How to provide and monetize digital content

By associating digital content with a unique number and allowing selective ownership management, the challenge of securing ownership and monetization is addressed, enhancing rarity value and ensuring secure distribution and payment.

JP2026049155APending Publication Date: 2026-03-18太洞 信也
View PDF 0 Cites 0 Cited by

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-09-06
Publication Date
2026-03-18

AI Technical Summary

Technical Problem

Digital content, such as 3D data, is easily copied and shared, making it difficult to secure ownership and monetize effectively.

Method used

Associating digital content with a unique number within a limited range in a database and displaying it on a screen, managing ownership through lotteries, and allowing users to select temporary, full, or abandon ownership, while requiring payment if a certain number of items are stored.

Benefits of technology

Enhances rarity value, respects user intentions, and ensures secure ownership and monetization of digital content by managing its distribution and payment to providers.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure 2026049155000001_ABST
    Figure 2026049155000001_ABST
Patent Text Reader

Abstract

This system provides information processing methods and computer programs to guarantee and manage ownership of digital content acquired by members through a lottery, thereby generating revenue in the process. Digital content managed on the server is associated with a unique number within a limited scope in a database. This number is linked to a member through a lottery, and the member acquires ownership on the server. Members can also choose between provisional ownership, full ownership, or relinquishment of ownership. Revenue is generated through a system where storage fees are charged once the amount of owned digital content exceeds a certain limit set by the provider. Furthermore, digital content can only be viewed using a dedicated display program, preventing unauthorized distribution.
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0010] ,

[0001] The present invention relates to the provision and monetization of digital content.

Background Art

[0002] Digital content such as 3D data is easy to copy and share when it is distributed, so it is difficult to secure ownership and monetize it.

Summary of the Invention

Problems to be Solved by the Invention

[0003] It is an object to prevent the loss of rarity value even when digital content is copied or shared.

[0004] It is an object to guarantee the user the ownership of digital content.

[0005] It is an object to enable the user to select the ownership and abandonment of ownership of digital content and respect the user's intention.

[0006] It is an object to enable payment of consideration to the provider when the user stores digital content.

Means for Solving the Problems

[0007] By associating digital content with a unique number within a limited range in a database and displaying the number on a screen, the rarity value can be increased.

[0008] By associating a unique number of digital content with a member by lottery, ownership is generated and the digital content can be managed.

[0009] By allowing the member to select temporary ownership, full ownership, or abandonment of ownership, the user's intention can be respected.

[0010] By allowing members to relinquish ownership, a new distribution method for digital content becomes possible.

[0011] If a member stores more than a certain number of items set by the provider, payment of a fee to the provider will be required. [Brief explanation of the drawing]

[0012] [Figure 1] Figure 1 is a conceptual diagram of digital content and users. [Figure 2] Figure 2 is a conceptual diagram regarding the ownership of digital content.

Claims

1. A system that allows members to store limited-quantity digital content, each with a unique number, obtained through a lottery.

2. In the system of claim 1, members can temporarily own the digital content they acquire and continue to store it thereafter.

3. In the system of claim 1, members can stop storing acquired digital content and choose to have it temporarily owned or relinquish ownership.

4. In claim 3, if a member chooses provisional ownership, ownership is guaranteed as provisional ownership for a certain period, but after that period, ownership is relinquished.

5. In claim 3 or 4, if ownership is relinquished, the digital content is unlinked from the member, becomes available for distribution, and is owned by another member again in the next lottery.

6. In the system of claim 1, if the amount of stored digital content exceeds a certain number set by the provider, the member needs to purchase additional storage space in order to store it further.

7. The system according to claim 1 provides a dedicated display program for viewing digital content.