Inter-machine device and gaming system

The inter-machine device efficiently tests information transfer by simulating gaming machine states, addressing the time-consuming nature of conventional testing methods.

JP2025173285AInactive Publication Date: 2025-11-27MARS ENGINEERING CORPORATION
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Patent Information

Application Number
JP2024078797
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-05-14
Publication Date
2025-11-27
Estimated Expiration
Not applicable · inactive patent

AI Technical Summary

Technical Problem

Conventional inter-machine devices require significant time and effort for testing when new devices are installed, as they need to be operated to generate specific information that depends on their operational state.

Method used

The inter-machine device includes a first communication unit to receive gaming machine information, a second communication unit to transmit management information, a test start input unit to initiate testing, and a test processing unit to simulate and transmit gaming machine management information to the management device, allowing for efficient testing without actual operation.

Benefits of technology

This solution enables efficient testing of information transmission to the management device by simulating operational states, reducing the time and effort required for installation and ensuring correct information transfer.

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Abstract

To provide an inter-machine device that enables efficient execution of tests required when equipment is installed.SOLUTION: An inter-machine device according to an embodiment comprises a first communication unit capable of receiving gaming-machine information generated while a gaming machine is operating, a second communication unit capable of transmitting gaming-machine management information for managing the gaming machine toward a management device capable of managing the gaming machine based on contents of the gaming-machine information, a test-start input unit capable of accepting a test-start command for starting execution of a test of signal transmission to the management device, and a test processing unit configured to generate test information including information simulating the gaming-machine management information in response to acceptance of the test-start command at the test-start input unit and to transmit the test information toward the management device via the second communication unit.SELECTED DRAWING: Figure 5
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Description

[Technical Field]

[0001] FIELD OF THE INVENTION An embodiment of the present invention relates to a machine. [Background technology]

[0002] Gaming machines such as pachinko machines and slot machines are generally installed in amusement parlors together with a gaming device called a machine-to-machine interchanging device. The machine-to-machine interchanging device accepts coins and recording media and supplies gaming media such as pachinko balls and medals to the gaming machine. This allows gaming using the gaming machine. In the case of so-called circulation gaming machines, the machine-to-machine interchanging device allows gaming using the gaming machine without ejecting gaming media from the machine.

[0003] Gaming parlors are equipped with a management device that manages multiple gaming machines. The gaming machines are configured to be able to send various information to the management device, and the management device can store the received information in a database. In this configuration, in recent years, the inter-machine machines have also come to play the role of accepting various information generated by the corresponding gaming machines and sending it to the management device.

[0004] When installing new gaming machines or machine-to-machine interfaces in an amusement facility, it is necessary to test whether various information generated by the machine-to-machine interfaces or gaming machines reaches the management device correctly. Conventionally, when conducting such tests, the gaming machines are actually operated to generate predetermined information, and it is confirmed whether the information reaches the management device without any problems.

[0005] However, some information generated by a gaming machine is generated as needed depending on the state of the gaming machine during play. For a gaming machine to generate such information, the gaming machine must be in a state in which it can generate the information, which requires time and effort. [Prior art documents] [Patent documents]

[0006] [Patent Document 1] Patent Publication No. 2004-113632 Summary of the Invention [Problem to be solved by the invention]

[0007] As described above, conventional inter-machine devices have a problem in that testing when a new device is installed requires time and effort. The embodiments of the present invention have been made to solve this problem, and an object of the present invention is to provide an inter-machine device that can efficiently perform testing when a device is installed. [Means for solving the problem]

[0008] The inter-machine machine of the embodiment includes a first communication unit capable of receiving gaming machine information generated by the gaming machine during operation, a second communication unit capable of transmitting gaming machine management information for managing the gaming machine to a management device that can manage the gaming machine based on the content of the gaming machine information, a test start input unit capable of receiving a test start command to start executing a test of information transmission to the management device, and a test processing unit that generates test information including information simulating the gaming machine management information in response to receiving the test start command in the test start input unit and is capable of transmitting the test information to the management device via the second communication unit. [Brief explanation of the drawings]

[0009] [Figure 1] FIG. 1 is a diagram schematically showing the overall configuration of a gaming system according to first to eighth embodiments. [Figure 2] FIG. 10 is a diagram showing an example of information linked to a gaming ID in the gaming systems according to the first to eighth embodiments. [Figure 3] FIG. 1 is a block diagram showing an example of the configuration of a machine for inter-machine transfer according to first to eighth embodiments. [Figure 4] FIG. 2 is a block diagram showing an example of the configuration of a management device according to the first to eighth embodiments. [Figure 5] 4 is a flowchart showing an example of the operation of the gaming system according to the first embodiment. [Figure 6] 10 is a flowchart showing an example of the operation of the gaming system according to the second embodiment. [Figure 7]10 is a flowchart showing an example of the operation of the gaming system according to the third embodiment. [Figure 8] 10 is a flowchart showing an example of the operation of the gaming system according to the fourth embodiment. [Figure 9] 13 is a flowchart showing an example of the operation of the gaming system according to the fifth embodiment. [Figure 10] 13 is a flowchart showing an example of the operation of the gaming system according to the sixth embodiment. [Figure 11] 13 is a flowchart showing an example of the operation of the gaming system according to the seventh embodiment. [Figure 12] 13 is a flowchart showing an example of the operation of the gaming system according to the eighth embodiment. DETAILED DESCRIPTION OF THE INVENTION

[0010] (First embodiment) An embodiment will be described below with reference to the drawings. As shown in Figure 1, a gaming system 10 of this embodiment includes gaming machines, namely, a plurality of pachinko machines 2 and a plurality of slot machines 7, inter-machine units 3 provided between the pachinko machines 2, inter-machine units 8 provided between the slot machines 7, a plurality of data display devices 9, a network 20 constructed using communication devices such as a hub and a Wi-Fi (registered trademark) access point, an island computer 25, and a wearable device 26.

[0011] The multiple inter-machine machines 3 are gaming devices provided in correspondence with the multiple pachinko machines 2, respectively. The multiple inter-machine machines 3 are connected to the multiple pachinko machines 2, respectively. On the other hand, the multiple inter-machine machines 8 are gaming devices provided in correspondence with the multiple slot machines 7, respectively. The multiple inter-machine machines 8 are connected to the multiple slot machines 7, respectively. The inter-machine machines 3 and 8 are equipped with a bill validator (bill validator) and the like. The inter-machine machines 3 and 8 are configured to be able to receive information (signals) generated by the pachinko machines 2 and the slot machines 7.

[0012] The multiple data display devices 9 are connected to the multiple pachinko machines 2 and the multiple slot machines 7, respectively. The multiple pachinko machines 2, the multiple slot machines 7, the multiple inter-machine machines 3 and 8, and the multiple data display devices 9 are connected to the network 20 via an island computer 25. The island computer 25 has the function of receiving information generated by the pachinko machine 2, the slot machine 7, and the inter-machine machines 3 and 8, adding information indicating the sender, and transmitting the information to the management device 5. The management device 5 receives information generated by the pachinko machine 2, the slot machine 7, and the inter-machine machines 3 and 8 via the island computer 25. The island computer 25 can also generate a signal to display the data display device 9. In the following explanation, the pachinko machine 2 will be mainly used as an example, except when it is necessary to explain the pachinko machine 2 and the slot machine 7 separately, which are both gaming machines.

[0013] In addition to the above-mentioned devices, the gaming system 10 is also equipped with various other devices. The gaming system 10 further includes a counter 14, a ticket issuing machine 15, a settlement machine 12, a prize management machine (POS) 19, a prize management machine (self-POS) 16, prize payout machines 11 and 18, a management device 5, a personal computer 5a, a protocol converter 21, a modem 22, a card center 23, a data disclosure machine 17, and a replay acceptance machine 24. These devices are connected to a network 20. The prize management machine 19 is equipped with the prize payout machine 18 and is a prize exchange device for employees that is operated by employees. On the other hand, the prize management machine 16 is equipped with the prize payout machine 11 and is a self-service prize exchange device that allows players to exchange prizes when exchanging prizes.

[0014] The management device 5 is configured as an information collection device such as a hall computer, a prize management device, a member management device, etc. Information from the pachinko machine 2, the slot machine 7, the multiple inter-machine machines 3 and 8, and the aforementioned peripheral devices is output to the management device 5 via a network 20, and is further transmitted to a card center 23 via a protocol converter 21 and a modem 22. Note that information communication from the modem 22 to the card center 23 is carried out via a general communication line.

[0015] The inter-machine machines 3 and 8 transmit information received from the pachinko machine 2 and the slot machine 7 to the management device 5 via the island computer 25. In other words, the management device 5 can collect information generated by the inter-machine machines 3 and 8 and information generated by the pachinko machine 2 and the slot machine 7.

[0016] In the gaming system 10, players can play games such as pachinko and slots using currency (banknotes and coins), a member's card (member's recording medium) 27, a non-member's card (non-member's recording medium) 28, etc. In the gaming system 10, gaming media such as pachinko balls and medals (coins) are lent and borrowed between the gaming facility (gaming hall) and players (member players, non-member players) according to the points (valuable value) that can be specified by the currency, member's card 27, or non-member's card 28, and players use the lent and borrowed pachinko balls and medals to play games.

[0017] The member card 27 and the non-member card 28 are contactless recording media having an IC chip and an antenna, and are formed in the shape of a card or a coin. The member card 27 stores a card ID (recording medium specific information), to which various information about the member player is linked. This linked information (see FIG. 2) includes, for example, a game ID (collection identification information), a member number, remaining credits, counted balls, held balls, out (fired balls), safe (balls supplied to the gaming machine, i.e., balls supplied to the upper tray of the game: balls acquired by the player), and the amount used. The member card 27 generally has no limit on its usage period and can be used permanently.

[0018] In addition to this, information such as the number of balls saved (number of medals saved in the case of slots), points, win / loss results (not shown in the figure) (safe minus out), number of balls lent (number of medals lent in the case of slots), type of gaming machine, and information on this information as history information, daily information, weekly information, address, name, age, gender, favorite machine, contact information, and PIN number can also be linked.

[0019] A card ID (recording medium identification information) is also stored in the non-member card 28, and various information about the non-member player is linked to this card ID. In detail, information such as the game ID, remaining credit, number of balls counted, number of balls held, number of loaned balls, and number of deposits is linked to the card ID for a specified period of time.

[0020] (Inter-stand machine) Next, the inter-machine machines 3 and 8 will be described with reference to Figures 1 and 3. Since the inter-machine machine 8, which is an inter-machine medal dispenser, has functions corresponding to the inter-machine machine 3, the following explanation will mainly focus on the inter-machine machine 3 as a representative, and a detailed explanation of the inter-machine machine 8 will be omitted. In the following explanation, the number of held balls or held medals, the number of counted balls or counted medals, or the number of saved balls or saved medals as the number of gaming media will be described as the number of held balls as a representative.

[0021] The inter-machine machine 3 is a device that primarily supplies pachinko balls to the upper tray of the pachinko machine 2. Alternatively, the inter-machine machine 3 may also include a device that enables play on a sealed-type pachinko machine 2 without actually dispensing pachinko balls. As shown in FIG. 3 , the inter-machine machine 3 includes a card acceptance unit 31, a card processing unit 32, a currency acceptance unit 33, an input unit 34 that accepts user instructions, a display unit 35 that displays various information, a lamp unit 36 ​​that turns lamps on and off, a communication unit 37 that communicates with external devices, a test processing unit 38 that tests the connection and communication status between the inter-machine machine 3 and the management device 5 of the pachinko machine 2, a memory unit 39 that stores information required for testing by the test processing unit 38, and a control unit 30 that comprehensively controls the aforementioned units of the inter-machine machine 3. The inter-machine machine 3 may also include a counting unit that counts the pachinko balls won by the corresponding pachinko machine 2.

[0022] The card acceptance unit 31 is an element that functions as a recording medium acceptance unit that can accept a member card 27 or a non-member card 28 as a recording medium possessed by a player. The member card 27 or the non-member card 28 is inserted into the card acceptance unit 31.

[0023] The card processing unit 32 includes a reader / writer unit, a card storage unit, and a card issuing unit. The reader / writer unit reads the card ID and game ID from the member card 27 or non-member card 28 accepted by the card acceptance unit 31. Furthermore, if information such as points is stored on the member card 27 or non-member card 28, the reader / writer unit reads this information in addition to the card ID. The reader / writer unit outputs the read information to the control unit 30 and writes updated points and the like under the control of the control unit 30.

[0024] The card storage unit is a container for storing newly issued blank cards. The card issuing unit issues new non-member cards 28 using cards stored in the card storage unit. The card issuing unit removes the non-member card 28 from the card storage unit, stores new information such as a card ID, a gaming ID, and the latest value information, and then ejects the card from the card accepting unit 31. When a new non-member card 28 is issued, the card processing unit 32, under the control of the control unit 30, transmits issuance information to the management device 5 indicating that the non-member card 28 has been issued. This issuance information includes, for example, information indicating that the non-member card 28 has been issued, the card ID recorded on the new non-member card 28, and the latest value information stored on the non-member card 28.

[0025] The currency acceptance unit 33 is an element that functions as a currency acceptance unit that is configured, for example, with a banknote identification device and can accept currency. The currency acceptance unit 33 can recognize that currency has been inserted into this banknote identification device and the amount of currency. When the currency acceptance unit 33 accepts currency and the card processing unit 32 issues a non-member card 28, the latest value information may include the remaining credit points and the number of loaned balls. The difference between the credit points corresponding to the amount accepted by the currency acceptance unit 33 and the number of credit points consumed by loaned balls may be included in the value information as the remaining credit points. This latest value information may be recorded on the non-member card 28, or may be recorded by the management device 5 and linked to the non-member card 28.

[0026] The input unit 34 is an input interface that receives input from the player and includes a ball loan button, a replay ball loan button, a return button, etc. The input unit 34 may be realized by a touch panel or the like.

[0027] The display unit 35 is a functional element that provides information to the player. The display unit 35 has, for example, a liquid crystal display device, and can display information that can be linked to and identified from the member card 27 or non-member card 28 as a recording medium, such as the remaining credit, the number of balls lent, whether the game is safe or out, and whether the game has won or lost. The display unit 35 may also include the function of the input unit 34, which accepts player operations, such as a touch panel.

[0028] The lamp unit 36 ​​is a functional element that provides information to the player, similar to the display unit 35. The lamp unit 36 ​​may be disposed inside the button unit 34, which transmits light.

[0029] The communication unit 37 is a functional element that is connected to the network 20 and communicates with the management device 5, etc. Furthermore, as shown in Fig. 3, the communication unit 37 has a gaming machine connection unit 37a and an island computer connection unit (island computer connection unit) 37b.

[0030] The gaming machine connection unit 37a (first communication unit) is a communication interface that can be connected to the corresponding pachinko machine 2. The gaming machine connection unit 37a is configured to be able to receive various information (gaming machine information) that the corresponding pachinko machine 2 generates during operation. Here, the "corresponding pachinko machine" refers to a pachinko machine that is connected to the inter-machine machine 3 and is in a state where it can send and receive information to and from the inter-machine machine 3. The gaming machine connection unit 37a may also be configured to be able to send various information generated by the inter-machine machine 3 to the pachinko machine 2.

[0031] The island computer connection unit 37b (second communication unit) is a communication interface connectable to the island computer 25. The island computer connection unit 37b can aggregate information based on the functions of the inter-machine machines 3 and information (gaming machine management information) generated by the inter-machine machines 3 based on gaming machine information of the pachinko machines 2 for managing the pachinko machines 2, and transmit the information to the island computer 25. The island computer 25 converts the information based on the functions of the inter-machine machines 3 and the gaming machine management information received from the inter-machine machines 3 into signals that can be transmitted over the network 20 and transmits the signals to the management device 5. In other words, the island computer connection unit 37b is configured to be able to transmit gaming machine management information for managing the gaming machines to the management device 5, which can manage the gaming machines based on the content of the gaming machine information. The island computer connection unit 37b may also be configured to enable the inter-machine machines 3 to receive various information generated by the management device 5.

[0032] The test processing unit 38 is a functional element that can transmit simulated information simulating gaming machine management information generated by the inter-machine machine 3 based on the gaming machine information of the pachinko machine 2 to the management device 5 via the island computer 25. The test processing unit 38 can transmit information specific to the inter-machine machine, which is generated by simulating information that the inter-machine machine 3 could generate when the inter-machine machine 3 is in a test operation state rather than an actual operation state. Similarly, the test processing unit 38 can generate simulated information that the pachinko machine 2 could generate during operation when the pachinko machine 2 is in a test operation state rather than an actual operation state, and can generate and transmit gaming machine information that was previously specific to the pachinko machine 2 as information simulating gaming machine management information at the inter-machine machine 3. In other words, the test processing unit 38 can function as a test processing unit that can generate test information including information simulating gaming machine management information in response to receiving a test start signal instructing the start of a test or a test start operation (test start command), and transmit the test information to the management device 5 via the communication unit (second communication unit). The test information may include information that simulates identification information unique to the inter-machine or information that simulates information that the inter-machine can generate based on its functions.

[0033] The storage unit 39 is a functional element capable of storing various information (signals) transmitted by the test processing unit 38 as a test operation state. The storage unit 39 can be realized, for example, by a non-volatile memory. The storage unit 39 can store in advance the contents of information that the inter-machine machines 3 and the pachinko machines 2 may transmit during actual operation as test information (test signals). The storage unit 39 can also store the contents of simulated gaming machine management information to be generated as test information during testing. Note that the contents of the simulated gaming machine management information to be generated may be set in the management device 5 and received from the management device 5 and stored. The storage unit 39 may also store information (signals) received from the management device 5 or the island computer 25 as test information (test signals).

[0034] The control unit 30 has a function of controlling the overall functions of the inter-machine 3, as well as a function of controlling the tests performed by the test processing unit .

[0035] (Management device) Next, the configuration of the management device 5 will be described with reference to Figures 1 and 4. As described above, the management device 5 manages information linked to, for example, the member card 27 or the non-member card 28. As shown in Figure 1, the management device 5 is connected to the above-mentioned personal computer 5a which has a function for referencing the information of the management device 5. The information from the management device 5 is output to each device via the network 20.

[0036] More specifically, as shown in FIG. 4, the management device 5 includes a control unit 50, a timer unit 51, an information aggregation unit 52, a status monitoring unit 53, a database unit 54, a communication unit 55, an ID management unit 56, an input unit 57, and a test processing unit 58.

[0037] The control unit 50 comprehensively controls the above-mentioned units shown in Fig. 4 of the management device 5. The control unit 50 also has a function of reading information from the database unit 54 and searching for and extracting various pieces of information held by the database unit 54.

[0038] The timer unit 51 is capable of measuring a predetermined time (for example, any period in the range of several seconds to several minutes). The timer unit 51 starts a timing operation under the control of the control unit 50, the information compilation unit 52, the status monitoring unit 53, etc., and measures time until an instruction to complete the timing operation is received from the control unit 50, the information compilation unit 52, the status monitoring unit 53, etc. The measured time is notified to the control unit 50, the information compilation unit 52, the status monitoring unit 53, etc.

[0039] The information aggregation unit 52 is controlled by the control unit 50 and, based on various information transmitted from each device such as the island computer 25, the inter-machine machines 3 and 8, the data display unit 9, each pachinko machine 2, and each slot machine 7, registers and aggregates each game data in the database unit 54, as illustrated in Figure 2, and notifies the control unit 50 of each game data as necessary.

[0040] In addition to the information described above, the information aggregation unit 52 aggregates and manages various pieces of information shown in Fig. 2, such as the number of starts and the number of jackpots. Furthermore, the information aggregation unit 52 can also manage information such as whether or not a jackpot is in progress, whether or not a special probability is in progress, and the time the table was last updated. The management of this game information is performed based on signals specific to the gaming machine output from the pachinko machine 2, such as a jackpot signal, a start signal, a winning signal, a special probability signal, an out signal, a safe signal, and a signal related to the number of pachinko balls to be dispensed, and signals specific to the inter-machine output from the inter-machine unit 3, such as a deposit signal, a ball dispensing signal, and a replay ball dispensing signal.

[0041] This gaming information is stored as a table in the database unit 54, and in addition to being managed by the information aggregation unit 52, this table is also managed by the status monitoring unit 53 under the control of the control unit 50. When there are multiple tables, as shown in Figure 2, it is possible to manage each table in association with each other by linking each table with a unique identifier such as a data number.

[0042] The status monitoring unit 53 is controlled by the control unit 50 and, based on the above-mentioned gaming data (such as the operating / non-operating status as mentioned above) managed by the information aggregation unit 52, classifies each pachinko machine 2 and each slot machine 7 into three states: an "empty machine state" indicating that the gaming machine is not occupied by a player, a "playing state" indicating that the gaming machine is in play, and a "monitoring state" which is an intermediate state between the empty machine state and the playing state.

[0043] The database unit 54 is equipped with various storage devices such as a hard disk drive and a solid state drive. The database unit 54 stores the above-mentioned information as a table. When the inter-machine machine 3 executes processes such as issuing a non-member card 28, updating the credit balance, and updating the number of held balls, the database unit 54 updates data such as the credit balance and the number of held balls updated by the process. The communication unit 55 (third communication unit) is a communication interface for transmitting and receiving information (signals) to and from peripheral devices such as the pachinko machine 2 and the inter-machine machine 3 via the network 20 and the island computer 25.

[0044] The ID management unit 56 includes an ID search unit, an ID issuing unit, and an ID registration unit. The ID search unit searches for a predetermined gaming ID from a table stored in the database unit 54. The ID issuing unit issues a new gaming ID. The ID registration unit stores the gaming ID issued by the ID issuing unit in the database unit 54.

[0045] The input unit 57 is an input interface that can accept settings and the like when testing the island computers 25, the inter-machine machines 3, and the pachinko machines 2 under the management of the management device 5. The input unit 57 can be realized by, for example, a keyboard or a touch panel.

[0046] The test processing unit 58 is a functional element that can remotely execute connection tests and communication tests of the inter-machine machine 3 and the pachinko machine 2. The test processing unit 58 corresponds to the test processing unit 38 in the inter-machine machine 3.

[0047] (Connection test) A connection test in the gaming system of this embodiment will be described below. The connection test is common to both pachinko machines 2 and slot machines 7 as gaming machines, so the following explanation will be focused on the pachinko machine 2 as a representative. A newly opened gaming parlor will install many pachinko machines 2 along with space-between machines 3. Furthermore, as pachinko machines 2 improve every day, gaming parlors may replace some of their pachinko machines 2 with new pachinko machines 2. In this case, the new or replaced pachinko machines 2 and the space-between machines 3 newly installed as a result of replacing the existing pachinko machines 2 will be newly connected to the island computer 25 and then connected to the network 20.

[0048] As mentioned above, the inter-machine machine 3 processes cards and accepts coins, and therefore transmits a lot of information to the management device 5 located at a higher level via the island computer 25. On the other hand, since many events occur during play in the pachinko machine 2, it transmits a lot of information according to the events to the management device 5 located at a higher level via the inter-machine machine 3 and the island computer 25.

[0049] In the gaming system 10 of the embodiment, the inter-machine machine 3 has a test mode. That is, the inter-machine machine 3 of the embodiment has a function to execute a test to determine whether the inter-machine machine 3 and the pachinko machine 2 are normally connected to the island computer 25 and can be connected to the management device 5 via the network 20. Similarly, the inter-machine machine 3 of the embodiment has a function to execute a test to determine whether information generated by the inter-machine machine 3 and the pachinko machine 2 reaches the management device 5 without error.

[0050] In the gaming system 10 of the embodiment, the management device 5 manages a large amount of information as exemplified in Fig. 2. The inter-machine machine 3 of the embodiment can pseudo-generate information generated by the inter-machine machine 3 and the pachinko machine 2 among the information, without operating the pachinko machine 2 or without actually operating the inter-machine machine 3, and transmit the pseudo-generated information to the management device 5. Note that pseudo-generation without actually operating the inter-machine machine 3 means, for example, generating a pseudo deposit signal by touching the input unit 34 of the inter-machine machine 3 instead of actually inserting a banknote into the inter-machine machine 3.

[0051] Examples of test information for connection testing among the information that the inter-machine device 3 can generate include a deposit signal indicating the amount deposited by a player, a sales signal output when a player borrows a gaming medium, a ball loan signal indicating the number of gaming media such as pachinko balls loaned, a counting signal indicating various count values, a card signal related to the issuance of recording media, etc. Also, examples of test information for connection testing among the information that the pachinko machine 2 can generate while it is operating include a start signal output when the lottery begins and the symbols rotate (change), a special prize signal indicating a so-called jackpot state when the symbols line up, etc., a time-saving signal indicating a time-saving state, an out signal indicating the number of balls fired by the player, and a safe signal indicating the number of balls paid out by the gaming machine.

[0052] This information may be in the form of a pulse signal, or in the form of a telegram such as numerical data or a level output.

[0053] (Operation of machine 3) Next, the test operation according to the embodiment will be described in detail with reference to Fig. 1, Fig. 3 to Fig. 4, and Fig. 5. Fig. 5 is a flowchart showing an example of the operation of the gaming system according to the first embodiment. Here, the test will be described assuming that an updated inter-machine machine 3 is installed.

[0054] When connecting the inter-machine machine 3 to the gaming system 10, test information including information simulating gaming machine management information that the inter-machine machine 3 can generate based on the gaming machine information of the pachinko machine 2 is stored in the storage unit 39 of the inter-machine machine 3 (S100). The test information stored (set) in the storage unit 39 may be in the form of information (content), or may be in the form of a signal waveform, the number of pulses, or the like. The test information stored (set) in the storage unit 39 may be changed for each test, or may store, for example, a numerical value related to the unique identification information of the inter-machine machine 3. In this case, for example, an inter-machine machine 3 with "unique identification information 1" stores test information indicating "1," and an inter-machine machine 3 with "unique identification information 2" stores test information indicating "2." The test information stored (set) in the storage unit 39 is originally information for simulating gaming machine information received from the pachinko machine 2 and gaming information transmitted by operating the inter-machine machine 3, i.e., gaming machine management information.

[0055] The test information may be set in the storage unit 39 when the inter-machine machine 3 is connected to the gaming system 10, or may be set in advance as the storage unit 39 by attaching a memory to the inter-machine machine 3, which stores the test information in advance. Generally, different test information is set for the inter-machine machine 3 corresponding to the pachinko machine 2 and the inter-machine machine 8 corresponding to the slot machine 7, but in the case of an inter-machine machine that can be commonly used for both the pachinko machine 2 and the slot machine 7, when the installation location of the inter-machine machine that was compatible with the pachinko machine 2 is changed to that of the slot machine 7, the test information settings may be automatically changed to match the gaming model, or the test information settings may be automatically cleared to prompt resetting.

[0056] The input unit 34 of the inter-machine device 3 receives an instruction to start the connection test (a test start command) (S110). Specifically, the test start command may be received through a touch panel serving as the input unit 34, or may be received through a remote control device (not shown) of the inter-machine device 3.

[0057] When the input unit 34 receives a test start command, the test processing unit 38 starts test operation (test mode). The test processing unit 38 generates test information from the contents stored in the memory unit 39 and transmits it to the island computer 25. The island computer 25 adds identification signals of the inter-machine machines 3 and pachinko machines 2 to the test information received from the test processing unit 38. The island computer 25 transmits the test information with the identification signals attached to it to the management device 5 via the network 20 (S120).

[0058] Note that the test information may be generated by, for example, displaying buttons for gaming machine management information corresponding to each gaming machine information on the touch panel of the input unit 34, and touching the button for the gaming machine management information to be generated to generate and transmit the test information corresponding to the gaming machine management information. This allows the gaming machine management information to be arbitrarily selected and tested. Furthermore, the inter-machine machine 3 may be configured to not only generate test information for itself, but also to instruct all inter-machine machines 3 installed on the same gaming island to generate and transmit test information.

[0059] The management device 5 receives the test information sent by the island computer 25 (S130). The test processing unit 58 of the management device 5 analyzes the received test information and determines whether the source inter-machine 3 is correct and whether the content of the sent test information is correct (S140). This determination can be made, for example, by comparing the information with the content stored in the storage unit 39.

[0060] If the test information is determined to be abnormal (No in S140), the test processing unit 58 outputs an abnormality detection signal (S150). The abnormality detection signal can be notified to the user via the personal computer 5a or the like. In this case, an abnormality exists in the communication between the management device 5 and the island computer 25 or in the information transmission between the island computer 25 and the inter-machine machine 3, so it is necessary to check the connection of the network 20 and the connection of the inter-machine machine 3 and the pachinko machine 2. The abnormality detection signal may include information about where the abnormality occurred in the path between the management device 5 and the inter-machine machine 3.

[0061] If the test information is found to be normal (Yes in S140), the test processing unit 58 outputs a normal detection signal (S160). The normal detection signal can be notified to the user via the personal computer 5a or the like.

[0062] In this way, according to the gaming system 10 of the embodiment, it is possible to test whether the connection and information transmission from the inter-machine machine to the management device are operating normally without operating the pachinko machine or slot machine.

[0063] (Second embodiment) Next, a gaming system according to a second embodiment will be described with reference to Fig. 1, Fig. 3 to Fig. 4, and Fig. 6. Fig. 6 is a flowchart showing an example of the operation of the gaming system according to the second embodiment. In the gaming system according to the second embodiment, the test operation of the inter-machine machine 3 in the first embodiment is instructed from the management device. In the following description, configurations and elements common to the first embodiment are denoted by the same reference numerals, and duplicated explanations will be omitted.

[0064] When connecting the inter-machine machine 3 to the gaming system 10, test information including information simulating gaming machine management information that the inter-machine machine 3 can generate in accordance with gaming machine information of the pachinko machine 2 is stored in the memory unit 39 of the inter-machine machine 3 (S200).

[0065] The input unit 57 of the management device 5 receives an instruction to start a connection test (a test start command) (S210). Specifically, the test start command can be received via a touch panel, keyboard, mouse, or the like serving as the input unit 57. The test start command may include information specifying the inter-machine device 3 to be tested. The information specifying the inter-machine device 3 can specify, for example, a specific inter-machine device 3 or an inter-machine device 3 connected under a specific island computer 25.

[0066] When the input unit 57 receives the test start command, the test processing unit 58 of the management device 5 starts test operation (test mode). The test processing unit 58 transmits the test start command to the inter-machine machine 3 via the communication unit 55 (S220). The test start command reaches the specified inter-machine machine 3 via the island computer 25.

[0067] The test processing unit 38 of the inter-machine 3 receives the test start command (S230). Upon receiving the test start command, the test processing unit 38 generates test information from the contents stored in the memory unit 39 and transmits it to the island computer 25 (S240). The island computer 25 adds an identification signal of the inter-machine 3 or the pachinko machine 2 to the test information received from the test processing unit 38. The island computer 25 transmits the test information with the identification signal attached to it to the management device 5 via the network 20. Note that the test information generated by the test processing unit 38 may be generated based on the test information contents transmitted from the management device 5 together with the test start command, rather than the contents stored in the memory unit 39.

[0068] The management device 5 receives the test information sent by the island computer 25 (S250). The test processing unit 58 of the management device 5 analyzes the received test information and determines whether the source machine 3 or pachinko machine 2 is correct and whether the content of the sent test information is correct (S260).

[0069] If the test information is determined to be abnormal (No in S260), the test processing unit 58 outputs an abnormality detection signal (S270).

[0070] If the test information is found to be normal (Yes in S260), the test processing unit 58 outputs a normal detection signal (S280). The normal detection signal can be notified to the user via the personal computer 5a or the like.

[0071] In this way, according to the gaming system 10 of this embodiment, it is possible to perform tests from the management device 5 on specific inter-machine machines 3 (for example, inter-machine machines 3 under the control of a specific island computer 25 and pachinko machines 2 connected to the inter-machine machines 3, etc.).

[0072] (Third embodiment) Next, a gaming system according to a third embodiment will be described with reference to Fig. 1, Fig. 3 to Fig. 4, and Fig. 7. Fig. 7 is a flowchart showing an example of the operation of the gaming system according to the third embodiment. In the gaming system according to the third embodiment, test information for the inter-machine machine 3 in the second embodiment is supplied from the management device 5. In the following description, configurations and elements common to the second embodiment are denoted by the same reference numerals, and duplicated description will be omitted.

[0073] The input unit 57 of the management device 5 receives an instruction to start a connection test (a test start command) (S300). Specifically, the test start command can be received via a touch panel, keyboard, mouse, or the like serving as the input unit 57. The test start command may include information specifying the inter-machine 3 to be tested, the contents of the test signal, and the like.

[0074] When the input unit 57 receives the test start command, the test processing unit 58 of the management device 5 starts test operation (test mode). The test processing unit 58 transmits information indicating a test signal to be used for the test to the target inter-machine device 3 via the communication unit 55 (S310). The information indicating the test signal may be content received by the input unit 57, or may be content that the test processing unit 58 has previously stored in a memory unit (not shown). The information indicating the test signal arrives at the specified inter-machine device 3 via the island computer 25.

[0075] The test processing unit 38 of the inter-machine 3 receives the information indicating the test signal and stores it in the storage unit 39 (S320).

[0076] Next, the test processing unit 58 of the management device 5 transmits a test start command to the inter-machine machine 3 via the communication unit 55 (S330). The test start command reaches the specified inter-machine machine 3 via the island computer 25.

[0077] The test processing unit 38 of the inter-machine machine 3 receives the test start command (S340). Upon receiving the test start command, the test processing unit 38 generates test information from the contents stored in the memory unit 39 and transmits it to the island computer 25. The island computer 25 adds an identification signal of the inter-machine machine 3 or the pachinko machine 2 to the test information received from the test processing unit 38. The island computer 25 transmits the test information with the identification signal attached to it to the management device 5 via the network 20 (S350).

[0078] The management device 5 receives the test information sent by the island computer 25 (S360). The test processing unit 58 of the management device 5 analyzes the received test information and determines whether the source machine 3 or pachinko machine 2 is correct and whether the content of the sent test information is correct (S370).

[0079] If the test information is determined to be abnormal (No in S370), the test processing unit 58 outputs an abnormality detection signal (S380).

[0080] If the test information is found to be normal (Yes in S370), the test processing unit 58 outputs a normal detection signal (S390). The normal detection signal can be notified to the user via the personal computer 5a or the like.

[0081] In this way, according to the gaming system 10 of this embodiment, information indicating a test signal can be distributed from the management device to the inter-machine machines, so that test information according to the test content can be set to multiple inter-machine machines.

[0082] (Fourth embodiment) Next, a gaming system according to a fourth embodiment will be described with reference to Fig. 1, Fig. 3-4, and Fig. 8. Fig. 8 is a flowchart showing an example of the operation of the gaming system according to the fourth embodiment. The gaming system according to the fourth embodiment is a modified version of the reception process of a test instruction for the inter-machine machine 3 in the first to third embodiments. In the following description, a representative example of a modified version of the first embodiment will be described, and configurations and elements common to the first to third embodiments will be denoted by the same reference numerals, and duplicated explanations will be omitted.

[0083] When connecting the inter-machine machine 3 to the gaming system 10, test information including information simulating gaming machine management information that the inter-machine machine 3 can generate according to gaming machine information of the pachinko machine 2 is stored in the memory unit 39 of the inter-machine machine 3 (S100).

[0084] Generally, the inter-machine machine 3 has two operating modes: an operating mode in which games can be provided through the corresponding pachinko machine 2, and a non-operating mode in which game provision is terminated and tallying processing can be performed after business hours have ended. The non-operating mode is a state in which the inter-machine machine 3 is functioning but games using the pachinko machine 2 are not expected. The operating mode and non-operating mode can be set by either the inter-machine machine 3, the island computer 25, or the management device 5. The operating mode can be stored, for example, in a memory (not shown) of the control unit 30 of the inter-machine machine 3 or the control unit 50 of the management device 5.

[0085] The test processing unit 38 determines whether the inter-machine 3 is in a non-business mode (S102). If the inter-machine 3 is not in the non-business mode (if it is in the business mode), the input unit 34 waits without accepting a test start command (No in S102).

[0086] If the inter-machine device 3 is in the non-service mode (Yes in S102), the input unit 34 of the inter-machine device 3 receives a test start command (S110).

[0087] When the input unit 34 receives a test start command, the test processing unit 38 starts test operation (test mode). The test processing unit 38 generates test information from the contents stored in the memory unit 39 and transmits it to the island computer 25 (S120). The island computer 25 adds identification signals of the inter-machine machines 3 and pachinko machines 2 to the test information received from the test processing unit 38. The island computer 25 transmits the test information with the identification signals attached to it to the management device 5 via the network 20.

[0088] The management device 5 receives the test information sent by the island computer 25 (S130). The test processing unit 58 of the management device 5 analyzes the received test information and determines whether the source machine 3 or pachinko machine 2 is correct and whether the content of the sent test information is correct (S140).

[0089] If the test information is determined to be abnormal (No in S140), the test processing unit 58 outputs an abnormality detection signal (S150).

[0090] If the test information is found to be normal (Yes in S140), the test processing unit 58 outputs a normal detection signal (S160). The normal detection signal can be notified to the user via the personal computer 5a or the like.

[0091] In this way, according to the gaming system 10 of this embodiment, testing can be performed only in non-business mode when the pachinko machines 2 and the like are not operating, and it is therefore possible to prevent signals generated by the pachinko machines 2 and signals pseudo-generated by the inter-machine devices 3 from being mixed and sent to the management device 5. Note that instead of making it impossible to perform testing in business mode, the management device 5 may be configured to invalidate pseudo-generated and received test information in business mode, or to manage such pseudo-generated information separately from signals generated by the pachinko machines 2.

[0092] (Fifth embodiment) Next, a gaming system according to a fifth embodiment will be described with reference to Fig. 1, Fig. 3 to Fig. 4, and Fig. 9. Fig. 9 is a flowchart showing an example of the operation of the gaming system according to the fifth embodiment. The gaming system according to the fifth embodiment is a modified version of the test information transmission process of the inter-machine machine 3 in the first to third embodiments. In the following description, a modified version of the first embodiment will be described as a representative example, and configurations and elements common to the first to third embodiments will be denoted by the same reference numerals, and duplicated explanations will be omitted.

[0093] When connecting the inter-machine machine 3 to the gaming system 10, test information including information simulating gaming machine management information that the inter-machine machine 3 can generate according to gaming machine information of the pachinko machine 2 is stored in the memory unit 39 of the inter-machine machine 3 (S100).

[0094] The input unit 34 of the inter-machine 3 receives a test start command (S110). Specifically, the test start command may be received through a touch panel serving as the input unit 34, or may be received through a remote control device (not shown) of the inter-machine 3.

[0095] The inter-machine machine 3 has two operating modes: an operating mode in which games can be provided through the corresponding pachinko machine 2, and a non-operating mode in which game provision is stopped and tallying processing can be performed after business hours have ended. In the non-operating mode, the inter-machine machine 3 is functioning, but games using the pachinko machine 2 are not expected. The operating mode and non-operating mode can be set by either the inter-machine machine 3, the island computer 25, or the management device 5. The operating mode can be stored, for example, in a memory (not shown) of the control unit 30 of the inter-machine machine 3 or the control unit 50 of the management device 5.

[0096] The test processing unit 38 determines whether the inter-machine 3 is in the non-business mode (S112). If the inter-machine 3 is not in the non-business mode (if the inter-machine 3 is in the business mode; No in S112), the input unit 34 waits without accepting a test start command (S110).

[0097] If the inter-machine machine 3 is in non-operation mode (Yes in S112), the test processing unit 38 starts test operation (test mode). The test processing unit 38 generates test information from the contents stored in the memory unit 39 and transmits it to the island computer 25. The island computer 25 adds an identification signal of the inter-machine machine 3 or the pachinko machine 2 to the test information received from the test processing unit 38. The island computer 25 transmits the test information with the identification signal attached to it to the management device 5 via the network 20 (S120).

[0098] The management device 5 receives the test information sent by the island computer 25 (S130). The test processing unit 58 of the management device 5 analyzes the received test information and determines whether the source machine 3 or pachinko machine 2 is correct and whether the content of the sent test information is correct (S140).

[0099] If the test information is determined to be abnormal (No in S140), the test processing unit 58 outputs an abnormality detection signal (S150).

[0100] If the test information is determined to be normal (Yes in S140), the test processing unit 58 outputs a normal detection signal (S160).

[0101] In this way, according to the gaming system 10 of this embodiment, test information can be sent only in non-business mode when the pachinko machine 2 and the like are not operating, so it is possible to prevent a mixture of gaming machine management information that the inter-machine machine 3 can generate in accordance with the gaming machine information generated by the pachinko machine 2 and information that simulates the gaming machine management information that the inter-machine machine 3 can generate from being sent to the management device 5.

[0102] (Sixth embodiment) Next, a gaming system according to a sixth embodiment will be described with reference to Figures 1, 3, 4, and 10. Figure 10 is a flowchart showing an example of the operation of the gaming system according to the sixth embodiment. In the gaming systems according to the fourth and fifth embodiments, the inter-machine machine 3 determines the non-operation mode, but in the gaming system according to the sixth embodiment, the determination of the non-operation mode is made by the management device 5. In the following description, configurations and elements common to the first to third embodiments are denoted by the same reference numerals, and duplicated explanations will be omitted.

[0103] The communication unit 55 of the management device 5 receives information from the island computer 25 (S400).

[0104] The test processing unit 58 determines whether the management device 5 is in the non-business mode (S410).

[0105] If the management device 5 is not in the non-business mode (if it is in the business mode; No in S410), the information aggregation unit 52 registers each game data, etc. in the database unit 54 based on the received information (S420). In other words, this is the operation in a normal business state.

[0106] If the management device 5 is in the non-business mode (Yes in S410), the test processing unit 58 determines whether the received information is test information (S430). The test information may be determined, for example, by including a specific flag in the test information and detecting this flag, or by comparing the test information with information indicating the test signal transmitted by the management device 5 to the inter-machine device 3.

[0107] If the received information is not test information (No in S430), the received information is likely to be gaming machine management information generated by the inter-machine machine 3 as a result of operating the pachinko machine 2 for some reason. The information aggregation unit 52 registers each game data, etc. in the database unit 54 based on the received information (S420). At this time, a flag indicating that the information was generated in non-business mode may also be registered in the database unit 54.

[0108] If the received information is test information (Yes in S430), the test processing unit 58 of the management device 5 analyzes the received test information and determines whether the source machine 3 or pachinko machine 2 is correct and whether the content of the sent test information is correct (S440).

[0109] If the test information is determined to be abnormal (No in S440), the test processing unit 58 outputs an abnormality detection signal (S450).

[0110] If the test information is determined to be normal (Yes in S440), the test processing unit 58 outputs a normal detection signal (S460).

[0111] According to the gaming system 10 of this embodiment, if the information received in the non-operation mode in which the pachinko machine 2 and the like are not normally operating is not test information, it can be registered in the database. In other words, even if there is a problem with the synchronization of the operation status in the non-operation mode between the inter-machine machine 3, the pachinko machine 2, and the management device 5, the gaming machine management information correctly generated by the inter-machine machine 3 in accordance with the gaming machine information of the pachinko machine 2 can be registered in the database unit 54 of the management device 5.

[0112] (Seventh embodiment) Next, a gaming system according to a seventh embodiment will be described with reference to FIGS. 1, 3, 4, and 11. FIG. 11 is a flowchart showing an example of the operation of the gaming system according to the seventh embodiment. In the gaming systems according to the fourth to sixth embodiments, the appropriateness of the test operation state is determined based on the determination result of the non-business mode, but in the gaming system according to the seventh embodiment, the appropriateness of the test operation state is determined based on test information. In the following description, configurations and elements common to the first to third embodiments are denoted by common reference numerals, and duplicated explanations will be omitted. The gaming system according to this embodiment has a function of notifying the user when a signal indicating actual operation (gaming machine management information generated by the inter-machine machine 3 according to the gaming machine information of the pachinko machine 2) that is not test information is received during the test operation state.

[0113] That is, the management device 5, the inter-machine 3, and the pachinko machine 2 are in a test operation state. The management device 5 transmits information indicating a test signal to the target inter-machine, or transmits a test start command to the target inter-machine (S500).

[0114] The communication unit 55 of the management device 5 receives information from the island computer 25 (S510).

[0115] The test processing unit 58 determines whether the received information is test information (S520). For example, the test information may be determined by including a specific flag in the information and detecting this flag, or by comparing the information with information indicating the test signal transmitted from the management device 5 to the inter-machine device 3.

[0116] If the received information is test information (Yes in S520), the test processing unit 58 of the management device 5 analyzes the received test information and determines whether the source machine 3 or pachinko machine 2 is correct and whether the content of the sent test information is correct (S530).

[0117] If the test information is determined to be abnormal (No in S530), the test processing unit 58 outputs an abnormality detection signal (S540).

[0118] If the test information is determined to be normal (Yes in S530), the test processing unit 58 outputs a normal detection signal (S550).

[0119] If the received signal is not test information (No in S520), the received information is gaming machine management information generated by the inter-machine machine 3 as a result of operating the pachinko machine 2, and it is highly likely that the inter-machine machine 3 transmitted the gaming machine management information as is to the management device 5 via the island computer 25. In other words, it is highly likely that the management device 5 and the inter-machine machine 3 have transitioned to a commercial operation state while still in a test operation state. Therefore, the test processing unit 58 generates a notification signal (S560). The notification signal can be sent to the personal computer 5a via the communication unit 55 to notify the user.

[0120] According to this embodiment of the gaming system 10, the management device 5 determines whether the received information is test information or not, so that the user can be notified if the pachinko machine 2 transitions to business mode while the gaming system is still in test operation state.

[0121] (Eighth embodiment) Next, a gaming system according to an eighth embodiment will be described with reference to Figs. 1, 3, and 12. Fig. 12 is a flowchart showing an example of the operation of the gaming system according to the eighth embodiment. In the gaming system according to the seventh embodiment, the management device determines whether the test operation state is appropriate based on the test information, but in the gaming system according to the eighth embodiment, the inter-machine machine determines whether the test operation state is appropriate. In the following description, configurations and elements common to the first to third embodiments are denoted by the same reference numerals, and duplicated explanations will be omitted.

[0122] When connecting the inter-machine machine 3 to the gaming system 10, test information including information simulating gaming machine management information that the inter-machine machine 3 can generate according to gaming machine information of the pachinko machine 2 is stored in the memory unit 39 of the inter-machine machine 3 (S600).

[0123] The input unit 34 of the inter-machine 3 receives a test start command (S610). Specifically, the test start command may be received through a touch panel serving as the input unit 34, or may be received through a remote control device (not shown) of the inter-machine 3.

[0124] When the input unit 34 receives a test start command, the test processing unit 38 starts test operation (test mode). The test processing unit 38 reads out the test information stored in the memory unit 39 and transmits it to the island computer 25. The island computer 25 adds the identification signals of the inter-machine machines 3 and the pachinko machines 2 to the test information received from the test processing unit 38. The island computer 25 transmits the test information with the identification signals attached to it to the management device 5 via the network 20 (S620).

[0125] At this point, the inter-machine 3 and the management device 5 are in a test operation state. The test processing unit 38 monitors whether or not there is information sent from the pachinko machine 2 via the gaming machine connection unit 37a (S630).

[0126] If information is received from the pachinko machine 2 (Yes in S630), this information is not test information but gaming machine information generated by the pachinko machine 2. In other words, it is highly likely that the pachinko machine 2 has transitioned to business mode while the inter-machine unit 3 and management device 5 are in test operation mode. The test processing unit 38 generates an alarm signal (S640). The alarm signal can be sent to the display unit 35 or lamp unit 36, for example, to alert the user.

[0127] According to the gaming system 10 of this embodiment, the inter-machine machine 3 monitors whether or not information is sent from the pachinko machine 2 during the trial operation state, so that the user can be notified if the pachinko machine 2 switches to business mode while the gaming system is still in the trial operation state.

[0128] (Other aspects of the embodiment) [1] A gaming system including a plurality of inter-machine machines connected to corresponding gaming machines, and a management device that manages the gaming machines, The inter-machine is a first communication unit capable of receiving gaming machine information generated by the gaming machine during operation; a second communication unit capable of transmitting gaming machine management information for managing the gaming machines to the management device based on the content of the gaming machine information; an input unit capable of receiving a test start command from the management device to start execution of a test of information transmission to the management device; A test processing unit that generates test information including information simulating the gaming machine management information in response to receiving the test start command and transmits the test information to the management device via the second communication unit, The management device transmitting the test start command to the target machine among the plurality of machines; A gaming system characterized by:

[0129] [2] The management device a third communication unit capable of receiving the test information; a correctness determination unit that compares the content of the received test information with the content of the gaming machine management information to determine whether the test information has been received normally; The gaming system described in [1] is characterized by comprising:

[0130] [3] A first communication unit capable of receiving gaming machine information generated by the gaming machine during operation; a second communication unit capable of transmitting gaming machine management information for managing the gaming machine to a management device capable of managing the gaming machine based on the content of the gaming machine information; a test start input unit capable of receiving a test start command for starting execution of a test of information transmission to the management device; A test processing unit that generates test information including information simulating the gaming machine management information in response to reception of the test start command by the test start input unit, and is capable of transmitting the test information to the management device via the second communication unit, The inter-machine is The system has two operating modes: an operating mode in which the space-between machines, the gaming machines, and the management device are put into operation, and a non-operating mode in which the space-between machines, the gaming machines, and the management device are not put into operation; The input unit receives the test start command when the business state is the non-business mode. A machine that features:

[0131] [4] A first communication unit capable of receiving gaming machine information generated by the gaming machine during operation; a second communication unit capable of transmitting gaming machine management information for managing the gaming machine to a management device capable of managing the gaming machine based on the content of the gaming machine information; a test start input unit capable of receiving a test start command for starting execution of a test of information transmission to the management device; A test processing unit that generates test information including information simulating the gaming machine management information in response to reception of the test start command by the test start input unit, and is capable of transmitting the test information to the management device via the second communication unit, The inter-machine is The system has two operating modes: an operating mode in which the space-between machines, the gaming machines, and the management device are put into operation, and a non-operating mode in which the space-between machines, the gaming machines, and the management device are not put into operation; The test processing unit is capable of transmitting the test information when the business status is a non-business mode. A machine that features:

[0132] [5] The gaming system has two operating modes: an operating mode in which the inter-machine machines, the gaming machines, and the management device are in operation; and a non-operating mode in which the inter-machine machines, the gaming machines, and the management device are not in operation; The management device a third communication unit capable of receiving a signal sent from the inter-machine device; a mode determination unit that determines whether the business state is the non-business mode; a test signal determination unit that determines whether a signal sent from the inter-machine device is the test signal when the business state is the non-business mode; a database unit that stores the signal sent from the inter-machine device when the business state is not the non-business mode, and when the business state is the non-business mode and the signal sent from the inter-machine device is not the test signal; The gaming system described in [1] is characterized by comprising:

[0133] [6] The management device a third communication unit capable of receiving a signal sent from the inter-machine device; a test signal determination unit that determines whether the signal sent from the inter-machine device is the test signal; a notification unit that outputs a notification signal when the signal sent from the inter-machine device is not the test signal; The gaming system described in [1] is characterized by comprising:

[0134] [7] A first communication unit capable of receiving gaming machine information generated by the gaming machine during operation; a second communication unit capable of transmitting gaming machine management information for managing the gaming machine to a management device capable of managing the gaming machine based on the content of the gaming machine information; a test start input unit capable of receiving a test start command for starting execution of a test of information transmission to the management device; A test processing unit that generates test information including information simulating the gaming machine management information in response to reception of the test start command by the test start input unit, and is capable of transmitting the test information to the management device via the second communication unit, the test processing unit outputs a notification signal when the first communication unit receives the gaming machine signal after the input unit receives the test start command. A machine that features:

[0135] Although several embodiments of the present invention have been described, these embodiments are presented as examples and are not intended to limit the scope of the invention. These novel embodiments can be embodied in various other forms, and various omissions, substitutions, and modifications can be made without departing from the spirit of the invention. These embodiments and their modifications are included within the scope and spirit of the invention, and are also included in the scope of the invention and its equivalents as defined in the claims. [Explanation of symbols]

[0136] 2...Pachinko machine, 3, 8...Inter-machine machine, 5...Management device, 5a...Personal computer, 7...Slot machine, 9...Data display device, 10...Amusement system, 11, 18...Prize payout machine, 12...Adjustment machine, 14...Counting machine, 15...Ticket issuing machine, 16, 19...Prize management machine, 17...Data disclosure machine, 20...Network, 21...Protocol converter, 22...Modem, 23...Card center, 24...Replay reception machine, 25...Island computer, 26...Wearable terminal, 27...Member card card, 28...non-member card, 30...control unit, 31...card acceptance unit, 32...card processing unit, 33...currency acceptance unit, 34...input unit, 34...button unit, 35...display unit, 36...lamp unit, 37...communication unit, 37a...gaming machine connection unit, 37b...island computer connection unit, 38...test processing unit, 39...memory unit, 50...control unit, 51...timer unit, 52...information aggregation unit, 53...status monitoring unit, 54...database unit, 55...communication unit, 56...ID management unit, 57...input unit, 58...test processing unit

Claims

1. a first communication unit capable of receiving gaming machine information generated by the gaming machine during operation; a second communication unit capable of transmitting gaming machine management information for managing the gaming machine to a management device capable of managing the gaming machine based on the content of the gaming machine information; a test start input unit capable of receiving a test start command for starting execution of a test of information transmission to the management device; a test processing unit that generates test information including information simulating the gaming machine management information in response to reception of the test start command by the test start input unit, and is capable of transmitting the test information to the management device via the second communication unit; A machine equipped with the above.

2. 2. The inter-machine machine according to claim 1, wherein the test start input unit receives the test start command from the management device.

3. Further, a storage unit capable of storing gaming machine information indicating the content of the test information is provided, The test processing unit generates the test information simulating the gaming machine information.

2. The machine according to claim 1, wherein:

4. The test information further includes machine-to-machine test information that simulates information generated by the machine-to-machine based on the player's operation; The test processing unit generates the inter-machine test information and transmits the inter-machine test information to the management device via the second communication unit.

2. The machine according to claim 1, wherein:

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