Game device
The game device enhances player engagement by integrating a controller with rotation operations and orientation detection for continuous firing displays and synchronized effects, addressing the challenge of maintaining interest in conventional game devices.
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- BANDAI NAMCO TECHNICA INC
- Filing Date
- 2024-11-11
- Publication Date
- 2026-05-21
AI Technical Summary
Conventional game devices with gun-shaped controllers struggle to maintain player interest and engagement.
Incorporating a controller with rotation operation capabilities, enabling continuous firing indicators and performance actions, along with orientation detection and synchronized sound effects, to enhance the player's sense of exhilaration and enjoyment.
The solution improves player engagement by allowing continuous firing displays and actions, trajectory control based on controller orientation, and synchronized sound effects, thereby enhancing the overall entertainment value.
Smart Images

Figure 2026084274000001_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to a game device including a controller capable of executing a presentation operation.
Background Art
[0002] Conventionally, a game device including a controller capable of executing a presentation operation has been known (see Patent Document 1). In this game device, a gun-shaped controller includes a reciprocating impact generating unit and a driving unit for driving the impact generating unit. When a player operates the trigger of the controller, a shooting operation for driving the impact generating unit is executed.
Prior Art Documents
Patent Documents
[0003]
Patent Document 1
Summary of the Invention
Problems to be Solved by the Invention
[0004] However, in the conventional game device, there is a fear that it may be difficult to improve the interest. An object of the present invention is to improve the interest.
Means for Solving the Problems
[0005] In order to achieve the above object, a game device according to a first invention is a game device including a controller, display means, and processing means, wherein the controller includes operation means capable of a rotation operation and presentation means capable of executing a presentation operation in accordance with the rotation operation of the operation means, and the processing means executes a launch display in which a projectile is launched on the display means in accordance with the rotation operation of the operation means. In the game device according to the first invention, a firing indicator and a performance action are executed in conjunction with the rotation of the operating means. As a result, by continuing to rotate the operating means, the firing indicator and the performance action can be executed continuously, which can enhance the player's sense of exhilaration and improve the entertainment value. Here, the controller is, for example, the gun controller 300 described later. The display means is, for example, the display device 10 described later. The processing means is, for example, the control device 100 described later. The rotation operation is, for example, the operation of rotating the crank handle 332 around the rotation axis 332b described later. The operating means is, for example, the crank handle 332 described later. The performance means is, for example, the performance unit 340 described later. The firing display is, for example, the firing display described later. The performance action is, for example, the firing performance action described later.
[0006] The game device according to the second invention is characterized in that, in the game device according to the first invention, the firing display and the performance operation are executed in synchronously. In the game device according to the second invention, it becomes possible to enhance the player's impression of firing projectiles, thereby improving the level of enjoyment.
[0007] The game device according to the third invention is characterized in that, in the game device according to the first or second invention, it is further provided with a detection means for detecting the orientation of the controller, and the processing means controls the trajectory of the projectile fired in the firing display according to the orientation detected by the detection means. In the game device according to the third invention, it becomes possible to fire projectiles in a trajectory corresponding to the orientation of the controller, thereby improving the level of enjoyment. Here, the detection means include, for example, the left-right direction detection sensor 70 and the up-down direction detection sensor 71, which will be described later.
[0008] The fourth invention relates to a game device according to the first or second invention, characterized in that the processing means performs sound effects in conjunction with the rotation operation of the operating means. In the game device according to the fourth invention, sound effects can be performed in conjunction with the launch indicator, thereby improving the entertainment value.
[0009] The fifth invention relates to a game device according to the first or second invention, wherein the performance means includes a housing for housing a plurality of objects and a performance means for applying impact to the housing, and the performance operation is an operation for applying impact to the housing. In the game device according to the fifth invention, it becomes possible to vibrate multiple objects housed in the housing through performance actions, thereby improving the level of entertainment value. Here, the object is, for example, the launch object described later. The containment is, for example, the storage container 341 described later. The imparting means is, for example, the impact imparting mechanism 350 described later.
[0010] The game device according to the sixth invention is characterized in that, in the game device according to the fifth invention, the object has an appearance that mimics the projectile. In the game device according to the sixth invention, it becomes possible to give the player the impression that the objects stored in the storage unit have been launched, thereby improving the level of enjoyment.
[0011] The game device according to the seventh invention is a game device according to the fifth invention, characterized in that the imparting means imparts an impact to the housing in conjunction with the driving of the actuator, and the processing means drives the actuator in conjunction with the rotation operation of the operating means. In the game device according to the seventh invention, it becomes possible to easily synchronize the firing display with the performance operation. In this case, the actuator is, for example, the motor 351, which will be described later.
Advantages of the Invention
[0012] According to the present invention, it is possible to improve the趣味性.
Brief Description of the Drawings
[0013] [Figure 1] It is a perspective view showing the overall configuration of the game device 1. [Figure 2] It is a perspective view showing the upper surface side of the gun unit 30. [Figure 3] It is a perspective view showing the lower surface side of the gun unit 30. [Figure 4] It is a cross-sectional view of the gun unit 30. [Figure 5] It is a perspective view showing the configuration of the encoder 333 included in the gun controller 300. [Figure 6] It is a perspective view showing the configuration of the resistance imparting mechanism 334 included in the gun controller 300. [Figure 7] It is a perspective view showing the configuration of the impact imparting mechanism 350 included in the gun controller 300. [Figure 8] It is a block diagram showing the configuration of the control system of the game device 1.
Modes for Carrying Out the Invention
[0014] Hereinafter, the game device 1 according to an embodiment of the present invention will be described with reference to the drawings. In this embodiment, an example in which the game device according to the present invention is applied to a game device 1 capable of providing a shooting game to a player (user) is shown.
[0015] (Configuration of the game device 1) FIG. 1 is a perspective view showing the overall configuration of the game device 1. As shown in FIG. 1, the game device 1 includes a display device 10, a display device stand 20, a gun unit 30, a gun unit stand 40, and a control device 100 (see FIG. 8). It should be noted that the "趣味性" in the original text is not a common English word. You may need to check if it should be a specific English term according to the actual context. If it is a made-up or misspelled word, it may affect the accuracy of the translation. Here, I translated it as "趣味性" as it is in the original text. If you can provide more context or clarify this term, a more accurate translation can be made.The display device 10 includes a display screen 11 capable of displaying images. The display device 10 can be implemented using an LCD (Liquid Crystal Display), an organic EL display, a CRT (Cathode Ray Tube Display), etc. The display device 10 is controlled by a control device 100. The display stand 20 supports the display device 10 at a predetermined height. The display device 10 is supported by the display stand 20 with its display screen 11 facing the gun unit 30. The gun unit 30 includes a gun controller 300 that accepts input from the player. The configuration of the gun unit 30 will be described later. The gun unit stand 40 supports the gun unit 30 at a predetermined height. The gun unit 30 is supported by the gun unit stand 40 with its front (the firing port 341a, described later) facing the display device 10. The gun unit stand 40 can be moved independently of the display device stand 20. This makes it possible to adjust the distance between the gun unit 30 and the display device 10 by adjusting the position of the gun unit stand 40 relative to the display device stand 20. The gun unit stand 40 is equipped with a coin slot 41 (see Figure 8), a start button 42 (see Figure 8), and a speaker 43 (see Figure 8). The coin slot 41 allows the player to insert coins, and upon detecting the insertion of coins, the coin slot 41 outputs a predetermined detection signal to the control device 100. The coin slot 41 can be implemented using a coin selector or the like. The start button 42 includes a pressable section that can be pressed by the player. The start button 42 outputs a predetermined detection signal to the control device 100 in response to the pressable section being pressed.
[0016] (Gun Unit 30 Configuration) Next, I will explain the configuration of the Gun Unit 30. Figure 2 is a perspective view showing the top side of the gun unit 30. Figure 3 is a perspective view showing the bottom side of the gun unit 30. Figure 4 is a cross-sectional view of the gun unit 30. Figure 5 is a perspective view showing the configuration of the encoder 333 included in the gun controller 300. Figure 6 is a perspective view showing the configuration of the resistance application mechanism 334 included in the gun controller 300. Figure 7 is a perspective view showing the configuration of the impact application mechanism 350 included in the gun controller 300. In Figure 4, the gun unit 30 is shown cut along a plane passing through the center in the left-right direction. In Figure 5, the storage container 341 and a portion of the exterior of the base unit 331 are omitted from the display. In Figure 6, the storage container 341, a portion of the exterior of the base unit 331, and the encoder disk 333a are omitted from the display. In Figure 7, the storage container 341 and a portion of the exterior of the main body unit 310 are omitted from the display. As shown in Figures 2 to 4, the gun unit 30 is composed of a base portion 50, a support portion 60, and a gun controller 300. The base portion 50 serves as the base (foundation) of the gun controller 300. The base portion 50 is formed in a flat plate shape. The base portion 50 is fixed to the gun unit stand 40. The base portion 50 is also provided with a bearing portion 51 that rotatably supports the rotating shaft 62a, which will be described later. The support section 60 supports the gun controller 300 so that its orientation (vertical and horizontal orientation) can be changed (operated). The support section 60 is composed of a pair of support pieces 61a and 61b and a connecting section 62 that connects the pair of support pieces 61a and 61b. The support section 60 is rotatably mounted to the base section 50 in the left-right direction. That is, a rotation shaft 62a is provided at the center of the bottom surface of the connecting section 62 in the left-right direction. The rotation shaft 62a extends downward from the bottom surface of the connecting section 62. The rotation shaft 62a is rotatably supported by the bearing section 51 of the base section 50. In this case, the rotation shaft 62a is arranged to extend along the vertical direction. As a result, the support section 62 can be rotated in the left-right direction around the rotation shaft 62a which extends along the vertical direction relative to the base section 50. In particular, the gun controller 300 is attached to the base 50 via the support 60. This allows the gun controller 300 to rotate left and right around a rotation axis 62a that extends vertically relative to the base 50. A left-right direction detection sensor 70 is provided on the lower surface (bottom surface) of the base unit 50. The left-right direction detection sensor 70 detects the orientation (left-right direction and rotation angle) of the gun controller 300 (rotation axis 62a) relative to the base unit 50. In this embodiment, a general rotary variable resistor (volume sensor, potentiometer, etc.) is used as the left-right direction detection sensor 70. That is, the left-right direction detection sensor 70 is composed of a resistor (not shown) and a slider that changes the resistance value by sliding against the resistor. The left-right direction detection sensor 70 outputs a detection signal to the control device 100 corresponding to the resistance value that changes according to the rotation of the slider. In particular, in the gun unit 30, the slider of the left-right direction detection sensor 70 rotates in conjunction with the rotation of the rotation axis 62a. As a result, the control device 100 can detect the orientation (left-right direction and rotation angle) of the gun controller 300 relative to the base unit 50 based on the detection signal input from the left-right direction detection sensor 70. Furthermore, each support piece 61a, 61b is provided with a bearing hole (not shown) that rotatably supports the rotating shafts 311a, 311b, which will be described later.
[0017] The gun controller 300 accepts various operations from the player. The gun controller 300 consists of a main body 310, a pair of handles 320a and 320b, a rotation operation unit 330, and a performance unit 340. The main body 310 is formed in a box shape. The main body 310 is mounted to the support 60 so as to be rotatable in the vertical direction. That is, rotating shafts 311a and 311b are provided on the left and right sides of the main body 310. Rotating shaft 311a extends outward from the right side of the main body 310 when viewed from the rear. Rotating shaft 311b extends outward from the left side of the main body 310 when viewed from the rear. Both rotating shafts 311a and 311b are arranged coaxially. Rotating shaft 311a is rotatably supported by a bearing hole in the support piece 61a. Similarly, rotating shaft 311b is rotatably supported by a bearing hole in the support piece 61b. In this case, each rotating shaft 311a and 311b is arranged to extend along the horizontal direction. As a result, the main body 310 can be rotated vertically around the rotation axes 311a and 311b that extend horizontally relative to the support 60. In particular, as described above, the gun controller 300 is attached to the base 50 via the support 60. As a result, the gun controller 300 can be rotated vertically around the rotation axes 311a and 311b that extend horizontally relative to the base 50. A vertical direction detection sensor 71 is provided on the right side of the main body 310. The vertical direction detection sensor 71 detects the orientation (vertical direction and rotation angle) of the gun controller 300 (rotation axis 311a) relative to the base 50. In this embodiment, a general rotary variable resistor (volume sensor, potentiometer, etc.) is used as the vertical direction detection sensor 71. That is, the vertical direction detection sensor 71 is composed of a resistor (not shown) and a slider that changes the resistance value by sliding against the resistor. The vertical direction detection sensor 71 outputs a detection signal to the control device 100 corresponding to the resistance value that changes according to the rotation of the slider. In particular, in the gun unit 30, the slider of the vertical direction detection sensor 71 rotates in conjunction with the rotation of the rotation axis 311a. As a result, the control device 100 can detect the orientation (vertical direction and rotation angle) of the gun controller 300 relative to the base 50 based on the detection signal input from the vertical direction detection sensor 71. Each handle 320a and 320b is shaped like a rod so that the player can grip it. Handle 320a is fixed to the right side of the main body 310. Handle 320b is fixed to the left side of the main body 310. The player can then grip the handles 320a and 320b to operate (change) the orientation of the gun controller 300 (up and down orientation and left and right orientation). In this embodiment, two handles 320a and 320b are provided on each side of the main body 310, but the number of handles and their arrangement can be changed as appropriate. For example, one handle may be positioned in the center of the left-right direction on the back side of the main body 310.
[0018] The rotation operation unit 330 receives rotational input from the player. The rotation operation unit 330 comprises a base portion 331, a crank handle 332, an encoder 333, and a resistance application mechanism 334. The base portion 331 is formed in a box shape. The base portion 331 is fixed to the upper surface of the main body portion 310. The base portion 331 is provided with a bearing portion 331a that rotatably supports the rotating shaft 332b, which will be described later. The crank handle 332 can be rotated by the player. The crank handle 332 consists of a handle 332a located on the input side and a rotating shaft 332b located on the output side. The rotating shaft 332b is rotatably supported by a bearing portion 331a of the base portion 331. In this case, the rotating shaft 332b is arranged to extend along the front-rear direction. This makes it possible to rotate the crank handle 332 around the rotating shaft 332b, which extends along the front-rear direction, relative to the base portion 331. That is, the player can rotate the rotating shaft 332b by rotating the handle 332a in a circular motion around the rotating shaft 332b. In this embodiment, the crank handle 332 is located in the center in the left-right direction on the rear side of the main body portion 310. The encoder 333 detects the amount of rotation (rotation angle) of the rotating shaft 332b (crank handle 332). The encoder 333 is mounted inside the base portion 331. As shown in Figure 5, the encoder 333 consists of an encoder disk 333a and a photointerrupter 333b. Multiple slits are provided at equal intervals on the periphery of the encoder disk 333a. The encoder disk 333a is fixed coaxially with the rotating shaft 332b and rotates together with the rotating shaft 332b. The photointerrupter 333b is an optical sensor consisting of a light-emitting part that emits light and a light-receiving part that receives the light emitted from the light-emitting part. The light-emitting part and the light-receiving part are arranged on either side of the periphery of the encoder disk 333a. The photointerrupter 333b outputs a detection signal to the control device 100 according to the light reception status by the light-receiving part. As a result, the control device 100 can detect the amount of rotation (rotation angle) of the rotating shaft 332b (crank handle 332) based on the detection signal input from the photo interrupter 333b.
[0019] The resistance-applying mechanism 334 applies resistance to the rotation of the crank handle 332. As shown in Figure 6, the resistance-applying mechanism 334 comprises a gear 334a and a resistance part 334b. The gear 334a is fixed coaxially with respect to the rotation shaft 332b and rotates together with the rotation shaft 332b. The resistance part 334b comprises a holding part (not shown) and a sphere (not shown) held by the holding part. The sphere can protrude and retract relative to the holding part. The sphere is biased in the direction of protruding relative to the holding part by a biasing means such as a spring. The resistance part 334b is mounted inside the base part 331. When the rotation shaft 332b (crank handle 332) is not being rotated, the sphere of the resistance part 334b is fitted between two adjacent teeth of the multiple teeth provided on the gear 334a. Then, when the rotating shaft 332b (crank handle 332) is rotated, one of the two teeth moves over the sphere, and the sphere re-engages between that tooth and the tooth located next to it (the tooth located on the rear side in the direction of rotation). This action is repeated as the rotation continues. This makes it possible to apply resistance to the rotation of the rotating shaft 332b (crank handle 332).
[0020] The performance unit 340 performs a firing animation in accordance with the rotation operation of the crank handle 332. The performance unit 340 comprises a storage container 341, a plurality of firing objects (not shown) stored (contained) within the storage container 341, and an impact-applying mechanism 350. The storage container 341 is made of a transparent material (such as resin) so that the stored launch objects can be seen. A cylindrical launch port 341a is provided on the front of the storage container 341. The launch port 341a is a decorative element that mimics a launch port. The launch object is a model that has the appearance of a projectile to be launched in the launch display described later. In this embodiment, the launch object is a resin molded product formed by blow molding (hollow molding). The impact-applying mechanism 350 is mounted inside the main body 310. As shown in Figures 4 and 7, the impact-applying mechanism 350 includes a motor 351, a gear 352, an encoder 353, and a rocking member 354. Motor 351 can be a brushed DC motor, a brushless DC motor, a stepping motor, or the like. The motor 351 is driven by the control device 100. The gear 352 is fixed coaxially with the drive shaft m of the motor 351 and rotates together with the drive shaft m of the motor 351. A predetermined number of teeth (3 in this embodiment) are provided on the outer surface of the gear 352 at equal intervals. The encoder 353 detects the amount of rotation (rotation angle) of the drive shaft m of the motor 351. The encoder 353 consists of an encoder disk 353a and a photointerrupter 353b. The peripheral edge of the encoder disk 353a has the same number of slits as the number of teeth on the gear 352, spaced at equal intervals. The encoder disk 353a is fixed coaxially with the drive shaft m of the motor 351 and rotates together with the drive shaft m of the motor 351. The photointerrupter 353b is an optical sensor consisting of a light-emitting part that emits light and a light-receiving part that receives the light emitted from the light-emitting part. The light-emitting part and the light-receiving part are arranged on either side of the peripheral edge of the encoder disk 353a. The photointerrupter 353b outputs a detection signal to the control device 100 according to the light reception status by the light-receiving part. This enables the control device 100 to detect the amount of rotation (rotation angle) of the drive shaft m of the motor 351 based on the detection signal input from the photointerrupter 353b. The rocking member 354 is formed in the shape of a plate having a predetermined length. One end of the rocking member 354 in the longitudinal direction (front side) is provided with a projection 354a that protrudes upward. The other end of the rocking member 354 in the longitudinal direction (rear side) is provided with a curved portion 354b that curves downward in a U-shape when viewed from the side. A support shaft 354c is provided at a position between the projection 354a and the curved portion 354b of the rocking member 354. The support shaft 354c is rotatably supported by a pair of support plates 312 provided inside the main body 310. In this case, the support shaft 354c is arranged to extend along the left-right direction. As a result, the rocking member 354 can swing each end in the longitudinal direction in a seesaw-like manner around the support shaft 354c that extends along the left-right direction relative to the main body 310. Here, the oscillating member 354 is biased by a biasing means (such as a spring) (not shown) so that the protruding portion 354a side rises (the protruding portion 354a lowers) around the support shaft 354. As a result, when no external force is acting on the oscillating member 354, the protruding portion 354a side is raised and the curved portion 354b side is lowered around the support shaft 354, and the protruding portion 354a is in contact with (collides with) the lower surface (bottom surface) of the storage container 341. In the impact-applying mechanism 350, as the motor 351 is driven, the gear 352 rotates, causing the curved portion 354b to spring up (the protruding portion 354a to go down) due to the teeth of the gear 352. As a result of the recoil (recoil due to the biasing force by the biasing means), the curved portion 354b goes down (the protruding portion 354a goes up), causing the protruding portion 354a to collide with the lower surface (bottom surface) of the storage container 341, thereby applying an impact to the storage container 341. This impact on the storage container 341 causes the multiple launch objects stored in the storage container 341 to vibrate, giving the player the impression that they are firing projectiles. In this embodiment, the action of applying an impact to the storage container 341 by the impact-applying mechanism 350 (the action of causing the multiple launch objects stored in the storage container 341 to vibrate) constitutes the firing effect. In particular, the control device 100 starts driving the motor 351 each time the rotating shaft 332b (crank handle 332) is rotated by a predetermined launch reference amount (e.g., 90°, 180°, etc.) based on a detection signal input from the encoder 333. After starting to drive the motor 351, the control device 100 terminates (stops) the motor 351 when the amount of rotation of the drive shaft m (gear 352) of the motor 351 reaches a predetermined amount (120° in this embodiment) based on a detection signal input from the encoder 353. In this case, each drive of the motor 351 (from the start to the end of the drive) is called a "unit drive". In each unit drive, the gear 352 is rotated by a predetermined amount (120° in this embodiment). As a result, in each unit drive, the teeth of the gear 352 cause the curved portion 354b to be flipped up only once. Therefore, in each unit drive, it is possible to apply an impact to the storage container 341 only once.
[0021] (Control device 100) Next, the configuration of the control device 100 will be described. Figure 8 is a block diagram showing the configuration of the control system for game device 1. The control device 100 is mounted on the gun unit stand 40. As shown in Figure 8, the control device 100 is composed of a processing unit 110, a storage unit 120, and a storage medium 130. The storage unit 120 becomes the work area of the processing unit 110. The storage unit 120 can be implemented using semiconductor memory, HDD, SSD, optical disc drive, etc. The storage medium 130 stores programs, data, etc. In particular, the storage medium 130 stores various programs and data necessary for the game's progress. The processing unit 110 executes various processes based on the programs and data stored in the storage medium 130. The storage medium 130 can be implemented using an optical disc, HDD, semiconductor memory, etc. The processing unit 110 executes various processes necessary for the game's progress based on detection signals input from the coin slot 41, detection signals input from the start button 42, detection signals input from the left / right direction detection sensor 70, detection signals input from the up / down direction detection sensor 71, detection signals input from the encoder 333, and program data stored in the storage medium 130. The processing unit 110 also controls the display of images by the display device 10 and the output of sound by the speaker 43 according to the game's progress.
[0022] In particular, the processing unit 110 controls the firing display on the display screen 11 based on detection signals input from the left / right direction detection sensor 70, detection signals input from the up / down direction detection sensor 71, and detection signals input from the encoder 333. The firing display is an indication (display on the display screen 11) that a projectile has been fired. Specifically, the processing unit 110 executes one firing display each time the rotation axis 332b (crank handle 332) is rotated by a predetermined firing reference amount (e.g., 90°, 180°, etc.) based on the detection signal input from the encoder 333. In each firing display, the projectile is fired in a parabolic trajectory. At this time, the processing unit 110 fires the projectile in a trajectory (parabola) corresponding to the orientation (up / down direction and left / right direction) of the gun controller 300 at the time of execution of the firing display, based on the detection signals input from the left / right direction detection sensor 70 and the detection signals input from the up / down direction detection sensor 71. In this context, the projectiles to be launched in the launch indicator can be any object that can be launched, such as food (popcorn, marshmallows and other sweets, grapes and other fruits, and other foods), soap bubbles, stones, cannonballs, etc. Furthermore, the processing unit 110 controls the drive of the motor 351 (firing effect operation) based on the detection signals input from encoder 333 and encoder 353. Specifically, based on the detection signals input from encoder 333, the processing unit 110 performs one unit drive each time the rotating shaft 332b (crank handle 332) is rotated by a predetermined firing reference amount (e.g., 90°, 180°, etc.). As a result, each time the rotating shaft 332b (crank handle 332) is rotated by a predetermined firing reference amount (e.g., 90°, 180°, etc.), the impact application mechanism 350 performs a firing effect operation that applies an impact to the storage container 341 only once. Furthermore, the processing unit 110 controls the output of the firing sound (sound effect) from the speaker 43 based on the detection signal input from the encoder 333. The firing sound is a sound effect associated with the firing of a projectile. Specifically, based on the detection signal input from the encoder 333, the processing unit 110 outputs the firing sound from the speaker 43 each time the rotating shaft 332b (crank handle 332) is rotated by a predetermined firing reference amount (for example, 90°, 180°, etc.). As described above, in this embodiment, each time the rotating shaft 332b (crank handle 332) is rotated by a predetermined firing reference amount (for example, 90°, 180°, etc.), the firing display, firing animation, and firing sound output are executed in synchronously. This makes it possible for the game device 1 to give the player the impression that projectiles are actually being fired from the gun controller 300, even though no projectiles are being fired from the gun controller 300.
[0023] (Contents of the shooting game) Next, we will explain the contents of the shooting game played on game device 1. In game device 1, credits can be added by inserting coins into the coin slot 41. Then, when credits have been accumulated, pressing the start button 42 allows the player to use the credits to play the shooting game. During the shooting game, a game image is displayed on the display screen 11. The game image displays one or more targets. Each target may be stationary or moving. During the shooting game, the player can fire projectiles (perform a firing display) in the game image by rotating the crank handle 332. In this case, the player can fire one projectile each time they rotate the crank handle 332 by a predetermined firing reference amount (e.g., 90°, 180°, etc.). Furthermore, by operating the handles 320a and 320b, the player can adjust the orientation of the gun controller (up / down direction and left / right direction), allowing the projectiles to be fired in a trajectory corresponding to the orientation of the gun controller 300. In particular, in this embodiment, since the projectiles are fired in a parabolic trajectory, the player can check the trajectory of the fired projectile and adjust the trajectory of the next projectile to be fired. During the shooting game, a firing animation is performed in conjunction with the firing of projectiles on the game screen. Specifically, each time a projectile is fired, the impact mechanism 350 is activated, impacting the storage container 341, causing the multiple projectile objects stored in the storage container 341 to vibrate (firing animation). In this embodiment, however, during the attract state, even if the crank handle 332 is rotated, the impact mechanism 350 is not activated, and the firing animation is not performed. Furthermore, during the shooting game, a firing sound is emitted from speaker 43 each time a projectile is fired. In other words, a firing sound is emitted from speaker 43 every time a projectile is fired. In the game screen, when a projectile is fired, a determination is made as to whether or not the projectile hit (collides with or touches) the target (hereinafter referred to as "hit detection"). In this case, hit detection can be made, for example, by determining whether or not the collision area set for the projectile and the collision area set for the target overlap, based on a virtual model. If the projectile hits the target, points are awarded to the player. The shooting game ends after a predetermined time (180 seconds in this embodiment) has elapsed since the start of the shooting game. Following the end of the shooting game, the results are announced. The results announcement displays the total score awarded to each player and their rank.
[0024] (Operation of game device 1) Game device 1 comprises a gun controller 300, a display device 10, and a control device 100. The gun controller 300 includes a crank handle 332 that can be rotated, and a display unit 340 that can perform firing animations in accordance with the rotation of the crank handle 332. The control device 100 is capable of displaying a firing animation on the display device 10 in accordance with the rotation of the crank handle 332. In other words, in game device 1, the firing display and firing animation are executed in accordance with the rotation operation of the gun controller 300. As a result, by continuing to rotate the gun controller 300, the firing display and animation can be executed continuously, which enhances the player's sense of exhilaration and improves the overall enjoyment of the game. Furthermore, in game device 1, the firing display and the firing animation are executed in sync. This makes it possible to enhance the player's impression of firing a projectile, thereby improving the level of enjoyment. Furthermore, the game device 1 is equipped with a left-right direction detection sensor 70 and an up-down direction detection sensor 71 for detecting the orientation of the gun controller 300. The control device 100 then controls the trajectory of the projectiles fired in the firing display according to the orientation detected by the left-right direction detection sensor 70 and the up-down direction detection sensor 71. This makes it possible to fire projectiles in a trajectory corresponding to the orientation of the gun controller 300, thereby improving the level of enjoyment. Furthermore, in the game device 1, the control device 100 executes sound effects in conjunction with the rotation of the crank handle 332. This makes it possible to execute sound effects in conjunction with the firing indicator, thereby improving the entertainment value. Furthermore, in the game device 1, the performance unit 340 includes a storage container 341 that houses multiple launchable objects, and an impact-applying mechanism 350 that applies impact to the storage container 341. The launch performance operation is an operation that applies impact to the storage container 341. This makes it possible to vibrate the multiple launchable objects housed in the storage container 341 through the launch performance operation, thereby improving the entertainment value. Furthermore, in game device 1, the launching object has an appearance that mimics a projectile. This makes it possible to give the player the impression that the launching object contained in the storage container 341 has been launched, thereby improving the level of enjoyment. Furthermore, in the game device 1, the impact-applying mechanism 350 applies an impact to the storage container 341 in conjunction with the drive of the motor 351. The control device 100 then drives the motor 351 in conjunction with the rotation of the crank handle 332. This makes it possible to easily synchronize the firing display with the firing animation.
[0025] (modified version) Although embodiments of the present invention have been described above, various modifications can be made to the above embodiments. For example, in the above embodiment, the crank handle 332 is located in the center of the rear side of the main body 310 in the left-right direction. However, the crank handle 332 may also be located on the right side or the left side of the main body 310. [Explanation of Symbols]
[0026] 1 Game device 70 Left / Right Direction Detection Sensor 71 Vertical direction detection sensor 10 Display device 100 Control device 300 Gun Controller 332 Crank Handle 333 encoder 340 Production Unit 341 Storage container 350 Impact-generating mechanism 351 Motor
Claims
1. A game device comprising a controller, a display means, and a processing means, The controller includes an operating means capable of rotation and an entertainment means capable of performing an entertainment action in conjunction with the rotation of the operating means. The processing means is characterized in that, in conjunction with the rotation operation of the operating means, the display means performs a launch display indicating that a projectile has been launched.
2. The game device according to claim 1, characterized in that the launch indicator and the performance operation are executed in synchronously.
3. The controller is equipped with a detection means for detecting the orientation of the controller, The game device according to claim 1 or 2, characterized in that the processing means controls the trajectory of the projectile launched in the launch display according to the orientation detected by the detection means.
4. The game device according to claim 1 or 2, characterized in that the processing means performs sound effects in conjunction with the rotation operation of the operating means.
5. The aforementioned performance means includes a housing section for housing multiple objects and an impact application means for applying impact to the housing section. The game device according to claim 1 or 2, characterized in that the performance action is an action that applies an impact to the housing.
6. The game device according to claim 5, characterized in that the object has an appearance that mimics the projectile.
7. The aforementioned imparting means applies an impact to the housing portion in conjunction with the driving of the actuator. The game device according to claim 5, characterized in that the processing means drives the actuator in conjunction with the rotation operation of the operating means.