Card game equipment

The card game tool educates players about animal and plant evolution and breeding by matching cards based on a die's classification, ensuring accessibility and simplicity for diverse age groups.

JP2026096355APending Publication Date: 2026-06-15永田 恵子

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
永田 恵子
Filing Date
2024-12-03
Publication Date
2026-06-15

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Abstract

The objective of this invention is to provide a card game that allows for an understanding of the history of animal or plant evolution, breeding, and crossbreeding, is playable by a wide range of ages, and has simple rules for offense and defense. [Solution] The present invention provides a card game device comprising multiple types of cards each displaying at least the classification and species of an organism, and a die with different classifications displayed on each side, wherein the multiple types of cards include a first card and a second card that have the same classification and species but different content, and the first card, which displays the classification selected by the face of the die, and the second card, which matches the species displayed on the first card.
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Description

【Technical Field】 【0004】 , , , , , , , , , 【0006】 , , , , , , 【0005】 , , , , , , 【0007】 , , , 【0001】 The present invention relates to a card game tool. 【Background Art】 【0002】 Generally, card game tools include competitive card games such as poker and karuta that compete for victory or defeat using cards. On the other hand, a competitive card game in which the order is determined by arranging cards in a determined place using dice is also conceivable. 【0003】 A card game tool using dice and cards can be played by people of all ages, and can even be extended to prevent cognitive decline by playing the game. 【Prior Art Documents】 【Patent Documents】 【0004】 【Patent Document 1】 Japanese Patent Application Laid-Open No. 2023-64591 【Summary of the Invention】 【Problems to be Solved by the Invention】 【0005】 An object of the present invention is to provide a card game tool that enables understanding of the history of evolution, breeding, and crossbreeding of animals or plants, allows a wide range of ages to participate, and has offense and defense with simple rules. 【Means for Solving the Problems】 【0006】 Provided is a card game tool including a plurality of types of cards on which at least the classification and species of organisms are displayed, and a die on which different classifications are displayed on each face, wherein the plurality of types of cards include a first card and a second card having the same classification and species but different contents, and the first card on which the classification selected by the face of the die is displayed is matched with the second card having the same species as the first card. 【0007】 The present invention provides a card game device comprising a base having multiple pairs of card slots on which a first card and a second card can be placed, wherein in each pair of card slots on the base, a card displaying the classification selected by the face of a die can be placed, and another card matching at least the same species as the card placed in the other slot can be placed, and the game is won when cards are placed in all of the multiple card slots on the base. 【0008】 The game provides a card game where each face of a die displays the classification of an animal or plant, the first card displays the classification of an animal or plant and shows the current state of the species, and the second card displays the classification of an animal or plant and shows the past state of the species. The goal is to collect a predetermined number of first cards and second cards whose classification and species match those displayed on the first card. [Effects of the Invention] 【0009】 We can provide card game equipment that uses simple tools and rules, making it accessible to anyone, anywhere, with multiple players, and across a wide range of ages. [Brief explanation of the drawing] 【0010】 [Figure 1] This is an example of a fish card (1 type). [Figure 2] Here is an example of a mammal card (3 types). [Figure 3] Here is an example of mammal cards (3 types). [Figure 4] Here is an example of mammal cards (3 types). [Figure 5] This is an example of bird cards (3 types). [Figure 6] Here is an example of bird cards (3 types). [Figure 7] This is example 2 of fish cards (3 types). [Figure 8] This is an example of woody plant cards (3 types). [Figure 9]It is an example of a woody card (3 types). [Figure 10] It is an example of a vegetable card 1 (3 types). [Figure 11] It is an example of a vegetable card 2 (3 types). [Figure 12] It is an example of a vegetable card 3 (3 types). [Figure 13] It is an example of a cereal card 1 (3 types). [Figure 14] It is an example of a cereal card 2 (3 types). [Figure 15] It is an example of a card base and game progress. [Figure 16] It represents preparation in the game flow. [Figure 17] It represents a flowchart in the game flow. 【Modes for Carrying Out the Invention】 【0011】 The card game device includes: a plurality of types of cards (see FIG. 1 etc.) on which at least the biological classification and species are displayed; and a die (referred to as the classification die (183) in FIGS. 16 or 17) on which different classifications are displayed on each face, and the plurality of types of cards include a first card and a second card (see FIGS. 1 to 14) having the same classification and species but different contents, and the first card on which the classification selected by the face of the die is displayed is matched with the second card having the same species as that displayed on the first card. 【0012】 The card game device further includes a base (referred to as the card base (160) in FIG. 15) having a plurality of pairs of card frames in which the first card and the second card can be respectively arranged. In the pair of card frames of the base, in one card frame, a card on which the classification selected by the face of the die (referred to as the classification die (183)) is displayed can be arranged, and in the other card frame, another card having at least the same species as the card arranged in one card frame can be arranged. When cards are arranged in all of the plurality of card frames of the base, it is a win. 【0013】 The card game tool: On each face of the die (referred to as the classification die (183)), the classification of animals or plants is displayed. On the first card (refer to the medaka nau card (10) in FIG. 1), the classification of animals or plants is displayed as the classification, and the current state of the species is shown as the species. On the second card (refer to the medaka roots card (20) in FIG. 1), the classification of animals or plants is displayed as the classification, and the past state of the species is shown as the species. By aligning a predetermined quantity of the first card and the second card whose classification and species displayed on the first card match, one wins. 【0014】 Specifically, the card game tool includes multiple pairs of two cards (refer to FIG. 1 etc.), which are an example of the first card and the second card, on which the same classification and the genus and species are displayed as common notations. On one card, there is a description regarding the notation (in this embodiment, "description" includes characters such as Chinese characters, hiragana, katakana, alphabet, etc., as well as numbers, symbols, pictures, photos, etc.). On the other card, there is a description different from the one on the card regarding the notation (refer to FIGS. 1 to 14). 【0015】 Specifically, the card game tool includes a base (referred to as the card base (160)) with multiple pairs of two card frames. The player determines the ascending rank of the player by placing the cards obtained by rolling the die in pairs in the card frames of the base. 【0016】 Specifically, the classification on each face of the die (referred to as the classification die (183)) is represented by six categories: mammals, birds, fish, woody plants, vegetables, and grains. The cards use 80 cards in 40 pairs, including 9 types of mammals (refer to FIGS. 2 to 4), 6 types of birds (refer to FIGS. 5 and 6), 4 types of fish (refer to FIGS. 1 and 7), 6 types of woody plants (refer to FIGS. 8 and 9), 9 types of vegetables (refer to FIGS. 10 to 12), and 6 types of grains (refer to FIGS. 13 and 14). 【Example】 【0017】 The card configuration is just one example, using 40 types of plants: 9 mammals, 6 birds, 4 fish, 6 woody plants, 9 vegetables, and 6 grains. However, additional cards can be added for plants that show strong connections to selective breeding or fossils, or whose origins have been revealed through molecular phylogenetics. 【0018】 The content of the cards is based on the current knowledge of experts, but may be subject to change or correction based on new findings and perspectives in the future. 【0019】 Figure 1 shows an example of a fish card, 1(1), illustrating the composition of a pair of cards. The card on the left is the Medaka Now Card (10), which is labeled as Medaka (medaka), Cyprinidae (11), classified as Fish (12), and contains a picture of a Medaka (13). The card on the right is the Medaka Roots Card (20), which is labeled as Medaka (medaka), Cyprinidae (21), classified as Fish (22), and contains the description of the Medaka's ancestor (23) Setonai Medaka, when (24) approximately 74 million years ago, origin (25) India, and in the past (26) "the branching point of evolution was... a common ancestor." Thus, the Medaka Now Card (10) and the Medaka Roots Card (20) have the same classification and labeling, but differ in their descriptions. 【0020】 Figure 2 shows an example of mammal cards 1 (30), where the top row contains the Now Card (31) and Roots Card (32) of the cow (bovidae) mammal, the middle row contains the Now Card (33) and Roots Card (34) of the horse (equinidae) mammal, and the bottom row contains the Now Card (35) and Roots Card (36) of the horse (equinidae) mammal, which are thought to be the oldest ancestors. 【0021】 Figure 3 shows an example of mammal cards 2 (40), with the top row showing the Now Card (41) and Roots Card (42) of the mammal pig (domestic pig) of the Suidae family, with the current development described in the Current Situation (43); the middle row showing the Now Card (44) and Roots Card (45) of the mammal dog (domestic dog) of the Canidae family; and the bottom row showing the Now Card (46) and Roots Card (47) of the mammal cat (domestic cat) of the Felidae family. 【0022】 Figure 4 shows an example of mammal cards 3 (50), where the top row contains the Now Card (51) and Roots Card (52) for goats of the Bovidae family, the middle row contains the Now Card (53) and Roots Card (54) for sheep of the Bovidae family, representing what is considered to be the earliest domesticated form of the animal, and the bottom row contains the Now Card (55) and Roots Card (56) for sheep of the Bovidae family, representing what is currently known as the species. 【0023】 The horse (33) in the middle row of Figure 2 and the horse (35) in the lower row of Figure 2, and the sheep (53) in the middle row of Figure 4 and the sheep (55) in the lower row of Figure 4, are now cards that share a common notation and can be paired with either root card, which is a point in the game. 【0024】 Figure 5 shows example 1 of bird cards (60), with the top row showing the Now Card (61) and Root Card (62) of the chicken (pheasant family), the middle row showing the Now Card (63) and Root Card (64) of the pigeon (columbidae family), and the bottom row showing the Now Card (65) and Root Card (66) of the Bengalese finch (Estrildidae family). 【0025】 Figure 6 shows example bird cards 2 (70), with the top row showing the Java sparrow (71) and roots card (72) of the Java sparrow (72) of the Estrildidae family, the middle row showing the duck (73) and roots card (74) of the domestic duck (74) of the Anatidae family, and the bottom row showing the goose (75) and roots card (76) of the goose (76) of the Anatidae family. 【0026】 Figure 7 shows example fish cards 2 (80), with the top row showing the Now Card (81) and Roots Card (82) of the Nishikigoi (ornamental carp), a species of the Cyprinidae family; the middle row showing the Now Card (83) and Roots Card (84) of the Goldfish, a species of the Cyprinidae family; and the bottom row showing the Now Card (85) and Roots Card (86) of the Tiger Trout, a species of the Salmonidae family. 【0027】 Figure 8 shows an example of woody plant cards 1 (90), with the top row showing a now card (91) and a root card (92) for the woody plant grape (Vitis coignetiae), a member of the Vitaceae family; the middle row showing a now card (93) and a root card (94) for the woody plant apple (Alpinia citrus), a member of the Rosaceae family; and the bottom row showing a now card (95) and a root card (96) for the woody plant citrus (Citrus citrus), a member of the Rutaceae family. 【0028】 Figure 9 shows woody plant card example 2 (100), with the top row showing the woody plant Juniperus chinensis (101) and the root card (102) of Juniperus chinensis (102) of the Juniperus chinensis (103) and the root card (104) of Hydrangea serrata (103) of the Hydrangeaceae family of woody plants, and the bottom row showing the woody plant Rosa (105) and the root card (106) of Rosa (106) of woody plants. 【0029】 Figure 10 shows Vegetable Card Example 1 (110), with the top row showing the Now Card (111) and Root Card (112) for the vegetable watermelon (Cucurbitaceae), the middle row showing the Now Card (113) and Root Card (114) for the vegetable cabbage (Brassicaceae), and the bottom row showing the Now Card (115) and Root Card (116) for the vegetable carrot (Apiaceae). 【0030】 Figure 11 shows vegetable card example 2 (120), with the top row showing the Now Card (121) and Root Card (122) of the sweet potato (Convolvulaceae), the middle row showing the potato (123) and Root Card (124) of the potato (Solanaceae), and the bottom row showing the okra (Malvaceae) Now Card (125) and Root Card (126) of the okra (Malvaceae). 【0031】 Figure 12 shows vegetable card example 3 (130), with the top row showing the now card (131) and root card (132) of the vegetable lettuce (Asteraceae), the middle row showing the now card (133) and root card (134) of the vegetable spinach (Amaranthaceae), and the bottom row showing the now card (135) and root card (136) of the vegetable tomato (Solanaceae). 【0032】 Figure 13 shows an example of cereal cards 1 (140), with the top row showing the Now Card (141) and Root Card (142) for rice (grass family), the middle row showing the Now Card (143) and Root Card (144) for wheat (grass family), and the bottom row showing the Now Card (145) and Root Card (146) for corn (grass family). 【0033】 Figure 14 shows example cereal cards 2 (150), with the top row showing the Now Card (151) and Root Card (152) for barley (151), a cereal of the grass family; the middle row showing the Now Card (153) and Root Card (154) for buckwheat (153), a cereal of the Polygonaceae family; and the bottom row showing the Now Card (155) and Root Card (156) for soybeans (155), a cereal of the legume family. 【0034】 The left side of Figure 15 shows the card base (160), which consists of two frames forming a pair of six rows. The left side of the frame is the frame side for placing the Now Card (161), and the right side of the frame is the frame side for placing the Root Card (162). The empty frames consist of the first row of card frames (163), the second row of card frames (164), the third row of card frames (165), the fourth row of card frames (166), the fifth row of card frames (167), and the sixth row of card frames (168) from top to bottom. 【0035】 The right side of Figure 15 shows a card base (170) of an example of game progression, with two Medaka cards (171) forming a pair in the first row, two Dog cards (172) forming a pair in the second row, an empty frame (173) and a Chicken Now card (174) in the third row, a Rose Roots card (175) and an empty frame (176) in the fourth row, two Watermelon cards (177) forming a pair in the fifth row, and two Rice cards (178) forming a pair in the sixth row. 【0036】 Figure 16 shows the preparation (181) in the game flow (180). Item 1 involves checking the 80 cards, each consisting of 40 pairs. The placement of the cards differs depending on the level of play, so they should be placed according to the play methods described later for levels 1 through 8. 【0037】 In step 2 of Preparation (181) in Figure 16, one card base (160) is placed in front of each player. 【0038】 In step 3 of the preparation (181) in Figure 16, a classification die (183) is prepared, with each side representing one of six categories: mammals, birds, fish, woody plants, vegetables, and grains. 【0039】 In section 4 of Figure 16, the difficulty of the game can be increased when there are fewer players, so decide how to play. 【0040】 As mentioned earlier, for a small number of players, the game can be played by arranging pairs of cards from each of the six categories—mammals, birds, fish, woody plants, vegetables, and grains—into six rows on the card base (160). Five players is ideal, but with more players, there are four types of fish cards, making it a competitive game where players compete for cards. 【0041】 In addition to the small group method mentioned earlier, there is also a method that can be played by any number of people, regardless of the number of players. This method involves arranging the cards in the six rows of the card base (160) with pairs of cards from any of the six categories. 【0042】 In section 5 of Figure 16, the difficulty level can be changed by altering how the cards are placed and flipped over, incorporating elements of competition, chance, and memory. Players can choose from levels 1 to 8 before playing. 【0043】 The easiest level, Level 1, involves placing both the Now Cards and Roots Cards face up in the center, and players can directly see and check their own cards, making it accessible to a wide range of ages. Level 1 has a high element of chance due to the classification die (183). 【0044】 At levels 2 and 3, the 40 Roots cards (of each type) are turned face down. The Now cards are visible, so you can look at them directly and continue the game until you place a card on the left side of the Now card frame (161). 【0045】 In Level 2, when a face-down Roots card is flipped over, the player can either take it or leave it face up in the center of the table. In Level 2, the randomness of flipping over the card is added to the randomness of the Classification Die (183). 【0046】 In Level 3, when a player flips over one of the face-down root cards, they either take it or, if they don't, they show the card to the other players, turn it back face down, and leave it in the center of the table. The face-down aspect adds an element of memory, increasing the difficulty to a level similar to the memory game. 【0047】 Level 4 involves placing all cards face down. When a face-down card is turned over, the player either takes it or, if they don't, leaves it face up in the center of the table. The visible cards are those from other players' card bases (160), a limited number of face-up cards, and a number of other cards that players turn face up themselves, making the game more competitive as players try to steal other players' cards. 【0048】 Level 5 is even more difficult, with a high degree of competitiveness and memory required. All cards are placed face down, and when a face-down card is turned over, the player either takes it or, if they don't, shows the card to the other players and returns it face down to the center of the table. It becomes a card game that requires the same level of difficulty and patience as the memory game. 【0049】 In section 6 of Figure 16, the element of chance can be increased by changing the way the cards are laid flat from level 1 to level 5, while stacking them vertically is the method used from level 6 to level 8. 【0050】 In Level 6 of Section 6 in Figure 16, the Now Card and Roots Card are shuffled well and placed face up on top of each other. When the Classification Die (183) is rolled, a card can be taken if it matches either the Now Card or the Roots Card. 【0051】 In Figure 16, levels 7 and 8 involve shuffling the Now Card and Roots Card well and stacking them face down separately. In level 7, if you don't take either card after flipping it over, you turn it face up and place it around the stack. In level 8, if you don't take the card after flipping it over, you show it to the other players and place it face down around the stack. Games with stacked cards have a higher element of chance than games with flat placement. 【0052】 Item 7 of the preparation (181) in Figure 16 is a confirmation of the rules. The key point is that you can steal one card from the central playing area and one card from another player's card base (160). Cards that are paired in pairs in each row of the card base (160) cannot be stolen. 【0053】 Item 8 of Preparation (181) in Figure 16 is to decide the order of play. This can be decided by rock-paper-scissors or similar methods. 【0054】 Figure 17 is a flowchart (182) of the game flow (180), which begins with the player rolling a classification die (183), and the flow can take four different paths depending on whether the level difference and the classification of the die match or not. 【0055】 If the flow arrow S9 card is face up and matches the classification die (183) for levels 1, 2, 3, and 6, take the card and place it on the card base (160). 【0056】 If the Flow arrow S10 card is flipped over face down and matches the classification die (183) for levels 2, 3, 4, 5, 7, and 8, take the card and place it on the card base (160). 【0057】 If a card matches, place it on the side of the card base (160) where the card is located (161) if it is a Now card, or on the side of the card base (160) where the card is located (162) if it is a Roots card. 【0058】 If the card indicated by arrow S11 in the flow is face up and does not match the classification die (183), it becomes the next player's turn. 【0059】 If the Flow arrow S12 card is flipped face down and does not match the classification die (183), in levels 2 and 4, it is placed face up, and in level 7, it is placed face up near the stacked cards. In levels 3 and 5, it is shown to the other players and turned back face down, and in level 8, it is shown to the other players and placed face down near the stacked cards. 【0060】 In the flowchart (182) in Figure 17, each player takes one turn, followed by a second round of rolling the classification die (183). Depending on the result, there are four possible choices indicated by the arrows in the flowchart (182), with arrow S13 being the same as arrow S9, arrow S14 as arrow S10, arrow S15 as arrow S11, and arrow S16 as arrow S12. 【0061】 If the classification of the card matches the classification die (183) indicated by arrows S13 and S14 in the flow, there are two options for which card to take. The first is the same as described above, and the second is that you can take a card that is on another player's card base (160). 【0062】 The second example of cards being stolen, as mentioned above, is in the card base (170) of the example progression in Figure 15, where there is an empty slot in the third row (173) and a chicken now card in the third row (174), or a rose roots card in the fourth row (175) and an empty slot in the fourth row (176). In this case, the chicken now card (174) in the third row and the rose roots card (175) in the fourth row are not a pair but only one card, so they can be stolen by other players. 【0063】 In the example card base (170) in Figure 15, rows 1, 2, 5, and 6 contain pairs of Now cards and Roots cards, so other players cannot steal them. This is rule item 7 of the preparation (181) in Figure 16. A single card in another player's example card base (170) can be stolen, but pairs of cards in each row of the example card base (170) cannot be stolen. 【0064】 In the flowchart (182) in Figure 17, after the third round, the classification die (183) is rolled, but there is a case where the player takes the path indicated by the left arrow S17. This occurs when the classification cards are already placed on the card base (160). 【0065】 In the flowchart (182) of Figure 17, arrow S18 indicates that in the third round and subsequent repetitions, the Now Cards are placed in the Now Card frames and the Root Cards in the Root Card frames in six rows so that they form pairs. 【0066】 The bottom section of the flowchart (182) in Figure 17 explains that a player wins when they have collected cards from the first to the sixth card slots (163) of the card base (160). There are two possible arrangements for what happens after one player wins. 【0067】 Firstly, if the game is only about ranking each time, the first player to finish would be ranked 1st, and players ranked 2nd and below would be ranked based on the number of pairs of cards they have, consisting of both Now Cards and Roots Cards. 【0068】 The second option is a point system, which is suitable for consecutive games. The first player to finish gets 10 points, and players in second place and below get points based on the number of matching pairs of cards (Now Card and Roots Card). The highest score for second place is 5 points, which is commensurate with the difference between first place and second place. 【0069】 This game can be played solo, but it can also be played by two or more people together, and can be played as an individual or in team battles. 【0070】 If the players are familiar with the game and understand how to place the cards, the card base (160) does not need to be used, and in that case the equipment consists of just the cards and one sorting die (183), making it easy to carry. 【0071】 The cards in this game include kanji characters in the text, but you can also add elements related to each species, allowing you to expand your knowledge through the game. 【0072】 The method of this embodiment, which uses a pair of cards, can also be applied to insects whose larval and adult forms are different. For example, the six types that make up the dice can be from the order Coleoptera, Hymenoptera, Odonata, You can create cards by classifying them into categories such as Lepidoptera (butterflies and moths), Hemiptera (true bugs), and Mayflies (ephemeroptera). 【0073】 The method of forming a pair of cards in this embodiment can also be used for animal groups that have a larval stage and look different from the adult, such as mollusks, annelids, endocoelozoans, arthropods, echinoderms, stellates, broomworms, etc., as well as for animal groups such as shrimp, hermit crabs, mollusks, starfish, sea cucumbers, and sea urchins. 【0074】 Furthermore, by including fish such as the angelfish, humphead wrasse, and eel, which have different appearances as juveniles and adults; amphibians that have a tadpole stage and look different as adults; birds that have different appearances as chicks and adults; mammals such as wild boar piglets and wild boars, which have stripes on their offspring that disappear as they grow; and in addition to fish, amphibians, reptiles, birds, and mammals, we can also include tunicates like sea squirts, whose juveniles resemble tadpoles, creating six categories into pairs of cards, which can then be used to form the six sides of a die and play the game. [Explanation of symbols] 【0075】 1. Example of a fish card 1 10 Medaka Nowcard 11. Medaka (Japanese rice fish), Cyprinidae family 12 Fish 13. A picture of a medaka fish. 20 Medaka Roots Card 21. Medaka (Japanese rice fish), Cyprinidae family 22 Fish 23 Ancestors of the medaka fish 24 What time 25 Origin 26. In the past 30. Example of a mammal card 1 31 Cow Nowcard 32. Cow Roots Card 33 Uma no Nowcard 34 Horse Roots Card 35 Uma no Nowcard 36 Horse Roots Card 40. Example of a mammal card 2 41 Pig Nowcard 42 Pig Roots Card 43 Current situation 44 Dog Nowcard 45 Dog Roots Cards 46 Cat Nowcard 47 Cat Roots Card 50 Mammal Card Example 3 51 Goat Nowcard 52 Goat Roots Card 53 Sheep Nowcard 54 Sheep Roots Card 55 Sheep Nowcard 56 Sheep Roots Card 60 Bird Card Example 1 61 Chicken Nowcard 62 Chicken Roots Card 63 Pigeon Nowcard 64 Pigeon Roots Card 65 Nowcard of the Java Sparrow 66. The Roots Card of the Zebra Finch 70 Bird Card Example 2 71 Buncho's Now Card 72 Java Sparrow Roots Card 73 Duck Nowcard 74 Duck Roots Card 75 Goose Nowcard 76 Goose Roots Card 80 Fish Card Example 2 81 Nishikigoi Now Card 82 Nishikigoi Roots Card 83 Goldfish Nowcard 84 Goldfish Roots Card 85 Tiger Trout's Nowcard 86 Tiger Trout Roots Card 90 Woody Plants Card Example 1 91 Grape Nowcard 92 Grape Roots Card 93 Ringo's Nowcard 94 Apple Roots Card 95 Mandarin Orange Now Card 96 Mandarin Orange Roots Card 100 Woody Plants Card Example 2 101 Shinpaku's Now Card 102 Shinpak's Roots Card 103 Hydrangea Now Card 104 Hydrangea Roots Card 105 Rose Nowcard 106 Rose Roots Card 110 Vegetable Card Example 1 111 Suica Nowcard 112 Watermelon Roots Card 113 Cabbage Nowcard 114 Cabbage Root Card 115 Carrot Nowcard 116 Carrot Root Card 120 Vegetable Card Example 2 121 Sweet Potato Now Card 122 Sweet Potato Root Card 123 Potato Nowcard 124 Potato Root Card 125 Okra Nowcard 126 Okra Root Card 130 Vegetable Card Example 3 131 Lettuce Now Card 132 Lettuce Root Card 133 Spinach Nowcard 134 Spinach Root Card 135 Tomato Nowcard 136 Tomato Root Card 140 Grain Card Example 1 141 Now Card of Rice 142 Rice Roots Card 143 Komugi's Nowcard 144 Wheat Roots Card 145 Corn Nowcard 146 Corn Roots Card 150 Grain Card Example 2 151 Barley Nowcard 152 Barley Roots Card 153 Soba Now Card 154 Buckwheat Roots Card 155 Dice Nowcard 156 Soybean Roots Card 160 card base 161 Nowcard frame side 162 Roots Card Frame 163 First row card frame 164 Second row card slot 165 3rd row card frame 166 4th row card frame 167 5th row card frame 168 6th row card frame 170 Card-based examples of game progression 171 Two Medaka cards in the first row 172 Two dog cards in the second row 173 Empty frame in the 3rd row 174 3rd row Chicken Nowcard 175 4th row Rose Root Card 176 Empty frame in the 4th row 177 Two watermelon cards in the 5th row 178 Two cards with the 6th row of rice 180 Game Flow 181 Preparation 182 Flowchart 183 Classification Di

Claims

[Claim 1] A card game device comprising multiple types of cards displaying at least the classification and species of an organism, and a die with different classifications displayed on each side, wherein the multiple types of cards include a first card and a second card that have the same classification and species but different content, and the first card displaying the classification selected by the face of the die matches the second card whose species matches that displayed on the first card. [Claim 2] The card game device according to claim 1, further comprising: a base having a plurality of pairs of card frames on which a first card and a second card can be placed, wherein in the pair of card frames on the base, a card displaying a classification selected by the face of a die can be placed in one card frame, and another card matching at least the same species as the card placed in the other card frame can be placed in the other card frame, and the game is won when cards are placed in all of the plurality of card frames on the base. [Claim 3] A card game according to claim 1 or 2, wherein each face of a die displays the classification of an animal or plant, the first card displays the classification of an animal or plant as the classification and shows the current state of the species as the species, the second card displays the classification of an animal or plant as the classification and shows the past state of the species, and the game is won by collecting a predetermined number of the first card and the second card whose classification and species match those displayed on the first card.