A quest provision system and program that utilizes maps.

The quest provision system enables efficient quest submission and completion by citizens, addressing the invisibility of social quests and optimizing travel costs, thereby facilitating citizen contribution to societal issues.

JP2026053621APending Publication Date: 2026-03-25DATA INSIGHT INC +1
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2025-12-25
Publication Date
2026-03-25

AI Technical Summary

Technical Problem

Conventional systems fail to make diverse social quests visible to ordinary citizens, preventing their participation and utilization of citizen power in solving administrative, corporate, NPO, and individual problems, and are inefficient in quest submission and selection processes.

Method used

A quest provision system and program that allows government agencies, companies, and individuals to easily submit quests, and users to select and complete them using a network-connected quest management server, displaying quests on a map with evaluation icons and reward points, enabling easy evaluation and submission of image data.

Benefits of technology

Facilitates efficient quest completion by citizens, optimizing travel costs and time, and allowing citizens to contribute to societal issues while having fun, while providing a platform for quest requesters to easily manage and evaluate quest submissions.

✦ Generated by Eureka AI based on patent content.

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Abstract

We provide a quest provision system and program that serves as a platform where societal quests can be easily submitted by government agencies, businesses, and individuals, and where users can easily select quests that suit them, thereby leveraging the power of citizens to solve these quests. [Solution] A quest provision system comprising a quest management server 1 connected to a network 4, wherein the quest management server receives the details of a quest from a quest requester terminal 2, displays a list of quests on the user terminal 3 of a user who will perform the quest, and when a quest is selected from the list on the user terminal and image data taken by the user corresponding to that quest is posted, an evaluation quest icon for evaluating the quest is displayed on the map displayed on the user terminal's display screen at the location indicated by the posted location information.
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Description

Technical Field

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[0004] , , , , ,

[0001] The present invention relates to a system for solving social problems (troubles) using maps, and particularly to a quest providing system and its program that pose problems in the form of quests offer and Post the photo data corresponding to the quest on the map. perform.

Background Art

[0002] [Prior Art] As social problems, there are administrative problems, corporate problems, NPO (non-profit organization) problems, and individual problems. Note that social problems are defined as "quests". Regarding administrative problems, for example, in the case of disaster prevention, staff in municipalities patrol, and for street beautification, cleaning workers are in charge, leading to an increase in administrative costs.

[0003] Regarding corporate problems, it is necessary to dispatch staff to the site each time for visual inspections and fieldwork, which is inefficient. Regarding NPO problems, although they are engaged in activities for social contribution, it is difficult to find suitable people to support them in the right places, which is inefficient. Regarding individual problems, due to the decrease in neighborhood interactions, there are no neighbors to casually rely on for small troubles, resulting in a situation where personal inconveniences are not resolved.

[0004] On the other hand, many ordinary citizens also want to help people in the community within their ability or assist the administration to contribute to society. However, for such citizens, it is difficult to understand where and what problems exist, so even if they are motivated, they often cannot approach easily.

[0005] [Related Art] Note that as a related prior art document, there is Japanese Patent Application Laid-Open No. 2018-088222 "Monitoring Personnel Guidance System and Monitoring Personnel Guidance Method" (Patent Document 1). Patent Document 1 describes how, if an elderly person who is the target of a monitoring service provided by a local government experiences an abnormality while out and about, the monitoring staff will assist in guiding them. [Prior art documents] [Patent Documents]

[0006] [Patent Document 1] Japanese Patent Publication No. 2018-088222 [Overview of the Initiative] [Problems that the invention aims to solve]

[0007] However, the conventional system described above has the problem that it does not make visible the diverse quests (challenges) faced by government agencies, corporations, NPOs, and individuals, making it difficult for ordinary citizens to participate in solving these quests and preventing the utilization of citizen power in solving them.

[0008] In particular, the conventional system described above had problems in that it did not allow government agencies, companies, NPOs, or individuals with quests to easily submit quests, nor did it allow users trying to solve them to easily select quests that suited them by referring to locations and reward points.

[0009] Traditionally, the collection of various location-related information and the handling of work and activities tied to specific locations required each entity—government agencies, corporations, NPOs, and individuals—to travel to those locations to collect information or perform their work or activities, resulting in travel-related costs and time expenses, and thus an inefficient process.

[0010] Furthermore, Patent Document 1 does not describe how government agencies or companies can easily provide quests, and how users can refer to a map to identify points and complete those quests.

[0011] This invention was made in view of the above circumstances, and aims to provide a quest provision system and program that will serve as a platform where quests can be easily provided by government agencies, companies, and individuals, and where users can easily select quests that suit them, and where the power of citizens can be utilized to solve quests. [Means for solving the problem]

[0012] The present invention, which solves the problems of the above-mentioned conventional example, is a quest provision system comprising a quest management server connected to a network, wherein the quest management server receives quests from the quest requester's terminal. Inside The user terminal of the user who accepts the request and carries out the quest. The system displays a list of quests. When a user selects a quest from the list on their device and posts image data corresponding to that quest, an evaluation quest icon is displayed on the map on the user's device screen at the location indicated by the posted location information, allowing the user to rate that quest. It is characterized by causing this.

[0013] In the above-mentioned quest provision system, the quest management server is: On the map displayed on the user's terminal screen, the number of points for the evaluation reward is shown next to the evaluation quest icon. It is characterized by displaying [this information].

[0014] In the above-mentioned quest provision system, the quest management server is: When the evaluation quest icon is selected on a user's device other than the one who submitted the post, the submitted image data will be displayed, and the evaluation results entered from that user's device will be received. It is characterized by the following:

[0015] In the above-mentioned quest provision system, the quest management server is: The received evaluation results are compiled and notified to the client's terminal. It is characterized by the following:

[0016] The present invention is a computer program that operates on a quest management server connected to a network, and which processes quests from the terminal of the quest requester to the quest management server. Inside The user terminal of the user who accepts the request and carries out the quest. The system displays a list of quests. When a user selects a quest from the list on their device and posts image data corresponding to that quest, an evaluation quest icon is displayed on the map on the user's device screen at the location indicated by the posted location information, allowing the user to rate that quest. It is characterized by being designed to function in a way that allows it to do so.

[0017] In the above program, the present invention provides a quest management server, On the map displayed on the user's terminal screen, the number of points for the evaluation reward is shown next to the evaluation quest icon. It is characterized by being designed to display [something].

[0018] In the above program, the present invention is characterized in that a quest management server is caused to When the evaluation quest icon is selected on a user's device other than the one who submitted the post, the submitted image data will be displayed, and the evaluation results entered from that user's device will be received. function in such a manner.

[0019] In the above program, the present invention is characterized in that a quest management server is caused to The received evaluation results are compiled and notified to the client's terminal. function in such a manner.

Effects of the Invention

[0020] According to the present invention, since the quest management server receives quest details from the terminal of the requester of the problematic quest and causes the user terminal of the user who will execute the quest Inside to function, it has the effect of being able to The system displays a list of quests. When a user selects a quest from the list on their device and posts image data corresponding to that quest, an evaluation quest icon is displayed on the map on the user's device screen at the location indicated by the posted location information, allowing the user to rate that quest. do so. By selecting the evaluation quest icon after completing a quest, the quest's performance can be easily evaluated, and the quest requester can easily obtain the evaluation results.

Brief Description of the Drawings

Brief Description of the Drawings

[0021] [Figure 1] It is a schematic configuration diagram of this system. [Figure 2] It is an explanatory diagram of the home screen of this application. [Figure 3] It is an explanatory diagram of the quest narrowing-down screen. [Figure 4] It is an explanatory diagram of the screen for searching for nearby quests. [Figure 5] It is an explanatory diagram of the quest display screen when a quest is selected. [Figure 6] It is an explanatory diagram showing the screen for quest execution. <统一格式后修正内容>

Embodiments for Carrying Out the Invention

[0022] Embodiments of the present invention will be described while referring to the drawings. The present invention provides an application according to an embodiment of the present invention (hereinafter referred to as "this application") that can be provided to a smartphone or tablet. This application treats the "collection of various information related to location information" and "work or actions tied to location" as social issues (hereinafter referred to as "quests" in this application), and provides a mechanism that allows users of this application who are located near the location where the quests are to be carried out to easily complete them. This will optimize the costs and time associated with various forms of travel in society, thereby increasing the productivity of government, businesses, NPOs, and individuals.

[0023] [Summary of the Embodiment] The quest provision system (this system) according to an embodiment of the present invention allows ordinary citizens to contribute to solving quests while having fun. A quest management server connected to the network receives quest details, including location information of the quest's completion location and the number of points to be awarded, from requester terminals of government agencies, companies, NPOs, or individuals. When a quest display request is received from a user terminal, a map is displayed on the user terminal's display screen, and the quest icon and points are displayed at the location indicated on the map by the quest's location information. This allows quest requesters to easily submit quests and users to easily recognize nearby quests without increasing costs.

[0024] [Example quest] Here, we will explain examples of quests, including those from government agencies, companies, and individuals. Examples of administrative quests include picking up fallen leaves, finding lost items, and identifying dangerous areas on public property. Examples of corporate quests include photographing construction plans, inspecting car accident scenes, and conducting marketing research on beer brands at various restaurants. Examples of individual quests include taking out the trash, doing grocery shopping for someone, and scouting out queues.

[0025] [This system: Figure 1] Next, we will explain this system with reference to Figure 1. Figure 1 is a schematic diagram of the system's configuration. As shown in Figure 1, this system comprises a quest management server 1, a quest requester terminal 2, a user terminal 3 corresponding to the quest, and a network 4. The quest management server 1, requester terminal 2, and user terminal 3 are connected via the network 4. Figure 1 shows one client terminal 2 and one user terminal 3, but in reality, multiple terminals are connected to network 4.

[0026] [Quest Management Server 1] The quest management server 1 comprises a control unit 11, a storage unit 12, and an interface unit 3. The system's processing is realized by executing processing programs stored in the storage unit 12 using the control unit 11. The specific processing in the quest management server 1 will be described later.

[0027] Furthermore, the memory unit 12 stores information about the requester and the user. In addition, it stores data such as the target area (location information), reward points, estimated work time, and work details as part of the quest request from the requester terminal 2, and data such as the date and time of response, location, photos or videos, and comments as part of the response (completion) from the user terminal 3 to the quest.

[0028] Alternatively, the client information stored in the memory unit 12 may be stored in the client database, the user information in the user database, the quest request details in the quest request database, and the quest completion details in the quest completion database, and these databases may be connected to the interface unit 13. Furthermore, the interface unit 13 is a connection unit for connecting to the network 4, etc.

[0029] [Client Terminal 2] Client Terminal 2 is the client's terminal device (computer) that requests the quest, and the application for requesting the quest (this application) is pre-installed. Although Figure 1 shows a wireless connection to Network 4, a wired connection to Network 4 is also possible. The client terminal 2 inputs data such as the target area (location information), reward points, estimated work time, and work details for the quest request (quest details) according to the format provided by the quest management server 1, and transmits it to the quest management server 1 via the network 4.

[0030] [User terminal 3] User terminal 3 is a terminal device such as a smartphone or tablet owned by the user who is responding to (completing) the quest, and has an application (this application) pre-installed that displays the quest details and allows the user to input the completion results. User terminal 3 accesses quest management server 1 via network 4 and displays the quest details.

[0031] Specifically, a map centered on the location information of user terminal 3 will be displayed, and quest details will be shown on that map using icons. An example of the display will be described later. This system displays a map using the location information of user terminal 3, but it may also display a map of a different area and quest details at the user terminal 3's discretion. This is useful for users to familiarize themselves with quests in advance while on a business trip.

[0032] Furthermore, user terminal 3 goes to the area where the quest is to be performed, completes the quest according to the work instructions, inputs the results of the quest, and uploads them to the quest management server 1. Furthermore, user terminal 3 acquires points from quest management server 1 based on the quest completion results. The acquired points can be checked on a confirmation screen and can be exchanged for gift certificates, etc. Furthermore, users can choose to accumulate points earned from quests as their own personal experience points.

[0033] [Processing by this system] Next, we will explain the processing in this system. The processes in this system include requester entry (registration), quest content entry, user entry, quest display, and quest execution. Each of the above processes is implemented by executing a processing program in the control unit 11 of the quest management server 1, thereby realizing the means to execute the function of each process.

[0034] [Requester entry processing] The quest requester uses requester terminal 2 to submit their entry to quest management server 1 in the format specified by this application. The system administrator will review applicants' creditworthiness, ability to redeem points, etc., and approve their entry. Initially, the number of points they can handle may be set low, and then increased as their performance improves, allowing for a gradual approach. The control unit 11 of the quest management server 1 stores information about the quest requesters for each registered quest in the storage unit 12, for each requester ID.

[0035] [Quest entry processing] The quest requester uses requester terminal 2 to enter the quest details into the quest management server 1 in the format specified by this application. The quest details are managed with a quest ID or quest number.

[0036] Quest details include a title (e.g., "Take photos around the station!"), the location, reward (points), estimated work time, work content, notes, and the date and time of the request. Attaching example images to the work content will make it easier to understand. The control unit 11 of the quest management server 1 receives quest details from the requester terminal 2 for each quest ID and stores them in the memory unit 12.

[0037] [User entry processing] Users who complete quests will receive points that can be exchanged for gift certificates or points in other point programs as a reward for completing the quests, so they will register as users from user terminal 3 according to this application. The control unit 11 of the quest management server 1 stores information about registered users in the storage unit 12 for each user ID. During user registration, it also accepts and stores information such as age, gender, hobbies, and preferences. Furthermore, the control unit 11 of the quest management server 1 updates the achievements for each user ID according to the quest completion status. Points are added if the number of completed quests increases, and points are deducted if points are used.

[0038] [Quest display processing: Figures 2-5] The quest display process will be explained with reference to Figures 2-5. Figure 2 is an explanatory diagram of the home screen of this application, Figure 3 is an explanatory diagram of the quest filtering screen, Figure 4 is an explanatory diagram of the screen for finding nearby quests, and Figure 5 is an explanatory diagram of the quest display screen when a quest is selected.

[0039] [Home screen: Figure 2] When user terminal 3 launches this application, as shown in Figure 2, the terminal's location is displayed on the map based on the terminal's coordinate information. Then, quest icons are displayed on the displayed map. If there are multiple quests within the map's range, multiple icons will be displayed.

[0040] Quests are categorized by type, and the icon design (shape) changes accordingly. The number of points is displayed below the icon. By changing the icon shape depending on the type of quest, it becomes easy to understand what kind of quest it is.

[0041] [Quest filtering screen: Figure 3] When the user terminal 3 selects the "Refine Quest Conditions" button at the top of the home screen shown in Figure 2, the control unit 11 of the quest management server 1 processes the data so that the conditions for narrowing down quests are displayed, as shown in Figure 3. You can narrow down your search by quest type and the number of points required. The search criteria can be selected using checkboxes. You can also filter quests by specific areas on the map.

[0042] [Screen for finding nearby quests: Figure 4] Furthermore, when the user terminal 3 selects the "Search from nearby quests" button at the bottom of the home screen shown in Figure 2, the control unit 11 of the quest management server 1 processes the data so that a list of quests is displayed in order of proximity to the user's current location, as shown in Figure 4. In Figure 4, icons are displayed from top to bottom in order of proximity, with the quest title and a brief description next to each icon. Furthermore, if the quest originates from a store, the store's logo may be displayed as the icon. Alternatively, the icon may display a company name or logo, not just a store's logo.

[0043] [Quest display screen: Figure 5] When a quest icon is selected on the map in Figure 2, or when a quest is selected from the quest list in Figure 4, the control unit 11 of the quest management server 1 processes the user terminal 3 so that the quest is displayed as shown in Figure 5. In Figure 5, the map is displayed in the upper half of the screen, and a brief description of the quest and the number of points are displayed in the lower half. Note that in Figure 5, selected icons are circled and identified with arrows for explanatory purposes, but in actual selections, the circle and arrow will not be displayed. Then, selecting "View Quest Details" in the lower half of the screen will display the detailed quest information explained in the quest entry process.

[0044] [Quest execution process: Figure 6] Next, we will explain the process of completing a quest, referring to Figure 6. Figure 6 is an explanatory diagram showing the screen for completing a quest. In the quest display screen shown in Figure 5, if you select the "View Quest Details" button to display the quest details, a button to "Agree to the Terms and Conditions and Take on the Quest" will appear at the end of the details display screen.

[0045] When the "Challenge Quest" button is selected, the screen will change to the quest execution screen, as shown in Figure 6. In Figure 6, a map is displayed in the upper half of the screen, showing the user's location. The lower half of the screen allows users to upload photos they have taken. Furthermore, the map display on the screen can be made to fill the entire screen through operation, or minimized within the screen.

[0046] When the control unit 11 of the quest management server 1 receives a photo data submission from the user terminal 3 associated with a quest ID, the user's position (shooting location) in the upper half of the screen in Figure 6 is fixed (confirmed), and the submitted photo data and the user's shooting location data are stored in the storage unit 12, associated with the quest ID and user ID.

[0047] In other words, each quest is managed with a quest ID, and the requester ID of the person who requested the quest and the user ID of the person who completed the quest are associated with it. Therefore, by aggregating data on a user ID basis, the number of quests completed and the total points earned for each user can be displayed on the corresponding user terminal 3.

[0048] Furthermore, after a quest is completed, the quest giver may evaluate the challenger (the person who completed the quest) to determine if the quest is complete. The evaluation should include the ability to add comments. Based on the quest requester's evaluation, users who submit highly-rated data will be awarded additional points, and the quest requester can purchase that data. Furthermore, it is expected that feedback from clients to service providers will lead to improvements in the service providers' skills.

[0049] [Evaluation Quest] Furthermore, the quest giver may request a third party to evaluate the results (photos, etc.) of the person who completed the quest. The quest management server displays an icon and points for evaluation quests (evaluation quests) at the location indicated on the map where the quest was performed, based on the location information of the quest provider. These evaluation quests involve the user completing a requested quest and having a third party evaluate the image data captured on the user terminal 3. Specifically, as shown in Figure 2, the app's home screen displays evaluation quest icons and points on a map, encouraging third parties (users other than the person who requested the quest) to perform evaluations.

[0050] As a prerequisite, the quest management server 1 stores image data of the results of the requested quests in the storage unit 12, and automatically enters evaluation quests for the results of the requested quests upon request from the requester terminal 2, and displays the evaluation quest icon and points on the map. Then, when the icon for an evaluation quest is selected on the user terminal 3, the quest management server 1 displays image data of the results of the quest, prompts the user to evaluate it, compiles the evaluation results, and notifies the requester terminal 2.

[0051] Specifically, when a third party selects an evaluation quest icon on the map on user terminal 3, photos taken by the quest implementer are displayed, and the third party determines whether the image is correct or not, inputs the result, and stores it in the storage unit 12 of quest management server 1. Additionally, third parties earn points in response to evaluation quests. The evaluation quest could include not only asking participants to verify the authenticity of an image, but also having them rate the quality of the photograph and write down their evaluation.

[0052] The quest requester receives evaluation results from a third party via quest management server 1. The evaluation results include numerical values ​​for the authenticity of the captured images (number of responses, number of true and false images, or ratio) or numerical values ​​for the quality (number of responses, average score, highest and lowest scores, etc.). Quest requesters can evaluate the photos taken, taking into account evaluations from third parties.

[0053] [My Page Screen] On user terminal 3, users can check their points on the My Page screen. The My Page screen displays the following: "Number of Normal Quests (Completed)", "Number of Special Quests", "Number of Volunteer Quests", and "Current Points". Here, quests are classified into three categories, and quest management server 1 also manages them by dividing them into three categories for classification purposes.

[0054] [Symbol display] Furthermore, the points confirmation screen displays characters according to the number of quests completed, as described above. For example, if the number of quests completed is low, the character design for the "Chick Level" is displayed, and if the number of quests completed is high, the character design for the "Nagoya Cochin Level" is displayed. In other words, increasing the number of quests changes the character, adding elements of a character development game and making it fun to earn points.

[0055] [Application Examples] The following describes some application examples of this system. [Application Example 1: Push Notification Type Quest] In this system, users open the app on user terminal 3, search for quests on the map, and complete them. However, the system may also be configured so that when user terminal 3 is in a specific area or location, or at a specific time, a push notification is sent to user terminal 3, displaying the quest and prompting the user to complete it.

[0056] [Application Example 2: Quest display tailored to user characteristics] Quest management server 1 selects quests to display to users based on their registration information, including gender, age, and hobbies / interests. In other words, it may selectively display quests that match the user's hobbies, etc. The quest management server 1 may determine the user's proficiency, trustworthiness, suitability, etc., based on the quest completion history and evaluations from requesters or word-of-mouth, and selectively display quests that match the user's characteristics.

[0057] [Application Example 3: Method of awarding points] The method of awarding points involves increasing or decreasing the number of points awarded based on the above-mentioned proficiency level, trustworthiness, suitability, etc. In other words, if a user has a high level of proficiency, they may be awarded more points, and if their proficiency is low, they may be awarded fewer points.

[0058] Other methods for awarding points include awarding points based on the time elapsed after launching the app, awarding points based on the distance traveled when the app is launched and movement is performed, awarding points for completing and submitting quests regardless of whether they are accepted or not, and awarding points for inviting new users.

[0059] [Application Example 4: Digital Stamp Rally for Kids] The organizer of the stamp rally for children will submit a digital stamp rally quest on the map as the quest requester. The quest management server 1 will display icons and point values ​​for multiple digital stamp rally quests on the map of the participant's user terminal 3, and the participant will complete the digital stamp rally by completing the quests on the map.

[0060] [Application Example 5: Questionnaire Quest] The quest requester enters the survey quest on the map, and the quest management server 1 displays the survey quest icon and the number of points on the map of the survey respondent's user terminal 3. The user selects the icon on user terminal 3, answers the survey, and earns points. Furthermore, the survey results will be used by the client for product development and customer acquisition.

[0061] [Application Example 6: Integration with real-world advertising] It is also possible to link this system with real-world advertising media, rather than just digital advertising. For example, if user device 3 takes a picture of a real advertisement using this app, the photographer can display a digital advertisement corresponding to that real advertisement within this app. This allows us to attract advertisers from traditional media to our digital advertising within the app.

[0062] [Effects of the embodiment] According to this system, the quest management server 1 receives and registers quests from requester terminals 2 (government agencies, companies, and individuals), and then sends them to the user terminal 3 (users) of the quest responders. By submitting image data, completed quests are displayed on the map as icons for evaluated quests, and evaluations are performed. We are working to create a platform that allows for the registration of quests from clients and the submission of quests from users without increasing costs. Implementation This makes it easy to do so, visualizes various quests, and allows ordinary citizens who are users to contribute to society by taking on quests while having fun, while also providing an efficient way for those who request quests to complete them. [Industrial applicability]

[0063] The present invention is suitable for a quest provision system and program that serves as a platform where societal quests can be easily provided by government agencies, companies, and individuals, and where users can easily select quests that suit them. [Explanation of Symbols]

[0064] 1...Quest management server, 2...Requester terminal, 3...User terminal, 4...Network, 11...Control unit, 12...Storage unit, 13...Interface unit

Claims

1. A quest provisioning system that includes a quest management server connected to a network, The quest management server receives the details of the quest from the terminal of the quest requester, displays a list of quests on the user terminal of the user who will perform the quest, and when a quest is selected from the list of quests on the user terminal and image data taken by the user corresponding to that quest is posted, the quest management server displays an evaluation quest icon on the map displayed on the user terminal's display screen at the location indicated by the posted location information, thereby enabling the evaluation of the quest.

2. The quest provision system according to claim 1, characterized in that the quest management server displays the number of points for the evaluation reward on the icon of the evaluation quest on the map displayed on the user terminal's display screen.

3. The quest management server is characterized in that, when the icon for the evaluation quest is selected on the user terminal of a user other than the person who made the post, it displays the posted image data and receives the evaluation result entered from the user terminal, as described in claim 1 or 2.

4. The quest provision system according to claim 1 or 2, characterized in that the quest management server aggregates the received evaluation results and notifies the requester terminal.

5. A computer program that runs on a quest management server connected to a network, A program characterized in that the quest management server receives the details of the quest from the terminal of the quest requester, displays a list of quests on the user terminal of the user who will perform the quest, and when a quest is selected from the list of quests on the user terminal and image data taken by the user corresponding to that quest is posted, an evaluation quest icon for evaluating the quest is displayed on the map displayed on the user terminal's display screen at the location indicated by the posted location information.

6. The program according to claim 5, characterized in that the quest management server is configured to display the number of points for the evaluation reward on the icon of the evaluation quest on the map displayed on the user terminal's display screen.

7. The program according to claim 5 or 6, characterized in that the quest management server is configured to display the submitted image data and receive evaluation results entered from the user terminal of a user other than the person who submitted the post, when the icon for the evaluation quest is selected on the user terminal of the user who submitted the post.

8. The program according to claim 5 or 6, characterized in that the quest management server is configured to aggregate the received evaluation results and notify the requester terminal.

Citation Information

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