Virtual item issuing method and device, computer device, and computer program

An auction system in electronic games prioritizes accounts with lower rankings to compete for virtual items, addressing low interactivity by adjusting competitive balance and enhancing engagement.

JP2025527882APending Publication Date: 2025-08-22TENCENT TECHNOLOGY (SHENZHEN) CO LTD
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Patent Information

Application Number
JP2025513104
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Priority Date
2022-11-15
Filing Date
2023-10-07
Publication Date
2025-08-22

AI Technical Summary

Technical Problem

Existing methods for issuing virtual items in electronic games result in low interactivity between accounts, as each account independently receives items without affecting others, leading to a lack of competitive engagement.

Method used

Implementing an auction mechanism after each game round where accounts with lower competition points are given preferential eligibility to participate, allowing them to compete for virtual items, thereby adjusting competitive abilities and enhancing interactivity.

Benefits of technology

The auction system increases engagement by creating a competitive relationship among accounts, providing opportunities for accounts with lower rankings to improve their chances of obtaining valuable items, thus enhancing overall interactivity and fairness in the virtual item issuance process.

✦ Generated by Eureka AI based on patent content.

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Abstract

A method and apparatus for issuing a virtual item, a computer device, and a storage medium are provided, which belong to the computer technology field. The method, which is executed by the computer device, includes: a step (201) of displaying an item auction interface when a target round of a game has ended, the item auction interface including multiple accounts participating in the game and virtual items usable in subsequent rounds; a step (202) of displaying an auction process for the virtual item based on an auction operation for the virtual item when the auction action of a first account has been unlocked, the auction action being unlocked when the ranking of the first account's competition points is not higher than the ranking of the competition points of an account with a first target number of competition points, and the multiple accounts being sorted in ascending order of competition points; and a step (203) of receiving the virtual item issued to the first account when it is determined based on the auction process that the first account has succeeded in the auction.
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Description

[Technical Field]

[0001] This application claims priority to a Chinese patent application filed on November 15, 2022, bearing application number 202211428457.3 and entitled "Method and apparatus for issuing virtual items, computer equipment, and storage medium," the entire contents of which are incorporated herein by reference.

[0002] TECHNICAL FIELD The present application relates to the field of computer technology, and in particular to a method and apparatus for issuing virtual items, a computer device, and a storage medium. [Background technology]

[0003] With the rapid development of computer technology, the variety of electronic games is also increasing. In electronic games, different accounts play games (also called game matches or game battles), for example, each account purchases its own virtual items and uses the virtual items to play against other accounts. Summary of the Invention [Problem to be solved by the invention]

[0004] The embodiments of the present application provide a method and apparatus for issuing virtual items, a computer device, and a storage medium, which can improve interactivity between accounts. [Means for solving the problem]

[0005] In one aspect, a method for issuing a virtual item is provided, the method comprising: When a target round of the game has ended, displaying an item auction interface, the item auction interface including a plurality of accounts participating in the game and virtual items usable in subsequent rounds, the plurality of accounts including a first account, the first account being a local account; When the auction activity of the first account is unlocked, displaying an auction process of the virtual item based on an auction operation for the virtual item, the auction activity is unlocked when the ranking of the competition points of the first account is not higher than the ranking of the competition points of an account with a first target quantity, the multiple accounts are sorted according to ascending order of competition points, and the first target quantity is the quantity of accounts allowed to participate in the auction; and receiving the virtual item issued to the first account if the first account is determined to be successful in the auction based on the auction process.

[0006] In another aspect, a method for issuing a virtual item is provided, the method comprising: When the target round of the game has ended, determining virtual items that can be used for multiple accounts participating in the game and subsequent rounds; unlocking the auction activity of the account if the ranking of the competition points of the account is not higher than the ranking of the competition points of the account with a first target quantity, the plurality of accounts being sorted in ascending order of competition points, and the first target quantity being the quantity of accounts allowed to participate in the auction; notifying a terminal of the account of the virtual item and first instruction information, the first instruction information indicating whether auction activity of the account is unlocked or not;

[0007] In another aspect, there is provided an apparatus for issuing a virtual item, the apparatus comprising: an interface display module configured to display an item auction interface when a target round of a game has ended, the item auction interface including a plurality of accounts participating in the game and virtual items usable in subsequent rounds, the plurality of accounts including a first account, the first account being a local account; an auction module configured to display an auction process for the virtual item based on an auction operation for the virtual item when the auction activity of the first account is unlocked, the auction activity being unlocked when the ranking of the first account's competition points is not higher than the ranking of the competition points of an account with a first target quantity, the multiple accounts being sorted according to ascending order of competition points, and the first target quantity being the quantity of accounts allowed to participate in the auction; and an item receiving module configured to receive the virtual item issued to the first account if the first account is determined to be successful in the auction based on the auction process.

[0008] Optionally, the interface display module is further configured to display, in a predetermined area corresponding to the virtual item, accounts bidding on the virtual item and the corresponding auction bid prices in descending or ascending order of auction bid prices, where the auction bid prices refer to quantities of virtual resources used to bid for the virtual item.

[0009] Optionally, the auction module is configured to display the auction process based on the auction operation if the auction behavior of the first account is unlocked and meets an auction condition, where the auction condition comprises: The first account has not won any virtual items since the auction began; The virtual item for which the first account is bidding has not been bid on by any other account since the auction began; the state of the virtual item for which the first account is bidding in a current auction round is auctionable, and the virtual item supports multiple auction rounds; The auction countdown has not ended, and the auction countdown refers to the period from the current time to the time when the auction will stop.

[0010] Optionally, the quantity of the virtual item is plural, and the device further comprises a determination module, wherein the determination module: The auction is configured to determine that the auction for the plurality of virtual items is closed when all of the plurality of virtual items have been bid on.

[0011] Optionally, the quantity of the virtual item is a plurality of quantities, and the plurality of virtual items corresponds to at least one auction round, and the apparatus further comprises a determination module, wherein the determination module: The method is configured to determine that the auction for the plurality of virtual items has ended if the number of current auction rounds for the plurality of virtual items is equal to or greater than a second target quantity, the second target quantity being a maximum number of auction rounds for the plurality of virtual items.

[0012] Optionally, the quantity of the virtual item is a plurality of quantities, and the plurality of virtual items corresponds to at least one auction round, and the apparatus further comprises a determination module, wherein the determination module: If at least one of the virtual items has not been bid on and the number of the current auction round is less than the second target quantity, the auction round is configured to proceed to the next auction round.

[0013] Optionally, said apparatus further comprises a resource issuing module, said resource issuing module comprising: After the auction for the virtual item has ended, determining a total amount of virtual resources, the virtual resources being the virtual resources indicated by the total auction bid price, the total auction bid price being the auction bid price at which the virtual item was won; A special effect for issuing virtual resources is configured to be displayed, and the special effect for issuing virtual resources indicates that the total amount of virtual resources will be issued to the multiple accounts based on the ranking of the competition points of the multiple accounts.

[0014] Optionally, the interface display module is further configured to display offering information in the item auction interface, the offering information being used to offer a first virtual item and a second virtual item, the first virtual item being the virtual item for which the first account can currently bid, and the second virtual item being the virtual item for which the first account cannot currently bid.

[0015] Optionally, the quantity of the virtual items is multiple, and the item receiving module is further configured to receive the unbidden virtual items to be issued to the first account if, after an auction for multiple of the virtual items has ended, there are unbidden virtual items and the first account has not won any of the virtual items.

[0016] Optionally, the apparatus further comprises: a countdown module configured to, in response to an end of an auction countdown, proceed to an extended countdown for the virtual item if the virtual item has been bid on by multiple accounts, the auction countdown being a period of time from a current time until an auction stop time; Here, during the extended countdown for the virtual item, any account bidding on the virtual item is permitted to change the auction bid price for bidding on the virtual item.

[0017] Optionally, the countdown module is further configured to reset the extended countdown for the virtual item if any account changes its auction bid price for bidding on the virtual item during the extended countdown for the virtual item.

[0018] Optionally, the apparatus further comprises: and a presentation information display module configured to display auction presentation information when the first account has completed the target round but other accounts have not completed the target round, the auction presentation information being used to indicate that an auction for a virtual item will soon begin.

[0019] In another aspect, there is provided an apparatus for issuing a virtual item, the apparatus comprising: a first determination module configured to, when a target round of a game has ended, determine a plurality of accounts participating in the game and virtual items available for use in a subsequent round; an unlocking module configured to unlock the auction activity of the account if the ranking of the competition points of the account is not higher than the ranking of the competition points of an account with a first target quantity, wherein the plurality of accounts are sorted according to ascending order of competition points, and the first target quantity is the quantity of accounts allowed to participate in the auction; and an information sending module configured to notify the account terminal of the virtual item and first instruction information, the first instruction information indicating whether the account's auction activity has been unlocked.

[0020] Optionally, the apparatus further comprises: an information receiving module configured to receive auction information transmitted by a terminal of at least one of the accounts, the auction information indicating the virtual items for which the accounts will bid and auction bid prices for the virtual items; and an item issuing module configured to issue the virtual item to the account with the highest auction bid based on the auction information.

[0021] Optionally, the apparatus further comprises: a second determination module configured to determine a total amount of virtual resources after an auction for the virtual item has concluded, the virtual resources being represented by a total auction bid price, the total auction bid price being the auction bid price at which the virtual item was won; and a resource issuing module configured to issue the total amount of virtual resources to the multiple accounts based on the ranking of competition points of the multiple accounts. Optionally, the quantity of the virtual item is a plurality, and the device further comprises: The system further includes an item issuing module configured to issue the virtual items that have not been bid on to accounts that have not won any of the virtual items when there are any virtual items that have not been bid on and any accounts that have not won any of the virtual items after an auction for the virtual items has ended.

[0022] Optionally, the quantity of the virtual item is plural, and the device further comprises a third determination module, wherein the third determination module: When all of the plurality of virtual items have been bid on, an auction end notice is sent to terminals of the plurality of accounts, the auction end notice indicating that the auction for the plurality of virtual items has ended.

[0023] Optionally, the quantity of the virtual item is a plurality of quantities, and the plurality of virtual items corresponds to at least one auction round, and the apparatus further comprises a third determination module, wherein the third determination module: configured to send the auction end notification to terminals of the plurality of accounts if the number of current auction rounds for the plurality of virtual items is equal to or greater than a second target quantity, the second target quantity being the maximum number of auction rounds for the plurality of virtual items.

[0024] Optionally, the quantity of the virtual item is a plurality of quantities, and the plurality of virtual items corresponds to at least one auction round, and the apparatus further comprises a third determination module, wherein the third determination module: If at least one of the virtual items has not been bid on and the number of the current auction round is less than the second target quantity, an auction proceed notification is sent to terminals of the multiple accounts, the auction proceed notification instructing them to proceed to the next auction round.

[0025] In another aspect, a computer device is provided, comprising a processor and a memory, wherein the memory stores at least one computer program, and the processor performs the steps in the method for issuing virtual items described in the above aspect by loading and executing the at least one computer program.

[0026] In another aspect, a computer-readable storage medium is provided having stored thereon at least one computer program that, when loaded and executed by a processor, causes the processor to perform steps in the method for issuing virtual items described in the above aspect.

[0027] In another aspect, there is provided a computer program product comprising a computer program which, when loaded and executed by a processor, causes said processor to perform the steps of the method for issuing virtual items according to the above aspect. [Effects of the Invention]

[0028] According to the solution of the embodiment of the present application, after the target round of a game ends, the game proceeds to an auction stage for virtual items, providing virtual items that can be used in subsequent rounds to multiple accounts participating in the game, and the multiple accounts compete for the virtual items in an auction manner. Furthermore, the auction activity of an account is unlocked based on the current ranking of the account's competition points, and the lower the ranking of the account's competition points, the higher the probability that the auction activity of the account will be unlocked. Therefore, the auction qualification is opened preferentially to accounts with lower competition points, thereby adjusting the competitive ability of each account. By issuing virtual resources to accounts in an auction manner, the embodiment of the present application creates a competitive relationship between each account in the virtual item issuance process, which helps each account participate in the auction and improves the interactivity between each account. [Brief explanation of the drawings]

[0029] [Figure 1] 1 is a schematic diagram of an implementation environment according to an embodiment of the present application; [Figure 2] 1 is a flowchart of a method for issuing a virtual item according to an embodiment of the present application. [Figure 3] 1 is a flowchart of another method for issuing a virtual item according to an embodiment of the present application. [Figure 4] 1 is a flowchart of another method for issuing a virtual item according to an embodiment of the present application. [Figure 5] 1 is a schematic diagram of a game playing interface according to an embodiment of the present application; [Figure 6]FIG. 1 is a schematic diagram of an item auction interface according to an embodiment of the present application. [Figure 7] FIG. 10 is a schematic diagram of another item auction interface according to an embodiment of the present application. [Figure 8] FIG. 10 is a schematic diagram of another item auction interface according to an embodiment of the present application. [Figure 9] 1 is a flowchart of another method for issuing a virtual item according to an embodiment of the present application. [Figure 10] FIG. 2 is a schematic diagram of a resource issuing interface according to an embodiment of the present application; [Figure 11] 1 is a flowchart of another method for issuing a virtual item according to an embodiment of the present application. [Figure 12] 1 is a flowchart of another method for issuing a virtual item according to an embodiment of the present application. [Figure 13] 1 is a flowchart of another method for issuing a virtual item according to an embodiment of the present application. [Figure 14] 1 is an exemplary structural diagram of a virtual item issuing device according to an embodiment of the present application; [Figure 15] FIG. 10 is an exemplary structural diagram of another virtual item issuing device according to an embodiment of the present application; [Figure 16] FIG. 10 is an exemplary structural diagram of another virtual item issuing device according to an embodiment of the present application; [Figure 17] FIG. 10 is an exemplary structural diagram of another virtual item issuing device according to an embodiment of the present application; [Figure 18] FIG. 2 is an exemplary structural diagram of a terminal according to an embodiment of the present application; [Figure 19] FIG. 2 is an exemplary structural diagram of a server according to an embodiment of the present application; DETAILED DESCRIPTION OF THE INVENTION

[0030] In order to make the objectives, technical solutions and advantages of the embodiments of the present application clearer, the following describes the embodiments of the present application in more detail with reference to the drawings.

[0031] As will be understood, terms such as "first," "second," and the like, as used herein, may describe various concepts, but unless otherwise specified, these concepts are not limited by these terms. These terms are used only to distinguish one concept from another. For example, a first account may be referred to as a second account, and similarly, a second account may be referred to as a first account, without departing from the scope of this application.

[0032] Here, "at least one" refers to one or more, and for example, at least one account may be any integer number of accounts equal to or greater than one, such as one account, two accounts, or three accounts. "Multiple" refers to two or more, and for example, multiple accounts may be any integer number of accounts equal to or greater than two, such as two accounts or three accounts. "Each" refers to each element of at least one, and for example, "each account" refers to each account of the multiple accounts, and if the multiple accounts are three accounts, "each account" refers to each account of the three accounts.

[0033] It is to be understood that, although the embodiments of the present application refer to relevant data such as user information, when the above embodiments of the present application are applied to a particular product or technology, user permission or consent is required, and the collection, use and processing of relevant data should comply with the relevant laws, regulations and standards of the relevant country or region.

[0034] To enhance the fun of the game, virtual items are randomly issued (distributed) to each account during the game process, and subsequent accounts can use the randomly acquired virtual items to compete. However, in this method, each account can only receive the virtual items issued to it, and the processes by which each account receives the virtual items are independent of each other and do not affect each other, resulting in low interactivity between accounts during the virtual item issuance process.

[0035] The game according to an embodiment of the present application may be Auto Chess. Auto Chess is a multiplayer round-based competitive game using tradable virtual objects within the game. Multiple players participate in a game, with each player occupying a chessboard. Each round includes a preparation phase and a battle phase. In the preparation phase, a user purchases virtual objects from a virtual store and places the virtual objects they own on the chessboard. In the battle phase, the formations of the virtual objects of both players are locked, and the two virtual objects automatically fight on the chessboard until one of the virtual objects is completely defeated. The player whose virtual objects are completely defeated loses the round and has their life points reduced. After that, a new opponent is matched from among the multiple players in the game, and the next round progresses. If a player's life point falls below 0, they are eliminated. The last surviving player is declared the winner of the game.

[0036] In the embodiments of the present application, an electronic game scenario is taken as an example, in which a user operates on the terminal in advance, and the terminal detects the user's operation and then downloads a game configuration file for the electronic game, which includes an application, interface display data, or virtual scene data for the electronic game, so that the user can log in to the electronic game on the terminal, call up the game configuration file, and render and display it on the electronic game interface. The user performs a touch operation on the terminal, and the terminal detects the touch operation and then determines game data corresponding to the touch operation and renders and displays the game data, which includes virtual scene data, action data of virtual objects in the virtual scene, etc.

[0037] 1 is a schematic diagram of an implementation environment according to an embodiment of the present application. As shown in FIG. 1, the implementation environment includes a terminal 101 and a server 102. The terminal 101 and the server 102 can be directly or indirectly connected via a wired or wireless communication method. Here, FIG. 1 only illustrates the connection between the server 102 and the terminal 101 as an example, and the server 102 can also be connected to other terminals.

[0038] Optionally, the terminal 101 may be, but is not limited to, a smartphone, a tablet computer, a notebook computer, a desktop computer, a smart speaker, a smart TV, a smart watch, or a handheld portable game console, etc. The server 102 may be an independent physical server, or the server 102 may be a server cluster or a distributed system configured by multiple physical servers, or the server 102 may be a cloud server providing basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, content delivery networks (CDNs), big data and artificial intelligence platforms, etc.

[0039] The server 102 provides game data to the terminal 101, and the terminal 101 can display a game game screen based on the game data provided by the server 102, and the terminal 101 can control virtual objects based on the game game screen. The server 102 performs back-end processing based on the control of virtual objects by the terminal 101, and provides back-end support to the terminal 101.

[0040] Optionally, the server 102 is a game server, and the terminal 101 runs a game application provided by the server 102, and the terminal 101 interacts with the server 102 via the game application.

[0041] The method for issuing virtual items according to the embodiments of the present application can be applied to electronic game scenarios.

[0042] For example, multiple players participate in a game, and each player purchases a virtual object from a virtual store and plays multiple rounds with other players using the purchased virtual object. After the current round ends, the method according to the embodiment of the present application proceeds to an auction phase, where virtual items to be auctioned are provided to the multiple players, and the virtual items are used in subsequent rounds. Then, based on the rankings of the multiple players' competition points, the auction activity of a player with fewer competition points is preferentially unlocked, so that the player with fewer competition points is given preferential eligibility to auction, thereby increasing the chances that a player who is currently at a disadvantage will succeed in the auction. After a player wins a bid for a virtual item, the player can use the virtual item in subsequent rounds, thereby realizing a method for issuing virtual items to players through an auction.

[0043] FIG. 2 is a flowchart of a method for issuing a virtual item according to an embodiment of the present application, which is performed by a computer device. Referring to FIG. 2, the method includes the following steps:

[0044] In step 201, when a target round of the game has ended, the computer device displays an item auction interface, the item auction interface including a plurality of accounts participating in the game and virtual items usable in subsequent rounds, the plurality of accounts including a first account, the first account being a local account.

[0045] A game includes multiple rounds, and a target round is any one round in the game. In each round, each account participates in the game, using virtual resources to purchase a virtual object in a virtual store, and competes using the virtual object.

[0046] Here, the virtual resources are resources used to purchase virtual objects in the game, expand the number of available virtual objects, and update the virtual store, for example, virtual coins. In each round, virtual resources are issued to the account, and the amount of virtual resources issued to the account is a preset amount, or the amount of virtual resources issued to the account is determined based on the total amount of virtual resources currently owned by the account, for example, the amount of virtual resources issued to the account is a predetermined percentage of the total amount of virtual resources currently owned. Optionally, if the account wins or loses multiple rounds in a row, additional virtual resources are issued to the account.

[0047] Here, the virtual object is used in a battle in each round. The virtual item may be a virtual object or an item used by the virtual object, for example, the virtual item can be attached to the virtual object to improve the virtual object's fighting ability.

[0048] After all of the multiple accounts participating in the game have completed the target round, the computer device displays an item auction interface and proceeds to the auction stage for the virtual item, and the virtual item obtained through the auction can be used in any round after the target round.

[0049] In step 202, the computer device displays an auction process for the virtual item based on an auction operation for the virtual item if the auction behavior of the first account is unlocked, and the auction behavior is unlocked if the ranking of the competition points of the first account is not higher than the ranking of the competition points of the account with a first target quantity, and the multiple accounts are sorted according to ascending order of competition points, and the first target quantity is the quantity of accounts allowed to participate in the auction.

[0050] Here, the auction process for a virtual item refers to a process in which multiple accounts bid on a virtual item. For example, when displaying the auction process for a virtual item, it may display which accounts are bidding on the virtual item, or the auction bid prices of the accounts bidding on the virtual item, or it may display which account won the bid for the virtual item.

[0051] In each round, the battle points of each account fluctuate according to the battle status of multiple accounts, for example, the battle points of an account are equal to the account's current life value. The accounts are sorted in ascending order of battle points, and the accounts with the top first target number are unlocked for auction, i.e., the accounts with the top first target number of battle points with the fewest battle points can participate in the auction, and other accounts are not allowed to participate in the auction.

[0052] For example, if the current number of accounts is 8, the first target number is 6, and 6 accounts are allowed to participate in the auction this time, the 6 accounts with the fewest battle points will be unlocked for auction, and the remaining 2 accounts will not be unlocked for auction, meaning that the 6 accounts with the fewest battle points can participate in the auction, but the 2 accounts with the most battle points will not be allowed to participate in the auction.

[0053] In an embodiment of the present application, after a round ends, the auction activity of an account with fewer battle points is unlocked, and the lower the ranking of an account's battle points, the higher the probability that the auction activity of the account will be unlocked. As a result, auction eligibility is opened preferentially to accounts with fewer battle points, and accounts that are lagging behind in battle points are given the opportunity to preferentially select and obtain virtual items. This is equivalent to providing a means for accounts in a disadvantageous situation to improve their battle ability, and is useful for adjusting the battle ability of each account and increasing the chances of accounts in a disadvantageous situation to make a comeback.

[0054] In step 203, the computing device receives the virtual item to be issued to the first account if the first account is determined to be successful in the auction based on the auction process.

[0055] If the first account wins the auction, the computer device receives a virtual item issued to the first account, and the first account can use the virtual item in a subsequent round. For example, if the virtual item is a virtual object, the first account can use the virtual object in a subsequent round. In another example, if the virtual item is virtual equipment, the first account can equip a virtual object with the virtual equipment in a subsequent round to improve the virtual object's competitive ability.

[0056] In an embodiment of the present application, virtual items are issued through an auction, allowing accounts to compete for the virtual items, encouraging active auction participation by each account, introducing a completely new form of social interaction gameplay, and improving the interactivity of each account. Furthermore, after the auction begins, each account can choose whether to bid on a virtual item or which virtual item to bid on according to their own needs, thereby expanding the scope of virtual item selection. Furthermore, because virtual items are issued through an auction, virtual items are issued to accounts with higher auction bids, ensuring a certain degree of fairness in the virtual item issuance process.

[0057] According to the method of the present application, after the target round of a game ends, the method proceeds to an auction stage for virtual items, and provides virtual items that can be used in subsequent rounds to multiple accounts participating in the game, and the multiple accounts compete for the virtual items through an auction. Furthermore, the auction activity of an account is unlocked based on the current ranking of the account's competition points. The lower the ranking of an account's competition points, the higher the probability that the auction activity of the account will be unlocked. Therefore, accounts with lower competition points are given priority in opening the auction eligibility, thereby adjusting the competitive abilities of each account. By issuing virtual resources to accounts through an auction, the embodiment of the present application creates a competitive relationship between each account during the virtual item issuance process, which helps each account participate in the auction and improves the interactivity between each account.

[0058] FIG. 3 is a flowchart of another method for issuing virtual items according to an embodiment of the present application, which is performed by a computer device. Referring to FIG. 3, the method includes the following steps:

[0059] In step 301, the computing device determines the multiple accounts participating in the game and the virtual items available for use in subsequent rounds when the target round of the game has ended.

[0060] A game includes multiple rounds, and a target round is any one round in the game. In each round, multiple accounts participating in the game use virtual resources to purchase virtual objects in a virtual store and compete using the virtual objects. Here, the virtual resources and virtual items are the same as the virtual resources and virtual items in step 201 above, and will not be described again here.

[0061] In step 302, the computer device unlocks the auction activity for the account if the ranking of the account's competition points is not higher than the ranking of the competition points of the account with the first target quantity, and the multiple accounts are sorted according to ascending order of competition points, and the first target quantity is the quantity of accounts allowed to participate in the auction.

[0062] The computer device determines the competition points of the multiple accounts, sorts the multiple accounts in ascending order of competition points, and determines a first target quantity of accounts that can participate in the auction. If the competition point ranking of the account is not higher than the competition point ranking of the account with the first target quantity, the computer device unlocks the auction activity of the account, i.e., allows the account to participate in the auction. If the competition point ranking of the account is higher than the competition point ranking of the account with the first target quantity, the computer device does not unlock the auction activity of the account, i.e., does not allow the account to participate in the auction.

[0063] For example, if the number of accounts participating in the game is equal to or greater than the first target number, the number of accounts whose auction behavior is unlocked will be equal to the first target number; if the number of accounts participating in the game is less than the first target number, the number of accounts whose auction behavior is unlocked will be the number of the accounts, that is, the auction behavior of all accounts participating in the game will be unlocked.

[0064] In step 303, the computing device notifies the terminal of the account of the virtual item and first instruction information, where the first instruction information indicates whether the auction activity of the account is unlocked.

[0065] The computer device determines the virtual items to be auctioned, the accounts participating in the auction, and first instruction information corresponding to each account, and then notifies the accounts of the virtual items and the first instruction information. If the account's auction activity is unlocked, the terminal allows the account to bid on the virtual item and displays the auction process for the virtual item based on the auction operation for the virtual item. If the account's auction activity is not unlocked, the terminal does not allow the account to bid on the virtual item and displays the auction process for the virtual item by other accounts. Here, the terminal of the account refers to the terminal to which the account is logged in.

[0066] According to the method of the present application, after the target round of a game ends, the method proceeds to an auction stage for virtual items, and provides virtual items that can be used in subsequent rounds to multiple accounts participating in the game, and the multiple accounts compete for the virtual items through an auction. Furthermore, the auction activity of an account is unlocked based on the current ranking of the account's competition points. The lower the ranking of an account's competition points, the higher the probability that the auction activity of the account will be unlocked. Therefore, accounts with lower competition points are given priority in opening the auction eligibility, thereby adjusting the competitive abilities of each account. By issuing virtual resources to accounts through an auction, the embodiment of the present application creates a competitive relationship between each account during the virtual item issuance process, which helps each account participate in the auction and improves the interactivity between each account.

[0067] FIG. 4 is a flowchart of another method for issuing virtual items according to an embodiment of the present application, which is executed by a terminal. Referring to FIG. 4, the method includes the following steps:

[0068] In step 401, if the first account has completed the target rounds of the game but the other accounts have not, the terminal displays auction information, which is used to indicate that an auction for a virtual item will begin soon.

[0069] Multiple accounts participate in a game, including a first account, which is a local (terminal) account. The game includes multiple rounds, and in each round, the multiple accounts compete against each other as bears. Therefore, different accounts may have different progress in the target round. If the first account has completed the target round but other accounts have not, the terminal may wait for the other accounts to complete the target round before proceeding to the auction stage. Therefore, the terminal may display auction notification information to notify the first account that the auction for the virtual item will begin soon, i.e., the terminal may notify the first account that the auction for the virtual item will begin until the other players have completed the target round.

[0070] FIG. 5 is a schematic diagram of a game playing interface according to an embodiment of the present application. As shown in FIG. 5, the left area of ​​the game playing interface displays the avatars, competition points, and nicknames of multiple accounts participating in the game playing. The right area of ​​the game playing interface displays the names and logos of various virtual objects. The middle area 501 of the game playing interface is a competition area, in which the virtual objects of the first account are displayed. After the first account completes the target round, the terminal displays a hammer special effect 502 in the competition area, which is auction display information to indicate that an auction of virtual items will start soon.

[0071] In an embodiment of the present application, if the first account has completed the target round but the other accounts have not, auction notification information is displayed to notify the first account that the auction for the virtual item will start soon, which not only prompts the player to prepare for the auction, but also prevents the first account from not knowing what to do after completing the target round, and increases the amount of information displayed on the terminal to help guide the player's interaction.

[0072] In step 402, when all of the accounts in the game have completed the target round, the terminal displays an item auction interface, which includes the accounts participating in the game and virtual items that can be used in subsequent rounds.

[0073] When all of the accounts in the game have completed the target round, the terminal determines the virtual items to be auctioned and the accounts participating in the game, and displays the accounts and the virtual items in an item auction interface, where the item auction interface is used to display content related to the auction.

[0074] In one possible implementation, the terminal displays the offering information on the item auction interface, and the offering information is used to offer virtual items for which the first account can currently bid and virtual items for which the first account cannot currently bid. That is, the offering information is used to offer a first virtual item and a second virtual item, where the first virtual item is a virtual item for which the first account can currently bid and the second virtual item is a virtual item for which the first account cannot currently bid. For example, the terminal sets the virtual items for which the first account can currently bid in color and the virtual items for which the first account cannot currently bid in gray.

[0075] Here, for the first account, virtual items include virtual items that can be bid on and virtual items that cannot be bid on. For example, if the virtual items that cannot be bid on include a virtual item for which auction privileges are not currently available, no account can bid on that virtual item. If the virtual items that cannot be bid on include a virtual item that has been won, no account can bid on that virtual item again. If the first account wins a virtual item, other virtual items become virtual items that the first account cannot bid on, but other accounts can bid on virtual items that the first account cannot bid on, or other accounts can bid on virtual items that the first account has bid on. That is, one account can bid on a maximum of one virtual item. If the first account's auction privileges are not unlocked, all virtual items are virtual items that the first account cannot bid on, but other accounts that have unlocked auction privileges can bid on those virtual items.

[0076] 6 is a schematic diagram of an item auction interface according to an embodiment of the present application. As shown in FIG. 6, the item auction interface displays an auction logo 601, and further displays virtual images, competition points, and nicknames of multiple accounts. After all accounts enter the item auction interface, the terminal displays the virtual items to be auctioned on the item auction interface.

[0077] In one possible implementation, after proceeding to the auction stage, the terminal determines the quantity of the virtual items to be bid for this time, where the quantity of the virtual items is determined based on first setting information, which is used to set the quantity of the virtual items to be auctioned based on the number of accounts participating in the game. For example, the first setting information is as shown in Table 1 below.

[0078] [Table 1]

[0079] As shown in Table 1, the first setting information includes a correspondence between the number of accounts and the number of virtual items, and the number of corresponding virtual items to be auctioned can be determined based on the number of accounts currently participating in the game.

[0080] In one possible implementation, after proceeding to the auction stage, the terminal determines the maximum auction rounds for this auction, the virtual items for which auction privileges are unlocked, and the accounts for which auction privileges are unlocked based on the second setting information, where the maximum auction rounds refers to the maximum number of auctions that can be held for the virtual items. An account can only participate in the auction after auction privileges are unlocked, and a virtual item can only be auctioned after auction privileges are unlocked. For example, the second setting information is as shown in Table 2 below.

[0081] [Table 2]

[0082] Here, the second setting information indicates that in the first auction round, the number of accounts whose auctioning privileges were unlocked was 5, and in the second auction round, the number of accounts whose auctioning privileges were unlocked was 8, the "*" in the second row, fourth column indicates that there is no third auction round, the number of virtual items whose auction privileges were unlocked in the first auction round was 6, and the "*" in the second row, third column indicates that the auction privileges for all virtual items were unlocked in the second auction round.

[0083] FIG. 7 is a schematic diagram of an item auction interface according to an embodiment of the present application. As shown in FIG. 7, after the terminal determines the virtual items to be auctioned, it displays the exhibition special effects of virtual items 1 to 7 on the item auction interface, and virtual items 1 to 7 cover the virtual images displayed on the item auction interface.

[0084] In step 403, the terminal displays the auction process based on the auction operation if the auction behavior of the first account is unlocked and meets the auction conditions.

[0085] When the auction behavior of the first account is unlocked and meets the auction conditions, the player of the first account can perform the auction operation, and the terminal displays the auction process based on the auction operation of the first account.

[0086] Here, the auction conditions include at least one of the following:

[0087] (1) The first account has not won any virtual items since the auction began. Each account may only bid on one virtual item, and if the first account has not won any virtual items since the auction began, the first account may participate in the auction; if the first account has won any virtual items since the auction began, the first account may not continue to participate in the auction.

[0088] (2) The virtual item for which the first account is bidding has not been bid on by any other account since the auction began. Each virtual item can only be won by one account, and if a virtual item has not been won by any account since the auction began, the first account may bid on that virtual item. If a virtual item has been won by any account since the auction began, the first account may not bid on that virtual item again.

[0089] (3) The virtual item for which the first account is bidding is in an auctionable state in the current auction round, and the virtual item supports multiple auction rounds. The terminal can set auction permissions for the virtual item. If the auction permissions for the virtual item are released, the virtual item is in an auctionable state, and the first account is allowed to bid on the virtual item. If the auction permissions for the virtual item are not released, the virtual item is in a non-auctionable state, and the first account is not allowed to bid on the virtual item.

[0090] (4) The auction countdown has not yet ended. The auction countdown refers to the period from the current time to the auction stop time. If the auction countdown has not yet ended and the current time has not yet reached the auction stop time, the first account is allowed to bid. If the auction countdown has ended and the current time has reached the auction stop time, the first account is not allowed to bid.

[0091] In one possible implementation, the terminal displays, in a predetermined area corresponding to the virtual item, accounts bidding on the virtual item and their corresponding auction bid prices in descending or ascending order of auction bid prices, where the auction bid price refers to the quantity of virtual resources used to bid on the virtual item. Here, the quantity of accounts bidding on the virtual item may be one or more, and if only one account is bidding on the virtual item, the terminal displays the account and its corresponding auction bid price; if multiple accounts are bidding on the virtual item, the terminal displays multiple accounts and their corresponding auction bid prices.

[0092] During the auction phase, the virtual item can be bid on by at least one account, and the terminal determines at least one account that will bid on the virtual item and the auction bid price of each account, and displays the at least one account and the corresponding auction bid price in order of the size of the auction bid price, so that the player can quickly determine which account is bidding on the virtual item, intuitively sense whether the auction bid price of each account is high or low, and adjust the auction bid price as necessary.

[0093] 8 is a schematic diagram of another item auction interface according to an embodiment of the present application. As shown in FIG. 8, three accounts are bidding on virtual item 2, and the terminal displays the three accounts bidding on virtual item 2 and their corresponding auction bid prices in descending order of auction bid price in the lower area of ​​virtual item 2. Two accounts are bidding on virtual item 6, and the terminal displays the two accounts bidding on virtual item 6 and their corresponding auction bid prices in descending order of auction bid price in the lower area of ​​virtual item 6. One account is bidding on virtual item 3, and the terminal displays the accounts bidding on virtual item 3 and their corresponding auction bid prices in the lower area of ​​virtual item 3.

[0094] In one possible implementation, in response to the end of the auction countdown, the terminal proceeds to an extended countdown for the virtual item if the virtual item has been bid on by multiple accounts, the auction countdown being a period from the current time to a time when the auction stops, wherein during the extended countdown for the virtual item, any account bidding on the virtual item is permitted to change the auction bid price for bidding on the virtual item.

[0095] Here, the extended countdown refers to the period from the current time until the new stop point, which refers to the point at which accounts bidding on the virtual item will no longer be able to change their auction bid price.

[0096] When a virtual item is bid on by multiple accounts after the auction countdown ends, if the virtual item is issued directly to the account with the highest auction bid, the account with the lowest auction bid will directly lose the auction, which is inflexible. Therefore, in an embodiment of the present application, when a virtual item is bid on by multiple accounts after the auction countdown ends, an extension countdown is provided, during which each account can choose whether to change its auction bid price according to the current auction bid price situation and its own needs, giving accounts with low auction bid prices the opportunity to continue competing for the virtual item and improving the flexibility of bidding on virtual items.

[0097] Optionally, if any account changes the auction bid price for bidding on the virtual item during the virtual item's extension countdown, the virtual item's extension countdown is reset.

[0098] In an embodiment of the present application, during the extension countdown, the extension countdown for the virtual item is reset each time an account changes its auction bid price, meaning that each account is given the opportunity to change its auction bid price each time an account changes its auction bid price, improving fairness in bidding on virtual items.

[0099] For example, if the auction countdown is 30 seconds, and after the 30 seconds are up, the virtual item is bid on by multiple accounts, an extension countdown will begin, the extension countdown will be 5 seconds, and during these 5 seconds, each account can choose whether to change their auction bid price according to the current auction bid price situation and their own needs. Every time any account changes their auction bid price during the extension countdown, the extension countdown will restart, that is, the extension countdown will be reset to 5 seconds again.

[0100] In one possible implementation, there are three situations for a virtual item during the auction phase: 1. If no accounts have placed a bid on the virtual item, the virtual item will either proceed to the next auction round or the no-bid phase after the auction countdown has ended; 2. If no accounts have placed a bid on the virtual item, the virtual item will be issued directly to the account after the auction countdown has ended; 3. If no accounts have placed a bid on the virtual item, an extension countdown begins after the auction countdown has ended, and if any account changes its auction bid during the extension countdown, the extension countdown will reset, and finally, when the extension countdown has ended, the virtual item will be issued to the account with the highest auction bid.

[0101] In step 404, the terminal receives the virtual item to be issued to the first account if the first account is determined to be successful in the auction based on the auction process.

[0102] If the terminal determines, based on the auction process, that only the first account is bidding on the virtual item, or that the first account's auction bid price for the virtual item is the highest, the terminal receives the virtual item issued to the first account, and the first account can use the virtual item in a subsequent round.

[0103] In some embodiments, the quantity of the virtual item is multiple, and the multiple virtual items correspond to at least one auction round. If the terminal determines, based on the auction process, that the first account has won the auction, after receiving the virtual item issued to the first account, the following three situations are included:

[0104] First situation: The terminal determines that the auction for the multiple virtual items has ended when all bids have been placed on the multiple virtual items.

[0105] If all bids have been placed for the plurality of virtual items after the current auction round has ended, the auction for the plurality of virtual items is determined to be ended, i.e., the auction will not proceed to the next auction round.

[0106] Second situation: The terminal determines that the auction for the multiple virtual items has ended if the number of current auction rounds for the multiple virtual items is greater than or equal to a second target quantity, and the second target quantity is the maximum number of auction rounds for the multiple virtual items.

[0107] If the current auction round is equal to or greater than the second target quantity, i.e., if the current auction round is the maximum auction round for the plurality of virtual items, the auction for the plurality of virtual items is determined to be over regardless of whether there are any virtual items currently unbidden, i.e., the auction does not proceed to the next auction round. If there are any virtual items currently unbidden, the virtual items proceed to the unbid stage.

[0108] Third situation: The terminal proceeds to the next auction round if at least one virtual item has not been bid on and the number in the current auction round is less than the second target quantity.

[0109] If there are currently unbidden virtual items and the current auction round has not reached the maximum number of auction rounds, the auction proceeds to the next auction round, and the virtual items to be bid on in the next auction round are the virtual items among the multiple virtual items that have not yet been bid on.

[0110] In an embodiment of the present application, by setting multiple auction rounds and setting the number of accounts whose auction actions are unlocked in each auction round, it is possible to control so that auction actions of accounts with fewer battle points are unlocked first, and auction actions of accounts with more battle points are unlocked later, giving accounts in disadvantaged situations the opportunity to bid first and improving the flexibility of bidding on virtual items.

[0111] According to the method of the present application, after the target round of a game ends, the method proceeds to an auction stage for virtual items, and provides virtual items that can be used in subsequent rounds to multiple accounts participating in the game, and the multiple accounts compete for the virtual items through an auction. Furthermore, the auction activity of an account is unlocked based on the current ranking of the account's competition points. The lower the ranking of an account's competition points, the higher the probability that the auction activity of the account will be unlocked. Therefore, accounts with lower competition points are given priority in opening the auction eligibility, thereby adjusting the competitive abilities of each account. By issuing virtual resources to accounts through an auction, the embodiment of the present application creates a competitive relationship between each account during the virtual item issuance process, which helps each account participate in the auction and improves the interactivity between each account.

[0112] FIG. 9 is a flowchart of another method for issuing virtual items according to an embodiment of the present application, which is executed by a terminal. Referring to FIG. 9, the method includes the following steps:

[0113] In step 901, when a target round of a game has ended, the terminal displays an item auction interface, the item auction interface including virtual items that can be used for multiple accounts participating in the game and subsequent multiple rounds, and the multiple accounts including a local first account.

[0114] In step 902, the terminal displays an auction process for multiple virtual items based on an auction operation for the multiple virtual items when the auction behavior of the first account is unlocked, the auction behavior is unlocked when the ranking of the competition points of the first account is not higher than the ranking of the competition points of the account with a first target quantity, the multiple accounts are sorted according to ascending order of competition points, and the first target quantity is the quantity of accounts allowed to participate in the auction.

[0115] Steps 901 and 902 are similar to steps 201 and 202 and steps 402 and 403 described above, and will not be described again here.

[0116] In step 903, the terminal receives unbidden virtual items to be issued to the first account if there are unbidden virtual items after the auction for the multiple virtual items has ended and the first account has not won any of the virtual items.

[0117] After the auction for multiple virtual items ends, if there are any unbidden virtual items, the unbidden virtual items proceed to a bid-for loss phase. If the first account has not won any of the virtual items, the first account proceeds to a bid-for loss phase, for example, because the first account did not perform an auction operation and did not win any of the virtual items, or because the first account's auction bid price is lower than the auction bid prices of the other accounts and did not win any of the virtual items. In the bid-for loss phase, the terminal receives the unbidden virtual items issued to the first account.

[0118] That is, in the non-bid phase, the virtual items that have not been bid on are issued to accounts that have not won any of the virtual items. In one possible implementation, if there are multiple quantities of virtual items that have not been bid on and there are multiple quantities of accounts that have not won any of the virtual items, the multiple virtual items that have not been bid on are randomly issued to the multiple accounts that have not won any of the virtual items.

[0119] In step 904, after the auction for the virtual item ends, the terminal determines a total amount of virtual resources, which are virtual resources indicated by the total auction bid price, which is the auction bid price at which the virtual item was won, and displays a virtual resource issuance special effect, which indicates that the total amount of virtual resources will be issued to the multiple accounts based on the rankings of the competition points of the multiple accounts.

[0120] Here, the auction bid price for each virtual item refers to the auction bid price at which that virtual item was won, and the total auction bid price at which the virtual items were won refers to the sum of the auction bid prices at which the virtual items were won. That is, if only one virtual item is won after the auction for the virtual item ends, the total auction bid price is the auction bid price at which the virtual item was won. If multiple virtual items are won after the auction for the virtual items ends, the total auction bid price is the sum of the auction bid prices at which the multiple virtual items were won. The terminal determines the total amount of virtual resources indicated by the total auction bid price and displays an issuance special effect that issues the total amount of virtual resources to multiple accounts.

[0121] For example, if the total amount of virtual resources is issued to multiple accounts based on the ratio of the accounts' rankings in battle points, the lower the ranking of the accounts in battle points, the fewer virtual resources the account will acquire, and the higher the ranking of the accounts in battle points, the more virtual resources the account will acquire. In other words, the fewer battle points an account has, the fewer virtual resources it will acquire, and the more battle points an account has, the more virtual resources it will acquire.

[0122] FIG. 10 is a schematic diagram of a resource issuance interface according to an embodiment of the present application. As shown in FIG. 10, a terminal displays a resource issuance interface, which displays virtual objects, nicknames, and competition points corresponding to multiple virtual accounts. The resource issuance interface further displays a virtual resource issuance special effect 1001, which is a special effect of virtual coins flowing from a hat to a virtual object corresponding to each account. In the process of displaying the issuance special effect 1001, the quantity of virtual resources issued to each account is displayed below the virtual object corresponding to each account.

[0123] In an embodiment of the present application, after the auction ends, a total amount of virtual resources is issued to multiple accounts based on the rankings of the competition points of the multiple accounts, and the virtual resources are returned to the accounts, so that the accounts consume fewer virtual resources when participating in the auction, which helps encourage the accounts to actively participate in the auction. Furthermore, issuing virtual resources based on the rankings of competition points can encourage the accounts to actively earn competition points, which can improve the efficiency of human-computer interaction (HCI) to a certain extent.

[0124] FIG. 11 is a flowchart of another virtual item issuing method according to an embodiment of the present application, which is performed by a server. Referring to FIG. 11, the method includes the following steps:

[0125] In step 1101, the server determines the virtual items that can be used for multiple accounts participating in the game and subsequent rounds when the target round of the game has ended.

[0126] In step 1102, the server unlocks the auction activity for the account if the ranking of the account's competition points is not higher than the ranking of the competition points of the account with the first target quantity, and the multiple accounts are sorted according to ascending order of competition points, and the first target quantity is the quantity of accounts allowed to participate in the auction.

[0127] In step 1103, the server notifies the terminal of the account of the virtual item and first instruction information, where the first instruction information indicates whether the auction activity of the account is unlocked.

[0128] Steps 1101 to 1103 are similar to steps 301 to 303 described above, and will not be described again here.

[0129] In step 1104, the server receives auction information sent by a terminal of at least one account, the auction information indicating the virtual items for which the account will bid and the auction bid price for bidding on the virtual items.

[0130] When the auction activity of the account is unlocked, the terminal determines auction information based on the auction operations for the plurality of virtual items and transmits the auction information to the server, and the server receives the auction information transmitted from the terminal of at least one account.

[0131] In step 1105, the server issues the virtual item to the account with the highest auction bid based on the received at least one auction information.

[0132] After the auction ends, the server determines an auction bid price for each account bidding on the virtual item based on the received at least one auction information, determines the account with the highest auction bid price, and issues the virtual item to the account with the highest auction bid price.

[0133] In one possible implementation, the server publishes auction results to terminals of multiple accounts, the auction results indicating the account with the highest auction bid, and each terminal displays an issuance special effect that issues a virtual item to the account with the highest auction bid.

[0134] In some embodiments, the quantity of the virtual item is multiple, the multiple virtual items correspond to at least one auction round, and after each auction round ends, the following three situations are included:

[0135] First situation: When all bids have been placed on the multiple virtual items, the server sends an auction end notice to the terminals of the multiple accounts, and the auction end notice indicates that the auction for the multiple virtual items has ended.

[0136] When all the virtual items have been bid on after the current auction round ends, the auction for the virtual items is determined to be over, that is, the auction will not proceed to the next auction round, and the server transmits an auction end notification to the terminal.

[0137] Second situation: The server sends an auction end notification to the terminals of the multiple accounts when the number of current auction rounds for the multiple virtual items is equal to or greater than a second target quantity, and the second target quantity is the maximum number of auction rounds for the multiple virtual items.

[0138] If the current auction round is equal to or greater than the second target quantity, i.e., if the current auction round is the maximum auction round for the plurality of virtual items, the auction for the plurality of virtual items is determined to be over regardless of whether there are any virtual items currently unbidden, i.e., the auction will not proceed to the next auction round, and the server will send an auction end notification to the terminal. If there are any virtual items currently unbidden, the virtual items will proceed to the unbid stage.

[0139] Third situation: If at least one virtual item has not been bid on and the number of items in the current auction round is less than the second target quantity, the server sends an auction proceed notification to the terminals of the multiple accounts, and the auction proceed notification instructs them to proceed to the next auction round.

[0140] If there are any virtual items that have not yet been bid on and the current auction round has not reached the maximum number of auction rounds, the server sends an auction continuation notification to the terminal to proceed to the next auction round, and the virtual items to be bid on in the next auction round are the virtual items that have not yet been bid on among the multiple virtual items.

[0141] In an embodiment of the present application, by setting multiple auction rounds and setting the number of accounts whose auction actions are unlocked in each auction round, it is possible to control so that auction actions of accounts with fewer battle points are unlocked first, and auction actions of accounts with more battle points are unlocked later, giving accounts in disadvantaged situations the opportunity to bid first and improving the flexibility of bidding on virtual items.

[0142] In step 1106, if there are any unbidden virtual items and any accounts that have not won any of the virtual items after the auction for multiple virtual items has ended, the server issues the unbidden virtual items to the accounts that have not won any of the virtual items.

[0143] After an auction for multiple virtual items has ended, if there are any unbidden virtual items, the unbidden virtual items proceed to the unsuccessful bid stage. If an account has not won any of the virtual items, the account proceeds to the unsuccessful bid stage, for example, because the account did not perform an auction operation and did not win any of the virtual items, or because the account's auction bid price is lower than the auction bid price of other accounts and did not win any of the virtual items. During the unsuccessful bid stage, the unsuccessful virtual items are issued to the accounts that have not won any of the virtual items.

[0144] In one possible implementation, if there are multiple quantities of unbidden virtual items and multiple quantities of accounts that have not won any of the virtual items, the multiple unbidden virtual items are randomly issued to the multiple accounts that have not won any of the virtual items.

[0145] In step 1107, after the auction for the virtual item ends, the server determines a total amount of virtual resources, which are virtual resources indicated by the total auction bid price, where the total auction bid price is the auction bid price at which the virtual item was won, and issues the total amount of virtual resources to the multiple accounts based on the rankings of the competition points of the multiple accounts.

[0146] Here, the auction bid price for each virtual item refers to the auction bid price at which that virtual item was won, and the total auction bid price for the won virtual items refers to the sum of the auction bid prices at which the virtual items were won. In other words, if only one virtual item is won after the auction for the virtual items ends, the total auction bid price is the auction bid price at which the virtual item was won, and if multiple virtual items are won after the auction for the virtual items ends, the total auction bid price is the sum of the auction bid prices at which the multiple virtual items were won. The server determines the total amount of virtual resources indicated by the total auction bid price and issues the total amount of virtual resources to the multiple accounts based on the rankings of the multiple accounts' battle points.

[0147] According to the method of the present application, after the target round of a game ends, the method proceeds to an auction stage for virtual items, and provides virtual items that can be used in subsequent rounds to multiple accounts participating in the game, and the multiple accounts compete for the virtual items through an auction. Furthermore, the auction activity of an account is unlocked based on the current ranking of the account's competition points. The lower the ranking of an account's competition points, the higher the probability that the auction activity of the account will be unlocked. Therefore, accounts with lower competition points are given priority in opening the auction eligibility, thereby adjusting the competitive abilities of each account. By issuing virtual resources to accounts through an auction, the embodiment of the present application creates a competitive relationship between each account during the virtual item issuance process, which helps each account participate in the auction and improves the interactivity between each account.

[0148] The method for issuing virtual items according to an embodiment of the present application is divided into the following five stages: (1) Waiting Stage: Waits until all accounts have completed the round and indicates that the auction stage will soon begin. (2) Transition Stage: Transitions all accounts to the auction scenario. (3) Auction Stage: Accounts can freely bid on lots (virtual items), and the highest bidder will receive the corresponding lot. (4) Cancellation Stage: Accounts that did not win a lot in the auction stage will randomly receive unbidden lots in the cancellation stage. (5) Distribution Stage: Virtual resources consumed by accounts for bidding in the auction stage are distributed to each account in the distribution stage.

[0149] FIG. 12 is a flowchart of another method for issuing a virtual item according to an embodiment of the present application. As shown in FIG. 12, the method includes the following steps:

[0150] In step 1, in the waiting stage, it is determined whether all accounts have completed the round, and if the answer is "No", it continues to wait and displays the auction presentation information, and if the answer is "Yes", it proceeds to the transition stage.

[0151] In step 2, in the transition phase, all accounts are transitioned to the auction scenario and proceed to the auction phase.

[0152] In step 3, the virtual items are updated in auction phase 1 and unlocked based on the account number.

[0153] In step 4, in the auction stage 2, the auction action is unlocked, and the auction action is unlocked based on the ranking of the battle points.

[0154] In step 5, an account that has been unlocked for auctioning in auction phase 3 bids. Determine whether the auction countdown has ended. If no, continue to wait. If yes, determine the number of accounts that have placed bids. Determine whether multiple accounts are bidding on the same virtual item. If no, the bidding account directly acquires the virtual item. If yes, an extension countdown begins. Determine whether any accounts are raising their prices during the extension countdown. If yes, reset the extension countdown.

[0155] In step 6, it is determined whether there are any accounts that have settled in the auction stage 4 and increased their prices during the extension countdown, and if "no", it proceeds to the settlement stage and the account with the highest auction bid price gets the virtual item.

[0156] In step 7, it is determined whether there are any remaining lots, and if "no", it proceeds to the allocation stage, and if "yes", it is determined whether to set up the next auction round.

[0157] In step 8, it is determined whether to set the next auction round, and if "no", proceed to the cancellation stage, and if "yes", proceed to the next auction round.

[0158] In step 9, the remaining virtual items are issued to the accounts that did not win the bids during the bid-back phase.

[0159] In step 10, the awarded virtual resources are issued to multiple accounts in the distribution phase.

[0160] FIG. 13 is a flowchart of another method for issuing a virtual item according to an embodiment of the present application. As shown in FIG. 13, the method includes the following steps:

[0161] In step 1, after the logic layer of the game client determines that all players have completed the target round, the presentation layer transitions the players to the auction scenario.

[0162] In step 2, the logic layer outputs a lot (virtual item) based on the configuration information, and the presentation layer displays the lot output by the logic layer.

[0163] In step 3, when the player clicks to select a lot, the presentation layer transmits the lot selected by the player to the logic layer, and the logic layer determines the status of the lot. If the status is "available for auction", the player can select it normally, and the presentation layer controls to display a selection special effect. If the status is "sold", the presentation layer controls to display a pop-up text saying "This lot has already been sold, please select another lot."

[0164] In step 4, players can place bids after selecting a lot. The presentation layer transmits the players' bid information to the logic layer, which sorts the bids based on the auction bid prices of each player and returns the rankings to the presentation layer. The presentation layer displays the auction bid price rankings based on the rankings returned from the logic layer and updates the auction bid prices.

[0165] In step 5, when the auction countdown ends, the logic layer determines whether an extension countdown needs to begin, and if yes, the presentation layer plays a countdown special effect and extends the bidding time. If no, the presentation layer updates the lot status and displays the information of the player with the highest auction bid and the auction bid price.

[0166] In step 6, when the auction ends, the logic layer sends the results of the unsuccessful bids to the presentation layer, which updates the information of the remaining unbidden lots and displays the information of the unsuccessful bidders.

[0167] In step 7, when the auction ends, the logic layer issues the virtual resources in the prize pool to multiple players. The presentation layer plays a dynamic payout effect based on the data issued by the logic layer to display the amount of virtual resources allocated.

[0168] 14 is an exemplary structural diagram of a virtual item issuing device according to an embodiment of the present application. Referring to FIG. 14, the device includes: an interface display module 1401 configured to display an item auction interface when a target round of a game has ended, the item auction interface including a plurality of accounts participating in the game and virtual items usable in subsequent rounds, the plurality of accounts including a first account, the first account being a local account; an auction module 1402 configured to display an auction process for the virtual item based on an auction operation for the virtual item when the auction activity of the first account is unlocked, the auction activity being unlocked when the ranking of the first account's competition points is not higher than the ranking of the competition points of an account with a first target number, the multiple accounts being sorted according to ascending order of competition points, and the first target number being the number of accounts allowed to participate in the auction; and an item receiving module 1403 configured to receive the virtual item issued to the first account if the first account is determined to be successful in the auction based on the auction process.

[0169] According to the embodiment of the virtual item issuing device of the present application, after the target round of a game ends, the device proceeds to an auction stage for virtual items, providing virtual items that can be used in subsequent rounds to multiple accounts participating in the game, and the multiple accounts compete for the virtual items through an auction. Furthermore, the auction activity of an account is unlocked based on the current ranking of the account's competition points. The lower the ranking of an account's competition points, the higher the probability that the auction activity of the account will be unlocked. Therefore, accounts with lower competition points are given priority in opening the auction eligibility, thereby adjusting the competitive abilities of each account. By issuing virtual resources to accounts through an auction, the embodiment of the present application creates a competitive relationship between each account in the virtual item issuing process, which helps each account participate in the auction and improves the interactivity between each account.

[0170] Optionally, referring to FIG. 15 , the interface display module 1401 is further configured to display, in a predetermined area corresponding to the virtual item, the accounts bidding on the virtual item and the corresponding auction bid prices in descending or ascending order of auction bid prices, where the auction bid price refers to the quantity of the virtual resource used to bid for the virtual resource.

[0171] Optionally, referring to FIG. 15 , the auction module 1402 is configured to display the auction process based on the auction operation if the auction behavior of the first account is unlocked and meets an auction condition, where the auction condition is: The primary account has not won any virtual items since the auction began; The Virtual Item for which the First Account is bidding has not been bid on by any other account since the auction began; the state of the virtual item for which the first account is bidding in the current auction round is auctionable, and the virtual item supports multiple auction rounds; The auction countdown has not ended, and the auction countdown refers to the period from the current time until the auction stops.

[0172] Optionally, referring to FIG. 15 , the quantity of the virtual item is plural, and the device further comprises: The system includes a determination module 1404 configured to determine that an auction for the plurality of virtual items has ended when all of the plurality of virtual items have been bid on.

[0173] Optionally, referring to FIG. 15 , the quantity of the virtual item is a plurality, and the plurality of the virtual items corresponds to at least one auction round, and the device further comprises: The method includes a determination module 1404 configured to determine that the auction for the plurality of virtual items has ended if the number of current auction rounds for the plurality of virtual items is greater than or equal to a second target quantity, the second target quantity being a maximum number of auction rounds for the plurality of virtual items.

[0174] Optionally, referring to FIG. 15 , the quantity of the virtual item is a plurality of virtual items, the plurality of virtual items corresponding to at least one auction round, and the device further: A decision module 1404 configured to proceed to a next auction round if at least one of the virtual items has not been bid on and the number of the current auction round is less than the second target quantity.

[0175] Optionally, referring to FIG. 15 , the apparatus further comprises: After the auction for the virtual item is completed, a total amount of virtual resources is determined, the virtual resources being the virtual resources indicated by the total auction bid price, the total auction bid price being the auction bid price at which the virtual item was won; a resource issuance module 1405 configured to display a virtual resource issuance special effect, the virtual resource issuance special effect indicating that the total amount of virtual resource is issued to the multiple accounts based on the ranking of match points of the multiple accounts.

[0176] Optionally, referring to FIG. 15 , the interface display module 1401 is further configured to display offering information in the item auction interface, the offering information being used to offer a first virtual item and a second virtual item, the first virtual item being the virtual item for which the first account can currently bid, and the second virtual item being the virtual item for which the first account cannot currently bid.

[0177] Optionally, referring to FIG. 15 , the quantity of the virtual items is multiple, and the item receiving module 1403 is further configured to receive the unbidden virtual items to be issued to the first account if, after the auction for the multiple virtual items has ended, there are unbidden virtual items and the first account has not won any of the virtual items.

[0178] Optionally, referring to FIG. 15 , the apparatus further comprises: a countdown module 1406 configured to, in response to an auction countdown ending, proceed to an extended countdown for the virtual item if the virtual item has been bid on by multiple accounts, the auction countdown being a period of time from a current time until the auction is stopped; Here, during the extended countdown for the virtual item, any account bidding on the virtual item is permitted to change the auction bid price for bidding on the virtual item.

[0179] Optionally, referring to FIG. 15 , the countdown module 1406 is further configured to reset the extended countdown for the virtual item if any account changes the auction bid price for bidding on the virtual item during the extended countdown for the virtual item.

[0180] Optionally, referring to FIG. 15 , the apparatus further comprises: and a submission information display module 1407 configured to display auction submission information when the first account has completed the target round but the other accounts have not, the auction submission information being used to indicate that an auction for the virtual item will begin soon.

[0181] It should be noted that in the virtual item issuing device according to the above embodiment, the division of each of the above functional modules is merely an example, and in actual applications, the above functions can be achieved by different functional modules as needed, that is, the internal structure of the computer device can be divided into different functional modules to achieve all or part of the above functions. Furthermore, the virtual item issuing device according to the above embodiment belongs to the same concept as the embodiment of the virtual item issuing method, and the specific implementation process thereof can be referred to the embodiment of the method, and will not be repeated here.

[0182] 16 is an exemplary structural diagram of a virtual item issuing device according to an embodiment of the present application. Referring to FIG. 16, the device includes: a first determination module 1601 configured to, when a target round of a game game is completed, determine a plurality of accounts participating in the game game and virtual items that can be used in a subsequent round; an unlocking module 1602 configured to unlock the auction activity of the account if the ranking of the competition points of the account is not higher than the ranking of the competition points of the account with a first target quantity, the plurality of accounts being sorted according to ascending order of competition points, and the first target quantity being the quantity of accounts allowed to participate in the auction; and an information sending module 1603 configured to notify the terminal of the account of the virtual item and first instruction information, the first instruction information indicating whether the auction activity of the account has been unlocked.

[0183] According to the embodiment of the virtual item issuing device of the present application, after the target round of a game ends, the device proceeds to an auction stage for virtual items, providing virtual items that can be used in subsequent rounds to multiple accounts participating in the game, and the multiple accounts compete for the virtual items through an auction. Furthermore, the auction activity of an account is unlocked based on the current ranking of the account's competition points. The lower the ranking of an account's competition points, the higher the probability that the auction activity of the account will be unlocked. Therefore, accounts with lower competition points are given priority in opening the auction eligibility, thereby adjusting the competitive abilities of each account. By issuing virtual resources to accounts through an auction, the embodiment of the present application creates a competitive relationship between each account in the virtual item issuing process, which helps each account participate in the auction and improves the interactivity between each account.

[0184] Optionally, referring to FIG. 17 , the apparatus further comprises: an information receiving module 1604 configured to receive auction information transmitted by at least one terminal of the account, the auction information indicating the virtual item for which the account will bid and an auction bid price for the virtual item; and an item issuing module 1605 configured to issue the virtual item to the account with the highest auction bid based on the auction information.

[0185] Optionally, referring to FIG. 17 , the apparatus further comprises: a second determination module 1606 configured to determine a total amount of virtual resources after an auction for the virtual item has concluded, the virtual resources being the virtual resources indicated by the total auction bid price, the total auction bid price being the auction bid price at which the virtual item was won; and a resource issuing module 1607 configured to issue the total amount of virtual resources to the plurality of accounts based on the ranking of the plurality of accounts' competition points.

[0186] Optionally, referring to FIG. 17 , the quantity of the virtual item is plural, and the device further comprises: The system further includes an item issuing module 1605 configured to issue the virtual items to accounts that have not won any of the virtual items if there are any virtual items for which no bids have been placed after an auction for the virtual items has ended and there are any accounts that have not won any of the virtual items.

[0187] Optionally, referring to FIG. 17 , the quantity of the virtual item is plural, and the device further comprises: and a third determination module 1608 configured to send an auction end notification to terminals of the plurality of accounts when all of the plurality of virtual items have been bid on, the auction end notification indicating that the auction for the plurality of virtual items has ended.

[0188] Optionally, referring to FIG. 17 , the quantity of the virtual item is a plurality, and the plurality of the virtual items corresponds to at least one auction round, and the device further comprises: and a third determination module 1608 configured to send an auction end notification to terminals of the plurality of accounts if the number of current auction rounds for the plurality of virtual items is equal to or greater than a second target quantity, the second target quantity being the maximum number of auction rounds for the plurality of virtual items.

[0189] Optionally, referring to FIG. 17 , the quantity of the virtual item is a plurality, and the plurality of the virtual items corresponds to at least one auction round, and the device further comprises: and a third determination module 1608 configured to send an auction proceed notification to terminals of the plurality of accounts if at least one of the virtual items has not been bid on and the number of the current auction round is less than the second target quantity, the auction proceed notification instructing the user to proceed to the next auction round.

[0190] It should be noted that in the virtual item issuing device according to the above embodiment, the division of each of the above functional modules is merely an example, and in actual applications, the above functions can be achieved by different functional modules as needed, that is, the internal structure of the computer device can be divided into different functional modules to achieve all or part of the above functions. Furthermore, the virtual item issuing device according to the above embodiment belongs to the same concept as the embodiment of the virtual item issuing method, and the specific implementation process thereof can be referred to the embodiment of the method, and will not be repeated here.

[0191] An embodiment of the present application further provides a computer device comprising a processor and a memory, wherein the memory stores at least one computer program, and the processor loads and executes the at least one computer program to perform the steps in the virtual item issuance method of the above embodiment.

[0192] Optionally, the computing device is provided as a terminal. Figure 18 shows an exemplary structural diagram of a terminal 1800 according to one exemplary embodiment of the present application.

[0193] The terminal 1800 includes a processor 1801 and a memory 1802 .

[0194] The processor 1801 may include one or more processing cores (e.g., a 4-core processor and an 8-core processor). The processor 1801 may be implemented using at least one of the following hardware forms: a digital signal processor (DSP), a field-programmable gate array (FPGA), and a programmable logic array (PLA). The processor 1801 may also include a main processor and a coprocessor. The main processor is a processor used to process data in a wake-up state and is also called a central processing unit (CPU). The coprocessor is a low-power processor used to process data in a standby state. In some embodiments, the processor 1801 may be integrated with a graphics processing unit (GPU), which is used to render and draw content displayed on a display screen. In some embodiments, the processor 1801 may further include an artificial intelligence (AI) processor, which is used to process computing operations related to machine learning.

[0195] Memory 1802 may include one or more computer-readable storage media, which may be non-transitory. Memory 1802 may also comprise one or more of magnetic disk memory, high-speed random access memory such as flash memory, and non-volatile memory. In some embodiments, the non-transitory computer-readable storage media in memory 1802 is used to store at least one computer program that causes processor 1801 to perform a method for issuing a virtual item according to a method embodiment of the present application.

[0196] In some embodiments, terminal 1800 may further include a peripheral interface 1803 and at least one peripheral. Processor 1801, memory 1802, and peripheral interface 1803 may be connected to each other via a bus or signal lines. Each peripheral may be connected to peripheral interface 1803 via a bus, signal line, or circuit board. Optionally, the peripheral includes at least one of radio frequency circuitry 1804, a display screen 1805, a camera component 1806, and an audio circuitry 1807.

[0197] The peripheral interface 1803 may be configured to provide an input / output (I / O) connection between at least one peripheral device and the processor 1801 and the memory 1802. In some embodiments, the processor 1801, the memory 1802, and the peripheral interface 1803 are integrated on the same chip or circuit board. In other embodiments, any one or two of the processor 1801, the memory 1802, and the peripheral interface 1803 may be implemented on separate chips or circuit boards, and this embodiment is not limited thereto.

[0198] The radio frequency circuit 1804 is used to transmit and receive radio frequency (RF) signals, also referred to as electromagnetic signals. The radio frequency circuit 1804 communicates with communication networks and other communication devices via electromagnetic signals. The radio frequency circuit 1804 converts electrical signals into electromagnetic signals for transmission or converts received electromagnetic signals into electrical signals. Illustratively, the radio frequency circuit 1804 includes an antenna system, an RF transceiver, one or more amplifiers, a tuner, an oscillator, a digital signal processor, a codec chipset, a user ID module card, etc. The radio frequency circuit 1804 can communicate with other devices via at least one wireless communication protocol. Examples of such wireless communication protocols include, but are not limited to, metropolitan area networks, mobile communication networks of various generations (2G, 3G, 4G, and 5G), wireless metropolitan area networks, and / or wireless fidelity (WiFi) networks. In some embodiments, the radio frequency circuitry 1804 further comprises circuitry for Near Field Communication (NFC), although the present application is not limited thereto.

[0199] The display screen 1805 is used to display a user interface (UI). The UI may include graphics, text, icons, videos, and any combination thereof. If the display screen 1805 is a touchscreen, the display screen 1805 further includes a function for collecting touch signals on or above the surface of the display screen 1805. The touch signals may be input to the processor 1801 as control signals for processing. In this case, the display screen 1805 may be used to provide virtual buttons and / or a virtual keyboard, also referred to as soft buttons and / or a soft keyboard. In some embodiments, there may be one display screen 1805 configured on the front panel of the terminal 1800. In other embodiments, there may be at least two display screens 1805, each configured on a different surface of the terminal 1800 or having a folding design. In other embodiments, the display screen 1805 may be a flexible display screen configured on a curved or folding surface of the terminal 1800. Furthermore, the display screen 1805 may be configured to have a non-rectangular, irregular shape, i.e., a specially shaped screen. The display screen 1805 can be made of materials such as a liquid crystal display (LCD), an organic light-emitting diode (OLED), etc.

[0200] The camera component 1806 is used to collect images or videos. Illustratively, the camera component 1806 includes a front camera and a rear camera. The front camera is located on the front panel of the terminal 1800, and the rear camera is located on the back of the terminal 1800. In some embodiments, there are at least two rear cameras, each of which is one of a main camera, a depth-of-field camera, a wide-angle camera, and a telephoto camera. The main camera and the depth-of-field camera are combined to realize a background blur function, and the main camera and the telephoto camera are combined to realize panoramic photography, virtual reality (VR) photography, or other fusion photography functions. In some embodiments, the camera component 1806 further includes a flash. The flash may be a single-color temperature flash or a dual-color temperature flash. The dual-color temperature flash refers to a combination of a warm flash and a cold flash and can be used to compensate for light at different color temperatures.

[0201] The audio circuit 1807 may include a microphone and a speaker. The microphone is used to collect sound waves from the user and the environment and convert them into electrical signals that are input to the processor 1801 for processing or to the radio frequency circuit 1804 for voice communication. For purposes of stereophonic collection or noise reduction, multiple microphones may be installed at different locations on the terminal 1800. The microphone may be an array microphone or an omnidirectional microphone. The speaker is used to convert electrical signals from the processor 1801 or the radio frequency circuit 1804 into sound waves. The speaker may be a conventional film speaker or a piezoelectric ceramic speaker. If the speaker is a piezoelectric ceramic speaker, it can convert electrical signals not only into sound waves audible to humans but also into sound waves inaudible to humans for purposes such as distance measurement. In some embodiments, the audio circuit 1807 may also include a headphone jack.

[0202] As will be appreciated by those skilled in the art, the structure shown in FIG. 18 is not intended to limit the terminal 1800, and the terminal 1200 may include more or fewer components than those shown, or some components may be combined, or a different component arrangement may be employed.

[0203] Optionally, the computer device is provided as a server. Figure 19 is an exemplary structural diagram of a server according to an embodiment of the present application. The server 1900 may vary greatly depending on configuration or performance. It may include one or more processors (CPUs: Central Processing Units) 1901 and one or more memories 1902, where the memory 1902 stores at least one computer program, and the processor 1901 loads and executes the at least one computer program to implement the method according to each of the above-mentioned method embodiments. Of course, the server may further include components such as a wired or wireless network interface, a keyboard, and an input / output interface to facilitate input / output. The server may further include other components for implementing the functions of the device, which will not be described in detail here.

[0204] An embodiment of the present application further provides a computer-readable storage medium storing at least one computer program that, when loaded and executed by a processor, causes the processor to perform steps in the virtual item issuance method of the above embodiment.

[0205]

[0013] The present embodiment further provides a computer program product, including a computer program that, when loaded and executed by a processor, causes the processor to perform the steps of the method for issuing a virtual item according to the above embodiment. In some embodiments, the computer program according to the present embodiment may be deployed to be executed on one computer device, or on multiple computer devices in the same location, or on multiple computer devices distributed across multiple locations and interconnected by a communication network, where multiple computer devices distributed across multiple locations and interconnected via a communication network can constitute a blockchain system.

[0206] Those skilled in the art can understand that all or part of the steps in the above embodiments can be implemented by hardware, and can also be realized by instructing related hardware by a program, and the program can be stored in a computer-readable storage medium, and the above-mentioned storage medium may be a read-only memory, a magnetic disk, an optical disk, etc.

[0207] The above are only optional examples of the embodiments of the present application, and do not limit the embodiments of the present application. Any modifications, equivalent replacements, improvements, etc. made within the spirit and principles of the embodiments of the present application shall all be included in the protection scope of the present application. [Explanation of symbols]

[0208] 101 terminals 102 Server 501 Intermediate area 601 Auction logo 1001 Issue Special Effects 1401 Interface Display Module 1402 Auction Module 1403 Item Receiving Module 1404 Decision Module 1405 Resource Issue Module 1406 Countdown Module 1407 Presentation Information Display Module 1601 First Decision Module 1602 Unlock Module 1603 Information Transmission Module 1604 Information Receiving Module 1605 Item Issue Module 1606 Second Decision Module 1607 Resource Issue Module 1608 Third Decision Module 1800 terminals 1801 processor 1802 memory 1803 Peripheral Interface 1804 Radio Frequency Circuits 1805 Display screen 1806 Camera Component 1807 Audio Circuit 1900 Server 1901 processor 1902 memory

Claims

1. 1. A computer device-implemented method for issuing virtual items, comprising: When a target round of the game has ended, displaying an item auction interface, the item auction interface including a plurality of accounts participating in the game and virtual items usable in subsequent rounds, the plurality of accounts including a first account, the first account being a local account; When the auction activity of the first account is unlocked, displaying an auction process of the virtual item based on an auction operation for the virtual item, the auction activity is unlocked when the ranking of the competition points of the first account is not higher than the ranking of the competition points of an account with a first target quantity, the multiple accounts are sorted according to ascending order of competition points, and the first target quantity is the quantity of accounts allowed to participate in the auction; receiving the virtual item issued to the first account if the first account is determined to be successful in the auction based on the auction process; How you issue virtual items, including:

2. The method for issuing a virtual item comprises:

2. The method for issuing a virtual item according to claim 1, further comprising: displaying accounts bidding on the virtual item and the corresponding auction bid prices in a predetermined area corresponding to the virtual item in descending or ascending order of auction bid prices, wherein the auction bid prices refer to the quantity of virtual resources used to bid for the virtual item.

3. When the auction activity of the first account is unlocked, displaying an auction process of the virtual item based on an auction operation for the virtual item, If the auction behavior of the first account is unlocked and meets the auction conditions, displaying the auction process based on the auction operation, wherein the auction conditions include: The first account has not won any virtual items since the auction began; the virtual item for which the first account is bidding has not been bid on by any other account since the auction began; the state of the virtual item for which the first account is bidding in a current auction round is auctionable, and the virtual item supports multiple auction rounds; The auction countdown has not ended, and the auction countdown refers to the period from the current time until the auction stops; The method of claim 1 , further comprising at least one of:

4. The quantity of the virtual item is plural, and if it is determined that the first account has succeeded in the auction based on the auction process, after receiving the virtual item to be issued to the first account, the method for issuing the virtual item includes: The method of issuing virtual items of claim 1 , further comprising determining that an auction for the plurality of virtual items has ended when all of the plurality of virtual items have been bid on.

5. The quantity of the virtual items is plural, and the plural virtual items correspond to at least one auction round. If it is determined that the first account has succeeded in the auction based on the auction process, after receiving the virtual items to be issued to the first account, the method for issuing the virtual items includes:

2. The method of issuing virtual items of claim 1, further comprising: determining that the auction for the plurality of virtual items has ended if the number of current auction rounds for the plurality of virtual items is equal to or greater than a second target quantity, wherein the second target quantity is a maximum number of auction rounds for the plurality of virtual items.

6. The quantity of the virtual items is plural, and the plural virtual items correspond to at least one auction round. If it is determined that the first account has succeeded in the auction based on the auction process, after receiving the virtual items to be issued to the first account, the method for issuing the virtual items includes:

2. The method of issuing virtual items of claim 1, further comprising the step of proceeding to a next auction round if at least one of the virtual items has not been bid on and the number of the current auction round is less than the second target quantity.

7. The method for issuing a virtual item comprises: determining a total amount of virtual resources after an auction for the virtual items has concluded, the virtual resources being the virtual resources indicated by a total auction bid price, the total auction bid price being the auction bid price at which the virtual items were won; a step of displaying a special effect of issuing virtual resources, the special effect of issuing virtual resources indicating that the total amount of virtual resources will be issued to the multiple accounts based on the ranking of battle points of the multiple accounts; The method of claim 1 further comprising:

8. The method for issuing a virtual item comprises:

2. The method of issuing virtual items of claim 1, further comprising the step of displaying offering information in the item auction interface, the offering information being used to offer a first virtual item and a second virtual item, the first virtual item being the virtual item for which the first account can currently bid, and the second virtual item being the virtual item for which the first account cannot currently bid.

9. The number of the virtual items is plural, and the method of issuing the virtual items includes:

2. The method for issuing virtual items of claim 1, further comprising: receiving unbidden virtual items to be issued to the first account if, after an auction for a plurality of the virtual items has ended, there are unbidden virtual items and the first account has not won any of the virtual items.

10. The method for issuing a virtual item comprises: and, in response to an end of an auction countdown, if the virtual item has been bid on by multiple accounts, proceeding to an extended countdown for the virtual item, the auction countdown being a period of time from a current time until a stop of the auction; 10. The method of issuing a virtual item according to claim 1, wherein during the extended countdown for the virtual item, any account bidding on the virtual item is permitted to change the auction bid price for bidding on the virtual item.

11. The method for issuing a virtual item comprises: The method for issuing a virtual item according to claim 10, further comprising the step of resetting the extension countdown for the virtual item if any account changes the auction bid price for bidding on the virtual item during the extension countdown for the virtual item.

12. When the target round of the game is completed, before displaying an item auction interface, the method for issuing virtual items includes:

10. The method for issuing a virtual item according to claim 1, further comprising the step of displaying an auction offering when the first account has completed the target round but other accounts have not completed the target round, wherein the auction offering is used to indicate that an auction for the virtual item will begin soon.

13. 1. A computer device-implemented method for issuing virtual items, comprising: When the target round of the game has ended, determining the multiple accounts participating in the game and the virtual items available for subsequent rounds; a step of unlocking the auction activity of the account if the ranking of the competition points of the account is not higher than the ranking of the competition points of an account with a first target quantity, the plurality of accounts being sorted in ascending order of competition points, and the first target quantity being the quantity of accounts allowed to participate in the auction; notifying a terminal of the account of the virtual item and first instruction information, the first instruction information indicating whether auction activity for the account has been unlocked; How to issue virtual items, including:

14. After notifying the virtual item and the first instruction information to the terminal of the account, the method of issuing the virtual item includes: receiving auction information transmitted by a terminal of at least one of the accounts, the auction information indicating the virtual item for which the account will bid and an auction bid price for bidding on the virtual item; issuing the virtual item to the account with the highest auction bid based on the auction information; The method of claim 13 further comprising:

15. The method for issuing a virtual item comprises: determining a total amount of virtual resources after an auction for the virtual items has concluded, the virtual resources being the virtual resources indicated by a total auction bid price, the total auction bid price being the auction bid price at which the virtual items were won; issuing the total amount of virtual resources to the multiple accounts based on the ranking of the competition points of the multiple accounts; The method of claim 13 further comprising:

16. The number of the virtual items is plural, and the method of issuing the virtual items includes:

14. The method for issuing a virtual item according to claim 13, further comprising the step of: if, after an auction for a plurality of the virtual items has ended, there are virtual items for which no bids have been made and there are accounts that have not won any of the virtual items, issuing the virtual items for which no bids have been made to accounts that have not won any of the virtual items.

17. The number of the virtual items is plural, and the method of issuing the virtual items includes:

14. The method for issuing virtual items of claim 13, further comprising the step of sending an auction end notification to terminals of the plurality of accounts when all of the plurality of virtual items have been bid on, the auction end notification indicating that the auction for the plurality of virtual items has ended.

18. The virtual items may be issued in a plurality of quantities, each of which corresponds to at least one auction round, and the method of issuing the virtual items may include:

14. The method of issuing virtual items of claim 13, further comprising the step of sending the auction end notification to terminals of the plurality of accounts if the number of current auction rounds for the plurality of virtual items is equal to or greater than a second target quantity, wherein the second target quantity is the maximum number of auction rounds for the plurality of virtual items.

19. The virtual items may be issued in a plurality of quantities, each of which corresponds to at least one auction round, and the method of issuing the virtual items may include:

14. The method for issuing virtual items of claim 13, further comprising the step of sending an auction proceed notification to terminals of the plurality of accounts if at least one of the virtual items has not been bid on and the number of current auction rounds is less than the second target quantity, the auction proceed notification instructing them to proceed to the next auction round.

20. A virtual item issuing device, comprising: an interface display module configured to display an item auction interface when a target round of a game has ended, the item auction interface including a plurality of accounts participating in the game and virtual items usable in a subsequent round, the plurality of accounts including a first account, the first account being a local account; an auction module configured to display an auction process for the virtual item based on an auction operation for the virtual item when the auction activity of the first account is unlocked, the auction activity being unlocked when the ranking of the first account's competition points is not higher than the ranking of the competition points of an account with a first target quantity, the multiple accounts being sorted according to ascending order of competition points, and the first target quantity being the quantity of accounts allowed to participate in the auction; an item receiving module configured to receive the virtual item issued to the first account if the first account is determined to be successful in the auction based on the auction process; A virtual item issuing device comprising:

21. A virtual item issuing device, comprising: a first determination module configured to, when a target round of a game play has ended, determine a plurality of accounts participating in the game play and virtual items available for use in a subsequent round; an unlocking module configured to unlock the auction activity of the account if the ranking of the competition points of the account is not higher than the ranking of the competition points of an account with a first target quantity, wherein the plurality of accounts are sorted according to ascending order of competition points, and the first target quantity is the quantity of accounts allowed to participate in the auction; an information transmission module configured to notify a terminal of the account of the virtual item and first instruction information, the first instruction information indicating whether auction activity for the account has been unlocked; and A virtual item issuing device comprising:

22. A computing device comprising a processor and a memory, A computer device in which the memory stores at least one computer program, and the processor performs the steps of the method for issuing a virtual item described in any one of claims 1 to 12 or the method for issuing a virtual item described in any one of claims 13 to 19 by loading and executing the at least one computer program.

23. A computer-readable storage medium storing at least one computer program that, when loaded and executed by a processor, causes the processor to perform the steps of the method for issuing a virtual item according to any one of claims 1 to 12 or the method for issuing a virtual item according to any one of claims 13 to 19.

24. A computer program product comprising a computer program which, when loaded and executed by a processor, causes the processor to perform the steps of the method for issuing a virtual item according to any one of claims 1 to 12 or the steps of the method for issuing a virtual item according to any one of claims 13 to 19.

Citation Information

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