Game equipment
The game device replicates the randomness and strategy of sports by using a grooved piece and acrylic board, enhancing realism and safety, and allowing for varied gameplay through interchangeable boards.
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2024-08-22
- Publication Date
- 2026-03-06
AI Technical Summary
Existing board games struggle to replicate the randomness and strategic nature of real sports competitions, as they rely on predetermined movements of pieces rather than simulating the unpredictable elements found in actual sports.
A game device featuring a flat game board with grids and pieces having a groove that allows a disc to be rolled, mimicking a ball, which can move randomly and strategically, using materials like PET drink caps and an acrylic board to enhance realism and safety.
The device effectively recreates the randomness and strategic aspects of sports by allowing the disc to move unpredictably, while being environmentally friendly and safe, with interchangeable boards for varied gameplay.
Smart Images

Figure 2026037648000001_ABST
Abstract
Description
[Technical Field]
[0001] The present invention relates to a gaming device, and more particularly to a gaming device that can reproduce the same strategic and random aspects as in real sports. [Background technology]
[0002] Board games, which use pieces and game boards, are widely enjoyed as pastimes. Various themes or motifs can be used in board games, and board games based on sports competitions are one of the most popular genres.
[0003] When representing sports games using pieces and a board, various techniques are used to recreate the competitive nature of the game. For example, the sports training and strategy board set in Patent Document 1 recreates a sports competition by placing multiple color-coded pieces on a flat board, allowing sports teams, their coaches, managers, etc. to recreate a scene from the competition, plan strategies, review plays, etc. Furthermore, the pieces placed on the sports tactics board of Patent Document 2 are equipped with a fan-shaped field of view display to reproduce the actual field of view of the players. This makes it possible to visually recognize each player's field of view when recreating plays performed on the sports training and tactics board set of Patent Document 1, and makes it possible to confirm whether each player can see the ball when passing or shooting, for example. This makes it possible to more appropriately reproduce each player's plays and perform the desired play content. [Prior art documents] [Patent documents]
[0004] [Patent Document 1] Registered Utility Model No. 3178732 [Patent Document 2] Patent No. 4618590 Summary of the Invention [Problem to be solved by the invention]
[0005] In actual sports competitions, there are various random factors, such as the wind direction on the day, or the unexpected behavior of the ball in ball games. It is this randomness that is what attracts people to sports competitions. On the other hand, in board games, pieces are moved according to rules set by humans, and although there are techniques such as using dice, it is difficult to reproduce the randomness found in actual sports competitions. Even with the sports competition training and strategy board set of Patent Document 1 and the competition strategy board of Patent Document 2, in order to reproduce or examine plays, a person must move each piece representing a player and the ball one by one, making it impossible to reproduce the random behavior of a ball in actual sports.
[0006] Furthermore, in sports, especially in team sports, the strategic nature of player placement and other aspects is a major attraction of sports. As mentioned above, it is possible to recreate some of this strategic element in board games by placing the pieces, but recreating the randomness mentioned above is incompatible with the rules of the game that are set by humans.
[0007] The present invention was developed in response to the above-mentioned problems, and aims to provide a game device that can reproduce the randomness and strategic nature of sports competitions. [Means for solving the problem]
[0008] As a result of extensive research, the inventors have found that the above problem can be solved by having the player roll a disc simulating a ball on the board using grooves provided in the pieces. The present invention is based on this finding.
[0009] The present invention resides in a game device A that imitates a sport, comprising a flat game board 1, a circular disk 2, and a piece 3, the piece 3 having a groove 3a extending from its top surface to its side surface, the groove 3a having a width greater than the thickness of the disk 2.
[0010] The present invention resides in the above-described game device A, in which the piece 3 is a solid cylinder having a diameter of about 10 to 50 mm and a height of about 10 to 30 mm.
[0011] The present invention resides in the above-described game apparatus A, in which the game board 1 has grids 1b on which pieces 3 are placed.
[0012] The present invention resides in the above-described game device A, in which the bottom surface of the groove 3a is angled at 5 to 85 degrees with respect to the horizontal plane, and the width of the groove 3a is larger than the thickness of the disc 2 by 0.1 to 5 mm.
[0013] The present invention resides in the above-described game apparatus A, in which the pieces 3 are made of PET drink caps filled with plaster or resin, and the game board 1 is made of an acrylic plate.
[0014] The present invention resides in the above-described game device A, in which the grid 1b is provided on a film 1a attached to the game board 1.
[0015] The present invention may also be implemented by appropriately combining the above configurations. [Effects of the Invention]
[0016] In the game device A of the present invention, the piece 3 has a groove portion 3a extending from its top surface to its side surface, the groove portion 3a having a width greater than the thickness of the disc 2, so that the disc 2 can be transferred out of the piece 3 using the groove portion 3a. This makes it possible to recreate the randomness of ball sports in a game.
[0017] In the game device A of the present invention, the piece 3 is solid rather than hollow, so that when the disc 2 is transferred out of the piece 3 using the groove 3a, the piece is stabilized by its weight. Furthermore, since the piece 3 is cylindrical, safety is improved in case the piece 3 is accidentally stepped on. Furthermore, the caps of PET bottled drinks can be used as the material for the piece 3, thereby reducing the burden on the environment.
[0018] In the present invention, the game board 1 has a grid 1b for placing the pieces 3, so that the pieces 3 can be placed in the same way as players place them in a sports competition, and the strategic nature of a sports competition can be reproduced as a game.
[0019] In the game device A of the present invention, the bottom surface of the groove portion 3a is set at an angle of 5 to 85 degrees with respect to the horizontal plane, so that when the disc 2 is transferred out of the piece 3 using the groove portion 3a, the disc 2 can be rotated with an appropriate momentum. Furthermore, since the width of the groove 3a is 0.1 to 5 mm larger than the thickness of the disk 2, the disk 2 does not get caught in the groove 3a and can be rolled out smoothly with little friction.
[0020] In the game device A of the present invention, the pieces 3 are made of PET bottle caps filled with plaster or resin, and the game board 1 is made of acrylic plate, so that most of the pieces can be made from waste materials, such as the caps of used PET bottled drinks, thereby reducing the environmental impact.
[0021] In the present invention, the grid 1b is provided on a film 1a attached to the game board 1, so that by replacing the film 1a, it is easy to replace the game board 1 with one in which the grid 1b has been changed to a different pattern, and the sport imitated in the game or the rules of the game can be easily changed. This allows for a wider range of ways to play. [Brief explanation of the drawings]
[0022] [Figure 1] FIG. 1 is an explanatory diagram showing an embodiment of a game device according to the present invention. [Figure 2] FIG. 2 is a top view showing the grid. [Figure 3] FIG. 3 is a perspective view showing the bridge. [Figure 4] FIG. 4 is an explanatory diagram showing how the disc is transferred out of the piece. [Figure 5] FIG. 5 is a cross-sectional view showing how the disc is transferred out of the piece. [Figure 6] FIG. 6 is an explanatory diagram showing a piece according to another embodiment. DETAILED DESCRIPTION OF THE INVENTION
[0023] Hereinafter, preferred embodiments of the present invention will be described in detail with reference to the drawings as necessary. In the drawings, the same elements are denoted by the same reference numerals, and redundant explanations will be omitted. Furthermore, unless otherwise specified, the positional relationships such as up, down, left, and right will be based on the positional relationships shown in the drawings. Furthermore, the dimensional ratios of the drawings are not limited to those shown in the drawings.
[0024] FIG. 1 is an explanatory diagram showing an embodiment of a game device A of the present invention. The game device A of the present invention comprises a flat game board 1, a circular disc 2, and a piece 3 having a groove 3a with a width greater than the thickness of the disc 2.
[0025] The game board 1 is made of transparent acrylic and has grids 1b that serve as guides for placing the pieces 3. FIG. 2 is a top view showing the grid 1b. The grid 1b is a 16x13 grid and is printed on a transparent film 1a. The size of each grid is preferably about 10-60mm in both length and width, and in this embodiment it is 34mm in length and 34mm in width. By fixing the film 1a to the back side (bottom surface) of the game board 1 by a method such as pasting, the grid 1b can be seen from the front side (top surface) of the game board 1. As a result, the top surface of the game board 1 is flush with the grid 1b and the like, without being affected by the grid 1b and the like.
[0026] In this embodiment, the game device A is modeled after the sport of soccer. Therefore, a penalty area PA is set in the square 1b, and the penalty area PA is displayed in part of the square 1b with a thick line. Similarly, the halfway line is displayed in part of the square 1b with a thick line.
[0027] Similarly, both vertical ends of the square 1b are goal lines GL, and the center is the goal mouth GM. On both ends of the line indicating the goal mouth GM, pillar-shaped goal posts 4 made of soft resin are affixed and fixed to the surface of the game board 1.
[0028] Since the game board 1 has a grid 1b for placing the pieces 3, players can place the pieces 3 in the same way as players do in sports competitions, making it possible to reproduce the strategic nature of sports competitions as a game.
[0029] It is preferable to use a hard, disc-shaped member with a diameter of about 10 to 50 mm and a thickness of about 1.0 to 10.0 mm as the disk 2. The material for forming the disk 2 can be appropriately selected from metal, resin, wood, etc. As will be described later, the disc 2 is released from the groove 3a of the piece 3 and rotates on the game board 1, and is preferably made of a material that rolls efficiently without excessively sliding on the game board 1. Any coin or the like can be suitably used as the disc 2. In this embodiment, the disk 2 is modeled after a soccer ball.
[0030] FIG. 3 is a perspective view showing the bridge 3. As shown in FIG. The piece 3 is a solid cylinder having a diameter of about 10 to 50 mm and a height of about 10 to 30 mm. In the game device A, a plurality of pieces 3 of the same shape are used. The piece 3 has a groove 3a cut out from its top surface to its side. The groove 3a is about 1.1 to 15 mm wide, which is about 0.1 to 5 mm wider than the thickness of the disc 2 described above. The groove 3a is provided as a transfer table for transferring the disc 2 outward when the disc 2 is inserted and released. At this time, because the groove 3a has a width about 0.1 to 5 mm wider than the thickness of the disc 2, the disc 2 can be smoothly inserted into the groove 3a and transferred out. The bottom surface of the groove 3a is a smooth surface, and is inclined at an angle of about 5 to 85 degrees with respect to the horizontal plane. This allows the disk 2 to rotate with an appropriate momentum when the disk 2 is rolled out from the piece 3 using the groove 3a. The larger the angle of the groove 3a, the faster the disk 2 rolls out. In this embodiment, the pieces 3 are modeled after soccer players, so two sets of 11 color-coded pieces 3, that is, a total of 22 pieces 3, are used in the game.
[0031] FIG. 4 is an explanatory diagram showing how the disc 2 is transferred out from the piece 3. As shown in FIG. 5 is a cross-sectional view showing the state in which the disc 2 is transferred out from the piece 3. As shown in FIG. The groove 3a of the piece 3 allows the disc 2 to be set once and then removed from the piece 3 using the groove 3a. This makes it possible to recreate the randomness of ball sports in a game. Furthermore, since the piece 3 is a solid cylinder, when the disc 2 is moved out of the piece 3 using the groove 3a, the piece is stabilized by its weight. Furthermore, since the piece 3 is cylindrical, safety is improved in case the piece 3 is accidentally stepped on.
[0032] Here, a method for playing a game using game device A will be described. The game device A of the present invention is for two players to play one-on-one. First, players decide who will go first by flipping a coin, playing rock-paper-scissors, or any other method.
[0033] Each player places 11 pieces3, which are his own pieces3.
[0034] The first player starts the game by rotating the disk 2 out of the groove 3a of one of the pieces 3 that he or she has placed (kick-off). The act of moving the disk 2 out of the piece 3 represents the soccer player kicking the ball and moving it.
[0035] If the disc 2 is transferred and stops on a square 1b where one of the players' pieces 3 is placed, or on a square 1b adjacent to it, that piece 3 can keep the disc 2. This represents a successful pass. When the piece 3 holds the disc 2, the disc 2 is placed on the top surface of the piece 3.
[0036] If the disc 2 is transferred and there is no piece 3 in the square 1b adjacent to the square 1b where the disc 2 stopped, the disc 2 is placed in the square 1b where the disc 2 stopped. This represents a ball (loose ball) that has not been played by any player. In this case, as will be described later, the player can move the piece 3 to the square 1b adjacent to the square 1b on which the disc 2 is placed, and the piece 3 moved to the adjacent square 1b can then hold the ball.
[0037] If the disc 2 is transferred out and rolls outside of square 1b, it goes out of play, and the player who did not transfer out to kick off (opposing player) can move any of their pieces 3 outside of square 1b to the point where the disc 2 came out, and transfer the disc 2 from the moved piece 3 back into square 1b, restarting play. Furthermore, the position at which play resumes will differ depending on the point at which disc 2 flies out of square 1b. If the jump occurs on one of the horizontal touchlines TL, the opposing team will restart play from outside the touchline TL where the jump occurred (throw-in). If the point where the ball jumps out is on one of the vertical ends of the goal line GL and is on the opponent's goal line GL side, the opponent will resume play from any point within the penalty area PA nearby (goal kick). If the jump occurs on one of the vertical ends of the goal line GL and is on the player's own side of the goal line GL, the opposing team will resume play from one of the corner spots CS on either the left or right end of that goal line (corner kick).
[0038] After the kick-off, players take turns playing the game. On their turn, players can choose to play one of the following: (1) Move your piece 3 one square. Move piece 3 to square 1b adjacent to square 1b where piece 3 is located (one of the eight squares vertically, horizontally, or diagonally). This can be done regardless of whether the piece 3 is holding or placing a disc 2. If the piece 3 is not holding a disc, it represents a run, and if it is holding a disc, it represents a dribble. It is also possible to move piece 3 onto square 1b where your piece 3 is already placed, so that piece 3 overlaps with it (tower play).
[0039] (2) Use the piece 3 on which the disc 2 is placed to transfer the disc 2 out. First, remove the disc 2 from the piece 3 on which it is placed, and then rotate the piece 3 horizontally in any direction within the square 1b so that the groove 3a faces the direction in which you want to transfer the disc 2 out. The handling of the transferred disc 2 is the same as in the case of a kickoff. In addition, if disc 2 passes through the opponent's goal mouth GM, the player who transferred disc 2 will receive 1 point. This represents a successful shot (goal). If disc 2 passes through your goal mouth GM, the opposing player will receive 1 point (own goal).
[0040] Since goal posts 4 are fixed to the surface of the game board 1, the game device A of the present invention also reproduces the phenomenon of a shot being deflected by the goal posts 4 in an actual soccer game, thereby increasing the sense of immersion in the game.
[0041] (3) If your piece 3 is placed on adjacent square 1b to your opponent's piece 3 that is holding disk 2, and it is your turn, you can declare a challenge to take disk 2 from your opponent. A player declares a challenge and plays rock-paper-scissors with the opposing player. If the player who declared the challenge wins the rock-paper-scissors game, they can take disc 2 from their opponent and continue playing as their turn. If the player who declared the challenge loses the rock-paper-scissors game, the challenge fails, disc 2 remains unchanged, and the player's turn ends. The method of deciding the winner in a challenge does not have to be limited to rock-paper-scissors. For example, you can write a value representing the strength of each piece 3, compare the values of your opponent's piece 3 with those of your own, and the one with the larger value wins. If the values are equal, you can play rock-paper-scissors.
[0042] Additionally, the following plays can be performed during your turn without consuming a turn. (4) Place and hold the disc 2 in the square 1b adjacent to the square 1b where your piece 3 is located on that piece 3. (5) If your piece 3 holding a disc 2 and your piece 3 not holding a disc 2 are placed in adjacent squares 1b, the disc 2 is passed from the piece 3 holding the disc 2 to the piece 3 not holding the disc 2.
[0043] As above, players continue to play in order to determine the winner. In addition, out-of-play actions other than kick-offs are handled in accordance with real soccer, with each taking one turn as a throw-in, goal kick, indirect free kick, direct free kick, or corner kick. Each kick is reproduced by transferring disk 2 from piece 3.
[0044] The winner can be determined by the first player to reach a certain number of points, or by the player who scores the most points within a time limit.
[0045] In addition, by establishing rules that are more in line with soccer, it will be possible to increase the reproducibility of the game. For example, a well-known special rule in soccer is the offside rule, which states that if an attacking player is positioned closer to the opponent's goal than a defending player, the shot is invalid or a teammate cannot receive the pass. To induce this, the defensive players may use a strategy such as moving all at once away from their own goal, known as an offside trap.
[0046] To reproduce this in game device A, an exception rule can be set to the above (1). For ease of explanation, the direction between the player's side and the player's side of the square 1b is called a vertical row, and the direction perpendicular to this is called a horizontal column. Specifically, during a defensive player's turn who does not have disc 2, if multiple of his / her own pieces 3 are placed in the same row as square 1b where his / her own piece 3 that is second closest to his / her goal is placed, he / she can simultaneously move all of these pieces 3 vertically one square in the direction closer to the opponent's goal. This represents the offside trap mentioned above. The piece 3 closest to your goal represents the goalkeeper, and the other pieces 3 represent other players, creating an offside trap in which all players except the goalkeeper move at the same time. If an opponent's piece 3 is placed in square 1b of a row closer to your goal than your own piece 3 due to an offside trap, even if a disc 2 transferred from any opponent's piece 3 that is closer to the opponent's goal than your own piece 3 passes through your goal line GL, the opponent will not be able to score a point as it is considered offside. Furthermore, the opponent cannot receive any disk 2 transferred from any of the opponent's pieces 3 that is closer to the opponent's goal than the player's piece 3. If the opposing team is found to be offside, play will resume with an indirect free kick.
[0047] As mentioned above, the game board 1 is made of an acrylic plate, and it is possible to suitably use acrylic plates for partitions, which are mass-produced and then discarded. The piece 3 can also be formed by filling a PET bottled beverage cap with plaster or resin. Therefore, the game device A of the present invention can be manufactured mostly using waste materials, and the environmental impact can be reduced.
[0048] Although the preferred embodiments of the present invention have been described above, the present invention is not limited to the above embodiments.
[0049] In this embodiment, the grid 1b printed on the film 1a is modeled after a soccer field, but this is not limiting. By changing the grid 1b printed on the film 1a, it is possible to create a game that imitates various sports other than soccer. For example, basketball, rugby, etc. are possible. In this case, it is possible to play a game that suits various sports competitions by appropriately adjusting the number of squares 1b on the game board 1 and the number of pieces 3 used in the game. Also, by appropriately adjusting the rules regarding the movement of the pieces 3 and the transfer of the disks 2, it is possible to improve the reproducibility of various sports competitions.
[0050] Furthermore, since the grid 1b is provided on the film 1a attached to the game board 1, it is easy to replace the game board 1 with one that has a different grid 1b pattern, and it is easy to change the sport imitating the game or the rules of the game, which allows for a wider range of ways to play.
[0051] The materials for forming the game board 1, discs 2, pieces 3, and goal posts 4 are not limited to those mentioned above. For example, wood, resin, metal, etc. can be suitably used.
[0052] In this embodiment, the goal posts 4 are fixed to the surface of the game board 1 by adhesive, but this is not limiting. They may also be fixed by being inserted into holes drilled in the surface of the game board 1. The goal posts 4 may also be omitted. In this case, it is possible to play the game using the game equipment A even without the goal posts 4 installed. This allows the number of parts to be reduced.
[0053] In this embodiment, the penalty areas PA in the grid 1b are indicated by thick lines, but this is not limited to this. They may also be displayed by using a color different from the normal color of the lines forming the grid 1b.
[0054] FIG. 6 is an explanatory diagram showing a piece 3 according to another embodiment. The angle and length of the groove 3a in the bridge 3 may be changed as appropriate. Several examples are shown in Figure 6. By making the angle of the groove 3a steeper, it becomes possible to roll out the disk 2 with more force. Also, by making the length of the groove 3a longer, the trajectory along which the disk 2 is rolled out becomes more stable. By changing these, the nature of the game can be changed, and the range of ways to play using game device A can be expanded. [Industrial Applicability]
[0055] The game device A of the present invention can be widely used in games that imitate sports competitions such as soccer. In addition to being played as a game, the present invention can also be suitably used for planning strategies for actual sports competitions. [Explanation of symbols]
[0056] A···Game equipment 1. Game board 1a···Film 1b...grid PA: Penalty Area TL···Touchline GL...Finish Line CS Corner Spot GM...Goalmouth 2 disks 3. Piece 3a...Groove 4. Goalpost
Claims
1. A game device that imitates a sport, The game includes a flat game board, a circular disc, and pieces. The piece has a groove extending from its top surface to its side surface, the groove having a width greater than the thickness of the disc.
2. 2. The game device according to claim 1, wherein the pieces are solid cylindrical pieces having a diameter of about 10 to 50 mm and a height of about 10 to 30 mm.
3. 2. The game apparatus of claim 1, wherein the game board has a grid for arranging the pieces.
4. The bottom surface of the groove is provided at an angle of 5 to 85 degrees with respect to the horizontal plane, 2. The game device according to claim 1, wherein the width of the groove is 0.1 to 5 mm larger than the thickness of the disc.
5. The piece is a PET beverage cap filled with plaster, resin, or the like, 2. The game device according to claim 1, wherein the game board is made of an acrylic plate.
6. 4. The game apparatus according to claim 3, wherein the grid is provided on a film attached to the game board.
Citation Information
Patent Citations
Sports competition training and strategy boards and sports competition training and strategy board sets
JP3178732U
Pieces used on tactical boards for ball games, etc.
JP4618590B2