Bottle Cap Soccer Game and How to Play
The tabletop soccer game uses bottle caps as players and a scaled-down pitch with FIFA-mirroring rules to create an immersive and authentic soccer experience, overcoming the limitations of previous games in replicating real soccer action and excitement.
Patent Information
- Application Number
- JP2024553853
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Priority Date
- 2022-06-03
- Filing Date
- 2023-02-27
- Publication Date
- 2025-04-11
AI Technical Summary
Existing tabletop soccer games fail to accurately replicate the smoothness, speed, and excitement of real soccer, often requiring different rules than the actual sport and lacking immersion for true soccer fans.
A tabletop soccer game using bottle caps as players, with a scaled-down soccer pitch and rules mirroring FIFA regulations, allowing for immersive gameplay that mimics real soccer actions and challenges.
The game provides an immersive and authentic soccer experience for players, adhering closely to real soccer rules and allowing for complex and technical player actions, thus addressing the limitations of previous tabletop soccer games.
Smart Images

Figure 2025509437000001_ABST
Abstract
Description
[Technical field]
[0001] Inventor Riccio, Robert J. CROSS-REFERENCE TO RELATED APPLICATIONS This application claims priority to U.S. Provisional Patent Application No. 63 / 318,854, filed March 11, 2022, and incorporated herein by reference.
[0002] STATEMENT REGARDING FEDERALLY SPONSORED RESEARCH OR DEVELOPMENT No Federal funding was used in the research or development of this invention.
[0003] Names of the parties to the joint research agreement Not applicable.
[0004] SEQUENCE LISTING INCORPORATED AND INCORPORATED BY REFERENCE Not applicable.
[0005] The present invention is a tabletop soccer game and method of playing designed to scale using bottle caps as players controlled by the participants' fingers. [Background technology]
[0006] There are many board or tabletop games that mimic popular sports such as baseball, football, soccer, etc. The best known are air hockey and football, the latter of which corresponds roughly to a soccer setup, in which the player rotates a handle connected to a stationary upright figure outside the playing area, manipulating the figure to push a ball through a field into goals at either end of a fixed table.
[0007] Sports-related games that do not require video or full arcade-style tables have historically had difficulty capturing the fluidity, speed, and excitement of real sporting action. Additionally, a drawback of tabletop or board game formats is that they generally require a set of rules that are entirely different from the rules of the actual sport that the game is intended to emulate.
[0008] The game of Applicant's invention closely reflects both the actions and tasks of real soccer players on the pitch, and the rules of the game are intended to closely reflect the rules of the sport of soccer. As far as possible, the rules of the game have been drafted to comply with the sport's Fédération Internationale de Football Association (FIFA) Laws of the Game, thereby providing an immersive and realistic experience for true fans of the sport. Summary of the Invention
[0009] In a preferred embodiment, the tabletop soccer game comprises a soccer pitch made of cloth or similar material marked with lines indicating sidelines, end lines, midfield lines, centre circle, penalty and goal areas, penalty marks and arcs, corner arcs and defensive player allowable distance marks, and goal placement marks; 22 bottle caps, each marked with a different number and each constituting one player, forming two teams of 11 players, each team painted a different colour; two goals; and a ball.
[0010] In another preferred embodiment, a tabletop soccer game as described herein, wherein the lines marking the pitch follow the same relative dimensional proportions as that of a FIFA soccer pitch when scaled with bottle caps standing in for average sized athletes.
[0011] In another preferred embodiment, the tabletop soccer game as described herein further comprises a rulebook presenting the rules of the game in detail, together with illustrations or pictures and links to videos depicting all aspects of the game.
[0012] In another preferred embodiment, the tabletop soccer game described herein, wherein each player is a bottle cap having a crown, a top surface and a crown surface, and the standard positions of the players on the pitch are based on the top surface.
[0013] In another preferred embodiment, a tabletop soccer game as described herein, in which each player has a diameter of 1 inch measured from the inside of the crown, a height of 0.250 to 0.275 inches, and a weight of at least 0.078 ounces, which is the weight of a standard bottle cap, and 0.15 ounces or less when painted and / or with inserts.
[0014] In another preferred embodiment, the tabletop soccer game described herein, wherein the ball is spherical, has a diameter of 0.354 inches, and weighs between 0.4 and 0.5 ounces.
[0015] In another preferred embodiment, a tabletop soccer game as described herein, wherein each goal is a U-shaped frame with two posts and one crossbar with a gauze netting extending 2 inches back from the frame, such goals having a width of 6 inches measured from the inside of the posts and a height of 2 inches from the pitch to the underside of the crossbar, and the gauze netting extends 2 inches back from the posts and crossbar.
[0016] In an alternative preferred embodiment, a method of playing the tabletop soccer game described herein, played by a first person and a second person, comprising the steps of: 1. the first person kicking off from the midfield line by passing the ball from one player to another, each such action constituting either a scoop or a tap; 2. the first person continuing to perform actions, each such action taken from the group consisting of repositioning the player, dribbling, passing, shooting, heading, or a throw-in, until possession of the ball changes; and 3. the second person performing a simultaneous action to counter the first person's action, each such action taken from the group consisting of repositioning the player, sliding a player to contest possession, attempting to block or blocking a pass or shot, heading, or diving, until possession of the ball changes. 4. determining possession after each action by measuring the area of control constituting a six inch diameter circle around the player with the ball, where (i) if the ball is only within one player's area of control, that player controls the ball, and (ii) if the ball is within multiple players' area of control, the player closest to the ball controls the ball; 5. if one player is dribbling and maintaining control, repeating the action of tapping up to five times within that player's area of control before the other player can contest possession; 6. a second person contests possession by sliding their player up to six inches at the location of the ball after the first player has dribbled five times, or the dribbling player moves the ball out of their area of control; 7. awarding possession to the second person if the ball is now only within the second person's area of control or if the second person's player is closest to the ball; 8.8. Each player continues simultaneous and counter actions until a goal is scored, a foul is committed, or a half or full game is completed; 9. Awarding one point to a team each time a player scores a goal by putting the ball in another player's goal; and 10. When game time is up, naming the person with the highest score as the winner of the game, or declaring a draw if no one has the highest score. [Brief description of the drawings]
[0017] [Figure 1] FIG. 1 is a diagram showing the pre-game setup of the game of the present invention. [Diagram 2] FIG. 2 is a diagram showing the scoop action. [Diagram 3] FIG. 3 is a diagram showing a tapping action. [Figure 4] FIG. 4 is a diagram showing heading. [Diagram 5] FIG. 5 is a diagram showing a throw-in. [Figure 6A] FIG. 6 is a diagram showing the movements of a player without the ball. [Figure 6B] FIG. 6 is a diagram showing the movements of a player without the ball. [Figure 6C] FIG. 6 is a diagram showing the movements of a player without the ball. [Figure 7] FIG. 7 is a diagram showing the control range. [Figure 8] FIG. 8 is a diagram showing the direction of play. [Figure 9] FIG. 9 is a diagram showing a dribble. [Figure 10A] Figure 10 is a line drawing showing a battle for possession. [Figure 10B] Figure 10 is a line drawing showing a battle for possession. [Figure 10C] Figure 10 is a line drawing showing a battle for possession. [Figure 11] FIG. 11 is a diagram showing a shot on goal. [Figure 12] FIG. 12 is a diagram showing the blocks. [Figure 13] FIG. 13 is a line drawing showing three aspects of a foul. [Figure 14A] FIG. 14 is a diagram showing two aspects of a handball. [Figure 14B] FIG. 14 is a diagram showing two aspects of a handball. [Figure 14C] FIG. 14 is a diagram showing two aspects of a handball. [Figure 14D] FIG. 14 is a diagram showing two aspects of a handball. [Figure 15] FIG. 15 is a diagram showing a penalty kick. [Figure 16] FIG. 16 is a diagram showing a free kick against a wall. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0018] The game of the present invention comprises a tabletop soccer game drawn to a scale that mimics the scale ratio of soccer players to the sport's FIFA soccer pitch, goals, and ball, and a method of play that utilizes bottle caps as players controlled by the participant's fingers to move a real ball around the tabletop pitch. The scale of the game is determined by using standard bottle caps to stand in for average-sized soccer players. Game play is seamless, not substitution-based, replicating the sport's continuous, field-wide, game-length, simultaneous player actions, and rewarding players for developing increasingly technical and complex actions of individual players. The rules of the game are intended to match the FIFA rules as closely as possible. Preferably, the game is self-reflecting with two people playing. Rules such as unsportsmanlike conduct rulings or intentional rule violations require the employment of a third-party referee.
[0019] The game has nine elements: (1) 22 uniform bottle caps, (2) a ball, (3) a marked playing area, (4) two goals, (5) four corner flags, (6) a scoreboard / timer, (7) a foldable transparent 6-inch ruler, (8) a rules booklet, and (9) a cylindrical carrying case with a handle and shoulder strap.
[0020] In a preferred embodiment, the game elements include: a soccer pitch with smooth green carpet, 56 inches long (along the touchlines) by 37 inches wide (along the goal lines), with line markings on the pitch following the same relative dimensional proportions as those of a FIFA soccer pitch, and marked with 1 / 8 inch wide white lines representing the sidelines, end lines, midfield lines, centre circle, penalty and goal areas, penalty marks and arcs, corner arcs and defensive player clearance marks, and goal placement marks; 22 bottle caps (each bottle cap constituting a player), 11 bottle caps constituting one team, there are two teams, each team distinguished from the other by being marked (in any manner desired) with a distinctive matching color(s), the goalkeeper using a color that is clearly different from the 10 field players on his team, and each bottle cap having a different number on each side; ·Four corners and A game scoreboard / timer with an internal 6-inch ruler (which can be used to measure control ranges and player movements); · Two goals (U-shaped, 6 inches wide measured from the inside of the posts and 2 inches high from the field to the underside of the crossbar. The vertical posts and horizontal crossbar are cylindrical, extend 2 inches back from the posts and crossbar, and have gauze netting that meets on the sides and a rear stop to prevent the ball from passing through); a ball (spherical, 8.5 mm or 0.354 inches in diameter, weighing 0.4 to 0.5 ounces, i.e. the weight of a U.S. penny, made of acrylic plastic, and may be of different colors).
[0021] The game of the present invention is intended to closely mimic the appearance of an actual soccer match. The scale field should be appropriately marked and dimensioned according to known soccer rules, and each side should have eleven "players," each embodied as a bottle cap having a team color and displaying a player number on each side. In this application, the term "player" means a bottle cap, and the term "person" means a person playing the game.
[0022] The bottle caps themselves are identical in size and appearance to standard bottle caps taken from beer or soda bottles. While on the pitch, the bottle caps maintain a crown-up position, resulting in each being cup-shaped. The ball is an acrylic plastic spherical object, weighing a US penny. The playing area or "pitch" is embodied as a flat, rectangular, smooth, green carpet or similarly textured material. Lines are painted on the pitch indicating the playing area, with sidelines, end lines, a midfield line with a center circle, penalty areas, goal areas, markings for goalpost positioning, the distance defensive players will be from those taking corners, and corner arcs. Each team has a goal located at the center of its end lines within the goal area. A player who kicks the ball into the opponent's goal is awarded one point, a goal.
[0023] The game consists of 24 minutes of continuous play, split into two 12-minute halves, with the sides of the field switching for the second half. If extra time is required, the sides of the field are switched for the half and an additional 8 minutes are played in two 4-minute halves. If the game is tied after extra time, it goes to a penalty shootout. Five shots are taken by each team, and the team that scores the most penalties wins. If it is a draw after each team has taken five penalties, each team takes turns taking one penalty each until a winner is scored.
[0024] The following will highlight various technical terms related to gameplay.
[0025] Scoop and Tap Although the game allows for many types of motions, the two basic types of player motions for ball manipulation are "scoops" and "taps." To scoop, a person grasps the bottle cap with fingers on either side of the cap, keeps the hand in contact with the field, and twists the wrist and swipes the fingers upwards, effectively scooping the ball with the player for a shot or pass, as if scooping a spoonful of ice cream. To tap, a person places the fingers inside the crown of the bottle cap and, also with the hand in contact with the field, slides the fingers toward the ball to tap the ball along the playing surface in any desired direction.
[0026] Heading and throw-ins The two secondary player actions, heading and throw-in, require the ball to be inside the crown of the bottle cap. These actions are nearly identical to each other. The crown of the bottle cap is held by a person with thumb and fingers on either side, and the fingers and wrist are moved to achieve a motion similar to snapping the fingers, so that the player pushes the ball in the desired direction. All types of actions by people, including field players, require that contact between the person's hands and the playing surface is maintained throughout the action. For heading, the ball must land inside the crown as a result of the execution of the play. Heading may be done anywhere on the field, but heading to attempt to score a goal may only be done from within the opponent's penalty area. All headings may be done immediately after the ball lands inside the crown of the bottle cap. For a throw-in, a person places the ball inside their own player's crown, then places the player outside the boundary where the ball left the pitch. At that point, the player performs the throw-in action described above. A player must not cross the plane of the sideline boundary when completing a throw-in. If a player crosses the line, the ball will be awarded to his opponent who will then attempt a throw-in from the same point.
[0027] Actions of players without the ball All players may be repositioned at any time during the execution of play, but with few exceptions, only individually and no more than six inches at a time. The method of action for repositioning is by sliding the bottle cap in the same action used to tap or dribble the ball, but releasing the player at the end of the forward movement. If the person wishes to move the same player again, they must take a breath (count out loud "one one-thousand") before attempting the move. All players may be picked up, but players may only be picked up to perform the specifically described actions enumerated herein, all of which are performed while addressing the ball. With the exception of goalkeeper actions (described below), the only time a player who is not addressing the ball may be picked up is for a major repositioning (for kick-offs, corner kicks, goal kicks, penalty kicks, free kicks). As in the sport of soccer, various rules are used to govern the manner of play, for example determining which player has the right to address the ball, when one player may challenge another for possession, when various types of passes and kicks may be attempted, etc.
[0028] The game begins with each person placing their eleven players in a formation on their side of the field. Traditional soccer formations such as 3-3-4 or 4-4-2 can be used, but are not required. Once the players are set, one person is designated to kick off from center field and the other starts the timer. After the kick off, play continues and is uninterrupted until the end of the playing period is reached or a foul is committed. For example, a person can use one hand to control the player who has possession with a dribble and use the other hand to simultaneously and continuously move (six inches at a time) another player(s) on his team to a more advantageous position, a position towards which the dribbler may decide to simultaneously pass. Similarly, a person playing defense can control the player closest to the dribbler, for example, sliding the player to compete for possession, while repositioning another defender who is away from the action with the ball into a more advantageous defensive position. A player must not infringe on the other player's ability to play, for example by using both hands simultaneously. During these actions, people must allow each other space and access to perform their respective actions.
[0029] Control Range The concept of range of control is one rule that is not found in actual soccer, but is essential to the game of the present invention. A player has control (possession) of the ball if he is the player closest to the ball. The controlling player's range of control is the area around the player within which he is undisputedly the player closest to the ball. However, that area can only extend up to 6 inches in diameter around him. While in possession within his range of control, the player may dribble, pass, or shoot. However, if the ball is moved within less than 6 inches of an opposing player, control of the ball shifts to the player closest to the ball, and that distance (the circumference where the player is closest to the ball than any other player) becomes the possessing player's range of control. If the new player gaining control is the other person's team, a turnover has occurred. If the original controlling player continues to be closest to the ball, he maintains control and may advance. For example, while advancing in possession by dribbling, the possessing player may advance down the field, and the player's range of control moves with the player.
[0030] Play Direction The direction in which the player in possession chooses to move forward is considered the direction of play. As such, the player in possession may decide to dribble back toward his own goal, or dribble sideways toward the sideline where he has more room to move. If it is not clear which direction the player in possession is moving, it is assumed that the player in possession is moving toward the opponent's goal. Defenders attempting to contest the player in possession (by sliding to contest possession or by blocking a pass, shot, or header) must be in front of the direction of play to be involved in the play. To be involved in the current play, those defensive players who are not in front of the direction of play must be moved six inches at a time until they are in front of the direction of play.
[0031] A dribble is performed by placing a finger inside the player's hand and sliding the bottle cap until contact is made with the ball, tapping the ball while keeping the ball within the player's control at all times. A player may successfully perform up to five consecutive dribbles without being contested by an opposing player. A player who gains or maintains control after a contest, as explained below, also has the ability to dribble for up to five taps. A dribbler who leaves the ball past a defender in the direction of play has effectively removed that defender from the current play.
[0032] Battle for possession After five taps, or whenever the ball enters free territory outside the control of any player, an opponent may contest possession by sliding the bottle cap closest to the ball within six inches of the ball towards the ball. The contest takes place even if the ball is within the dribbler's control. The slide is performed in a tap-like motion where the bottle cap itself only moves or slides towards the contested ball, at the end of which the player is released. The player in control may keep his fingers inside his bottle cap while it is contested, but may not press his bottle cap against the ball, place it on the ball, or move his bottle cap to affect contact with the sliding player. Players contesting possession do not have to wait for the dribbler to realize that he has dribbled five times or that he has put the ball in a contested situation, but if the dribbler realizes that the defender is unaware and wants to continue dribbling, he must allow a breathing period after five taps to allow the opponent to contest. If the opponent does not contest possession after the interruption, the dribbler may continue and take five further taps.
[0033] Contact in a dribble contest for possession should be initiated by the defender. To contest a ball that neither player has control of, both players must slide the bottle cap closest to the ball toward the ball with just enough force to reach the ball. Neither player needs to wait for the other player to slide his player, and if one person hesitates, the other person will slide first and gain possession. If the ball is not six inches away from either of the contesting players, the person must slide the cap closest to the ball six inches at a time until it is within six inches of the ball and then contest to claim possession. Bottle caps may collide / crash into each other when contesting for possession. If the bottle cap collides but does not flip, play continues with the player closest to the ball winning possession. If the cap flips, the flipped cap is fouled and a foul kick is awarded from the point of the flip. If a defensive player competing for possession collides with a dribbler, and the dribbler keeps his crown up, but the sliding player flips, it is the dribbler who commits the foul by flipping his opponent, even if it was the defender who initiated the collision. Only defensive players positioned in front of the direction of play are considered "in the action" and can contest the ball. Players behind the playing direction of the player in control (determined by the direction the possession player is moving) are "out of the action" and cannot contest. They must be moved six inches at a time until they are in front of the action again in order to be able to contest the play.
[0034] Possession Changes Upon a change of possession, the game action continues without stopping. The new player in control does not have to dribble, pass, or shoot, but may simply choose to reposition the other player(s) first. However, if the change of possession occurs within the contested control area, and the controlling player, the opposing player, and the ball are in a small space less than six inches in diameter, the defender may only take a breather before recontesting the ball if the currently attacking player does not at least tap the ball to indicate that he is about to dribble. When the new player in possession decides to dribble, the defense may not contest possession until the player in control has completed his first five taps (he has only five seconds to make a second tap and begin his dribble). If the new player in possession stops dribbling and decides to pass or shoot, his opponent may attempt to block if he is within six inches and in front of the direction of play. If the player in possession decides to continue dribbling, the defending player may eventually contest the dribbler as described above.
[0035] A shot at goal (either by a tap or scoop action) may only be taken if the ball and the shooting player are in the opponent's half of the field, in the space between the farthest extent of the opponent's midfield semicircle and the opponent's goal. A shot at goal may be taken at any time during the run of play, without warning, from within that legal distance, and the shot may result in a goal.
[0036] Volley and bounce shots A goal does not have to be scored by a shot or header by the offensive player in control of the ball. The player in control may decide to pass the ball to a teammate running into the penalty area. The pass may bounce off a running player, resulting in a goal. A bounce goal is only valid if the bounce occurs within the penalty area. A player who chooses to use one hand to enter the penalty area and the other to send off a running teammate does not need to warn the opponent of a possible intended bounce shot. Similarly, if a player in possession scoops the ball in the air to a teammate who was clearly in legal shooting range and clearly in possession at the time of receiving the pass, that receiving teammate may choose to attempt a volley shot from the pass and may do so without warning. The same volley shot may be taken any time it is clear that a player is in possession and attempting to be within legal shooting range when the ball arrives, which may arrive from a throw-in, a header, a pass, a rebound pass, a rebound off a defender, a block, a rebound off the crossbar or post, or from a keeper save.
[0037] block Shots, passes, throw-ins, and headers may be blocked. A block is performed by placing the fingers inside the player and sliding the bottle cap along the field towards the expected direction of the opponent's action, not towards the player making the action. The blocker may also choose to attempt a standing block by keeping his fingers inside the crown of the bottle cap at the end of the slide and then pushing it down (effectively holding the bottle cap upright). At the end of the standing block, as a seamless part of the movement (without the interruption that a keeper may take when diving forward (see below)), the player may be rolled into an upright position towards the direction of the ball as an additional blocking effort. However, the slide cannot be made more than six inches away from the player in control of the ball, and the sliding player must be in front of the direction of play.
[0038] foul A foul occurs when (1) a bottle cap from one team trips (flips) an opposing player. This can often happen when players are fighting for the ball. When two players try to fight for the ball, they slide toward the ball and often collide with each other. Another foul occurs when a collision, slide tackle, block shot attempt, or similar action causes one player to come to rest (2) partially or (3) completely on top of another player. In these two situations, the player on top is deemed to have committed the foul.
[0039] hand A player commits a handball when he lands crown-side down on the ball and covers it, whether partially or completely. If the action is intentional, the player is given a yellow card. If the action occurs inside his own penalty area, a penalty is awarded to the opposing team. If the bottle cap lands on the ball on a smooth surface, it is not a handball and is considered as if the player in the sport was simply placing his boot on the ball.
[0040] Penalty kick The game rules for penalty kicks follow the FIFA Laws of the Game. To take a penalty, the goalkeeper is positioned on the goal line between the goalposts by the defender using only one or two fingers. This is done by grabbing the goalkeeper with the hand extended above the goal and placing the keeper in position. The defender signals with a whistle to take the penalty, and the player taking the penalty must shoot within five seconds of the whistle.
[0041] Cards: Cautions or Ineligibility If a player commits a second foul of any type, he receives a warning (known as a yellow card), if a player commits a third foul (of any type), he is automatically given a red card (or disqualified) and ejected from the game, and his team must thereafter play with fewer men.
[0042] Advantage Rules As in the sport of soccer, the fouled player may choose to ignore the foul and continue the action of play if he or she feels that he or she is still in an advantageous position and that accepting the foul would put them at a disadvantage. The person whose player was fouled may simply call out "Advantage" and continue playing. If the foul involves a player landing on the bottle cap that was fouled, the person whose player was fouled may slide his or her player out from under the other player, but may not pick up the other player. If the ball rolls or moves away from the location of the foul when the foul occurs, the person whose player was fouled may return the ball to the location of the foul. However, if the ball lands within clear possession of the fouled player's teammate, that person may choose to continue playing from that new location with the new player who is now in possession.
[0043] Inadvertent touch If any person inadvertently touches or moves any element of the game, whether a player, a goal, a corner flag, or the ball, that element is reset and, if in motion, the action is replayed. If a foul occurs near the end of a half or full game, 30 seconds may be added to allow for a replay, subject to the advantage rule. If the touch is deemed to be intentional, the player who called out the foul may so state. See Unsportsmanlike Fouls below.
[0044] Technical Foul During game action, Person A may call out a "Technical Foul" if he feels that Player B has committed any of the following fouls:
[0045] Picking up a player for any action other than those permitted; Moving a player more than 6 inches at a time, Attempting to block using a player behind the direction of play, Moving the ball while not under control, - Taking a shot while not in control of the ball; time wasting - deliberately taking too long to correct an error, such as using any part of a person's body to flick or knock the ball, a goal or a corner flag out of position and then lazily placing the object back into position, or taking too long to take a goal kick, free kick, penalty kick, corner kick or throw-in - a person can correct the situation five seconds after an element of the game is mispositioned, and can take a goal kick, free kick, penalty kick, corner kick or throw-in after a further five seconds; Taking your hands off the grass while your own player is hitting the ball, Touching the ball with any part of a person's body; - moving any other bottle cap to correspond with the action of the player attempting the move; - removing the corner flags or goals from their positions; Failure to comply with any of the Game Rules in the course of play; and Continuing to play after a foul has been called Unsportsmanlike foul play When a person's improper touching of any game element is considered an intentional and unsportsmanlike interruption of play, the interference is a foul, as detailed below. The ball is either placed at the site of the body contact or taken from where the player in control released it. Any contact made by a person to manipulate another player who wishes to move is considered intentional. A fourth foul in any game resulting from unsportsmanlike conduct by a person will cause that person to forfeit the game.
[0046] Free kicks and defensive walls The game rules for free kicks follow the FIFA Laws of the Game. A free kick can be taken at the goal as long as it is within the shooting space that follows the rules as stated above. If the person taking the free kick is going to shoot directly at the goal, he / she must state so that the defenders can put up a defensive wall. That wall is placed a distance of three bottle caps from the ball's position and is constructed by placing the defensive bottle caps with a smooth side against a smooth side to actually make the bottle caps stand up. The defenders can place as many players as they want in the wall and once the first two are upright, other bottle caps can be placed simply to the side as pairs or alone to reinforce the wall. There should not be any defensive players inside a three bottle cap circumference around the ball's position until the ball is played. Once the wall is set, the defenders state they are ready and then the offensive players have five seconds to play the ball. Once a shot has been made, the defender may dismantle his entire wall by lifting the defender and placing him back into the playing area within three caps of where the wall was standing, after which the defender may only move his players six inches at a time.
[0047] Corner kicks and goal kicks The game rules for these kicks follow the FIFA Laws of the Game. Both teams can move players around during the goal kick by picking them up and placing them in the desired location. The player taking the corner kick or goal kick must wait for the opponent to rearrange their players and has 5 seconds to take the kick from the time the ball is placed in position or a yellow card (caution) will be given.
[0048] Goalkeeper Actions The gatekeeper is the only player in the game who may hold the keeper only with his fingers, without his hands touching the field, but with the edge of the keeper in contact with the pitch. To play the keeper, a person picks up the bottle cap in one of four ways, with part of the bottle cap in contact with the pitch and upright with the crown side facing in to play. The person may (1) hold the bottle cap on either side of the crown with his index finger and thumb on either side of the bottle cap, or (2) hold his index finger and middle finger on one side and thumb on the other side, or (3) hold the bottle cap on either side with his thumb and middle finger while his index finger is on the top of the bottle cap with the bottom in contact with the pitch, or after picking up and placing the keeper, (4) choose to place one finger on the top of the bottle cap to hold himself in place (e.g., during a penalty kick) or to roll himself for a save. From the first three grip positions, the keeper may advance.
[0049] The keeper advances by simply being picked up and moved up to six inches in any direction and positioned, at which point the keeper may stay in place and / or turn to attempt to block or cut the angle of the shot, slide from his current stance to block the shot, or dive to attempt to block the shot. The keeper may only move six inches two consecutive times without taking a breath, but he may only do so as long as he touches the field before each move, and the second move is an attempt to save or block, either by diving towards the ball (being tossed), turning from his stance to attempt a shot block, or performing a block on a field player. To perform a dive, which is the only keeper action that requires a person to keep their hands in contact with the field, a person first holds the keeper in any of the three aforementioned grip positions and then tosses the cap, with the inside of the crown towards the ball, a distance of up to six inches in an attempt to block the shot. The keeper may not move more than once in a given play, but may repeat his two actions if an offensive player makes an immediate second attempt to score, such as following up on a rebound off the post or from a keeper save. Special Field Player Actions Bottle Cap soccer players can do almost anything a real sports player can. Game players can perform special actions such as bicycle kicks, backheel passes and shots, or diving headers. To perform a bicycle kick, the kicking player faces the ball and moves away from the direction of play. The player attempts to send the ball over their head and in the opposite direction to the direction they are facing. The user holds the bottle cap on either side of the crown, with the index and middle fingers on the side facing the ball and the thumb on the opposite side.The user then flicks the wrist to flip the bottle cap and snaps the thumb over the other fingers, thereby pushing the ball backwards in a scooping motion. At the end of the motion, the user must release the player who may land crown-side down, in which case the user must flip the player into its normal cup stance. To perform a back heel shot or pass, the user places the thumb and middle finger on either side of the bottle cap while placing the index finger inside the crown. In this way, the user lifts one side of the bottle cap off the pitch by pushing down on the side of the crown, while the other side of the bottle cap remains in contact with the pitch. The user then places the smooth side of the bottle cap over the ball and presses against it, sliding the bottle cap forwards or backwards over the ball it is pressed against, pushing the ball in the desired direction. A diving header is performed by gripping the bottle cap in the same way as when performing a back heel, but then the user places the crown side of the bottle cap down. Next, switching to gripping the bottle cap with index finger and thumb, the user must throw the bottle cap towards the ball (from no more than 6 inches away) and attempt to line up the flying ball with the now flying bottle cap. The user attempts to line up the ball with the outside of the crown of the bottle cap, but not with the inside of the crown or the top of the bottle cap. Although it is possible to hit the ball with any other part of the bottle cap, a diving header requires contact only with the side of the crown. Such contact is acceptable even if the header misses and the ball hits a different part of the bottle cap, if it propels the ball into the goal and results in a point. In these cases, the people involved can simply assume that the ball was hit with another part of the body that is in line with the rules, as often happens in sports. At the end of the movement, the user must release the player who may land with the crown facing down, in which case the user must flip the player into his or her normal cup stance.
[0050] Special Field Player Actions Bottle Cap Soccer players can do almost everything that real athletes can do. Game players can perform special moves such as bicycle kicks, back heel passes and shots, or diving headers. These moves are detailed in the rule book.
[0051] Detailed explanation of the figure Figure 1 shows the elements of a tabletop soccer game configured for play prior to the kick-off that starts a match. The game has nine different elements: a playing field with markings 1 surrounded by an out-of-bounds area 1A, 22 uniform bottle cap players 2, a ball 3, and two goals 4. In addition, the standard game version also includes the following elements not shown: four corner flags, a scoreboard / timer, a ruler, a rules booklet, and a cylindrical carrying case with a handle and shoulder strap.
[0052] Also shown are various lines or markings which make up the playing field 1, such as the midfield line 5, centre circle 6, goal area 7, penalty area 8, penalty mark 9, penalty arc 10, goal lines 11, sidelines (touchlines) 12 and corner arcs 13.
[0053] 2 shows a user performing a scoop shot, where the user grips the Bottle Cap Player 2 with their index and middle fingers on the top of the player 2A and their thumb on the edge of the crown 2B. Then, keeping their hand in static contact with the field 1 throughout the action, the user swipes their fingers upwards by twisting their wrist as if they were scooping a spoonful of ice cream, achieving the effect of the Bottle Cap Player 2 shooting or passing the ball 3 into the air above the surface of the field 1.
[0054] Figure 3 shows a user performing a tapping motion, where the user places his / her fingers inside the crown 2B of the bottlecap player 2 and, keeping his / her hand in contact with the field 1, moves his / her fingers forward while pressing, sliding the bottlecap player towards the ball 3 and tapping in any desired direction along the field 1. The motion stops when the bottlecap player and the ball make contact, and the follow-through is naturally checked by the resting position of the user's hand on the field 1.
[0055] FIG. 4 shows a user performing a heading shot, where the ball 3 has landed inside the crown 2B of the bottle cap player 2, so that the ball is initially located on the inner surface 2C of the inside of the crown 2B of the bottle cap player 2. The player 2 holds the ball 3 within the crown, and is held by the user with thumbs and fingers on either side of the crown 2B of the bottle cap, with the hand in contact with the field during the action. Then, with a twist of the wrist, the ball 3 is pushed in the desired direction. This action is similar to the way the fingers and wrist move to snap the fingers.
[0056] FIG. 5 shows a user performing a throw-in to reintroduce the ball 3 after it has crossed the boundary across the sideline 12. For the throw-in, the ball 3 must be placed inside the crown 2B of the bottle cap. The bottle cap player 2 holds the ball in the crown and is held by the user with thumbs and fingers on either side of the crown of the bottle cap, keeping the user's hand in contact with the field 1 during the action. Then, with a twist of the wrist, the ball is pushed in the desired direction. Again, this action is similar to the way the fingers and wrist move to snap the fingers. In all figures showing game play, the defensive players are shown shaded in grey.
[0057] Figures 6A-6C show the movement of the bottle cap player 2 when not in possession of the ball 3. When the player moves without the ball, the method of movement is by sliding the bottle cap along the surface of the field 1 with the same movement used to tap or dribble the ball 3, but releasing the player at the end of the forward movement. Figure 6A shows the user's finger inside the crown 2B of the bottle cap player 2 while another player has possession of the ball. In Figure 6B, the user pushes the player 2 with his finger towards the midfield line 5 and releases the player while pushing. Figure 6C shows the pushed player 2 stationary near the ball 3 kicked by another player.
[0058] FIG. 7 shows a bottle cap player 2 in possession of a ball 3, with a dashed line indicating an invisible "sphere of control" around such player. A player controls the ball (i.e., possession) if he is closest to the ball. A controlling player's sphere of control is the area around the player within which he is undisputedly the player closest to the ball. However, that area may only extend up to 6 inches in diameter around him. For example, while advancing by dribbling, if the possessing player is still closest to the ball, the player may be advancing down the field and the player's sphere of control moves with the player. As shown in FIG. 7, a defending player may be less than 3 inches from the possessing player, but still not closest to the ball.
[0059] FIG. 8 shows multiple bottle cap players 2 on the field 1 to indicate the direction of play. The direction in which the player in possession chooses to move forward is considered the direction of play. Defenders attempting to contest the player in possession (by sliding to contest possession or by blocking a pass, shot, or header) must be in front of the direction of play to be involved in the play. A dribbler who passes a defender and leaves him behind in the direction of play has thereby removed him from the play. In order to be involved in the current play, those defensive players who are not in front of the direction of play must be moved six inches at a time until they are in front of the direction of play. In FIG. 8, the player closest to the ball (in possession of the ball) is dribbling towards his opponent's goal 4, and therefore this is the direction of play. Because three defenders are between the dribbler and the goal is in the direction of play, any of those three defenders can contest the dribbler when the dribbler takes the ball within six inches of a defender, but those players behind the dribbler are against the direction of play and therefore out of play. In the example depicted, if the dribbler turns to the left, he could easily put the nearest defender behind the direction of play and therefore out of play.
[0060] FIG. 9 shows a user with a bottle cap player 2 performing a dribbling action with his fingers. Dribbling is performed by placing the fingers on the inner and inner surface 2D of the player crown 2B, thus sliding the player until contact with the ball 3 and tapping the ball as previously represented, while at the same time keeping the ball within the player's range of control at all times. A player can successfully dribble (tap the ball) up to five consecutive times within his range of control without being contested by an opposing player. If the player in possession is able to maintain control after a contest, he can choose to dribble again for up to five taps.
[0061] 10A-10C show actions performed by players competing for possession of the ball. After the player in possession dribbles his / her allotted five taps, or whenever the ball enters a free area outside the control range of any player and an opposing user has one or more bottle cap players 2 within six inches of the ball, such user may contest possession by sliding the closest bottle cap towards the ball. A contest for possession may occur whether or not the ball is within the control range of the dribbler. The slide is performed with a tap-like action where the bottle cap itself simply moves or slides towards the contested ball, and the user releases his / her finger from the sliding player at the end of the action. Players may collide when contesting for the ball.
[0062] Figure 10A shows a dribbling player 2 on the left and a competing player 2 on the right with the ball 3 between and within 6 inches of both players. Figure 10B shows each opponent initiating a slide with their player closest to the ball. Figure 10C shows the two players colliding and the ball leaving the field 1 as a result of the collision.
[0063] 11 shows a user making a shot at goal 4 with player 2 by performing a scoop kick that sends ball 4 into the air. A shot at goal, either by tap or scoop motion, can be made at any time during play, without warning, from within the legal distance, and the shot can result in a goal.
[0064] 12 shows a defensive player 2 on the right performing a sliding block while an offensive player on the left is attempting a scoop shot. The block is performed by the user placing their fingers on the inside of the bottle cap player and sliding the bottle cap along the field 1 toward the expected direction of the opponent's action rather than toward the player making the action. In a related defensive movement, a standing block (not shown), the user places their fingers on the inside of the player crown to hold the player upright and perpendicular to the field.
[0065] FIG. 13 shows the execution of a free kick while the defense is forming a defensive wall. A free kick taken after a penalty of the opposing team can be taken towards goal 4 as long as it is within the shooting space according to the rules. If the user taking the free kick intends to shoot the ball 3 directly towards goal 4, the user must first tell the defense user so that the defender can create the defensive wall. The wall is placed a distance of three bottle caps (indicated by the dashed line) from the position of the ball, the wall is constructed by placing a pair or pairs of bottle caps 2 of the defense, tilting the top 2A against the top, each pair thus balancing to make the bottle cap stand. The defenders can place as many players as they want on the wall, and once the first two are upright, other players can be placed simply to the side to reinforce the wall, either as pairs or alone. No defensive player may be placed inside the three bottle caps circumference around the position of the ball until the ball is played. Once the wall is set, the defender states he is ready, after which the offensive player has 5 seconds to play the ball. Once the shot is made, the defender may dismantle his entire wall by lifting the defender and moving him back into the playing area within three caps distance (shown by the dashed lines) of where the wall was standing, after which the defender may only move his players 6 inches at a time.
[0066] 14A-14D show four ways of holding a bottle cap player 2 acting as a goalkeeper while positioned inside the goal area 7. To play keeper, a user picks up a bottle cap in one of the four ways and holds the bottle cap upright with the top surface 2A facing the goal and the crown surface 2B facing play. In FIG. 14A, the user holds the bottle cap player 2 with his index finger and thumb on either side of the crown 2B of the bottle cap. In FIG. 14B, the user holds the bottle cap player 2 with his index finger and middle finger on one side and his thumb on the other side. In FIG. 14C, the user holds the bottle cap player 2 with his thumb and middle finger holding opposite sides of the bottle cap, while his index finger is on top of the bottle cap and the bottom of the bottle cap is in contact with the pitch 1. In FIG. 4D, the user places one finger on the top side of the crown 2B of the bottle cap player 2 to hold the player in position against the pitch 1 or roll the player along the pitch to capture the ball 4.
[0067] FIG. 15 also shows the user engaging with a bottle cap player 2 used as a goalkeeper within goal area 7, where the user can use any legal grip to propel the player forward up to six inches in any direction. After the forward movement is made, the player can stay in place or turn to attempt to block or disrupt a shot or shot angle, and then may dive or slide to perform a block.
[0068] FIG. 16 shows a bottle cap player 2 acting as a goalkeeper inside the goal area 7, performing a slide to block the ball 3 during an incoming shot against the goal 4. In a dive, which is the only keeper action that requires the user to keep hands in contact with the field 1, the user holds the keeper in any of the first three allowed grip positions and then tosses the keeper with crown surface 2B towards the ball 3 a distance of up to six inches in an attempt to block the shot. [Explanation of symbols]
[0069] 1 pitch / field 2. Bottle Cap Player 2A upper part 2B Crown 2C Inner surface 3. Ball 4 goals 5. Midfield Line 6. Center Circle 7. Goal Area 8. Penalty Area 9 Penalty Mark 10 Penalty Arc 11. Goal Line 12 Sideline (Touchline) 13 Corner Arc The references cited in this specification are incorporated in their entirety, particularly insofar as they relate to teachings at the level of one of ordinary skill in the art, and for any disclosure necessary for a more general understanding of the subject matter of the claimed invention. It will be apparent to those skilled in the art that the above-described embodiments can be modified or non-essentially modified without departing from the scope of the present invention. The scope of the present invention is therefore determined by the scope of the following claims and their equivalent equivalents.
Claims
1. a football pitch made of cloth or similar material marked with lines indicating the sidelines, end lines, midfield lines, centre circle, penalty and goal areas, penalty marks and arcs, corner arcs and defensive player tolerance marks, and goal placement marks; 22 bottle caps, each marked with a different number and each representing one player, forming two teams of 11 players, each team painted a different color; Two goals and ・One ball A tabletop soccer game that includes:
2. 2. A tabletop soccer game as claimed in claim 1, wherein the lines marking the pitch follow the same relative dimensional proportions as that of a FIFA soccer pitch when scaled with bottle caps representing average sized athletes.
3. 10. The tabletop soccer game of claim 1, further comprising a rulebook that presents the rules of the game in detail, together with illustrations or pictures and links to videos depicting all aspects of the game.
4. 2. The tabletop soccer game of claim 1, wherein each player is a bottle cap having a crown, a top surface and a crown surface, and the standard positions of players on the pitch are based on the top surface.
5. 5. The tabletop soccer game of claim 4, wherein each player has a diameter of 1 inch measured from the inside of the crown, a height of 0.250 to 0.275 inches, and a weight of at least 0.078 ounces, the weight of a standard bottle cap, and no more than 0.15 ounces with paint and / or inserts.
6. 2. The tabletop soccer game of claim 1, wherein the ball is spherical, has a diameter of 0.354 inches, and weighs 0.4 to 0.5 ounces.
7. 2. The tabletop soccer game of claim 1, wherein each goal is a U-shaped frame with two posts and a crossbar with a gauze netting extending 2 inches back from the frame, the goal having a width of 6 inches measured from the inside of the posts and a height of 2 inches from the pitch to the underside of the crossbar, and the gauze netting extending 2 inches back from the posts and crossbar.
8. 2. A method of playing a tabletop soccer game according to claim 1, played by a first person and a second person, comprising:
1. A first person kicking off from the midfield line by passing the ball from one player to another, each such action constituting either a scoop or a tap; 2. The first person continues to perform actions, each such action being taken from the group consisting of repositioning a player, dribbling, passing, shooting, heading, or throwing in, until possession of the ball changes; 3. The second person performing a simultaneous action to counter the action of the first person, such action being taken from the group consisting of repositioning a player, sliding a player to contest possession, attempting to block or blocking a pass or shot, heading, or diving until possession of the ball changes; 4. Determining possession after each action by measuring a radius of control constituting any six inch diameter circle around the player with the ball, where (i) when the ball is within the control range of only one player, that player controls the ball, and (ii) when the ball is within the control range of multiple players, the player closest to the ball controls the ball; 5. When one player is dribbling and maintaining control, the other player repeats the action of tapping up to five times within that player's range of control before competing for possession; 6. The second person contests possession by sliding a player up to six inches at the location of the ball after the first player has dribbled five times, or the dribbling player moves the ball out of his or her control; 7. awarding possession to the second person when the ball is only within the control range of the second person player or when the second person player is closest to the ball; 8. Each player continues simultaneous and counter actions until a goal is scored, a foul is committed, or a half or full game ends; 9. Awarding one point to a team each time a player of one person scores a goal by putting the ball into another person's goal; 10. When the game time ends, designating the person with the highest score as the winner of the game or declaring a draw if no one has the highest score.