System and method for generating derivatives of non-fungible tokens for amusement park attractions

By employing an interactive system that converts NFTs into context-specific derivatives within amusement park attractions, the system addresses the limitations of physical objects, offering a more immersive and dynamic user experience.

JP2025517083APending Publication Date: 2025-06-03UNIVERSAL CITY STUDIOS LLC
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Patent Information

Application Number
JP2024563131
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Priority Date
2023-04-24
Filing Date
2023-04-27
Publication Date
2025-06-03

AI Technical Summary

Technical Problem

Current amusement park attractions face challenges with physical objects used in interactive environments, such as being lost, broken, or cumbersome to carry, which limits user engagement and experience.

Method used

The implementation of an interactive system that utilizes non-fungible tokens (NFTs) to enhance user experience, where processors identify and convert NFTs into derivatives based on context data for each attraction, allowing for dynamic and context-specific visualizations on display screens.

Benefits of technology

This solution provides a more immersive and dynamic experience for users by generating diverse context-specific experiences based on owned NFTs, eliminating the drawbacks of physical objects while allowing for unique and engaging interactions.

✦ Generated by Eureka AI based on patent content.

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Abstract

An interactive system for amusement park attractions includes one or more processors configured to identify non-fungible tokens (NFTs) owned by a user within an amusement park attraction. The one or more processors are also configured to convert the NFTs into derivatives of the NFTs based on context data for the amusement park attraction. The one or more processors are further configured to instruct the display of the derivatives of the NFTs on a display screen within the amusement park attraction.
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Description

Technical Field

[0001] (Cross - Reference to Related Applications) This application claims priority and the benefit thereof to U.S. Provisional Application No. 63 / 336,108, filed on April 28, 2022, entitled "SYSTEMS AND METHODS FOR GENERATING DERIVATIVES OF NON - FUNGIBLE TOKENS FOR AN AMUSEMENT PARK ATTRACTION", which provisional application is hereby incorporated by reference in its entirety for all purposes.

Background Art

[0002] This section is intended to introduce the reader to various aspects of technologies that may be associated with various aspects of the present technology described and / or claimed below. This discussion is thought to be helpful in providing the reader with background information to facilitate a better understanding of the various aspects of the present disclosure. Accordingly, it should be understood that these descriptions are not an admission of prior art and should be read in light of this perspective.

[0003] An amusement park can include various entertainment attractions. Some entertainment attractions can provide an interactive environment for park visitors. For example, a park visitor can view an animated character on a display screen within the interactive environment, and the park visitor can provide an input to move the animated character in a specific form on the display screen within the interactive environment.

Summary of the Invention

[0004] The following summarizes certain embodiments within the scope of the invention as initially claimed. These embodiments are not intended to limit the scope of the present disclosure. In fact, the present disclosure can encompass various forms that can be similar to or different from the embodiments described below.

[0005] In one embodiment, an interactive system for an amusement park attraction includes one or more processors configured to identify a non-fungible token (NFT) owned by a user within the amusement park attraction. Also, the one or more processors are configured to convert the NFT into a derivative of the NFT based on context data for the amusement park attraction. The one or more processors are further configured to instruct a display of the derivative of the NFT on a display screen within the amusement park attraction.

[0006] In one embodiment, an interactive system for one or more amusement park attractions includes one or more processors configured to identify a non-fungible token (NFT) owned by a user. Also, the one or more processors are configured to convert the NFT into a first derivative of the NFT based on first context data for a first amusement park attraction of the one or more amusement park attractions. The one or more processors are further configured to convert the NFT into a second derivative of the NFT based on second context data for a second amusement park attraction of the one or more amusement park attractions. The one or more processors are further configured to instruct a display of the first derivative of the NFT and the second derivative of the NFT for visualization by the user.

[0007] In one embodiment, a method of operating an interactive system for one or more amusement park attractions includes identifying a non-fungible token (NFT) owned by a user using one or more processors. The method also includes converting the NFT into a derivative of the NFT based on context data for a first amusement park attraction of the one or more amusement park attractions using one or more processors. The method further includes instructing to display the derivative of the NFT on a first display screen within the first amusement park attraction of the one or more amusement park attractions using one or more processors.

[0008] These and other features, aspects, and advantages of the present disclosure will be further understood upon reading the following detailed description with reference to the accompanying drawings in which like reference numerals throughout the drawings indicate like elements.

Brief Description of the Drawings

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DETAILED DESCRIPTION OF THE INVENTION

[0014] One or more specific embodiments of the present disclosure will be described below. For the sake of brevity of description of these embodiments, not all features of actual embodiments will be described in this specification. As with any technical or design project, in the development of such an actual implementation, it should be understood that a number of implementation-specific decisions need to be made to achieve the specific goals of the developer, which may vary from implementation to implementation, such as compliance with system and business-related constraints. Further, although such development efforts may be complex and time-consuming, it should be understood by those skilled in the art having the advantages of the present disclosure that they are routine in the day-to-day business of design, fabrication, and manufacturing. Also, within the scope in which specific terms such as parallel, perpendicular, etc. are used in this specification, it should be understood that these terms allow for certain deviations from strict mathematical definitions, for example, to allow for deviations associated with manufacturing imperfections and related tolerances.

[0015] When introducing elements of various embodiments of the present invention, the articles "a," "an," "the," and "said" shall be taken to mean that one or more of the elements are present. The terms "comprising," "including," and "having" are inclusive and mean that additional elements other than the recited elements may exist. One or more specific embodiments of the present invention will be described below. For the sake of brevity in the description of these embodiments, not all features of actual implementations will be described herein. As with any technical or design project, in the development of any such actual implementation, it should be noted that numerous implementation-specific decisions need to be made to achieve the specific goals of the developer, which may vary from implementation to implementation, such as compliance with system- and business-related constraints. Further, such development efforts can be complex and time-consuming, but it should be noted that for those skilled in the art having the advantages of this disclosure, they are routine operations in the daily business of design, fabrication, and manufacturing.

[0016] An amusement park can provide an interactive environment for park visitors (e.g., users). In the interactive environment, effects (e.g., images on a display screen, lighting, sound, storyline) can change based on the characteristics and / or actions of the user. For example, the interactive environment can include a display system, a lighting system, and a sound effect system, which can create environmental effects and change based on physical objects (e.g., toys, wands, bands) carried by the user. The physical object may be a toy having the shape of a specific action figure and can have a unique identifier (e.g., radio frequency identification [RFID] tag, barcode) that can be read by a reader within the interactive environment. Then, the interactive environment can display an image of the specific action figure as the user moves through the interactive environment. However, currently, it is recognized that physical objects can have various drawbacks, such as being lost, broken, and / or (especially when the user wants to collect many different physical objects) cumbersome to carry throughout the interactive attraction.

[0017] Accordingly, embodiments of the present invention generally relate to systems and methods that utilize digital objects or tokens, such as non-fungible tokens (NFTs), to enhance a user's experience in an interactive environment. An NFT is a unit of data that can be stored on a distributed ledger (e.g., a blockchain). Since an NFT is unique and / or non-fungible, it becomes possible to identify (e.g., verify) a unique identity and ownership. This allows for a sense of ownership of an NFT to be imparted in a form similar to that of a physical object (e.g., a physical photograph or a collectible toy). However, unlike a physical object, an NFT is not subject to loss, damage, and / or cumbersome transportation. In fact, one or more NFTs (e.g., any number of NFTs greater than 1, 2, 3, 4, 5, greater than 10, greater than 100, etc.) can be stored on a distributed ledger and made accessible from a user's digital wallet. Also, an NFT can have other advantages (e.g., compared to a physical object) such as being easily transferable to other users (e.g., via a digital marketplace; without having to meet directly).

[0018] In one embodiment, the system and method create derivatives of NFTs (e.g., convert NFTs into derivatives) to enhance the user experience in an interactive environment. For example, the NFT can include various digital artworks and / or digital collectible items such as images of accessories (e.g., hats, mantles, jewels, toys, wands, tools, trails or clouds indicating superpowers) (e.g., NFT images). As the user moves within the interactive environment, a control system (e.g., a central control system) can detect that the user owns an NFT that includes an image of an accessory. The control system can also obtain context data (e.g., one or more algorithms) that can indicate the theme of the interactive environment (e.g., superhero, rodeo, unicorn) and / or other features of the interactive environment (e.g., color scheme; attributes available for transforming the NFT). Next, the control system can generate a derivative of the NFT (e.g., a derivative image, an NFT-based image, a modified or transformed version of the NFT). The derivative and the NFT can share one or more elements such as type (e.g., both are hats). However, the derivative and the NFT may also differ with respect to one or more elements such as color (e.g., one is blue and the other is white). Next, the control system can display the derivative on a display screen in the interactive environment for visualization by the user (e.g., as a fixed or dynamic, two-dimensional or three-dimensional object in the displayed scene; a fixed sword in the displayed scene, or a hat worn by an animated character and moving with the animated character throughout the displayed scene). The derivative of the NFT can change during each visit to the interactive environment (e.g., during each visit to one amusement park attraction) and / or across different portions of the interactive environment (e.g., within different amusement park attractions with different context data / algorithms). Thus, the present system and method generate diverse context-specific experiences for the user based on the NFTs owned by the user.

[0019] With the above in mind, FIG. 1 is a schematic diagram of an interactive system 10 that utilizes non-fungible tokens (NFTs) within an amusement park attraction 12. As shown, the amusement park attraction 12 is a ride attraction that includes a ride vehicle 14 configured to carry one or more users, such as a first user 16, a second user 18, and a third user 20, along a path 22. However, it should be understood that the interactive system 10 can additionally or alternatively be implemented in any type of amusement park attraction, such as a walk-through attraction (e.g., without a ride vehicle), a conveyor attraction (e.g., with a conveyor that carries one or more users), a motion simulator attraction (e.g., with a stationary ride vehicle that carries one or more users), a recreational environment, a restaurant, a hotel, etc.

[0020] The interactive system 10 includes a control system 24 that includes a processor 26, a memory device 28, and a communication device 30. The interactive system 10 also includes one or more databases 32 for storing data and one or more display screens 34 for displaying images (e.g., a scene having a plurality of images). The control system 24 can include one or more databases 32 or be communicatively coupled to one or more databases 32, and the control system 24 can be communicatively coupled to one or more display screens 34. The interactive system 10 can also include one or more lights 36 for providing lighting effects and / or one or more speakers 38 for providing sound effects. The control system 24 can be communicatively coupled to one or more lights 36 and / or one or more speakers 38.

[0021] At least a portion of one or more users can own one or more NFTs stored in a distributed ledger 40 (e.g., a blockchain) and accessible via the respective digital wallets of the one or more users. In one embodiment, an application (e.g., a software application) on each user device 42 (e.g., a mobile phone, a tablet, a watch, a toy, a wand, and / or a band) can include the respective digital wallet of the one or more users. Next, when a particular user device 42 is brought into the amusement park attraction 12, the control system 24 communicates with the particular user device 42 (e.g., via a network such as a wireless network) to access the respective digital wallet and identify that the user associated with the particular user device 42 owns one or more NFTs in the respective digital wallet.

[0022] In one embodiment, a particular user device 42 can store the address of each digital wallet (e.g., in an RFID tag), and then the control system 24 can receive and utilize the address to access each digital wallet and identify that the user associated with the particular user device 42 owns one or more NFTs in each digital wallet. In one embodiment, one or more sensors 44 can collect sensor data and provide the sensor data to the control system 24. Next, the control system 24 can process the sensor data to identify each user profile (e.g., user account) associated with one or more users. Each user profile can include, for example, each amusement park visit history, transaction history, achievements and scores, address for the digital wallet, and the like. Next, the control system 24 can utilize the address for the digital wallet to access each digital wallet and identify that the user owns one or more NFTs in each digital wallet. In such a case, the one or more sensors 44 can be a camera, a face recognition camera, a motion characteristic sensor, an identification sensor, and the like. The one or two or more sensors 44 can detect one or more identification characteristics of the user, such as body temperature, walking, posture, face structure, skeletal structure, speech, and the like. The one or more sensors 44 can capture an image of the user, and this image can be displayed for visualization by the user. The one or more sensors 44 can be installed at various locations in the amusement park attraction 12.

[0023] Regardless of the technology used to identify that one or more users own one or more NFTs, the interactive system 10 can use the one or more NFTs to provide entertainment to one or more users while the one or more users are within the amusement park attraction 12. In one embodiment, referring to the first display scene 48, the control system 24 can instruct the display screen 34 to display at least some of the one or more NFTs. For example, if the first user 16 has a first NFT 21a that includes a first image of a baseball cap with a red stripe and a second NFT 21b that includes a second image of a baseball bat, the control system 24 can instruct the display screen 34 to display a first animated character wearing a baseball cap with a red stripe and carrying a baseball bat. Similarly, if the second user 18 has a third NFT 21c that includes a third image of a golden trail and a fourth NFT 21d that includes a fourth image of a baseball cap with a blue stripe, the control system 24 can instruct the display screen 34 to display a second animated character wearing a baseball cap with a blue stripe following a golden trail. Further, if the third user 20 does not own an NFT, the control system 24 can instruct the display screen to display a third animated character without accessories or other add-ons based on the NFT. In some embodiments, the animated character can be a representation or image of the user that is obtained via one or more sensors 44 (e.g., a camera or video recorder) and is a two-dimensional or three-dimensional representation (e.g., a hat placed on the user's head and appearing to move with the user) of the one or more NFTs that is dynamically adjusted (e.g., essentially in real time).

[0024] In one embodiment, the interactive system 10 can generate derivatives (e.g., derivative images; NFT-based images; modified or transformed versions of NFTs) for some or all of one or more NFTs. The derivative and its corresponding NFT can share one or more elements or attributes such as type (e.g., both are hats). However, the derivative and the corresponding NFT may also differ with respect to one or more elements or attributes such as color (e.g., one is blue and the other is white). Additionally, the derivative can include adornments (e.g., additional elements) compared to the corresponding NFT, such as a topper (e.g., the derivative includes a topper and the NFT does not).

[0025] For show / entertainment purposes, the derivative can replace the corresponding NFT (e.g., the derivative and the corresponding NFT are not displayed together at the same time. In amusement park attraction 12, only the derivative is displayed and the corresponding NFT is not displayed). However, it is also possible for the derivative to be displayed in addition to the corresponding NFT (e.g., in amusement park attraction 12, the derivative and its corresponding NFT are displayed together at the same time or at different times). In one embodiment, the derivative is displayed at the end of amusement park attraction 12 (e.g., at the end and / or exit of the ride cycle of amusement park attraction 12), while the corresponding NFT may be displayed at the beginning of amusement park attraction 12 (e.g., at the start and / or entrance of the ride cycle of amusement park attraction 12). In one embodiment, the control system 24 can generate a derivative and then create the derivative as a new NFT for the user. In such a case, the control system 24 can display the derivative (e.g., on the display screen 34 and / or on the user device 42), request an input from the user to confirm that the user wishes to create the derivative as a new NFT for the user, and there may be a fee to be billed / paid before creating a new derivative as a new NFT for the user. In this way, the user can collect additional NFTs and / or have verifiable digital data / images as a souvenir of visiting amusement park attraction 12.

[0026] In one embodiment, referring to the second display scene 50, the control system 24 can command the display screen 34 to display one or more NFT derivatives. For example, if the first user 16 has a first NFT 21a including a first image of a baseball cap with a red stripe and a second NFT 21b including a second image of a baseball bat, the control system 24 can generate a first derivative 23a of the first NFT 21a and a second derivative 23b of the second NFT 21b. The first derivative 23a of the first NFT 21a may be a pointed hat with a red stripe and a diamond topper, and the second derivative 23b of the second NFT 21b may be a wand with a diamond topper. Then, the control system 24 can command the display screen 34 to display the first derivative 23a and the second derivative 23b, for example, by displaying a first animated character wearing a pointed hat with a red stripe and a diamond topper and carrying a wand with a diamond topper.

[0027] Similarly, if the second user 18 owns a third NFT 21c including a third image of a golden trail, the control system 24 can generate a third derivative 23c of the third NFT 21c. The third derivative 23c of the third NFT 21c can be a golden cloud, and the control system 24 can command the display screen 34 to display the third derivative 23c, such as by displaying a second animated character surrounded by the golden cloud. Further, if the third user 20 owns a fourth NFT 21d including a fourth image of a baseball cap with a blue stripe, the control system 24 can generate a fourth derivative 23d of the fourth NFT 21d. The fourth derivative 23d of the fourth NFT 21d can be a pointed hat with a blue stripe and a star topper. Then, the control system 24 can command the display screen 34 to display the fourth derivative 23d, such as by displaying a third animated character wearing a pointed hat with a blue stripe and a star topper.

[0028] In one embodiment, the first displayed scene 48 can be displayed during a first pass (e.g., a first visit or ride cycle) through the amusement park attraction 12, and the second displayed scene 50 can be displayed during a second pass (e.g., a second visit or ride cycle) through the amusement park attraction 12. Further, as illustrated, the fourth NFT 21d is associated with a second animated character corresponding to the second user 18 in the first displayed scene 48 and with a third animated character corresponding to the third user 20 in the second displayed scene 50. This change is intended to illustrate that the ownership of the NFT may be changed, such as by being transferred through purchase, trading, and / or other means. For example, in this case, the fourth NFT 21d may have been transferred from the second user 18 to the third user 20 after first passing through the amusement park attraction 12 and before passing through the amusement park attraction 12 a second time.

[0029] In one embodiment, multiple derivatives can be generated for a single NFT (e.g., at different times). In an embodiment, multiple derivatives can be generated for a single NFT (e.g., at once). The multiple derivatives for a single NFT may be the same or different (e.g., all the same or at least some may have different attributes). In any case, this allows a user to see different derivatives based on a single NFT during different visits to the amusement park attraction 12 and / or during visits to other amusement park attractions. This can also enable a group of users (e.g., a family; all users in a set of ride vehicles 14 or in a group of ride vehicles moving together along route 22) to benefit from any NFT that the group of users has. For example, if a first user 16 has a first NFT 21a that includes a first image of a baseball cap with a red stripe and a second NFT 21b that includes a second image of a baseball bat, the control system 24 can generate multiple first derivatives of the first NFT 21a and / or multiple second derivatives of the second NFT 21b. The multiple first derivatives of the first NFT 21a may be multiple pointed hats, and / or the multiple second derivatives of the second NFT 21b may be multiple wands. The control system 24 can then instruct the display screen 34 to display the multiple first derivatives and / or the multiple second derivatives, such as by displaying a first animated character, a second animated character, and a third animated character (or all animated characters for all users in the group) each wearing one of the multiple pointed hats and carrying one of the multiple wands. Thus, even if a third user 20 does not own the hat NFT, as long as another user in the group owns the hat NFT, the third animated character associated with the third user 20 can wear the hat. This can provide an element of surprise and entertainment as users may be presented with unexpected different NFTs and / or derivatives each time they pass through the amusement park attraction 12 (e.g., depending on their group).

[0030] The animated character may be an avatar representing and / or associated with each user. Thus, the first animated character represents the first user 16 and / or is associated with the first user 16, the second animated character represents the second user 18 and / or is associated with the second user 18, and the third animated character represents the third user 20 and / or can be associated with the third user 20. The avatar can be generated by the control system 24 randomly, based on sensor data from one or more sensors 44, and / or based on the user profile. In one embodiment, the avatar associated with each user is accessible and viewable by the user via an application on the user device 42. For example, the user can make selections to move through a menu to display and / or select an avatar (e.g., from a list of multiple avatars available to the user; combining elements to form an avatar), and then, when the avatar is displayed on the display screen 34, the user can recognize the avatar as their own.

[0031] In one embodiment, the avatar is also an NFT stored on the distributed ledger 40 and accessible via each user's digital wallet. Further, the control system 24 can be configured to generate derivatives of the avatar. For example, if a first user 16 owns a first avatar NFT that includes a first avatar image of a first animated character with brown eyes, the control system 24 can generate a first avatar derivative of the first avatar NFT. The first avatar derivative of the first avatar NFT may be a first animated character with golden eyes (and / or other changed / altered attributes). Next, the control system 24 can instruct the display screen 34 to display the first avatar derivative, such as by displaying the first animated character with golden eyes. In one embodiment, one or more NFTs and / or one or more derivatives are not displayed on the display screen 34 as accessories for one or more avatars, but can be displayed in other ways. For example, one or more NFTs and / or one or more derivatives can be displayed on the display screen 34 as accessories for one or more non-avatar animated characters (e.g., a popular superhero or comic character associated with the amusement park attraction 12) and / or as elements within the displayed scene (e.g., projectiles; trees; buildings; wall artwork).

[0032] The control system 24 can also cause various other effects based on one or more NFTs owned by one or more users. For example, the control system 24 can control the lighting 36, the speakers 38, and / or the display screen 34 to provide an output based on one or more NFTs (e.g., the characteristics of the NFT or a derivative of the NFT) owned by one or more users. For example, when the second NFT 21b of the baseball bat is identified and / or when the second NFT 21b of the baseball bat is displayed on the display screen 34, the control system 24 can instruct the speaker 38 to play the sound of the cheers of the crowd similar to the sounds expected in a baseball game. The control system 24 can also provide an output based on one or more derivatives. For example, when the second derivative 23b is identified as a wand with a diamond topper and / or when the second derivative 23b of the wand with a diamond topper is displayed on the display screen 34, the control system 24 can instruct the speaker 38 to play a sound suggesting the ability to cast magic and spells. Similar effects can also be provided by the light 36, such as projecting a golden light when a derivative of the first avatar with golden eyes is displayed on the display screen 34. In this way, the interactive system 10 can provide an immersive and dynamic experience to one or more users.

[0033] Processor 26 can include a microprocessor capable of executing software for generating derivatives, controlling the display screen 34, and / or controlling other features of the interactive system 10. Processor 26 can include multiple microprocessors, one or more "general-purpose" microprocessors, one or more special-purpose microprocessors, and / or one or more application-specific integrated circuits (ASICs), or combinations thereof. For example, processor 26 can include one or more reduced instruction set computer (RISC) processors. Memory device 28 can include volatile memory such as random access memory (RAM) and / or non-volatile memory such as read-only memory (ROM). Memory device 28 can store information such as control software, lookup tables, configuration data, communication device protocols, etc.

[0034] For example, memory device 28 can store processor-executable instructions, such as firmware or software for the processor 26 to execute, including instructions for generating derivatives, instructions for controlling the display screen 34, and / or instructions for controlling other features of the interactive system 10. In one embodiment, memory device 28 is a tangible non-transitory machine-readable medium capable of storing machine-readable instructions for the processor 26 to execute. Memory device 28 can include ROM, flash memory, hard drive, any other suitable optical, magnetic, or semiconductor storage medium, or combinations thereof. Communication device 30 can facilitate communication (e.g., wireless communication) with other components such as one or more databases 32, display screen 34, distributed ledger 40, and / or user device 42.

[0035] As described herein, multiple derivatives, such as different derivatives, can be generated for a single NFT during each visit to the amusement park attraction 12 (e.g., during consecutive visits to the amusement park attraction) and / or throughout different portions of the interactive environment (e.g., within different amusement park attractions and / or within different portions of the amusement park attraction 12). To generate variations of the derivatives, the interactive system 10 can reference context data (e.g., algorithms) such as from one or more databases 32. The context data can include one or more algorithms, and the context data can be associated with the theme of the amusement park attraction 12 (e.g., superhero, rodeo, unicorn) and / or other features of the amusement park attraction 12 (e.g., color scheme; attributes available for transforming the NFT). Next, the control system 24 can generate derivatives of the NFT based on the context data.

[0036] Figure 2 shows an example of attributes available for converting an NFT within different amusement park attractions, according to one aspect of the present disclosure. As shown, the first ride attraction ("RIDE 1") may have first context data 60 that includes a first list of supported NFT effects, and the second ride attraction ("RIDE 2") may have second context data 62 that includes a second list of supported NFT effects. The NFT effects can refer to the types of NFTs (e.g., types of accessories such as hats, other clothing, tools, superpowers, projectiles, etc.) that are configured for the control system to process to generate derivatives that are displayed as the user moves through the first and second rides, respectively.

[0037] For example, the first context data 60 indicates that an NFT of a hat is supported and that the control system of the first vehicle attraction is configured to process the NFT of the hat to generate derivatives. Further, the first context data 60 sets rules (e.g., percentage; probability; rarity) associated with the attributes of the derivatives. In this case, the first context data 60 sets a rule that 45 percent of the derivatives of the NFT of the hat are yellow in color, 40 percent of the derivatives of the NFT of the hat are orange in color, 10 percent of the derivatives of the NFT of the hat are red in color, and 5 percent of the derivatives of the NFT of the hat are gold in color (e.g., the percentage of the derivatives of the NFT of the hat displayed on the display screen of the first vehicle attraction). Therefore, a user who holds the NFT of the hat (or a user belonging to a group of users who hold the NFT of the hat) is most likely to see an animated character wearing a yellow hat or an orange hat (e.g., a common hat), and when experiencing the first vehicle attraction, if the animated character appears wearing a red hat or a gold hat (e.g., a rare hat and an ultra-rare hat respectively), they can feel a pleasant surprise and excitement.

[0038] Similarly, the first context data 60 sets the rule that 90% of the derivatives of the NFT representing superpower turn silver, and 10% of the derivatives of the NFT representing superpower turn gold. Also, the first context data 60 can set the rule that 90 percent of the derivatives of the NFT representing superpower become glitter trails, and 10% of the derivatives of the NFT representing superpower become clouds. Therefore, a user who holds an NFT representing superpower (or belongs to a group of users who hold an NFT representing superpower) is most likely to see an animated character with a silver glitter trail (e.g., a common superpower). When experiencing the first ride attraction, the user can feel pleasant surprise and excitement when the animated character appears with a golden cloud (e.g., an ultra-rare superpower). As shown, the first context data 60 can indicate that the first ride attraction does not accept or support the tool's NFT (e.g., does not generate derivatives of the tool's NFT).

[0039] The second context data 62 may be different from the first context data 60. This can help provide related derivatives along the theme of each different amusement park attraction. This can also help provide a more diverse experience for the user when the user visits multiple different amusement park attractions. In fact, one or more attributes (e.g., the color yellow) and / or derivatives (e.g., a yellow hat) available at the first amusement park attraction may not be available at the second amusement park attraction, and vice versa. For example, a single NFT may be convertible into a derivative (e.g., a yellow hat) at the first amusement park attraction, but the same single NFT may not be convertible into the same derivative (e.g., cannot be converted into a yellow hat) at the second amusement park attraction.

[0040] As shown, the second context data 62 indicates that the hat NFT is supported and that the control system of the second vehicle attraction is configured to process the hat NFT to generate derivatives. Further, the second context data 62 sets rules associated with the attributes of the derivatives. In this case, the second context data 62 sets a rule that 89 percent of the derivatives of the hat NFT are red, 10 percent of the derivatives of the hat NFT are blue, and 1 percent of the derivatives of the hat NFT are gold (e.g., the percentage of the derivatives of the hat NFT displayed on the display screen of the second vehicle attraction). Also, the second context data 62 sets a rule that 90 percent of the derivatives of the hat NFT are pointed and 10 percent of the derivatives of the hat NFT are flat. Also, the second context data 62 sets a rule that 94 percent of the derivatives of the hat NFT have no topper (e.g., decoration or additional element), 5 percent of the derivatives of the hat NFT have a star topper, and 1 percent of the derivatives of the hat NFT have a diamond topper. Therefore, a user who holds the hat NFT (or is in the group of users who hold the hat NFT) is most likely to see an animated character wearing a red pointed hat without a topper (e.g., a common hat), and may feel pleasant surprise and excitement when an animated character wearing a blue pointed hat with a star topper (e.g., a rare hat) appears, and may feel even more pleasant surprise and excitement when, when experiencing the second vehicle attraction, an animated character appears wearing a gold flat hat with a diamond topper (e.g., an ultra-rare hat).

[0041] Similarly, the second context data 62 sets the rule that 95 percent of the derivatives of the NFT of a tool (e.g., a hammer or a shovel) are red, 4.9 percent of the derivatives of the NFT of the tool are blue, and 0.1 percent of the derivatives of the NFT of the tool are gold. Thus, a user who owns the NFT of the tool (or is in a group of users who own the NFT of the tool) is most likely to see an anime character with a red tool (e.g., a common tool), and may experience a pleasant surprise and excitement when an anime character with a gold tool (e.g., an ultra-rare tool) appears when experiencing the second vehicle attraction. As shown, the second context data 62 supports the NFT representing superpower for the second vehicle attraction, but it can also be shown that all derivatives of the NFT representing superpower are displayed as a golden cloud (e.g., surrounding the anime character). In some cases, the amusement park attraction can support the use of some derivatives of NFTs as a support, as well as the use of other NFTs themselves (and not derivatives of other NFTs). For example, the first context data 60 may show that the second amusement park attraction supports various derivatives of hats and superpowers, but for tools, it is only the NFT itself (e.g., the NFT is an image of a specific tool, and the image of the specific tool is displayed in the amusement park attraction).

[0042] It should be understood that context data for a plurality of different amusement park attractions, such as first context data 60 for a first vehicle attraction and second context data 62 for a second vehicle attraction, can be made available to a user. For example, a user can utilize user device 42 shown in FIG. 1 to view the context data (e.g., via an application on a mobile phone). However, a user can view the context data at a kiosk located at an amusement park attraction and / or via any other suitable device. In one embodiment, the context data may be unavailable (e.g., hidden) to the user, but the user can obtain rarity based on derivatives seen when moving through the amusement park attraction (e.g., the user observes many red pointed hats and very few blue pointed hats) and / or based on recognition associated with specific elements (e.g., gold is recognized as being of high value and rare, and blue matches the color of a popular superhero character in the amusement park attraction). In one embodiment, the context data can change over time (e.g., daily, annually, seasonally) such that certain elements are common at one visit and rare at another. It should be understood that the rules can be a fixed number per time period (e.g., 5 gold hats per day, the remaining hats being one or more other colors) rather than a percentage. Further, instead of separate context data for each amusement park attraction, there can be one set of context data (e.g., shared among a plurality of amusement park attractions within a theme park) and / or multiple sets of context data for each amusement park attraction (e.g., different sets of context data for different portions of one amusement park attraction, such as one set for the first portion of a path and another set for the second portion of the path) for a plurality of amusement park attractions within a theme park.

[0043] In one embodiment, the control system can randomly assign elements to generate derivatives (e.g., via a random selection generator). Thus, a user may receive the same derivative multiple times (e.g., during different visits), and / or multiple users within one vehicle (or even all users within one vehicle) may receive the same derivative. However, due to the large number of available variations in the elements, this duplication and / or repetition may be less likely to occur.

[0044] In one embodiment, the control system may assign elements in a non - random and / or ordered manner, such as by distributing the number of a first element (e.g., 45 yellow hats), the number of a second element (e.g., 40 orange hats), the number of a third element (e.g., 10 red hats), and the number of a fourth element (e.g., 5 gold hats) around, and taking into account rules (e.g., respective percentages; 1 gold hat for every 20 hats of other colors). In an embodiment, the control system can use data (e.g., sensor data from one or more sensors 44, e.g., indicating the number of users within a group of users) to assign elements in a way that provides variations within a group of users (e.g., within one vehicle). For example, each user within a group of users can have different derivatives formed by different elements or different combinations of elements (e.g., type, color, and / or shape).

[0045] In one embodiment, the control system can generate a history of a user's derivatives by, for example, tracking each user's derivatives over time (e.g., via a blockchain) and adding the derivatives to the user's user profile and / or recording the derivatives in one or more databases. The control system can access the history of the user's derivatives and assign attributes based on the history of the user's derivatives and the availability of the attributes of the support NFT effects of the amusement park attractions. For example, the history of the derivatives can indicate that the user experienced a red pointed hat and a red tool during the first visit and a golden pointed hat and a blue tool during the second visit. For one or more NFTs that the user has at the time of the nth visit, the control system can identify support NFT effects that were not presented to the user during previous visits and / or support NFT effects that are different from those during the most recent visit. Thus, the control system can assign a blue flat hat and a golden tool during the third visit to facilitate the temporal change of the derivatives presented to the user.

[0046] In one embodiment, the control system can consider other factors such as the number of prior visits to the amusement park attraction, prior performance, prior purchases, the ownership period of the corresponding NFT, the number of prior visits to the amusement park attraction while having the ownership of the corresponding NFT, the combination of NFTS owned by the user, etc. for allocating derivatives. For example, after the user's past ride count reaches a threshold, after completing a specific ride attraction, and / or after purchasing a specific souvenir or meal, there may be a higher likelihood that a rare or ultra-rare element (instead of a common element) is allocated. As another example, after the ownership period of the corresponding NFT reaches a threshold, after the number of past visits during the ownership of the corresponding NFT reaches a threshold, and / or when the user owns a specific combination of NFTs (e.g., a hat, a tool, and a superpower), there may be a higher likelihood that a rare or ultra-rare element (instead of a common element) is allocated. Further, when the user comes to own a specific high-value NFT such as an NFT representing a golden cloud, there is a higher likelihood that a rare or ultra-rare element (instead of a general element) is allocated. Referring to FIG. 2, it should be understood that the context data can set rules within the algorithm for any of the various attributes of various accessories (e.g., hats, other clothing, jewels, tools, superpowers, the main color of the projectile, accent colors, accent types, shapes, and / or ornaments). By citing FIGS. 1 and 2, it should be understood that the second display scene 50 on the display screen 34 may also be based on the NFTs owned by the first user 16, the second user 18, and the third user 20, and the second context data 62 of the amusement park attraction 12.

[0047] In one embodiment, the control system can implement artificial intelligence to dynamically convert NFTs into derivatives. For example, the control system can implement one or more machine learning algorithms trained on the context data of the amusement park attraction 12 or on the respective brand guides (e.g., art style). In fact, one or more machine learning algorithms can be trained on the context data or the respective brand guides of a plurality of different amusement park attractions. Next, the control system can use one or more machine learning algorithms to generate derivatives, such as via shader magic (e.g., big shaders, pixel shaders, tessellation shaders, and compute shaders). For example, a key NFT (e.g., an image of a key) can be converted into a first derivative that appears as a key with a first combination of colors and a first shape in the amusement park attraction 12 and also appears as a key with a second combination of colors and a second shape in another amusement park attraction.

[0048] Also, it should be understood that the control system can, additionally or alternatively, implement the techniques disclosed herein using motion and / or sound profiles. For example, a motion profile NFT can define a specific motion (e.g., waving a hand; dancing; gesturing). The control system can access the motion profile NFT and generate a derivative of the motion profile NFT based on context data. For example, an animated character (e.g., a robot) can move according to the profile NFT and / or according to a derivative of the motion profile NFT based on context data. Thus, the motion profile NFT can cause movement according to the context of the animated character. Similarly, a sound profile NFT can define a specific sound (e.g., a song, a sound effect, spoken words, a voice). The control system can access the sound profile NFT and generate a derivative of the sound profile NFT based on context data. For example, an animated character (e.g., a robot) can speak according to the sound profile NFT and / or according to a derivative of the sound profile NFT based on context data. Thus, the sound profile NFT can cause sounds specific to the context of the animated character. In such cases, the derivative can be generated using any of the techniques disclosed herein (e.g., random, non-random selection, based on rules and rarity levels). In fact, an NFT can contain any data payload in the form of a specific code or algorithm such as a digital artwork, a motion profile, a sound profile, etc. In some cases, the data payload is unique to the NFT and / or can be included during the creation of the NFT (e.g., based on user input). Therefore, a specific show executed at the amusement park attraction 12 can be made possible (e.g., simply made possible) by accessing the data payload of the NFT.

[0049] FIG. 3 shows an aspect of a user collecting and / or transferring NFTs via an NFT marketplace 70 for use in different amusement park attractions. As shown, one or more users, such as a first user 16 and / or a second user 18, can move to various locations (e.g., physical locations) to collect NFTs. In one embodiment, one or more users can use their respective user devices 42 to view a map showing details regarding NFTs available at various locations and / or at each of various locations. Next, when one or more users reach a particular one of the various locations, the one or more users can use their respective user devices to scan a scannable code (e.g., a Quick Response [QR] code, bar code, alphanumeric code), and / or otherwise record (e.g., via a global positioning monitoring system; via communication between an RFID tag and a reader) their presence at a particular one of the various locations, enabling a control system to grant one or more NFTs to the user. For example, the map can guide the first user 16 to a first location 72 (e.g., a restaurant), and the first user 16 can acquire ownership of a hat NFT by scanning a scannable code described on the wall of the restaurant, on a receipt and / or container of food purchased at the restaurant, or the like. Similarly, the map can guide the second user 18 to a second location 74 (e.g., a ride attraction), and the second user 18 can acquire ownership of a superpower NFT by scanning a scannable code on the wall of the building housing the ride attraction and / or on the ride vehicle within the ride attraction. The first user 16 and / or the second user 18 can acquire other NFTs (e.g., the second user 18 visits the first location 72 to acquire a hat NFT; any number of other NFTs greater than 1, 2, 3, 4, 5, 10, greater than 100). It should be understood that each NFT can have its respective rarity degree and / or can be unique.

[0050] One or more users, including the second user 18 and the third user 20, can access the NFT marketplace 70. For example, the second user 18 can decide to transfer the hat NFT to another user, and the second user 18 can list the hat NFT on the NFT marketplace 70. The third user 20 can decide to obtain the hat NFT so that the hat NFT and / or derivatives of the hat NFT can be viewed when visiting a future amusement park attraction. Thus, the third user 20 can access the NFT marketplace 70, such as via an application on the user device 42. The third user 20 can make a selection input on the user device 42 to purchase the hat NFT (e.g., in exchange for a currency such as digital currency and / or real currency) or to trade with the hat NFT (e.g., if the third user 20 has tradable NFTs). Referring to FIGS. 1 and 3, it should be understood that the second display scene 50 displayed on the display screen 34 may be based on the NFTs owned by the first user 16, the second user 18, and the third user 20 after transferring the hat NFT from the second user 18 to the third user 20 via the NFT marketplace 70.

[0051] FIG. 4 is a block diagram of a method 80 for using NFTs within an amusement park attraction, according to one aspect of the present disclosure. The method 80 includes various steps represented by blocks. It should be noted that the method 80 can be executed as an automated procedure by a control system such as the control system 24 of FIG. 1. Although the flowchart illustrates the steps in a certain order, it should be understood that the steps may be executed in any suitable order, and certain steps can be executed simultaneously, if appropriate. Further, specific steps or portions of the method 80 can be executed by separate systems or devices.

[0052] In block 82, the control system can identify the NFTs held by the users of the amusement park attraction. The NFTs may be stored in a distributed ledger (e.g., blockchain) and are accessible via the user's digital wallet. For example, an application (e.g., a software application) on a user device (e.g., a mobile phone, a tablet, a watch, a toy, a wand, and / or a band) associated with the user can include the user's digital wallet. In one embodiment, when the user device is brought into the amusement park attraction, the control system can access the digital wallet and communicate with the user device (e.g., via a network such as a wireless network) to identify that the user associated with the user device owns an NFT. The control system can utilize various other techniques to identify the NFTs owned by the users of the amusement park attraction. For example, in some cases, the user can present a code (e.g., a QR code, a barcode, an alphanumeric code) to a scanner (e.g., an imager or a camera) of the system so that the system can obtain the user's digital wallet.

[0053] In block 84, the control system can convert the NFT into a derivative based on the context data for the amusement park attraction. The context data can indicate the theme of the amusement park attraction 12 (e.g., superhero, rodeo, unicorn) and / or other features of the amusement park attraction 12 (e.g., color scheme; attributes available for converting the NFT). The context data can include a list of support NFT effects and can set rules (e.g., percentages; probabilities; rarity) associated with the attributes that can be included in the derivative. For example, the rules can specify that 90 percent of the derivatives of the NFT for a hat will be pointed hats and 10 percent of the derivatives of the NFT for a hat will be flat hats. The control system can randomly and / or non - randomly assign attributes for generating the derivative. In one embodiment, the control system can assign attributes to vary each derivative for users within a group and / or over multiple visits by a user. In one embodiment, the control system can assign attributes based on other factors such as the user's performance.

[0054] In block 86, the control system can instruct the display of the derivative of the NFT on a display screen within the amusement park attraction. The derivative of the NFT can be displayed as an accessory worn and / or carried by the user's avatar. However, the derivative of the NFT can also be displayed in other ways, such as a projectile worn and / or carried by a superhero character and / or moving within a virtual environment displayed on the display screen. In any case, by the user displaying the NFT in the digital wallet and being presented with the derivative of the NFT at the amusement park attraction, elements of surprise and excitement that cannot be obtained by simply displaying the NFT itself can be provided. However, as described above, the control system can also instruct the display of the NFT itself (e.g., in certain situations, according to the context data).

[0055] Advantageously, embodiments of the present invention store data as NFTs, which are unique and verifiable. Further, the control system receives and processes data (e.g., using one or more algorithms) to convert the NFT into a context-specific derivative (e.g., an image different from the NFT) to provide a context-specific show within the amusement park attraction. It should be understood that the control system can employ and utilize stored data that is not stored as an NFT, such as images, motion profiles, and / or sound profiles, etc., associated with the user in a storage device of a computer system within the amusement park, a cloud computing system, a remote computing system, a portable object, or other suitable device or system (e.g., a lookup table). For example, a user can obtain access to an image by scanning a code at a location within the amusement park, and the image is added to the user profile. Next, when the control system scans a unique identifier within the amusement park attraction or otherwise identifies itself, it can determine that the user has obtained (or otherwise has or is associated with) the image. Thereafter, the control system can apply the disclosed techniques to generate a derivative based on the image (e.g., using context data). In fact, any of the examples and embodiments disclosed herein that reference NFTs can be used with other images, motion profiles, and / or sound profiles (e.g., non-NFTs).

[0056] As described herein, each user can be associated with one or more avatars. In an embodiment, a user can provide input via an application (e.g., a software application) on a user device and generate one or more avatars. With the above in mind, FIG. 5 shows an embodiment of a graphical user interface (GUI) 90 that can be presented on a display screen, such as on the display screen of user device 42. As illustrated, GUI 90 includes a library of available elements 92 (e.g., head, torso, torso parts, clothing, accessories, colors, textures, letters, numbers; style guides) that can be used to generate one or more avatars. In particular, a user can open the application and access the library of available elements 92, and the user can select from the library of available elements 92 to form a particular avatar. For example, a user can select a pink body, blue short hair, green eyes, and a blue dress to form an avatar. In one embodiment, a user can select an object (e.g., head, body, clothing) from the library of available elements 92 and, separately, use a color palette or wheel to select the respective color of each object. GUI 90 can include a library of available elements 92 that includes a color palette or wheel. Further, GUI 90 can include a representation of the avatar, and the representation of the avatar can be updated in real time (e.g., substantially in real time; following each selection of an element / object / color by the user) so that the user can visualize the avatar as the user constructs the avatar in the application. In some embodiments, an avatar may be intended and / or designed to represent a user (e.g., each avatar represents a corresponding user / creator).

[0057] In one embodiment, a user can import one or more user-generated images (e.g., user-selected images and / or user-imported images; images that can be captured, saved, and / or accessed on user device 42) into the application and can incorporate one or more user-generated images into an avatar. In one embodiment, one or more user-generated images can be manipulated (e.g., trimmed, edited) within the application before being incorporated into the avatar. For example, one or more user-generated images can include a photo of the user in front of a scene (e.g., another attraction within an amusement park, a city, a monument, with friends), and the user can upload the photo to add it to the front of a shirt worn by the avatar. Additionally or alternatively, user-generated images can include drawings generated by the user (e.g., hand-drawn and scanned to create a digital file; digitally generated art), and the user can upload the drawing to add it to a tool carried by the avatar. It should be understood that user-generated images can include images selected and / or imported by the user (e.g., from a database / cloud storage) and are not necessarily generated by the user (e.g., by the user operating user device 42 to capture a photo and / or draw a drawing) and can be separate or different from available elements within the library. In one embodiment, the application applies a filter to user-generated images (e.g., via control system 24) to block the use of inappropriate user-generated images (e.g., offensive symbols or words). For example, the application can use text and / or image recognition techniques (e.g., template matching) to identify inappropriate user-generated images and can reject or block inappropriate user-generated images. The application can notify the user that the user-generated image is not permitted and / or can propose alternatives for use with the avatar.

[0058] The library 92 of available elements and / or user-generated images can provide sufficient variations / variants so that each avatar is unique. However, in one embodiment, the library 92 of available elements can be updated to remove elements from the library so that each avatar is unique. For example, one element present in each avatar can be removed from the library so that it is not available to park visitors in subsequent avatar generation (e.g., select a shirt with a red leaf symbol from the library of avatar elements and then remove that shirt from the library). Additionally or alternatively, unique features can be added to each avatar so that each avatar is unique. For example, the application (e.g., via the control system 24) can add a numerical indication to an avatar (e.g., a shirt worn by the avatar), and the numerical indication can represent the number of otherwise identical avatars and / or serve to distinguish otherwise identical avatars from each other. That is, when a particular avatar (e.g., having a particular combination of elements) is first generated by a user, the number "1" can be added to that avatar. Next, when a particular avatar (e.g., having a particular combination of elements) is generated a second time by another user, the number 2 can be added to the avatar to distinguish the otherwise identical avatars from each other. The numerical indication can also provide feedback to the user regarding the uniqueness and / or potential value of the avatar (e.g., a more unique avatar may be more valuable in the marketplace). In one embodiment, the application can warn the user that their avatar is identical to another user's avatar and prompt and / or provide the opportunity for the user to change the avatar. At least some (e.g., all) of the individual elements within the library 92 of available elements can potentially be NFTs. Also, as described herein, once generated, an avatar can be created as an NFT. Accordingly, an avatar can be composed of NFTs and can itself be created as an NFT.

[0059] Certain elements that form an avatar and / or NFT (e.g., within a library 92 of available elements) may include protected assets (e.g., entities having ownership and / or legal rights to the elements that form the avatar and / or NFT). In one embodiment, the application and / or interactive system 10 operates in accordance with the terms of a contract (e.g., between an entity supporting the application and / or interactive system 10 and another entity) that defines the permitted use of the protected assets. For example, the contract may permit the use of the body of a well-known comic character, which is one of the protected assets. Further, the contract may permit the use of incorporating the body of a well-known comic character into an avatar, provided that the avatar contains only elements from the library and does not include imported user-generated images. Thus, the application can allow the user to combine the body of a well-known comic character with elements from the library, but can block the combination with user-generated images. Once the avatar is generated in this way, it can be created as an NFT through verification (such as proof of approval by an entity) of the NFT stored in the distributed ledger.

[0060] It should be understood that these techniques enable dynamic revision of rights and permissions among NFTs. For example, at some later point in time, the application and / or interactive system 10 may operate according to different conditions of another contract that defines the permitted use of the protected assets. In another contract, it may be permitted to incorporate the body of a well-known comic character into an avatar, provided that the avatar contains only a specific subset of elements from the library and does not include imported user-generated images. Thus, the application can enable the user to combine the body of a well-known comic character with a specific subset of elements from the library, but can block combinations with other elements from the library and user-generated images. Once the avatar is generated in this way, it can be created as an NFT through verification of the NFT stored in the distributed ledger (such as proof of approval by an entity). By doing so, NFTs containing protected assets can be efficiently generated, and the NFTs are automatically verified even if the contract permitting the use of the protected assets changes over time. If an NFT was generated that was valid for a previous contract, it may not be consistent with or permitted by the current contract, but since it is immutably recorded as a valid NFT in the distributed ledger, it can be useful for identifying valid NFTs. This can assist in the use in the interactive system 10 (e.g., when the user visits in the future) and / or the trading of NFTs in the marketplace. Further, this can assist partners (e.g., third parties other than the business entities and operators of the interactive system 10) in verifying and identifying valid NFTs for other uses, such as characters in a home video entertainment console or other entertainment facilities.

[0061] It should be understood that any features illustrated or described with reference to FIGS. 1 to 5 can be combined in any suitable manner. Although only specific features of the present disclosure have been exemplified and described herein, many modifications and variations will occur to those skilled in the art. Accordingly, it should be understood that the appended claims are intended to cover all such modifications and variations that fall within the true technical spirit of the present disclosure.

[0062] The technology presented and claimed herein is referred to and applied to specific examples of tangible and practical nature that clearly improve the technical field of the present invention, and for this reason, it is not abstract, intangible or purely theoretical. Further, when any claim appended hereto includes one or more elements designated as "means for performing a function" or "steps for performing a function", such elements are intended to be construed in accordance with 35 U.S.C. § 112(f). However, for any claim that includes elements designated in any other manner, such elements shall not be construed in accordance with 35 U.S.C. § 112(f).

Claims

1. An interactive system for amusement park attractions comprising one or more processors, wherein the one or more processors identify a non-fungible token (NFT) owned by a user within the amusement park attraction, convert the NFT into a derivative of the NFT based on context data for the amusement park attraction, and instruct an output of the derivative of the NFT via an output device within the amusement park attraction. The interactive system is configured as such.

2. The one or more processors are configured to identify the NFT owned by the user via communication with a user device carried by the user in the amusement park attraction. The interactive system according to Claim 1.

3. The context data comprises attributes available for converting the NFT into a derivative of the NFT. The interactive system according to Claim 1.

4. The context data comprises rules for setting the respective scarcity for a first attribute among the attributes available for converting the NFT into a derivative of the NFT and the respective scarcity for a second attribute among the attributes available for converting the NFT into a derivative of the NFT. The interactive system according to Claim 3.

5. The first attribute of the attributes includes a first color, and the second attribute of the attributes includes a second color. The interactive system according to Claim 4.

6. The one or more processors are configured to randomly assign the attributes for converting the NFT into a derivative of the NFT. The interactive system according to Claim 3.

7. The one or more processors are configured to adjust lighting effects, sound effects, or both within the amusement park attraction based on the characteristics of the derivative of the NFT. The interactive system according to Claim 1.

8. The output device comprises a display screen. The one or more processors identify an additional NFT owned by an additional user within the amusement park attraction, convert the additional NFT into an additional derivative of the additional NFT based on context data for the amusement park attraction, Command the simultaneous display of the derivative of the NFT and the additional derivative of the additional NFT via the display screen within the amusement park attraction. The interactive system according to claim 1, configured as such.

9. The one or more processors: Convert the NFT into an additional derivative of the NFT based on the context data for the amusement park attraction, wherein the derivative and the additional derivative vary by at least one attribute. Command the output of the additional derivative of the NFT via the output device within the amusement park attraction. The interactive system according to claim 1, configured as such.

10. The one or more processors are configured to provide an NFT marketplace that facilitates the transfer of the NFT to other users. The interactive system according to claim 1.

11. The one or more processors are configured to instruct the user to move to a location for obtaining the NFT. The interactive system according to claim 1.

12. The output device comprises a display screen. The one or more processors: Identify an avatar associated with the user. Command to display the avatar and the derivative of the NFT worn or carried by the avatar on the display screen within the amusement park attraction. The interactive system according to claim 1, configured as such.

13. The one or more processors: Provide a graphical user interface that includes a library of elements and enables the user to select elements from the library of elements to form an avatar. Create the avatar as an NFT. The interactive system according to claim 1, configured as such.

14. An interactive system for one or more amusement park attractions comprising one or more processors, wherein: The one or more processors: Identify a non-fungible token (NFT) owned by the user. Convert the NFT into a first derivative of the NFT based on first context data for a first amusement park attraction among the one or more amusement park attractions. Based on second context data for a second amusement park attraction among the one or more amusement park attractions, convert the NFT into a second derivative of the NFT, command the display of the first derivative of the NFT and the second derivative of the NFT for visualization by the user, An interactive system configured as such.

15. A method of operating an interactive system for one or more amusement park attractions, comprising: using one or more processors to identify a non-fungible token (NFT) owned by a user; using one or more processors to convert the NFT into a derivative of the NFT based on first context data for a first amusement park attraction among the one or more amusement park attractions; using the one or more processors to command the display of the derivative of the NFT on a first display screen within the first amusement park attraction among the one or more amusement park attractions; A method comprising the above.

16. using the one or more processors to convert the NFT into a second derivative of the NFT based on second context data for a second amusement park attraction among the one or more amusement park attractions; using the one or more processors to command the display of the second derivative of the NFT on a second display screen within the second amusement park attraction among the one or more amusement park attractions; The method according to claim 15, comprising the above.

17. Converting the NFT into the derivative includes randomly applying a first set of rules established by the first context data, and converting the NFT into the second derivative includes randomly applying a second set of rules established by the second context data, and the first set of rules and the second set of rules are different from each other. The method according to claim 16.

18. The NFT is an image, and converting the NFT into the derivative includes modifying the color of the NFT, modifying the shape of the NFT, adding decorations to the NFT, or any combination thereof. The method according to claim 15.

19. identifying, using the one or more processors, additional NFTs owned by additional users; converting, using the one or more processors, the additional NFTs into additional derivatives of the additional NFTs based on first context data for the first amusement park attraction among the one or more amusement park attractions; commanding, using the one or more processors, to display both the derivative of the NFT and the derivative of the additional NFT on the first display screen within the first amusement park attraction among the one or more amusement park attractions; The method according to claim 15, comprising:

20. receiving, in the one or more processors, an image of the user within the first amusement park attraction among the one or more amusement park attractions; commanding, using the one or more processors, to display the image of the user in relation to the derivative of the NFT on the first display screen within the first amusement park attraction among the one or more amusement park attractions; The method according to claim 15, comprising: