Program, information processing method, and information processing system

JP2026103681AActive Publication Date: 2026-06-24CAPCOM CO LTD
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
CAPCOM CO LTD
Filing Date
2024-12-12
Publication Date
2026-06-24

AI Technical Summary

Benefits of technology

【0007】 本開示によれば、仮想空間において発生する音のリアリティを向上可能な技術を提供可能となる。

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Abstract

This technology provides the ability to improve the realism of sounds generated in virtual spaces. [Solution] The program causes the computer to function as a game progress unit that controls a virtual space in which a first object 5 (door object 50), a second object 6 (vase object 60), and a sound receiving point (virtual microphone M) are arranged, and a sound processing unit that receives and reproduces sounds generated in the virtual space at the sound receiving point (virtual microphone M). Based on the first sound (door opening sound 70) generated from the first object 5 (door object 50), the sound processing unit generates a second sound (resonance sound 80) from the second object 6 (vase object 60).
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Claims

1. Computers, A virtual space control unit controls the virtual space in which the first object, the second object, and the sound receiving point are arranged, A sound processing unit that receives and reproduces sound generated in the virtual space at the sound receiving point. To make it function as, The sound processing unit generates a second sound from the second object based on the first sound generated from the first object. program.

2. The program according to claim 1, wherein the sound processing unit generates a first sound due to the movement of the first object in the virtual space, and generates a second sound from the second object based on the generated first sound.

3. The program according to claim 1, wherein the volume of the first sound is greater than the volume of the second sound.

4. The aforementioned first tone has a range of reach, The program according to any one of claims 1 to 3, wherein the sound processing unit is capable of generating a second sound from a second object when the second object is within the reach range of the first sound generated from the first object.

5. The program according to claim 4, wherein the reach range varies depending on the volume of the first sound.

6. The sound processing unit is At the first timing, the second sound is generated from a second object that is within the reach range of the first sound generated from the first object. The program according to claim 4, which, at a second timing later than the first timing, if the first sound is not generated from the first object, or if the second object is outside the reach range of the first sound generated from the first object, causes the second sound to not be generated from the second object.

7. The aforementioned virtual space has a third object, The program according to claim 4, wherein the sound processing unit generates sounds from the second object and the third object in an order corresponding to the distance from the first object, when the second object and the third object are within the reach range of the first sound generated from the first object.

8. The second sound generated from the second object corresponds to at least one of the multiple types of sounds generated in the virtual space. The program according to claim 1, wherein the sound processing unit generates the second sound having a corresponding relationship to the sound generated in the virtual space from the second object.

9. There are multiple types of the first sound generated from the first object, There are multiple types of the second sound that is generated from the second object. Each of the multiple types of the aforementioned second tone corresponds to one of the multiple types of the aforementioned first tone. The program according to claim 1, wherein the sound processing unit generates a second sound from the second object that corresponds to the first sound generated from the first object.

10. The aforementioned virtual space has a third object, The sound processing unit generates a second sound from the second object based on the first sound generated from the first object. The program according to claim 1, which generates a third sound from a third object based on a second sound generated from the second object.

11. The program according to claim 1, wherein the first object is a character or gimmick that can move within the virtual space.

12. A step of controlling a virtual space in which a first object, a second object, and a sound receiving point are arranged, The process includes a sound processing step of receiving and reproducing sound generated in the virtual space at the receiving point, In the sound processing step, a second sound is generated from the second object based on the first sound generated from the first object. Information processing methods.

13. A storage unit for storing the program described in any one of claims 1 to 3, One or more processors that execute the aforementioned program, An information processing system equipped with the following features.

Citation Information

Patent Citations

  • Program, information storage medium, and game system

    JP2007229241A