a third controller 25, a fourth controller 26, a first crane unit 27, a second crane unit 28, a third crane unit 29, a fourth crane unit 30, and a coin slot 31. The interior of the case 21 is divided by multiple partitions 211, and includes a first catch space 212, a second catch space 213, a third catch space 214, and a fourth catch space 215, which are arranged in a row at the top, bottom, left, and right. A first communication hole 216 is provided between the first catch space 212 and the second catch space 213, and a second communication hole 217 is provided between the third catch space 214 and the fourth catch space 215. The first catch space 212 and the second catch space 213 are connected to each other, and the third catch space 214 and the fourth catch space 215 are connected to each other. The first communication hole 216 is located directly above the first chute opening 218, and the second communication hole 217 is located directly above the second chute opening 219. The first controller 23 is located on the front exterior of the crane game machine 20 corresponding to the first catch space 212, the second controller 24 is located on the front exterior of the crane game machine 20 corresponding to the second catch space 213, the third controller 25 is located on the front exterior of the crane game machine 20 corresponding to the third catch space 214, and the fourth controller 26 is located on the front exterior of the crane game machine 20 corresponding to the fourth catch space 215. The first controller 23 includes a first joystick 231 and at least one first button 232. The second controller 24 includes a second joystick 241 and at least one second button 242. The third controller 25 includes a third joystick 251 and at least one third button 252. The fourth controller 26 includes a fourth joystick 261 and at least one fourth button 262. The coin slot 22 is connected to a coin slot 31, which is connected to the control device 40.The control device 40 includes a central processing unit 41, a receiving unit 42, a calculation unit 43, and a display unit 44. The central processing unit 41 is electrically connected to the receiving unit 42, the calculation unit 43, the display unit 44, the first controller 23, the second controller 24, the third controller 25, and the fourth controller 26. The receiving unit 42 is electrically connected to the coin slot 31. The display unit 44 is provided at the front of the case 21. When a coin is inserted into the coin slot 22, the coin slot 31 identifies the coin type and coin value and generates a coin value signal. The receiving unit 42 receives the coin value signal, and the central processing unit 41 causes the calculation unit 43 to calculate a game play count value 441. The game play count value 441 is equal to or greater than "0." The central processing unit 41 then causes the display unit 44 to display the game play count value 441. The first crane unit 27 is electrically connected to the first controller 23, and when the first joystick 231 is moved, the first controller 23 is triggered by the central processing unit 41 to control operations such as moving the first crane unit 27 and grabbing an item. However, if the game playable count value 441 is "0," the first controller 23 is not triggered. The second crane unit 28 is electrically connected to the second controller 24, and when the second joystick 241 is moved, the second controller 24 is triggered by the central processing unit 41 to control operations such as moving the second crane unit 28 and grabbing an item. However, if the game playable count value 441 is "0," the second controller 24 is not triggered. The third crane unit 29 is electrically connected to the third controller 25, and when the third joystick 251 is moved, the third controller 25 is triggered by the central processing unit 41 to control operations such as moving the third crane unit 29 and grabbing an item. However, if the game playable count value 441 is "0", the third controller 25 is not triggered.The fourth crane unit 30 is electrically connected to the fourth controller 26. When the fourth joystick 261 is operated, the fourth controller 26, triggered by the central processing unit 41, controls the movement of the fourth crane unit 30 and the grabbing of items. However, if the remaining game play count 441 is "0," the fourth controller 26 is not triggered. As described above, when multiple people insert coins into the coin slot 22, the coin value is accumulated. Furthermore, simultaneous or non-simultaneous operation of the crane game machine 20 can be triggered by directly operating any one of the first controller 23, second controller 24, third controller 25, and fourth controller 26, thereby achieving the effect of easy operation by multiple people. Furthermore, the coin slot 22 is connected to a single coin slot 31, which simplifies the components and substantially reduces manufacturing costs.
[0012] The configuration, operation, and effects of the above-described embodiment are described in detail below with reference to FIGS. 2 to 4. When operating the crane game machine 20 of the present invention, a user first inserts a coin into the coin slot 22. Even if one or more people are using the game machine, they can play together, insert coins into the same coin slot 22, and accumulate a relatively large number of coins per insert. The coin slot 31 also identifies the type of coin and its value to generate a coin value signal. The coin value signal of the coin slot 31 is received by the receiving unit 42, and the remaining game play count value 441 is calculated by the calculation unit 43 and displayed on the display unit 44.
[0013] For example, if there is only one user, and the remaining game play count 441 displayed by the display unit 44 is "1," the user can select one of the controllers to play the game. For example, if the user selects and operates the third controller 25, a signal from the moved third joystick 251 is sent to the central processing unit 41, which then sends a trigger activation signal to the calculation unit 43, and the remaining game play count 441 is decremented by one to "0." The central processing unit 41 then permits the third controller 25 to operate the third crane unit 29. In the third catching space 214, moving the third joystick 251 controls the direction of movement of the third crane unit 29. Pressing the third button 252 causes the third crane unit 29 to descend and grab an item, thereby completing the user's game. At this point, even if the user further moves one of the joysticks, the remaining game play count 441 is still "0," so the central processing unit 41 does not issue a trigger activation signal, and the crane game machine 20 cannot be operated.
[0014] For example, if there are three users and the remaining game play count 441 displayed by the display unit 44 is "5," the first user can select one of the controllers to play the game. For example, if the first user selects and operates the second controller 24, a signal from the moved second joystick 241 is sent to the central processing unit 41, which then sends a trigger activation signal to the calculation unit 43, and the remaining game play count 441 is pulled once, becoming "4." The central processing unit 41 also permits the second controller 24 to operate the second crane unit 28. In the second catching space 213, the movement direction of the second crane unit 28 is controlled by moving the second joystick 241, and the second crane unit 28 descends and grabs the item by pressing the second button 242, thereby completing one game by the first user.
[0015] While the first user is playing a game, the second or third user can also play the game simultaneously or independently. At this time, the second or third user can select and control one of the unused controllers to play the game. For example, if the second user selects and operates the fourth controller 26, a signal from the moved fourth joystick 261 is sent to the central processing unit 41, which then sends a trigger activation signal to the calculation unit 43, and the remaining game play count 441 is decremented by one to "3." The central processing unit 41 also allows the fourth controller 26 to operate the fourth crane unit 30. In the fourth catch space 215, the movement direction of the fourth crane unit 30 is controlled by moving the fourth joystick 261, and the fourth crane unit 30 descends and grabs the object by pressing the fourth button 262, ending the second user's game.
[0016] Furthermore, if a third user selects and operates the first controller 23, the signal from the moved first joystick 231 is sent to the central processing unit 41, which then sends a trigger activation signal to the calculation unit 43, and the remaining game play count 441 is decremented by one to "2." The central processing unit 41 also authorizes the first controller 23 to operate the first crane unit 27. In the first catching space 212, the movement of the first joystick 231 controls the direction of movement of the first crane unit 27. By pressing the first button 232, the first crane unit 27 descends and grabs the object, ending one game by the third user. When the remaining game play count 441 is "2," any of the first, second, and third users can select any one of the unused controllers to play the game. When any user triggers the game, the remaining game play count 441 is decremented by one more time. When the remaining game play count 441 reaches "0," the first, second, and third users cannot continue playing the game.
[0017] As mentioned above, multiple users playing the game together can insert a relatively large number of coins into the same coin slot 22, and without having to distinguish between the actions of the lower coin slots, they can simply operate the joystick of the corresponding controller in front of the selected catch space in the crane game machine 20 to activate the trigger, thereby achieving the effect of easy operation for multiple people. Also, because only one coin slot 31 is provided in the coin slot 22, users can operate the first controller 23, second controller 24, third controller 25, and fourth controller 26 of the crane game machine 20 simultaneously or not, achieving the effect of reducing manufacturing costs.
[0018] The above-described embodiments are disclosed to fully explain the present invention, and are not intended to restrict the features of the present invention. Therefore, any modifications of the technical means and the theory of the invention related to the present invention are considered to have the same effect as the present invention and fall within the scope of protection. [Explanation of symbols]
[0019] 10 Crane Game Machine 11 cases 111 Partition 112 First Catch Space 113 Second Catch Space 114 Third Catch Space 115 Fourth Catch Space 116 First series of holes 117 Second communication hole 118 First Chute 119 Second Chute 12 Coin slot 121 First coin slot 122 Second coin slot 123 Third coin slot 124 Fourth coin slot 13 First Controller 14 Second Controller 15 First Crane Department 16 Second Crane Section 17 Third Crane Department 18 Fourth Crane Section 19 Coin slot 20 Crane Game Machine 21 cases 211 Partition 212 First Catch Space 213 Second Catch Space 214 Third Catch Space 215 Fourth Catch Space 216 First series of holes 217 Second communication hole 218 First Chute 219 Second Chute 22 Coin slot 23 First Controller 231 First Joystick 232 First Button 24 Second Controller 241 Second Joystick 242 Second Button 25 Third Controller 251 Third Joystick 252 Third Button 26 Fourth Controller 261 Fourth Joystick 262 Fourth Button 27 First Crane Department 28 Second Crane Division 29 Third Crane Department 30 Fourth Crane Section 31 Coin slot 40 Control Device 41 Central Processing Unit (CPU) 42 receiving unit 43 Computational Units 44 Display Unit 441 Game play count
Claims
1. A crane game machine that can be easily operated by multiple people, the crane game machine comprising a case, a coin slot, a first controller, a second controller, a third controller, a fourth controller, a first crane unit, a second crane unit, a third crane unit, and a fourth crane unit, The interior of the case is divided into a first catch space, a second catch space, a third catch space, and a fourth catch space, which are arranged in a row on the top, bottom, left, and right sides, the first controller is located at the front outside of the crane game machine corresponding to the first catch space, the second controller is located at the front outside of the crane game machine corresponding to the second catch space, the third controller is located at the front outside of the crane game machine corresponding to the third catch space, and the fourth controller is located at the front outside of the crane game machine corresponding to the fourth catch space, the first controller comprises at least one first joystick, the second controller comprises at least one second joystick, the third controller comprises at least one third joystick, and the fourth controller comprises at least one fourth joystick; the first crane unit is electrically connected to the first controller, and the first crane unit is triggered and operated by the first joystick; the second crane unit is electrically connected to the second controller, and the second crane unit is triggered and operated by the second joystick; the third crane unit is electrically connected to the third controller, and the third crane unit is triggered and operated by the third joystick; the fourth crane unit is electrically connected to the fourth controller, and the fourth crane unit is triggered and operated by the fourth joystick; the coin slot is connected to a coin inserter, and the coin type and coin value are identified by the coin inserter, and a number of remaining game plays, which is equal to or greater than "0", is transmitted; and when one game is triggered by any one of the first controller, the second controller, the third controller, and the fourth controller, the number of remaining game plays becomes a number deducted by one; If the number of times the game can be played is greater than '0', the game may be triggered by selecting and moving any one of the first joystick, the second joystick, the third joystick, and the fourth joystick; This crane game machine can be easily operated by multiple people, characterized in that when the value of the number of times the game can be played becomes "0", it becomes impossible to trigger and start the game by moving any one of the first joystick, the second joystick, the third joystick, and the fourth joystick.
2. the coin chute is connected to a control device, the control device comprising a central processing unit, a receiving unit and a calculation unit; the central processing unit is electrically connected to the receiving unit, the computing unit, the first controller, the second controller, the third controller, and the fourth controller; the receiving unit is electrically connected to the coin chute; When a coin value signal is transmitted from the coin inserter, the receiving unit receives the coin value signal, and the central processing unit instructs the calculation unit to calculate the remaining number of game plays; 2. The crane game machine according to claim 1, wherein when the first joystick is moved, the central processing unit triggers the first controller to allow the first crane unit to be operated; when the second joystick is moved, the central processing unit triggers the second controller to allow the second crane unit to be operated; when the third joystick is moved, the central processing unit triggers the third controller to allow the third crane unit to be operated; and when the fourth joystick is moved, the central processing unit triggers the fourth controller to allow the fourth crane unit to be operated.
3. 3. A crane game machine that can be easily operated by multiple people as described in claim 2, characterized in that the control device further comprises a display unit, the central processing unit is electrically connected to the display unit, the display unit is provided on the front of the case, and the central processing unit displays the number of remaining game plays on the display unit.
Citation Information
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