Gaming machine
Patent Information
- Application Number
- JP2025249548
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2025-12-15
- Publication Date
- 2026-02-27
AI Technical Summary
【0009】 上記構成の遊技機によれば、メインROMのプログラム記憶領域を効率的に使用することでメインROMの容量の圧迫を軽減することができる。
Smart Images

Figure 2026034600000001_ABST
Abstract
Claims
[Claim 1] a game control means for controlling the progress of a game; a first storage means for storing a program and table data; a second storage means for storing data in association with the execution of the program; The table data includes a plurality of table data, The predetermined table data among the plurality of table data is a data group of one-byte data collected by a plurality of bytes, the 1-byte data of the data group is a 4-bit data table composed of upper 4-bit data and lower 4-bit data, the game control means has a 4-bit data acquisition means for acquiring 4-bit data consisting of only the upper 4 bits or the lower 4 bits from the 1-byte data of the 4-bit data table, and storing the 4-bit data in a predetermined area of the second storage means; The 4-bit data acquisition means The data groups stored in one 4-bit data table may include different types of data groups, the 4-bit data acquisition means is controlled to acquire 4-bit data for each of different types of data groups in the same manner; A zone control means that can start an advantageous zone when a predetermined start condition is met and can end the advantageous zone when a predetermined end condition is met; A state control means for controlling the advantageous state in the advantageous zone so that the game value can be increased by notifying the player of information on a stop operation that is advantageous to the player; A bonus granting means capable of granting a bonus for a period that can be controlled to the advantageous state when a predetermined granting condition is met; A difference limiter that can establish the predetermined termination condition when the gaming value increases beyond a specified value starting from the start of the advantageous period; a difference counter used in the difference limiter; The difference counter is capable of counting the increase in the game value from the start of the advantageous period when the game value has decreased the most, as the lowest point, The maximum expected value of the game value related to the benefit that can be awarded by the benefit awarding means in one game is configured to be a specific value, Even if the number of game values that has been decreased from the starting point counted by the difference counter is a predetermined value that exceeds the specific value, the maximum value of the expected value to be awarded is configured to be the specific value. A gaming machine characterized by:
Citation Information
Patent Citations
Game machine
JP2021079129A