Method, apparatus, and electronic device for controlling display of virtual items
The graphical user interface and control method for virtual items in games ensures correct equipment selection and transfer, improving game performance and experience by preventing equipment mismatches.
Patent Information
- Application Number
- JP2024575377
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Priority Date
- 2022-07-01
- Filing Date
- 2023-06-28
- Publication Date
- 2025-07-03
- Estimated Expiration
- 2043-06-28
AI Technical Summary
Players often fail to select or match equipment correctly in games, leading to performance and experience issues during battles due to incomplete or mismatched equipment sets.
A graphical user interface and control method that includes item containers for pre-battle and battle items, with movement and display features to ensure related items are transferred and presented, using information prompts to guide the player.
Enhances game performance and experience by ensuring complete and matched equipment sets, reducing hardware response frequency and resource usage.
Smart Images

Figure 2025520679000001_ABST
Abstract
Description
Cross - references to related applications
[0001] This disclosure claims the priority of the Chinese patent application with application number 202210775617.5 and title "Method, apparatus, and electronic device for controlling the display of virtual items", filed on July 1, 2022, and all the content of the Chinese patent application is incorporated herein by reference in its entirety.
Technical Field
[0002] This disclosure relates to the field of game technologies, and particularly to a method, apparatus, and electronic device for controlling the display of virtual items.
Background Art
[0003] In some games, before a player participates in a game battle, the player needs to select equipment from a warehouse, such as firearms, bullets, armor, medicines, etc., put the selected equipment into a backpack, and carry it into the game battle. Here, some equipment needs to be used in combination. For example, firearms and bullets, and the model numbers of the equipment used in combination also need to match each other. Since each piece of equipment is placed relatively independently in the grid of the warehouse, when the player selects equipment, there may be a situation where not all of the multiple pieces of equipment that need to be used in a set are selected, or the player selects the equipment to be used in a set, but the model numbers of the equipment do not match. As a result, the player cannot use the equipment during the battle, which affects the player's game performance and game experience.
Summary of the Invention
[0004] As a first aspect, an embodiment of the present disclosure provides a graphical user interface on a terminal device, where the graphical user interface includes an item display area of a first item container and an item display area of a second item container. The first item container is for storing virtual items of a controlled virtual object other than in a game battle, and the second item container is for accommodating virtual items carried by the controlled virtual object in a game battle. The present disclosure provides a method for controlling the display of virtual items, including controlling to move a first virtual item from the first item container to the second item container in response to a movement operation on the first virtual item in the first item container; determining that a related item of the first virtual item does not exist in the second item container, and displaying an information prompt label, where the related item is an item used in combination with the first virtual item in a game battle, and the information prompt label is for presenting the storage state of the related item in the first item container.
[0005] Determining that the related item of the first item container does not exist in the second item container and displaying an information prompt label includes determining that the related item of the first virtual item does not exist in the second item container, determining that the related item exists in the first item container in response to a first trigger operation on the first virtual item, and displaying a first prompt label, where the first prompt label is used to present the position of the related item in the first item container.
[0006] Displaying the first prompt label includes displaying the related item and / or the existence position of the related item in a first display format in the item display area of the first item container.
[0007] After displaying the first prompt label, the method further includes controlling to move the related item from the first item container to the second item container in response to a second trigger operation on the first virtual item.
[0008] Controlling to move related items from the first item container to the second item container in response to a second trigger operation on the first virtual item includes controlling to move a predetermined number of related items from the first item container to the second item container in response to a first control operation on the first virtual item, and continuously controlling to move a predetermined number of related items from the first item container to the second item container until all related items in the first item container are moved to the second item container in response to a second control operation on the first virtual item.
[0009] The method further includes determining that no related item exists in the first item container in response to a first trigger operation on the first virtual item, and displaying a second presentation identifier that indicates the absence of related items in the first item container.
[0010] The method further includes determining that no related item of the first virtual item exists in the second item container, and displaying a third presentation identifier that indicates the absence of related items in the second item container.
[0011] After determining that no related item of the first item container exists in the second item container and displaying the third presentation identifier, the method further includes controlling to move a related item from the first item container to the second item container in response to a movement operation on the related item in the first item container, and canceling the display of the third presentation identifier.
[0012] Before controlling to move the first virtual item from the first item container to the second item container in response to a movement operation on the first virtual item in the first item container, the method further includes determining that there are no associated items of the first virtual item in the first item container and the second item container in response to the first virtual item being displayed in the item display area of the first item container, and displaying a fourth prompt label, where the fourth prompt label prompts that there are no associated items in each of the first item container and the second item container.
[0013] After determining that there are no associated items of the first virtual item in the first item container in response to the first virtual item being displayed in the item display area of the first item container and displaying a fourth prompt label, the method further includes displaying an operation control at a predetermined position of the first virtual item in response to a third trigger operation on the first virtual item, where the operation control provides an interface for obtaining associated items.
[0014] The method further includes displaying a game scene screen on a graphical user interface in response to a start operation of a game battle, displaying an item display area of the second item container in response to a display operation on the second item container, determining that there are no associated items in the second item container, and displaying a fifth prompt label, where the fifth prompt label indicates that there are no associated items in the second item container.
[0015] As a second aspect, an embodiment of the present disclosure provides a graphical user interface on a terminal device, the graphical user interface including an item display area of a first item container and an item display area of a second item container. The first item container is for storing virtual items of a controlled virtual object other than in a game battle, and the second item container is for accommodating virtual items carried by the controlled virtual object in a game battle. A virtual item display control device is provided. The virtual item display control device includes a movement control module and a display module. The movement control module is configured to control the first virtual item to be moved from the first item container to the second item container in response to a movement operation on the first virtual item in the first item container. The display module is configured to determine that the related item of the first item container does not exist in the second item container and display an information presentation label. The related item is an item used in combination with the first virtual item in a game battle, and the information presentation label presents the storage state of the related item in the first item container.
[0016] As a third aspect, an embodiment of the present disclosure provides an electronic device including a processor and a memory. The memory stores machine-executable instructions executable by the processor, and the processor executes the machine-executable instructions to implement the above virtual item display control method.
[0017] As a fourth aspect, an embodiment of the present disclosure provides a machine-readable storage medium that stores machine-executable instructions that, when called and executed by a processor, cause the processor to implement the above virtual item display control method.
[0018] Embodiments of the present disclosure bring the following beneficial effects.
[0019] According to the above virtual item display control method, device and electronic device, in response to a movement operation on a first virtual item in a first item container, control is performed to move the first virtual item from the first item container to a second item container. It is determined that there is no related item of the first virtual item in the second item container, and an information presentation label is displayed. The related item is an item used in combination with the first virtual item in a game battle. The information presentation label presents the storage state of the related item in the first item container. In this way, the second item container contains virtual items carried in a game battle. After the first virtual item is moved to the second item container, if there is no related item of the first virtual item in the second item container, an information presentation label is displayed. The information presentation label presents the storage state of the related item in the first item container, so that the player does not forget to move the related item to the second item container, while making it easy for the player to quickly and accurately find the related item from the first item container, strengthening the related relationship between virtual items, ensuring that the first virtual item is normally used in a game battle, thereby improving the player's game performance and game experience, reducing the response frequency of the hardware device, and helping to save the computing resources of the hardware device.
[0020] Other features and advantages of the present disclosure will be described in the following specification, will become partially apparent from the specification, or will be understood by implementing the present disclosure. The objectives and other advantages of the present disclosure are achieved and obtained by the structures specifically pointed out in the specification, claims, and drawings.
[0021] To make the above objectives, features, and advantages of the present disclosure clearer and easier to understand, for the purpose of detailed description below, preferred embodiments are given and described below in conjunction with the accompanying drawings.
Brief Description of the Drawings
[0022] To more clearly explain the specific embodiments of the present disclosure or the technical aspects in related technologies, the following briefly describes the drawings that need to be used in the specific embodiments or related technical descriptions. Obviously, the drawings in the following description are some embodiments of the present disclosure, and those skilled in the art can obtain other drawings based on these drawings without creative labor.
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Embodiments for Carrying Out the Invention
[0023] To make the objectives, technical methods, and advantages of the embodiments of the present disclosure clearer, the following clearly and completely describes the technical methods of the present disclosure in relation to the accompanying drawings. Obviously, the described embodiments are some embodiments of the present disclosure, not all of them. All other embodiments obtained by those skilled in the art based on the embodiments in the present disclosure without creative labor belong to the protection scope of the present disclosure.
[0024] In related technologies, various equipment is generally displayed in a warehouse in thumbnail style, and each piece of equipment is relatively independently arranged in a grid within the warehouse. The information displayed in the thumbnail is too little, and players often need to rely on their experience and detailed information of the equipment when selecting the equipment. If the player lacks experience or does not have enough time to view the details, for the equipment that needs to be used in a set, all may not be selected, or the equipment selected for use in a set may not have a matching model number. Taking firearms and bullets as an example, the player may select a firearm, but may forget to select the bullets loaded on the firearm or select bullets that do not match the model number of the firearm, resulting in the player carrying a firearm without bullets and starting a game battle. During the game battle, the player cannot use the firearm, which affects the player's game performance and game experience.
[0025] Based on the above, embodiments of the present disclosure provide a method, an apparatus, and an electronic device for controlling the display of virtual items that can be applied to various games, such as shooting games, or other games that require carrying various equipment to participate in game battles.
[0026] The method for controlling the display of virtual items in an embodiment of the present disclosure can operate on a local terminal device or a server. When the method for controlling the display of virtual items is executed on the server, this method can be implemented and executed based on a cloud interaction system including the server and client devices.
[0027] In an optional embodiment, various cloud applications such as cloud games can be executed under a cloud interaction system. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the execution mode of cloud games, the execution entity of the game program and the entity presenting the game screen are separated. The storage and execution of the method for controlling the display of virtual items are performed on the cloud game server. The role of the client device is used for receiving and sending data and presenting the game screen. For example, the client device may be a display device with a data transfer function close to the user side, such as a mobile terminal, a television, a computer, a handheld computer, etc. However, it is the cloud game server in the cloud that performs information processing. When playing a game, the player operates the client device to send an operation command to the cloud game server. The cloud game server executes the game based on the operation command, encodes and compresses data such as the game screen, returns it to the client device via the network, and finally decrypts and outputs the game screen via the client device.
[0028] In an optional embodiment, taking games as an example, the local terminal device stores the game program and is used to render the game screen. The local terminal device is used to interact with the player through a graphical user interface. That is, conventionally, the game program is downloaded, installed, and executed through an electronic device. The method by which the local terminal device provides a graphical user interface to the player can include various methods such as rendering and displaying it on the display screen of the terminal or providing it to the player through projection mapping. For example, the local terminal device can include a display and a processor for presenting a graphical user interface including a game screen for controlling the display of the graphical user interface by executing the game and generating the graphical user interface.
[0029] In an optional embodiment, an embodiment of the present disclosure provides a method for controlling the display of virtual items to provide a graphical user interface on a terminal device, where the terminal device may be the aforementioned local terminal device or the client device in the aforementioned cloud interaction system. Through the terminal device, a graphical user interface can be provided to display interface contents such as a game scene screen, a communication interaction window, etc. according to the type of the launched application.
[0030] Referring to the flowchart of the method for controlling the display of virtual items shown in FIG. 1, a graphical user interface is provided on a terminal device. The graphical user interface includes an item display area of a first item container and an item display area of a second item container. Here, the first item container is used to accommodate virtual items owned by a controlled virtual object other than in a game battle, and the second item container is used to accommodate virtual items carried by the controlled virtual object in a game battle.
[0031] Before participating in a game battle, the player needs to select the virtual items to bring into the game battle. In some games, the first item container is a warehouse, and the first item container contains virtual items owned by the player's game account, that is, virtual items owned by the controlled virtual object controlled by the player outside the game battle. The virtual items in the first item container may be virtual items purchased by the player or virtual items obtained when the controlled virtual object participates in a game battle, such as virtual items picked up in a game scene or virtual items obtained by eliminating other virtual objects. In this embodiment, the virtual items may be various weapons of the controlled virtual object, such as firearms, bullets, grenades, etc., or may be drugs, armor, clothing, etc.
[0032] In some games, the second item container is a backpack, a safety box, or an equipment area, and virtual items in the backpack, safety box, or equipment area can be carried into the game battle by the virtual object to be controlled. In the game battle, the virtual object to be controlled can use the virtual items in the backpack.
[0033] In the graphical user interface, it includes the item display area of the first item container and the item display area of the second item container. Here, in the item display area of the first item container, virtual items in the first item container are displayed. Usually, the area size of the item display area is limited. When there are many virtual items in the first item container, only some of the virtual items can be displayed in the item display area. The player can operate the slider or turn the page to display other virtual items in the item display area.
[0034] When multiple second item containers are included, the item display area of the second item container can be divided into multiple sub - areas, for example, a backpack area, a safety box area, an equipment bar area, etc. For each sub - area, a specified space can be preset to limit the virtual items that the virtual object to be controlled in the game battle can carry into the game battle.
[0035] Since the functions of the two containers are different, the item display areas of the first item container and the second item container can be separated from each other or a certain distance can be preset, so that the player can clearly know the virtual items included in each container.
[0036] The above method for controlling the display of virtual items includes the following steps.
[0037] In step S102, in response to a movement operation on the first virtual item in the first item container, control is performed to move the first virtual item from the first item container to the second item container. The first virtual item may be any item in the first item container. In this embodiment, the first virtual item is a virtual item that needs to be used in combination with other virtual items. For example, if the first virtual item is a firearm, the related item of the first virtual item is the bullet used in combination with the firearm. Also, for example, the first virtual item is a bow, and the related item of this first virtual item is the arrow used in combination with the bow. During the game, the relationship between the first virtual item and the related item of the first virtual item is preset, and by searching for that relationship, it is possible to obtain whether a related item is arranged for the first virtual item and the item label of the related item.
[0038] In the graphical user interface, is the first virtual item displayed in the item display area of the first item container, or the first virtual item is displayed in the item display area of the first item container by the player's slide operation or page turning operation. Regarding the movement operation of the first virtual item, specifically, it may be a drag operation acting on the first virtual item, or a click operation, double click operation, etc. acting on the first virtual item. Taking the drag operation as an example, after dragging the first virtual item from the grid of the first item container, the first virtual item moves according to the contact point of the drag operation. After the first virtual item moves to the second item container, when the player executes a drag release operation, the first virtual item is arranged in the second item container.
[0039] When the second item container includes a plurality of grids, the second item container is placed in any grid or in a grid near the position where the drop operation occurred. When the second item container is divided into a plurality of sub-regions, according to the item type of the first virtual item, the first virtual item is placed in the grid of the corresponding sub-region.
[0040] In step S104, it is determined that the related item of the first item container does not exist in the second item container, and an information prompt label is displayed. Here, this related item is an item used in combination with the first virtual item in the game battle, and this information prompt label is used to prompt the storage status of the related item in the first item container.
[0041] After the first virtual item moves to the second item container, the controlled virtual object is then understood to carry the first virtual item into the game battle. In order to enable the first virtual item to be used normally in the game battle, after the first virtual item moves to the second item container, the game system detects whether there is a related item with the first virtual item. If there is a related item, it can detect whether the related item exists in the second item container. Only when the related item with the first virtual item exists in the second item container, the controlled virtual object can carry the first virtual item and the related item into the game battle at the same time, and the first virtual item can be used normally in the game battle. The related item is an item used in combination with the first virtual item in the game battle. For example, in the case of a firearm, the related item is bullets, and in the case of a potion, the related item is cotton, etc.
[0042] When the related item of the first virtual item is not located in the second item container, in this embodiment, an information presentation label is displayed to present it to the player. This information presentation label is for presenting the storage state of the related item in the first item container, and this storage state can include information such as whether the related item exists in the first item container, the position of the related item in the first item container, and the quantity. On the one hand, this information presentation label can prevent the player from forgetting to move the related item to the second item container, and on the other hand, it can enable the player to quickly and accurately find the related item from the first item container.
[0043] According to the above virtual item display control method, in response to a movement operation on the first virtual item in the first item container, it is controlled to move the first virtual item from the first item container to the second item container. It is determined that the related item of the first virtual item does not exist in the second item container, and an information presentation label is displayed. The related item is an item used in combination with the first virtual item in the game battle. The information presentation label presents the storage state of the related item in the first item container. In this way, the second item container contains the virtual items carried in the game battle. After the first virtual item is moved to the second item container, if the related item of the first virtual item does not exist in the second item container, an information presentation label is displayed. By presenting the storage state of the related item in the first item container, the information presentation label prevents the player from forgetting to move the related item to the second item container, while making it easier for the player to quickly and accurately find the related item from the first item container, strengthening the related relationship between virtual items, ensuring that the first virtual item is normally used in the game battle, thereby improving the player's game performance and game experience, reducing the response frequency of the hardware device, and helping to save the computing resources of the hardware device.
[0044] The following embodiments describe specific embodiments for displaying information presentation signs.
[0045] In one method, it is determined that the related item of the first virtual item is not located in the second item container, and in response to a first trigger operation on the first virtual item, it is determined that the related item is located in the first item container, and a first presentation sign is displayed, where this first presentation sign is used to present the location of the related item in the first item container.
[0046] In this aspect, when the game system detects that the related item of the first virtual item is not located in the second item container, it does not directly display the first presentation sign, but can present it with other presentation signs to indicate that the player-related item is not located in the second item container. The above first trigger operation is a click operation acting on the first virtual item, that is, after the first virtual item is placed in the second item container, when the player clicks or double-clicks on this first virtual item again, the first presentation sign can be displayed. This first presentation sign is used to present the location of the related item in the first item container. This first presentation sign is based on the premise that there is a related item of the first virtual item in the first item container. If there is no related item in the first item container, other presentation signs can be used for presentation.
[0047] This first presentation sign may be text, a symbol, a highlight, or other dynamic effects, which presents the location of the related item in the first item container, facilitates the player to quickly find the related item of the first virtual item, and is used to prevent the player from misselecting the related item.
[0048] When actually realized, in the item display area of the first item container, related items and / or the arrangement positions of related items are displayed in the first display format. This first display format can be, for example, highlight display, diffusion to the outside of the edge, streaming motion effect, etc. Usually, the first display format is different from the display formats of other items or the arrangement positions of items in the first item container. When actually implemented, only the related items or the arrangement positions of related items may be displayed in the first display format, or the related items and the arrangement positions of related items may be simultaneously displayed in the first display format.
[0049] As an example, in FIG. 2, the first virtual item is a firearm, the first virtual item is located in the equipment slot in the second item container, and when the player executes a click operation acting on the first virtual item, in the first item container, the arrangement grid of related items is highlighted. By highlighting, the positions of the related items in the first item container can be presented to the player, thereby facilitating the player to quickly find the correct related items of the first virtual item.
[0050] This method can present the arrangement positions of related items to the player, enabling the player to quickly find the correct related items of the first virtual item and simplifying the player's item selection operation.
[0051] Furthermore, after presenting the positions of the related items in the first item container by the first presentation mark, the player may perform a movement operation of the related items similar to the movement operation of the first virtual item to also move the related items to the second item container.
[0052] Also, in order to improve the convenience of the movement operation of related items, in this embodiment, in response to a second trigger operation on the first virtual item, control is performed to move the related item from the first item container to the second item container. This second trigger operation can be preset as a click operation or a double-click operation. After the first presentation identifier is displayed, when a second trigger operation is performed on the first virtual item, the related item is moved from the first item container to the second item container. This method can improve the movement efficiency of related items and save the time for the player to select equipment.
[0053] Considering that the space of the second item container is limited, when the number of the second item containers is large, the number of related items can be considered when moving the related items. For example, if the related item is a bullet, there may be 1000 bullets in the first item container, and if the second item container does not contain 1000 bullets, it is necessary to consider the number of related items to be moved to the second item container.
[0054] Specifically, in response to a first control operation on the first virtual item, control is performed to move a predetermined number of related items from the first item container to the second item container, and in response to a second control operation on the first virtual item, continue to control to move a predetermined number of related items from the first item container that controls the related items in the first item container to the second item container until all the related items in the first item container are moved to the second item container.
[0055] The aforementioned predetermined number can be set in advance, such as 50, 100, etc. Specifically, the first control operation and the second control operation may be click operations such as a click operation or a double-click operation, or other operation gestures. Taking the click operation as an example, when actually implemented, when the player performs a click operation on the first virtual item once, a predetermined number of related items move from the first item container to the second item container. At this time, the number of related items in the first item container decreases by the predetermined number, and the number of related items in the second item container increases by the predetermined number. Then, when the player performs a click operation on the second virtual item again, the predetermined number of related items continues to move from the first item container to the second item container. At this time, the number of related items in the first item container continues to decrease by the predetermined number, and the number of related items in the second item container continues to increase by the predetermined number. In one example, the predetermined number is 100, and every time the player clicks on the first virtual item, 100 related items move from the first item container to the second item container until all the related items in the first item container have moved to the second item container.
[0056] The above method can improve the moving efficiency of related items, enable the player to adjust the number of related items, and further improve the player's equipment selection efficiency.
[0057] In the foregoing embodiments, after the player executes a first trigger operation on a first virtual item, if there is a related item in the first item container, a first presentation label is displayed. However, if there is no related item in the first item container, in response to the first trigger operation on the first virtual item, it is determined that the related item is not located in the first item container, and a second presentation label is displayed. Here, the second presentation label is used to indicate that there is no related item in the first item container. The second presentation label may be text, a symbol, a highlight, or other dynamic effects. When the second presentation label is displayed, the player can know that there is no related item in the first item container, and in order to continue using the first virtual item, it is necessary to purchase the related item or obtain it by other means.
[0058] Also, when the related item of the first virtual item is not located in the second item container, in addition to the information presentation label that presents the storage state of the related item in the first item container, a presentation label that presents the storage state of the related item in the second item container may be displayed. Specifically, it is determined that the related item of the first virtual item is not located in the second item container, and a third presentation label is displayed. Here, this third presentation label is used to indicate that there is no related item in the second item container.
[0059] As an example, in FIG. 3, the first virtual item is located in the equipment slot of the second item container, but there is no related item of the first virtual item in the second item container. In that case, at the upper right corner of the first virtual item, a "!" label, which is a third presentation label indicating that there is no related item in the second item container, is displayed.
[0060] In response to a movement operation on a related item within the first item container, control is performed to move the related item from the first item container to the second item container, and the display of the third presentation label is canceled. As shown in FIG. 4, when the related item of the first virtual item moves from the first item container to the equipment slot of the second item container, the third presentation label, that is, the "!" label, will no longer be displayed.
[0061] By doing the above, the player can pay more attention to whether the related item is placed in the second item container, prevent the player from forgetting the related item, ensure that the first virtual container can be used normally with the related item in the game battle, and improve the error prevention of the operation.
[0062] The foregoing embodiments have described presenting the display form and function of various information presentation labels after the first virtual item moves from the first item container to the second item container. In the following embodiments, when the first virtual item is located in the first item container, the related state of the related item is presented for display.
[0063] Specifically, in response to the first virtual item being displayed in the item display area of the first item container, it is determined that the related item of the first virtual item is not located in the first item container or the second item container, and the fourth presentation label is displayed. Here, this fourth presentation label is used to indicate that there is no related item in either the first item container or the second item container.
[0064] In this case, the first virtual item is also in the first item container. In order to inform the player of the status of the related items of the first virtual item, when the first virtual item is displayed in the item display area of the first item container, the game system detects whether the related items of the first virtual item are in the first item container or the second item container. If the related item is in the first item container or the second item container, or if the related item is included in both the first item container and the second item container, the player knows that there is a related item in the first item container and that this first item container can be used normally. However, if there is no related item in either the first item container or the second item container, it indicates that the related item does not exist in the player account. In this case, even if the first virtual item is moved to the second item container and brought into the game battle, the first virtual item cannot be used. The movement operation for the first virtual item to move to the second item container becomes an invalid operation. In order to avoid this invalid operation, when the first virtual item is in the first item container, the fourth presentation label is displayed to indicate that there is no related item in the first item container and the second item container.
[0065] As an example, FIG. 5 shows that the first virtual item is located in the first item container, the first virtual item is a firearm, and there is no bullet that matches the firearm, that is, no related item of the first virtual item, in the first item container and the second item container. At this time, a label of "△", that is, the fourth presentation label, is displayed in the upper right corner of the first virtual item to present that there is no related item in the first item container and the second item container.
[0066] In this way, it presents that there is no related item for the first virtual item, avoids the player from moving the first virtual item, and reduces invalid operations.
[0067] Furthermore, in response to a third trigger operation on the first virtual item, an operation control is displayed at a predetermined position of the first virtual item, where the operation control is used to provide an interface for obtaining related items.
[0068] This third trigger operation may be, for example, a click operation, a double-click operation, or a short-distance drag operation along a specific direction acting on the first virtual item. Since there are no related items of the first virtual item in the player's account, the third trigger operation causes the operation control to be displayed at a predetermined position of the first virtual item. For example, when the first virtual item is double-clicked, the operation control is displayed near the first virtual item. This operation control is a purchase control for related items. When the player clicks the operation control, an item purchase page for the related item is displayed, and the related item can be obtained by making a purchase. Also, the operation control can provide other ways to obtain related items, such as item exchange. When the player clicks the operation control, the related items provided by other players and the request for the other player's exchange items are displayed, and the current player can exchange the related item by passing their other items to that player.
[0069] Also, when displaying the operation control, it is possible to further inform the player that there are no related items for the first virtual item by presenting text. As an example, FIG. 6 shows that when the player clicks the first virtual item, the prompt text "NO Bullet" is displayed on the icon of the first virtual item, i.e., the firearm, notifying that there are no bullets corresponding to the firearm, and the operation control is displayed at the lower right corner of the first virtual item.
[0070] In this way, by providing the operation control, the player does not need to end the current page and enter another page to obtain related items, and can obtain related items quickly and easily.
[0071] In addition, in a game battle, the state of related items can also be presented by related presentation information. Specifically, in response to an operation to start a game battle, a game scene screen is displayed on a graphical user interface, and in response to a display operation on a second item container, an item display area of the second item container is displayed. It is determined that there are no related items in the second item container, and a fifth presentation label is displayed. Here, this fifth presentation label is used to present that there are no related items in the second item container.
[0072] When the player selects equipment, the page for displaying the aforementioned first item container and second item container can be closed, and by clicking on related controls to start a game battle, during the process of participating in the game battle, a game scene screen and various operation controls are displayed on the graphical user interface. During the process of participating in the game battle, some virtual items such as consumables like bullets and medicines may be consumed.
[0073] The player carries the second item container to participate in the game battle. During the process of participating in the game battle, the player can open the second item container to view the usage status of various virtual items, take, exchange virtual items, etc. The player can open the second item container through related controls on the graphical user interface. After opening the second item container, the item display area of the second item container can be displayed on the graphical user interface. If there are no related items with the first virtual item in the second item container, a fifth presentation label is displayed to present that there are no related items in the second item container, whereby the player can exchange the first virtual item for other virtual items. For example, for a firearm, it can be exchanged for a firearm of another model number.
[0074] FIG. 7 shows, as an example, that in a game battle, after opening the second item container, when there is no related item to the first virtual item in the second item container, in order to indicate that the related item of the first virtual item has run out, a label "△", that is, the fifth presentation label, is displayed. When the player continues to click on the first virtual item, a text prompt is displayed to further prompt that the related item of the first virtual item has run out.
[0075] In this way, in a game battle, the player can immediately recognize the state of the related item, thereby immediately exchange the virtual item to be used, and simplify the operation for the player to obtain the item-related status information.
[0076] Corresponding to the embodiment of the method, FIG. 8 shows a configuration diagram of a display control device for virtual items. A graphical user interface is provided on a terminal device, and the graphical user interface includes an item display area of a first item container and an item display area of a second item container. The first item container is for storing virtual items that the controlled virtual object has outside the game battle, and the second item container is for accommodating virtual items that the controlled virtual object carries in the game battle. This virtual item display control device includes a movement control module 80 and a display module 82.
[0077] The movement control module 80 is configured to control the first virtual item to be moved from the first item container to the second item container in response to a movement operation on the first virtual item in the first item container. The display module 82 is configured to determine that there is no related item of the first item container in the second item container and display an information presentation label. The related item is an item used in combination with the first virtual item in the game battle, and the information presentation label is configured to present the storage state of the related item in the first item container.
[0078] In response to a movement operation on a first virtual item in a first item container by the above-described virtual item display control device, control is performed to move the first virtual item from the first item container to a second item container. It is determined that the related item of the first virtual item does not exist in the second item container, and an information presentation label is displayed. The related item is an item that is used in combination with the first virtual item in a game battle, and the information presentation label presents the storage state of the related item in the first item container. In this way, after the second item container houses the virtual items to be carried in the game battle and the first virtual item is moved to the second item container, if the related item of the first virtual item does not exist in the second item container, an information presentation label is displayed, and the information presentation label presents the storage state of the related item in the first item container, so that the player does not forget to move the related item to the second item container. On the other hand, it becomes easy for the player to quickly and accurately find the related item from the first item container, strengthens the related relationship between the virtual items, ensures that the first virtual item is normally used in the game battle, thereby improving the player's game performance and game experience, reducing the response frequency of the hardware device, and helping to save the computing resources of the hardware device.
[0079] The above display module is further configured such that when it is determined that the related item of the first virtual item does not exist in the second item container, in response to a first trigger operation on the first virtual item, it is determined that the related item exists in the first item container, and a first presentation label is displayed. The first presentation label is used to present the position of the related item in the first item container.
[0080] The above display module is further configured to display the related item and / or the existence position of the related item in a first display format in the item display area of the first item container.
[0081] The above device further includes a second control module, which is configured to control the movement of related items from the first item container to the second item container in response to a second trigger operation on the first virtual item.
[0082] The above second control module is further configured to control the movement of a predetermined number of related items from the first item container to the second item container in response to a first control operation on the first virtual item, and to continuously control the movement of a predetermined number of related items from the first item container to the second item container until all related items in the first item container are moved to the second item container in response to a second control operation on the first virtual item.
[0083] The above device further includes a first label display module, which is configured to determine that related items do not exist in the first item container in response to a first trigger operation on the first virtual item, and to display a second prompt label, and the second prompt label prompts that there are no related items in the first item container.
[0084] The above device further includes a second label display module, which is configured to determine that related items of the first virtual item do not exist in the second item container, and to display a third prompt label, and the third prompt label prompts that there are no related items in the second item container.
[0085] The above device further includes a cancellation display module, which is configured to control the movement of related items from the first item container to the second item container in response to a movement operation on the related items in the first item container, and to cancel the display of the third prompt label.
[0086] The above device further includes a third label display module. The third label display module is configured to determine that there are no related items of the first virtual item in the first item container and the second item container in response to the first virtual item being displayed in the item display area of the first item container, and display a fourth prompt label. The fourth prompt label is used to prompt that there are no related items in the first item container and the second item container.
[0087] The above device further includes a control display module. The control display module is configured to display an operation control at a predetermined position of the first virtual item in response to a third trigger operation on the first virtual item. The operation control provides an interface for acquiring related items.
[0088] The above device further includes a fourth label display module. The fourth label display module is configured to display a game scene screen on the graphical user interface in response to a start operation of a game battle, display the item display area of the second item container in response to a display operation on the second item container, determine that there are no related items in the second item container, and display a fifth prompt label. The fifth prompt label is used to indicate that there are no related items in the second item container.
[0089] This embodiment also provides an electronic device including a memory storing machine-executable instructions executable by a processor and a processor executing the machine-executable instructions to implement the above-described method for controlling the display of virtual items. This electronic device may be a server or a terminal device.
[0090] As shown in FIG. 9, the electronic device includes a processor 100 that executes machine-executable instructions for implementing the above-described method for controlling the display of virtual items and a memory 101 that stores the machine-executable instructions for implementing the above-described method for controlling the display of virtual items.
[0091] Furthermore, the electronic device shown in FIG. 9 includes a bus 102 and a communication interface 103, and further includes a processor 100, a communication interface 103, and a memory 101 connected via the bus 102.
[0092] Here, the memory 101 can include a high-speed random access memory (RAM), and can also include a non-volatile memory such as at least one disk memory. The communication connection between this system element and at least one other element is realized by at least one communication interface 103 (which may be wired or wireless), and the Internet, a wide area network, a local area network, an urban network, etc. can be used. The bus 102 may be an ISA bus, a PCI bus, or an EISA bus, etc. The bus can be divided into an address bus, a data bus, a control bus, etc. For ease of display, only bidirectional arrows are shown in FIG. 9, but it does not mean that only one bus or one type of bus is shown.
[0093] The processor 100 may be an integrated circuit chip having signal processing capabilities. In the implementation process, each step of the above-described method can be executed by the integrated logic circuit of the hardware in the processor 100 or instructions in the form of software. The above-described processor 100 may be a general-purpose processor including a central processing unit (CPU for short), a network processor (NP for short), etc., or a digital signal processor (abbreviated as DSP), an application specific integrated circuit (abbreviated as ASIC), a field-programmable gate array (abbreviated as FPGA), or other programmable logic devices, discrete gate or transistor logic devices, discrete hardware components. The methods, steps, and logic block diagrams disclosed in the embodiments of the present disclosure can be implemented or executed. The general-purpose processor may be a microprocessor or any conventional processor, etc. The steps of the method disclosed in connection with the embodiments of the present disclosure can be embodied as direct hardware decoder processor execution completion, or can be embodied as execution completion by combining hardware and software modules in the decoder processor. The software module can exist in a storage medium mature in the art such as random memory, flash memory, read-only memory, programmable read-only memory, or electrically erasable programmable memory, register, etc. The storage medium is located in the memory 101, and the processor 100 reads the information in the memory 101 and completes the steps of the method of the above-described embodiment according to its hardware.
[0094] By executing device-executable instructions, the processor in the electronic device can implement the following operations in the display control method of the virtual item.
[0095] Provide a graphical user interface on a terminal device, where the graphical user interface includes an item display area of a first item container and an item display area of a second item container. The first item container is for storing virtual items that a virtual object to be controlled has other than in a game battle. The second item container is for accommodating virtual items that a virtual object to be controlled carries in a game battle. In response to a movement operation on a first virtual item in the first item container, control is performed to move the first virtual item from the first item container to the second item container. If it is determined that there is no related item of the first virtual item in the second item container, an information presentation label is displayed. The related item is an item that is used in combination with the first virtual item in a game battle. The information presentation label presents the storage state of the related item in the first item container.
[0096] According to the above virtual item display control method, in response to a movement operation on a first virtual item in a first item container, control is performed to move the first virtual item from the first item container to a second item container. It is determined that the related item of the first virtual item does not exist in the second item container, and an information presentation label is displayed. The related item is an item used in combination with the first virtual item in a game battle, and the information presentation label presents the storage state of the related item in the first item container. In this way, the second item container contains virtual items carried in a game battle. After the first virtual item is moved to the second item container, if the related item of the first virtual item does not exist in the second item container, an information presentation label is displayed, and the information presentation label presents the storage state of the related item in the first item container, so that the player does not forget to move the related item to the second item container, while making it easy for the player to quickly and accurately find the related item from the first item container, strengthening the related relationship between virtual items, ensuring that the first virtual item is normally used in a game battle, thereby improving the player's game performance and game experience, reducing the response frequency of the hardware device, and helping to save the computing resources of the hardware device.
[0097] It is determined that the related item of the first virtual item does not exist in the second item container. In response to a first trigger operation on the first virtual item, it is determined that the related item exists in the first item container, and the first presentation label is displayed. The first presentation label is used to present the position of the related item in the first item container.
[0098] In this way, the arrangement position of the related item can be presented to the player, the player can quickly find the correct related item of the first virtual item, and the item selection operation of the user can be simplified.
[0099] In the item display area of the first item container, display the related items and / or the existence positions of the related items in the first display format.
[0100] In response to a second trigger operation on the first virtual item, control to move the related items from the first item container to the second item container.
[0101] In this way, the moving efficiency of the related items can be increased, and the time for the player to select equipment can be saved.
[0102] In response to a first control operation on the first virtual item, control to move a predetermined number of related items from the first item container to the second item container, and continue to control to move a predetermined number of related items from the first item container to the second item container until all the related items in the first item container are moved to the second item container in response to a second control operation on the first virtual item.
[0103] The above method provides the moving efficiency of the related items, enables the player to adjust the number of related items, and can further improve the equipment selection efficiency of the player.
[0104] In response to a first trigger operation on the first virtual item, determine that there are no related items in the first item container, and include displaying a second prompt sign, where the second prompt sign indicates that there are no related items in the first item container.
[0105] Determine that there are no related items of the first virtual item in the second item container, and include displaying a third prompt sign, where the third prompt sign indicates that there are no related items in the second item container.
[0106] In this way, it is possible to further pay attention to whether the player-related item is placed in the second item container, prevent the player from forgetting the related item, ensure that the first virtual container can be used normally with the related item in the game battle, and improve the error prevention of operations.
[0107] In response to the movement operation on the related item in the first item container, control is performed to move the related item from the first item container to the second item container, and the display of the third presentation label is canceled.
[0108] In response to the first virtual item being displayed in the item display area of the first item container, it is determined that the related item of the first virtual item does not exist in the first item container and the second item container, and a fourth presentation label is displayed, and the fourth presentation label indicates that there is no related item in the first item container and the second item container.
[0109] In this way, it is indicated that there is no related item for the first virtual item, the player is prevented from moving the first virtual item, and invalid operations are reduced.
[0110] In response to the third trigger operation on the first virtual item, an operation control is displayed at a predetermined position of the first virtual item, and the operation control provides an interface for obtaining the related item.
[0111] In this way, by providing the operation control, the player does not need to end the current page and enter another page to obtain the related item, and the related item can be obtained quickly and easily.
[0112] In response to a start operation of a game battle, a game scene screen is displayed on a graphical user interface. In response to a display operation on a second item container, an item display area of the second item container is displayed. When it is determined that there are no related items in the second item container, a fifth presentation label is displayed, and the fifth presentation label provides that there are no related items in the second item container.
[0113] In this way, in a game battle, a player can immediately recognize the state of related items, thereby immediately exchange virtual items to be used, and simplify the operation for the player to obtain item-related status information.
[0114] This embodiment also provides a machine-readable storage medium that stores machine-executable instructions that, when called and executed by a processor, prompt the processor to implement the above-described virtual item display control method.
[0115] The machine-executable instructions stored in the machine-readable storage medium can, by executing the machine-executable instructions, implement the following operations in the virtual item display control method.
[0116] Provide a graphical user interface on a terminal device, where the graphical user interface includes an item display area of a first item container and an item display area of a second item container. The first item container is for storing virtual items possessed by a virtual object to be controlled other than in a game battle. The second item container is for accommodating virtual items carried by the virtual object to be controlled in a game battle. In response to a movement operation on a first virtual item in the first item container, control is performed to move the first virtual item from the first item container to the second item container. When it is determined that a related item of the first virtual item does not exist in the second item container, an information presentation label is displayed. The related item is an item used in combination with the first virtual item in a game battle. The information presentation label presents the storage state of the related item in the first item container.
[0117] According to the above virtual item display control method, in response to a movement operation on a first virtual item in a first item container, control is performed to move the first virtual item from the first item container to a second item container. It is determined that the related item of the first virtual item does not exist in the second item container, and an information presentation label is displayed. The related item is an item used in combination with the first virtual item in a game battle, and the information presentation label presents the storage state of the related item in the first item container. In this way, after the second item container contains the virtual item carried in the game battle and the first virtual item is moved to the second item container, if the related item of the first virtual item does not exist in the second item container, an information presentation label is displayed, and the information presentation label presents the storage state of the related item in the first item container, so that the player does not forget to move the related item to the second item container. At the same time, it becomes easier for the player to quickly and accurately find the related item from the first item container, strengthens the related relationship between virtual items, ensures that the first virtual item is normally used in the game battle, thereby improving the player's game performance and game experience, reducing the response frequency of the hardware device, and helping to save the computing resources of the hardware device.
[0118] It includes determining that the related item of the first virtual item does not exist in the second item container, and in response to a first trigger operation on the first virtual item, determining that the related item exists in the first item container and displaying a first presentation label, where the first presentation label is used to present the position of the related item in the first item container.
[0119] This method can present the placement position of the related item to the player, enabling the player to quickly find the correct related item of the first virtual item and simplifying the player's item selection operation.
[0120] In the item display area of the first item container, display the related items and / or the existence positions of the related items in the first display format.
[0121] In response to a second trigger operation on the first virtual item, control to move the related items from the first item container to the second item container.
[0122] This method can improve the moving efficiency of related items and save the time for the player to select equipment.
[0123] In response to a first control operation on the first virtual item, control to move a predetermined number of related items from the first item container to the second item container, and in response to a second control operation on the first virtual item, continuously control to move a predetermined number of related items from the first item container to the second item container until all the related items in the first item container are moved to the second item container.
[0124] The above method can provide the moving efficiency of related items, enable the player to adjust the number of related items, and further improve the equipment selection efficiency of the player.
[0125] In response to a first trigger operation on the first virtual item, determine that the related items do not exist in the first item container, and include displaying a second prompt sign, where the second prompt sign indicates that there are no related items in the first item container.
[0126] Determine that the related items of the first virtual item do not exist in the second item container, and include displaying a third prompt sign, where the third prompt sign indicates that there are no related items in the second item container.
[0127] In this way, it is possible to further pay attention to whether the player-related item is placed in the second item container, prevent the player from forgetting the related item, ensure that the first virtual container can be used normally with the related item in the game battle, and improve the error prevention of operations.
[0128] In response to a movement operation on the related item in the first item container, control is performed to move the related item from the first item container to the second item container, and the display of the third presentation mark is canceled.
[0129] In response to the first virtual item being displayed in the item display area of the first item container, it is determined that the related item of the first virtual item does not exist in the first item container and the second item container, and a fourth presentation mark is displayed. The fourth presentation mark indicates that there is no related item in the first item container and the second item container.
[0130] In this way, it is indicated that there is no related item for the first virtual item, preventing the player from moving the first virtual item and reducing invalid operations.
[0131] In response to a third trigger operation on the first virtual item, an operation control is displayed at a predetermined position of the first virtual item. The operation control provides an interface for obtaining the related item.
[0132] In this way, by providing the operation control, the player does not need to end the current page and enter another page to obtain the related item, and can obtain the related item quickly and easily.
[0133] In response to the start operation of the game battle, display a game scene screen on the graphical user interface, and in response to the display operation on the second item container, display the item display area of the second item container. Determine that there are no related items in the second item container, and display a fifth prompt label, where the fifth prompt label provides that there are no related items in the second item container.
[0134] In this way, in the game battle, the player can immediately recognize the state of the related items, thereby immediately exchanging the virtual items to be used, and simplifying the operation for the player to obtain the item-related status information.
[0135] The computer program product of the virtual item display control method, device, and electronic device provided by the embodiments of the present disclosure includes a computer-readable storage medium storing program code including instructions for executing the methods described in the previous method embodiments. Specifically, reference may be made to the method embodiments, which are omitted here.
[0136] Those skilled in the art can clearly understand that the specific operation processes of the above-described system and device can refer to the corresponding processes in the method embodiments described above for the sake of ease and brevity of description, and will not be described further here.
[0137] In addition, in the description of the embodiments of the present disclosure, unless otherwise clearly specified and limited, the terms "attach", "connect", and "couple" should be understood in a broad sense. For example, it may be a fixed connection, a removable connection, an integral connection, a mechanical connection, an electrical connection, a direct connection, an indirect connection through an intermediate medium, or an internal connection between two elements. Those skilled in the art can specifically understand the specific meanings of the above terms in the present disclosure.
[0138] When the function is implemented as a software functional unit and sold or used as an independent product, it can be stored in a computer-readable storage medium. Based on such an understanding, the technical approach of the present disclosure can be embodied in the form of a software product stored in a storage medium containing some instructions for executing all or some of the steps of the methods described in each embodiment of the present disclosure, essentially or contributing to the related technology, or a part of the technical approach thereof. The aforementioned storage medium includes various media capable of storing program codes, such as a USB disk, a removable hard disk, a read-only memory (ROM), a random access memory (RAM), a magnetic disk, or an optical disk.
[0139] In the description of the present disclosure, the orientation or positional relationship indicated by terms such as "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc. is based on the orientation or positional relationship shown in the drawings, and is only for the convenience of the description of the present disclosure and to simplify the description, and does not indicate or imply that the indicated device or element must be configured and operated in a specific orientation, so it cannot be understood as a limitation of the present disclosure. Furthermore, the terms "first", "second", "third" are used only for the purpose of description and are not understood to indicate or imply relative importance.
[0140] Finally, it should be noted that the above embodiments are only specific embodiments of the present disclosure, which are used to illustrate the technical solutions of the present disclosure and are not limited thereto. The protection scope of the present disclosure is not limited thereto. Although the present disclosure has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that within the technical scope of the present disclosure, they can modify, easily change, or equivalently replace some of the technical features described in the foregoing embodiments. These modifications, changes, or replacements should be included within the protection scope of the present disclosure without departing from the spirit and scope of the technical solutions of the embodiments of the present disclosure. Therefore, the protection scope of the present disclosure should be in accordance with the protection scope of the claims.
Claims
1. A method for controlling the display of virtual items, which provides a graphical user interface on a terminal device, and the graphical user interface includes an item display area of a first item container and an item display area of a second item container. The first item container is for storing virtual items possessed by a virtual object to be controlled other than in a game battle, and the second item container is for accommodating virtual items carried by the virtual object to be controlled in a game battle. The method includes: controlling to move a first virtual item from the first item container to the second item container in response to a movement operation on the first virtual item in the first item container; determining that a related item of the first virtual item does not exist in the second item container, and displaying an information presentation label, where the related item is an item used in combination with the first virtual item in the game battle, and the information presentation label presents the storage state of the related item in the first item container. A method for controlling the display of virtual items, characterized by the above.
2. Determining that a related item of the first item container does not exist in the second item container and displaying an information presentation label includes: determining that a related item of the first virtual item does not exist in the second item container, and in response to a first trigger operation on the first virtual item, determining that the related item exists in the first item container and displaying a first presentation label, where the first presentation label is used to present the position of the related item in the first item container. The method for controlling the display of virtual items according to claim 1, characterized by the above.
3. Displaying a first presentation label includes: displaying the related item and / or the existence position of the related item in a first display format in the item display area of the first item container. The method for controlling the display of virtual items according to claim 2, characterized by the above.
4. After displaying the first presentation label, the method further includes: controlling to move the related item from the first item container to the second item container in response to a second trigger operation on the first virtual item. The method for controlling the display of virtual items according to claim 2, characterized in that...
5. Controlling to move the related item from the first item container to the second item container in response to a second trigger operation on the first virtual item includes: Controlling to move a predetermined number of the related items from the first item container to the second item container in response to a first control operation on the first virtual item; and Continuously controlling to move a predetermined number of the related items from the first item container to the second item container until all the related items in the first item container are moved to the second item container in response to a second control operation on the first virtual item. The method for controlling the display of virtual items according to claim 4, characterized in that...
6. The method further includes: Determining that the related item does not exist in the first item container in response to a first trigger operation on the first virtual item, and displaying a second prompt label, wherein the second prompt label indicates that the related item does not exist in the first item container. The method for controlling the display of virtual items according to claim 2, characterized in that...
7. The method further includes: Determining that the related item of the first virtual item does not exist in the second item container, and displaying a third prompt label, wherein the third prompt label indicates that the related item does not exist in the second item container. The method for controlling the display of virtual items according to claim 1, characterized in that...
8. After determining that the related item of the first item container does not exist in the second item container and displaying the third prompt label, the method further includes: Controlling to move the related item from the first item container to the second item container in response to a movement operation on the related item in the first item container; and Canceling the display of the third prompt label. The method for controlling the display of virtual items according to claim 7, characterized in that...
9. Before controlling to move the first virtual item from the first item container to the second item container in response to a movement operation on the first virtual item in the first item container, the method further includes, in response to the first virtual item being displayed in the item display area of the first item container, determining that related items of the first virtual item do not exist in the first item container and the second item container, and displaying a fourth prompt sign, where the fourth prompt sign prompts that the related items do not exist in each of the first item container and the second item container The method for controlling the display of virtual items according to claim 1, characterized in that
10. After, in response to the first virtual item being displayed in the item display area of the first item container, determining that related items of the first virtual item do not exist in the first item container and displaying a fourth prompt sign, the method further includes, in response to a third trigger operation on the first virtual item, displaying an operation control at a predetermined position of the first virtual item, where the operation control provides an interface for acquiring the related items The method for controlling the display of virtual items according to claim 9, characterized in that
11. The method further includes, in response to an operation for starting the game battle, displaying a game scene screen on the graphical user interface; displaying an item display area of the second item container in response to a display operation on the second item container; determining that the related items do not exist in the second item container, and displaying a fifth prompt sign, where the fifth prompt sign provides that the related items do not exist in the second item container The method for controlling the display of virtual items according to claim 1, characterized in that
12. Provide a graphical user interface on a terminal device, where the graphical user interface includes an item display area of a first item container and an item display area of a second item container. The first item container is for storing virtual items that a controlled virtual object has other than in a game battle. The second item container is for accommodating virtual items that the controlled virtual object carries in a game battle. A virtual item display control device, The virtual item display control device includes a movement control module and a display module. The movement control module is configured to control the first virtual item to be moved from the first item container to the second item container in response to a movement operation on the first virtual item in the first item container. The display module is configured to determine that a related item of the first item container does not exist in the second item container and display an information presentation label. The related item is an item used in combination with the first virtual item in the game battle. The information presentation label presents the storage state of the related item in the first item container. A virtual item display control device characterized by the above.
13. An electronic device including a processor and a memory, The memory stores machine-executable instructions executable by the processor. The processor executes the machine-executable instructions to implement the virtual item display control method according to any one of Claims 1 to 11. An electronic device characterized by the above.
14. When called and executed by a processor, store machine-executable instructions that cause the processor to implement the virtual item display control method according to any one of Claims 1 to 11. A machine-readable storage medium characterized by the above.
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