Game machine

JP2025160596APending Publication Date: 2025-10-23SAMMY CORPORATION
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Patent Information

Application Number
JP2024063219
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-04-10
Publication Date
2025-10-23

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Benefits of technology

【0006】 本発明によれば、よりよい遊技機を提供することができる。

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Abstract

To make two special games executed successively look like one special game.SOLUTION: A game machine has a normal state (a fixed specified number "3") and a special state (a fixed specified number "2"). If 1BB-A is won in the normal state and 1BB-A wins a prize, transition to a 1BB-A game as a special game is executed, and transition to the special state is executed after the end of the 1BB-A game. If MB-A is won in the special state and MB-A wins a prize, transition to an MB-A game as a special game is executed, and transition to the normal state is executed after the end of the MB-A game. At the start of the 1BB-A game, outputting of an ongoing bonus display and an ongoing bonus sound related to the special game is started. Outputting of the ongoing bonus display and the ongoing bonus sound continues even after the end of the 1BB-A game, and outputting of the ongoing bonus display and the ongoing bonus sound is terminated at the end of the MB-A game.SELECTED DRAWING: Figure 332
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Claims

[Claim 1] A first gaming state and a second gaming state are included, The specified number of games that can be executed in the first gaming state is "N" ("N" is an integer that satisfies "3≧N≧1"); The specified number of games that can be executed in the second gaming state is "M" ("M" is an integer that satisfies "3≧M≧1" and "M≠N"); In the first gaming state, there is a case where a first special combination is won, In the second gaming state, there is a case where a second special combination is won, When a first special combination is won in the first gaming state and a symbol combination corresponding to the first special combination is stopped and displayed on an active line, the game state transitions to a first special game, and when the first special game ends, the game state transitions to a second gaming state; When a second special combination is won in the second game state and a symbol combination corresponding to the second special combination is stopped and displayed on an active line, a transition to a second special game is made, and when the second special game is finished, a transition to the first game state is made possible; The probability of winning the second special role in the second gaming state is higher than the probability of winning the first special role in the first gaming state, After it is decided to shift to the first special game, the output of the specific effect related to the special game is started, the output of the specific effect is continued even after the end of the first special game, and the output of the specific effect is ended at the end of the second special game. A gaming machine characterized by:

Citation Information

Patent Citations

  • Game machine

    JP2022053709A