Game program, game system, game method, information processing device, server, and game performance information generation method

By associating digital cards with users and executing effects based on cumulative acquisition, the game system enhances user engagement and satisfaction in collecting digital cards, addressing the lack of feedback in conventional systems.

JP2025188287APending Publication Date: 2025-12-25DENA CO LTD +1
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Patent Information

Application Number
JP2025176641
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2025-10-20
Publication Date
2025-12-25

AI Technical Summary

Technical Problem

Conventional game systems fail to provide users with a sense of accomplishment when collecting digital objects, such as digital cards, leading to potential boredom due to the lack of engaging feedback mechanisms.

Method used

The game system associates digital cards with users, determines if cumulative acquisition conditions are met, and executes effects like praise and storage to enhance the user's sense of accomplishment, including displaying acquired cards and storing new cards in designated areas.

Benefits of technology

This approach allows users to feel a sense of achievement and maintains interest in their digital card collection by providing visual and auditory feedback and storage mechanisms, reducing the likelihood of boredom.

✦ Generated by Eureka AI based on patent content.

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Abstract

To provide a game program, game system, game method, information processing device, server, and game performance information generation method which enable players to feel a sense of accomplishment to the collection of objects and reduce boredom to the collection.SOLUTION: A game program causes a processor to execute the steps of: associating a digital card with a user; executing a first performance when the number of digital cards associated with the user is added to the user's total number of digital cards acquired and the updated total number satisfies a predetermined condition, and performing control so as not to execute the first performance when the predetermined condition is not satisfied; and executing a second performance when the user has not yet acquired a digital card of the same type as the digital card associated with the user, and performing control so as not to execute the second performance when the user has already acquired a digital card of the same type.SELECTED DRAWING: Figure 1
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Description

[Technical Field]

[0001] The present invention relates to a game program, a game system, a game method, an information processing device, a server, and a method for generating game effect information, and more particularly to a game program, a game system, a game method, an information processing device, a server, and a method for generating game effect information that are capable of granting digital objects to users. [Background technology]

[0002] A conventional game system for drawing lots for game objects includes a control unit that, when a game object drawn from lottery candidates is awarded to a user, excludes the awarded game object from subsequent lottery candidates and conducts subsequent lottery draws, and an input unit that accepts instructions to automatically draw a specific number of consecutive lotteries, in which some or all of the lottery candidates or their types in the initial state are predetermined, and if the control unit determines that a reset condition for the remaining lottery candidates or their types is met before the specific number of lottery draws is reached, the control unit resets the lottery candidates to their initial state and conducts subsequent lotteries, thereby automatically drawing lots until the specific number of lottery draws is reached (see, for example, Patent Document 1). In the game system described in Patent Document 1, a user can display a list of cards on a screen (see, for example, Figure 40 of Patent Document 1). [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Japanese Patent Publication No. 2020-054885 Summary of the Invention [Problem to be solved by the invention]

[0004] However, in the conventional game system that handles digital objects, such as digital cards, as described in Patent Document 1, the cards owned by the user are simply displayed in a list. Therefore, in the conventional game system, even if the number of cards acquired by the user increases as the game progresses, it is difficult for the user to feel a sense of accomplishment from the increase in the number of cards acquired.

[0005] Therefore, the object of the present invention is to provide a game program, a game system, a game method, an information processing device, a server, and a method for generating game presentation information in a game in which a user can collect digital objects, which allows the user to feel a sense of accomplishment in collecting the objects and makes it less likely that the user will become bored with the collection. [Means for solving the problem]

[0006] In order to achieve the above-mentioned object, the present invention provides a game program to be executed by a computer having a processor and a memory, the game program causing the processor to execute the following steps: associating a digital card with a user; determining whether the updated cumulative acquired number, obtained by adding the number of digital cards associated with the user in the associating step to the user's cumulative acquired number of digital cards, satisfies a predetermined condition; executing a first effect using the digital card associated with the user if the cumulative acquired number satisfies the predetermined condition, and controlling not to execute the first effect if the cumulative acquired number does not satisfy the predetermined condition; determining whether the user has not yet acquired a digital card of the same type as the digital card associated with the user in the associating step; and, if the user has not acquired a digital card of the same type as the digital card, executing a second effect in which the digital card associated with the user in the associating step is stored in a predetermined storage area, and controlling not to execute the second effect if the user has already acquired a digital card of the same type. [Effects of the Invention]

[0007] According to the game program, game system, game method, information processing device, server, and method for generating game presentation information of the present invention, it is possible to provide a game program, game system, game method, information processing device, server, and method for generating game presentation information that allows a user to collect digital objects in a game in which the user can feel a sense of accomplishment from collecting the objects and makes it less likely that the user will become bored with the collection. [Brief explanation of the drawings]

[0008] [Figure 1] 1 is a schematic diagram of a game system according to an embodiment of the present invention. [Figure 2] FIG. 1 is a functional block diagram of a game system according to an embodiment of the present invention. [Figure 3] FIG. 2 is a diagram showing the data structure of a storage unit included in the game system according to the present embodiment. [Figure 4] FIG. 2 is a flowchart of processing in the game system according to the present embodiment. [Figure 5] FIG. 2 is a diagram showing an output screen in the game system according to the present embodiment. [Figure 6] FIG. 2 is a diagram showing an output screen in the game system according to the present embodiment. [Figure 7] FIG. 2 is a diagram showing an output screen in the game system according to the present embodiment. DETAILED DESCRIPTION OF THE INVENTION

[0009] [Embodiment Mode] <Game System 1 Overview> FIG. 1 shows an overview of the game system according to this embodiment.

[0010] The game system 1 according to the present embodiment is a system capable of executing various games, such as games in which digital objects are granted to users as the game progresses and games in which digital objects are used in the game progression. In this embodiment, as an example, a trading card game (TCG) in which a user plays against an opposing user (opponent) using digital cards under predetermined rules will be described. The game system 1 can also execute a TCG between a user and a predetermined server constituting the game system 1 (in this case, the opponent's information terminal in the following description is replaced with a server, and a control unit of the server executes the TCG with the user). In other words, the game system 1 executes a digital TCG on the information terminals of the user and the opponent, which are connected to each other for bidirectional communication. A digital TCG is a game in which the user and the opponent each possess a plurality of digital cards, each associated with a predetermined battle ability. The user and the opponent repeatedly engage in offense and defense using the digital cards, and victory or defeat is determined by achieving predetermined conditions. The game system 1 according to this embodiment executes a TCG in a virtual space (that is, in a digital space).

[0011] In a TCG, a user collects digital cards and organizes the digital cards they will use in battles from the collected digital cards. This organization is referred to as "organizing a deck." Digital cards are given to a user by, for example, purchasing a "pack" containing multiple digital cards and opening the pack, receiving a predetermined bonus in the game, conducting a predetermined lottery in the game, and / or opening a pack that the user acquires by completing a predetermined game (for example, a mini-game in the game or a predetermined mission in the game). A user organizes a deck using one or more digital cards that they have acquired and possess.

[0012] Specifically, the game system 1 is a game system that can grant digital cards to users as the game progresses. As shown in FIG. 1(a), the game system 1 includes a user's information terminal 3 and a server 7 that executes various game processes. The information terminal 3 and the server 7 are connected to each other via a communication network 5 so as to enable two-way communication. The game system 1 may be a server-client type game system. FIG. 1(a) shows an example in which one information terminal 3 is connected to the server 7 via the communication network 5, but multiple information terminals 3 used by different users (including opponents) may each be connected to the server 7 via the communication network 5. In the following explanation, for simplicity, an example in which one information terminal 3 (user's information terminal 3) is connected to the server 7 via the communication network 5 will be described.

[0013] [Summary when the number of coins acquired meets the specified conditions] First, when a user acquires one or more new digital cards in the game as the game progresses, the game system 1 associates the one or more digital cards with the user. As a result, the user comes into possession of the newly acquired one or more digital cards. Here, the game system 1 updates the cumulative number of digital cards acquired by adding the number of digital cards newly acquired by the user to the number of digital cards the user has acquired up to that point (hereinafter referred to as the "cumulative number of cards acquired"). The game system 1 determines whether the updated cumulative number of cards acquired satisfies a predetermined condition, and if the predetermined condition is satisfied, executes an effect that makes the user recognize that the user's cumulative number of cards acquired has satisfied the predetermined condition.

[0014] Here, the cumulative number of acquired cards refers to the total number of digital cards that the user has acquired since starting to use the game system 1. The cumulative number of acquired cards also includes the number of digital cards that the user no longer owns after acquiring them, as long as they are digital cards that the user has acquired once. For example, if a user acquires and keeps 10 digital cards for the first time, the number of digital cards the user owns (number of cards owned) and the cumulative number of acquired cards are both 10. If the user no longer owns one of the acquired digital cards in this state, the number of cards owned becomes 9, but the cumulative number of acquired cards remains 10. If the user further acquires one digital card in this state, the number of cards owned becomes 10, but the cumulative number of acquired cards becomes 11. Note that examples of cases in which a user no longer owns a digital card include when the user sells or transfers a digital card to another user, when the user exchanges a digital card for another user's item (including a digital card), or when the user discards a digital card.

[0015] The game system 1 may execute various processes using the number of owned cards, i.e., the number of digital cards currently owned by the user, instead of the cumulative number of acquired cards. In this case, the game system 1 updates the number of owned cards by adding the number of newly acquired digital cards to the number of digital cards owned by the user, determines whether the updated number of owned cards satisfies a predetermined condition, and if the predetermined condition is satisfied, executes an effect that makes the user recognize that the number of owned cards by the user has satisfied the predetermined condition.

[0016] In the following description, an example will be described in which the game system 1 executes various processes using the cumulative number of acquired coins.

[0017] For example, if a user newly acquires x digital cards (where x is a positive integer) in a predetermined game, the game system 1 adds x to the user's cumulative acquired number of digital cards, y (where y is a positive integer), and updates the user's cumulative acquired number to x+y. Then, if x+y satisfies a predetermined condition (for example, the condition that the cumulative acquired number reaches a predetermined number (for example, 100)), the game system 1 causes the user's information terminal 3 to output an effect that makes the user perceive that the user's cumulative acquired number has reached the predetermined number.

[0018] As an example, as shown in FIG. 1(b), the game system 1 causes the output unit 100 of the user's information terminal 3 to output a card list 200 of digital cards that the user has acquired in the past (including one or more digital cards newly acquired by the user) together with an explanatory display 300, and causes the output unit 100 to output the total number of digital cards that the user has acquired in the past as an acquired number 302. Furthermore, the game system 1 causes the output unit 100 to output a message 310 praising the user. In the example of FIG. 1(b), a list of digital cards that the user has acquired in the past (card list 200) is output to the output unit 100, and an explanatory display 300 of the output content (displayed as "Cards Acquired So Far" in the example of FIG. 1(b)) and an acquired number 302 (displayed as "100" in the example of FIG. 1(b)), which is the total number of digital cards that the user has acquired in the past (cumulative acquired number), are displayed at the top of the output unit 100 in a size that is easily visible to the user. Then, a message 310 praising the user ("Congratulations!!" is displayed near the center of the output unit 100 in the example of FIG. 1(b)) is displayed. Here, a plurality of standards can be set as the predetermined number (i.e., the specified number). For example, the number can be set as a number that increases in stages, such as 25 cards, 50 cards, 100 cards, 500 cards, 1000 cards, etc. Furthermore, the message 310 praising the user's efforts in collecting cards may have different content for each of the standards set in stages. Furthermore, the game system 1 may cause the information terminal 3 to output a predetermined image, video, and / or audio, etc., along with the message 310.

[0019] Furthermore, a card ID that identifies the digital card is associated with each digital card. Here, the card ID may be a numeric value. When the total number of digital cards acquired by the user reaches a predetermined number, the game system 1 may cause the information terminal 3 to output, together with the message 310 or instead of the message 310, information about the digital card associated with the card ID whose numeric value is the same as the predetermined number of digital cards. For example, when the total number of digital cards acquired by the user reaches 100, the game system 1 causes the information terminal 3 to output an image and description of the digital card whose card ID is "No. 100."

[0020] Furthermore, the game system 1 stores digital cards that the user has acquired in a predetermined storage area. There may be multiple storage areas, and each storage area may be associated with a specific number. When the total number of digital cards acquired by the user reaches a predetermined number, the game system 1 may output, to the information terminal 3, information about the digital card stored in the storage area associated with the number that is the same as the predetermined number, together with the message 310 or instead of the message 310.

[0021] [Overview of what happens if you acquire an unacquired digital card] Furthermore, when the user acquires one or more new digital cards in the game as the game progresses and associates the one or more digital cards with the user, the game system 1 determines whether the user has previously acquired digital cards of the same type as the digital cards associated with the user. If the game system 1 determines that the digital cards acquired by the user previously do not include a digital card of the same type as the newly acquired digital card, it causes the user's information terminal 3 to output an effect that makes the user perceive that the user has acquired a digital card that has not been acquired before for the first time.

[0022] As an example, when a user newly acquires one or more digital cards, the game system 1 compares the digital cards previously acquired by the user with the newly acquired one or more digital cards and determines whether the digital cards previously acquired by the user include any digital cards of the same type as the newly acquired one or more digital cards. If the game system 1 determines that the digital cards previously acquired by the user do not include any digital cards of the same type as the newly acquired one or more digital cards, it causes the output unit 100 of the information terminal 3 to output an image of the digital card 210 newly acquired by the user and a predetermined explanatory display 304 (in the example of FIG. 1(c) , "First Acquisition!" is displayed) at the top of the output unit 100, as shown in FIG. 1(c). When there are multiple digital cards previously acquired by the user that the user has not acquired, the game system 1 causes the output unit 100 to output images of the multiple newly acquired digital cards sequentially or simultaneously. The game system 1 may cause the information terminal 3 to output predetermined images, videos, and / or sounds, etc., along with the image of the digital card 210 and the explanatory display 304.

[0023] [Digital card storage overview] When a user acquires a digital card, the game system 1 causes the information terminal 3 to output an effect in which the digital card is stored in a predetermined storage area. This effect may be executed regardless of whether the digital cards acquired by the user include a digital card that the user has not acquired before. From the perspective of ensuring smooth game development, this effect may be executed when the user acquires a digital card that the user has not acquired before for the first time. A plurality of predetermined storage areas are set, and a predetermined card ID is associated with each storage area. The plurality of storage areas may be arranged in ascending or descending order of the card IDs.

[0024] Specifically, the game system 1 causes the output unit 100 of the information terminal 3 to output a list of digital cards that the user has acquired. In this case, if the user has acquired multiple digital cards of the same type, the game system 1 causes only one of those digital cards to be output. As an example, as shown in FIG. 1(d), the game system 1 causes the output unit 100 of the information terminal 3 to output an acquired number display 306 that displays the number of digital cards the user has acquired and the total number of types of digital cards contained in one type of pack provided in the game (in the example of FIG. 1(d), the number of digital cards acquired by the user so far (the cumulative number acquired) is "60 cards," and the total number of digital cards provided in the type of pack provided in the game that the user has acquired is "151 cards (151 types)," which is displayed as "60 / 151"). This also displays multiple storage areas (for example, storage area 400, etc., which are areas indicated by dotted rectangles in FIG. 1(d)) that show how the digital cards are arranged and stored. Note that one storage area is associated with one stored digital card, and when the user acquires that one digital card, an image of that one digital card is output to that one storage area. When the user acquires digital card 220, game system 1 executes an effect such as fitting the image of that digital card 220 into the storage area in which that digital card 220 is stored, and outputs the image of digital card 220 to that storage area.

[0025] Here, an expansion is a collection of digital cards including one or more digital cards determined based on an expansion type such as a game concept, game scenario, game series, the range of cards that can be used to compile a TCG deck, and / or an expansion of that range of cards. One or more packs belong to one expansion type. At least one or more expansions determined based on that expansion type are associated with one expansion type, and one or more digital cards are associated with each pack. Each pack that a user can acquire is composed of at least one digital card selected from the collection of digital cards associated with the expansion type to which that pack belongs. For example, one expansion type is associated with a types of digital cards (where a is an integer greater than or equal to 1), and one pack is made up of b digital cards (where b is an integer greater than or equal to 1, satisfying the relationship b≦a) randomly selected from the a types of digital cards (in the example of Figure 1(d), 151 types of digital cards are associated with the pack acquired by the user, and it is shown that the user has acquired 60 types of digital cards so far).

[0026] The game system 1 may prepare, for each expansion type, a storage area for each of all types of digital cards associated with that expansion type. For example, the game system 1 prepares, for each expansion type, an "encyclopedia" in which images of digital cards acquired by the user are output to a storage area. That is, one encyclopedia is prepared for each expansion type (for example, if a pack is prepared for each game series, a separate encyclopedia is prepared for each game series). In this case, when a user selects one expansion type from multiple expansion types and acquires one pack from one or more packs belonging to the selected expansion type, the game system 1 outputs a storage area for that expansion type to the output unit 100 of the information terminal 3 and outputs an image of the digital card included in that pack to the storage area associated with that digital card (for example, as shown in FIG. 1(d)). Note that the game system 1 may prepare one encyclopedia and provide storage areas for all types of digital cards associated with all expansion types in that one encyclopedia.

[0027] As described above, when the cumulative number of digital cards that the user has acquired so far meets a predetermined condition, the game system 1 outputs to the information terminal 3 a message praising the user along with a list of the digital cards the user has acquired and the number of cards acquired. This allows the game system 1 to give the user a sense of accomplishment for their digital card collection. Furthermore, the game system 1 can set a predetermined number as the predetermined condition, and can set multiple criteria for this number, and can output a predetermined message or the like to the information terminal 3 each time the number of digital cards acquired by the user reaches each of the multiple criteria. This allows the game system 1 to attract the user's interest in their digital card collection.

[0028] Furthermore, when the one or more digital cards acquired by the user include a digital card that the user has not yet acquired, the game system 1 can make the user realize that they have acquired the unacquired digital card for the first time. This allows the game system 1 to foster a sense of accomplishment in the user's digital card collection. Furthermore, when the user acquires one or more digital cards, the game system 1 can output to the information terminal 3 an image of the one or more digital cards being stored in a predetermined storage area. This allows the game system 1 to satisfy the user's desire to carefully store their digital cards.

[0029] The information terminal 3 may be a mobile phone, smartphone, laptop computer, tablet PC, PC, portable game console, and / or home game console. If multiple information terminals are present, the types of the information terminals may be different. The game system 1 according to this embodiment will be described in detail below, but it should be noted that the names and numerical values ​​in the above and following descriptions are merely examples, the present invention is not limited to these proper names and numerical values, and these proper names and numerical values ​​do not necessarily relate to real proper names or numerical values.

[0030] <Details of Game System 1> FIG. 2 shows an example of the functional configuration of a game system according to this embodiment. FIG. 3 shows an example of the data configuration of each storage section of a storage unit included in the game system according to this embodiment. Note that this embodiment will be described using digital cards (digital trading cards used in TCGs) as an example of digital objects. Digital cards may also be simply referred to as "cards."

[0031] [Game System 1 Configuration Overview] The game system 1 according to this embodiment includes an output unit 100 that outputs images of digital cards and the like, an output control unit 102 that controls the output of the output unit 100, an input unit 104 that receives instructions from a user, a card granting unit 110 that grants a digital card to a user, an update unit 112 that updates the cumulative number of acquired digital cards, a determination unit 114 that determines whether the card granted to the user is the first digital card the user has acquired, a presentation unit 116 that controls predetermined presentations in the output of the digital card, a control unit 118 that controls various functions, operations, etc. of the game, and a storage unit 120 that stores various information used in the game. The storage unit 120 also includes a user information storage unit 122 that stores information about the user, and a game information storage unit 124 that stores information about the game.

[0032] The game system 1 may include the above-described multiple components in the same physical device or location, or some of the multiple components may be located in physically separate locations. In this case, the components may be connected via a communication network such as the Internet. For example, the game system 1 may have an external server perform some of the functions of the components. The game system 1 may also be configured as one or more servers. In this case, the game system 1 is configured by combining an information terminal, components of one server, and components of another server. In this embodiment, a collection of predetermined components can be considered as a single "information processing device," and the game system 1 may be formed as a collection of multiple information processing devices. The allocation of multiple functions required to realize the game system 1 according to this embodiment to one or more pieces of hardware can be determined appropriately in consideration of the processing capabilities of each piece of hardware and / or the specifications required for the game system 1. Furthermore, the various pieces of information stored in the storage unit 120 may be updated based on user instructions or information received via the input unit 104, or may be updated as needed by obtaining predetermined information from a predetermined server external to the game system 1.

[0033] [Gaming System 1 Configuration Details] The following description will be given mainly on the example where a user plays a game provided by the game system 1 using an information terminal 3 (for example, a smartphone, a tablet terminal, etc.). The information terminal 3 is configured to have at least an output unit 100 as a display unit, and an input unit 104.

[0034] (control unit 118) The control unit 118 controls the progress of the game based on predetermined game data. For example, the control unit 118 starts the game in accordance with an operation from the user. The control unit 118 also progresses the game in accordance with an operation from the user. The progress of the game may include, for example, the following processes: -Game stage selection - Opponent matching process Selection of game elements (e.g., selection of a digital playmat for a TCG, selection of digital cards, selection of at least one pack type from multiple pack types, selection of mini-games, selection of battles with opponents, etc.) Playing games (e.g., playing mini-games, battling opponents, etc.) -Receive rewards at the end of the game

[0035] The control unit 118 also communicates between the information terminal 3 and the server 7, and controls the progress of the user's game play based on various information received from the information terminal 3. The control unit 118 can also control the operation of each component included in the game system 1. For example, the control unit 118 controls predetermined lottery processing and / or processing such as granting predetermined packs, predetermined digital cards, play mats, predetermined characters, items, etc. to the user based on various instructions from the user acquired as the game play progresses.

[0036] Furthermore, the control unit 118 executes various types of game processing in response to user operation input received via the input unit 104. For example, the control unit 118 executes game processing such as processing for storing information about the user himself / herself in the storage unit 120, processing for storing information about packs and digital cards acquired by the user in the storage unit 120, processing for the user to acquire items, packs, and digital cards for a fee or free of charge, and processing for acquiring in-game virtual currency, processing for consuming items held by the user, and instructing the output control unit 102 to output predetermined information to the output unit 100.

[0037] (Storage unit 120) The storage unit 120 stores various types of information supplied from other components of the game system 1 and various types of information related to the game system 1. Each storage section of the storage unit 120 supplies predetermined information to a predetermined component in response to a request from the other component of the game system 1.

[0038] (Storage unit 120: User information storage section 122) The user information storage unit 122 stores user information, information about digital cards acquired by the user (acquired card information), and / or play information about game play, etc., in association with a user ID that identifies the user.

[0039] User information may include, for example, a username set by the user, a login ID, a password, the user's gender and date of birth, and / or information regarding the in-game virtual currency held by the user (information regarding the amount of virtual currency held and consumed, including, for example, information regarding the amount of virtual currency held by the user that has been granted to the user free of charge and information regarding the amount of virtual currency held by the user that has been granted to the user for a fee).

[0040] The acquired card information is information about one or more digital cards that the user has acquired, expansion types, and / or one or more digital cards included in packs. Examples of this information include a card ID that identifies the acquired digital card, the date and time the digital card was acquired, the name of the digital card, the rarity of the digital card, an image (face) of the digital card, a description of the digital card, and, if an object is displayed on the digital card, various information about the object (e.g., the object name, the image of the object, the attributes of the object, a description of the object, etc.), the number of the digital card (i.e., if the user has acquired multiple copies of the digital card, the number of copies), and / or the number of digital cards the user owns (i.e., the total number of cards owned). An example of information about expansion types is an expansion ID that identifies the expansion type. Another example of information about expansion types is information about the storage area provided for each expansion type (e.g., information about the "encyclopedia" defined for each expansion type). For example, the information about storage areas is information about multiple storage areas in which all types of digital cards associated with one expansion type are stored (as an example, one storage area is associated with the card ID of the digital card stored in that storage area, and information about such association and / or information specifying the arrangement of the storage areas, etc.).

[0041] Play information is information related to game play, such as various information about the game currently being played, various information about games played, information about completed events and missions, results of TCG matches, details of the decks used by the user in the TCG, play time, owned items, in-game currency, etc.

[0042] (Storage unit 120: Game information storage section 124) The game information storage unit 124 stores various types of game information. Examples of game information include information about objects that appear in the game (for example, play mats, digital cards, packs, characters, and / or items), an object ID that identifies an object, the name of the object, the rarity of the object, an image of the object, and a description of the object. Details of the information about digital cards and packs are the same as those explained in the user information storage unit 122. Note that if a rarity is associated with an object, the form of the object (for example, if the object is a digital card, the design of the card face, the design of the character displayed on the card, the background design of the character displayed on the card, etc.) may be changed depending on the rarity.

[0043] (output unit 100, output control unit 102) The output unit 100 is controlled by the output control unit 102 and outputs various information related to the game, including packs and digital cards given to the user, digital cards owned by the user, digital cards the user has acquired, and / or other information. The output unit 100 outputs various processing results and information stored in the storage unit 120 in a manner that is perceptible to the user. Specifically, the output control unit 102 causes the output unit 100 to output various processing results in each component and information stored in the storage unit 120 as data in a predetermined format, still images, moving images, and / or text, audio, etc. The output unit 100 may output information received from an external server. The output unit 100 may be a display unit or the like included in the information terminal 3. The output unit 100 may be configured to include elements such as a display unit, an audio output unit that outputs audio, a vibration unit that emits vibrations, and / or a light-emitting unit that emits light.

[0044] (input unit 104, input surface 106, input control unit 108) The input unit 104 accepts inputs such as predetermined instructions and operations from the user. The input unit 104 supplies the instructions to predetermined components of the game system 1. Each component that accepts the instructions performs its respective predetermined function. For example, the input unit 104 is a touch panel, a tablet, a mouse, a motion sensor, etc. In this embodiment, an example will be described in which the input unit 104 is a touch panel provided in the information terminal 3. Note that the touch panel may be capable of detecting multi-touch. Specifically, the touch panel serving as the input unit 104 has an input surface 106 onto which operations and the like from the user are input, and an input control unit 108 that acquires information related to the operations input to the input surface 106. The touch panel is disposed overlaid on a display unit that is the output unit 100, and the surface of the touch panel corresponds to the input surface 106.

[0045] For example, the output unit 100 is provided with an area for receiving a predetermined instruction, and the input surface 106 detects the predetermined instruction at a position designated by a user's operation (e.g., touch operation, tap operation, swipe operation, drag operation, flick operation, etc.) on the area of ​​the input surface 106. The input surface 106 supplies the detected information, i.e., information indicating the predetermined instruction at the detected position, to the input control unit 108. The input control unit 108 acquires the information indicating the predetermined instruction from the input surface 106 and supplies the information to a predetermined component of the game system 1.

[0046] (Card issuing unit 110) The card providing unit 110 associates one or more digital cards with a user and provides the one or more digital cards to the user. In other words, the card providing unit 110 associates one or more digital cards acquired by the user as the game progresses with the user, and provides the one or more digital cards to the user for possession.

[0047] Specifically, the control unit 118 instructs the output control unit 102 to output information about digital cards stored in the game information storage unit 124 and / or information about packs containing multiple digital cards (hereinafter, information about digital cards and / or information about packs may be referred to as "card information") to the output unit 100. In response to an instruction specifying the user's card information received via the input unit 104, the card providing unit 110 associates the user with a digital card corresponding to the card information.

[0048] For example, the control unit 118 causes the output unit 100 to output card information in an in-game store, an out-of-game store (for example, a store provided by a predetermined server), a clear bonus for a predetermined mission in the game, a predetermined lottery stage in the game, etc. As an example, the control unit 118 causes the output unit 100 to output card information as follows, making it possible to grant a digital card to the user.

[0049] (1) Digital cards and / or packs provided in the store The card granting unit 110 associates a digital card and / or pack corresponding to one or more pieces of card information presented at the store with the user in response to a selection instruction from the user received via the input unit 104. The card granting unit 110 can grant the digital card and / or pack to the user for a fee or free of charge. When granting a digital card and / or pack to the user for a fee, the card granting unit 110 grants the digital card and / or pack to the user in response to a payment instruction from the user received via the input unit 104.

[0050] (2) Granting by exchanging digital cards The control unit 118 can exchange a digital card held by a user for a digital card held by another user in response to an exchange instruction for a digital card of the user received via the input unit 104. That is, with the user's information terminal and the information terminal of the other user (which may be an opponent) connected to each other for two-way communication, the control unit 118 receives an exchange instruction for a digital card from the user via the input unit 104. The control unit 118 supplies the exchange instruction to the information terminal of the other user and receives an instruction from the other user regarding approval or disapproval of the exchange instruction. When the control unit 118 receives an instruction regarding approval of the exchange instruction from the information terminal of the other user, it supplies information indicating that the exchange of the digital cards is possible to the card providing unit 110. Note that when the control unit 118 receives information regarding disapproval of the exchange from the information terminal of the other user, it cancels the digital card exchange process. Based on the information indicating that the exchange of the digital card is possible, the card providing unit 110 may exchange the digital card held by the user for a digital card held by the other user, and provide the exchanged digital card to the user. After a user exchanges digital cards, the number of digital cards the user actually possesses (possessive count) decreases by the number of digital cards used in the exchange. On the other hand, the number of digital cards the user has acquired in the game system 1 increases as a result of the digital card exchange, and so the cumulative number of acquired cards increases. The update unit 112, described below, may perform control so that the cumulative number of acquired cards does not increase by updating the cumulative number of acquired cards when a digital card is exchanged.

[0051] (3) Digital cards and / or packs awarded upon mission completion The control unit 118 assigns a predetermined mission in the game (including logging in to the game) to the user, and when the user completes the mission, supplies information about the completion to the card granting unit 110. Based on the information about the completion, the card granting unit 110 grants the user a digital card and / or a pack, which is a reward that is pre-associated with the information about the completion or a reward determined by lottery. Note that the control unit 118 does not have to assign a mission to the user playing the game, and in this case, the card granting unit 110 may grant the predetermined digital card and / or a pack to the user by distributing it.

[0052] (4) Awarding of digital cards and / or packs in the lottery stage The control unit 118 can execute a predetermined lottery stage in the game. The control unit 118 executes a lottery in response to a lottery execution instruction from the user received via the input unit 104. Then, the card providing unit 110 provides the user with a digital card and / or a pack that is pre-associated with one or more lottery results.

[0053] (5) Awarded through the acquisition of analog cards and / or packs containing analog cards. A user can acquire an analog card and / or an analog pack (i.e., a tangible card and / or a tangible pack) by purchasing an analog card and / or an analog pack containing multiple analog cards from a real-world store, mail order, or the like. Here, the analog card and / or the analog pack may have a predetermined bonus code (e.g., a code represented by a two-dimensional barcode or predetermined text information) attached to it. The bonus code may include information that grants the user a digital version of the analog card and / or the analog pack to which the bonus code was attached, i.e., a digital card version of the analog card and / or a digital pack version of the analog pack. The digital version of the card and / or the digital pack may be the same type as or different from the card and / or pack actually purchased by the user. The user then reads the bonus code using the imaging unit of the information terminal 3 or inputs the bonus code via the input unit 104, and provides the information included in the bonus code to the server of the game system 1. The card providing unit 110 provides the user with a digital version of the analog card and / or analog pack that the user purchased, based on the information included in the bonus code.

[0054] The card providing unit 110 supplies information about the digital card and / or pack provided to the user to the updating unit 112, the determining unit 114, and the storage unit 120. The user information storage unit 122 of the storage unit 120 stores information about the digital card provided to the user by the card providing unit 110 and / or the digital card included in the pack as acquired card information.

[0055] (Updated part 112) The updating unit 112 updates the cumulative acquired number by adding the number of digital cards granted to the user by the card granting unit 110 to the cumulative acquired number of digital cards associated with the user. The updating unit 112 updates the cumulative acquired number by adding the number of digital cards associated with the user by the card granting unit 110 to the cumulative acquired number of digital cards included in the acquired card information stored in the user information storage unit 122 (i.e., the cumulative number of digital cards that the user has acquired before the card granting unit 110 granted the digital card to the user), and stores the updated cumulative acquired number in the user information storage unit 122. The updating unit 112 supplies information related to the updated cumulative acquired number to the performance unit 116. Note that the updating unit 112 can also update the owned number of digital cards by adding the number of digital cards granted to the user by the card granting unit 110 to the owned number of digital cards associated with the user.

[0056] (Judgment unit 114) The determination unit 114 determines whether the user has not yet acquired a digital card of the same type as the digital card associated with the user by the card providing unit 110. That is, the determination unit 114 determines whether the user has never acquired the digital card associated with the user by the card providing unit 110. The determination unit 114 determines whether a digital card having the same card ID as a card ID included in the acquired card information stored in the user information storage unit 122 is included among the digital cards assigned to the user by the card providing unit 110. In this case, the determination unit 114 determines that the user has not yet acquired a digital card if the card ID of the digital card associated with the user by the card providing unit 110 is not included in the card ID included in the acquired card information stored in the user information storage unit 122, and determines that the user has already acquired the digital card if the card ID of the digital card is included in the acquired card information stored in the user information storage unit 122. The determination unit 114 may also make the determination based on other information associated with the digital card that is included in the acquired card information stored in the user information storage unit 122 and is associated with the digital card (e.g., the face of the digital card, or, if an object is displayed on the digital card, the name of the object, etc.). In this case, the determination unit 114 determines that the user has not yet acquired the card if the “other information” of the digital card associated with the user by the card granting unit 110 is not included in the “other information” included in the acquired card information stored in the user information storage unit 122, and determines that the user has already acquired the card if the “other information” of the digital card is included in the acquired card information stored in the user information storage unit 122. The determination unit 114 supplies the determination result to the performance unit 116.

[0057] Here, a card ID that identifies the digital card is associated with the digital card. Furthermore, the digital card includes a face, and if an object is displayed on the face, the digital card is associated with the object name (for example, if the object is a character, the character name) and / or the object's characteristics (for example, if the object is a character, the character's attributes or "techniques" used in the TCG). In this embodiment, digital cards are considered to be of the same type in any of the following cases.

[0058] i) If the card ID is the same Even if the object names, characteristics, etc. associated with the digital cards are the same, digital cards that have different display on their faces (for example, if the object is a character, the character's display mode, the character's background, the digital card design, etc.) are different digital cards, while digital cards that have the same display on their faces are the same type of digital cards. In this case, the same card ID may be associated with digital cards of the same type. For example, if a user acquires multiple packs, one pack may contain digital cards associated with the same card ID as another pack. Therefore, by using the card ID, the determination unit 114 can determine whether the user has not yet acquired a digital card of the same type as the digital card that the card granting unit 110 has associated with the user.

[0059] ii) If the digital card faces, etc. are of the same type An ID that uniquely identifies a digital card can be used as the card ID. For example, if a digital card is converted into a Non-Fungible Token (NFT) and a token ID is assigned to the digital card, the token ID becomes the card ID that uniquely identifies the digital card. In this case, the card ID (i.e., token ID) of one digital card will not match the card ID of another digital card. Therefore, in this case, if the display on the face of the digital card is the same type, the digital card is considered to be the same type. For example, if a pack contains a first digital card and a second digital card that have different token IDs but the exact same face, the first digital card and the second digital card are the same type of digital card.

[0060] (Direction Department 116) When a digital card is given to a user, the production unit 116 controls a predetermined production and outputs the production content to the output unit 100. That is, when a digital card is given to a user, the production unit 116 generates production information for outputting a predetermined production from the output unit 100, and the output control unit 102 outputs various information corresponding to the production information to the output unit 100 based on the production information. Note that the first production, second production, and third production described below are each different productions. Furthermore, there is no particular limitation on the order in which the first production, second production, and third production are performed.

[0061] (Direction Department 116: First Direction) Specifically, the rendering unit 116 determines whether the cumulative number of digital cards acquired by the user, updated by the update unit 112, satisfies a predetermined condition. If the predetermined condition is satisfied, the rendering unit 116 generates first rendering information related to a first rendering using at least some or all of the digital cards associated with the user. The rendering unit 116 causes the output unit 100, via the output control unit 102, to output the first rendering based on the first rendering information. The first rendering includes a rendering that outputs a list of digital cards associated with the user, and a rendering determined based on the satisfaction of a predetermined condition. Furthermore, if the cumulative number of acquired cards does not satisfy the predetermined condition, the rendering unit 116 performs control so that the first rendering is not executed. In this case, the rendering unit 116 can control so that the first rendering is not executed by not generating the first rendering information.

[0062] The output of the list of digital cards may be, for example, an output in which thumbnail images of the digital cards that the user has acquired to date are arranged and output on the output unit 100. There are no particular limitations on the arrangement method, and methods such as a two-dimensional arrangement and a three-dimensional arrangement can be employed. Note that the output may be such that all of the digital cards that the user has acquired to date are displayed on the output unit 100, or the output may be such that some of the digital cards that the user has acquired to date are displayed and the positions of the digital cards are moved in accordance with a predetermined user operation (such as a swipe operation) received via the input unit 104, so that all of the digital cards that the user has acquired to date can be referenced.

[0063] Furthermore, in the performance of outputting a list of digital cards, the performance unit 116 may, for example, switch the target digital cards to be output within the ranges below, and may also execute a performance in which the ranges a) to c) below are displayed sequentially or randomly on the output unit 100. a) All digital cards b) Digital cards issued to users on the same date c) Digital cards with the same specified elements (e.g., rarity, attributes, number of cards, etc.)

[0064] Furthermore, the effect determined based on the satisfaction of a predetermined condition may be, for example, an effect in which the output unit 100 outputs text, audio, video, etc., praising the user's card collection. Furthermore, a plurality of predetermined conditions may be set in stages. For example, a plurality of predetermined conditions may be set, such as a first predetermined condition, a second predetermined condition, and an nth predetermined condition (where n is a positive integer). For example, the predetermined condition may be a condition in which the cumulative number of acquired coins reaches a predetermined number. In this case, the predetermined number may be set in stages (for example, a first predetermined number, a second predetermined number, and an nth predetermined number). Here, when the cumulative number of acquired coins reaches the predetermined number, the effect unit 116 can execute one of the following effects. i) When the specified number of coins is reached, a presentation is executed to indicate that the specified number of coins has been reached. ii) When the specified number of coins is reached and exceeded, a presentation is executed to indicate that the specified number of coins has been exceeded. iii) When the specified number of coins is reached and exceeds the specified number, a presentation is executed to indicate that the specified number of coins has been reached.

[0065] The control unit 118 may output a plurality of predetermined conditions or a plurality of predetermined numbers that have been set in advance to a predetermined area of ​​the output unit 100, so that the user can recognize each predetermined condition or each predetermined number.

[0066] (Direction Department 116: Second Direction) When the determination unit 114 determines that the user has not yet acquired a digital card of the same type as the digital card associated with the user by the card providing unit 110, the effect unit 116 generates second effect information related to a second effect using the digital card associated with the user by the card providing unit 110. The effect unit 116 causes the output unit 100, via the output control unit 102, to output the second effect based on the second effect information. The second effect includes an effect in which the digital card associated with the user by the card providing unit 110 is output alone to the output unit 100. The second effect also includes an effect in which the digital card associated with the user by the card providing unit 110 is stored in a predetermined storage area. The effect unit 116 controls so as not to execute the second effect if the user has already acquired a digital card of the same type. In this case, the effect unit 116 can control so as not to execute the second effect by not generating the second effect information. The second effect may include effect variations depending on the rarity of the digital card.

[0067] The effect of outputting a digital card alone may be, for example, an effect of causing output unit 100 to output only the digital card given to the user, and not output other digital cards possessed by the user. Furthermore, the second effect may be an effect of outputting information other than the digital card, such as information indicating that this is the first digital card the user has acquired, together with the digital card when the digital card is output alone (for example, text information). Furthermore, the second effect may execute, depending on the rarity of the digital card, an effect of emphasizing the digital card when outputting it, an effect of outputting it with a predetermined sound, an effect of outputting the digital card by rotating and / or shaking it, an effect of outputting the digital card by illuminating the periphery of the digital card, or the like.

[0068] (Direction Department 116: Third Direction) The effect unit 116 generates third effect information related to a third effect in which the digital card associated with the user by the card providing unit 110 is stored in a predetermined operator (icon). The effect unit 116 causes the output unit 100, via the output control unit 102, to output the third effect based on the third effect information. Here, the third effect may include an effect in which the digital card associated with the user by the card providing unit 110 is presented to the user, and an effect in which the digital card moves to a predetermined operator output to the output unit 100 and is stored while disappearing (for example, an effect in which the digital card moves toward the operator and is sucked into the operator, where it is stored and disappears). The digital card that is displayed as being stored in the operator is stored in the acquired card information in the user information storage unit 122. Note that, when the control unit 118 receives an instruction for the operator from the user via the input unit 104, it refers to the user information storage unit 122 and acquires information related to the digital card stored as acquired card information. Then, the control unit 118 can use the acquired information to cause the output unit 100 to output some or all of the digital cards associated with the user. Note that the presentation unit 116 always executes the third presentation when the card granting unit 110 associates a digital card with the user. The presentation unit 116 may also execute the third presentation only when neither the first presentation nor the second presentation is executed (i.e., when the cumulative number of digital cards acquired by the user, updated by the updating unit 112, does not satisfy a predetermined condition, and the determination unit 114 determines that the user has previously acquired the digital card granted to the user by the card granting unit 110).

[0069] [Game System 1 Processing Flow] Fig. 4 shows an example of the processing flow in the game system according to this embodiment, and Figs. 5 to 7 show an example of an outline of an output screen in the game system according to this embodiment.

[0070] First, the card providing unit 110 provides a digital card to the user (step 10; hereinafter, step will be abbreviated as "S"). There is no limitation on the method of providing a digital card to the user. Here, an example will be described in which a pack containing multiple digital cards is provided to the user. In this case, the card providing unit 110 provides the pack to the user by associating the pack with the user. Then, the pack is opened in response to an instruction from the user to open the pack, which is received via the input unit 104. Next, the card providing unit 110 provides one or more digital cards included in the pack to the user by associating the one or more digital cards with the user.

[0071] In response to opening a pack, the production unit 116 presents to the user images (e.g., card faces) of one or more digital cards contained in the pack provided to the user in a perceptible manner (S12). For example, the production unit 116 causes the output unit 100 to display the images of the one or more digital cards. As an example, as shown in FIG. 5(a), the production unit 116 causes the output unit 100 to display images of the digital cards 202 contained in the pack arranged in a predetermined array. Then, in response to a predetermined instruction from the user received via the input unit 104 (e.g., an instruction to store the digital card), the production unit 116 executes a production (i.e., a third production) in which a moving image 230 is displayed in which the digital card displayed on the output unit 100 is sucked into and stored in a predetermined icon 320, as shown in FIG. 5(b) (S12). In the example of FIG. 5(b), a production is executed in which the digital card appears to float from the surface of the output unit 100 and is sucked toward the icon 320 in the direction of the arrow shown in the figure.

[0072] The updating unit 112 then adds the number of digital cards associated with the user by the card providing unit 110 to the cumulative acquired number included in the acquired card information stored in the user information storage unit 122, thereby updating the cumulative acquired number (S14). Here, the presentation unit 116 may cause the output unit 100 to output a predetermined message 330 after executing a presentation in which all of the presented digital cards are sucked into the icons 320, as shown in FIG. 5(c). For example, the presentation unit 116 causes the output unit 100 to output, as the predetermined message 330, a message including the cumulative acquired number of digital cards of the user after update by the updating unit 112 (in the example of FIG. 5(c), text information indicating the updated cumulative acquired number of "100" is displayed on the output unit 100 together with text information indicating "cards acquired so far").

[0073] Next, if the cumulative acquired number updated by the update unit 112 satisfies a predetermined condition (Yes in S16), the presentation unit 116 executes a first presentation using one or more digital cards owned by the user (S18). For example, as shown in FIG. 6( a), the presentation unit 116 displays an explanatory display 300 at the top of the output unit 100, displays the number of acquired cards 302 near the explanatory display 300, and displays an image of a card list 200 of digital cards that the user has acquired to date on the output unit 100. For example, the presentation unit 116 can arrange the images of digital cards in the card list 200 in the order in which the user acquired them. As an example, the presentation unit 116 references the acquired card information in the user information storage unit 122 and displays the digital cards in the order in which the user acquired them from top to bottom of the output unit 100. This allows the user to grasp the digital cards that they have acquired to date in chronological order, in other words, as the trajectory of their collection, thereby fostering the enjoyment of collecting digital cards. Furthermore, the production unit 116 displays a message 310 praising the user near the center of the output unit 100. The production unit 116 may cause the output unit 100 to output predetermined audio, video, etc. together with the message 310.

[0074] Furthermore, if the updated cumulative number of acquired cards does not satisfy a predetermined condition (No in S16), or after the presentation unit 116 executes the first presentation, the determination unit 114 determines whether or not the digital cards granted to the user by the card granting unit 110 include an unacquired digital card, i.e., whether or not the user has previously acquired a digital card of the same type as the digital card granted to the user (S20). For example, the determination unit 114 determines whether at least one digital card among the multiple digital cards included in the pack granted to the user has not previously been acquired by the user. If the determination unit 114 determines that an unacquired digital card is included (Yes in S20), i.e., when it determines that the digital card granted to the user by the card granting unit 110 is not included among the digital cards that the user has previously acquired, the presentation unit 116 executes a second presentation using the unacquired digital card (S22). 6(b), the production unit 116 displays an explanatory display 304 at the top of the output unit 100, and displays an image of a digital card 210 newly acquired by the user on the output unit 100. Furthermore, the production unit 116 may output predetermined audio, video, etc. from the output unit 100 together with the display of the digital card 210, and may execute a predetermined production effect (for example, an effect of rotating or shaking the digital card 210) when displaying the digital card 210.

[0075] Next, the production unit 116 executes a production effect in which the digital card granted to the user is stored in a predetermined storage area. For example, as shown in FIG. 7( a), the production unit 116 displays an acquired number display 306 in the upper part of the output unit 100, and sets multiple storage areas (e.g., storage area 400, storage area 402, etc., indicated by dotted rectangles in FIG. 7( a)) set as areas in which digital cards are stored. The production unit 116 then displays on the output unit 100 an action of storing the digital card granted to the user in a storage area. For example, the production unit 116 displays a scene in which the digital card 210 granted to the user is moving toward storage area 400, which has been set in advance as an area in which the digital card 210 is stored. In this case, the production unit 116 displays the digital card 210 at a size larger than the size of storage area 400. This gives the user the sensation that the digital card 210 is moving from the user toward storage area 400. Next, as shown in Fig. 7(b), the production unit 116 causes the output unit 100 to display an action of fitting the digital card 210 into the storage area 400 and storing it. In this case, the production unit 116 displays the digital card 210 at approximately the same size as the storage area 400. This allows the user to recognize that the acquired digital card has been stored in the specified storage area.

[0076] On the other hand, if the determination unit 114 determines that no unacquired digital cards are included (No in S20), that is, when it determines that the digital cards that the card granting unit 110 has granted to the user are included in the digital cards that the user has acquired so far, or after the performance unit 116 executes the second performance, the performance unit 116 ends the performance. Note that the execution order of S14 to S22 between S12 and the end of the steps may be reversed to the extent that no operational contradiction occurs. For example, after S12, S20 to S22 may be executed, and then steps S14 to S18 may be executed. Furthermore, steps S14 and S20 may be executed simultaneously (for example, updating the cumulative number of acquired cards and determining whether or not the cards granted to the user by the card granting unit 110 include a card newly acquired by the user may be executed simultaneously). Furthermore, step S12 may be executed at any timing after S14.

[0077] Furthermore, if the updated cumulative acquired number does not satisfy the predetermined condition in S16 and the determination unit 114 determines in S20 that no unacquired digital cards are included, only the third effect in S12 is executed. In this case, the game system 1 can grant digital cards to the user in the game at a good tempo by executing only the simple third effect.

[0078] [Game Program] Each of the components of the game system 1 according to this embodiment shown in FIGS. 1 to 7 can be realized by having a central processing unit (CPU) or other arithmetic processing device (processor) execute a program (i.e., a game program), that is, by software processing. Alternatively, each of the components can be realized by writing the program in advance to hardware such as an integrated circuit (IC), an electronic component. The processor is hardware for executing an instruction set written in a program, and is composed of an arithmetic unit, registers, peripheral circuits, etc. Alternatively, software and hardware can be used together.

[0079] That is, the game program according to this embodiment is a game program to be executed by a computer having a processor and memory. The game program according to this embodiment can be pre-installed in, for example, an IC or ROM. The game program can also be provided as a computer program by recording it in an installable or executable file format on a computer-readable recording medium such as a magnetic recording medium, optical recording medium, or semiconductor recording medium. The recording medium storing the program may be a non-transitory recording medium such as a CD-ROM or DVD. Furthermore, the game program can be pre-stored on a computer connected to a communication network such as the Internet, and provided by downloading it via the communication network.

[0080] The game program of this embodiment acts on the CPU, etc., causing the game program to function as the output unit 100, output control unit 102, input unit 104, input surface 106, input control unit 108, card granting unit 110, update unit 112, judgment unit 114, presentation unit 116, control unit 118, and storage unit 120 described in Figures 1 to 7.

[0081] [Effects of the embodiment] The game system 1 according to this embodiment awards digital cards to the user as the game progresses, and when the total number of digital cards acquired by the user meets a predetermined condition, the output unit 100 can output a predetermined effect, including a message praising the user or a list of digital cards that the user had acquired up until the digital card was awarded to the user. That is, the game system 1 can output an effect to the output unit 100 according to the cumulative number of digital cards acquired by the user. This allows the user to feel a sense of accomplishment in collecting digital cards. Furthermore, even a user who has acquired most of the types of digital cards offered in a single game can feel satisfied with the progress of their digital card collection. Furthermore, the game system 1 can set multiple predetermined conditions. This allows the user to maintain their motivation for collecting digital cards by sequentially achieving multiple predetermined conditions, so the game system 1 makes it less likely that the user will get bored of collecting digital cards.

[0082] Furthermore, in the game system 1, if the digital cards given to the user include a digital card that the user has not previously owned, the output unit 100 can be caused to output an effect that highlights that digital card. This allows the user to feel a sense of accomplishment for having acquired for the first time a digital card that the user has not previously owned.

[0083] Although the embodiments of the present invention have been described above, the above-described embodiments do not limit the scope of the invention as claimed. It should be noted that not all of the combinations of features described in the embodiments are necessarily essential to the means for solving the problems of the invention. Furthermore, the technical elements of the above-described embodiments may be applied independently, or may be divided into multiple parts, such as program components and hardware components, and then applied.

[0084] Additionally, the functions performed by the components described herein may be implemented in circuitry or processing circuitry, including general-purpose processors, special-purpose processors, integrated circuits, Application Specific Integrated Circuits (ASICs), a Central Processing Unit (CPU), conventional circuits, and / or combinations thereof, programmed to perform the described functions. A processor includes transistors and other circuits and is considered to be circuitry or processing circuitry. A processor may also be a programmed processor that executes a program stored in memory. In this specification, a circuit, unit, or means is hardware that is programmed to perform or executes the described functions. The hardware may be any hardware disclosed herein or any hardware known to be programmed to perform or execute the described functions. When the hardware is a processor, which is considered a type of circuitry, the circuit, means, or unit is a combination of hardware and software used to configure the hardware and / or processor.

[0085] The game system according to this embodiment can also be referred to in the following appendix, which should not be confused with the claims.

[0086] (Additional note 1) A game program to be executed by a computer having a processor and a memory, The game program causes the processor to: associating a digital card with a user; updating the number of digital cards owned by the user by adding the number of the digital cards associated with the user in the associating step to the number of digital cards owned by the user; a step of determining whether the user possesses a digital card of the same type as the digital card associated with the user in the associating step; When the updated number of owned cards is equal to or greater than a specified number, controlling output of a first effect using a digital card associated with the user; a step of controlling output of a second effect using the digital card (or only the digital card) that is not included when it is determined in the determining step that the digital card held by the user does not include the digital card associated with the user in the associating step; a step of controlling a third effect in which the digital card associated with the user is stored in a predetermined storage area; A game program that executes the above. [Explanation of symbols]

[0087] 1. Game System 3. Information terminals 5. Communication Network 7 Server 100 Output section 102 Output control section 104 Input section 106 Input Surface 108 Input control section 110 Card Granting Department 112 Update Department 114 Judgment section 116 Production Department 118 Control Unit 120 Storage Unit 122 User information storage section 124 Game Information Storage Unit 200 Card List 202 Digital Card 210, 220 Digital Card 230 Moving Images 300, 304 Explanation display 302 Acquired coins 306 Display of number of coins acquired 310, 330 Messages 320 Icons 400, 402 storage area

Claims

1. A game program to be executed by a computer having a processor and a memory, The game program causes the processor to: associating a digital card with a user; a step of determining whether the updated cumulative acquired number of digital cards obtained by adding the number of digital cards associated with the user in the associating step to the cumulative acquired number of digital cards of the user satisfies a predetermined condition; a step of controlling the device so that a first effect using a digital card associated with the user is executed when the cumulative number of acquired coins satisfies a predetermined condition, and so that the first effect is not executed when the cumulative number of acquired coins does not satisfy the predetermined condition; a step of determining whether the user has not yet acquired a digital card of the same type as the digital card associated with the user in the associating step; a step of controlling the device so that, if the user has not yet acquired a digital card of the same type as the digital card, the second effect is executed in which the digital card associated with the user in the associating step is stored in a predetermined storage area, and, if the user has already acquired a digital card of the same type, the second effect is not executed; A game program that executes the above.

2. a step of updating the cumulative number of acquired cards by adding the number of the digital cards associated with the user in the step of associating to the cumulative number of acquired cards; 2. The game program according to claim 1, further comprising:

3. a step of controlling a third effect in which the digital card associated with the user in the associating step is stored in a predetermined icon.

2. The game program according to claim 1, further comprising:

4. The game program according to claim 1 , wherein the first effect includes an effect of outputting a list of digital cards associated with the user, and an effect determined based on the predetermined condition.

5. The game program according to claim 1 , wherein the second effect includes an effect of outputting the digital card associated with the user in the associating step alone.

6. The game program according to claim 3, wherein the third effect includes an effect of presenting a digital card associated with the user in the association step, and an effect of the digital card being moved to the specified icon and stored therein.

7. A game system comprising means for executing all of the steps executed in the invention according to any one of claims 1 to 6.

8. A gaming method executed by a computer having a processor and a memory, wherein the processor executes all of the steps executed in the invention according to any one of claims 1 to 6.

9. 10. An information processing device comprising a control unit and a storage unit, wherein the control unit executes all of the steps executed in the invention according to any one of claims 1 to 6.

10. A server comprising a control unit and a storage unit, wherein the control unit executes all of the steps executed in the invention according to any one of claims 1 to 6.

11. A method for generating game effect information executed by a computer having a processor and a memory, comprising: the processor: associating a digital card with a user; a step of determining whether the updated cumulative acquired number of digital cards obtained by adding the number of digital cards associated with the user in the associating step to the cumulative acquired number of digital cards of the user satisfies a predetermined condition; generating first effect information using a digital card associated with the user when the cumulative number of acquired coins satisfies a predetermined condition, and controlling not to generate the first effect information when the cumulative number of acquired coins does not satisfy the predetermined condition; a step of determining whether the user has not yet acquired a digital card of the same type as the digital card associated with the user in the associating step; generating second effect information indicating an effect in which the digital card associated with the user in the associating step is stored in a predetermined storage area when the user has not yet acquired a digital card of the same type as the digital card; and controlling so that the second effect information is not generated when the user has already acquired a digital card of the same type. A method for generating game presentation information for executing the above.

Citation Information

Patent Citations

  • Game system, game device, and program

    JP2020054885A