Information processing system, information processing method, and program

The information processing system dynamically updates game media lottery tables based on user interactions, addressing the lack of new content by allowing users to influence outcomes, thus enhancing engagement and interest.

JP2026002673AActive Publication Date: 2026-01-08CAPCOM CO LTD
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Patent Information

Application Number
JP2024100826
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-06-21
Publication Date
2026-01-08
Estimated Expiration
2044-06-21

AI Technical Summary

Technical Problem

Existing game systems lack the ability to dynamically incorporate new or enhanced game media, leading to diminished user interest over time.

Method used

An information processing system that updates game media lottery tables by associating and adjusting game media based on user interactions, allowing users to influence winning probabilities and add content through consumable rights, enhancing engagement.

Benefits of technology

Increases user interest by providing dynamic game content updates and allowing users to influence game outcomes, thereby enhancing the overall gaming experience.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To provide a technique for executing a game capable of improving user's interest.SOLUTION: According to an aspect of the present disclosure, there is provided an information processing system including a processor capable of executing a program such that the following steps are performed, in which in a reception step, a request to consume a right associated with a user in a game is received, and the game includes a form in which a game content is given to the user by lottery processing, updating, through a first process and a second process, at least one piece of peripheral information directly or indirectly related to the lottery process; In the first processing, two or more game media consuming a right and included in a lottery table used for lottery processing may be associated with each other in response to a request, and in the second processing, after the first processing may be executed, peripheral information related to a first game medium that may be at least one of the two or more game media or a second game medium newly defined by the two or more game media may be adjusted.SELECTED DRAWING: Figure 1
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Description

[Technical Field]

[0001] The present disclosure relates to an information processing system, an information processing method, and a program. [Background technology]

[0002] For example, Patent Document 1 discloses a "server system capable of improving the entertainment value of a game." The server system is configured to: execute a selection process multiple times in succession during a game to select a game card from a selection target group consisting of multiple game media; execute a determination process to automatically determine a combination of a game card having a given first condition and a second game card having a second condition different from the first condition from the multiple game media selected by the selection process executed multiple times in succession; execute a synthesis process to generate a composite card medium by synthesizing the game cards whose combinations are determined by the determination process; and grant the synthesized composite card to a player. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Patent Publication No. 2021-159105 Summary of the Invention [Problem to be solved by the invention]

[0004] Incidentally, in a selection group consisting of multiple game media, it may be desirable to allow new or enhanced game media to be added.

[0005] In view of the above circumstances, the present disclosure provides a technology for executing a game that can increase the interest of users. [Means for solving the problem]

[0006] According to one aspect of the present disclosure, there is provided an information processing system including a processor capable of executing a program to perform the following steps: in a reception step, a request to consume rights associated with a user in a game is received, and the game includes a mode in which game media are granted to the user through a lottery process; in a first update step, at least one peripheral information directly or indirectly related to the lottery process is updated through a first process and a second process; in the first process, two or more game media that consume the rights and are included in a lottery table used in the lottery process are associated with each other in response to the request; and in the second process, after the first process is executed, peripheral information related to a first game medium that is at least one of the two or more game media, or a second game medium newly defined by the two or more game media is adjusted.

[0007] According to the present disclosure, it is possible to realize a game that can increase the interest of users. [Brief explanation of the drawings]

[0008] [Figure 1] 1 is a block diagram showing a hardware configuration of an information processing system 1 according to the present embodiment. [Figure 2] FIG. 2 is a block diagram showing a functional configuration of an information processing device 2 according to the present embodiment. [Figure 3] FIG. 1 is an activity diagram showing an overview of an information processing method that is a preferred example. [Figure 4] FIG. 1 is an activity diagram showing an overview of an information processing method that is a preferred example. [Figure 5] FIG. 2 is a diagram showing an example of a menu screen 5 as a game screen. [Figure 6] FIG. 10 is a diagram showing an example of a mission screen 6 as a game screen. [Figure 7] FIG. 10 is a diagram showing an example of a ticket consumption screen 7 for a user to consume a ticket to add a character to the lottery table. [Figure 8] FIG. 10 is a schematic diagram of a lottery table. [Figure 9]10A and 10B are diagrams showing examples of a formation screen 8a and a formation screen 8b. [Figure 10] FIG. 5 is an activity diagram showing the flow of information processing when performing update processing of the lottery table, which is a modified example of FIG. [Figure 11] FIG. 8 is an image diagram showing a ticket consumption screen 9 which is a modified example of FIG. 7. [Figure 12] FIG. 9 is a schematic diagram showing a lottery table which is a modified example of FIG. 8. DETAILED DESCRIPTION OF THE INVENTION

[0009] [Embodiment] Hereinafter, embodiments of the present disclosure will be described with reference to the drawings. Various features shown in the following embodiments can be combined with each other.

[0010] Incidentally, the program for realizing the software appearing in one embodiment may be provided as a non-transitory computer-readable medium, or may be provided so that it can be downloaded from an external server, or may be provided so that the program is started on an external computer and its functions are realized on a client terminal (so-called cloud computing).

[0011] Furthermore, various information processing according to an embodiment may realize input and output corresponding to the input. Here, the form of information referenced in such information processing (hereinafter referred to as reference information) is not limited as long as an output is obtained as a result of the input. The reference information may be, for example, rule-based information such as a database, a lookup table, or a predetermined function (including a decision formula such as a regression formula constructed using a statistical method), a trained model that has previously trained the correlation between input and output, or a large-scale language model that can output a desired result by inputting a prompt.

[0012] In one embodiment, a "unit" may include, for example, a combination of hardware resources implemented by a circuit in the broad sense and software information processing that can be specifically realized by these hardware resources. In one embodiment, various information is handled, and this information is represented, for example, by physical values ​​of signal values ​​representing voltage and current, high and low signal values ​​as a binary bit set consisting of 0 or 1, or quantum superposition (so-called quantum bits), and communication and calculations can be performed on a circuit in the broad sense.

[0013] Furthermore, in a broad sense, a circuit is a circuit realized by at least an appropriate combination of a circuit, circuitry, a processor, a memory, etc. The processor may be a general-purpose processor or a dedicated circuit. That is, it includes an application specific integrated circuit (ASIC), a programmable logic device (e.g., a simple programmable logic device (SPLD), a complex programmable logic device (CPLD), and a field programmable gate array (FPGA)), etc.

[0014] 1. Game Description 1 is a block diagram showing the hardware configuration of an information processing system 1 according to this embodiment. In the information processing system 1 shown in Fig. 1, an information processing device 2 and a plurality of game devices 3 are communicably connected to each other via a communication network 11, and a game is executed on the game devices 3.

[0015] The game according to this embodiment is an online game executed by the information processing system 1. In this game, a user of the game device 3 controls one or more player characters to act in a virtual game space, and controls the player characters to fight against enemy characters, which are non-player characters. The characters are an example of objects.

[0016] The above-described games are played using a game device 3, which is a home game console such as PlayStation (registered trademark), a portable game console such as Nintendo Switch (registered trademark), or an electronic device such as a personal computer, smartphone, or tablet terminal.

[0017] 2. Overview of Information Processing System 1 As shown in FIG. 1, the information processing system 1 is made up of an information processing device 2 and multiple game devices 3. The information processing device 2 stores game programs and game data, and manages the game data of the game devices 3 (for each account information described below). The information processing device 2 is made up of, for example, a server. Each of the multiple game devices 3 has the same configuration. Note that in this embodiment, a system is made up of one or more devices or components. Therefore, for example, the information processing device 2 or game device 3 described below alone can also be an example of the information processing system 1.

[0018] The game device 3 executes a predetermined game based on user operations. To do so, the game device 3 receives (specifically, downloads and installs) a game program and game data from the information processing device 2 via the communication network 11. Each user is assigned account information, including identification information and a password, in association with the game device 3. This account information is transmitted from the game device 3 to the information processing device 2 at the time of login, and is used for user authentication on the information processing device 2.

[0019] After user authentication, mutual communication becomes possible between the information processing device 2 and the game device 3. After logging in, the game device 3 receives data necessary for game progress (data related to the game progress status) from the information processing device 2, and then progresses the game while outputting game images and sounds to the display 4a and speaker 4b based on user operations.

[0020] 2.1 Hardware Configuration Hereinafter, each hardware configuration of the information processing system 1 will be described with reference to FIG.

[0021] <Information processing device 2> 1, the information processing device 2 includes a communication unit 21, a storage unit 22, and a control unit 23. The communication unit 21 and the storage unit 22 are electrically connected to the control unit 23 via a communication bus 20.

[0022] The communication unit 21 is a so-called network interface that is communicatively connected to each game device 3 via a communication network 11 such as the Internet or a LAN. Main information received by the information processing device 2 via the communication unit 21 includes game program download request information, a gacha lottery request in response to a user operation, a quest execution request, an autoplay execution / end request, account information, game data, etc. Main information transmitted by the information processing device 2 via the communication unit 21 includes information for confirming that the game device 3 has received the game program, information related to game media obtained through gacha, etc.

[0023] The storage unit 22 is composed of an HDD (Hard Disk Drive), RAM (Random Access Memory), ROM (Read Only Memory), SSD (Solid State Drive), etc. The storage unit 22 stores various programs including a part of the game program according to this embodiment, various data related to the game, etc.

[0024] Specifically, for example, the storage unit 22 stores a user DB, a lottery list, and the like. The user DB stores, for each user identification number playing the game, information such as the user name, user rank, status information related to the player character operated by the user, the amount of consumable media available in the virtual game space, and information related to parameters, all of which are associated with each other. The lottery list is used for a lottery process commonly known as gacha, and includes multiple pieces of information related to game media to be selected. The lottery list associates information related to the game media (such as name, ability parameters, rarity, and level) with the selection rate of the game media selected by lottery. Furthermore, in the case where the game media is a player character, the ability parameters include, for example, combat power, offensive power, defensive power, intelligence, or speed. Note that, in this embodiment, the lottery list is described as including parameters related to the game media, but this is not limited thereto. The lottery list including the selection rate of each game media selected by lottery and the list including the parameters of each game media may be different lists. Hereinafter, the "lottery list" may also be referred to as a "lottery table."

[0025] The control unit 23 is configured by a microcomputer including a CPU and semiconductor memory, and controls the operation of the information processing device 2, which is its own device. In particular, the control unit 23 realizes various functions related to the information processing device 2, which is its own device, by reading out predetermined programs stored in the storage unit 22. That is, information processing by software stored in the storage unit 22 is specifically realized by the control unit 23, which is an example of hardware, and each functional unit described below can be executed. Note that the control unit 23 is not limited to being single, and it may be implemented with multiple control units 23 for each function. It may also be a combination of these.

[0026] Examples of information processing executed by the control unit 23 include a charge settlement process, a user account authentication process, and a gacha lottery selection process. The charge settlement process is executed, for example, based on a request for a charge required to restore a predetermined amount of in-game parameters. The user account authentication process is executed, for example, using user identification information received from the game device 3. The gacha lottery selection process is a process in which, in response to a gacha lottery request, one or more game media are selected by lottery from a lottery list based on the selection probability for each game medium. According to the gacha lottery selection process, information about the selected game media and the identification information of the user who performed the operation that sent the lottery request are associated in the user DB, and the user is thereby awarded the game media that they won as a result of their own gacha draw.

[0027] To further expand on the above, "game media" refers to electronic data representing elements related to a game, such as the name of a character used as a player character and items (weapons, armor, tools) used by the player character in the virtual game space. Users can acquire game media through direct purchase, quest completion, or a lottery system known as gacha. The acquired game media is stored and managed in a user DB in association with the identification information of the user who will own the game media. Furthermore, "gacha" refers to a method in which an information processing device 2 randomly selects game media from a lottery list based on a predetermined selection rate. The selected game media is then granted to the user's game device 3. The phrase "granting the game media selected through gacha to a user / owning the user" is synonymous with "associating the game media selected through the lottery process with / being associated with the identification information identifying the user."

[0028] <Game Device 3> A display 4a, a speaker 4b, and an input device 4c are externally connected or built into the game device 3. The game device 3 also has a communication unit 31, a storage unit 32, a control unit 33, a graphics processing unit 34a, an audio processing unit 34b, and an operation unit 34c. The communication unit 31, the storage unit 32, the graphics processing unit 34a, the audio processing unit 34b, and the operation unit 34c are electrically connected to the control unit 33 via a communication bus 30.

[0029] The communication unit 31 is a so-called network interface that is communicatively connected to the communication network 11 in order to transmit and receive various data between the game device 3 and the information processing device 2. Main information that the game device 3 receives via the communication unit 31 includes account information, download request information for new game data, a gacha execution request, a quest execution request, etc. Main information that the game device 3 transmits via the communication unit 31 includes new game data sent from the information processing device 2 in response to the download request information, information on the game media selected by lottery processing, etc.

[0030] The storage unit 32 is composed of an HDD, an SSD, a RAM, a ROM, and the like. The storage unit 32 stores game data downloaded from the information processing device 2, various programs including a part of the game program, account information of the game device 3 itself, user information, and the like. The user information is at least a part of the information in a user DB stored in the storage unit 22 of the information processing device 2. The user DB manages a master of the user information, and the storage unit 32 of the game device 3 stores at least a part of the information in this master that is distributed from the information processing device 2.

[0031] The control unit 33 is configured by a microcomputer including a CPU and semiconductor memory, and controls the operation of the game device 3, which is the device itself. In particular, the control unit 33 realizes various functions related to the game device 3, which is the device itself, by reading out predetermined programs stored in the storage unit 32. That is, information processing by software stored in the storage unit 32 is specifically realized by the control unit 33, which is an example of hardware, and each functional unit described below can be executed. Note that the control unit 33 is not limited to being single, and multiple control units 33 may be provided for each function. A combination of these may also be used. In other words, the information processing system 1 includes at least one processor, and the processor includes a program that causes each step described below to proceed.

[0032] In particular, the control unit 33 is configured to execute a game in accordance with the operation of the input device 4c by the user of the game apparatus 3, which is the own apparatus. Specifically, the control unit 33 reads data such as virtual game space objects and textures included in the game data from the storage unit 32, or generates two-dimensional or three-dimensional game image information using data received from the information processing device 2. The game image information is processed by the graphics processing unit 34a, and the processed game images are sequentially displayed on the display 4a. In other words, the control unit 33 is configured to perform display control of the display 4a and audio output control of the speaker 4b in accordance with the operation of the user of the game apparatus 3, which is the own apparatus, when executing a game.

[0033] The graphics processing unit 34a renders game images, including characters and various objects related to the virtual game space, in a moving image format in accordance with game image information output from the control unit 33. The graphics processing unit 34a is connected to the display 4a, which may be, for example, a liquid crystal display, and the rendered game images are displayed on the display 4a as a game screen. The audio processing unit 34b is connected to the speaker 4b and plays and synthesizes game sounds in accordance with instructions from the control unit 33, and outputs the sounds from the speaker 4b. The operation unit 34c is connected to the input device 4c and transmits and receives data related to operation inputs to and from the input device 4c. The user inputs operation signals to the game apparatus 3 by operating the input device 4c. The input device 4c is a general term for a touch panel integrated with the display 4a, an external game pad, a mouse, a keyboard, etc.

[0034] 2.2 Functional Configuration Next, the functional configuration of the information processing device 2 of the information processing system 1 will be described with reference to FIG.

[0035] 2 is a block diagram showing the functional configuration of the information processing device 2 according to this embodiment. As shown in Fig. 2, the control unit 23 (processor) executes various programs stored in the storage unit 22, thereby functioning as a game control unit 230, a receiving unit 231, an awarding unit 232, a setting unit 233, an updating unit 234, a lottery control unit 235, a display control unit 236, and a specific determination unit 237. In other words, information processing by software stored in the storage unit 22 is specifically realized by the control unit 23, which is an example of hardware, and can be executed as each functional unit included in the control unit 23.

[0036] The game control unit 230 is configured to execute game control steps. For example, the game control unit 230 controls the progress of the game as the game control steps. In a more specific example, the game control unit 230 controls the progress of a quest included in the game as the game control steps. Details of the quest will be described later.

[0037] The reception unit 231 is configured to execute a reception step. For example, the reception unit 231 is configured to receive various data. For example, the reception unit 231 receives information such as user information, game data, input of requests or instructions from the user, and the like from the storage unit 22 of the information processing device 2 or the game device 3. As an example, the reception unit 231 receives input from the user via the input device 4c via the communication unit 31, the communication network 11, the communication unit 21, and the like. In the present embodiment, the description will be given assuming that the various information received by the reception unit 231 is stored in the storage unit 22.

[0038] The granting unit 232 is configured to execute a granting step. For example, the granting unit 232 grants various rewards to the user in a game whose progress is controlled by the game control unit 230. As an example, the granting unit 232 is configured, as the granting step, to grant a reward to the user when an achievement condition for a task associated with the user is satisfied. The reward includes game media (e.g., items, in-game currency, etc.) that can be used in the game. The reward is not limited to objects or media, and may also include rights (tickets) to enjoy objects or media. Furthermore, the reward includes advantageous effects given to the user. The advantageous effects given to the user include various specification changes that enable the user to progress through the game more advantageously than usual, such as generating a special event, changing the occurrence frequency, changing the difficulty of an event, changing the number or strength of enemy characters, etc. In addition, the advantageous effects given to the user include effects that enhance the enjoyment of the game through the user's five senses, such as generating special visual effects on the game screen, enriching the display of game images, generating special background music or sound effects, and adding vibration to the controller.

[0039] The setting unit 233 is configured to execute a setting step. For example, the setting unit 233 is configured to change settings related to the game as the setting step. As one example, the setting unit 233 changes and adjusts settings of winning probabilities or parameters related to the game content as the setting step. As another example, the setting unit 233 performs settings to add or remove game content from the lottery table.

[0040] The update unit 234 is configured to update the update step. For example, the update unit 234 is configured to update various information stored in the storage unit 22 or the storage unit 32. As one example, the update unit 234 updates a lottery table stored in the storage unit 22. As another example, the update unit 234 updates an image representing the game medium to a new image.

[0041] The lottery control unit 235 is configured to control the execution of a lottery process as a lottery control step. As an example, the lottery control unit 235 executes the lottery process as a lottery control step. More specifically, as a lottery control step, the lottery control unit 235 controls a process for determining which game media to award to a user from a plurality of game media. In this embodiment, the expression "executing a gacha" is used synonymously with "executing a lottery process."

[0042] As a display step, the display control unit 236 is configured to display various pieces of information stored in the storage unit 22 or the storage unit 32 or screens or the like including such pieces of information on the display 4a of the game apparatus 3 in a visible manner. Specifically, the display control unit 236 may generate visual information itself generated in a human-visible manner, such as a screen, an image (e.g., a still image or a video), an icon, or text, or may generate rendering information for displaying the visual information on the display 4a and transmit this to the game apparatus 3. In this way, various pieces of information are presented to the user operating the game apparatus 3 or the like.

[0043] The identification determination unit 237 is configured to identify various information or determine various conditions as the identification determination step. As one example, the identification determination unit 237 determines whether a game medium satisfies a predetermined change condition. As another example, the identification determination unit 237 identifies game media that are included in a lottery table and satisfy a predetermined condition. As yet another example, the identification determination unit 237 identifies two or more game media that have a predetermined relationship as related game media.

[0044] 3. Explanation of various information and terms

[0045] In this section, an example of a game provided in the information processing system 1 will be described. <Quest> A quest is a stage that is a component of a game, and has tasks and goals set for it. A quest also has a completion condition set for it. Furthermore, a clearing reward is given to the user for clearing the quest.

[0046] <Mission> A mission is a task given to the user as the game progresses. For example, a mission is a task associated with each quest. In other words, at least one mission may be associated with a quest. Note that a mission does not necessarily have to be associated with a quest. Specific examples of missions include "clearing a quest 10 times" and "drawing the free gacha three times." Furthermore, a mission reward is given to the user for completing a mission.

[0047] 4. Overview of Information Processing This section provides an overview of the flow of the information processing method executed by the information processing system 1. Figures 3 and 4 are activity diagrams showing an overview of the information processing method, which is a preferred example.

[0048] The results of processing in each activity included in the information processing described below may be output in a manner that is recognizable to the user, using the graphics processing unit 34a or the audio processing unit 34b of the game device 3, as appropriate. Note that the information processing may include any exception processing not shown. Exception processing includes the interruption of the information processing or the omission of each process. The selection or input performed in the information processing may be based on a user operation or may be performed automatically without relying on a user operation.

[0049] 4.1 Lottery table update process First, the flow of information processing when executing the lottery table update process will be described with reference to Fig. 3. The information processing method includes each activity described in Fig. 3. Note that in this embodiment, the lottery table will be described as an example of a lottery list.

[0050] First, the game apparatus 3 transmits a request to play a game in response to an input operation by the user via the input device 4c. Then, the receiving unit 231 of the information processing apparatus 2 receives a request to play a game from the user as a receiving step (activity A001). In this embodiment, the game is described as being in a so-called action format or RPG format, in which a story can progress by, for example, moving a character object in response to a user's operation. Note that the format of the game to which this information processing is applied is not limited to this and may be any format, such as a single-player game or a multiplayer game, a cooperative game or a competitive game, an online game or an offline game.

[0051] Next, as a game control step, the game control unit 230 of the information processing device 2 progresses the game based on the user's operation (activity A002). This progresses the story included in the game content, and chapters as elemental content are sequentially cleared. Note that the game may not have a structure in which chapters are cleared, i.e., it may not have a story. Here, the game play history is updated as the game progresses. The play history may include, for example, play time, the date and time of the last play, the progress status of the game, etc. The progress status of the game can be expressed by the number of chapters cleared, the degree of completion of quests included in the game, etc.

[0052] Here, a process will be described for a case where a ticket consumption request from a user can be accepted (activity A003), but no ticket consumption request is made by the user. In such a case, the update unit 234 updates information about tickets that can be consumed by the user in the game based on the acquired and updated play history (activity A004). In the following, a ticket will be described as an example of a right. Information about tickets will be described in detail with reference to the mission screen 6 in FIG. 6. The control unit 23 of the information processing device 2 repeatedly executes the processes of activities A002 and A004. Note that the right in this embodiment includes the right to add game content to the lottery table in the game, and is not limited to a ticket.

[0053] Here, a case will be described in which, in a state where a ticket consumption request can be accepted (activity A003), a ticket consumption request is made by a user. In such a case, the accepting unit 231 accepts a ticket consumption request from the user as a accepting step (activity A005). In other words, the accepting unit 231 accepts a request to consume a ticket (an example of a right) associated with the user in a game. Here, the game includes a mode in which game media is granted to a user through a lottery process.

[0054] Next, a method for updating the lottery table will be described. Specifically, as a first update step, the update unit 234 of the information processing device 2 updates at least one piece of peripheral information directly or indirectly related to the lottery process through a first process and a second process.

[0055] First, as a setting step, the setting unit 233 adds a fourth character CH4 (an example of a fourth game medium; hereinafter, described as the fourth character CH4) to the lottery table (activity A006). The setting unit 233 can add the fourth character CH4 selected by the user. Details will be described later. Next, as a setting step, the identification determination unit 237 identifies a first character CH1 (an example of a first game medium; hereinafter, referred to as the first character CH1) and a first item IT1 (an example of another game medium; hereinafter, referred to as the first item IT1) as multiple game media having a predetermined relationship. Next, the setting unit 233 associates the first character CH1 and the first item IT1 with each other (activity A007). Here, the first character CH1 and the first item IT1 are game media that are included in the lottery table in advance. In other words, as a setting step (an example of a first processing step), the setting unit 233 consumes a ticket (an example of a right) in response to a request and associates two or more game media included in a lottery table used in the lottery process with each other (activity A007). The two or more game media will be described in detail later. Note that, although the fourth game medium is a character in this embodiment, this is not limited thereto. The fourth game medium may be, for example, an item.

[0056] In this embodiment, a case will be described in which a user consumes a "ticket to add a new character to the lottery table" and a "ticket to strengthen a character already included in the lottery table." That is, the update unit 234 further includes a third process as an update step, and in the third process, by consuming rights, the lottery table is updated by adding a fourth character CH4 (an example of a fourth game medium) and its winning probability to the lottery table. Here, two or more game media and the fourth character CH4 are associated with each other.

[0057] Next, as a setting step, the setting unit 233 executes a setting to delete the first item IT1 from the lottery table (activity A008). That is, in activity A008, the setting unit 233 executes a setting to also delete the winning probability and parameters related to the first item IT1.

[0058] Next, as a setting step, the setting unit 233 redefines the winning probability and parameters of the first character CH1 in the lottery table (activity A009). In other words, in the setting step (an example of a second processing step), after the first processing step is executed, the setting unit 233 adjusts peripheral information related to the first character CH1 (an example of a first game medium), which is at least one of the two or more game media. More preferably, in the second processing, the peripheral information related to the first character CH1 (an example of a first game medium) may be adjusted based on the relationship between the two or more game media. From another perspective, in the second processing, the peripheral information may be adjusted on the condition that at least one first item IT1 (an example of another game medium) is deleted from the lottery table (processing of activity A008). Here, the first item IT1, which is the other game medium, is one or more game media excluding the first character CH1 from the two or more game media. Here, the peripheral information is a lottery table including the parameters of the game medium used in the game, the winning probability, or the winning probability, which is provided by the lottery process, and the lottery table is a table that defines each game medium and its winning probability. Note that in this embodiment, the lottery table is described as including the winning probability and the parameters, i.e., the peripheral information is described as including the winning probability and the parameters, but this is not limited thereto. The peripheral information may include only the parameters of each character, or may include only the winning probability of each character.

[0059] Next, as a second update step, the update unit 234 updates the first character CH1 from the first image to a new third image based on the image showing the first item IT1 in response to the execution of redefinition of the winning probability or parameters for the first character CH1 in activity A009 (activity A011). In other words, as a second update step, the update unit 234 updates the image showing the first character CH1 (an example of the first game medium) from the first image to a new third image based on information about at least one of two or more game media in response to the execution of the second processing step. Details will be described later.

[0060] Independently from the processing related to activity A011, the setting unit 233, as a setting step (an example of a second processing step), adjusts parameters or winning probabilities (an example of peripheral information) related to the first character CH1 (an example of a first game medium), and then further adjusts parameters (an example of peripheral information) related to at least one of the third character CH3 (an example of a third game medium) (activity A012). Here, the third character CH3 (an example of a third game medium) is a game medium obtained by excluding the first character CH1 (an example of a first game medium) from the game media included in the lottery table. Specifically, the third character CH3 is a game medium that does not have a predetermined relationship with the first character CH1.

[0061] In summary, the information processing system based on the above information processing includes a processor capable of executing a program to operate the following units. The accepting unit 231 accepts, as a accepting step, a request to consume a ticket (an example of a right) associated with a user in a game. Here, the game includes a mode in which game media are granted to a user through a lottery process. The updating unit 234 updates, as a first updating step, at least one piece of peripheral information directly or indirectly related to the lottery process through a first process and a second process. In the first process, the identifying determination unit 237, as a identifying determination step, identifies and associates two or more game media that consume the right and are included in a lottery table used in the lottery process in response to the request.

[0062] According to this aspect, the lottery table is updated by adjusting the parameters or winning probabilities of the game contents in response to the user's consumption of the rights. Specifically, the parameters or winning probabilities of the predetermined game contents included in the lottery table are increased. Therefore, the user can be motivated to play the game more enthusiastically in order to update the lottery table and execute the lottery process. Furthermore, by providing room for the user to influence the winning probabilities of the game contents, a more enjoyable experience can be provided to the user.

[0063] Furthermore, the parameters of the characters included in the lottery table are adjusted based on their relationships with other associated game media. This configuration allows for an increase in parameters, etc., depending on the combination of two or more game media. This allows for a more engaging experience for the user.

[0064] Furthermore, parameters of the first game medium are adjusted as a condition for removing other game media associated with the first game medium from the lottery table. This embodiment can be expected to evolve or strengthen the first game medium according to the combination of two or more game media, and can motivate users to play the game more enthusiastically in order to execute a process that consumes rights.

[0065] Furthermore, the image representing the first game content is updated from the first image to a new third image based on information about other game content, allowing the user to visually grasp the enhancement of the game content, thereby providing the user with a more engaging experience.

[0066] Furthermore, by consuming the right, the user can add game content to the lottery table. According to this embodiment, the user can add game content to the lottery table. Therefore, the user can be motivated to play the game more enthusiastically in order to execute the lottery process.

[0067] 4.2 Lottery process Next, the flow of information processing when executing the lottery processing will be described with reference to Fig. 4. The information processing method includes each activity shown in Fig. 4.

[0068] The activities A101 and A102 are similar to the activities A001 and A002 in FIG. 3 described above, and therefore will not be described here.

[0069] A case where a request to hold a lottery is made while the user is playing a game (activity A103) will be described. In this case, the receiving unit 231 receives a request to hold a lottery from the user as a receiving step (activity A104).

[0070] Next, the lottery control unit 235 executes a lottery process (activity A105).

[0071] Next, in response to the execution of a lottery process in activity A105, the identification determination unit 237 selects an arbitrary character (an example of a game medium) from the table based on a predetermined selection ratio. Subsequently, the granting unit 232 grants the selected arbitrary character to the user (activity A106). In this embodiment, the character granted to the user in the lottery process in activity A105 is described as the first character CH1 whose parameters have been strengthened in activity A009 of FIG. 3. Furthermore, in this embodiment, a case will be described in which the user uses the character granted in activity A106 in the progression of the game.

[0072] In this case, the setting unit 233 sets the first character CH1 as the player character to be operated by the user during the game progress (activity A107).

[0073] Returning to activity A102, the game control unit 230 progresses the game based on the user's operation as a game control step. The game progresses with the first character CH1 selected by the user as the player character. Next, the update unit 234 updates information related to the first character CH1, which is the player character, based on the acquired play history (activity A108).

[0074] Here, a case where the information related to the first character CH1 satisfies the change condition will be described (activity A109). In such a case, the display control unit 236 changes the image of the first character CH1 based on a predetermined condition and displays it on the screen (activity A110). Details will be described later.

[0075] The above is the flow of the lottery process.

[0076] 5. Details of data processing In this section, the details of the information processing outlined above will be explained using figures.

[0077] (Menu screen 5) 5 is a diagram showing an example of a menu screen 5 as a game screen. The display control unit 236 displays various destination screens based on user input to the menu screen 5. The menu screen 5 is an example of a screen displayed in activity A002 in FIG. 3 or activity A102 in FIG. 4. For example, the menu screen 5 includes operation buttons 51 to 55 and a character display area 56.

[0078] When the "Gacha" operation button 51 is operated, a gacha screen containing a list of available gachas is displayed. When the "Organization" operation button 52 is operated, organization screens 8a and 8b shown in FIG. 9 are displayed. Details will be described later. When the "Quest" operation button 53 is operated, a game screen for selecting a quest is displayed. When the "Mission" operation button 54 is operated, a mission screen 6 containing a list of mission completion rates and sub-tasks is displayed. When the "Shop" operation button 55 is operated, a game screen for accepting the purchase of in-game currency or game media is displayed.

[0079] An image showing the appearance of a player character associated with the user is displayed in the character display area 56. The player character may be, for example, a character granted to the user by executing a gacha. More specifically, the player character may be a character selected by the user from among the characters granted to the user by executing a gacha.

[0080] (Mission Screen 6) Fig. 6 is a diagram showing an example of a mission screen 6 as a game screen. Mission screen 6 is an example of a screen displayed in activity A002 in Fig. 3 or activity A102 in Fig. 4. Mission screen 6 includes a plurality of operation buttons 631 and 635, operation limit buttons 632 and 634, a completion mark 633, and a progress gauge 62. As shown in Fig. 6, mission screen 6 displays a plurality of subtasks included in the mission and the progress status of the entire mission.

[0081] The display control unit 236 displays a game screen in which the user can attempt the corresponding sub-task by selecting the "Challenge" operation button 631. This allows the user to attempt the sub-task selected by the user. When the user completes the sub-task, the display control unit 236 changes the operation button 631 corresponding to the sub-task to an operation restriction button 632 and displays it on the screen. In one embodiment, the operation restriction button 632 may have a configuration in which input operations by the user are restricted.

[0082] Furthermore, the progress gauge 62 indicates the progress toward completing the entire mission (for example, the completion rate of each sub-task). The completion mark 633 is an image that identifies the completed sub-task. As shown in FIG. 6, the mission includes the sub-tasks "Complete the quest 10 times," "Draw the free gacha 3 times," "Draw the free stone gacha 5 times," and "Purchase 100 paid stones."

[0083] Furthermore, when a subtask is completed, the granting unit 232 grants a reward to the user. Specifically, when the "Get" operation button 635 is operated, the corresponding individual reward is associated with identification information representing the user. When the individual reward is granted, the display control unit 236 changes the operation button 635 corresponding to the individual reward to an operation restriction button 634 and displays it on the screen. In this embodiment, the individual reward includes tickets. The tickets are preferably tickets that can be consumed on the ticket consumption screen 7 in FIG. 7, which will be described later.

[0084] (Ticket consumption screen 7) FIG. 7 is a diagram showing an example of a ticket consumption screen 7 on which a user consumes tickets to add characters to the lottery table. Tickets consumed on the ticket consumption screen 7 are not limited to tickets granted as part of the individual rewards described above. For example, tickets distributed in real-world events may also be consumed. The ticket consumption screen 7 is an example of a screen displayed in activity A005 of FIG. 3. The ticket consumption screen 7 includes operation buttons 71a to 71d, character display areas 72 to 75, and an operation button 76.

[0085] When the user operates at least one of the operation buttons 71a to 71d, a list of characters corresponding to the operated button is displayed in the character display area 72. For example, in FIG. 7, an input from the user to the operation button 71a labeled "S Rare" is received, and multiple characters corresponding to the S Rare tickets are displayed in the character display area 72. Furthermore, an input from the user to the operation button 71d labeled "Character Strengthening" is received, and information on the characters to be strengthened is displayed in the character display areas 73 to 75. As described above, in this embodiment, it is assumed that the user has consumed a "ticket to add a new character to the lottery table" and a "ticket to strengthen a character already included in the lottery table." In addition, in this embodiment, it is assumed that the user has selected a "dog" as the fourth character CH4, which is a character to be added to the lottery table. Hereinafter, the fourth character CH4 may be referred to as a "dog (CH4)."

[0086] Two game media associated with each other are displayed in the character display areas 73 and 74. More specifically, the first character CH1 is displayed in the character display area 73, and the first item IT1 is displayed in the character display area 74. In this embodiment, the first character CH1 is described as a "camel." Hereinafter, the first character CH1 may also be referred to as a "camel (CH1)." Furthermore, the first item IT1 is described as a "bell." Hereinafter, the first item IT1 may also be referred to as a "bell (IT1)."

[0087] Preferably, the first character CH1 and the first item IT1, which are related to each other, may have a predetermined relationship with a "dog (CH4)" newly added to the lottery table. For example, as shown in FIG. 7, a camel (CH1) and a bell (IT1) may be specified in response to the selection of a dog (CH4). According to this embodiment, characters related to the newly added character are strengthened. Therefore, since the character desired by the user is strengthened, the user can be motivated to execute the lottery process.

[0088] The character display area 75 displays the first character CH1a in a state in which the first character CH1a has been strengthened by consuming the first item IT1. Specifically, when the "Strengthen" operation button 76 is operated, the first item IT1 is deleted from the lottery table, and the ability parameters (an example of parameters) of the first character CH1 are adjusted. In other words, the first character CH1 is strengthened by equipping the first item IT1. More specifically, the first character CH1 is strengthened by resetting the ability parameters in activity A009 of FIG. 3. Hereinafter, the strengthened first character CH1a will be described as a "bell camel." The strengthened first character CH1a may also be referred to as a "bell camel (CH1a)."

[0089] The type or degree of the ability parameter to be enhanced may be determined according to the first item IT1 equipped to the character. Specifically, the type of ability parameter to be enhanced in the first character CH1 may be determined according to the attribute previously given to the first item IT1. In this embodiment, the description will be given assuming that the attribute of "weapon" is given to the bell (IT1). "Weapon" is, for example, an attribute related to the attack power of the character. In other words, the camel (CH1) equipped with the bell (IT1) is configured to have particularly enhanced attack power. Details will be described later. The attribute of the first item IT1 is not limited to "weapon".

[0090] Similarly, the change in the appearance (image) of the first character CH1 may also be determined according to the first item IT1. Specifically, the manner in which the appearance of the first character CH1 changes may be determined according to the attributes previously assigned to the first item IT1.

[0091] (lottery table) FIG. 8 is a schematic diagram of the lottery table. The lottery table T11 is a table immediately after a dog (CH4) is added to the lottery table stored in advance in the storage unit 22. In other words, the winning probabilities and ability parameters of the other characters and items included in the lottery table have not yet been adjusted. The lottery table T12 is a table after the first character CH1 has been strengthened. Specifically, by equipping the bell (IT1), the camel (CH1) is strengthened to a bell camel (CH1a), and the winning probability and attack power have been updated. The bell (IT1) consumed to strengthen the camel has also been deleted from the table.

[0092] As shown in FIG. 8, in activity A008 of FIG. 3, bell (IT1) is deleted from the lottery table. Furthermore, the camel (CH1) is strengthened to a bell camel (CH1a). In activity A009 of FIG. 3, the setting unit 233 changes the winning probability of the first character CH1 strengthened to a bell camel (CH1a) from "1 / 7" to "2 / 7" as a setting step. Furthermore, the setting unit 233 changes the ability parameters related to the offensive power and defensive power of the camel (CH1) as a setting step. In this embodiment, the ability parameters of the camel (CH1) are increased by consuming the bell (IT1). As described above, in this embodiment, the bell (IT1) is given the attribute of "weapon," and the ability parameters related to the offensive power of the camel (CH1) equipped with the bell (IT1), i.e., the bell camel (CH1a), are significantly increased.

[0093] In yet another embodiment, the ability parameters that are changed are not limited to the ability parameters related to the first character CH1 and the first item IT1. For example, the ability parameters of a third character CH3, which is a character other than the related camel (CH1) and bell (IT1), may be adjusted. In activity A008 of FIG. 3, the setting unit 233 adjusts the lottery table so that the ability parameters of the elephant, which is the third character CH3, are increased. Here, the third character CH3 is a game medium that does not have a predetermined relationship with the first character CH1 and the first item IT1. According to this embodiment, the game is configured so that other game media included in the lottery table can also be strengthened by consuming tickets, thereby providing the user with a more interesting experience.

[0094] Furthermore, the setting unit 233 may adjust the lottery table so that the winning probability or parameters of the fourth character CH4 added by the user are increased. According to this embodiment, the character added by the user to the lottery table is strengthened. Therefore, the user can be motivated to play the game more enthusiastically in order to execute the lottery process.

[0095] The setting unit 233 may further readjust the winning probabilities of other game media included in the lottery table. As shown in the lottery table T12, the winning probabilities of the game media included in the lottery table (excluding the camel (CH1) and the bell (IT1)) are changed from "1 / 6" to "1 / 7."

[0096] (Organization screen) FIG. 9 shows an example of the formation screen 8a and the formation screen 8b. The formation screen 8a is a screen that displays information about the evolution of a camel (CH1), which is a normal character. On the other hand, the formation screen 8b is a screen that displays information about the evolution of a bell camel (CH1a), which is an enhanced version of the camel (CH1). The formation screen 8a includes operation buttons 81a to 81c and character display areas 82 to 84. In this embodiment, it is assumed that the operation button 81b labeled "Evolution" is operated, and information about the evolution of the "camel (CH1)" selected by the user as a character to be trained is displayed on the screen.

[0097] As shown in the organization screen 8a, the first character CH1 includes obtaining the required item IT3 as part of the evolution conditions. The first character CH10 that has evolved as a result of the evolution conditions being met has visual information that is different from that of the original first character CH1. Similarly, as shown in the organization screen 8b, the strengthened first character CH1a includes obtaining the required item IT3 as part of the evolution conditions. The first character CH10a that has evolved as a result of the evolution conditions being met has visual information that is different from that of the original first character CH1a (strengthened character).

[0098] Furthermore, the visual information of the evolved first character CH10 (evolved camel CH10) is different from that of the evolved first character CH10a (evolved bell camel CH10a). That is, in the second update step, when the game is progressed using the first game medium rendered as the third image (image of the bell camel CH1a), the update unit 234 updates the image representing the first game medium from the third image to a fourth image (image of the evolved bell camel CH10a). Here, the fourth image is different from the new image (image of the evolved camel CH10) that is updated when the game is progressed using the first game medium rendered as the first image (image of the camel CH1). According to this aspect, the evolution of the first game medium, in which parameters are strengthened by consuming tickets, is different from evolution through normal game progress, and the rarity of evolution during the lottery process is increased. Therefore, a more interesting experience can be provided to the user.

[0099] In this embodiment, the case where the visual information of the first character CH10 and the evolved first character CH10a is different has been described, but the differences may be in other aspects than visual information. For example, the sounds (an example of auditory information) corresponding to the characters may be different.

[0100] [others] The information processing method according to the above-described embodiment may be modified as follows.

[0101] In the above embodiment, the "other game medium" is the first item IT1, and the first character CH1 is strengthened by consuming the first item IT1. However, this is not limiting. For example, the other game medium may also be a character (hereinafter referred to as another character CH0), and a new character (hereinafter referred to as a second character CH2) may be generated and added to the lottery table based on the relationship between the first character CH1 and the other character CH0.

[0102] Fig. 10 is an activity diagram showing the flow of information processing when executing the update processing of the lottery table, which is a modified example of Fig. 3. Activities A201 to A206 are the same processing as activities A001 to A006 in Fig. 3, and therefore description thereof will be omitted.

[0103] In the identification determination step, the identification determination unit 237 of the information processing device 2 identifies the first character CH1 and the other character CH0 as a plurality of game media having a predetermined relationship. Next, the setting unit 233 associates the first character CH1 with the other character CH0 (activity A207). Here, the first character CH1 and the other character CH0 are game media included in the lottery table.

[0104] Next, as a setting step, the setting unit 233 executes a setting to delete the other character CH0 from the lottery table (activity A208). That is, in activity A208, the setting unit 233 executes a setting to delete the winning probability and parameters related to the other character CH0 as well.

[0105] Next, the setting unit 233 adds a second character CH2 to the lottery table as a setting step (activity A209). Here, the second character CH2 is a game medium newly defined by two or more game media (the first character CH1 and another character CH0). Subsequently, as a setting step, the setting unit 233 redefines the winning probabilities and parameters of the first character CH1 and the second character CH2 newly defined in activity A209 (activity A210). Preferably, as a second processing step (an example of a setting step), the setting unit 233 may adjust peripheral information related to the second game medium based on the relationship between the two or more game media.

[0106] According to this aspect, a new game medium is generated based on multiple game media associated with each other through the user's consumption of rights, and the new game medium is added to the lottery table. This provides the user with a new experience of deciding which game medium to add to the lottery table as the first game medium, thereby providing the user with a more enjoyable experience.

[0107] As in the above-described embodiment, parameters of a third character CH3 that has no relationship with the first character CH1 and the second character CH2 may be further adjusted. In other words, as a setting step (an example of a second processing step), the setting unit 233 adjusts parameters or winning probability (an example of peripheral information) related to the first character CH1 (an example of a first game medium) and then further adjusts peripheral information related to at least one of the third character CH3 (an example of a third game medium). Here, the third character CH3 is a game medium obtained by excluding the first game medium and the second character CH2 (an example of a second game medium) from the game media included in the lottery table.

[0108] FIG. 11 is an image diagram showing a ticket consumption screen 9, which is a modified example of FIG. 7. As shown in FIG. 11, the ticket consumption screen 9 includes operation buttons 91a to 91d, character display areas 92 to 95, and an operation button 96. For example, in FIG. 11, an input to the operation button 91a for "S Rare" is received from the user, and multiple characters corresponding to the S Rare ticket are displayed in the character display area 92. Furthermore, an input to the operation button 91d for "Child" is received from the user, and corresponding information is displayed in the character display areas 93 to 95. The character display area 93 displays a "camel (CH1)" (an example of a first game medium) which is the first character CH1. The character display area 94 displays another character CH0 (an example of another game medium). In this modified example, the other character CH0 is described as a "zebra." Hereinafter, the other character CH0 may also be referred to as a "zebra (CH0)."

[0109] The character display area 95 displays a second character CH2 newly generated by combining the first character CH1 with another character CH0. Specifically, when the "combine" operation button 96 is operated, a process of combining the first character CH1 with the other character CH0 is executed, and the second character CH2 is generated. In this modified example, the second character CH2 will be described as a "shimarakuda." Hereinafter, the second character CH2 may also be referred to as "shimarakuda (CH2)."

[0110] Also, the second character CH2 may be newly generated and the ability parameters of the first character CH1 may be strengthened, as will be described in detail with reference to FIG.

[0111] FIG. 12 is a schematic diagram showing a lottery table that is a variation of FIG. 8. The lottery table T21 is a lottery table stored in advance in the storage unit 22 immediately after a dog (CH4) is added. In other words, the winning probabilities and ability parameters of the other characters and items included in the lottery table have not yet been adjusted. The lottery table T22 is a table after a striped camel (CH2) newly generated by combining the camel (CH1) and zebra (CH0) associated with each other in activity A207 of FIG. 10 is added. As shown in the lottery table T22, the zebra (CH0) consumed to generate the striped camel (CH4) is deleted from the lottery table. In activity A210 of FIG. 10, the setting unit 233 sets the winning probability of the striped camel (CH2) newly added to the lottery table to "2 / 7" as a setting step. Next, as a setting step, the setting unit 233 changes the ability parameters of the camel (CH1) and further sets new ability parameters of the striped camel (CH2). In this embodiment, the ability parameters related to the attack power of the camel (CH1) are strengthened. This creates a game story such as "a child (striped camel CH2) is born and the parent (camel CH1) also grows up." Therefore, it is possible to provide the user with an incentive to actively play the game and obtain rights.

[0112] In the above embodiment, an example in which a new character is added to the table by consuming a ticket has been described, but this is not limited to this. For example, a mode in which consuming a ticket associates multiple characters already included in the lottery table, and only a process of changing the ability parameters of at least one of the associated characters may be performed.

[0113] Furthermore, in the above embodiment, an example in which the other character CH0 is deleted from the lottery table has been described, but this is not limited to this. For example, the winning probability of the other character CH0 may be adjusted to be lower. The setting unit 233 may subtract the winning probability of the other character CH0 and add the result to the other characters included in the lottery table. The setting unit 233 may add the winning probability equally to multiple characters. More preferably, the winning probability of the first character CH1 (the strengthened first character CH1a) is adjusted to be relatively higher. According to this embodiment, a character whose ability parameters have been strengthened by consuming tickets has a higher probability of winning in the gacha, which can motivate the user to actively play the gacha. Therefore, the user can be motivated to actively play the game and obtain rights. The same applies to the first item IT1.

[0114] In the above embodiment, the first character CH1 is strengthened by equipping the first item IT1, but this is not a limitation. For example, the first character CH1 may be "evolved" into a special form using the first item IT1 as a material. This can motivate the user to actively play gacha.

[0115] In the above embodiment, two game media included in the lottery table are associated with each other in response to the user's consumption of a right, but this is not a limitation. For example, the setting unit 233 may associate three game media with each other, or more game media with each other.

[0116] At least one of the devices included in the information processing system 1 may be installed outside Japan. For example, the information processing device 2 may be installed outside Japan, and a user in Japan may access the information processing device 2 using his or her own game device 3, or the information processing device 2 may be installed in Japan, and a user outside Japan may access the information processing device 2 using his or her own game device 3. According to such an embodiment, a more interesting experience can be provided to the user through various management forms.

[0117] The information processing device 2 may be an on-premise type or a cloud type. As the information processing device 2 in the cloud type, the above-mentioned functions and processes may be provided in the form of, for example, SaaS (Software as a Service) or cloud computing.

[0118] In the above embodiment, the information processing device 2 performs various storage and control operations, but multiple external devices may be used instead of the information processing device 2. That is, various information and programs may be distributed and stored in multiple external devices using block chain technology or the like.

[0119] The above-described embodiments may be implemented as an information processing method. The information processing method includes the steps of the information processing system. The above-described embodiments may also be implemented as a program. The program causes at least one computer to execute the steps of the information processing system.

[0120] Furthermore, it may be provided in the following aspects.

[0121] (1) An information processing system comprising a processor capable of executing a program to perform each of the following steps: a receiving step receives a request to consume rights associated with a user in a game, wherein the game includes a mode in which game media are granted to the user through a lottery process; a first update step updates at least one peripheral information directly or indirectly related to the lottery process through a first process and a second process, wherein the first process associates two or more game media that consume the rights and are included in a lottery table used in the lottery process in response to the request; and the second process adjusts the peripheral information related to a first game medium that is at least one of the two or more game media, or a second game medium newly defined by the two or more game media, after the first process is executed.

[0122] According to this embodiment, it is possible to provide the user with a more interesting experience.

[0123] (2) In the information processing system described in (1) above, the peripheral information is the parameters used in the game of the game medium, the winning probability, or the lottery table containing the winning probability, which are provided by the lottery process, and the lottery table is a table that specifies each game medium and its winning probability.

[0124] According to this embodiment, it is possible to provide the user with a more interesting experience.

[0125] (3) In the information processing system described in (1) or (2) above, the second processing adjusts the peripheral information related to the first game medium based on the relationship between the two or more game media.

[0126] According to this aspect, peripheral information about game media can be adjusted based on the relationship between the identified game media, thereby providing the user with a more interesting experience.

[0127] (4) In the information processing system described in (3) above, in the second process, the peripheral information is adjusted on the condition that at least one of the other game media is deleted from the lottery table, and the other game media is one or more game media excluding the first game medium from the two or more game media.

[0128] According to this embodiment, the second game medium evolves through synthesis with the first game medium, thereby providing the user with a more interesting experience.

[0129] (5) In the information processing system described in (1) to (4) above, the system further includes, in a second update step, updating an image representing the first game medium from a first image to a new third image based on information regarding at least one of the two or more game media in response to the second processing being executed.

[0130] According to this embodiment, the evolution of the game content can be visually grasped, thereby providing the user with a more interesting experience.

[0131] (6) In the information processing system described in (5) above, in the second update step, when the game is progressed using the first game medium depicted as the third image, the image representing the first game medium is updated from the third image to a fourth image, wherein the fourth image is different from the new image updated when the game is progressed using the first game medium depicted as the first image.

[0132] According to this aspect, the evolution of the first medium during the lottery process differs from evolution that occurs during normal game progress, and the rarity of evolution during the lottery process is increased, thereby providing a more interesting experience to the user.

[0133] (7) In the information processing system described in (3) to (6) above, in the second processing, after the peripheral information related to the first game medium is adjusted, the peripheral information related to at least one of the third game media is further adjusted, and here the third game medium is a game medium obtained by excluding the first game medium and the second game medium from the game media included in the lottery table.

[0134] According to this aspect, game media included in the lottery table other than the two or more related game media are also enhanced, thereby providing the user with a more interesting experience.

[0135] (8) In the information processing system described in (1) to (7) above, the first update step further includes a third process, in which the lottery table is updated by consuming the right to add a fourth game medium and its winning probability to the lottery table, and wherein the two or more game media and the fourth game medium are associated with each other.

[0136] According to this aspect, it is possible to add game content to the lottery table, thereby providing the user with a more entertaining experience.

[0137] (9) In the information processing system described in any one of (1) to (8) above, in the second processing, the peripheral information regarding the second game medium is adjusted based on the relationship between the two or more game media.

[0138] According to this embodiment, it is possible to provide the user with a more interesting experience.

[0139] (10) An information processing method, comprising the steps of the information processing system according to any one of (1) to (9) above.

[0140] According to this embodiment, it is possible to provide the user with a more interesting experience.

[0141] (11) A program that causes at least one computer to execute each step of the information processing system according to any one of (1) to (9) above.

[0142] According to this embodiment, it is possible to provide the user with a more interesting experience. Of course, this is not the case.

[0143] Finally, various embodiments of the present disclosure have been described, but these are presented as examples and are not intended to limit the scope of the disclosure. The novel embodiments can be implemented in various other forms, and various omissions, substitutions, and modifications can be made without departing from the spirit of the disclosure. The embodiments and their modifications are intended to be included within the scope and spirit of the disclosure, as well as within the scope of the disclosure and its equivalents as set forth in the claims. [Explanation of symbols]

[0144] 1: Information processing system 11: Communication Network 2: Information processing equipment 20: Communication bus 21: Communications Department 22: Storage section 23: Control section 230: Game control unit 231: Reception 232: Assignment section 233: Setting section 234: Update section 235: Lottery control unit 236: Display control unit 237:Specific judgment section 3: Game device 30: Communication bus 31: Communications Department 32: Storage section 33: Control section 34a: Graphics processing unit 34b: Audio processing section 34c: Operation section 4a: Display 4b: Speaker 4c: Input Device 5: Menu screen 51: Operation button 52: Operation button 53: Operation button 54: Operation button 55: Operation button 56: Character display area 6: Mission screen 62: Progress Gauge 631: Operation button 632: Operation restriction button 633: Completed 634: Operation restriction button 635: Operation button 7: Ticket consumption screen 71a: Operation button 71b: Operation button 71c: Operation button 71d: Operation button 72: Character display area 73: Character display area 74: Character display area 75: Character display area 76: Operation button 8a: Formation screen 8b: Formation screen 81a: Operation button 81b: Operation button 81c: Operation button 82: Character display area 83: Character display area 84: Character display area 9: Ticket consumption screen 91a: Operation button 91b: Operation button 91c: Operation button 91d: Operation button 92: Character display area 93: Character display area 94: Character display area 95: Character display area 96: Operation button CH0: Other characters CH1: 1st character (camel) CH1a: Enhanced first character (Bell Camel) CH10: Evolved first character (evolved camel) CH10a: Evolved first character (evolved Bell Camel) CH2: Second character (Shimarakuda) CH3: Third character (elephant) CH4: 4th character (dog) IT1: First item IT3: Required Items T11: Lottery table T12: Lottery table T21: Lottery Table T22: Lottery Table

Claims

1. An information processing system, A processor capable of executing a program to perform the following steps: The receiving step receives a request to consume a right associated with a user in a game, wherein the game includes an aspect in which a game medium is granted to the user through a lottery process; In the first updating step, at least one piece of peripheral information directly or indirectly related to the lottery process is updated through a first process and a second process, In the first process, in response to the request, two or more game media that consume the right and are included in a lottery table used in the lottery process are associated with each other; In the second process, after the first process is executed, a first game medium that is at least one of the two or more game media; or a second game medium newly defined by the two or more game media; and adjusting the peripheral information related to the

2. 2. The information processing system according to claim 1, The system wherein the peripheral information is the parameters used in the game of the game medium, the winning probability, or the lottery table containing the winning probability, which is provided by the lottery process, and the lottery table is a table that specifies each game medium and its winning probability.

3. 2. The information processing system according to claim 1, In the second process, the system adjusts the peripheral information related to the first game medium based on the relationship between the two or more game media.

4. 4. The information processing system according to claim 3, In the second process, the peripheral information is adjusted on the condition that at least one of the other game media is deleted from the lottery table, and The other game medium is one or more game media excluding the first game medium from the two or more game media, in the system.

5. 2. The information processing system according to claim 1, Furthermore, in a second update step, in response to the second process being executed, the system updates the image representing the first game medium from a first image to a new third image based on information regarding at least one of the two or more game media.

6. 6. The information processing system according to claim 5, In the second updating step, when the game is progressed using the first game medium rendered as the third image, an image representing the first game medium is updated from the third image to a fourth image, A system in which the fourth image is different from a new image that is updated when the game progresses using the first game medium that is rendered as the first image.

7. 4. The information processing system according to claim 3, In the second process, after the peripheral information related to the first game medium is adjusted, the peripheral information related to at least one third game medium is further adjusted, wherein: The third game medium is a game medium obtained by excluding the first game medium and the second game medium from the game media included in the lottery table.

8. 2. The information processing system according to claim 1, the first updating step further includes a third process, In the third process, the right is consumed to update the lottery table by adding a fourth game medium and its winning probability to the lottery table, and A system in which the two or more game media and the fourth game media are associated with each other.

9. 2. The information processing system according to claim 1, In the second process, the peripheral information regarding the second game medium is adjusted based on the relationship between the two or more game media.

10. An information processing method, comprising: A method comprising the steps of the information processing system according to any one of claims 1 to 9.

11. A program, A program that causes at least one computer to execute each step of the information processing system according to any one of claims 1 to 9.

Citation Information

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