Game toys
The game toy enhances user interest by incorporating dynamic gameplay mechanics with character-associated media and area restrictions, offering strategic depth and immersion.
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2024-08-28
- Publication Date
- 2026-03-12
AI Technical Summary
There is a demand for a game toy that enhances user interest.
A game toy is designed for two players, featuring game media with characters and a playfield with multiple areas, where game media in one area become unavailable when all media in another area are depleted, incorporating a turn-based system with three-way balance and numerical information for strategic gameplay.
The game toy enhances user interest by providing strategic depth and immersion through dynamic gameplay mechanics, including character association and area restrictions, thereby increasing player engagement.
Smart Images

Figure 2026043231000001_ABST
Abstract
Description
[Technical Field]
[0001] The present invention relates to a game toy. [Background technology]
[0002] BACKGROUND ART Game toys used in competitive games have been provided for some time. For example, Patent Document 1 discloses a game toy used in competitive games. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] International Publication No. 2014 / 157515 Summary of the Invention [Problem to be solved by the invention]
[0004] In this situation, there is a demand for a game toy that enhances user interest. The present invention has been made to solve this problem, and an object of the present invention is to provide a game toy that enhances user interest. [Means for solving the problem]
[0005] One embodiment of the present invention relates to a game toy that is played by a first player and a second player, and includes game media including a character, and a playfield including a first area and a second area in which the game media can be placed, and the game media placed in the second area is configured such that when all of the game media placed in the first area are gone, at least one of the game media placed in the second area cannot be placed in the second area. [Effects of the Invention]
[0006] According to the present invention, it is possible to provide a game toy that enhances the interest of users. [Brief explanation of the drawings]
[0007] [Figure 1] 1 is a diagram showing an example of an overview of a game toy according to an embodiment of the present invention; [Figure 2] FIG. 2 is a diagram showing an example of the front surface of a card according to an embodiment of the present invention. [Figure 3] FIG. 2 is a diagram showing an example of the front surface of a card according to an embodiment of the present invention. [Figure 4] FIG. 2 is a diagram showing an example of the front surface of a card according to an embodiment of the present invention. [Figure 5] FIG. 1 is a diagram showing an example of a play field according to an embodiment of the present invention. DETAILED DESCRIPTION OF THE INVENTION
[0008] Hereinafter, a game toy according to one embodiment of the present invention will be described with reference to the drawings. The present invention relates to a game toy used in a competitive game. A competitive game is a competitive game in which a first player and an opposing second player compete against each other by placing game media on a playfield. Characters may be associated with the game media. A plurality of areas are allocated to the playfield in which the game media are placed. In this embodiment, the game media are cards 2 that show information about the competitive game. However, the game media are not limited to this and may be other types of game media. A player places the game media in any area on the playfield and plays the competitive game.
[0009] In this specification, for the sake of convenience, unnecessary detailed explanations may be omitted. For example, detailed explanations of already well-known matters or redundant explanations of substantially identical configurations may be omitted. Furthermore, in this specification, the terms "player" and "user" may be used interchangeably.
[0010] 1 is a diagram showing an example of an overview of a game toy 1 according to one embodiment of the present invention. The game toy 1 includes cards 2 and a playfield 3. For example, a deck 4 and a hand 5 are made up of a plurality of cards 2.
[0011] The card 2 corresponds to the game medium described above and is owned by the player. Players can acquire the card 2 by purchasing it, exchanging it with other players, or distributing it to players who meet certain conditions.
[0012] The game medium includes one side and the other side. With regard to the one side and the other side, the one side includes an associated character or the like in an identifiable manner, and the other side does not include the character. In this embodiment, the card 2 is composed of a front side (corresponding to the one side) on which information on the associated character or the like can be identified, and a back side (corresponding to the other side) on which information cannot be identified. In this embodiment, multiple types of cards 2 are prepared. The information written on the front side of the card 2 differs depending on the type of card 2. Multiple types of cards 2 may be prepared.
[0013] In this embodiment, the card 2 includes at least one of the following content: a character, information about the character (picture), and an explanatory text (effects, etc.). The character is a character that appears in a work. The information about the character is a characteristic scene, scenery, landscape, background, building, the character's possessions, events, etc. of the work.
[0014] In this embodiment, the cards 2 have an upright position, and the upright position is when the player can see what is written on their own card 2. The card 2 can be placed in a face-up state or a face-down state.
[0015] 2 to 4 are diagrams showing examples of the front side of a card according to one embodiment of the present invention. Card 2 is a type of game medium used in a competitive game and can be placed in each area on the player's side of playfield 3 (described later). The game medium includes first information and second information. The first information may be non-numeric information, and the second information may be numerical information. The first information may be information that forms a three-way balance. A three-way balance is a relationship between three players, A, B, and C, in which A is good at playing B and bad at playing C, B is good at playing C and bad at playing A, and C is good at playing A and bad at playing B. For example, the relationship between "rock," "paper," and "scissors" in rock-paper-scissors can be said to be a three-way balance because "rock" wins against "paper" and loses to "paper," "paper" wins against "paper," and "paper" loses to "rock." The game medium may include a plurality of pieces of second information. The game medium may be configured to include one piece of second information and the other piece of second information adjacent to the first information. In this embodiment, the front surface of the card 2 includes three-way balance information 21 (corresponding to the first information) and two pieces of numerical information 22 and 23 (corresponding to the second information) adjacent to the three-way balance information 21. In this embodiment, the front surface of the card 2 includes character information 24, cost information 25, etc.
[0016] Each piece of information contained in the card 2 will be described below with reference to FIG.
[0017] The three-way balance information 21 includes information relating to a three-way balance. The three-way balance information 21 may include any one of the information relating to a three-way balance. In this embodiment, the three-way balance information 21 includes information indicating "rock," "scissors," and "paper" in rock-paper-scissors as information relating to a three-way balance. In the example of FIG. 2, the three-way balance information 21 includes a picture indicating the information of "rock" among pictures indicating the information of "rock," "scissors," and "paper" in rock-paper-scissors. The three-way balance information 21 may be configured to be usable in response to the placement of a card 2 in a battle area 33, which will be described later.
[0018] The numerical information 22, 23 includes numerical information used in relation to the three-way balance information 21 of the card 2. The numerical information 22 may be configured to be usable in response to a win resulting from the use of the three-way balance information 21 described later, and the numerical information 23 may be configured to be usable in response to a loss resulting from the use of the three-way balance information 21 described later. The numerical information 22 or the numerical information 23 may be configured to be usable in response to an indecision in the outcome resulting from the use of the three-way balance information 21 described later, in other words, in response to a draw resulting from the use of the three-way balance information 21 described later.
[0019] The numerical information 22 may be configured to be larger in value than the numerical information 23. In the example of FIG. 2, the numerical information 22 is written as "700" and the numerical information 23 is written as "300" so that the numerical information 22 is larger in value than the numerical information 23. The numerical information 22 and 23 may be configured to be usable in response to a card 2 being placed in a battle area 33, which will be described later. Furthermore, the numerical information 22 and 23 may be configured to be usable after the three-way standoff information 21 is used between the card 2 placed in the player's own battle area 33 and the card 2 placed in the opponent player's battle area 33, as will be described later.
[0020] The character information 24 includes character design information 24A and character name information 24B. The character design information 24A and character name information 24B are designs and names associated with characters or information about characters appearing in the work. Even if a card is associated with the same character, multiple cards may exist that have different character name information or character design information, and each card may be treated as a separate card.
[0021] The cost information 25 includes information that is referenced in the cost phase, which will be described later. In the example of Fig. 2, the cost information 25 is written as "2".
[0022] The effect information 26 includes information about effects that have various effects in the battle game. An example of the effect information 26 is an effect such as moving one of the cards 2 in the barrier area 32 of the opponent player and placing it in the trash area 35 of the opponent player.
[0023] The game content may also include other information specific to the game content, such as, in this embodiment, information about the rarity of the card, information about the attributes of the character, information about the race of the character, and information about the description of the character.
[0024] FIG. 5 is a diagram showing an example of a playfield according to one embodiment of the present invention. The playfield is configured to allow placement of game content. In this embodiment, the playfield 3 is configured to allow placement of cards 2. The playfield includes multiple areas, including a first area, a second area, and a third area, and the multiple areas of the playfield are configured to allow placement of game content. In this embodiment, the multiple areas of the playfield 3, including the deck area 31 (corresponding to the first area), the barrier area 32 (corresponding to the second area), the battle area 33 (corresponding to the third area), the cost area 34, and the trash area 35, are configured to allow placement of cards 2. Each of the multiple areas of the playfield 3 will be described below with reference to FIG. 5.
[0025] Regarding the deck area 31, the cards 2 placed in the deck area 31 are configured so that they can construct a deck 4. When placed in the deck area 31, the cards 2 are configured so that they can be placed in an overlapping manner. The cards 2 may be configured so that they can be placed on the playfield 3 with their front faces facing the deck area 31, in other words, with their back faces facing the deck area 31 as seen by the player.
[0026] The barrier area 32 is configured so that the cards 2 placed in the barrier area 32 cannot be used to construct a deck 4. The cards 2 placed in the barrier area 32 are configured so that when all of the cards 2 placed in the deck area 31 are removed, at least one of the cards 2 placed in the barrier area 32 cannot be placed in the barrier area 32. Furthermore, the cards 2 placed in the barrier area 32 may be configured so that every time all of the cards 2 placed in the deck area 31 are removed, at least one of the cards 2 placed in the barrier area 32 cannot be placed in the barrier area 32. The cards 2 may be configured so that they can be placed on the playfield 3 with their front faces facing the barrier area 32, in other words, with their back faces facing the barrier area 32 as seen from the player.
[0027] Regarding the battle area 33, cards 2 from the player's hand 5 are placed in the battle area 33. The cards 2 placed in the battle area 33 may be configured to be able to maintain their placement in the battle area 33 in response to a victory achieved by using either the numerical information 22 or the numerical information 23 described below. The cards 2 placed in the battle area 33 may be configured to be unable to maintain their placement in the battle area 33 in response to a defeat achieved by using either the numerical information 22 or the numerical information 23 described below. When the battle game proceeds in a turn-based system described below, the cards 2 placed in the battle area 33 of the first player may be configured to maintain their placement in the battle area 33 or to be exchanged for another card 2 until the first player's next turn in response to the card 2 winning a battle described below. The cards 2 may be configured to be able to be placed on the playfield 3 with their front faces facing the battle area 33, in other words, with their back faces facing the battle area 33 as seen by the players. Furthermore, the card 2 may then be configured to be placed on the playfield 3 with its back side facing the battle area 33, in other words, with the front side of the card 2 facing the battle area 33 as seen by the player.
[0028] As will be described later, in the cost phase, cards 2 are moved from the deck 4 and placed in the cost area 34 based on the cost information 25 of the cards 2 placed in the battle area 33. Cards 2 are placed in the trash area 35 based on various patterns. One example of a pattern in which cards are placed in the trash area 35 is a pattern in which cards 2 are moved from the battle area 33 of a player who lost a battle and placed in the trash area 35, as will be described later.
[0029] The preparation, progress, and outcome of the competitive game according to this embodiment will be described below.
[0030] <Preparing for a competitive game> Preparation for a competitive game will be described with reference to FIG. 1. The first player and the second player each prepare a deck 4 consisting of a predetermined number of game media. In this embodiment, the first player and the second player each prepare a deck 4 consisting of 30 cards 2. Each player then arranges their playfield 3. The first player and the second player shuffle their decks 4 and place their own decks 4 face down in the deck area 31 of their own playfield 3. The first player and the second player each place a predetermined number of game media from the top of their own deck 4 in the second area. In this embodiment, the first player and the second player each place the top five cards 2 of their own deck 4 face down in their own barrier area 32, overlapping the cards 2 as shown in FIG. 1.
[0031] <Progression of the battle game> The progress of the competitive game will now be explained. The following phases (1) to (5) constitute one turn, and the first player and the second player continue to take turns until the outcome of the competitive game, which will be described later, is decided.
[0032] (1) Draw Phase Each player draws one card, card 2, from the top of their deck 4 and adds it to their hand 5.
[0033] (2) Set Phase A player who does not have a face-up card 2 placed in their own battle area 33 places one card 2 from their hand 5 face-down in their own battle area 33. After that, if there is a player who has a face-up card 2 placed in their own battle area 33, that player can choose to leave the face-up card 2 in their own battle area 33 as it is, or to move the face-up card 2 and place it in the trash area 35, and place one card 2 from their hand 5 face-down in their own battle area 33.
[0034] (3) Open Phase A player who placed Card 2 face down in their own battle area 33 in the set phase flips the card from face down to face up and places it face up in their own battle area 33.
[0035] (4) Battle Phase Each player uses the three-way balance information 21 and numerical information 22, 23 on each other's cards 2 to decide whether to win, lose, or draw the battle.
[0036] First, each player determines victory, defeat, or a draw using the three-way balance information 21 of each other's card 2. If the first player places card 2 of Fig. 2 in his own battle area 33 and the second player places card 2 of Fig. 3 in his own battle area 33, the three-way balance information 21 of the first player's card 2 is "rock" and the three-way balance information 21 of the second player's card 2 is "scissors," so the first player wins and the second player loses.
[0037] Next, each player uses the numerical information 22, 23 of the other player's card 2 to determine victory, defeat, or a draw in the battle. The numerical information values of each player's card are compared, and the player with the larger value wins the battle, the player with the smaller value loses the battle, and if the values are the same, the battle ends in a draw. The numerical information 22, 23 that can be used at this time is determined according to the victory, defeat, or draw determined using the three-way balance information 21 described above. That is, a player who wins using the three-way balance information 21 uses the numerical information 22 of their own card 2, and a player who loses or ends in a draw uses the numerical information 23 of their own card 2 to determine victory, defeat, or a draw in the battle. In the above example, the first player who wins using the three-way balance information 21 uses the "700" numerical information 22 of his / her card 2 in Figure 2, while the second player who loses using the three-way balance information 21 uses the "100" numerical information 23 of his / her card 2 in Figure 3 to determine whether the battle will be won, lost, or a draw. In this case, since the "700" numerical information 22 of the first player's card 2 is greater than the "100" numerical information 23 of the second player's card 2, it is determined that the first player will win the battle and the second player will lose the battle.
[0038] On the other hand, if the three-way balance information 21 is used to result in a draw, for example, if the three-way balance information 21 on the cards 2 of the first player and the second player is both "rock," the result of rock-paper-scissors is a "tie." In other words, the result of using the three-way balance information 21 is a draw, so each player uses the numerical information 23 on each card 2 to determine whether the battle will be won, lost, or a draw.
[0039] A player who wins the battle keeps the card 2 placed in their own battle area 33, while a player who loses the battle moves the card 2 placed in their own battle area 33 and places it in the trash area 35. A player who loses the battle adds the top card 2 in the barrier area 32 to their hand 5. On the other hand, if the battle ends in a draw, each player moves the card 2 from their own battle area 33 and places it in the trash area 35.
[0040] Therefore, even if a player loses using the three-way balance information 21, they may still win the battle using the numerical information 23. For example, if a first player places card 2 of FIG. 2 in their own battle area 33 and a second player places card 2 of FIG. 4 in their own battle area 33, the three-way balance information 21 for card 2 of the first player is "rock" and the three-way balance information 21 for card 2 of the second player is "paper." Therefore, as a result of using the three-way balance information 21, the first player loses and the second player wins. Next, the first player who lost using the three-way balance information 21 uses the "300" numerical information 23 for card 2 of FIG. 2, and the second player who won using the three-way balance information 21 uses the "200" numerical information 22 for card 2 of FIG. 4 to determine whether the battle will be won, lost, or a draw. Since the numerical information 23 "300" of the card 2 of the first player is greater than the numerical information 22 "200" of the card 2 of the second player, it is determined that the first player wins the battle and the second player loses the battle.
[0041] (5) Cost Phase Each player moves the same number of cards 2 from their deck 4 as the value indicated by the cost information 25 of their own cards 2 used in the battle phase and places them in the cost area 34. After that, they move the cards 2 placed in the cost area 34 and place them in the trash area 35.
[0042] The competitive game may be played in a turn-based manner, with the first player's turn and the second player's turn alternately. That is, either the first player or the second player may take the lead, and the first player's turn and the second player's turn may alternate until the outcome of the competitive game is determined.
[0043] <Results of the match game> The outcome of the competitive game will now be explained. When there are no cards 2 in the barrier area 32, a player who is no longer able to move cards 2 in the barrier area 32 loses the competitive game, and the opposing player wins the competitive game.
[0044] Examples of the manner in which cards 2 in the barrier area 32 may be moved are as follows: When a battle is lost in the battle phase, one of the cards 2 in the barrier area 32 is moved and placed in the trash area 35. When there are no cards 2 in the deck 4, the cards 2 placed in the trash area 35 are shuffled and the card 2 is placed face down in the deck area 31, and then one of the cards 2 in the barrier area 32 is moved and placed in the trash area 35. This manner of moving cards 2 in the barrier area 32 can be repeated until one player is no longer able to move cards 2 in the barrier area 32 when there are no cards 2 in the barrier area 32. The manner in which cards 2 in the barrier area 32 may be moved is not limited to this; for example, the effect information 26 may have an effect such as moving one of the cards 2 in the opponent player's barrier area 32 and placing it in the opponent player's trash area 35.
[0045] In the above explanation, the back of the card 2 is defined as being common to all cards, but the definitions of the front and back may be reversed.
[0046] In an embodiment of the present invention, by configuring the game toy as described above, it is possible to provide a game toy that enhances the user's interest. For example, a game toy that enhances the player's interest can be provided by configuring the game toy so that when all cards placed in the barrier area of the playfield are removed, at least one of the cards placed in the barrier area becomes unavailable for placement in the barrier area. Furthermore, by playing a competitive game using cards associated with characters from a work, the player can be immersed in the world of the work, and therefore a game toy that enhances the player's interest can be provided.
[0047] The above-described effects and advantages are similar to those of other embodiments and examples unless otherwise specified.
[0048] Some or all of the above embodiments can also be described as follows, but are not limited to the following.
[0049] [Appendix 1] A game toy according to one embodiment of the present invention is a game toy played by a first player and a second player, and comprises game media including a character, and a playfield including a first area and a second area in which the game media can be placed, and the game media placed in the second area is configured such that when all of the game media placed in the first area are gone, at least one of the game media placed in the second area cannot be placed in the second area.
[0050] [Appendix 2] One embodiment of the present invention is a game toy as described in [Appendix 1], in which the game media placed in the second area are configured such that each time all of the game media placed in the first area are removed, at least one of the game media placed in the second area becomes unavailable for placement in the second area.
[0051] [Appendix 3] A game toy according to one embodiment of the present invention is a game toy as described in [Appendix 1] or [Appendix 2], in which the game content placed in the first area is configured to allow a deck to be constructed.
[0052] [Appendix 4] A game toy according to one embodiment of the present invention is a game toy described in any one of [Appendix 1] to [Appendix 3], in which the game media placed in the second area is configured so that a deck cannot be constructed.
[0053] [Appendix 5] A game toy according to one embodiment of the present invention is a game toy described in any one of [Appendix 1] to [Appendix 4], in which the game media are configured to be arranged in an overlapping manner when placed in the first area.
[0054] [Appendix 6] A game toy according to one embodiment of the present invention is a game toy described in any one of [Appendix 1] to [Appendix 5], in which the game medium identifiably includes first information that is not numerical information and second information that is numerical information.
[0055] [Appendix 7] A game toy according to one embodiment of the present invention is a game toy described in any one of [Appendix 1] to [Appendix 6], in which the game medium includes two pieces of second information, one of which is configured to have greater numerical information than the other piece of second information.
[0056] [Appendix 8] A game toy according to one embodiment of the present invention is a game toy described in any one of [Appendix 1] to [Appendix 7], wherein the playfield further includes a third area, the game medium includes first information, and the first information is configured to be usable in response to the game medium being placed in the third area.
[0057] [Appendix 9] A game toy according to one embodiment of the present invention is a game toy described in any one of [Appendix 1] to [Appendix 8], wherein the playfield further includes a third area, the game medium includes second information, and the second information is configured to be usable in response to the game medium being placed in the third area.
[0058] [Appendix 10] A game toy according to one embodiment of the present invention is a game toy described in any one of [Appendix 1] to [Appendix 9], in which the game medium includes first information and second information, and the second information is configured to be usable after the first information has been used.
[0059] [Appendix 11] A game toy according to one embodiment of the present invention is a game toy described in any one of [Appendix 1] to [Appendix 10], wherein the game medium includes first information and two pieces of second information, one of which is configured to be usable in response to a win achieved by using the first information, and the other of which is configured to be usable in response to a loss achieved by using the first information.
[0060] [Appendix 12] A game toy according to one embodiment of the present invention is a game toy described in any one of [Appendix 1] to [Appendix 11], in which the game medium includes first information and two pieces of second information, and one or the other of the two pieces of second information is configured to be usable depending on whether the outcome is determined by using the first information.
[0061] [Appendix 13] A game toy according to one embodiment of the present invention is a game toy described in any one of [Appendix 1] to [Appendix 12], wherein the playfield further includes a third area, the game medium includes two pieces of second information, and the game medium placed in the third area is configured to be able to maintain its placement in the third area in response to a win achieved by using one or the other of the two pieces of second information.
[0062] [Appendix 14] A game toy according to one embodiment of the present invention is a game toy described in any one of [Appendix 1] to [Appendix 13], wherein the playfield further includes a third area, the game medium includes two pieces of second information, and the game medium placed in the third area is configured to be unable to maintain its placement in the third area in response to a defeat due to the use of either one or the other of the two pieces of second information.
[0063] [Appendix 15] A game toy according to one embodiment of the present invention is a game toy as described in any one of [Appendix 1] to [Appendix 14], in which the competitive game is played in a turn-based manner, the playfield further includes a third area, and the game medium placed in the third area of the first player is configured to maintain its placement in the third area or be exchangeable for another game medium until the first player's next turn, depending on whether the game medium wins.
[0064] [Appendix 16] A game toy according to one embodiment of the present invention is a game toy described in any one of [Appendix 1] to [Appendix 15], wherein the game medium includes first information, the first information being information in a three-way stalemate relationship, and the game medium includes any one of the information in the three-way stalemate relationship.
[0065] [Appendix 17] A game toy according to one embodiment of the present invention is a game toy described in any one of [Appendix 1] to [Appendix 16], in which the game medium includes first information and two pieces of second information, and the game medium is configured to include one and the other of the two pieces of second information adjacent to the first information.
[0066] [Appendix 18] A game toy according to one embodiment of the present invention is a game toy described in any one of [Appendix 1] to [Appendix 17], in which the game medium includes one side and another side, and is configured to include a character on one side and not include a character on the other side.
[0067] [Appendix 19] A game toy according to one embodiment of the present invention is a game toy as described in any one of [Appendix 1] to [Appendix 18], in which the game medium includes one side, and the game medium is configured to be able to be placed on the playfield with the one side facing the first area or the second area.
[0068] [Appendix 20] A game toy according to one embodiment of the present invention is a game toy described in any one of [Appendix 1] to [Appendix 19], in which the game medium includes one side and the other side, the playfield further includes a third area, and the game medium is configured to be able to be placed on the playfield with the one side facing the third area, and then placed on the playfield with the other side facing the third area.
[0069] Although the present invention has been described above with reference to preferred embodiments, the present invention is not necessarily limited to the above embodiments and can be modified and implemented in various ways within the scope of its technical concept. [Explanation of symbols]
[0070] 1: Game toy, 2: Card, 21: Three-way balance information (first information), 22: Numerical information, 23: Numerical information, 24: Character information, 24A: Character name information, 24B: Character picture information, 25: Cost information, 26: Effect information, 3: Play field, 31: Deck area, 32: Barrier area, 33: Battle area, 34: Cost area, 35: Trash area, 4: Deck, 5: Hand
Claims
1. A game toy played by a first player and a second player, Game media that include the character, a playfield including a first area and a second area in which the game content can be placed; Equipped with The game contents arranged in the second area are configured such that, when all of the game contents arranged in the first area are removed, at least one of the game contents arranged in the second area becomes unable to be arranged in the second area. Game toys.
2. The game contents arranged in the second area are configured such that, each time all of the game contents arranged in the first area are removed, at least one of the game contents arranged in the second area becomes unable to be arranged in the second area. The game toy according to claim 1 .
3. The game media placed in the first area are configured to allow a deck to be constructed. The game toy according to claim 1 .
4. The game media placed in the second area are configured so that a deck cannot be constructed. The game toy according to claim 1 .
5. The game contents are configured to be arranged in an overlapping manner when placed in the first area. The game toy according to claim 1 .
6. The game medium includes first information that is not numerical information and second information that is numerical information in an identifiable manner. The game toy according to any one of claims 1 to 5.
7. The game medium includes two pieces of second information, One of the second information pieces is configured to have larger numerical information than the other of the second information pieces. The game toy according to claim 6.
8. the playfield further includes a third area; the game media includes first information; The first information is configured to be usable in response to the game content being placed in the third area. The game toy according to any one of claims 1 to 5.
9. the playfield further includes a third area; the game medium includes second information; The second information is configured to be usable in response to the game content being placed in the third area. The game toy according to any one of claims 1 to 5.
10. the game media includes first information and second information; The second information is configured to be usable after the first information is used. The game toy according to any one of claims 1 to 5.
11. the game medium includes first information and two pieces of second information; one of the two pieces of second information is configured to be usable in response to a win achieved by using the first information; the other of the two second information is configured to be usable in response to a defeat caused by use of the first information; The game toy according to any one of claims 1 to 5.
12. the game medium includes first information and two pieces of second information; one or the other of the two pieces of second information is configured to be usable in response to the fact that the win or loss is not determined by the use of the first information; The game toy according to any one of claims 1 to 5.
13. the playfield further includes a third area; The game medium includes two pieces of second information, The game media placed in the third area is configured to be able to maintain placement in the third area in response to a win achieved by using one or the other of the two pieces of second information. The game toy according to any one of claims 1 to 5.
14. the playfield further includes a third area; The game medium includes two pieces of second information, The game media placed in the third area is configured to be unable to maintain placement in the third area in response to a defeat due to the use of one or the other of the two pieces of second information. The game toy according to any one of claims 1 to 5.
15. The battle game is turn-based, the playfield further includes a third area; The game medium placed in the third area of the first player is configured to be able to maintain placement of the game medium in the third area or to be exchanged for another game medium until the first player's next turn, depending on whether the game medium has won. The game toy according to any one of claims 1 to 5.
16. the game media includes first information; the first information is information in a three-way standoff, The game medium includes any one of the pieces of information in the three-way standoff. The game toy according to any one of claims 1 to 5.
17. the game medium includes first information and two pieces of second information; The game medium is configured to include one and the other of the two second information pieces adjacent to the first information piece. The game toy according to any one of claims 1 to 5.
18. The game medium includes one side and another side, The one side is configured to include a character, and the other side is configured to not include a character. The game toy according to any one of claims 1 to 5.
19. The game medium is configured to be able to be placed on the playfield with the one side facing the first area or the second area.
20. The game toy of claim 18.
20. the playfield further includes a third area; The game medium is configured to be able to be placed on the playfield in a manner in which the one side and the third area face each other, and then be placed on the playfield in a manner in which the other side and the third area face each other.
20. The game toy of claim 18.
Citation Information
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