Game program and game system

The system addresses the inefficiency in searching game content by using parameter comparison conditions to filter game media, reducing user burden and improving search convenience.

JP2025159506AActive Publication Date: 2025-10-21CAPCOM CO LTD
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Patent Information

Application Number
JP2024062115
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-04-08
Publication Date
2025-10-21
Estimated Expiration
2044-04-08

AI Technical Summary

Technical Problem

Users face a burden in searching for desired game content due to the need to check multiple parameters for each game content individually, making it difficult to find the desired content efficiently.

Method used

A computer system with a receiving unit and output processing unit that displays a search result screen based on user-defined search conditions, including parameter comparison conditions to filter game media, allowing users to set and update search criteria efficiently.

Benefits of technology

Reduces the burden on users by narrowing down game media selection based on parameter comparisons, enhancing user convenience and flexibility in searching for game content.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure 2025159506000001_ABST
    Figure 2025159506000001_ABST
Patent Text Reader

Abstract

To reduce a user's load required for the search of a game medium.SOLUTION: A reception unit receives a search condition for searching for a second game medium desired by a user from among a plurality of second game media different from a first game medium among a plurality of game media. An output processing unit causes a display unit to display an image P2 of a search result screen including information on the second game medium that meets the search condition of the plurality of second media. A plurality of parameters are set to each of the plurality of game media. The search condition is a condition set to a parameter selected by the user among the plurality of parameters, and includes a parameter comparison condition which is a condition that a result of comparison with the first game medium for the parameter selected by the user is a predetermined result.SELECTED DRAWING: Figure 3
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Description

[Technical Field]

[0001] The present invention relates to gaming technology. [Background technology]

[0002] Patent Document 1 discloses a game in which a player plays using game content selected by the player. In this game, multiple game contents are displayed on a display screen so that the player can select from them, and at least one game content is selected from the game contents displayed on the display screen based on the player's input, and the game is executed using the selected game content. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Patent No. 7295999 Summary of the Invention [Problem to be solved by the invention]

[0004] In the above-described games, when multiple parameters are set for the game contents, a user must check each of the multiple parameters set for each of the game contents one by one in order to search for the desired game content from among the multiple game contents, making it difficult to reduce the user's burden in searching for game contents.

[0005] An object of the present invention is to make it possible to reduce the burden on users when searching for game content. [Means for solving the problem]

[0006] A first aspect of the present invention provides a computer system comprising one or more computers, a receiving unit that receives search conditions for searching for a second game medium desired by a user from among a plurality of second game media different from the first game medium among the plurality of game media; functioning as an output processing unit that displays, on a display used by the user, an image of a search result screen that includes information on a second game medium that matches the search criteria among the plurality of second game media; A plurality of parameters are set for each of the plurality of game media; The search conditions are conditions set for parameters selected by the user from the plurality of parameters, and include parameter comparison conditions that require a result of comparison of the parameters selected by the user with the first game medium to be a predetermined result. It is a game program.

[0007] In a first aspect, The predetermined result for the parameter comparison condition may be a result selected by the user from a plurality of results prepared in advance.

[0008] In a first aspect, The multiple results may include at least one of a first result that a parameter among the multiple parameters that is the subject of the parameter comparison condition is greater than or equal to the parameter set in the first game medium, and a second result that a parameter among the multiple parameters that is the subject of the parameter comparison condition is smaller than or equal to the parameter set in the first game medium.

[0009] In a first aspect, The first game medium may be a game medium selected by the user from among the plurality of game media.

[0010] In a first aspect, Each of the plurality of game media may be a game medium that can be selected as a play medium to be used by the user in playing a game, The first game medium may be a game medium selected by the user as the play medium from among the plurality of game media.

[0011] In a first aspect, The play medium may be an equipment item equipped to a character controlled by the user.

[0012] In a first aspect, The reception unit may receive the search conditions preset by the user when a call operation for calling the search conditions preset by the user is input to an operation unit used by the user, The output processing unit may display on the display an image of the search result screen including information on a second game medium among the plurality of second game media that matches the search criteria accepted in response to the call operation.

[0013] In a first aspect, When an update operation for updating the search conditions is input to an operation unit used by the user, the reception unit may update the search conditions in accordance with the update operation, The output processing unit may update an image of the search result screen displayed on the display every time the search conditions are updated in response to the update operation.

[0014] In a first aspect, When a designation operation for designating the first game medium from among the plurality of second game media included in the image of the search result screen is input to an operation unit used by the user, the reception unit may update the first game medium in the search conditions in accordance with the designation operation, The output processing unit may update the image of the search result screen displayed on the display each time the first game medium in the search conditions is updated in response to the designation operation.

[0015] In a first aspect, When a reset operation is input to the operation unit to reset the search conditions updated in response to the specifying operation to initial search conditions that are the search conditions before the specifying operation is input, the reception unit may return the search conditions to the initial search conditions, When the search conditions are returned to the initial search conditions in response to the reset operation, the output processing unit may return the image of the search result screen displayed on the display to an image of the search result screen including information on second game media among the plurality of second game media that match the initial search conditions.

[0016] The second aspect is a storage unit that stores a game program according to a first aspect; a control unit that executes the game program; It is a game system. [Effects of the Invention]

[0017] According to the present invention, the burden on the user required to search for game content can be reduced. [Brief explanation of the drawings]

[0018] [Figure 1] 1 is a block diagram illustrating a configuration of a game device according to an embodiment. [Figure 2] FIG. 10 is a diagram illustrating an example of an image of a search start screen according to the embodiment. [Figure 3] FIG. 10 is a diagram illustrating an example of an image of a search result screen in the embodiment. [Figure 4] FIG. 10 is a diagram illustrating an example of an image of a search result screen after updating in the embodiment. [Figure 5] FIG. 10 is a diagram illustrating an example of an image of a search result screen in a second modified example of the embodiment. DETAILED DESCRIPTION OF THE INVENTION

[0019] Hereinafter, the embodiments will be described in detail with reference to the drawings. In the drawings, the same or corresponding parts are designated by the same reference numerals and their description will not be repeated.

[0020] (Terminology explanation) First, the terms used in the following description will be explained. Terms such as game, game medium, and play medium will be used below.

[0021] A "game" refers to a game (video game) that progresses in a virtual space in response to operations by a user. The virtual space may be a three-dimensional space or a two-dimensional space. The virtual space is displayed as an image on a display device. A user who plays a game is also called a "player."

[0022] An example of such a game is an action game in which a character (player character) controlled by a user defeats enemy characters. In an action game, the player character recovers his / her stamina by equipping equipment items such as weapons and armor, and by using tool items such as healing potions. In such a game, the player progresses by completing presented tasks (quests).

[0023] "Game media" refers to the virtual media used in the above-mentioned games (video games). Examples of game media include characters, items (weapons, armor, tools, etc.) used by characters in virtual space, vehicle objects (horses, cars, etc.) that characters ride, and character skills. Users can obtain the above-mentioned game media by directly purchasing them for a fee, completing quests, or by entering a lottery known as "gacha."

[0024] "Play media" refers to game media used by a user to play a game. For example, play media are equipment items (weapons, armor, etc.) equipped on a character controlled by a user. Examples of game media that can be selected as play media include characters, equipment items, character skills, vehicle objects, etc.

[0025] Furthermore, a plurality of parameters are set for the game content. For example, a rifle, which is an example of an equipment item, is set with a plurality of parameters indicating attack power, impact force, explosion range, direct hit compensation, effective range, rapid-fire performance, etc. Parameters are numerical values ​​that indicate the degree of characteristics of the game content or the presence or absence of characteristics. Examples of characteristics of the game content include performance, ability, attributes, and appearance.

[0026] Furthermore, in the above-mentioned game, the user is granted the above-mentioned game media, etc. Specifically, information about the game media granted to the user in the game is associated with a user ID assigned to the user and registered in a database (a database for managing game media granted to users). The user ID is an example of identification information that identifies a user. Note that "granted (owned) by a user" is synonymous with "associated with a user."

[0027] For convenience, the following will use an example in which the game is an "action game," the game medium is a "game medium that can be selected as a play medium," the play medium is an "equipment item," and the equipment item is a "rifle."

[0028] (Game device) FIG. 1 illustrates the configuration of a game device 1 according to an embodiment. The game device 1 executes a game in response to operations by a user. The game progresses on the game device 1 based on an installed game program and game data. Game devices 1 can communicate data with each other using a communication network (not shown) or a short-range wireless communication device (not shown). The game device 1 is an example of a game system.

[0029] Examples of the game device 1 include a game console, smartphone, tablet, personal computer, etc., each of which has an externally connected or built-in display, speaker, and controller. Examples of game consoles include commercially available game consoles such as PlayStation (registered trademark), PlayStation Vita (registered trademark), Nintendo Switch (registered trademark), and XBox (registered trademark).

[0030] In the following, an example will be given in which the game device 1 is a "game machine with a display, a speaker, and a controller either externally connected or built-in." The game device 1 includes a game machine 10, a display 21, a speaker 22, and a controller 23.

[0031] [Game console hardware configuration] The game console 10 includes a network interface 11, a graphics processing unit 12, an audio processing unit 13, an operation processing unit 14, a storage unit 15, and a control unit 16. The network interface 11, the graphics processing unit 12, the audio processing unit 13, the operation processing unit 14, and the storage unit 15 are electrically connected to the control unit 16 via a bus 17.

[0032] The network interface 11 is communicably connected to other information processing devices via a communication network (not shown) in order to send and receive various information and data between the network interface 11 and other information processing devices such as other game devices 1 and external server devices (not shown).

[0033] A display 21 is connected to the graphics processing unit 12. The graphics processing unit 12 displays various images (moving images drawn in a moving image format) on the display 21 in accordance with various types of image information output from the control unit 16. The display 21 is a display used by a user, and is an example of a display device that displays images to the user.

[0034] A speaker 22 is connected to the audio processing unit 13. The audio processing unit 13 outputs various sounds to the speaker 22 in accordance with various types of audio information output from the control unit 16. The speaker 22 is a speaker used by the user, and is an example of an acoustic device that outputs sounds to the user.

[0035] A controller 23 is connected to the operation processing unit 14. The operation processing unit 14 transmits and receives data related to operation inputs to and from the controller 23. The operation processing unit 14 then transmits operation information indicating operations input to the controller 23 to the control unit 16. The controller 23 is a controller used by a user and is an example of an operation unit operated by a user.

[0036] For example, a user operates the controller 23 to input an operation signal to the game device 1. That is, when the user operates the controller 23, the controller 23 transmits an operation signal corresponding to the user's operation to the operation processing unit 14. The operation processing unit 14 generates operation information based on the operation signal and transmits the operation information to the control unit 16.

[0037] The storage unit 15 stores various types of information and data. The storage unit 15 is configured with an HDD, an SSD, a RAM, a ROM, etc. In this example, the storage unit 15 stores a game program and game data for executing a game, account information (user ID and password) of a user who uses the game device 1, a database for managing game media owned by the user, image data representing various images to be displayed on the display 21, audio data representing various sounds to be output from the speaker 22, etc.

[0038] The control unit 16 controls the operation of the game device 1. The control unit 16 transmits and receives various types of information and data, and processes the various types of information and data. The control unit 16 has a CPU (microcomputer) and memory. The memory stores programs for operating the CPU, etc. In this example, the control unit 16 controls the graphics processing unit 12 and audio processing unit 13, thereby controlling the display 21 and speaker 22.

[0039] [Functional configuration of the control unit in the game device] The control unit 16 has a progression unit 101, a reception unit 102, and an output processing unit 103. Specifically, the control unit 16 functions as the progression unit 101, the reception unit 102, and the output processing unit 103 by the CPU executing various programs. These programs are an example of a game program.

[0040] 〈Progress section〉 The progression unit 101 controls the game and progresses the game. For example, the progression unit 101 progresses the game by moving a player character (a character operated by a user) in a virtual space in accordance with operations by the user. The progression unit 101 also moves non-player characters and predetermined objects (such as vehicles) in the virtual space. For example, the progression unit 101 controls the actions of the non-player characters and predetermined objects using AI (artificial intelligence). Then, the progression unit 101 progresses the game in accordance with the actions of the player characters and non-player characters.

[0041] Specifically, the progression unit 101 causes the display 21 and the speaker 22 to output images and sounds related to the game based on the game data. The game data includes image data showing images related to the game and audio data showing sounds related to the game. The user operates the controller 23 in accordance with the images and sounds output from the display 21 and the speaker 22.

[0042] The progression unit 101 acquires operation information indicating operations input to the controller 23, and generates (updates) game data that reflects that operation information. Then, based on the generated (updated) game data, the progression unit 101 outputs images and sounds related to the game to the display 21 and speaker 22. The game progresses as the above processing is repeated.

[0043] <Reception unit and output processing unit> The receiving unit 102 receives search conditions. The output processing unit 103 displays an image of a search result screen on the display 21. The search conditions are conditions for searching for a second game medium desired by the user from among a plurality of second game media that are different from the first game medium among the plurality of game media. The image of the search result screen includes information on second game media that meet the search conditions among the plurality of second game media. The search conditions and the image of the search result screen will be described in detail later.

[0044] In this example, when an update operation to update the search conditions is input to the controller 23 (an example of an operation unit), the reception unit 102 updates the search conditions in accordance with the update operation. The output processing unit 103 updates the image of the search result screen displayed on the display 21 every time the search conditions are updated in accordance with the update operation.

[0045] [Search conditions (parameter comparison conditions)] The search conditions include at least one parameter comparison condition, which is a condition set for a "parameter selected by a user" among multiple parameters set in the game content, and which is a condition that a result of a comparison of the parameter selected by the user (a result of a comparison with the first game content) is a "predetermined result."

[0046] The parameter comparison conditions include the "first game medium" that serves as the basis for comparison for the parameters selected by the user (which game medium will be used as the "basis for comparison"), and the "comparison result" for that parameter (what kind of comparison result will be used as the "comparison result that meets the parameter comparison conditions").

[0047] In this example, the "predetermined result" in the parameter comparison condition is a result selected by the user from a plurality of pre-prepared results, which include at least one of the first result and the second result (in this example, both).

[0048] The first result is that the parameter (hereinafter referred to as the "target parameter") that is the subject of the parameter comparison condition among the multiple parameters is greater than or equal to the "parameter set in the first game medium (target parameter)." The second result is that the parameter (target parameter) that is the subject of the parameter comparison condition among the multiple parameters is smaller than or equal to the "parameter set in the first game medium (target parameter)."

[0049] In this example, each of the plurality of game media is a game media that can be selected by the user as a play medium to be used in playing the game. The first game media is a game media selected by the user from the plurality of game media. Specifically, the first game media is a game media selected by the user as a play medium from the plurality of game media. In this example, the play medium is an equipment item equipped to a character controlled by the user.

[0050] [Gameplay Processing] Next, a description will be given of the "game play process" performed in the game device 1. The game play process is a process for allowing the user to play a game. For example, when an operation for starting to play a game (such as a predetermined button operation) is input to the controller 23, the game play process starts.

[0051] In the game play process, the progression unit 101 controls the progress of the game so that the game is played using a play medium (an equipment item in this example) selected by the user and the game progresses. For example, if a "rifle" selected by the user as a weapon (an example of an equipment "item") to be used in playing the game by the user is equipped on a character (a character controlled by that user), the progression unit 101 progresses the game in accordance with the user's actions with the rifle equipped on the character.

[0052] Through the above process, the user can play the game using the play medium (equipment item in this example) selected by the user.

[0053] [Search processing] Next, the "search process" performed in the game device 1 will be described with reference to Figures 2, 3, and 4. The search process is a process for searching for a second game medium desired by the user from among a plurality of second game media that are different from the first game medium among a plurality of game media. In this example, the search process searches for an "equipment item" desired by the user from "unequipped equipment items" that are different from "equipped equipment items" among "a plurality of equipment items" owned by the user.

[0054] <Start search> For example, the search process is started when an operation to start the search process is input to the controller 23. When the search process is started, the output processing unit 103 displays an image of a search start screen (hereinafter referred to as "image P1") exemplified in Fig. 2 on the display 21. As shown in Fig. 2, the image P1 includes an equipment item list area R10, a first parameter display area R11, and a search condition area R20.

[0055] The equipment item list area R10 displays multiple equipment items that serve as the search population. In this example, the equipment item list area R10 displays "multiple equipment items owned by the user," and these multiple equipment items include "equipment items equipped on the character controlled by the user (hereinafter referred to as "equipped equipment items")." The equipped equipment items are the "first game media" that serve as the basis for comparison in the parameter comparison conditions.

[0056] The first parameter display area R11 displays multiple parameters set for the equipment item that is the "equipped equipment item (first game media)." In the example of FIG. 2, the currently equipped equipment item is "equipped item 1," and the first parameter display area R11 displays multiple parameters set for "equipped item 1."

[0057] When an operation to select an "equipment item to be equipped" from the multiple equipment items displayed in the equipment item list area R10 is input to the controller 23, the output processing unit 103 sets the equipment item selected by that operation as the "currently equipped equipment item." As a result, the equipment item selected by the above operation is associated with the user as the "currently equipped equipment item." Then, multiple parameters of the equipment item set as the "currently equipped equipment item" are displayed in the first parameter display area R11.

[0058] The search condition area R20 is an area for setting or updating search conditions. The set or updated search conditions are displayed in the search condition area R20. The search conditions displayed in the search condition area R20 are received by the reception unit 102. Specifically, the reception unit 102 sets or changes at least one of the "parameter (target parameter) associated with the parameter comparison condition" and the "predetermined result (comparison result) of the parameter comparison condition" in the search conditions in response to an operation for setting or updating the parameter comparison condition included in the search conditions.

[0059] In the example of FIG. 2, the search condition area R20 includes a first area R21 and a second area R22.

[0060] The first area R21 is an area for selecting a parameter for which a parameter comparison condition is set that results in a predetermined result being a "first result." The first area R21 displays a plurality of parameters (selectable parameter candidates) for which the parameter comparison condition can be set, and a check box is provided for each of these plurality of parameters.

[0061] The second area R22 is an area for selecting a parameter for which a parameter comparison condition is set that results in a predetermined result being the "second result." The second area R22 displays a plurality of parameters (selectable parameter candidates) for which the parameter comparison condition can be set, and a check box is provided for each of these plurality of parameters.

[0062] When an operation to select one of the multiple parameters included in the first region R21 (specifically, a check box corresponding to the parameter) is input to the controller 23, the receiving unit 102 sets a parameter comparison condition for the parameter selected by the operation, in which a predetermined result becomes the "first result." As a result, a parameter comparison condition for the "parameter selected by the user" among the multiple parameters, in which a predetermined result becomes the "first result," is set.

[0063] Furthermore, when an operation to cancel the selection of any one of the multiple parameters included in the first region R21 (specifically, the selection of the check box corresponding to the parameter) is input to the controller 23, the reception unit 102 cancels (deletes) the setting of the parameter comparison condition for the parameter deselected by that operation. As a result, the "parameter comparison condition for the parameter deselected by the user" among the parameter comparison conditions included in the search conditions is canceled (deleted).

[0064] In the example of Fig. 2, when one of the multiple parameters included in the first region R21 is selected, "the same parameter as the parameter selected in the first region R21" among the multiple parameters included in the second region R22 becomes unselectable. In the example of Fig. 2, unselectable parameters in the second region R22 are displayed with a strikethrough. Unselectable parameters may also be hidden (or grayed out).

[0065] Also, in the example of Figure 2, when the selection of any one of the multiple parameters included in the first area R21 is deselected, the multiple parameters included in the second area R22 that are "the same parameter as the parameter deselected in the first area R21" return from being unselectable to being selectable.

[0066] The process of selecting and canceling parameters in the second region R22 is similar to the process of selecting and canceling parameters in the first region R21. Specifically, the process of selecting and canceling parameters in the second region R22 corresponds to the process of selecting and canceling parameters in the first region R21 described above, where the "first region R21," "first result," and "second region R22" are replaced with "second region R22," "second result," and "first region R21," respectively.

[0067] Also, in this example, in image P1 (image of the search start screen) shown in Figure 2, the search conditions displayed in the search condition area R20 are set to an initial state in which no parameter comparison conditions are set for any of the multiple parameters.

[0068] Search and display of search results When a parameter condition is set for "one parameter selected by the user" from among the multiple parameters included in the search condition area R20 of image P1 shown in Fig. 2, the reception unit 102 receives the search condition displayed in the search condition area R20. In this example, the parameter comparison condition is set such that "attack power" is equal to or greater than "the attack power of equipment item 1."

[0069] Next, the output processing unit 103 searches for equipment items that meet the search conditions (specifically, parameter comparison conditions) from among multiple equipment items that form the search population, based on the search conditions received by the receiving unit 102 (the search conditions displayed in the search condition area R20).

[0070] Then, the output processing unit 103 displays an image of the search result screen exemplified in Fig. 3 (hereinafter referred to as "image P2") on the display 21. As shown in Fig. 3, image P2 includes a search result list area R30 and a second parameter display area R31 in addition to the equipment item list area R10, first parameter display area R11, and search condition area R20 shown in Fig. 2.

[0071] The search result list area R30 displays information about equipment items (equipment items that meet the search conditions) that are detected from a plurality of equipment items that form the search population through a search based on the search conditions.

[0072] In addition, when multiple equipment items are displayed in the search result list area R30, the output processing unit 103 determines the priority of each of the multiple equipment items based on predetermined rules, and displays information about each of the multiple equipment items in the search result list area R30 so that the higher the priority, the more preferentially the equipment item is displayed.

[0073] In this example, the rule is that "the more advantageous a 'parameter for which a parameter comparison condition is set' among multiple parameters set for an equipment item is in the game (for example, the larger the parameter value), the higher the priority of that equipment item." Also, the higher the priority of an equipment item, the higher that equipment item is displayed in the search result list area R30.

[0074] The second parameter display area R31 displays a plurality of parameters set for one of the equipment items displayed in the search result list area R30.

[0075] In the example of FIG. 3, the search conditions displayed in the search condition area R20 include a parameter comparison condition that "attack power" is equal to or greater than "the attack power of equipment item 1." A search based on the above search conditions has detected four equipment items (equipment items A to D). The descending order of "attack power" is equipment item A, equipment item B, equipment item C, and equipment item D.

[0076] 3, the equipment item with the highest priority is selected as the "equipment item to be displayed in the second parameter display area R31." In this example, the second parameter display area R31 displays multiple parameters set for equipment item A.

[0077] When an operation (for example, an operation of hovering the cursor) is input to the controller 23 to select an "equipment item to be displayed in the second parameter display area R31" from the equipment items displayed in the search result list area R30, the output processing unit 103 sets the equipment item selected by that operation as the "equipment item to be displayed in the second parameter display area R31." Then, multiple parameters of the equipment item set as the "equipment item to be displayed in the second parameter display area R31" are displayed in the second parameter display area R31.

[0078] In addition, when an operation is input to the controller 23 to select an "equipment item to be equipped" from the equipment items displayed in the search result list area R30 (for example, an operation button to which the function "equip" is assigned is pressed), the output processing unit 103 sets the equipment item selected by that operation as the "equipment item currently being equipped."

[0079] Search and update search results When a parameter comparison condition is set (or the setting is canceled) for "one parameter selected by the user" among the multiple parameters included in the search condition area R20 of image P2 (image of the search result screen) shown in FIG. 3, the receiving unit 102 receives the search condition displayed in the search condition area R20. In this example, the parameter comparison condition is set such that "rapid-fire performance" is equal to or greater than "rapid-fire performance of equipment item 1." This updates the search condition received by the receiving unit 102.

[0080] Next, the output processing unit 103 searches for "equipment items that meet the search conditions (specifically, parameter comparison conditions)" from among the multiple equipment items that form the search population, based on the updated search conditions received by the receiving unit 102 (the updated search conditions displayed in the search condition area R20).

[0081] Then, the output processing unit 103 updates the image P2 (image of the search result screen) displayed on the display 21 to the image P2 exemplified in Fig. 4. The search result list area R30 of the image P2 shown in Fig. 4 displays information about the equipment items (equipment items that match the updated search conditions) that have been detected from the multiple equipment items that form the search population through a search based on the updated search conditions.

[0082] In the example of Figure 4, three equipment items (equipment items A to C) are detected by a search based on the updated search conditions. The order of highest "attack power" and "rate of fire" is equipment item A, followed by equipment item B and equipment item C.

[0083] [Summary of the embodiment] In summary, the game program of the embodiment causes a computer system (control unit 16) consisting of one or more computers to function as a receiving unit 102 and an output processing unit 103. The receiving unit 102 receives search conditions for searching for a second game medium desired by the user from among a plurality of second game media (equipment items) that are different from the first game medium. The output processing unit 103 displays, on the display 21 used by the user, an image P2 of a search result screen including information on second game media among the plurality of second game media that meet the search conditions. A plurality of parameters are set for each of the plurality of game media. The search conditions include a parameter comparison condition. The parameter comparison condition is a condition set for a parameter selected by the user from the plurality of parameters, and is a condition under which a result of comparison of the parameter selected by the user with the first game medium is a predetermined result.

[0084] The game system (game device 1) of the embodiment also includes a storage unit 15 that stores the game program, and a control unit 16 that executes the game program.

[0085] [Effects of the embodiment] As described above, in the embodiment, the output processing unit 103 causes the display 21 to display an image of a search result screen containing information on second game media among a plurality of second game media that meet the "search criteria including parameter comparison criteria."

[0086] According to the above configuration, it is possible to narrow down the second game media to be selected by the user from among the plurality of second game media based on a parameter comparison condition for a parameter selected by the user (a condition that the result of comparison with the first game media is a predetermined result), thereby reducing the burden on the user required for searching for game media compared to checking the plurality of parameters set for each of the plurality of second game media one by one.

[0087] In the embodiment, the predetermined result in the parameter comparison condition is a result selected by the user from a plurality of results prepared in advance.

[0088] According to the above configuration, the result of the comparison under the parameter comparison conditions (the result of the comparison with the first game content) can be set to “a result selected by the user from a plurality of pre-prepared results.” This increases the degree of freedom in setting the parameter comparison conditions, thereby improving user convenience in searching for game content.

[0089] In an embodiment, the prepared results include at least one of a first result and a second result. The first result is a result that a parameter among the plurality of parameters that is the subject of a parameter comparison condition is greater than or equal to the parameter set in the first game medium. The second result is a result that a parameter among the plurality of parameters that is the subject of a parameter comparison condition is less than or equal to the parameter set in the first game medium.

[0090] According to the above configuration, the result of the comparison under the parameter comparison condition (the result of the comparison with the first game medium) can be set to at least one of a "first result" and a "second result."

[0091] In addition, in an embodiment, the first game medium is a game medium selected by a user from among a plurality of game media.

[0092] According to the above configuration, the comparison criteria for the parameter comparison conditions can be set to “game media selected by the user from among multiple game media.” This increases the flexibility in setting the parameter comparison conditions, thereby improving user convenience in searching for game media.

[0093] In addition, in an embodiment, each of the plurality of game media is a game media that can be selected by a user as a play medium to be used in playing a game. The first game medium is a game medium selected by a user as a "play medium" from among the plurality of game media. Specifically, the play medium is an equipment item equipped to a character controlled by the user.

[0094] According to the above configuration, the comparison criteria for the parameter comparison conditions can be set to "game media selected by the user as play media (specifically, equipment items) from among multiple game media," thereby enabling a search for game media based on the selected play media (equipped equipment items).

[0095] In addition, in the embodiment, when an update operation for updating the search conditions is input to the controller 23 (an example of an operation unit used by a user), the reception unit 102 updates the search conditions in accordance with the update operation. Every time the search conditions are updated in accordance with the update operation, the output processing unit 103 updates the image of the search result screen displayed on the display 21.

[0096] According to the above configuration, each time the search conditions are updated, an image of the search result screen including information on second game media that match the updated search conditions can be displayed on the display 21. This allows for quick searches for game media.

[0097] (Modification 1 of the embodiment) The game device 1 of the first modified embodiment differs from the game device 1 of the embodiment in the processing of the reception unit 102 and the output processing unit 103. The other configurations and processing of the game device 1 of the first modified embodiment are the same as the configurations and processing of the game device 1 of the embodiment.

[0098] In the first modification of the embodiment, the storage unit 15 stores search conditions preset by the user before the search process is performed. The number of search conditions preset by the user may be one, or two or more.

[0099] Furthermore, in the first modification of the embodiment, in the search process, when a call operation for calling up search conditions previously set by the user is input to the controller 23 (an example of an operation unit used by the user), the reception unit 102 receives the search conditions previously set by the user. In this example, the reception unit 102 reads out the search conditions previously set by the user from the storage unit 15. The output processing unit 103 displays on the display an image of a search result screen including information on second game media that, among the plurality of second game media, match the search conditions received in response to the call operation.

[0100] [Effects of Modification 1 of the Embodiment] As described above, in the first modification of the embodiment, the burden on the user required to set search conditions can be reduced compared to when the user sets search conditions every time a game content is searched for.

[0101] (Modification 2 of the embodiment) The game device 1 of the second modification of the embodiment differs from the game device 1 of the embodiment in the processing of the reception unit 102 and the output processing unit 103. The other configurations and processing of the game device 1 of the second modification of the embodiment are the same as the configurations and processing of the game device 1 of the embodiment.

[0102] In a second modification of the embodiment, a continuous search process is performed. In the continuous search process, when a designation operation for designating a first game medium from among a plurality of second game media included in an image of a search result screen is input to the controller 23 (an example of an operation unit used by a user), the reception unit 102 updates the first game medium in the search conditions in accordance with the designation operation. Then, the output processing unit 103 updates the image of the search result screen displayed on the display 21 each time the first game medium in the search conditions is updated in accordance with the designation operation.

[0103] Furthermore, in Modification 2 of the embodiment, a search reset process is performed. In the search reset process, when a reset operation is input to the controller 23 (an example of an operation unit used by a user) to return the search conditions updated in response to the designation operation to the initial search conditions that were present before the designation operation was input, the reception unit 102 returns the search conditions to the initial search conditions. When the search conditions are returned to the initial search conditions in response to the reset operation, the output processing unit 103 returns the image of the search result screen displayed on the display 21 to an image of the search result screen that includes information on second game media that, among the multiple second game media, match the initial search conditions.

[0104] [Continuous search processing] Next, the continuous search process will be described with reference to FIGS.

[0105] 4 (image of the search result screen) is displayed on the display 21, if a designation operation is input to the controller 23 to designate "equipment item A" as the comparison criterion (first game medium) in the parameter comparison condition, the reception unit 102 changes (updates) the comparison criterion (first game medium) in the parameter comparison condition included in the search condition to "equipment item A." This updates the search condition received by the reception unit 102.

[0106] Next, the output processing unit 103 searches for "equipment items that meet the search conditions (specifically, parameter comparison conditions)" from among the multiple equipment items that form the search population, based on the updated search conditions received by the receiving unit 102 (the updated search conditions displayed in the search condition area R20).

[0107] Then, the output processing unit 103 updates the image P2 (image of the search result screen) displayed on the display 21 to the image P2 illustrated in Fig. 5. In the image P2 illustrated in Fig. 5, a designated display area R15 is provided instead of the equipment item list area R10 illustrated in Fig. 3. Information about the equipment item designated as the comparison criterion (first game medium) in the parameter comparison conditions is displayed in the designated display area R15.

[0108] 5, the first parameter display area R11 displays multiple parameters set for the equipment item (equipment item that serves as the basis for comparison under the parameter comparison conditions) displayed in the specified display area R15. The search result list area R30 displays information on equipment items (equipment items that match the updated search conditions) detected from multiple equipment items that form the search population through a search based on the updated search conditions.

[0109] In the example of Figure 5, two equipment items (equipment items A and B) are detected by a search based on the updated search conditions. The order of highest "attack power" and "rapid-fire performance" is equipment item A, followed by equipment item B.

[0110] [Reset process] Next, the reset process will be described with reference to FIGS.

[0111] For example, when image P2 (image of the search result screen) shown in Figure 5 is displayed on display 21, if a reset operation is input to controller 23, image P2 displayed on display 21 will return from image P2 shown in Figure 5 to image P2 shown in Figure 4 (image P2 before the continuous search process was performed).

[0112] Each time a search condition is set or updated, the reception unit 102 may store the search condition in the storage unit 15. In this case, the reception unit 102 may read out and receive the initial search condition from the search conditions stored in the storage unit 15 in response to a reset operation.

[0113] [Effects of Modification 2 of the Embodiment] As described above, in the second modification of the embodiment, by performing the continuous search process, it is possible to display on the display 21 a new search result screen image containing information on second game media that meet search criteria including a parameter comparison condition that uses, as the comparison criterion, "a new first game medium selected from a plurality of second game media included in the image of the search result screen." This allows the game media to be continuously narrowed down.

[0114] Furthermore, in the second modification of the embodiment, the search reset process can be performed to return the image of the search result screen displayed on the display 21 to "an image of the search result screen including information on second game media that meet the initial search criteria among the plurality of second game media." This makes it easier to start over and narrow down the game media.

[0115] (Other embodiments) In the above description, the following configuration or setting may be adopted.

[0116] When the search conditions include multiple parameter comparison conditions, a priority order may be set for each of the multiple parameter comparison conditions. The priority order of the parameter comparison conditions may be set by the user. For example, when multiple equipment items are displayed in the search result list area R30, the output processing unit 103 may display information about each of the multiple equipment items in the search result list area R30 so that equipment items that meet the parameter comparison conditions with the highest priority order are displayed preferentially.

[0117] Furthermore, when the search conditions include multiple parameter comparison conditions, the search conditions may be conditions for searching for game media that meet all of the multiple parameter comparison conditions (AND conditions), conditions for searching for game media that meet at least one of the multiple parameter comparison conditions (OR conditions), or a combination of AND and OR conditions. Furthermore, the way in which the multiple parameter comparison conditions included in the search conditions are combined (whether as AND conditions, OR conditions, or a combination of AND and OR conditions) may be set by the user.

[0118] The search population of multiple game contents is not limited to multiple game contents owned by the user. For example, the search population of multiple game contents may include game contents sold in shops (including shops in the real world and shops in virtual space). A search for game contents may be performed on an operation screen such as an equipment screen, or on a purchase screen for purchasing game contents from a shop.

[0119] The display or update of the image on the search result screen may be performed immediately each time a search condition is set or updated, or may be performed in response to an operation to perform a search (for example, an operation of pressing a specified button on the controller 23).

[0120] The values ​​of the parameters set for the game media may be random or fixed. For example, for each type of game media, the values ​​of the parameters for that type of game media may be set to unique values ​​corresponding to that type. Alternatively, the values ​​of the parameters for each game media may be set randomly.

[0121] The first game medium serving as the basis for comparison in the parameter comparison condition may be a game medium other than "a game medium selected as a play medium to be used by a user in playing a game (e.g., an equipment item equipped on a character controlled by a user)." For example, the first game medium may be a game medium selected for a purpose other than use in playing a game, or may be a game medium selected from a perspective other than selection by the user.

[0122] The above-mentioned games (games played by users) are not limited to games in which a character (player character) is controlled by a user's operation. For example, the above-mentioned games may be games in which an object other than a character is controlled by a user's operation, or other games. An example of a game in which an object is controlled by a user's operation is a racing game in which a vehicle such as a car is controlled. In this case, the play medium used by the user to play the game is a "vehicle object being controlled (ridden)," and the game medium that can be selected as the play medium is a "vehicle object."

[0123] The game program may be implemented so as to be executed by multiple computers working together. In this case, the processing performed by the control unit 16 of the game device 1 may be handled by any one of the multiple computers, or may be shared among the multiple computers. For example, the game program may be a game program for an online game executed by the control unit of the game device 1 and a control unit of a server device (not shown) that communicate via a network. In this case, the processing performed by the control unit 16 of the game device 1 may be performed by the control unit of the server device, or may be shared between the control unit of the game device 1 and the control unit of the server device. The game system may be configured by the control unit of one information processing device (game device 1), or by the control units of multiple information processing devices.

[0124] The effects of the present invention can be achieved even when these other embodiments are adopted. Furthermore, this embodiment can be combined with other embodiments, and other embodiments can be combined with each other as appropriate. The above-described embodiments are essentially preferred examples and are not intended to limit the scope of the present invention, its applications, or its uses. [Explanation of symbols]

[0125] 1. Game device (game system) 10. Game consoles 11 Network Interface 12 Graphics Processing Unit 13 Audio Processing Section 14 Operation Processing Section 15 Storage section 16 Control Unit 21 Display 22 Speaker 23 Controller 101 Progress Department 102 Reception 103 Output Processing Unit

Claims

1. A computer system consisting of one or more computers, a receiving unit that receives search conditions for searching for a second game medium desired by a user from among a plurality of second game media different from the first game medium among the plurality of game media; functioning as an output processing unit that displays, on a display used by the user, an image of a search result screen that includes information on a second game medium among the plurality of second game media that matches the search criteria; A plurality of parameters are set for each of the plurality of game media; The search conditions are conditions set for parameters selected by the user from the plurality of parameters, and include parameter comparison conditions that require a result of comparison of the parameters selected by the user with the first game medium to be a predetermined result. Game program.

2. The game program of claim 1, The predetermined result for the parameter comparison condition is a result selected by the user from a plurality of results prepared in advance. Game program.

3. In the game program of claim 2, The plurality of results include at least one of a first result that a parameter among the plurality of parameters that is the subject of the parameter comparison condition is greater than or equal to the parameter set in the first game medium, and a second result that a parameter among the plurality of parameters that is the subject of the parameter comparison condition is less than or equal to the parameter set in the first game medium. Game program.

4. The game program of claim 1, The first game content is a game content selected by the user from among the plurality of game content. Game program.

5. In the game program of claim 4, each of the plurality of game media is a game media that can be selected as a play medium to be used by the user in playing a game; The first game medium is a game medium selected by the user as the play medium from among the plurality of game media. Game program.

6. The game program of claim 5, The play medium is an equipment item equipped to a character operated by the user. Game program.

7. The game program of claim 1, the accepting unit accepts the search conditions preset by the user when a call operation for calling the search conditions preset by the user is input to an operation unit used by the user, and The output processing unit displays, on the display, an image of the search result screen including information on a second game medium that matches the search criteria received in response to the call operation among the plurality of second game media. Game program.

8. The game program of claim 1, when an update operation for updating the search conditions is input to an operation unit used by the user, the reception unit updates the search conditions in accordance with the update operation; The output processing unit updates an image of the search result screen displayed on the display every time the search conditions are updated in response to the update operation. Game program.

9. The game program of claim 1, when a designation operation for designating the first game medium from among the plurality of second game media included in the image of the search result screen is input to an operation unit used by the user, the reception unit updates the first game medium in the search conditions in accordance with the designation operation; The output processing unit updates the image of the search result screen displayed on the display each time the first game medium in the search conditions is updated in response to the designation operation. Game program.

10. The game program of claim 9, when a reset operation is input to the operation unit to return the search conditions updated in response to the specifying operation to initial search conditions that are the search conditions before the specifying operation is input, the reception unit returns the search conditions to the initial search conditions, When the search conditions are returned to the initial search conditions in response to the reset operation, the output processing unit returns the image of the search result screen displayed on the display to an image of the search result screen including information on second game media that match the initial search conditions among the plurality of second game media. Game program.

11. a storage unit that stores the game program according to any one of claims 1 to 10; a control unit that executes the game program; Game system.

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